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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tokenblackman</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T09:53:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firelord&amp;diff=52325</id>
		<title>Firelord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firelord&amp;diff=52325"/>
		<updated>2007-06-05T02:49:12Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Firelord&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Pyreus Kril&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pyreus Kril is a graduate of the Nova Corps, the military and exploratory force of the planet Xandar. During his commission, he served aboard a Xandarian ship under the command of Gabriel Lan. Gabriel and Pyreus became good friends during their tour and Pyreus was extremely upset at Gabriel&#039;s abduction by the Planet Devourer Galactus. Pyreus assumed command and proceeded to search for Gabriel. By the time Pyreus caught up to Galactus, Gabriel had already been killed (only to be resurrected as the Herald Air-Walker). Galactus only told Pyreus Gabriel&#039;s fate after Pyreus agreed to serve him. Pyreus agreed, and became &amp;quot;Firelord,&amp;quot; Galactus&#039; newest Herald. He served Galactus for a time until he became restless and asked for his freedom. Galactus agreed, on condition that he found another herald. Firelord travelled to Earth and was offered the lifeless Destroyer by Thor to give Galactus. Galactus accepted, and Firelord was freed. Since then, Firelord has been an occasional ally of Thor and the Silver Surfer as well as companion to the resurrected Air-Walker.&lt;br /&gt;
&lt;br /&gt;
Firelord possesses the Power Cosmic, which manifests itself in the form of cosmic flames surrounding his body. The most common manifestation of these powers is the ability to generate and control flames via his staff. He has stated that he does not need the staff to control his flames, and has demonstrated that he can in fact generate his flames when separated from it. The staff presumably aids in his control of this power. He is capable of interstellar travel under his own power and is immune to the hazards of space. He has superhuman strength, does not require food, water, or air to survive, and is nearly invulnerable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firelord.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firelord&#039;&#039;&#039;, PL 16 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Str 30 (+10), Dex 38 (+14), Con 46 (+18), Int 16 (+3), Wis 15 (+2), Cha 12 (+2) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Concentration +10 (12) Diplomacy +4 (5) Intimidate +10 (11) Knowledge (Tactics) +7 (10) Knowledge (Technology) +5 (8) Profession ((Astro-Navigation)) +15 (17) Profession (Soilder) +10 (12) 																							                                                                     &#039;&#039;&#039;Feats:&#039;&#039;&#039; Accurate Attack, Attack Specialization (cosmic blasts) 2, Defensive Attack, Dodge Focus 6, Environmental Adaptation (zero gravity), Evasion 2, Fast Overrun, Move-By Action, Ultimate Effort (Power Checks), Fearsome Presence 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cosmic Energy Control 20 (Alternate Powers: Boost 20 [Physical Abilities, One at a Time], Healing 13 [Extra: Total], Trasform 10 [Inanimate Objects into Inanimate Objects of the same Element]) &lt;br /&gt;
Flight 10 (10.000 MPH, Alternate Powers, Space Travel 20) &lt;br /&gt;
Immunity 28 (Aging, Cold Effects, Disease, Fire Effects, Pressure, Radiation, Starvation, Suffocation, Vacuum) &lt;br /&gt;
Impervious Toughness 15 &lt;br /&gt;
Super-Senses 13 (Detect Energy [Extended 10, Free Action, Ranged, Mental Sense]) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +8 (+12 cosmic fire blasts), Grapple +18, Damage +10 (unarmed), Damage +20 (blast), Defense +14 (+4 flat-footed), Knockback -16, Initiative +14 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Toughness +18, Fortitude +18, Reflex +14, Will +7 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities 97 + Skills 16 (61 ranks) + Feats 15 + Powers 121 + Combat 16 + Saves 4 = Total 270&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Firelord is an heavyweight. His Cosmic Power is extremely versatile and should be able to create any effect through the use of Power Stunts.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firelord&amp;diff=52324</id>
		<title>Firelord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firelord&amp;diff=52324"/>
		<updated>2007-06-05T02:39:03Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Firelord&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Pyreus Kril&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pyreus Kril is a graduate of the Nova Corps, the military and exploratory force of the planet Xandar. During his commission, he served aboard a Xandarian ship under the command of Gabriel Lan. Gabriel and Pyreus became good friends during their tour and Pyreus was extremely upset at Gabriel&#039;s abduction by the Planet Devourer Galactus. Pyreus assumed command and proceeded to search for Gabriel. By the time Pyreus caught up to Galactus, Gabriel had already been killed (only to be resurrected as the Herald Air-Walker). Galactus only told Pyreus Gabriel&#039;s fate after Pyreus agreed to serve him. Pyreus agreed, and became &amp;quot;Firelord,&amp;quot; Galactus&#039; newest Herald. He served Galactus for a time until he became restless and asked for his freedom. Galactus agreed, on condition that he found another herald. Firelord travelled to Earth and was offered the lifeless Destroyer by Thor to give Galactus. Galactus accepted, and Firelord was freed. Since then, Firelord has been an occasional ally of Thor and the Silver Surfer as well as companion to the resurrected Air-Walker.&lt;br /&gt;
&lt;br /&gt;
Firelord possesses the Power Cosmic, which manifests itself in the form of cosmic flames surrounding his body. The most common manifestation of these powers is the ability to generate and control flames via his staff. He has stated that he does not need the staff to control his flames, and has demonstrated that he can in fact generate his flames when separated from it. The staff presumably aids in his control of this power. He is capable of interstellar travel under his own power and is immune to the hazards of space. He has superhuman strength, does not require food, water, or air to survive, and is nearly invulnerable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firelord.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firelord&#039;&#039;&#039;, PL 16 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Str 30 (+10), Dex 38 (+14), Con 46 (+18), Int 16 (+3), Wis 15 (+2), Cha 12 (+2) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Concentration 4 (+12), Diplomacy 4 (+8), Intimidate 6 (+10), Knowledge (technology) 5 (+8), Knowledge (theology and philosophy) 7 (+10), Notice 0 (+8), Profession (Astro-Navigation) 7 (+15), Sense Motive 0 (+8) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Accurate Attack, Attack Specialization (cosmic blasts) 2, Defensive Attack, Dodge Focus 6, Environmental Adaptation (zero gravity), Evasion 2, Fast Overrun, Move-By Action, Ultimate Effort (Power Checks) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cosmic Energy Control 20 (Alternate Powers: Boost 20 [Physical Abilities, One at a Time], Healing 13 [Extra: Total], Trasform 10 [Inanimate Objects into Inanimate Objects of the same Element]) &lt;br /&gt;
Flight 10 (10.000 MPH, Alternate Powers, Space Travel 20) &lt;br /&gt;
Immunity 28 (Aging, Cold Effects, Disease, Fire Effects, Pressure, Radiation, Starvation, Suffocation, Vacuum) &lt;br /&gt;
Impervious Toughness 15 &lt;br /&gt;
Super-Senses 13 (Detect Energy [Extended 10, Free Action, Ranged, Mental Sense]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +8 (+12 cosmic fire blasts), Grapple +18, Damage +10 (unarmed), Damage +20 (blast), Defense +14 (+4 flat-footed), Knockback -16, Initiative +14 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Toughness +18, Fortitude +18, Reflex +14, Will +12 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities 114 + Skills 9 (33 ranks) + Feats 16 + Powers 121 + Combat 32 + Saves 4 = Total 296&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Firelord is an heavyweight. His Cosmic Power is extremely versatile and should be able to create any effect through the use of Power Stunts.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firelord&amp;diff=52323</id>
		<title>Firelord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firelord&amp;diff=52323"/>
		<updated>2007-06-05T02:16:59Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Firelord&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Pyreus Kril&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pyreus Kril is a graduate of the Nova Corps, the military and exploratory force of the planet Xandar. During his commission, he served aboard a Xandarian ship under the command of Gabriel Lan. Gabriel and Pyreus became good friends during their tour and Pyreus was extremely upset at Gabriel&#039;s abduction by the Planet Devourer Galactus. Pyreus assumed command and proceeded to search for Gabriel. By the time Pyreus caught up to Galactus, Gabriel had already been killed (only to be resurrected as the Herald Air-Walker). Galactus only told Pyreus Gabriel&#039;s fate after Pyreus agreed to serve him. Pyreus agreed, and became &amp;quot;Firelord,&amp;quot; Galactus&#039; newest Herald. He served Galactus for a time until he became restless and asked for his freedom. Galactus agreed, on condition that he found another herald. Firelord travelled to Earth and was offered the lifeless Destroyer by Thor to give Galactus. Galactus accepted, and Firelord was freed. Since then, Firelord has been an occasional ally of Thor and the Silver Surfer as well as companion to the resurrected Air-Walker.&lt;br /&gt;
&lt;br /&gt;
Firelord possesses the Power Cosmic, which manifests itself in the form of cosmic flames surrounding his body. The most common manifestation of these powers is the ability to generate and control flames via his staff. He has stated that he does not need the staff to control his flames, and has demonstrated that he can in fact generate his flames when separated from it. The staff presumably aids in his control of this power. He is capable of interstellar travel under his own power and is immune to the hazards of space. He has superhuman strength, does not require food, water, or air to survive, and is nearly invulnerable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Firelord.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firelord&#039;&#039;&#039;, PL 15 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Str 30 (+10), Dex 38 (+14), Con 46 (+18), Int 16 (+3), Wis 15 (+2), Cha 12 (+2) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Concentration 4 (+12), Diplomacy 4 (+8), Intimidate 6 (+10), Knowledge (technology) 5 (+8), Knowledge (theology and philosophy) 7 (+10), Notice 0 (+8), Profession (Astro-Navigation) 7 (+15), Sense Motive 0 (+8) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Accurate Attack, Attack Specialization (cosmic blasts) 2, Defensive Attack, Dodge Focus 6, Environmental Adaptation (zero gravity), Evasion 2, Fast Overrun, Move-By Action, Ultimate Effort (Power Checks) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cosmic Energy Control 20 (Alternate Powers: Boost 20 [Physical Abilities, One at a Time], Healing 13 [Extra: Total], Trasform 10 [Inanimate Objects into Inanimate Objects of the same Element]) &lt;br /&gt;
Flight 10 (10.000 MPH, Alternate Powers, Space Travel 20) &lt;br /&gt;
Immunity 28 (Aging, Cold Effects, Disease, Fire Effects, Pressure, Radiation, Starvation, Suffocation, Vacuum) &lt;br /&gt;
Impervious Toughness 15 &lt;br /&gt;
Super-Senses 13 (Detect Energy [Extended 10, Free Action, Ranged, Mental Sense]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +8 (+12 cosmic fire blasts), Grapple +18, Damage +10 (unarmed), Damage +20 (blast), Defense +14 (+4 flat-footed), Knockback -16, Initiative +14 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Toughness +18, Fortitude +18, Reflex +14, Will +12 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities 114 + Skills 9 (33 ranks) + Feats 16 + Powers 121 + Combat 32 + Saves 4 = Total 296&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Firelord is an heavyweight. His Cosmic Power is extremely versatile and should be able to create any effect through the use of Power Stunts.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Firelord.jpg&amp;diff=52322</id>
		<title>File:Firelord.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Firelord.jpg&amp;diff=52322"/>
		<updated>2007-06-05T02:15:34Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firelord&amp;diff=52308</id>
		<title>Firelord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firelord&amp;diff=52308"/>
		<updated>2007-06-04T19:32:15Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firelord, PL 15 &lt;br /&gt;
&lt;br /&gt;
Str 30 (+10), Dex 38 (+14), Con 46 (+18), Int 16 (+3), Wis 15 (+2), Cha 12 (+2) &lt;br /&gt;
&lt;br /&gt;
Skills: Concentration 4 (+12), Diplomacy 4 (+8), Intimidate 6 (+10), Knowledge (technology) 5 (+8), Knowledge (theology and philosophy) 7 (+10), Notice 0 (+8), Profession (Astro-Navigation) 7 (+15), Sense Motive 0 (+8) &lt;br /&gt;
&lt;br /&gt;
Feats: Accurate Attack, Attack Specialization (cosmic blasts) 2, Defensive Attack, Dodge Focus 6, Environmental Adaptation (zero gravity), Evasion 2, Fast Overrun, Move-By Action, Ultimate Effort (Power Checks) &lt;br /&gt;
&lt;br /&gt;
Powers: &lt;br /&gt;
&lt;br /&gt;
Cosmic Energy Control 20 (Alternate Powers: Boost 20 [Physical Abilities, One at a Time], Healing 13 [Extra: Total], Trasform 10 [Inanimate Objects into Inanimate Objects of the same Element]) &lt;br /&gt;
Flight 10 (10.000 MPH, Alternate Powers, Space Travel 20) &lt;br /&gt;
Immunity 28 (Aging, Cold Effects, Disease, Fire Effects, Pressure, Radiation, Starvation, Suffocation, Vacuum) &lt;br /&gt;
Impervious Toughness 15 &lt;br /&gt;
Super-Senses 13 (Detect Energy [Extended 10, Free Action, Ranged, Mental Sense]) &lt;br /&gt;
Combat: Attack +8 (+12 cosmic fire blasts), Grapple +18, Damage +10 (unarmed), Damage +20 (blast), Defense +14 (+4 flat-footed), Knockback -16, Initiative +14 &lt;br /&gt;
&lt;br /&gt;
Saves: Toughness +18, Fortitude +18, Reflex +14, Will +12 &lt;br /&gt;
&lt;br /&gt;
Abilities 114 + Skills 9 (33 ranks) + Feats 16 + Powers 121 + Combat 32 + Saves 4 = Total 296 &lt;br /&gt;
&lt;br /&gt;
Complications: Enemy (Mephisto), Obsession (Morality), Prejudice &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes: The Surfer is perhaps Marvel&#039;s most powerful superhero. His Cosmic Power is extremely versatile and should be able to create any effect through the use of Power Stunts. I chose not to make his surfboard a device, but simply a descriptor of his Flight power. That is because it&#039;s pratically impossible to steal or destroy his board (he can not only mentally summon his board to himself, but also instantaneously recreate it in case it&#039;s destroyed). The Blast represents his ability to mentally command the board to slam against enemies. &lt;br /&gt;
&lt;br /&gt;
Retrieved from &amp;quot;http://wiki.rpg.net/index.php/Silver_Surfer&amp;quot;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvel_Comic_2e&amp;diff=52306</id>
		<title>Marvel Comic 2e</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvel_Comic_2e&amp;diff=52306"/>
		<updated>2007-06-04T19:18:19Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Marvel_Comics &#039;&#039;&#039;Marvel Comics&#039;&#039;&#039;], sometimes called by the nickname &#039;&#039;&#039;House of Ideas&#039;&#039;&#039;, is an American comic book company. Its best-known comics include &#039;&#039;Fantastic Four&#039;&#039;, &#039;&#039;Spider-Man&#039;&#039;, &#039;&#039;The Incredible Hulk&#039;&#039;, &#039;&#039;Captain America&#039;&#039;, and &#039;&#039;X-Men&#039;&#039;. Since the 1960s, it has been one of the two largest American comics companies, the other being DC Comics. &lt;br /&gt;
&lt;br /&gt;
This index page lists the various Mutants &amp;amp; Masterminds NPCs and creatures from &#039;&#039;&#039;Marvel Comics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding a character? &lt;br /&gt;
Please note in the title which edition of the game (1st or 2nd) was used when making the character.  Please list your name, initials or web-name with your version of the character.  Various characters may be created multiple times at same or similar power levels or vastly different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abomination]] PL13 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Aguila]] PL9 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[American Eagle]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Andromeda]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Angel]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Ant-Man (Hank Pym)|Ant-Man]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Ant-Man II]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Arabian Knight]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Aurora]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Battlestar]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Beast]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Black Bolt]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Black Knight]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Black Widow]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Captain America]] PL 11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Crystal]] PL 11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Cyclops 2e|Cyclops]] PL 12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Daredevil]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Doctor Strange]] PL15 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Firelord]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
&lt;br /&gt;
* [[Nick Fury|Fury, Nick]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Galactus]] PL34 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
&lt;br /&gt;
* [[Giant-Man]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Gorgon]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* [[Hawkeye]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Hercules]] PL16 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Marvel_Comic_2e/Hulk|Hulk]] PL 15 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Human Torch]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Iceman]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Invisible Woman]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Iron Man]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Karnak 2e|Karnak]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Ka-Zar]] PL9 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Marvel Girl]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Medusa 2e|Medusa]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Mister_Fantastic|Mister Fantastic]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Professor X]] PL 15 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
* [[Quicksilver]] PL 12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* [[Scarlet Witch]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Silver Surfer]] PL16 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Spider-Man]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Submariner|Sub-Mariner]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Swordsman]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Thing]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Thor 2e|Thor]] PL 16 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Triton]] PL 10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
* [[Wasp]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Wonder Man]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutants%26Masterminds_RPG_Wiki_Resource:Main_Page&amp;diff=52303</id>
		<title>Mutants&amp;Masterminds RPG Wiki Resource:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutants%26Masterminds_RPG_Wiki_Resource:Main_Page&amp;diff=52303"/>
		<updated>2007-06-04T19:08:49Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
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[[Image:M&amp;amp;M Noir-Covers.jpg|frame]]&lt;br /&gt;
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[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M Resource Wiki]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutants &amp;amp; Masterminds RPG Campaigns and Resources&#039;&#039;&#039;, Mutants &amp;amp; Masterminds RPG Wiki Resource, is a wiki open for game groups to provide resources for Characters created with the M&amp;amp;M rules and campaigns ran in Mutants &amp;amp; Masterminds - &amp;quot;the world&#039;s greatest RPG&amp;quot; OGL D20 rules and settings. This wiki is intended as an example of characters, campaigns and resources for Super Heroic RPGs.  It includes information specific to table-top role-playing group&#039;s campaign on notable people, places, items, and creatures across the various Super Heroic ideas and other games using the Mutants &amp;amp; Masterminds rules! &lt;br /&gt;
&lt;br /&gt;
Mutants and Masterminds, sometimes abbreviated &amp;quot;M&amp;amp;M&amp;quot; or &amp;quot;MnM&amp;quot;, is a superhero tabletop roleplaying game by Green Ronin Publishing based on the d20 System by Wizards of the Coast, but includes substantial changes. The system is designed to be very generic and open (within the confines of the superhero genre), allowing players to create virtually any type of hero or villain desired. It has quickly become an extremely popular game among players of superhero roleplaying games. M&amp;amp;M is &amp;quot;the world&#039;s greatest superhero RPG&amp;quot;!  This role-playing game is published by [http://www.greenronin.com/ Green Ronin Publishing].  Enjoy the [[Wikipedia:Mutants_and_Masterminds|M&amp;amp;M Wiki]],  the [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  or visit the [http://www.atomicthinktank.com M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] for much more than I can give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HULK SMASH FLAVOR TEXT!!===&lt;br /&gt;
&#039;&#039;&#039;HULK for M&amp;amp;M1e example&#039;&#039;&#039; &amp;lt;br&amp;gt; Many folks have asked for BACKGROUND and/or image material with your stat blocks.  &#039;&#039;&#039;The people crave the flavor text!&#039;&#039;&#039;  Take a look at a meaty example we created for you with &#039;&#039;&#039;Steve Kenson&#039;s version of the Incredible [[Hulk PL15]]&#039;&#039;&#039; (for M&amp;amp;M1e) as the goal example to surpass when loading in your character!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;M 2nd Edition ... &#039;&#039;&#039;Get To Addin&#039; Characters!!&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Mutants &amp;amp; Masterminds NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the M&amp;amp;M Rules are presented.  &lt;br /&gt;
* [[ Original Fan Created Characters 2e]] (13)&lt;br /&gt;
* [[Mutants &amp;amp; Masterminds Settings 2e]] &lt;br /&gt;
* [[Super RPG Conversions 2e]] &lt;br /&gt;
* [[Mooks and Monsters 2e]] &lt;br /&gt;
&#039;&#039;&#039;Comic Book Characters&#039;&#039;&#039; &lt;br /&gt;
* [[Marvel Comic 2e]] (47) &lt;br /&gt;
* [[DC Comics 2e]] (2)&lt;br /&gt;
* [[Wildstorm 2e]] &lt;br /&gt;
* [[Image Comics 2e]] &lt;br /&gt;
* [[Dark Horse Comics 2e]]&lt;br /&gt;
* [[Independent Comics 2e]] - Characters from small press English-language publishers in all genres&lt;br /&gt;
* [[Amalgam Universe 2e]] (11) - Characters from the DC Marvel Crossover Universe &lt;br /&gt;
* [[Manga and Anime Characters 2e]] (2) - Characters who appear in anime that are not based on manga or other media should also be placed in this section&lt;br /&gt;
* [[Webcomics Characters 2e]] - Characters who are published mainly or exclusively on the Internet&lt;br /&gt;
&#039;&#039;&#039;Other Media Characters&#039;&#039;&#039;&lt;br /&gt;
* [[Pulp Magazines 2e]] &lt;br /&gt;
* [[TV and Movies 2e]] (1) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)&lt;br /&gt;
* [[American and European Cartoon Characters 2e]]  - Characters NOT represented in the above areas. (Batman Animated Series stat blocks should STILL be listed under DC Comics)&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;M 1st Edition ... &#039;&#039;&#039;Over 1300 Statted Characters&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Mutants &amp;amp; Masterminds NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the M&amp;amp;M Rules are presented.  &lt;br /&gt;
* [http://d20npcs.wikicities.com/wiki/Mutants_%26_Masterminds_NPCs_by_Power_Level Original Fan Created Characters] (334)&lt;br /&gt;
* [[Mutants &amp;amp; Masterminds Settings]] (102)&lt;br /&gt;
* [[Super RPG Conversions]] (250)&lt;br /&gt;
* [[Mooks and Monsters]] (37)&lt;br /&gt;
&#039;&#039;&#039;Comic Book Characters&#039;&#039;&#039; &lt;br /&gt;
* [[Marvel Comic]] (281)&lt;br /&gt;
* [[DC Comics]] (176)&lt;br /&gt;
** [[Wildstorm]] (63)&lt;br /&gt;
* [[Image Comics]] (1)&lt;br /&gt;
* [[Dark Horse Comics]] (0)&lt;br /&gt;
&#039;&#039;&#039;Other Media Characters&#039;&#039;&#039;&lt;br /&gt;
* [[Pulp Magazines]] (1)&lt;br /&gt;
* [[TV and Movies]] (76) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fan Created Campaigns&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[AGE OF WONDERS - &amp;quot;The IMPERIALS&amp;quot;]]&#039;&#039;:   designed by Kevin Perrine, co-created by our player character group.  The players take care to &amp;quot;re-imagine&amp;quot; their favorite Marvel Super Characters that will become the &amp;quot;World&#039;s Mightiest Heroes&amp;quot;, Set in Victorian Age London, Eighteen Hundred Eighty Nine. The Victorian Era is in it&#039;s latter day, as the last decade of the 19th century begins to open. It is a time of great change in an age of stagnation, a period of chaste order and ignoble chaos. It has been too long since heroes walked this land. &#039;&#039;&#039;And there came a day, a day unlike any other, when Earth&#039;s mighties heroes found themselves united against a common threat! On that day, the IMPERIALS were born -- to fight the foes no single Man Of Renown could withstand!&#039;&#039;&#039; &amp;lt;br&amp;gt; HUZZAH! &amp;lt;br&amp;gt; Thus we begin our first remarkable and rousing serial narrative... The first edition of our new Boys&#039; Picture Monthly will begin this arresting yarn. If man ye be and not some craven dog of Flanders, then in GOD&#039;s name do not fail to reserve your seat at the table for this edition of our Great Game of illustrated chap-book. &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: Marvel Comics Characters/Settings, The League of Extraordinary Gentlemen, Space 1889, Castle Falkenstein, the Avengers (comic),  and more.  &amp;lt;br&amp;gt; [[The London Bugle]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[the AMERICAN GODS]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in a hyper real-life world echoing our own in all respects save one - there was a 5th plane during the 9/11 Disasters, hushed by the Government. Four years later the 283 people aboard wake up and begin to exhibit abilities described as &amp;quot;godlike&amp;quot;.  &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: &amp;quot;[[Wikipedia:Supreme Power|Supreme Power]]&amp;quot;, &amp;quot;[[Wikipedia:The 4400|The 4400]]&amp;quot;, [http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, &amp;quot;[[Wikipedia:Unbreakable|Unbreakable]]&amp;quot;,  and more.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&#039;&#039;:  designed by Karl, co-created by our player character group.  Set in the &amp;quot;old school cool&amp;quot; world of the [[Wikipedia:Villains and Vigilantes|Villains and Vigilantes]] superhero-themed role-playing game competing primarily with Champions and Superworld in the late 1970s and early 1980s.  This time we give it a fresh take with arguably &amp;quot;the world&#039;s greatest super hero roleplaying game&amp;quot; rules Mutants and Masterminds.  The world of V&amp;amp;V Prime is very much like our own... with a heavy dose of DC/Marvel events thrown in. The U.S. government in the 1970&#039;s started sponsoring Super-Teams for different cities.  Project VIGILANCE: Included the famous teams being used right now are the Crusaders (L.A.) and the Centurions (New York City). Recently, the L.A. team, the Crusaders have disappeared! A new team is sent to find out what has happened to them.   &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[NECESSARY EVIL in FREEDOM CITY]]&#039;&#039;:  A four-color, city-based M&amp;amp;M setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books.  &#039;&#039;Freedom City&#039;&#039; is presented in a hard-back sourcebook of its&#039; own, both 1st and 2nd additions.  &#039;&#039;Necessary Evil&#039;&#039; is a Savage Worlds campaign in which a band of aliens lured the world’s superheroes into a cunning trap and killed or imprisoned the vast majority of them. The player characters are the only enhanced beings left to save the planet—supervillains! As the alien overlords’ policy is to kill anyone exhibiting paranormal powers, the only option open for such individuals is fight or flight! You can guess which option most villains choose…  &amp;lt;br&amp;gt; &amp;quot;Necessary Evil in Freedom City&amp;quot; is a combination of the two designed by Kevin Perrine, co-created by our player character group.  Extended from a four-color city-based setting by Steve Kenson called [[Wikipedia:Freedom City|Freedom City]] and focuses on a group of villains that fight to retake the world!  &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[next-NEXTWAVE]]&#039;&#039;:   A four-color, Marvel Universe M&amp;amp;M setting based on Warren Ellis&#039; comic title &amp;quot;[http://en.wikipedia.org/wiki/Nextwave NEXTWAVE]&amp;quot;. &amp;lt;br&amp;gt; The Highest Anti-Terrorism Effort, or H.A.T.E. (a subsidiary of the Beyond Corporation©) put NEXTWAVE together to fight Bizarre Weapons of Mass Destruction. When NEXTWAVE discovered their employers were terrorist themselves, they are less than pleased. In fact, they are rather angry. So they make things explode. Lots of things. Now with a high velocity of problems running amok from Beyond, what&#039;s NEXT?!?! Reinforcements!!  Designed by Kevin Perrine, co-created by our player character group.  Extended from the Nextwave comic book and focuses on a new group of c-list heroes that fight to save the world!  &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[DOGFACES]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in a world on fire.  1944 - WWII.  Our campaign is a new spin on the great golden age 4-color super teams like Marvel&#039;s INVADERS and DC&#039;s ALL STAR SQUADRON.  The spin difference is it&#039;s a much more realistic play of the events and super powers.  &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: &amp;quot;[http://halfmoth.com/BattleHymn/ Battlehymn]&amp;quot;, &amp;quot;[http://www.dccomics.com/comics/?cm=5137 the American Way]&amp;quot;, [[Wikipedia:Watchmen|Watchmen]], [http://en.wikipedia.org/wiki/Invaders_%28comics%29 Invaders], [[Wikipedia:All Star Squadron|All Star Squadron]], [http://en.wikipedia.org/wiki/Godlike_%28role-playing_game%29 Godlike RPG], [http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, &amp;quot;[[Wikipedia:Unbreakable|Unbreakable]]&amp;quot;,  and more.  For an excellent &amp;quot;trailer&amp;quot; to the Battlehymn comic check out [http://forums.comicbookresources.com/showthread.php?t=39722 THIS] thread.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[BEYOND FREEDOM]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Extended from a four-color city-based setting by Steve Kenson called [[Wikipedia:Freedom City|Freedom City]] and combined with the near-future setting styled for Gotham City in the animated series Batman Beyond.  The year is 2054 AD, some fifty years in the future.  Freedonians and the world have bathed in the sun of a new golden age free from criminal hate.  But as with all things time stagnates.  The Fens&#039; corruption has festered. Mercenaries from across the world flock to Freedom City, New England, the world&#039;s hub of commerce and influence.  For Freedom to survive, she needs heroes...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Bloodlines]]&#039;&#039;: Designed by Lowell Francis, the Bloodlines setting focuses on family lines of superheroes and how they exist in the world. As the Cold War of the 1950’s intensified, the US tested its most powerful thermonuclear weapon. Contrary to models and expectations, this blast’s effects continued on in what came to be known as the Promethean Wave, a series of aurora borealis which lasted an entire year, spanning the globe. Somehow, it activated genetic potential hidden deep within humanity. Within the year the first natural occurring superhumans made their mark. However it became clear quickly that the Promethean gene was held only in a few bloodlines. As humanity takes its first tentative steps into the 21st Century, the superhumans are with them as well. Now with the third and fourth generation of these beings there are still many more questions yet to be resolved. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Freedom City: Dark Deco]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in Green Ronin&#039;s Freedom City, adjusted to the tone and style of the original [[Wikipedia:Batman: The Animated Series|Batman: The Animated Series]] cartoon.  A Dark Deco style will give Freedom an extraordinary look, redefining the image of the city. The campaign will also revamp classic characters, casting a unique perspective on their origins and personalities. Freedom City, a metropolis where shadows run long and deep, beneath elevated train tracks. The heroes begin their crimefighting, working tirelessly trying to establish themselves, all to bring justice to crime-ridden Freedom City.  Finding their way as protector, defender and costumed crusaders all alone in the night...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Prometheus]]&#039;&#039;: The Prometheus setting was created by Danny Chan. Following the escapades of very human heroes- yes, they may throws bolts of radiation and will the weather however they wish and survive a hail of bullets- but their psyches, egos, lives, and legends are usually torn apart in the inevitable march of culture. Ironically, it is not the heroes that are remembered but the villains- Professor Peril, Kid Cathexis, Nimue the Sovereign Sorceress, and Argos- because medals are pinned on but scars are torn in. The major metropolis of a very westward center America is Concordia, featuring great sites like the Clemency Society&#039;s Church, the Westward Center for Emerging Youth, the Geas Statue, Techland, and the Remarr Towers. The Matadors, a very flamboyant group of posthumans, clash the most in the Expansionist City and are led by yuppie demon Johnny Brimstone, parka wearing Quantum Run, over-eager Exchange, unabashed southern stereotype Wilco Wattage, Penicillin Bot, self-deprecating Skirmish Witch, and Draco (Yeah- the Draconian&#039;s son).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Star Comics]]&#039;&#039;: designed by Evan Waters. An epic Golden-Silver-Bronze-Modern Age setting, representing the output of the nonexistent Star Comics company. Open-ended, featuring alternate dimensions, aliens, Atlantis, subterranean prehistoric jungles, and so on and so on. Will continue to be embellished as time goes by.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Published Settings&#039;&#039;&#039;==&lt;br /&gt;
The core M&amp;amp;M 1st Edition book doesn&#039;t come with a default setting, but does include a adventure that takes place in the [[Wikipedia:Freedom City|Freedom City]] setting.  Strangely, though, the example characters that players can use in this adventure are generally associated with another M&amp;amp;M setting: [[Wikipedia:META-4|META-4]].  Despite this, the two are separate settings.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Freedom City|Freedom City]]&#039;&#039;: A four-color, city-based setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books.  &#039;&#039;Freedom City&#039;&#039; is presented in a hard-back sourcebook of its&#039; own.  &#039;&#039;Foes of Freedom&#039;&#039; details more villains that inhabit the city and &#039;&#039;Time of Crisis&#039;&#039; is a adventure module that sends the players beyond the city limits.&lt;br /&gt;
&lt;br /&gt;
*[[Wikipedia:META-4|META-4]]: This setting, by Eric Mona, was finally detailed in the &#039;&#039;Crooks!&#039;&#039; sourcebook.  It has been compared to the better parts of 1990&#039;s comic books.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Nocturnals|Nocturnals]]&#039;&#039;: Based on Dan Brereton&#039;s comic book series, the setting book was written by him, with the assistance of Chris Pramas.  It is a horror/pulp-based setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Noir&#039;&#039;: Written by Christopher McGlothlin, &#039;&#039;Noir&#039;&#039; is based on classic [[Wikipedia:Film Noir|Film Noir]] films.  The world of Noir is a dark one, where heroes are flawed and the friend you trust may be your greatest enemy.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Superlink Settings&#039;&#039;&#039;==&lt;br /&gt;
Green Ronin licenses the use of M&amp;amp;M through the Superlink Program. Under the license, another publisher can produce their own material (such as campaign settings) using the M&amp;amp;M system. &lt;br /&gt;
*[http://www.blackwyrm.com/Products.htm &#039;&#039;Algernon Files&#039;&#039;]: is a Silver/Bronze-age setting published by Blackwyrm Games.&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Omlevex|Omlevex]]&#039;&#039;: A Silver Age setting book that also acts as an &amp;quot;official&amp;quot; RPG book for a ficticious comic book company.&lt;br /&gt;
* [http://www.rpgnow.com/product_info.php?products_id=3909&amp;amp; &#039;&#039;Hunters Inc.&#039;&#039;]: set in a world with super-powered bounty hunters, adding a new genre to your game. Every member has their own plans and backstory hooks.&lt;br /&gt;
* [http://www.roninarts.com/superline &#039;&#039;Ronin Arts&#039; Superline Series&#039;&#039;]: Not so much a specific campaign as a loose structure of adventures and concepts that interlock. The only professional M&amp;amp;M Superlink &#039;zine available today. Issues 1-5 are in PDF and print while #6 on is PDF only.&lt;br /&gt;
* [http://www.lamemage.com/ &#039;&#039;Lame Mage Productions Superlink Adventures&#039;&#039;]: Series of 2nd Edition M&amp;amp;M Superlink adventures including Day of Dr Null, Dr Null: Battle on the Bay Bridge, and Zodiac Ring.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;House Rules&#039;&#039;&#039;==&lt;br /&gt;
House Rules, Changes &amp;amp; Additions to the M&amp;amp;M 1st Edition Rule System.  M&amp;amp;M&#039;s game mechanics are based off the OGL (Open gaming|Open Gaming License) d20 System, designed by Wizards of the Coast, and is played in much the same way. There are however, a few differences pertaining to character creation and how damage is handled. M&amp;amp;M also doesn&#039;t use Attacks of Opportunity.&lt;br /&gt;
* [[New Powers]]&lt;br /&gt;
* [[New Feats]]&lt;br /&gt;
* [[New Settings]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;ALL Characters, Settings and Company Copyrights and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights.  They are used here expressly for fan enjoyment.  Mutants and Masterminds is published by Green Ronin.  Mutants &amp;amp; Masterminds, M&amp;amp;M Superlink, and Green Ronin are trademarks of Green Ronin Publishing. Some 1st edition books were directed by the design studio Super Unicorn.&lt;br /&gt;
&lt;br /&gt;
This Mutants &amp;amp; Masterminds RPG Wiki was originally developed by Kevin Perrine.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvel_Comic_2e&amp;diff=52287</id>
		<title>Marvel Comic 2e</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvel_Comic_2e&amp;diff=52287"/>
		<updated>2007-06-04T12:48:25Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Marvel_Comics &#039;&#039;&#039;Marvel Comics&#039;&#039;&#039;], sometimes called by the nickname &#039;&#039;&#039;House of Ideas&#039;&#039;&#039;, is an American comic book company. Its best-known comics include &#039;&#039;Fantastic Four&#039;&#039;, &#039;&#039;Spider-Man&#039;&#039;, &#039;&#039;The Incredible Hulk&#039;&#039;, &#039;&#039;Captain America&#039;&#039;, and &#039;&#039;X-Men&#039;&#039;. Since the 1960s, it has been one of the two largest American comics companies, the other being DC Comics. &lt;br /&gt;
&lt;br /&gt;
This index page lists the various Mutants &amp;amp; Masterminds NPCs and creatures from &#039;&#039;&#039;Marvel Comics&#039;&#039;&#039;.&lt;br /&gt;
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Adding a character? &lt;br /&gt;
Please note in the title which edition of the game (1st or 2nd) was used when making the character.  Please list your name, initials or web-name with your version of the character.  Various characters may be created multiple times at same or similar power levels or vastly different.&lt;br /&gt;
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==A==&lt;br /&gt;
* [[Abomination]] PL13 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Aguila]] PL9 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[American Eagle]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Andromeda]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Angel]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Ant-Man (Hank Pym)|Ant-Man]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Ant-Man II]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Arabian Knight]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Aurora]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==B==&lt;br /&gt;
* [[Battlestar]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Beast]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Black Bolt]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Black Knight]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Black Widow]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==C==&lt;br /&gt;
* [[Captain America]] PL 11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Crystal]] PL 11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Cyclops 2e|Cyclops]] PL 12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==D==&lt;br /&gt;
* [[Daredevil]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Doctor Strange]] PL15 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==E==&lt;br /&gt;
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==F==&lt;br /&gt;
* [[Nick Fury|Fury, Nick]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Galactus]] PL34 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
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* [[Giant-Man]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Gorgon]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==H==&lt;br /&gt;
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* [[Hawkeye]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Hercules]] PL16 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Marvel_Comic_2e/Hulk|Hulk]] PL 15 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Human Torch]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==I==&lt;br /&gt;
* [[Iceman]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Invisible Woman]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Iron Man]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==J==&lt;br /&gt;
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==K==&lt;br /&gt;
* [[Karnak 2e|Karnak]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Ka-Zar]] PL9 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==L==&lt;br /&gt;
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==M==&lt;br /&gt;
* [[Marvel Girl]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Medusa 2e|Medusa]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Mister_Fantastic|Mister Fantastic]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==N==&lt;br /&gt;
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==O==&lt;br /&gt;
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==P==&lt;br /&gt;
* [[Professor X]] PL 15 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==Q==&lt;br /&gt;
* [[Quicksilver]] PL 12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==R==&lt;br /&gt;
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==S==&lt;br /&gt;
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* [[Scarlet Witch]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Silver Surfer]] PL16 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Spider-Man]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Submariner|Sub-Mariner]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Swordsman]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==T==&lt;br /&gt;
* [[Thing]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Thor 2e|Thor]] PL 16 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Triton]] PL 10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==U==&lt;br /&gt;
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==V==&lt;br /&gt;
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==W==&lt;br /&gt;
* [[Wasp]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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* [[Wonder Man]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
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==X==&lt;br /&gt;
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==Y==&lt;br /&gt;
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==Z==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutants%26Masterminds_RPG_Wiki_Resource:Main_Page&amp;diff=52286</id>
		<title>Mutants&amp;Masterminds RPG Wiki Resource:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutants%26Masterminds_RPG_Wiki_Resource:Main_Page&amp;diff=52286"/>
		<updated>2007-06-04T12:47:44Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
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&lt;div&gt;[[Image:M&amp;amp;M2e.gif|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M core.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M TOC-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Screen-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M CharacterRecordFolio.gif|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M FC-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Crooks-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Nocts-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Annual-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Noir-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M FoF-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M GGtG-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Lockdown.gif|frame]]&lt;br /&gt;
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[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M Resource Wiki]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutants &amp;amp; Masterminds RPG Campaigns and Resources&#039;&#039;&#039;, Mutants &amp;amp; Masterminds RPG Wiki Resource, is a wiki open for game groups to provide resources for Characters created with the M&amp;amp;M rules and campaigns ran in Mutants &amp;amp; Masterminds - &amp;quot;the world&#039;s greatest RPG&amp;quot; OGL D20 rules and settings. This wiki is intended as an example of characters, campaigns and resources for Super Heroic RPGs.  It includes information specific to table-top role-playing group&#039;s campaign on notable people, places, items, and creatures across the various Super Heroic ideas and other games using the Mutants &amp;amp; Masterminds rules! &lt;br /&gt;
&lt;br /&gt;
Mutants and Masterminds, sometimes abbreviated &amp;quot;M&amp;amp;M&amp;quot; or &amp;quot;MnM&amp;quot;, is a superhero tabletop roleplaying game by Green Ronin Publishing based on the d20 System by Wizards of the Coast, but includes substantial changes. The system is designed to be very generic and open (within the confines of the superhero genre), allowing players to create virtually any type of hero or villain desired. It has quickly become an extremely popular game among players of superhero roleplaying games. M&amp;amp;M is &amp;quot;the world&#039;s greatest superhero RPG&amp;quot;!  This role-playing game is published by [http://www.greenronin.com/ Green Ronin Publishing].  Enjoy the [[Wikipedia:Mutants_and_Masterminds|M&amp;amp;M Wiki]],  the [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  or visit the [http://www.atomicthinktank.com M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] for much more than I can give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HULK SMASH FLAVOR TEXT!!===&lt;br /&gt;
&#039;&#039;&#039;HULK for M&amp;amp;M1e example&#039;&#039;&#039; &amp;lt;br&amp;gt; Many folks have asked for BACKGROUND and/or image material with your stat blocks.  &#039;&#039;&#039;The people crave the flavor text!&#039;&#039;&#039;  Take a look at a meaty example we created for you with &#039;&#039;&#039;Steve Kenson&#039;s version of the Incredible [[Hulk PL15]]&#039;&#039;&#039; (for M&amp;amp;M1e) as the goal example to surpass when loading in your character!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;M 2nd Edition ... &#039;&#039;&#039;Get To Addin&#039; Characters!!&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Mutants &amp;amp; Masterminds NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the M&amp;amp;M Rules are presented.  &lt;br /&gt;
* [[ Original Fan Created Characters 2e]] (13)&lt;br /&gt;
* [[Mutants &amp;amp; Masterminds Settings 2e]] &lt;br /&gt;
* [[Super RPG Conversions 2e]] &lt;br /&gt;
* [[Mooks and Monsters 2e]] &lt;br /&gt;
&#039;&#039;&#039;Comic Book Characters&#039;&#039;&#039; &lt;br /&gt;
* [[Marvel Comic 2e]] (47) &lt;br /&gt;
* [[DC Comics 2e]] &lt;br /&gt;
* [[Wildstorm 2e]] &lt;br /&gt;
* [[Image Comics 2e]] &lt;br /&gt;
* [[Dark Horse Comics 2e]]&lt;br /&gt;
* [[Independent Comics 2e]] - Characters from small press English-language publishers in all genres&lt;br /&gt;
* [[Amalgam Universe 2e]] (11) - Characters from the DC Marvel Crossover Universe &lt;br /&gt;
* [[Manga and Anime Characters 2e]] (2) - Characters who appear in anime that are not based on manga or other media should also be placed in this section&lt;br /&gt;
* [[Webcomics Characters 2e]] - Characters who are published mainly or exclusively on the Internet&lt;br /&gt;
&#039;&#039;&#039;Other Media Characters&#039;&#039;&#039;&lt;br /&gt;
* [[Pulp Magazines 2e]] &lt;br /&gt;
* [[TV and Movies 2e]] (1) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)&lt;br /&gt;
* [[American and European Cartoon Characters 2e]]  - Characters NOT represented in the above areas. (Batman Animated Series stat blocks should STILL be listed under DC Comics)&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;M 1st Edition ... &#039;&#039;&#039;Over 1300 Statted Characters&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Mutants &amp;amp; Masterminds NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the M&amp;amp;M Rules are presented.  &lt;br /&gt;
* [http://d20npcs.wikicities.com/wiki/Mutants_%26_Masterminds_NPCs_by_Power_Level Original Fan Created Characters] (334)&lt;br /&gt;
* [[Mutants &amp;amp; Masterminds Settings]] (102)&lt;br /&gt;
* [[Super RPG Conversions]] (250)&lt;br /&gt;
* [[Mooks and Monsters]] (37)&lt;br /&gt;
&#039;&#039;&#039;Comic Book Characters&#039;&#039;&#039; &lt;br /&gt;
* [[Marvel Comic]] (281)&lt;br /&gt;
* [[DC Comics]] (176)&lt;br /&gt;
** [[Wildstorm]] (63)&lt;br /&gt;
* [[Image Comics]] (1)&lt;br /&gt;
* [[Dark Horse Comics]] (0)&lt;br /&gt;
&#039;&#039;&#039;Other Media Characters&#039;&#039;&#039;&lt;br /&gt;
* [[Pulp Magazines]] (1)&lt;br /&gt;
* [[TV and Movies]] (76) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fan Created Campaigns&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[AGE OF WONDERS - &amp;quot;The IMPERIALS&amp;quot;]]&#039;&#039;:   designed by Kevin Perrine, co-created by our player character group.  The players take care to &amp;quot;re-imagine&amp;quot; their favorite Marvel Super Characters that will become the &amp;quot;World&#039;s Mightiest Heroes&amp;quot;, Set in Victorian Age London, Eighteen Hundred Eighty Nine. The Victorian Era is in it&#039;s latter day, as the last decade of the 19th century begins to open. It is a time of great change in an age of stagnation, a period of chaste order and ignoble chaos. It has been too long since heroes walked this land. &#039;&#039;&#039;And there came a day, a day unlike any other, when Earth&#039;s mighties heroes found themselves united against a common threat! On that day, the IMPERIALS were born -- to fight the foes no single Man Of Renown could withstand!&#039;&#039;&#039; &amp;lt;br&amp;gt; HUZZAH! &amp;lt;br&amp;gt; Thus we begin our first remarkable and rousing serial narrative... The first edition of our new Boys&#039; Picture Monthly will begin this arresting yarn. If man ye be and not some craven dog of Flanders, then in GOD&#039;s name do not fail to reserve your seat at the table for this edition of our Great Game of illustrated chap-book. &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: Marvel Comics Characters/Settings, The League of Extraordinary Gentlemen, Space 1889, Castle Falkenstein, the Avengers (comic),  and more.  &amp;lt;br&amp;gt; [[The London Bugle]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[the AMERICAN GODS]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in a hyper real-life world echoing our own in all respects save one - there was a 5th plane during the 9/11 Disasters, hushed by the Government. Four years later the 283 people aboard wake up and begin to exhibit abilities described as &amp;quot;godlike&amp;quot;.  &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: &amp;quot;[[Wikipedia:Supreme Power|Supreme Power]]&amp;quot;, &amp;quot;[[Wikipedia:The 4400|The 4400]]&amp;quot;, [http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, &amp;quot;[[Wikipedia:Unbreakable|Unbreakable]]&amp;quot;,  and more.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&#039;&#039;:  designed by Karl, co-created by our player character group.  Set in the &amp;quot;old school cool&amp;quot; world of the [[Wikipedia:Villains and Vigilantes|Villains and Vigilantes]] superhero-themed role-playing game competing primarily with Champions and Superworld in the late 1970s and early 1980s.  This time we give it a fresh take with arguably &amp;quot;the world&#039;s greatest super hero roleplaying game&amp;quot; rules Mutants and Masterminds.  The world of V&amp;amp;V Prime is very much like our own... with a heavy dose of DC/Marvel events thrown in. The U.S. government in the 1970&#039;s started sponsoring Super-Teams for different cities.  Project VIGILANCE: Included the famous teams being used right now are the Crusaders (L.A.) and the Centurions (New York City). Recently, the L.A. team, the Crusaders have disappeared! A new team is sent to find out what has happened to them.   &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[NECESSARY EVIL in FREEDOM CITY]]&#039;&#039;:  A four-color, city-based M&amp;amp;M setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books.  &#039;&#039;Freedom City&#039;&#039; is presented in a hard-back sourcebook of its&#039; own, both 1st and 2nd additions.  &#039;&#039;Necessary Evil&#039;&#039; is a Savage Worlds campaign in which a band of aliens lured the world’s superheroes into a cunning trap and killed or imprisoned the vast majority of them. The player characters are the only enhanced beings left to save the planet—supervillains! As the alien overlords’ policy is to kill anyone exhibiting paranormal powers, the only option open for such individuals is fight or flight! You can guess which option most villains choose…  &amp;lt;br&amp;gt; &amp;quot;Necessary Evil in Freedom City&amp;quot; is a combination of the two designed by Kevin Perrine, co-created by our player character group.  Extended from a four-color city-based setting by Steve Kenson called [[Wikipedia:Freedom City|Freedom City]] and focuses on a group of villains that fight to retake the world!  &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[next-NEXTWAVE]]&#039;&#039;:   A four-color, Marvel Universe M&amp;amp;M setting based on Warren Ellis&#039; comic title &amp;quot;[http://en.wikipedia.org/wiki/Nextwave NEXTWAVE]&amp;quot;. &amp;lt;br&amp;gt; The Highest Anti-Terrorism Effort, or H.A.T.E. (a subsidiary of the Beyond Corporation©) put NEXTWAVE together to fight Bizarre Weapons of Mass Destruction. When NEXTWAVE discovered their employers were terrorist themselves, they are less than pleased. In fact, they are rather angry. So they make things explode. Lots of things. Now with a high velocity of problems running amok from Beyond, what&#039;s NEXT?!?! Reinforcements!!  Designed by Kevin Perrine, co-created by our player character group.  Extended from the Nextwave comic book and focuses on a new group of c-list heroes that fight to save the world!  &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[DOGFACES]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in a world on fire.  1944 - WWII.  Our campaign is a new spin on the great golden age 4-color super teams like Marvel&#039;s INVADERS and DC&#039;s ALL STAR SQUADRON.  The spin difference is it&#039;s a much more realistic play of the events and super powers.  &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: &amp;quot;[http://halfmoth.com/BattleHymn/ Battlehymn]&amp;quot;, &amp;quot;[http://www.dccomics.com/comics/?cm=5137 the American Way]&amp;quot;, [[Wikipedia:Watchmen|Watchmen]], [http://en.wikipedia.org/wiki/Invaders_%28comics%29 Invaders], [[Wikipedia:All Star Squadron|All Star Squadron]], [http://en.wikipedia.org/wiki/Godlike_%28role-playing_game%29 Godlike RPG], [http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, &amp;quot;[[Wikipedia:Unbreakable|Unbreakable]]&amp;quot;,  and more.  For an excellent &amp;quot;trailer&amp;quot; to the Battlehymn comic check out [http://forums.comicbookresources.com/showthread.php?t=39722 THIS] thread.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[BEYOND FREEDOM]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Extended from a four-color city-based setting by Steve Kenson called [[Wikipedia:Freedom City|Freedom City]] and combined with the near-future setting styled for Gotham City in the animated series Batman Beyond.  The year is 2054 AD, some fifty years in the future.  Freedonians and the world have bathed in the sun of a new golden age free from criminal hate.  But as with all things time stagnates.  The Fens&#039; corruption has festered. Mercenaries from across the world flock to Freedom City, New England, the world&#039;s hub of commerce and influence.  For Freedom to survive, she needs heroes...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Bloodlines]]&#039;&#039;: Designed by Lowell Francis, the Bloodlines setting focuses on family lines of superheroes and how they exist in the world. As the Cold War of the 1950’s intensified, the US tested its most powerful thermonuclear weapon. Contrary to models and expectations, this blast’s effects continued on in what came to be known as the Promethean Wave, a series of aurora borealis which lasted an entire year, spanning the globe. Somehow, it activated genetic potential hidden deep within humanity. Within the year the first natural occurring superhumans made their mark. However it became clear quickly that the Promethean gene was held only in a few bloodlines. As humanity takes its first tentative steps into the 21st Century, the superhumans are with them as well. Now with the third and fourth generation of these beings there are still many more questions yet to be resolved. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Freedom City: Dark Deco]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in Green Ronin&#039;s Freedom City, adjusted to the tone and style of the original [[Wikipedia:Batman: The Animated Series|Batman: The Animated Series]] cartoon.  A Dark Deco style will give Freedom an extraordinary look, redefining the image of the city. The campaign will also revamp classic characters, casting a unique perspective on their origins and personalities. Freedom City, a metropolis where shadows run long and deep, beneath elevated train tracks. The heroes begin their crimefighting, working tirelessly trying to establish themselves, all to bring justice to crime-ridden Freedom City.  Finding their way as protector, defender and costumed crusaders all alone in the night...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Prometheus]]&#039;&#039;: The Prometheus setting was created by Danny Chan. Following the escapades of very human heroes- yes, they may throws bolts of radiation and will the weather however they wish and survive a hail of bullets- but their psyches, egos, lives, and legends are usually torn apart in the inevitable march of culture. Ironically, it is not the heroes that are remembered but the villains- Professor Peril, Kid Cathexis, Nimue the Sovereign Sorceress, and Argos- because medals are pinned on but scars are torn in. The major metropolis of a very westward center America is Concordia, featuring great sites like the Clemency Society&#039;s Church, the Westward Center for Emerging Youth, the Geas Statue, Techland, and the Remarr Towers. The Matadors, a very flamboyant group of posthumans, clash the most in the Expansionist City and are led by yuppie demon Johnny Brimstone, parka wearing Quantum Run, over-eager Exchange, unabashed southern stereotype Wilco Wattage, Penicillin Bot, self-deprecating Skirmish Witch, and Draco (Yeah- the Draconian&#039;s son).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Star Comics]]&#039;&#039;: designed by Evan Waters. An epic Golden-Silver-Bronze-Modern Age setting, representing the output of the nonexistent Star Comics company. Open-ended, featuring alternate dimensions, aliens, Atlantis, subterranean prehistoric jungles, and so on and so on. Will continue to be embellished as time goes by.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Published Settings&#039;&#039;&#039;==&lt;br /&gt;
The core M&amp;amp;M 1st Edition book doesn&#039;t come with a default setting, but does include a adventure that takes place in the [[Wikipedia:Freedom City|Freedom City]] setting.  Strangely, though, the example characters that players can use in this adventure are generally associated with another M&amp;amp;M setting: [[Wikipedia:META-4|META-4]].  Despite this, the two are separate settings.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Freedom City|Freedom City]]&#039;&#039;: A four-color, city-based setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books.  &#039;&#039;Freedom City&#039;&#039; is presented in a hard-back sourcebook of its&#039; own.  &#039;&#039;Foes of Freedom&#039;&#039; details more villains that inhabit the city and &#039;&#039;Time of Crisis&#039;&#039; is a adventure module that sends the players beyond the city limits.&lt;br /&gt;
&lt;br /&gt;
*[[Wikipedia:META-4|META-4]]: This setting, by Eric Mona, was finally detailed in the &#039;&#039;Crooks!&#039;&#039; sourcebook.  It has been compared to the better parts of 1990&#039;s comic books.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Nocturnals|Nocturnals]]&#039;&#039;: Based on Dan Brereton&#039;s comic book series, the setting book was written by him, with the assistance of Chris Pramas.  It is a horror/pulp-based setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Noir&#039;&#039;: Written by Christopher McGlothlin, &#039;&#039;Noir&#039;&#039; is based on classic [[Wikipedia:Film Noir|Film Noir]] films.  The world of Noir is a dark one, where heroes are flawed and the friend you trust may be your greatest enemy.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Superlink Settings&#039;&#039;&#039;==&lt;br /&gt;
Green Ronin licenses the use of M&amp;amp;M through the Superlink Program. Under the license, another publisher can produce their own material (such as campaign settings) using the M&amp;amp;M system. &lt;br /&gt;
*[http://www.blackwyrm.com/Products.htm &#039;&#039;Algernon Files&#039;&#039;]: is a Silver/Bronze-age setting published by Blackwyrm Games.&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Omlevex|Omlevex]]&#039;&#039;: A Silver Age setting book that also acts as an &amp;quot;official&amp;quot; RPG book for a ficticious comic book company.&lt;br /&gt;
* [http://www.rpgnow.com/product_info.php?products_id=3909&amp;amp; &#039;&#039;Hunters Inc.&#039;&#039;]: set in a world with super-powered bounty hunters, adding a new genre to your game. Every member has their own plans and backstory hooks.&lt;br /&gt;
* [http://www.roninarts.com/superline &#039;&#039;Ronin Arts&#039; Superline Series&#039;&#039;]: Not so much a specific campaign as a loose structure of adventures and concepts that interlock. The only professional M&amp;amp;M Superlink &#039;zine available today. Issues 1-5 are in PDF and print while #6 on is PDF only.&lt;br /&gt;
* [http://www.lamemage.com/ &#039;&#039;Lame Mage Productions Superlink Adventures&#039;&#039;]: Series of 2nd Edition M&amp;amp;M Superlink adventures including Day of Dr Null, Dr Null: Battle on the Bay Bridge, and Zodiac Ring.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;House Rules&#039;&#039;&#039;==&lt;br /&gt;
House Rules, Changes &amp;amp; Additions to the M&amp;amp;M 1st Edition Rule System.  M&amp;amp;M&#039;s game mechanics are based off the OGL (Open gaming|Open Gaming License) d20 System, designed by Wizards of the Coast, and is played in much the same way. There are however, a few differences pertaining to character creation and how damage is handled. M&amp;amp;M also doesn&#039;t use Attacks of Opportunity.&lt;br /&gt;
* [[New Powers]]&lt;br /&gt;
* [[New Feats]]&lt;br /&gt;
* [[New Settings]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;ALL Characters, Settings and Company Copyrights and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights.  They are used here expressly for fan enjoyment.  Mutants and Masterminds is published by Green Ronin.  Mutants &amp;amp; Masterminds, M&amp;amp;M Superlink, and Green Ronin are trademarks of Green Ronin Publishing. Some 1st edition books were directed by the design studio Super Unicorn.&lt;br /&gt;
&lt;br /&gt;
This Mutants &amp;amp; Masterminds RPG Wiki was originally developed by Kevin Perrine.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52285</id>
		<title>Galactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52285"/>
		<updated>2007-06-04T12:46:38Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name&#039;&#039;&#039; Galan &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Aliases Maker&#039;&#039;&#039;, Devourer of Worlds, Eater-of-Worlds, Ravager of Worlds  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039; Planet Destroyer &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Citizenship&#039;&#039;&#039; The planet Taa in the previous universe  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place of Birth&#039;&#039;&#039; (Galan) Taa; (Galactus) the Cosmic Egg  &lt;br /&gt;
&lt;br /&gt;
Known Relatives Unnamed parents from previous universe; Death and Eternity have been described as his figurative brother and father  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group Affiliation&#039;&#039;&#039; Served by a series of heralds; occasional member of Cosmic Tribunal  &lt;br /&gt;
Education Billions of years of cosmic experience  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
Originally named Galan of the planet Taa, Galactus is the sole survivor of the Big Crunch of the universe that existed prior to the current Earth-616 Universe.&lt;br /&gt;
&lt;br /&gt;
Galan was a space explorer investigating the impending end of his universe. Eventually, Taa was engulfed by a radiation plague that killed almost all its inhabitants. At the last second, Galan escapes the doomed planet in a star-ship with a few other survivors. Rather than perish from the lethal radiation that had extinguished all life across the universe, Galan proposes to his crewmates that they pilot their craft directly into the center of the Big Crunch. As he approaches the Cosmic Egg — the focal point of the Big Crunch and the source of the exterminating radiation — his ship and crew are promptly destroyed. At the moment Galan&#039;s universe meets its end, the incarnation of that reality&#039;s Phoenix Force amasses the positive emotions of all living beings in the cosmos to preserve them from eternal damnation, enabling the Sentience of the Universe —that universe&#039;s incarnation of Eternity— to meet with Galan.[2][3] Within the Cosmic Egg the Sentience of the Universe reveals itself to Galan and informs him that though they both will die in the impending cataclysm, they will survive through a joint heir born into the next universe. The Sentience of the Universe then merges itself with the mortal Galan, establishing Galan as the sole survivor of the ensuing Big Crunch. This union ultimately leads to his rebirth in the current universe as Galactus.[4] After the birth of the current reality, Galactus gestates in a cocoon of cosmic energy to complete his metamorphosis, and after millions of years emerges as an entity of vast cosmic power who is essential and intrinsic to the newly formed universe.[5]&lt;br /&gt;
&lt;br /&gt;
Galactus is considered one of the five essential entities within the Marvel Universe alongside Eternity, Death, Infinity, and Oblivion. Galactus has been referred to as the &amp;quot;third force of the universe&amp;quot;[6] alongside Eternity and Death. Eternity and Death consider Galactus a peer and a sibling, with Death actually referring to Galactus on one occasion as &amp;quot;husband, father, brother, and son.&amp;quot;[7]&lt;br /&gt;
&lt;br /&gt;
It is later suggested that Galactus&#039;s metaphysical counterpart is the entity the In-Betweener, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Devourer of Worlds&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Galactus roams the universe in search of planets to sustain himself.Existing since the beginning of the current Marvel-616 universe, Galactus maintains his existence by devouring planets that have the potential for supporting life. He has consumed countless planets, resulting in the elimination of entire extra-terrestrial civilizations. For this purpose, Galactus usually employs a Herald (see below) to scour the universe in search for suitable planets.&lt;br /&gt;
&lt;br /&gt;
Upon pinpointing the requisite planetary body, the herald will signal Galactus, resulting in the Devourer&#039;s arrival on the world&#039;s surface and the deployment of the Elemental Converter—a colossal machine capable of draining all life energy from the planet within minutes. While the Converter makes consumption of the planet&#039;s energy more efficient, Galactus is fully capable of devouring the planets without its aid.[9]&lt;br /&gt;
&lt;br /&gt;
Due to his vast power and intrinsic, natural role in the universal order, Galactus considers himself a higher being than all non-abstracts, and as such has become more morally complex in recent decades, coming to embody a force of cosmic nature and proving to be a necessary being for the universe to exist. The entity Eternity once manifested itself before millions of aliens and allowed each to momentarily be part of the universe, and in that moment each being realizes that Galactus plays a vital and essential role in the universe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Galactus442x350.jpg]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Galactus, PL 34&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 40 (+15), &#039;&#039;&#039;Dex&#039;&#039;&#039; 8 (-1), &#039;&#039;&#039;Con&#039;&#039;&#039; 30 (+10), &#039;&#039;&#039;Int&#039;&#039;&#039; 50 (+20), &#039;&#039;&#039;Wis&#039;&#039;&#039; 30 (+10), &#039;&#039;&#039;Cha&#039;&#039;&#039; 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Height 28&#039;9&amp;quot; (variable)  &lt;br /&gt;
Weight 18.2 tons (variable)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Computers +15 (35) Concentration +10 (20) Craft (Mechanical) +15 (35) Craft (Structural) +15 (35) Craft (Electronic) +15 (35)  Gather Information +10 (10) Intimidate +20 (20) Knowledge (Technology) +15 (35) Knowledge (Physical Sciences) +15 (35) Notice +5 (15) Search +20 (40)  	&lt;br /&gt;
									&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Speed of Thought (5), Renown (10), Fearless, Fearsome Presence (20), Eidetic Memory, Sidekick [Herald (PL15)] (39), Steadfast (3), Talented [Craft Mechinical, Craft Construct]							&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Device 10&#039;&#039;&#039; [body armor, hard to lose] [Feat:Indestructible, Protection 10 restricted to galactus ]; &#039;&#039;&#039;Growth 8&#039;&#039;&#039; [Feat:Permanent]; &#039;&#039;&#039;Immunity 40&#039;&#039;&#039; [(Aging, Cold Effects, Disease, Fire Effects, Pressure, Radiation, Starvation, Suffocation, Vacuum)]; &#039;&#039;&#039;Cosmic Energy Control 60&#039;&#039;&#039; [(Alternate Powers: Boost 20 [Physical Abilities, One at a Time], Healing 60 [Extra: Total], Trasform 50 [Inanimate Objects into Inanimate Objects of the same Element]) Blast 60 or split to hit multilpe targets]; &#039;&#039;&#039;Super-Senses 15&#039;&#039;&#039; [Detect Energy [Extended 10, Free Action, Ranged, Mental Sense])]										&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Although Galactus is capable of space travel via his own power, he disdains the needless expenditure of power and prefers to travel in starships of his own design. Though Galactus has many different starships in his personal fleet his preferred long range vessel is his sphere-shaped starship (over a mile in diameter) which is capable of trans-light speeds and interdimensional travel. Galactus has even on rare occasions been shown to travel in his solar system-sized &#039;&#039;&#039;Worldship, Taa II&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +8 (+15 Blast, +8 unarmed), Damage +15 (unarmed), +60 (Blast), Defense +35 , Knockback -3, Initiative +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Toughness +35, Fortitude +20, Reflex -1, Will +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;&lt;br /&gt;
Needs planet energy to survive [Very Common (DC5) | Minor (DC5)]															 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities 108 + Skills 39 (155 ranks) + Feats 76 + Powers 229 + Combat 40 + Saves 20 + Drawbacks -2 = Total 510&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;  &lt;br /&gt;
Galactus possesses cosmic power beyond most forms of measurement (The Power Cosmic). He can levitate; restructure molecules; convert matter into energy and vice-versa; project energy with enormous concussive force; teleport himself, others, and objects across space, dimensions, and time; erect virtually impenetrable fields; restore others from any injury, even total disintegration; and endow or enhance powers within others. Even his heralds, imbued with the smallest fraction of his power, can manipulate matter and energy far beyond human comprehension. Though he generally avoids physical conflict, Galactus can bolster his own strength beyond any known system of measure. Galactus is telepathic, able to scan the thoughts of virtually any known being. &lt;br /&gt;
To sustain his immense power, Galactus requires energies derived from a biosphere, a planet able to sustain living beings, though life does not actually have to be present. Though Galactus can extract and absorb this energy himself, he generally employs his immense Elemental Converter to perform the process, as it is far more efficient and avoids the expenditure required of him. Sometimes the planets on which he feeds are left barely habitable; other times he consumes all life and water, leaving it devastated and barren; most often the process reduces the planet to space rubble. When Galactus was newly formed, the energy of a medium-size Earth-like planet sustained him for over a century. Now he needs to feed about once a month; in addition, when preparing for a massive expenditure of energy, he may absorb planets more frequently to amplify his power stores. Conversely, when he does not feed within his allotted time, his energies will dwindle, and he will even begin to physically shrink as they drop dangerously low. His body totally converts the energies he absorbs for his life functions and activities without any waste products. &lt;br /&gt;
&lt;br /&gt;
Though seemingly destroyed on several occasions, Galactus is always restored to full power eventually. In addition, despite being a physical being, Galactus can adopt a manifestation (M-Body) from the Dimension of Manifestations in order to commune with abstract beings, such as Death and Eternity.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52284</id>
		<title>Galactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52284"/>
		<updated>2007-06-04T12:43:48Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name&#039;&#039;&#039; Galan &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Aliases Maker&#039;&#039;&#039;, Devourer of Worlds, Eater-of-Worlds, Ravager of Worlds  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039; Planet Destroyer &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Citizenship&#039;&#039;&#039; The planet Taa in the previous universe  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place of Birth&#039;&#039;&#039; (Galan) Taa; (Galactus) the Cosmic Egg  &lt;br /&gt;
&lt;br /&gt;
Known Relatives Unnamed parents from previous universe; Death and Eternity have been described as his figurative brother and father  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group Affiliation&#039;&#039;&#039; Served by a series of heralds; occasional member of Cosmic Tribunal  &lt;br /&gt;
Education Billions of years of cosmic experience  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
Originally named Galan of the planet Taa, Galactus is the sole survivor of the Big Crunch of the universe that existed prior to the current Earth-616 Universe.&lt;br /&gt;
&lt;br /&gt;
Galan was a space explorer investigating the impending end of his universe. Eventually, Taa was engulfed by a radiation plague that killed almost all its inhabitants. At the last second, Galan escapes the doomed planet in a star-ship with a few other survivors. Rather than perish from the lethal radiation that had extinguished all life across the universe, Galan proposes to his crewmates that they pilot their craft directly into the center of the Big Crunch. As he approaches the Cosmic Egg — the focal point of the Big Crunch and the source of the exterminating radiation — his ship and crew are promptly destroyed. At the moment Galan&#039;s universe meets its end, the incarnation of that reality&#039;s Phoenix Force amasses the positive emotions of all living beings in the cosmos to preserve them from eternal damnation, enabling the Sentience of the Universe —that universe&#039;s incarnation of Eternity— to meet with Galan.[2][3] Within the Cosmic Egg the Sentience of the Universe reveals itself to Galan and informs him that though they both will die in the impending cataclysm, they will survive through a joint heir born into the next universe. The Sentience of the Universe then merges itself with the mortal Galan, establishing Galan as the sole survivor of the ensuing Big Crunch. This union ultimately leads to his rebirth in the current universe as Galactus.[4] After the birth of the current reality, Galactus gestates in a cocoon of cosmic energy to complete his metamorphosis, and after millions of years emerges as an entity of vast cosmic power who is essential and intrinsic to the newly formed universe.[5]&lt;br /&gt;
&lt;br /&gt;
Galactus is considered one of the five essential entities within the Marvel Universe alongside Eternity, Death, Infinity, and Oblivion. Galactus has been referred to as the &amp;quot;third force of the universe&amp;quot;[6] alongside Eternity and Death. Eternity and Death consider Galactus a peer and a sibling, with Death actually referring to Galactus on one occasion as &amp;quot;husband, father, brother, and son.&amp;quot;[7]&lt;br /&gt;
&lt;br /&gt;
It is later suggested that Galactus&#039;s metaphysical counterpart is the entity the In-Betweener, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Devourer of Worlds&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Galactus roams the universe in search of planets to sustain himself.Existing since the beginning of the current Marvel-616 universe, Galactus maintains his existence by devouring planets that have the potential for supporting life. He has consumed countless planets, resulting in the elimination of entire extra-terrestrial civilizations. For this purpose, Galactus usually employs a Herald (see below) to scour the universe in search for suitable planets.&lt;br /&gt;
&lt;br /&gt;
Upon pinpointing the requisite planetary body, the herald will signal Galactus, resulting in the Devourer&#039;s arrival on the world&#039;s surface and the deployment of the Elemental Converter—a colossal machine capable of draining all life energy from the planet within minutes. While the Converter makes consumption of the planet&#039;s energy more efficient, Galactus is fully capable of devouring the planets without its aid.[9]&lt;br /&gt;
&lt;br /&gt;
Due to his vast power and intrinsic, natural role in the universal order, Galactus considers himself a higher being than all non-abstracts, and as such has become more morally complex in recent decades, coming to embody a force of cosmic nature and proving to be a necessary being for the universe to exist. The entity Eternity once manifested itself before millions of aliens and allowed each to momentarily be part of the universe, and in that moment each being realizes that Galactus plays a vital and essential role in the universe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Galactus442x350.jpg]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Galactus, PL 34&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 40 (+15), &#039;&#039;&#039;Dex&#039;&#039;&#039; 8 (-1), &#039;&#039;&#039;Con&#039;&#039;&#039; 30 (+10), &#039;&#039;&#039;Int&#039;&#039;&#039; 50 (+20), &#039;&#039;&#039;Wis&#039;&#039;&#039; 30 (+10), &#039;&#039;&#039;Cha&#039;&#039;&#039; 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Height 28&#039;9&amp;quot; (variable)  &lt;br /&gt;
Weight 18.2 tons (variable)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Computers +15 (35) Concentration +10 (20) Craft (Mechanical) +15 (35) Craft (Structural) +15 (35) Craft (Electronic) +15 (35)  Gather Information +10 (10) Intimidate +20 (20) Knowledge (Technology) +15 (35) Knowledge (Physical Sciences) +15 (35) Notice +5 (15) Search +20 (40)  	&lt;br /&gt;
									&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Speed of Thought (5), Renown (10), Fearless, Fearsome Presence (20), Eidetic Memory, Sidekick [Herald (PL15)] (39), Steadfast (3), Talented [Craft Mechinical, Craft Construct]							&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Device 10&#039;&#039;&#039; [body armor, hard to lose] [Feat:Indestructible, Protection 10 restricted to galactus ]; &#039;&#039;&#039;Growth 8&#039;&#039;&#039; [Feat:Permanent]; &#039;&#039;&#039;Immunity 40&#039;&#039;&#039; [(Aging, Cold Effects, Disease, Fire Effects, Pressure, Radiation, Starvation, Suffocation, Vacuum)]; &#039;&#039;&#039;Cosmic Energy Control 60&#039;&#039;&#039; [(Alternate Powers: Boost 20 [Physical Abilities, One at a Time], Healing 60 [Extra: Total], Trasform 50 [Inanimate Objects into Inanimate Objects of the same Element]) Blast 60 or split to hit multilpe targets]; &#039;&#039;&#039;Super-Senses 15&#039;&#039;&#039; [Detect Energy [Extended 10, Free Action, Ranged, Mental Sense])]										&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Although Galactus is capable of space travel via his own power, he disdains the needless expenditure of power and prefers to travel in starships of his own design. Though Galactus has many different starships in his personal fleet his preferred long range vessel is his sphere-shaped starship (over a mile in diameter) which is capable of trans-light speeds and interdimensional travel. Galactus has even on rare occasions been shown to travel in his solar system-sized &#039;&#039;&#039;Worldship, Taa II&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +8 (+15 Blast, +8 unarmed), Damage +15 (unarmed), +60 (Blast), Defense +35 , Knockback -3, Initiative +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Toughness +35, Fortitude +20, Reflex -1, Will +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;&lt;br /&gt;
Needs planet energy to survive [Very Common (DC5) | Minor (DC5)]															 &lt;br /&gt;
&#039;&#039;&#039;Abilities 60 + Skills 22 (85 ranks) + Feats 40 + Powers 21 + Combat 38 + Saves 12 = Total 192&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;  &lt;br /&gt;
Galactus possesses cosmic power beyond most forms of measurement (The Power Cosmic). He can levitate; restructure molecules; convert matter into energy and vice-versa; project energy with enormous concussive force; teleport himself, others, and objects across space, dimensions, and time; erect virtually impenetrable fields; restore others from any injury, even total disintegration; and endow or enhance powers within others. Even his heralds, imbued with the smallest fraction of his power, can manipulate matter and energy far beyond human comprehension. Though he generally avoids physical conflict, Galactus can bolster his own strength beyond any known system of measure. Galactus is telepathic, able to scan the thoughts of virtually any known being. &lt;br /&gt;
To sustain his immense power, Galactus requires energies derived from a biosphere, a planet able to sustain living beings, though life does not actually have to be present. Though Galactus can extract and absorb this energy himself, he generally employs his immense Elemental Converter to perform the process, as it is far more efficient and avoids the expenditure required of him. Sometimes the planets on which he feeds are left barely habitable; other times he consumes all life and water, leaving it devastated and barren; most often the process reduces the planet to space rubble. When Galactus was newly formed, the energy of a medium-size Earth-like planet sustained him for over a century. Now he needs to feed about once a month; in addition, when preparing for a massive expenditure of energy, he may absorb planets more frequently to amplify his power stores. Conversely, when he does not feed within his allotted time, his energies will dwindle, and he will even begin to physically shrink as they drop dangerously low. His body totally converts the energies he absorbs for his life functions and activities without any waste products. &lt;br /&gt;
&lt;br /&gt;
Though seemingly destroyed on several occasions, Galactus is always restored to full power eventually. In addition, despite being a physical being, Galactus can adopt a manifestation (M-Body) from the Dimension of Manifestations in order to commune with abstract beings, such as Death and Eternity.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52283</id>
		<title>Galactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52283"/>
		<updated>2007-06-04T12:42:24Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name&#039;&#039;&#039; Galan &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Aliases Maker&#039;&#039;&#039;, Devourer of Worlds, Eater-of-Worlds, Ravager of Worlds  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039; Planet Destroyer &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Citizenship&#039;&#039;&#039; The planet Taa in the previous universe  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place of Birth&#039;&#039;&#039; (Galan) Taa; (Galactus) the Cosmic Egg  &lt;br /&gt;
&lt;br /&gt;
Known Relatives Unnamed parents from previous universe; Death and Eternity have been described as his figurative brother and father  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group Affiliation&#039;&#039;&#039; Served by a series of heralds; occasional member of Cosmic Tribunal  &lt;br /&gt;
Education Billions of years of cosmic experience  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
Originally named Galan of the planet Taa, Galactus is the sole survivor of the Big Crunch of the universe that existed prior to the current Earth-616 Universe.&lt;br /&gt;
&lt;br /&gt;
Galan was a space explorer investigating the impending end of his universe. Eventually, Taa was engulfed by a radiation plague that killed almost all its inhabitants. At the last second, Galan escapes the doomed planet in a star-ship with a few other survivors. Rather than perish from the lethal radiation that had extinguished all life across the universe, Galan proposes to his crewmates that they pilot their craft directly into the center of the Big Crunch. As he approaches the Cosmic Egg — the focal point of the Big Crunch and the source of the exterminating radiation — his ship and crew are promptly destroyed. At the moment Galan&#039;s universe meets its end, the incarnation of that reality&#039;s Phoenix Force amasses the positive emotions of all living beings in the cosmos to preserve them from eternal damnation, enabling the Sentience of the Universe —that universe&#039;s incarnation of Eternity— to meet with Galan.[2][3] Within the Cosmic Egg the Sentience of the Universe reveals itself to Galan and informs him that though they both will die in the impending cataclysm, they will survive through a joint heir born into the next universe. The Sentience of the Universe then merges itself with the mortal Galan, establishing Galan as the sole survivor of the ensuing Big Crunch. This union ultimately leads to his rebirth in the current universe as Galactus.[4] After the birth of the current reality, Galactus gestates in a cocoon of cosmic energy to complete his metamorphosis, and after millions of years emerges as an entity of vast cosmic power who is essential and intrinsic to the newly formed universe.[5]&lt;br /&gt;
&lt;br /&gt;
Galactus is considered one of the five essential entities within the Marvel Universe alongside Eternity, Death, Infinity, and Oblivion. Galactus has been referred to as the &amp;quot;third force of the universe&amp;quot;[6] alongside Eternity and Death. Eternity and Death consider Galactus a peer and a sibling, with Death actually referring to Galactus on one occasion as &amp;quot;husband, father, brother, and son.&amp;quot;[7]&lt;br /&gt;
&lt;br /&gt;
It is later suggested that Galactus&#039;s metaphysical counterpart is the entity the In-Betweener, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Devourer of Worlds&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Galactus roams the universe in search of planets to sustain himself.Existing since the beginning of the current Marvel-616 universe, Galactus maintains his existence by devouring planets that have the potential for supporting life. He has consumed countless planets, resulting in the elimination of entire extra-terrestrial civilizations. For this purpose, Galactus usually employs a Herald (see below) to scour the universe in search for suitable planets.&lt;br /&gt;
&lt;br /&gt;
Upon pinpointing the requisite planetary body, the herald will signal Galactus, resulting in the Devourer&#039;s arrival on the world&#039;s surface and the deployment of the Elemental Converter—a colossal machine capable of draining all life energy from the planet within minutes. While the Converter makes consumption of the planet&#039;s energy more efficient, Galactus is fully capable of devouring the planets without its aid.[9]&lt;br /&gt;
&lt;br /&gt;
Due to his vast power and intrinsic, natural role in the universal order, Galactus considers himself a higher being than all non-abstracts, and as such has become more morally complex in recent decades, coming to embody a force of cosmic nature and proving to be a necessary being for the universe to exist. The entity Eternity once manifested itself before millions of aliens and allowed each to momentarily be part of the universe, and in that moment each being realizes that Galactus plays a vital and essential role in the universe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Galactus442x350.jpg]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Galactus, PL 34&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 40 (+15), &#039;&#039;&#039;Dex&#039;&#039;&#039; 8 (-1), &#039;&#039;&#039;Con&#039;&#039;&#039; 30 (+10), &#039;&#039;&#039;Int&#039;&#039;&#039; 50 (+20), &#039;&#039;&#039;Wis&#039;&#039;&#039; 30 (+10), &#039;&#039;&#039;Cha&#039;&#039;&#039; 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Height 28&#039;9&amp;quot; (variable)  &lt;br /&gt;
Weight 18.2 tons (variable)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Computers +15 (35) Concentration +10 (20) Craft (Mechanical) +15 (35) Craft (Structural) +15 (35) Craft (Electronic) +15 (35)  Gather Information +10 (10) Intimidate +20 (20) Knowledge (Technology) +15 (35) Knowledge (Physical Sciences) +15 (35) Notice +5 (15) Search +20 (40)  	&lt;br /&gt;
									&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Speed of Thought (5), Renown (10), Fearless, Fearsome Presence (20), Eidetic Memory, Sidekick [Herald (PL15)] (39), Steadfast (3), Talented [Craft Mechinical, Craft Construct]							&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Device 10&#039;&#039;&#039; [body armor, hard to lose] [Feat:Indestructible, Protection 10 restricted to galactus ]; &#039;&#039;&#039;Growth 8&#039;&#039;&#039; [Feat:Permanent]; &#039;&#039;&#039;Immunity 40&#039;&#039;&#039; [(Aging, Cold Effects, Disease, Fire Effects, Pressure, Radiation, Starvation, Suffocation, Vacuum)]; &#039;&#039;&#039;Cosmic Energy Control 60&#039;&#039;&#039; [(Alternate Powers: Boost 20 [Physical Abilities, One at a Time], Healing 60 [Extra: Total], Trasform 50 [Inanimate Objects into Inanimate Objects of the same Element]) Blast 60 or split to hit multilpe targets]; &#039;&#039;&#039;Super-Senses 15&#039;&#039;&#039; [Detect Energy [Extended 10, Free Action, Ranged, Mental Sense])]										&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Although Galactus is capable of space travel via his own power, he disdains the needless expenditure of power and prefers to travel in starships of his own design. Though Galactus has many different starships in his personal fleet his preferred long range vessel is his sphere-shaped starship (over a mile in diameter) which is capable of trans-light speeds and interdimensional travel. Galactus has even on rare occasions been shown to travel in his solar system-sized &#039;&#039;&#039;Worldship, Taa II&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +8 (+15 Blast, +8 unarmed), Damage +15 (unarmed), +60 (Blast), Defense +35 , Knockback -3, Initiative +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Toughness +35, Fortitude +20, Reflex -1, Will +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;&lt;br /&gt;
Needs planet energy to survive [Very Common (DC5) | Minor (DC5)]															 &lt;br /&gt;
&#039;&#039;&#039;Abilities 60 + Skills 22 (85 ranks) + Feats 40 + Powers 21 + Combat 38 + Saves 12 = Total 192&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;  &lt;br /&gt;
Galactus possesses cosmic power beyond most forms of measurement (The Power Cosmic). He can levitate; restructure molecules; convert matter into energy and vice-versa; project energy with enormous concussive force; teleport himself, others, and objects across space, dimensions, and time; erect virtually impenetrable fields; restore others from any injury, even total disintegration; and endow or enhance powers within others. Even his heralds, imbued with the smallest fraction of his power, can manipulate matter and energy far beyond human comprehension. Though he generally avoids physical conflict, Galactus can bolster his own strength beyond any known system of measure. Galactus is telepathic, able to scan the thoughts of virtually any known being. &lt;br /&gt;
To sustain his immense power, Galactus requires energies derived from a biosphere, a planet able to sustain living beings, though life does not actually have to be present. Though Galactus can extract and absorb this energy himself, he generally employs his immense Elemental Converter to perform the process, as it is far more efficient and avoids the expenditure required of him. Sometimes the planets on which he feeds are left barely habitable; other times he consumes all life and water, leaving it devastated and barren; most often the process reduces the planet to space rubble. When Galactus was newly formed, the energy of a medium-size Earth-like planet sustained him for over a century. Now he needs to feed about once a month; in addition, when preparing for a massive expenditure of energy, he may absorb planets more frequently to amplify his power stores. Conversely, when he does not feed within his allotted time, his energies will dwindle, and he will even begin to physically shrink as they drop dangerously low. His body totally converts the energies he absorbs for his life functions and activities without any waste products. &lt;br /&gt;
&lt;br /&gt;
Though seemingly destroyed on several occasions, Galactus is always restored to full power eventually. In addition, despite being a physical being, Galactus can adopt a manifestation (M-Body) from the Dimension of Manifestations in order to commune with abstract beings, such as Death and Eternity.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52282</id>
		<title>Galactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52282"/>
		<updated>2007-06-04T12:37:51Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name&#039;&#039;&#039; Galan &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Aliases Maker&#039;&#039;&#039;, Devourer of Worlds, Eater-of-Worlds, Ravager of Worlds  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039; Planet Destroyer &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Citizenship&#039;&#039;&#039; The planet Taa in the previous universe  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place of Birth&#039;&#039;&#039; (Galan) Taa; (Galactus) the Cosmic Egg  &lt;br /&gt;
&lt;br /&gt;
Known Relatives Unnamed parents from previous universe; Death and Eternity have been described as his figurative brother and father  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group Affiliation&#039;&#039;&#039; Served by a series of heralds; occasional member of Cosmic Tribunal  &lt;br /&gt;
Education Billions of years of cosmic experience  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
Originally named Galan of the planet Taa, Galactus is the sole survivor of the Big Crunch of the universe that existed prior to the current Earth-616 Universe.&lt;br /&gt;
&lt;br /&gt;
Galan was a space explorer investigating the impending end of his universe. Eventually, Taa was engulfed by a radiation plague that killed almost all its inhabitants. At the last second, Galan escapes the doomed planet in a star-ship with a few other survivors. Rather than perish from the lethal radiation that had extinguished all life across the universe, Galan proposes to his crewmates that they pilot their craft directly into the center of the Big Crunch. As he approaches the Cosmic Egg — the focal point of the Big Crunch and the source of the exterminating radiation — his ship and crew are promptly destroyed. At the moment Galan&#039;s universe meets its end, the incarnation of that reality&#039;s Phoenix Force amasses the positive emotions of all living beings in the cosmos to preserve them from eternal damnation, enabling the Sentience of the Universe —that universe&#039;s incarnation of Eternity— to meet with Galan.[2][3] Within the Cosmic Egg the Sentience of the Universe reveals itself to Galan and informs him that though they both will die in the impending cataclysm, they will survive through a joint heir born into the next universe. The Sentience of the Universe then merges itself with the mortal Galan, establishing Galan as the sole survivor of the ensuing Big Crunch. This union ultimately leads to his rebirth in the current universe as Galactus.[4] After the birth of the current reality, Galactus gestates in a cocoon of cosmic energy to complete his metamorphosis, and after millions of years emerges as an entity of vast cosmic power who is essential and intrinsic to the newly formed universe.[5]&lt;br /&gt;
&lt;br /&gt;
Galactus is considered one of the five essential entities within the Marvel Universe alongside Eternity, Death, Infinity, and Oblivion. Galactus has been referred to as the &amp;quot;third force of the universe&amp;quot;[6] alongside Eternity and Death. Eternity and Death consider Galactus a peer and a sibling, with Death actually referring to Galactus on one occasion as &amp;quot;husband, father, brother, and son.&amp;quot;[7]&lt;br /&gt;
&lt;br /&gt;
It is later suggested that Galactus&#039;s metaphysical counterpart is the entity the In-Betweener, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Devourer of Worlds&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Galactus roams the universe in search of planets to sustain himself.Existing since the beginning of the current Marvel-616 universe, Galactus maintains his existence by devouring planets that have the potential for supporting life. He has consumed countless planets, resulting in the elimination of entire extra-terrestrial civilizations. For this purpose, Galactus usually employs a Herald (see below) to scour the universe in search for suitable planets.&lt;br /&gt;
&lt;br /&gt;
Upon pinpointing the requisite planetary body, the herald will signal Galactus, resulting in the Devourer&#039;s arrival on the world&#039;s surface and the deployment of the Elemental Converter—a colossal machine capable of draining all life energy from the planet within minutes. While the Converter makes consumption of the planet&#039;s energy more efficient, Galactus is fully capable of devouring the planets without its aid.[9]&lt;br /&gt;
&lt;br /&gt;
Due to his vast power and intrinsic, natural role in the universal order, Galactus considers himself a higher being than all non-abstracts, and as such has become more morally complex in recent decades, coming to embody a force of cosmic nature and proving to be a necessary being for the universe to exist. The entity Eternity once manifested itself before millions of aliens and allowed each to momentarily be part of the universe, and in that moment each being realizes that Galactus plays a vital and essential role in the universe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Galactus442x350.jpg]]&lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Galactus, PL 34&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 40 (+15), &#039;&#039;&#039;Dex&#039;&#039;&#039; 8 (-1), &#039;&#039;&#039;Con&#039;&#039;&#039; 30 (+10), &#039;&#039;&#039;Int&#039;&#039;&#039; 50 (+20), &#039;&#039;&#039;Wis&#039;&#039;&#039; 30 (+10), &#039;&#039;&#039;Cha&#039;&#039;&#039; 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Height 28&#039;9&amp;quot; (variable)  &lt;br /&gt;
Weight 18.2 tons (variable)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Computers +15 (35) Concentration +10 (20) Craft (Mechanical) +15 (35) Craft (Structural) +15 (35) Craft (Electronic) +15 (35)  Gather Information +10 (10) Intimidate +20 (20) Knowledge (Technology) +15 (35) Knowledge (Physical Sciences) +15 (35) Notice +5 (15) Search +20 (40)  	&lt;br /&gt;
									&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Speed of Thought (5), Renown (10), Fearless, Fearsome Presence (20), Eidetic Memory, Sidekick [Herald (PL15)] (39), Steadfast (3), Talented [Craft Mechinical, Craft Construct]							&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;Device 10&#039;&#039;&#039; [body armor, hard to lose] [Feat:Indestructible, Protection 10 restricted to galactus ]; &#039;&#039;&#039;Growth 8&#039;&#039;&#039; [Feat:Permanent]; &#039;&#039;&#039;Immunity 40&#039;&#039;&#039; [(Aging, Cold Effects, Disease, Fire Effects, Pressure, Radiation, Starvation, Suffocation, Vacuum)]; &#039;&#039;&#039;Cosmic Energy Control 60&#039;&#039;&#039; [(Alternate Powers: Boost 20 [Physical Abilities, One at a Time], Healing 60 [Extra: Total], Trasform 50 [Inanimate Objects into Inanimate Objects of the same Element]) Blast 60 or split to hit multilpe targets]; &#039;&#039;&#039;Super-Senses 15&#039;&#039;&#039; [Detect Energy [Extended 10, Free Action, Ranged, Mental Sense])]										&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Worldship&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +8 (+15 Blast, +8 unarmed), Damage +15 (unarmed), +60 (Blast), Defense +35 , Knockback -3, Initiative +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Toughness +35, Fortitude +20, Reflex -1, Will +20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;&lt;br /&gt;
Needs planet energy to survive [Very Common (DC5) | Minor (DC5)]															 &lt;br /&gt;
&#039;&#039;&#039;Abilities 60 + Skills 22 (85 ranks) + Feats 40 + Powers 21 + Combat 38 + Saves 12 = Total 192&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;  &lt;br /&gt;
Galactus possesses cosmic power beyond most forms of measurement (The Power Cosmic). He can levitate; restructure molecules; convert matter into energy and vice-versa; project energy with enormous concussive force; teleport himself, others, and objects across space, dimensions, and time; erect virtually impenetrable fields; restore others from any injury, even total disintegration; and endow or enhance powers within others. Even his heralds, imbued with the smallest fraction of his power, can manipulate matter and energy far beyond human comprehension. Though he generally avoids physical conflict, Galactus can bolster his own strength beyond any known system of measure. Galactus is telepathic, able to scan the thoughts of virtually any known being. &lt;br /&gt;
To sustain his immense power, Galactus requires energies derived from a biosphere, a planet able to sustain living beings, though life does not actually have to be present. Though Galactus can extract and absorb this energy himself, he generally employs his immense Elemental Converter to perform the process, as it is far more efficient and avoids the expenditure required of him. Sometimes the planets on which he feeds are left barely habitable; other times he consumes all life and water, leaving it devastated and barren; most often the process reduces the planet to space rubble. When Galactus was newly formed, the energy of a medium-size Earth-like planet sustained him for over a century. Now he needs to feed about once a month; in addition, when preparing for a massive expenditure of energy, he may absorb planets more frequently to amplify his power stores. Conversely, when he does not feed within his allotted time, his energies will dwindle, and he will even begin to physically shrink as they drop dangerously low. His body totally converts the energies he absorbs for his life functions and activities without any waste products. &lt;br /&gt;
&lt;br /&gt;
Though seemingly destroyed on several occasions, Galactus is always restored to full power eventually. In addition, despite being a physical being, Galactus can adopt a manifestation (M-Body) from the Dimension of Manifestations in order to commune with abstract beings, such as Death and Eternity.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52281</id>
		<title>Galactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52281"/>
		<updated>2007-06-04T12:22:23Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name&#039;&#039;&#039; Galan &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Aliases Maker&#039;&#039;&#039;, Devourer of Worlds, Eater-of-Worlds, Ravager of Worlds  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039; Planet Destroyer &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Citizenship&#039;&#039;&#039; The planet Taa in the previous universe  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place of Birth&#039;&#039;&#039; (Galan) Taa; (Galactus) the Cosmic Egg  &lt;br /&gt;
&lt;br /&gt;
Known Relatives Unnamed parents from previous universe; Death and Eternity have been described as his figurative brother and father  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group Affiliation&#039;&#039;&#039; Served by a series of heralds; occasional member of Cosmic Tribunal  &lt;br /&gt;
Education Billions of years of cosmic experience  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
Originally named Galan of the planet Taa, Galactus is the sole survivor of the Big Crunch of the universe that existed prior to the current Earth-616 Universe.&lt;br /&gt;
&lt;br /&gt;
Galan was a space explorer investigating the impending end of his universe. Eventually, Taa was engulfed by a radiation plague that killed almost all its inhabitants. At the last second, Galan escapes the doomed planet in a star-ship with a few other survivors. Rather than perish from the lethal radiation that had extinguished all life across the universe, Galan proposes to his crewmates that they pilot their craft directly into the center of the Big Crunch. As he approaches the Cosmic Egg — the focal point of the Big Crunch and the source of the exterminating radiation — his ship and crew are promptly destroyed. At the moment Galan&#039;s universe meets its end, the incarnation of that reality&#039;s Phoenix Force amasses the positive emotions of all living beings in the cosmos to preserve them from eternal damnation, enabling the Sentience of the Universe —that universe&#039;s incarnation of Eternity— to meet with Galan.[2][3] Within the Cosmic Egg the Sentience of the Universe reveals itself to Galan and informs him that though they both will die in the impending cataclysm, they will survive through a joint heir born into the next universe. The Sentience of the Universe then merges itself with the mortal Galan, establishing Galan as the sole survivor of the ensuing Big Crunch. This union ultimately leads to his rebirth in the current universe as Galactus.[4] After the birth of the current reality, Galactus gestates in a cocoon of cosmic energy to complete his metamorphosis, and after millions of years emerges as an entity of vast cosmic power who is essential and intrinsic to the newly formed universe.[5]&lt;br /&gt;
&lt;br /&gt;
Galactus is considered one of the five essential entities within the Marvel Universe alongside Eternity, Death, Infinity, and Oblivion. Galactus has been referred to as the &amp;quot;third force of the universe&amp;quot;[6] alongside Eternity and Death. Eternity and Death consider Galactus a peer and a sibling, with Death actually referring to Galactus on one occasion as &amp;quot;husband, father, brother, and son.&amp;quot;[7]&lt;br /&gt;
&lt;br /&gt;
It is later suggested that Galactus&#039;s metaphysical counterpart is the entity the In-Betweener, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Devourer of Worlds&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Galactus roams the universe in search of planets to sustain himself.Existing since the beginning of the current Marvel-616 universe, Galactus maintains his existence by devouring planets that have the potential for supporting life. He has consumed countless planets, resulting in the elimination of entire extra-terrestrial civilizations. For this purpose, Galactus usually employs a Herald (see below) to scour the universe in search for suitable planets.&lt;br /&gt;
&lt;br /&gt;
Upon pinpointing the requisite planetary body, the herald will signal Galactus, resulting in the Devourer&#039;s arrival on the world&#039;s surface and the deployment of the Elemental Converter—a colossal machine capable of draining all life energy from the planet within minutes. While the Converter makes consumption of the planet&#039;s energy more efficient, Galactus is fully capable of devouring the planets without its aid.[9]&lt;br /&gt;
&lt;br /&gt;
Due to his vast power and intrinsic, natural role in the universal order, Galactus considers himself a higher being than all non-abstracts, and as such has become more morally complex in recent decades, coming to embody a force of cosmic nature and proving to be a necessary being for the universe to exist. The entity Eternity once manifested itself before millions of aliens and allowed each to momentarily be part of the universe, and in that moment each being realizes that Galactus plays a vital and essential role in the universe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;  &lt;br /&gt;
Galactus possesses cosmic power beyond most forms of measurement (The Power Cosmic). He can levitate; restructure molecules; convert matter into energy and vice-versa; project energy with enormous concussive force; teleport himself, others, and objects across space, dimensions, and time; erect virtually impenetrable fields; restore others from any injury, even total disintegration; and endow or enhance powers within others. Even his heralds, imbued with the smallest fraction of his power, can manipulate matter and energy far beyond human comprehension. Though he generally avoids physical conflict, Galactus can bolster his own strength beyond any known system of measure. Galactus is telepathic, able to scan the thoughts of virtually any known being. &lt;br /&gt;
To sustain his immense power, Galactus requires energies derived from a biosphere, a planet able to sustain living beings, though life does not actually have to be present. Though Galactus can extract and absorb this energy himself, he generally employs his immense Elemental Converter to perform the process, as it is far more efficient and avoids the expenditure required of him. Sometimes the planets on which he feeds are left barely habitable; other times he consumes all life and water, leaving it devastated and barren; most often the process reduces the planet to space rubble. When Galactus was newly formed, the energy of a medium-size Earth-like planet sustained him for over a century. Now he needs to feed about once a month; in addition, when preparing for a massive expenditure of energy, he may absorb planets more frequently to amplify his power stores. Conversely, when he does not feed within his allotted time, his energies will dwindle, and he will even begin to physically shrink as they drop dangerously low. His body totally converts the energies he absorbs for his life functions and activities without any waste products. &lt;br /&gt;
&lt;br /&gt;
Though seemingly destroyed on several occasions, Galactus is always restored to full power eventually. In addition, despite being a physical being, Galactus can adopt a manifestation (M-Body) from the Dimension of Manifestations in order to commune with abstract beings, such as Death and Eternity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galactus442x350.jpg]]&lt;br /&gt;
  &lt;br /&gt;
Height 28&#039;9&amp;quot; (variable)  &lt;br /&gt;
Weight 18.2 tons (variable)  &lt;br /&gt;
Eyes Unknown (seen by many humanoids as a black background with a white figure similar to three sides of a square); originally brown  &lt;br /&gt;
Hair Unknown (seen by many humanoids as black)&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52280</id>
		<title>Galactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52280"/>
		<updated>2007-06-04T12:17:13Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name&#039;&#039;&#039; Galan &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Aliases Maker&#039;&#039;&#039;, Devourer of Worlds, Eater-of-Worlds, Ravager of Worlds  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039; Planet Destroyer &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Citizenship&#039;&#039;&#039; The planet Taa in the previous universe  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place of Birth&#039;&#039;&#039; (Galan) Taa; (Galactus) the Cosmic Egg  &lt;br /&gt;
&lt;br /&gt;
Known Relatives Unnamed parents from previous universe; Death and Eternity have been described as his figurative brother and father  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group Affiliation&#039;&#039;&#039; Served by a series of heralds; occasional member of Cosmic Tribunal  &lt;br /&gt;
Education Billions of years of cosmic experience  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
Originally named Galan of the planet Taa, Galactus is the sole survivor of the Big Crunch of the universe that existed prior to the current Earth-616 Universe.&lt;br /&gt;
&lt;br /&gt;
Galan was a space explorer investigating the impending end of his universe. Eventually, Taa was engulfed by a radiation plague that killed almost all its inhabitants. At the last second, Galan escapes the doomed planet in a star-ship with a few other survivors. Rather than perish from the lethal radiation that had extinguished all life across the universe, Galan proposes to his crewmates that they pilot their craft directly into the center of the Big Crunch. As he approaches the Cosmic Egg — the focal point of the Big Crunch and the source of the exterminating radiation — his ship and crew are promptly destroyed. At the moment Galan&#039;s universe meets its end, the incarnation of that reality&#039;s Phoenix Force amasses the positive emotions of all living beings in the cosmos to preserve them from eternal damnation, enabling the Sentience of the Universe —that universe&#039;s incarnation of Eternity— to meet with Galan.[2][3] Within the Cosmic Egg the Sentience of the Universe reveals itself to Galan and informs him that though they both will die in the impending cataclysm, they will survive through a joint heir born into the next universe. The Sentience of the Universe then merges itself with the mortal Galan, establishing Galan as the sole survivor of the ensuing Big Crunch. This union ultimately leads to his rebirth in the current universe as Galactus.[4] After the birth of the current reality, Galactus gestates in a cocoon of cosmic energy to complete his metamorphosis, and after millions of years emerges as an entity of vast cosmic power who is essential and intrinsic to the newly formed universe.[5]&lt;br /&gt;
&lt;br /&gt;
Galactus is considered one of the five essential entities within the Marvel Universe alongside Eternity, Death, Infinity, and Oblivion. Galactus has been referred to as the &amp;quot;third force of the universe&amp;quot;[6] alongside Eternity and Death. Eternity and Death consider Galactus a peer and a sibling, with Death actually referring to Galactus on one occasion as &amp;quot;husband, father, brother, and son.&amp;quot;[7]&lt;br /&gt;
&lt;br /&gt;
It is later suggested that Galactus&#039;s metaphysical counterpart is the entity the In-Betweener, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Devourer of Worlds&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Galactus roams the universe in search of planets to sustain himself.Existing since the beginning of the current Marvel-616 universe, Galactus maintains his existence by devouring planets that have the potential for supporting life. He has consumed countless planets, resulting in the elimination of entire extra-terrestrial civilizations. For this purpose, Galactus usually employs a Herald (see below) to scour the universe in search for suitable planets.&lt;br /&gt;
&lt;br /&gt;
Upon pinpointing the requisite planetary body, the herald will signal Galactus, resulting in the Devourer&#039;s arrival on the world&#039;s surface and the deployment of the Elemental Converter—a colossal machine capable of draining all life energy from the planet within minutes. While the Converter makes consumption of the planet&#039;s energy more efficient, Galactus is fully capable of devouring the planets without its aid.[9]&lt;br /&gt;
&lt;br /&gt;
Due to his vast power and intrinsic, natural role in the universal order, Galactus considers himself a higher being than all non-abstracts, and as such has become more morally complex in recent decades, coming to embody a force of cosmic nature and proving to be a necessary being for the universe to exist. The entity Eternity once manifested itself before millions of aliens and allowed each to momentarily be part of the universe, and in that moment each being realizes that Galactus plays a vital and essential role in the universe&lt;br /&gt;
[[Image:Galactus442x350.jpg]]&lt;br /&gt;
  &lt;br /&gt;
Height 28&#039;9&amp;quot; (variable)  &lt;br /&gt;
Weight 18.2 tons (variable)  &lt;br /&gt;
Eyes Unknown (seen by many humanoids as a black background with a white figure similar to three sides of a square); originally brown  &lt;br /&gt;
Hair Unknown (seen by many humanoids as black)  &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;  &lt;br /&gt;
Galactus possesses cosmic power beyond most forms of measurement (The Power Cosmic). He can levitate; restructure molecules; convert matter into energy and vice-versa; project energy with enormous concussive force; teleport himself, others, and objects across space, dimensions, and time; erect virtually impenetrable fields; restore others from any injury, even total disintegration; and endow or enhance powers within others. Even his heralds, imbued with the smallest fraction of his power, can manipulate matter and energy far beyond human comprehension. Though he generally avoids physical conflict, Galactus can bolster his own strength beyond any known system of measure. Galactus is telepathic, able to scan the thoughts of virtually any known being. &lt;br /&gt;
To sustain his immense power, Galactus requires energies derived from a biosphere, a planet able to sustain living beings, though life does not actually have to be present. Though Galactus can extract and absorb this energy himself, he generally employs his immense Elemental Converter to perform the process, as it is far more efficient and avoids the expenditure required of him. Sometimes the planets on which he feeds are left barely habitable; other times he consumes all life and water, leaving it devastated and barren; most often the process reduces the planet to space rubble. When Galactus was newly formed, the energy of a medium-size Earth-like planet sustained him for over a century. Now he needs to feed about once a month; in addition, when preparing for a massive expenditure of energy, he may absorb planets more frequently to amplify his power stores. Conversely, when he does not feed within his allotted time, his energies will dwindle, and he will even begin to physically shrink as they drop dangerously low. His body totally converts the energies he absorbs for his life functions and activities without any waste products. &lt;br /&gt;
&lt;br /&gt;
Though seemingly destroyed on several occasions, Galactus is always restored to full power eventually. In addition, despite being a physical being, Galactus can adopt a manifestation (M-Body) from the Dimension of Manifestations in order to commune with abstract beings, such as Death and Eternity.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Galactus442x350.jpg&amp;diff=52279</id>
		<title>File:Galactus442x350.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Galactus442x350.jpg&amp;diff=52279"/>
		<updated>2007-06-04T12:14:26Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52278</id>
		<title>Galactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52278"/>
		<updated>2007-06-04T12:03:12Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name&#039;&#039;&#039; Galan &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Aliases Maker&#039;&#039;&#039;, Devourer of Worlds, Eater-of-Worlds, Ravager of Worlds  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039; Planet Destroyer &lt;br /&gt;
 &lt;br /&gt;
Citizenship The planet Taa in the previous universe  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Place of Birth&#039;&#039;&#039; (Galan) Taa; (Galactus) the Cosmic Egg  &lt;br /&gt;
&lt;br /&gt;
Known Relatives Unnamed parents from previous universe; Death and Eternity have been described as his figurative brother and father  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group Affiliation&#039;&#039;&#039; Served by a series of heralds; occasional member of Cosmic Tribunal  &lt;br /&gt;
Education Billions of years of cosmic experience  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
Height 28&#039;9&amp;quot; (variable)  &lt;br /&gt;
Weight 18.2 tons (variable)  &lt;br /&gt;
Eyes Unknown (seen by many humanoids as a black background with a white figure similar to three sides of a square); originally brown  &lt;br /&gt;
Hair Unknown (seen by many humanoids as black)  &lt;br /&gt;
  &lt;br /&gt;
Powers  &lt;br /&gt;
Galactus possesses cosmic power beyond most forms of measurement (The Power Cosmic). He can levitate; restructure molecules; convert matter into energy and vice-versa; project energy with enormous concussive force; teleport himself, others, and objects across space, dimensions, and time; erect virtually impenetrable fields; restore others from any injury, even total disintegration; and endow or enhance powers within others. Even his heralds, imbued with the smallest fraction of his power, can manipulate matter and energy far beyond human comprehension. Though he generally avoids physical conflict, Galactus can bolster his own strength beyond any known system of measure. Galactus is telepathic, able to scan the thoughts of virtually any known being. &lt;br /&gt;
To sustain his immense power, Galactus requires energies derived from a biosphere, a planet able to sustain living beings, though life does not actually have to be present. Though Galactus can extract and absorb this energy himself, he generally employs his immense Elemental Converter to perform the process, as it is far more efficient and avoids the expenditure required of him. Sometimes the planets on which he feeds are left barely habitable; other times he consumes all life and water, leaving it devastated and barren; most often the process reduces the planet to space rubble. When Galactus was newly formed, the energy of a medium-size Earth-like planet sustained him for over a century. Now he needs to feed about once a month; in addition, when preparing for a massive expenditure of energy, he may absorb planets more frequently to amplify his power stores. Conversely, when he does not feed within his allotted time, his energies will dwindle, and he will even begin to physically shrink as they drop dangerously low. His body totally converts the energies he absorbs for his life functions and activities without any waste products. &lt;br /&gt;
&lt;br /&gt;
Though seemingly destroyed on several occasions, Galactus is always restored to full power eventually. In addition, despite being a physical being, Galactus can adopt a manifestation (M-Body) from the Dimension of Manifestations in order to commune with abstract beings, such as Death and Eternity.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52277</id>
		<title>Galactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52277"/>
		<updated>2007-06-04T12:01:18Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name&#039;&#039;&#039; Galan  &lt;br /&gt;
&#039;&#039;&#039;Aliases Maker&#039;&#039;&#039;, Devourer of Worlds, Eater-of-Worlds, Ravager of Worlds  &lt;br /&gt;
Occupation Planet Destroyer  &lt;br /&gt;
Citizenship The planet Taa in the previous universe  &lt;br /&gt;
Place of Birth (Galan) Taa; (Galactus) the Cosmic Egg  &lt;br /&gt;
Known Relatives Unnamed parents from previous universe; Death and Eternity have been described as his figurative brother and father  &lt;br /&gt;
Group Affiliation Served by a series of heralds; occasional member of Cosmic Tribunal  &lt;br /&gt;
Education Billions of years of cosmic experience  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
Height 28&#039;9&amp;quot; (variable)  &lt;br /&gt;
Weight 18.2 tons (variable)  &lt;br /&gt;
Eyes Unknown (seen by many humanoids as a black background with a white figure similar to three sides of a square); originally brown  &lt;br /&gt;
Hair Unknown (seen by many humanoids as black)  &lt;br /&gt;
  &lt;br /&gt;
Powers  &lt;br /&gt;
Galactus possesses cosmic power beyond most forms of measurement (The Power Cosmic). He can levitate; restructure molecules; convert matter into energy and vice-versa; project energy with enormous concussive force; teleport himself, others, and objects across space, dimensions, and time; erect virtually impenetrable fields; restore others from any injury, even total disintegration; and endow or enhance powers within others. Even his heralds, imbued with the smallest fraction of his power, can manipulate matter and energy far beyond human comprehension. Though he generally avoids physical conflict, Galactus can bolster his own strength beyond any known system of measure. Galactus is telepathic, able to scan the thoughts of virtually any known being. &lt;br /&gt;
To sustain his immense power, Galactus requires energies derived from a biosphere, a planet able to sustain living beings, though life does not actually have to be present. Though Galactus can extract and absorb this energy himself, he generally employs his immense Elemental Converter to perform the process, as it is far more efficient and avoids the expenditure required of him. Sometimes the planets on which he feeds are left barely habitable; other times he consumes all life and water, leaving it devastated and barren; most often the process reduces the planet to space rubble. When Galactus was newly formed, the energy of a medium-size Earth-like planet sustained him for over a century. Now he needs to feed about once a month; in addition, when preparing for a massive expenditure of energy, he may absorb planets more frequently to amplify his power stores. Conversely, when he does not feed within his allotted time, his energies will dwindle, and he will even begin to physically shrink as they drop dangerously low. His body totally converts the energies he absorbs for his life functions and activities without any waste products. &lt;br /&gt;
&lt;br /&gt;
Though seemingly destroyed on several occasions, Galactus is always restored to full power eventually. In addition, despite being a physical being, Galactus can adopt a manifestation (M-Body) from the Dimension of Manifestations in order to commune with abstract beings, such as Death and Eternity.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52276</id>
		<title>Galactus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Galactus&amp;diff=52276"/>
		<updated>2007-06-04T12:00:02Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Universe Marvel Universe  &lt;br /&gt;
Real Name Galan  &lt;br /&gt;
Aliases Maker, Devourer of Worlds, Eater-of-Worlds, Ravager of Worlds  &lt;br /&gt;
Identity No dual identity, though his original incarnation is unknown to most  &lt;br /&gt;
Occupation Planet Destroyer  &lt;br /&gt;
Citizenship The planet Taa in the previous universe  &lt;br /&gt;
Place of Birth (Galan) Taa; (Galactus) the Cosmic Egg  &lt;br /&gt;
Known Relatives Unnamed parents from previous universe; Death and Eternity have been described as his figurative brother and father  &lt;br /&gt;
Group Affiliation Served by a series of heralds; occasional member of Cosmic Tribunal  &lt;br /&gt;
Education Billions of years of cosmic experience  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
Height 28&#039;9&amp;quot; (variable)  &lt;br /&gt;
Weight 18.2 tons (variable)  &lt;br /&gt;
Eyes Unknown (seen by many humanoids as a black background with a white figure similar to three sides of a square); originally brown  &lt;br /&gt;
Hair Unknown (seen by many humanoids as black)  &lt;br /&gt;
  &lt;br /&gt;
Powers  &lt;br /&gt;
Galactus possesses cosmic power beyond most forms of measurement (The Power Cosmic). He can levitate; restructure molecules; convert matter into energy and vice-versa; project energy with enormous concussive force; teleport himself, others, and objects across space, dimensions, and time; erect virtually impenetrable fields; restore others from any injury, even total disintegration; and endow or enhance powers within others. Even his heralds, imbued with the smallest fraction of his power, can manipulate matter and energy far beyond human comprehension. Though he generally avoids physical conflict, Galactus can bolster his own strength beyond any known system of measure. Galactus is telepathic, able to scan the thoughts of virtually any known being. &lt;br /&gt;
To sustain his immense power, Galactus requires energies derived from a biosphere, a planet able to sustain living beings, though life does not actually have to be present. Though Galactus can extract and absorb this energy himself, he generally employs his immense Elemental Converter to perform the process, as it is far more efficient and avoids the expenditure required of him. Sometimes the planets on which he feeds are left barely habitable; other times he consumes all life and water, leaving it devastated and barren; most often the process reduces the planet to space rubble. When Galactus was newly formed, the energy of a medium-size Earth-like planet sustained him for over a century. Now he needs to feed about once a month; in addition, when preparing for a massive expenditure of energy, he may absorb planets more frequently to amplify his power stores. Conversely, when he does not feed within his allotted time, his energies will dwindle, and he will even begin to physically shrink as they drop dangerously low. His body totally converts the energies he absorbs for his life functions and activities without any waste products. &lt;br /&gt;
&lt;br /&gt;
Though seemingly destroyed on several occasions, Galactus is always restored to full power eventually. In addition, despite being a physical being, Galactus can adopt a manifestation (M-Body) from the Dimension of Manifestations in order to commune with abstract beings, such as Death and Eternity.&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvel_Comic_2e&amp;diff=52275</id>
		<title>Marvel Comic 2e</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvel_Comic_2e&amp;diff=52275"/>
		<updated>2007-06-04T11:51:38Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Marvel_Comics &#039;&#039;&#039;Marvel Comics&#039;&#039;&#039;], sometimes called by the nickname &#039;&#039;&#039;House of Ideas&#039;&#039;&#039;, is an American comic book company. Its best-known comics include &#039;&#039;Fantastic Four&#039;&#039;, &#039;&#039;Spider-Man&#039;&#039;, &#039;&#039;The Incredible Hulk&#039;&#039;, &#039;&#039;Captain America&#039;&#039;, and &#039;&#039;X-Men&#039;&#039;. Since the 1960s, it has been one of the two largest American comics companies, the other being DC Comics. &lt;br /&gt;
&lt;br /&gt;
This index page lists the various Mutants &amp;amp; Masterminds NPCs and creatures from &#039;&#039;&#039;Marvel Comics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding a character? &lt;br /&gt;
Please note in the title which edition of the game (1st or 2nd) was used when making the character.  Please list your name, initials or web-name with your version of the character.  Various characters may be created multiple times at same or similar power levels or vastly different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
* [[Abomination]] PL13 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Aguila]] PL9 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[American Eagle]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Andromeda]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Angel]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Ant-Man (Hank Pym)|Ant-Man]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Ant-Man II]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Arabian Knight]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Aurora]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Battlestar]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Beast]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Black Bolt]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Black Knight]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Black Widow]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
* [[Captain America]] PL 11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Crystal]] PL 11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Cyclops 2e|Cyclops]] PL 12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
* [[Daredevil]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Doctor Strange]] PL15 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
* [[Nick Fury|Fury, Nick]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[Galactus]] PL33 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
&lt;br /&gt;
* [[Giant-Man]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Gorgon]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
* [[Hawkeye]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Hercules]] PL16 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Marvel_Comic_2e/Hulk|Hulk]] PL 15 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Human Torch]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
* [[Iceman]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Invisible Woman]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Iron Man]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
* [[Karnak 2e|Karnak]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Ka-Zar]] PL9 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Marvel Girl]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Medusa 2e|Medusa]] PL11 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Mister_Fantastic|Mister Fantastic]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
* [[Professor X]] PL 15 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
* [[Quicksilver]] PL 12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
* [[Scarlet Witch]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Silver Surfer]] PL16 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Spider-Man]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Submariner|Sub-Mariner]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Swordsman]] PL10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
* [[Thing]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Thor 2e|Thor]] PL 16 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Triton]] PL 10 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
* [[Wasp]] PL12 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
* [[Wonder Man]] PL14 (for M&amp;amp;M2e | created by Renenarciso)&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutants%26Masterminds_RPG_Wiki_Resource:Main_Page&amp;diff=51838</id>
		<title>Mutants&amp;Masterminds RPG Wiki Resource:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutants%26Masterminds_RPG_Wiki_Resource:Main_Page&amp;diff=51838"/>
		<updated>2007-05-30T02:22:06Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
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[[Image:M&amp;amp;M Noir-Covers.jpg|frame]]&lt;br /&gt;
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[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M Resource Wiki]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutants &amp;amp; Masterminds RPG Campaigns and Resources&#039;&#039;&#039;, Mutants &amp;amp; Masterminds RPG Wiki Resource, is a wiki open for game groups to provide resources for Characters created with the M&amp;amp;M rules and campaigns ran in Mutants &amp;amp; Masterminds - &amp;quot;the world&#039;s greatest RPG&amp;quot; OGL D20 rules and settings. This wiki is intended as an example of characters, campaigns and resources for Super Heroic RPGs.  It includes information specific to table-top role-playing group&#039;s campaign on notable people, places, items, and creatures across the various Super Heroic ideas and other games using the Mutants &amp;amp; Masterminds rules! &lt;br /&gt;
&lt;br /&gt;
Mutants and Masterminds, sometimes abbreviated &amp;quot;M&amp;amp;M&amp;quot; or &amp;quot;MnM&amp;quot;, is a superhero tabletop roleplaying game by Green Ronin Publishing based on the d20 System by Wizards of the Coast, but includes substantial changes. The system is designed to be very generic and open (within the confines of the superhero genre), allowing players to create virtually any type of hero or villain desired. It has quickly become an extremely popular game among players of superhero roleplaying games. M&amp;amp;M is &amp;quot;the world&#039;s greatest superhero RPG&amp;quot;!  This role-playing game is published by [http://www.greenronin.com/ Green Ronin Publishing].  Enjoy the [[Wikipedia:Mutants_and_Masterminds|M&amp;amp;M Wiki]],  the [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  or visit the [http://www.atomicthinktank.com M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] for much more than I can give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HULK SMASH FLAVOR TEXT!!===&lt;br /&gt;
&#039;&#039;&#039;HULK for M&amp;amp;M1e example&#039;&#039;&#039; &amp;lt;br&amp;gt; Many folks have asked for BACKGROUND and/or image material with your stat blocks.  &#039;&#039;&#039;The people crave the flavor text!&#039;&#039;&#039;  Take a look at a meaty example we created for you with &#039;&#039;&#039;Steve Kenson&#039;s version of the Incredible [[Hulk PL15]]&#039;&#039;&#039; (for M&amp;amp;M1e) as the goal example to surpass when loading in your character!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;M 2nd Edition ... &#039;&#039;&#039;Get To Addin&#039; Characters!!&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Mutants &amp;amp; Masterminds NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the M&amp;amp;M Rules are presented.  &lt;br /&gt;
* [[ Original Fan Created Characters 2e]] (13)&lt;br /&gt;
* [[Mutants &amp;amp; Masterminds Settings 2e]] &lt;br /&gt;
* [[Super RPG Conversions 2e]] &lt;br /&gt;
* [[Mooks and Monsters 2e]] &lt;br /&gt;
&#039;&#039;&#039;Comic Book Characters&#039;&#039;&#039; &lt;br /&gt;
* [[Marvel Comic 2e]] (46) &lt;br /&gt;
* [[DC Comics 2e]] &lt;br /&gt;
* [[Wildstorm 2e]] &lt;br /&gt;
* [[Image Comics 2e]] &lt;br /&gt;
* [[Dark Horse Comics 2e]]&lt;br /&gt;
* [[Independent Comics 2e]] - Characters from small press English-language publishers in all genres&lt;br /&gt;
* [[Amalgam Universe 2e]] (11) - Characters from the DC Marvel Crossover Universe &lt;br /&gt;
* [[Manga and Anime Characters 2e]] (2) - Characters who appear in anime that are not based on manga or other media should also be placed in this section&lt;br /&gt;
* [[Webcomics Characters 2e]] - Characters who are published mainly or exclusively on the Internet&lt;br /&gt;
&#039;&#039;&#039;Other Media Characters&#039;&#039;&#039;&lt;br /&gt;
* [[Pulp Magazines 2e]] &lt;br /&gt;
* [[TV and Movies 2e]] (1) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)&lt;br /&gt;
* [[American and European Cartoon Characters 2e]]  - Characters NOT represented in the above areas. (Batman Animated Series stat blocks should STILL be listed under DC Comics)&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;M 1st Edition ... &#039;&#039;&#039;Over 1300 Statted Characters&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Mutants &amp;amp; Masterminds NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the M&amp;amp;M Rules are presented.  &lt;br /&gt;
* [http://d20npcs.wikicities.com/wiki/Mutants_%26_Masterminds_NPCs_by_Power_Level Original Fan Created Characters] (334)&lt;br /&gt;
* [[Mutants &amp;amp; Masterminds Settings]] (102)&lt;br /&gt;
* [[Super RPG Conversions]] (250)&lt;br /&gt;
* [[Mooks and Monsters]] (37)&lt;br /&gt;
&#039;&#039;&#039;Comic Book Characters&#039;&#039;&#039; &lt;br /&gt;
* [[Marvel Comic]] (281)&lt;br /&gt;
* [[DC Comics]] (176)&lt;br /&gt;
** [[Wildstorm]] (63)&lt;br /&gt;
* [[Image Comics]] (1)&lt;br /&gt;
* [[Dark Horse Comics]] (0)&lt;br /&gt;
&#039;&#039;&#039;Other Media Characters&#039;&#039;&#039;&lt;br /&gt;
* [[Pulp Magazines]] (1)&lt;br /&gt;
* [[TV and Movies]] (76) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fan Created Campaigns&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[AGE OF WONDERS - &amp;quot;The IMPERIALS&amp;quot;]]&#039;&#039;:   designed by Kevin Perrine, co-created by our player character group.  The players take care to &amp;quot;re-imagine&amp;quot; their favorite Marvel Super Characters that will become the &amp;quot;World&#039;s Mightiest Heroes&amp;quot;, Set in Victorian Age London, Eighteen Hundred Eighty Nine. The Victorian Era is in it&#039;s latter day, as the last decade of the 19th century begins to open. It is a time of great change in an age of stagnation, a period of chaste order and ignoble chaos. It has been too long since heroes walked this land. &#039;&#039;&#039;And there came a day, a day unlike any other, when Earth&#039;s mighties heroes found themselves united against a common threat! On that day, the IMPERIALS were born -- to fight the foes no single Man Of Renown could withstand!&#039;&#039;&#039; &amp;lt;br&amp;gt; HUZZAH! &amp;lt;br&amp;gt; Thus we begin our first remarkable and rousing serial narrative... The first edition of our new Boys&#039; Picture Monthly will begin this arresting yarn. If man ye be and not some craven dog of Flanders, then in GOD&#039;s name do not fail to reserve your seat at the table for this edition of our Great Game of illustrated chap-book. &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: Marvel Comics Characters/Settings, The League of Extraordinary Gentlemen, Space 1889, Castle Falkenstein, the Avengers (comic),  and more.  &amp;lt;br&amp;gt; [[The London Bugle]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[the AMERICAN GODS]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in a hyper real-life world echoing our own in all respects save one - there was a 5th plane during the 9/11 Disasters, hushed by the Government. Four years later the 283 people aboard wake up and begin to exhibit abilities described as &amp;quot;godlike&amp;quot;.  &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: &amp;quot;[[Wikipedia:Supreme Power|Supreme Power]]&amp;quot;, &amp;quot;[[Wikipedia:The 4400|The 4400]]&amp;quot;, [http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, &amp;quot;[[Wikipedia:Unbreakable|Unbreakable]]&amp;quot;,  and more.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&#039;&#039;:  designed by Karl, co-created by our player character group.  Set in the &amp;quot;old school cool&amp;quot; world of the [[Wikipedia:Villains and Vigilantes|Villains and Vigilantes]] superhero-themed role-playing game competing primarily with Champions and Superworld in the late 1970s and early 1980s.  This time we give it a fresh take with arguably &amp;quot;the world&#039;s greatest super hero roleplaying game&amp;quot; rules Mutants and Masterminds.  The world of V&amp;amp;V Prime is very much like our own... with a heavy dose of DC/Marvel events thrown in. The U.S. government in the 1970&#039;s started sponsoring Super-Teams for different cities.  Project VIGILANCE: Included the famous teams being used right now are the Crusaders (L.A.) and the Centurions (New York City). Recently, the L.A. team, the Crusaders have disappeared! A new team is sent to find out what has happened to them.   &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[NECESSARY EVIL in FREEDOM CITY]]&#039;&#039;:  A four-color, city-based M&amp;amp;M setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books.  &#039;&#039;Freedom City&#039;&#039; is presented in a hard-back sourcebook of its&#039; own, both 1st and 2nd additions.  &#039;&#039;Necessary Evil&#039;&#039; is a Savage Worlds campaign in which a band of aliens lured the world’s superheroes into a cunning trap and killed or imprisoned the vast majority of them. The player characters are the only enhanced beings left to save the planet—supervillains! As the alien overlords’ policy is to kill anyone exhibiting paranormal powers, the only option open for such individuals is fight or flight! You can guess which option most villains choose…  &amp;lt;br&amp;gt; &amp;quot;Necessary Evil in Freedom City&amp;quot; is a combination of the two designed by Kevin Perrine, co-created by our player character group.  Extended from a four-color city-based setting by Steve Kenson called [[Wikipedia:Freedom City|Freedom City]] and focuses on a group of villains that fight to retake the world!  &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[next-NEXTWAVE]]&#039;&#039;:   A four-color, Marvel Universe M&amp;amp;M setting based on Warren Ellis&#039; comic title &amp;quot;[http://en.wikipedia.org/wiki/Nextwave NEXTWAVE]&amp;quot;. &amp;lt;br&amp;gt; The Highest Anti-Terrorism Effort, or H.A.T.E. (a subsidiary of the Beyond Corporation©) put NEXTWAVE together to fight Bizarre Weapons of Mass Destruction. When NEXTWAVE discovered their employers were terrorist themselves, they are less than pleased. In fact, they are rather angry. So they make things explode. Lots of things. Now with a high velocity of problems running amok from Beyond, what&#039;s NEXT?!?! Reinforcements!!  Designed by Kevin Perrine, co-created by our player character group.  Extended from the Nextwave comic book and focuses on a new group of c-list heroes that fight to save the world!  &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[DOGFACES]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in a world on fire.  1944 - WWII.  Our campaign is a new spin on the great golden age 4-color super teams like Marvel&#039;s INVADERS and DC&#039;s ALL STAR SQUADRON.  The spin difference is it&#039;s a much more realistic play of the events and super powers.  &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: &amp;quot;[http://halfmoth.com/BattleHymn/ Battlehymn]&amp;quot;, &amp;quot;[http://www.dccomics.com/comics/?cm=5137 the American Way]&amp;quot;, [[Wikipedia:Watchmen|Watchmen]], [http://en.wikipedia.org/wiki/Invaders_%28comics%29 Invaders], [[Wikipedia:All Star Squadron|All Star Squadron]], [http://en.wikipedia.org/wiki/Godlike_%28role-playing_game%29 Godlike RPG], [http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, &amp;quot;[[Wikipedia:Unbreakable|Unbreakable]]&amp;quot;,  and more.  For an excellent &amp;quot;trailer&amp;quot; to the Battlehymn comic check out [http://forums.comicbookresources.com/showthread.php?t=39722 THIS] thread.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[BEYOND FREEDOM]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Extended from a four-color city-based setting by Steve Kenson called [[Wikipedia:Freedom City|Freedom City]] and combined with the near-future setting styled for Gotham City in the animated series Batman Beyond.  The year is 2054 AD, some fifty years in the future.  Freedonians and the world have bathed in the sun of a new golden age free from criminal hate.  But as with all things time stagnates.  The Fens&#039; corruption has festered. Mercenaries from across the world flock to Freedom City, New England, the world&#039;s hub of commerce and influence.  For Freedom to survive, she needs heroes...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Bloodlines]]&#039;&#039;: Designed by Lowell Francis, the Bloodlines setting focuses on family lines of superheroes and how they exist in the world. As the Cold War of the 1950’s intensified, the US tested its most powerful thermonuclear weapon. Contrary to models and expectations, this blast’s effects continued on in what came to be known as the Promethean Wave, a series of aurora borealis which lasted an entire year, spanning the globe. Somehow, it activated genetic potential hidden deep within humanity. Within the year the first natural occurring superhumans made their mark. However it became clear quickly that the Promethean gene was held only in a few bloodlines. As humanity takes its first tentative steps into the 21st Century, the superhumans are with them as well. Now with the third and fourth generation of these beings there are still many more questions yet to be resolved. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Freedom City: Dark Deco]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in Green Ronin&#039;s Freedom City, adjusted to the tone and style of the original [[Wikipedia:Batman: The Animated Series|Batman: The Animated Series]] cartoon.  A Dark Deco style will give Freedom an extraordinary look, redefining the image of the city. The campaign will also revamp classic characters, casting a unique perspective on their origins and personalities. Freedom City, a metropolis where shadows run long and deep, beneath elevated train tracks. The heroes begin their crimefighting, working tirelessly trying to establish themselves, all to bring justice to crime-ridden Freedom City.  Finding their way as protector, defender and costumed crusaders all alone in the night...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Prometheus]]&#039;&#039;: The Prometheus setting was created by Danny Chan. Following the escapades of very human heroes- yes, they may throws bolts of radiation and will the weather however they wish and survive a hail of bullets- but their psyches, egos, lives, and legends are usually torn apart in the inevitable march of culture. Ironically, it is not the heroes that are remembered but the villains- Professor Peril, Kid Cathexis, Nimue the Sovereign Sorceress, and Argos- because medals are pinned on but scars are torn in. The major metropolis of a very westward center America is Concordia, featuring great sites like the Clemency Society&#039;s Church, the Westward Center for Emerging Youth, the Geas Statue, Techland, and the Remarr Towers. The Matadors, a very flamboyant group of posthumans, clash the most in the Expansionist City and are led by yuppie demon Johnny Brimstone, parka wearing Quantum Run, over-eager Exchange, unabashed southern stereotype Wilco Wattage, Penicillin Bot, self-deprecating Skirmish Witch, and Draco (Yeah- the Draconian&#039;s son).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Star Comics]]&#039;&#039;: designed by Evan Waters. An epic Golden-Silver-Bronze-Modern Age setting, representing the output of the nonexistent Star Comics company. Open-ended, featuring alternate dimensions, aliens, Atlantis, subterranean prehistoric jungles, and so on and so on. Will continue to be embellished as time goes by.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Published Settings&#039;&#039;&#039;==&lt;br /&gt;
The core M&amp;amp;M 1st Edition book doesn&#039;t come with a default setting, but does include a adventure that takes place in the [[Wikipedia:Freedom City|Freedom City]] setting.  Strangely, though, the example characters that players can use in this adventure are generally associated with another M&amp;amp;M setting: [[Wikipedia:META-4|META-4]].  Despite this, the two are separate settings.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Freedom City|Freedom City]]&#039;&#039;: A four-color, city-based setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books.  &#039;&#039;Freedom City&#039;&#039; is presented in a hard-back sourcebook of its&#039; own.  &#039;&#039;Foes of Freedom&#039;&#039; details more villains that inhabit the city and &#039;&#039;Time of Crisis&#039;&#039; is a adventure module that sends the players beyond the city limits.&lt;br /&gt;
&lt;br /&gt;
*[[Wikipedia:META-4|META-4]]: This setting, by Eric Mona, was finally detailed in the &#039;&#039;Crooks!&#039;&#039; sourcebook.  It has been compared to the better parts of 1990&#039;s comic books.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Nocturnals|Nocturnals]]&#039;&#039;: Based on Dan Brereton&#039;s comic book series, the setting book was written by him, with the assistance of Chris Pramas.  It is a horror/pulp-based setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Noir&#039;&#039;: Written by Christopher McGlothlin, &#039;&#039;Noir&#039;&#039; is based on classic [[Wikipedia:Film Noir|Film Noir]] films.  The world of Noir is a dark one, where heroes are flawed and the friend you trust may be your greatest enemy.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Superlink Settings&#039;&#039;&#039;==&lt;br /&gt;
Green Ronin licenses the use of M&amp;amp;M through the Superlink Program. Under the license, another publisher can produce their own material (such as campaign settings) using the M&amp;amp;M system. &lt;br /&gt;
*[http://www.blackwyrm.com/Products.htm &#039;&#039;Algernon Files&#039;&#039;]: is a Silver/Bronze-age setting published by Blackwyrm Games.&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Omlevex|Omlevex]]&#039;&#039;: A Silver Age setting book that also acts as an &amp;quot;official&amp;quot; RPG book for a ficticious comic book company.&lt;br /&gt;
* [http://www.rpgnow.com/product_info.php?products_id=3909&amp;amp; &#039;&#039;Hunters Inc.&#039;&#039;]: set in a world with super-powered bounty hunters, adding a new genre to your game. Every member has their own plans and backstory hooks.&lt;br /&gt;
* [http://www.roninarts.com/superline &#039;&#039;Ronin Arts&#039; Superline Series&#039;&#039;]: Not so much a specific campaign as a loose structure of adventures and concepts that interlock. The only professional M&amp;amp;M Superlink &#039;zine available today. Issues 1-5 are in PDF and print while #6 on is PDF only.&lt;br /&gt;
* [http://www.lamemage.com/ &#039;&#039;Lame Mage Productions Superlink Adventures&#039;&#039;]: Series of 2nd Edition M&amp;amp;M Superlink adventures including Day of Dr Null, Dr Null: Battle on the Bay Bridge, and Zodiac Ring.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;House Rules&#039;&#039;&#039;==&lt;br /&gt;
House Rules, Changes &amp;amp; Additions to the M&amp;amp;M 1st Edition Rule System.  M&amp;amp;M&#039;s game mechanics are based off the OGL (Open gaming|Open Gaming License) d20 System, designed by Wizards of the Coast, and is played in much the same way. There are however, a few differences pertaining to character creation and how damage is handled. M&amp;amp;M also doesn&#039;t use Attacks of Opportunity.&lt;br /&gt;
* [[New Powers]]&lt;br /&gt;
* [[New Feats]]&lt;br /&gt;
* [[New Settings]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;ALL Characters, Settings and Company Copyrights and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights.  They are used here expressly for fan enjoyment.  Mutants and Masterminds is published by Green Ronin.  Mutants &amp;amp; Masterminds, M&amp;amp;M Superlink, and Green Ronin are trademarks of Green Ronin Publishing. Some 1st edition books were directed by the design studio Super Unicorn.&lt;br /&gt;
&lt;br /&gt;
This Mutants &amp;amp; Masterminds RPG Wiki was originally developed by Kevin Perrine.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amalgam_Universe_2e&amp;diff=51837</id>
		<title>Amalgam Universe 2e</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amalgam_Universe_2e&amp;diff=51837"/>
		<updated>2007-05-30T02:21:30Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Amalgam Comics&#039;&#039;&#039; was a metafictional American comic book publisher, and part of a collaboration between Marvel Comics and DC Comics, in which the two comic book publishers merged their characters to create new ones (e.g., DC Comics&#039; Batman and Marvel&#039;s Wolverine became the Amalgam character Dark Claw). These characters first appeared in a series of twelve comic books which were published in 1996, between issues 3 and 4 of the Marvel vs. DC miniseries. A second set (of another twelve comic books) followed a year later.&lt;br /&gt;
&lt;br /&gt;
The Official Handbook of the Marvel Universe: Alternate Universes 2005 designated the Amalgam Universe as Earth-9602.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding a character? &lt;br /&gt;
Please note in the title which edition of the game (1st or 2nd) was used when making the character.  Please list your name, initials or web-name with your version of the character.  Various characters may be created multiple times at same or similar power levels or vastly different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bizarnage]] PL13 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==C==&lt;br /&gt;
* [[Catsai]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==D==&lt;br /&gt;
* [[Dare]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
* [[Dark Claw]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
* [[Doctor Doomsday]] PL20 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[General Annihilus]] PL16 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==H==&lt;br /&gt;
* [[Hyena]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==I==&lt;br /&gt;
* [[Iron Lantern]] PL17 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Moonwing]] PL11 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Speed Demon]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
* [[Shatterstarfire]] PL15 (for M&amp;amp;M2e created by Tokenblackman)&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page]]&lt;br /&gt;
--[[User:Tokenblackman|Tokenblackman]] 13:57, 17 April 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51836</id>
		<title>Doctor Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51836"/>
		<updated>2007-05-30T02:20:37Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Victor Von Doom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Victor von Doom was Project Cadmus Chief Scientist. He assisted in experimenting with cosmic-ray shielding from a secure base on Earth while the future Challengers of the Fantastic monitored progress from a space shuttle. Not content for his friends to steal all the glory, von Doom deactivated the shielding and fled as the shuttle crashed on Earth.&lt;br /&gt;
&lt;br /&gt;
Doctor Doom was obsessed with unlocking the genetic secrets within the fallen alien creature called Doomsday (who was defeated by Speed Demon). During Doom&#039;s examination, a bone fragment from the monster exploded in his face. The swiftly replicating DNA of the warlike monster transformed the handsome genius into the grotesque Doctor Doomsday.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers and abilities&#039;&#039;&#039;&lt;br /&gt;
Superstrength, supergenius-level intellect and the power of the rencarnation. If slain, he will return to life immune to whatever killed him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Doctor Doomsday is the ruler of the island nation of Latkovia, situated somewhere in Europe, where he rules it from Castle Doomsday in the Capitol. In appearance, it is covered largely by forests, with buildings reminiscent of Romanian architecture.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:Docdoomsday.JPG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
STR: 44 (+17) DEX: 16 (+3) CON: 44 (+17) INT: 26 (+4) WIS: 16 (+3) CHA: 20 (+5) &lt;br /&gt;
&lt;br /&gt;
Bluff +4 (9) Climb +0 (17) Computers +10 (18) Craft (Chemical) +8 (16) Craft (Electronic) +10 (18) Craft (Mechanical) +12 (20) Diplomacy +8 (13) Disable Device +6 (14) Intimidate +15 (20) Knowledge (Arcane Lore) +14 (22) Knowledge (Physical Sciences) +10 (18) Knowledge (Technology) +12 (20) Sense Motive +8 (11)  								                &lt;br /&gt;
&lt;br /&gt;
All-Out Attack, Benefit [Wealth ] (6), Dedication, Eidetic Memory, Equipment (6), Diehard, Fearsome Presence (8), Inventor, Master Plan, Attack Focus: Melee (10), Ultimate Effort [Ultimate Master Plan] (1), Diehard, Fearless, Benefit	(Wealth 6)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Growth 4 [(+8 Strength, +4 Constitution)]; Immunity 50 [(Life Support, Sleep; Lethal Physical Damage, Lethal Energy Damage; Flaws: Partial [-1], &lt;br /&gt;
Only vs. Effects that have previous reduced him to dead status [-2]; 20pp)]; Super-Strength 10; Regeneration 19 Bruised: 3; Unconscious: 3; Injured 3; Staggered 3; Disabled 3; Ability Damage: 3; Resurrection: 2; Power Feat: Regrowth); 23pp) &lt;br /&gt;
																					&lt;br /&gt;
Castle Doomsday [Size: Gargantuan ; Toughness: 30; Features: Communications, Computer, Defense System,&lt;br /&gt;
Fire Prevention System, Garage, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop; 22ep]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities 106 + Skills 30 (117 ranks) + Feats 39 + Powers 101 + Combat 18 + Saves 6 = Total 300&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51835</id>
		<title>Doctor Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51835"/>
		<updated>2007-05-30T02:19:46Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Victor Von Doom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Victor von Doom was Project Cadmus Chief Scientist. He assisted in experimenting with cosmic-ray shielding from a secure base on Earth while the future Challengers of the Fantastic monitored progress from a space shuttle. Not content for his friends to steal all the glory, von Doom deactivated the shielding and fled as the shuttle crashed on Earth.&lt;br /&gt;
&lt;br /&gt;
Doctor Doom was obsessed with unlocking the genetic secrets within the fallen alien creature called Doomsday (who was defeated by Speed Demon). During Doom&#039;s examination, a bone fragment from the monster exploded in his face. The swiftly replicating DNA of the warlike monster transformed the handsome genius into the grotesque Doctor Doomsday.&lt;br /&gt;
&lt;br /&gt;
Doctor Doomsday is the ruler of the island nation of Latkovia, situated somewhere in Europe, where he rules it from Castle Doomsday in the Capitol. In appearance, it is covered largely by forests, with buildings reminiscent of Romanian architecture.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:Docdoomsday.JPG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
STR: 44 (+17) DEX: 16 (+3) CON: 44 (+17) INT: 26 (+4) WIS: 16 (+3) CHA: 20 (+5) &lt;br /&gt;
&lt;br /&gt;
Bluff +4 (9) Climb +0 (17) Computers +10 (18) Craft (Chemical) +8 (16) Craft (Electronic) +10 (18) Craft (Mechanical) +12 (20) Diplomacy +8 (13) Disable Device +6 (14) Intimidate +15 (20) Knowledge (Arcane Lore) +14 (22) Knowledge (Physical Sciences) +10 (18) Knowledge (Technology) +12 (20) Sense Motive +8 (11)  								                &lt;br /&gt;
&lt;br /&gt;
All-Out Attack, Benefit [Wealth ] (6), Dedication, Eidetic Memory, Equipment (6), Diehard, Fearsome Presence (8), Inventor, Master Plan, Attack Focus: Melee (10), Ultimate Effort [Ultimate Master Plan] (1), Diehard, Fearless, Benefit	(Wealth 6)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Growth 4 [(+8 Strength, +4 Constitution)]; Immunity 50 [(Life Support, Sleep; Lethal Physical Damage, Lethal Energy Damage; Flaws: Partial [-1], &lt;br /&gt;
Only vs. Effects that have previous reduced him to dead status [-2]; 20pp)]; Super-Strength 10; Regeneration 19 Bruised: 3; Unconscious: 3; Injured 3; Staggered 3; Disabled 3; Ability Damage: 3; Resurrection: 2; Power Feat: Regrowth); 23pp) &lt;br /&gt;
																					&lt;br /&gt;
Castle Doomsday [Size: Gargantuan ; Toughness: 30; Features: Communications, Computer, Defense System,&lt;br /&gt;
Fire Prevention System, Garage, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop; 22ep]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities 106 + Skills 30 (117 ranks) + Feats 39 + Powers 101 + Combat 18 + Saves 6 = Total 300&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dark_Claw&amp;diff=51834</id>
		<title>Dark Claw</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dark_Claw&amp;diff=51834"/>
		<updated>2007-05-30T02:16:27Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Logan Wayne (Wolverine, Batman)                      &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; At the age of 5, after witnessing his parents&#039; murder at the hands of an armed robber, Logan Wayne was sent to live with his uncle in Alberta, Canada. His uncle was a member of the Royal Canadian Mounted Police, and was ambushed and murdered by poachers a short time after his arrival in Canada. After the death of his uncle, the Royal Canadian Mounted Police sent Logan to live in a home run by nuns and as soon as he was old enough, he enlisted in the Royal Canadian Air Force, landing in the same outfit as Creed H. Quinn.&lt;br /&gt;
&lt;br /&gt;
Both Logan and Creed were submitted to the Weapon X project, the Canadian Super-Soldier program. It was here that Logan had adamantium bonded to his bones and he learned of his metamutant nature. Throughout the course of the project, the other subject, Quinn, became increasingly insane and would later become Dark Claw’s most dangerous foe, the Hyena.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Weapon X project was terminated due to its dual failure: Logan was ineffective as a weapon because he possessed a conscience, and Creed was criminally insane. The files were deleted and the existence of the program was utterly expunged with the exception of a few fragments of notes by a Professor Carter Nichols later uncovered by the Huntress.&lt;br /&gt;
&lt;br /&gt;
After the collapse of the Weapon X program, Logan decided to fight crime to avenge his parents’ death. He spent years traveling the world, training himself to intellectual and physical perfection and learning a variety of crime-fighting skills, including criminology, forensics, martial arts, gymnastics, and disguise. Beyond academia, Logan acquired more &amp;quot;practical&amp;quot; skills. While abroad, Logan learned all 127 major styles of combat, from Aikido to Yaw-Yan. Frenchman Henri Ducard made him an apprentice in manhunting. The Ninja Clan Yoshinda schooled Logan in stealth and the ways of the shadow warrior. African Bushmen taught hunting techniques, while Nepalese monks revealed healing arts. He even studied ventriloquism from practitioners of the art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logan Wayne&lt;br /&gt;
To the world at large, Logan is an irresponsible, superficial playboy artist who lives off his family&#039;s personal fortune and the profits of the sales of his paintings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secret identity&lt;br /&gt;
Logan guards his secret identity well, as only his sidekick Sparrow (a combination of DC&#039;s Robin and Marvel&#039;s Jubilee) and the Huntress know of his superhero alter-ego. However, his arch-nemesis, the Hyena (A combination of the Joker and Sabretooth), also knows his secret as he was also a part of the Weapon X program which gave Dark Claw his adamantium skeleton and awakened his latent metamutant powers.&lt;br /&gt;
&lt;br /&gt;
Dark Claw also uses the name &amp;quot;Patch Malone&amp;quot; when going undercover; a combination of Wolverine&#039;s occasional disguise as the eyepatched &amp;quot;Patch&amp;quot;, and Batman&#039;s undercover identity of &amp;quot;Matches Malone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-Dark claw.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Claw, PL 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 18 (+4), &#039;&#039;&#039;Dex&#039;&#039;&#039; 18 (+4), &#039;&#039;&#039;Con&#039;&#039;&#039; 18 (+4), &#039;&#039;&#039;Int&#039;&#039;&#039; 18 (+4), &#039;&#039;&#039;Wis&#039;&#039;&#039; 18 (+4), &#039;&#039;&#039;Cha&#039;&#039;&#039; 18 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Acrobatics +8 (12) Bluff +0 (4) Climb +0 (4) Concentration +3 (7) Craft (Electronic) +7 (11) Diplomacy +0 (4) Disguise +0 (4) Escape Artist +8 (12) Gather Information +0 (4) Handle Animal +0 (4) Intimidate +12 (16) Investigate +14 (18) Knowledge (Technology) +8 (12) Knowledge (Behavioral Sciences) +8 (12) Language +5 (5) Notice +12 (16) Pilot +4 (8) Profession (Artist) +10 (14) Search +0 (4) Sense Motive +16 (20) Stealth +12 (16) Survival +1 (5) Swim +1 (5) 		&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Assessment, Benefit [Wealth] (5), Defensive Roll (4), Dodge Focus (12), Equipment (5), Evasion (1), Hide in Plain Sight, Improved Initiative (1), Jack-of-All-Trades, Luck (2), Master Plan, Minions (2), Power Attack, Skill Mastery (1), Sneak Attack (3), Startle, Well-Informed, Fearsome Presence (5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
Device 3 [Utility Belt] [Extra:Grappling Gun, Boomerangs, Smoke Pellets, Tear Gas, Remote Control] [Flaw:Hard to Lose]; Flight 3 [Cape acts as a glider] [Flaw:Gliding]; Protection 4 [Batsuit, Immune to Electricty]; Super-Senses 5 [Darkvision, Tracking, Scent]; Gadgets 1; Immunity 2 [Aging, Disease, Poison]; Regeneration 9 [Recovery Rate 1; Bruised 1; Injured 1; Staggered 2, Disabled 1; Ability Damage2; ] [Feat:Regrowth]					&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +18; Damage +6 (unarmed) , +8 (Adamantium Claws Strike, 19-20 Crit)(+6 boomerangs); (Snare, Grappling gun) Grapple +18 , Defense +18 (+3 flat-footed), Initiative +9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Toughness +12, Fortitude +9, Reflex +14, Will +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; (35ep)&lt;br /&gt;
Claw Burrow (Size: Huge; Toughness: 15; Features: Communications, Computer, Concealed, Garage, Hangar, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System 2, Workshop. Cost: 20ep)&lt;br /&gt;
Clawmobile (Strength: 35, Speed: 5, Defense: 8, Toughness: 11, Size: Huge; Features: Alarm, Navigation System, Remote Control; Powers: Cloaking Device [Concealment (Auditory)]; EP: 15)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities 48 + Skills 33 (129  ranks) + Feats 47 + Powers 43 + Combat 36 + Saves 21 + Drawbacks -3  = Total 225&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws:&#039;&#039;&#039; Vulnerable (Magnetic) [Uncommon (DC15) | Major (DC15)]&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51833</id>
		<title>Doctor Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51833"/>
		<updated>2007-05-30T02:13:56Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Victor Von Doom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Victor von Doom was Project Cadmus Chief Scientist. He assisted in experimenting with cosmic-ray shielding from a secure base on Earth while the future Challengers of the Fantastic monitored progress from a space shuttle. Not content for his friends to steal all the glory, von Doom deactivated the shielding and fled as the shuttle crashed on Earth.&lt;br /&gt;
&lt;br /&gt;
Doctor Doom was obsessed with unlocking the genetic secrets within the fallen alien creature called Doomsday (who was defeated by Speed Demon). During Doom&#039;s examination, a bone fragment from the monster exploded in his face. The swiftly replicating DNA of the warlike monster transformed the handsome genius into the grotesque Doctor Doomsday.&lt;br /&gt;
&lt;br /&gt;
Doctor Doomsday is the ruler of the island nation of Latkovia, situated somewhere in Europe, where he rules it from Castle Doomsday in the Capitol. In appearance, it is covered largely by forests, with buildings reminiscent of Romanian architecture.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:Docdoomsday.JPG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
STR: 44 (+17) DEX: 16 (+3) CON: 44 (+17) INT: 26 (+4) WIS: 16 (+3) CHA: 20 (+5) &lt;br /&gt;
&lt;br /&gt;
Bluff +4 (9) Climb +0 (17) Computers +10 (18) Craft (Chemical) +8 (16) Craft (Electronic) +10 (18) Craft (Mechanical) +12 (20) Diplomacy +8 (13) Disable Device +6 (14) Intimidate +15 (20) Knowledge (Arcane Lore) +14 (22) Knowledge (Physical Sciences) +10 (18) Knowledge (Technology) +12 (20) Sense Motive +8 (11)  								                &lt;br /&gt;
&lt;br /&gt;
All-Out Attack, Benefit [Wealth ] (6), Dedication, Eidetic Memory, Equipment (6), Diehard, Fearsome Presence (8), Inventor, Master Plan, Attack Focus: Melee (10), Ultimate Effort [Ultimate Master Plan] (1), Diehard, Fearless, Benefit	(Wealth 6)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Growth 4 [(+8 Strength, +4 Constitution)]; Immunity 50 [(Life Support, Sleep; Lethal Physical Damage, Lethal Energy Damage; Flaws: Partial [-1], &lt;br /&gt;
Only vs. Effects that have previous reduced him to dead status [-2]; 20pp)]; Super-Strength 10; Regeneration 19 Bruised: 3; Unconscious: 3; Injured 3; Staggered 3; Disabled 3; Ability Damage: 3; Resurrection: 2; Power Feat: Regrowth); 23pp) &lt;br /&gt;
																					&lt;br /&gt;
Castle Doomsday [Size: Gargantuan ; Toughness: 30; Features: Communications, Computer, Defense System,&lt;br /&gt;
Fire Prevention System, Garage, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop; 22ep]&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51832</id>
		<title>Doctor Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51832"/>
		<updated>2007-05-30T02:08:23Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Docdoomsday.JPG]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
STR: 44 (+17) DEX: 16 (+3) CON: 44 (+17) INT: 26 (+4) WIS: 16 (+3) CHA: 20 (+5) &lt;br /&gt;
&lt;br /&gt;
Bluff +4 (9) Climb +0 (17) Computers +10 (18) Craft (Chemical) +8 (16) Craft (Electronic) +10 (18) Craft (Mechanical) +12 (20) Diplomacy +8 (13) Disable Device +6 (14) Intimidate +15 (20) Knowledge (Arcane Lore) +14 (22) Knowledge (Physical Sciences) +10 (18) Knowledge (Technology) +12 (20) Sense Motive +8 (11)  								                &lt;br /&gt;
&lt;br /&gt;
All-Out Attack, Benefit [Wealth ] (6), Dedication, Eidetic Memory, Equipment (6), Diehard, Fearsome Presence (8), Inventor, Master Plan, Attack Focus: Melee (10), Ultimate Effort [Ultimate Master Plan] (1), Diehard, Fearless, Benefit	(Wealth 6)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Growth 4 [(+8 Strength, +4 Constitution)]; Immunity 50 [(Life Support, Sleep; Lethal Physical Damage, Lethal Energy Damage; Flaws: Partial [-1], &lt;br /&gt;
Only vs. Effects that have previous reduced him to dead status [-2]; 20pp)]; Super-Strength 10; Regeneration 19 Bruised: 3; Unconscious: 3; Injured 3; Staggered 3; Disabled 3; Ability Damage: 3; Resurrection: 2; Power Feat: Regrowth); 23pp) &lt;br /&gt;
																					&lt;br /&gt;
Castle Doomsday [Size: Gargantuan ; Toughness: 30; Features: Communications, Computer, Defense System,&lt;br /&gt;
Fire Prevention System, Garage, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop; 22ep]&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51831</id>
		<title>Doctor Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51831"/>
		<updated>2007-05-30T02:07:36Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Docdoomsday.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
STR: 44 (+17) DEX: 16 (+3) CON: 44 (+17) INT: 26 (+4) WIS: 16 (+3) CHA: 20 (+5) &lt;br /&gt;
&lt;br /&gt;
Bluff +4 (9) Climb +0 (17) Computers +10 (18) Craft (Chemical) +8 (16) Craft (Electronic) +10 (18) Craft (Mechanical) +12 (20) Diplomacy +8 (13) Disable Device +6 (14) Intimidate +15 (20) Knowledge (Arcane Lore) +14 (22) Knowledge (Physical Sciences) +10 (18) Knowledge (Technology) +12 (20) Sense Motive +8 (11)  								                &lt;br /&gt;
&lt;br /&gt;
All-Out Attack, Benefit [Wealth ] (6), Dedication, Eidetic Memory, Equipment (6), Diehard, Fearsome Presence (8), Inventor, Master Plan, Attack Focus: Melee (10), Ultimate Effort [Ultimate Master Plan] (1), Diehard, Fearless, Benefit	(Wealth 6)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Growth 4 [(+8 Strength, +4 Constitution)]; Immunity 50 [(Life Support, Sleep; Lethal Physical Damage, Lethal Energy Damage; Flaws: Partial [-1], &lt;br /&gt;
Only vs. Effects that have previous reduced him to dead status [-2]; 20pp)]; Super-Strength 10; Regeneration 19 Bruised: 3; Unconscious: 3; Injured 3; Staggered 3; Disabled 3; Ability Damage: 3; Resurrection: 2; Power Feat: Regrowth); 23pp) &lt;br /&gt;
																					&lt;br /&gt;
Castle Doomsday [Size: Gargantuan ; Toughness: 30; Features: Communications, Computer, Defense System,&lt;br /&gt;
Fire Prevention System, Garage, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop; 22ep]&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51830</id>
		<title>Doctor Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doctor_Doomsday&amp;diff=51830"/>
		<updated>2007-05-30T02:05:03Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:doomsday.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
STR: 44 (+17) DEX: 16 (+3) CON: 44 (+17) INT: 26 (+4) WIS: 16 (+3) CHA: 20 (+5) &lt;br /&gt;
&lt;br /&gt;
Bluff +4 (9) Climb +0 (17) Computers +10 (18) Craft (Chemical) +8 (16) Craft (Electronic) +10 (18) Craft (Mechanical) +12 (20) Diplomacy +8 (13) Disable Device +6 (14) Intimidate +15 (20) Knowledge (Arcane Lore) +14 (22) Knowledge (Physical Sciences) +10 (18) Knowledge (Technology) +12 (20) Sense Motive +8 (11)  								                &lt;br /&gt;
&lt;br /&gt;
All-Out Attack, Benefit [Wealth ] (6), Dedication, Eidetic Memory, Equipment (6), Diehard, Fearsome Presence (8), Inventor, Master Plan, Attack Focus: Melee (10), Ultimate Effort [Ultimate Master Plan] (1), Diehard, Fearless, Benefit	(Wealth 6)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Growth 4 [(+8 Strength, +4 Constitution)]; Immunity 50 [(Life Support, Sleep; Lethal Physical Damage, Lethal Energy Damage; Flaws: Partial [-1], &lt;br /&gt;
Only vs. Effects that have previous reduced him to dead status [-2]; 20pp)]; Super-Strength 10; Regeneration 19 Bruised: 3; Unconscious: 3; Injured 3; Staggered 3; Disabled 3; Ability Damage: 3; Resurrection: 2; Power Feat: Regrowth); 23pp) &lt;br /&gt;
																					&lt;br /&gt;
Castle Doomsday [Size: Gargantuan ; Toughness: 30; Features: Communications, Computer, Defense System,&lt;br /&gt;
Fire Prevention System, Garage, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop; 22ep]&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Docdoomsday.JPG&amp;diff=51764</id>
		<title>File:Docdoomsday.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Docdoomsday.JPG&amp;diff=51764"/>
		<updated>2007-05-28T16:02:25Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amalgam_Universe_2e&amp;diff=50928</id>
		<title>Amalgam Universe 2e</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amalgam_Universe_2e&amp;diff=50928"/>
		<updated>2007-05-14T13:01:19Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Amalgam Comics&#039;&#039;&#039; was a metafictional American comic book publisher, and part of a collaboration between Marvel Comics and DC Comics, in which the two comic book publishers merged their characters to create new ones (e.g., DC Comics&#039; Batman and Marvel&#039;s Wolverine became the Amalgam character Dark Claw). These characters first appeared in a series of twelve comic books which were published in 1996, between issues 3 and 4 of the Marvel vs. DC miniseries. A second set (of another twelve comic books) followed a year later.&lt;br /&gt;
&lt;br /&gt;
The Official Handbook of the Marvel Universe: Alternate Universes 2005 designated the Amalgam Universe as Earth-9602.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding a character? &lt;br /&gt;
Please note in the title which edition of the game (1st or 2nd) was used when making the character.  Please list your name, initials or web-name with your version of the character.  Various characters may be created multiple times at same or similar power levels or vastly different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bizarnage]] PL13 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==C==&lt;br /&gt;
* [[Catsai]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==D==&lt;br /&gt;
* [[Dare]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
* [[Dark Claw]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
* [[Doctor Doomsday]] PL16 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[General Annihilus]] PL16 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==H==&lt;br /&gt;
* [[Hyena]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==I==&lt;br /&gt;
* [[Iron Lantern]] PL17 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Moonwing]] PL11 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Speed Demon]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
* [[Shatterstarfire]] PL15 (for M&amp;amp;M2e created by Tokenblackman)&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page]]&lt;br /&gt;
--[[User:Tokenblackman|Tokenblackman]] 13:57, 17 April 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutants%26Masterminds_RPG_Wiki_Resource:Main_Page&amp;diff=50113</id>
		<title>Mutants&amp;Masterminds RPG Wiki Resource:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutants%26Masterminds_RPG_Wiki_Resource:Main_Page&amp;diff=50113"/>
		<updated>2007-04-29T06:47:35Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M&amp;amp;M2e.gif|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M core.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M TOC-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Screen-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M CharacterRecordFolio.gif|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M FC-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Crooks-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Nocts-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Annual-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Noir-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M FoF-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M GGtG-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Lockdown.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M Resource Wiki]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutants &amp;amp; Masterminds RPG Campaigns and Resources&#039;&#039;&#039;, Mutants &amp;amp; Masterminds RPG Wiki Resource, is a wiki open for game groups to provide resources for Characters created with the M&amp;amp;M rules and campaigns ran in Mutants &amp;amp; Masterminds - &amp;quot;the world&#039;s greatest RPG&amp;quot; OGL D20 rules and settings. This wiki is intended as an example of characters, campaigns and resources for Super Heroic RPGs.  It includes information specific to table-top role-playing group&#039;s campaign on notable people, places, items, and creatures across the various Super Heroic ideas and other games using the Mutants &amp;amp; Masterminds rules! &lt;br /&gt;
&lt;br /&gt;
Mutants and Masterminds, sometimes abbreviated &amp;quot;M&amp;amp;M&amp;quot; or &amp;quot;MnM&amp;quot;, is a superhero tabletop roleplaying game by Green Ronin Publishing based on the d20 System by Wizards of the Coast, but includes substantial changes. The system is designed to be very generic and open (within the confines of the superhero genre), allowing players to create virtually any type of hero or villain desired. It has quickly become an extremely popular game among players of superhero roleplaying games. M&amp;amp;M is &amp;quot;the world&#039;s greatest superhero RPG&amp;quot;!  This role-playing game is published by [http://www.greenronin.com/ Green Ronin Publishing].  Enjoy the [[Wikipedia:Mutants_and_Masterminds|M&amp;amp;M Wiki]],  the [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  or visit the [http://www.atomicthinktank.com M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] for much more than I can give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HULK SMASH FLAVOR TEXT!!===&lt;br /&gt;
&#039;&#039;&#039;HULK for M&amp;amp;M1e example&#039;&#039;&#039; &amp;lt;br&amp;gt; Many folks have asked for BACKGROUND and/or image material with your stat blocks.  &#039;&#039;&#039;The people crave the flavor text!&#039;&#039;&#039;  Take a look at a meaty example we created for you with &#039;&#039;&#039;Steve Kenson&#039;s version of the Incredible [[Hulk PL15]]&#039;&#039;&#039; (for M&amp;amp;M1e) as the goal example to surpass when loading in your character!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;M 2nd Edition ... &#039;&#039;&#039;Get To Addin&#039; Characters!!&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Mutants &amp;amp; Masterminds NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the M&amp;amp;M Rules are presented.  &lt;br /&gt;
* [[ Original Fan Created Characters 2e]] (13)&lt;br /&gt;
* [[Mutants &amp;amp; Masterminds Settings 2e]] &lt;br /&gt;
* [[Super RPG Conversions 2e]] &lt;br /&gt;
* [[Mooks and Monsters 2e]] &lt;br /&gt;
&#039;&#039;&#039;Comic Book Characters&#039;&#039;&#039; &lt;br /&gt;
* [[Marvel Comic 2e]] (46) &lt;br /&gt;
* [[DC Comics 2e]] &lt;br /&gt;
* [[Wildstorm 2e]] &lt;br /&gt;
* [[Image Comics 2e]] &lt;br /&gt;
* [[Dark Horse Comics 2e]]&lt;br /&gt;
* [[Independent Comics 2e]] - Characters from small press English-language publishers in all genres&lt;br /&gt;
* [[Amalgam Universe 2e]] (10) - Characters from the DC Marvel Crossover Universe &lt;br /&gt;
* [[Manga and Anime Characters 2e]] (2) - Characters who appear in anime that are not based on manga or other media should also be placed in this section&lt;br /&gt;
* [[Webcomics Characters 2e]] - Characters who are published mainly or exclusively on the Internet&lt;br /&gt;
&#039;&#039;&#039;Other Media Characters&#039;&#039;&#039;&lt;br /&gt;
* [[Pulp Magazines 2e]] &lt;br /&gt;
* [[TV and Movies 2e]] (1) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)&lt;br /&gt;
* [[American and European Cartoon Characters 2e]]  - Characters NOT represented in the above areas. (Batman Animated Series stat blocks should STILL be listed under DC Comics)&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;M 1st Edition ... &#039;&#039;&#039;Over 1300 Statted Characters&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Mutants &amp;amp; Masterminds NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the M&amp;amp;M Rules are presented.  &lt;br /&gt;
* [http://d20npcs.wikicities.com/wiki/Mutants_%26_Masterminds_NPCs_by_Power_Level Original Fan Created Characters] (334)&lt;br /&gt;
* [[Mutants &amp;amp; Masterminds Settings]] (102)&lt;br /&gt;
* [[Super RPG Conversions]] (250)&lt;br /&gt;
* [[Mooks and Monsters]] (37)&lt;br /&gt;
&#039;&#039;&#039;Comic Book Characters&#039;&#039;&#039; &lt;br /&gt;
* [[Marvel Comic]] (281)&lt;br /&gt;
* [[DC Comics]] (176)&lt;br /&gt;
** [[Wildstorm]] (63)&lt;br /&gt;
* [[Image Comics]] (1)&lt;br /&gt;
* [[Dark Horse Comics]] (0)&lt;br /&gt;
&#039;&#039;&#039;Other Media Characters&#039;&#039;&#039;&lt;br /&gt;
* [[Pulp Magazines]] (1)&lt;br /&gt;
* [[TV and Movies]] (76) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fan Created Campaigns&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[AGE OF WONDERS - &amp;quot;The IMPERIALS&amp;quot;]]&#039;&#039;:   designed by Kevin Perrine, co-created by our player character group.  The players take care to &amp;quot;re-imagine&amp;quot; their favorite Marvel Super Characters that will become the &amp;quot;World&#039;s Mightiest Heroes&amp;quot;, Set in Victorian Age London, Eighteen Hundred Eighty Nine. The Victorian Era is in it&#039;s latter day, as the last decade of the 19th century begins to open. It is a time of great change in an age of stagnation, a period of chaste order and ignoble chaos. It has been too long since heroes walked this land. &#039;&#039;&#039;And there came a day, a day unlike any other, when Earth&#039;s mighties heroes found themselves united against a common threat! On that day, the IMPERIALS were born -- to fight the foes no single Man Of Renown could withstand!&#039;&#039;&#039; &amp;lt;br&amp;gt; HUZZAH! &amp;lt;br&amp;gt; Thus we begin our first remarkable and rousing serial narrative... The first edition of our new Boys&#039; Picture Monthly will begin this arresting yarn. If man ye be and not some craven dog of Flanders, then in GOD&#039;s name do not fail to reserve your seat at the table for this edition of our Great Game of illustrated chap-book. &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: Marvel Comics Characters/Settings, The League of Extraordinary Gentlemen, Space 1889, Castle Falkenstein, the Avengers (comic),  and more.  &amp;lt;br&amp;gt; [[The London Bugle]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[the AMERICAN GODS]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in a hyper real-life world echoing our own in all respects save one - there was a 5th plane during the 9/11 Disasters, hushed by the Government. Four years later the 283 people aboard wake up and begin to exhibit abilities described as &amp;quot;godlike&amp;quot;.  &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: &amp;quot;[[Wikipedia:Supreme Power|Supreme Power]]&amp;quot;, &amp;quot;[[Wikipedia:The 4400|The 4400]]&amp;quot;, [http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, &amp;quot;[[Wikipedia:Unbreakable|Unbreakable]]&amp;quot;,  and more.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&#039;&#039;:  designed by Karl, co-created by our player character group.  Set in the &amp;quot;old school cool&amp;quot; world of the [[Wikipedia:Villains and Vigilantes|Villains and Vigilantes]] superhero-themed role-playing game competing primarily with Champions and Superworld in the late 1970s and early 1980s.  This time we give it a fresh take with arguably &amp;quot;the world&#039;s greatest super hero roleplaying game&amp;quot; rules Mutants and Masterminds.  The world of V&amp;amp;V Prime is very much like our own... with a heavy dose of DC/Marvel events thrown in. The U.S. government in the 1970&#039;s started sponsoring Super-Teams for different cities.  Project VIGILANCE: Included the famous teams being used right now are the Crusaders (L.A.) and the Centurions (New York City). Recently, the L.A. team, the Crusaders have disappeared! A new team is sent to find out what has happened to them.   &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[NECESSARY EVIL in FREEDOM CITY]]&#039;&#039;:  A four-color, city-based M&amp;amp;M setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books.  &#039;&#039;Freedom City&#039;&#039; is presented in a hard-back sourcebook of its&#039; own, both 1st and 2nd additions.  &#039;&#039;Necessary Evil&#039;&#039; is a Savage Worlds campaign in which a band of aliens lured the world’s superheroes into a cunning trap and killed or imprisoned the vast majority of them. The player characters are the only enhanced beings left to save the planet—supervillains! As the alien overlords’ policy is to kill anyone exhibiting paranormal powers, the only option open for such individuals is fight or flight! You can guess which option most villains choose…  &amp;lt;br&amp;gt; &amp;quot;Necessary Evil in Freedom City&amp;quot; is a combination of the two designed by Kevin Perrine, co-created by our player character group.  Extended from a four-color city-based setting by Steve Kenson called [[Wikipedia:Freedom City|Freedom City]] and focuses on a group of villains that fight to retake the world!  &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[next-NEXTWAVE]]&#039;&#039;:   A four-color, Marvel Universe M&amp;amp;M setting based on Warren Ellis&#039; comic title &amp;quot;[http://en.wikipedia.org/wiki/Nextwave NEXTWAVE]&amp;quot;. &amp;lt;br&amp;gt; The Highest Anti-Terrorism Effort, or H.A.T.E. (a subsidiary of the Beyond Corporation©) put NEXTWAVE together to fight Bizarre Weapons of Mass Destruction. When NEXTWAVE discovered their employers were terrorist themselves, they are less than pleased. In fact, they are rather angry. So they make things explode. Lots of things. Now with a high velocity of problems running amok from Beyond, what&#039;s NEXT?!?! Reinforcements!!  Designed by Kevin Perrine, co-created by our player character group.  Extended from the Nextwave comic book and focuses on a new group of c-list heroes that fight to save the world!  &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[DOGFACES]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in a world on fire.  1944 - WWII.  Our campaign is a new spin on the great golden age 4-color super teams like Marvel&#039;s INVADERS and DC&#039;s ALL STAR SQUADRON.  The spin difference is it&#039;s a much more realistic play of the events and super powers.  &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: &amp;quot;[http://halfmoth.com/BattleHymn/ Battlehymn]&amp;quot;, &amp;quot;[http://www.dccomics.com/comics/?cm=5137 the American Way]&amp;quot;, [[Wikipedia:Watchmen|Watchmen]], [http://en.wikipedia.org/wiki/Invaders_%28comics%29 Invaders], [[Wikipedia:All Star Squadron|All Star Squadron]], [http://en.wikipedia.org/wiki/Godlike_%28role-playing_game%29 Godlike RPG], [http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, &amp;quot;[[Wikipedia:Unbreakable|Unbreakable]]&amp;quot;,  and more.  For an excellent &amp;quot;trailer&amp;quot; to the Battlehymn comic check out [http://forums.comicbookresources.com/showthread.php?t=39722 THIS] thread.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[BEYOND FREEDOM]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Extended from a four-color city-based setting by Steve Kenson called [[Wikipedia:Freedom City|Freedom City]] and combined with the near-future setting styled for Gotham City in the animated series Batman Beyond.  The year is 2054 AD, some fifty years in the future.  Freedonians and the world have bathed in the sun of a new golden age free from criminal hate.  But as with all things time stagnates.  The Fens&#039; corruption has festered. Mercenaries from across the world flock to Freedom City, New England, the world&#039;s hub of commerce and influence.  For Freedom to survive, she needs heroes...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Bloodlines]]&#039;&#039;: Designed by Lowell Francis, the Bloodlines setting focuses on family lines of superheroes and how they exist in the world. As the Cold War of the 1950’s intensified, the US tested its most powerful thermonuclear weapon. Contrary to models and expectations, this blast’s effects continued on in what came to be known as the Promethean Wave, a series of aurora borealis which lasted an entire year, spanning the globe. Somehow, it activated genetic potential hidden deep within humanity. Within the year the first natural occurring superhumans made their mark. However it became clear quickly that the Promethean gene was held only in a few bloodlines. As humanity takes its first tentative steps into the 21st Century, the superhumans are with them as well. Now with the third and fourth generation of these beings there are still many more questions yet to be resolved. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Freedom City: Dark Deco]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in Green Ronin&#039;s Freedom City, adjusted to the tone and style of the original [[Wikipedia:Batman: The Animated Series|Batman: The Animated Series]] cartoon.  A Dark Deco style will give Freedom an extraordinary look, redefining the image of the city. The campaign will also revamp classic characters, casting a unique perspective on their origins and personalities. Freedom City, a metropolis where shadows run long and deep, beneath elevated train tracks. The heroes begin their crimefighting, working tirelessly trying to establish themselves, all to bring justice to crime-ridden Freedom City.  Finding their way as protector, defender and costumed crusaders all alone in the night...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Prometheus]]&#039;&#039;: The Prometheus setting was created by Danny Chan. Following the escapades of very human heroes- yes, they may throws bolts of radiation and will the weather however they wish and survive a hail of bullets- but their psyches, egos, lives, and legends are usually torn apart in the inevitable march of culture. Ironically, it is not the heroes that are remembered but the villains- Professor Peril, Kid Cathexis, Nimue the Sovereign Sorceress, and Argos- because medals are pinned on but scars are torn in. The major metropolis of a very westward center America is Concordia, featuring great sites like the Clemency Society&#039;s Church, the Westward Center for Emerging Youth, the Geas Statue, Techland, and the Remarr Towers. The Matadors, a very flamboyant group of posthumans, clash the most in the Expansionist City and are led by yuppie demon Johnny Brimstone, parka wearing Quantum Run, over-eager Exchange, unabashed southern stereotype Wilco Wattage, Penicillin Bot, self-deprecating Skirmish Witch, and Draco (Yeah- the Draconian&#039;s son).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Star Comics]]&#039;&#039;: designed by Evan Waters. An epic Golden-Silver-Bronze-Modern Age setting, representing the output of the nonexistent Star Comics company. Open-ended, featuring alternate dimensions, aliens, Atlantis, subterranean prehistoric jungles, and so on and so on. Will continue to be embellished as time goes by.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Published Settings&#039;&#039;&#039;==&lt;br /&gt;
The core M&amp;amp;M 1st Edition book doesn&#039;t come with a default setting, but does include a adventure that takes place in the [[Wikipedia:Freedom City|Freedom City]] setting.  Strangely, though, the example characters that players can use in this adventure are generally associated with another M&amp;amp;M setting: [[Wikipedia:META-4|META-4]].  Despite this, the two are separate settings.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Freedom City|Freedom City]]&#039;&#039;: A four-color, city-based setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books.  &#039;&#039;Freedom City&#039;&#039; is presented in a hard-back sourcebook of its&#039; own.  &#039;&#039;Foes of Freedom&#039;&#039; details more villains that inhabit the city and &#039;&#039;Time of Crisis&#039;&#039; is a adventure module that sends the players beyond the city limits.&lt;br /&gt;
&lt;br /&gt;
*[[Wikipedia:META-4|META-4]]: This setting, by Eric Mona, was finally detailed in the &#039;&#039;Crooks!&#039;&#039; sourcebook.  It has been compared to the better parts of 1990&#039;s comic books.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Nocturnals|Nocturnals]]&#039;&#039;: Based on Dan Brereton&#039;s comic book series, the setting book was written by him, with the assistance of Chris Pramas.  It is a horror/pulp-based setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Noir&#039;&#039;: Written by Christopher McGlothlin, &#039;&#039;Noir&#039;&#039; is based on classic [[Wikipedia:Film Noir|Film Noir]] films.  The world of Noir is a dark one, where heroes are flawed and the friend you trust may be your greatest enemy.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Superlink Settings&#039;&#039;&#039;==&lt;br /&gt;
Green Ronin licenses the use of M&amp;amp;M through the Superlink Program. Under the license, another publisher can produce their own material (such as campaign settings) using the M&amp;amp;M system. &lt;br /&gt;
*[http://www.blackwyrm.com/Products.htm &#039;&#039;Algernon Files&#039;&#039;]: is a Silver/Bronze-age setting published by Blackwyrm Games.&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Omlevex|Omlevex]]&#039;&#039;: A Silver Age setting book that also acts as an &amp;quot;official&amp;quot; RPG book for a ficticious comic book company.&lt;br /&gt;
* [http://www.rpgnow.com/product_info.php?products_id=3909&amp;amp; &#039;&#039;Hunters Inc.&#039;&#039;]: set in a world with super-powered bounty hunters, adding a new genre to your game. Every member has their own plans and backstory hooks.&lt;br /&gt;
* [http://www.roninarts.com/superline &#039;&#039;Ronin Arts&#039; Superline Series&#039;&#039;]: Not so much a specific campaign as a loose structure of adventures and concepts that interlock. The only professional M&amp;amp;M Superlink &#039;zine available today. Issues 1-5 are in PDF and print while #6 on is PDF only.&lt;br /&gt;
* [http://www.lamemage.com/ &#039;&#039;Lame Mage Productions Superlink Adventures&#039;&#039;]: Series of 2nd Edition M&amp;amp;M Superlink adventures including Day of Dr Null, Dr Null: Battle on the Bay Bridge, and Zodiac Ring.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;House Rules&#039;&#039;&#039;==&lt;br /&gt;
House Rules, Changes &amp;amp; Additions to the M&amp;amp;M 1st Edition Rule System.  M&amp;amp;M&#039;s game mechanics are based off the OGL (Open gaming|Open Gaming License) d20 System, designed by Wizards of the Coast, and is played in much the same way. There are however, a few differences pertaining to character creation and how damage is handled. M&amp;amp;M also doesn&#039;t use Attacks of Opportunity.&lt;br /&gt;
* [[New Powers]]&lt;br /&gt;
* [[New Feats]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;ALL Characters, Settings and Company Copyrights and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights.  They are used here expressly for fan enjoyment.  Mutants and Masterminds is published by Green Ronin.  Mutants &amp;amp; Masterminds, M&amp;amp;M Superlink, and Green Ronin are trademarks of Green Ronin Publishing. Some 1st edition books were directed by the design studio Super Unicorn.&lt;br /&gt;
&lt;br /&gt;
This Mutants &amp;amp; Masterminds RPG Wiki was originally developed by Kevin Perrine.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50112</id>
		<title>General Annihilus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50112"/>
		<updated>2007-04-29T06:46:27Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Annihilus&#039;&#039;&#039; (General Zod/ Annihilus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord of the phantom negative zone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
Str 12/32 (+1/+11), Dex 16 (+3), Con 12(+1), Int 24 (+7), Wis 18 (+4)(8), Cha 18 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Craft (Mechanical) +15 (22) Intimidate +14 (18) Knowledge (Technology) +15 (22) Notice +5 (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039;&lt;br /&gt;
Inventor, Minions (17), Eidetic Memory, Leadership	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Blast 10 [(full round, perception, precise)Heat Vision]; Enhanced Constitution 15; Enhanced Strength 20; Device 12 [Cosmic Control Rod] [Feat:Cosmic Energy Control 15                                                                                                                  Animate Objects 10 &lt;br /&gt;
Boost 15 (any trait; 2pp)&lt;br /&gt;
Flight 15 (2pp)&lt;br /&gt;
Transform 5 (non-living matter; Extra: Continuous [+1]&lt;br /&gt;
Enhanced Fortitude 10 (10pp)&lt;br /&gt;
Immunity 10 (Aging, Life Support; 10pp)&lt;br /&gt;
Space Travel 2 (medium interstellar; 2pp)]; Super-Senses 10 [Feat:(extended hearing 5, ultra-hearing, x-ray vision)]; Super-Strength 5 [Feat:Super Breath, Cold]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039; Weakness (exposure to kryptonite, induces normal identity and con drain per hour, -2 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +11; Damage +12 (Unarmed), Blast 10 (Heat Vision), (Blast 15 Cosmic Rod); Initiative +3&lt;br /&gt;
&lt;br /&gt;
Abilities 40 + Skills 13 (49 ranks) + Feats 20 + Powers 115 + Combat 42 + Saves 10 - Drawbacks 2 = Total 240&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50111</id>
		<title>General Annihilus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50111"/>
		<updated>2007-04-29T06:40:14Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Annihilus&#039;&#039;&#039; (General Zod/ Annihilus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
Str 12/32 (+1/+11), Dex 16 (+3), Con 12(+1), Int 24 (+7), Wis 18 (+4)(8), Cha 18 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Craft (Mechanical) +15 (22) Intimidate +14 (18) Knowledge (Technology) +15 (22) Notice +5 (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039;&lt;br /&gt;
Inventor, Minions (17), Eidetic Memory, Leadership	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Blast 10 [(full round, perception, precise)Heat Vision]; Enhanced Constitution 15; Enhanced Strength 20; Device 12 [Cosmic Control Rod] [Feat:Cosmic Energy Control 15                                                                                                                  Animate Objects 10 &lt;br /&gt;
Boost 15 (any trait; 2pp)&lt;br /&gt;
Flight 15 (2pp)&lt;br /&gt;
Transform 5 (non-living matter; Extra: Continuous [+1]&lt;br /&gt;
Enhanced Fortitude 10 (10pp)&lt;br /&gt;
Immunity 10 (Aging, Life Support; 10pp)&lt;br /&gt;
Space Travel 2 (medium interstellar; 2pp)]; Super-Senses 10 [Feat:(extended hearing 5, ultra-hearing, x-ray vision)]; Super-Strength 5 [Feat:Super Breath, Cold]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039; Weakness (exposure to kryptonite, induces normal identity and con drain per hour, -2 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +11; Damage +12 (Unarmed), Blast 10 (Heat Vision), (Blast 15 Cosmic Rod); Initiative +3&lt;br /&gt;
&lt;br /&gt;
Abilities 40 + Skills 13 (49 ranks) + Feats 20 + Powers 115 + Combat 42 + Saves 10 - Drawbacks 2 = Total 240&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50110</id>
		<title>General Annihilus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50110"/>
		<updated>2007-04-29T06:39:27Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Annihilus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
Str 12/32 (+1/+11), Dex 16 (+3), Con 12(+1), Int 24 (+7), Wis 18 (+4)(8), Cha 18 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Craft (Mechanical) +15 (22) Intimidate +14 (18) Knowledge (Technology) +15 (22) Notice +5 (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039;&lt;br /&gt;
Inventor, Minions (17), Eidetic Memory, Leadership	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Blast 10 [(full round, perception, precise)Heat Vision]; Enhanced Constitution 15; Enhanced Strength 20; Device 12 [Cosmic Control Rod] [Feat:Cosmic Energy Control 15                                                                                                                  Animate Objects 10 &lt;br /&gt;
Boost 15 (any trait; 2pp)&lt;br /&gt;
Flight 15 (2pp)&lt;br /&gt;
Transform 5 (non-living matter; Extra: Continuous [+1]&lt;br /&gt;
Enhanced Fortitude 10 (10pp)&lt;br /&gt;
Immunity 10 (Aging, Life Support; 10pp)&lt;br /&gt;
Space Travel 2 (medium interstellar; 2pp)]; Super-Senses 10 [Feat:(extended hearing 5, ultra-hearing, x-ray vision)]; Super-Strength 5 [Feat:Super Breath, Cold]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039; Weakness (exposure to kryptonite, induces normal identity and con drain per hour, -2 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; Attack +11; Damage +12 (Unarmed), Blast 10 (Heat Vision), (Blast 15 Cosmic Rod); Initiative +3&lt;br /&gt;
&lt;br /&gt;
Abilities 40 + Skills 13 (49 ranks) + Feats 20 + Powers 115 + Combat 42 + Saves 10 - Drawbacks 2 = Total 240&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50109</id>
		<title>General Annihilus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50109"/>
		<updated>2007-04-29T06:29:29Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Annihilus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
Str 12/32 (+1/+11), Dex 16 (+3), Con 12(+1), Int 24 (+7), Wis 18 (+4)(8), Cha 18 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Craft (Mechanical) +15 (22) Intimidate +14 (18) Knowledge (Technology) +15 (22) Notice +5 (9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039;&lt;br /&gt;
Inventor, Minions (17), Eidetic Memory, Leadership	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Blast 12 [(full round, perception, precise)Heat Vision]; Enhanced Constitution 15; Enhanced Strength 20; Device 12 [Cosmic Control Rod] [Feat:Cosmic Energy Control 15                                                                                                                  Animate Objects 10 &lt;br /&gt;
Boost 15 (any trait; 2pp)&lt;br /&gt;
Flight 15 (2pp)&lt;br /&gt;
Transform 5 (non-living matter; Extra: Continuous [+1]&lt;br /&gt;
Enhanced Fortitude 10 (10pp)&lt;br /&gt;
Immunity 10 (Aging, Life Support; 10pp)&lt;br /&gt;
Space Travel 2 (medium interstellar; 2pp)]; Super-Senses 10 [Feat:(extended hearing 5, ultra-hearing, x-ray vision)]; Super-Strength 5 [Feat:Super Breath, Cold]&amp;quot;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50108</id>
		<title>General Annihilus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50108"/>
		<updated>2007-04-29T06:28:22Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Annihilus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
Str 12/32 (+1/+11), Dex 16 (+3), Con 12(+1), Int 24 (+7), Wis 18 (+4)(8), Cha 18 (+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Bluff +0 (4) Climb +0 (11) Concentration +0 (4) Craft (Mechanical) +15 (22) Diplomacy +0 (4) Disguise +0 (4) Escape Artist +0 (3) Gather Information +0 (4) Handle Animal +0 (4) Intimidate +14 (18) Knowledge (Technology) +15 (22) Notice +5 (9) Search +0 (7) Sense Motive +0 (4) Stealth +0 (3) Survival +0 (4) Swim +0 (11)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039;&lt;br /&gt;
Inventor, Minions (17), Eidetic Memory, Leadership	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Blast 12 [(full round, perception, precise)Heat Vision]; Enhanced Constitution 15; Enhanced Strength 20; Device 12 [Cosmic Control Rod] [Feat:Cosmic Energy Control 15                                                                                                                  Animate Objects 10 &lt;br /&gt;
Boost 15 (any trait; 2pp)&lt;br /&gt;
Flight 15 (2pp)&lt;br /&gt;
Transform 5 (non-living matter; Extra: Continuous [+1]&lt;br /&gt;
Enhanced Fortitude 10 (10pp)&lt;br /&gt;
Immunity 10 (Aging, Life Support; 10pp)&lt;br /&gt;
Space Travel 2 (medium interstellar; 2pp)]; Super-Senses 10 [Feat:(extended hearing 5, ultra-hearing, x-ray vision)]; Super-Strength 5 [Feat:Super Breath, Cold]&amp;quot;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50107</id>
		<title>General Annihilus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50107"/>
		<updated>2007-04-29T06:28:07Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General Annihilus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;  &lt;br /&gt;
Str 12/32 (+1/+11), Dex 16 (+3), Con 12(+1), Int 24 (+7), Wis 18 (+4)(8), Cha 18 (+4)&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Bluff +0 (4) Climb +0 (11) Concentration +0 (4) Craft (Mechanical) +15 (22) Diplomacy +0 (4) Disguise +0 (4) Escape Artist +0 (3) Gather Information +0 (4) Handle Animal +0 (4) Intimidate +14 (18) Knowledge (Technology) +15 (22) Notice +5 (9) Search +0 (7) Sense Motive +0 (4) Stealth +0 (3) Survival +0 (4) Swim +0 (11)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039;&lt;br /&gt;
Inventor, Minions (17), Eidetic Memory, Leadership	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Blast 12 [(full round, perception, precise)Heat Vision]; Enhanced Constitution 15; Enhanced Strength 20; Device 12 [Cosmic Control Rod] [Feat:Cosmic Energy Control 15                                                                                                                  Animate Objects 10 &lt;br /&gt;
Boost 15 (any trait; 2pp)&lt;br /&gt;
Flight 15 (2pp)&lt;br /&gt;
Transform 5 (non-living matter; Extra: Continuous [+1]&lt;br /&gt;
Enhanced Fortitude 10 (10pp)&lt;br /&gt;
Immunity 10 (Aging, Life Support; 10pp)&lt;br /&gt;
Space Travel 2 (medium interstellar; 2pp)]; Super-Senses 10 [Feat:(extended hearing 5, ultra-hearing, x-ray vision)]; Super-Strength 5 [Feat:Super Breath, Cold]&amp;quot;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50106</id>
		<title>General Annihilus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50106"/>
		<updated>2007-04-29T06:26:55Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General Annihilus&lt;br /&gt;
&lt;br /&gt;
Abilities:  &lt;br /&gt;
Str 12/32 (+1/+11), Dex 16 (+3), Con 12(+1), Int 24 (+7), Wis 18 (+4)(8), Cha 18 (+4)&lt;br /&gt;
Skills:&lt;br /&gt;
Bluff +0 (4) Climb +0 (11) Concentration +0 (4) Craft (Mechanical) +15 (22) Diplomacy +0 (4) Disguise +0 (4) Escape Artist +0 (3) Gather Information +0 (4) Handle Animal +0 (4) Intimidate +14 (18) Knowledge (Technology) +15 (22) Notice +5 (9) Search +0 (7) Sense Motive +0 (4) Stealth +0 (3) Survival +0 (4) Swim +0 (11)&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
Inventor, Minions (17), Eidetic Memory, Leadership	&lt;br /&gt;
&lt;br /&gt;
Powers:&lt;br /&gt;
&amp;quot;Blast 12 [(full round, perception, precise)Heat Vision]; Enhanced Constitution 15; Enhanced Strength 20; Device 12 [Cosmic Control Rod] [Feat:Cosmic Energy Control 15                                                                                                                  Animate Objects 10 &lt;br /&gt;
Boost 15 (any trait; 2pp)&lt;br /&gt;
Flight 15 (2pp)&lt;br /&gt;
Transform 5 (non-living matter; Extra: Continuous [+1]&lt;br /&gt;
Enhanced Fortitude 10 (10pp)&lt;br /&gt;
Immunity 10 (Aging, Life Support; 10pp)&lt;br /&gt;
Space Travel 2 (medium interstellar; 2pp)]; Super-Senses 10 [Feat:(extended hearing 5, ultra-hearing, x-ray vision)]; Super-Strength 5 [Feat:Super Breath, Cold]&amp;quot;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50105</id>
		<title>General Annihilus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50105"/>
		<updated>2007-04-29T06:20:44Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General Annihilus&lt;br /&gt;
&lt;br /&gt;
***Skills:***&lt;br /&gt;
Bluff +0 (4) Climb +0 (11) Concentration +0 (4) Craft (Mechanical) +15 (22) Diplomacy +0 (4) Disguise +0 (4) Escape Artist +0 (3) Gather Information +0 (4) Handle Animal +0 (4) Intimidate +14 (18) Knowledge (Technology) +15 (22) Notice +5 (9) Search +0 (7) Sense Motive +0 (4) Stealth +0 (3) Survival +0 (4) Swim +0 (11)&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50104</id>
		<title>General Annihilus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=General_Annihilus&amp;diff=50104"/>
		<updated>2007-04-29T06:20:06Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;General Annihilus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Skills:]]&lt;br /&gt;
Bluff +0 (4) Climb +0 (11) Concentration +0 (4) Craft (Mechanical) +15 (22) Diplomacy +0 (4) Disguise +0 (4) Escape Artist +0 (3) Gather Information +0 (4) Handle Animal +0 (4) Intimidate +14 (18) Knowledge (Technology) +15 (22) Notice +5 (9) Search +0 (7) Sense Motive +0 (4) Stealth +0 (3) Survival +0 (4) Swim +0 (11)&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amalgam_Universe_2e&amp;diff=50103</id>
		<title>Amalgam Universe 2e</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amalgam_Universe_2e&amp;diff=50103"/>
		<updated>2007-04-29T06:17:49Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Amalgam Comics&#039;&#039;&#039; was a metafictional American comic book publisher, and part of a collaboration between Marvel Comics and DC Comics, in which the two comic book publishers merged their characters to create new ones (e.g., DC Comics&#039; Batman and Marvel&#039;s Wolverine became the Amalgam character Dark Claw). These characters first appeared in a series of twelve comic books which were published in 1996, between issues 3 and 4 of the Marvel vs. DC miniseries. A second set (of another twelve comic books) followed a year later.&lt;br /&gt;
&lt;br /&gt;
The Official Handbook of the Marvel Universe: Alternate Universes 2005 designated the Amalgam Universe as Earth-9602.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Adding a character? &lt;br /&gt;
Please note in the title which edition of the game (1st or 2nd) was used when making the character.  Please list your name, initials or web-name with your version of the character.  Various characters may be created multiple times at same or similar power levels or vastly different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
* [[Bizarnage]] PL13 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==C==&lt;br /&gt;
* [[Catsai]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==D==&lt;br /&gt;
* [[Dare]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
* [[Dark Claw]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==E==&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
* [[General Annihilus]] PL16 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==H==&lt;br /&gt;
* [[Hyena]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==I==&lt;br /&gt;
* [[Iron Lantern]] PL17 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
* [[Moonwing]] PL11 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
* [[Speed Demon]] PL15 (for M&amp;amp;M2e | created by Tokenblackman)&lt;br /&gt;
* [[Shatterstarfire]] PL15 (for M&amp;amp;M2e created by Tokenblackman)&lt;br /&gt;
==T==&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page]]&lt;br /&gt;
--[[User:Tokenblackman|Tokenblackman]] 13:57, 17 April 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shatterstarfire&amp;diff=49985</id>
		<title>Shatterstarfire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shatterstarfire&amp;diff=49985"/>
		<updated>2007-04-27T05:00:26Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Princess Koriand&#039;ru &lt;br /&gt;
&lt;br /&gt;
Shatterstarfire is actually Princess Koriand&#039;ru from the subatomic Planet Tamojoran, and is a skilled fighter. Shatterstarfire was ignorant that universes existed beyond her own, until Spider-Boy dropped out of the sky and rescued her from an enemy ambush. To save her life, Spider-Boy brought Shatterstarfire to Earth - something she never forgave him for. She has fought against not only Dr. Doomsday when the X-Patrol invaded Latkovia, but also against Brother Brood, who had almost wiped out the X-Patrol at one point. She is also extremely beautiful.&lt;br /&gt;
&lt;br /&gt;
Shatterstarfire caught the eye of Beastling when the X-Patrol was formed, and Shatterstarfire was very rude to her fellow team-mates at the outset. Over time, her concern to return to Tamojoran has been clouded by her position in the X-Patrol&lt;br /&gt;
&lt;br /&gt;
Powers and Abilities&lt;br /&gt;
Koriand&#039;ru is the possessor of the energy bolts that are her regal legacy, she also has amazing skills with a sword.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shatterstarfire.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shatterstarfire&#039;&#039;&#039; PL15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; STR: 16 [32] (+11) DEX: 16 [26] (+8) CON: 16 (+3) INT: 12 (+1) WIS: 14 (+2) CHA: 22 (+6) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Acrobatics +12 (20) Bluff +4 (10) Climb +0 (11) Concentration +0 (2) Diplomacy +0 (6) Disguise +0 (6) Escape Artist +0 (8) Gather Information +0 (6) Handle Animal +0 (6) Intimidate +0 (6) Knowledge (Other) +8 (9) Knowledge (Tactics) +8 (9) Notice +8 (10) Profession (Gladiator) +12 (14) Profession (Model) +8 (10) Search +0 (1) Sense Motive +5 (7) Stealth +8 (16) Survival +8 (10) Swim +4 (15) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
Accurate Attack, All-Out Attack, Attack Specialization [Swords] (1), Attractive (3), Defensive Attack, Dodge Focus (9), Equipment (3), Improved Block (1), Power Attack, Rage (2), Improved Critical [Swords] (2), Improved Disarm (1), Improved Initiative (1), Luck (1), Takedown Attack (1), Ultimate Effort [Toughness Save] (1), Uncanny Dodge [Hearing] (1)											&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
Cosmic Energy Control 12 [Extra:(Dynamic; Dynamic Alternate Powers: Flight, Super Strength; 29pp]; Immunity 9; Super-Strength 1; Enhanced Strength 16; Protection 9; Enhanced Dexterity 10; Regeneration 19 [(Recovery Bonus: 4; Recovery Rate: Bruised 3 Ranks, Unconscious 2 Ranks, Injured 4 Ranks, Staggered 3 Ranks, Disabled 3 Ranks] [Feat:Regrowth]					&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
Attack +10 (+12 w/ Swords); Damage (Unarmed +5) (Sword +8) (Blast +12)Defense 22 Flat Footed 12																	&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
Toughness +12; Fort +10, Reflex +19, Will +7	&lt;br /&gt;
&lt;br /&gt;
										                                	    Abilities 36 + Skills 22 (80 Ranks) + Feats 31 + Powers 87 + Combat 26 + Saves 23 – Drawbacks 0 = 225pp&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mutants%26Masterminds_RPG_Wiki_Resource:Main_Page&amp;diff=49832</id>
		<title>Mutants&amp;Masterminds RPG Wiki Resource:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mutants%26Masterminds_RPG_Wiki_Resource:Main_Page&amp;diff=49832"/>
		<updated>2007-04-26T02:02:21Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M&amp;amp;M2e.gif|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M core.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M TOC-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Screen-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M CharacterRecordFolio.gif|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M FC-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Crooks-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Nocts-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Annual-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Noir-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M FoF-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M GGtG-Covers.jpg|frame]]&lt;br /&gt;
[[Image:M&amp;amp;M Lockdown.gif|frame]]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page M&amp;amp;M Resource Wiki]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mutants &amp;amp; Masterminds RPG Campaigns and Resources&#039;&#039;&#039;, Mutants &amp;amp; Masterminds RPG Wiki Resource, is a wiki open for game groups to provide resources for Characters created with the M&amp;amp;M rules and campaigns ran in Mutants &amp;amp; Masterminds - &amp;quot;the world&#039;s greatest RPG&amp;quot; OGL D20 rules and settings. This wiki is intended as an example of characters, campaigns and resources for Super Heroic RPGs.  It includes information specific to table-top role-playing group&#039;s campaign on notable people, places, items, and creatures across the various Super Heroic ideas and other games using the Mutants &amp;amp; Masterminds rules! &lt;br /&gt;
&lt;br /&gt;
Mutants and Masterminds, sometimes abbreviated &amp;quot;M&amp;amp;M&amp;quot; or &amp;quot;MnM&amp;quot;, is a superhero tabletop roleplaying game by Green Ronin Publishing based on the d20 System by Wizards of the Coast, but includes substantial changes. The system is designed to be very generic and open (within the confines of the superhero genre), allowing players to create virtually any type of hero or villain desired. It has quickly become an extremely popular game among players of superhero roleplaying games. M&amp;amp;M is &amp;quot;the world&#039;s greatest superhero RPG&amp;quot;!  This role-playing game is published by [http://www.greenronin.com/ Green Ronin Publishing].  Enjoy the [[Wikipedia:Mutants_and_Masterminds|M&amp;amp;M Wiki]],  the [http://www.mutantsandmasterminds.com/index.php M&amp;amp;M &amp;quot;Headquarters&amp;quot;]  or visit the [http://www.atomicthinktank.com M&amp;amp;M Forum - &amp;quot;the Atomic Think Tank&amp;quot;] for much more than I can give.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HULK SMASH FLAVOR TEXT!!===&lt;br /&gt;
&#039;&#039;&#039;HULK for M&amp;amp;M1e example&#039;&#039;&#039; &amp;lt;br&amp;gt; Many folks have asked for BACKGROUND and/or image material with your stat blocks.  &#039;&#039;&#039;The people crave the flavor text!&#039;&#039;&#039;  Take a look at a meaty example we created for you with &#039;&#039;&#039;Steve Kenson&#039;s version of the Incredible [[Hulk PL15]]&#039;&#039;&#039; (for M&amp;amp;M1e) as the goal example to surpass when loading in your character!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;M 2nd Edition ... &#039;&#039;&#039;Get To Addin&#039; Characters!!&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Mutants &amp;amp; Masterminds NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the M&amp;amp;M Rules are presented.  &lt;br /&gt;
* [[ Original Fan Created Characters 2e]] (13)&lt;br /&gt;
* [[Mutants &amp;amp; Masterminds Settings 2e]] &lt;br /&gt;
* [[Super RPG Conversions 2e]] &lt;br /&gt;
* [[Mooks and Monsters 2e]] &lt;br /&gt;
&#039;&#039;&#039;Comic Book Characters&#039;&#039;&#039; &lt;br /&gt;
* [[Marvel Comic 2e]] (46) &lt;br /&gt;
* [[DC Comics 2e]] &lt;br /&gt;
* [[Wildstorm 2e]] &lt;br /&gt;
* [[Image Comics 2e]] &lt;br /&gt;
* [[Dark Horse Comics 2e]]&lt;br /&gt;
* [[Independent Comics 2e]] - Characters from small press English-language publishers in all genres&lt;br /&gt;
* [[Amalgam Universe 2e]] (9) - Characters from the DC Marvel Crossover Universe &lt;br /&gt;
* [[Manga and Anime Characters 2e]] (2) - Characters who appear in anime that are not based on manga or other media should also be placed in this section&lt;br /&gt;
* [[Webcomics Characters 2e]] - Characters who are published mainly or exclusively on the Internet&lt;br /&gt;
&#039;&#039;&#039;Other Media Characters&#039;&#039;&#039;&lt;br /&gt;
* [[Pulp Magazines 2e]] &lt;br /&gt;
* [[TV and Movies 2e]] (1) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)&lt;br /&gt;
* [[American and European Cartoon Characters 2e]]  - Characters NOT represented in the above areas. (Batman Animated Series stat blocks should STILL be listed under DC Comics)&lt;br /&gt;
&lt;br /&gt;
==M&amp;amp;M 1st Edition ... &#039;&#039;&#039;Over 1300 Statted Characters&#039;&#039;&#039;==&lt;br /&gt;
These wiki pages list various Mutants &amp;amp; Masterminds NPCs and creatures.  Characters that are both Fan Originals &amp;amp; Fan Conversions of other media using the M&amp;amp;M Rules are presented.  &lt;br /&gt;
* [http://d20npcs.wikicities.com/wiki/Mutants_%26_Masterminds_NPCs_by_Power_Level Original Fan Created Characters] (334)&lt;br /&gt;
* [[Mutants &amp;amp; Masterminds Settings]] (102)&lt;br /&gt;
* [[Super RPG Conversions]] (250)&lt;br /&gt;
* [[Mooks and Monsters]] (37)&lt;br /&gt;
&#039;&#039;&#039;Comic Book Characters&#039;&#039;&#039; &lt;br /&gt;
* [[Marvel Comic]] (281)&lt;br /&gt;
* [[DC Comics]] (176)&lt;br /&gt;
** [[Wildstorm]] (63)&lt;br /&gt;
* [[Image Comics]] (1)&lt;br /&gt;
* [[Dark Horse Comics]] (0)&lt;br /&gt;
&#039;&#039;&#039;Other Media Characters&#039;&#039;&#039;&lt;br /&gt;
* [[Pulp Magazines]] (1)&lt;br /&gt;
* [[TV and Movies]] (76) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Fan Created Campaigns&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[AGE OF WONDERS - &amp;quot;The IMPERIALS&amp;quot;]]&#039;&#039;:   designed by Kevin Perrine, co-created by our player character group.  The players take care to &amp;quot;re-imagine&amp;quot; their favorite Marvel Super Characters that will become the &amp;quot;World&#039;s Mightiest Heroes&amp;quot;, Set in Victorian Age London, Eighteen Hundred Eighty Nine. The Victorian Era is in it&#039;s latter day, as the last decade of the 19th century begins to open. It is a time of great change in an age of stagnation, a period of chaste order and ignoble chaos. It has been too long since heroes walked this land. &#039;&#039;&#039;And there came a day, a day unlike any other, when Earth&#039;s mighties heroes found themselves united against a common threat! On that day, the IMPERIALS were born -- to fight the foes no single Man Of Renown could withstand!&#039;&#039;&#039; &amp;lt;br&amp;gt; HUZZAH! &amp;lt;br&amp;gt; Thus we begin our first remarkable and rousing serial narrative... The first edition of our new Boys&#039; Picture Monthly will begin this arresting yarn. If man ye be and not some craven dog of Flanders, then in GOD&#039;s name do not fail to reserve your seat at the table for this edition of our Great Game of illustrated chap-book. &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: Marvel Comics Characters/Settings, The League of Extraordinary Gentlemen, Space 1889, Castle Falkenstein, the Avengers (comic),  and more.  &amp;lt;br&amp;gt; [[The London Bugle]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[the AMERICAN GODS]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in a hyper real-life world echoing our own in all respects save one - there was a 5th plane during the 9/11 Disasters, hushed by the Government. Four years later the 283 people aboard wake up and begin to exhibit abilities described as &amp;quot;godlike&amp;quot;.  &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: &amp;quot;[[Wikipedia:Supreme Power|Supreme Power]]&amp;quot;, &amp;quot;[[Wikipedia:The 4400|The 4400]]&amp;quot;, [http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, &amp;quot;[[Wikipedia:Unbreakable|Unbreakable]]&amp;quot;,  and more.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[V&amp;amp;V meets M&amp;amp;M in ... &amp;quot;PROJECT VIGILANCE&amp;quot;]]&#039;&#039;:  designed by Karl, co-created by our player character group.  Set in the &amp;quot;old school cool&amp;quot; world of the [[Wikipedia:Villains and Vigilantes|Villains and Vigilantes]] superhero-themed role-playing game competing primarily with Champions and Superworld in the late 1970s and early 1980s.  This time we give it a fresh take with arguably &amp;quot;the world&#039;s greatest super hero roleplaying game&amp;quot; rules Mutants and Masterminds.  The world of V&amp;amp;V Prime is very much like our own... with a heavy dose of DC/Marvel events thrown in. The U.S. government in the 1970&#039;s started sponsoring Super-Teams for different cities.  Project VIGILANCE: Included the famous teams being used right now are the Crusaders (L.A.) and the Centurions (New York City). Recently, the L.A. team, the Crusaders have disappeared! A new team is sent to find out what has happened to them.   &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[NECESSARY EVIL in FREEDOM CITY]]&#039;&#039;:  A four-color, city-based M&amp;amp;M setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books.  &#039;&#039;Freedom City&#039;&#039; is presented in a hard-back sourcebook of its&#039; own, both 1st and 2nd additions.  &#039;&#039;Necessary Evil&#039;&#039; is a Savage Worlds campaign in which a band of aliens lured the world’s superheroes into a cunning trap and killed or imprisoned the vast majority of them. The player characters are the only enhanced beings left to save the planet—supervillains! As the alien overlords’ policy is to kill anyone exhibiting paranormal powers, the only option open for such individuals is fight or flight! You can guess which option most villains choose…  &amp;lt;br&amp;gt; &amp;quot;Necessary Evil in Freedom City&amp;quot; is a combination of the two designed by Kevin Perrine, co-created by our player character group.  Extended from a four-color city-based setting by Steve Kenson called [[Wikipedia:Freedom City|Freedom City]] and focuses on a group of villains that fight to retake the world!  &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[next-NEXTWAVE]]&#039;&#039;:   A four-color, Marvel Universe M&amp;amp;M setting based on Warren Ellis&#039; comic title &amp;quot;[http://en.wikipedia.org/wiki/Nextwave NEXTWAVE]&amp;quot;. &amp;lt;br&amp;gt; The Highest Anti-Terrorism Effort, or H.A.T.E. (a subsidiary of the Beyond Corporation©) put NEXTWAVE together to fight Bizarre Weapons of Mass Destruction. When NEXTWAVE discovered their employers were terrorist themselves, they are less than pleased. In fact, they are rather angry. So they make things explode. Lots of things. Now with a high velocity of problems running amok from Beyond, what&#039;s NEXT?!?! Reinforcements!!  Designed by Kevin Perrine, co-created by our player character group.  Extended from the Nextwave comic book and focuses on a new group of c-list heroes that fight to save the world!  &lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;[[DOGFACES]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in a world on fire.  1944 - WWII.  Our campaign is a new spin on the great golden age 4-color super teams like Marvel&#039;s INVADERS and DC&#039;s ALL STAR SQUADRON.  The spin difference is it&#039;s a much more realistic play of the events and super powers.  &#039;&#039;&#039;Inspirations Include&#039;&#039;&#039;: &amp;quot;[http://halfmoth.com/BattleHymn/ Battlehymn]&amp;quot;, &amp;quot;[http://www.dccomics.com/comics/?cm=5137 the American Way]&amp;quot;, [[Wikipedia:Watchmen|Watchmen]], [http://en.wikipedia.org/wiki/Invaders_%28comics%29 Invaders], [[Wikipedia:All Star Squadron|All Star Squadron]], [http://en.wikipedia.org/wiki/Godlike_%28role-playing_game%29 Godlike RPG], [http://www.white-wolf.com/Games/Pages/Aberranthome.html Aberrant]&amp;quot;, &amp;quot;[[Wikipedia:Unbreakable|Unbreakable]]&amp;quot;,  and more.  For an excellent &amp;quot;trailer&amp;quot; to the Battlehymn comic check out [http://forums.comicbookresources.com/showthread.php?t=39722 THIS] thread.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[BEYOND FREEDOM]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Extended from a four-color city-based setting by Steve Kenson called [[Wikipedia:Freedom City|Freedom City]] and combined with the near-future setting styled for Gotham City in the animated series Batman Beyond.  The year is 2054 AD, some fifty years in the future.  Freedonians and the world have bathed in the sun of a new golden age free from criminal hate.  But as with all things time stagnates.  The Fens&#039; corruption has festered. Mercenaries from across the world flock to Freedom City, New England, the world&#039;s hub of commerce and influence.  For Freedom to survive, she needs heroes...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Bloodlines]]&#039;&#039;: Designed by Lowell Francis, the Bloodlines setting focuses on family lines of superheroes and how they exist in the world. As the Cold War of the 1950’s intensified, the US tested its most powerful thermonuclear weapon. Contrary to models and expectations, this blast’s effects continued on in what came to be known as the Promethean Wave, a series of aurora borealis which lasted an entire year, spanning the globe. Somehow, it activated genetic potential hidden deep within humanity. Within the year the first natural occurring superhumans made their mark. However it became clear quickly that the Promethean gene was held only in a few bloodlines. As humanity takes its first tentative steps into the 21st Century, the superhumans are with them as well. Now with the third and fourth generation of these beings there are still many more questions yet to be resolved. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Freedom City: Dark Deco]]&#039;&#039;:  designed by Kevin Perrine, co-created by our player character group.  Set in Green Ronin&#039;s Freedom City, adjusted to the tone and style of the original [[Wikipedia:Batman: The Animated Series|Batman: The Animated Series]] cartoon.  A Dark Deco style will give Freedom an extraordinary look, redefining the image of the city. The campaign will also revamp classic characters, casting a unique perspective on their origins and personalities. Freedom City, a metropolis where shadows run long and deep, beneath elevated train tracks. The heroes begin their crimefighting, working tirelessly trying to establish themselves, all to bring justice to crime-ridden Freedom City.  Finding their way as protector, defender and costumed crusaders all alone in the night...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Prometheus]]&#039;&#039;: The Prometheus setting was created by Danny Chan. Following the escapades of very human heroes- yes, they may throws bolts of radiation and will the weather however they wish and survive a hail of bullets- but their psyches, egos, lives, and legends are usually torn apart in the inevitable march of culture. Ironically, it is not the heroes that are remembered but the villains- Professor Peril, Kid Cathexis, Nimue the Sovereign Sorceress, and Argos- because medals are pinned on but scars are torn in. The major metropolis of a very westward center America is Concordia, featuring great sites like the Clemency Society&#039;s Church, the Westward Center for Emerging Youth, the Geas Statue, Techland, and the Remarr Towers. The Matadors, a very flamboyant group of posthumans, clash the most in the Expansionist City and are led by yuppie demon Johnny Brimstone, parka wearing Quantum Run, over-eager Exchange, unabashed southern stereotype Wilco Wattage, Penicillin Bot, self-deprecating Skirmish Witch, and Draco (Yeah- the Draconian&#039;s son).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Star Comics]]&#039;&#039;: designed by Evan Waters. An epic Golden-Silver-Bronze-Modern Age setting, representing the output of the nonexistent Star Comics company. Open-ended, featuring alternate dimensions, aliens, Atlantis, subterranean prehistoric jungles, and so on and so on. Will continue to be embellished as time goes by.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Published Settings&#039;&#039;&#039;==&lt;br /&gt;
The core M&amp;amp;M 1st Edition book doesn&#039;t come with a default setting, but does include a adventure that takes place in the [[Wikipedia:Freedom City|Freedom City]] setting.  Strangely, though, the example characters that players can use in this adventure are generally associated with another M&amp;amp;M setting: [[Wikipedia:META-4|META-4]].  Despite this, the two are separate settings.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Freedom City|Freedom City]]&#039;&#039;: A four-color, city-based setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books.  &#039;&#039;Freedom City&#039;&#039; is presented in a hard-back sourcebook of its&#039; own.  &#039;&#039;Foes of Freedom&#039;&#039; details more villains that inhabit the city and &#039;&#039;Time of Crisis&#039;&#039; is a adventure module that sends the players beyond the city limits.&lt;br /&gt;
&lt;br /&gt;
*[[Wikipedia:META-4|META-4]]: This setting, by Eric Mona, was finally detailed in the &#039;&#039;Crooks!&#039;&#039; sourcebook.  It has been compared to the better parts of 1990&#039;s comic books.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Nocturnals|Nocturnals]]&#039;&#039;: Based on Dan Brereton&#039;s comic book series, the setting book was written by him, with the assistance of Chris Pramas.  It is a horror/pulp-based setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Noir&#039;&#039;: Written by Christopher McGlothlin, &#039;&#039;Noir&#039;&#039; is based on classic [[Wikipedia:Film Noir|Film Noir]] films.  The world of Noir is a dark one, where heroes are flawed and the friend you trust may be your greatest enemy.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Superlink Settings&#039;&#039;&#039;==&lt;br /&gt;
Green Ronin licenses the use of M&amp;amp;M through the Superlink Program. Under the license, another publisher can produce their own material (such as campaign settings) using the M&amp;amp;M system. &lt;br /&gt;
*[http://www.blackwyrm.com/Products.htm &#039;&#039;Algernon Files&#039;&#039;]: is a Silver/Bronze-age setting published by Blackwyrm Games.&lt;br /&gt;
*&#039;&#039;[[Wikipedia:Omlevex|Omlevex]]&#039;&#039;: A Silver Age setting book that also acts as an &amp;quot;official&amp;quot; RPG book for a ficticious comic book company.&lt;br /&gt;
* [http://www.rpgnow.com/product_info.php?products_id=3909&amp;amp; &#039;&#039;Hunters Inc.&#039;&#039;]: set in a world with super-powered bounty hunters, adding a new genre to your game. Every member has their own plans and backstory hooks.&lt;br /&gt;
* [http://www.roninarts.com/superline &#039;&#039;Ronin Arts&#039; Superline Series&#039;&#039;]: Not so much a specific campaign as a loose structure of adventures and concepts that interlock. The only professional M&amp;amp;M Superlink &#039;zine available today. Issues 1-5 are in PDF and print while #6 on is PDF only.&lt;br /&gt;
* [http://www.lamemage.com/ &#039;&#039;Lame Mage Productions Superlink Adventures&#039;&#039;]: Series of 2nd Edition M&amp;amp;M Superlink adventures including Day of Dr Null, Dr Null: Battle on the Bay Bridge, and Zodiac Ring.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;House Rules&#039;&#039;&#039;==&lt;br /&gt;
House Rules, Changes &amp;amp; Additions to the M&amp;amp;M 1st Edition Rule System.  M&amp;amp;M&#039;s game mechanics are based off the OGL (Open gaming|Open Gaming License) d20 System, designed by Wizards of the Coast, and is played in much the same way. There are however, a few differences pertaining to character creation and how damage is handled. M&amp;amp;M also doesn&#039;t use Attacks of Opportunity.&lt;br /&gt;
* [[New Powers]]&lt;br /&gt;
* [[New Feats]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;ALL Characters, Settings and Company Copyrights and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights.  They are used here expressly for fan enjoyment.  Mutants and Masterminds is published by Green Ronin.  Mutants &amp;amp; Masterminds, M&amp;amp;M Superlink, and Green Ronin are trademarks of Green Ronin Publishing. Some 1st edition books were directed by the design studio Super Unicorn.&lt;br /&gt;
&lt;br /&gt;
This Mutants &amp;amp; Masterminds RPG Wiki was originally developed by Kevin Perrine.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shatterstarfire&amp;diff=49831</id>
		<title>Shatterstarfire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shatterstarfire&amp;diff=49831"/>
		<updated>2007-04-26T02:01:17Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Princess Koriand&#039;ru &lt;br /&gt;
&lt;br /&gt;
Shatterstarfire is actually Princess Koriand&#039;ru from the subatomic Planet Tamojoran, and is a skilled fighter. Shatterstarfire was ignorant that universes existed beyond her own, until Spider-Boy dropped out of the sky and rescued her from an enemy ambush. To save her life, Spider-Boy brought Shatterstarfire to Earth - something she never forgave him for. She has fought against not only Dr. Doomsday when the X-Patrol invaded Latkovia, but also against Brother Brood, who had almost wiped out the X-Patrol at one point. She is also extremely beautiful.&lt;br /&gt;
&lt;br /&gt;
Shatterstarfire caught the eye of Beastling when the X-Patrol was formed, and Shatterstarfire was very rude to her fellow team-mates at the outset. Over time, her concern to return to Tamojoran has been clouded by her position in the X-Patrol&lt;br /&gt;
&lt;br /&gt;
Powers and Abilities&lt;br /&gt;
Koriand&#039;ru is the possessor of the energy bolts that are her regal legacy, she also has amazing skills with a sword.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shatterstarfire.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shatterstarfire&#039;&#039;&#039; PL15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; STR: 16 [32] (+11) DEX: 16 [26] (+8) CON: 16 (+3) INT: 12 (+1) WIS: 14 (+2) CHA: 22 (+6) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Acrobatics +12 (20) Bluff +4 (10) Climb +0 (11) Concentration +0 (2) Diplomacy +0 (6) Disguise +0 (6) Escape Artist +0 (8) Gather Information +0 (6) Handle Animal +0 (6) Intimidate +0 (6) Knowledge (Other) +8 (9) Knowledge (Tactics) +8 (9) Notice +8 (10) Profession (Gladiator) +12 (14) Profession (Model) +8 (10) Search +0 (1) Sense Motive +5 (7) Stealth +8 (16) Survival +8 (10) Swim +4 (15) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
Accurate Attack, All-Out Attack, Attack Specialization [Swords] (1), Attractive (3), Defensive Attack, Dodge Focus (9), Equipment (3), Improved Block (1), Power Attack, Rage (2), Improved Critical [Swords] (2), Improved Disarm (1), Improved Initiative (1), Luck (1), Takedown Attack (1), Ultimate Effort [Toughness Save] (1), Uncanny Dodge [Hearing] (1)											&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
Blast 12 [Extra:(Dynamic; Dynamic Alternate Powers: Flight, Super Strength; 29pp]; Immunity 9; Super-Strength 1; Enhanced Strength 16; Protection 9; Enhanced Dexterity 10; Regeneration 19 [(Recovery Bonus: 4; Recovery Rate: Bruised 3 Ranks, Unconscious 2 Ranks, Injured 4 Ranks, Staggered 3 Ranks, Disabled 3 Ranks] [Feat:Regrowth]					&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
Attack +10 (+12 w/ Swords); Damage (Unarmed +5) (Sword +8) (Blast +12)Defense 22 Flat Footed 12																	&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
Toughness +12; Fort +10, Reflex +19, Will +7	&lt;br /&gt;
&lt;br /&gt;
										                                	    Abilities 36 + Skills 22 (80 Ranks) + Feats 31 + Powers 87 + Combat 26 + Saves 23 – Drawbacks 0 = 225pp&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shatterstarfire&amp;diff=49830</id>
		<title>Shatterstarfire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shatterstarfire&amp;diff=49830"/>
		<updated>2007-04-26T01:58:11Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Princess Koriand&#039;ru &lt;br /&gt;
&lt;br /&gt;
Shatterstarfire is actually Princess Koriand&#039;ru from the subatomic Planet Tamojoran, and is a skilled fighter. Shatterstarfire was ignorant that universes existed beyond her own, until Spider-Boy dropped out of the sky and rescued her from an enemy ambush. To save her life, Spider-Boy brought Shatterstarfire to Earth - something she never forgave him for. She has fought against not only Dr. Doomsday when the X-Patrol invaded Latkovia, but also against Brother Brood, who had almost wiped out the X-Patrol at one point. She is also extremely beautiful.&lt;br /&gt;
&lt;br /&gt;
Shatterstarfire caught the eye of Beastling when the X-Patrol was formed, and Shatterstarfire was very rude to her fellow team-mates at the outset. Over time, her concern to return to Tamojoran has been clouded by her position in the X-Patrol&lt;br /&gt;
&lt;br /&gt;
Powers and Abilities&lt;br /&gt;
Koriand&#039;ru is the possessor of the energy bolts that are her regal legacy, she also has amazing skills with a sword.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shatterstarfire.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shatterstarfire&#039;&#039;&#039; PL15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Acrobatics +12 (20) Bluff +4 (10) Climb +0 (11) Concentration +0 (2) Diplomacy +0 (6) Disguise +0 (6) Escape Artist +0 (8) Gather Information +0 (6) Handle Animal +0 (6) Intimidate +0 (6) Knowledge (Other) +8 (9) Knowledge (Tactics) +8 (9) Notice +8 (10) Profession (Gladiator) +12 (14) Profession (Model) +8 (10) Search +0 (1) Sense Motive +5 (7) Stealth +8 (16) Survival +8 (10) Swim +4 (15) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
Accurate Attack, All-Out Attack, Attack Specialization [Swords] (1), Attractive (3), Defensive Attack, Dodge Focus (9), Equipment (3), Improved Block (1), Power Attack, Rage (2), Improved Critical [Swords] (2), Improved Disarm (1), Improved Initiative (1), Luck (1), Takedown Attack (1), Ultimate Effort [Toughness Save] (1), Uncanny Dodge [Hearing] (1)											&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
Blast 12 [Extra:(Dynamic; Dynamic Alternate Powers: Flight, Super Strength; 29pp]; Immunity 9; Super-Strength 1; Enhanced Strength 16; Protection 9; Enhanced Dexterity 10; Regeneration 19 [(Recovery Bonus: 4; Recovery Rate: Bruised 3 Ranks, Unconscious 2 Ranks, Injured 4 Ranks, Staggered 3 Ranks, Disabled 3 Ranks] [Feat:Regrowth]					&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
Attack +10 (+12 w/ Swords); Damage (Unarmed +5) (Sword +8) (Blast +12)Defense 22 Flat Footed 12																	&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
Toughness +12; Fort +10, Reflex +19, Will +7	&lt;br /&gt;
&lt;br /&gt;
											    Abilities 36 + Skills 22 (80 Ranks) + Feats 31 + Powers 87 + Combat 26 + Saves 23 – Drawbacks 0 = 225pp&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shatterstarfire&amp;diff=49829</id>
		<title>Shatterstarfire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shatterstarfire&amp;diff=49829"/>
		<updated>2007-04-26T01:48:07Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Princess Koriand&#039;ru &lt;br /&gt;
&lt;br /&gt;
Shatterstarfire is actually Princess Koriand&#039;ru from the subatomic Planet Tamojoran, and is a skilled fighter. Shatterstarfire was ignorant that universes existed beyond her own, until Spider-Boy dropped out of the sky and rescued her from an enemy ambush. To save her life, Spider-Boy brought Shatterstarfire to Earth - something she never forgave him for. She has fought against not only Dr. Doomsday when the X-Patrol invaded Latkovia, but also against Brother Brood, who had almost wiped out the X-Patrol at one point. She is also extremely beautiful.&lt;br /&gt;
&lt;br /&gt;
Shatterstarfire caught the eye of Beastling when the X-Patrol was formed, and Shatterstarfire was very rude to her fellow team-mates at the outset. Over time, her concern to return to Tamojoran has been clouded by her position in the X-Patrol&lt;br /&gt;
&lt;br /&gt;
Powers and Abilities&lt;br /&gt;
Koriand&#039;ru is the possessor of the energy bolts that are her regal legacy, she also has amazing skills with a sword.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shatterstarfire.jpg]]&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Shatterstarfire.jpg&amp;diff=49828</id>
		<title>File:Shatterstarfire.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Shatterstarfire.jpg&amp;diff=49828"/>
		<updated>2007-04-26T01:41:41Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tokenblackman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hyena&amp;diff=49827</id>
		<title>Hyena</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hyena&amp;diff=49827"/>
		<updated>2007-04-26T01:40:16Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Creed H. Quinn (The Joker/Sabretooth)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Canadian government initiates the Weapon X Project. Logan and Quinn &lt;br /&gt;
of the RCAF are both accepted as candidates for Project, along with four other &#039;volunteers&#039;. Few records&lt;br /&gt;
of the procedures used survive;&lt;br /&gt;
fragments of Professor Carter Nichols&#039; notes do mentions two scientists by name, Cornelius and Hines. Logan&#039;s&lt;br /&gt;
latent mutant healing power kicks in, which&lt;br /&gt;
allows him to survive the adamantium-grafting process. Creed survives as &lt;br /&gt;
well, but becomes a remorseless killing machine, exactly what the Project was hoping for.&lt;br /&gt;
Creed&#039;s sanity does not fare as well, and he eventually goes rogue. &lt;br /&gt;
  &lt;br /&gt;
Indestructable metal known as &amp;quot;Adamantium&amp;quot; was bonded to Creed&#039;s skeleton&lt;br /&gt;
and he was given claws made of the same substance. Unlike, Dark Claw,&lt;br /&gt;
however, Creed was physically deformed as a result of experiment and went&lt;br /&gt;
insane. Project X also triggered mutant abilites in Creed, who became known&lt;br /&gt;
as Hyena. Hyena, also known as the Cackilng Canine, will not stop his manical &lt;br /&gt;
grinning until his arch nemesis Dark Claw is destroyed. His gang is called the Pack.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Hyena.jpg]]&lt;br /&gt;
&lt;br /&gt;
PL 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 56 &lt;br /&gt;
STR: 24 (+7) DEX: 16 (+3) CON: 24 (+7) INT: 18 (+4) WIS: 16 (+3) CHA: 18 (+4) &lt;br /&gt;
&lt;br /&gt;
Saves: &lt;br /&gt;
Saves: Toughness +14 (14 flat-footed) Fortitude  Reflex  Will  (+10 vs. Mental Effects) &lt;br /&gt;
&lt;br /&gt;
Combat:  &lt;br /&gt;
Attack +7 (+10 Melee) [Claws +11; 18-20 Crit] Defense 20 (14 flat-footed) Init +3  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; 29&lt;br /&gt;
Bluff +12 (+16), Craft [Chemical] 12(+16),Escape Artist 12 (+15),Intimidate 12 (+19), Notice 12 (+15), Sense Motive 10 (+15), Stealth 12 (+15), Survival 12 (+15), Swim 12 (+18)Perform [Comedy] 8 (+12) &lt;br /&gt;
&lt;br /&gt;
Feats:  53&lt;br /&gt;
Blindfight, Blindsight, Darkvision, All-Out Attack, Attack Focus [Melee] (3), Benefit [Use Strength Modifier for Intimidate Checks], Chokehold, Dodge Focus (10), Fearsome Presence (6) [DC 16; 30 ft.], Elusive Target, Improved Block, Improved Critical [Claws] (2), Power Attack, Startle, Rage (2) [+6 Strength, +3 Fort &amp;amp; Will Saves; 5 Rounds], Takedown Attack Inventor, Luck, Master Plan, Minions (4), Sidekick (18)&lt;br /&gt;
&lt;br /&gt;
Powers: 41 Container 7 [Adamantium Skeleton; Density 3 (+6 Strength; +1 Toughness (Extra: Impervious), Super Strength 1; 9pp), Mental Shield 5, Protection 6, Strike 4 (Extra: Penetrating [+1] 7; Power feats: Mighty; Alternate Power: Strike 4 (Extra: Auto-Fire [+1] 7; Mighty), Super Strength 1; Power Feat: Innate; 35pp]&lt;br /&gt;
Immunity 1 (Aging; 1pp), Super Senses 7 (Scent [Extended, Accurate], Tracking, Dark Vision; 7pp), Regeneration 29 (Recovery Rate: 17; Bruised 3, Unconscious 3, Injured 4, Staggered 4, Disabled 6; Ability Damage: 5, Resurrection 4; Power Feat: Regrowth; 30pp)&lt;br /&gt;
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		<author><name>Tokenblackman</name></author>
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		<id>https://wiki.rpg.net/index.php?title=File:Hyena.jpg&amp;diff=49826</id>
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		<updated>2007-04-26T01:39:20Z</updated>

		<summary type="html">&lt;p&gt;Tokenblackman: &lt;/p&gt;
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