<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thorya</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thorya"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Thorya"/>
	<updated>2026-05-15T02:21:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ashes_of_the_Archmage_-_JJ&amp;diff=480502</id>
		<title>Ashes of the Archmage - JJ</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ashes_of_the_Archmage_-_JJ&amp;diff=480502"/>
		<updated>2025-05-06T03:08:46Z</updated>

		<summary type="html">&lt;p&gt;Thorya: Created page with &amp;quot;&amp;#039;&amp;#039;Back to the main Ashes of the Archmage&amp;#039;&amp;#039; page   &amp;#039;&amp;#039;&amp;#039;JJ, The Aware Social Worker&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Look:&amp;#039;&amp;#039;&amp;#039; Average White Male, dark hair, brown eyes, cheap clothing  &amp;#039;&amp;#039;&amp;#039;Demeanour:&amp;#039;&amp;#039;&amp;#039; Composed  &amp;#039;&amp;#039;&amp;#039;Stats:&amp;#039;&amp;#039;&amp;#039; Blood 0, Heart 2, Mind -1, Spirit 1  &amp;#039;&amp;#039;&amp;#039;Factions:&amp;#039;&amp;#039;&amp;#039; Mortalis 1, Night 1, Power 1, Wild -1  &amp;#039;&amp;#039;&amp;#039;Circle status&amp;#039;&amp;#039;&amp;#039; Mortalis 1 Night 0 Power 0 Wild 0   &amp;#039;&amp;#039;&amp;#039;Questions&amp;#039;&amp;#039;&amp;#039; •How did you discover the supernatural? In his day job as a social worker...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to the main [[Urban_Shadows_Ashes_of_The_Archmage|Ashes of the Archmage]]&#039;&#039; page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JJ, The Aware Social Worker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Average White Male, dark hair, brown eyes, cheap clothing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanour:&#039;&#039;&#039; Composed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
Blood 0, Heart 2, Mind -1, Spirit 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Factions:&#039;&#039;&#039;&lt;br /&gt;
Mortalis 1, Night 1, Power 1, Wild -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle status&#039;&#039;&#039;&lt;br /&gt;
Mortalis 1 Night 0 Power 0 Wild 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Questions&#039;&#039;&#039;&lt;br /&gt;
•How did you discover the supernatural? In his day job as a social worker at a hospital, JJ met several people with strange wounds, observed things that didn&#039;t make sense, and met several people that spouted crazy stories about the supernatural. Then he started to notice strangeness about some of his clients and the mental health cases he was supposed to help get services. Maybe they weren&#039;t all crazy, shortly after reaching that conclusion he recognized his first ghost. It was the first one he had seen, just the first time he knew what he was seeing. There were a lot of them in the hospital.&lt;br /&gt;
•How long have you been in the city? He grew up in Croydon, went to university in Scotland, before moving back. So almost his whole life.&lt;br /&gt;
•What mortal commitment keeps you from leaving your old life behind? JJ&#039;s mum still lives in Croydon and he still has mortal clients he cares about. Seeing their taken care of is why he hasn&#039;t fully transitioned to the supernatural.&lt;br /&gt;
•What mortal aspiration have you given up? JJ thought he was going to work up to management and then working to get resource references automated to better track what community resources are available and more quickly pair clients with available assistance. With his commitment to the supernatural community, management just isn&#039;t in the cards any more.&lt;br /&gt;
•What powerful faction or person are you currently investigating? I feel like this should be a faction someone else is coming up with. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
An small apartment, a used car, a smart phone. A self-defense Weapon, Taser (stun-harm hand), Your kit (an old duffle bag, patched with duck tape)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moves&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;I Know a Guy:&#039;&#039;&lt;br /&gt;
When you hit the streets to get what you need from a member of your Circle, roll with&lt;br /&gt;
Heart instead of their Circle. On a 7-9, add this option to the list:&lt;br /&gt;
• however you find them requires you to offer a Debt to an intermediary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lion&#039;s Den&#039;&#039;&lt;br /&gt;
When you gain access to a secure area within a sanctuary, gathering spot, or place of&lt;br /&gt;
power, you can study it as if you rolled a 12+. If the location is controlled by a Circle&lt;br /&gt;
other than your own, you also find incriminating evidence implicating a powerful NPC&lt;br /&gt;
(your choice) within that Circle; handing the documents over to them—or one of their&lt;br /&gt;
enemies—counts as cashing in a Debt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is My City&#039;&#039;&lt;br /&gt;
When you set up a meeting with a powerful or dangerous individual in a crowded&lt;br /&gt;
mundane space (museum, restaurant, etc.), hold 2. You can spend your hold, 1 for 1, to:&lt;br /&gt;
• take +1 forward to escaping a situation&lt;br /&gt;
• create an opening for you or another character to escape a situation&lt;br /&gt;
• choose for the MC when you escape a situation and roll a 7-9&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dont_say_Vecna&amp;diff=469305</id>
		<title>Dont say Vecna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dont_say_Vecna&amp;diff=469305"/>
		<updated>2024-09-11T18:06:30Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Expectations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Three small town wizards and their tower have gone missing after they started investigating the God of Secret Magics. You&#039;ve gone to investigate and ended up in a pocket dimension.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
Please link your character sheet to your character&#039;s name. It can be a wiki page or an offsite sheet so long as I can open it without having to sign in anywhere.&lt;br /&gt;
&lt;br /&gt;
[[??]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[??]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[??]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/mr-adventurer.3201/ Mr Adventurer]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[??]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Metagame Tools=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Threads&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:Coming soon. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
:[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am asking for 4 posts a week commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
&lt;br /&gt;
:This is sometimes just the most expedient path forward given the medium and the constraints of communicating over real distances rather than across a table. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
Please post a list of your SOP in case you don&#039;t have a chance to post in a round so that we can resolve actions if you&#039;re absent for a while. I usually give about 48 hours for people to post before I move on. &lt;br /&gt;
&lt;br /&gt;
Example SOP:&lt;br /&gt;
&lt;br /&gt;
Combat) I will move to the closest enemy and use my action to attack with my broadsword. If applicable, I will use my Fire Sword feature to deal 4d4 extra fire damage. If I can&#039;t get close to melee, I will throw my javelin and use my Taunt ability to keep the enemy from running away. If anyone in the party is below half-health and I can see them I will use my Bonus Action to heal them with one of my spells. Please don&#039;t use my Hurricane of Swords ability when I&#039;m not there, but otherwise it&#039;s okay if you use any of his Nine-Sword abilities. &lt;br /&gt;
&lt;br /&gt;
Exploration) He will follow the others lead and poke things with his sword before touching or stepping on anything. He&#039;ll use his swift as an Arrow Feature, to investigate any space in one minute with advantage. If we need to recover or heal, he&#039;ll use his Surgeon&#039;s Blade ability on anyone that needs it, but please don&#039;t use the very last use (I need it to trigger Water Fall of Daggers).   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please include the following header at the top of each IC Post: &lt;br /&gt;
:&#039;&#039;&#039;Character Name&#039;&#039;&#039; || AC || &#039;&#039;&#039;HP Current/Max&#039;&#039;&#039; || Spell DC || &#039;&#039;&#039;Spell Slots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly, please observe the following guidelines when composing your IC posts:&lt;br /&gt;
* Please &#039;&#039;&#039;bold&#039;&#039;&#039; your character&#039;s name at the top of each IC post &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; &#039;&#039;&#039;bold&#039;&#039;&#039; the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I know from brutal experience that I will never keep up if you do. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please post your actions as you are able and I&#039;ll resolve them in the order that makes the most sense. Trying to maintain initiative in PbP is difficult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Inspiration&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re just going to ignore Inspiration in this game. There are enough character resources to monitor already. &lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
This is not a game that should feature PvP. I intentionally removed the possession/control abilities that would necessitate that. If you have any issues with another player, please address it through DM or in the OOC thread and we will try to sort it out.&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dont_say_Vecna&amp;diff=469304</id>
		<title>Dont say Vecna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dont_say_Vecna&amp;diff=469304"/>
		<updated>2024-09-11T18:06:11Z</updated>

		<summary type="html">&lt;p&gt;Thorya: Created page with &amp;quot;__NOTOC__ Three small town wizards and their tower have gone missing after they started investigating the God of Secret Magics. You&amp;#039;ve gone to investigate and ended up in a po...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Three small town wizards and their tower have gone missing after they started investigating the God of Secret Magics. You&#039;ve gone to investigate and ended up in a pocket dimension.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
Please link your character sheet to your character&#039;s name. It can be a wiki page or an offsite sheet so long as I can open it without having to sign in anywhere.&lt;br /&gt;
&lt;br /&gt;
[[??]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[??]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[??]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/mr-adventurer.3201/ Mr Adventurer]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[??]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Metagame Tools=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Threads&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:Coming soon. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
:[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am asking for 4 posts a week commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
&lt;br /&gt;
:This is sometimes just the most expedient path forward given the medium and the constraints of communicating over real distances rather than across a table. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5E:_Festival_of_Masks#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
Please post a list of your SOP in case you don&#039;t have a chance to post in a round so that we can resolve actions if you&#039;re absent for a while. I usually give about 48 hours for people to post before I move on. &lt;br /&gt;
&lt;br /&gt;
Example SOP:&lt;br /&gt;
&lt;br /&gt;
Combat) I will move to the closest enemy and use my action to attack with my broadsword. If applicable, I will use my Fire Sword feature to deal 4d4 extra fire damage. If I can&#039;t get close to melee, I will throw my javelin and use my Taunt ability to keep the enemy from running away. If anyone in the party is below half-health and I can see them I will use my Bonus Action to heal them with one of my spells. Please don&#039;t use my Hurricane of Swords ability when I&#039;m not there, but otherwise it&#039;s okay if you use any of his Nine-Sword abilities. &lt;br /&gt;
&lt;br /&gt;
Exploration) He will follow the others lead and poke things with his sword before touching or stepping on anything. He&#039;ll use his swift as an Arrow Feature, to investigate any space in one minute with advantage. If we need to recover or heal, he&#039;ll use his Surgeon&#039;s Blade ability on anyone that needs it, but please don&#039;t use the very last use (I need it to trigger Water Fall of Daggers).   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please include the following header at the top of each IC Post: &lt;br /&gt;
:&#039;&#039;&#039;Character Name&#039;&#039;&#039; || AC || &#039;&#039;&#039;HP Current/Max&#039;&#039;&#039; || Spell DC || &#039;&#039;&#039;Spell Slots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly, please observe the following guidelines when composing your IC posts:&lt;br /&gt;
* Please &#039;&#039;&#039;bold&#039;&#039;&#039; your character&#039;s name at the top of each IC post &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; &#039;&#039;&#039;bold&#039;&#039;&#039; the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I know from brutal experience that I will never keep up if you do. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please post your actions as you are able and I&#039;ll resolve them in the order that makes the most sense. Trying to maintain initiative in PbP is difficult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Inspiration&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We&#039;re just going to ignore Inspiration in this game. There are enough character resources to monitor already. &lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
This is not a game that should feature PvP. I intentionally removed the possession/control abilities that would necessitate that. If you have any issues with another player, please address it through DM or in the OOC thread and we will try to sort it out.&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469220</id>
		<title>Tod Vander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469220"/>
		<updated>2024-09-10T19:34:25Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Tod Vander==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Revenant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Warlock (Undead)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; ?? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A skeletal looking figure with loose skin, rotted teeth, and yellowing eyes. He almost always has a disguise self spell going of a middle-aged man with short black hair, green eyes, and a short beard. &lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 8 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;16 (+3) (15 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 12 (+1) (11 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10 (+0) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 18 (+4) (15 + 1 Revenant, +1 Telepathic, +1 Actor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (Studded Leather +3 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 33&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 5d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency: +3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; +2 (Str) / +6 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039; +3&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Level 3: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
Blade Ward&amp;lt;br&amp;gt;&lt;br /&gt;
Eldritch Blast&amp;lt;br&amp;gt;&lt;br /&gt;
Friends&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1st Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor of Agathys&amp;lt;br&amp;gt;&lt;br /&gt;
Hex&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
Spider Climb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Speak with Dead&amp;lt;br&amp;gt;&lt;br /&gt;
Counterspell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; -1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +4 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +7 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Dwarven Trade Tongue, Elvish&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Daggers, Darts, Slings, Quarterstaffs, Light Crossbows&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Deception +7&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation +3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +9 (Free w/double PR)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight +4 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +7 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
Telepathic&amp;lt;br&amp;gt;&lt;br /&gt;
Actor:&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Patron (Undead)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Form of Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pact Magic&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eldritch Invocations&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mask of Many Faces &amp;lt;br&amp;gt;&lt;br /&gt;
Devil&#039;s Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Investment of the Chain Master&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pact of the Chain&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Criminal &lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Light Crossbow and 20 bolts&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Focus&amp;lt;br&amp;gt;&lt;br /&gt;
A scholar&#039;s pack&amp;lt;br&amp;gt;&lt;br /&gt;
Studded Leather&amp;lt;br&amp;gt;&lt;br /&gt;
Quarterstaff&amp;lt;br&amp;gt;&lt;br /&gt;
2x Daggers&amp;lt;br&amp;gt;&lt;br /&gt;
Crowbar&amp;lt;br&amp;gt;&lt;br /&gt;
Common clothes with a hood&amp;lt;br&amp;gt;&lt;br /&gt;
Pouch of 15 gp&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves Tools&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeoneer&#039;s Pack&amp;lt;br&amp;gt;&lt;br /&gt;
Burglar&#039;s Pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Find Familiar material components&amp;lt;br&amp;gt;&lt;br /&gt;
102 gp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
He died. He doesn’t remember all the details. But based on what he does remember, Tod doesn’t think he was a very good person when he was alive. He was some sort of con artist. Always making deals, always ripping people off.Though the specifics are a bit fuzzy, but Tod likes to imagine that he only preyed on those that deserved it and had money to spare. More likely they were just the ones with something worth taking. He does remember that his death was pretty brutal, probably revenge for ripping off the wrong person. And then he met The Lady and he cut a deal. She had things she wanted done and he wanted to go back. Besides that the details are a little fuzzy. She said that it was to keep him from worrying about the fine print and trying to weasel out on a loop-hole, but he knew a hustler when he met one and The Lady was clearly one of the best. He was pretty sure even with his memories and a hundred years he wasn’t going to find a way out of their deal. So he suspected that even if he tried to work at cross purposes to The Lady, he would end up furthering her goal and end up worse out of the bargain. So when he finds himself being pulled to a location, like the festival, he knows better than to try to fight it. The job, whatever it was, did come with some perks. Magic powers, he hadn’t had those in life, and a mouthy little imp servant named which he calls Sycthe on loan from The Lady to help him out.&lt;br /&gt;
&lt;br /&gt;
I figure this brings us some social manipulation, information gathering, and scouting capabilities. And he&#039;s not too bad at standing in front of you all and getting hit repeatedly on your behalf.&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5E:_Festival_of_Masks&amp;diff=469183</id>
		<title>D&amp;D 5E: Festival of Masks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5E:_Festival_of_Masks&amp;diff=469183"/>
		<updated>2024-09-10T17:53:09Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Every year, in late autumn, after the harvest, the &#039;&#039;Festival of Masks&#039;&#039; is held in honor of the Lady. Each evening at sunset, folk don stylized masks, engage in revelry and pranks and secret rites, celebrating the season of the avatar of Death.&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
Please link your character sheet to your character&#039;s name. It can be a wiki page or an offsite sheet so long as I can open it without having to sign in anywhere.&lt;br /&gt;
&lt;br /&gt;
[[Qinan_Kirendre | &#039;&#039;&#039;Qinan Kirendre&#039;&#039;&#039; ]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/strange-behaviour.186867/ strange behaviour]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Mister Teufel |&#039;&#039;&#039;Talus von Bacula&#039;&#039;&#039;]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/mr-teufel.34446/ Mr Teufel]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Scath |&#039;&#039;&#039;Scath&#039;&#039;&#039;]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Tod_Vander |&#039;&#039;&#039;Tod_Vander&#039;&#039;&#039;]] Played by &#039;&#039;[https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Metagame Tools=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Threads&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[https://forum.rpg.net/index.php?threads/closed-development-d-d-5e-festival-of-masks.922108/ Development Thread]&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/index.php?threads/d-d-5e-festival-of-masks.922355/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/index.php?threads/d-d-5e-festival-of-masks.922356/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5E:_Festival_of_Masks#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
:[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5E:_Festival_of_Masks#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am asking for a &#039;&#039;&#039;daily&#039;&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; if 24-36 hours have gone by since my last GM update, I may post a new update, even if all players have not posted, to maintain momentum. &lt;br /&gt;
&lt;br /&gt;
:This is sometimes just the most expedient path forward given the medium and the constraints of communicating over real distances rather than across a table. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5E:_Festival_of_Masks#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5E:_Festival_of_Masks#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please include the following header at the top of each IC Post: &lt;br /&gt;
:&#039;&#039;&#039;Character Name&#039;&#039;&#039; || AC || &#039;&#039;&#039;HP Current/Max&#039;&#039;&#039; || Spell DC || &#039;&#039;&#039;Inspiration Y/N&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly, please observe the following guidelines when composing your IC posts:&lt;br /&gt;
* Please &#039;&#039;&#039;bold&#039;&#039;&#039; your character&#039;s name at the top of each IC post &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; &#039;&#039;&#039;bold&#039;&#039;&#039; the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I know from brutal experience that I will never keep up if you do. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5E:_Festival_of_Masks#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the things that makes D&amp;amp;D tricky to run for PBP games is the importance initiative order can have. &lt;br /&gt;
&lt;br /&gt;
Posting by initiative order (whether rolled or static) can bring a PBP game to a grinding halt, so I don&#039;t follow that format. &lt;br /&gt;
&lt;br /&gt;
Ideally, everyone posts their actions (incl. dice rolls - I&#039;d rather you roll and not need it than not roll and need it) as they have time to come online and make a post, and then I roll NPC/Monster actions during the update and sort out who did what when by looking at static initiative bonuses and compose my update around that turn order.&lt;br /&gt;
&lt;br /&gt;
I will also look at what is being declared and make it all work as much in favor of the players as possible. No shenanigans where you lose your turn chopping at an enemy somebody else killed already or having the wizard flamebroil another PC with their fireball for rushing in, etc.&lt;br /&gt;
&lt;br /&gt;
This does rob y&#039;all of the tactical mini-game that having an initiative order encourages, but it keeps the game flowing, and to my mind that alone makes it worth it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; I will do my best to be sure you guys have the necessary information to resolve your own rolls in combat scenes (AC/HP/Saves etc) to enure things go as smooth and hitch free as we can manage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; For those folk who get bonuses for specific initiative-centric builds/feats/etc, I&#039;ll work out a satisfactory equivalent with you before play starts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5E:_Festival_of_Masks#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Inspiration&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of the hoop jumping suggested for this oft forgotten resource, I prefer if inspiration instead just refreshes every short and long rest. &lt;br /&gt;
*You can only ever have one at a time. &lt;br /&gt;
*Players may donate their inspiration to another player who has none if they wish.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5E:_Festival_of_Masks#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
While there is the potential for player vs player conflict in any game, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that &#039;&#039;do&#039;&#039; need a GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For reference, what I consider PVP basically amounts to this:&#039;&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;If an action would require dice to affect an NPC, then it counts as PVP to use against a PC&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So disagreements, trash talking, indirect actions that might affect another character but aren&#039;t made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.&lt;br /&gt;
----&lt;br /&gt;
If you want to do something that directly acts against another player&#039;s character, proceed based on the following criteria: &lt;br /&gt;
: &#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
: &#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.&lt;br /&gt;
: &#039;&#039;&#039;Declined Permission:&#039;&#039;&#039; The other player does not agree to PVP. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[D%26D_5E:_Festival_of_Masks#Player_Characters| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469182</id>
		<title>Tod Vander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469182"/>
		<updated>2024-09-10T17:52:19Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Tod Vander==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Revenant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Warlock (Undead)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; ?? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A skeletal looking figure with loose skin, rotted teeth, and yellowing eyes. He almost always has a disguise self spell going of a middle-aged man with short black hair, green eyes, and a short beard. &lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 8 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;16 (+3) (15 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 12 (+1) (11 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10 (+0) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 18 (+4) (15 + 1 Revenant, +1 Telepathic, +1 Actor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (Studded Leather +3 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 33&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 5d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency: +3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; +2 (Str) / +6 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039; +3&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Level 3: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
Blade Ward&amp;lt;br&amp;gt;&lt;br /&gt;
Eldritch Blast&amp;lt;br&amp;gt;&lt;br /&gt;
Friends&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1st Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor of Agathys&amp;lt;br&amp;gt;&lt;br /&gt;
Hex&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
Spider Climb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Speak with Dead&amp;lt;br&amp;gt;&lt;br /&gt;
Counterspell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; -1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +4 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +7 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Dwarven Trade Tongue, Elvish&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Daggers, Darts, Slings, Quarterstaffs, Light Crossbows&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Deception +7&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation +3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +9 (Free w/double PR)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight +4 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +7 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
Telepathic&amp;lt;br&amp;gt;&lt;br /&gt;
Actor:&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Patron (Undead)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Form of Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pact Magic&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eldritch Invocations&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mask of Many Faces &amp;lt;br&amp;gt;&lt;br /&gt;
Devil&#039;s Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Investment of the Chain Master&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pact of the Chain&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Criminal &lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
43 GP&amp;lt;br&amp;gt;&lt;br /&gt;
Light Crossbow and 20 bolts&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Focus&amp;lt;br&amp;gt;&lt;br /&gt;
A scholar&#039;s pack&amp;lt;br&amp;gt;&lt;br /&gt;
Studded Leather&amp;lt;br&amp;gt;&lt;br /&gt;
Quarterstaff&amp;lt;br&amp;gt;&lt;br /&gt;
2x Daggers&amp;lt;br&amp;gt;&lt;br /&gt;
Crowbar&amp;lt;br&amp;gt;&lt;br /&gt;
Common clothes with a hood&amp;lt;br&amp;gt;&lt;br /&gt;
Pouch of 15 gp&amp;lt;br&amp;gt;&lt;br /&gt;
Thieves Tools&amp;lt;br&amp;gt;&lt;br /&gt;
Dungeoneer&#039;s Pack&amp;lt;br&amp;gt;&lt;br /&gt;
Burglar&#039;s Pack&amp;lt;br&amp;gt;&lt;br /&gt;
5x Find Familiar material components&amp;lt;br&amp;gt;&lt;br /&gt;
102 gp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
He died. He doesn’t remember all the details. But based on what he does remember, Tod doesn’t think he was a very good person when he was alive. He was some sort of con artist. Always making deals, always ripping people off.Though the specifics are a bit fuzzy, but Tod likes to imagine that he only preyed on those that deserved it and had money to spare. More likely they were just the ones with something worth taking. He does remember that his death was pretty brutal, probably revenge for ripping off the wrong person. And then he met The Lady and he cut a deal. She had things she wanted done and he wanted to go back. Besides that the details are a little fuzzy. She said that it was to keep him from worrying about the fine print and trying to weasel out on a loop-hole, but he knew a hustler when he met one and The Lady was clearly one of the best. He was pretty sure even with his memories and a hundred years he wasn’t going to find a way out of their deal. So he suspected that even if he tried to work at cross purposes to The Lady, he would end up furthering her goal and end up worse out of the bargain. So when he finds himself being pulled to a location, like the festival, he knows better than to try to fight it. The job, whatever it was, did come with some perks. Magic powers, he hadn’t had those in life, and a mouthy little imp servant named which he calls Sycthe on loan from The Lady to help him out.&lt;br /&gt;
&lt;br /&gt;
I figure this brings us some social manipulation, information gathering, and scouting capabilities. And he&#039;s not too bad at standing in front of you all and getting hit repeatedly on your behalf.&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469181</id>
		<title>Tod Vander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469181"/>
		<updated>2024-09-10T17:42:22Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Character Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Tod Vander==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Revenant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Warlock (Undead)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; ?? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A skeletal looking figure with loose skin, rotted teeth, and yellowing eyes. He almost always has a disguise self spell going of a middle-aged man with short black hair, green eyes, and a short beard. &lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 8 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;16 (+3) (15 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 12 (+1) (11 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10 (+0) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 18 (+4) (15 + 1 Revenant, +1 Telepathic, +1 Actor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (Studded Leather +3 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 33&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 5d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency: +3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; +2 (Str) / +6 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039; +3&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Level 3: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
Blade Ward&amp;lt;br&amp;gt;&lt;br /&gt;
Eldritch Blast&amp;lt;br&amp;gt;&lt;br /&gt;
Friends&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1st Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor of Agathys&amp;lt;br&amp;gt;&lt;br /&gt;
Hex&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
Spider Climb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Speak with Dead&amp;lt;br&amp;gt;&lt;br /&gt;
Counterspell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; -1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +4 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +7 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Dwarven Trade Tongue, Elvish&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Daggers, Darts, Slings, Quarterstaffs, Light Crossbows&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Deception +7&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation +3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +9 (Free w/double PR)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight +4 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +7 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
Telepathic&amp;lt;br&amp;gt;&lt;br /&gt;
Actor:&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Patron (Undead)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Form of Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pact Magic&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eldritch Invocations&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mask of Many Faces &amp;lt;br&amp;gt;&lt;br /&gt;
Devil&#039;s Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Investment of the Chain Master&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pact of the Chain&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Criminal &lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
43 GP&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol&amp;lt;br&amp;gt;&lt;br /&gt;
Prayer Book&amp;lt;br&amp;gt;&lt;br /&gt;
5 Sticks incense&amp;lt;br&amp;gt;&lt;br /&gt;
Vestments&amp;lt;br&amp;gt;&lt;br /&gt;
Common Clothes&amp;lt;br&amp;gt;&lt;br /&gt;
Staff (Silvered)&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer&#039;s Pack&amp;lt;br&amp;gt;&lt;br /&gt;
2x Daggers&amp;lt;br&amp;gt;&lt;br /&gt;
Riding Horse (w/tack)&amp;lt;br&amp;gt;&lt;br /&gt;
Lt. Crossbow w/20 Bolts&amp;lt;br&amp;gt;&lt;br /&gt;
100&#039; Silk Rope&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
He died. He doesn’t remember all the details. But based on what he does remember, Tod doesn’t think he was a very good person when he was alive. He was some sort of con artist. Always making deals, always ripping people off.Though the specifics are a bit fuzzy, but Tod likes to imagine that he only preyed on those that deserved it and had money to spare. More likely they were just the ones with something worth taking. He does remember that his death was pretty brutal, probably revenge for ripping off the wrong person. And then he met The Lady and he cut a deal. She had things she wanted done and he wanted to go back. Besides that the details are a little fuzzy. She said that it was to keep him from worrying about the fine print and trying to weasel out on a loop-hole, but he knew a hustler when he met one and The Lady was clearly one of the best. He was pretty sure even with his memories and a hundred years he wasn’t going to find a way out of their deal. So he suspected that even if he tried to work at cross purposes to The Lady, he would end up furthering her goal and end up worse out of the bargain. So when he finds himself being pulled to a location, like the festival, he knows better than to try to fight it. The job, whatever it was, did come with some perks. Magic powers, he hadn’t had those in life, and a mouthy little imp servant named which he calls Sycthe on loan from The Lady to help him out.&lt;br /&gt;
&lt;br /&gt;
I figure this brings us some social manipulation, information gathering, and scouting capabilities. And he&#039;s not too bad at standing in front of you all and getting hit repeatedly on your behalf.&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469180</id>
		<title>Tod Vander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469180"/>
		<updated>2024-09-10T17:41:12Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Tod Vander==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Revenant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Warlock (Undead)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; ?? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A skeletal looking figure with loose skin, rotted teeth, and yellowing eyes. He almost always has a disguise self spell going of a middle-aged man with short black hair, green eyes, and a short beard. &lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 8 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;16 (+3) (15 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 12 (+1) (11 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10 (+0) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 18 (+4) (15 + 1 Revenant, +1 Telepathic, +1 Actor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (Studded Leather +3 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 33&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 5d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency: +3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; +2 (Str) / +6 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039; +3&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Level 3: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
Blade Ward&amp;lt;br&amp;gt;&lt;br /&gt;
Eldritch Blast&amp;lt;br&amp;gt;&lt;br /&gt;
Friends&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1st Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor of Agathys&amp;lt;br&amp;gt;&lt;br /&gt;
Hex&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
Spider Climb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Speak with Dead&amp;lt;br&amp;gt;&lt;br /&gt;
Counterspell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; -1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +4 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +7 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Dwarven Trade Tongue, Elvish&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Daggers, Darts, Slings, Quarterstaffs, Light Crossbows&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Deception +7&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation +3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +9 (Free w/double PR)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight +4 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +7 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
Telepathic&amp;lt;br&amp;gt;&lt;br /&gt;
Actor:&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Patron (Undead)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Form of Dread&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pact Magic&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eldritch Invocations&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mask of Many Faces &amp;lt;br&amp;gt;&lt;br /&gt;
Devil&#039;s Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Investment of the Chain Master&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pact of the Chain&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Criminal &lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
43 GP&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol&amp;lt;br&amp;gt;&lt;br /&gt;
Prayer Book&amp;lt;br&amp;gt;&lt;br /&gt;
5 Sticks incense&amp;lt;br&amp;gt;&lt;br /&gt;
Vestments&amp;lt;br&amp;gt;&lt;br /&gt;
Common Clothes&amp;lt;br&amp;gt;&lt;br /&gt;
Staff (Silvered)&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer&#039;s Pack&amp;lt;br&amp;gt;&lt;br /&gt;
2x Daggers&amp;lt;br&amp;gt;&lt;br /&gt;
Riding Horse (w/tack)&amp;lt;br&amp;gt;&lt;br /&gt;
Lt. Crossbow w/20 Bolts&amp;lt;br&amp;gt;&lt;br /&gt;
100&#039; Silk Rope&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
Scath wanted to become a priestess, and apprenticed herself to a church of the light. Fate, however, had other plans, and while out with her Mistress investigating some unusual phenomena, she was touched by the power of Shadow, such that no healing or curse removal could undo it. Her growth accelerated and her colouring deepened while her hair paled until it looked as thought it was bleached. Though it was no fault of her own, the hierarchy would not let her stay, more so once they learned that she had gained magic from the touch - magic they considered anathema.&lt;br /&gt;
&lt;br /&gt;
Her Mistress disagreed with them, and impressed upon Scath that this merely meant the Goddess had other plans for her. She left her Mistress at least on good terms, and has learned to master her abilities.&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469179</id>
		<title>Tod Vander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469179"/>
		<updated>2024-09-10T17:40:33Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Languages Known */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Tod Vander==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Revenant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Warlock (Undead)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; ?? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A skeletal looking figure with loose skin, rotted teeth, and yellowing eyes. He almost always has a disguise self spell going of a middle-aged man with short black hair, green eyes, and a short beard. &lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 8 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;16 (+3) (15 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 12 (+1) (11 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10 (+0) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 18 (+4) (15 + 1 Revenant, +1 Telepathic, +1 Actor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (Studded Leather +3 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 33&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 5d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency: +3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; +2 (Str) / +6 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039; +3&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Level 3: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
Blade Ward&amp;lt;br&amp;gt;&lt;br /&gt;
Eldritch Blast&amp;lt;br&amp;gt;&lt;br /&gt;
Friends&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1st Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor of Agathys&amp;lt;br&amp;gt;&lt;br /&gt;
Hex&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
Spider Climb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Speak with Dead&amp;lt;br&amp;gt;&lt;br /&gt;
Counterspell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; -1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +4 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +7 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Dwarven Trade Tongue, Elvish&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Daggers, Darts, Slings, Quarterstaffs, Light Crossbows&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Deception +7&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation +3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +9 (Free w/double PR)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight +4 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +7 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
Telepathic&amp;lt;br&amp;gt;&lt;br /&gt;
Actor:&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Patron (Undead)&#039;&#039;&#039;&lt;br /&gt;
Form of Dread&lt;br /&gt;
&#039;&#039;&#039;Pact Magic&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Eldritch Invocations&#039;&#039;&#039;&lt;br /&gt;
Mask of Many Faces &amp;lt;br&amp;gt;&lt;br /&gt;
Devil&#039;s Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Investment of the Chain Master&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pact of the Chain&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Feat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Criminal &lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
43 GP&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol&amp;lt;br&amp;gt;&lt;br /&gt;
Prayer Book&amp;lt;br&amp;gt;&lt;br /&gt;
5 Sticks incense&amp;lt;br&amp;gt;&lt;br /&gt;
Vestments&amp;lt;br&amp;gt;&lt;br /&gt;
Common Clothes&amp;lt;br&amp;gt;&lt;br /&gt;
Staff (Silvered)&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer&#039;s Pack&amp;lt;br&amp;gt;&lt;br /&gt;
2x Daggers&amp;lt;br&amp;gt;&lt;br /&gt;
Riding Horse (w/tack)&amp;lt;br&amp;gt;&lt;br /&gt;
Lt. Crossbow w/20 Bolts&amp;lt;br&amp;gt;&lt;br /&gt;
100&#039; Silk Rope&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
Scath wanted to become a priestess, and apprenticed herself to a church of the light. Fate, however, had other plans, and while out with her Mistress investigating some unusual phenomena, she was touched by the power of Shadow, such that no healing or curse removal could undo it. Her growth accelerated and her colouring deepened while her hair paled until it looked as thought it was bleached. Though it was no fault of her own, the hierarchy would not let her stay, more so once they learned that she had gained magic from the touch - magic they considered anathema.&lt;br /&gt;
&lt;br /&gt;
Her Mistress disagreed with them, and impressed upon Scath that this merely meant the Goddess had other plans for her. She left her Mistress at least on good terms, and has learned to master her abilities.&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469178</id>
		<title>Tod Vander</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tod_Vander&amp;diff=469178"/>
		<updated>2024-09-10T17:39:28Z</updated>

		<summary type="html">&lt;p&gt;Thorya: Created page with &amp;quot;__NOTOC__  ==Tod Vander==  &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039; Chaotic Neutral &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Gender:&amp;#039;&amp;#039;&amp;#039; Male &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; Revenant&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Warlock (Undead)&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; 5 &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Age:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Tod Vander==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Revenant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Warlock (Undead)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; ?? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A skeletal looking figure with loose skin, rotted teeth, and yellowing eyes. He almost always has a disguise self spell going of a middle-aged man with short black hair, green eyes, and a short beard. &lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 8 (-1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;16 (+3) (15 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 12 (+1) (11 + 1 Revenant) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 10 (+0) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 (+1) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 18 (+4) (15 + 1 Revenant, +1 Telepathic, +1 Actor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (Studded Leather +3 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 33&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; 5d8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Proficiency: +3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee Attack:&#039;&#039;&#039; +2 (Str) / +6 (Dex) if the weapon has Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack:&#039;&#039;&#039; +6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Attack:&#039;&#039;&#039; +7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC:&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Bonus&#039;&#039;&#039; +3&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Passive Perception&#039;&#039;&#039; 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Passive Insight&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Level 3: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips known:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
Blade Ward&amp;lt;br&amp;gt;&lt;br /&gt;
Eldritch Blast&amp;lt;br&amp;gt;&lt;br /&gt;
Friends&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 6 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1st Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Armor of Agathys&amp;lt;br&amp;gt;&lt;br /&gt;
Hex&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Darkness&amp;lt;br&amp;gt;&lt;br /&gt;
Spider Climb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Level&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Speak with Dead&amp;lt;br&amp;gt;&lt;br /&gt;
Counterspell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saving Throws==&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; -1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; +3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; +1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; +0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; +4 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; +7 (PR) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Languages Known==&lt;br /&gt;
Common, Elvish, Dwarven&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Daggers, Darts, Slings, Quarterstaffs, Light Crossbows&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Deception +7&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation +3&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth +9 (Free w/double PR)&amp;lt;br&amp;gt;&lt;br /&gt;
Insight +4 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion +7 (Criminal)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
Telepathic&amp;lt;br&amp;gt;&lt;br /&gt;
Actor:&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Otherworldly Patron (Undead)&#039;&#039;&#039;&lt;br /&gt;
Form of Dread&lt;br /&gt;
&#039;&#039;&#039;Pact Magic&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Eldritch Invocations&#039;&#039;&#039;&lt;br /&gt;
Mask of Many Faces &amp;lt;br&amp;gt;&lt;br /&gt;
Devil&#039;s Sight&amp;lt;br&amp;gt;&lt;br /&gt;
Investment of the Chain Master&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pact of the Chain&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Feat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Criminal &lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
43 GP&amp;lt;br&amp;gt;&lt;br /&gt;
Holy symbol&amp;lt;br&amp;gt;&lt;br /&gt;
Prayer Book&amp;lt;br&amp;gt;&lt;br /&gt;
5 Sticks incense&amp;lt;br&amp;gt;&lt;br /&gt;
Vestments&amp;lt;br&amp;gt;&lt;br /&gt;
Common Clothes&amp;lt;br&amp;gt;&lt;br /&gt;
Staff (Silvered)&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Explorer&#039;s Pack&amp;lt;br&amp;gt;&lt;br /&gt;
2x Daggers&amp;lt;br&amp;gt;&lt;br /&gt;
Riding Horse (w/tack)&amp;lt;br&amp;gt;&lt;br /&gt;
Lt. Crossbow w/20 Bolts&amp;lt;br&amp;gt;&lt;br /&gt;
100&#039; Silk Rope&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Backstory==&lt;br /&gt;
Scath wanted to become a priestess, and apprenticed herself to a church of the light. Fate, however, had other plans, and while out with her Mistress investigating some unusual phenomena, she was touched by the power of Shadow, such that no healing or curse removal could undo it. Her growth accelerated and her colouring deepened while her hair paled until it looked as thought it was bleached. Though it was no fault of her own, the hierarchy would not let her stay, more so once they learned that she had gained magic from the touch - magic they considered anathema.&lt;br /&gt;
&lt;br /&gt;
Her Mistress disagreed with them, and impressed upon Scath that this merely meant the Goddess had other plans for her. She left her Mistress at least on good terms, and has learned to master her abilities.&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scandal_in_the_City_of_Swords&amp;diff=457117</id>
		<title>Scandal in the City of Swords</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scandal_in_the_City_of_Swords&amp;diff=457117"/>
		<updated>2024-04-03T03:01:56Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Character Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Bards0004.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
=Character Table=&lt;br /&gt;
This is where you link your character sheet for all of us to have access as needed for the purpose of strategizing, shenanigans, and the like. Please, only make updates to your actual character sheet. I will update the table as needed. Feel free to thump my dome via DM or OOC if I forget.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Player&#039;&#039;&#039; &lt;br /&gt;
! &#039;&#039;&#039;IM&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;AC&#039;&#039;&#039; &lt;br /&gt;
! &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;SDC&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PP/PI&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_1|Gareena]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 5&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&#039;&#039;&lt;br /&gt;
! +1&lt;br /&gt;
| 13&lt;br /&gt;
! 43&lt;br /&gt;
| 12&lt;br /&gt;
| 13/10&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Una|Úna ni Scathe]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 4/Sorcerer 2&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&lt;br /&gt;
! +3&lt;br /&gt;
| 15&lt;br /&gt;
! 43&lt;br /&gt;
|15&lt;br /&gt;
|14/14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BotR_Jon_Sterling|Jon Sterling]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 6&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/garyfury.7014/ Garyfury]&#039;&#039;&lt;br /&gt;
!+2&lt;br /&gt;
|14 &lt;br /&gt;
!39&lt;br /&gt;
|15 &lt;br /&gt;
|15/15&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_4|Rezin Farsight]]&#039;&#039;&#039; &lt;br /&gt;
| Bard 5&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039;&lt;br /&gt;
! +2&lt;br /&gt;
| 14&lt;br /&gt;
! 33&lt;br /&gt;
| 16&lt;br /&gt;
| 11/11&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_5|Vaeril]]&#039;&#039;&#039; &lt;br /&gt;
|Bard 3/Wizard 3&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&#039;&#039;&lt;br /&gt;
! +3 &lt;br /&gt;
| 15(18)&lt;br /&gt;
! 36&lt;br /&gt;
| 12/14&lt;br /&gt;
| 13/13&lt;br /&gt;
|-  &lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DM&#039;&#039;&#039;  || &#039;&#039;&#039;Shenanigans&#039;&#039;&#039; || colspan=&amp;quot;9&amp;quot;| &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Details==&lt;br /&gt;
Explore the people and places of note in the gameworld.&lt;br /&gt;
:&#039;&#039;&#039;[[D%26D_5E:_The_Salt_Coast|People and Places of the Salt Coast]]&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;[[Salt_Coast:_Bar_Kesh|Bar Kesh Map and Highlights]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Scandal:_NPCs|Notable NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Chargen=&lt;br /&gt;
I own &#039;&#039;&#039;Xanathar&#039;s&#039;&#039;&#039;, &#039;&#039;&#039;Tasha&#039;s&#039;&#039;&#039;, &#039;&#039;&#039;PHB&#039;&#039;&#039;, &#039;&#039;&#039;DMG&#039;&#039;&#039;, and &#039;&#039;&#039;MM&#039;&#039;&#039;. Anything outside those tomes, I need links to online sources (nothing I have to sign in to see, because get off my lawn) that are legally free to use.&lt;br /&gt;
&lt;br /&gt;
Click the link &lt;br /&gt;
bnelow to see this game&#039;s chargen requirements.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[Scandal:_Chargen|Character Generation Guidelines]]&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Metagame Tools==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Threads&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[https://forum.rpg.net/index.php?threads/closed-development-bards-on-the-run-redux.915311/ Development Thread]&lt;br /&gt;
&lt;br /&gt;
:OOC Thread&lt;br /&gt;
&lt;br /&gt;
:IC Thread&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
:[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am asking for a &#039;&#039;&#039;daily&#039;&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; if 24-36 hours have gone by since my last GM update, I may post a new update, even if all players have not posted, to maintain momentum. &lt;br /&gt;
&lt;br /&gt;
:This is sometimes just the most expedient path forward given the medium and the constraints of communicating over real distances rather than across a table. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please include the following header at the top of each IC Post: &lt;br /&gt;
:&#039;&#039;&#039;Character Name&#039;&#039;&#039; || HP Cur/Max || &#039;&#039;&#039;Inspiration Y/N&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly, please observe the following guidelines when composing your IC posts:&lt;br /&gt;
* Please &#039;&#039;&#039;bold&#039;&#039;&#039; your character&#039;s name at the top of each IC post &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; &#039;&#039;&#039;bold&#039;&#039;&#039; the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I know from brutal experience that I will never keep up if you do. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the things that makes D&amp;amp;D tricky to run for PBP games is the importance initiative order can have. &lt;br /&gt;
&lt;br /&gt;
Posting by initiative order (whether rolled or static) can bring a PBP game to a grinding halt, so I don&#039;t follow that format. &lt;br /&gt;
&lt;br /&gt;
Ideally, everyone posts their actions (incl. dice rolls - I&#039;d rather you roll and not need it than not roll and need it) as they have time to come online and make a post, and then I roll NPC/Monster actions during the update and sort out who did what when by looking at static initiative bonuses and compose my update around that turn order.&lt;br /&gt;
&lt;br /&gt;
I will also look at what is being declared and make it all work as much in favor of the players as possible. No shenanigans where you lose your turn chopping at an enemy somebody else killed already or having the wizard flamebroil another PC with their fireball for rushing in, etc.&lt;br /&gt;
&lt;br /&gt;
This does rob y&#039;all of the tactical mini-game that having an initiative order encourages, but it keeps the game flowing, and to my mind that alone makes it worth it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; I will do my best to be sure you guys have the necessary information to resolve your own rolls in combat scenes (AC/HP/Saves etc) to enure things go as smooth and hitch free as we can manage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; For those folk who get bonuses for specific initiative-centric builds/feats/etc, I&#039;ll work out a satisfactory equivalent with you before play starts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Inspiration&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of the hoop jumping suggested for this oft forgotten resource, I prefer if inspiration instead just refreshes every short and long rest. &lt;br /&gt;
*You can only ever have one at a time. &lt;br /&gt;
*Players may donate their inspiration to another player who has none if they wish.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
While there is the potential for player vs player conflict in any game, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that &#039;&#039;do&#039;&#039; need a GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For reference, what I consider PVP basically amounts to this:&#039;&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;If an action would require dice to affect an NPC, then it counts as PVP to use against a PC&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So disagreements, trash talking, indirect actions that might affect another character but aren&#039;t made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.&lt;br /&gt;
----&lt;br /&gt;
If you want to do something that directly acts against another player&#039;s character, proceed based on the following criteria: &lt;br /&gt;
: &#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
: &#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.&lt;br /&gt;
: &#039;&#039;&#039;Declined Permission:&#039;&#039;&#039; The other player does not agree to PVP. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scandal_in_the_City_of_Swords&amp;diff=457116</id>
		<title>Scandal in the City of Swords</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scandal_in_the_City_of_Swords&amp;diff=457116"/>
		<updated>2024-04-03T03:01:37Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Character Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Bards0004.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
=Character Table=&lt;br /&gt;
This is where you link your character sheet for all of us to have access as needed for the purpose of strategizing, shenanigans, and the like. Please, only make updates to your actual character sheet. I will update the table as needed. Feel free to thump my dome via DM or OOC if I forget.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Player&#039;&#039;&#039; &lt;br /&gt;
! &#039;&#039;&#039;IM&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;AC&#039;&#039;&#039; &lt;br /&gt;
! &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;SDC&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PP/PI&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_1|Gareena]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 5&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&#039;&#039;&lt;br /&gt;
! +1&lt;br /&gt;
| 13&lt;br /&gt;
! 43&lt;br /&gt;
| 12&lt;br /&gt;
| 13/10&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Una|Úna ni Scathe]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 4/Sorcerer 2&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&lt;br /&gt;
! +3&lt;br /&gt;
| 15&lt;br /&gt;
! 43&lt;br /&gt;
|15&lt;br /&gt;
|14/14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BotR_Jon_Sterling|Jon Sterling]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 6&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/garyfury.7014/ Garyfury]&#039;&#039;&lt;br /&gt;
!+2&lt;br /&gt;
|14 &lt;br /&gt;
!39&lt;br /&gt;
|15 &lt;br /&gt;
|15/15&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_4|Rezin Farsight]]&#039;&#039;&#039; &lt;br /&gt;
| Bard 5&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039;&lt;br /&gt;
! +2&lt;br /&gt;
| 14&lt;br /&gt;
! 33&lt;br /&gt;
| 16&lt;br /&gt;
| 11/11&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_5|Vaeril]]&#039;&#039;&#039; &lt;br /&gt;
|Bard 3/Wizard 2&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&#039;&#039;&lt;br /&gt;
! +3 &lt;br /&gt;
| 15(18)&lt;br /&gt;
! 36&lt;br /&gt;
| 12/14&lt;br /&gt;
| 13/13&lt;br /&gt;
|-  &lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DM&#039;&#039;&#039;  || &#039;&#039;&#039;Shenanigans&#039;&#039;&#039; || colspan=&amp;quot;9&amp;quot;| &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Details==&lt;br /&gt;
Explore the people and places of note in the gameworld.&lt;br /&gt;
:&#039;&#039;&#039;[[D%26D_5E:_The_Salt_Coast|People and Places of the Salt Coast]]&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;[[Salt_Coast:_Bar_Kesh|Bar Kesh Map and Highlights]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Scandal:_NPCs|Notable NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Chargen=&lt;br /&gt;
I own &#039;&#039;&#039;Xanathar&#039;s&#039;&#039;&#039;, &#039;&#039;&#039;Tasha&#039;s&#039;&#039;&#039;, &#039;&#039;&#039;PHB&#039;&#039;&#039;, &#039;&#039;&#039;DMG&#039;&#039;&#039;, and &#039;&#039;&#039;MM&#039;&#039;&#039;. Anything outside those tomes, I need links to online sources (nothing I have to sign in to see, because get off my lawn) that are legally free to use.&lt;br /&gt;
&lt;br /&gt;
Click the link &lt;br /&gt;
bnelow to see this game&#039;s chargen requirements.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[Scandal:_Chargen|Character Generation Guidelines]]&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Metagame Tools==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Threads&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[https://forum.rpg.net/index.php?threads/closed-development-bards-on-the-run-redux.915311/ Development Thread]&lt;br /&gt;
&lt;br /&gt;
:OOC Thread&lt;br /&gt;
&lt;br /&gt;
:IC Thread&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
:[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am asking for a &#039;&#039;&#039;daily&#039;&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; if 24-36 hours have gone by since my last GM update, I may post a new update, even if all players have not posted, to maintain momentum. &lt;br /&gt;
&lt;br /&gt;
:This is sometimes just the most expedient path forward given the medium and the constraints of communicating over real distances rather than across a table. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please include the following header at the top of each IC Post: &lt;br /&gt;
:&#039;&#039;&#039;Character Name&#039;&#039;&#039; || HP Cur/Max || &#039;&#039;&#039;Inspiration Y/N&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly, please observe the following guidelines when composing your IC posts:&lt;br /&gt;
* Please &#039;&#039;&#039;bold&#039;&#039;&#039; your character&#039;s name at the top of each IC post &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; &#039;&#039;&#039;bold&#039;&#039;&#039; the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I know from brutal experience that I will never keep up if you do. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the things that makes D&amp;amp;D tricky to run for PBP games is the importance initiative order can have. &lt;br /&gt;
&lt;br /&gt;
Posting by initiative order (whether rolled or static) can bring a PBP game to a grinding halt, so I don&#039;t follow that format. &lt;br /&gt;
&lt;br /&gt;
Ideally, everyone posts their actions (incl. dice rolls - I&#039;d rather you roll and not need it than not roll and need it) as they have time to come online and make a post, and then I roll NPC/Monster actions during the update and sort out who did what when by looking at static initiative bonuses and compose my update around that turn order.&lt;br /&gt;
&lt;br /&gt;
I will also look at what is being declared and make it all work as much in favor of the players as possible. No shenanigans where you lose your turn chopping at an enemy somebody else killed already or having the wizard flamebroil another PC with their fireball for rushing in, etc.&lt;br /&gt;
&lt;br /&gt;
This does rob y&#039;all of the tactical mini-game that having an initiative order encourages, but it keeps the game flowing, and to my mind that alone makes it worth it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; I will do my best to be sure you guys have the necessary information to resolve your own rolls in combat scenes (AC/HP/Saves etc) to enure things go as smooth and hitch free as we can manage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; For those folk who get bonuses for specific initiative-centric builds/feats/etc, I&#039;ll work out a satisfactory equivalent with you before play starts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Inspiration&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of the hoop jumping suggested for this oft forgotten resource, I prefer if inspiration instead just refreshes every short and long rest. &lt;br /&gt;
*You can only ever have one at a time. &lt;br /&gt;
*Players may donate their inspiration to another player who has none if they wish.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
While there is the potential for player vs player conflict in any game, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that &#039;&#039;do&#039;&#039; need a GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For reference, what I consider PVP basically amounts to this:&#039;&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;If an action would require dice to affect an NPC, then it counts as PVP to use against a PC&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So disagreements, trash talking, indirect actions that might affect another character but aren&#039;t made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.&lt;br /&gt;
----&lt;br /&gt;
If you want to do something that directly acts against another player&#039;s character, proceed based on the following criteria: &lt;br /&gt;
: &#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
: &#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.&lt;br /&gt;
: &#039;&#039;&#039;Declined Permission:&#039;&#039;&#039; The other player does not agree to PVP. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BotR:_Character_5&amp;diff=457115</id>
		<title>BotR: Character 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BotR:_Character_5&amp;diff=457115"/>
		<updated>2024-04-03T03:01:10Z</updated>

		<summary type="html">&lt;p&gt;Thorya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scandal_in_the_City_of_Swords|Back to the main page ]]&lt;br /&gt;
=Vaeril Wysath=&lt;br /&gt;
&#039;&#039;Chaotic Neutral College of Creation/Bladesinger Bard Wizard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Str: 8 (-1) | Dex 16 (+3) | Con 12 (+1) | Int 16 (+3) | Wis 10 (+0) | Cha 13 (+1)&lt;br /&gt;
&lt;br /&gt;
==Combat​==&lt;br /&gt;
AC 15 (18) | HP 36 | Spd 30 | Init +2 | HD 3d8/2d6 | Proficiency +3&lt;br /&gt;
&lt;br /&gt;
==Attacks​==&lt;br /&gt;
Mind Sliver (Spell Save 14, Damage 2d6 Psychic)&lt;br /&gt;
&lt;br /&gt;
Booming Blade (Attack +6, 1d8+3 (Piercing)+1d8 Thunder)&lt;br /&gt;
&lt;br /&gt;
Rapier (Attack +6, Damage 1d8+3 Piercing)&lt;br /&gt;
&lt;br /&gt;
Long Bow (Attack +6, 1d8+3)&lt;br /&gt;
&lt;br /&gt;
==Species​==&lt;br /&gt;
High Elf​&lt;br /&gt;
&lt;br /&gt;
==Bard 3==&lt;br /&gt;
Proficiencies, Spellcasting, Bardic Inspiration (1d6), Ritual Casting, Jack of All Trades, Song of Rest, Magical Inspiration, Expertise (Stealth), Font of Inspiration&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Note of Potential, Performance of Creation&lt;br /&gt;
&lt;br /&gt;
==Wizard 3==&lt;br /&gt;
Spellcasting, Arcane Recovery, Ritual Casting&lt;br /&gt;
&lt;br /&gt;
==Bladesinger==&lt;br /&gt;
Training in War Song, Bladesong&lt;br /&gt;
&lt;br /&gt;
==Feats​==&lt;br /&gt;
Mobile&lt;br /&gt;
&lt;br /&gt;
==Spells Known​==&lt;br /&gt;
&#039;&#039;&#039;Cantrips, Bard​&#039;&#039;&#039;&lt;br /&gt;
:Minor Illusion, Mending&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips, Wizard (+1 High Elf)&#039;&#039;&#039;&lt;br /&gt;
:Mage Hand, Mind Sliver, Booming Blade, Prestidigation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 1, Bard&#039;&#039;&#039;​&lt;br /&gt;
:Healing Word, Dissonant Whispers, Command, Disguise Self &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 1, Wizard&#039;&#039;&#039;&lt;br /&gt;
:Shield, Detect Magic, Find Familiar, Unseen Servant, Comprehend Languages, Feather Fall, Magic Missile, Absorb Elements&lt;br /&gt;
:Extras- Alarm, Grease, Expeditious Retreat, Chromatic Orb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 2, Bard&#039;&#039;&#039;​&lt;br /&gt;
:Aid, Spiderclimb &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 3, Wizard&#039;&#039;&#039;​&lt;br /&gt;
:Shadow Blade, Phantasmal Force &lt;br /&gt;
&lt;br /&gt;
==Proficiencies​==&lt;br /&gt;
Dex saves, Cha saves, Bard Weapons, Light Armor, Common, Elvish, Dwarfish, (All the languages) Stealth (+9), Insight (+3), Investigation (+6), Perform (+4), Perception (+3) (Elf), Arcana (+9) (Scholar), History (+6) (Scholar), various musical instruments&lt;br /&gt;
&lt;br /&gt;
==Gear​==&lt;br /&gt;
Studded Leather Armor, Rapier, Dagger, Musician’s Kit, Heirloom Flute (Casts Guidance), Pan Flute, Dwarfish Iron Horn, Sheet Music, Spellbook (200 GP spent to copy extra spells), Diplomat&#039;s Pack, The scholar&#039;s robes of your cloister, a writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10gp&lt;br /&gt;
&lt;br /&gt;
==Background​==&lt;br /&gt;
&#039;&#039;&#039;Name a crime you are wanted for but didn&#039;t do.&#039;&#039;&#039;&lt;br /&gt;
:I did not deface the gaudy bronze monstrosity that they put up over the entrance of the Reshwit Theater. My letter to the editor eviscerating the waste of funds on the project and the utter lack of talent on the part of Thurnbull Telhopper was sufficient for me. Not that I am sad to see it go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name a crime you committed that nobody knows was you.&#039;&#039;&#039;&lt;br /&gt;
:I stole the Noir Etirc music collection from the Targive d&#039;Jalla library (named after a famous Dwarf and sponsored by his descendants). I just want to copy a few sections and they wouldn&#039;t let me check them out. I was going to put them back really I was, but now they&#039;ve upped security so I can&#039;t get back in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name a shady contact. Include their description and occupation.&#039;&#039;&#039;&lt;br /&gt;
:Shady? Hardly, Clements Daresh is a completely honest book dealer and art collector. If you can&#039;t trust a one-eyed ork that&#039;s missing several teeth and regularly swears at new customers to get out because he doesn&#039;t want their business, than who can you trust. It&#039;s his love for his books that leads him to keep his double crossbow readied at all times; he needs to protect his wears.&lt;br /&gt;
&lt;br /&gt;
His lovely little establishment by the Grand Bazaar has the best collection of books anywhere in the empire. Editions thought lost, rare books, arcane scraps, sheet music from around the world, tombs of magic, portraits, rare artifacts, etc. I don&#039;t where he gets it all and it&#039;s better for everyone if we keep it that way. The best stuff is in the little room beneath the shop, the one you reach by the trap door underneath the chest in the back room. He&#039;s always looking to buy or trade, no questions asked. Like say if you happen to have a collection of original scores from one of the most celebrated composers of the Inner Isles and you need someone to take care of them for you, Clements is your guy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name your claim to fame&#039;&#039;&#039;&lt;br /&gt;
:My first piece of music, written at age ten, was performed (not by me) at the current King&#039;s annual coronation anniversary ball. I won a scholarship to an academy of the arts. They said I had a bright future and would do great things. Still waiting for that bright future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your onstage role in the band?&#039;&#039;&#039;&lt;br /&gt;
:I play the flute and dwarfish iron horn. I stay in the back. &lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords|Back to the main page ]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pirates:_Character_6&amp;diff=450644</id>
		<title>Pirates: Character 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pirates:_Character_6&amp;diff=450644"/>
		<updated>2024-01-26T02:49:50Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Sven &amp;quot;Redskap&amp;quot; Larson */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Pirates_of_the_Baltic_Sea#Player_Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
=Sven &amp;quot;Redskap&amp;quot; Larson=&lt;br /&gt;
&lt;br /&gt;
=Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=&lt;br /&gt;
&#039;&#039;&#039;Physical [[file:d10a.png|24px|d10]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
:&#039;&#039;Shipping and Logistics Industry&#039;&#039; [[file:d6a.png|20px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Labor&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
:&#039;&#039;Threat Assessment&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perform&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
=Distinctions/SFX [[file:d8a.png|32px|d8]]=&lt;br /&gt;
&#039;&#039;&#039;Dock Worker -&#039;&#039;&#039; &lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Ghost in the Machine:&#039;&#039;&#039; &#039;&#039;Sometimes &#039;&#039;Fixing&#039;&#039; a thing means teaching it to do something it was never meant to do.&#039;&#039; When subverting the original purpose of a system or device, spend 1pp to roll your &#039;&#039;&#039;Trick&#039;&#039;&#039; die and add it to your total on any &#039;&#039;Craft, Fix&#039;&#039;, or &#039;&#039;Operate&#039;&#039; action.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Duct Tape and Bubble Gum:&#039;&#039;&#039; &#039;&#039;Ain&#039;t a perfect fix, but she&#039;ll hold! (Hear me, baby? -hold).&#039;&#039; When you slap on a jury-rig patch, spend 1pp to step back a mechanical or system based complication.&lt;br /&gt;
----&lt;br /&gt;
Highlighted Skills: Know | Labor | Operate&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hired Muscle&#039;&#039;&#039; &#039;&#039;You lost your hands and your family on the same day. Eventually you got new hands.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
----&lt;br /&gt;
Highlighted Skills: Fight | Focus | Notice&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborg&#039;&#039;&#039; &#039;&#039;You&#039;re good at getting into and fitting into places and situations you maybe shouldn&#039;t.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
----&lt;br /&gt;
Highlighted Skills: Move | Shoot | Survive&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=&lt;br /&gt;
&#039;&#039;&#039;Cyber Armor:&#039;&#039;&#039; [[file:d8a.png|24px|d8]] Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . &#039;&#039;human&#039;&#039;. They don&#039;t flinch or shake, and they don&#039;t hesitate. No matter what is going on around you, your hands know what they are about.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensor Package:&#039;&#039;&#039; [[file:d8a.png|24px|d8]] You have a cortical implant that lets you connect to wireless systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Mechanic&#039;s Tool Kit:&#039;&#039;&#039; [[file:d6a.png|24px|d6]] You have a compact set of universally useful tools. Everything a growing girl stuck in a cramped, dark boiler room needs.&lt;br /&gt;
&lt;br /&gt;
=Background/Bio=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Pirates_of_the_Baltic_Sea#Player_Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pirates:_Character_6&amp;diff=450643</id>
		<title>Pirates: Character 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pirates:_Character_6&amp;diff=450643"/>
		<updated>2024-01-26T02:49:40Z</updated>

		<summary type="html">&lt;p&gt;Thorya: Created page with &amp;quot;__NOTOC__ &amp;lt; &amp;lt; &amp;lt; Back to Game Wiki =Sven &amp;quot;Redskap&amp;quot; Larson= 300px   =Attributes d6[...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Pirates_of_the_Baltic_Sea#Player_Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;br /&gt;
=Sven &amp;quot;Redskap&amp;quot; Larson=&lt;br /&gt;
[[File:MacMac0001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=&lt;br /&gt;
&#039;&#039;&#039;Physical [[file:d10a.png|24px|d10]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d6a.png|24px|d6]] ||&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
:&#039;&#039;Shipping and Logistics Industry&#039;&#039; [[file:d6a.png|20px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Labor&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
:&#039;&#039;Threat Assessment&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perform&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoot&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survive&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throw&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d4a.png|24px|d4]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
=Distinctions/SFX [[file:d8a.png|32px|d8]]=&lt;br /&gt;
&#039;&#039;&#039;Dock Worker -&#039;&#039;&#039; &lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Ghost in the Machine:&#039;&#039;&#039; &#039;&#039;Sometimes &#039;&#039;Fixing&#039;&#039; a thing means teaching it to do something it was never meant to do.&#039;&#039; When subverting the original purpose of a system or device, spend 1pp to roll your &#039;&#039;&#039;Trick&#039;&#039;&#039; die and add it to your total on any &#039;&#039;Craft, Fix&#039;&#039;, or &#039;&#039;Operate&#039;&#039; action.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Duct Tape and Bubble Gum:&#039;&#039;&#039; &#039;&#039;Ain&#039;t a perfect fix, but she&#039;ll hold! (Hear me, baby? -hold).&#039;&#039; When you slap on a jury-rig patch, spend 1pp to step back a mechanical or system based complication.&lt;br /&gt;
----&lt;br /&gt;
Highlighted Skills: Know | Labor | Operate&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hired Muscle&#039;&#039;&#039; &#039;&#039;You lost your hands and your family on the same day. Eventually you got new hands.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
----&lt;br /&gt;
Highlighted Skills: Fight | Focus | Notice&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyborg&#039;&#039;&#039; &#039;&#039;You&#039;re good at getting into and fitting into places and situations you maybe shouldn&#039;t.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
----&lt;br /&gt;
Highlighted Skills: Move | Shoot | Survive&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]=&lt;br /&gt;
&#039;&#039;&#039;Cyber Armor:&#039;&#039;&#039; [[file:d8a.png|24px|d8]] Despite their cybernetic nature, your hands and arms look perfectly normal, perfectly organic, perfectly . . . &#039;&#039;human&#039;&#039;. They don&#039;t flinch or shake, and they don&#039;t hesitate. No matter what is going on around you, your hands know what they are about.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensor Package:&#039;&#039;&#039; [[file:d8a.png|24px|d8]] You have a cortical implant that lets you connect to wireless systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Mechanic&#039;s Tool Kit:&#039;&#039;&#039; [[file:d6a.png|24px|d6]] You have a compact set of universally useful tools. Everything a growing girl stuck in a cramped, dark boiler room needs.&lt;br /&gt;
&lt;br /&gt;
=Background/Bio=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Pirates_of_the_Baltic_Sea#Player_Characters|&amp;lt; &amp;lt; &amp;lt; Back to Game Wiki]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scandal_in_the_City_of_Swords&amp;diff=446974</id>
		<title>Scandal in the City of Swords</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scandal_in_the_City_of_Swords&amp;diff=446974"/>
		<updated>2023-11-30T04:21:04Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Character Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Bards0004.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
=Character Table=&lt;br /&gt;
This is where you link your character sheet for all of us to have access as needed for the purpose of strategizing, shenanigans, and the like. Please, only make updates to your actual character sheet. I will update the table as needed. Feel free to thump my dome via DM or OOC if I forget.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Player&#039;&#039;&#039; &lt;br /&gt;
! &#039;&#039;&#039;IM&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;AC&#039;&#039;&#039; &lt;br /&gt;
! &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;SDC&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PP/PI&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_1|Gareena]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 5&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&#039;&#039;&lt;br /&gt;
! +1&lt;br /&gt;
| 13&lt;br /&gt;
! 43&lt;br /&gt;
| 12&lt;br /&gt;
| 13/10&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Una|Úna ni Scathe]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 4/Sorcerer 1&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&lt;br /&gt;
! +3&lt;br /&gt;
| 15&lt;br /&gt;
! 37&lt;br /&gt;
|15&lt;br /&gt;
|14/14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BotR_Jon_Sterling|Jon Sterling]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 5&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/garyfury.7014/ Garyfury]&#039;&#039;&lt;br /&gt;
!+2&lt;br /&gt;
|14 &lt;br /&gt;
!33&lt;br /&gt;
|15 &lt;br /&gt;
|15/15&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_4|Rezin Farsight]]&#039;&#039;&#039; &lt;br /&gt;
| Bard 5&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039;&lt;br /&gt;
! +2&lt;br /&gt;
| 14&lt;br /&gt;
! 33&lt;br /&gt;
| 16&lt;br /&gt;
| 11/11&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_5|Vaeril]]&#039;&#039;&#039; &lt;br /&gt;
|Bard 3/Wizard 2&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&#039;&#039;&lt;br /&gt;
! +3 &lt;br /&gt;
| 15(18)&lt;br /&gt;
! 31&lt;br /&gt;
| 12/14&lt;br /&gt;
| 13/16&lt;br /&gt;
|-  &lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DM&#039;&#039;&#039;  || &#039;&#039;&#039;Shenanigans&#039;&#039;&#039; || colspan=&amp;quot;9&amp;quot;| &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Details==&lt;br /&gt;
Explore the people and places of note in the gameworld.&lt;br /&gt;
:&#039;&#039;&#039;[[D%26D_5E:_The_Salt_Coast|People and Places of the Salt Coast]]&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;[[Salt_Coast:_Bar_Kesh|Bar Kesh Map and Highlights]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Scandal:_NPCs|Notable NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Chargen=&lt;br /&gt;
I own &#039;&#039;&#039;Xanathar&#039;s&#039;&#039;&#039;, &#039;&#039;&#039;Tasha&#039;s&#039;&#039;&#039;, &#039;&#039;&#039;PHB&#039;&#039;&#039;, &#039;&#039;&#039;DMG&#039;&#039;&#039;, and &#039;&#039;&#039;MM&#039;&#039;&#039;. Anything outside those tomes, I need links to online sources (nothing I have to sign in to see, because get off my lawn) that are legally free to use.&lt;br /&gt;
&lt;br /&gt;
Click the link &lt;br /&gt;
bnelow to see this game&#039;s chargen requirements.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[Scandal:_Chargen|Character Generation Guidelines]]&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Metagame Tools==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Threads&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[https://forum.rpg.net/index.php?threads/closed-development-bards-on-the-run-redux.915311/ Development Thread]&lt;br /&gt;
&lt;br /&gt;
:OOC Thread&lt;br /&gt;
&lt;br /&gt;
:IC Thread&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
:[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am asking for a &#039;&#039;&#039;daily&#039;&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; if 24-36 hours have gone by since my last GM update, I may post a new update, even if all players have not posted, to maintain momentum. &lt;br /&gt;
&lt;br /&gt;
:This is sometimes just the most expedient path forward given the medium and the constraints of communicating over real distances rather than across a table. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please include the following header at the top of each IC Post: &lt;br /&gt;
:&#039;&#039;&#039;Character Name&#039;&#039;&#039; || HP Cur/Max || &#039;&#039;&#039;Inspiration Y/N&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly, please observe the following guidelines when composing your IC posts:&lt;br /&gt;
* Please &#039;&#039;&#039;bold&#039;&#039;&#039; your character&#039;s name at the top of each IC post &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; &#039;&#039;&#039;bold&#039;&#039;&#039; the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I know from brutal experience that I will never keep up if you do. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the things that makes D&amp;amp;D tricky to run for PBP games is the importance initiative order can have. &lt;br /&gt;
&lt;br /&gt;
Posting by initiative order (whether rolled or static) can bring a PBP game to a grinding halt, so I don&#039;t follow that format. &lt;br /&gt;
&lt;br /&gt;
Ideally, everyone posts their actions (incl. dice rolls - I&#039;d rather you roll and not need it than not roll and need it) as they have time to come online and make a post, and then I roll NPC/Monster actions during the update and sort out who did what when by looking at static initiative bonuses and compose my update around that turn order.&lt;br /&gt;
&lt;br /&gt;
I will also look at what is being declared and make it all work as much in favor of the players as possible. No shenanigans where you lose your turn chopping at an enemy somebody else killed already or having the wizard flamebroil another PC with their fireball for rushing in, etc.&lt;br /&gt;
&lt;br /&gt;
This does rob y&#039;all of the tactical mini-game that having an initiative order encourages, but it keeps the game flowing, and to my mind that alone makes it worth it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; I will do my best to be sure you guys have the necessary information to resolve your own rolls in combat scenes (AC/HP/Saves etc) to enure things go as smooth and hitch free as we can manage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; For those folk who get bonuses for specific initiative-centric builds/feats/etc, I&#039;ll work out a satisfactory equivalent with you before play starts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Inspiration&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of the hoop jumping suggested for this oft forgotten resource, I prefer if inspiration instead just refreshes every short and long rest. &lt;br /&gt;
*You can only ever have one at a time. &lt;br /&gt;
*Players may donate their inspiration to another player who has none if they wish.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
While there is the potential for player vs player conflict in any game, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that &#039;&#039;do&#039;&#039; need a GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For reference, what I consider PVP basically amounts to this:&#039;&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;If an action would require dice to affect an NPC, then it counts as PVP to use against a PC&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So disagreements, trash talking, indirect actions that might affect another character but aren&#039;t made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.&lt;br /&gt;
----&lt;br /&gt;
If you want to do something that directly acts against another player&#039;s character, proceed based on the following criteria: &lt;br /&gt;
: &#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
: &#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.&lt;br /&gt;
: &#039;&#039;&#039;Declined Permission:&#039;&#039;&#039; The other player does not agree to PVP. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Scandal_in_the_City_of_Swords&amp;diff=446973</id>
		<title>Scandal in the City of Swords</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Scandal_in_the_City_of_Swords&amp;diff=446973"/>
		<updated>2023-11-30T04:18:22Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Character Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Bards0004.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
=Character Table=&lt;br /&gt;
This is where you link your character sheet for all of us to have access as needed for the purpose of strategizing, shenanigans, and the like. Please, only make updates to your actual character sheet. I will update the table as needed. Feel free to thump my dome via DM or OOC if I forget.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Player&#039;&#039;&#039; &lt;br /&gt;
! &#039;&#039;&#039;IM&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;AC&#039;&#039;&#039; &lt;br /&gt;
! &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;SDC&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;PP/PI&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_1|Gareena]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 5&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant]&#039;&#039;&lt;br /&gt;
! +1&lt;br /&gt;
| 13&lt;br /&gt;
! 43&lt;br /&gt;
| 12&lt;br /&gt;
| 13/10&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Una|Úna ni Scathe]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 4/Sorcerer 1&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/stormraven.9897/ Stormraven]&#039;&#039;&lt;br /&gt;
! +3&lt;br /&gt;
| 15&lt;br /&gt;
! 37&lt;br /&gt;
|15&lt;br /&gt;
|14/14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[BotR_Jon_Sterling|Jon Sterling]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;Bard 5&#039;&#039;&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/garyfury.7014/ Garyfury]&#039;&#039;&lt;br /&gt;
!+2&lt;br /&gt;
|14 &lt;br /&gt;
!33&lt;br /&gt;
|15 &lt;br /&gt;
|15/15&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_4|Rezin Farsight]]&#039;&#039;&#039; &lt;br /&gt;
| Bard 5&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039;&lt;br /&gt;
! +2&lt;br /&gt;
| 14&lt;br /&gt;
! 33&lt;br /&gt;
| 16&lt;br /&gt;
| 11/11&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[BotR:_Character_5|Vaeril]]&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;[https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&#039;&#039;&lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|-  &lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;11&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DM&#039;&#039;&#039;  || &#039;&#039;&#039;Shenanigans&#039;&#039;&#039; || colspan=&amp;quot;9&amp;quot;| &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Setting Details==&lt;br /&gt;
Explore the people and places of note in the gameworld.&lt;br /&gt;
:&#039;&#039;&#039;[[D%26D_5E:_The_Salt_Coast|People and Places of the Salt Coast]]&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;[[Salt_Coast:_Bar_Kesh|Bar Kesh Map and Highlights]]&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Scandal:_NPCs|Notable NPCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Chargen=&lt;br /&gt;
I own &#039;&#039;&#039;Xanathar&#039;s&#039;&#039;&#039;, &#039;&#039;&#039;Tasha&#039;s&#039;&#039;&#039;, &#039;&#039;&#039;PHB&#039;&#039;&#039;, &#039;&#039;&#039;DMG&#039;&#039;&#039;, and &#039;&#039;&#039;MM&#039;&#039;&#039;. Anything outside those tomes, I need links to online sources (nothing I have to sign in to see, because get off my lawn) that are legally free to use.&lt;br /&gt;
&lt;br /&gt;
Click the link &lt;br /&gt;
bnelow to see this game&#039;s chargen requirements.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;[[Scandal:_Chargen|Character Generation Guidelines]]&lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Metagame Tools==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Threads&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[https://forum.rpg.net/index.php?threads/closed-development-bards-on-the-run-redux.915311/ Development Thread]&lt;br /&gt;
&lt;br /&gt;
:OOC Thread&lt;br /&gt;
&lt;br /&gt;
:IC Thread&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
:[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am asking for a &#039;&#039;&#039;daily&#039;&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; if 24-36 hours have gone by since my last GM update, I may post a new update, even if all players have not posted, to maintain momentum. &lt;br /&gt;
&lt;br /&gt;
:This is sometimes just the most expedient path forward given the medium and the constraints of communicating over real distances rather than across a table. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please include the following header at the top of each IC Post: &lt;br /&gt;
:&#039;&#039;&#039;Character Name&#039;&#039;&#039; || HP Cur/Max || &#039;&#039;&#039;Inspiration Y/N&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly, please observe the following guidelines when composing your IC posts:&lt;br /&gt;
* Please &#039;&#039;&#039;bold&#039;&#039;&#039; your character&#039;s name at the top of each IC post &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; &#039;&#039;&#039;bold&#039;&#039;&#039; the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I know from brutal experience that I will never keep up if you do. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the things that makes D&amp;amp;D tricky to run for PBP games is the importance initiative order can have. &lt;br /&gt;
&lt;br /&gt;
Posting by initiative order (whether rolled or static) can bring a PBP game to a grinding halt, so I don&#039;t follow that format. &lt;br /&gt;
&lt;br /&gt;
Ideally, everyone posts their actions (incl. dice rolls - I&#039;d rather you roll and not need it than not roll and need it) as they have time to come online and make a post, and then I roll NPC/Monster actions during the update and sort out who did what when by looking at static initiative bonuses and compose my update around that turn order.&lt;br /&gt;
&lt;br /&gt;
I will also look at what is being declared and make it all work as much in favor of the players as possible. No shenanigans where you lose your turn chopping at an enemy somebody else killed already or having the wizard flamebroil another PC with their fireball for rushing in, etc.&lt;br /&gt;
&lt;br /&gt;
This does rob y&#039;all of the tactical mini-game that having an initiative order encourages, but it keeps the game flowing, and to my mind that alone makes it worth it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; I will do my best to be sure you guys have the necessary information to resolve your own rolls in combat scenes (AC/HP/Saves etc) to enure things go as smooth and hitch free as we can manage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; For those folk who get bonuses for specific initiative-centric builds/feats/etc, I&#039;ll work out a satisfactory equivalent with you before play starts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Inspiration&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of the hoop jumping suggested for this oft forgotten resource, I prefer if inspiration instead just refreshes every short and long rest. &lt;br /&gt;
*You can only ever have one at a time. &lt;br /&gt;
*Players may donate their inspiration to another player who has none if they wish.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
While there is the potential for player vs player conflict in any game, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that &#039;&#039;do&#039;&#039; need a GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For reference, what I consider PVP basically amounts to this:&#039;&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;If an action would require dice to affect an NPC, then it counts as PVP to use against a PC&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So disagreements, trash talking, indirect actions that might affect another character but aren&#039;t made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.&lt;br /&gt;
----&lt;br /&gt;
If you want to do something that directly acts against another player&#039;s character, proceed based on the following criteria: &lt;br /&gt;
: &#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
: &#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.&lt;br /&gt;
: &#039;&#039;&#039;Declined Permission:&#039;&#039;&#039; The other player does not agree to PVP. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Scandal_in_the_City_of_Swords#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BotR:_Character_5&amp;diff=446972</id>
		<title>BotR: Character 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BotR:_Character_5&amp;diff=446972"/>
		<updated>2023-11-30T04:17:18Z</updated>

		<summary type="html">&lt;p&gt;Thorya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scandal_in_the_City_of_Swords|Back to the main page ]]&lt;br /&gt;
=Vaeril Wysath=&lt;br /&gt;
&#039;&#039;Chaotic Neutral College of Creation/Bladesinger Bard Wizard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Str: 8 (-1) | Dex 16 (+3) | Con 12 (+1) | Int 16 (+3) | Wis 10 (+0) | Cha 13 (+1)&lt;br /&gt;
&lt;br /&gt;
==Combat​==&lt;br /&gt;
AC 15 (18) | HP 31 | Spd 30 | Init +2 | HD 3d8/2d6 | Proficiency +3&lt;br /&gt;
&lt;br /&gt;
==Attacks​==&lt;br /&gt;
Mind Sliver (Spell Save 14, Damage 2d6 Psychic)&lt;br /&gt;
&lt;br /&gt;
Booming Blade (Attack +6, 1d8+3 (Piercing)+1d8 Thunder)&lt;br /&gt;
&lt;br /&gt;
Rapier (Attack +6, Damage 1d8+3 Piercing)&lt;br /&gt;
&lt;br /&gt;
Long Bow (Attack +6, 1d8+3)&lt;br /&gt;
&lt;br /&gt;
==Species​==&lt;br /&gt;
High Elf​&lt;br /&gt;
&lt;br /&gt;
==Bard 3==&lt;br /&gt;
Proficiencies, Spellcasting, Bardic Inspiration (1d6), Ritual Casting, Jack of All Trades, Song of Rest, Magical Inspiration, Expertise (Stealth), Font of Inspiration&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Note of Potential, Performance of Creation&lt;br /&gt;
&lt;br /&gt;
==Feats​==&lt;br /&gt;
Mobile&lt;br /&gt;
&lt;br /&gt;
==Spells Known​==&lt;br /&gt;
&#039;&#039;&#039;Cantrips, Bard​&#039;&#039;&#039;&lt;br /&gt;
:Minor Illusion, Mending&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips, Wizard (+1 High Elf)&#039;&#039;&#039;&lt;br /&gt;
:Mage Hand, Mind Sliver, Booming Blade, Prestidigation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 1, Bard&#039;&#039;&#039;​&lt;br /&gt;
:Healing Word, Dissonant Whispers, Command, Disguise Self &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 1, Wizard&#039;&#039;&#039;&lt;br /&gt;
:Shield, Detect Magic, Find Familiar, Unseen Servant, Comprehend Languages, Feather Fall, Magic Missile, Absorb Elements&lt;br /&gt;
:Extras- Alarm, Grease, Expeditious Retreat, Chromatic Orb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lv 2, Bard&#039;&#039;&#039;​&lt;br /&gt;
:Aid, Spiderclimb &lt;br /&gt;
&lt;br /&gt;
==Proficiencies​==&lt;br /&gt;
Dex saves, Cha saves, Bard Weapons, Light Armor, Common, Elvish, Dwarfish, (All the languages) Stealth (+9), Insight (+3), Investigation (+6), Perform (+4), Perception (+3) (Elf), Arcana (+9) (Scholar), History (+6) (Scholar), various musical instruments&lt;br /&gt;
&lt;br /&gt;
==Gear​==&lt;br /&gt;
Studded Leather Armor, Rapier, Dagger, Musician’s Kit, Heirloom Flute (Casts Guidance), Pan Flute, Dwarfish Iron Horn, Sheet Music, Spellbook (200 GP spent to copy extra spells), Diplomat&#039;s Pack, The scholar&#039;s robes of your cloister, a writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10gp&lt;br /&gt;
&lt;br /&gt;
==Background​==&lt;br /&gt;
&#039;&#039;&#039;Name a crime you are wanted for but didn&#039;t do.&#039;&#039;&#039;&lt;br /&gt;
:I did not deface the gaudy bronze monstrosity that they put up over the entrance of the Reshwit Theater. My letter to the editor eviscerating the waste of funds on the project and the utter lack of talent on the part of Thurnbull Telhopper was sufficient for me. Not that I am sad to see it go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name a crime you committed that nobody knows was you.&#039;&#039;&#039;&lt;br /&gt;
:I stole the Noir Etirc music collection from the Targive d&#039;Jalla library (named after a famous Dwarf and sponsored by his descendants). I just want to copy a few sections and they wouldn&#039;t let me check them out. I was going to put them back really I was, but now they&#039;ve upped security so I can&#039;t get back in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name a shady contact. Include their description and occupation.&#039;&#039;&#039;&lt;br /&gt;
:Shady? Hardly, Clements Daresh is a completely honest book dealer and art collector. If you can&#039;t trust a one-eyed ork that&#039;s missing several teeth and regularly swears at new customers to get out because he doesn&#039;t want their business, than who can you trust. It&#039;s his love for his books that leads him to keep his double crossbow readied at all times; he needs to protect his wears.&lt;br /&gt;
&lt;br /&gt;
His lovely little establishment by the Grand Bazaar has the best collection of books anywhere in the empire. Editions thought lost, rare books, arcane scraps, sheet music from around the world, tombs of magic, portraits, rare artifacts, etc. I don&#039;t where he gets it all and it&#039;s better for everyone if we keep it that way. The best stuff is in the little room beneath the shop, the one you reach by the trap door underneath the chest in the back room. He&#039;s always looking to buy or trade, no questions asked. Like say if you happen to have a collection of original scores from one of the most celebrated composers of the Inner Isles and you need someone to take care of them for you, Clements is your guy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name your claim to fame&#039;&#039;&#039;&lt;br /&gt;
:My first piece of music, written at age ten, was performed (not by me) at the current King&#039;s annual coronation anniversary ball. I won a scholarship to an academy of the arts. They said I had a bright future and would do great things. Still waiting for that bright future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is your onstage role in the band?&#039;&#039;&#039;&lt;br /&gt;
:I play the flute and dwarfish iron horn. I stay in the back. &lt;br /&gt;
&lt;br /&gt;
[[Scandal_in_the_City_of_Swords|Back to the main page ]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=404:_Adventure_Not_Found&amp;diff=445841</id>
		<title>404: Adventure Not Found</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=404:_Adventure_Not_Found&amp;diff=445841"/>
		<updated>2023-11-04T02:06:54Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Character Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Smallfolk4040004.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Character Table==&lt;br /&gt;
This is where you link your character sheet for all of us to have access as needed for the purpose of strategizing, shenanigans, and the like. Please, only make updates to your actual character sheet. I will update the table as needed. Feel free to thump my dome via DM or OOC if I forget.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Race/Class&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Player&#039;&#039;&#039; &lt;br /&gt;
! I &lt;br /&gt;
! &#039;&#039;&#039;AC&#039;&#039;&#039; &lt;br /&gt;
! &#039;&#039;&#039;Mx HP&#039;&#039;&#039; &lt;br /&gt;
! &#039;&#039;&#039;Sp DC&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[404_Character_-_1|Character 1]]&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Tabaxi/Sorcerer&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/cerulean-lion.5469/ Cerulian Lion]&#039;&#039; &lt;br /&gt;
! ? &lt;br /&gt;
! ? &lt;br /&gt;
! ? &lt;br /&gt;
! ?&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[Nevermore | Nevermore]]&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Tiefling/Bard&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/strange-behaviour.186867/ strange behaviour]&#039;&#039; &lt;br /&gt;
! ? &lt;br /&gt;
! ? &lt;br /&gt;
! ? &lt;br /&gt;
! ?&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[https://docs.google.com/document/d/1YkO1sj82M46eWX3WpVInjYYtcJgZQbxURST2wGEtheM/edit?usp=sharing Bixie Heartspindle]&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Gnome/Rogue&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn]&#039;&#039; &lt;br /&gt;
! ? &lt;br /&gt;
! ? &lt;br /&gt;
! ? &lt;br /&gt;
! ?&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[https://docs.google.com/document/d/1XkZqgQOg9GjTzkXd4KkRto6VvqYLSIDMUA4JC0O8jso/edit?usp=sharing Tath Krakscale]&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Kobold/Barbarian&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&#039;&#039; &lt;br /&gt;
! +2 &lt;br /&gt;
! 14 &lt;br /&gt;
! 39 &lt;br /&gt;
! -&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[404_Character_-_5|Character 5]]&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;/&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039; &lt;br /&gt;
! ? &lt;br /&gt;
! ? &lt;br /&gt;
! ? &lt;br /&gt;
! ?&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;[[404_Character_-_6|Jalp Roughfang]]&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Kobold/Paladin&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/archer.10289/ Archer]&#039;&#039; &lt;br /&gt;
! ? &lt;br /&gt;
! ? &lt;br /&gt;
! ? &lt;br /&gt;
! ?&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DM&#039;&#039;&#039;  || &#039;&#039;&#039;Shenanigans&#039;&#039;&#039; || colspan=&amp;quot;8&amp;quot;| &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Setting Details==&lt;br /&gt;
Explore the people and places of note in the gameworld [[404:_Gameworld|&#039;&#039;&#039;HERE&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
All of the rules options available for building your character may be found [[404:_Chargen|&#039;&#039;&#039;HERE&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Metagame Tools==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Threads&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[https://forum.rpg.net/index.php?threads/recruitment-d-d-5e-smallfolk-game.914754/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/index.php?threads/d-d5e-smallfolk-404-adventure-not-found.914887/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/index.php?threads/d-d-5e-smallfolk-404-adventure-not-found.914886/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
:[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I am asking for a &#039;&#039;&#039;daily&#039;&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; if 24-36 hours have gone by since my last GM update, I may post a new update, even if all players have not posted, to maintain momentum. &lt;br /&gt;
&lt;br /&gt;
:This is sometimes just the most expedient path forward given the medium and the constraints of communicating over real distances rather than across a table. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please include the following header at the top of each IC Post: &lt;br /&gt;
:&#039;&#039;&#039;Character Name&#039;&#039;&#039; || AC || &#039;&#039;&#039;HP Current/Max&#039;&#039;&#039; || Spell DC || &#039;&#039;&#039;Inspiration Y/N&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly, please observe the following guidelines when composing your IC posts:&lt;br /&gt;
* Please &#039;&#039;&#039;bold&#039;&#039;&#039; your character&#039;s name at the top of each IC post &amp;lt;u&amp;gt;or&amp;lt;/u&amp;gt; &#039;&#039;&#039;bold&#039;&#039;&#039; the first instance of your character&#039;s name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we&#039;re addressing.&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name as well so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I know from brutal experience that I will never keep up if you do. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Initiative&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the things that makes D&amp;amp;D tricky to run for PBP games is the importance initiative order can have. &lt;br /&gt;
&lt;br /&gt;
Posting by initiative order (whether rolled or static) can bring a PBP game to a grinding halt, so I don&#039;t follow that format. &lt;br /&gt;
&lt;br /&gt;
Ideally, everyone posts their actions (incl. dice rolls - I&#039;d rather you roll and not need it than not roll and need it) as they have time to come online and make a post, and then I roll NPC/Monster actions during the update and sort out who did what when by looking at static initiative bonuses and compose my update around that turn order.&lt;br /&gt;
&lt;br /&gt;
I will also look at what is being declared and make it all work as much in favor of the players as possible. No shenanigans where you lose your turn chopping at an enemy somebody else killed already or having the wizard flamebroil another PC with their fireball for rushing in, etc.&lt;br /&gt;
&lt;br /&gt;
This does rob y&#039;all of the tactical mini-game that having an initiative order encourages, but it keeps the game flowing, and to my mind that alone makes it worth it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; I will do my best to be sure you guys have the necessary information to resolve your own rolls in combat scenes (AC/HP/Saves etc) to enure things go as smooth and hitch free as we can manage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; For those folk who get bonuses for specific initiative-centric builds/feats/etc, I&#039;ll work out a satisfactory equivalent with you before play starts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Inspiration&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instead of the hoop jumping suggested for this oft forgotten resource, I prefer if inspiration instead just refreshes every short and long rest. &lt;br /&gt;
*You can only ever have one at a time. &lt;br /&gt;
*Players may donate their inspiration to another player who has none if they wish.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
While there is the potential for player vs player conflict in any game, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that &#039;&#039;do&#039;&#039; need a GM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For reference, what I consider PVP basically amounts to this:&#039;&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;If an action would require dice to affect an NPC, then it counts as PVP to use against a PC&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So disagreements, trash talking, indirect actions that might affect another character but aren&#039;t made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.&lt;br /&gt;
----&lt;br /&gt;
If you want to do something that directly acts against another player&#039;s character, proceed based on the following criteria: &lt;br /&gt;
: &#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
: &#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. If initiative is a concern, I will handle that case by case.&lt;br /&gt;
: &#039;&#039;&#039;Declined Permission:&#039;&#039;&#039; The other player does not agree to PVP. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[404:_Adventure_Not_Found#Character_Table| &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=440216</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=440216"/>
		<updated>2023-06-20T03:13:54Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Active Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI: 5 (7)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REA: 3 (5)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR: 2 (4)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOG: 5 (7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL: 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Essence:                   1.83&lt;br /&gt;
&amp;lt;br /&amp;gt;Initiative:                7 (9) &lt;br /&gt;
&amp;lt;br/&amp;gt;IP:                        1 (2 on Cram)&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix Initiative:         7&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix IP:                 2&lt;br /&gt;
&amp;lt;br&amp;gt;Physical Damage Track:     11&lt;br /&gt;
&amp;lt;br&amp;gt;Stun Damage Track:         10&lt;br /&gt;
&amp;lt;br&amp;gt;Ballistic Armor            11 (Everyday 9)&lt;br /&gt;
&amp;lt;br&amp;gt;Impact Armor               7  (Everyday 4)&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
*Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
*Automatics                 : 0 (1 SG)               Pool: 8 (10 with Smart-link)&lt;br /&gt;
&lt;br /&gt;
*Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
*Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
*Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
*First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
*Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
*Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
*Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
*Longarms                   : 1                      Pool: 8 (10 with smart-link)&lt;br /&gt;
&lt;br /&gt;
*Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
*Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
*Perception                 : 1                      Pool: 8 (11 with audio/visual enhancements, +1 Betel)&lt;br /&gt;
&lt;br /&gt;
*Pistols                    : 1                      Pool: 8 (10 with smart-link)&lt;br /&gt;
&lt;br /&gt;
*Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
*Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
*Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
*Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
*Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
*Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
*Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
*Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
*Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
*Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
College Education&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Betel)&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Cram)&lt;br /&gt;
&lt;br /&gt;
Day Job (20 hrs/week)&lt;br /&gt;
&lt;br /&gt;
In Debt (10,000 nuyen)&lt;br /&gt;
&lt;br /&gt;
SINner (Standard) (UCAS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  2 months &lt;br /&gt;
&lt;br /&gt;
==Running Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
Chameleon Suit             6/4&lt;br /&gt;
     Thermal Damping (Rating 6)&lt;br /&gt;
     Nonconductivity (Rating 6)&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifle&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: Drug   AP: -2   RC: 0   SA&lt;br /&gt;
&lt;br /&gt;
Ruger 100&lt;br /&gt;
     Imaging Scope&lt;br /&gt;
     Stock&lt;br /&gt;
     Stock Pad&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: 7P   AP: -1   RC: 1   SA&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everyday Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Actioneer Business Clothes  5/3&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Ares Crusader&lt;br /&gt;
     Gas Vent 2&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 8 (10)   DV: 4P   AP: -   RC: 2&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
     Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Knife&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 6   DV: 3P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Doctor&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=439700</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=439700"/>
		<updated>2023-06-15T01:34:28Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Knowledge Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI: 5 (7)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REA: 3 (5)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR: 2 (4)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOG: 5 (7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL: 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Essence:                   1.83&lt;br /&gt;
&amp;lt;br /&amp;gt;Initiative:                7 (9) &lt;br /&gt;
&amp;lt;br/&amp;gt;IP:                        1 (2 on Cram)&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix Initiative:         7&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix IP:                 2&lt;br /&gt;
&amp;lt;br&amp;gt;Physical Damage Track:     11&lt;br /&gt;
&amp;lt;br&amp;gt;Stun Damage Track:         10&lt;br /&gt;
&amp;lt;br&amp;gt;Ballistic Armor            11 (Everyday 9)&lt;br /&gt;
&amp;lt;br&amp;gt;Impact Armor               7  (Everyday 4)&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
*Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
*Automatics                 : 0 (1 SG)               Pool: 8 &lt;br /&gt;
&lt;br /&gt;
*Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
*Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
*Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
*First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
*Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
*Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
*Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
*Longarms                   : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
*Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
*Perception                 : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Pistols                    : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
*Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
*Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
*Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
*Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
*Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
*Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
*Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
*Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
*Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
College Education&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Betel)&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Cram)&lt;br /&gt;
&lt;br /&gt;
Day Job (20 hrs/week)&lt;br /&gt;
&lt;br /&gt;
In Debt (10,000 nuyen)&lt;br /&gt;
&lt;br /&gt;
SINner (Standard) (UCAS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  2 months &lt;br /&gt;
&lt;br /&gt;
==Running Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
Chameleon Suit             6/4&lt;br /&gt;
     Thermal Damping (Rating 6)&lt;br /&gt;
     Nonconductivity (Rating 6)&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifle&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: Drug   AP: -2   RC: 0   SA&lt;br /&gt;
&lt;br /&gt;
Ruger 100&lt;br /&gt;
     Imaging Scope&lt;br /&gt;
     Stock&lt;br /&gt;
     Stock Pad&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: 7P   AP: -1   RC: 1   SA&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everyday Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Actioneer Business Clothes  5/3&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Ares Crusader&lt;br /&gt;
     Gas Vent 2&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 8 (10)   DV: 4P   AP: -   RC: 2&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
     Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Knife&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 6   DV: 3P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Doctor&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=439699</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=439699"/>
		<updated>2023-06-15T01:33:57Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Active Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI: 5 (7)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REA: 3 (5)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR: 2 (4)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOG: 5 (7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL: 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Essence:                   1.83&lt;br /&gt;
&amp;lt;br /&amp;gt;Initiative:                7 (9) &lt;br /&gt;
&amp;lt;br/&amp;gt;IP:                        1 (2 on Cram)&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix Initiative:         7&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix IP:                 2&lt;br /&gt;
&amp;lt;br&amp;gt;Physical Damage Track:     11&lt;br /&gt;
&amp;lt;br&amp;gt;Stun Damage Track:         10&lt;br /&gt;
&amp;lt;br&amp;gt;Ballistic Armor            11 (Everyday 9)&lt;br /&gt;
&amp;lt;br&amp;gt;Impact Armor               7  (Everyday 4)&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
*Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
*Automatics                 : 0 (1 SG)               Pool: 8 &lt;br /&gt;
&lt;br /&gt;
*Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
*Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
*Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
*First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
*Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
*Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
*Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
*Longarms                   : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
*Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
*Perception                 : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Pistols                    : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
*Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
*Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
College Education&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Betel)&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Cram)&lt;br /&gt;
&lt;br /&gt;
Day Job (20 hrs/week)&lt;br /&gt;
&lt;br /&gt;
In Debt (10,000 nuyen)&lt;br /&gt;
&lt;br /&gt;
SINner (Standard) (UCAS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  2 months &lt;br /&gt;
&lt;br /&gt;
==Running Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
Chameleon Suit             6/4&lt;br /&gt;
     Thermal Damping (Rating 6)&lt;br /&gt;
     Nonconductivity (Rating 6)&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifle&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: Drug   AP: -2   RC: 0   SA&lt;br /&gt;
&lt;br /&gt;
Ruger 100&lt;br /&gt;
     Imaging Scope&lt;br /&gt;
     Stock&lt;br /&gt;
     Stock Pad&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: 7P   AP: -1   RC: 1   SA&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everyday Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Actioneer Business Clothes  5/3&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Ares Crusader&lt;br /&gt;
     Gas Vent 2&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 8 (10)   DV: 4P   AP: -   RC: 2&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
     Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Knife&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 6   DV: 3P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Doctor&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=439698</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=439698"/>
		<updated>2023-06-15T01:32:22Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Everyday Loadout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI: 5 (7)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REA: 3 (5)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR: 2 (4)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOG: 5 (7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL: 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Essence:                   1.83&lt;br /&gt;
&amp;lt;br /&amp;gt;Initiative:                7 (9) &lt;br /&gt;
&amp;lt;br/&amp;gt;IP:                        1 (2 on Cram)&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix Initiative:         7&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix IP:                 2&lt;br /&gt;
&amp;lt;br&amp;gt;Physical Damage Track:     11&lt;br /&gt;
&amp;lt;br&amp;gt;Stun Damage Track:         10&lt;br /&gt;
&amp;lt;br&amp;gt;Ballistic Armor            11 (Everyday 9)&lt;br /&gt;
&amp;lt;br&amp;gt;Impact Armor               7  (Everyday 4)&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
Automatics                 : 0 (1 SG)               Pool: 8 &lt;br /&gt;
&lt;br /&gt;
Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Longarms                   : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Perception                 : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Pistols                    : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
College Education&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Betel)&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Cram)&lt;br /&gt;
&lt;br /&gt;
Day Job (20 hrs/week)&lt;br /&gt;
&lt;br /&gt;
In Debt (10,000 nuyen)&lt;br /&gt;
&lt;br /&gt;
SINner (Standard) (UCAS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  2 months &lt;br /&gt;
&lt;br /&gt;
==Running Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
Chameleon Suit             6/4&lt;br /&gt;
     Thermal Damping (Rating 6)&lt;br /&gt;
     Nonconductivity (Rating 6)&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifle&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: Drug   AP: -2   RC: 0   SA&lt;br /&gt;
&lt;br /&gt;
Ruger 100&lt;br /&gt;
     Imaging Scope&lt;br /&gt;
     Stock&lt;br /&gt;
     Stock Pad&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: 7P   AP: -1   RC: 1   SA&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everyday Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Actioneer Business Clothes  5/3&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Ares Crusader&lt;br /&gt;
     Gas Vent 2&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 8 (10)   DV: 4P   AP: -   RC: 2&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
     Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Knife&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 6   DV: 3P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Doctor&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=439697</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=439697"/>
		<updated>2023-06-15T01:31:45Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI: 5 (7)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REA: 3 (5)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR: 2 (4)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOG: 5 (7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL: 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Essence:                   1.83&lt;br /&gt;
&amp;lt;br /&amp;gt;Initiative:                7 (9) &lt;br /&gt;
&amp;lt;br/&amp;gt;IP:                        1 (2 on Cram)&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix Initiative:         7&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix IP:                 2&lt;br /&gt;
&amp;lt;br&amp;gt;Physical Damage Track:     11&lt;br /&gt;
&amp;lt;br&amp;gt;Stun Damage Track:         10&lt;br /&gt;
&amp;lt;br&amp;gt;Ballistic Armor            11 (Everyday 9)&lt;br /&gt;
&amp;lt;br&amp;gt;Impact Armor               7  (Everyday 4)&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
Automatics                 : 0 (1 SG)               Pool: 8 &lt;br /&gt;
&lt;br /&gt;
Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Longarms                   : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Perception                 : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Pistols                    : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
College Education&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Betel)&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Cram)&lt;br /&gt;
&lt;br /&gt;
Day Job (20 hrs/week)&lt;br /&gt;
&lt;br /&gt;
In Debt (10,000 nuyen)&lt;br /&gt;
&lt;br /&gt;
SINner (Standard) (UCAS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  2 months &lt;br /&gt;
&lt;br /&gt;
==Running Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
Chameleon Suit             6/4&lt;br /&gt;
     Thermal Damping (Rating 6)&lt;br /&gt;
     Nonconductivity (Rating 6)&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifle&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: Drug   AP: -2   RC: 0   SA&lt;br /&gt;
&lt;br /&gt;
Ruger 100&lt;br /&gt;
     Imaging Scope&lt;br /&gt;
     Stock&lt;br /&gt;
     Stock Pad&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: 7P   AP: -1   RC: 1   SA&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everyday Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Actioneer Business Clothes  5/3&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Ares Crusader&lt;br /&gt;
     Gas Vent 2&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 8 (10)   DV: 4P   AP: -   RC: 2&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
     Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Knife&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 6   DV: 3P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Doctor&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=439696</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=439696"/>
		<updated>2023-06-15T01:30:58Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI: 5 (7)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REA: 3 (5)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR: 2 (4)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOG: 5 (7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL: 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Essence:                   1.83&lt;br /&gt;
&amp;lt;br /&amp;gt;Initiative:                7 (9) &lt;br /&gt;
&amp;lt;br/&amp;gt;IP:                        1 (2 on Cram)&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix Initiative:         7&lt;br /&gt;
&amp;lt;br&amp;gt;Matrix IP:                 2&lt;br /&gt;
&amp;lt;br&amp;gt;Physical Damage Track:     11&lt;br /&gt;
&amp;lt;br&amp;gt;Stun Damage Track:         10&lt;br /&gt;
&amp;lt;br&amp;gt;Ballistic Armor            11&lt;br /&gt;
&amp;lt;br&amp;gt;Impact Armor               7&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
Automatics                 : 0 (1 SG)               Pool: 8 &lt;br /&gt;
&lt;br /&gt;
Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Longarms                   : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Perception                 : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Pistols                    : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
College Education&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Betel)&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Cram)&lt;br /&gt;
&lt;br /&gt;
Day Job (20 hrs/week)&lt;br /&gt;
&lt;br /&gt;
In Debt (10,000 nuyen)&lt;br /&gt;
&lt;br /&gt;
SINner (Standard) (UCAS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  2 months &lt;br /&gt;
&lt;br /&gt;
==Running Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
Chameleon Suit             6/4&lt;br /&gt;
     Thermal Damping (Rating 6)&lt;br /&gt;
     Nonconductivity (Rating 6)&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifle&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: Drug   AP: -2   RC: 0   SA&lt;br /&gt;
&lt;br /&gt;
Ruger 100&lt;br /&gt;
     Imaging Scope&lt;br /&gt;
     Stock&lt;br /&gt;
     Stock Pad&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: 7P   AP: -1   RC: 1   SA&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everyday Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Actioneer Business Clothes  5/3&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Ares Crusader&lt;br /&gt;
     Gas Vent 2&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 8 (10)   DV: 4P   AP: -   RC: 2&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
     Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Knife&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 6   DV: 3P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Doctor&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=438990</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=438990"/>
		<updated>2023-06-09T03:04:08Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI: 5 (7)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REA: 3 (5)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR: 2 (4)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOG: 5 (7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL: 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
Essence:                   1.83&lt;br /&gt;
Initiative:                7 (9) &lt;br /&gt;
IP:                        1 (2 on Cram)&lt;br /&gt;
Matrix Initiative:         7&lt;br /&gt;
Matrix IP:                 2&lt;br /&gt;
Physical Damage Track:     11&lt;br /&gt;
Stun Damage Track:         10&lt;br /&gt;
Ballistic Armor            11&lt;br /&gt;
Impact Armor               7&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
Automatics                 : 0 (1 SG)               Pool: 8 &lt;br /&gt;
&lt;br /&gt;
Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Longarms                   : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Perception                 : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Pistols                    : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
College Education&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Betel)&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Cram)&lt;br /&gt;
&lt;br /&gt;
Day Job (20 hrs/week)&lt;br /&gt;
&lt;br /&gt;
In Debt (10,000 nuyen)&lt;br /&gt;
&lt;br /&gt;
SINner (Standard) (UCAS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  2 months &lt;br /&gt;
&lt;br /&gt;
==Running Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
Chameleon Suit             6/4&lt;br /&gt;
     Thermal Damping (Rating 6)&lt;br /&gt;
     Nonconductivity (Rating 6)&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifle&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: Drug   AP: -2   RC: 0   SA&lt;br /&gt;
&lt;br /&gt;
Ruger 100&lt;br /&gt;
     Imaging Scope&lt;br /&gt;
     Stock&lt;br /&gt;
     Stock Pad&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: 7P   AP: -1   RC: 1   SA&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everyday Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Actioneer Business Clothes  5/3&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Ares Crusader&lt;br /&gt;
     Gas Vent 2&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 8 (10)   DV: 4P   AP: -   RC: 2&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
     Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Knife&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 6   DV: 3P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Doctor&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=438989</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=438989"/>
		<updated>2023-06-09T03:03:39Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI: 5 (7)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REA: 3 (5)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR: 2 (4)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT: 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOG: 5 (7)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL: 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
Essence:                   1.83&lt;br /&gt;
Initiative:                7 (9) &lt;br /&gt;
IP:                        1 (2 on Cram)&lt;br /&gt;
Matrix Initiative:         7&lt;br /&gt;
Matrix IP:                 2&lt;br /&gt;
Physical Damage Track:     11&lt;br /&gt;
Stun Damage Track:         10&lt;br /&gt;
Ballistic Armor            11&lt;br /&gt;
Impact Armor               7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
Automatics                 : 0 (1 SG)               Pool: 8 &lt;br /&gt;
&lt;br /&gt;
Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Longarms                   : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Perception                 : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Pistols                    : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
College Education&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Betel)&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Cram)&lt;br /&gt;
&lt;br /&gt;
Day Job (20 hrs/week)&lt;br /&gt;
&lt;br /&gt;
In Debt (10,000 nuyen)&lt;br /&gt;
&lt;br /&gt;
SINner (Standard) (UCAS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  2 months &lt;br /&gt;
&lt;br /&gt;
==Running Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
Chameleon Suit             6/4&lt;br /&gt;
     Thermal Damping (Rating 6)&lt;br /&gt;
     Nonconductivity (Rating 6)&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifle&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: Drug   AP: -2   RC: 0   SA&lt;br /&gt;
&lt;br /&gt;
Ruger 100&lt;br /&gt;
     Imaging Scope&lt;br /&gt;
     Stock&lt;br /&gt;
     Stock Pad&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: 7P   AP: -1   RC: 1   SA&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everyday Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Actioneer Business Clothes  5/3&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Ares Crusader&lt;br /&gt;
     Gas Vent 2&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 8 (10)   DV: 4P   AP: -   RC: 2&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
     Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Knife&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 6   DV: 3P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Doctor&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=438988</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=438988"/>
		<updated>2023-06-09T03:02:50Z</updated>

		<summary type="html">&lt;p&gt;Thorya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&lt;br /&gt;
&lt;br /&gt;
AGI: 5 (7) &lt;br /&gt;
&lt;br /&gt;
REA: 3 (5) &lt;br /&gt;
&lt;br /&gt;
STR: 2 (4) &lt;br /&gt;
&lt;br /&gt;
CHA: 4&lt;br /&gt;
&lt;br /&gt;
INT: 4&lt;br /&gt;
&lt;br /&gt;
LOG: 5 (7)&lt;br /&gt;
&lt;br /&gt;
WIL: 3&lt;br /&gt;
&lt;br /&gt;
EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
Essence:                   1.83&lt;br /&gt;
Initiative:                7 (9) &lt;br /&gt;
IP:                        1 (2 on Cram)&lt;br /&gt;
Matrix Initiative:         7&lt;br /&gt;
Matrix IP:                 2&lt;br /&gt;
Physical Damage Track:     11&lt;br /&gt;
Stun Damage Track:         10&lt;br /&gt;
Ballistic Armor            11&lt;br /&gt;
Impact Armor               7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
Automatics                 : 0 (1 SG)               Pool: 8 &lt;br /&gt;
&lt;br /&gt;
Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Longarms                   : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Perception                 : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Pistols                    : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
College Education&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Betel)&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Cram)&lt;br /&gt;
&lt;br /&gt;
Day Job (20 hrs/week)&lt;br /&gt;
&lt;br /&gt;
In Debt (10,000 nuyen)&lt;br /&gt;
&lt;br /&gt;
SINner (Standard) (UCAS)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  2 months &lt;br /&gt;
&lt;br /&gt;
==Running Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
Chameleon Suit             6/4&lt;br /&gt;
     Thermal Damping (Rating 6)&lt;br /&gt;
     Nonconductivity (Rating 6)&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifle&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: Drug   AP: -2   RC: 0   SA&lt;br /&gt;
&lt;br /&gt;
Ruger 100&lt;br /&gt;
     Imaging Scope&lt;br /&gt;
     Stock&lt;br /&gt;
     Stock Pad&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Pool: 8 (10)   DV: 7P   AP: -1   RC: 1   SA&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Everyday Loadout==&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Actioneer Business Clothes  5/3&lt;br /&gt;
Form-Fitting Half-Body Suit 4/1&lt;br /&gt;
     Auto-injector&lt;br /&gt;
     Biomonitor&lt;br /&gt;
&lt;br /&gt;
=== Weapons === &lt;br /&gt;
&lt;br /&gt;
Ares Crusader&lt;br /&gt;
     Gas Vent 2&lt;br /&gt;
     Smartgun System&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 8 (10)   DV: 4P   AP: -   RC: 2&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
     Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Knife&lt;br /&gt;
     Conceal -2&lt;br /&gt;
     Pool: 6   DV: 3P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Doctor&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=438987</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=438987"/>
		<updated>2023-06-09T02:49:35Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&lt;br /&gt;
&lt;br /&gt;
AGI: 5 (7) &lt;br /&gt;
&lt;br /&gt;
REA: 3 (5) &lt;br /&gt;
&lt;br /&gt;
STR: 2 (4) &lt;br /&gt;
&lt;br /&gt;
CHA: 4&lt;br /&gt;
&lt;br /&gt;
INT: 4&lt;br /&gt;
&lt;br /&gt;
LOG: 5 (7)&lt;br /&gt;
&lt;br /&gt;
WIL: 3&lt;br /&gt;
&lt;br /&gt;
EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
Essence:                   1.83&lt;br /&gt;
Initiative:                7 (9) &lt;br /&gt;
IP:                        1 (2 on Cram)&lt;br /&gt;
Matrix Initiative:         7&lt;br /&gt;
Matrix IP:                 2&lt;br /&gt;
Physical Damage Track:     11&lt;br /&gt;
Stun Damage Track:         10&lt;br /&gt;
Ballistic Armor            11&lt;br /&gt;
Impact Armor               7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
Automatics                 : 0 (1 SG)               Pool: 8 &lt;br /&gt;
&lt;br /&gt;
Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Longarms                   : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Perception                 : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Pistols                    : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
College Education&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Betel)&lt;br /&gt;
&lt;br /&gt;
Addiction (Mild) (Cram)&lt;br /&gt;
&lt;br /&gt;
Day Job (20 hrs/week)&lt;br /&gt;
&lt;br /&gt;
In Debt (10,000 nuyen)&lt;br /&gt;
&lt;br /&gt;
SINner (Standard) (UCAS)&lt;br /&gt;
&lt;br /&gt;
== Powers == &lt;br /&gt;
&lt;br /&gt;
Commanding Voice&lt;br /&gt;
&lt;br /&gt;
Cool Resolve Rating: 1&lt;br /&gt;
&lt;br /&gt;
Improved Physical Attribute (STR) Rating: 2&lt;br /&gt;
&lt;br /&gt;
Improved Physical Attribute (AGI) Rating: 2&lt;br /&gt;
&lt;br /&gt;
Improved Reflexes 1&lt;br /&gt;
&lt;br /&gt;
Kinesics Rating: 2&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  1 months &lt;br /&gt;
&lt;br /&gt;
== Armor == &lt;br /&gt;
&lt;br /&gt;
Clothing                  0/0&lt;br /&gt;
&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Lined Coat                6/4&lt;br /&gt;
&lt;br /&gt;
== Weapons == &lt;br /&gt;
&lt;br /&gt;
Ceramic Knife&lt;br /&gt;
   Pool: 11   DV: 4P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Vibro Sword&lt;br /&gt;
   Pool: 11 (13)   DV: 7P   AP: -2   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Tall and thin, as most elves are, Sunflower appears down on his luck, but still has a presence about him that commands respect. Cool under pressure, but gregarious and friendly, he easily fits into most groups, even those that shouldn&#039;t like him. Sunflower is a bit of a contradiction, as he&#039;s spent much of his life alone or isolated, and yet he does well in groups and with people. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sunflower World Peace was born to human parents who belonged to a neoprimitive, hippy/New Age cult located on land in the backwaters of the Salish-Shidhe nation. This group was called Children of the Seventh World and believed that, contrary to mainstream belief, the Sixth World was a passing, transitive period that would soon end, ushering in the Seventh World, a prophesied utopian time where Earth and Heaven would merge. &lt;br /&gt;
&lt;br /&gt;
As the first metahuman born to the community, Sunflower&#039;s birth was hailed as an omen and he grew up isolated from the rest of the group&#039;s children, held back from the farming and crafts they learned. Instead he spent most of his time with the cult&#039;s prophet/leader Ezekial Scion, listening to his preaching and learning about the promised utopia that was often predicted to be soon, but that never materialized, while the rest of Sunflower&#039;s time was spent on meditation, trying to perfect his soul and body through &amp;quot;self-actualization&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As he became an adult, the meditation and focus on his body paid off as he developed the powers of an adept. Having tired of waiting on a utopia that never came, Sunflower snuck away from the cult&#039;s compound one night and started living off the land. While he hadn&#039;t learned much from the cult, other than their dogma, a lot of the time he had spent with Ezekial was on trips out into the forests and he had picked up the art of surviving in the wild. &lt;br /&gt;
&lt;br /&gt;
Eventually he gravitated to the Barrens of Seattle and lived on the outskirts of civilization, doing odd jobs when he felt he needed money, and living off the land or the streets when he didn&#039;t. While he doesn&#039;t believe in the religion he was brought up in, he still lives an ascetic lifestyle, spurning money and luxuries and spending much of his free time meditating. When he earns money from jobs, he&#039;s as likely to give it away to others in need as to spend it on himself.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Sword wielding adept with a side of face powers/skills&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rivers_in_the_Barrens:Main_Page&amp;diff=438986</id>
		<title>Rivers in the Barrens:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rivers_in_the_Barrens:Main_Page&amp;diff=438986"/>
		<updated>2023-06-09T02:47:41Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The overriding problem is to change the structure of society so that people gain power. The best arena to do that is the municipality — the city, town, and village — where we have an opportunity to create a face-to-face democracy.&amp;quot;&#039;&#039; - Murray Bookchin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Freedom is nothing but a chance to be better.&amp;quot;&#039;&#039; — Albert Camus&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
[[Sunflower]]&lt;br /&gt;
&lt;br /&gt;
[[Ushitara]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.rpg.net/index.php?title=Rivers_in_the_Barrens:Twilight Twilight]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.rpg.net/index.php?title=Rivers_in_the_Barrens:Amber Amber]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Pyrus]]&lt;br /&gt;
&lt;br /&gt;
[http://www.fedifensor.com/html/games/shadowrun/Promo.htm Promo]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1SWok67IFzFM93S5GH2GqNFi_xu4U87eBlaTWZSpCYtQ/edit?usp=sharing Coppertop]&lt;br /&gt;
&lt;br /&gt;
* Players - please add your characters, and pages for them, here!&lt;br /&gt;
&lt;br /&gt;
[[Doctor_Potre]]&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joe Jones, AKA Double J [Sunflower]:&#039;&#039;&#039; He&#039;s a 30ish orc man, who dabbled as a shadowrunner for awhile, but got out of it, because &amp;quot;that shit is bad for your karma, you know?&amp;quot; Cool and laid back, he now works as a bouncer at The Wall, where he&#039;s good at talking down rowdy customers before violence happens.  Owns a customized Evo Falcon off-road bike, which he occasionally lets Sunflower borrow (&amp;quot;..., but I&#039;m charging you for every new dent I find in her, understand?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizzy McDonald [Sunflower]:&#039;&#039;&#039;  A human woman, aged 24.  She&#039;s a comparative religions grad student at the University of Washington who is particularly interested in new religious movements (NRM), which includes cults like the one Sunflower grew up in.  She&#039;s been occasionally interviewing Sunflower about his experiences.  She&#039;s a fast talker who fixates on the task at hand, often to the exclusion of everything else.  She sometimes slums it at The Wall, which is how she met Sunflower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Crazy Ivan&amp;quot; [Ushitara/Sunflower/Twilight/Amber]:&#039;&#039;&#039; Operator of The Wall, a dive bar in northeastern Ashbarrow, who claims to be a retired member of Black Star. This grizzled anarcho-syndicalist dwarven fixer is not at all Russian, but he does speak the language and put on the accent, because &amp;quot;you would not be buyink Kalashnikov from Canadian, da?&amp;quot; Behind the bar&#039;s façade, Ivan moves civilian goods, information, and shadowrunner/revolutionary essentials through Ashbarrow and beyond; the notion that he&#039;s &amp;quot;retired&amp;quot; is probably more unbelievable than the claims of being ex-Black Star. Ivan has a complicated relationship with Tylr Mikell, owner of the Working Class - Ashbarrow&#039;s *other* leftist bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victor Nguyen [Ushitara]:&#039;&#039;&#039; A &amp;quot;fisherman&amp;quot; who technically lives up in Everett, but frequently comes down the Puyallup River into Ashbarrow. Vic actually does fish, but he&#039;s *also* a smuggler and small-time coastal pirate, of the strictly inglorious variety. He&#039;s usually full of tales from friends in low places, even when the catch of the day isn&#039;t a net full of grenades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abigail Petrowski [Twilight]:&#039;&#039;&#039; A member of the Petrowski family of farmers. Twilight met Abby at Petrowski Farms and befriended her over a mutual love for animals. Abigail knows a lot about what goes on around the farm, but not about that occurs off of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenna Dahl [Amber]:&#039;&#039;&#039; Amber&#039;s older sister, who works as a bartender at [LOCATION].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gillian Higurashi [Amber]:&#039;&#039;&#039; A Horizon News Network investigative reporter willing to brave the barrens for a scoop. Amber suspects Gillian is actually corporate spy, but is willing make trade for the high-level information Gillian is privy too. Of course, that information is filtered through Horizon&#039;s interests. Always keep in mind: you are not immune to propaganda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Karli Svensdottir [Amber]:&#039;&#039;&#039; A talismonger of Norse magical paradigm whose services Amber makes use of, based out of [REGION]. Markedly amoral, Karli sells her wares to Odinists associated with Humanis and more old-school fascists without hesitation. Her craftsmanship is trustworthy, that&#039;s about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ahamkara [Pyrus]:&#039;&#039;&#039; [WIP]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kseniya Kuznetsov [Pyrus]:&#039;&#039;&#039; [WIP]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vassili Sideras [Coppertop]:&#039;&#039;&#039; The patriarch of the sprawling and influential Sideras family. The Sideras are mostly orks with a handful of satyrs by birth, but both humans and trolls have married into the family. Vassili owns Sideras Repair and Body, which started as an auto garage about a century ago and has since expanded into all kinds of repair work. He has ties to the Orc Rights Commission, but usually isn&#039;t interested in &amp;quot;talking politics&amp;quot; with people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hordemode [Coppertop]:&#039;&#039;&#039; Presents himself as a Reality Hacker that specializes in running swarms of micro- and mini-drones, but only meets in VR. Has a good line on hacked software and illicit drone components.&lt;br /&gt;
&lt;br /&gt;
==Important People==&lt;br /&gt;
&#039;&#039;&#039;Alarota (He/Him?):&#039;&#039;&#039; The founder and presumed leader of Icarus. Doesn&#039;t leave the group&#039;s headquarters, if he&#039;s even still alive. Witnesses consistently describe him as a thin, Latino, human male with dark brown skin and long, greying, black hair. Presumed to be awakened due to the deeds ascribed to him, though separating truth from urban legend is difficult.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Hajera Sultana (She/Her):&#039;&#039;&#039; A humanitarian street doc in Ashbarrow, and an open member of the Anarchist Black Crescent (essentially a decentralized, anarchist version of Doctors Without Borders). Dr. Sultana runs the only medical clinic in Ashbarrow worthy of the name, treating those most in need for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duane Petrowski (He/Him):&#039;&#039;&#039; Patriarch of the Petrowski family, whose farming complex in Puyallup district has defied volcanos, economic collapses, and hordes of go-gangers. Employment on Petrowski&#039;s farm is one of the few legitimate paying jobs available to inhabitants of the Puyallup barrens, but his family isn&#039;t a charity - they sell their crop for profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenneth Brackhaven (He/Him):&#039;&#039;&#039; Governor of Seattle Territory, Brackhaven is a member of the Archconservative Party. Brackhaven&#039;s policy focus seems to be advancing his barely veiled human (and white) supremacist agenda. Pounding the old &amp;quot;law and order&amp;quot; canard, many fear Brackhaven will repeat the bad old days of the late 30s under Governor Allison. Brackhaven&#039;s economic platform is blatantly pro-corp, with tax cuts and &amp;quot;business friendly&amp;quot; policies exchanged for the assistance of corporate security in the &amp;quot;war on crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lon Campa (He/Him):&#039;&#039;&#039; Mayor of Puyallup district, and the city&#039;s only orcish mayor. Mayor Campa gets his strongest support from Carbonado, but works hard for all inhabitants of the district. Lon is also the first Puyallup mayor in years who isn&#039;t a puppet for organized crime, possibly explaining the two attempts on his life since he was elected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tylr Mikell (They/Them):&#039;&#039;&#039; Owner of the Working Class restaurant in &amp;quot;The Weeds&amp;quot; between Puyallup City and Ashbarrow. A democratic socialist, Tylr alternatively cooperates or clashes with the more anarchist elements in the Ashbarrow, while developing strong connections with mainstream center-left Seattle politicians and worker&#039;s unions. Their strained relationship with &amp;quot;Crazy Ivan&amp;quot; is renowned in Ashbarrow and the subject of much idle speculation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vök Rútsson (She/Her):&#039;&#039;&#039; Local head of the Rútsson family, who operate the unauthorized Landsblood Artery power plant in Hell&#039;s Kitchen. Vök handles the business and community side of the Artery&#039;s operations, leaving engineering and maintenance to her sister Voney, Voney&#039;s husband August Kresinger, and their employees. Widely believed to have connections to the Stonecutter&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
==Major Concepts==&lt;br /&gt;
&#039;&#039;&#039;The Blights:&#039;&#039;&#039; Local name applied to the sudden slew of widescale problems facing Ashbarrow since early 2072. &lt;br /&gt;
* Concrete and brick edifices fracture and crumble as though suddenly exposed to a fierce freeze-thaw or unfelt earthquake. This first type of degradation heavily stems from existing structural weaknesses, but even slight dent and cracks suddenly expand over the course of days to hours rather than months to years.&lt;br /&gt;
* Metal tarnishes and rusts at an enhanced pace. Especially worrisome accounts claim even metals that are painted, kept in dry areas, or oiled can begin to oxidize.&lt;br /&gt;
* Weeds, ivies, moss, and other encrusting plants grow quickly and spread aggressively - akin to bamboo or kudzu. Anyone with botanical knowledge can tell this isn&#039;t entirely natural.&lt;br /&gt;
* A new respiratory illness that causes patients to cough up thickening, rust-colored phlegm. Uncreatively called &amp;quot;Rust Throat&amp;quot; by Ashbarrow inhabitants, this illness results in progressive inflammation of the throat and eventually the lungs. Rust Throat is particularly dangerous when combined with inhaling volcanic ash. There are untested claims the disease also causes behavioral alterations.&lt;br /&gt;
&lt;br /&gt;
==Shadowruns==&lt;br /&gt;
[[Rivers in the Barrens:BTL Warehouse Run]]&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&#039;&#039;&#039;Year:&#039;&#039;&#039; Summer 2072&lt;br /&gt;
&lt;br /&gt;
===Country: UCAS (Seattle Territory)===&lt;br /&gt;
&lt;br /&gt;
The United American and Canadian States is the remnants of the United States and Canada after the Ghost War, the secession of the California Free State, the Confederation of American States, Quebec, and Florida joining the Caribbean League.&lt;br /&gt;
&lt;br /&gt;
While still one of the wealthiest nations in the world on paper and a nuclear power, the UCAS is by and large a hollowed-out shell propped up by the megacorporations. The megacorporations find the continued existence of the UCAS convenient, because they rely on the economic scaffolding and laws laid out by the United States in the late 20th and early 21st centuries.&lt;br /&gt;
&lt;br /&gt;
===City: Seattle===&lt;br /&gt;
&lt;br /&gt;
Seattle is a territory of the United American and Canadian States, and the nation’s only remaining port on the west coast of North America. The Seattle area was inhabited by Native Americans of the Duwamish tribe  for at least 10000 years before being colonized by Europeans in 1851. The city was retained by the USA, soon-to-be UCAS, following the Treaty of Denver in 2018. Since then, Seattle has existed as UCAS territory while completely enveloped by the Salish-Sidhe Council on all sides. Within the borders of the territory, Seattle expanded into and merged with several satellite cities, including Everett, Redmond, and Tacoma.&lt;br /&gt;
 &lt;br /&gt;
The city’s peculiar political position is the product of conflict avoidance, corporate convenience, and mutual benefit between the Salish-Sidhe Council, Tír Tairngire, and the UCAS. The city allows UCAS to maintain a presence on the west coast, gives corporations a port free of the NAN’s strict customs and environmental policies, supports Salish-Sidhe’s tourism industry, grants Tír Tairngire a trade window to the world without completely opening itself up, and gives all three nations around the Emerald City a way to exchange cultural and political dissidents. These competing interests, and the city’s premier placement near national borders by land and by sea, makes Seattle a haven for smugglers and shadowrunners.&lt;br /&gt;
&lt;br /&gt;
The Emerald City is home to over 3,000,000 people in 2072. Seattle is home to a diverse and multifaceted culture, arising from the unique crossroads where people from the UCAS, NAN, Tír Tairngire, many Asian nations, and other international travelers and immigrants meet. Seattle’s original culture is strongly rooted in the old United States, but time, isolation from the main body of the UCAS, and elements from foreign cultures have led to many changes in Seattle’s social character. This social character is further granularized by the metroplex’s division into 1 consular and 11 municipal districts.&lt;br /&gt;
&lt;br /&gt;
===District: Puyallup===&lt;br /&gt;
&lt;br /&gt;
Puyallup is the second major barrens district in Seattle – bigger than Redmond in area, but with less than half the population density. Prior to the Ghost War of 2017, Puyallup was comprised of various Seattle suburbs grading into parks and fertile farmland. Then, in deterrence against the United States’ and Canada&#039;s genocidal Resolution Act, Daniel Howling Coyote and allied magicians detonated the Cascade Range in 2017. Puyallup took the collateral damage head-on, as pyroclastic flows and lahars swept down from Mt. Rainier into the southeast Seattle suburbs. The survivors of the eruption were soon joined by exiles fleeing the formation of the Salish-Sidhe Council and the other Native American Nations, unwilling to abide by NAN laws or believe assurances of peaceful co-existence*. Seattle and the megacorporations initially tried to rebuild the Puyallup region, some seeking to exploit lava fields for geothermal energy, but Crash 1.0 derailed those ambitions. Abandoned thereafter, what was left of Puyallup slid into becoming what is now known as a “barren.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;* In contrast to the default &#039;&#039;Shadowrun&#039;&#039; lore, in my version of things the NAN reasserted their ancestral rights to the land and attained self-determination without exiling every non-indigenous person. The goal of the NAN was to create a harmonious, culturally diverse, and sustainable society - results since 2018 have varied, but the fears of the refugees who flooded into Seattle never came to pass.&lt;br /&gt;
&lt;br /&gt;
The district’s reputation as one giant refugee camp was cemented in 2039 under the human-supremacist regime of Governor Victor Allison, who rounded up all the city&#039;s meta-humans into a series of warehouses for “deportation.” The situation exploded when the Metroplex Guard began opening fire on the trapped masses, with the ensuing slaughter and desperate escape resulting in countless deaths. Protests and riots erupted in a &amp;quot;Night of Rage&amp;quot; as the escapees fled and new of the atrocity broke, some led by metahumans and their progressive human supporters, others led by fascists trying to “finish the job.&amp;quot; A large number of metahuman refugees fled to Puyallup in the wake of the Night of Rage and never returned to their former homes. A second Puyallup revitalization effort was subsequently begun, and swiftly abandoned, in the 2040s.&lt;br /&gt;
&lt;br /&gt;
In the three decades since, Mountain Rainer erupted again, several more humanitarian crises ensued, and the SINner population of Puyallup contracted towards Tacoma as the barrens expanded. Throughout it all, a steady stream of debris — both ash and people — trickles into the Puyallup Barrens.&lt;br /&gt;
&lt;br /&gt;
Puyallup district is informally divided into further sub-districts or neighborhoods, most of which are not officially recognized by the metroplex government. The most important of these are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.rpg.net/index.php?title=Rivers_in_the_Barrens:Ashbarrow Ashbarrow]&amp;lt;/span&amp;gt;:&#039;&#039;&#039; A neighborhood nestled within the rotting shell of abandoned urban sprawl, which experiences regular and severe ashfalls from Mt. Rainier. &amp;lt;u&amp;gt;&#039;&#039;Your neighborhood&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Carbonado:&#039;&#039;&#039; A collection of mining and timber ghost towns re-inhabited by refugees and squatters. The majority demographic is orcs, many of whose families fled here after the Night of Rage, but outcasts of all sorts are welcome in Carbonado’s derelict company apartments and mines. The residents have attempted to salvage from, or even revive, several of the mines.&lt;br /&gt;
* &#039;&#039;&#039;Hell’s Kitchen:&#039;&#039;&#039; An almost uninhabited field of lava flows, geysers, and boiling mudpots left in the wake of Mt. Rainer’s 2017 eruptions. The landscape is largely barren, save for the occasional rusting hulk of a derelict geothermal plant. Tourists and mages on pilgrimage are about the only people who come here, and never for very long.&lt;br /&gt;
* &#039;&#039;&#039;Loveland:&#039;&#039;&#039; The largest sub-district of the Puyallup barrens, Loveland covers the northwest of the region. Loveland is the most densely populated and violent region of Puyallup, with the crime rate driven by competing efforts to control the local vice industry, black market, and smuggling routes. The primary players are the Shotozumi-rengo and the Commissione, but both sides mostly use lesser street gangs as pawns. Despite all that, Loveland actually has (spotty) matrix-linked municipal services, facilities, stores, and restaurants, unlike the rest of the barrens. As a result, it is a popular, if dangerous, destination for tourists looking to slum in the local nightlife. &lt;br /&gt;
* &#039;&#039;&#039;Petrowski Farms:&#039;&#039;&#039; The Petrowski family has stood tall against economic collapse, bandits, and volcanic eruptions for the entire duration of the Sixth World. They still proudly sell their organic produce at the Pike Place Farmer’s Market as they have for more than a century now. That said, some things have changed since the Fifth World, like the triple layered barbed wire and electric fences, or the armed guard towers, or the land spirits said to enrich and defend the place.&lt;br /&gt;
* &#039;&#039;&#039;Puyallup City:&#039;&#039;&#039; Sitting between Auburn and Tacoma, Puyallup City is the district’s seat of governance and where most “legitimate” businesses are located. The residents of this relatively middle class, clean, and safe neighborhood put much political effort into fighting perceptions that Puyallup is a lost cause. The dirty little secret of the “Light in the Ashes” is that Puyallup City is propped up almost entirely by organized crime. Administrations sink or swim (sometimes literally) by their ability to judge if the wind is blowing towards the mafia or the yakuza.&lt;br /&gt;
* &#039;&#039;&#039;Tarislar:&#039;&#039;&#039; The name of this neighborhood means “Remembrance” in Sperethiel. Home to a large population of elvish refugees displaced by the Night of Rage, as well as exiles and thrillseekers from Tír Tairngire, visitors to this neighborhood receive chilly receptions. Completely abandoned by the metroplex government, Tarislar residents only have access to goods and services they can create, gather, or steal. Security is mostly provided by the Laésa, a Tírian crime syndicate.&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=438985</id>
		<title>Doctor Potre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Potre&amp;diff=438985"/>
		<updated>2023-06-09T02:46:58Z</updated>

		<summary type="html">&lt;p&gt;Thorya: Created page with &amp;quot;== Info ==   Street Name: Holly Day  Name: Doctor Simara Potre Movement: 10/25, Swim: 6 Karma: 7 Street Cred: 0 Notoriety: 0 Public Awareness: 0 Elf Female  Age 30 Height   We...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
&lt;br /&gt;
Street Name: Holly Day&lt;br /&gt;
&lt;br /&gt;
Name: Doctor Simara Potre&lt;br /&gt;
Movement: 10/25, Swim: 6&lt;br /&gt;
Karma: 7&lt;br /&gt;
Street Cred: 0&lt;br /&gt;
Notoriety: 0&lt;br /&gt;
Public Awareness: 0&lt;br /&gt;
Elf Female &lt;br /&gt;
Age 30&lt;br /&gt;
Height  &lt;br /&gt;
Weight&lt;br /&gt;
&lt;br /&gt;
Composure: &lt;br /&gt;
Judge Intentions: &lt;br /&gt;
Lift/Carry: &lt;br /&gt;
Memory: &lt;br /&gt;
&lt;br /&gt;
Nuyen: 9,820&lt;br /&gt;
+800 Nuyen Medical Supplies&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BOD: 5&lt;br /&gt;
&lt;br /&gt;
AGI: 5 (7) &lt;br /&gt;
&lt;br /&gt;
REA: 3 (5) &lt;br /&gt;
&lt;br /&gt;
STR: 2 (4) &lt;br /&gt;
&lt;br /&gt;
CHA: 4&lt;br /&gt;
&lt;br /&gt;
INT: 4&lt;br /&gt;
&lt;br /&gt;
LOG: 5 (7)&lt;br /&gt;
&lt;br /&gt;
WIL: 3&lt;br /&gt;
&lt;br /&gt;
EDG: 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Derived Attributes == &lt;br /&gt;
&lt;br /&gt;
Essence:                   1.83&lt;br /&gt;
Initiative:                7 (9) &lt;br /&gt;
IP:                        1 (2 on Cram)&lt;br /&gt;
Matrix Initiative:         7&lt;br /&gt;
Matrix IP:                 2&lt;br /&gt;
Physical Damage Track:     11&lt;br /&gt;
Stun Damage Track:         10&lt;br /&gt;
Ballistic Armor            11&lt;br /&gt;
Impact Armor               7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Active Skills == &lt;br /&gt;
&lt;br /&gt;
Automotive Mechanic        : 0 (3 Skill Soft)       Pool: 12 &lt;br /&gt;
&lt;br /&gt;
Automatics                 : 0 (1 SG)               Pool: 8 &lt;br /&gt;
&lt;br /&gt;
Chemistry                  : 3 (Sp. Drugs)          Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Climbing                   : 0 (1 SG)               Pool: 7&lt;br /&gt;
&lt;br /&gt;
Con                        : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
Dodge                      : 0 (3 Skill Soft)       Pool: 8&lt;br /&gt;
&lt;br /&gt;
Etiquette                  : 0 (1 SG)               Pool: 5&lt;br /&gt;
&lt;br /&gt;
First Aid                  : 6 (Sp. Trauma)         Pool: 15 (17)&lt;br /&gt;
&lt;br /&gt;
Gymnastics                 : 1                      Pool: 10&lt;br /&gt;
&lt;br /&gt;
Hardware                   : 0 (2 Skillsoft)        Pool: 11&lt;br /&gt;
&lt;br /&gt;
Infiltration               : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Leader                     : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Longarms                   : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Medicine                   : 3 (Sp. Trauma)         Pool: 12 (14)&lt;br /&gt;
&lt;br /&gt;
Negotiation                : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
Perception                 : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Pistols                    : 1                      Pool: 8&lt;br /&gt;
&lt;br /&gt;
Running                    : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Swimming                   : 1                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Unarmed Combat             : 0 (3 Skillsoft)        Pool: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knowledge Skills == &lt;br /&gt;
Chemistry                  : 3 (Sp. Pharm)          Pool: 14 (16)&lt;br /&gt;
&lt;br /&gt;
Biology                    : 3                      Pool: 14&lt;br /&gt;
&lt;br /&gt;
Business                   : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Literature                 : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Art                        : 1                      Pool: 11&lt;br /&gt;
&lt;br /&gt;
Area Knowledge (Manhattan) : 2                      Pool: 7&lt;br /&gt;
&lt;br /&gt;
Drugs                      : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Medical Corps              : 2                      Pool: 13&lt;br /&gt;
&lt;br /&gt;
Corporate Culture          : 2                      Pool: 12&lt;br /&gt;
&lt;br /&gt;
Alcohol                    : 1                      Pool: 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contacts == &lt;br /&gt;
&lt;br /&gt;
Club Bouncer (2, 4) &lt;br /&gt;
&lt;br /&gt;
Comparative Religions Grad Student (1, 2) &lt;br /&gt;
&lt;br /&gt;
Fixer (3, 3) &lt;br /&gt;
&lt;br /&gt;
== Qualities == &lt;br /&gt;
&lt;br /&gt;
Adept&lt;br /&gt;
&lt;br /&gt;
Computer Illiterate&lt;br /&gt;
&lt;br /&gt;
First Impression&lt;br /&gt;
&lt;br /&gt;
Lightning Reflexes&lt;br /&gt;
&lt;br /&gt;
Low-Light Vision&lt;br /&gt;
&lt;br /&gt;
Simsense Vertigo&lt;br /&gt;
&lt;br /&gt;
Way of the Warrior&lt;br /&gt;
&lt;br /&gt;
Uneducated&lt;br /&gt;
&lt;br /&gt;
== Powers == &lt;br /&gt;
&lt;br /&gt;
Commanding Voice&lt;br /&gt;
&lt;br /&gt;
Cool Resolve Rating: 1&lt;br /&gt;
&lt;br /&gt;
Improved Physical Attribute (STR) Rating: 2&lt;br /&gt;
&lt;br /&gt;
Improved Physical Attribute (AGI) Rating: 2&lt;br /&gt;
&lt;br /&gt;
Improved Reflexes 1&lt;br /&gt;
&lt;br /&gt;
Kinesics Rating: 2&lt;br /&gt;
&lt;br /&gt;
== Lifestyles == &lt;br /&gt;
&lt;br /&gt;
Street  1 months &lt;br /&gt;
&lt;br /&gt;
== Armor == &lt;br /&gt;
&lt;br /&gt;
Clothing                  0/0&lt;br /&gt;
&lt;br /&gt;
Helmet                    1/2&lt;br /&gt;
&lt;br /&gt;
Lined Coat                6/4&lt;br /&gt;
&lt;br /&gt;
== Weapons == &lt;br /&gt;
&lt;br /&gt;
Ceramic Knife&lt;br /&gt;
   Pool: 11   DV: 4P   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Unarmed Attack&lt;br /&gt;
   Pool: 4   DV: 3S   AP: -   RC: 0&lt;br /&gt;
&lt;br /&gt;
Vibro Sword&lt;br /&gt;
   Pool: 11 (13)   DV: 7P   AP: -2   RC: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear == &lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Binoculars Rating 2&lt;br /&gt;
   +Vision Magnification&lt;br /&gt;
   +Thermographic&lt;br /&gt;
&lt;br /&gt;
Climbing Gear&lt;br /&gt;
&lt;br /&gt;
Flashlight&lt;br /&gt;
&lt;br /&gt;
Gas Mask&lt;br /&gt;
&lt;br /&gt;
Rappelling Gloves&lt;br /&gt;
&lt;br /&gt;
Sleeping Bag&lt;br /&gt;
&lt;br /&gt;
Survival Kit&lt;br /&gt;
&lt;br /&gt;
Tent&lt;br /&gt;
&lt;br /&gt;
Water Purification Tablet x4&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Tall and thin, as most elves are, Sunflower appears down on his luck, but still has a presence about him that commands respect. Cool under pressure, but gregarious and friendly, he easily fits into most groups, even those that shouldn&#039;t like him. Sunflower is a bit of a contradiction, as he&#039;s spent much of his life alone or isolated, and yet he does well in groups and with people. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sunflower World Peace was born to human parents who belonged to a neoprimitive, hippy/New Age cult located on land in the backwaters of the Salish-Shidhe nation. This group was called Children of the Seventh World and believed that, contrary to mainstream belief, the Sixth World was a passing, transitive period that would soon end, ushering in the Seventh World, a prophesied utopian time where Earth and Heaven would merge. &lt;br /&gt;
&lt;br /&gt;
As the first metahuman born to the community, Sunflower&#039;s birth was hailed as an omen and he grew up isolated from the rest of the group&#039;s children, held back from the farming and crafts they learned. Instead he spent most of his time with the cult&#039;s prophet/leader Ezekial Scion, listening to his preaching and learning about the promised utopia that was often predicted to be soon, but that never materialized, while the rest of Sunflower&#039;s time was spent on meditation, trying to perfect his soul and body through &amp;quot;self-actualization&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
As he became an adult, the meditation and focus on his body paid off as he developed the powers of an adept. Having tired of waiting on a utopia that never came, Sunflower snuck away from the cult&#039;s compound one night and started living off the land. While he hadn&#039;t learned much from the cult, other than their dogma, a lot of the time he had spent with Ezekial was on trips out into the forests and he had picked up the art of surviving in the wild. &lt;br /&gt;
&lt;br /&gt;
Eventually he gravitated to the Barrens of Seattle and lived on the outskirts of civilization, doing odd jobs when he felt he needed money, and living off the land or the streets when he didn&#039;t. While he doesn&#039;t believe in the religion he was brought up in, he still lives an ascetic lifestyle, spurning money and luxuries and spending much of his free time meditating. When he earns money from jobs, he&#039;s as likely to give it away to others in need as to spend it on himself.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Sword wielding adept with a side of face powers/skills&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cortexthulhu:_Damaged_Souls&amp;diff=438296</id>
		<title>Cortexthulhu: Damaged Souls</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cortexthulhu:_Damaged_Souls&amp;diff=438296"/>
		<updated>2023-05-30T02:52:10Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Character Files/Meta Currencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:Corthulhu DS 0002.png|500 px|center]]&lt;br /&gt;
==Character Files/Meta Currencies==&lt;br /&gt;
I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don&#039;t want anyone losing Plot Points or Hero Dice from double subtraction.&lt;br /&gt;
&lt;br /&gt;
If you feel I have forgotten to update the table or that my math is wrong, let me know OOC or DM me and I will fix it. Likewise, if I make a mistake on the Character/GM Complications/Assets lists, let me know and I&#039;ll fix it. These also get updated when I update the IC thread.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! &#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
!&#039;&#039;&#039;SAN&#039;&#039;&#039;&lt;br /&gt;
! [[file:d6a.png|24px|d6]]&lt;br /&gt;
! [[file:d8a.png|24px|d8]]&lt;br /&gt;
! [[file:d10a.png|24px|d10]]&lt;br /&gt;
! [[file:d12a.png|24px|d12]]&lt;br /&gt;
|&lt;br /&gt;
! &#039;&#039;&#039;PP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 1 | Donny Girard]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/iustum.9231/ Iustum]&#039;&#039; &lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 2 | Sierra Santiago]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/blacksheep.2831/ BlackSheep]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 3 | Adam Harrison]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/strange-behaviour.186867/ strange behaviour]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://docs.google.com/document/d/1tz9mjSt5Xub25JfdzVUNbZgAW-WmkXhcddhG3vwf3o8/edit?usp=sharing Alexandra &amp;quot;Alex&amp;quot; Rowe]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/nightgoblyn.56962/ NightGoblyn]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 5 | David Andrews]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Damaged_Souls_-_Character 6 | Elena &amp;quot;Ellie&amp;quot; Carter]]&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/kittlefish.62862/ Kittlefish]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| ! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot;|&#039;&#039;&#039;GM&#039;&#039;&#039; &lt;br /&gt;
| Shenanigans&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
! 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Complications and Assets==&lt;br /&gt;
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Complication&amp;lt;/u&amp;gt; [C] &#039;&#039;&#039;//&#039;&#039;&#039; &amp;lt;u&amp;gt;Scene Asset&amp;lt;/u&amp;gt; [S] &#039;&#039;&#039;/&#039;&#039;&#039; &amp;lt;u&amp;gt;Episode Asset&amp;lt;/u&amp;gt; [E] &#039;&#039;&#039;/&#039;&#039;&#039; &amp;lt;u&amp;gt;GMC Asset&amp;lt;/u&amp;gt; [G]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
: [C] &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
: [S] &lt;br /&gt;
----&lt;br /&gt;
: [E] &lt;br /&gt;
----&lt;br /&gt;
: [G] &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Our Story So Far . . .==&lt;br /&gt;
Click [[Damaged_Souls_-_Story Details | &#039;&#039;&#039;HERE&#039;&#039;&#039;]] for story details leading up to the start of the game as well as access to &#039;&#039;Episode Archives&#039;&#039; and &#039;&#039;Character Archives&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Traits and Mods==&lt;br /&gt;
Click [[Damaged_Souls_-_Traits and Mods | &#039;&#039;&#039;HERE&#039;&#039;&#039;]] to look at the mods we will be using for this game.&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Click [[Damaged_Souls_-_Chargen | &#039;&#039;&#039;HERE&#039;&#039;&#039;]] to make or advance your character for &#039;&#039;Cortexthulhu: Damaged Souls&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Expectations/PBP House Rules==&lt;br /&gt;
Click [[Damaged_Souls_-_Expectations | &#039;&#039;&#039;HERE&#039;&#039;&#039;]] to see &#039;&#039;Game Expectations&#039;&#039; and &#039;&#039;House Rules&#039;&#039; for this game. This section contains guidelines for &#039;&#039;Resource Bidding&#039;&#039; and &#039;&#039;PVP&#039;&#039; play for this game.&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Game Resources==&lt;br /&gt;
Click [[Damaged_Souls_-_Game_Resources | &#039;&#039;&#039;HERE&#039;&#039;&#039;]] for helpful links to game threads and offsite resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
==Alternate Players==&lt;br /&gt;
*[https://forum.rpg.net/index.php?members/nex.31778/ &#039;&#039;&#039;Nex&#039;&#039;&#039;]&lt;br /&gt;
*&#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls#Character_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Corthulhu DS 0002.png|500 px|center]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_5&amp;diff=438295</id>
		<title>Damaged Souls - Character 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_5&amp;diff=438295"/>
		<updated>2023-05-30T02:51:03Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Distinctions/SFX 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=David Andrews :: The Serious One=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;Grow up already.&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d8a.png|32px|d8]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
* &#039;&#039;Bureaucracy&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Labor&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Playing Innocent&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Craft [[file:d4a.png|16px|d4]] | Drive [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] | Notice [[file:d4a.png|16px|d4]] | | Operate [[file:d4a.png|16px|d4]] | Perform [[file:d4a.png|16px|d4]] | Shoot [[file:d4a.png|16px|d4]] | Survive [[file:d4a.png|16px|d4]] | Throw [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The Serious One -&#039;&#039;&#039; &#039;&#039;David is very serious, he plans, sets goals, and works hard to achieve them. He doesn&#039;t feel like he has time for fun or socializing. &#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Planned For That:&#039;&#039;&#039; &#039;&#039;When using The Serious One distinction you can spend a PP to reroll all the dice on an action, as long as you can explain what precautions you took to prevent your failure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Out of Sync -&#039;&#039;&#039; &#039;&#039;David is a little out of sync with reality. With him loosing little segments of time where he seems to have just skipped forward or finding himself alone in regular surroundings that are just not quite right or with people missing.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;That should have been worse, right?&#039;&#039;&#039; &#039;&#039;David does not control how out of touch he is with reality, but maybe it&#039;s caused by stress, because sometimes in a moment of danger he slips out of reality. When David takes a complication representing a physical injury he can immediately spend a PP to step down the complication.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Adulting -&#039;&#039;&#039; &#039;&#039;Because David had such a shitty upbringing, he knows how a lot of things work that teens don&#039;t normally worry about. Like filing taxes, checking accounts,  calling to get an extension for the electric bill because your dad drank his paycheck, etc.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Matt&#039;s Life Advice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;His brother gave David a lot of pragmatic advice that has shaped how David lives his life and views the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighter&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Before his brother enlisted he gave him his lighter. It&#039;s got a Cross of Cuthbert on it (not that he knows what it is, just that it looks cool). He smuggled it into camp and keeps it with him whenever he can.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
David&#039;s family is a mess. He lives with his alcoholic father, Simon Andrews, in a trailer. David&#039;s parents divorced when he was six because his father cheated. His mother didn&#039;t take it well, they were high school sweet hearts, and sort of spiraled out of control. She abandoned him and his brother when new guy number two didn&#039;t like kids. She occasionally blows through his life whenever she decides it would be fun to play mom for a week. He stopped hoping these visits meant anything when he was eleven. His father got remarried and divorced two more times. Simon is currently single, but is always on the look-out for ex-wife number four.&lt;br /&gt;
&lt;br /&gt;
He&#039;s got a half-sister, Catelyn, from ex-wife number two (Carmen). The courts wisely gave her mother full custody and so David and Catelyn only see each other occasionally at school and aren&#039;t close.&lt;br /&gt;
&lt;br /&gt;
Ex-wife number three, Marci, had two kids, Michael and Milton. Milton is around David&#039;s age and they got along okay. Michael is three years younger and a real pain in the ass.&lt;br /&gt;
They were only step-siblings for six months so they didn&#039;t get to know each other super-well and the bitter divorce sort of made David and Michael actively hate each other in middle school. Now they just avoid each other as much as they can.&lt;br /&gt;
&lt;br /&gt;
David was mostly raised by his older brother, Matt, and his Aunt Marnie who has a trailer not far from David&#039;s trailer. His older brother is his roll model and often helped take care of David after their parents split. Matt is five years older than David and left home to enlist in the army as soon as he turned eighteen. Matt doesn&#039;t come home often now and when he does, he usually gets into fights with their dad. He gave David several pieces of advice that David lives by, &amp;quot;Don&#039;t get stuck here. You don&#039;t owe the old man anything and there&#039;s a better life waiting for you.&amp;quot; &amp;quot;Study and get smart, stay out of trouble, work hard, and learn how to do something useful, then you won&#039;t end up in the army like me.&amp;quot; &amp;quot;Don&#039;t waste your time and money on stupid shit. Smokes are stupid shit.*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Matt smoked, this was probably his way of keeping his little brother from starting.&lt;br /&gt;
&lt;br /&gt;
His Aunt Marnie was who David went to when his father kicked him out of the trailer or when there was no food in the fridge. She has two daughters, currently 17 (Stevie) and 19 (Jacqueline). Since David spent a lot of time at their place they&#039;re sort of like big sisters to him and they get along okay. Aunt Marnie has a car and sometimes Stevie will give him a ride when he needs to get places, including a ride to work when it&#039;s raining since he has to bike. His father also has five other siblings with various children of their own and some of those kids have kids and he&#039;s got two aunt&#039;s on his mom&#039;s side that don&#039;t really do more than send a birthday card, but they&#039;ve got kids too; so that he has cousins and second cousins scattered around town.&lt;br /&gt;
&lt;br /&gt;
David works at the bowling alley (or he would be if not for this stupid summer camp his dad shipped him off too) and does other odd jobs whenever he can, cutting grass, doing work for neighbors, and a paper route. Usually the summer is his time to really focus on earning money and he is not to happy to be at Summer Camp. He &amp;quot;qualified&amp;quot; for this fun experience because of an incident at school related to him being out of sync for a few minutes.&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_5&amp;diff=438294</id>
		<title>Damaged Souls - Character 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_5&amp;diff=438294"/>
		<updated>2023-05-30T02:50:40Z</updated>

		<summary type="html">&lt;p&gt;Thorya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=David Andrews :: The Serious One=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;Grow up already.&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d8a.png|32px|d8]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
* &#039;&#039;Bureaucracy&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Labor&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
* &#039;&#039;Playing Innocent&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Craft [[file:d4a.png|16px|d4]] | Drive [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] | Notice [[file:d4a.png|16px|d4]] | | Operate [[file:d4a.png|16px|d4]] | Perform [[file:d4a.png|16px|d4]] | Shoot [[file:d4a.png|16px|d4]] | Survive [[file:d4a.png|16px|d4]] | Throw [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The Serious One -&#039;&#039;&#039; &#039;&#039;David is very serious, he plans, sets goals, and works hard to achieve them. He doesn&#039;t feel like he has time for fun or socializing. &#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Planned For That:&#039;&#039;&#039; &#039;&#039;When using The Serious One distinction you can spend a PP to reroll all the dice on an action, as long as you can explain what precautions you took to prevent your failure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Out of Sync -&#039;&#039;&#039; &#039;&#039;David is a little out of sync with reality. With him loosing little segments of time where he seems to have just skipped forward or finding himself alone in regular surroundings that are just not quite right or with people missing.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;That should have worse, right?&#039;&#039;&#039; &#039;&#039;David does not control how out of touch he is with reality, but maybe it&#039;s caused by stress, because sometimes in a moment of danger he slips out of reality. When David takes a complication representing a physical injury he can immediately spend a PP to step down the complication.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Adulting -&#039;&#039;&#039; &#039;&#039;Because David had such a shitty upbringing, he knows how a lot of things work that teens don&#039;t normally worry about. Like filing taxes, checking accounts,  calling to get an extension for the electric bill because your dad drank his paycheck, etc.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Matt&#039;s Life Advice&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;His brother gave David a lot of pragmatic advice that has shaped how David lives his life and views the world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighter&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Before his brother enlisted he gave him his lighter. It&#039;s got a Cross of Cuthbert on it (not that he knows what it is, just that it looks cool). He smuggled it into camp and keeps it with him whenever he can.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
David&#039;s family is a mess. He lives with his alcoholic father, Simon Andrews, in a trailer. David&#039;s parents divorced when he was six because his father cheated. His mother didn&#039;t take it well, they were high school sweet hearts, and sort of spiraled out of control. She abandoned him and his brother when new guy number two didn&#039;t like kids. She occasionally blows through his life whenever she decides it would be fun to play mom for a week. He stopped hoping these visits meant anything when he was eleven. His father got remarried and divorced two more times. Simon is currently single, but is always on the look-out for ex-wife number four.&lt;br /&gt;
&lt;br /&gt;
He&#039;s got a half-sister, Catelyn, from ex-wife number two (Carmen). The courts wisely gave her mother full custody and so David and Catelyn only see each other occasionally at school and aren&#039;t close.&lt;br /&gt;
&lt;br /&gt;
Ex-wife number three, Marci, had two kids, Michael and Milton. Milton is around David&#039;s age and they got along okay. Michael is three years younger and a real pain in the ass.&lt;br /&gt;
They were only step-siblings for six months so they didn&#039;t get to know each other super-well and the bitter divorce sort of made David and Michael actively hate each other in middle school. Now they just avoid each other as much as they can.&lt;br /&gt;
&lt;br /&gt;
David was mostly raised by his older brother, Matt, and his Aunt Marnie who has a trailer not far from David&#039;s trailer. His older brother is his roll model and often helped take care of David after their parents split. Matt is five years older than David and left home to enlist in the army as soon as he turned eighteen. Matt doesn&#039;t come home often now and when he does, he usually gets into fights with their dad. He gave David several pieces of advice that David lives by, &amp;quot;Don&#039;t get stuck here. You don&#039;t owe the old man anything and there&#039;s a better life waiting for you.&amp;quot; &amp;quot;Study and get smart, stay out of trouble, work hard, and learn how to do something useful, then you won&#039;t end up in the army like me.&amp;quot; &amp;quot;Don&#039;t waste your time and money on stupid shit. Smokes are stupid shit.*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Matt smoked, this was probably his way of keeping his little brother from starting.&lt;br /&gt;
&lt;br /&gt;
His Aunt Marnie was who David went to when his father kicked him out of the trailer or when there was no food in the fridge. She has two daughters, currently 17 (Stevie) and 19 (Jacqueline). Since David spent a lot of time at their place they&#039;re sort of like big sisters to him and they get along okay. Aunt Marnie has a car and sometimes Stevie will give him a ride when he needs to get places, including a ride to work when it&#039;s raining since he has to bike. His father also has five other siblings with various children of their own and some of those kids have kids and he&#039;s got two aunt&#039;s on his mom&#039;s side that don&#039;t really do more than send a birthday card, but they&#039;ve got kids too; so that he has cousins and second cousins scattered around town.&lt;br /&gt;
&lt;br /&gt;
David works at the bowling alley (or he would be if not for this stupid summer camp his dad shipped him off too) and does other odd jobs whenever he can, cutting grass, doing work for neighbors, and a paper route. Usually the summer is his time to really focus on earning money and he is not to happy to be at Summer Camp. He &amp;quot;qualified&amp;quot; for this fun experience because of an incident at school related to him being out of sync for a few minutes.&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_5&amp;diff=438293</id>
		<title>Damaged Souls - Character 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_5&amp;diff=438293"/>
		<updated>2023-05-30T02:37:55Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Distinctions/SFX 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=David Andrews :: The Serious One=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;Grow up already.&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d8a.png|32px|d8]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Labor&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Craft [[file:d4a.png|16px|d4]] | Drive [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] | Notice [[file:d4a.png|16px|d4]] | | Operate [[file:d4a.png|16px|d4]] | Perform [[file:d4a.png|16px|d4]] | Shoot [[file:d4a.png|16px|d4]] | Survive [[file:d4a.png|16px|d4]] | Throw [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;The Serious One -&#039;&#039;&#039; &#039;&#039;David is very serious, he plans, sets goals, and works hard to achieve them. He doesn&#039;t feel like he has time for fun or socializing. &#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Planned For That:&#039;&#039;&#039; &#039;&#039;When using The Serious One distinction you can spend a PP to reroll all the dice on an action, as long as you can explain what precautions you took to prevent your failure.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Out of Sync -&#039;&#039;&#039; &#039;&#039;David is a little out of sync with reality. With him loosing little segments of time where he seems to have just skipped forward or finding himself alone in regular surroundings that are just not quite right or with people missing.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Messy Family, Small Town:&#039;&#039;&#039; &#039;&#039;David has a lot of cousins, various people his parents had been with and their children, people that graduated with hi scattered around town and other people he is related to through family drama. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Adulting -&#039;&#039;&#039; &#039;&#039;Because David had such a shitty upbringing, he knows how a lot of things work that teens don&#039;t normally worry about. Like filing taxes, checking accounts,  calling to get an extension for the electric bill because your dad drank his paycheck, etc.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_5&amp;diff=438292</id>
		<title>Damaged Souls - Character 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_5&amp;diff=438292"/>
		<updated>2023-05-30T02:18:58Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Trained Skills 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=David Andrews :: The Serious One=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;Grow up already.&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d8a.png|32px|d8]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Labor&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Craft [[file:d4a.png|16px|d4]] | Drive [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] | Notice [[file:d4a.png|16px|d4]] | | Operate [[file:d4a.png|16px|d4]] | Perform [[file:d4a.png|16px|d4]] | Shoot [[file:d4a.png|16px|d4]] | Survive [[file:d4a.png|16px|d4]] | Throw [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_5&amp;diff=438291</id>
		<title>Damaged Souls - Character 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Damaged_Souls_-_Character_5&amp;diff=438291"/>
		<updated>2023-05-30T02:16:41Z</updated>

		<summary type="html">&lt;p&gt;Thorya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
=David Andrews :: The Serious One=&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
==&#039;&#039;Grow up already.&#039;&#039;==&lt;br /&gt;
==Attributes [[file:d8a.png|32px|d8]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d8a.png|24px|d8]] || Social [[file:d8a.png|24px|d8]] ||&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
* &#039;&#039;Specialty&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
==Untrained Skills [[file:d4a.png|30px|d4]]==&lt;br /&gt;
| Craft [[file:d4a.png|16px|d4]] | Drive [[file:d4a.png|16px|d4]] | Influence [[file:d4a.png|16px|d4]] | Move [[file:d4a.png|16px|d4]] | Notice [[file:d4a.png|16px|d4]] | | Operate [[file:d4a.png|16px|d4]] | Perform [[file:d4a.png|16px|d4]] | Shoot [[file:d4a.png|16px|d4]] | Survive [[file:d4a.png|16px|d4]] | Throw [[file:d4a.png|16px|d4]] |&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
Checked SFX are active.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Distinction -&#039;&#039;&#039; &#039;&#039;Description&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &#039;&#039;Description&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background/Bio==&lt;br /&gt;
Describe your character here&lt;br /&gt;
&lt;br /&gt;
[[Damaged_Souls_-_Chargen | &amp;lt; &amp;lt; &amp;lt; Return to Character Generation]]&lt;br /&gt;
&lt;br /&gt;
[[Cortexthulhu:_Damaged_Souls | &amp;lt; &amp;lt; &amp;lt; Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432169</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=432169"/>
		<updated>2022-12-20T03:40:56Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Shelly Wax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; O &#039;&#039;&#039;M&#039;&#039;&#039; OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fifth Ranger&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO  &#039;&#039;&#039;M&#039;&#039;&#039; OOO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sixth Ranger&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OOO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;;&#039;High Concept&#039;&#039;&#039;: Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high-tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create an Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will, Contacts, Physique&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OO&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Defensive Driving- +2 on Defensive driving tests to avoid collisions and avoid pursuing vehicles in a chase.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
*Lies upon Lies- +2 to create a Manipulation advantage against someone who has believed one of your lies already during this session. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shelly&#039;s Mecha===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +1 to Stealth rolls to create an advantage and overcome action by being hidden.&lt;br /&gt;
&lt;br /&gt;
==Fifth Ranger==&lt;br /&gt;
&#039;&#039;Played by XXX.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; XXX, XXX, XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; XXXX, XXX, XXX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*XXX.&lt;br /&gt;
*XXXX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Fifth Mecha===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sixth Ranger==&lt;br /&gt;
&#039;&#039;Played by XXX.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; XXX, XXX, XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; XXXX, XXX, XXX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*XXX.&lt;br /&gt;
*XXXX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Sixth Mecha===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadowwalkers:_Cortex_Prime_by_Night_-_C7&amp;diff=432167</id>
		<title>Shadowwalkers: Cortex Prime by Night - C7</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadowwalkers:_Cortex_Prime_by_Night_-_C7&amp;diff=432167"/>
		<updated>2022-12-20T03:01:22Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Roles and Knacks 32px|d424px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Name : Hermann Bell: Power Set: Revenant=&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d8a.png|24px|d8]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]]= Mechanical Maintenance &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d10a.png|24px|d10]] &lt;br /&gt;
:Knack [[file:d8a.png|24px|d8]]= Shoulder to Cry On- Getting people to open up about their problems, fears, past, etc.  &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]]= Bullshitter- Boasting, bragging, exaggerating. It&#039;s not quite lying, I really did catch &#039;&#039;a&#039;&#039; fish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&#039;&#039;&#039;&lt;br /&gt;
:Knack [[file:d8a.png|24px|d8]]= Hell on Wheels- Conflicts in, around, and between vehicles.&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo:Revenant [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Words of Eternal Peace:&#039;&#039;&#039; You share comforting messages from those that have passed. Spend a PP to step down a complication representing fear, anger, psychic trauma, or mental distress on yourself or others. &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Cab Driver [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Ghost Cab:&#039;&#039;&#039; Hermann&#039;s cab has been affected by the same strangeness as Hermann and functions with his Out of Phase power and has mysteriously kept running for decades. &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Perfect Sense of Direction [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Speaker for the Dead&#039;&#039;&#039; [[file:d10a.png|24px|d8]] Having fought their way back from Death&#039;s own realm, Revenants can bring the truth of the dead to the living, speaking horrible secrets from beyond the veil - secrets that sear and rot the psyche of all who hear them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out of Phase&#039;&#039;&#039; [[file:d8a.png|24px|d10]] Since returning from Death&#039;s demesne, the Revenant is no longer bound to physical reality in the way of mortals and can becone almost entirely incorporeal as they wish, able to slip through the smallest of openings like a mist on the wind. While in this state, the Revenant does not take physical stress from mundane sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Fares&#039;&#039;&#039; [[file:d8a.png|24px|d8]] Like the lucky baseball card, ghosts have left little echoes of themselves behind in the cab over the years. These ghostly mementos disappear when someone isn&#039;t focused on them, but can be manifested again by finding them in a pocket or other location hidden from sight. These are small mundane items that had some meaning to one of the hundred of ghosts that Hermann has guided over the decades: A lighter, a teddy bear, a baseball cap, a watch, a pen knife, a silver dollar, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Conscious Activation] If taken out, asleep, or unconscious, shut down the Revenant Power Set. Restore Revenant Power Set when you awake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Not Today] Your Willpower is legendary. When you would take stress, shut down a Revenant power to ignore that stress. Activate an opportunity to restore the power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Despair] Shut down any Revenant power to gain a pp. Activate an opportunity to restore the power.&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadowwalkers:_Cortex_Prime_by_Night_-_C7&amp;diff=432166</id>
		<title>Shadowwalkers: Cortex Prime by Night - C7</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadowwalkers:_Cortex_Prime_by_Night_-_C7&amp;diff=432166"/>
		<updated>2022-12-20T02:54:15Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Attributes 32px|d6 24px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Name : Hermann Bell: Power Set: Revenant=&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d10a.png|24px|d8]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]]= Mechanical Maintenance &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d10]] &lt;br /&gt;
:Knack [[file:d8a.png|24px|d8]]= Shoulder to Cry On- Getting people to open up about their problems, fears, past, etc.  &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]]= Bullshitter- Boasting, bragging, exaggerating. It&#039;s not quite lying, I really did catch &#039;&#039;a&#039;&#039; fish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&#039;&#039;&#039;&lt;br /&gt;
:Knack [[file:d8a.png|24px|d8]]= Hell on Wheels- Conflicts in, around, and between vehicles.&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo:Revenant [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Words of Eternal Peace:&#039;&#039;&#039; You share comforting messages from those that have passed. Spend a PP to step down a complication representing fear, anger, psychic trauma, or mental distress on yourself or others. &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Cab Driver [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Ghost Cab:&#039;&#039;&#039; Hermann&#039;s cab has been affected by the same strangeness as Hermann and functions with his Out of Phase power and has mysteriously kept running for decades. &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Perfect Sense of Direction [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Speaker for the Dead&#039;&#039;&#039; [[file:d10a.png|24px|d8]] Having fought their way back from Death&#039;s own realm, Revenants can bring the truth of the dead to the living, speaking horrible secrets from beyond the veil - secrets that sear and rot the psyche of all who hear them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out of Phase&#039;&#039;&#039; [[file:d8a.png|24px|d10]] Since returning from Death&#039;s demesne, the Revenant is no longer bound to physical reality in the way of mortals and can becone almost entirely incorporeal as they wish, able to slip through the smallest of openings like a mist on the wind. While in this state, the Revenant does not take physical stress from mundane sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Fares&#039;&#039;&#039; [[file:d8a.png|24px|d8]] Like the lucky baseball card, ghosts have left little echoes of themselves behind in the cab over the years. These ghostly mementos disappear when someone isn&#039;t focused on them, but can be manifested again by finding them in a pocket or other location hidden from sight. These are small mundane items that had some meaning to one of the hundred of ghosts that Hermann has guided over the decades: A lighter, a teddy bear, a baseball cap, a watch, a pen knife, a silver dollar, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Conscious Activation] If taken out, asleep, or unconscious, shut down the Revenant Power Set. Restore Revenant Power Set when you awake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Not Today] Your Willpower is legendary. When you would take stress, shut down a Revenant power to ignore that stress. Activate an opportunity to restore the power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Despair] Shut down any Revenant power to gain a pp. Activate an opportunity to restore the power.&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadowwalkers:_Cortex_Prime_by_Night_-_C7&amp;diff=432165</id>
		<title>Shadowwalkers: Cortex Prime by Night - C7</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadowwalkers:_Cortex_Prime_by_Night_-_C7&amp;diff=432165"/>
		<updated>2022-12-20T02:53:07Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Roles and Knacks 32px|d424px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Name : Hermann Bell: Power Set: Revenant=&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d10a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d8a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d6a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d8]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d10a.png|24px|d8]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]]= Mechanical Maintenance &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d10]] &lt;br /&gt;
:Knack [[file:d8a.png|24px|d8]]= Shoulder to Cry On- Getting people to open up about their problems, fears, past, etc.  &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]]= Bullshitter- Boasting, bragging, exaggerating. It&#039;s not quite lying, I really did catch &#039;&#039;a&#039;&#039; fish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&#039;&#039;&#039;&lt;br /&gt;
:Knack [[file:d8a.png|24px|d8]]= Hell on Wheels- Conflicts in, around, and between vehicles.&lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo:Revenant [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Words of Eternal Peace:&#039;&#039;&#039; You share comforting messages from those that have passed. Spend a PP to step down a complication representing fear, anger, psychic trauma, or mental distress on yourself or others. &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Cab Driver [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Ghost Cab:&#039;&#039;&#039; Hermann&#039;s cab has been affected by the same strangeness as Hermann and functions with his Out of Phase power and has mysteriously kept running for decades. &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Perfect Sense of Direction [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Speaker for the Dead&#039;&#039;&#039; [[file:d10a.png|24px|d8]] Having fought their way back from Death&#039;s own realm, Revenants can bring the truth of the dead to the living, speaking horrible secrets from beyond the veil - secrets that sear and rot the psyche of all who hear them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out of Phase&#039;&#039;&#039; [[file:d8a.png|24px|d10]] Since returning from Death&#039;s demesne, the Revenant is no longer bound to physical reality in the way of mortals and can becone almost entirely incorporeal as they wish, able to slip through the smallest of openings like a mist on the wind. While in this state, the Revenant does not take physical stress from mundane sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Fares&#039;&#039;&#039; [[file:d8a.png|24px|d8]] Like the lucky baseball card, ghosts have left little echoes of themselves behind in the cab over the years. These ghostly mementos disappear when someone isn&#039;t focused on them, but can be manifested again by finding them in a pocket or other location hidden from sight. These are small mundane items that had some meaning to one of the hundred of ghosts that Hermann has guided over the decades: A lighter, a teddy bear, a baseball cap, a watch, a pen knife, a silver dollar, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Conscious Activation] If taken out, asleep, or unconscious, shut down the Revenant Power Set. Restore Revenant Power Set when you awake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Not Today] Your Willpower is legendary. When you would take stress, shut down a Revenant power to ignore that stress. Activate an opportunity to restore the power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Despair] Shut down any Revenant power to gain a pp. Activate an opportunity to restore the power.&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadowwalkers:_Cortex_Prime_by_Night_-_C7&amp;diff=432119</id>
		<title>Shadowwalkers: Cortex Prime by Night - C7</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadowwalkers:_Cortex_Prime_by_Night_-_C7&amp;diff=432119"/>
		<updated>2022-12-19T04:39:28Z</updated>

		<summary type="html">&lt;p&gt;Thorya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Name : Hermann Bell: Power Set: Revenant=&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d10a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d8a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d6a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d8]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d10a.png|24px|d8]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]]= Mechanical Maintenance &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d10]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d8]]= Shoulder to Cry On- Getting people to open up about their problems, fears, past, etc.  &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]]= Bullshitter- Boasting, bragging, exaggerating. It&#039;s not quite lying, I really did catch &#039;&#039;a&#039;&#039; fish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&#039;&#039;&#039;&lt;br /&gt;
:Knack [[file:d6a.png|24px|d8]]= Hell on Wheels- Conflicts in, around, and between vehicles.  &lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo:Revenant [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Words of Eternal Peace:&#039;&#039;&#039; You share comforting messages from those that have passed. Spend a PP to step down a complication representing fear, anger, psychic trauma, or mental distress on yourself or others. &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Cab Driver [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Ghost Cab:&#039;&#039;&#039; Hermann&#039;s cab has been affected by the same strangeness as Hermann and functions with his Out of Phase power and has mysteriously kept running for decades. &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Perfect Sense of Direction [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Speaker for the Dead&#039;&#039;&#039; [[file:d10a.png|24px|d8]] Having fought their way back from Death&#039;s own realm, Revenants can bring the truth of the dead to the living, speaking horrible secrets from beyond the veil - secrets that sear and rot the psyche of all who hear them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out of Phase&#039;&#039;&#039; [[file:d8a.png|24px|d10]] Since returning from Death&#039;s demesne, the Revenant is no longer bound to physical reality in the way of mortals and can becone almost entirely incorporeal as they wish, able to slip through the smallest of openings like a mist on the wind. While in this state, the Revenant does not take physical stress from mundane sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Fares&#039;&#039;&#039; [[file:d8a.png|24px|d8]] Like the lucky baseball card, ghosts have left little echoes of themselves behind in the cab over the years. These ghostly mementos disappear when someone isn&#039;t focused on them, but can be manifested again by finding them in a pocket or other location hidden from sight. These are small mundane items that had some meaning to one of the hundred of ghosts that Hermann has guided over the decades: A lighter, a teddy bear, a baseball cap, a watch, a pen knife, a silver dollar, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Conscious Activation] If taken out, asleep, or unconscious, shut down the Revenant Power Set. Restore Revenant Power Set when you awake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Not Today] Your Willpower is legendary. When you would take stress, shut down a Revenant power to ignore that stress. Activate an opportunity to restore the power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Despair] Shut down any Revenant power to gain a pp. Activate an opportunity to restore the power.&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadowwalkers:_Cortex_Prime_by_Night_-_C7&amp;diff=432118</id>
		<title>Shadowwalkers: Cortex Prime by Night - C7</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadowwalkers:_Cortex_Prime_by_Night_-_C7&amp;diff=432118"/>
		<updated>2022-12-19T04:38:30Z</updated>

		<summary type="html">&lt;p&gt;Thorya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Name : Hermann Bell: Power Set= Revenant&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==&lt;br /&gt;
===&amp;lt;u&amp;gt;Physical Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;DEXTERITY&#039;&#039;&#039; [[file:d10a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRENGTH&#039;&#039;&#039; [[file:d8a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Mental Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;PERCEPTION&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REASON&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Social Attributes&amp;lt;/u&amp;gt;===&lt;br /&gt;
&#039;&#039;&#039;AFFINITY&#039;&#039;&#039; [[file:d6a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; [[file:d6a.png|24px|d8]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Roles and Knacks [[file:d4a.png|32px|d4]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;FIXER&#039;&#039;&#039; [[file:d10a.png|24px|d8]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]]= Mechanical Maintenance &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INFLUENCER&#039;&#039;&#039; [[file:d8a.png|24px|d10]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d8]]= Shoulder to Cry On- Getting people to open up about their problems, fears, past, etc.  &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]]= Bullshitter- Boasting, bragging, exaggerating. It&#039;s not quite lying, I really did catch &#039;&#039;a&#039;&#039; fish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERFORMER&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RESEARCHER&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
:Knack [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCRAPPER&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&#039;&#039;&#039;&lt;br /&gt;
:Knack [[file:d6a.png|24px|d8]]= Hell on Wheels- Conflicts in, around, and between vehicles.  &lt;br /&gt;
&lt;br /&gt;
==Distinctions/SFX [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&lt;br /&gt;
===Echo:Revenant [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Words of Eternal Peace:&#039;&#039;&#039; You share comforting messages from those that have passed. Spend a PP to step down a complication representing fear, anger, psychic trauma, or mental distress on yourself or others. &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Profession: Cab Driver [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Ghost Cab:&#039;&#039;&#039; Hermann&#039;s cab has been affected by the same strangeness as Hermann and functions with his Out of Phase power and has mysteriously kept running for decades. &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;active SFX ?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wildcard: Perfect Sense of Direction [[file:d8a.png|28px|d8]]===&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction.&lt;br /&gt;
&lt;br /&gt;
==Power Set==&lt;br /&gt;
&#039;&#039;&#039;Speaker for the Dead&#039;&#039;&#039; [[file:d10a.png|24px|d8]] Having fought their way back from Death&#039;s own realm, Revenants can bring the truth of the dead to the living, speaking horrible secrets from beyond the veil - secrets that sear and rot the psyche of all who hear them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out of Phase&#039;&#039;&#039; [[file:d8a.png|24px|d10]] Since returning from Death&#039;s demesne, the Revenant is no longer bound to physical reality in the way of mortals and can becone almost entirely incorporeal as they wish, able to slip through the smallest of openings like a mist on the wind. While in this state, the Revenant does not take physical stress from mundane sources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Fares&#039;&#039;&#039; [[file:d8a.png|24px|d8]] Like the lucky baseball card, ghosts have left little echoes of themselves behind in the cab over the years. These ghostly mementos disappear when someone isn&#039;t focused on them, but can be manifested again by finding them in a pocket or other location hidden from sight. These are small mundane items that had some meaning to one of the hundred of ghosts that Hermann has guided over the decades: A lighter, a teddy bear, a baseball cap, a watch, a pen knife, a silver dollar, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; Spend a pp to perform a single power in a high stakes action without needing to roll the dice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Conscious Activation] If taken out, asleep, or unconscious, shut down the Revenant Power Set. Restore Revenant Power Set when you awake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Not Today] Your Willpower is legendary. When you would take stress, shut down a Revenant power to ignore that stress. Activate an opportunity to restore the power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; [Despair] Shut down any Revenant power to gain a pp. Activate an opportunity to restore the power.&lt;br /&gt;
&lt;br /&gt;
==Stress Tracks==&lt;br /&gt;
===Mortal Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Psychic Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual Stress===&lt;br /&gt;
:[[file:d4a.png|14px|d4]] ||| [[file:d0a.png|24px]] [[file:d6a.png|14px|d6]] ||| [[file:d0a.png|24px]] [[file:d8a.png|14px|d8]] ||| [[file:d0a.png|24px]] [[file:d10a.png|14px|d10]] ||| [[file:d0a.png|24px]] [[file:d12a.png|14px|d12]] ||| [[file:d0a.png|24px]] &#039;&#039;&#039;TAKEN OUT&#039;&#039;&#039; ||| [[file:d0a.png|24px]] [[File:D0Ba.png|24px]]&lt;br /&gt;
&lt;br /&gt;
==Bio/Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=431454</id>
		<title>Hyper Core - Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyper_Core_-_Player_Characters&amp;diff=431454"/>
		<updated>2022-11-29T01:36:38Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Shelly Wax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hyper Core: Anime Mecha|Back to Campaign Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;FP/Refresh&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bradamante&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; / 3&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO OO &#039;&#039;&#039;M&#039;&#039;&#039; OOO OO&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jewels&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OOO O&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Karyn&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OOO O&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shelly&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 1&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OOO O&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fifth Ranger&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO  &#039;&#039;&#039;M&#039;&#039;&#039; OOO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sixth Ranger&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; / 2&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; OOO &#039;&#039;&#039;M&#039;&#039;&#039; OOO &lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Bradamante==&lt;br /&gt;
&#039;&#039;Played by Ajdynon.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Escaped Xengenic Soldier&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Enhanced Neural Link&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Athletics, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Physique, Shoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Will, Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO OO&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OOO O&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Synaptic Prodigy. +1 to Overcome, CAA&#039;s and Defend actions when using Syn-haptics to control a vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Brad&#039;s Mecha===&lt;br /&gt;
[[File:BradMecha1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;;&#039;High Concept&#039;&#039;&#039;: Combat Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;---&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): .&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (Weapon stunt)Thermal Whip: Maximize one die when making melee fight attacks with the whip.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (Open stunt)(&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karima &amp;quot;Jewels&amp;quot; Kajarama==&lt;br /&gt;
[[File:Jewels1.jpg|right|175px]]&lt;br /&gt;
[[File:Jewels2.jpg|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Muskrat.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30 years&amp;lt;br&amp;gt;&lt;br /&gt;
“Jewels” is a tall, elegantly thin brown-skinned woman with long black hair. Even when dressed “down,” she wears elegant clothes and extravagant jewelry (thus her call sign). Her manner is warm and kindly but not out-going—she always keeps herself cool and under control, moving and speaking elegantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Heiress to Major Engineering Firm&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039;Upper Class Fish Out of Water on the Battlefield&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; A Sense of Duty to Help the Less Fortunate, Fast Cars and Bikes, Elegant Clothes, and Extravagant Jewelry&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; Craft&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; Drive, Manipulation, Resources&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; Contacts, Shoot, Will, Investigate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Refresh:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Refresh:&#039;&#039;&#039; OOO O&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*Dodgy Driver: +2 to Defend with Drive when dodging ranged Attacks.&lt;br /&gt;
*If I Can Build It, I Can Shoot It: Use Craft instead of Shoot to Attack when using high tech guns, such as laser or plasma rifles and cannons.&lt;br /&gt;
*Movers and Shakers: +2 to Create Advantage with Contacts when dealing with people in positions of institutional power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Goldbug===&lt;br /&gt;
[[File:Goldbug.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Blinged Out Engineer’s Dream&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Like her personal apparel, Karima’s mecha is extravagantly decorated—plated with gold and encrusted with jewels. Despite this ostentatious display, it is designed to provide engineering support in the field.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Cyberwarfare System +2 to Craft to Overcome or Create Advantage when utilizing or exploiting enemy transmissions.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Plasma Cannon: Weapon 3.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): A Need for Speed: You can move one zone more than usual in a conflict.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Karyn Novis==&lt;br /&gt;
[[File:karyn.png|right|175px]]&lt;br /&gt;
&#039;&#039;Played by Kittlefish.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Combat Medic in a Mecha&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Second Generation Dengarian-Tacian&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Hello, nurse!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Lore&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Notice, Drive, Presence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Empathy, Will, Fight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO O&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Cool Bedside Manner - +2 to Presence when trying to calm/soothe/de-escalate a person or situation&lt;br /&gt;
*Anatomy Lessons - +2 Weapon when attacking living targets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Medical Mecha===&lt;br /&gt;
[[File:HUGGR-M1.jpg|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept Aspect&#039;&#039;&#039;: Rescue Mecha&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The &#039;Hugger&#039; is a combat search &amp;amp; rescue specialist, focused on getting to those in need and getting them out safe. Protective systems are focused heavily on the crew &amp;amp; passenger area, while the limbs sacrifice raw protection for heavy actuators that give surprising flexibility and mobility for its squat, dorpy frame&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scale 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module 1&#039;&#039;&#039; (utility/mobility stunt): Wrecking Ball Parkour:+2 to Overcome with Drive/Athletics when facing a physical barrier or difficult terrain&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 2&#039;&#039;&#039; (primary weapon/action stunt): Supertensile Netting: +2 to Create an Advantage with Notice/Shoot by grabbing a target at range (note that this could be to grapple or safely retrieve...)&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Module 3&#039;&#039;&#039; (open stunt): Rescue Cocoon: Fuselage can carry up to 3 passengers on integrated stretchers in addition to the pilot and keep them safe with +2 armor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shelly Wax==&lt;br /&gt;
&#039;&#039;Played by Thorya.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Smuggler with a Heart of Gold&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;Never tell me the Odds&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;quot;Professional Scoundrel&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3&#039;&#039;&#039; Stealth, Manipulation &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2&#039;&#039;&#039; Drive, Contacts, Notice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1&#039;&#039;&#039; Will&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; O &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; O O&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Ramming Speed- When I attack by ramming something, I ignore two shifts of damage.&lt;br /&gt;
*I Know a Guy- Contacts can be used in place of resources for create advantages rolls that involve acquiring equipment.&lt;br /&gt;
*Never Kid a Kidder- +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shelly&#039;s Mecha===&lt;br /&gt;
[[File:ReconAlpha.png|right|200px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Reconnaissance Mecha&lt;br /&gt;
&#039;&#039;&#039;Scale&#039;&#039;&#039; 1&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
*Module 1 (utility/mobility): Advanced Sensors: +2 to Notice to detect threats or enemies.&lt;br /&gt;
*Module 2 (weapon/action): Silenced Machine Gun: This weapon makes less noise than a standard weapon, so that you don&#039;t alert other enemies in the area when using it, and gives +1 to Gunnery attack rolls.&lt;br /&gt;
*Module 3 (open slot): Active camouflage: +2 to Stealth rolls to create an advantage by being hidden.&lt;br /&gt;
&lt;br /&gt;
==Fifth Ranger==&lt;br /&gt;
&#039;&#039;Played by XXX.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; XXX, XXX, XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; XXXX, XXX, XXX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*XXX.&lt;br /&gt;
*XXXX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Fifth Mecha===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sixth Ranger==&lt;br /&gt;
&#039;&#039;Played by XXX.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; &amp;quot;XXX&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+3:&#039;&#039;&#039; XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+2:&#039;&#039;&#039; XXX, XXX, XXX &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;+1:&#039;&#039;&#039; XXXX, XXX, XXX&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Stress:&#039;&#039;&#039; OOO &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
*XXX.&lt;br /&gt;
*XXXX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
===Sixth Mecha===&lt;br /&gt;
[[File:XXX.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
XXX.&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;XXX:&#039;&#039;&#039; XXX.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mild&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thorya%27s_Characters:_Gabriel_St_Julian&amp;diff=431445</id>
		<title>Thorya&#039;s Characters: Gabriel St Julian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thorya%27s_Characters:_Gabriel_St_Julian&amp;diff=431445"/>
		<updated>2022-11-28T01:56:17Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Objectives 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gabriel St. Julian=&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Come on mate, three pentagrams? That possessed toaster nearly killed me!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px]]==&lt;br /&gt;
===Minimum Wage Mage [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;It&#039;s not easy being a wizard in the smog filled streets of Felport, especially in this economy. Dodging the elementals and under creatures while the populace lives in indifference. You would think having a spark of actual talent would give you a leg up, but no one actually wants to know their fortune (you&#039;ll continue to eat T.V. dinner four times a week for the next two years until the excess salt gives you kidney stones) and banishing the creatures of the night is mostly done with some neon lights, chain link fence, and a healthy dose of indifference rather than the arcane arts. So you do what you have to to get by, even if that means cooking a grilled cheese sandwich in the back of your Suick Chivalry using a hot plate powered by a spark elemental and doing a little &amp;quot;accounting magic&amp;quot; with some fake checks.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Back Against the Wall&#039;&#039;&#039; &#039;&#039;Gabriel is use to struggling through when things are tough and reaching deep to survive.&amp;quot; When Gabriel has a [[file:d10a.png|24px]] or higher complication, he steps up Minimum Wage Mage.&lt;br /&gt;
&lt;br /&gt;
===Magic Problems Require Modern Solutions [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Sure it&#039;s all well and good to purify wolfsbane in the light of three beeswax candles on the third waning moon of the new year to create the perfect potion to banish the blood beast, but modern people want their apartments free of the supernatural before their lease expires and without staining the carpet so they can get their deposit back. So a gallon of bleach and a barb wire net are just going to have to do the trick. Do you know they sell salt by the pallet now? It&#039;s worth throwing some at anything you come across to see if it works. Even if the Eldritch abomination doesn&#039;t care about crossing a barrier of salt, it probably still won&#039;t like a handful of it in all six of its eyes.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;The Most Modern Solution- Violence:&#039;&#039;&#039; &#039;&#039;Gabriel resorts to violence when negotiation with supernatural forces fails (i.e. most of the time) and that often means using the environment to find ways to hurt supernaturally resilient creatures.&#039;&#039; Spend 1 PP to create a [[File:d8a.png|24px]] an asset representing a weapon or other means of causing harm. &lt;br /&gt;
&lt;br /&gt;
===My Charms Aren&#039;t All Magical [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Gabriel has learned other skills to survive besides just magic. That includes an easy smile, a bit of roguish charm, some fast talk, some sleight of hand and misdirection, and completely unearned confidence. You got to earn those five pentagram reviews on WitchApp some how or you&#039;re not going to get hired for the next gig. He enjoys a crowd and socializing and can even be the life of the party when he needs to; even if that usually ends up getting him in trouble.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities [[file:d8a.png|32px]]==&lt;br /&gt;
===Seer [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;ESP, the second sight, the third eye, a sixth sense; whatever you call it it is one more thing to worry about. Gabriel can perceive magic around him and get glimpses of connections or even possible futures/fates, of course detecting these mystic connections is rarely pleasant. (Mechanically I think this is somewhere between precognition and comprehension with a little detect magic thrown in)&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Arcane Insight&#039;&#039;&#039; Spend a power point to learn about an object or person&#039;s past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; Psychic Feedback&lt;br /&gt;
&lt;br /&gt;
===Ritual Magic [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;With complex arcane calculations, the proper time and place, a lot of fancy runes, and the right material preparations you can bend the universe to your will. Provided he has all of that, there&#039;s almost nothing he can&#039;t do. The problem is getting all those ducks in a row. Gabriel can create rituals to banish creatures, summon things, perform divination, ward areas from harm, heal magical curses, and any number of other things, but the scale of the magic is directly linked to the complexity of the ritual&#039;s requirements.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Make-Shift Rituals&#039;&#039;&#039; Complex magical formulas can be improvised right? Vodka and grape juice is basically wine right? A substitution should be fine. I foresee no way this could co wrong. Create a D8 complication representing unintended side effects when you can&#039;t perform the ritual exactly as intended and gain a PP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; Complicated: Rituals require time, preparations, and materials in proportion to the feat being performed. This means they may not be used in combat or other fast paced situations unless prepared before hand and large rituals may have additional requirements, such as expending an asset or PP.  &lt;br /&gt;
&lt;br /&gt;
Ritual Magic- &lt;br /&gt;
&lt;br /&gt;
Limit: Complicated, this ability is shutdown when action is fast paced and there isn&#039;t time to pull off a ritual.&lt;br /&gt;
&lt;br /&gt;
SFX Make-Shift Rituals: &lt;br /&gt;
&lt;br /&gt;
==Approaches [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Clever [[file:d10a.png|24px]] | Charm [[file:d8a.png|24px]] | Careful [[file:d6a.png|24px]] | Sneaky [[file:d6a.png|24px]] | Forceful [[file:d6a.png|24px]] | Quick [[file:d4a.png|24px]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Objectives [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Adapt [[file:d10a.png|24px]] | Profit [[file:d8a.png|24px]] | Aid [[file:d6a.png|24px]] | Explore [[file:d6a.png|24px]] | Reform [[file:d6a.png|24px]] | Escape [[file:d4a.png|24px]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thorya%27s_Characters:_Gabriel_St_Julian&amp;diff=429839</id>
		<title>Thorya&#039;s Characters: Gabriel St Julian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thorya%27s_Characters:_Gabriel_St_Julian&amp;diff=429839"/>
		<updated>2022-10-24T13:17:14Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Approaches 32px|d624px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gabriel St. Julian=&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Come on mate, three pentagrams? That possessed toaster nearly killed me!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px]]==&lt;br /&gt;
===Minimum Wage Mage [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;It&#039;s not easy being a wizard in the smog filled streets of Felport, especially in this economy. Dodging the elementals and under creatures while the populace lives in indifference. You would think having a spark of actual talent would give you a leg up, but no one actually wants to know their fortune (you&#039;ll continue to eat T.V. dinner four times a week for the next two years until the excess salt gives you kidney stones) and banishing the creatures of the night is mostly done with some neon lights, chain link fence, and a healthy dose of indifference rather than the arcane arts. So you do what you have to to get by, even if that means cooking a grilled cheese sandwich in the back of your Suick Chivalry using a hot plate powered by a spark elemental and doing a little &amp;quot;accounting magic&amp;quot; with some fake checks.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Back Against the Wall&#039;&#039;&#039; &#039;&#039;Gabriel is use to struggling through when things are tough and reaching deep to survive.&amp;quot; When Gabriel has a [[file:d10a.png|24px]] or higher complication, he steps up Minimum Wage Mage.&lt;br /&gt;
&lt;br /&gt;
===Magic Problems Require Modern Solutions [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Sure it&#039;s all well and good to purify wolfsbane in the light of three beeswax candles on the third waning moon of the new year to create the perfect potion to banish the blood beast, but modern people want their apartments free of the supernatural before their lease expires and without staining the carpet so they can get their deposit back. So a gallon of bleach and a barb wire net are just going to have to do the trick. Do you know they sell salt by the pallet now? It&#039;s worth throwing some at anything you come across to see if it works. Even if the Eldritch abomination doesn&#039;t care about crossing a barrier of salt, it probably still won&#039;t like a handful of it in all six of its eyes.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;The Most Modern Solution- Violence:&#039;&#039;&#039; &#039;&#039;Gabriel resorts to violence when negotiation with supernatural forces fails (i.e. most of the time) and that often means using the environment to find ways to hurt supernaturally resilient creatures.&#039;&#039; Spend 1 PP to create a [[File:d8a.png|24px]] an asset representing a weapon or other means of causing harm. &lt;br /&gt;
&lt;br /&gt;
===My Charms Aren&#039;t All Magical [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Gabriel has learned other skills to survive besides just magic. That includes an easy smile, a bit of roguish charm, some fast talk, some sleight of hand and misdirection, and completely unearned confidence. You got to earn those five pentagram reviews on WitchApp some how or you&#039;re not going to get hired for the next gig. He enjoys a crowd and socializing and can even be the life of the party when he needs to; even if that usually ends up getting him in trouble.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities [[file:d8a.png|32px]]==&lt;br /&gt;
===Seer [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;ESP, the second sight, the third eye, a sixth sense; whatever you call it it is one more thing to worry about. Gabriel can perceive magic around him and get glimpses of connections or even possible futures/fates, of course detecting these mystic connections is rarely pleasant. (Mechanically I think this is somewhere between precognition and comprehension with a little detect magic thrown in)&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Arcane Insight&#039;&#039;&#039; Spend a power point to learn about an object or person&#039;s past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; Psychic Feedback&lt;br /&gt;
&lt;br /&gt;
===Ritual Magic [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;With complex arcane calculations, the proper time and place, a lot of fancy runes, and the right material preparations you can bend the universe to your will. Provided he has all of that, there&#039;s almost nothing he can&#039;t do. The problem is getting all those ducks in a row. Gabriel can create rituals to banish creatures, summon things, perform divination, ward areas from harm, heal magical curses, and any number of other things, but the scale of the magic is directly linked to the complexity of the ritual&#039;s requirements.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Make-Shift Rituals&#039;&#039;&#039; Complex magical formulas can be improvised right? Vodka and grape juice is basically wine right? A substitution should be fine. I foresee no way this could co wrong. Create a D8 complication representing unintended side effects when you can&#039;t perform the ritual exactly as intended and gain a PP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; Complicated: Rituals require time, preparations, and materials in proportion to the feat being performed. This means they may not be used in combat or other fast paced situations unless prepared before hand and large rituals may have additional requirements, such as expending an asset or PP.  &lt;br /&gt;
&lt;br /&gt;
Ritual Magic- &lt;br /&gt;
&lt;br /&gt;
Limit: Complicated, this ability is shutdown when action is fast paced and there isn&#039;t time to pull off a ritual.&lt;br /&gt;
&lt;br /&gt;
SFX Make-Shift Rituals: &lt;br /&gt;
&lt;br /&gt;
==Approaches [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Clever [[file:d10a.png|24px]] | Charm [[file:d8a.png|24px]] | Careful [[file:d6a.png|24px]] | Sneaky [[file:d6a.png|24px]] | Forceful [[file:d6a.png|24px]] | Quick [[file:d4a.png|24px]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Objectives [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Adapt [[file:d10a.png|24px]] | Escape [[file:d8a.png|24px]] | Aid [[file:d6a.png|24px]] | Explore [[file:d6a.png|24px]] | Profit [[file:d6a.png|24px]] | Reform [[file:d4a.png|24px]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thorya%27s_Characters:_Gabriel_St_Julian&amp;diff=429747</id>
		<title>Thorya&#039;s Characters: Gabriel St Julian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thorya%27s_Characters:_Gabriel_St_Julian&amp;diff=429747"/>
		<updated>2022-10-21T21:37:26Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Minimum Wage Mage 28px */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gabriel St. Julian=&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Come on mate, three pentagrams? That possessed toaster nearly killed me!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px]]==&lt;br /&gt;
===Minimum Wage Mage [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;It&#039;s not easy being a wizard in the smog filled streets of Felport, especially in this economy. Dodging the elementals and under creatures while the populace lives in indifference. You would think having a spark of actual talent would give you a leg up, but no one actually wants to know their fortune (you&#039;ll continue to eat T.V. dinner four times a week for the next two years until the excess salt gives you kidney stones) and banishing the creatures of the night is mostly done with some neon lights, chain link fence, and a healthy dose of indifference rather than the arcane arts. So you do what you have to to get by, even if that means cooking a grilled cheese sandwich in the back of your Suick Chivalry using a hot plate powered by a spark elemental and doing a little &amp;quot;accounting magic&amp;quot; with some fake checks.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Back Against the Wall&#039;&#039;&#039; &#039;&#039;Gabriel is use to struggling through when things are tough and reaching deep to survive.&amp;quot; When Gabriel has a [[file:d10a.png|24px]] or higher complication, he steps up Minimum Wage Mage.&lt;br /&gt;
&lt;br /&gt;
===Magic Problems Require Modern Solutions [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Sure it&#039;s all well and good to purify wolfsbane in the light of three beeswax candles on the third waning moon of the new year to create the perfect potion to banish the blood beast, but modern people want their apartments free of the supernatural before their lease expires and without staining the carpet so they can get their deposit back. So a gallon of bleach and a barb wire net are just going to have to do the trick. Do you know they sell salt by the pallet now? It&#039;s worth throwing some at anything you come across to see if it works. Even if the Eldritch abomination doesn&#039;t care about crossing a barrier of salt, it probably still won&#039;t like a handful of it in all six of its eyes.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;The Most Modern Solution- Violence:&#039;&#039;&#039; &#039;&#039;Gabriel resorts to violence when negotiation with supernatural forces fails (i.e. most of the time) and that often means using the environment to find ways to hurt supernaturally resilient creatures.&#039;&#039; Spend 1 PP to create a [[File:d8a.png|24px]] an asset representing a weapon or other means of causing harm. &lt;br /&gt;
&lt;br /&gt;
===My Charms Aren&#039;t All Magical [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Gabriel has learned other skills to survive besides just magic. That includes an easy smile, a bit of roguish charm, some fast talk, some sleight of hand and misdirection, and completely unearned confidence. You got to earn those five pentagram reviews on WitchApp some how or you&#039;re not going to get hired for the next gig. He enjoys a crowd and socializing and can even be the life of the party when he needs to; even if that usually ends up getting him in trouble.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities [[file:d8a.png|32px]]==&lt;br /&gt;
===Seer [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;ESP, the second sight, the third eye, a sixth sense; whatever you call it it is one more thing to worry about. Gabriel can perceive magic around him and get glimpses of connections or even possible futures/fates, of course detecting these mystic connections is rarely pleasant. (Mechanically I think this is somewhere between precognition and comprehension with a little detect magic thrown in)&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Arcane Insight&#039;&#039;&#039; Spend a power point to learn about an object or person&#039;s past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; Psychic Feedback&lt;br /&gt;
&lt;br /&gt;
===Ritual Magic [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;With complex arcane calculations, the proper time and place, a lot of fancy runes, and the right material preparations you can bend the universe to your will. Provided he has all of that, there&#039;s almost nothing he can&#039;t do. The problem is getting all those ducks in a row. Gabriel can create rituals to banish creatures, summon things, perform divination, ward areas from harm, heal magical curses, and any number of other things, but the scale of the magic is directly linked to the complexity of the ritual&#039;s requirements.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Make-Shift Rituals&#039;&#039;&#039; Complex magical formulas can be improvised right? Vodka and grape juice is basically wine right? A substitution should be fine. I foresee no way this could co wrong. Create a D8 complication representing unintended side effects when you can&#039;t perform the ritual exactly as intended and gain a PP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; Complicated: Rituals require time, preparations, and materials in proportion to the feat being performed. This means they may not be used in combat or other fast paced situations unless prepared before hand and large rituals may have additional requirements, such as expending an asset or PP.  &lt;br /&gt;
&lt;br /&gt;
Ritual Magic- &lt;br /&gt;
&lt;br /&gt;
Limit: Complicated, this ability is shutdown when action is fast paced and there isn&#039;t time to pull off a ritual.&lt;br /&gt;
&lt;br /&gt;
SFX Make-Shift Rituals: &lt;br /&gt;
&lt;br /&gt;
==Approaches [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Charm [[file:d10a.png|24px]] | Clever [[file:d8a.png|24px]] | Careful [[file:d6a.png|24px]] | Sneaky [[file:d6a.png|24px]] | Forceful [[file:d6a.png|24px]] | Quick [[file:d4a.png|24px]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Objectives [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Adapt [[file:d10a.png|24px]] | Escape [[file:d8a.png|24px]] | Aid [[file:d6a.png|24px]] | Explore [[file:d6a.png|24px]] | Profit [[file:d6a.png|24px]] | Reform [[file:d4a.png|24px]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thorya%27s_Characters:_Gabriel_St_Julian&amp;diff=429695</id>
		<title>Thorya&#039;s Characters: Gabriel St Julian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thorya%27s_Characters:_Gabriel_St_Julian&amp;diff=429695"/>
		<updated>2022-10-21T18:07:04Z</updated>

		<summary type="html">&lt;p&gt;Thorya: Created page with &amp;quot;__NOTOC__ =Gabriel St. Julian=  ==&amp;#039;&amp;#039;Come on mate, three pentagrams? That possessed toaster nearly killed me!&amp;#039;&amp;#039;==  ==Distinctions 32px== ===Minimum Wage Mage [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Gabriel St. Julian=&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Come on mate, three pentagrams? That possessed toaster nearly killed me!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px]]==&lt;br /&gt;
===Minimum Wage Mage [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;It&#039;s not easy being a wizard in the smog filled streets of Felport, especially in this economy. Dodging the elementals and under creatures while the populace lives in indifference. You would think having a spark of actual talent would give you a leg up, but no one actually wants to know their fortune (you&#039;ll continue to eat T.V. dinner four times a week for the next two years until the excess salt gives you kidney stones) and banishing the creatures of the night is mostly done with some neon lights, chain link fence, and a healthy dose of indifference rather than the arcane arts. So you do what you have to to get by, even if that means cooking a grilled cheese sandwich in the back of your Suick Chivalry using a hot plate powered by a spark elemental and doing a little &amp;quot;accounting magic&amp;quot; with some fake checks.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Read the People&#039;&#039;&#039; &#039;&#039;Lucy is amazing at reading people, their mood, their demeanor, their intentions. It&#039;s what makes her such a great bouncer.&#039;&#039; When you physically confront a difficult or unruly person, use your intuition to create a [[file:d8a.png|24px]] asset involving your understanding of their state of mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magic Problems Require Modern Solutions [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Sure it&#039;s all well and good to purify wolfsbane in the light of three beeswax candles on the third waning moon of the new year to create the perfect potion to banish the blood beast, but modern people want their apartments free of the supernatural before their lease expires and without staining the carpet so they can get their deposit back. So a gallon of bleach and a barb wire net are just going to have to do the trick. Do you know they sell salt by the pallet now? It&#039;s worth throwing some at anything you come across to see if it works. Even if the Eldritch abomination doesn&#039;t care about crossing a barrier of salt, it probably still won&#039;t like a handful of it in all six of its eyes.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;The Most Modern Solution- Violence:&#039;&#039;&#039; &#039;&#039;Gabriel resorts to violence when negotiation with supernatural forces fails (i.e. most of the time) and that often means using the environment to find ways to hurt supernaturally resilient creatures.&#039;&#039; Spend 1 PP to create a [[File:d8a.png|24px]] an asset representing a weapon or other means of causing harm. &lt;br /&gt;
&lt;br /&gt;
===My Charms Aren&#039;t All Magical [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;Gabriel has learned other skills to survive besides just magic. That includes an easy smile, a bit of roguish charm, some fast talk, some sleight of hand and misdirection, and completely unearned confidence. You got to earn those five pentagram reviews on WitchApp some how or you&#039;re not going to get hired for the next gig. He enjoys a crowd and socializing and can even be the life of the party when he needs to; even if that usually ends up getting him in trouble.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes your distinction works against you.&#039;&#039; Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] to represent your distinction in a high stakes action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities [[file:d8a.png|32px]]==&lt;br /&gt;
===Seer [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;ESP, the second sight, the third eye, a sixth sense; whatever you call it it is one more thing to worry about. Gabriel can perceive magic around him and get glimpses of connections or even possible futures/fates, of course detecting these mystic connections is rarely pleasant. (Mechanically I think this is somewhere between precognition and comprehension with a little detect magic thrown in)&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Arcane Insight&#039;&#039;&#039; Spend a power point to learn about an object or person&#039;s past.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; Psychic Feedback&lt;br /&gt;
&lt;br /&gt;
===Ritual Magic [[file:d8a.png|28px]]===&lt;br /&gt;
&#039;&#039;With complex arcane calculations, the proper time and place, a lot of fancy runes, and the right material preparations you can bend the universe to your will. Provided he has all of that, there&#039;s almost nothing he can&#039;t do. The problem is getting all those ducks in a row. Gabriel can create rituals to banish creatures, summon things, perform divination, ward areas from harm, heal magical curses, and any number of other things, but the scale of the magic is directly linked to the complexity of the ritual&#039;s requirements.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Make-Shift Rituals&#039;&#039;&#039; Complex magical formulas can be improvised right? Vodka and grape juice is basically wine right? A substitution should be fine. I foresee no way this could co wrong. Create a D8 complication representing unintended side effects when you can&#039;t perform the ritual exactly as intended and gain a PP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; Complicated: Rituals require time, preparations, and materials in proportion to the feat being performed. This means they may not be used in combat or other fast paced situations unless prepared before hand and large rituals may have additional requirements, such as expending an asset or PP.  &lt;br /&gt;
&lt;br /&gt;
Ritual Magic- &lt;br /&gt;
&lt;br /&gt;
Limit: Complicated, this ability is shutdown when action is fast paced and there isn&#039;t time to pull off a ritual.&lt;br /&gt;
&lt;br /&gt;
SFX Make-Shift Rituals: &lt;br /&gt;
&lt;br /&gt;
==Approaches [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Charm [[file:d10a.png|24px]] | Clever [[file:d8a.png|24px]] | Careful [[file:d6a.png|24px]] | Sneaky [[file:d6a.png|24px]] | Forceful [[file:d6a.png|24px]] | Quick [[file:d4a.png|24px]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Objectives [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]==&lt;br /&gt;
&#039;&#039;&#039;Adapt [[file:d10a.png|24px]] | Escape [[file:d8a.png|24px]] | Aid [[file:d6a.png|24px]] | Explore [[file:d6a.png|24px]] | Profit [[file:d6a.png|24px]] | Reform [[file:d4a.png|24px]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5e:_Exile_Character_03&amp;diff=425186</id>
		<title>D&amp;D 5e: Exile Character 03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5e:_Exile_Character_03&amp;diff=425186"/>
		<updated>2022-08-02T01:57:52Z</updated>

		<summary type="html">&lt;p&gt;Thorya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Exiles of the Neverwhen|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Luxley :: Level 5 :: Human :: Class Ranger - Feywanderer==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;I&#039;m sorry if I wasn&#039;t clear. Donations are mandatory.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 18 &#039;&#039;&#039;+4&#039;&#039;&#039; Save (+7) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Acrobatics +7 (Variant Human)&lt;br /&gt;
: Insight +5 (Ranger)&lt;br /&gt;
: Perception +5 (Ranger)&lt;br /&gt;
: Nature +3 (Ranger)&lt;br /&gt;
: Deception +6 (Criminal)&lt;br /&gt;
: Stealth +10 (Criminal)&lt;br /&gt;
: Persuasion +6 (Fey Wanderer)&lt;br /&gt;
&lt;br /&gt;
: Gaming Set&lt;br /&gt;
: Thieves Tools &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Sharpshooter (Free)&lt;br /&gt;
: Eldritch Adept (Variant Human)- Misty Visions&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Outlander; Barbarian Tongue&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 16 | &#039;&#039;&#039;HP&#039;&#039;&#039; 44 | HD 5D10 &lt;br /&gt;
:Initiative Modifier +4&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Longbow&lt;br /&gt;
! +9&lt;br /&gt;
| 1d8+4&lt;br /&gt;
| Ranged, Two Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +7&lt;br /&gt;
| 1d4+4&lt;br /&gt;
| Finesse, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +5 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 4/2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Charm Person (1st)&lt;br /&gt;
: Misty Step (2nd)&lt;br /&gt;
: Speak with Animals (1st)&lt;br /&gt;
: Beast Sense (2nd) &lt;br /&gt;
: Cure Wounds (1st)&lt;br /&gt;
: Absorb Elements (1st)&lt;br /&gt;
: Pass without Trace (2nd)&lt;br /&gt;
: Spike Growth (2nd)&lt;br /&gt;
: Silent Image (At Will)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor/Medium Armor; Proficiency Simple Weapons/Martial Weapons; Favored Foe; Deft Explorer (Stealth); Fighting Style (Archery); Extra Attack; Spellcasting, Dreadful Strikes; Otherworldly Glamour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Criminal Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Longbow &lt;br /&gt;
: Rapier&lt;br /&gt;
: Dagger&lt;br /&gt;
: Whip&lt;br /&gt;
: Quarterstaff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Studded Leather&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: x2 Quiver of Arrows  | Explorer&#039;s Pack (Silk Rope) | Common Clothes&lt;br /&gt;
: Crowbar | Climber&#039;s Kit | Lantern Bullseye | Oil Flask (x3)  &lt;br /&gt;
: Tent | Mastiff | A pouch containing 2 gp | Extra Rations for the Dog&lt;br /&gt;
: A scarlet scarf that belonged to my second in command (who was killed during our capture)   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Heirloom Item&amp;lt;/u&amp;gt;&lt;br /&gt;
: Feathered Cap&lt;br /&gt;
&lt;br /&gt;
Passive:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5e:_Exile_Character_03&amp;diff=425184</id>
		<title>D&amp;D 5e: Exile Character 03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5e:_Exile_Character_03&amp;diff=425184"/>
		<updated>2022-08-02T01:34:09Z</updated>

		<summary type="html">&lt;p&gt;Thorya: /* Luxley :: Level 5 :: Glasya Tiefling :: Class Ranger - Feywanderer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Adanh in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Exiles of the Neverwhen|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Luxley :: Level 5 :: Human :: Class Ranger - Feywanderer==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;I&#039;m sorry if I wasn&#039;t clear. Donations are mandatory.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 18 &#039;&#039;&#039;+4&#039;&#039;&#039; Save (+7) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Acrobatics +7 (Variant Human)&lt;br /&gt;
: Insight +5 (Ranger)&lt;br /&gt;
: Perception +5 (Ranger)&lt;br /&gt;
: Nature +3 (Ranger)&lt;br /&gt;
: Deception +6 (Criminal)&lt;br /&gt;
: Stealth +10 (Criminal)&lt;br /&gt;
: Persuasion +6 (Fey Wanderer)&lt;br /&gt;
&lt;br /&gt;
: Gaming Set&lt;br /&gt;
: Thieves Tools &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Sharpshooter (Free)&lt;br /&gt;
: Eldritch Adept (Variant Human)- Misty Visions&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Outlander; Barbarian Tongue&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 16 | &#039;&#039;&#039;HP&#039;&#039;&#039; 44 | HD 5D10 &lt;br /&gt;
:Initiative Modifier +4&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Longbow&lt;br /&gt;
! +9&lt;br /&gt;
| 1d8+4&lt;br /&gt;
| Ranged, Two Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +7&lt;br /&gt;
| 1d4+4&lt;br /&gt;
| Finesse, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +5 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 4/2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Charm Person (1st)&lt;br /&gt;
: Misty Step (2nd)&lt;br /&gt;
: Speak with Animals (1st)&lt;br /&gt;
: Beast Sense (2nd) &lt;br /&gt;
: Cure Wounds (1st)&lt;br /&gt;
: Absorb Elements (1st)&lt;br /&gt;
: Pass without Trace (2nd)&lt;br /&gt;
: Spike Growth (2nd)&lt;br /&gt;
: Silent Image (At Will)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor/Medium Armor; Proficiency Simple Weapons/Martial Weapons; Favored Foe; Deft Explorer (Stealth); Fighting Style (Archery); Extra Attack; Spellcasting, Dreadful Strikes; Otherworldly Glamour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Criminal Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Longbow &lt;br /&gt;
: Rapier&lt;br /&gt;
: Dagger&lt;br /&gt;
: Whip&lt;br /&gt;
: Quarterstaff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Studded Leather&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: x2 Quiver of Arrows  | Explorer&#039;s Pack (Silk Rope) | Common Clothes&lt;br /&gt;
: Crowbar | Climber&#039;s Kit | Lantern Bullseye | Oil Flask (x3)  &lt;br /&gt;
: Tent | Mastiff | A pouch containing 2 gp | Extra Rations for the Dog&lt;br /&gt;
: A scarlet scarf that belonged to my second in command (who was killed during our capture)   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Heirloom Item&amp;lt;/u&amp;gt;&lt;br /&gt;
: Feathered Cap&lt;br /&gt;
&lt;br /&gt;
Passive:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Thorya</name></author>
	</entry>
</feed>