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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Toimu</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T12:38:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=318724</id>
		<title>WhiteBoxDelvers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=318724"/>
		<updated>2017-05-05T19:46:37Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Marching Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the White Box Delvers PbP game.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[WhiteBoxSheet | Sample Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Darcy Wessing | Darcy Wessing]] (Level 1 Cleric) played by Apostlyte&lt;br /&gt;
&lt;br /&gt;
[[Eliana Creyr | Eliana Creyr]] (Level 1 Thief) played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[Werner]], a peasant bowman (Level 1 Fighter) played by acodispo&lt;br /&gt;
&lt;br /&gt;
[[Spitfyre Ardensmith | Spitfyre Ardensmith]] (Level 1 Spearmage - Fighter/Magic-User) played by jscifert&lt;br /&gt;
&lt;br /&gt;
[[Glorb | Glorb]] a Gray Dwarf (Level 1 Fighter) played by Toimu&lt;br /&gt;
&lt;br /&gt;
[[Yrral Rekloh]], a human magician (Level 1 Magic User) played by ryven&lt;br /&gt;
&lt;br /&gt;
Dungeon Master played by Jay O&#039; Bedlam&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
# Darcy, Glorb, Spitfyre&lt;br /&gt;
# Werner, (Xaisomboun)&lt;br /&gt;
# Yrral, Eliana, (Anibal)&lt;br /&gt;
# (Isabel), (Diana)&lt;br /&gt;
&lt;br /&gt;
=== Slain Player Characters ===&lt;br /&gt;
&lt;br /&gt;
# Barnay Moley a Halfling (Level 1 Thief)&lt;br /&gt;
# [[Darish | Darish]] a fighting man (Level 1 Fighter) played by Caias Ward&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Gained:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 14 gp from [https://forum.rpg.net/showthread.php?800080-White-Box-Delvers&amp;amp;p=21024690#post21024690 dead goblins]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Inherited:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 gp from [https://forum.rpg.net/showthread.php?800080-White-Box-Delvers&amp;amp;p=21032931#post21032931 Darish]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?800080-White-Box-Delvers IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799905-White-Box-Delvers OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799736-(Recruit)-White-Box-OD-amp-D-dungeon-crawl Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://campaignwiki.org/gridmapper.svg?load=WhiteBoxDelversLightningStruckTemple Lighting Struck Temple Map]&lt;br /&gt;
&lt;br /&gt;
[https://campaignwiki.org/gridmapper.svg?load=WhiteBoxDelversBattleMap Battle Map]&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=318643</id>
		<title>WhiteBoxDelvers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=318643"/>
		<updated>2017-05-05T10:16:50Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Marching Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the White Box Delvers PbP game.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[WhiteBoxSheet | Sample Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Darcy Wessing | Darcy Wessing]] (Level 1 Cleric) played by Apostlyte&lt;br /&gt;
&lt;br /&gt;
[[Eliana Creyr | Eliana Creyr]] (Level 1 Thief) played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[Werner]], a peasant bowman (Level 1 Fighter) played by acodispo&lt;br /&gt;
&lt;br /&gt;
[[Spitfyre Ardensmith | Spitfyre Ardensmith]] (Level 1 Spearmage - Fighter/Magic-User) played by jscifert&lt;br /&gt;
&lt;br /&gt;
[[Glorb | Glorb]] a Gray Dwarf (Level 1 Fighter) played by Toimu&lt;br /&gt;
&lt;br /&gt;
[[Yrral Rekloh]], a human magician (Level 1 Magic User) played by ryven&lt;br /&gt;
&lt;br /&gt;
Dungeon Master played by Jay O&#039; Bedlam&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
# Darcy, Glorb, Spitfyre&lt;br /&gt;
# Werner, (Xaisomboun)&lt;br /&gt;
# Yrral&lt;br /&gt;
# (Isabel), Eliana, (Diana)&lt;br /&gt;
# (Anibal)&lt;br /&gt;
&lt;br /&gt;
=== Slain Player Characters ===&lt;br /&gt;
&lt;br /&gt;
# Barnay Moley a Halfling (Level 1 Thief)&lt;br /&gt;
# [[Darish | Darish]] a fighting man (Level 1 Fighter) played by Caias Ward&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Gained:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 14 gp from [https://forum.rpg.net/showthread.php?800080-White-Box-Delvers&amp;amp;p=21024690#post21024690 dead goblins]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Inherited:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 gp from [https://forum.rpg.net/showthread.php?800080-White-Box-Delvers&amp;amp;p=21032931#post21032931 Darish]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?800080-White-Box-Delvers IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799905-White-Box-Delvers OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799736-(Recruit)-White-Box-OD-amp-D-dungeon-crawl Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://campaignwiki.org/gridmapper.svg?load=WhiteBoxDelversLightningStruckTemple Lighting Struck Temple Map]&lt;br /&gt;
&lt;br /&gt;
[https://campaignwiki.org/gridmapper.svg?load=WhiteBoxDelversBattleMap Battle Map]&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darcy_Wessing&amp;diff=318441</id>
		<title>Darcy Wessing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darcy_Wessing&amp;diff=318441"/>
		<updated>2017-05-02T17:44:35Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Cleric of Portly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIS:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move:&#039;&#039;&#039; 60ft/turn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs poison &amp;amp; paralysis&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reverse turning of Undead:&#039;&#039;&#039; number rolled on the 3d6 to test the turn is the number of undead HD potentially turned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clerical Spells @ lvl 2:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Plate (+6)&lt;br /&gt;
* Shield (+1)&lt;br /&gt;
* War Hammer (1h 1d6)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Backpack&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Flint &amp;amp; Steel&lt;br /&gt;
** Lantern&lt;br /&gt;
** Oil, 6&lt;br /&gt;
** Trail Rations, 8&lt;br /&gt;
** Wooden Holy Symbol&lt;br /&gt;
* Waterskin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 126 lbs&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen: ==&lt;br /&gt;
 &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;AC (Base / Short Range / Medium Range)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10:&#039;&#039;&#039;  10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:&#039;&#039;&#039;  11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12:&#039;&#039;&#039;  12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13:&#039;&#039;&#039;  13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14:&#039;&#039;&#039;  14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15:&#039;&#039;&#039;  15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16:&#039;&#039;&#039;  16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17:&#039;&#039;&#039;  17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18:&#039;&#039;&#039;  18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19:&#039;&#039;&#039;  19&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eliana_Creyr&amp;diff=318419</id>
		<title>Eliana Creyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eliana_Creyr&amp;diff=318419"/>
		<updated>2017-05-02T02:46:36Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Eliana Creyr ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Thief&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 125&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; 10%&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIS:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA:&#039;&#039;&#039; 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Current:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 v traps&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thievery&#039;&#039;&#039; 2-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstab:&#039;&#039;&#039; If opponent is unaware of Eliana&#039;s presence, +2 to base hit bonus, and may roll damage twice.&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Leather armour (+2)&lt;br /&gt;
* Shield (+1)&lt;br /&gt;
* Short Sword (1d6)&lt;br /&gt;
* Dagger (1d6-1)&lt;br /&gt;
* Shortbow (50 ft range, ROF 2, 1d6-1)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Backpack&lt;br /&gt;
** Bedroll &lt;br /&gt;
** 50ft Silk Rope&lt;br /&gt;
** Thieves&#039; Tools&lt;br /&gt;
** 7x Trail Rations&lt;br /&gt;
** Waterskin&lt;br /&gt;
** 20x Arrow&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold:&#039;&#039;&#039; 37&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen: ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Servant: Anibal, a Neutral failed apprentice mage. Armed with a dagger, he also carries a bag of dried severed heads – you sometimes hear him talking to them at night. 3 HP&lt;br /&gt;
*Soldier: Isabel, a Neutral ex-serf. Armed with a hand axe, dagger, chainmail and shield. 4 HP&lt;br /&gt;
*Soldier: Diana, a Lawful farm labourer. Armed with a spear, dagger, leather. 3/4 HP&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;AC (Base / Short Range / Medium Range)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14:&#039;&#039;&#039; 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17:&#039;&#039;&#039; 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18:&#039;&#039;&#039; 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19:&#039;&#039;&#039; 19&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=318350</id>
		<title>WhiteBoxDelvers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=318350"/>
		<updated>2017-04-29T18:51:22Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Marching Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the White Box Delvers PbP game.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[WhiteBoxSheet | Sample Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Darcy Wessing | Darcy Wessing]] (Level 1 Cleric) played by Apostlyte&lt;br /&gt;
&lt;br /&gt;
[[Eliana Creyr | Eliana Creyr]] (Level 1 Thief) played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[Werner]], a peasant bowman (Level 1 Fighter) played by acodispo&lt;br /&gt;
&lt;br /&gt;
[[Spitfyre Ardensmith | Spitfyre Ardensmith]] (Level 1 Spearmage - Fighter/Magic-User) played by jscifert&lt;br /&gt;
&lt;br /&gt;
[[Glorb | Glorb]] a Gray Dwarf (Level 1 Fighter) played by Toimu&lt;br /&gt;
&lt;br /&gt;
[[Yrral Rekloh]], a human magician (Level 1 Magic User) played by ryven&lt;br /&gt;
&lt;br /&gt;
Dungeon Master played by Jay O&#039; Bedlam&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
# Darcy, Glorb, Spitfyre&lt;br /&gt;
# Werner, (Xaisomboun), (Dung Pho Sneek)&lt;br /&gt;
# (Isabel), Eliana, (Diana)&lt;br /&gt;
# (Anibal), Yrral Rekloh&lt;br /&gt;
&lt;br /&gt;
=== Slain Player Characters ===&lt;br /&gt;
&lt;br /&gt;
# Barnay Moley a Halfling (Level 1 Thief)&lt;br /&gt;
# [[Darish | Darish]] a fighting man (Level 1 Fighter) played by Caias Ward&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Gained:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 14 gp from [https://forum.rpg.net/showthread.php?800080-White-Box-Delvers&amp;amp;p=21024690#post21024690 dead goblins]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Inherited:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 gp from [https://forum.rpg.net/showthread.php?800080-White-Box-Delvers&amp;amp;p=21032931#post21032931 Darish]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?800080-White-Box-Delvers IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799905-White-Box-Delvers OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799736-(Recruit)-White-Box-OD-amp-D-dungeon-crawl Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://campaignwiki.org/gridmapper.svg?load=WhiteBoxDelversLightningStruckTemple Lighting Struck Temple Map]&lt;br /&gt;
&lt;br /&gt;
[https://campaignwiki.org/gridmapper.svg?load=WhiteBoxDelversBattleMap Battle Map]&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318341</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318341"/>
		<updated>2017-04-29T17:15:01Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Rate of Fire: 1&lt;br /&gt;
** Range: 60 ft&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (on back)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Case of Crossbow Bolts&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318340</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318340"/>
		<updated>2017-04-29T17:14:36Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Rate of Fire: 1&lt;br /&gt;
** Range: 60 ft&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (on back)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Case of Crossbow Bolts&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 95 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318339</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318339"/>
		<updated>2017-04-29T17:13:03Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Rate of Fire: 1&lt;br /&gt;
** Range: 60 ft&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (on back)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (carried on 1 shoulder, dropped before combat)&lt;br /&gt;
** Goblin Dagger&lt;br /&gt;
** Shield&lt;br /&gt;
** Long Sword&lt;br /&gt;
** Case of Crossbow Bolts&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318338</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318338"/>
		<updated>2017-04-29T16:17:45Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;&lt;br /&gt;
** Only loaded with 1 shot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (on back)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (carried on 1 shoulder, dropped before combat)&lt;br /&gt;
** Goblin Dagger&lt;br /&gt;
** Shield&lt;br /&gt;
** Long Sword&lt;br /&gt;
** Case of Crossbow Bolts&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318337</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318337"/>
		<updated>2017-04-29T16:17:06Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;&lt;br /&gt;
** Only loaded with 1 shot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (on back)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (carried in 1 hand)&lt;br /&gt;
** Goblin Dagger&lt;br /&gt;
** Shield&lt;br /&gt;
** Long Sword&lt;br /&gt;
** Case of Crossbow Bolts&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318336</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318336"/>
		<updated>2017-04-29T16:16:46Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;&lt;br /&gt;
** Only loaded with 1 shot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (on back)&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (carried in 1 hand)&lt;br /&gt;
** Goblin Dagger&lt;br /&gt;
** Shield&lt;br /&gt;
** Long Sword&lt;br /&gt;
** Case of Crossbow Bolts&lt;br /&gt;
** Waterskin&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318335</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318335"/>
		<updated>2017-04-29T16:16:00Z</updated>

		<summary type="html">&lt;p&gt;Toimu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;&lt;br /&gt;
** Only loaded with 1 shot.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (on back)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (carried in 1 hand)&lt;br /&gt;
** Goblin Dagger&lt;br /&gt;
** Shield&lt;br /&gt;
** Long Sword&lt;br /&gt;
** Case of Crossbow Bolts&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318334</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318334"/>
		<updated>2017-04-29T15:56:15Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (on back)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (carried in 1 hand)&lt;br /&gt;
** Goblin Dagger&lt;br /&gt;
** Shield&lt;br /&gt;
** Light Crossbow&lt;br /&gt;
** Case of Crossbow Bolts&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318333</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318333"/>
		<updated>2017-04-29T15:55:54Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; (on back)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harm&#039;&#039;&#039; (carried in 1 hand)&lt;br /&gt;
** Goblin Dagger&lt;br /&gt;
** Shield&lt;br /&gt;
** Light Crossbow&lt;br /&gt;
** Case of Crossbow Bolts&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318332</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318332"/>
		<updated>2017-04-29T14:56:30Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
** Goblin Dagger&lt;br /&gt;
** Shield&lt;br /&gt;
** Light Crossbow&lt;br /&gt;
** Case of Crossbow Bolts&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318328</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318328"/>
		<updated>2017-04-29T11:15:48Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
** Goblin Dagger&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318327</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318327"/>
		<updated>2017-04-29T11:15:35Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
** Goblin Dagger&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318326</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318326"/>
		<updated>2017-04-29T11:15:10Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dagger&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 2&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318325</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318325"/>
		<updated>2017-04-29T11:14:46Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 102 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318324</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318324"/>
		<updated>2017-04-29T11:13:37Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dagger&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 102 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318323</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318323"/>
		<updated>2017-04-29T11:13:19Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dagger&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 92 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318322</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318322"/>
		<updated>2017-04-29T11:12:10Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dagger&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 92 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318321</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318321"/>
		<updated>2017-04-29T11:11:51Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 2&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dagger&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 92 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318320</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318320"/>
		<updated>2017-04-29T11:11:38Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 2&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dagger&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 102 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318319</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318319"/>
		<updated>2017-04-29T11:10:57Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dagger&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 102 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318318</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318318"/>
		<updated>2017-04-29T11:09:33Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Goblin Dagger&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6-1&lt;br /&gt;
** Weight: 5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318317</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318317"/>
		<updated>2017-04-29T05:59:25Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318316</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318316"/>
		<updated>2017-04-28T23:04:57Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 100 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318315</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318315"/>
		<updated>2017-04-28T23:04:34Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AC: -1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Long Sword&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 90 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318314</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318314"/>
		<updated>2017-04-28T23:02:53Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AAC: +1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
** Waterskin X2&lt;br /&gt;
** Dried Food Rations x2&lt;br /&gt;
** Lantern&lt;br /&gt;
** Lamp Oil X3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 90 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=318313</id>
		<title>WhiteBoxDelvers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=318313"/>
		<updated>2017-04-28T22:57:20Z</updated>

		<summary type="html">&lt;p&gt;Toimu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the White Box Delvers PbP game.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[WhiteBoxSheet | Sample Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Darcy Wessing | Darcy Wessing]] (Level 1 Cleric) played by Apostlyte&lt;br /&gt;
&lt;br /&gt;
[[Eliana Creyr | Eliana Creyr]] (Level 1 Thief) played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[Werner]], a peasant bowman (Level 1 Fighter) played by acodispo&lt;br /&gt;
&lt;br /&gt;
[[Spitfyre Ardensmith | Spitfyre Ardensmith]] (Level 1 Spearmage - Fighter/Magic-User) played by jscifert&lt;br /&gt;
&lt;br /&gt;
[[Glorb | Glorb]] a Gray Dwarf (Level 1 Fighter) played by Toimu&lt;br /&gt;
&lt;br /&gt;
[[Yrral Rekloh]], a human magician (Level 1 Magic User) played by ryven&lt;br /&gt;
&lt;br /&gt;
Dungeon Master played by Jay O&#039; Bedlam&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
# Darcy, Spitfyre, Glorb&lt;br /&gt;
# Werner, (Xaisomboun), (Dung Pho Sneek)&lt;br /&gt;
# (Isabel), Eliana, (Diana)&lt;br /&gt;
# (Anibal)&lt;br /&gt;
&lt;br /&gt;
=== Slain Player Characters ===&lt;br /&gt;
&lt;br /&gt;
# Barnay Moley a Halfling (Level 1 Thief)&lt;br /&gt;
# [[Darish | Darish]] a fighting man (Level 1 Fighter) played by Caias Ward&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Gained:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 14 gp from [https://forum.rpg.net/showthread.php?800080-White-Box-Delvers&amp;amp;p=21024690#post21024690 dead goblins]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Inherited:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 gp from [https://forum.rpg.net/showthread.php?800080-White-Box-Delvers&amp;amp;p=21032931#post21032931 Darish]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?800080-White-Box-Delvers IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799905-White-Box-Delvers OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799736-(Recruit)-White-Box-OD-amp-D-dungeon-crawl Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://campaignwiki.org/gridmapper.svg?load=WhiteBoxDelversLightningStruckTemple Lighting Struck Temple Map]&lt;br /&gt;
&lt;br /&gt;
[https://campaignwiki.org/gridmapper.svg?load=WhiteBoxDelversBattleMap Battle Map]&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318305</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318305"/>
		<updated>2017-04-28T18:29:49Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AAC: +1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 90 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yrral_Rekloh&amp;diff=318304</id>
		<title>Yrral Rekloh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yrral_Rekloh&amp;diff=318304"/>
		<updated>2017-04-28T18:29:25Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Yrral Rekloh ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Magic User&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 125&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; 5%&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIS:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Max:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Current:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs spells&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Prepared:&#039;&#039;&#039; Sleep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Level Spells Known:&#039;&#039;&#039;&lt;br /&gt;
* Charm Person&lt;br /&gt;
* Detect Magic&lt;br /&gt;
* Hold Portal&lt;br /&gt;
* Light&lt;br /&gt;
* Protection From Chaos&lt;br /&gt;
* Read Languages&lt;br /&gt;
* Read Magic&lt;br /&gt;
* Sleep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known:&#039;&#039;&#039; Common, Elf, Dwarf, Orc, Slug-Man, Crab-Man, Giant&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* Staff (2h 1d6)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Staff, 10lbs&lt;br /&gt;
&lt;br /&gt;
* Backpack, ~10lbs&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Spellbook&lt;br /&gt;
** Flint &amp;amp; Steel&lt;br /&gt;
** Small Pouch&lt;br /&gt;
*** 10 Candles&lt;br /&gt;
** Hooded Lantern&lt;br /&gt;
** Oil, 2 pints&lt;br /&gt;
** Small Pouch&lt;br /&gt;
** Chalk, 10 pieces&lt;br /&gt;
** Rope, 50&#039; Hemp&lt;br /&gt;
** 2 days Dried Rations&lt;br /&gt;
** 1 Waterskin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 20 lbs&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen: ==&lt;br /&gt;
 &lt;br /&gt;
* None!&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
&lt;br /&gt;
Note: Yrral is not proficient with any ranged weapons.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;AC (Base)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10:&#039;&#039;&#039;  10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:&#039;&#039;&#039;  11 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12:&#039;&#039;&#039;  12 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13:&#039;&#039;&#039;  13 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14:&#039;&#039;&#039;  14 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15:&#039;&#039;&#039;  15 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16:&#039;&#039;&#039;  16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17:&#039;&#039;&#039;  17 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18:&#039;&#039;&#039;  18 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19:&#039;&#039;&#039;  19 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20:&#039;&#039;&#039;  20&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318293</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318293"/>
		<updated>2017-04-28T08:58:22Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AAC: +1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 90 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318292</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318292"/>
		<updated>2017-04-28T08:57:43Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AAC: +1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
** Cost: 10g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 90 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318291</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318291"/>
		<updated>2017-04-28T08:57:28Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 17&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AAC: +1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
** Cost: 10g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318290</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318290"/>
		<updated>2017-04-28T08:57:13Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039;&lt;br /&gt;
** AAC: +1&lt;br /&gt;
** Weight: 10&lt;br /&gt;
** Cost: 10g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318281</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318281"/>
		<updated>2017-04-28T00:19:36Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Helmet&#039;&#039;&#039;&lt;br /&gt;
** AAC: +0&lt;br /&gt;
** Weight: 0&lt;br /&gt;
** Cost: 10g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Dwarves, Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318280</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318280"/>
		<updated>2017-04-28T00:15:18Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Helmet&#039;&#039;&#039;&lt;br /&gt;
** AAC: +0&lt;br /&gt;
** Weight: 0&lt;br /&gt;
** Cost: 10g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318279</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318279"/>
		<updated>2017-04-28T00:11:24Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Helmet&#039;&#039;&#039;&lt;br /&gt;
** AAC: +0&lt;br /&gt;
** Weight: 0&lt;br /&gt;
** Cost: 10g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds without Backpack, 90 pounds with Backpack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318278</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318278"/>
		<updated>2017-04-28T00:09:23Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 0 pounds (Max of 30 pounds)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds without Backpack, 90 pounds with Backpack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318277</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318277"/>
		<updated>2017-04-28T00:06:49Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Weapons / Armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AAC: +6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 10 pounds (Max of 30 pounds)&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Rations, trail (1 day)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds without Backpack, 90 pounds with Backpack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318276</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318276"/>
		<updated>2017-04-28T00:05:14Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 10 pounds (Max of 30 pounds)&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Rations, trail (1 day)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds without Backpack, 90 pounds with Backpack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yrral_Rekloh&amp;diff=318275</id>
		<title>Yrral Rekloh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yrral_Rekloh&amp;diff=318275"/>
		<updated>2017-04-27T23:30:50Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Yrral Rekloh ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Magic User&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 125&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; 5%&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CON:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIS:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Max:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP Current:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAC:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs spells&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Prepared:&#039;&#039;&#039; Sleep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Level Spells Known:&#039;&#039;&#039;&lt;br /&gt;
* Charm Person&lt;br /&gt;
* Detect Magic&lt;br /&gt;
* Hold Portal&lt;br /&gt;
* Light&lt;br /&gt;
* Protection From Chaos&lt;br /&gt;
* Read Languages&lt;br /&gt;
* Read Magic&lt;br /&gt;
* Sleep&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages Known:&#039;&#039;&#039; Common, Elf, Dwarf, Orc, Slug-Man, Crab-Man, Giant&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* Staff (2h 1d6)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Staff, 10lbs&lt;br /&gt;
&lt;br /&gt;
* Backpack, ~10lbs&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Spellbook&lt;br /&gt;
** Flint &amp;amp; Steel&lt;br /&gt;
** Small Pouch&lt;br /&gt;
*** 10 Candles&lt;br /&gt;
** Hooded Lantern&lt;br /&gt;
** Oil, 2 pints&lt;br /&gt;
** Small Pouch&lt;br /&gt;
** Chalk, 10 pieces&lt;br /&gt;
** Rope, 50&#039; Hemp&lt;br /&gt;
** 2 days Dried Rations&lt;br /&gt;
** 1 Waterskin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 20 lbs&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen: ==&lt;br /&gt;
 &lt;br /&gt;
* None!&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
&lt;br /&gt;
Note: Yrral is not proficient with any ranged weapons.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;AC (Base)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10:&#039;&#039;&#039;  10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11:&#039;&#039;&#039;  11 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12:&#039;&#039;&#039;  12 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13:&#039;&#039;&#039;  13 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14:&#039;&#039;&#039;  14 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15:&#039;&#039;&#039;  15 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16:&#039;&#039;&#039;  16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17:&#039;&#039;&#039;  17 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18:&#039;&#039;&#039;  18 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;19:&#039;&#039;&#039;  19 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20:&#039;&#039;&#039;  20&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318274</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318274"/>
		<updated>2017-04-27T23:30:03Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AAC:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 10 pounds (Max of 30 pounds)&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Rations, trail (1 day)&lt;br /&gt;
** Torches (6)&lt;br /&gt;
** Flint and Steel&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds without Backpack, 90 pounds with Backpack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318273</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318273"/>
		<updated>2017-04-27T23:24:36Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 9 - 6 = 3&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 10 pounds (Max of 30 pounds)&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Rations, trail (1 day)&lt;br /&gt;
** Torches (6)&lt;br /&gt;
** Flint and Steel&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds without Backpack, 90 pounds with Backpack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in the Dwarvish language, Gray, roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318272</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318272"/>
		<updated>2017-04-27T23:23:18Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 9 - 6 = 3&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 10 pounds (Max of 30 pounds)&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Rations, trail (1 day)&lt;br /&gt;
** Torches (6)&lt;br /&gt;
** Flint and Steel&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds without Backpack, 90 pounds with Backpack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gray Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in Dwarvish Gray roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318271</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318271"/>
		<updated>2017-04-27T23:22:05Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 9 - 6 = 3&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 10 pounds (Max of 30 pounds)&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Rations, trail (1 day)&lt;br /&gt;
** Torches (6)&lt;br /&gt;
** Flint and Steel&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds without Backpack, 90 pounds with Backpack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grey Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First,  in Dwarvish roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318270</id>
		<title>Glorb</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Glorb&amp;diff=318270"/>
		<updated>2017-04-27T23:21:29Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[WhiteBoxDelvers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glorb ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Fighter  &lt;br /&gt;
* &#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral&lt;br /&gt;
* &#039;&#039;&#039;Level:&#039;&#039;&#039; 1  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;XP:&#039;&#039;&#039; 200&lt;br /&gt;
* &#039;&#039;&#039;XP Bonus:&#039;&#039;&#039; +10%&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stat Block ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 17 (+1)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 15 (+1)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HD:&#039;&#039;&#039; 1+1&lt;br /&gt;
* &#039;&#039;&#039;HP Max:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HP Current:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 9 - 6 = 3&lt;br /&gt;
* &#039;&#039;&#039;Base Movement Rate:&#039;&#039;&#039; 6 feet per turn.&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;Saving Throw Mods:&#039;&#039;&#039; +2 vs Death and Poison.  +4 vs Magic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spells / Abilities ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Fury:&#039;&#039;&#039; Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleave:&#039;&#039;&#039; When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fighting Giants&#039;&#039;&#039; Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Keen Detection&#039;&#039;&#039; Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Weapons / Armour ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plate Mail&#039;&#039;&#039;&lt;br /&gt;
** AC: -6&lt;br /&gt;
** Weight: 75&lt;br /&gt;
** Cost: 50g&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarven_Hand_Axe.jpg|200px|thumb|Dwarven Hand Axe ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dwarven Hand Axe&#039;&#039;&#039;&lt;br /&gt;
** Damage: 1d6&lt;br /&gt;
** Weight: 5&lt;br /&gt;
** Cost: 25g&lt;br /&gt;
** Can be used as either a melee or missile weapon.&lt;br /&gt;
** Can be used as an Axe, Hammer, or Crowbar.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Backpack&#039;&#039;&#039; 10 pounds (Max of 30 pounds)&lt;br /&gt;
** Bedroll&lt;br /&gt;
** Waterskin&lt;br /&gt;
** Rations, trail (1 day)&lt;br /&gt;
** Torches (6)&lt;br /&gt;
** Flint and Steel&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Silver:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Copper:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Gems:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 80 pounds without Backpack, 90 pounds with Backpack.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hirelings and Henchmen ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Max of 5 with a loyalty of +1.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== To Hit ==&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| THAC&lt;br /&gt;
! Melee&lt;br /&gt;
! Short&lt;br /&gt;
! Medium&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|18&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|19&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Languages&#039;&#039;&#039; Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.&lt;br /&gt;
&lt;br /&gt;
Grey Dwarves are called so for two reasons.&lt;br /&gt;
&lt;br /&gt;
First,  in Dwarvish roughly translates to “life without color”.  Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos.  They fall somewhere in the middle of it all.&lt;br /&gt;
&lt;br /&gt;
Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style.  That of a tomb robber, a Delver.  This leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=318269</id>
		<title>WhiteBoxDelvers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WhiteBoxDelvers&amp;diff=318269"/>
		<updated>2017-04-27T23:15:25Z</updated>

		<summary type="html">&lt;p&gt;Toimu: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the White Box Delvers PbP game.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[WhiteBoxSheet | Sample Sheet]]&lt;br /&gt;
&lt;br /&gt;
[[Darcy Wessing | Darcy Wessing]] (Level 1 Cleric) played by Apostlyte&lt;br /&gt;
&lt;br /&gt;
[[Darish | Darish]] a fighting man (Level 1 Fighter) played by Caias Ward&lt;br /&gt;
&lt;br /&gt;
[[Eliana Creyr | Eliana Creyr]] (Level 1 Thief) played by JoanieSappho&lt;br /&gt;
&lt;br /&gt;
[[Werner]], a peasant bowman (Level 1 Fighter) played by acodispo&lt;br /&gt;
&lt;br /&gt;
[[Spitfyre Ardensmith | Spitfyre Ardensmith]] (Level 1 Spearmage - Fighter/Magic-User) played by jscifert&lt;br /&gt;
&lt;br /&gt;
[[Glorb | Glorb]] a Gray Dwarf (Level 1 Fighter) played by Toimu&lt;br /&gt;
&lt;br /&gt;
[[Yrral Rekloh]], a human magician (Level 1 Magic User) played by ryven&lt;br /&gt;
&lt;br /&gt;
Dungeon Master played by Jay O&#039; Bedlam&lt;br /&gt;
&lt;br /&gt;
=== Marching Order ===&lt;br /&gt;
&lt;br /&gt;
# Darish, Darcy, Spitfyre, Glorb&lt;br /&gt;
# Werner, (Xaisomboun), (Dung Pho Sneek)&lt;br /&gt;
# (Isabel), Eliana, (Diana)&lt;br /&gt;
# (Anibal)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treasure Gained:&#039;&#039;&#039;&lt;br /&gt;
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* 14 gp from [https://forum.rpg.net/showthread.php?800080-White-Box-Delvers&amp;amp;p=21024690#post21024690 dead goblins]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?800080-White-Box-Delvers IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799905-White-Box-Delvers OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?799736-(Recruit)-White-Box-OD-amp-D-dungeon-crawl Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://campaignwiki.org/gridmapper.svg?load=WhiteBoxDelversLightningStruckTemple Lighting Struck Temple Map]&lt;br /&gt;
&lt;br /&gt;
[https://campaignwiki.org/gridmapper.svg?load=WhiteBoxDelversBattleMap Battle Map]&lt;/div&gt;</summary>
		<author><name>Toimu</name></author>
	</entry>
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