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	<updated>2026-05-15T19:46:05Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Flying_Circus:_Himmilgard:_Suresh&amp;diff=418641</id>
		<title>Flying Circus: Himmilgard: Suresh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Flying_Circus:_Himmilgard:_Suresh&amp;diff=418641"/>
		<updated>2022-04-02T15:17:05Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+  | Main Page | Suresh - Plane | Flying Circus: Himmilgard: Suresh: Notes a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Flying Circus: Himmilgard|Main Page]]&lt;br /&gt;
| [[Flying Circus: Himmilgard: Suresh: Plane|Suresh - Plane]]&lt;br /&gt;
| [[Flying Circus: Himmilgard: Suresh: Notes and Story Record|Suresh - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Suresh =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| +3&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| If you fought non-humans.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Pick a fight with authority.&lt;br /&gt;
|-&lt;br /&gt;
| If you were hit by enemy fire.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Get a comrade to break Trust with you.&lt;br /&gt;
|- &lt;br /&gt;
| If you missed a full volley.&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Draw weapon at a bad time.&lt;br /&gt;
|- &lt;br /&gt;
| If you were wounded&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Hurt yourself to avoid going back up.&lt;br /&gt;
|- &lt;br /&gt;
| If a comrade was wounded&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Throw away an award, medal, or prize.&lt;br /&gt;
|- &lt;br /&gt;
|If you ran out of ammunition.&lt;br /&gt;
|1 Stress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|If a comrade was lost.&lt;br /&gt;
|2 Stress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|If your plane caught fire.&lt;br /&gt;
|1 Stress&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Charlotte&lt;br /&gt;
| Y&lt;br /&gt;
| Drinking&lt;br /&gt;
|- &lt;br /&gt;
| Tresa&lt;br /&gt;
| N&lt;br /&gt;
| Training&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Suresh&lt;br /&gt;
| Y&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Stiff Upper Lip (Core)===&lt;br /&gt;
Unless your are Stressed, attempts to Get Real with you automatically fail. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move.&lt;br /&gt;
&lt;br /&gt;
===Marching Boots===&lt;br /&gt;
Any group you&#039;re in moves +1 Trek when you Explore the Wild, and you automatically score at least a Partial Hit on Seize the Initiative.&lt;br /&gt;
&lt;br /&gt;
===Steelheart===&lt;br /&gt;
Even if you are Burnt Out, you can still fly. While Stressed, take +1 results to Draw a Bead. While Burnt Out, take +2.&lt;br /&gt;
&lt;br /&gt;
===Advanced Recon===&lt;br /&gt;
The group gets +1 to the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move).&lt;br /&gt;
&lt;br /&gt;
===In Shining Armor (Intimacy)===&lt;br /&gt;
&#039;&#039;When you hold someone close to you&#039;&#039;, hold 1. When they are in danger, spend that hold to arrive at their side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you use this move in the air&#039;&#039;, when you spend the hold, your next Move is an automatic full hit, no dice required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bushwhacker Mastery== &lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victories:&#039;&#039;&#039;  Aircraft or balloons shot down.&lt;br /&gt;
&lt;br /&gt;
=== Ambuush PredatorCore)===&lt;br /&gt;
&#039;&#039;When you attack an aircraft which doesn’t know you are there,&#039;&#039; inflict double damage.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* A service rifle and bayonet.&lt;br /&gt;
* A razor sharp dueling sabre.&lt;br /&gt;
* A box of stick-bombs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* A perfect duelling scar.&lt;br /&gt;
* A collection of medals and ribbons.&lt;br /&gt;
* Tales of your regiment&#039;s last great battle.&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Flying_Circus:_Himmilgard&amp;diff=418640</id>
		<title>Flying Circus: Himmilgard</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Flying_Circus:_Himmilgard&amp;diff=418640"/>
		<updated>2022-04-02T15:16:06Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* The Pilots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:River_Valley2.JPG|thumb|right|600px]]&lt;br /&gt;
&lt;br /&gt;
Himmilgard is a vast continent, a vast landmass of soaring mountains and dense forests. Rustic communities in the depths of nature. The Fae and magic make travel through the woods dangerous; so for as long history has known, all travel has been through air. Balloons at first, and later powered flight. Zeppelins and cargo airplanes ply the trade routes alongside cargo airplanes, and fighters escort them against aerial pirates, bandits and worse.&lt;br /&gt;
&lt;br /&gt;
Most of recent hijstory was occupied with the Great War. All the major imperial powers on the continent waged a vast and powerful war against each other, and they all soon last control of it, escalating every year. Millions of men died, hundreds of thousands of planes were built and shot down. Deadlier weapons were designed every year.&lt;br /&gt;
&lt;br /&gt;
Until at the end, the war consumed those who created it. Twenty years ago, the Imperial Powers unleashed poison gas weapons against each other. Every major city on the continent was destroyed, and the nations were wiped out. Only the towns and rural communities survived. Among the forests of the wilderness and the wreckage of the war, humanity persisted.&lt;br /&gt;
&lt;br /&gt;
In time, these communities became beset by monsters, bandits, tyrants and survivors of hte war desperate to restart it. Brave pilots took up the surplus machinery of war, painted in bright and inspiring colours, and flew in their defence.&lt;br /&gt;
&lt;br /&gt;
It’s been about two decades since then. The world is recovering and people are reconnecting with one another, but is no less dangerous, so the Flying Circuses still take to the air. Some are still valiant heroes, others are opportunists looking to make some quick cash, but all brave terror and death with every flight.&lt;br /&gt;
&lt;br /&gt;
=[[Flying Circus: Himmilgard: Company|The Company]]=&lt;br /&gt;
&lt;br /&gt;
==The Pilots==&lt;br /&gt;
* &#039;&#039;&#039;[[Flying Circus: Himmilgard: Charlotte von Ribbeck|Charlotte von Ribbeck]]&#039;&#039;&#039;, the 19 year-old heiress of the Ribbeck family demense.&lt;br /&gt;
* &#039;&#039;&#039;[[Flying Circus: Himmilgard: Tresa Becker|Tresa Becker]]&#039;&#039;&#039;, &lt;br /&gt;
* &#039;&#039;&#039;[[Flying Circus: Himmilgard: Garen von Ostenthal |Garen von Ostenthal]]&#039;&#039;&#039;, the 31 year old veteran soldier.  &lt;br /&gt;
* &#039;&#039;&#039;[[Flying Circus: Himmilgard: Suresh|Suresh]]&#039;&#039;&#039;, 25 year old Wandering Skyborn Idealist &lt;br /&gt;
* &#039;&#039;&#039;[[Flying Circus: Himmilgard: Placeholder|Placeholder]]&#039;&#039;&#039;, &lt;br /&gt;
&lt;br /&gt;
===Trust Tracker===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; color:#e76700;&amp;quot;|&#039;&#039;Across is who you trust, down is who trusts you~&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:normal;&amp;quot; | &lt;br /&gt;
! Charlotte&amp;lt;br /&amp;gt;&lt;br /&gt;
! Garen&lt;br /&gt;
! Tresa&lt;br /&gt;
! Nixie&lt;br /&gt;
! Suresh&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot; | Charlotte&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot; | Garen&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot; | Tresa&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot; | Nixie&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#ffffff; color:#333333;&amp;quot; | Suresh&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| style=&amp;quot;background-color:#333333;&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Region==&lt;br /&gt;
*Ribbeck: See Charlotte!&lt;br /&gt;
*Bürstedt: A trading town on the river Elba, Bürstedt is a moderate sized town with a large port. However, these days, many of the ships lie empty and abandoned. The great waterfall to the north once had an advanced system of locks to lift merchant vessels up and down the mighty falls. However, it was badly damaged in the war, and has not worked for the last twenty years.&lt;br /&gt;
*Tourstraten: Located inland, near the swamps around Udetheim, Tourstraten is a built around the station of one of the defunct Sky Gondolas, and is most inhabited by survivors of Udetheim. The primary industry is scavenging from the ruins of the once mighty city, but productivity seems to have dropped off in recent years.&lt;br /&gt;
*Wiesback: Located high in the mountains in the north, Wiesback has vast fields of crops that support numerous smaller bvillages up in the mountains, working the old mines that bring iron, copper, silver and gold back to the town. The town was once a vassal to Ribbeck, but since the baron went into seclusion a decade ago, the connections have waned and the town has mostly looked after itself.&lt;br /&gt;
*Udetheim: The largest city in the region, it was once a center for aviation research and development. Like every other city on the continent, it was hit by gas bombs at the end of the war, turning it into a toxic tomb for its inhaibtants. Thick clouds of green gas still permeate the city, even after twenty years, seeming almost alive as it blows through the . It&#039;s had a strange effect on the plant life of the city, growing it to sizes beyond comprehension. Giant trees choke the gas filled alleys and streets and vines crawls over all the buildings. Vines and trees that will rend people limb from limb if someone takes a wrong step too close to one.&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Flying_Circus:_Himmilgard:_Placeholder&amp;diff=418639</id>
		<title>Flying Circus: Himmilgard: Placeholder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Flying_Circus:_Himmilgard:_Placeholder&amp;diff=418639"/>
		<updated>2022-04-02T15:14:49Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Flying Circus: Himmilgard|Main Page]]&lt;br /&gt;
| [[Flying Circus: Himmilgard: Suresh: Plane|Suresh - Plane]]&lt;br /&gt;
| [[Flying Circus: Himmilgard: Suresh: Notes and Story Record|Suresh - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Suresh =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| +3&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| If you fought non-humans.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Pick a fight with authority.&lt;br /&gt;
|-&lt;br /&gt;
| If you were hit by enemy fire.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Get a comrade to break Trust with you.&lt;br /&gt;
|- &lt;br /&gt;
| If you missed a full volley.&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Draw weapon at a bad time.&lt;br /&gt;
|- &lt;br /&gt;
| If you were wounded&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Hurt yourself to avoid going back up.&lt;br /&gt;
|- &lt;br /&gt;
| If a comrade was wounded&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Throw away an award, medal, or prize.&lt;br /&gt;
|- &lt;br /&gt;
|If you ran out of ammunition.&lt;br /&gt;
|1 Stress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|If a comrade was lost.&lt;br /&gt;
|2 Stress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|If your plane caught fire.&lt;br /&gt;
|1 Stress&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Charlotte&lt;br /&gt;
| Y&lt;br /&gt;
| Drinking&lt;br /&gt;
|- &lt;br /&gt;
| Tresa&lt;br /&gt;
| N&lt;br /&gt;
| Training&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Suresh&lt;br /&gt;
| Y&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Stiff Upper Lip (Core)===&lt;br /&gt;
Unless your are Stressed, attempts to Get Real with you automatically fail. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move.&lt;br /&gt;
&lt;br /&gt;
===Marching Boots===&lt;br /&gt;
Any group you&#039;re in moves +1 Trek when you Explore the Wild, and you automatically score at least a Partial Hit on Seize the Initiative.&lt;br /&gt;
&lt;br /&gt;
===Steelheart===&lt;br /&gt;
Even if you are Burnt Out, you can still fly. While Stressed, take +1 results to Draw a Bead. While Burnt Out, take +2.&lt;br /&gt;
&lt;br /&gt;
===Advanced Recon===&lt;br /&gt;
The group gets +1 to the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move).&lt;br /&gt;
&lt;br /&gt;
===In Shining Armor (Intimacy)===&lt;br /&gt;
&#039;&#039;When you hold someone close to you&#039;&#039;, hold 1. When they are in danger, spend that hold to arrive at their side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you use this move in the air&#039;&#039;, when you spend the hold, your next Move is an automatic full hit, no dice required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bushwhacker Mastery== &lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victories:&#039;&#039;&#039;  Aircraft or balloons shot down.&lt;br /&gt;
&lt;br /&gt;
=== Ambuush PredatorCore)===&lt;br /&gt;
&#039;&#039;When you attack an aircraft which doesn’t know you are there,&#039;&#039; inflict double damage.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* A service rifle and bayonet.&lt;br /&gt;
* A razor sharp dueling sabre.&lt;br /&gt;
* A box of stick-bombs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* A perfect duelling scar.&lt;br /&gt;
* A collection of medals and ribbons.&lt;br /&gt;
* Tales of your regiment&#039;s last great battle.&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Flying_Circus:_Himmilgard:_Placeholder&amp;diff=418638</id>
		<title>Flying Circus: Himmilgard: Placeholder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Flying_Circus:_Himmilgard:_Placeholder&amp;diff=418638"/>
		<updated>2022-04-02T15:14:13Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |+  | Main Page | Suresh - Plane | Flying Circus: Himmilgard: Suresh: Notes a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Flying Circus: Himmilgard|Main Page]]&lt;br /&gt;
| [[Flying Circus: Himmilgard: Suresh: Plane|Suresh - Plane]]&lt;br /&gt;
| [[Flying Circus: Himmilgard: Suresh: Notes and Story Record|Garen - Notes and Story Record]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Suresh =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Keen&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Calm&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Daring&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| +3&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| -2&lt;br /&gt;
| 0/10&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Triggers&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;(cost)&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Vents&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| If you fought non-humans.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Pick a fight with authority.&lt;br /&gt;
|-&lt;br /&gt;
| If you were hit by enemy fire.&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Get a comrade to break Trust with you.&lt;br /&gt;
|- &lt;br /&gt;
| If you missed a full volley.&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Draw weapon at a bad time.&lt;br /&gt;
|- &lt;br /&gt;
| If you were wounded&lt;br /&gt;
| 1 Stress&lt;br /&gt;
| Hurt yourself to avoid going back up.&lt;br /&gt;
|- &lt;br /&gt;
| If a comrade was wounded&lt;br /&gt;
| 2 Stress&lt;br /&gt;
| Throw away an award, medal, or prize.&lt;br /&gt;
|- &lt;br /&gt;
|If you ran out of ammunition.&lt;br /&gt;
|1 Stress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|If a comrade was lost.&lt;br /&gt;
|2 Stress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|If your plane caught fire.&lt;br /&gt;
|1 Stress&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! &#039;&#039;&#039;Comrades&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Trust?&#039;&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! &#039;&#039;&#039;Familiar Vices&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Charlotte&lt;br /&gt;
| Y&lt;br /&gt;
| Drinking&lt;br /&gt;
|- &lt;br /&gt;
| Tresa&lt;br /&gt;
| N&lt;br /&gt;
| Training&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| Suresh&lt;br /&gt;
| Y&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
&lt;br /&gt;
===Stiff Upper Lip (Core)===&lt;br /&gt;
Unless your are Stressed, attempts to Get Real with you automatically fail. You cannot initiate Get Real at all. The second time you Burn Out, cross out this move.&lt;br /&gt;
&lt;br /&gt;
===Marching Boots===&lt;br /&gt;
Any group you&#039;re in moves +1 Trek when you Explore the Wild, and you automatically score at least a Partial Hit on Seize the Initiative.&lt;br /&gt;
&lt;br /&gt;
===Steelheart===&lt;br /&gt;
Even if you are Burnt Out, you can still fly. While Stressed, take +1 results to Draw a Bead. While Burnt Out, take +2.&lt;br /&gt;
&lt;br /&gt;
===Advanced Recon===&lt;br /&gt;
The group gets +1 to the Engage Roll, Seize the Initiative, and Brawl (stacks with multiple holders of this Move).&lt;br /&gt;
&lt;br /&gt;
===In Shining Armor (Intimacy)===&lt;br /&gt;
&#039;&#039;When you hold someone close to you&#039;&#039;, hold 1. When they are in danger, spend that hold to arrive at their side. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you use this move in the air&#039;&#039;, when you spend the hold, your next Move is an automatic full hit, no dice required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bushwhacker Mastery== &lt;br /&gt;
&lt;br /&gt;
[ ] [ ] [ ] [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victories:&#039;&#039;&#039;  Aircraft or balloons shot down.&lt;br /&gt;
&lt;br /&gt;
=== Ambuush PredatorCore)===&lt;br /&gt;
&#039;&#039;When you attack an aircraft which doesn’t know you are there,&#039;&#039; inflict double damage.&lt;br /&gt;
&lt;br /&gt;
==Personal Effects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assets:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* 3 Thaler&lt;br /&gt;
* A service rifle and bayonet.&lt;br /&gt;
* A razor sharp dueling sabre.&lt;br /&gt;
* A box of stick-bombs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baggage:&#039;&#039;&#039;&lt;br /&gt;
* A perfect duelling scar.&lt;br /&gt;
* A collection of medals and ribbons.&lt;br /&gt;
* Tales of your regiment&#039;s last great battle.&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=395347</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=395347"/>
		<updated>2021-02-05T03:48:15Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +6 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
:::maintain your concentration on a spell when you take damage.&lt;br /&gt;
:::You can perform the somatic components of spells even when you have &lt;br /&gt;
:::weapons or a shield in one or both hands.&lt;br /&gt;
:::When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish; Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Handaxe&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6-1&lt;br /&gt;
| Light, thrown(20/60)&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +6&lt;br /&gt;
| 1d4+3&lt;br /&gt;
| Finesse, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: Heart of Domiel (his rock) | Folding Boat | Decanter of Endless Water | Quall&#039;s Feather Token - Anchor&lt;br /&gt;
: 3 Superior Healing Potions | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=394698</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=394698"/>
		<updated>2021-01-30T17:00:27Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +6 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
:::maintain your concentration on a spell when you take damage.&lt;br /&gt;
:::You can perform the somatic components of spells even when you have &lt;br /&gt;
:::weapons or a shield in one or both hands.&lt;br /&gt;
:::When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Handaxe&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6-1&lt;br /&gt;
| Light, thrown(20/60)&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +6&lt;br /&gt;
| 1d4+3&lt;br /&gt;
| Finesse, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: Heart of Domiel (his rock) | Folding Boat | Decanter of Endless Water | Quall&#039;s Feather Token - Anchor&lt;br /&gt;
: 3 Superior Healing Potions | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=394697</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=394697"/>
		<updated>2021-01-30T16:56:17Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +6 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
:::maintain your concentration on a spell when you take damage.&lt;br /&gt;
:::You can perform the somatic components of spells even when you have &lt;br /&gt;
:::weapons or a shield in one or both hands.&lt;br /&gt;
:::When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Handaxe&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6-1&lt;br /&gt;
| Light, thrown(20/60)&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +6&lt;br /&gt;
| 1d4+3&lt;br /&gt;
| Finesse, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: Heart of Domiel (his rock) | Folding Boat | Decanter of Endless Water | Quall&#039;s Feather Token - Anchor&lt;br /&gt;
: 3 Superior Healing Potions | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393591</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393591"/>
		<updated>2021-01-20T01:56:41Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
:::maintain your concentration on a spell when you take damage.&lt;br /&gt;
:::You can perform the somatic components of spells even when you have &lt;br /&gt;
:::weapons or a shield in one or both hands.&lt;br /&gt;
:::When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Handaxe&lt;br /&gt;
! +2&lt;br /&gt;
| 1d6-1&lt;br /&gt;
| Light, thrown(20/60)&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +6&lt;br /&gt;
| 1d4+3&lt;br /&gt;
| Finesse, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393590</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393590"/>
		<updated>2021-01-20T01:54:08Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
:::maintain your concentration on a spell when you take damage.&lt;br /&gt;
:::You can perform the somatic components of spells even when you have &lt;br /&gt;
:::weapons or a shield in one or both hands.&lt;br /&gt;
:::When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393589</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393589"/>
		<updated>2021-01-20T01:53:47Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
:::maintain your concentration on a spell when you take damage.&lt;br /&gt;
:::You can perform the somatic components of spells even when you have &lt;br /&gt;
:::weapons or a shield in one or both hands.&lt;br /&gt;
:::When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time :::of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393588</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393588"/>
		<updated>2021-01-20T01:53:21Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
:::maintain your concentration on a spell when you take damage.&lt;br /&gt;
:::You can perform the somatic components of spells even when you have &lt;br /&gt;
:::weapons or a shield in one or both hands.&lt;br /&gt;
:::When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather :::than making an opportunity attack. The spell must have a casting time :::of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393587</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393587"/>
		<updated>2021-01-20T01:53:02Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
:::maintain your concentration on a spell when you take damage.&lt;br /&gt;
:::You can perform the somatic components of spells even when you have &lt;br /&gt;
:::weapons or a shield in one or both hands.&lt;br /&gt;
:::When a hostile creature&#039;s movement provokes an opportunity attack from :::you, you can use your reaction to cast a spell at the creature, rather :::than making an opportunity attack. The spell must have a casting time :::of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393586</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393586"/>
		<updated>2021-01-20T01:52:36Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
:::maintain your concentration on a spell when you take damage.&lt;br /&gt;
You can perform the somatic components of spells even when you have &lt;br /&gt;
weapons or a shield in one or both hands.&lt;br /&gt;
When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393585</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393585"/>
		<updated>2021-01-20T01:52:08Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
maintain your concentration on a spell when you take damage.&lt;br /&gt;
You can perform the somatic components of spells even when you have &lt;br /&gt;
weapons or a shield in one or both hands.&lt;br /&gt;
When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393584</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393584"/>
		<updated>2021-01-20T01:51:19Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
::: You have advantage on Constitution saving throws that you make to &lt;br /&gt;
::: maintain your concentration on a spell when you take damage.&lt;br /&gt;
::: You can perform the somatic components of spells even when you have &lt;br /&gt;
::: weapons or a shield in one or both hands.&lt;br /&gt;
::: When a hostile creature&#039;s movement provokes an opportunity attack from ::: you, you can use your reaction to cast a spell at the creature, rather ::: than making an opportunity attack. The spell must have a casting time ::: of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393583</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393583"/>
		<updated>2021-01-20T01:50:04Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Warcaster&lt;br /&gt;
:: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:&lt;br /&gt;
&lt;br /&gt;
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393582</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393582"/>
		<updated>2021-01-20T01:49:19Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: Shield&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393581</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393581"/>
		<updated>2021-01-20T01:46:16Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Handaxe&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Pelt&lt;br /&gt;
: N/A&lt;br /&gt;
: N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393580</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393580"/>
		<updated>2021-01-20T01:43:49Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
Binding Mark: One of your eyes looks the same as one of your patron&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393579</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393579"/>
		<updated>2021-01-20T01:43:08Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Eldritch Spear); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393578</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393578"/>
		<updated>2021-01-20T01:41:04Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Save DC&amp;lt;/u&amp;gt;&lt;br /&gt;
: 14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Attack Modifier&amp;lt;/u&amp;gt;&lt;br /&gt;
: +6 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Armor of Shadows); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393577</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393577"/>
		<updated>2021-01-20T01:38:55Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (-1) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+4) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+6)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Armor of Shadows); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393576</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393576"/>
		<updated>2021-01-20T01:37:50Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 15 | &#039;&#039;&#039;HP&#039;&#039;&#039; 38 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Armor of Shadows); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393575</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393575"/>
		<updated>2021-01-20T01:36:38Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 30 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldritch Blast&lt;br /&gt;
: Lightening Lash&lt;br /&gt;
: Prestidigitation&lt;br /&gt;
: Light&lt;br /&gt;
: Sacred Flame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 - Cure Wounds&lt;br /&gt;
: 1 - Guiding Bolt&lt;br /&gt;
: 2 - Flaming Sphere&lt;br /&gt;
: 2 - Lesser Restoration&lt;br /&gt;
: 3 - Daylight&lt;br /&gt;
: 3 - Revivify&lt;br /&gt;
: 4 - Guardian of Faith&lt;br /&gt;
: 4 - Wall of Fire&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Armor of Shadows); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393567</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393567"/>
		<updated>2021-01-20T01:19:42Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 30 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Celestial Domiel, The Mercy-Bringer); Bonus Cantrips (Light &amp;amp; Sacred Flame); Healing Light(8d6 healing up to 60ft max 3d6 per turn); Invocations (Investment of the Chain Master, Voice of the Chain Master, Agonizing Blast, Armor of Shadows); Pact of the Chain; Radiant Soul;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393566</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393566"/>
		<updated>2021-01-20T01:06:00Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 30 | HD D8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393565</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393565"/>
		<updated>2021-01-20T01:03:16Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Background Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393564</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393564"/>
		<updated>2021-01-20T01:02:32Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: His Rock | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393563</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393563"/>
		<updated>2021-01-20T01:01:13Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish: Primordial&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393562</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393562"/>
		<updated>2021-01-20T01:00:06Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
: Acrobatics +2 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393561</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393561"/>
		<updated>2021-01-20T00:59:33Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Racial Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Bite 1d4-1(+str) piercing; Hold Breath (hold breath for up to 8 min); Protective Pelt (AC is 12 + Dex); Cute &amp;amp; Cuddly (proficient in persuasion &amp;amp; performance); Natural Acrobat (proficient in acrobatics)&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393560</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393560"/>
		<updated>2021-01-20T00:55:16Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus          | Dungeoneers Pack           | Fishing Tackle     | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393559</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393559"/>
		<updated>2021-01-20T00:54:52Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Fishing Tackle | A Net&lt;br /&gt;
: Favorite Fishing Lure | Oiled Leather Wading Boots | Traveler&#039;s Clothes | Belt Pouch&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393557</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393557"/>
		<updated>2021-01-20T00:52:54Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (Domiel, The Mercy-Bringer); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393556</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393556"/>
		<updated>2021-01-20T00:51:02Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade; Otterian; Giantish&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393554</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393554"/>
		<updated>2021-01-20T00:48:59Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: History +3 (Fisher)&lt;br /&gt;
: Survival +4 (Fisher)&lt;br /&gt;
: Religion +3 (Warlock)&lt;br /&gt;
: Nature +3 (Warlock)&lt;br /&gt;
: Persuasion +6 (Otterfolk)&lt;br /&gt;
: Performance +6 (Otterfolk)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common; ; &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393551</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393551"/>
		<updated>2021-01-19T23:49:56Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Back to Main Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Sleight of Hand +5 (urchin)&lt;br /&gt;
: Stealth +5 (urchin)&lt;br /&gt;
: Disguise Kit - Tool (urchin)&lt;br /&gt;
: Thieves Tools - Tool (urchin)&lt;br /&gt;
: Deception +7 (warlock)&lt;br /&gt;
: Investigation +4 (Warlock)&lt;br /&gt;
: Perception +3 (Half Elf)&lt;br /&gt;
: Performance +7 (Half Elf)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common; ; &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393550</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393550"/>
		<updated>2021-01-19T23:49:23Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Sleight of Hand +5 (urchin)&lt;br /&gt;
: Stealth +5 (urchin)&lt;br /&gt;
: Disguise Kit - Tool (urchin)&lt;br /&gt;
: Thieves Tools - Tool (urchin)&lt;br /&gt;
: Deception +7 (warlock)&lt;br /&gt;
: Investigation +4 (Warlock)&lt;br /&gt;
: Perception +3 (Half Elf)&lt;br /&gt;
: Performance +7 (Half Elf)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common; ; &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Urchin is a Fisher, lost at sea as a child when his parents&#039; ship went down, he has worked to the point that he can get a ship and crew in any port in the Archipelago.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: My friends are my crew; we sink or float together.&lt;br /&gt;
&lt;br /&gt;
Ideal: Camaraderie. Good people make even the longest voyage bearable.&lt;br /&gt;
&lt;br /&gt;
Bond: The gods saved me during a terrible storm, and I will honor their gift.&lt;br /&gt;
&lt;br /&gt;
Flaw: I work hard, but l play harder.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
255&lt;br /&gt;
	This is a minor edit&lt;br /&gt;
	Watch this page&lt;br /&gt;
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.&lt;br /&gt;
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!&lt;br /&gt;
&lt;br /&gt;
    Editing help (opens in new window)&lt;br /&gt;
Navigation menu&lt;br /&gt;
TigerWolfeTalkPreferencesWatchlistContributionsLog outPageDiscussionReadEditView historyWatch&lt;br /&gt;
More&lt;br /&gt;
Search&lt;br /&gt;
Search RPGnet&lt;br /&gt;
RPGnet&lt;br /&gt;
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Recent changes&lt;br /&gt;
Random page&lt;br /&gt;
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Tools&lt;br /&gt;
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Privacy policyAbout RPGnetDisclaimersPowered by MediaWikiPowered by Debian&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393549</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393549"/>
		<updated>2021-01-19T23:45:16Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Background Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Sleight of Hand +5 (urchin)&lt;br /&gt;
: Stealth +5 (urchin)&lt;br /&gt;
: Disguise Kit - Tool (urchin)&lt;br /&gt;
: Thieves Tools - Tool (urchin)&lt;br /&gt;
: Deception +7 (warlock)&lt;br /&gt;
: Investigation +4 (Warlock)&lt;br /&gt;
: Perception +3 (Half Elf)&lt;br /&gt;
: Performance +7 (Half Elf)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common; ; &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Catherine is an Urchin, once a member of the Rat Kings Beggars Guild.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: I ask a lot of questions&lt;br /&gt;
&lt;br /&gt;
Ideal: Respect. All people rich or poor, deserve respect&lt;br /&gt;
&lt;br /&gt;
Bond: No one else should have to endure the hardships I&#039;ve been through&lt;br /&gt;
&lt;br /&gt;
Flaw: I&#039;m not stealing if I need it more than someone else&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
255&lt;br /&gt;
	This is a minor edit&lt;br /&gt;
	Watch this page&lt;br /&gt;
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.&lt;br /&gt;
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!&lt;br /&gt;
&lt;br /&gt;
    Editing help (opens in new window)&lt;br /&gt;
Navigation menu&lt;br /&gt;
TigerWolfeTalkPreferencesWatchlistContributionsLog outPageDiscussionReadEditView historyWatch&lt;br /&gt;
More&lt;br /&gt;
Search&lt;br /&gt;
Search RPGnet&lt;br /&gt;
RPGnet&lt;br /&gt;
Main Page&lt;br /&gt;
Major Projects&lt;br /&gt;
Categories&lt;br /&gt;
Recent changes&lt;br /&gt;
Random page&lt;br /&gt;
Help&lt;br /&gt;
Tools&lt;br /&gt;
What links here&lt;br /&gt;
Related changes&lt;br /&gt;
Upload file&lt;br /&gt;
Special pages&lt;br /&gt;
Page information&lt;br /&gt;
Privacy policyAbout RPGnetDisclaimersPowered by MediaWikiPowered by Debian&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393548</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393548"/>
		<updated>2021-01-19T23:45:00Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Background Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Sleight of Hand +5 (urchin)&lt;br /&gt;
: Stealth +5 (urchin)&lt;br /&gt;
: Disguise Kit - Tool (urchin)&lt;br /&gt;
: Thieves Tools - Tool (urchin)&lt;br /&gt;
: Deception +7 (warlock)&lt;br /&gt;
: Investigation +4 (Warlock)&lt;br /&gt;
: Perception +3 (Half Elf)&lt;br /&gt;
: Performance +7 (Half Elf)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common; ; &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Fisher&#039;&#039;&#039;&lt;br /&gt;
Harvest the Water: You gain advantage on ability checks made using fishing&lt;br /&gt;
tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day. &lt;br /&gt;
&lt;br /&gt;
Fishing Tale: You can tell a compelling tale. whether tall or true. to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM&#039;s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Catherine is an Urchin, once a member of the Rat Kings Beggars Guild.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: I ask a lot of questions&lt;br /&gt;
&lt;br /&gt;
Ideal: Respect. All people rich or poor, deserve respect&lt;br /&gt;
&lt;br /&gt;
Bond: No one else should have to endure the hardships I&#039;ve been through&lt;br /&gt;
&lt;br /&gt;
Flaw: I&#039;m not stealing if I need it more than someone else&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
255&lt;br /&gt;
	This is a minor edit&lt;br /&gt;
	Watch this page&lt;br /&gt;
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.&lt;br /&gt;
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!&lt;br /&gt;
&lt;br /&gt;
    Editing help (opens in new window)&lt;br /&gt;
Navigation menu&lt;br /&gt;
TigerWolfeTalkPreferencesWatchlistContributionsLog outPageDiscussionReadEditView historyWatch&lt;br /&gt;
More&lt;br /&gt;
Search&lt;br /&gt;
Search RPGnet&lt;br /&gt;
RPGnet&lt;br /&gt;
Main Page&lt;br /&gt;
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Categories&lt;br /&gt;
Recent changes&lt;br /&gt;
Random page&lt;br /&gt;
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Tools&lt;br /&gt;
What links here&lt;br /&gt;
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Privacy policyAbout RPGnetDisclaimersPowered by MediaWikiPowered by Debian&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393547</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393547"/>
		<updated>2021-01-19T23:33:30Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 11 &#039;&#039;&#039;0&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Sleight of Hand +5 (urchin)&lt;br /&gt;
: Stealth +5 (urchin)&lt;br /&gt;
: Disguise Kit - Tool (urchin)&lt;br /&gt;
: Thieves Tools - Tool (urchin)&lt;br /&gt;
: Deception +7 (warlock)&lt;br /&gt;
: Investigation +4 (Warlock)&lt;br /&gt;
: Perception +3 (Half Elf)&lt;br /&gt;
: Performance +7 (Half Elf)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common; ; &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Catherine is an Urchin, once a member of the Rat Kings Beggars Guild.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: I ask a lot of questions&lt;br /&gt;
&lt;br /&gt;
Ideal: Respect. All people rich or poor, deserve respect&lt;br /&gt;
&lt;br /&gt;
Bond: No one else should have to endure the hardships I&#039;ve been through&lt;br /&gt;
&lt;br /&gt;
Flaw: I&#039;m not stealing if I need it more than someone else&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
255&lt;br /&gt;
	This is a minor edit&lt;br /&gt;
	Watch this page&lt;br /&gt;
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.&lt;br /&gt;
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!&lt;br /&gt;
&lt;br /&gt;
    Editing help (opens in new window)&lt;br /&gt;
Navigation menu&lt;br /&gt;
TigerWolfeTalkPreferencesWatchlistContributionsLog outPageDiscussionReadEditView historyWatch&lt;br /&gt;
More&lt;br /&gt;
Search&lt;br /&gt;
Search RPGnet&lt;br /&gt;
RPGnet&lt;br /&gt;
Main Page&lt;br /&gt;
Major Projects&lt;br /&gt;
Categories&lt;br /&gt;
Recent changes&lt;br /&gt;
Random page&lt;br /&gt;
Help&lt;br /&gt;
Tools&lt;br /&gt;
What links here&lt;br /&gt;
Related changes&lt;br /&gt;
Upload file&lt;br /&gt;
Special pages&lt;br /&gt;
Page information&lt;br /&gt;
Privacy policyAbout RPGnetDisclaimersPowered by MediaWikiPowered by Debian&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393545</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393545"/>
		<updated>2021-01-19T23:31:03Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial==&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 8 &#039;&#039;&#039;?&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 15 &#039;&#039;&#039;?&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; 13 &#039;&#039;&#039;?&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 10 &#039;&#039;&#039;?&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 12 &#039;&#039;&#039;?&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 14 &#039;&#039;&#039;?&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Sleight of Hand +5 (urchin)&lt;br /&gt;
: Stealth +5 (urchin)&lt;br /&gt;
: Disguise Kit - Tool (urchin)&lt;br /&gt;
: Thieves Tools - Tool (urchin)&lt;br /&gt;
: Deception +7 (warlock)&lt;br /&gt;
: Investigation +4 (Warlock)&lt;br /&gt;
: Perception +3 (Half Elf)&lt;br /&gt;
: Performance +7 (Half Elf)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common; ; &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Catherine is an Urchin, once a member of the Rat Kings Beggars Guild.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: I ask a lot of questions&lt;br /&gt;
&lt;br /&gt;
Ideal: Respect. All people rich or poor, deserve respect&lt;br /&gt;
&lt;br /&gt;
Bond: No one else should have to endure the hardships I&#039;ve been through&lt;br /&gt;
&lt;br /&gt;
Flaw: I&#039;m not stealing if I need it more than someone else&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
255&lt;br /&gt;
	This is a minor edit&lt;br /&gt;
	Watch this page&lt;br /&gt;
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.&lt;br /&gt;
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!&lt;br /&gt;
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		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393225</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_4&amp;diff=393225"/>
		<updated>2021-01-17T01:08:25Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: Created page with &amp;quot; Template copied from Catherine&amp;#039;s Page, will be updated to reflect Skip in due time.  __NOTOC__ &amp;lt; &amp;lt; &amp;lt; Back to Main Page  ==Urchin &amp;quot;Skip&amp;quot; Sharp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Template copied from Catherine&#039;s Page, will be updated to reflect Skip in due time. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[D%26D_5E:_Trickster&#039;s_Gambit|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Urchin &amp;quot;Skip&amp;quot; Sharpstone :: Level 7 :: Otterfolk :: Class Warlock - Celestial&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Character Quote&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; ? &#039;&#039;&#039;?&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;DEX&#039;&#039;&#039; ? &#039;&#039;&#039;?&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CON&#039;&#039;&#039; ? &#039;&#039;&#039;?&#039;&#039;&#039; Save (?) &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; ? &#039;&#039;&#039;?&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;WIS&#039;&#039;&#039; ? &#039;&#039;&#039;?&#039;&#039;&#039; Save (?) || &#039;&#039;&#039;CHA&#039;&#039;&#039; ? &#039;&#039;&#039;?&#039;&#039;&#039; Save (?)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Sleight of Hand +5 (urchin)&lt;br /&gt;
: Stealth +5 (urchin)&lt;br /&gt;
: Disguise Kit - Tool (urchin)&lt;br /&gt;
: Thieves Tools - Tool (urchin)&lt;br /&gt;
: Deception +7 (warlock)&lt;br /&gt;
: Investigation +4 (Warlock)&lt;br /&gt;
: Perception +3 (Half Elf)&lt;br /&gt;
: Performance +7 (Half Elf)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Feat Name&lt;br /&gt;
:: Feat Description&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common; ; &lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 59 | HD D8 &lt;br /&gt;
:Initiative Modifier +2&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Hexblade&lt;br /&gt;
! +8&lt;br /&gt;
| 2d6+5&lt;br /&gt;
| Heavy,2-Handed&lt;br /&gt;
|&lt;br /&gt;
| Dagger&lt;br /&gt;
! +2&lt;br /&gt;
| 1d4+2&lt;br /&gt;
| Finese, light, thrown(20/60)&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Eldrict Blast&lt;br /&gt;
: Chill Touch&lt;br /&gt;
: Thaumaturgy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spell List&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1 -Armor of Agathys&lt;br /&gt;
: 1- Hex&lt;br /&gt;
: 2 - Darkness &lt;br /&gt;
: 2 - Mirror Image&lt;br /&gt;
: 3 - Enemies Abound&lt;br /&gt;
: 3 - Blink&lt;br /&gt;
: 4 - Staggering Smite&lt;br /&gt;
: Spell&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Dark Vision 60 Feet; Advantage on Charm Saving Throws; Magic Cannot Put to Sleep; Proficiency in 2 Skills of Choice;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
Proficiency Light Armor; Proficiency Simple Weapons; Other Worldly Patron (The Cursed Sword); Hexblade Curse; Hex Warrior(Medium Armour, Shields, Martial Weapons, Use Cha Bonus for attack and damage); Invocations (Devil&#039;s Sight, Improved Pact Weapon, Thirsting Blade, Eyes of the Rune Keeper); Pact of the Blade; Accursed Specter;&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Hexblade&lt;br /&gt;
: 2 Daggers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armor Leather&lt;br /&gt;
: Shield&lt;br /&gt;
: Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcane Focus | Dungeoneers Pack | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
: Item | Item | Item | Item&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
: Item&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Catherine is an Urchin, once a member of the Rat Kings Beggars Guild.&lt;br /&gt;
&lt;br /&gt;
Personality Trait: I ask a lot of questions&lt;br /&gt;
&lt;br /&gt;
Ideal: Respect. All people rich or poor, deserve respect&lt;br /&gt;
&lt;br /&gt;
Bond: No one else should have to endure the hardships I&#039;ve been through&lt;br /&gt;
&lt;br /&gt;
Flaw: I&#039;m not stealing if I need it more than someone else&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
255&lt;br /&gt;
	This is a minor edit&lt;br /&gt;
	Watch this page&lt;br /&gt;
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.&lt;br /&gt;
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!&lt;br /&gt;
&lt;br /&gt;
    Editing help (opens in new window)&lt;br /&gt;
Navigation menu&lt;br /&gt;
TigerWolfeTalkPreferencesWatchlistContributionsLog outPageDiscussionReadEditView historyWatch&lt;br /&gt;
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Search&lt;br /&gt;
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RPGnet&lt;br /&gt;
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Privacy policyAbout RPGnetDisclaimersPowered by MediaWikiPowered by Debian&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5E:_Trickster%27s_Gambit&amp;diff=393224</id>
		<title>D&amp;D 5E: Trickster&#039;s Gambit</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5E:_Trickster%27s_Gambit&amp;diff=393224"/>
		<updated>2021-01-17T01:01:15Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Character Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:dopl0005.png|700px|center]]&lt;br /&gt;
==Character Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Patron || Player || IN || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || Invocations || Resources || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_1|Catherine]]&#039;&#039;&#039;&amp;lt;br&amp;gt; The Cursed Sword || &#039;&#039;[https://forum.rpg.net/index.php?members/shawn_hagen.16251/ Shawn_Hagen]&#039;&#039; || +2 || &#039;&#039;&#039;12&#039;&#039;&#039; || &#039;&#039;&#039;59&#039;&#039;&#039; || 59 || &#039;&#039;&#039;xx&#039;&#039;&#039; || Devil&#039;s Sight&amp;lt;br&amp;gt;  Eyes of the Rune Keeper&amp;lt;br&amp;gt; Improved Pact Weapon&amp;lt;br&amp;gt; Thirsting Blade&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; -1&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +2&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +7 &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_2|Tuck Pennyroyal]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Tân Cysgodol, Lord of Everfall || &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039; || xx || &#039;&#039;&#039;xx&#039;&#039;&#039; || &#039;&#039;&#039;xx&#039;&#039;&#039; || xx || &#039;&#039;&#039;xx&#039;&#039;&#039; || Book of Ancient Secrets&amp;lt;br&amp;gt;  Mask of Many Faces&amp;lt;br&amp;gt; Misty Visions&amp;lt;br&amp;gt; Sculptor of Flesh&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; x &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_3|Character 3]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Patron || &#039;&#039;[https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&#039;&#039; || xx || &#039;&#039;&#039;xx&#039;&#039;&#039; || &#039;&#039;&#039;xx&#039;&#039;&#039; || xx || &#039;&#039;&#039;xx&#039;&#039;&#039; || Invocation 1&amp;lt;br&amp;gt;  Invocation 2&amp;lt;br&amp;gt; Invocation 3&amp;lt;br&amp;gt; Invocation 4&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; x &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_4|Urchin &amp;quot;Skip&amp;quot; Sharpstone]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Patron || &#039;&#039;[https://forum.rpg.net/index.php?members/tigerwolfe.91766/ TigerWolfe]&#039;&#039; || xx || &#039;&#039;&#039;xx&#039;&#039;&#039; || &#039;&#039;&#039;xx&#039;&#039;&#039; || xx || &#039;&#039;&#039;xx&#039;&#039;&#039; || Invocation 1&amp;lt;br&amp;gt;  Invocation 2&amp;lt;br&amp;gt; Invocation 3&amp;lt;br&amp;gt; Invocation 4&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; x &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_5|Character 5]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Patron || &#039;&#039;[https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude]&#039;&#039; || xx || &#039;&#039;&#039;xx&#039;&#039;&#039; || &#039;&#039;&#039;xx&#039;&#039;&#039; || xx || &#039;&#039;&#039;xx&#039;&#039;&#039; || Invocation 1&amp;lt;br&amp;gt;  Invocation 2&amp;lt;br&amp;gt; Invocation 3&amp;lt;br&amp;gt; Invocation 4&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; x&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; x &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039; || colspan=&amp;quot;8&amp;quot;| &#039;&#039;&#039;Minister of Misdemeanors, Malfeasance, and Shenanigans&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster%27s_Gambit_-_Setting_Elements | Lands and Locales]]==&lt;br /&gt;
Click on the header to explore the physical gameworld of Trickster&#039;s Gambit.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster%27s_Gambit_-_Societal_Elements | People, Government, &amp;amp; Religion]]==&lt;br /&gt;
Click on the header to explore the social gameworld of Trickster&#039;s Gambit.&lt;br /&gt;
&lt;br /&gt;
== Metagame Tools ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Threads&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-development-d-d-5e-all-warlock-game.875691/ Development Thread]&lt;br /&gt;
&lt;br /&gt;
OOC Thread&lt;br /&gt;
&lt;br /&gt;
IC Thread&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Resources&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Expectations&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*I am asking for a &#039;&#039;daily&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Please include the following header at the top of each IC Post: &lt;br /&gt;
::&#039;&#039;&#039;Character Name&#039;&#039;&#039; [AC ? | HP Current/&#039;&#039;&#039;Max&#039;&#039;&#039; | Spell DC ?]&lt;br /&gt;
&lt;br /&gt;
*OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
*Please link your results back to your dice roller.&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ezekial_Thomas&amp;diff=290261</id>
		<title>Ezekial Thomas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ezekial_Thomas&amp;diff=290261"/>
		<updated>2015-09-26T22:21:52Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; Ezekial Thomas&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; Spectre&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Special Forces&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (28)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Bachelor of Science in Aerospace Engineering (University of Illinois)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|08&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|08&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%)&lt;br /&gt;
|&lt;br /&gt;
|Forensics (0%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%)&lt;br /&gt;
|&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%)&lt;br /&gt;
|&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%)&lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ezekial_Thomas&amp;diff=290255</id>
		<title>Ezekial Thomas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ezekial_Thomas&amp;diff=290255"/>
		<updated>2015-09-26T20:39:09Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; Ezekial Thomas&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; Sky&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Special Forces&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (28)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Bachelor of Science in Aerospace Engineering (University of Illinois)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|08&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|08&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%)&lt;br /&gt;
|&lt;br /&gt;
|Forensics (0%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%)&lt;br /&gt;
|&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%)&lt;br /&gt;
|&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%)&lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ezekial_Thomas&amp;diff=290254</id>
		<title>Ezekial Thomas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ezekial_Thomas&amp;diff=290254"/>
		<updated>2015-09-26T20:38:18Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; Ezekial Thomas&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; Sky&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Special Forces&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (28)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Bachelor of Science in Aerospace Engineering (University of Illinois)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|08&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|08&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%)&lt;br /&gt;
|&lt;br /&gt;
|Forensics (0%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%)&lt;br /&gt;
|&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%)&lt;br /&gt;
|&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%)&lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ezekial_Thomas&amp;diff=290253</id>
		<title>Ezekial Thomas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ezekial_Thomas&amp;diff=290253"/>
		<updated>2015-09-26T20:33:26Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; Ezekial Thomas&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; Sky&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Special Forces&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (28)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Bachelor of Science in Aerospace Engineering (University of Illinois)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|08&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%)&lt;br /&gt;
|&lt;br /&gt;
|Forensics (0%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%)&lt;br /&gt;
|&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%)&lt;br /&gt;
|&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%)&lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ezekial_Thomas&amp;diff=290251</id>
		<title>Ezekial Thomas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ezekial_Thomas&amp;diff=290251"/>
		<updated>2015-09-26T20:26:30Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; Ezekial Thomas&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; Sky&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Special Forces&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (28)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Bachelor of Science in Aerospace Engineering (University of Illinois)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%)&lt;br /&gt;
|&lt;br /&gt;
|Forensics (0%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%)&lt;br /&gt;
|&lt;br /&gt;
|Survival (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%)&lt;br /&gt;
|&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (0%):&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%)&lt;br /&gt;
|&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&#039;&#039;What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Delta_Green_Convergence&amp;diff=290248</id>
		<title>Delta Green Convergence</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Delta_Green_Convergence&amp;diff=290248"/>
		<updated>2015-09-26T20:14:13Z</updated>

		<summary type="html">&lt;p&gt;TigerWolfe: /* Character Sheets */&lt;/p&gt;
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&lt;div&gt;This is the wiki page for a run of Delta Green: Convergence. This is the central repository for our game&#039;s thread links, characters, and associated handouts.&lt;br /&gt;
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===Thread Links===&lt;br /&gt;
[http://forum.rpg.net/showthread.php?765588-Recruitment-Delta-Green-based-on-KS-preview&amp;amp;p=19372658 Recruitment]&lt;br /&gt;
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===Character Sheets===&lt;br /&gt;
[[Delta_Green_Convergence/Jack_Clement|Jack Clement]], played by Iustum&lt;br /&gt;
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[[Liv_Grange|Liv Grange]], played by Ovid&lt;br /&gt;
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[[Delta_Green_Convergence/Leah_Haynes|Leah Haynes]], played by Bluenose&lt;br /&gt;
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[[Ezekial_Thomas|Ezekial Thomas]], played by TigerWolfe&lt;br /&gt;
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===Handouts===&lt;/div&gt;</summary>
		<author><name>TigerWolfe</name></author>
	</entry>
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