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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thirdkingdom</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thirdkingdom"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Thirdkingdom"/>
	<updated>2026-05-15T08:47:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Moss_Dunwallow&amp;diff=485197</id>
		<title>Moss Dunwallow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Moss_Dunwallow&amp;diff=485197"/>
		<updated>2026-01-21T16:51:38Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces  ==Character Details== *Name: Moss Dunwallow *Kindred and Class: Human Fighter 1 *Background: Carpenter *Alignment: neutral *Affiliation (if any) *Moon Sign: Goat. +2 bonus to Charisma when negotiating with breggles (including crookhorns *Languages: Common *XP 0/x  ==Attributes== *STR 16 *INT 7 *WIS 14 *DEX 7 *CON 13 *CHR 15  ==Hit Points and Armor Class== *HP x/x *AC 15 *Attack Bonus +1  ==Save and Skill Ta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Name: Moss Dunwallow&lt;br /&gt;
*Kindred and Class: Human Fighter 1&lt;br /&gt;
*Background: Carpenter&lt;br /&gt;
*Alignment: neutral&lt;br /&gt;
*Affiliation (if any)&lt;br /&gt;
*Moon Sign: Goat. +2 bonus to Charisma when negotiating with breggles (including crookhorns&lt;br /&gt;
*Languages: Common&lt;br /&gt;
*XP 0/x&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 16&lt;br /&gt;
*INT 7&lt;br /&gt;
*WIS 14&lt;br /&gt;
*DEX 7&lt;br /&gt;
*CON 13&lt;br /&gt;
*CHR 15&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP x/x&lt;br /&gt;
*AC 15&lt;br /&gt;
*Attack Bonus +1&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 12&lt;br /&gt;
*Ray 13&lt;br /&gt;
*Hold 14&lt;br /&gt;
*Blast 15&lt;br /&gt;
*Spell 16&lt;br /&gt;
&lt;br /&gt;
*Listen&lt;br /&gt;
*Search&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Decisiveness (+1 Init)&lt;br /&gt;
*Leadership (+1 retainer morale)&lt;br /&gt;
*Spirited (+10% XP)&lt;br /&gt;
&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Plate&lt;br /&gt;
**Longsword&lt;br /&gt;
**Backpack&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Torches&lt;br /&gt;
**Backpack&lt;br /&gt;
**Tinderbox&lt;br /&gt;
**Waterskin&lt;br /&gt;
**1 week standard rations&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
&lt;br /&gt;
*Plate Armor&lt;br /&gt;
*Longsword&lt;br /&gt;
*Backpack&lt;br /&gt;
*Torches (6)&lt;br /&gt;
*Tinderbox&lt;br /&gt;
*Bedroll&lt;br /&gt;
*Waterskin&lt;br /&gt;
*1 week standard rations&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Caverns_of_Mystery&amp;diff=483633</id>
		<title>The Caverns of Mystery</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Caverns_of_Mystery&amp;diff=483633"/>
		<updated>2025-09-12T15:45:19Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Caverns of Mystery=&lt;br /&gt;
Being a game of Bree-YARC, with thirdkingdom as the Referee and sulldawga as the sole player.&lt;br /&gt;
&lt;br /&gt;
==Roster of Champions==&lt;br /&gt;
[[Blank Character Sheet]] &lt;br /&gt;
*[[Tamra]] Human Cleric 1&lt;br /&gt;
*[[Yuri]] Human Fighter 1&lt;br /&gt;
*[[Tulk]] Human Thief 1&lt;br /&gt;
*[[Korv]] Human Magic-User 1&lt;br /&gt;
&lt;br /&gt;
== Marching Order ==&lt;br /&gt;
*2x2&lt;br /&gt;
**Tamra | Yuri&lt;br /&gt;
**Tulk | Korv&lt;br /&gt;
&lt;br /&gt;
*1x1&lt;br /&gt;
**Yuri&lt;br /&gt;
**Tamra&lt;br /&gt;
**Korv&lt;br /&gt;
**Tulk&lt;br /&gt;
&lt;br /&gt;
==Feats of Exploration==&lt;br /&gt;
===First Delve===&lt;br /&gt;
*Hexes. Pass through hexes 12.39, 11.39, 10.40, and 10.39.&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Caverns_of_Mystery&amp;diff=483598</id>
		<title>The Caverns of Mystery</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Caverns_of_Mystery&amp;diff=483598"/>
		<updated>2025-09-11T21:47:06Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;=The Caverns of Mystery= Being a game of Bree-YARC, with thirdkingdom as the Referee and sulldawga as the sole player.  ==Roster of Champions== Blank Character Sheet Use the standard sheet, adjust as needed.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Caverns of Mystery=&lt;br /&gt;
Being a game of Bree-YARC, with thirdkingdom as the Referee and sulldawga as the sole player.&lt;br /&gt;
&lt;br /&gt;
==Roster of Champions==&lt;br /&gt;
[[Blank Character Sheet]] Use the standard sheet, adjust as needed.&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482913</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482913"/>
		<updated>2025-08-04T19:20:42Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into_the_Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race Class Level&lt;br /&gt;
*XP: XX/YY&lt;br /&gt;
*Alignment (, stick to neutral or lawful please.)&lt;br /&gt;
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR&lt;br /&gt;
*INT&lt;br /&gt;
*WIS&lt;br /&gt;
*DEX&lt;br /&gt;
*CON&lt;br /&gt;
*CHA&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482912</id>
		<title>Into The Storm:Khaliun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Khaliun&amp;diff=482912"/>
		<updated>2025-08-04T19:20:04Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;Basilisk_Hill_Breakdown  == Rank == *Race Class Level *XP: XX/YY *Alignment (, stick to neutral or lawful please.) *List whether the character is a full PC or henchman, if the latter list chain of command to a PC. *List any titles or holdings  == Attributes == *STR *INT *WIS *DEX *CON *CHA  == Skills == *Languages **  ** ** *General Skills **(please give a very short summary of what your skills do, if they have mechanical effects, if it&amp;#039;s not too much effort. Elsewis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race Class Level&lt;br /&gt;
*XP: XX/YY&lt;br /&gt;
*Alignment (, stick to neutral or lawful please.)&lt;br /&gt;
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR&lt;br /&gt;
*INT&lt;br /&gt;
*WIS&lt;br /&gt;
*DEX&lt;br /&gt;
*CON&lt;br /&gt;
*CHA&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=482911</id>
		<title>Into the Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=482911"/>
		<updated>2025-08-04T19:19:56Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Into The Storm===&lt;br /&gt;
Being a hexcrawl sandbox adventure for Old School Essentials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Blank Character Sheet]]. Click this link, click &amp;quot;edit&amp;quot;, copy text. Leave the Character page, click on the link to create your character, and paste the character formatting.&lt;br /&gt;
*PC Name&lt;br /&gt;
**Retainer 1&lt;br /&gt;
**Retainer 2&lt;br /&gt;
**etc.&lt;br /&gt;
*[[Into_The_Storm:Demetria|Demetria]]&lt;br /&gt;
**[[Into_The_Storm:Alexandros|Alexandros]]&lt;br /&gt;
**[[Into_The_Storm:Eumaios|Eumaios]]&lt;br /&gt;
*[[Into_The_Storm:Scorc|Scorc]] (Atlictoatl) - Goblin Mage 6 - AC 10 | HP 35/35 | Initiative +0 | movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Skorf|Crafty Skorf]] - Goblin 4 - AC 18 | HP 18/18 | Initiative +1 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sporp|Sporp the Breaker]] - Goblin Priest 3 of Luggrat, the Breaker of Chains - AC 16 | HP 9/9 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sfirp|Sfirp]] - Goblin 1 - AC 17 | HP 6/6 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
*[[Into_The_Storm:Ilyush|Ilyush]] (Sulldawga) Human Sorcerer 6 | AC 10 | HP 37/37 | Initiative +0 | Movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Masha|Masha]] Human Fighter 4 | AC 16 | HP 17/17 | Initiative +0 | Movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_the_Storm:Vali|Vali]] Human Cleric 1 | AC 16 | HP 6/6 | Initiative +0 | Movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_the_Storm: Leo|Leo]] Human Fighter 1 | AC 18 | HP 4/4 | Initiative +1 | Movement 60&#039;/20&#039;&lt;br /&gt;
*[[Into_The_Storm:Nonaveen|Nonaveen]] (Unhallowed Ground) Necromancer 6 &lt;br /&gt;
**[[Into_The_Storm:Brix|Brix]] Fighter 4&lt;br /&gt;
*[[Into_The_Storm:Khaliun|Khaliun]]&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=481144</id>
		<title>Morgansfort</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morgansfort&amp;diff=481144"/>
		<updated>2025-05-23T12:00:39Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/osr-sakkara-2.836349/ IC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/osr-sakkara-2.894560/ OOC]&#039;&#039;&#039; | &#039;&#039;&#039;[https://forum.rpg.net/index.php?threads/re-recruitment-wicked-old-osr-campaign.913769/ Recruitment]&#039;&#039;&#039; | &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Morgansfort Wiki]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Morgansfort zpsor3xjn3c.JPG]]&lt;br /&gt;
==PCs==&lt;br /&gt;
*Use double brackets [[]] around your characters name to link to the character page.&lt;br /&gt;
&lt;br /&gt;
*[[Jelaina]] Paladin 5, AC 1, HP 22/22. Sword 15 (14 vs. spellcasters), 1d8+2 (+3).  Lay on Hands not used. &lt;br /&gt;
**[[Sister Anari]] Cleric 1, AC 3, HP 8/8.  Mace 19, 1d6.&lt;br /&gt;
**[[Arecel]] Magic-User 3, AC 8, HP 5/5.  Dagger 20, 1d4-1, Dagger 18, 1d4 (10/20/30).  Magic Missile, Hold Portal, Knock left.&lt;br /&gt;
**[[Nevarth]] Elf 3, AC 6, HP 15/15.  Sword 18, 1d8+1.  Hold Portal, Magic Missile, Continual Light left. &lt;br /&gt;
*[[Rana]] Thief 4, AC 6, HP 13/13, Short Sword 20, 1d6-1, Short Bow (17) 17, 1d6 (50/100/150).&lt;br /&gt;
**[[Karsan]] Magic-User 4, AC 9, HP 13/13.  Dagger 20, 1d4-1, Dagger 19, 1d4 (10/20/30).  Magic Missile, Protection from Evil, Mirror Image, Invisibility left&lt;br /&gt;
*[[Thalgar]] Fighter 4, AC 2, HP 20/20.  Sword 15, 1d8+2, Javelin (3) 17, 1d4 (30/60/90).&lt;br /&gt;
*[[Angund Fen]] Magic-User 2, AC 8, HP 6/6. Dagger (2) 18, 1d4+1, Dagger (2) 18, 1d4 (10/20/30). Sleep x 2, Web.&lt;br /&gt;
**[[Elora]] Elf 1, AC 5, HP 4/4.  Sword 17, 1d8+2.  1 Sleep spell left.&lt;br /&gt;
*[[Morgansfort Blank Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Deceased and Retired==&lt;br /&gt;
*[[Grigory Thinbeard]] Choked to death in a cloud of poison gas.&lt;br /&gt;
*[[Eldrin]] Poisoned by a giant spider.&lt;br /&gt;
*[[Calixa]] Mandibled in half by a gi-ant.&lt;br /&gt;
*[[Darl]] Ripped apart by a ghoul.  &lt;br /&gt;
*[[Fredde Beneathbluff]] Cleft in twain by a gnoll&#039;s axe.&lt;br /&gt;
*[[Bwalin Dampknocker]] Bisected by a gnoll&#039;s axe.&lt;br /&gt;
*[[Sheela-Na-Gig]] Decapitated by a hobgoblin&#039;s sword.&lt;br /&gt;
*[[Cezar]] Torn asunder by a carnivorous ape.&lt;br /&gt;
*[[Evro]] Impaled on a goblin&#039;s spear.&lt;br /&gt;
*[[Baldri Orelode]] Skull fractured by a giant spider.&lt;br /&gt;
*[[Deryk the Strong Willed]] Stung to death in the eye by a bee.&lt;br /&gt;
*[[Jimbo Leafcutter]] Crushed under burning debris.&lt;br /&gt;
*[[Yor]] Burned to death in a fiery trap.&lt;br /&gt;
*[[Eldran the Shady]] Bitten in the face by a giant spider.&lt;br /&gt;
*[[Aerylon]] Left the party with Serc the Nimble.&lt;br /&gt;
*[[Konrad]] Left the party.&lt;br /&gt;
*[[Romanus]] Left the party. &lt;br /&gt;
*[[Dwala Nkondlwane]] Left the party.&lt;br /&gt;
*[[Vicar Thaharinenhalassa]] Left the party.&lt;br /&gt;
*[[Eamon Falstaff]] Left the party.&lt;br /&gt;
*[[Brodie Broadcloak]] Left the party.&lt;br /&gt;
*[[Lagren the Lurching]] Left the party.&lt;br /&gt;
*[[Altheadora &amp;quot;Thea&amp;quot; Brensaeth]] Left the party.&lt;br /&gt;
*[[Walter]] Retired after losing his legs&lt;br /&gt;
*[[Dohram]] Left the party to serve the Church elsewhere.&lt;br /&gt;
*[[Dieterich the Blessed]] Left the party to return to the bishop.&lt;br /&gt;
*[[Rewyn]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Aldereth the Cunning]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Brick]] Torn apart by a bone horror.&lt;br /&gt;
*[[Ithael]] Left the party to return to the dwarves.&lt;br /&gt;
*[[Ermias]] Left the party to study magic in Greenhaven.&lt;br /&gt;
*[[Brother Jeryll]] Run through by a hobgoblin.&lt;br /&gt;
*[[Father Aldros]] Torn apart by a lizardman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henchmen (only started recording these 11/18/18)&#039;&#039;&#039;&lt;br /&gt;
*[[Tallad]] Legs shredded and torn off by a harpy.&lt;br /&gt;
*[[Galatea the Cleric]] Left the party after Grigory died.&lt;br /&gt;
*[[Orivel]] Choked by poison gas.&lt;br /&gt;
*[[Aubrey]] Choked by poison gas.&lt;br /&gt;
*[[Valdia]] Choked on poison gas.&lt;br /&gt;
*[[Zaira the Beautiful]] Choked on poison gas.&lt;br /&gt;
*[[Locson]] Choked by poison gas.&lt;br /&gt;
*[[Quintus the Rager]] Choked on poison gas.&lt;br /&gt;
*[[Lyman]] killed by a poison needle trap&lt;br /&gt;
*[[Albrett]] Skull bashed in by a zombie.&lt;br /&gt;
*[[Warryn the Hood]] Both arms cut off by a lupine humanoid.&lt;br /&gt;
*[[Patransa]] Left with Rewyn.&lt;br /&gt;
*[[Nestor the Broad]] Left with Aldereth.&lt;br /&gt;
*[[Seldan]] Sought adventure in bigger cities.&lt;br /&gt;
*[[Grayce]] Torn apart by a lizardman.&lt;br /&gt;
&lt;br /&gt;
==Marching Order==&lt;br /&gt;
*Current Marching order:&lt;br /&gt;
**Jelaina | Thalgar&lt;br /&gt;
**Grayce  | Rana&lt;br /&gt;
**Angund  | Aldros&lt;br /&gt;
&lt;br /&gt;
*Party Speed: 60&#039;/turn&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&#039;&#039;&#039;Stonehell Latest&#039;&#039;&#039;&lt;br /&gt;
*https://drive.google.com/file/d/1WUXGqbHC5O84TCavjBNDZRzfjDzsrE1t/view?usp=drive_link&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonehell Revisited&#039;&#039;&#039;&lt;br /&gt;
*Gatehouse - https://drive.google.com/file/d/1hHDWswo2n2uIwJ8x4_ZONzyyMP3aDF-t/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/1xdCwGHsXD1oBkJ5ChCQMmEPDKouwqedK/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1ePYLov44834PCvaNdAX2Zlvd4_tGWCXC/view?usp=sharing&lt;br /&gt;
*Basement 1 - https://drive.google.com/file/d/1XeUHwGLFrk_tSjV8ZK_GWquRmWx5kukb/view?usp=sharing&lt;br /&gt;
*Basement 1 Keyed - https://drive.google.com/file/d/1tKMODFDCxFVrwhLR4H5HdkKRSIpsg1Nk/view?usp=sharing&lt;br /&gt;
*Basement 2 - https://drive.google.com/file/d/1VZssF192FpTyeTeZu4sQQoWqKODJloA3/view?usp=sharing&lt;br /&gt;
*Basement 2 Keyed - https://drive.google.com/file/d/1VYN7JOfPrXqc6BiN6HSTHBEnS-q7XP1O/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forge?&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/1giy5y6JoFME6v46GPSFpPZQYvd2B70OZ/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1JCl5mFqa4MvxUDLFSOC08TvW61fgLnSm/view?usp=sharing&lt;br /&gt;
&#039;&#039;&#039;Nuromen&#039;&#039;&#039;&lt;br /&gt;
*Floor 1 - https://drive.google.com/file/d/11zdazw24o35M5bPnOjxO-j8NzF18s2xx/view?usp=sharing&lt;br /&gt;
*Floor 1 Keyed - https://drive.google.com/file/d/1YF9lVhvTOA5vW87lhesszRFbnYSXAVhp/view?usp=sharing&lt;br /&gt;
*Floor 2 - https://drive.google.com/open?id=1eVE683TTeiCJ27MO218DyYo-jI4gPEhT&lt;br /&gt;
*Floor 2 Keyed - https://drive.google.com/open?id=1aGzENRgv1wRr6IqPyGCJNNmcSUPF_pF-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonehell&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stonehell Maps Folder - https://drive.google.com/folderview?id=0B_io591KyT2Ta1J2NnVOeW9lTEU&amp;amp;usp=sharing&lt;br /&gt;
*Dungeon Notes - https://docs.google.com/document/d/14R8S1yflgZvLzbKNFz1FcfF87MIxZHaftrqfLlzKx-A/edit?usp=sharing&lt;br /&gt;
*Map Key - https://drive.google.com/file/d/0B_io591KyT2TeEw5X2FzdkVjdWc/view?usp=sharing&lt;br /&gt;
*Canyon - https://drive.google.com/file/d/0B_io591KyT2TdVJ1dVJndDNKQ1E/view?usp=sharing&lt;br /&gt;
*Floor 1 - https://drive.google.com/open?id=0B_io591KyT2TVUdKY3JJTlFyWUE&lt;br /&gt;
*Floor 1 keyed - https://drive.google.com/file/d/0B_io591KyT2TaHhzVXRxT2dVNU0/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turos&#039;&#039;&#039;&lt;br /&gt;
*Turos Cave - https://drive.google.com/open?id=1qjh_CaEGXg3McHWcOsWY3GllPr0RtIJr&lt;br /&gt;
*Turos Cave Keyed - https://drive.google.com/open?id=0B_io591KyT2TV3lmbVdnVzZQanc&lt;br /&gt;
*Turos Cave Level 2 Keyed - https://drive.google.com/open?id=17tVaC2jnzeFTvOLmtEJJTvo4dmqujfv9&lt;br /&gt;
*Turos Cave Level 2 - https://drive.google.com/open?id=16xjtk8JLZs47fw1ktNv2xIWNjZBrxKL-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area Map&#039;&#039;&#039;&lt;br /&gt;
https://drive.google.com/file/d/0B-kXA69sPgglNVVnMVo1LUptWnM/view?usp=sharing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Old Maps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Old Maps Folder - https://drive.google.com/open?id=0B_io591KyT2TX1lYVDBxU3NWT2c&lt;br /&gt;
&lt;br /&gt;
==Campaign Docs==&lt;br /&gt;
*Cosmology: https://drive.google.com/file/d/0B-kXA69sPggldVVMelVXdVl1dUE/view?usp=sharing&lt;br /&gt;
*Class Notes: https://drive.google.com/file/d/0B-clYzF5rX8VUFZ6NE5LeElqZk1pS3BrRk5RQkwya3RsLWVr/view?usp=sharing&lt;br /&gt;
*Starting Area Notes: https://drive.google.com/file/d/0B-clYzF5rX8VMHdCNGF5T0RsZlZ0T0FxR3lFWG5zczJ1d2Fj/view?usp=sharing&lt;br /&gt;
*Area Map: https://drive.google.com/file/d/1jU2vi2qb5DMb3f2hmMAcuPcxLrPmha1Y/view?usp=drive_link&lt;br /&gt;
*Area Map Key: https://docs.google.com/document/d/1E1_OSRJxT-li5RZKBMxCXTaXU8VPWjls/edit?usp=drive_link&amp;amp;ouid=107720009905014791886&amp;amp;rtpof=true&amp;amp;sd=true&lt;br /&gt;
*Quests and Rumors: https://drive.google.com/file/d/0B-kXA69sPgglX01ZeGhTazFxaTQ/view?usp=sharing&lt;br /&gt;
*World Notes: https://drive.google.com/open?id=1dUzp-hHrH10X2V_Ef4aoDIXYkR31eRX3bNMYVnr3aJk&lt;br /&gt;
&lt;br /&gt;
==Finances Not on Person==&lt;br /&gt;
*[[Jelaina]] 4987 gp (Silverhollow)&lt;br /&gt;
*[[Rana]] 1165 gp (Silverhollow)&lt;br /&gt;
*[[Thalgar]] 1189 gp (Silverhollow)&lt;br /&gt;
*[[Angund Fen]] 2255 gp (Silverhollow)&lt;br /&gt;
&lt;br /&gt;
==Time Passed==&lt;br /&gt;
&lt;br /&gt;
*Last updated:5/16/25&lt;br /&gt;
*Total time in campaign up to 3/13/18 is unknown (probably only a year or so).&lt;br /&gt;
*Since 3/13: About 15 days (11/30/18) - Starting here, I&#039;m assuming it was the 11th month in the world also&lt;br /&gt;
*1 day in Sakkara, then 2 weeks selling, finding a crusader, hiring henchmen, and learning new spells. (Living Expenses paid)&lt;br /&gt;
*1 day in Sakkara, 2 days healing, 3 days travel to Loria, 2 weeks in Loria selling and hiring, 3 days back to Turos, 1 day in Turos (Winter starts)&lt;br /&gt;
*1 day in Sakkara, 28 days healing (Living Expenses paid; due again in 3 days)&lt;br /&gt;
*During the healing time: 3 days to Silverhollow, 3 days in Silverhollow, 1 day in Nuromen&#039;s Necropolis, 2 days in town&lt;br /&gt;
*1 more day in the necropolis, then back to Silverhollow.&lt;br /&gt;
*14 days healing (Living Expenses paid; due again in 19 days)&lt;br /&gt;
*7 days&#039; journey from Silverhollow to Loria, with a 1-day stop at Turos&lt;br /&gt;
*7 days in Loria selling treasure and looking for henchmen.&lt;br /&gt;
*4 days across the sea to the haunted forge.&lt;br /&gt;
*1 day in the forge.&lt;br /&gt;
*3 days across the sea back to Loria.&lt;br /&gt;
*2 weeks in Loria selling gems, looking for info, and learning new spells. (Living Expenses paid; due again in 12 days) (Spring starts)&lt;br /&gt;
*4 days across the sea to the forge.&lt;br /&gt;
*1 day in the forge.&lt;br /&gt;
*4 days across the sea back to Loria.&lt;br /&gt;
*1 week in town selling new loot from the forge and looking for new party members.  (Living Expenses paid; due again in 26 days)&lt;br /&gt;
*2 weeks further in town waiting for the arrival of their wounded henchmen and doing some research.&lt;br /&gt;
*1 week traveling north through Alverton to Greenhaven.&lt;br /&gt;
*4 days in Greenhaven meeting the bishop and preparing to journey east.&lt;br /&gt;
*4 days journey to the Three Martyrs and finding the Citadel of Chaos.&lt;br /&gt;
*2 days in the citadel and then camping in the woods.&lt;br /&gt;
*4 days to get back to Greenhaven.&lt;br /&gt;
*1 week to allow Warryn&#039;s eye to heal. (Living Expenses paid; due again in 14 days)&lt;br /&gt;
*4 days to get to the citadel.&lt;br /&gt;
*4 days to get back to Greenhaven.&lt;br /&gt;
*1 week to study magic and sell items.  (Living Expenses paid; due again in 29 days)&lt;br /&gt;
*4 days back to the citadel.&lt;br /&gt;
*4 days back to Greenhaven.&lt;br /&gt;
*1 week to shop and for Aldereth to full heal.&lt;br /&gt;
*4 days to the citadel. (Summer starts)&lt;br /&gt;
*4 days back.&lt;br /&gt;
*2 weeks for Ithael to heal and to shop in Greenhaven.  (Living Expenses paid; due again in 22 days)&lt;br /&gt;
*4 days back to the citadel, one long day in the citadel, camp in the woods, then 4 days back.&lt;br /&gt;
*4 weeks in Greenhaven to sell items, hire henchmen, consult sages, and find an artificer.  (Living Expenses paid, due again in 15 days)&lt;br /&gt;
*16 days traveling from Greenhaven all the way to Silverhollow and then to Stonehell.&lt;br /&gt;
*2 days in Stonehell, then 3 days back to Silverhollow.&lt;br /&gt;
*1 week in Silverhollow selling items. (Living Expenses paid, due again in 17 days)&lt;br /&gt;
*2 days to Stonehell, less than a day in the dungeon, so 3 days back to Silverhollow. (Autumn starts)&lt;br /&gt;
*1 week in Silverhollow selling items.&lt;br /&gt;
*3 days to Stonehell, 1 day in the dungeon, 3 days back to town. (Living Expenses paid, due again in 27 days)&lt;br /&gt;
*1 week in Silverhollow selling items and looking for henchmen.&lt;br /&gt;
*1 day travel to Newick, 1 week in Newick selling things, 1 more day to Loria.&lt;br /&gt;
*1 month in Loria selling, hiring, waiting for a sage, and carousing.  (Living Expenses paid, due again in 11 days)&lt;br /&gt;
*1 day back to Newick, 1 day back to Silverhollow, 1 day to Stonehell.&lt;br /&gt;
*2 days back to Silverhollow, one week selling items and resting (Living Expenses paid, due again in 27 days)&lt;br /&gt;
&lt;br /&gt;
==Magic Items Unclaimed==&lt;br /&gt;
&lt;br /&gt;
Scroll of Ward Against Elementals&lt;br /&gt;
&lt;br /&gt;
Scroll of Choking Grasp, Animate Dead, and Web&lt;br /&gt;
&lt;br /&gt;
Scroll of Cure Light Wounds, Bless, Cure Disease&lt;br /&gt;
&lt;br /&gt;
Potion of Flying (chaos temple)&lt;br /&gt;
&lt;br /&gt;
Potion of invisibility (chaos temple)&lt;br /&gt;
&lt;br /&gt;
==Treasure Unsold==&lt;br /&gt;
*2 Bone Fetishes - 32 gp each&lt;br /&gt;
*1 Costume Jewelry worth 30 gp&lt;br /&gt;
*1 Fine Piece of Jewelry worth 500 gp&lt;br /&gt;
*2 Extraordinary Pieces of Jewelry worth 1300 gp&lt;br /&gt;
*1 Jewelry worth 1400 gp&lt;br /&gt;
*1 Lizardman Shaman&#039;s Necklace worth 1200 gp&lt;br /&gt;
&lt;br /&gt;
==Treasure Found==&lt;br /&gt;
* Fine suit of chainmail (presently unclaimed)&lt;br /&gt;
* Journals from the dwarf forge&lt;br /&gt;
* scroll from chaos temple drawer&lt;br /&gt;
From Temple of Chaos&lt;br /&gt;
* wand (chest from zombie room)&lt;br /&gt;
* potion (IC #1363)&lt;br /&gt;
* Magic ring from fountain&lt;br /&gt;
* 7 (remaining) magic beans&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=478618</id>
		<title>Into the Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=478618"/>
		<updated>2025-03-24T23:01:58Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Undo revision 478606 by Thirdkingdom (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Into The Storm===&lt;br /&gt;
Being a hexcrawl sandbox adventure for Old School Essentials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Blank Character Sheet]]. Click this link, click &amp;quot;edit&amp;quot;, copy text. Leave the Character page, click on the link to create your character, and paste the character formatting.&lt;br /&gt;
*PC Name&lt;br /&gt;
**Retainer 1&lt;br /&gt;
**Retainer 2&lt;br /&gt;
**etc.&lt;br /&gt;
*[[Into_The_Storm:Demetria|Demetria]]&lt;br /&gt;
**[[Into_The_Storm:Alexandros|Alexandros]]&lt;br /&gt;
**[[Into_The_Storm:Eumaios|Eumaios]]&lt;br /&gt;
*[[Into_The_Storm:Scorc|Scorc]] (Atlictoatl) - Goblin Mage 6 - AC 10 | HP 35/35 | Initiative +0 | movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Skorf|Crafty Skorf]] - Goblin 4 - AC 18 | HP 18/18 | Initiative +1 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sporp|Sporp the Breaker]] - Goblin Priest 4 of Luggrat, the Breaker of Chains - AC 16 | HP 11/11 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sfirp|Sfirp]] - Goblin 1 - AC 17 | HP 6/6 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
*[[Into_The_Storm:Ilyush|Ilyush]] (Sulldawga) Human Sorcerer 6 | AC 10 | HP 37/37 | Initiative +0 | Movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Masha|Masha]] Human Fighter 4 | AC 16 | HP 17/17 | Initiative +0 | Movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_the_Storm:Vali|Vali]] Human Cleric 1 | AC 16 | HP 6/6 | Initiative +0 | Movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_the_Storm: Leo|Leo]] Human Fighter 1 | AC 18 | HP 4/4 | Initiative +1 | Movement 60&#039;/20&#039;&lt;br /&gt;
*[[Into_The_Storm:Nonaveen|Nonaveen]] (Unhallowed Ground) Necromancer 6 &lt;br /&gt;
**[[Into_The_Storm:Brix|Brix]] Fighter 4&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=478606</id>
		<title>Into the Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=478606"/>
		<updated>2025-03-24T19:18:15Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Reverted edits by Sulldawga (talk) to last revision by Unhallowed Ground&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Into The Storm===&lt;br /&gt;
Being a hexcrawl sandbox adventure for Old School Essentials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Blank Character Sheet]]. Click this link, click &amp;quot;edit&amp;quot;, copy text. Leave the Character page, click on the link to create your character, and paste the character formatting.&lt;br /&gt;
*PC Name&lt;br /&gt;
**Retainer 1&lt;br /&gt;
**Retainer 2&lt;br /&gt;
**etc.&lt;br /&gt;
*[[Into_The_Storm:Demetria|Demetria]]&lt;br /&gt;
**[[Into_The_Storm:Alexandros|Alexandros]]&lt;br /&gt;
**[[Into_The_Storm:Eumaios|Eumaios]]&lt;br /&gt;
*[[Into_The_Storm:Scorc|Scorc]] (Atlictoatl) - Goblin Mage 6 - AC 10 | HP 35/35 | Initiative +0 | movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Skorf|Crafty Skorf]] - Goblin 4 - AC 18 | HP 18/18 | Initiative +1 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sporp|Sporp the Breaker]] - Goblin Priest 4 of Luggrat, the Breaker of Chains - AC 16 | HP 11/11 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sfirp|Sfirp]] - Goblin 1 - AC 17 | HP 6/6 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
*[[Into_The_Storm:Ilyush|Ilyush]] (Sulldawga) Human Sorcerer 6 | AC 10 | HP 37/37 | Initiative +0 | Movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Masha|Masha]] Human Fighter 4 | AC 16 | HP 17/17 | Initiative +0 | Movement 60&#039;/20&#039;&lt;br /&gt;
*[[Into_The_Storm:Nonaveen|Nonaveen]] (Unhallowed Ground) Necromancer 6 &lt;br /&gt;
**[[Into_The_Storm:Brix|Brix]] Fighter 4 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=478315</id>
		<title>Into the Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=478315"/>
		<updated>2025-03-17T15:41:39Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;===Into The Storm=== Being a hexcrawl sandbox adventure for Old School Essentials.    ==Player Characters== *Blank Character Sheet. Click this link, click &amp;quot;edit&amp;quot;, copy text. Leave the Character page, click on the link to create your character, and paste the character formatting. *PC Name **Retainer 1 **Retainer 2 **etc. *PC Name  ==Encumbrance Ape==   ==Maps==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Into The Storm===&lt;br /&gt;
Being a hexcrawl sandbox adventure for Old School Essentials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Blank Character Sheet]]. Click this link, click &amp;quot;edit&amp;quot;, copy text. Leave the Character page, click on the link to create your character, and paste the character formatting.&lt;br /&gt;
*PC Name&lt;br /&gt;
**Retainer 1&lt;br /&gt;
**Retainer 2&lt;br /&gt;
**etc.&lt;br /&gt;
*PC Name&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hills_Breakdown&amp;diff=467740</id>
		<title>Basilisk Hills Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hills_Breakdown&amp;diff=467740"/>
		<updated>2024-08-16T00:43:00Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basilisk Hills Breakdown=&lt;br /&gt;
[[File:Basilisk Hills Cluster Cover png.png]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Scorc]], played by Atlictoatl&lt;br /&gt;
*[[Howland]], played by sulldawga&lt;br /&gt;
*[[Jade1]], played by Lysus&lt;br /&gt;
*[[Vaaldya]], played by SwordCoastTaxi&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hills_Breakdown&amp;diff=467739</id>
		<title>Basilisk Hills Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hills_Breakdown&amp;diff=467739"/>
		<updated>2024-08-16T00:42:41Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basilisk Hills Breakdown=&lt;br /&gt;
[[File:Basilisk Hills Cluster Cover png.png]]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Scorc]], played by Atlictoatl&lt;br /&gt;
*[[Howland]], played by sulldawga&lt;br /&gt;
*[[Jade]], played by Lysus&lt;br /&gt;
*[[Vaaldya]], played by SwordCoastTaxi&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hills_Breakdown&amp;diff=467738</id>
		<title>Basilisk Hills Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hills_Breakdown&amp;diff=467738"/>
		<updated>2024-08-16T00:40:12Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;=Basilisk Hills Breakdown= File:Basilisk Hills Cluster Cover png.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basilisk Hills Breakdown=&lt;br /&gt;
[[File:Basilisk Hills Cluster Cover png.png]]&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Basilisk_Hills_Cluster_Cover_png.png&amp;diff=467737</id>
		<title>File:Basilisk Hills Cluster Cover png.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Basilisk_Hills_Cluster_Cover_png.png&amp;diff=467737"/>
		<updated>2024-08-16T00:37:13Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:X&amp;diff=458687</id>
		<title>Basilisk Hill Breakdown:X</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown:X&amp;diff=458687"/>
		<updated>2024-05-04T19:21:29Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;Basilisk_Hill_Breakdown  == Rank == *Human Cleric 4 *XP: 6000/12000 *Alignment: Lawful *Retainer of Zelquin *List any titles or holdings  == Attributes == *STR 12 *INT 16...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk_Hill_Breakdown]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 4&lt;br /&gt;
*XP: 6000/12000&lt;br /&gt;
*Alignment: Lawful&lt;br /&gt;
*Retainer of Zelquin&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 12&lt;br /&gt;
*INT 16 (+2)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills (4 skill slots)&lt;br /&gt;
**Healing (Proficient)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Turn Undead as 4th level cleric&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**Blessed by the Gods (+1 to all saving throws, only taken once)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 11 (w/ WIS modifier)&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*Two first, one second level spell per day.&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Plate Armor (500 cn, AC 3 [16]&lt;br /&gt;
**Shield (100 cn, +1 AC)&lt;br /&gt;
**Mace (30 cn)&lt;br /&gt;
**Sling (20 cn)&lt;br /&gt;
**Backpack (320/400 cn capacity)&lt;br /&gt;
***3 vials holy water&lt;br /&gt;
***1 sprig of wolfsbane&lt;br /&gt;
***1 clump of garlic&lt;br /&gt;
***Bedroll&lt;br /&gt;
***Tinderbox&lt;br /&gt;
***Holy Symbol&lt;br /&gt;
***Waterskin&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=458684</id>
		<title>Basilisk Hill Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=458684"/>
		<updated>2024-05-04T17:13:15Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Mirke&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Elevator Pitch=&lt;br /&gt;
&lt;br /&gt;
This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.&lt;br /&gt;
&lt;br /&gt;
I am looking for:&lt;br /&gt;
&lt;br /&gt;
*Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).&lt;br /&gt;
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves&#039; guilds, etc.&lt;br /&gt;
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.&lt;br /&gt;
*If you don&#039;t have any of the books listed below let me know and I&#039;ll get you hooked up; I don&#039;t want anyone to have to buy something to play in the game.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
&lt;br /&gt;
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
*We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.&lt;br /&gt;
*I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.&lt;br /&gt;
*Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:&lt;br /&gt;
**Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).&lt;br /&gt;
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.&lt;br /&gt;
**Any leftover XP for creating retainers is added to the main PC&#039;s total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).&lt;br /&gt;
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we&#039;re going to be using the Cost of Living expenses from p. 149 of ItW, with the following:&lt;br /&gt;
**First month of CoL for all characters is assumed paid for.&lt;br /&gt;
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.&lt;br /&gt;
**CoL due at the beginning of each month.&lt;br /&gt;
*[[Combat Manuevers]]&lt;br /&gt;
*[[Charms and Fetishes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Character Classes at start==&lt;br /&gt;
*Cleric&lt;br /&gt;
*Fighter&lt;br /&gt;
*Magic-user&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
===From Into the Wild===&lt;br /&gt;
&lt;br /&gt;
*Assassin&lt;br /&gt;
*Berserker&lt;br /&gt;
*Bard&lt;br /&gt;
*Cerves&lt;br /&gt;
*Dervish&lt;br /&gt;
*Godborn&lt;br /&gt;
*Half-elf&lt;br /&gt;
*Hexblade&lt;br /&gt;
*Ironskin&lt;br /&gt;
*Mochyn (boar-folk)&lt;br /&gt;
*Scout&lt;br /&gt;
*Sorcerer&lt;br /&gt;
*Warlock&lt;br /&gt;
*Witch&lt;br /&gt;
&lt;br /&gt;
===From Other Sources===&lt;br /&gt;
&lt;br /&gt;
*Binder: [[PHM Issue #9]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli [[PHM Issue #4]]&lt;br /&gt;
*Grippli tree-speaker [[PHM Issue #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]&lt;br /&gt;
*Necromancer: [[PHM Issue #14]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM Issue #18]]&lt;br /&gt;
*Psittacan Sussurrent [[PHM Issue #18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
&lt;br /&gt;
=The Campaign=&lt;br /&gt;
&lt;br /&gt;
==The Start==&lt;br /&gt;
&lt;br /&gt;
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.&lt;br /&gt;
&lt;br /&gt;
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a map from the last Cycle,&amp;quot; he says, &amp;quot;and I cannot attest to its accuracy. It is the best we have, however.&amp;quot; He begins to trace out areas of interest.&lt;br /&gt;
&lt;br /&gt;
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.&lt;br /&gt;
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.&lt;br /&gt;
&lt;br /&gt;
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.&lt;br /&gt;
&lt;br /&gt;
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.&lt;br /&gt;
&lt;br /&gt;
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There&#039;s a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.&lt;br /&gt;
&lt;br /&gt;
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing=&lt;br /&gt;
&lt;br /&gt;
At this point everything I&#039;m asking players to do is pretty easy. &lt;br /&gt;
&lt;br /&gt;
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press &amp;quot;edit&amp;quot;, copy the entire formatting of the page, press &amp;quot;cancel&amp;quot; and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled &amp;quot;Blank Character Sheet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.&lt;br /&gt;
&lt;br /&gt;
*Characters should be presented as follows (but with added double brackets around each listing):&lt;br /&gt;
&lt;br /&gt;
**PC 1&lt;br /&gt;
***Retainer #1&lt;br /&gt;
***Retainer #2&lt;br /&gt;
&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Jeff&#039;s Characters==&lt;br /&gt;
*[[Velsind Flere]] - Warlock 7&lt;br /&gt;
**[[Barbat Rauta]] - Ironskin 4&lt;br /&gt;
**[[Amagar Cacar]] - Scout 4&lt;br /&gt;
**[[Tofrea]] - Fighter 4&lt;br /&gt;
&lt;br /&gt;
==Max&#039;s Characters==&lt;br /&gt;
*[[Nerhgui]] Fighter 6&lt;br /&gt;
**[[Kalan]] Cleric 3&lt;br /&gt;
**[[Safa]] Destrier 2&lt;br /&gt;
**[[Blodwyn]] Bard 2&lt;br /&gt;
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1&lt;br /&gt;
&lt;br /&gt;
==Kalstone&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 4&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - &#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Tacas|Tacas]] - Fighter 3&lt;br /&gt;
[[Basilisk_Hill_Breakdown:Kalstones_notes|Kalstone&#039;s Notes]]&lt;br /&gt;
&lt;br /&gt;
==Mirke&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Zelquin|Zelquin]] - Monk Level 6&lt;br /&gt;
** [[Basilisk_Hill_Breakdown:X|X]] - Cleric Level 4&lt;br /&gt;
&lt;br /&gt;
==Redcap&#039;s Characters==&lt;br /&gt;
* [[Orpheus - Assassin]]  Level 6&lt;br /&gt;
** [[Vallistra - Godborn]]   Level 4&lt;br /&gt;
&lt;br /&gt;
==Jon G&#039;s Characters==&lt;br /&gt;
*[[Sir Keyan Telva]]&lt;br /&gt;
**[[Blix]]&lt;br /&gt;
**[[Ugla]]&lt;br /&gt;
&lt;br /&gt;
==MIA==&lt;br /&gt;
&lt;br /&gt;
* [[Mirkunas]]&lt;br /&gt;
**[[Ura]]&lt;br /&gt;
**[[Volk]]&lt;br /&gt;
**[[Gesh]]&lt;br /&gt;
* [[Farad]]&lt;br /&gt;
** [[Agnarr]]&lt;br /&gt;
** [[Stigr]]&lt;br /&gt;
==NonPerson&#039;s Characters==&lt;br /&gt;
*[[Babulaala]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
*[[Trog Keep]]&lt;br /&gt;
*[[Basilisk Hills Overview Map]]&lt;br /&gt;
&lt;br /&gt;
==Treasure Maps==&lt;br /&gt;
*[[Bandit Treasure]]&lt;br /&gt;
*[[Shadowstones]]&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=458683</id>
		<title>Basilisk Hill Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=458683"/>
		<updated>2024-05-04T17:12:53Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Mirke&amp;#039;s Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Elevator Pitch=&lt;br /&gt;
&lt;br /&gt;
This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.&lt;br /&gt;
&lt;br /&gt;
I am looking for:&lt;br /&gt;
&lt;br /&gt;
*Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).&lt;br /&gt;
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves&#039; guilds, etc.&lt;br /&gt;
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.&lt;br /&gt;
*If you don&#039;t have any of the books listed below let me know and I&#039;ll get you hooked up; I don&#039;t want anyone to have to buy something to play in the game.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
&lt;br /&gt;
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
*We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.&lt;br /&gt;
*I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.&lt;br /&gt;
*Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:&lt;br /&gt;
**Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).&lt;br /&gt;
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.&lt;br /&gt;
**Any leftover XP for creating retainers is added to the main PC&#039;s total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).&lt;br /&gt;
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we&#039;re going to be using the Cost of Living expenses from p. 149 of ItW, with the following:&lt;br /&gt;
**First month of CoL for all characters is assumed paid for.&lt;br /&gt;
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.&lt;br /&gt;
**CoL due at the beginning of each month.&lt;br /&gt;
*[[Combat Manuevers]]&lt;br /&gt;
*[[Charms and Fetishes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Character Classes at start==&lt;br /&gt;
*Cleric&lt;br /&gt;
*Fighter&lt;br /&gt;
*Magic-user&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
===From Into the Wild===&lt;br /&gt;
&lt;br /&gt;
*Assassin&lt;br /&gt;
*Berserker&lt;br /&gt;
*Bard&lt;br /&gt;
*Cerves&lt;br /&gt;
*Dervish&lt;br /&gt;
*Godborn&lt;br /&gt;
*Half-elf&lt;br /&gt;
*Hexblade&lt;br /&gt;
*Ironskin&lt;br /&gt;
*Mochyn (boar-folk)&lt;br /&gt;
*Scout&lt;br /&gt;
*Sorcerer&lt;br /&gt;
*Warlock&lt;br /&gt;
*Witch&lt;br /&gt;
&lt;br /&gt;
===From Other Sources===&lt;br /&gt;
&lt;br /&gt;
*Binder: [[PHM Issue #9]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli [[PHM Issue #4]]&lt;br /&gt;
*Grippli tree-speaker [[PHM Issue #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]&lt;br /&gt;
*Necromancer: [[PHM Issue #14]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM Issue #18]]&lt;br /&gt;
*Psittacan Sussurrent [[PHM Issue #18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
&lt;br /&gt;
=The Campaign=&lt;br /&gt;
&lt;br /&gt;
==The Start==&lt;br /&gt;
&lt;br /&gt;
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.&lt;br /&gt;
&lt;br /&gt;
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a map from the last Cycle,&amp;quot; he says, &amp;quot;and I cannot attest to its accuracy. It is the best we have, however.&amp;quot; He begins to trace out areas of interest.&lt;br /&gt;
&lt;br /&gt;
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.&lt;br /&gt;
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.&lt;br /&gt;
&lt;br /&gt;
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.&lt;br /&gt;
&lt;br /&gt;
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.&lt;br /&gt;
&lt;br /&gt;
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There&#039;s a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.&lt;br /&gt;
&lt;br /&gt;
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing=&lt;br /&gt;
&lt;br /&gt;
At this point everything I&#039;m asking players to do is pretty easy. &lt;br /&gt;
&lt;br /&gt;
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press &amp;quot;edit&amp;quot;, copy the entire formatting of the page, press &amp;quot;cancel&amp;quot; and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled &amp;quot;Blank Character Sheet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.&lt;br /&gt;
&lt;br /&gt;
*Characters should be presented as follows (but with added double brackets around each listing):&lt;br /&gt;
&lt;br /&gt;
**PC 1&lt;br /&gt;
***Retainer #1&lt;br /&gt;
***Retainer #2&lt;br /&gt;
&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Jeff&#039;s Characters==&lt;br /&gt;
*[[Velsind Flere]] - Warlock 7&lt;br /&gt;
**[[Barbat Rauta]] - Ironskin 4&lt;br /&gt;
**[[Amagar Cacar]] - Scout 4&lt;br /&gt;
**[[Tofrea]] - Fighter 4&lt;br /&gt;
&lt;br /&gt;
==Max&#039;s Characters==&lt;br /&gt;
*[[Nerhgui]] Fighter 6&lt;br /&gt;
**[[Kalan]] Cleric 3&lt;br /&gt;
**[[Safa]] Destrier 2&lt;br /&gt;
**[[Blodwyn]] Bard 2&lt;br /&gt;
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1&lt;br /&gt;
&lt;br /&gt;
==Kalstone&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 4&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - &#039;&#039;Cerves&#039;&#039; Brave 4&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Tacas|Tacas]] - Fighter 3&lt;br /&gt;
[[Basilisk_Hill_Breakdown:Kalstones_notes|Kalstone&#039;s Notes]]&lt;br /&gt;
&lt;br /&gt;
==Mirke&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Zelquin|Zelquin]] - Monk Level 6&lt;br /&gt;
** [[Basilisk_Hill_Breakdown: X]] - Cleric Level 4&lt;br /&gt;
&lt;br /&gt;
==Redcap&#039;s Characters==&lt;br /&gt;
* [[Orpheus - Assassin]]  Level 6&lt;br /&gt;
** [[Vallistra - Godborn]]   Level 4&lt;br /&gt;
&lt;br /&gt;
==Jon G&#039;s Characters==&lt;br /&gt;
*[[Sir Keyan Telva]]&lt;br /&gt;
**[[Blix]]&lt;br /&gt;
**[[Ugla]]&lt;br /&gt;
&lt;br /&gt;
==MIA==&lt;br /&gt;
&lt;br /&gt;
* [[Mirkunas]]&lt;br /&gt;
**[[Ura]]&lt;br /&gt;
**[[Volk]]&lt;br /&gt;
**[[Gesh]]&lt;br /&gt;
* [[Farad]]&lt;br /&gt;
** [[Agnarr]]&lt;br /&gt;
** [[Stigr]]&lt;br /&gt;
==NonPerson&#039;s Characters==&lt;br /&gt;
*[[Babulaala]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
*[[Trog Keep]]&lt;br /&gt;
*[[Basilisk Hills Overview Map]]&lt;br /&gt;
&lt;br /&gt;
==Treasure Maps==&lt;br /&gt;
*[[Bandit Treasure]]&lt;br /&gt;
*[[Shadowstones]]&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=443004</id>
		<title>The World of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=443004"/>
		<updated>2023-09-20T23:24:12Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The World of Absalom=&lt;br /&gt;
&lt;br /&gt;
This wiki page is written to track and organize the various products published by &#039;&#039;[https://thirdkingdomgames.com Third Kingdom Games]&#039;&#039;. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled &amp;quot;Populated Hexes&amp;quot; and &amp;quot;Populated Hexes Monthly&amp;quot;. All products are written using the &#039;&#039;&#039;Old School Essentials&#039;&#039;&#039; ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes.&#039;&#039;&#039; Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a &amp;quot;cluster&amp;quot; of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the [[Scarlet Principality region]]. The goal is to release roughly six hexes per year. As of now the following clusters have been started:&lt;br /&gt;
**[[Basilisk Hills]]&lt;br /&gt;
**[[Camp of the Horsefolk]]&lt;br /&gt;
**[[Deepwater]]&lt;br /&gt;
**[[Keep of the Rawhide Gang]]&lt;br /&gt;
**[[Lake of Abominations]]&lt;br /&gt;
**[[Slow Waters]]&lt;br /&gt;
**[[The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes Monthly.&#039;&#039;&#039; Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a &amp;quot;compiled&amp;quot; book of a year&#039;s worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.&lt;br /&gt;
&lt;br /&gt;
**[[The Plains of Zelaia]]&lt;br /&gt;
**[[The Frozen North]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes==&lt;br /&gt;
&lt;br /&gt;
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.&lt;br /&gt;
&lt;br /&gt;
===Basilisk Hills===&lt;br /&gt;
This cluster has been completed.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*[[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*[[Hex 15.22 The Toppled King]]&lt;br /&gt;
**[[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*[[Hex 15.21 The Rivers Source]]&lt;br /&gt;
**[[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*[[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*[[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*[[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*[[Basilisk Hills Compiled]]&lt;br /&gt;
*[[Basilisk Hills Supplemental]]&lt;br /&gt;
*[[Basilisk Hills Ultimate]]&lt;br /&gt;
&lt;br /&gt;
===Camp of the Horsefolk===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
&lt;br /&gt;
===Keep of the Rawhide Gang===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*[[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*[[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*[[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*[[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
&lt;br /&gt;
===Lake of Abominations===&lt;br /&gt;
This cluster has been completed but not compiled.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*[[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**[[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*[[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*[[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*[[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*[[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*[[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
&lt;br /&gt;
===Slow Waters===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 07.36 Slow Waters]]&lt;br /&gt;
&lt;br /&gt;
===Temple of Bathrymrala===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes Monthly==&lt;br /&gt;
&lt;br /&gt;
*[[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*[[Issue 2 The Entrance to the Valley of Kings pt 1]]&lt;br /&gt;
*[[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*[[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*[[Issue 6 The Entrance to the Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Western Absalom]]&lt;br /&gt;
*[[Scarlet Principalities Regional Maps]] References to Area 1 on the map of Western Absalom, above.&lt;br /&gt;
&lt;br /&gt;
==Index of Books==&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Abandoned cellar: [[PHM 11]]&lt;br /&gt;
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Barrow&lt;br /&gt;
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Unique undead horror, 12 HD&lt;br /&gt;
**Ley Engine:[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Arcanoplasm: Taken from Tome of Horrors, complete&lt;br /&gt;
**Ship barrow: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Rot Grubs&lt;br /&gt;
***Coffer Corpse&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Caves (gargoyles): [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Caves of Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Crashed Dimensional Ship: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Faery&lt;br /&gt;
**House of the Rising Sun, entrance to: [[PHM 12]]&lt;br /&gt;
*Frogling Village: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin, Sunken Sun tribe: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Morlock Caves: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Kobold Mines: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Mummy Tombs: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc (Festering Sore clan): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Skull Cave: [[PHM 14]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Wizard&#039;s tower: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Cult of the Basilisk (knights): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*The Rawhide Gang (brigands): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Monastery of the Eaglefolk: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Bog Iron: [[PHM 13]]&lt;br /&gt;
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Drugs&lt;br /&gt;
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Difodol: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Numbwine: [[PHM 10]]&lt;br /&gt;
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Moon-ruby: [[PHM 10]]&lt;br /&gt;
*Potion:&lt;br /&gt;
**Warmth: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Sea&#039;s Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Spear of Adbalt Skychaser: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Spectral Frost: *[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Ynsyth stones: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Algoid: [[PHM 13]]&lt;br /&gt;
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ant, giant: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Antelope: [[Hex 13.22 The Plateau of Sighs]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ape&lt;br /&gt;
**Servitor: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Aranea: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Bat&lt;br /&gt;
**Giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Normal: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Bear&lt;br /&gt;
**Cave: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Boobrie: [[PHM 13]]&lt;br /&gt;
*Beetle&lt;br /&gt;
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Boar, giant: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Bulette: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; (horsefolk): [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Carcass Crawler: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cat, giant&lt;br /&gt;
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Catoblepas: [[PHM 13]]&lt;br /&gt;
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Children of Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Construct&lt;br /&gt;
**Piebald Damselfly: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Crayfish, giant: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Disenchanter: [[PHM 8]]&lt;br /&gt;
*Dog, sled: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Dragonne: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Drake&lt;br /&gt;
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
**Wood: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**Swamp: [[PHM 13]]&lt;br /&gt;
*Dryad: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Eel&lt;br /&gt;
**Giant electric: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Empressbug: [[Hex 16.22 Autrak&#039;s Range]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Fish, giant&lt;br /&gt;
**Catfish: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Piranha, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Piranha, fingerling: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frog&lt;br /&gt;
**Giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Giant poisonous: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling&lt;br /&gt;
*Garbug: [[PHM 13]]&lt;br /&gt;
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Giant &lt;br /&gt;
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
**The giants of old: PHM #7&lt;br /&gt;
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Gorgon&lt;br /&gt;
**Capragorgon: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Griffons: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Green Slime: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Hawk, giant: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Hornet, giant: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Human&lt;br /&gt;
**Hermit: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Hydra: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Jelly&lt;br /&gt;
**Earth: [[Hex 26.35 Camp of the Horsefolk]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Leng, Denizen of: [[PHM 10]]&lt;br /&gt;
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete&lt;br /&gt;
*Lizard&lt;br /&gt;
**Draco: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*&#039;&#039;Lophaeti&#039;&#039; (eagle-folk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lycanthrope&lt;br /&gt;
**Devil Swine: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
**Werebear: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Wereboar: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Magic-user&lt;br /&gt;
**Imprisoned in &#039;&#039;magic jar&#039;&#039;: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Medusa: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
**Greater medusa: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Morlock: [[Hex 16.21 Forest&#039;s Blessing]] Taken from Labyrinth Lord Basic&lt;br /&gt;
*Mold&lt;br /&gt;
**Red: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Mudling: [[PHM 13]]&lt;br /&gt;
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Naga.&lt;br /&gt;
**Spirit: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Needlebush: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Owlbear: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Pegasus: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Plants&lt;br /&gt;
**Bladderwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Butterwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Helborn: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Rainbow plant, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Swordgrass: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Robber Flies: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Roc, giant: PHM 7&lt;br /&gt;
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2&lt;br /&gt;
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Scum Creeper: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Skeleton: [[Hex 18.24 The Deadwoods]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Calcified: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Slime&lt;br /&gt;
**Green: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Snakes&lt;br /&gt;
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Pit Viper: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
**Rattler: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Magically infused: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Spectre: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Spider&lt;br /&gt;
**Black widow: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
**Leng: [[PHM 9]]&lt;br /&gt;
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic&lt;br /&gt;
*Sprite: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Stirge: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Tatterdemanimal: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Treant&lt;br /&gt;
**Undead Treant: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troll: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Turtle, giant&lt;br /&gt;
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Undead&lt;br /&gt;
**[[PHM 11]]&lt;br /&gt;
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Unicorns: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Warp beast: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wight: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Wight, winter: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wolf: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Wolf, dire: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Wolf, winter: PHM 7&lt;br /&gt;
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Wyvern: [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Zombie: [[Hex 15.23 The Statue Garden]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Mud: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Crocodile: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
*Binder: [[PHM #8]]&lt;br /&gt;
*Brigand: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Chelydra (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Chelydra waterwright (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Elf: [[PHM 12]]&lt;br /&gt;
*Elven Spellsinger: [[PHM 12]]&lt;br /&gt;
*Frogling Warrior: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling Shaman: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli: [[PHM #4]]&lt;br /&gt;
*Grippli Treespeaker: [[PHM #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
*Morlock: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Necromancer: [[PHM 14]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Psittacan susurrent (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Votnan: [[PHM #5]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Combat Manuevers: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Cost of Living: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dreamlands: [[PHM 9]]&lt;br /&gt;
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Faery Courts: [[PHM 12]]&lt;br /&gt;
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Giant Runic Magic: PHM 7&lt;br /&gt;
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Knacks, new&lt;br /&gt;
**Giant-kin: PHM 7&lt;br /&gt;
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Magic:&lt;br /&gt;
**Crafting charms and fetishes: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Monsters&lt;br /&gt;
**Giving monsters class levels without creating a new class: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Mummies: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Nodes of Chaos: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Poisons: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Skills: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Dreaming: [[PHM 9]]&lt;br /&gt;
**Runecasting: PHM 7&lt;br /&gt;
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Swamp Hazards and Diseases: [[PHM 13]]&lt;br /&gt;
*Templates: PHM #6&lt;br /&gt;
**Vessels: PHM #6&lt;br /&gt;
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Universal Grammary: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Vulnerability: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wounds: [[PHM 11]]&lt;br /&gt;
&lt;br /&gt;
===Gods, Deities, and other Puissant Beings===&lt;br /&gt;
*Ahdue, vestige: [[PHM 8]]&lt;br /&gt;
*Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cuhcuh, vestige: [[PHM 8]]&lt;br /&gt;
*Blien&#039;Quol, the formless wind: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Daothog: [[Issue 1 The Shrine of Daothog]], [[PHM 8]]&lt;br /&gt;
*Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Ferum Sa, vestige: [[PHM 8]]&lt;br /&gt;
*Hexbebe: [[Hex 15.43 The Crypts of the Aimascurs]] Followed in Jacaar, worship now likely extinct.&lt;br /&gt;
*Isumga, vestige: [[PHM 8]]&lt;br /&gt;
*Jaekissre, vestige: [[PHM 8]] (print only)&lt;br /&gt;
*Lhutep, the Burrower Beneath: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]] &lt;br /&gt;
*Orehedon, vestige: [[PHM 8]]&lt;br /&gt;
*Sambeth the Thrice-slain, vestige: [[PHM 8]]&lt;br /&gt;
*Shagothtlagln, the Devourer: [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Shudiasa: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Tlili the Unquenchable Thirst, vestige: [[PHM 8]]&lt;br /&gt;
*Tsathoggua: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]] &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Air bubble: (arcane, druidic, 1, enchantment: [[PHM 13]]&lt;br /&gt;
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Animate Mud: (arcane, druidic, 2, enchantment) [[PHM 13]]&lt;br /&gt;
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Chameleon (druid 1, arcane 2, illusion): [[PHM 13]]&lt;br /&gt;
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cone of Cold (Arcane, evocation, 5th): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Enchant Arms (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Grasping Mire (arcane 2, enchantment): [[PHM 13]]&lt;br /&gt;
*Grease (arcane 1, conjuration): [[PHM 13]]&lt;br /&gt;
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Ice Knife (arcane, conjuration, 2nd): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Ice storm (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Holy Chant (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Miasmal mist (arcane 3, conjuration): [[PHM 13]]&lt;br /&gt;
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Ray of Frost (arcane, evocation, 1): [[PHM 5]]&lt;br /&gt;
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Resist Disease (cleric 2, druid 2, enchantment): [[PHM 13]]&lt;br /&gt;
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Shagothtlagln&#039;s Hunger (divine, 5): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Simulacrum (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Speak with Dead (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Spiritual Weapon (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Strength (arcane, 2): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Tenebral Veil (arcane, illusion, 1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Tsathaggua&#039;s Guidance (divine, 1): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Web bolt (arcane 1, conjuration): [[PHM 13]]&lt;br /&gt;
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.&lt;br /&gt;
&lt;br /&gt;
*Arctic: PHM 5-7.&lt;br /&gt;
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Forest, dead: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]], [[PHM 8]], [[PHM 10]]&lt;br /&gt;
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]&lt;br /&gt;
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Marsh: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Mountain, barren: [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Mountain, forested: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Other: [[PHM 9]] (The Plateau of Leng)&lt;br /&gt;
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]], [[PHM 13]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Urban Settlements===&lt;br /&gt;
&lt;br /&gt;
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.&lt;br /&gt;
&lt;br /&gt;
*Chaelhal: [[Hex 16.42 Into the Stewpot]] Not actually covered yet, but mentioned in a map found in the lair of the devil swine.&lt;br /&gt;
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Kahudbar: [[PHM 10]]&lt;br /&gt;
*Liwil: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Highglade: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Ogrim: [[PHM 6]]&lt;br /&gt;
*Smuggler&#039;s Cove: [[PHM 15]]&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=443002</id>
		<title>The World of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=443002"/>
		<updated>2023-09-20T23:18:52Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Index of Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The World of Absalom=&lt;br /&gt;
&lt;br /&gt;
This wiki page is written to track and organize the various products published by &#039;&#039;[https://thirdkingdomgames.com Third Kingdom Games]&#039;&#039;. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled &amp;quot;Populated Hexes&amp;quot; and &amp;quot;Populated Hexes Monthly&amp;quot;. All products are written using the &#039;&#039;&#039;Old School Essentials&#039;&#039;&#039; ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes.&#039;&#039;&#039; Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a &amp;quot;cluster&amp;quot; of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the [[Scarlet Principality region]]. The goal is to release roughly six hexes per year. As of now the following clusters have been started:&lt;br /&gt;
**[[Basilisk Hills]]&lt;br /&gt;
**[[Camp of the Horsefolk]]&lt;br /&gt;
**[[Deepwater]]&lt;br /&gt;
**[[Keep of the Rawhide Gang]]&lt;br /&gt;
**[[Lake of Abominations]]&lt;br /&gt;
**[[Slow Waters]]&lt;br /&gt;
**[[The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes Monthly.&#039;&#039;&#039; Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a &amp;quot;compiled&amp;quot; book of a year&#039;s worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.&lt;br /&gt;
&lt;br /&gt;
**[[The Plains of Zelaia]]&lt;br /&gt;
**[[The Frozen North]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes==&lt;br /&gt;
&lt;br /&gt;
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.&lt;br /&gt;
&lt;br /&gt;
===Basilisk Hills===&lt;br /&gt;
This cluster has been completed.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*[[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*[[Hex 15.22 The Toppled King]]&lt;br /&gt;
**[[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*[[Hex 15.21 The Rivers Source]]&lt;br /&gt;
**[[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*[[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*[[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*[[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*[[Basilisk Hills Compiled]]&lt;br /&gt;
*[[Basilisk Hills Supplemental]]&lt;br /&gt;
*[[Basilisk Hills Ultimate]]&lt;br /&gt;
&lt;br /&gt;
===Camp of the Horsefolk===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
&lt;br /&gt;
===Keep of the Rawhide Gang===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*[[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*[[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*[[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*[[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
&lt;br /&gt;
===Lake of Abominations===&lt;br /&gt;
This cluster has been completed but not compiled.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*[[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**[[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*[[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*[[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*[[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*[[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*[[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
&lt;br /&gt;
===Slow Waters===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 07.36 Slow Waters]]&lt;br /&gt;
&lt;br /&gt;
===Temple of Bathrymrala===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes Monthly==&lt;br /&gt;
&lt;br /&gt;
*[[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*[[Issue 2 The Entrance to the Valley of Kings pt 1]]&lt;br /&gt;
*[[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*[[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*[[Issue 6 The Entrance to the Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Western Absalom]]&lt;br /&gt;
*[[Scarlet Principalities Regional Maps]] References to Area 1 on the map of Western Absalom, above.&lt;br /&gt;
&lt;br /&gt;
==Index of Books==&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Abandoned cellar: [[PHM 11]]&lt;br /&gt;
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Barrow&lt;br /&gt;
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Unique undead horror, 12 HD&lt;br /&gt;
**Ley Engine:[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Arcanoplasm: Taken from Tome of Horrors, complete&lt;br /&gt;
**Ship barrow: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Rot Grubs&lt;br /&gt;
***Coffer Corpse&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Caves (gargoyles): [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Caves of Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Crashed Dimensional Ship: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Faery&lt;br /&gt;
**House of the Rising Sun, entrance to: [[PHM 12]]&lt;br /&gt;
*Frogling Village: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin, Sunken Sun tribe: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Morlock Caves: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Kobold Mines: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Mummy Tombs: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc (Festering Sore clan): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Skull Cave: [[PHM 14]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Wizard&#039;s tower: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Cult of the Basilisk (knights): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*The Rawhide Gang (brigands): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Monastery of the Eaglefolk: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Bog Iron: [[PHM 13]]&lt;br /&gt;
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Drugs&lt;br /&gt;
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Difodol: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Numbwine: [[PHM 10]]&lt;br /&gt;
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Moon-ruby: [[PHM 10]]&lt;br /&gt;
*Potion:&lt;br /&gt;
**Warmth: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Sea&#039;s Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Spear of Adbalt Skychaser: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Spectral Frost: *[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Ynsyth stones: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Algoid: [[PHM 13]]&lt;br /&gt;
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ant, giant: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Antelope: [[Hex 13.22 The Plateau of Sighs]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ape&lt;br /&gt;
**Servitor: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Aranea: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Bat&lt;br /&gt;
**Giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Normal: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Bear&lt;br /&gt;
**Cave: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Boobrie: [[PHM 13]]&lt;br /&gt;
*Beetle&lt;br /&gt;
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Boar, giant: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Bulette: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; (horsefolk): [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Carcass Crawler: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cat, giant&lt;br /&gt;
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Catoblepas: [[PHM 13]]&lt;br /&gt;
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Children of Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Construct&lt;br /&gt;
**Piebald Damselfly: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Crayfish, giant: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Disenchanter: [[PHM 8]]&lt;br /&gt;
*Dog, sled: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Dragonne: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Drake&lt;br /&gt;
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
**Wood: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**Swamp: [[PHM 13]]&lt;br /&gt;
*Dryad: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Eel&lt;br /&gt;
**Giant electric: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Empressbug: [[Hex 16.22 Autrak&#039;s Range]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Fish, giant&lt;br /&gt;
**Catfish: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Piranha, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Piranha, fingerling: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frog&lt;br /&gt;
**Giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Giant poisonous: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling&lt;br /&gt;
*Garbug: [[PHM 13]]&lt;br /&gt;
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Giant &lt;br /&gt;
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
**The giants of old: PHM #7&lt;br /&gt;
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Gorgon&lt;br /&gt;
**Capragorgon: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Griffons: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Green Slime: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Hawk, giant: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Hornet, giant: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Human&lt;br /&gt;
**Hermit: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Hydra: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Jelly&lt;br /&gt;
**Earth: [[Hex 26.35 Camp of the Horsefolk]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Leng, Denizen of: [[PHM 10]]&lt;br /&gt;
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete&lt;br /&gt;
*Lizard&lt;br /&gt;
**Draco: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*&#039;&#039;Lophaeti&#039;&#039; (eagle-folk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lycanthrope&lt;br /&gt;
**Devil Swine: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
**Werebear: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Wereboar: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Magic-user&lt;br /&gt;
**Imprisoned in &#039;&#039;magic jar&#039;&#039;: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Medusa: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
**Greater medusa: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Morlock: [[Hex 16.21 Forest&#039;s Blessing]] Taken from Labyrinth Lord Basic&lt;br /&gt;
*Mold&lt;br /&gt;
**Red: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Mudling: [[PHM 13]]&lt;br /&gt;
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Naga.&lt;br /&gt;
**Spirit: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Needlebush: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Owlbear: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Pegasus: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Plants&lt;br /&gt;
**Bladderwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Butterwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Helborn: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Rainbow plant, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Swordgrass: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Robber Flies: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Roc, giant: PHM 7&lt;br /&gt;
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2&lt;br /&gt;
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Scum Creeper: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Skeleton: [[Hex 18.24 The Deadwoods]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Calcified: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Slime&lt;br /&gt;
**Green: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Snakes&lt;br /&gt;
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Pit Viper: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
**Rattler: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Magically infused: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Spectre: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Spider&lt;br /&gt;
**Black widow: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
**Leng: [[PHM 9]]&lt;br /&gt;
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic&lt;br /&gt;
*Sprite: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Stirge: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Tatterdemanimal: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Treant&lt;br /&gt;
**Undead Treant: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troll: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Turtle, giant&lt;br /&gt;
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Undead&lt;br /&gt;
**[[PHM 11]]&lt;br /&gt;
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Unicorns: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Warp beast: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wight: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Wight, winter: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wolf: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Wolf, dire: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Wolf, winter: PHM 7&lt;br /&gt;
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Wyvern: [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Zombie: [[Hex 15.23 The Statue Garden]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Mud: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Crocodile: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
*Binder: [[PHM #8]]&lt;br /&gt;
*Brigand: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Chelydra (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Chelydra waterwright (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Elf: [[PHM 12]]&lt;br /&gt;
*Elven Spellsinger: [[PHM 12]]&lt;br /&gt;
*Frogling Warrior: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling Shaman: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli: [[PHM #4]]&lt;br /&gt;
*Grippli Treespeaker: [[PHM #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
*Morlock: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Necromancer: [[PHM 14]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Psittacan susurrent (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Votnan: [[PHM #5]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Combat Manuevers: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Cost of Living: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dreamlands: [[PHM 9]]&lt;br /&gt;
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Faery Courts: [[PHM 12]]&lt;br /&gt;
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Giant Runic Magic: PHM 7&lt;br /&gt;
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Knacks, new&lt;br /&gt;
**Giant-kin: PHM 7&lt;br /&gt;
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Magic:&lt;br /&gt;
**Crafting charms and fetishes: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Monsters&lt;br /&gt;
**Giving monsters class levels without creating a new class: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Mummies: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Nodes of Chaos: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Poisons: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Skills: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Dreaming: [[PHM 9]]&lt;br /&gt;
**Runecasting: PHM 7&lt;br /&gt;
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Swamp Hazards and Diseases: [[PHM 13]]&lt;br /&gt;
*Templates: PHM #6&lt;br /&gt;
**Vessels: PHM #6&lt;br /&gt;
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Universal Grammary: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Vulnerability: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wounds: [[PHM 11]]&lt;br /&gt;
&lt;br /&gt;
===Gods, Deities, and other Puissant Beings===&lt;br /&gt;
*Ahdue, vestige: [[PHM 8]]&lt;br /&gt;
*Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cuhcuh, vestige: [[PHM 8]]&lt;br /&gt;
*Blien&#039;Quol, the formless wind: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Daothog: [[Issue 1 The Shrine of Daothog]], [[PHM 8]]&lt;br /&gt;
*Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Ferum Sa, vestige: [[PHM 8]]&lt;br /&gt;
*Hexbebe: [[Hex 15.43 The Crypts of the Aimascurs]] Followed in Jacaar, worship now likely extinct.&lt;br /&gt;
*Isumga, vestige: [[PHM 8]]&lt;br /&gt;
*Jaekissre, vestige: [[PHM 8]] (print only)&lt;br /&gt;
*Lhutep, the Burrower Beneath: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]] &lt;br /&gt;
*Orehedon, vestige: [[PHM 8]]&lt;br /&gt;
*Sambeth the Thrice-slain, vestige: [[PHM 8]]&lt;br /&gt;
*Shagothtlagln, the Devourer: [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Shudiasa: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Tlili the Unquenchable Thirst, vestige: [[PHM 8]]&lt;br /&gt;
*Tsathoggua: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]] &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Air bubble: (arcane, druidic, 1, enchantment: [[PHM 13]]&lt;br /&gt;
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Animate Mud: (arcane, druidic, 2, enchantment) [[PHM 13]]&lt;br /&gt;
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Chameleon (druid 1, arcane 2, illusion): [[PHM 13]]&lt;br /&gt;
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cone of Cold (Arcane, evocation, 5th): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Enchant Arms (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Grasping Mire (arcane 2, enchantment): [[PHM 13]]&lt;br /&gt;
*Grease (arcane 1, conjuration): [[PHM 13]]&lt;br /&gt;
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Ice Knife (arcane, conjuration, 2nd): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Ice storm (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Holy Chant (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Miasmal mist (arcane 3, conjuration): [[PHM 13]]&lt;br /&gt;
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Ray of Frost (arcane, evocation, 1)&lt;br /&gt;
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Resist Disease (cleric 2, druid 2, enchantment): [[PHM 13]]&lt;br /&gt;
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Shagothtlagln&#039;s Hunger (divine, 5): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Simulacrum (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Speak with Dead (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Spiritual Weapon (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Strength (arcane, 2): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Tenebral Veil (arcane, illusion, 1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Tsathaggua&#039;s Guidance (divine, 1): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Web bolt (arcane 1, conjuration): [[PHM 13]]&lt;br /&gt;
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.&lt;br /&gt;
&lt;br /&gt;
*Arctic: PHM 5-7.&lt;br /&gt;
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Forest, dead: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]], [[PHM 8]], [[PHM 10]]&lt;br /&gt;
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]&lt;br /&gt;
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Marsh: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Mountain, barren: [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Mountain, forested: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Other: [[PHM 9]] (The Plateau of Leng)&lt;br /&gt;
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]], [[PHM 13]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Urban Settlements===&lt;br /&gt;
&lt;br /&gt;
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.&lt;br /&gt;
&lt;br /&gt;
*Chaelhal: [[Hex 16.42 Into the Stewpot]] Not actually covered yet, but mentioned in a map found in the lair of the devil swine.&lt;br /&gt;
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Kahudbar: [[PHM 10]]&lt;br /&gt;
*Liwil: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Highglade: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Ogrim: [[PHM 6]]&lt;br /&gt;
*Smuggler&#039;s Cove: [[PHM 15]]&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=443001</id>
		<title>The World of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=443001"/>
		<updated>2023-09-20T21:48:30Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Index of Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The World of Absalom=&lt;br /&gt;
&lt;br /&gt;
This wiki page is written to track and organize the various products published by &#039;&#039;[https://thirdkingdomgames.com Third Kingdom Games]&#039;&#039;. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled &amp;quot;Populated Hexes&amp;quot; and &amp;quot;Populated Hexes Monthly&amp;quot;. All products are written using the &#039;&#039;&#039;Old School Essentials&#039;&#039;&#039; ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes.&#039;&#039;&#039; Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a &amp;quot;cluster&amp;quot; of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the [[Scarlet Principality region]]. The goal is to release roughly six hexes per year. As of now the following clusters have been started:&lt;br /&gt;
**[[Basilisk Hills]]&lt;br /&gt;
**[[Camp of the Horsefolk]]&lt;br /&gt;
**[[Deepwater]]&lt;br /&gt;
**[[Keep of the Rawhide Gang]]&lt;br /&gt;
**[[Lake of Abominations]]&lt;br /&gt;
**[[Slow Waters]]&lt;br /&gt;
**[[The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes Monthly.&#039;&#039;&#039; Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a &amp;quot;compiled&amp;quot; book of a year&#039;s worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.&lt;br /&gt;
&lt;br /&gt;
**[[The Plains of Zelaia]]&lt;br /&gt;
**[[The Frozen North]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes==&lt;br /&gt;
&lt;br /&gt;
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.&lt;br /&gt;
&lt;br /&gt;
===Basilisk Hills===&lt;br /&gt;
This cluster has been completed.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*[[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*[[Hex 15.22 The Toppled King]]&lt;br /&gt;
**[[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*[[Hex 15.21 The Rivers Source]]&lt;br /&gt;
**[[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*[[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*[[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*[[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*[[Basilisk Hills Compiled]]&lt;br /&gt;
*[[Basilisk Hills Supplemental]]&lt;br /&gt;
*[[Basilisk Hills Ultimate]]&lt;br /&gt;
&lt;br /&gt;
===Camp of the Horsefolk===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
&lt;br /&gt;
===Keep of the Rawhide Gang===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*[[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*[[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*[[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*[[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
&lt;br /&gt;
===Lake of Abominations===&lt;br /&gt;
This cluster has been completed but not compiled.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*[[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**[[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*[[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*[[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*[[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*[[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*[[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
&lt;br /&gt;
===Slow Waters===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 07.36 Slow Waters]]&lt;br /&gt;
&lt;br /&gt;
===Temple of Bathrymrala===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes Monthly==&lt;br /&gt;
&lt;br /&gt;
*[[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*[[Issue 2 The Entrance to the Valley of Kings pt 1]]&lt;br /&gt;
*[[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*[[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*[[Issue 6 The Entrance to the Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Western Absalom]]&lt;br /&gt;
*[[Scarlet Principalities Regional Maps]] References to Area 1 on the map of Western Absalom, above.&lt;br /&gt;
&lt;br /&gt;
==Index of Books==&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Abandoned cellar: [[PHM 11]]&lt;br /&gt;
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Barrow&lt;br /&gt;
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Unique undead horror, 12 HD&lt;br /&gt;
**Ley Engine:[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Arcanoplasm: Taken from Tome of Horrors, complete&lt;br /&gt;
**Ship barrow: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Rot Grubs&lt;br /&gt;
***Coffer Corpse&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Caves (gargoyles): [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Caves of Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Crashed Dimensional Ship: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Faery&lt;br /&gt;
**House of the Rising Sun, entrance to: [[PHM 12]]&lt;br /&gt;
*Frogling Village: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin, Sunken Sun tribe: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Morlock Caves: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Kobold Mines: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Mummy Tombs: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc (Festering Sore clan): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Wizard&#039;s tower: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Cult of the Basilisk (knights): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*The Rawhide Gang (brigands): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Monastery of the Eaglefolk: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Bog Iron: [[PHM 13]]&lt;br /&gt;
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Drugs&lt;br /&gt;
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Difodol: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Numbwine: [[PHM 10]]&lt;br /&gt;
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Moon-ruby: [[PHM 10]]&lt;br /&gt;
*Potion:&lt;br /&gt;
**Warmth: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Sea&#039;s Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Spear of Adbalt Skychaser: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Spectral Frost: *[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Ynsyth stones: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Algoid: [[PHM 13]]&lt;br /&gt;
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ant, giant: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Antelope: [[Hex 13.22 The Plateau of Sighs]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ape&lt;br /&gt;
**Servitor: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Aranea: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Bat&lt;br /&gt;
**Giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Normal: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Bear&lt;br /&gt;
**Cave: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Boobrie: [[PHM 13]]&lt;br /&gt;
*Beetle&lt;br /&gt;
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Boar, giant: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Bulette: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; (horsefolk): [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Carcass Crawler: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cat, giant&lt;br /&gt;
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Catoblepas: [[PHM 13]]&lt;br /&gt;
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Children of Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Construct&lt;br /&gt;
**Piebald Damselfly: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Crayfish, giant: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Disenchanter: [[PHM 8]]&lt;br /&gt;
*Dog, sled: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Dragonne: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Drake&lt;br /&gt;
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
**Wood: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**Swamp: [[PHM 13]]&lt;br /&gt;
*Dryad: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Eel&lt;br /&gt;
**Giant electric: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Empressbug: [[Hex 16.22 Autrak&#039;s Range]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Fish, giant&lt;br /&gt;
**Catfish: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Piranha, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Piranha, fingerling: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frog&lt;br /&gt;
**Giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Giant poisonous: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling&lt;br /&gt;
*Garbug: [[PHM 13]]&lt;br /&gt;
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Giant &lt;br /&gt;
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
**The giants of old: PHM #7&lt;br /&gt;
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Gorgon&lt;br /&gt;
**Capragorgon: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Griffons: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Green Slime: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Hawk, giant: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Hornet, giant: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Human&lt;br /&gt;
**Hermit: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Hydra: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Jelly&lt;br /&gt;
**Earth: [[Hex 26.35 Camp of the Horsefolk]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Leng, Denizen of: [[PHM 10]]&lt;br /&gt;
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete&lt;br /&gt;
*Lizard&lt;br /&gt;
**Draco: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*&#039;&#039;Lophaeti&#039;&#039; (eagle-folk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lycanthrope&lt;br /&gt;
**Devil Swine: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
**Werebear: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Wereboar: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Magic-user&lt;br /&gt;
**Imprisoned in &#039;&#039;magic jar&#039;&#039;: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Medusa: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
**Greater medusa: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Morlock: [[Hex 16.21 Forest&#039;s Blessing]] Taken from Labyrinth Lord Basic&lt;br /&gt;
*Mold&lt;br /&gt;
**Red: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Mudling: [[PHM 13]]&lt;br /&gt;
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Naga.&lt;br /&gt;
**Spirit: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Needlebush: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Owlbear: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Pegasus: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Plants&lt;br /&gt;
**Bladderwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Butterwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Helborn: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Rainbow plant, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Swordgrass: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Robber Flies: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Roc, giant: PHM 7&lt;br /&gt;
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2&lt;br /&gt;
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Scum Creeper: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Skeleton: [[Hex 18.24 The Deadwoods]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Calcified: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Slime&lt;br /&gt;
**Green: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Snakes&lt;br /&gt;
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Pit Viper: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
**Rattler: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Magically infused: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Spectre: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Spider&lt;br /&gt;
**Black widow: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
**Leng: [[PHM 9]]&lt;br /&gt;
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic&lt;br /&gt;
*Sprite: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Stirge: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Tatterdemanimal: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Treant&lt;br /&gt;
**Undead Treant: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troll: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Turtle, giant&lt;br /&gt;
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Undead&lt;br /&gt;
**[[PHM 11]]&lt;br /&gt;
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Unicorns: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Warp beast: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wight: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Wight, winter: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wolf: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Wolf, dire: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Wolf, winter: PHM 7&lt;br /&gt;
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Wyvern: [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Zombie: [[Hex 15.23 The Statue Garden]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Mud: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Crocodile: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
*Binder: [[PHM #8]]&lt;br /&gt;
*Brigand: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Chelydra (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Chelydra waterwright (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Elf: [[PHM 12]]&lt;br /&gt;
*Elven Spellsinger: [[PHM 12]]&lt;br /&gt;
*Frogling Warrior: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling Shaman: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli: [[PHM #4]]&lt;br /&gt;
*Grippli Treespeaker: [[PHM #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
*Morlock: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Necromancer: [[PHM 14]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Psittacan susurrent (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Votnan: [[PHM #5]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Combat Manuevers: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Cost of Living: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dreamlands: [[PHM 9]]&lt;br /&gt;
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Faery Courts: [[PHM 12]]&lt;br /&gt;
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Giant Runic Magic: PHM 7&lt;br /&gt;
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Knacks, new&lt;br /&gt;
**Giant-kin: PHM 7&lt;br /&gt;
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Magic:&lt;br /&gt;
**Crafting charms and fetishes: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Monsters&lt;br /&gt;
**Giving monsters class levels without creating a new class: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Mummies: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Nodes of Chaos: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Poisons: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Skills: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Dreaming: [[PHM 9]]&lt;br /&gt;
**Runecasting: PHM 7&lt;br /&gt;
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Swamp Hazards and Diseases: [[PHM 13]]&lt;br /&gt;
*Templates: PHM #6&lt;br /&gt;
**Vessels: PHM #6&lt;br /&gt;
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Universal Grammary: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Vulnerability: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wounds: [[PHM 11]]&lt;br /&gt;
&lt;br /&gt;
===Gods, Deities, and other Puissant Beings===&lt;br /&gt;
*Ahdue, vestige: [[PHM 8]]&lt;br /&gt;
*Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cuhcuh, vestige: [[PHM 8]]&lt;br /&gt;
*Blien&#039;Quol, the formless wind: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Daothog: [[Issue 1 The Shrine of Daothog]], [[PHM 8]]&lt;br /&gt;
*Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Ferum Sa, vestige: [[PHM 8]]&lt;br /&gt;
*Hexbebe: [[Hex 15.43 The Crypts of the Aimascurs]] Followed in Jacaar, worship now likely extinct.&lt;br /&gt;
*Isumga, vestige: [[PHM 8]]&lt;br /&gt;
*Jaekissre, vestige: [[PHM 8]] (print only)&lt;br /&gt;
*Lhutep, the Burrower Beneath: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]] &lt;br /&gt;
*Orehedon, vestige: [[PHM 8]]&lt;br /&gt;
*Sambeth the Thrice-slain, vestige: [[PHM 8]]&lt;br /&gt;
*Shagothtlagln, the Devourer: [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Shudiasa: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Tlili the Unquenchable Thirst, vestige: [[PHM 8]]&lt;br /&gt;
*Tsathoggua: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]] &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Air bubble: (arcane, druidic, 1, enchantment: [[PHM 13]]&lt;br /&gt;
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Animate Mud: (arcane, druidic, 2, enchantment) [[PHM 13]]&lt;br /&gt;
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Chameleon (druid 1, arcane 2, illusion): [[PHM 13]]&lt;br /&gt;
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cone of Cold (Arcane, evocation, 5th): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Enchant Arms (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Grasping Mire (arcane 2, enchantment): [[PHM 13]]&lt;br /&gt;
*Grease (arcane 1, conjuration): [[PHM 13]]&lt;br /&gt;
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Ice Knife (arcane, conjuration, 2nd): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Ice storm (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Holy Chant (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Miasmal mist (arcane 3, conjuration): [[PHM 13]]&lt;br /&gt;
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Ray of Frost (arcane, evocation, 1)&lt;br /&gt;
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Resist Disease (cleric 2, druid 2, enchantment): [[PHM 13]]&lt;br /&gt;
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Shagothtlagln&#039;s Hunger (divine, 5): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Simulacrum (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Speak with Dead (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Spiritual Weapon (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Strength (arcane, 2): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Tenebral Veil (arcane, illusion, 1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Tsathaggua&#039;s Guidance (divine, 1): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Web bolt (arcane 1, conjuration): [[PHM 13]]&lt;br /&gt;
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.&lt;br /&gt;
&lt;br /&gt;
*Arctic: PHM 5-7.&lt;br /&gt;
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Forest, dead: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]], [[PHM 8]], [[PHM 10]]&lt;br /&gt;
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]&lt;br /&gt;
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Marsh: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Mountain, barren: [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Mountain, forested: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Other: [[PHM 9]] (The Plateau of Leng)&lt;br /&gt;
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]], [[PHM 13]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Urban Settlements===&lt;br /&gt;
&lt;br /&gt;
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.&lt;br /&gt;
&lt;br /&gt;
*Chaelhal: [[Hex 16.42 Into the Stewpot]] Not actually covered yet, but mentioned in a map found in the lair of the devil swine.&lt;br /&gt;
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Kahudbar: [[PHM 10]]&lt;br /&gt;
*Liwil: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Highglade: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Ogrim: PHM 6&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442738</id>
		<title>The World of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442738"/>
		<updated>2023-09-15T18:32:40Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Index of Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The World of Absalom=&lt;br /&gt;
&lt;br /&gt;
This wiki page is written to track and organize the various products published by &#039;&#039;[https://thirdkingdomgames.com Third Kingdom Games]&#039;&#039;. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled &amp;quot;Populated Hexes&amp;quot; and &amp;quot;Populated Hexes Monthly&amp;quot;. All products are written using the &#039;&#039;&#039;Old School Essentials&#039;&#039;&#039; ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes.&#039;&#039;&#039; Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a &amp;quot;cluster&amp;quot; of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the [[Scarlet Principality region]]. The goal is to release roughly six hexes per year. As of now the following clusters have been started:&lt;br /&gt;
**[[Basilisk Hills]]&lt;br /&gt;
**[[Camp of the Horsefolk]]&lt;br /&gt;
**[[Deepwater]]&lt;br /&gt;
**[[Keep of the Rawhide Gang]]&lt;br /&gt;
**[[Lake of Abominations]]&lt;br /&gt;
**[[Slow Waters]]&lt;br /&gt;
**[[The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes Monthly.&#039;&#039;&#039; Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a &amp;quot;compiled&amp;quot; book of a year&#039;s worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.&lt;br /&gt;
&lt;br /&gt;
**[[The Plains of Zelaia]]&lt;br /&gt;
**[[The Frozen North]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes==&lt;br /&gt;
&lt;br /&gt;
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.&lt;br /&gt;
&lt;br /&gt;
===Basilisk Hills===&lt;br /&gt;
This cluster has been completed.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*[[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*[[Hex 15.22 The Toppled King]]&lt;br /&gt;
**[[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*[[Hex 15.21 The Rivers Source]]&lt;br /&gt;
**[[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*[[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*[[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*[[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*[[Basilisk Hills Compiled]]&lt;br /&gt;
*[[Basilisk Hills Supplemental]]&lt;br /&gt;
*[[Basilisk Hills Ultimate]]&lt;br /&gt;
&lt;br /&gt;
===Camp of the Horsefolk===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
&lt;br /&gt;
===Keep of the Rawhide Gang===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*[[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*[[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*[[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*[[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
&lt;br /&gt;
===Lake of Abominations===&lt;br /&gt;
This cluster has been completed but not compiled.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*[[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**[[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*[[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*[[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*[[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*[[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*[[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
&lt;br /&gt;
===Slow Waters===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 07.36 Slow Waters]]&lt;br /&gt;
&lt;br /&gt;
===Temple of Bathrymrala===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes Monthly==&lt;br /&gt;
&lt;br /&gt;
*[[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*[[Issue 2 The Entrance to the Valley of Kings pt 1]]&lt;br /&gt;
*[[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*[[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*[[Issue 6 The Entrance to the Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Western Absalom]]&lt;br /&gt;
*[[Scarlet Principalities Regional Maps]] References to Area 1 on the map of Western Absalom, above.&lt;br /&gt;
&lt;br /&gt;
==Index of Books==&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Abandoned cellar: [[PHM 11]]&lt;br /&gt;
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Barrow&lt;br /&gt;
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Unique undead horror, 12 HD&lt;br /&gt;
**Ley Engine:[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Arcanoplasm: Taken from Tome of Horrors, complete&lt;br /&gt;
**Ship barrow: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Rot Grubs&lt;br /&gt;
***Coffer Corpse&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Caves (gargoyles): [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Caves of Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Crashed Dimensional Ship: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Faery&lt;br /&gt;
**House of the Rising Sun, entrance to: [[PHM 12]]&lt;br /&gt;
*Frogling Village: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin, Sunken Sun tribe: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Morlock Caves: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Kobold Mines: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Mummy Tombs: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc (Festering Sore clan): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Wizard&#039;s tower: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Cult of the Basilisk (knights): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*The Rawhide Gang (brigands): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Monastery of the Eaglefolk: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Drugs&lt;br /&gt;
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Difodol: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Numbwine: [[PHM 10]]&lt;br /&gt;
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Moon-ruby: [[PHM 10]]&lt;br /&gt;
*Potion:&lt;br /&gt;
**Warmth: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Sea&#039;s Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Spear of Adbalt Skychaser: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Spectral Frost: *[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Ynsyth stones: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ant, giant: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Antelope: [[Hex 13.22 The Plateau of Sighs]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ape&lt;br /&gt;
**Servitor: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Aranea: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Bat&lt;br /&gt;
**Giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Normal: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Bear&lt;br /&gt;
**Cave: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Beetle&lt;br /&gt;
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Boar, giant: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Bulette: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; (horsefolk): [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Carcass Crawler: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cat, giant&lt;br /&gt;
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Children of Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Construct&lt;br /&gt;
**Piebald Damselfly: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Crayfish, giant: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Disenchanter: [[PHM 8]]&lt;br /&gt;
*Dog, sled: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Dragonne: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Drake&lt;br /&gt;
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
**Wood: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dryad: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Eel&lt;br /&gt;
**Giant electric: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Empressbug: [[Hex 16.22 Autrak&#039;s Range]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Fish, giant&lt;br /&gt;
**Catfish: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Piranha, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Piranha, fingerling: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frog&lt;br /&gt;
**Giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Giant poisonous: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling&lt;br /&gt;
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Giant &lt;br /&gt;
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
**The giants of old: PHM #7&lt;br /&gt;
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Gorgon&lt;br /&gt;
**Capragorgon: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Griffons: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Green Slime: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Hawk, giant: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Hornet, giant: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Human&lt;br /&gt;
**Hermit: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Hydra: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Jelly&lt;br /&gt;
**Earth: [[Hex 26.35 Camp of the Horsefolk]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Leng, Denizen of: [[PHM 10]]&lt;br /&gt;
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete&lt;br /&gt;
*Lizard&lt;br /&gt;
**Draco: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*&#039;&#039;Lophaeti&#039;&#039; (eagle-folk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lycanthrope&lt;br /&gt;
**Devil Swine: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
**Werebear: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Wereboar: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Magic-user&lt;br /&gt;
**Imprisoned in &#039;&#039;magic jar&#039;&#039;: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Medusa: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
**Greater medusa: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Morlock: [[Hex 16.21 Forest&#039;s Blessing]] Taken from Labyrinth Lord Basic&lt;br /&gt;
*Mold&lt;br /&gt;
**Red: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Naga.&lt;br /&gt;
**Spirit: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Needlebush: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Owlbear: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Pegasus: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Plants&lt;br /&gt;
**Bladderwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Butterwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Helborn: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Rainbow plant, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Swordgrass: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Robber Flies: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Roc, giant: PHM 7&lt;br /&gt;
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2&lt;br /&gt;
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Scum Creeper: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Skeleton: [[Hex 18.24 The Deadwoods]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Calcified: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Slime&lt;br /&gt;
**Green: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Snakes&lt;br /&gt;
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Pit Viper: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
**Rattler: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Magically infused: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Spectre: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Spider&lt;br /&gt;
**Black widow: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
**Leng: [[PHM 9]]&lt;br /&gt;
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic&lt;br /&gt;
*Sprite: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Stirge: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Tatterdemanimal: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Treant&lt;br /&gt;
**Undead Treant: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troll: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Turtle, giant&lt;br /&gt;
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Undead&lt;br /&gt;
**[[PHM 11]]&lt;br /&gt;
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Unicorns: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Warp beast: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wight: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Wight, winter: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wolf: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Wolf, dire: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Wolf, winter: PHM 7&lt;br /&gt;
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Wyvern: [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Zombie: [[Hex 15.23 The Statue Garden]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Mud: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Crocodile: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
*Binder: [[PHM #8]]&lt;br /&gt;
*Brigand: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Chelydra (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Chelydra waterwright (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Elf: [[PHM 12]]&lt;br /&gt;
*Elven Spellsinger: [[PHM 12]]&lt;br /&gt;
*Frogling Warrior: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling Shaman: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli: [[PHM #4]]&lt;br /&gt;
*Grippli Treespeaker: [[PHM #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
*Morlock: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Necromancer: [[PHM 14]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Psittacan susurrent (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Votnan: [[PHM #5]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Combat Manuevers: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Cost of Living: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dreamlands: [[PHM 9]]&lt;br /&gt;
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Faery Courts: [[PHM 12]]&lt;br /&gt;
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Giant Runic Magic: PHM 7&lt;br /&gt;
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Knacks, new&lt;br /&gt;
**Giant-kin: PHM 7&lt;br /&gt;
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Magic:&lt;br /&gt;
**Crafting charms and fetishes: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Monsters&lt;br /&gt;
**Giving monsters class levels without creating a new class: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Mummies: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Nodes of Chaos: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Poisons: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Skills: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Dreaming: [[PHM 9]]&lt;br /&gt;
**Runecasting: PHM 7&lt;br /&gt;
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Templates: PHM #6&lt;br /&gt;
**Vessels: PHM #6&lt;br /&gt;
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Universal Grammary: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Vulnerability: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wounds: [[PHM 11]]&lt;br /&gt;
&lt;br /&gt;
===Gods, Deities, and other Puissant Beings===&lt;br /&gt;
*Ahdue, vestige: [[PHM 8]]&lt;br /&gt;
*Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cuhcuh, vestige: [[PHM 8]]&lt;br /&gt;
*Blien&#039;Quol, the formless wind: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Daothog: [[Issue 1 The Shrine of Daothog]], [[PHM 8]]&lt;br /&gt;
*Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Ferum Sa, vestige: [[PHM 8]]&lt;br /&gt;
*Hexbebe: [[Hex 15.43 The Crypts of the Aimascurs]] Followed in Jacaar, worship now likely extinct.&lt;br /&gt;
*Isumga, vestige: [[PHM 8]]&lt;br /&gt;
*Jaekissre, vestige: [[PHM 8]] (print only)&lt;br /&gt;
*Lhutep, the Burrower Beneath: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]] &lt;br /&gt;
*Orehedon, vestige: [[PHM 8]]&lt;br /&gt;
*Sambeth the Thrice-slain, vestige: [[PHM 8]]&lt;br /&gt;
*Shagothtlagln, the Devourer: [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Shudiasa: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Tlili the Unquenchable Thirst, vestige: [[PHM 8]]&lt;br /&gt;
*Tsathoggua: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]] &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cone of Cold (Arcane, evocation, 5th): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Enchant Arms (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Ice Knife (arcane, conjuration, 2nd): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Ice storm (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Holy Chant (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Ray of Frost (arcane, evocation, 1)&lt;br /&gt;
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Shagothtlagln&#039;s Hunger (divine, 5): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Simulacrum (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Speak with Dead (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Spiritual Weapon (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Strength (arcane, 2): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Tenebral Veil (arcane, illusion, 1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Tsathaggua&#039;s Guidance (divine, 1): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.&lt;br /&gt;
&lt;br /&gt;
*Arctic: PHM 5-7.&lt;br /&gt;
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Forest, dead: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]], [[PHM 8]], [[PHM 10]]&lt;br /&gt;
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]&lt;br /&gt;
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Marsh: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Mountain, barren: [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Mountain, forested: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Other: [[PHM 9]] (The Plateau of Leng)&lt;br /&gt;
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Urban Settlements===&lt;br /&gt;
&lt;br /&gt;
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.&lt;br /&gt;
&lt;br /&gt;
*Chaelhal: [[Hex 16.42 Into the Stewpot]] Not actually covered yet, but mentioned in a map found in the lair of the devil swine.&lt;br /&gt;
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Kahudbar: [[PHM 10]]&lt;br /&gt;
*Liwil: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Highglade: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Ogrim: PHM 6&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442737</id>
		<title>The World of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442737"/>
		<updated>2023-09-15T18:24:21Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Index of Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The World of Absalom=&lt;br /&gt;
&lt;br /&gt;
This wiki page is written to track and organize the various products published by &#039;&#039;[https://thirdkingdomgames.com Third Kingdom Games]&#039;&#039;. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled &amp;quot;Populated Hexes&amp;quot; and &amp;quot;Populated Hexes Monthly&amp;quot;. All products are written using the &#039;&#039;&#039;Old School Essentials&#039;&#039;&#039; ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes.&#039;&#039;&#039; Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a &amp;quot;cluster&amp;quot; of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the [[Scarlet Principality region]]. The goal is to release roughly six hexes per year. As of now the following clusters have been started:&lt;br /&gt;
**[[Basilisk Hills]]&lt;br /&gt;
**[[Camp of the Horsefolk]]&lt;br /&gt;
**[[Deepwater]]&lt;br /&gt;
**[[Keep of the Rawhide Gang]]&lt;br /&gt;
**[[Lake of Abominations]]&lt;br /&gt;
**[[Slow Waters]]&lt;br /&gt;
**[[The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes Monthly.&#039;&#039;&#039; Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a &amp;quot;compiled&amp;quot; book of a year&#039;s worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.&lt;br /&gt;
&lt;br /&gt;
**[[The Plains of Zelaia]]&lt;br /&gt;
**[[The Frozen North]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes==&lt;br /&gt;
&lt;br /&gt;
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.&lt;br /&gt;
&lt;br /&gt;
===Basilisk Hills===&lt;br /&gt;
This cluster has been completed.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*[[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*[[Hex 15.22 The Toppled King]]&lt;br /&gt;
**[[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*[[Hex 15.21 The Rivers Source]]&lt;br /&gt;
**[[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*[[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*[[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*[[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*[[Basilisk Hills Compiled]]&lt;br /&gt;
*[[Basilisk Hills Supplemental]]&lt;br /&gt;
*[[Basilisk Hills Ultimate]]&lt;br /&gt;
&lt;br /&gt;
===Camp of the Horsefolk===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
&lt;br /&gt;
===Keep of the Rawhide Gang===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*[[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*[[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*[[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*[[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
&lt;br /&gt;
===Lake of Abominations===&lt;br /&gt;
This cluster has been completed but not compiled.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*[[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**[[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*[[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*[[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*[[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*[[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*[[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
&lt;br /&gt;
===Slow Waters===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 07.36 Slow Waters]]&lt;br /&gt;
&lt;br /&gt;
===Temple of Bathrymrala===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes Monthly==&lt;br /&gt;
&lt;br /&gt;
*[[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*[[Issue 2 The Entrance to the Valley of Kings pt 1]]&lt;br /&gt;
*[[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*[[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*[[Issue 6 The Entrance to the Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Western Absalom]]&lt;br /&gt;
*[[Scarlet Principalities Regional Maps]] References to Area 1 on the map of Western Absalom, above.&lt;br /&gt;
&lt;br /&gt;
==Index of Books==&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Abandoned cellar: [[PHM 11]]&lt;br /&gt;
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Barrow&lt;br /&gt;
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Unique undead horror, 12 HD&lt;br /&gt;
**Ley Engine:[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Arcanoplasm: Taken from Tome of Horrors, complete&lt;br /&gt;
**Ship barrow: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Rot Grubs&lt;br /&gt;
***Coffer Corpse&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Caves (gargoyles): [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Caves of Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Crashed Dimensional Ship: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Frogling Village: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin, Sunken Sun tribe: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Morlock Caves: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Kobold Mines: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Mummy Tombs: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc (Festering Sore clan): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Wizard&#039;s tower: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Cult of the Basilisk (knights): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*The Rawhide Gang (brigands): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Monastery of the Eaglefolk: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Drugs&lt;br /&gt;
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Difodol: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Numbwine: [[PHM 10]]&lt;br /&gt;
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Moon-ruby: [[PHM 10]]&lt;br /&gt;
*Potion:&lt;br /&gt;
**Warmth: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Sea&#039;s Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Spear of Adbalt Skychaser: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Spectral Frost: *[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Ynsyth stones: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ant, giant: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Antelope: [[Hex 13.22 The Plateau of Sighs]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ape&lt;br /&gt;
**Servitor: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Aranea: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Bat&lt;br /&gt;
**Giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Normal: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Bear&lt;br /&gt;
**Cave: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Beetle&lt;br /&gt;
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Boar, giant: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Bulette: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; (horsefolk): [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Carcass Crawler: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cat, giant&lt;br /&gt;
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Children of Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Construct&lt;br /&gt;
**Piebald Damselfly: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Crayfish, giant: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Disenchanter: [[PHM 8]]&lt;br /&gt;
*Dog, sled: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Dragonne: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Drake&lt;br /&gt;
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
**Wood: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dryad: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Eel&lt;br /&gt;
**Giant electric: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Empressbug: [[Hex 16.22 Autrak&#039;s Range]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Fish, giant&lt;br /&gt;
**Catfish: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Piranha, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Piranha, fingerling: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frog&lt;br /&gt;
**Giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Giant poisonous: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling&lt;br /&gt;
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Giant &lt;br /&gt;
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
**The giants of old: PHM #7&lt;br /&gt;
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Gorgon&lt;br /&gt;
**Capragorgon: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Griffons: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Green Slime: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Hawk, giant: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Hornet, giant: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Human&lt;br /&gt;
**Hermit: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Hydra: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Jelly&lt;br /&gt;
**Earth: [[Hex 26.35 Camp of the Horsefolk]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Leng, Denizen of: [[PHM 10]]&lt;br /&gt;
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete&lt;br /&gt;
*Lizard&lt;br /&gt;
**Draco: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*&#039;&#039;Lophaeti&#039;&#039; (eagle-folk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lycanthrope&lt;br /&gt;
**Devil Swine: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
**Werebear: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Wereboar: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Magic-user&lt;br /&gt;
**Imprisoned in &#039;&#039;magic jar&#039;&#039;: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Medusa: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
**Greater medusa: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Morlock: [[Hex 16.21 Forest&#039;s Blessing]] Taken from Labyrinth Lord Basic&lt;br /&gt;
*Mold&lt;br /&gt;
**Red: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Naga.&lt;br /&gt;
**Spirit: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Needlebush: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Owlbear: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Pegasus: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Plants&lt;br /&gt;
**Bladderwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Butterwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Helborn: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Rainbow plant, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Swordgrass: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Robber Flies: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Roc, giant: PHM 7&lt;br /&gt;
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2&lt;br /&gt;
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Scum Creeper: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Skeleton: [[Hex 18.24 The Deadwoods]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Calcified: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Slime&lt;br /&gt;
**Green: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Snakes&lt;br /&gt;
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Pit Viper: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
**Rattler: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Magically infused: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Spectre: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Spider&lt;br /&gt;
**Black widow: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
**Leng: [[PHM 9]]&lt;br /&gt;
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic&lt;br /&gt;
*Sprite: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Stirge: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Tatterdemanimal: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Treant&lt;br /&gt;
**Undead Treant: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troll: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Turtle, giant&lt;br /&gt;
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Undead&lt;br /&gt;
**[[PHM 11]]&lt;br /&gt;
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Unicorns: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Warp beast: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wight: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Wight, winter: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wolf: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Wolf, dire: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Wolf, winter: PHM 7&lt;br /&gt;
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Wyvern: [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Zombie: [[Hex 15.23 The Statue Garden]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Mud: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Crocodile: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
*Binder: [[PHM #8]]&lt;br /&gt;
*Brigand: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Chelydra (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Chelydra waterwright (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Elf: [[PHM 12]]&lt;br /&gt;
*Elven Spellsinger: [[PHM 12]]&lt;br /&gt;
*Frogling Warrior: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling Shaman: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli: [[PHM #4]]&lt;br /&gt;
*Grippli Treespeaker: [[PHM #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
*Morlock: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Necromancer: [[PHM 14]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Psittacan susurrent (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Votnan: [[PHM #5]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Combat Manuevers: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Cost of Living: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dreamlands: [[PHM 9]]&lt;br /&gt;
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Giant Runic Magic: PHM 7&lt;br /&gt;
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Knacks, new&lt;br /&gt;
**Giant-kin: PHM 7&lt;br /&gt;
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Magic:&lt;br /&gt;
**Crafting charms and fetishes: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Monsters&lt;br /&gt;
**Giving monsters class levels without creating a new class: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Mummies: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Nodes of Chaos: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Poisons: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Skills: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Dreaming: [[PHM 9]]&lt;br /&gt;
**Runecasting: PHM 7&lt;br /&gt;
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Templates: PHM #6&lt;br /&gt;
**Vessels: PHM #6&lt;br /&gt;
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Universal Grammary: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Vulnerability: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wounds: [[PHM 11]]&lt;br /&gt;
&lt;br /&gt;
===Gods, Deities, and other Puissant Beings===&lt;br /&gt;
*Ahdue, vestige: [[PHM 8]]&lt;br /&gt;
*Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cuhcuh, vestige: [[PHM 8]]&lt;br /&gt;
*Blien&#039;Quol, the formless wind: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Daothog: [[Issue 1 The Shrine of Daothog]], [[PHM 8]]&lt;br /&gt;
*Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Ferum Sa, vestige: [[PHM 8]]&lt;br /&gt;
*Hexbebe: [[Hex 15.43 The Crypts of the Aimascurs]] Followed in Jacaar, worship now likely extinct.&lt;br /&gt;
*Isumga, vestige: [[PHM 8]]&lt;br /&gt;
*Jaekissre, vestige: [[PHM 8]] (print only)&lt;br /&gt;
*Lhutep, the Burrower Beneath: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]] &lt;br /&gt;
*Orehedon, vestige: [[PHM 8]]&lt;br /&gt;
*Sambeth the Thrice-slain, vestige: [[PHM 8]]&lt;br /&gt;
*Shagothtlagln, the Devourer: [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Shudiasa: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Tlili the Unquenchable Thirst, vestige: [[PHM 8]]&lt;br /&gt;
*Tsathoggua: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]] &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cone of Cold (Arcane, evocation, 5th): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Enchant Arms (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Ice Knife (arcane, conjuration, 2nd): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Ice storm (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Holy Chant (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Ray of Frost (arcane, evocation, 1)&lt;br /&gt;
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Shagothtlagln&#039;s Hunger (divine, 5): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Simulacrum (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Speak with Dead (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Spiritual Weapon (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Strength (arcane, 2): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Tenebral Veil (arcane, illusion, 1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Tsathaggua&#039;s Guidance (divine, 1): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.&lt;br /&gt;
&lt;br /&gt;
*Arctic: PHM 5-7.&lt;br /&gt;
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Forest, dead: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]], [[PHM 8]], [[PHM 10]]&lt;br /&gt;
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]&lt;br /&gt;
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Marsh: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Mountain, barren: [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Mountain, forested: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Other: [[PHM 9]] (The Plateau of Leng)&lt;br /&gt;
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Urban Settlements===&lt;br /&gt;
&lt;br /&gt;
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.&lt;br /&gt;
&lt;br /&gt;
*Chaelhal: [[Hex 16.42 Into the Stewpot]] Not actually covered yet, but mentioned in a map found in the lair of the devil swine.&lt;br /&gt;
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Kahudbar: [[PHM 10]]&lt;br /&gt;
*Liwil: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Highglade: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Ogrim: PHM 6&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442664</id>
		<title>The World of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442664"/>
		<updated>2023-09-14T18:51:03Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Index of Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The World of Absalom=&lt;br /&gt;
&lt;br /&gt;
This wiki page is written to track and organize the various products published by &#039;&#039;[https://thirdkingdomgames.com Third Kingdom Games]&#039;&#039;. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled &amp;quot;Populated Hexes&amp;quot; and &amp;quot;Populated Hexes Monthly&amp;quot;. All products are written using the &#039;&#039;&#039;Old School Essentials&#039;&#039;&#039; ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes.&#039;&#039;&#039; Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a &amp;quot;cluster&amp;quot; of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the [[Scarlet Principality region]]. The goal is to release roughly six hexes per year. As of now the following clusters have been started:&lt;br /&gt;
**[[Basilisk Hills]]&lt;br /&gt;
**[[Camp of the Horsefolk]]&lt;br /&gt;
**[[Deepwater]]&lt;br /&gt;
**[[Keep of the Rawhide Gang]]&lt;br /&gt;
**[[Lake of Abominations]]&lt;br /&gt;
**[[Slow Waters]]&lt;br /&gt;
**[[The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes Monthly.&#039;&#039;&#039; Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a &amp;quot;compiled&amp;quot; book of a year&#039;s worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.&lt;br /&gt;
&lt;br /&gt;
**[[The Plains of Zelaia]]&lt;br /&gt;
**[[The Frozen North]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes==&lt;br /&gt;
&lt;br /&gt;
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.&lt;br /&gt;
&lt;br /&gt;
===Basilisk Hills===&lt;br /&gt;
This cluster has been completed.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*[[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*[[Hex 15.22 The Toppled King]]&lt;br /&gt;
**[[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*[[Hex 15.21 The Rivers Source]]&lt;br /&gt;
**[[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*[[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*[[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*[[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*[[Basilisk Hills Compiled]]&lt;br /&gt;
*[[Basilisk Hills Supplemental]]&lt;br /&gt;
*[[Basilisk Hills Ultimate]]&lt;br /&gt;
&lt;br /&gt;
===Camp of the Horsefolk===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
&lt;br /&gt;
===Keep of the Rawhide Gang===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*[[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*[[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*[[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*[[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
&lt;br /&gt;
===Lake of Abominations===&lt;br /&gt;
This cluster has been completed but not compiled.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*[[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**[[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*[[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*[[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*[[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*[[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*[[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
&lt;br /&gt;
===Slow Waters===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 07.36 Slow Waters]]&lt;br /&gt;
&lt;br /&gt;
===Temple of Bathrymrala===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes Monthly==&lt;br /&gt;
&lt;br /&gt;
*[[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*[[Issue 2 The Entrance to the Valley of Kings pt 1]]&lt;br /&gt;
*[[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*[[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*[[Issue 6 The Entrance to the Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Western Absalom]]&lt;br /&gt;
*[[Scarlet Principalities Regional Maps]] References to Area 1 on the map of Western Absalom, above.&lt;br /&gt;
&lt;br /&gt;
==Index of Books==&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Barrow&lt;br /&gt;
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Unique undead horror, 12 HD&lt;br /&gt;
**Ley Engine:[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Arcanoplasm: Taken from Tome of Horrors, complete&lt;br /&gt;
**Ship barrow: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Rot Grubs&lt;br /&gt;
***Coffer Corpse&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Caves (gargoyles): [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Caves of Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Crashed Dimensional Ship: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Frogling Village: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin, Sunken Sun tribe: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Morlock Caves: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Kobold Mines: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Mummy Tombs: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc (Festering Sore clan): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Wizard&#039;s tower: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Cult of the Basilisk (knights): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*The Rawhide Gang (brigands): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Monastery of the Eaglefolk: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Drugs&lt;br /&gt;
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Difodol: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Numbwine: [[PHM 10]]&lt;br /&gt;
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Moon-ruby: [[PHM 10]]&lt;br /&gt;
*Potion:&lt;br /&gt;
**Warmth: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Sea&#039;s Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Spear of Adbalt Skychaser: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Spectral Frost: *[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Ynsyth stones: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ant, giant: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Antelope: [[Hex 13.22 The Plateau of Sighs]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ape&lt;br /&gt;
**Servitor: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Aranea: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Bat&lt;br /&gt;
**Giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Normal: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Bear&lt;br /&gt;
**Cave: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Beetle&lt;br /&gt;
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Boar, giant: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Bulette: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; (horsefolk): [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Carcass Crawler: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cat, giant&lt;br /&gt;
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Children of Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Construct&lt;br /&gt;
**Piebald Damselfly: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Crayfish, giant: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Disenchanter: PHM 8&lt;br /&gt;
*Dog, sled: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Dragonne: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Drake&lt;br /&gt;
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
**Wood: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dryad: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Eel&lt;br /&gt;
**Giant electric: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Empressbug: [[Hex 16.22 Autrak&#039;s Range]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Fish, giant&lt;br /&gt;
**Catfish: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Piranha, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Piranha, fingerling: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frog&lt;br /&gt;
**Giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Giant poisonous: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling&lt;br /&gt;
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Giant &lt;br /&gt;
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
**The giants of old: PHM #7&lt;br /&gt;
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Gorgon&lt;br /&gt;
**Capragorgon: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Griffons: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Green Slime: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Hawk, giant: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Hornet, giant: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Human&lt;br /&gt;
**Hermit: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Hydra: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Jelly&lt;br /&gt;
**Earth: [[Hex 26.35 Camp of the Horsefolk]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Leng, Denizen of: [[PHM 10]]&lt;br /&gt;
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete&lt;br /&gt;
*Lizard&lt;br /&gt;
**Draco: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*&#039;&#039;Lophaeti&#039;&#039; (eagle-folk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lycanthrope&lt;br /&gt;
**Devil Swine: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
**Werebear: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Wereboar: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Magic-user&lt;br /&gt;
**Imprisoned in &#039;&#039;magic jar&#039;&#039;: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Medusa: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
**Greater medusa: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Morlock: [[Hex 16.21 Forest&#039;s Blessing]] Taken from Labyrinth Lord Basic&lt;br /&gt;
*Mold&lt;br /&gt;
**Red: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Naga.&lt;br /&gt;
**Spirit: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Needlebush: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Owlbear: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Pegasus: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Plants&lt;br /&gt;
**Bladderwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Butterwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Helborn: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Rainbow plant, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Swordgrass: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Robber Flies: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Roc, giant: PHM 7&lt;br /&gt;
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2&lt;br /&gt;
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Scum Creeper: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Skeleton: [[Hex 18.24 The Deadwoods]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Calcified: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Slime&lt;br /&gt;
**Green: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Snakes&lt;br /&gt;
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Pit Viper: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
**Rattler: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Magically infused: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Spectre: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Spider&lt;br /&gt;
**Black widow: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
**Leng: [[PHM 9]]&lt;br /&gt;
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic&lt;br /&gt;
*Sprite: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Stirge: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Tatterdemanimal: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Treant&lt;br /&gt;
**Undead Treant: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troll: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Turtle, giant&lt;br /&gt;
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Unicorns: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Warp beast: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wight: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Wight, winter: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wolf: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Wolf, dire: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Wolf, winter: PHM 7&lt;br /&gt;
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Wyvern: [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Zombie: [[Hex 15.23 The Statue Garden]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Mud: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Crocodile: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
*Binder: [[PHM #8]]&lt;br /&gt;
*Brigand: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Chelydra (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Chelydra waterwright (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Elf: [[PHM 12]]&lt;br /&gt;
*Elven Spellsinger: [[PHM 12]]&lt;br /&gt;
*Frogling Warrior: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling Shaman: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli: [[PHM #4]]&lt;br /&gt;
*Grippli Treespeaker: [[PHM #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
*Morlock: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Necromancer: [[PHM 14]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Psittacan susurrent (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Votnan: [[PHM #5]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Combat Manuevers: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Cost of Living: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dreamlands: [[PHM 9]]&lt;br /&gt;
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Giant Runic Magic: PHM 7&lt;br /&gt;
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Knacks, new&lt;br /&gt;
**Giant-kin: PHM 7&lt;br /&gt;
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Magic:&lt;br /&gt;
**Crafting charms and fetishes: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Monsters&lt;br /&gt;
**Giving monsters class levels without creating a new class: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Mummies: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Nodes of Chaos: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Poisons: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Skills: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Dreaming: [[PHM 9]]&lt;br /&gt;
**Runecasting: PHM 7&lt;br /&gt;
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Templates: PHM #6&lt;br /&gt;
**Vessels: PHM #6&lt;br /&gt;
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Universal Grammary: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Vulnerability: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
&lt;br /&gt;
===Gods, Deities, and other Puissant Beings===&lt;br /&gt;
*Ahdue, vestige: [[PHM 8]]&lt;br /&gt;
*Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cuhcuh, vestige: [[PHM 8]]&lt;br /&gt;
*Blien&#039;Quol, the formless wind: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Daothog: [[Issue 1 The Shrine of Daothog]], [[PHM 8]]&lt;br /&gt;
*Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Ferum Sa, vestige: [[PHM 8]]&lt;br /&gt;
*Hexbebe: [[Hex 15.43 The Crypts of the Aimascurs]] Followed in Jacaar, worship now likely extinct.&lt;br /&gt;
*Isumga, vestige: [[PHM 8]]&lt;br /&gt;
*Jaekissre, vestige: [[PHM 8]] (print only)&lt;br /&gt;
*Lhutep, the Burrower Beneath: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]] &lt;br /&gt;
*Orehedon, vestige: [[PHM 8]]&lt;br /&gt;
*Sambeth the Thrice-slain, vestige: [[PHM 8]]&lt;br /&gt;
*Shagothtlagln, the Devourer: [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Shudiasa: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Tlili the Unquenchable Thirst, vestige: [[PHM 8]]&lt;br /&gt;
*Tsathoggua: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]] &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cone of Cold (Arcane, evocation, 5th): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Enchant Arms (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Ice Knife (arcane, conjuration, 2nd): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Ice storm (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Holy Chant (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Ray of Frost (arcane, evocation, 1)&lt;br /&gt;
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Shagothtlagln&#039;s Hunger (divine, 5): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Simulacrum (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Speak with Dead (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Spiritual Weapon (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Strength (arcane, 2): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Tenebral Veil (arcane, illusion, 1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Tsathaggua&#039;s Guidance (divine, 1): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.&lt;br /&gt;
&lt;br /&gt;
*Arctic: PHM 5-7.&lt;br /&gt;
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Forest, dead: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]], [[PHM 8]], [[PHM 10]]&lt;br /&gt;
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]&lt;br /&gt;
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Marsh: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Mountain, barren: [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Mountain, forested: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Other: [[PHM 9]] (The Plateau of Leng)&lt;br /&gt;
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Urban Settlements===&lt;br /&gt;
&lt;br /&gt;
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.&lt;br /&gt;
&lt;br /&gt;
*Chaelhal: [[Hex 16.42 Into the Stewpot]] Not actually covered yet, but mentioned in a map found in the lair of the devil swine.&lt;br /&gt;
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Kahudbar: [[PHM 10]]&lt;br /&gt;
*Liwil: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Highglade: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Ogrim: PHM 6&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442570</id>
		<title>The World of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442570"/>
		<updated>2023-09-12T22:03:18Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Index of Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The World of Absalom=&lt;br /&gt;
&lt;br /&gt;
This wiki page is written to track and organize the various products published by &#039;&#039;[https://thirdkingdomgames.com Third Kingdom Games]&#039;&#039;. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled &amp;quot;Populated Hexes&amp;quot; and &amp;quot;Populated Hexes Monthly&amp;quot;. All products are written using the &#039;&#039;&#039;Old School Essentials&#039;&#039;&#039; ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes.&#039;&#039;&#039; Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a &amp;quot;cluster&amp;quot; of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the [[Scarlet Principality region]]. The goal is to release roughly six hexes per year. As of now the following clusters have been started:&lt;br /&gt;
**[[Basilisk Hills]]&lt;br /&gt;
**[[Camp of the Horsefolk]]&lt;br /&gt;
**[[Deepwater]]&lt;br /&gt;
**[[Keep of the Rawhide Gang]]&lt;br /&gt;
**[[Lake of Abominations]]&lt;br /&gt;
**[[Slow Waters]]&lt;br /&gt;
**[[The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes Monthly.&#039;&#039;&#039; Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a &amp;quot;compiled&amp;quot; book of a year&#039;s worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.&lt;br /&gt;
&lt;br /&gt;
**[[The Plains of Zelaia]]&lt;br /&gt;
**[[The Frozen North]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes==&lt;br /&gt;
&lt;br /&gt;
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.&lt;br /&gt;
&lt;br /&gt;
===Basilisk Hills===&lt;br /&gt;
This cluster has been completed.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*[[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*[[Hex 15.22 The Toppled King]]&lt;br /&gt;
**[[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*[[Hex 15.21 The Rivers Source]]&lt;br /&gt;
**[[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*[[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*[[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*[[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*[[Basilisk Hills Compiled]]&lt;br /&gt;
*[[Basilisk Hills Supplemental]]&lt;br /&gt;
*[[Basilisk Hills Ultimate]]&lt;br /&gt;
&lt;br /&gt;
===Camp of the Horsefolk===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
&lt;br /&gt;
===Keep of the Rawhide Gang===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*[[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*[[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*[[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*[[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
&lt;br /&gt;
===Lake of Abominations===&lt;br /&gt;
This cluster has been completed but not compiled.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*[[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**[[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*[[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*[[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*[[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*[[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*[[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
&lt;br /&gt;
===Slow Waters===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 07.36 Slow Waters]]&lt;br /&gt;
&lt;br /&gt;
===Temple of Bathrymrala===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes Monthly==&lt;br /&gt;
&lt;br /&gt;
*[[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*[[Issue 2 The Entrance to the Valley of Kings pt 1]]&lt;br /&gt;
*[[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*[[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*[[Issue 6 The Entrance to the Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Western Absalom]]&lt;br /&gt;
*[[Scarlet Principalities Regional Maps]] References to Area 1 on the map of Western Absalom, above.&lt;br /&gt;
&lt;br /&gt;
==Index of Books==&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Barrow&lt;br /&gt;
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Unique undead horror, 12 HD&lt;br /&gt;
**Ley Engine:[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Arcanoplasm: Taken from Tome of Horrors, complete&lt;br /&gt;
**Ship barrow: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Rot Grubs&lt;br /&gt;
***Coffer Corpse&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Caves (gargoyles): [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Caves of Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Crashed Dimensional Ship: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Frogling Village: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin, Sunken Sun tribe: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Morlock Caves: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Kobold Mines: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Mummy Tombs: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc (Festering Sore clan): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Wizard&#039;s tower: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Cult of the Basilisk (knights): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*The Rawhide Gang (brigands): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Monastery of the Eaglefolk: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Drugs&lt;br /&gt;
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Difodol: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Potion:&lt;br /&gt;
**Warmth: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Sea&#039;s Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Spear of Adbalt Skychaser: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Spectral Frost: *[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Ynsyth stones: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ant, giant: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Antelope: [[Hex 13.22 The Plateau of Sighs]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ape&lt;br /&gt;
**Servitor: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Aranea: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Bat&lt;br /&gt;
**Giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Normal: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Bear&lt;br /&gt;
**Cave: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Beetle&lt;br /&gt;
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Boar, giant: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Bulette: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; (horsefolk): [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Carcass Crawler: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cat, giant&lt;br /&gt;
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Children of Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Construct&lt;br /&gt;
**Piebald Damselfly: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Crayfish, giant: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Disenchanter: PHM 8&lt;br /&gt;
*Dog, sled: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Dragonne: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Drake&lt;br /&gt;
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
**Wood: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dryad: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Eel&lt;br /&gt;
**Giant electric: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Empressbug: [[Hex 16.22 Autrak&#039;s Range]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Fish, giant&lt;br /&gt;
**Catfish: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Piranha, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Piranha, fingerling: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frog&lt;br /&gt;
**Giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Giant poisonous: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling&lt;br /&gt;
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Giant &lt;br /&gt;
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
**The giants of old: PHM #7&lt;br /&gt;
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Gorgon&lt;br /&gt;
**Capragorgon: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Griffons: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Green Slime: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Hawk, giant: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Hornet, giant: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Human&lt;br /&gt;
**Hermit: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Hydra: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Jelly&lt;br /&gt;
**Earth: [[Hex 26.35 Camp of the Horsefolk]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete&lt;br /&gt;
*Lizard&lt;br /&gt;
**Draco: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*&#039;&#039;Lophaeti&#039;&#039; (eagle-folk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lycanthrope&lt;br /&gt;
**Devil Swine: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
**Werebear: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Wereboar: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Magic-user&lt;br /&gt;
**Imprisoned in &#039;&#039;magic jar&#039;&#039;: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Medusa: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
**Greater medusa: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Morlock: [[Hex 16.21 Forest&#039;s Blessing]] Taken from Labyrinth Lord Basic&lt;br /&gt;
*Mold&lt;br /&gt;
**Red: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Naga.&lt;br /&gt;
**Spirit: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Needlebush: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Owlbear: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Pegasus: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Plants&lt;br /&gt;
**Bladderwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Butterwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Helborn: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Rainbow plant, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Swordgrass: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Robber Flies: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Roc, giant: PHM 7&lt;br /&gt;
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2&lt;br /&gt;
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Scum Creeper: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Skeleton: [[Hex 18.24 The Deadwoods]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Calcified: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Slime&lt;br /&gt;
**Green: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Snakes&lt;br /&gt;
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Pit Viper: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
**Rattler: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Magically infused: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Spectre: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Spider&lt;br /&gt;
**Black widow: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
**Leng: [[PHM 9]]&lt;br /&gt;
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic&lt;br /&gt;
*Sprite: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Stirge: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Tatterdemanimal: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Treant&lt;br /&gt;
**Undead Treant: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troll: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Turtle, giant&lt;br /&gt;
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Unicorns: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Warp beast: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wight: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Wight, winter: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wolf: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Wolf, dire: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Wolf, winter: PHM 7&lt;br /&gt;
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Wyvern: [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Zombie: [[Hex 15.23 The Statue Garden]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Mud: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Crocodile: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
*Binder: [[PHM #8]]&lt;br /&gt;
*Brigand: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Chelydra (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Chelydra waterwright (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Elf: [[PHM 12]]&lt;br /&gt;
*Elven Spellsinger: [[PHM 12]]&lt;br /&gt;
*Frogling Warrior: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling Shaman: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli: [[PHM #4]]&lt;br /&gt;
*Grippli Treespeaker: [[PHM #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
*Morlock: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Necromancer: [[PHM 14]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Psittacan susurrent (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Votnan: [[PHM #5]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Combat Manuevers: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Cost of Living: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dreamlands: [[PHM 9]]&lt;br /&gt;
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Giant Runic Magic: PHM 7&lt;br /&gt;
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Knacks, new&lt;br /&gt;
**Giant-kin: PHM 7&lt;br /&gt;
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Magic:&lt;br /&gt;
**Crafting charms and fetishes: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Monsters&lt;br /&gt;
**Giving monsters class levels without creating a new class: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Mummies: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Nodes of Chaos: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Poisons: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Skills: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Dreaming: [[PHM 9]]&lt;br /&gt;
**Runecasting: PHM 7&lt;br /&gt;
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Templates: PHM #6&lt;br /&gt;
**Vessels: PHM #6&lt;br /&gt;
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Universal Grammary: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Vulnerability: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
&lt;br /&gt;
===Gods, Deities, and other Puissant Beings===&lt;br /&gt;
*Ahdue, vestige: [[PHM 8]]&lt;br /&gt;
*Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cuhcuh, vestige: [[PHM 8]]&lt;br /&gt;
*Blien&#039;Quol, the formless wind: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Daothog: [[Issue 1 The Shrine of Daothog]], [[PHM 8]]&lt;br /&gt;
*Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Ferum Sa, vestige: [[PHM 8]]&lt;br /&gt;
*Hexbebe: [[Hex 15.43 The Crypts of the Aimascurs]] Followed in Jacaar, worship now likely extinct.&lt;br /&gt;
*Isumga, vestige: [[PHM 8]]&lt;br /&gt;
*Jaekissre, vestige: [[PHM 8]] (print only)&lt;br /&gt;
*Lhutep, the Burrower Beneath: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]] &lt;br /&gt;
*Orehedon, vestige: [[PHM 8]]&lt;br /&gt;
*Sambeth the Thrice-slain, vestige: [[PHM 8]]&lt;br /&gt;
*Shagothtlagln, the Devourer: [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Shudiasa: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Tlili the Unquenchable Thirst, vestige: [[PHM 8]]&lt;br /&gt;
*Tsathoggua: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]] &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cone of Cold (Arcane, evocation, 5th): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Enchant Arms (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Ice Knife (arcane, conjuration, 2nd): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Ice storm (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Holy Chant (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Ray of Frost (arcane, evocation, 1)&lt;br /&gt;
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Shagothtlagln&#039;s Hunger (divine, 5): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Simulacrum (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Speak with Dead (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Spiritual Weapon (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Strength (arcane, 2): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Tenebral Veil (arcane, illusion, 1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Tsathaggua&#039;s Guidance (divine, 1): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.&lt;br /&gt;
&lt;br /&gt;
*Arctic: PHM 5-7.&lt;br /&gt;
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Forest, dead: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]], PHM 8&lt;br /&gt;
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]&lt;br /&gt;
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Marsh: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Mountain, barren: [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Mountain, forested: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Other: [[PHM 9]] (The Plateau of Leng)&lt;br /&gt;
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Urban Settlements===&lt;br /&gt;
&lt;br /&gt;
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.&lt;br /&gt;
&lt;br /&gt;
*Chaelhal: [[Hex 16.42 Into the Stewpot]] Not actually covered yet, but mentioned in a map found in the lair of the devil swine.&lt;br /&gt;
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Liwil: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Highglade: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Ogrim: PHM 6&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442569</id>
		<title>The World of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442569"/>
		<updated>2023-09-12T20:31:14Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Index of Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The World of Absalom=&lt;br /&gt;
&lt;br /&gt;
This wiki page is written to track and organize the various products published by &#039;&#039;[https://thirdkingdomgames.com Third Kingdom Games]&#039;&#039;. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled &amp;quot;Populated Hexes&amp;quot; and &amp;quot;Populated Hexes Monthly&amp;quot;. All products are written using the &#039;&#039;&#039;Old School Essentials&#039;&#039;&#039; ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes.&#039;&#039;&#039; Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a &amp;quot;cluster&amp;quot; of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the [[Scarlet Principality region]]. The goal is to release roughly six hexes per year. As of now the following clusters have been started:&lt;br /&gt;
**[[Basilisk Hills]]&lt;br /&gt;
**[[Camp of the Horsefolk]]&lt;br /&gt;
**[[Deepwater]]&lt;br /&gt;
**[[Keep of the Rawhide Gang]]&lt;br /&gt;
**[[Lake of Abominations]]&lt;br /&gt;
**[[Slow Waters]]&lt;br /&gt;
**[[The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes Monthly.&#039;&#039;&#039; Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a &amp;quot;compiled&amp;quot; book of a year&#039;s worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.&lt;br /&gt;
&lt;br /&gt;
**[[The Plains of Zelaia]]&lt;br /&gt;
**[[The Frozen North]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes==&lt;br /&gt;
&lt;br /&gt;
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.&lt;br /&gt;
&lt;br /&gt;
===Basilisk Hills===&lt;br /&gt;
This cluster has been completed.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*[[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*[[Hex 15.22 The Toppled King]]&lt;br /&gt;
**[[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*[[Hex 15.21 The Rivers Source]]&lt;br /&gt;
**[[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*[[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*[[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*[[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*[[Basilisk Hills Compiled]]&lt;br /&gt;
*[[Basilisk Hills Supplemental]]&lt;br /&gt;
*[[Basilisk Hills Ultimate]]&lt;br /&gt;
&lt;br /&gt;
===Camp of the Horsefolk===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
&lt;br /&gt;
===Keep of the Rawhide Gang===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*[[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*[[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*[[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*[[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
&lt;br /&gt;
===Lake of Abominations===&lt;br /&gt;
This cluster has been completed but not compiled.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*[[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**[[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*[[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*[[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*[[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*[[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*[[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
&lt;br /&gt;
===Slow Waters===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 07.36 Slow Waters]]&lt;br /&gt;
&lt;br /&gt;
===Temple of Bathrymrala===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes Monthly==&lt;br /&gt;
&lt;br /&gt;
*[[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*[[Issue 2 The Entrance to the Valley of Kings pt 1]]&lt;br /&gt;
*[[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*[[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*[[Issue 6 The Entrance to the Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Western Absalom]]&lt;br /&gt;
*[[Scarlet Principalities Regional Maps]] References to Area 1 on the map of Western Absalom, above.&lt;br /&gt;
&lt;br /&gt;
==Index of Books==&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Barrow&lt;br /&gt;
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Unique undead horror, 12 HD&lt;br /&gt;
**Ley Engine:[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Arcanoplasm: Taken from Tome of Horrors, complete&lt;br /&gt;
**Ship barrow: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Rot Grubs&lt;br /&gt;
***Coffer Corpse&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Caves (gargoyles): [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Caves of Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Crashed Dimensional Ship: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Frogling Village: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin, Sunken Sun tribe: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Morlock Caves: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Kobold Mines: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Mummy Tombs: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc (Festering Sore clan): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Wizard&#039;s tower: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Cult of the Basilisk (knights): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*The Rawhide Gang (brigands): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Monastery of the Eaglefolk: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Drugs&lt;br /&gt;
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Difodol: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Potion:&lt;br /&gt;
**Warmth: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Sea&#039;s Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Spear of Adbalt Skychaser: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Spectral Frost: *[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Ynsyth stones: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ant, giant: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Antelope: [[Hex 13.22 The Plateau of Sighs]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ape&lt;br /&gt;
**Servitor: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Aranea: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Bat&lt;br /&gt;
**Giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Normal: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Bear&lt;br /&gt;
**Cave: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Beetle&lt;br /&gt;
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Boar, giant: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Bulette: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; (horsefolk): [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Carcass Crawler: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cat, giant&lt;br /&gt;
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Children of Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Construct&lt;br /&gt;
**Piebald Damselfly: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Crayfish, giant: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Disenchanter: PHM 8&lt;br /&gt;
*Dog, sled: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Dragonne: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Drake&lt;br /&gt;
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
**Wood: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dryad: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Eel&lt;br /&gt;
**Giant electric: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Empressbug: [[Hex 16.22 Autrak&#039;s Range]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Fish, giant&lt;br /&gt;
**Catfish: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Piranha, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Piranha, fingerling: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frog&lt;br /&gt;
**Giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Giant poisonous: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling&lt;br /&gt;
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Giant &lt;br /&gt;
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
**The giants of old: PHM #7&lt;br /&gt;
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Gorgon&lt;br /&gt;
**Capragorgon: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Griffons: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Green Slime: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Hawk, giant: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Hornet, giant: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Human&lt;br /&gt;
**Hermit: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Hydra: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Jelly&lt;br /&gt;
**Earth: [[Hex 26.35 Camp of the Horsefolk]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete&lt;br /&gt;
*Lizard&lt;br /&gt;
**Draco: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*&#039;&#039;Lophaeti&#039;&#039; (eagle-folk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lycanthrope&lt;br /&gt;
**Devil Swine: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
**Werebear: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Wereboar: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Magic-user&lt;br /&gt;
**Imprisoned in &#039;&#039;magic jar&#039;&#039;: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Medusa: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
**Greater medusa: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Morlock: [[Hex 16.21 Forest&#039;s Blessing]] Taken from Labyrinth Lord Basic&lt;br /&gt;
*Mold&lt;br /&gt;
**Red: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Naga.&lt;br /&gt;
**Spirit: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Needlebush: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Owlbear: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Pegasus: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Plants&lt;br /&gt;
**Bladderwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Butterwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Helborn: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Rainbow plant, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Swordgrass: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Robber Flies: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Roc, giant: PHM 7&lt;br /&gt;
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2&lt;br /&gt;
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Scum Creeper: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Skeleton: [[Hex 18.24 The Deadwoods]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Calcified: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Slime&lt;br /&gt;
**Green: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Snakes&lt;br /&gt;
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Pit Viper: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
**Rattler: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Magically infused: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Spectre: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Spider&lt;br /&gt;
**Black widow: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic&lt;br /&gt;
*Sprite: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Stirge: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Tatterdemanimal: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Treant&lt;br /&gt;
**Undead Treant: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troll: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Turtle, giant&lt;br /&gt;
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Unicorns: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Warp beast: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wight: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Wight, winter: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wolf: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Wolf, dire: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Wolf, winter: PHM 7&lt;br /&gt;
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Wyvern: [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Zombie: [[Hex 15.23 The Statue Garden]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Mud: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Crocodile: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
*Binder: [[PHM #8]]&lt;br /&gt;
*Brigand: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Chelydra (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Chelydra waterwright (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Elf: [[PHM 12]]&lt;br /&gt;
*Elven Spellsinger: [[PHM 12]]&lt;br /&gt;
*Frogling Warrior: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling Shaman: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli: [[PHM #4]]&lt;br /&gt;
*Grippli Treespeaker: [[PHM #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
*Morlock: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Necromancer: [[PHM 14]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Psittacan susurrent (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Votnan: [[PHM #5]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Combat Manuevers: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Cost of Living: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Giant Runic Magic: PHM 7&lt;br /&gt;
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Knacks, new&lt;br /&gt;
**Giant-kin: PHM 7&lt;br /&gt;
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Magic:&lt;br /&gt;
**Crafting charms and fetishes: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Monsters&lt;br /&gt;
**Giving monsters class levels without creating a new class: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Mummies: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Nodes of Chaos: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Poisons: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Skills: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Runecasting: PHM 7&lt;br /&gt;
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Templates: PHM #6&lt;br /&gt;
**Vessels: PHM #6&lt;br /&gt;
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Universal Grammary: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Vulnerability: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
&lt;br /&gt;
===Gods, Deities, and other Puissant Beings===&lt;br /&gt;
*Ahdue, vestige: [[PHM 8]]&lt;br /&gt;
*Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cuhcuh, vestige: [[PHM 8]]&lt;br /&gt;
*Blien&#039;Quol, the formless wind: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Daothog: [[Issue 1 The Shrine of Daothog]], [[PHM 8]]&lt;br /&gt;
*Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Ferum Sa, vestige: [[PHM 8]]&lt;br /&gt;
*Hexbebe: [[Hex 15.43 The Crypts of the Aimascurs]] Followed in Jacaar, worship now likely extinct.&lt;br /&gt;
*Isumga, vestige: [[PHM 8]]&lt;br /&gt;
*Jaekissre, vestige: [[PHM 8]] (print only)&lt;br /&gt;
*Lhutep, the Burrower Beneath: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]] &lt;br /&gt;
*Orehedon, vestige: [[PHM 8]]&lt;br /&gt;
*Sambeth the Thrice-slain, vestige: [[PHM 8]]&lt;br /&gt;
*Shagothtlagln, the Devourer: [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Shudiasa: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Tlili the Unquenchable Thirst, vestige: [[PHM 8]]&lt;br /&gt;
*Tsathoggua: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]] &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cone of Cold (Arcane, evocation, 5th): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Enchant Arms (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Ice Knife (arcane, conjuration, 2nd): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Ice storm (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Holy Chant (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Ray of Frost (arcane, evocation, 1)&lt;br /&gt;
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Shagothtlagln&#039;s Hunger (divine, 5): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Simulacrum (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Speak with Dead (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Spiritual Weapon (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Strength (arcane, 2): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Tenebral Veil (arcane, illusion, 1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Tsathaggua&#039;s Guidance (divine, 1): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.&lt;br /&gt;
&lt;br /&gt;
*Arctic: PHM 5-7.&lt;br /&gt;
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Forest, dead: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]], PHM 8&lt;br /&gt;
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]&lt;br /&gt;
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Marsh: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Mountain, barren: [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Mountain, forested: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Urban Settlements===&lt;br /&gt;
&lt;br /&gt;
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.&lt;br /&gt;
&lt;br /&gt;
*Chaelhal: [[Hex 16.42 Into the Stewpot]] Not actually covered yet, but mentioned in a map found in the lair of the devil swine.&lt;br /&gt;
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Liwil: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Highglade: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Ogrim: PHM 6&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442568</id>
		<title>The World of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=442568"/>
		<updated>2023-09-12T20:21:55Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Index of Books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The World of Absalom=&lt;br /&gt;
&lt;br /&gt;
This wiki page is written to track and organize the various products published by &#039;&#039;[https://thirdkingdomgames.com Third Kingdom Games]&#039;&#039;. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled &amp;quot;Populated Hexes&amp;quot; and &amp;quot;Populated Hexes Monthly&amp;quot;. All products are written using the &#039;&#039;&#039;Old School Essentials&#039;&#039;&#039; ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes.&#039;&#039;&#039; Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a &amp;quot;cluster&amp;quot; of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the [[Scarlet Principality region]]. The goal is to release roughly six hexes per year. As of now the following clusters have been started:&lt;br /&gt;
**[[Basilisk Hills]]&lt;br /&gt;
**[[Camp of the Horsefolk]]&lt;br /&gt;
**[[Deepwater]]&lt;br /&gt;
**[[Keep of the Rawhide Gang]]&lt;br /&gt;
**[[Lake of Abominations]]&lt;br /&gt;
**[[Slow Waters]]&lt;br /&gt;
**[[The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes Monthly.&#039;&#039;&#039; Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a &amp;quot;compiled&amp;quot; book of a year&#039;s worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.&lt;br /&gt;
&lt;br /&gt;
**[[The Plains of Zelaia]]&lt;br /&gt;
**[[The Frozen North]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes==&lt;br /&gt;
&lt;br /&gt;
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.&lt;br /&gt;
&lt;br /&gt;
===Basilisk Hills===&lt;br /&gt;
This cluster has been completed.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*[[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*[[Hex 15.22 The Toppled King]]&lt;br /&gt;
**[[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*[[Hex 15.21 The Rivers Source]]&lt;br /&gt;
**[[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*[[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*[[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*[[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*[[Basilisk Hills Compiled]]&lt;br /&gt;
*[[Basilisk Hills Supplemental]]&lt;br /&gt;
*[[Basilisk Hills Ultimate]]&lt;br /&gt;
&lt;br /&gt;
===Camp of the Horsefolk===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
&lt;br /&gt;
===Keep of the Rawhide Gang===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*[[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*[[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*[[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*[[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
&lt;br /&gt;
===Lake of Abominations===&lt;br /&gt;
This cluster has been completed but not compiled.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*[[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**[[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*[[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*[[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*[[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*[[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*[[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
&lt;br /&gt;
===Slow Waters===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 07.36 Slow Waters]]&lt;br /&gt;
&lt;br /&gt;
===Temple of Bathrymrala===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes Monthly==&lt;br /&gt;
&lt;br /&gt;
*[[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*[[Issue 2 The Entrance to the Valley of Kings pt 1]]&lt;br /&gt;
*[[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*[[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*[[Issue 6 The Entrance to the Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Western Absalom]]&lt;br /&gt;
*[[Scarlet Principalities Regional Maps]] References to Area 1 on the map of Western Absalom, above.&lt;br /&gt;
&lt;br /&gt;
==Index of Books==&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Barrow&lt;br /&gt;
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Unique undead horror, 12 HD&lt;br /&gt;
**Ley Engine:[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Arcanoplasm: Taken from Tome of Horrors, complete&lt;br /&gt;
**Ship barrow: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Rot Grubs&lt;br /&gt;
***Coffer Corpse&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Caves (gargoyles): [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Caves of Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Crashed Dimensional Ship: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Frogling Village: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin, Sunken Sun tribe: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Morlock Caves: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Kobold Mines: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Mummy Tombs: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc (Festering Sore clan): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Wizard&#039;s tower: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Cult of the Basilisk (knights): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*The Rawhide Gang (brigands): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Monastery of the Eaglefolk: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Drugs&lt;br /&gt;
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Difodol: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Potion:&lt;br /&gt;
**Warmth: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Sea&#039;s Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Spear of Adbalt Skychaser: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Spectral Frost: *[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Ynsyth stones: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ant, giant: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Antelope: [[Hex 13.22 The Plateau of Sighs]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ape&lt;br /&gt;
**Servitor: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Aranea: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Bat&lt;br /&gt;
**Giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Normal: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Bear&lt;br /&gt;
**Cave: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Beetle&lt;br /&gt;
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Boar, giant: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Bulette: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; (horsefolk): [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Carcass Crawler: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cat, giant&lt;br /&gt;
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Children of Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Construct&lt;br /&gt;
**Piebald Damselfly: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Crayfish, giant: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dog, sled: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Dragonne: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Drake&lt;br /&gt;
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
**Wood: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dryad: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Eel&lt;br /&gt;
**Giant electric: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Empressbug: [[Hex 16.22 Autrak&#039;s Range]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Fish, giant&lt;br /&gt;
**Catfish: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Piranha, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Piranha, fingerling: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frog&lt;br /&gt;
**Giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Giant poisonous: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling&lt;br /&gt;
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Giant &lt;br /&gt;
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
**The giants of old: PHM #7&lt;br /&gt;
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Gorgon&lt;br /&gt;
**Capragorgon: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Griffons: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Green Slime: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Hawk, giant: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Hornet, giant: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Human&lt;br /&gt;
**Hermit: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Hydra: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Jelly&lt;br /&gt;
**Earth: [[Hex 26.35 Camp of the Horsefolk]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete&lt;br /&gt;
*Lizard&lt;br /&gt;
**Draco: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*&#039;&#039;Lophaeti&#039;&#039; (eagle-folk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lycanthrope&lt;br /&gt;
**Devil Swine: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
**Werebear: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Wereboar: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Magic-user&lt;br /&gt;
**Imprisoned in &#039;&#039;magic jar&#039;&#039;: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Medusa: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
**Greater medusa: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Morlock: [[Hex 16.21 Forest&#039;s Blessing]] Taken from Labyrinth Lord Basic&lt;br /&gt;
*Mold&lt;br /&gt;
**Red: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Naga.&lt;br /&gt;
**Spirit: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Needlebush: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Owlbear: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Pegasus: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Plants&lt;br /&gt;
**Bladderwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Butterwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Helborn: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Rainbow plant, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Swordgrass: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Robber Flies: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Roc, giant: PHM 7&lt;br /&gt;
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2&lt;br /&gt;
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Scum Creeper: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Skeleton: [[Hex 18.24 The Deadwoods]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Calcified: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Slime&lt;br /&gt;
**Green: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Snakes&lt;br /&gt;
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Pit Viper: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
**Rattler: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Magically infused: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Spectre: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Spider&lt;br /&gt;
**Black widow: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic&lt;br /&gt;
*Sprite: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Stirge: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Tatterdemanimal: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Treant&lt;br /&gt;
**Undead Treant: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troll: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Turtle, giant&lt;br /&gt;
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Unicorns: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Warp beast: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wight: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Wight, winter: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wolf: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Wolf, dire: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Wolf, winter: PHM 7&lt;br /&gt;
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Wyvern: [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Zombie: [[Hex 15.23 The Statue Garden]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Mud: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Crocodile: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
*Binder: [[PHM #8]]&lt;br /&gt;
*Brigand: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Chelydra (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Chelydra waterwright (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Elf: [[PHM 12]]&lt;br /&gt;
*Elven Spellsinger: [[PHM 12]]&lt;br /&gt;
*Frogling Warrior: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling Shaman: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli: [[PHM #4]]&lt;br /&gt;
*Grippli Treespeaker: [[PHM #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
*Morlock: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Necromancer: [[PHM 14]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Psittacan susurrent (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Votnan: [[PHM #5]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Combat Manuevers: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Cost of Living: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Giant Runic Magic: PHM 7&lt;br /&gt;
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Knacks, new&lt;br /&gt;
**Giant-kin: PHM 7&lt;br /&gt;
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Magic:&lt;br /&gt;
**Crafting charms and fetishes: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Monsters&lt;br /&gt;
**Giving monsters class levels without creating a new class: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Mummies: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Nodes of Chaos: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Poisons: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Skills: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Runecasting: PHM 7&lt;br /&gt;
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Templates: PHM #6&lt;br /&gt;
**Vessels: PHM #6&lt;br /&gt;
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Universal Grammary: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Vulnerability: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
&lt;br /&gt;
===Gods, Deities, and other Puissant Beings===&lt;br /&gt;
*Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Blien&#039;Quol, the formless wind: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Hexbebe: [[Hex 15.43 The Crypts of the Aimascurs]] Followed in Jacaar, worship now likely extinct.&lt;br /&gt;
*Lhutep, the Burrower Beneath: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]] &lt;br /&gt;
*Shagothtlagln, the Devourer: [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Shudiasa: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Tsathoggua: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]] &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cone of Cold (Arcane, evocation, 5th): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Enchant Arms (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Ice Knife (arcane, conjuration, 2nd): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Ice storm (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Holy Chant (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Ray of Frost (arcane, evocation, 1)&lt;br /&gt;
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Shagothtlagln&#039;s Hunger (divine, 5): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Simulacrum (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Speak with Dead (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Spiritual Weapon (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Strength (arcane, 2): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Tenebral Veil (arcane, illusion, 1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Tsathaggua&#039;s Guidance (divine, 1): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.&lt;br /&gt;
&lt;br /&gt;
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Forest, dead: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]&lt;br /&gt;
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Marsh: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Mountain, barren: [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Mountain, forested: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Urban Settlements===&lt;br /&gt;
&lt;br /&gt;
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.&lt;br /&gt;
&lt;br /&gt;
*Chaelhal: [[Hex 16.42 Into the Stewpot]] Not actually covered yet, but mentioned in a map found in the lair of the devil swine.&lt;br /&gt;
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Liwil: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Highglade: [[Hex 17.24 Village of the Owlfolk]]&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wild_Woods_Overview&amp;diff=436502</id>
		<title>Wild Woods Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wild_Woods_Overview&amp;diff=436502"/>
		<updated>2023-04-20T14:42:03Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;Into the Wild Woods   *1 hex = 6 miles, face to face.  File:Wild Woods Numbered v.3.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into the Wild Woods]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 hex = 6 miles, face to face.&lt;br /&gt;
&lt;br /&gt;
[[File:Wild Woods Numbered v.3.png]]&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436501</id>
		<title>Into the Wild Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436501"/>
		<updated>2023-04-20T14:41:34Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ItW Cover for Upload-800x600.jpg|400 pxl]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-semi-closed-recruitment-into-the-wild-woods-hexcrawl.909132/ Recruitment Thread] | [https://forum.rpg.net/index.php?threads/into-the-wild-woods.909497/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Main PC&lt;br /&gt;
**Retainer A&lt;br /&gt;
**Retainer B&lt;br /&gt;
*[[Into_the_Wild_Woods:Thalin the Dauntless | Thalin the Dauntless]]&lt;br /&gt;
**No Retainers Yet&lt;br /&gt;
*[[Into_the_Wild_Woods:Orcanu | Orcanu]]&lt;br /&gt;
**[[Into_the_Wild_Woods:Tsaf | Tsaf]]&lt;br /&gt;
**[[Into_the_Wild_Woods:Peldar | Peldar]]&lt;br /&gt;
*[[Into_the_Wild_Woods:Itzalaryn | Itzalaryn]]&lt;br /&gt;
*[[Into the Wild Woods:Archimedes Zed | Archimedes Zed]] Knight 6&lt;br /&gt;
**[[Into the Wild Woods: Reska | Reska]] Cleric 4&lt;br /&gt;
**[[Into the Wild Woods: Truman | Truman]] Knight 2&lt;br /&gt;
*[[IWW Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance=&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
[[Wild Woods Overview]]&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Wild_Woods_Numbered_v.3.png&amp;diff=436500</id>
		<title>File:Wild Woods Numbered v.3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Wild_Woods_Numbered_v.3.png&amp;diff=436500"/>
		<updated>2023-04-20T14:41:00Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Wild_Woods_Numbered.png&amp;diff=436495</id>
		<title>File:Wild Woods Numbered.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Wild_Woods_Numbered.png&amp;diff=436495"/>
		<updated>2023-04-20T10:44:27Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436148</id>
		<title>Into the Wild Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436148"/>
		<updated>2023-04-11T20:14:37Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ItW Cover for Upload-800x600.jpg|400 pxl]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Main PC&lt;br /&gt;
**Retainer A&lt;br /&gt;
**Retainer B&lt;br /&gt;
&lt;br /&gt;
*[[IWW Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance=&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436147</id>
		<title>Into the Wild Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436147"/>
		<updated>2023-04-11T20:14:12Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ItW Cover for Upload-800x600.jpg|400]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Main PC&lt;br /&gt;
**Retainer A&lt;br /&gt;
**Retainer B&lt;br /&gt;
&lt;br /&gt;
*[[IWW Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance=&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436146</id>
		<title>Into the Wild Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436146"/>
		<updated>2023-04-11T20:13:58Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ItW Cover for Upload-800x600.jpg|800]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Main PC&lt;br /&gt;
**Retainer A&lt;br /&gt;
**Retainer B&lt;br /&gt;
&lt;br /&gt;
*[[IWW Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance=&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436145</id>
		<title>Into the Wild Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436145"/>
		<updated>2023-04-11T20:13:30Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ItW Cover for Upload-800x600.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Main PC&lt;br /&gt;
**Retainer A&lt;br /&gt;
**Retainer B&lt;br /&gt;
&lt;br /&gt;
*[[IWW Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance=&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436144</id>
		<title>Into the Wild Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436144"/>
		<updated>2023-04-11T20:13:09Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File:ItW Cover for Upload-800x600.jpg&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
*Main PC&lt;br /&gt;
**Retainer A&lt;br /&gt;
**Retainer B&lt;br /&gt;
&lt;br /&gt;
*[[IWW Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance=&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:ItW_Cover_for_Upload-800x600.jpg&amp;diff=436143</id>
		<title>File:ItW Cover for Upload-800x600.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:ItW_Cover_for_Upload-800x600.jpg&amp;diff=436143"/>
		<updated>2023-04-11T20:12:06Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=IWW_Blank_Character_Sheet&amp;diff=436142</id>
		<title>IWW Blank Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=IWW_Blank_Character_Sheet&amp;diff=436142"/>
		<updated>2023-04-11T20:10:39Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;Into the Wild Woods  == Rank == *Race Class Level *XP: XX/YY *Alignment (, stick to neutral or lawful please.) *List whether the character is a full PC or henchman, if the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into the Wild Woods]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race Class Level&lt;br /&gt;
*XP: XX/YY&lt;br /&gt;
*Alignment (, stick to neutral or lawful please.)&lt;br /&gt;
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR&lt;br /&gt;
*INT&lt;br /&gt;
*WIS&lt;br /&gt;
*DEX&lt;br /&gt;
*CON&lt;br /&gt;
*CHA&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436141</id>
		<title>Into the Wild Woods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Wild_Woods&amp;diff=436141"/>
		<updated>2023-04-11T20:10:14Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;=Characters= *Main PC **Retainer A **Retainer B  *IWW Blank Character Sheet  =Encumbrance=  =Maps=  =Treasure=  =Rumors=&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Characters=&lt;br /&gt;
*Main PC&lt;br /&gt;
**Retainer A&lt;br /&gt;
**Retainer B&lt;br /&gt;
&lt;br /&gt;
*[[IWW Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance=&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
=Treasure=&lt;br /&gt;
&lt;br /&gt;
=Rumors=&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=435810</id>
		<title>Basilisk Hill Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=435810"/>
		<updated>2023-04-07T14:09:08Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* From Other Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Elevator Pitch=&lt;br /&gt;
&lt;br /&gt;
This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.&lt;br /&gt;
&lt;br /&gt;
I am looking for:&lt;br /&gt;
&lt;br /&gt;
*Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).&lt;br /&gt;
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves&#039; guilds, etc.&lt;br /&gt;
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.&lt;br /&gt;
*If you don&#039;t have any of the books listed below let me know and I&#039;ll get you hooked up; I don&#039;t want anyone to have to buy something to play in the game.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
&lt;br /&gt;
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
*We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.&lt;br /&gt;
*I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.&lt;br /&gt;
*Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:&lt;br /&gt;
**Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).&lt;br /&gt;
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.&lt;br /&gt;
**Any leftover XP for creating retainers is added to the main PC&#039;s total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).&lt;br /&gt;
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we&#039;re going to be using the Cost of Living expenses from p. 149 of ItW, with the following:&lt;br /&gt;
**First month of CoL for all characters is assumed paid for.&lt;br /&gt;
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.&lt;br /&gt;
**CoL due at the beginning of each month.&lt;br /&gt;
*[[Combat Manuevers]]&lt;br /&gt;
*[[Charms and Fetishes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Character Classes at start==&lt;br /&gt;
*Cleric&lt;br /&gt;
*Fighter&lt;br /&gt;
*Magic-user&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
===From Into the Wild===&lt;br /&gt;
&lt;br /&gt;
*Assassin&lt;br /&gt;
*Berserker&lt;br /&gt;
*Bard&lt;br /&gt;
*Cerves&lt;br /&gt;
*Dervish&lt;br /&gt;
*Godborn&lt;br /&gt;
*Half-elf&lt;br /&gt;
*Hexblade&lt;br /&gt;
*Ironskin&lt;br /&gt;
*Mochyn (boar-folk)&lt;br /&gt;
*Scout&lt;br /&gt;
*Sorcerer&lt;br /&gt;
*Warlock&lt;br /&gt;
*Witch&lt;br /&gt;
&lt;br /&gt;
===From Other Sources===&lt;br /&gt;
&lt;br /&gt;
*Binder: [[PHM Issue #9]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli [[PHM Issue #4]]&lt;br /&gt;
*Grippli tree-speaker [[PHM Issue #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]&lt;br /&gt;
*Necromancer: [[PHM Issue #14]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM Issue #18]]&lt;br /&gt;
*Psittacan Sussurrent [[PHM Issue #18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
&lt;br /&gt;
=The Campaign=&lt;br /&gt;
&lt;br /&gt;
==The Start==&lt;br /&gt;
&lt;br /&gt;
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.&lt;br /&gt;
&lt;br /&gt;
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a map from the last Cycle,&amp;quot; he says, &amp;quot;and I cannot attest to its accuracy. It is the best we have, however.&amp;quot; He begins to trace out areas of interest.&lt;br /&gt;
&lt;br /&gt;
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.&lt;br /&gt;
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.&lt;br /&gt;
&lt;br /&gt;
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.&lt;br /&gt;
&lt;br /&gt;
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.&lt;br /&gt;
&lt;br /&gt;
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There&#039;s a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.&lt;br /&gt;
&lt;br /&gt;
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing=&lt;br /&gt;
&lt;br /&gt;
At this point everything I&#039;m asking players to do is pretty easy. &lt;br /&gt;
&lt;br /&gt;
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press &amp;quot;edit&amp;quot;, copy the entire formatting of the page, press &amp;quot;cancel&amp;quot; and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled &amp;quot;Blank Character Sheet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.&lt;br /&gt;
&lt;br /&gt;
*Characters should be presented as follows (but with added double brackets around each listing):&lt;br /&gt;
&lt;br /&gt;
**PC 1&lt;br /&gt;
***Retainer #1&lt;br /&gt;
***Retainer #2&lt;br /&gt;
&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Jeff&#039;s Characters==&lt;br /&gt;
*[[Velsind Flere]] - Warlock 6&lt;br /&gt;
**[[Barbat Rauta]] - Ironskin 3&lt;br /&gt;
**[[Amagar Cacar]] - Scout 3&lt;br /&gt;
&lt;br /&gt;
==Max&#039;s Characters==&lt;br /&gt;
*[[Nerhgui]] Fighter 6&lt;br /&gt;
**[[Kalan]] Cleric 3&lt;br /&gt;
**[[Safa]] Destrier 2&lt;br /&gt;
**[[Blodwyn]] Bard 2&lt;br /&gt;
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1&lt;br /&gt;
&lt;br /&gt;
==Kalstone&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 3&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - &#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
[[Basilisk_Hill_Breakdown:Kalstones_notes|Kalstone&#039;s Notes]]&lt;br /&gt;
&lt;br /&gt;
==Redcap&#039;s Characters==&lt;br /&gt;
* [[Orpheus - Assassin]]  Level 6&lt;br /&gt;
** [[Vallistra - Godborn]]   Level 4&lt;br /&gt;
&lt;br /&gt;
==Jon G&#039;s Characters==&lt;br /&gt;
*[[Sir Keyan Telva]]&lt;br /&gt;
**[[Blix]]&lt;br /&gt;
**[[Ugla]]&lt;br /&gt;
&lt;br /&gt;
==MIA==&lt;br /&gt;
&lt;br /&gt;
* [[Mirkunas]]&lt;br /&gt;
**[[Ura]]&lt;br /&gt;
**[[Volk]]&lt;br /&gt;
**[[Gesh]]&lt;br /&gt;
* [[Farad]]&lt;br /&gt;
** [[Agnarr]]&lt;br /&gt;
** [[Stigr]]&lt;br /&gt;
==NonPerson&#039;s Characters==&lt;br /&gt;
*[[Babulaala]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
*[[Trog Keep]]&lt;br /&gt;
*[[Basilisk Hills Overview Map]]&lt;br /&gt;
&lt;br /&gt;
==Treasure Maps==&lt;br /&gt;
*[[Bandit Treasure]]&lt;br /&gt;
*[[Shadowstones]]&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=435470</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=435470"/>
		<updated>2023-04-01T22:20:04Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; (Hituro) HP: 7/7 | System Strain 0/14 | AC 11 | Bow to hit d20+2, d8+1 dmg&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; (Monster Mash) HP: 6/6 | System Strain 0/11 | AC 14 | Short sword to hit d20+1, d6+1 dmg, Shock 2&amp;lt;16&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; (Koren n&#039;Rhys) HP: 6/6 | System Strain 0/12 | AC 11 | Staff to hit d20+1, d6+1 dmg, Shock 1&amp;lt;14&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; (thirdkingdom) HP: 8/8 | System Strain 0/9 | AC 15 | Short sword to hit d20+3, d6+3 dmg, Shock 2&amp;lt;16&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metuta&#039;&#039;&#039;&lt;br /&gt;
{{:G2W:_Metuta}}&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giorgios&#039;&#039;&#039;&lt;br /&gt;
*Readied Items:&lt;br /&gt;
*Stowed Gear: &lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arthan&#039;&#039;&#039;&lt;br /&gt;
*Readied Items (3/6):&lt;br /&gt;
** (2) Daggers (1d4 dmg, Shock 1/AC 15, Rng 30/60, Enc 2)&lt;br /&gt;
** Staff (1d6 dmg, Shock 1/AC 13, Enc 1)&lt;br /&gt;
** Clothes, Common&lt;br /&gt;
** Backpack&lt;br /&gt;
*Stowed Gear (12/12):&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
** Lantern (Enc 1)&lt;br /&gt;
** Tinder box (Enc *)&lt;br /&gt;
** (2) Flasks of Oil, 1 pint (Enc 1)&lt;br /&gt;
** Writing kit &amp;amp; 20 sheets of paper (Enc 1)&lt;br /&gt;
** Rations, 1 week (Enc 4)&lt;br /&gt;
** Waterskin (Enc 1)&lt;br /&gt;
** Healers Pouch (Enc 1)&lt;br /&gt;
** Cartographer&#039;s Tools&lt;br /&gt;
*Treasure:&lt;br /&gt;
**42 sp&lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 130&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timbeo&#039;&#039;&#039;&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (9/16)&lt;br /&gt;
**Tinder box and (3) torches (1 enc)&lt;br /&gt;
** One man tent (1 enc)&lt;br /&gt;
** Blanket (1 enc)&lt;br /&gt;
** Bedroll (1 enc)&lt;br /&gt;
**Rations, 1 week (Enc 4)&lt;br /&gt;
**Waterskin (Enc 1)&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
*Treasure: &lt;br /&gt;
*Total Stowed:&lt;br /&gt;
*Movement: 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
*Start with the maximum 180 sp&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/images/a/a9/Town_of_Ket.png Map of town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24717777 Post 30] From Elder Visant - &amp;quot;There are three regions immediately to the west. To the northwest is the Forest of Nen. Directly to the west is a region dominated by the Blackwater Swamp. And the area around the Falkenhorn is called the Hallastor Hills. From the little I have learned, I believe one of the shrines, dedicated to a Chaotic deity, is somewhere in the Hallastor Hills. The soldiers who explored that area have told stories of a region, at least a mile wide, where it never stops raining. Could that be the location? The soldiers did not linger so who can say?&amp;quot;&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24727963 Post 49] From the Temple of Pem - Hundreds of years ago, there was a settlement of elves living in a town called Thilrenthalas, in the foothills of the Falkenhorn. They lived in peace with the more numerous humans of the area but apparently some terrible fate befell them and the settlement was wiped out. The scroll is not clear what evil destroyed the elves. It talks of winged lizards but everyone knows dragons are just a fairy tale meant to scare children and fools. It also mentions something called an Urd, which is apparently a kobold with wings protruding from its back. Of course, kobolds are as real as dragons so who knows what to make of the scroll, but if the elves were wiped out around the time the humans retreated across the Moche, there may still be treasure in the ruins! Arthan notes the ruins are in the hills to the NW of the mountain.&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/gateway-to-the-west-1-crossing-the-moche.907686/post-24728066 Post 51] From Fort-Captain Nisus - &amp;quot;Look here now, son. The woods to the northwest, they&#039;ve got all sorts of dangerous creatures in there which are preventing my soldiers from expanding the perimeter around Fort Progress. In the south end, I can deal with regular sized snakes but they got these rattlers as big as a horse! Same thing with the spiders. They jump out of holes, grab a man lickity-split, and pull it back in the hole afore anyone can react. And up north, they got these spider-men that weave webs like regular spiders but they&#039;re six feet tall! You go up north and clean out them forests, I&#039;ll pay you a bounty for every giant snake, giant spider, or... err, spider-man. Just get &#039;em out of there before they eat every scout in my troop!&amp;quot; &#039;&#039;&#039;and&#039;&#039;&#039; &amp;quot;Look here now, kid. I like the cut of your jib. Let me line you up with a money making opportunity. You heard of Axe Beaks? Nasty creatures, chop your hand off as soon as look at you. But... hold up now, hear me out. You get one early and train it, it&#039;s better than a horse. Close to the same speed but it&#039;ll watch your back out there in the badlands. Anyway, you go straight west, past Fort Illumination, my soldiers tell me there&#039;s a couple herds of wild ones. Grab some young ones, train &#039;em up, you&#039;ll be riding in style. Just do me a favor when you&#039;re out there, see? We found some fields that look like someone&#039;s been growing vegetables. These green banana-shaped things, &#039;cept when you peel &#039;em, they got some juicy yellow kernels on the inside. Supposed to be good eating. Anyways, if there&#039;s someone out there growing food, it&#039;s probably bandits or the like, so keep your eyes open. I pay bounties for bandits too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;br /&gt;
*Shelter and Weather&lt;br /&gt;
**The gist is, generally speaking, you&#039;re going to want tents. Blankets for sure, at least until the summer.&lt;br /&gt;
**Penalties here will follow the WWN rules for Starving, Thirsting and Freezing&lt;br /&gt;
*Disease and Illness&lt;br /&gt;
**The Heal skill will be valuable here&lt;br /&gt;
*Food, Gear, and Supplies&lt;br /&gt;
**Near the river, I will be handwaving the availability of water but food will be important&lt;br /&gt;
**This does not apply in mountain areas, nor swamps unless you want to make lots of disease checks&lt;br /&gt;
**The further away from the river you travel, the more likely that water will be a concern&lt;br /&gt;
***I will give you some in-game warnings of this&lt;br /&gt;
**If you want to hunt or fish for food, we&#039;re using the Foraging rules in WWN&lt;br /&gt;
*Traveling through a Hex&lt;br /&gt;
**Because this is a pointcrawl and not a hexcrawl, there&#039;s going to be a little more handwaving from me. I expect that you will be going off in random directions at first, but will soon default to known paths, discovered roads, following rivers and streams, etc&lt;br /&gt;
**I am tracking miles traveled but not studiously marking sub-hexes explored or anything like that&lt;br /&gt;
**I will allow the WWN rule of &amp;quot;to lightly explore a standard six-mile hex for points of interest takes a full day of scouting&amp;quot; but emphasis on &amp;quot;lightly&amp;quot;&lt;br /&gt;
**I will initially provide a hexmap that has hex type (e.g., Plains, Hills) but no more detail.&lt;br /&gt;
**I am going to roll for random encounters every six miles traveled (with allowances for extra checks if the party remains in one place for too long)&lt;br /&gt;
***My encounter table gives only a 1 in 6 chance of encountering any given &amp;quot;monster&amp;quot;, with the other 5 in 6 representing tracks, spoor, etc.&lt;br /&gt;
*Upkeep&lt;br /&gt;
**Typical &amp;quot;upkeep rules&amp;quot; where you choose a level of comfort and pay that much up front each month.&lt;br /&gt;
**Use the amounts from the Services and Living Expenses table on p 34 of the rules.&lt;br /&gt;
*Wilderness Travel Gear&lt;br /&gt;
**One man tent - 20 sp (1 enc)&lt;br /&gt;
**Blanket - 1 sp (1 enc)&lt;br /&gt;
**Bedroll - 5 sp (1 enc)&lt;br /&gt;
**Wilderness Travel Gear bundle - 40 sp (5 enc)&lt;br /&gt;
***one man tent&lt;br /&gt;
***bedroll&lt;br /&gt;
***blanket&lt;br /&gt;
***cooking utensils&lt;br /&gt;
***small hammer&lt;br /&gt;
***shovel&lt;br /&gt;
***waterskin&lt;br /&gt;
***tinder box&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Timbeo_Tam&amp;diff=433468</id>
		<title>G2W: Timbeo Tam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Timbeo_Tam&amp;diff=433468"/>
		<updated>2023-02-19T20:10:30Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Timbeo Tam&lt;br /&gt;
*Class: Fighter              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP:  0/3&lt;br /&gt;
*Age: 31      &lt;br /&gt;
*Languages: Common        &lt;br /&gt;
*Background: Soldier          &lt;br /&gt;
*Description: A world-weary wanderer, Timbeo Tam has been traveling since he was a teenager, serving in one army after another. Realizing this was no way to get wealthy, he has switched careers to that of an adventurer.          &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       16 (+1)&lt;br /&gt;
*Dexterity      9&lt;br /&gt;
*Constitution   9 &lt;br /&gt;
*Intelligence   12&lt;br /&gt;
*Wisdom         9&lt;br /&gt;
*Charisma       13&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP: 8/8&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC:&lt;br /&gt;
* Attacks:&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:&lt;br /&gt;
** Mental:&lt;br /&gt;
** Physical:&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead 0&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot 0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab 1&lt;br /&gt;
* Survive&lt;br /&gt;
* Trade&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
*Alert 1. Cannot be surprised, nor can opponents use an execution attack against me. +1 to initiative rolls, or roll twice and take best.&lt;br /&gt;
*Armsmaster 1. Ready a stowed melee or thrown weapon as an instant action, add stab damage to melee or thrown weapon, or shock.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Killing Blow, add Class level, rounded up, to all damage dealt. +1 to all damage dealt.&lt;br /&gt;
*Veteran&#039;s Luck. Once per scene can turn a missed attack into a hit or a hit into a miss as an instant action.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied (6/8)&lt;br /&gt;
**Pieced Armor (AC 14)&lt;br /&gt;
**Large shield (+1 AC)&lt;br /&gt;
**Short Sword (1d6+2 damage, Shock 3/AC 15)&lt;br /&gt;
**Dagger (1d4+2 damage, Shock 2/AC 15)&lt;br /&gt;
**Backpack&lt;br /&gt;
&lt;br /&gt;
* Stowed (16)&lt;br /&gt;
**Tinder box and (3) torches&lt;br /&gt;
** Bedroll&lt;br /&gt;
**&lt;br /&gt;
* Money: 15 sp&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=G2W:_Timbeo_Tam&amp;diff=433396</id>
		<title>G2W: Timbeo Tam</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=G2W:_Timbeo_Tam&amp;diff=433396"/>
		<updated>2023-02-15T22:42:00Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;- Main Page; Gateway to the West:Main_Page  *Name: Timbeo Tam *Class: Fighter               *Level: 1                   *XP:  0/3 *Age: 31       *Languages:           *Bac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Gateway to the West:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
*Name: Timbeo Tam&lt;br /&gt;
*Class: Fighter              &lt;br /&gt;
*Level: 1                  &lt;br /&gt;
*XP:  0/3&lt;br /&gt;
*Age: 31      &lt;br /&gt;
*Languages:          &lt;br /&gt;
*Background: Soldier          &lt;br /&gt;
*Description:           &lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       16 (+1)&lt;br /&gt;
*Dexterity      9&lt;br /&gt;
*Constitution   9 &lt;br /&gt;
*Intelligence   12&lt;br /&gt;
*Wisdom         9&lt;br /&gt;
*Charisma       13&lt;br /&gt;
&lt;br /&gt;
===Other Stats===&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
* HP:&lt;br /&gt;
* System Strain:&lt;br /&gt;
* AC:&lt;br /&gt;
* Attacks:&lt;br /&gt;
* Saves:&lt;br /&gt;
** Evasion:&lt;br /&gt;
** Mental:&lt;br /&gt;
** Physical:&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* Administer&lt;br /&gt;
* Connect&lt;br /&gt;
* Convince&lt;br /&gt;
* Craft&lt;br /&gt;
* Exert&lt;br /&gt;
* Heal&lt;br /&gt;
* Know&lt;br /&gt;
* Lead 0&lt;br /&gt;
* Magic&lt;br /&gt;
* Notice 0&lt;br /&gt;
* Perform&lt;br /&gt;
* Pray&lt;br /&gt;
* Punch&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Shoot 0&lt;br /&gt;
* Sneak&lt;br /&gt;
* Stab 1&lt;br /&gt;
* Survive&lt;br /&gt;
* Trade&lt;br /&gt;
* Trade&lt;br /&gt;
* Work&lt;br /&gt;
&lt;br /&gt;
===Magic Powers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
*Alert 1. Cannot be surprised, nor can opponents use an execution attack against me. +1 to initiative rolls, or roll twice and take best.&lt;br /&gt;
*Armsmaster 1. Ready a stowed melee or thrown weapon as an instant action, add stab damage to melee or thrown weapon, or shock.&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Killing Blow, add Class level, rounded up, to all damage dealt. +1 to all damage dealt.&lt;br /&gt;
*Veteran&#039;s Luck. Once per scene can turn a missed attack into a hit or a hit into a miss as an instant action.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Readied:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Stowed:&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=433395</id>
		<title>Gateway to the West:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gateway_to_the_West:Main_Page&amp;diff=433395"/>
		<updated>2023-02-15T22:27:57Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WWN_Wiki_art.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sulldawga&#039;s WWN game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Thread Links&#039;&#039;&#039;: [https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Character Sheet Starter|Character Sheet Starter]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Metuta|Metuta]]&#039;&#039;&#039; - played by Hituro&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Giorgios|Giorgios]]&#039;&#039;&#039; - played by Monster Mash&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Arthan|Arthan]]&#039;&#039;&#039; - played by Koren n&#039;Rhys&lt;br /&gt;
* &#039;&#039;&#039;[[G2W: Timbeo Tam|Timbeo Tam]]&#039;&#039;&#039; - played by thirdkingdom&lt;br /&gt;
&lt;br /&gt;
==Character Generation Guidelines==&lt;br /&gt;
*PCs start at 1st level but we&#039;ll be using the Fast Levelling option from WWN&lt;br /&gt;
*If it&#039;s within the WWN rulebook or the Atlas of the Latter Earth, it&#039;s fair game&lt;br /&gt;
*4d6, drop 1 is allowed if you want to roll your stats; otherwise, use RAW&lt;br /&gt;
*Feel free to assign stats to whichever attribute you like&lt;br /&gt;
*Max HP at level 1&lt;br /&gt;
**Reroll all HP each time you level up; if you roll lower than the previous total, add one HP instead&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24695738 The town of Ket]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692112 Languages]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-recruitment-gateway-to-the-west.907300/post-24692133 Religion]&lt;br /&gt;
&lt;br /&gt;
==Custom Rules==&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charms_and_Fetishes&amp;diff=433222</id>
		<title>Charms and Fetishes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charms_and_Fetishes&amp;diff=433222"/>
		<updated>2023-02-12T20:23:36Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Basilisk Hill Breakdown]]&lt;br /&gt;
&lt;br /&gt;
The Appendix in Hex 17.23 touches briefly on the fashioning of magical items, and the following discusses the steps to create the most basic of magical items: charms – items of arcane origin – and fetishes – objects created by divine magic.&lt;br /&gt;
&lt;br /&gt;
Charms and fetishes are objects imbued with a mild dweomer that typically have a limited number of uses, and a relatively short lifespan before the magical energy contained within begins to degrade. They are also the simplest magical items to craft, and the ones that spellcasters will most likely first attempt. Clerics and magic-users can attempt to craft charms and fetishes at 3rd level. &lt;br /&gt;
&lt;br /&gt;
As a general rule, charms and fetishes replicate or approximate the effects of a 1st-level spell or less, of either arcane or divine nature. The cost to make a charm or fetish is between 100 and 500 gold. Magic-users or clerics of 3rd level or higher can create charms or fetishes (although there are some exceptions). One half of the cost of the item&#039;s construction will be in materials, the other half in labor.&lt;br /&gt;
&lt;br /&gt;
It takes a minimum of one day per 100 gp value of the charm or fetish to enchant the item. A charm/fetish that recreates a 1st-level spell has the same cost as a potion or scroll that does the same. Imbuing the object with the desired magic requires the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.	Materials.&#039;&#039;&#039; One half the overall cost of the item is in the materials. Of these, the principal (the thing to be enchanted) must be worth a minimum of 1/4 of the overall material cost. Another 1/2 of the material cost, at minimum, must be made up with special components. The remaining material cost is in consumables: aromatic unguents, oils and incense, rare wood used to feed the forges of creation, etc., and in the cost to have the item fashioned.&lt;br /&gt;
&#039;&#039;&#039;2.	Spells.&#039;&#039;&#039; If the item is to be imbued with properties that mimic a spell or spells, the creator of the item must be able to cast the required spells.&lt;br /&gt;
&lt;br /&gt;
These two main requirements will be discussed in full further on, after determining the overall cost of an item.&lt;br /&gt;
&lt;br /&gt;
==Determining Cost==&lt;br /&gt;
&lt;br /&gt;
The cost of an item is really what drives all aspects of its creation. Unless otherwise stated the cost of a magical item is the cost of commissioning an NPC magic-user to make it. If a character is making an item for themself, obviously, they need only pay the material cost and not the cost of labor, although the labor cost can be used to determine how long it takes to craft the item, as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:Charm Table 2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with all magical item creation, a roll of 86-100 is an automatic failure and a roll of 96-100 results in a mishap.&lt;br /&gt;
&lt;br /&gt;
A 3rd-level magic-user, with an output of 16 gp per week, would take three weeks to craft a charm with a cost of 100 gp (50 gp labor cost, divided by 16 gp per week). Note that the minimum time to enchant a charm or fetish still applies if the spellcaster’s output is such that they could theoretically do it faster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rabanus is a 12th-level magic-user capable of producing 4,000 gp worth of work per week. That works out to roughly 570 gp per day. A charm worth 500 gp takes five days to create and requires 250 gp worth of actual labor. Rabanus could theoretically create two charms per day, but is physically limited to the required time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A spellcaster whose labor output exceeds that which is needed has two options:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
1. Speed up production.&#039;&#039;&#039; A spellcaster can attempt to craft a charm or a fetish more quickly than would otherwise be allowed. For each 50% reduction in time apply a –10% penalty to the chance of success and increase the chance of a mishap by 5%. No item can be crafted in less than one day.&lt;br /&gt;
Rabanus needs that charm and he needs it now! If it costs 500 gp it takes five days to craft, but he decides to speed up the process. One 50% reduction takes the time down to 2 and 1/2 days, rounded up to 3, a second reduction down to 1 and 1/4 days (rounded up to 2), and a third takes it to a single day. The chance of success is reduced by 30% and a mishap occurs on a roll of 86-100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Perform other tasks.&#039;&#039;&#039; The spellcaster need only devote time to the beginning and end days, and can perform other tasks in between.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rabanus fails in his first attempt – some things simply can’t be rushed – so on his second attempt he decides to take the full five days, but spends only the 1st and 5th day working on the item. He can devote the middle three days to adventuring, working on other items or spells, or carousing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The table below can be used to determine the overall cost of most charms and fetishes. Note that this cost includes both labor and materials. &lt;br /&gt;
&lt;br /&gt;
[[File:Charm Table 3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; If the item mimics the effect of a spell use the range of the spell. Otherwise, assume it affects the wielder *or* someone touched/struck by the wielder. Increasing the range of such an effect has a multiplier of 1.25 for every 10’ of range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Applies only to items that mimic 1st-level spells. When normally enchanted, the effect is as if cast by a 3rd-level character. A charm enchanted with the light spell, for instance, would normally last for 9 turns (base caster level of 3, plus 6 turns). For each additional caster level add 10% to the cost multiplier, up to a maximum caster level of 7.&lt;br /&gt;
&lt;br /&gt;
Note that doing so requires restricting the use of the item (see below), since the overall cost of a charm or fetish cannot exceed 500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Permanent until charges are spent. The charm or fetish does not degrade or lose potency over time. See below for more discussion on the duration of charms and fetishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; The item is keyed to an individual. Reduce the cost by 25% if it can be used by others, but with a reduced effect, and by 50% if it can only be used by one person. A single person is designated as the wielder when the item is created. They may use the item as normal. There are two options for restricting the use of a charm or fetish:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.	Limited.&#039;&#039;&#039; Anyone can use the item, but the effects are diminished if not used by the designated wielder. This can take several forms, as determined by the Referee: reduced modifiers, reduced damage, reduced duration, etc. It is recommended to reduce the effects by one step (i.e. a modifier of +/– 1d4+1 is reduced to a straight modifier of  +/– 1).&lt;br /&gt;
&#039;&#039;&#039;2.	Restricted.&#039;&#039;&#039; Only the designated wielder can use the item.&lt;br /&gt;
&lt;br /&gt;
In order to create an item tied to a wielder the designated individual must either be the creator of the item, have personally obtained the principal used in the creation of the item, or have invested something of themself in the creation. This “something” can be abstracted out as hit points: the designated individual must “contribute” a total number of hp equal to 1 hp/100 gp in cost each day it takes to make the item.&lt;br /&gt;
&lt;br /&gt;
The sacrificed hit points are restored normally, except for 1 hit point, which remains as permanent damage until the item&#039;s charges have been expended. It is this hit point loss that ties the magical item to the wielder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magred the Magnificent, a 5th-level magic-user, is creating a charm. Being selfish, he doesn&#039;t want anyone else to be able to use it. The overall value of the item is 300 gold, so it takes three days to make. For each day during that period he must sacrifice 3 hp worth of damage. Said damage can be healed normally or via magic, all except for the final 1 hp of damage, which is a permanent expenditure until the item has no charges remaining.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Restricting the use of a charm or fetish is not without issues, however, beyond the requirement of blood and flesh! It makes crafting the item more difficult: a limited item imposes a penalty of –5% to the crafting roll, and restricting it to a single individual applies a –10% penalty.&lt;br /&gt;
&lt;br /&gt;
==Creation of the Item==&lt;br /&gt;
&lt;br /&gt;
The creation of a charm or fetish follows the rules presented in Hex 18.23. &lt;br /&gt;
&lt;br /&gt;
	Materials must be gathered, including a principal worth no less than 25% of the overall material cost, special components worth an additional 50%, and consumable components worth 25% of the cost.&lt;br /&gt;
	Any costs associated with fabricating the unenchanted item are included in the material cost.&lt;br /&gt;
	The spellcaster must spend the required time crafting the item.&lt;br /&gt;
	Upon successful completion the spellcaster has not only the finished items but detailed notes describing the process. &lt;br /&gt;
&lt;br /&gt;
The following rules apply specifically to charms and fetishes:&lt;br /&gt;
&lt;br /&gt;
	If the spellcaster collected the principal used in the item add +5% to the chance of success and reduce the chance of automatic failure from 86-100 to 88-100.&lt;br /&gt;
	If the spellcaster collected at least 50% of the special components used in the creation add +2% to the chance of success.&lt;br /&gt;
	If the item is bound to an individual, and they personally collected the principal, add +3% to the chance of success and reduce the chance of automatic failure to 87-100.&lt;br /&gt;
	If the value of the principal is more than 50% of the overall material cost add +2% to the chance of success for every 10% in value it exceeds that amount (if the principal is 70% of the overall material cost add +4% to the chance of success), to a maximum of +10% to the overall chance.&lt;br /&gt;
	Charms and fetishes use their own mishap table (see below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lifespan of Charms and Fetishes==&lt;br /&gt;
&lt;br /&gt;
Unless created to be permanent most charms and fetishes have a limited lifespan during which they can be used; the magic contained within leeches out of the item, or the materials used cannot hold magical energy for more than a given amount of time.&lt;br /&gt;
&lt;br /&gt;
As a general rule a charm or fetish created with a limited lifespan will remain potent for 6 months plus an additional month for every 10% the Magic Research roll exceeds the target number. When placing a charm or fetish as treasure assume that it lasts for 6 months plus 1d8–2 months (subtracting a negative result from the total.&lt;br /&gt;
&lt;br /&gt;
For newly created charms and fetishes, if the result of the Magic Research roll is a natural 01-05 the resultant item is more potent than usual. Roll on the Boon table to determine what quality it possesses.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Gerso wants to make a lightstick to use while adventuring. It duplicates the 1st-level spell light, so has a base cost of 500 gold. It can only be used once, and has a limited duration. The lightstick requires materials worth 250 gold and labor worth 250 gold. It will take five days to enchant.&lt;br /&gt;
&lt;br /&gt;
The principal has a minimum cost of 25% of the overall material cost, or 63 gp, and there must be an additional 125 gold in special components. The rest of the material cost will be in incidentals.&lt;br /&gt;
&lt;br /&gt;
Gerso does some research, and reads about a certain cavern miles from civilization that contains a number of curious crystals that absorb light and store it, slowly radiating it back out over a period of days. “Aha!” he says to himself, “those sound like an excellent material to use for my purposes!” He gathers his companions and they set off for the caverns. Once inside they must fight off the strange, bat-like creatures that dwell within while harvesting a number of crystals to use.&lt;br /&gt;
&lt;br /&gt;
For special components Gerso decides to use the light-producing glands of the fire beetle; each of these has a gold value of 15 gp, so he hires some lower-level adventurers to harvest 7 glands for a total value of 105 gp. He pays an alchemist to extract the desired compound, a process costing 50 gold.&lt;br /&gt;
&lt;br /&gt;
Of the ten crystals Gerso manages to harvest there are six suitable for his purposes, and the Referee rules that each has a value of 120 gold. Upon returning to civilization Gerso draws up plans for his lightstick and commissions a master jeweler to craft it for him. The plans call for the crystal to be polished, shaped and inlaid with gold filigree. The Referee rules that it will take one week to fashion the item and cost 120 gold in total. The alchemical extract of the fire beetle gland is mixed in with the molten gold in preparation for producing the filigree.&lt;br /&gt;
&lt;br /&gt;
All in all, Gerso has invested 395 gp in material for his lightstick, which is 145 gold more than he needed to spend. He&#039;s doing the enchanting himself, so doesn’t have to pay someone, but still uses his labor output to figure production times. Gerso is a 5th-level magic-user, producing 75 gp worth of work per week, or 11 gp per day. The lightstick requires 250 gp worth of labor, which will take him 3 and 1/2 weeks to enchant. &lt;br /&gt;
&lt;br /&gt;
Gerso spends the time needed to craft the lightstick, with a base chance of 50% to successfully enchant the item, modified as follows:&lt;br /&gt;
&lt;br /&gt;
•	Gerso has an Intelligence of 16, resulting in a +2% modifier being applied to the roll.&lt;br /&gt;
•	He harvested the principal himself, gaining a +5% bonus to the chance of success. Since he hired someone to provide him with the fire beetle glands he doesn&#039;t gain a bonus here.&lt;br /&gt;
•	Gerso is Skilled in Magical Engineering, gaining a +4% bonus to the roll.&lt;br /&gt;
•	When the jeweler crafted the lightstick she scored a critical success with a roll of 18, applying a +5% bonus to the roll.&lt;br /&gt;
&lt;br /&gt;
Gerso has a total modifier of +16, bringing his chance of success to 66% and the chance of automatic failure to 88-100. There is no modifier to the chance of failure. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightstick.&#039;&#039;&#039; Crafted from a single crystal roughly a foot long and two inches in diameter, and bound in a web of gold filigree, a lightstick glows upon command, radiating light as per the 1st-level magic-user spell of the same name. Once lit it cannot be extinguished, and once the duration expires the magic is exhausted and the crystal cracks, becoming valueless. The light radiated typically lasts for a period of 11 turns. This item weighs one pound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talisman of Bear&#039;s Strength.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Murgan the Mighty, a 9th-level fighter, has just slain a cave bear in single combat, and as a trophy took one of the beast&#039;s teeth. It&#039;s not worth enough on its own to create a “proper” magical item, so Murgan commissions Gerso to craft a talisman for him to wear around his neck.&lt;br /&gt;
&lt;br /&gt;
“The bear was strong and mighty,” Murgan tells Gerso, “make me something that gives me some of its strength!” Gerso decides to make use of the formula he has recently discovered that increases the damage from a blow.&lt;br /&gt;
&lt;br /&gt;
The formula replicates an effect with a base cost of 100 gold, and Gerso decides to give the item a full five charges, for a modified cost of 500 gold. He also decides to bind it to Murgan, reducing the cost by half, and increases the duration to permanent, meaning that the charm will never lose its dweomer unless the charges are spent. This increases the overall cost by a factor of two, bringing it back up to a total cost of 500 gold.&lt;br /&gt;
&lt;br /&gt;
With an overall cost of 500 gold the minimum material cost is 250 gp, of which the principal needs to be worth at least 63 gold. The bear tooth is worth 300 gold, more than sufficient to make up the principal cost. In fact, since it is more than 1/2 of the overall material cost Gerso gains a +5% bonus to the chance of success. The principal is worth more than the entire material cost, so no more work is needed other than to tie it to a leather thong.&lt;br /&gt;
&lt;br /&gt;
Since the item will be bound to a single individual, Murgan must participate in the crafting process, which takes an entire week. Murgan must spend 5 hp per day, which can be healed magically at the end of each day. As an experienced warrior he&#039;s not worried about a little bloodletting. However, the final hit point cannot be healed; it is a permanent reduction in Murgan&#039;s hp total until all charges have been expelled.&lt;br /&gt;
&lt;br /&gt;
By now Gerso is a 7th-level magic-user and will succeed on a roll of 1-60. Because he can produce 300 gp worth of work per week it takes him just under a week (six days) to craft the necklace. His chance of success is modified as follows:&lt;br /&gt;
&lt;br /&gt;
	Gerso has an Intelligence of 16, resulting in a +2% modifier being applied to the roll.&lt;br /&gt;
	Murgan harvested the principal himself, increasing the chance of success by +3%.&lt;br /&gt;
	Gerso is Skilled in Magical Engineering, gaining a +4% bonus to the roll.&lt;br /&gt;
	The value of the principal is more than 1/2 the overall material cost of the item. Half the material cost is 125 gp, and the tooth is worth 300 gp, so it exceeds the value by more than the max, adding +10% to the chance of success.&lt;br /&gt;
	Restricting the item&#039;s use to a single individual imposes a penalty of –10%.&lt;br /&gt;
	The overall modifier is +9% to the base chance of success.&lt;br /&gt;
&lt;br /&gt;
The chance of success is 1-69, with a range of automatic failure of 87-100. Gerso rolls a 75, a failure. However, the tooth is not ruined in the attempt, so he may try again. This time the result is a 25, a success.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
On a natural roll of 1-5 the caster accidentally creates an item possessing more potency than they were attempting. If this occurs, roll on the table below to determine what bonus is added to the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-15.&#039;&#039;&#039; The natural lifespan of the item is increased by 1d20 × 5%.&lt;br /&gt;
&#039;&#039;&#039;15-25.&#039;&#039;&#039; If the item possesses charges it gains an additional charge. If it does not have charges roll again.&lt;br /&gt;
&#039;&#039;&#039;26-35.&#039;&#039;&#039; The range of the item’s power increases by 1d10 × 5%. If the item does not have a range roll again.&lt;br /&gt;
&#039;&#039;&#039;36-45.&#039;&#039;&#039; The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;46-55.&#039;&#039;&#039; The bonus granted by the item is increased by one category (from +1 to +2, +2 to +3, etc.). If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;56-60.&#039;&#039;&#039; The natural lifespan of the item is increased by 1d20 × 10%.&lt;br /&gt;
&#039;&#039;&#039;61-65.&#039;&#039;&#039; The range of the item’s power increases by 1d10 × 10%. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;66-70.&#039;&#039;&#039; The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;71-75.&#039;&#039;&#039; If the item possesses charges it gains an additional 1d4+1 charges. If it does not have charges roll again.&lt;br /&gt;
&#039;&#039;&#039;76-80.&#039;&#039;&#039; The item possesses a secondary power that is granted as long as the item retains charges. It will either be a static benefit with minimal mechanical effect or will consume a charge as per the primary power.&lt;br /&gt;
&#039;&#039;&#039;81-84.&#039;&#039;&#039; The range of the item’s power increases by 1d10%. If this does not apply roll again. &lt;br /&gt;
&#039;&#039;&#039;85-88.&#039;&#039;&#039; The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;89-92.&#039;&#039;&#039; The natural lifespan of the item is increased by 1d20 × 20%.&lt;br /&gt;
&#039;&#039;&#039;93-95.&#039;&#039;&#039; If the item possesses charges, it gains an additional 1d6+2 charges. If it does not have charges roll again.&lt;br /&gt;
&#039;&#039;&#039;96.&#039;&#039;&#039; The spellcaster gleans some deep insight into the nature of magic. The notes they generate during the enchantment process are worth an additional 4d6×5% their normal value.&lt;br /&gt;
&#039;&#039;&#039;97.&#039;&#039;&#039; The item will not lose its magical dweomer until it runs out of charges.&lt;br /&gt;
&#039;&#039;&#039;98.&#039;&#039;&#039; The item has a special purpose, as detailed on p. 277 of OSE Core.&lt;br /&gt;
&#039;&#039;&#039;99.&#039;&#039;&#039; The item has the basic number of charges, but when depleted the charges return at a rate of 1 per (1-3) week, (4-5) day, or (6) all at once following a specific deed or task.&lt;br /&gt;
&#039;&#039;&#039;00.&#039;&#039;&#039; The item is imbued with intelligence as per p. 242 of OSE Core. The item will always have the same alignment as either the spellcaster who created it or, if bound to an individual, that individual. Because these items are minor in power they will never have an Intelligence greater than 10 (roll 1d4+6 rather than 1d6+6) and roll 1d6, rather than 1d12, for their Ego score. Intelligent items recharge as per result 99, above, their intelligence laying dormant until recharged. For this reason the item will always try to prevent the last charge from being spent.&lt;br /&gt;
&lt;br /&gt;
==Mishaps==&lt;br /&gt;
&lt;br /&gt;
On a natural roll of 96-100 a mishap occurs. Roll on the table below to determine the exact nature of the mishap. Note that the effects of a mishap resulting from a failure creating a charm or fetish are not nearly as severe as those resulting from normal magical items. It is suggested that the Referee roll on this table in secret and not inform the player of the result.&lt;br /&gt;
&lt;br /&gt;
If the result is a cursed item that seems to function as normal the notes produced during the magical research process have their normal value, but subsequent uses of them to reproduce the same item increase the chance of failure to 76-100 and the chance of a mishap to 91-100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-40.&#039;&#039;&#039; The result seems to succeed but the item is cursed. No overt penalties are applied, but the wearer will seek to use the item above all other similar items, even those that possess a greater puissance or purpose.&lt;br /&gt;
&#039;&#039;&#039;41-60.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers a penalty of 1d2 to (1-3) attack and damage rolls, (4-5) one category of saving throw, or (6) 1 ability score, so long as the item retains charges.&lt;br /&gt;
&#039;&#039;&#039;61-70.&#039;&#039;&#039; Something goes wrong. The enchantment causes an explosion that does 1d6 points of damage to all within 5’ and damages 1d8 × 50 gp worth of lab equipment.&lt;br /&gt;
&#039;&#039;&#039;71-75.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers the effects of a random baneful spell (usually the reverse of a beneficial spell).&lt;br /&gt;
&#039;&#039;&#039;76-80.&#039;&#039;&#039; Something goes wrong. The enchantment causes an explosion that does 2d6 points of damage to all within 10’ and damages 1d12 × 50 gp worth of lab equipment.&lt;br /&gt;
&#039;&#039;&#039;81-85.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers a penalty of 1d2+1 to (1-3) attack and damage rolls, (4-5) 1d3 categories of saving throws, or (6) 1d3 ability scores, so long as the item retains charges.&lt;br /&gt;
&#039;&#039;&#039;86-89.&#039;&#039;&#039; Something goes wrong. The enchantment causes an explosion that does 3d6 points of damage to all within 15’ and damages 1d20 × 50 gp worth of lab equipment.&lt;br /&gt;
&#039;&#039;&#039;90-92.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers a penalty of 1d3+2 to (1-3) attack and damage rolls, (4-5) 1d5 categories of saving throws, or (6) skill checks or other similar rolls, so long as the item retains charges.&lt;br /&gt;
&#039;&#039;&#039;93-95.&#039;&#039;&#039; The result seems to succeed but the item is cursed. The (1-4) wielder or (5-6) creator is targeted by a polymorph other spell, turning them into a random small, harmless animal. A save versus spell is allowed, albeit at Disadvantage.&lt;br /&gt;
&#039;&#039;&#039;96-98.&#039;&#039;&#039; The item functions, but not as intended. Chaos and mayhem ensue (think of the broom scene in Fantasia). In these cases the effects last for (1-3) 1d6 turns for every 100 gp in value of the item, (4-5) 1d6 hours for every 100 gp in value, or (6) 1d6 days for every 100 gp in value.&lt;br /&gt;
&#039;&#039;&#039;99-00.&#039;&#039;&#039; The item is imbued with intelligence. It will always be of inimical alignment to its creator or, if bound to an individual, that person. Because these items are minor in power they will never have an Intelligence greater than 10 (roll 1d4+6 rather than 1d6+6) and roll 1d6, rather than 1d12, for their Ego score. Intelligent items recharge as per result 99 on the Boon table, above, their intelligence laying dormant until recharged. For this reason the item will always try to prevent the last charge from being spent. Note that intelligent magical items may suppress their tendency to damage those of differing alignment (as per p. 273 of OSE Core) for subtle purpose: the conversion or subversion of the wielder to their ethos.&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
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		<title>File:Charm Table 3.png</title>
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		<id>https://wiki.rpg.net/index.php?title=Charms_and_Fetishes&amp;diff=433219</id>
		<title>Charms and Fetishes</title>
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&lt;div&gt;[[Basilisk Hill Breakdown]]&lt;br /&gt;
&lt;br /&gt;
The Appendix in Hex 17.23 touches briefly on the fashioning of magical items, and the following discusses the steps to create the most basic of magical items: charms – items of arcane origin – and fetishes – objects created by divine magic.&lt;br /&gt;
&lt;br /&gt;
Charms and fetishes are objects imbued with a mild dweomer that typically have a limited number of uses, and a relatively short lifespan before the magical energy contained within begins to degrade. They are also the simplest magical items to craft, and the ones that spellcasters will most likely first attempt. Clerics and magic-users can attempt to craft charms and fetishes at 3rd level. &lt;br /&gt;
&lt;br /&gt;
As a general rule, charms and fetishes replicate or approximate the effects of a 1st-level spell or less, of either arcane or divine nature. The cost to make a charm or fetish is between 100 and 500 gold. Magic-users or clerics of 3rd level or higher can create charms or fetishes (although there are some exceptions). One half of the cost of the item&#039;s construction will be in materials, the other half in labor.&lt;br /&gt;
&lt;br /&gt;
It takes a minimum of one day per 100 gp value of the charm or fetish to enchant the item. A charm/fetish that recreates a 1st-level spell has the same cost as a potion or scroll that does the same. Imbuing the object with the desired magic requires the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.	Materials.&#039;&#039;&#039; One half the overall cost of the item is in the materials. Of these, the principal (the thing to be enchanted) must be worth a minimum of 1/4 of the overall material cost. Another 1/2 of the material cost, at minimum, must be made up with special components. The remaining material cost is in consumables: aromatic unguents, oils and incense, rare wood used to feed the forges of creation, etc., and in the cost to have the item fashioned.&lt;br /&gt;
&#039;&#039;&#039;2.	Spells.&#039;&#039;&#039; If the item is to be imbued with properties that mimic a spell or spells, the creator of the item must be able to cast the required spells.&lt;br /&gt;
&lt;br /&gt;
These two main requirements will be discussed in full further on, after determining the overall cost of an item.&lt;br /&gt;
&lt;br /&gt;
==Determining Cost==&lt;br /&gt;
&lt;br /&gt;
The cost of an item is really what drives all aspects of its creation. Unless otherwise stated the cost of a magical item is the cost of commissioning an NPC magic-user to make it. If a character is making an item for themself, obviously, they need only pay the material cost and not the cost of labor, although the labor cost can be used to determine how long it takes to craft the item, as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Table 2. Base Chance of Success and Production/week&#039;&#039;&#039;&lt;br /&gt;
Caster Level	GP Output	Assistant’s Output*	Chance of Success&lt;br /&gt;
1	4	3	10&lt;br /&gt;
2	8	7	20&lt;br /&gt;
3	16	14	30&lt;br /&gt;
4	40	36	40&lt;br /&gt;
5	75	67	50&lt;br /&gt;
6	150	135	55&lt;br /&gt;
7	300	270	60&lt;br /&gt;
8	625	562	65&lt;br /&gt;
9	1,250	1,125	70&lt;br /&gt;
10	2,000	1,800	75&lt;br /&gt;
11	3,000	2,700	80&lt;br /&gt;
12	4,000	3,600	85&lt;br /&gt;
13	5,000	4,500	90&lt;br /&gt;
14	6,000	--	95&lt;br /&gt;
*Assistants must be at least one level lower than the primary creator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with all magical item creation, a roll of 86-100 is an automatic failure and a roll of 96-100 results in a mishap.&lt;br /&gt;
&lt;br /&gt;
A 3rd-level magic-user, with an output of 16 gp per week, would take three weeks to craft a charm with a cost of 100 gp (50 gp labor cost, divided by 16 gp per week). Note that the minimum time to enchant a charm or fetish still applies if the spellcaster’s output is such that they could theoretically do it faster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rabanus is a 12th-level magic-user capable of producing 4,000 gp worth of work per week. That works out to roughly 570 gp per day. A charm worth 500 gp takes five days to create and requires 250 gp worth of actual labor. Rabanus could theoretically create two charms per day, but is physically limited to the required time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A spellcaster whose labor output exceeds that which is needed has two options:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
1. Speed up production.&#039;&#039;&#039; A spellcaster can attempt to craft a charm or a fetish more quickly than would otherwise be allowed. For each 50% reduction in time apply a –10% penalty to the chance of success and increase the chance of a mishap by 5%. No item can be crafted in less than one day.&lt;br /&gt;
Rabanus needs that charm and he needs it now! If it costs 500 gp it takes five days to craft, but he decides to speed up the process. One 50% reduction takes the time down to 2 and 1/2 days, rounded up to 3, a second reduction down to 1 and 1/4 days (rounded up to 2), and a third takes it to a single day. The chance of success is reduced by 30% and a mishap occurs on a roll of 86-100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Perform other tasks.&#039;&#039;&#039; The spellcaster need only devote time to the beginning and end days, and can perform other tasks in between.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rabanus fails in his first attempt – some things simply can’t be rushed – so on his second attempt he decides to take the full five days, but spends only the 1st and 5th day working on the item. He can devote the middle three days to adventuring, working on other items or spells, or carousing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The table below can be used to determine the overall cost of most charms and fetishes. Note that this cost includes both labor and materials. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Table 3. Charm/Fetish Costs&#039;&#039;&#039;&lt;br /&gt;
Effect	Base&lt;br /&gt;
Cost	Multiplier&lt;br /&gt;
+/– 1 to one roll	100	&lt;br /&gt;
+/– 2 to one roll	250	&lt;br /&gt;
+/–3 to one roll	500	&lt;br /&gt;
+10’ range (note 1)		×1.25&lt;br /&gt;
Mimics 1st-level spell	500	&lt;br /&gt;
Cast at higher level (note 2)		×1.1-1.4&lt;br /&gt;
One-time use		×1&lt;br /&gt;
Charges (2-10 charges)		× number of charges&lt;br /&gt;
Permanent enchantment (note 3)		×2&lt;br /&gt;
Use restriction (note 4)		–25%-50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; If the item mimics the effect of a spell use the range of the spell. Otherwise, assume it affects the wielder *or* someone touched/struck by the wielder. Increasing the range of such an effect has a multiplier of 1.25 for every 10’ of range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Applies only to items that mimic 1st-level spells. When normally enchanted, the effect is as if cast by a 3rd-level character. A charm enchanted with the light spell, for instance, would normally last for 9 turns (base caster level of 3, plus 6 turns). For each additional caster level add 10% to the cost multiplier, up to a maximum caster level of 7.&lt;br /&gt;
&lt;br /&gt;
Note that doing so requires restricting the use of the item (see below), since the overall cost of a charm or fetish cannot exceed 500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Permanent until charges are spent. The charm or fetish does not degrade or lose potency over time. See below for more discussion on the duration of charms and fetishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; The item is keyed to an individual. Reduce the cost by 25% if it can be used by others, but with a reduced effect, and by 50% if it can only be used by one person. A single person is designated as the wielder when the item is created. They may use the item as normal. There are two options for restricting the use of a charm or fetish:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.	Limited.&#039;&#039;&#039; Anyone can use the item, but the effects are diminished if not used by the designated wielder. This can take several forms, as determined by the Referee: reduced modifiers, reduced damage, reduced duration, etc. It is recommended to reduce the effects by one step (i.e. a modifier of +/– 1d4+1 is reduced to a straight modifier of  +/– 1).&lt;br /&gt;
&#039;&#039;&#039;2.	Restricted.&#039;&#039;&#039; Only the designated wielder can use the item.&lt;br /&gt;
&lt;br /&gt;
In order to create an item tied to a wielder the designated individual must either be the creator of the item, have personally obtained the principal used in the creation of the item, or have invested something of themself in the creation. This “something” can be abstracted out as hit points: the designated individual must “contribute” a total number of hp equal to 1 hp/100 gp in cost each day it takes to make the item.&lt;br /&gt;
&lt;br /&gt;
The sacrificed hit points are restored normally, except for 1 hit point, which remains as permanent damage until the item&#039;s charges have been expended. It is this hit point loss that ties the magical item to the wielder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magred the Magnificent, a 5th-level magic-user, is creating a charm. Being selfish, he doesn&#039;t want anyone else to be able to use it. The overall value of the item is 300 gold, so it takes three days to make. For each day during that period he must sacrifice 3 hp worth of damage. Said damage can be healed normally or via magic, all except for the final 1 hp of damage, which is a permanent expenditure until the item has no charges remaining.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Restricting the use of a charm or fetish is not without issues, however, beyond the requirement of blood and flesh! It makes crafting the item more difficult: a limited item imposes a penalty of –5% to the crafting roll, and restricting it to a single individual applies a –10% penalty.&lt;br /&gt;
&lt;br /&gt;
==Creation of the Item==&lt;br /&gt;
&lt;br /&gt;
The creation of a charm or fetish follows the rules presented in Hex 18.23. &lt;br /&gt;
&lt;br /&gt;
	Materials must be gathered, including a principal worth no less than 25% of the overall material cost, special components worth an additional 50%, and consumable components worth 25% of the cost.&lt;br /&gt;
	Any costs associated with fabricating the unenchanted item are included in the material cost.&lt;br /&gt;
	The spellcaster must spend the required time crafting the item.&lt;br /&gt;
	Upon successful completion the spellcaster has not only the finished items but detailed notes describing the process. &lt;br /&gt;
&lt;br /&gt;
The following rules apply specifically to charms and fetishes:&lt;br /&gt;
&lt;br /&gt;
	If the spellcaster collected the principal used in the item add +5% to the chance of success and reduce the chance of automatic failure from 86-100 to 88-100.&lt;br /&gt;
	If the spellcaster collected at least 50% of the special components used in the creation add +2% to the chance of success.&lt;br /&gt;
	If the item is bound to an individual, and they personally collected the principal, add +3% to the chance of success and reduce the chance of automatic failure to 87-100.&lt;br /&gt;
	If the value of the principal is more than 50% of the overall material cost add +2% to the chance of success for every 10% in value it exceeds that amount (if the principal is 70% of the overall material cost add +4% to the chance of success), to a maximum of +10% to the overall chance.&lt;br /&gt;
	Charms and fetishes use their own mishap table (see below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lifespan of Charms and Fetishes==&lt;br /&gt;
&lt;br /&gt;
Unless created to be permanent most charms and fetishes have a limited lifespan during which they can be used; the magic contained within leeches out of the item, or the materials used cannot hold magical energy for more than a given amount of time.&lt;br /&gt;
&lt;br /&gt;
As a general rule a charm or fetish created with a limited lifespan will remain potent for 6 months plus an additional month for every 10% the Magic Research roll exceeds the target number. When placing a charm or fetish as treasure assume that it lasts for 6 months plus 1d8–2 months (subtracting a negative result from the total.&lt;br /&gt;
&lt;br /&gt;
For newly created charms and fetishes, if the result of the Magic Research roll is a natural 01-05 the resultant item is more potent than usual. Roll on the Boon table to determine what quality it possesses.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
Gerso wants to make a lightstick to use while adventuring. It duplicates the 1st-level spell light, so has a base cost of 500 gold. It can only be used once, and has a limited duration. The lightstick requires materials worth 250 gold and labor worth 250 gold. It will take five days to enchant.&lt;br /&gt;
&lt;br /&gt;
The principal has a minimum cost of 25% of the overall material cost, or 63 gp, and there must be an additional 125 gold in special components. The rest of the material cost will be in incidentals.&lt;br /&gt;
&lt;br /&gt;
Gerso does some research, and reads about a certain cavern miles from civilization that contains a number of curious crystals that absorb light and store it, slowly radiating it back out over a period of days. “Aha!” he says to himself, “those sound like an excellent material to use for my purposes!” He gathers his companions and they set off for the caverns. Once inside they must fight off the strange, bat-like creatures that dwell within while harvesting a number of crystals to use.&lt;br /&gt;
&lt;br /&gt;
For special components Gerso decides to use the light-producing glands of the fire beetle; each of these has a gold value of 15 gp, so he hires some lower-level adventurers to harvest 7 glands for a total value of 105 gp. He pays an alchemist to extract the desired compound, a process costing 50 gold.&lt;br /&gt;
&lt;br /&gt;
Of the ten crystals Gerso manages to harvest there are six suitable for his purposes, and the Referee rules that each has a value of 120 gold. Upon returning to civilization Gerso draws up plans for his lightstick and commissions a master jeweler to craft it for him. The plans call for the crystal to be polished, shaped and inlaid with gold filigree. The Referee rules that it will take one week to fashion the item and cost 120 gold in total. The alchemical extract of the fire beetle gland is mixed in with the molten gold in preparation for producing the filigree.&lt;br /&gt;
&lt;br /&gt;
All in all, Gerso has invested 395 gp in material for his lightstick, which is 145 gold more than he needed to spend. He&#039;s doing the enchanting himself, so doesn’t have to pay someone, but still uses his labor output to figure production times. Gerso is a 5th-level magic-user, producing 75 gp worth of work per week, or 11 gp per day. The lightstick requires 250 gp worth of labor, which will take him 3 and 1/2 weeks to enchant. &lt;br /&gt;
&lt;br /&gt;
Gerso spends the time needed to craft the lightstick, with a base chance of 50% to successfully enchant the item, modified as follows:&lt;br /&gt;
&lt;br /&gt;
•	Gerso has an Intelligence of 16, resulting in a +2% modifier being applied to the roll.&lt;br /&gt;
•	He harvested the principal himself, gaining a +5% bonus to the chance of success. Since he hired someone to provide him with the fire beetle glands he doesn&#039;t gain a bonus here.&lt;br /&gt;
•	Gerso is Skilled in Magical Engineering, gaining a +4% bonus to the roll.&lt;br /&gt;
•	When the jeweler crafted the lightstick she scored a critical success with a roll of 18, applying a +5% bonus to the roll.&lt;br /&gt;
&lt;br /&gt;
Gerso has a total modifier of +16, bringing his chance of success to 66% and the chance of automatic failure to 88-100. There is no modifier to the chance of failure. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightstick.&#039;&#039;&#039; Crafted from a single crystal roughly a foot long and two inches in diameter, and bound in a web of gold filigree, a lightstick glows upon command, radiating light as per the 1st-level magic-user spell of the same name. Once lit it cannot be extinguished, and once the duration expires the magic is exhausted and the crystal cracks, becoming valueless. The light radiated typically lasts for a period of 11 turns. This item weighs one pound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talisman of Bear&#039;s Strength.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Murgan the Mighty, a 9th-level fighter, has just slain a cave bear in single combat, and as a trophy took one of the beast&#039;s teeth. It&#039;s not worth enough on its own to create a “proper” magical item, so Murgan commissions Gerso to craft a talisman for him to wear around his neck.&lt;br /&gt;
&lt;br /&gt;
“The bear was strong and mighty,” Murgan tells Gerso, “make me something that gives me some of its strength!” Gerso decides to make use of the formula he has recently discovered that increases the damage from a blow.&lt;br /&gt;
&lt;br /&gt;
The formula replicates an effect with a base cost of 100 gold, and Gerso decides to give the item a full five charges, for a modified cost of 500 gold. He also decides to bind it to Murgan, reducing the cost by half, and increases the duration to permanent, meaning that the charm will never lose its dweomer unless the charges are spent. This increases the overall cost by a factor of two, bringing it back up to a total cost of 500 gold.&lt;br /&gt;
&lt;br /&gt;
With an overall cost of 500 gold the minimum material cost is 250 gp, of which the principal needs to be worth at least 63 gold. The bear tooth is worth 300 gold, more than sufficient to make up the principal cost. In fact, since it is more than 1/2 of the overall material cost Gerso gains a +5% bonus to the chance of success. The principal is worth more than the entire material cost, so no more work is needed other than to tie it to a leather thong.&lt;br /&gt;
&lt;br /&gt;
Since the item will be bound to a single individual, Murgan must participate in the crafting process, which takes an entire week. Murgan must spend 5 hp per day, which can be healed magically at the end of each day. As an experienced warrior he&#039;s not worried about a little bloodletting. However, the final hit point cannot be healed; it is a permanent reduction in Murgan&#039;s hp total until all charges have been expelled.&lt;br /&gt;
&lt;br /&gt;
By now Gerso is a 7th-level magic-user and will succeed on a roll of 1-60. Because he can produce 300 gp worth of work per week it takes him just under a week (six days) to craft the necklace. His chance of success is modified as follows:&lt;br /&gt;
&lt;br /&gt;
	Gerso has an Intelligence of 16, resulting in a +2% modifier being applied to the roll.&lt;br /&gt;
	Murgan harvested the principal himself, increasing the chance of success by +3%.&lt;br /&gt;
	Gerso is Skilled in Magical Engineering, gaining a +4% bonus to the roll.&lt;br /&gt;
	The value of the principal is more than 1/2 the overall material cost of the item. Half the material cost is 125 gp, and the tooth is worth 300 gp, so it exceeds the value by more than the max, adding +10% to the chance of success.&lt;br /&gt;
	Restricting the item&#039;s use to a single individual imposes a penalty of –10%.&lt;br /&gt;
	The overall modifier is +9% to the base chance of success.&lt;br /&gt;
&lt;br /&gt;
The chance of success is 1-69, with a range of automatic failure of 87-100. Gerso rolls a 75, a failure. However, the tooth is not ruined in the attempt, so he may try again. This time the result is a 25, a success.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
On a natural roll of 1-5 the caster accidentally creates an item possessing more potency than they were attempting. If this occurs, roll on the table below to determine what bonus is added to the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-15.&#039;&#039;&#039; The natural lifespan of the item is increased by 1d20 × 5%.&lt;br /&gt;
&#039;&#039;&#039;15-25.&#039;&#039;&#039; If the item possesses charges it gains an additional charge. If it does not have charges roll again.&lt;br /&gt;
&#039;&#039;&#039;26-35.&#039;&#039;&#039; The range of the item’s power increases by 1d10 × 5%. If the item does not have a range roll again.&lt;br /&gt;
&#039;&#039;&#039;36-45.&#039;&#039;&#039; The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;46-55.&#039;&#039;&#039; The bonus granted by the item is increased by one category (from +1 to +2, +2 to +3, etc.). If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;56-60.&#039;&#039;&#039; The natural lifespan of the item is increased by 1d20 × 10%.&lt;br /&gt;
&#039;&#039;&#039;61-65.&#039;&#039;&#039; The range of the item’s power increases by 1d10 × 10%. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;66-70.&#039;&#039;&#039; The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;71-75.&#039;&#039;&#039; If the item possesses charges it gains an additional 1d4+1 charges. If it does not have charges roll again.&lt;br /&gt;
&#039;&#039;&#039;76-80.&#039;&#039;&#039; The item possesses a secondary power that is granted as long as the item retains charges. It will either be a static benefit with minimal mechanical effect or will consume a charge as per the primary power.&lt;br /&gt;
&#039;&#039;&#039;81-84.&#039;&#039;&#039; The range of the item’s power increases by 1d10%. If this does not apply roll again. &lt;br /&gt;
&#039;&#039;&#039;85-88.&#039;&#039;&#039; The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;89-92.&#039;&#039;&#039; The natural lifespan of the item is increased by 1d20 × 20%.&lt;br /&gt;
&#039;&#039;&#039;93-95.&#039;&#039;&#039; If the item possesses charges, it gains an additional 1d6+2 charges. If it does not have charges roll again.&lt;br /&gt;
&#039;&#039;&#039;96.&#039;&#039;&#039; The spellcaster gleans some deep insight into the nature of magic. The notes they generate during the enchantment process are worth an additional 4d6×5% their normal value.&lt;br /&gt;
&#039;&#039;&#039;97.&#039;&#039;&#039; The item will not lose its magical dweomer until it runs out of charges.&lt;br /&gt;
&#039;&#039;&#039;98.&#039;&#039;&#039; The item has a special purpose, as detailed on p. 277 of OSE Core.&lt;br /&gt;
&#039;&#039;&#039;99.&#039;&#039;&#039; The item has the basic number of charges, but when depleted the charges return at a rate of 1 per (1-3) week, (4-5) day, or (6) all at once following a specific deed or task.&lt;br /&gt;
&#039;&#039;&#039;00.&#039;&#039;&#039; The item is imbued with intelligence as per p. 242 of OSE Core. The item will always have the same alignment as either the spellcaster who created it or, if bound to an individual, that individual. Because these items are minor in power they will never have an Intelligence greater than 10 (roll 1d4+6 rather than 1d6+6) and roll 1d6, rather than 1d12, for their Ego score. Intelligent items recharge as per result 99, above, their intelligence laying dormant until recharged. For this reason the item will always try to prevent the last charge from being spent.&lt;br /&gt;
&lt;br /&gt;
==Mishaps==&lt;br /&gt;
&lt;br /&gt;
On a natural roll of 96-100 a mishap occurs. Roll on the table below to determine the exact nature of the mishap. Note that the effects of a mishap resulting from a failure creating a charm or fetish are not nearly as severe as those resulting from normal magical items. It is suggested that the Referee roll on this table in secret and not inform the player of the result.&lt;br /&gt;
&lt;br /&gt;
If the result is a cursed item that seems to function as normal the notes produced during the magical research process have their normal value, but subsequent uses of them to reproduce the same item increase the chance of failure to 76-100 and the chance of a mishap to 91-100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-40.&#039;&#039;&#039; The result seems to succeed but the item is cursed. No overt penalties are applied, but the wearer will seek to use the item above all other similar items, even those that possess a greater puissance or purpose.&lt;br /&gt;
&#039;&#039;&#039;41-60.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers a penalty of 1d2 to (1-3) attack and damage rolls, (4-5) one category of saving throw, or (6) 1 ability score, so long as the item retains charges.&lt;br /&gt;
&#039;&#039;&#039;61-70.&#039;&#039;&#039; Something goes wrong. The enchantment causes an explosion that does 1d6 points of damage to all within 5’ and damages 1d8 × 50 gp worth of lab equipment.&lt;br /&gt;
&#039;&#039;&#039;71-75.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers the effects of a random baneful spell (usually the reverse of a beneficial spell).&lt;br /&gt;
&#039;&#039;&#039;76-80.&#039;&#039;&#039; Something goes wrong. The enchantment causes an explosion that does 2d6 points of damage to all within 10’ and damages 1d12 × 50 gp worth of lab equipment.&lt;br /&gt;
&#039;&#039;&#039;81-85.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers a penalty of 1d2+1 to (1-3) attack and damage rolls, (4-5) 1d3 categories of saving throws, or (6) 1d3 ability scores, so long as the item retains charges.&lt;br /&gt;
&#039;&#039;&#039;86-89.&#039;&#039;&#039; Something goes wrong. The enchantment causes an explosion that does 3d6 points of damage to all within 15’ and damages 1d20 × 50 gp worth of lab equipment.&lt;br /&gt;
&#039;&#039;&#039;90-92.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers a penalty of 1d3+2 to (1-3) attack and damage rolls, (4-5) 1d5 categories of saving throws, or (6) skill checks or other similar rolls, so long as the item retains charges.&lt;br /&gt;
&#039;&#039;&#039;93-95.&#039;&#039;&#039; The result seems to succeed but the item is cursed. The (1-4) wielder or (5-6) creator is targeted by a polymorph other spell, turning them into a random small, harmless animal. A save versus spell is allowed, albeit at Disadvantage.&lt;br /&gt;
&#039;&#039;&#039;96-98.&#039;&#039;&#039; The item functions, but not as intended. Chaos and mayhem ensue (think of the broom scene in Fantasia). In these cases the effects last for (1-3) 1d6 turns for every 100 gp in value of the item, (4-5) 1d6 hours for every 100 gp in value, or (6) 1d6 days for every 100 gp in value.&lt;br /&gt;
&#039;&#039;&#039;99-00.&#039;&#039;&#039; The item is imbued with intelligence. It will always be of inimical alignment to its creator or, if bound to an individual, that person. Because these items are minor in power they will never have an Intelligence greater than 10 (roll 1d4+6 rather than 1d6+6) and roll 1d6, rather than 1d12, for their Ego score. Intelligent items recharge as per result 99 on the Boon table, above, their intelligence laying dormant until recharged. For this reason the item will always try to prevent the last charge from being spent. Note that intelligent magical items may suppress their tendency to damage those of differing alignment (as per p. 273 of OSE Core) for subtle purpose: the conversion or subversion of the wielder to their ethos.&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charms_and_Fetishes&amp;diff=433218</id>
		<title>Charms and Fetishes</title>
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		<summary type="html">&lt;p&gt;Thirdkingdom: Created page with &amp;quot;Basilisk Hills Breakdown  The Appendix in Hex 17.23 touches briefly on the fashioning of magical items, and the following discusses the steps to create the most basic of m...&amp;quot;&lt;/p&gt;
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&lt;div&gt;[[Basilisk Hills Breakdown]]&lt;br /&gt;
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The Appendix in Hex 17.23 touches briefly on the fashioning of magical items, and the following discusses the steps to create the most basic of magical items: charms – items of arcane origin – and fetishes – objects created by divine magic.&lt;br /&gt;
&lt;br /&gt;
Charms and fetishes are objects imbued with a mild dweomer that typically have a limited number of uses, and a relatively short lifespan before the magical energy contained within begins to degrade. They are also the simplest magical items to craft, and the ones that spellcasters will most likely first attempt. Clerics and magic-users can attempt to craft charms and fetishes at 3rd level. &lt;br /&gt;
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As a general rule, charms and fetishes replicate or approximate the effects of a 1st-level spell or less, of either arcane or divine nature. The cost to make a charm or fetish is between 100 and 500 gold. Magic-users or clerics of 3rd level or higher can create charms or fetishes (although there are some exceptions). One half of the cost of the item&#039;s construction will be in materials, the other half in labor.&lt;br /&gt;
&lt;br /&gt;
It takes a minimum of one day per 100 gp value of the charm or fetish to enchant the item. A charm/fetish that recreates a 1st-level spell has the same cost as a potion or scroll that does the same. Imbuing the object with the desired magic requires the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.	Materials.&#039;&#039;&#039; One half the overall cost of the item is in the materials. Of these, the principal (the thing to be enchanted) must be worth a minimum of 1/4 of the overall material cost. Another 1/2 of the material cost, at minimum, must be made up with special components. The remaining material cost is in consumables: aromatic unguents, oils and incense, rare wood used to feed the forges of creation, etc., and in the cost to have the item fashioned.&lt;br /&gt;
&#039;&#039;&#039;2.	Spells.&#039;&#039;&#039; If the item is to be imbued with properties that mimic a spell or spells, the creator of the item must be able to cast the required spells.&lt;br /&gt;
&lt;br /&gt;
These two main requirements will be discussed in full further on, after determining the overall cost of an item.&lt;br /&gt;
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==Determining Cost==&lt;br /&gt;
&lt;br /&gt;
The cost of an item is really what drives all aspects of its creation. Unless otherwise stated the cost of a magical item is the cost of commissioning an NPC magic-user to make it. If a character is making an item for themself, obviously, they need only pay the material cost and not the cost of labor, although the labor cost can be used to determine how long it takes to craft the item, as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Table 2. Base Chance of Success and Production/week&#039;&#039;&#039;&lt;br /&gt;
Caster Level	GP Output	Assistant’s Output*	Chance of Success&lt;br /&gt;
1	4	3	10&lt;br /&gt;
2	8	7	20&lt;br /&gt;
3	16	14	30&lt;br /&gt;
4	40	36	40&lt;br /&gt;
5	75	67	50&lt;br /&gt;
6	150	135	55&lt;br /&gt;
7	300	270	60&lt;br /&gt;
8	625	562	65&lt;br /&gt;
9	1,250	1,125	70&lt;br /&gt;
10	2,000	1,800	75&lt;br /&gt;
11	3,000	2,700	80&lt;br /&gt;
12	4,000	3,600	85&lt;br /&gt;
13	5,000	4,500	90&lt;br /&gt;
14	6,000	--	95&lt;br /&gt;
*Assistants must be at least one level lower than the primary creator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As with all magical item creation, a roll of 86-100 is an automatic failure and a roll of 96-100 results in a mishap.&lt;br /&gt;
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A 3rd-level magic-user, with an output of 16 gp per week, would take three weeks to craft a charm with a cost of 100 gp (50 gp labor cost, divided by 16 gp per week). Note that the minimum time to enchant a charm or fetish still applies if the spellcaster’s output is such that they could theoretically do it faster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rabanus is a 12th-level magic-user capable of producing 4,000 gp worth of work per week. That works out to roughly 570 gp per day. A charm worth 500 gp takes five days to create and requires 250 gp worth of actual labor. Rabanus could theoretically create two charms per day, but is physically limited to the required time.&#039;&#039;&lt;br /&gt;
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A spellcaster whose labor output exceeds that which is needed has two options:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
1. Speed up production.&#039;&#039;&#039; A spellcaster can attempt to craft a charm or a fetish more quickly than would otherwise be allowed. For each 50% reduction in time apply a –10% penalty to the chance of success and increase the chance of a mishap by 5%. No item can be crafted in less than one day.&lt;br /&gt;
Rabanus needs that charm and he needs it now! If it costs 500 gp it takes five days to craft, but he decides to speed up the process. One 50% reduction takes the time down to 2 and 1/2 days, rounded up to 3, a second reduction down to 1 and 1/4 days (rounded up to 2), and a third takes it to a single day. The chance of success is reduced by 30% and a mishap occurs on a roll of 86-100.&lt;br /&gt;
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&#039;&#039;&#039;2. Perform other tasks.&#039;&#039;&#039; The spellcaster need only devote time to the beginning and end days, and can perform other tasks in between.&lt;br /&gt;
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&#039;&#039;Rabanus fails in his first attempt – some things simply can’t be rushed – so on his second attempt he decides to take the full five days, but spends only the 1st and 5th day working on the item. He can devote the middle three days to adventuring, working on other items or spells, or carousing.&#039;&#039;&lt;br /&gt;
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The table below can be used to determine the overall cost of most charms and fetishes. Note that this cost includes both labor and materials. &lt;br /&gt;
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&#039;&#039;&#039;Table 3. Charm/Fetish Costs&#039;&#039;&#039;&lt;br /&gt;
Effect	Base&lt;br /&gt;
Cost	Multiplier&lt;br /&gt;
+/– 1 to one roll	100	&lt;br /&gt;
+/– 2 to one roll	250	&lt;br /&gt;
+/–3 to one roll	500	&lt;br /&gt;
+10’ range (note 1)		×1.25&lt;br /&gt;
Mimics 1st-level spell	500	&lt;br /&gt;
Cast at higher level (note 2)		×1.1-1.4&lt;br /&gt;
One-time use		×1&lt;br /&gt;
Charges (2-10 charges)		× number of charges&lt;br /&gt;
Permanent enchantment (note 3)		×2&lt;br /&gt;
Use restriction (note 4)		–25%-50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; If the item mimics the effect of a spell use the range of the spell. Otherwise, assume it affects the wielder *or* someone touched/struck by the wielder. Increasing the range of such an effect has a multiplier of 1.25 for every 10’ of range.&lt;br /&gt;
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&#039;&#039;&#039;2.&#039;&#039;&#039; Applies only to items that mimic 1st-level spells. When normally enchanted, the effect is as if cast by a 3rd-level character. A charm enchanted with the light spell, for instance, would normally last for 9 turns (base caster level of 3, plus 6 turns). For each additional caster level add 10% to the cost multiplier, up to a maximum caster level of 7.&lt;br /&gt;
&lt;br /&gt;
Note that doing so requires restricting the use of the item (see below), since the overall cost of a charm or fetish cannot exceed 500 gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Permanent until charges are spent. The charm or fetish does not degrade or lose potency over time. See below for more discussion on the duration of charms and fetishes.&lt;br /&gt;
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&#039;&#039;&#039;4.&#039;&#039;&#039; The item is keyed to an individual. Reduce the cost by 25% if it can be used by others, but with a reduced effect, and by 50% if it can only be used by one person. A single person is designated as the wielder when the item is created. They may use the item as normal. There are two options for restricting the use of a charm or fetish:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.	Limited.&#039;&#039;&#039; Anyone can use the item, but the effects are diminished if not used by the designated wielder. This can take several forms, as determined by the Referee: reduced modifiers, reduced damage, reduced duration, etc. It is recommended to reduce the effects by one step (i.e. a modifier of +/– 1d4+1 is reduced to a straight modifier of  +/– 1).&lt;br /&gt;
&#039;&#039;&#039;2.	Restricted.&#039;&#039;&#039; Only the designated wielder can use the item.&lt;br /&gt;
&lt;br /&gt;
In order to create an item tied to a wielder the designated individual must either be the creator of the item, have personally obtained the principal used in the creation of the item, or have invested something of themself in the creation. This “something” can be abstracted out as hit points: the designated individual must “contribute” a total number of hp equal to 1 hp/100 gp in cost each day it takes to make the item.&lt;br /&gt;
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The sacrificed hit points are restored normally, except for 1 hit point, which remains as permanent damage until the item&#039;s charges have been expended. It is this hit point loss that ties the magical item to the wielder.&lt;br /&gt;
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&#039;&#039;Magred the Magnificent, a 5th-level magic-user, is creating a charm. Being selfish, he doesn&#039;t want anyone else to be able to use it. The overall value of the item is 300 gold, so it takes three days to make. For each day during that period he must sacrifice 3 hp worth of damage. Said damage can be healed normally or via magic, all except for the final 1 hp of damage, which is a permanent expenditure until the item has no charges remaining.&#039;&#039;&lt;br /&gt;
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Restricting the use of a charm or fetish is not without issues, however, beyond the requirement of blood and flesh! It makes crafting the item more difficult: a limited item imposes a penalty of –5% to the crafting roll, and restricting it to a single individual applies a –10% penalty.&lt;br /&gt;
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==Creation of the Item==&lt;br /&gt;
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The creation of a charm or fetish follows the rules presented in Hex 18.23. &lt;br /&gt;
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	Materials must be gathered, including a principal worth no less than 25% of the overall material cost, special components worth an additional 50%, and consumable components worth 25% of the cost.&lt;br /&gt;
	Any costs associated with fabricating the unenchanted item are included in the material cost.&lt;br /&gt;
	The spellcaster must spend the required time crafting the item.&lt;br /&gt;
	Upon successful completion the spellcaster has not only the finished items but detailed notes describing the process. &lt;br /&gt;
&lt;br /&gt;
The following rules apply specifically to charms and fetishes:&lt;br /&gt;
&lt;br /&gt;
	If the spellcaster collected the principal used in the item add +5% to the chance of success and reduce the chance of automatic failure from 86-100 to 88-100.&lt;br /&gt;
	If the spellcaster collected at least 50% of the special components used in the creation add +2% to the chance of success.&lt;br /&gt;
	If the item is bound to an individual, and they personally collected the principal, add +3% to the chance of success and reduce the chance of automatic failure to 87-100.&lt;br /&gt;
	If the value of the principal is more than 50% of the overall material cost add +2% to the chance of success for every 10% in value it exceeds that amount (if the principal is 70% of the overall material cost add +4% to the chance of success), to a maximum of +10% to the overall chance.&lt;br /&gt;
	Charms and fetishes use their own mishap table (see below).&lt;br /&gt;
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&lt;br /&gt;
==Lifespan of Charms and Fetishes==&lt;br /&gt;
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Unless created to be permanent most charms and fetishes have a limited lifespan during which they can be used; the magic contained within leeches out of the item, or the materials used cannot hold magical energy for more than a given amount of time.&lt;br /&gt;
&lt;br /&gt;
As a general rule a charm or fetish created with a limited lifespan will remain potent for 6 months plus an additional month for every 10% the Magic Research roll exceeds the target number. When placing a charm or fetish as treasure assume that it lasts for 6 months plus 1d8–2 months (subtracting a negative result from the total.&lt;br /&gt;
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For newly created charms and fetishes, if the result of the Magic Research roll is a natural 01-05 the resultant item is more potent than usual. Roll on the Boon table to determine what quality it possesses.&lt;br /&gt;
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==Examples==&lt;br /&gt;
&lt;br /&gt;
Gerso wants to make a lightstick to use while adventuring. It duplicates the 1st-level spell light, so has a base cost of 500 gold. It can only be used once, and has a limited duration. The lightstick requires materials worth 250 gold and labor worth 250 gold. It will take five days to enchant.&lt;br /&gt;
&lt;br /&gt;
The principal has a minimum cost of 25% of the overall material cost, or 63 gp, and there must be an additional 125 gold in special components. The rest of the material cost will be in incidentals.&lt;br /&gt;
&lt;br /&gt;
Gerso does some research, and reads about a certain cavern miles from civilization that contains a number of curious crystals that absorb light and store it, slowly radiating it back out over a period of days. “Aha!” he says to himself, “those sound like an excellent material to use for my purposes!” He gathers his companions and they set off for the caverns. Once inside they must fight off the strange, bat-like creatures that dwell within while harvesting a number of crystals to use.&lt;br /&gt;
&lt;br /&gt;
For special components Gerso decides to use the light-producing glands of the fire beetle; each of these has a gold value of 15 gp, so he hires some lower-level adventurers to harvest 7 glands for a total value of 105 gp. He pays an alchemist to extract the desired compound, a process costing 50 gold.&lt;br /&gt;
&lt;br /&gt;
Of the ten crystals Gerso manages to harvest there are six suitable for his purposes, and the Referee rules that each has a value of 120 gold. Upon returning to civilization Gerso draws up plans for his lightstick and commissions a master jeweler to craft it for him. The plans call for the crystal to be polished, shaped and inlaid with gold filigree. The Referee rules that it will take one week to fashion the item and cost 120 gold in total. The alchemical extract of the fire beetle gland is mixed in with the molten gold in preparation for producing the filigree.&lt;br /&gt;
&lt;br /&gt;
All in all, Gerso has invested 395 gp in material for his lightstick, which is 145 gold more than he needed to spend. He&#039;s doing the enchanting himself, so doesn’t have to pay someone, but still uses his labor output to figure production times. Gerso is a 5th-level magic-user, producing 75 gp worth of work per week, or 11 gp per day. The lightstick requires 250 gp worth of labor, which will take him 3 and 1/2 weeks to enchant. &lt;br /&gt;
&lt;br /&gt;
Gerso spends the time needed to craft the lightstick, with a base chance of 50% to successfully enchant the item, modified as follows:&lt;br /&gt;
&lt;br /&gt;
•	Gerso has an Intelligence of 16, resulting in a +2% modifier being applied to the roll.&lt;br /&gt;
•	He harvested the principal himself, gaining a +5% bonus to the chance of success. Since he hired someone to provide him with the fire beetle glands he doesn&#039;t gain a bonus here.&lt;br /&gt;
•	Gerso is Skilled in Magical Engineering, gaining a +4% bonus to the roll.&lt;br /&gt;
•	When the jeweler crafted the lightstick she scored a critical success with a roll of 18, applying a +5% bonus to the roll.&lt;br /&gt;
&lt;br /&gt;
Gerso has a total modifier of +16, bringing his chance of success to 66% and the chance of automatic failure to 88-100. There is no modifier to the chance of failure. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightstick.&#039;&#039;&#039; Crafted from a single crystal roughly a foot long and two inches in diameter, and bound in a web of gold filigree, a lightstick glows upon command, radiating light as per the 1st-level magic-user spell of the same name. Once lit it cannot be extinguished, and once the duration expires the magic is exhausted and the crystal cracks, becoming valueless. The light radiated typically lasts for a period of 11 turns. This item weighs one pound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talisman of Bear&#039;s Strength.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Murgan the Mighty, a 9th-level fighter, has just slain a cave bear in single combat, and as a trophy took one of the beast&#039;s teeth. It&#039;s not worth enough on its own to create a “proper” magical item, so Murgan commissions Gerso to craft a talisman for him to wear around his neck.&lt;br /&gt;
&lt;br /&gt;
“The bear was strong and mighty,” Murgan tells Gerso, “make me something that gives me some of its strength!” Gerso decides to make use of the formula he has recently discovered that increases the damage from a blow.&lt;br /&gt;
&lt;br /&gt;
The formula replicates an effect with a base cost of 100 gold, and Gerso decides to give the item a full five charges, for a modified cost of 500 gold. He also decides to bind it to Murgan, reducing the cost by half, and increases the duration to permanent, meaning that the charm will never lose its dweomer unless the charges are spent. This increases the overall cost by a factor of two, bringing it back up to a total cost of 500 gold.&lt;br /&gt;
&lt;br /&gt;
With an overall cost of 500 gold the minimum material cost is 250 gp, of which the principal needs to be worth at least 63 gold. The bear tooth is worth 300 gold, more than sufficient to make up the principal cost. In fact, since it is more than 1/2 of the overall material cost Gerso gains a +5% bonus to the chance of success. The principal is worth more than the entire material cost, so no more work is needed other than to tie it to a leather thong.&lt;br /&gt;
&lt;br /&gt;
Since the item will be bound to a single individual, Murgan must participate in the crafting process, which takes an entire week. Murgan must spend 5 hp per day, which can be healed magically at the end of each day. As an experienced warrior he&#039;s not worried about a little bloodletting. However, the final hit point cannot be healed; it is a permanent reduction in Murgan&#039;s hp total until all charges have been expelled.&lt;br /&gt;
&lt;br /&gt;
By now Gerso is a 7th-level magic-user and will succeed on a roll of 1-60. Because he can produce 300 gp worth of work per week it takes him just under a week (six days) to craft the necklace. His chance of success is modified as follows:&lt;br /&gt;
&lt;br /&gt;
	Gerso has an Intelligence of 16, resulting in a +2% modifier being applied to the roll.&lt;br /&gt;
	Murgan harvested the principal himself, increasing the chance of success by +3%.&lt;br /&gt;
	Gerso is Skilled in Magical Engineering, gaining a +4% bonus to the roll.&lt;br /&gt;
	The value of the principal is more than 1/2 the overall material cost of the item. Half the material cost is 125 gp, and the tooth is worth 300 gp, so it exceeds the value by more than the max, adding +10% to the chance of success.&lt;br /&gt;
	Restricting the item&#039;s use to a single individual imposes a penalty of –10%.&lt;br /&gt;
	The overall modifier is +9% to the base chance of success.&lt;br /&gt;
&lt;br /&gt;
The chance of success is 1-69, with a range of automatic failure of 87-100. Gerso rolls a 75, a failure. However, the tooth is not ruined in the attempt, so he may try again. This time the result is a 25, a success.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
On a natural roll of 1-5 the caster accidentally creates an item possessing more potency than they were attempting. If this occurs, roll on the table below to determine what bonus is added to the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-15.&#039;&#039;&#039; The natural lifespan of the item is increased by 1d20 × 5%.&lt;br /&gt;
&#039;&#039;&#039;15-25.&#039;&#039;&#039; If the item possesses charges it gains an additional charge. If it does not have charges roll again.&lt;br /&gt;
&#039;&#039;&#039;26-35.&#039;&#039;&#039; The range of the item’s power increases by 1d10 × 5%. If the item does not have a range roll again.&lt;br /&gt;
&#039;&#039;&#039;36-45.&#039;&#039;&#039; The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;46-55.&#039;&#039;&#039; The bonus granted by the item is increased by one category (from +1 to +2, +2 to +3, etc.). If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;56-60.&#039;&#039;&#039; The natural lifespan of the item is increased by 1d20 × 10%.&lt;br /&gt;
&#039;&#039;&#039;61-65.&#039;&#039;&#039; The range of the item’s power increases by 1d10 × 10%. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;66-70.&#039;&#039;&#039; The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;71-75.&#039;&#039;&#039; If the item possesses charges it gains an additional 1d4+1 charges. If it does not have charges roll again.&lt;br /&gt;
&#039;&#039;&#039;76-80.&#039;&#039;&#039; The item possesses a secondary power that is granted as long as the item retains charges. It will either be a static benefit with minimal mechanical effect or will consume a charge as per the primary power.&lt;br /&gt;
&#039;&#039;&#039;81-84.&#039;&#039;&#039; The range of the item’s power increases by 1d10%. If this does not apply roll again. &lt;br /&gt;
&#039;&#039;&#039;85-88.&#039;&#039;&#039; The caster level at which the item functions (if it reproduces a spell) is increased by 1d4. If this does not apply roll again.&lt;br /&gt;
&#039;&#039;&#039;89-92.&#039;&#039;&#039; The natural lifespan of the item is increased by 1d20 × 20%.&lt;br /&gt;
&#039;&#039;&#039;93-95.&#039;&#039;&#039; If the item possesses charges, it gains an additional 1d6+2 charges. If it does not have charges roll again.&lt;br /&gt;
&#039;&#039;&#039;96.&#039;&#039;&#039; The spellcaster gleans some deep insight into the nature of magic. The notes they generate during the enchantment process are worth an additional 4d6×5% their normal value.&lt;br /&gt;
&#039;&#039;&#039;97.&#039;&#039;&#039; The item will not lose its magical dweomer until it runs out of charges.&lt;br /&gt;
&#039;&#039;&#039;98.&#039;&#039;&#039; The item has a special purpose, as detailed on p. 277 of OSE Core.&lt;br /&gt;
&#039;&#039;&#039;99.&#039;&#039;&#039; The item has the basic number of charges, but when depleted the charges return at a rate of 1 per (1-3) week, (4-5) day, or (6) all at once following a specific deed or task.&lt;br /&gt;
&#039;&#039;&#039;00.&#039;&#039;&#039; The item is imbued with intelligence as per p. 242 of OSE Core. The item will always have the same alignment as either the spellcaster who created it or, if bound to an individual, that individual. Because these items are minor in power they will never have an Intelligence greater than 10 (roll 1d4+6 rather than 1d6+6) and roll 1d6, rather than 1d12, for their Ego score. Intelligent items recharge as per result 99, above, their intelligence laying dormant until recharged. For this reason the item will always try to prevent the last charge from being spent.&lt;br /&gt;
&lt;br /&gt;
==Mishaps==&lt;br /&gt;
&lt;br /&gt;
On a natural roll of 96-100 a mishap occurs. Roll on the table below to determine the exact nature of the mishap. Note that the effects of a mishap resulting from a failure creating a charm or fetish are not nearly as severe as those resulting from normal magical items. It is suggested that the Referee roll on this table in secret and not inform the player of the result.&lt;br /&gt;
&lt;br /&gt;
If the result is a cursed item that seems to function as normal the notes produced during the magical research process have their normal value, but subsequent uses of them to reproduce the same item increase the chance of failure to 76-100 and the chance of a mishap to 91-100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-40.&#039;&#039;&#039; The result seems to succeed but the item is cursed. No overt penalties are applied, but the wearer will seek to use the item above all other similar items, even those that possess a greater puissance or purpose.&lt;br /&gt;
&#039;&#039;&#039;41-60.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers a penalty of 1d2 to (1-3) attack and damage rolls, (4-5) one category of saving throw, or (6) 1 ability score, so long as the item retains charges.&lt;br /&gt;
&#039;&#039;&#039;61-70.&#039;&#039;&#039; Something goes wrong. The enchantment causes an explosion that does 1d6 points of damage to all within 5’ and damages 1d8 × 50 gp worth of lab equipment.&lt;br /&gt;
&#039;&#039;&#039;71-75.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers the effects of a random baneful spell (usually the reverse of a beneficial spell).&lt;br /&gt;
&#039;&#039;&#039;76-80.&#039;&#039;&#039; Something goes wrong. The enchantment causes an explosion that does 2d6 points of damage to all within 10’ and damages 1d12 × 50 gp worth of lab equipment.&lt;br /&gt;
&#039;&#039;&#039;81-85.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers a penalty of 1d2+1 to (1-3) attack and damage rolls, (4-5) 1d3 categories of saving throws, or (6) 1d3 ability scores, so long as the item retains charges.&lt;br /&gt;
&#039;&#039;&#039;86-89.&#039;&#039;&#039; Something goes wrong. The enchantment causes an explosion that does 3d6 points of damage to all within 15’ and damages 1d20 × 50 gp worth of lab equipment.&lt;br /&gt;
&#039;&#039;&#039;90-92.&#039;&#039;&#039; The result seems to succeed but the item is cursed. In addition to using it above all other items the (1-4) wielder or (5-6) creator suffers a penalty of 1d3+2 to (1-3) attack and damage rolls, (4-5) 1d5 categories of saving throws, or (6) skill checks or other similar rolls, so long as the item retains charges.&lt;br /&gt;
&#039;&#039;&#039;93-95.&#039;&#039;&#039; The result seems to succeed but the item is cursed. The (1-4) wielder or (5-6) creator is targeted by a polymorph other spell, turning them into a random small, harmless animal. A save versus spell is allowed, albeit at Disadvantage.&lt;br /&gt;
&#039;&#039;&#039;96-98.&#039;&#039;&#039; The item functions, but not as intended. Chaos and mayhem ensue (think of the broom scene in Fantasia). In these cases the effects last for (1-3) 1d6 turns for every 100 gp in value of the item, (4-5) 1d6 hours for every 100 gp in value, or (6) 1d6 days for every 100 gp in value.&lt;br /&gt;
&#039;&#039;&#039;99-00.&#039;&#039;&#039; The item is imbued with intelligence. It will always be of inimical alignment to its creator or, if bound to an individual, that person. Because these items are minor in power they will never have an Intelligence greater than 10 (roll 1d4+6 rather than 1d6+6) and roll 1d6, rather than 1d12, for their Ego score. Intelligent items recharge as per result 99 on the Boon table, above, their intelligence laying dormant until recharged. For this reason the item will always try to prevent the last charge from being spent. Note that intelligent magical items may suppress their tendency to damage those of differing alignment (as per p. 273 of OSE Core) for subtle purpose: the conversion or subversion of the wielder to their ethos.&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=433217</id>
		<title>Basilisk Hill Breakdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Basilisk_Hill_Breakdown&amp;diff=433217"/>
		<updated>2023-02-12T19:54:51Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Elevator Pitch=&lt;br /&gt;
&lt;br /&gt;
This is meant to be a mid-level game of wilderness exploration and entry into domain level play. The hope is to have a dedicated group of players that can meet virtually one or two times a month. This wiki will be used to track character sheets and assorted information.&lt;br /&gt;
&lt;br /&gt;
I am looking for:&lt;br /&gt;
&lt;br /&gt;
*Players interested in running a stable of characters (main PC, retainers, and potentially 2nd-tier retainers as well).&lt;br /&gt;
*Players interested in exploring domain-level activities, such as clearing hexes for settlement, researching spells, founding thieves&#039; guilds, etc.&lt;br /&gt;
*Players will be given the opportunity to directly control retainers while their primary PCs are doing other things.&lt;br /&gt;
*If you don&#039;t have any of the books listed below let me know and I&#039;ll get you hooked up; I don&#039;t want anyone to have to buy something to play in the game.&lt;br /&gt;
&lt;br /&gt;
==Premise==&lt;br /&gt;
&lt;br /&gt;
The adventurers begin play in the town of Liwil. Home to the Order of the Basilisk Knights, one of the last remnants of the Skeldrene Dynasty that once controlled this area of the world, a mini-gold rush is taking place in the town, drawing prospectors from around the region. The adventurers are either recent arrivals -- perhaps from Dry Gulch to the southwest, and the Zelaia Plains beyond, or Hob, Deepwater, or even further east to the Variegated Kingdom -- or natives of Liwil. They find a town besieged on all sides: the Basilisk Knights are dying out, and monsters, brigands, and worse threaten from all sides.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
*We will be using the rules from Into the Wild, including the character options (note that the base classes have been altered slightly). Available classes will be listed below. Additional rules from the PHM or Populated Hexes series will be available as they come up.&lt;br /&gt;
*I will provide each player with five sets of 3d6 rolls to chose from. One set will be for the primary character; the others can be used to create retainers already in the PCs service (see below). Stats are in order of STR, INT, WIS, DEX, CON, CHA and cannot be swapped, but they can be raised/lowered as per the rules in OSE.&lt;br /&gt;
*Each primary PC starts with 50,000 XP and 10,000 gp. I will roll for starting magical items:&lt;br /&gt;
**Each primary PC has a pool of 10,000 XP that can be divided among retainers (it is also okay for a retainer to start as a 0-level human at a cost of -100 XP).&lt;br /&gt;
**The primary PC outfits their retainers using their pool of 10,000 gp and magic items.&lt;br /&gt;
**Any leftover XP for creating retainers is added to the main PC&#039;s total at a rate of 1:2 (if there is 1,000 XP leftover from the retailer pool the Primary PC gets 500 XP).&lt;br /&gt;
*Cost of Living. Rather than worrying about costs of food, lodging, taxes, moneychanging, etc., we&#039;re going to be using the Cost of Living expenses from p. 149 of ItW, with the following:&lt;br /&gt;
**First month of CoL for all characters is assumed paid for.&lt;br /&gt;
**Prime PCs pay Cost of Living for their direct retainers, retainers pay CoL for retainers under them, etc.&lt;br /&gt;
**CoL due at the beginning of each month.&lt;br /&gt;
*[[Combat Manuevers]]&lt;br /&gt;
*[[Charms and Fetishes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Available Character Classes at start==&lt;br /&gt;
*Cleric&lt;br /&gt;
*Fighter&lt;br /&gt;
*Magic-user&lt;br /&gt;
*Thief&lt;br /&gt;
&lt;br /&gt;
===From Into the Wild===&lt;br /&gt;
&lt;br /&gt;
*Assassin&lt;br /&gt;
*Berserker&lt;br /&gt;
*Bard&lt;br /&gt;
*Cerves&lt;br /&gt;
*Dervish&lt;br /&gt;
*Godborn&lt;br /&gt;
*Half-elf&lt;br /&gt;
*Hexblade&lt;br /&gt;
*Ironskin&lt;br /&gt;
*Mochyn (boar-folk)&lt;br /&gt;
*Scout&lt;br /&gt;
*Sorcerer&lt;br /&gt;
*Warlock&lt;br /&gt;
*Witch&lt;br /&gt;
&lt;br /&gt;
===From Other Sources===&lt;br /&gt;
&lt;br /&gt;
*Binder: [[PHM Issue #9]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli [[PHM Issue #4]]&lt;br /&gt;
*Grippli tree-speaker [[PHM Issue #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 The Valley of the Rock Baboons]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
&lt;br /&gt;
=The Campaign=&lt;br /&gt;
&lt;br /&gt;
==The Start==&lt;br /&gt;
&lt;br /&gt;
Liwil is an ancient city, dating back to the start of the 11th Cycle and the founding of the Skeldrene Empire, and has been the seat of the Order of the Basilisk Knights since its founding. The Skeldrene Empire was short-lived, begins to crumble during the Nadir of the 13th Cycle when the last true emperor, Zaphisdreal the Magnificent, dies, and the death of the empire is a long, drawn-out affair that, at the start of the 16th Cycle, leaves Liwil as one of the last surviving remnants of the greatness that was the Skeldrene Dynasty.&lt;br /&gt;
&lt;br /&gt;
Liwil has seen a boom recently with the discovery of gold in the hills south; prospectors from the mining community of Dry Gulch to the southwest have been making their way along the remnants of the Old Road, and the domains to the east -- Hob, Deepwater, and the Scarlet Principalities -- as well as the city-states of the Zelaian Confederacy, are turning their attention to this newl found wealth. With the discovery of gold comes the interest of brigands, as well; the adventurers that passed through Dry Gulch likely encountered the Redfoot Gang, who run the town with an iron fist, and there are whispers that the Dispossessed, a vicious gang to the north, are beginning to look greedily to Liwil. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the third year of the Sixteenth Cycle the adventurers find themselves in Liwil, drawn from across central Absalom, intent on finding their fortune. It is the Firstday of the Thirdmonth, and winter has finally ended. The adventurers find themselves in the Knight and Stone Tavern, plotting their next moves. Their factor Mr. Hand, whom they have retained to look after their interests while adventuring, lays a map on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a map from the last Cycle,&amp;quot; he says, &amp;quot;and I cannot attest to its accuracy. It is the best we have, however.&amp;quot; He begins to trace out areas of interest.&lt;br /&gt;
&lt;br /&gt;
*The remnants of the old road run eastward from Liwil, then cut north to intersect with the Long Road that runs to Junction -- in the Scarlet Principalities -- and Rocky Peak, to the north. There was once a village along the route, but travelers report it is abandoned and ill-omened. Were it to be reclaimed and settled it would put those in control in an advantageous position.&lt;br /&gt;
*The primary concern of the Basilisk Knights are twofold: a gang of troglodytes inhabits an old keep to the north, about nine miles north of Liwil, and a village of orcs to the northwest. An uneasy detente exists between the orcs and villagers, but the troglodytes have proved resistant to reason or steel.&lt;br /&gt;
&lt;br /&gt;
*The Basilisk Knights seek an artifact, a medallion, that was stolen by a wayward knight. They do not know where it is, but will pay handsomely for its return.&lt;br /&gt;
&lt;br /&gt;
*Tales tell of a young dragon that dwells in the woods to the north of Liwil. Whoever slays such a beast will no doubt gain great renown.&lt;br /&gt;
&lt;br /&gt;
*All know of the Darkwoods, a haunted forest that lies between the Basilisk Hills and the riches of the Scarlet Principality. There&#039;s a village called Sin nestled in the woods, inhabited by all manner of miscreants and wastrels, including brigands who raid Hob and the surrounding territories.&lt;br /&gt;
&lt;br /&gt;
*West of Liwil is a small plateau that is rumored to be cursed, and none who have ventured to the top have ever returned. It is said that at one point a conclave of evil druids once conducted dark rites atop the plateau. Those brave enough to venture into its shadow tell stories of an enormous, three-horned beast that roams the hills at the base of the plateau.&lt;br /&gt;
&lt;br /&gt;
=Wiki Editing=&lt;br /&gt;
&lt;br /&gt;
At this point everything I&#039;m asking players to do is pretty easy. &lt;br /&gt;
&lt;br /&gt;
*First step is to create your character sheet. You will find a link to the blank character sheet below. Click on the link, press &amp;quot;edit&amp;quot;, copy the entire formatting of the page, press &amp;quot;cancel&amp;quot; and return to the main page. Click on your character sheet. It will ask you if you want to create the page. Click yes, then paste the contents onto the new page. Do not change anything on the page labelled &amp;quot;Blank Character Sheet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*To create a new page on the wiki simply add double brackets around some text. You can see what it looks like below in the Character Section.&lt;br /&gt;
&lt;br /&gt;
*Characters should be presented as follows (but with added double brackets around each listing):&lt;br /&gt;
&lt;br /&gt;
**PC 1&lt;br /&gt;
***Retainer #1&lt;br /&gt;
***Retainer #2&lt;br /&gt;
&lt;br /&gt;
*etc.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]. Go to sheet, edit, copy formatting, close, open up your sheet, paste, and profit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Evil Jeff&#039;s Characters==&lt;br /&gt;
*[[Velsind Flere]] - Warlock 6&lt;br /&gt;
**[[Barbat Rauta]] - Ironskin 3&lt;br /&gt;
**[[Amagar Cacar]] - Scout 3&lt;br /&gt;
&lt;br /&gt;
==Max&#039;s Characters==&lt;br /&gt;
*[[Nerhgui]] Fighter 6&lt;br /&gt;
**[[Kalan]] Cleric 3&lt;br /&gt;
**[[Safa]] Destrier 2&lt;br /&gt;
**[[Blodwyn]] Bard 2&lt;br /&gt;
**[[Vygr Bloodtooth]] Gnoll Sorcerer 1&lt;br /&gt;
&lt;br /&gt;
==Kalstone&#039;s Characters==&lt;br /&gt;
*[[Basilisk_Hill_Breakdown:Ciaran|Ciaran]] - Magic-User 6&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Ruarc|Ruarc]] - Assassin 3&lt;br /&gt;
**[[Basilisk_Hill_Breakdown:Slainte|Slainte]] - &#039;&#039;Cerves&#039;&#039; Brave 3&lt;br /&gt;
[[Basilisk_Hill_Breakdown:Kalstones_notes|Kalstone&#039;s Notes]]&lt;br /&gt;
&lt;br /&gt;
==Redcap&#039;s Characters==&lt;br /&gt;
* [[Orpheus - Assassin]]  Level 6&lt;br /&gt;
** [[Vallistra - Godborn]]   Level 4&lt;br /&gt;
&lt;br /&gt;
==Jon G&#039;s Characters==&lt;br /&gt;
*[[Sir Keyan Telva]]&lt;br /&gt;
**[[Blix]]&lt;br /&gt;
**[[Ugla]]&lt;br /&gt;
&lt;br /&gt;
==MIA==&lt;br /&gt;
&lt;br /&gt;
* [[Mirkunas]]&lt;br /&gt;
**[[Ura]]&lt;br /&gt;
**[[Volk]]&lt;br /&gt;
**[[Gesh]]&lt;br /&gt;
* [[Farad]]&lt;br /&gt;
** [[Agnarr]]&lt;br /&gt;
** [[Stigr]]&lt;br /&gt;
==NonPerson&#039;s Characters==&lt;br /&gt;
*[[Babulaala]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
*[[Trog Keep]]&lt;br /&gt;
*[[Basilisk Hills Overview Map]]&lt;br /&gt;
&lt;br /&gt;
==Treasure Maps==&lt;br /&gt;
*[[Bandit Treasure]]&lt;br /&gt;
*[[Shadowstones]]&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=432986</id>
		<title>The World of Absalom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_World_of_Absalom&amp;diff=432986"/>
		<updated>2023-02-05T19:18:02Z</updated>

		<summary type="html">&lt;p&gt;Thirdkingdom: /* New Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The World of Absalom=&lt;br /&gt;
&lt;br /&gt;
This wiki page is written to track and organize the various products published by &#039;&#039;[https://thirdkingdomgames.com Third Kingdom Games]&#039;&#039;. Outside of the supplemental books, they publish two series dedicated to hexcrawling, creatively titled &amp;quot;Populated Hexes&amp;quot; and &amp;quot;Populated Hexes Monthly&amp;quot;. All products are written using the &#039;&#039;&#039;Old School Essentials&#039;&#039;&#039; ruleset but can be easily adapted to any OSR-style game. This page will maintain a directory of monsters, terrain, rules, spells, etc. for easy reference.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes.&#039;&#039;&#039; Each issue looks at a single -- or occasionally, two -- hexes in great detail, breaking it down into constiuent subhexes with lairs, features, and encounters as well as optional rules. Each PH contains around, on average, 25 pages of content. Each hex in this series is part of a &amp;quot;cluster&amp;quot; of seven hexes; a central hex, and the six surounding hexes. The goal is to, as a cluster is complete, to compile the hexes into a single book, as was done with the Basilisk Hills cluster (see Basilisk Hills Compiled, Supplemental, and Ultimate). All of the current hexes in this series are set in the [[Scarlet Principality region]]. The goal is to release roughly six hexes per year. As of now the following clusters have been started:&lt;br /&gt;
**[[Basilisk Hills]]&lt;br /&gt;
**[[Camp of the Horsefolk]]&lt;br /&gt;
**[[Deepwater]]&lt;br /&gt;
**[[Keep of the Rawhide Gang]]&lt;br /&gt;
**[[Lake of Abominations]]&lt;br /&gt;
**[[Slow Waters]]&lt;br /&gt;
**[[The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Populated Hexes Monthly.&#039;&#039;&#039; Each issue, released monthly, these are set elsewhere in the world of Absalom. Each issue contains ten pages of new material, again looking at a single hex. There are currently no plans to produce these in clusters, although there is the potential to release a &amp;quot;compiled&amp;quot; book of a year&#039;s worth of hexes. Each hex is examined in less detail than the more exhaustive hexes, with room for Referee customization. The goal is to provide a quick mini-dungeon or encounter that can be drawn from as needed, rather than a more involved location.&lt;br /&gt;
&lt;br /&gt;
**[[The Plains of Zelaia]]&lt;br /&gt;
**[[The Frozen North]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes==&lt;br /&gt;
&lt;br /&gt;
For the most part, each hex in this series consists of a single 6-mile hex. There are some exceptions: Hexes 15.22, 15.21, and 16.24 each have a single bonus hex, while Hex 13.39 has seven hexes.&lt;br /&gt;
&lt;br /&gt;
===Basilisk Hills===&lt;br /&gt;
This cluster has been completed.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*[[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*[[Hex 15.22 The Toppled King]]&lt;br /&gt;
**[[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*[[Hex 15.21 The Rivers Source]]&lt;br /&gt;
**[[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*[[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*[[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*[[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*[[Basilisk Hills Compiled]]&lt;br /&gt;
*[[Basilisk Hills Supplemental]]&lt;br /&gt;
*[[Basilisk Hills Ultimate]]&lt;br /&gt;
&lt;br /&gt;
===Camp of the Horsefolk===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
&lt;br /&gt;
===Keep of the Rawhide Gang===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*[[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*[[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*[[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*[[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
&lt;br /&gt;
===Lake of Abominations===&lt;br /&gt;
This cluster has been completed but not compiled.&lt;br /&gt;
&lt;br /&gt;
*[[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*[[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
**[[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*[[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*[[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*[[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*[[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*[[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
&lt;br /&gt;
===Slow Waters===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 07.36 Slow Waters]]&lt;br /&gt;
&lt;br /&gt;
===Temple of Bathrymrala===&lt;br /&gt;
&lt;br /&gt;
*[[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
==Populated Hexes Monthly==&lt;br /&gt;
&lt;br /&gt;
*[[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*[[Issue 2 The Entrance to the Valley of Kings pt 1]]&lt;br /&gt;
*[[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*[[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*[[Issue 6 The Entrance to the Frozen Wastes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Western Absalom]]&lt;br /&gt;
*[[Scarlet Principalities Regional Maps]] References to Area 1 on the map of Western Absalom, above.&lt;br /&gt;
&lt;br /&gt;
==Index of Books==&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
*Abandoned Mines: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Arcane Dungeon: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Barrow&lt;br /&gt;
**Ancient evil: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Unique undead horror, 12 HD&lt;br /&gt;
**Ley Engine:[[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Arcanoplasm: Taken from Tome of Horrors, complete&lt;br /&gt;
**Ship barrow: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
***Rot Grubs&lt;br /&gt;
***Coffer Corpse&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Caves (gargoyles): [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Caves of Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Crashed Dimensional Ship: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Druidic Temple: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Frogling Village: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll, Blistered Skin tribe: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin, Bloody Bones tribe: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin, Sunken Sun tribe: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Morlock Caves: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Kobold Mines: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Mummy Tombs: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc (Festering Sore clan): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Ruined Temple: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shadowlands: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Wizard&#039;s tower: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
*Cult of the Basilisk (knights): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*The Rawhide Gang (brigands): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Monastery of the Eaglefolk: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Aamutähti (magic sword): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Artifacts (trade good): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Artifacts of the Ancient Ones: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Biter (sword +1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Cauldron of Dhraudoug: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Chaug (concentrated dream-stuff): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Drugs&lt;br /&gt;
**Astral Tea: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Difodol: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dream-snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Dullweed: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Faery Dust: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Mothachadh: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Sempiturnal snuff: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Figurine of Wondrous Power, Worm: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Forbidden Folio of Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Lloer (Moonwine): [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Potion:&lt;br /&gt;
**Warmth: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Praum (gods-sweat): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Ring of Animal Training: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Sea&#039;s Fury (sword): [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Spear of Adbalt Skychaser: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Spectral Frost: *[[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Spellstealer (dagger): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Velvet Capped Mushrooms: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Whisperwind (sword): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Ynsyth stones: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Zelenek, alchemical compound: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*Adamarach (crystal spiders): [[Hex 13.22 The Plateau of Sighs]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Ankheg: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ant, giant: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Antelope: [[Hex 13.22 The Plateau of Sighs]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Ape&lt;br /&gt;
**Servitor: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Aranea: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Basilisk: [[Hex 15.22 The Toppled King]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Bat&lt;br /&gt;
**Giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Normal: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Bear&lt;br /&gt;
**Cave: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
**Grizzly: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Boar: [[Hex 15.21 The Rivers Source]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Beetle&lt;br /&gt;
**Oil: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Boar, giant: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Brigands: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Bulette: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; (horsefolk): [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Carcass Crawler: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cat, giant&lt;br /&gt;
**Mountain Lion: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Centipedes, giant: [[Hex 15.22 The Toppled King]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
**Enormous: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Children of Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Construct&lt;br /&gt;
**Piebald Damselfly: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Crayfish, giant: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Crocodile, large: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Deer: [[Hex 15.22 The Toppled King]], [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dog, sled: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Doppelganger: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Dragon: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Dragonne: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Drake&lt;br /&gt;
**Hypnale: [[Hex 26.35 Camp of the Horsefolk]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
**Wood: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Dryad: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Dungeon Oysters: [[Hex 14.22 The Lair of the Troglodytes]], taken from A Hamsterish Hoard of Monsters&lt;br /&gt;
*Eagle, giant: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Eel&lt;br /&gt;
**Giant electric: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Elemental, earth: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Empressbug: [[Hex 16.22 Autrak&#039;s Range]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Fish, giant&lt;br /&gt;
**Catfish: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Piranha, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Piranha, fingerling: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frog&lt;br /&gt;
**Giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Giant poisonous: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling&lt;br /&gt;
*Gargoyle: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Genie, shaitani: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Giant&lt;br /&gt;
**Hill: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Ghost: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Gnoll: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Gorgon&lt;br /&gt;
**Capragorgon: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Griffons: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Green Slime: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Guileu: [[Hex 15.21 The Rivers Source]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Hawk, giant: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Hornet, giant: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Horse, wild: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Human&lt;br /&gt;
**Hermit: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Hydra: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Jelly&lt;br /&gt;
**Earth: [[Hex 26.35 Camp of the Horsefolk]], taken from a Hamsterish Hoard of Monsters&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Livestone: [[Hex 15.22 The Toppled King]], taken from Tome of Horrors Complete&lt;br /&gt;
*Lizard&lt;br /&gt;
**Draco: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*&#039;&#039;Lophaeti&#039;&#039; (eagle-folk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lycanthrope&lt;br /&gt;
**Devil Swine: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
**Werebear: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Wereboar: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Magic-user&lt;br /&gt;
**Imprisoned in &#039;&#039;magic jar&#039;&#039;: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Manticore: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Medusa: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
**Greater medusa: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Morlock: [[Hex 16.21 Forest&#039;s Blessing]] Taken from Labyrinth Lord Basic&lt;br /&gt;
*Mold&lt;br /&gt;
**Red: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Yellow: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Mummy: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Mummy, bog: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Naga.&lt;br /&gt;
**Spirit: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Needlebush: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Orc: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Owlbear: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Pegasus: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Plants&lt;br /&gt;
**Bladderwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Butterwort, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Helborn: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Rainbow plant, giant: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Swordgrass: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Rhagodessa: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Robber Flies: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Rock Worm: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e Monsters 2&lt;br /&gt;
*Scorpions, giant: [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Scum Creeper: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Skeleton: [[Hex 18.24 The Deadwoods]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Calcified: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Slime&lt;br /&gt;
**Green: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Snail, giant: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Snakes&lt;br /&gt;
**Cottonmouth, giant: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
**Pit Viper: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
**Rattler: [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
**Magically infused: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Spectre: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Spider&lt;br /&gt;
**Black widow: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Crab: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
**Tarantula, giant: [[Hex 15.21 The Rivers Source]] Note that these are different from the Tarantella spiders in OSE Basic&lt;br /&gt;
*Sprite: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Stirge: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Tatterdemanimal: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Treant&lt;br /&gt;
**Undead Treant: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Triceratops: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Troglodyte: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troll: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Turtle, giant&lt;br /&gt;
**Snapping: [[Hex 13.39 The Domain of Deepwater]], [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Undine: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Unicorns: [[Hex 16.21 Forest&#039;s Blessing]]&lt;br /&gt;
*Vampire rose: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Warp beast: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Wasp, giant: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wight: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
**Wight, winter: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Wolf: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Wolf, dire: [[Hex 16.22 Autrak&#039;s Range]]&lt;br /&gt;
*Wraith, earth: [[Hex 13.22 The Plateau of Sighs]], taken from Blood and Treasures 2e, Monsters 2&lt;br /&gt;
*Wyvern: [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Zombie: [[Hex 15.23 The Statue Garden]], [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Mud: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
**Crocodile: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
===New Classes===&lt;br /&gt;
*Binder: [[PHM #8]]&lt;br /&gt;
*Brigand: [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039;: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*&#039;&#039;Caballi&#039;&#039; Destrier: [[Hex 26.35 Camp of the Horsefolk]]&lt;br /&gt;
*Chelydra (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Chelydra waterwright (turtle-folk): [[PHM 15]]&lt;br /&gt;
*Elf: [[PHM 12]]&lt;br /&gt;
*Elven Spellsinger: [[PHM 12]]&lt;br /&gt;
*Frogling Warrior: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Frogling Shaman: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Gnoll Warrior: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Gnoll Sorcerer: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Goblin: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Mage: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Goblin Shaman: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grippli: [[PHM #4]]&lt;br /&gt;
*Grippli Treespeaker: [[PHM #4]]&lt;br /&gt;
*Grove Guardian: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Knight: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Kobold: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Kobold Beguiler: [[Hex 16.42 Into the Stewpot]]&lt;br /&gt;
*Lophaeti (eaglefolk): [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Lophaeti Qartal: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Monk: [[Hex 15.41 Valley of the Rock Baboons]]&lt;br /&gt;
*Morlock: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Shaman: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Morlock Sorcerer: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Orc Reaver: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Necromancer: [[PHM 14]]&lt;br /&gt;
*Orc Shaman: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Orc Warlock: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Psittacan (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Psittacan susurrent (parrot-folk): [[PHM 18]]&lt;br /&gt;
*Strigi (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Strigi seer (owlfolk): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Troglodyte. [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Troglodyte Shaman: [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Votnan: [[PHM #5]]&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
*Animal Companions: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
**Advancing animal companions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Brigandry (new Thief Guild Organization): [[Hex 15.42 The Keep of the Rawhide Gang]]&lt;br /&gt;
*Clerical Temples: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Combat Manuevers: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
*Cost of Living: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Creating Constructs: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Dragons in Absalom: [[Hex 15.22 The Toppled King]]&lt;br /&gt;
*Drugs and drug interactions: [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Druids in Absalom: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Elemental templates: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Fighting Styles: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Gargoyles in Absalom: [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Ghoul Fever: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Giant Snails in Absalom: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
*Ley Lines: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Magic:&lt;br /&gt;
**Crafting charms and fetishes: [[Hex 17.22 Valley of the Sunken Sun]]&lt;br /&gt;
**Magic Item Components: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
**Magic Item Creation: [[Hex 18.23 The Trails of Cabulech]]&lt;br /&gt;
**Researching Spells: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
**Ritual Magic: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Masterwork Items: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Monsters&lt;br /&gt;
**Giving monsters class levels without creating a new class: [[Hex 16.24 Forests of Plenty]]&lt;br /&gt;
*Mummies: [[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Nodes of Chaos: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Poisons: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Skills: [[Hex 17.23 The Lake of Abominations]]&lt;br /&gt;
*Specialist Magic: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Summoning Circles: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Unicorns in Absalom: [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Universal Grammary: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Value of Spellbooks: [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Vulnerability: [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
&lt;br /&gt;
===Gods, Deities, and other Puissant Beings===&lt;br /&gt;
*Bathrymrala: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Blien&#039;Quol, the formless wind: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Daothog: [[Issue 1 The Shrine of Daothog]]&lt;br /&gt;
*Faugnthlide: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Hexbebe: [[Hex 15.43 The Crypts of the Aimascurs]] Followed in Jacaar, worship now likely extinct.&lt;br /&gt;
*Lhutep, the Burrower Beneath: [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Logua, She who Howls in the Night: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Luggrat, the Breaker of Chains: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Malorkahudfen, god of Chaos: [[Hex 15.23 The Statue Garden]]&lt;br /&gt;
*Mirayah, goddess of Law: [[Hex 15.23 The Statue Garden]] &lt;br /&gt;
*Shagothtlagln, the Devourer: [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Shudiasa: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Shogglatch of the Sixteenth Arms: [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Thothbri, the eternal unlife:[[Hex 15.43 The Crypts of the Aimascurs]]&lt;br /&gt;
*Tsathoggua: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Yugshutlgn, the Darkstalker: [[Hex 18.24 The Deadwoods]] &lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Allure (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Augury (divine, 2): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Avatar of the Frog God (divine, 5): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Baleful gaze of the bloated one (divine, 2): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Berserker rage (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Blink (arcane, 3): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Burning hands (arcane, 1): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Call Wolf (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Charm person or mammal (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Circle of Confinement (arcane/divine, 1): [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
*Cone of Cold (Arcane, evocation, 5th): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Control Weather (divine, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Cure Blindness (divine, 3): [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Darkness Globe (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Divination (divine, 4): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Enchant Arms (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Enlarge (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*False Trap (arcane, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Featherfall (arcane, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Frost Armor (arcane, abjuration, 1st): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Gust of Wind (arcane, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Heal (divine, 6, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Ice Knife (arcane, conjuration, 2nd): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Ice storm (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Holy Chant (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Jarring Hand (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Magic Aura (arcane, 4): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Mending (arcane, divine, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Open Faery Road (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Prayer (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Preserve (divine/druid, 1): [[Hex 17.24 Village of the Owlfolk]]&lt;br /&gt;
*Pyrotechnics (arcane, druidic, 3): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Ray of Frost (arcane, evocation, 1)&lt;br /&gt;
*Resist Acid (divine, 2): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Resurrection (clerical, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Sanctuary (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Shagothtlagln&#039;s Hunger (divine, 5): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Simulacrum (arcane, 7, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Speak with Dead (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Spider Climb (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Spiritual Weapon (divine, 2): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Stinking Cloud (arcane, 1): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Stoneskin (cleric, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Strength (arcane, 2): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Summon Lesser Servitor (arcane, illusionist, 2): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Summon Ooze (arcane, 3): [[Hex 14.22 The Lair of the Troglodytes]]&lt;br /&gt;
*Summon Servitor of Tsathoggua (divine, 4): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Tenebral Veil (arcane, illusion, 1): [[Issue 5 The Lair of the Yeti]]&lt;br /&gt;
*Tiny hut (arcane, 3): [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Trap the Sould (arcane, 8, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Tsathaggua&#039;s Guidance (divine, 1): [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Umbral Shield (divine, 3): [[Hex 31.21 The Gangrenous Orcs]] &lt;br /&gt;
*Unseen Servant (arcane, 1): [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Wish (arcane, 9, ritual): [[Hex 14.21 Gateway to the Pallid Fields]]&lt;br /&gt;
*Wither (divine, 1): [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
&lt;br /&gt;
===Terrain===&lt;br /&gt;
&lt;br /&gt;
This section divides the hexes into their predominate terrain types. If two or more types of terrain can be found in equal amounts in a hex, or if a hex has a terrain feature (such as a river or lake) that hex will appear in both categories.&lt;br /&gt;
&lt;br /&gt;
*Butte/Plateau: [[Hex 13.22 The Plateau of Sighs]]&lt;br /&gt;
*Desert, coastal: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Forest, light: [[Hex 17.23 The Lake of Abominations]], [[Hex 15.21 The Rivers Source]], [[Hex 16.24 Forests of Plenty]], [[Hex 17.24 Village of the Owlfolk]], [[Hex 18.24 The Deadwoods]], [[Hex 18.23 The Trails of Cabulech]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Forest, dead: [[Hex 18.24 The Deadwoods]]&lt;br /&gt;
*Grasslands: [[Hex 26.35 Camp of the Horsefolk]], [[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Hills, forested: [[Hex 15.22 The Toppled King]], [[Hex 15.21 The Rivers Source]]&lt;br /&gt;
*Hills, grassy: [[Hex 14.22 The Lair of the Troglodytes]], [[Hex 13.22 The Plateau of Sighs]], [[Hex 14.23 The Basilisk Knights]], [[Hex 15.22 The Toppled King]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 31.21 The Gangrenous Orcs]]&lt;br /&gt;
*Hills, barren: [[Hex 31.21 The Gangrenous Orcs]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 16.42 Into the Stewpot]], [[Hex 16.43 Caves of the Elder Gargoyles]], [[Slow Waters]]&lt;br /&gt;
*Lake: [[Hex 17.23 The Lake of Abominations]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 14.21 Gateway to the Pallid Fields]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Marsh: [[Hex 07.36 Slow Waters]]&lt;br /&gt;
*Mountain, barren: [[Hex 15.42 The Keep of the Rawhide Gang]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 15.43 The Crypts of the Aimascurs]], [[Hex 16.43 Caves of the Elder Gargoyles]]&lt;br /&gt;
*Mountain, forested: [[Hex 14.43 Shrine of the Eaglefolk]]&lt;br /&gt;
*Ocean: [[Issue 1 The Shrine of Daothog]], [[Issue 2 The Entrance to the Valley of Kings pt 1]], [[Issue 3 The Entrance to the Valley of Kings pt 2]]&lt;br /&gt;
*Rainforest, temperate: [[Issue 4 The Village of the Grippli]]&lt;br /&gt;
*River: [[Hex 07.36 Slow Waters]], [[Hex 13.39 The Domain of Deepwater]], [[Hex 24.26 The Temple of Bathrymrala]], [[Hex 15.21 The Rivers Source]], [[Hex 14.43 Shrine of the Eaglefolk]], [[Hex 17.22 Valley of the Sunken Sun]], [[Hex 16.23 The Doom of Cthedrak]]&lt;br /&gt;
*Swamp: [[Hex 24.26 The Temple of Bathrymrala]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Urban Settlements===&lt;br /&gt;
&lt;br /&gt;
The hexes listed below all contain an urban settlement capable to providing goods and services to adventurers, even if on a limited basis. Certain communities, such as the Lair of the Gangrenous Orcs, or the Keep of the Rawhide Gang, are excluded as they are not true urban centers.&lt;br /&gt;
&lt;br /&gt;
*Chaelhal: [[Hex 16.42 Into the Stewpot]] Not actually covered yet, but mentioned in a map found in the lair of the devil swine.&lt;br /&gt;
*Deepwater:[[Hex 13.39 The Domain of Deepwater]]&lt;br /&gt;
*Liwil: [[Hex 14.23 The Basilisk Knights]]&lt;br /&gt;
*Highglade: [[Hex 17.24 Village of the Owlfolk]]&lt;/div&gt;</summary>
		<author><name>Thirdkingdom</name></author>
	</entry>
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