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	<updated>2026-05-16T04:04:04Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=307376</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=307376"/>
		<updated>2016-10-09T05:30:54Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Possessions, Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 7&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 84&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 22&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +7&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
**Tough&lt;br /&gt;
***Adds hitpoints equal to level times 2&lt;br /&gt;
***2 Additional Hit points per level&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (4 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
**Level 2 (2 Slots)&lt;br /&gt;
***Shatter&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VSM (Chip of mica)&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Loud ringing noise. 10-foot-radius where creatures inside make a Constitution saving throw and take 3d8 thunder damage on a failed save and half damage on a save. Does 1d8 extra for each slot above 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Magic Spear (Versatile)&lt;br /&gt;
**+7 to hit&lt;br /&gt;
**1d8+4 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 3449&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=307375</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=307375"/>
		<updated>2016-10-09T05:30:36Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Weapons and Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 7&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 84&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 22&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +7&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
**Tough&lt;br /&gt;
***Adds hitpoints equal to level times 2&lt;br /&gt;
***2 Additional Hit points per level&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (4 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
**Level 2 (2 Slots)&lt;br /&gt;
***Shatter&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VSM (Chip of mica)&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Loud ringing noise. 10-foot-radius where creatures inside make a Constitution saving throw and take 3d8 thunder damage on a failed save and half damage on a save. Does 1d8 extra for each slot above 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Magic Spear (Versatile)&lt;br /&gt;
**+7 to hit&lt;br /&gt;
**1d8+4 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 3565&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=307374</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=307374"/>
		<updated>2016-10-09T05:30:03Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Proficiencies and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 7&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 84&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 22&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +7&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
**Tough&lt;br /&gt;
***Adds hitpoints equal to level times 2&lt;br /&gt;
***2 Additional Hit points per level&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (4 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
**Level 2 (2 Slots)&lt;br /&gt;
***Shatter&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VSM (Chip of mica)&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Loud ringing noise. 10-foot-radius where creatures inside make a Constitution saving throw and take 3d8 thunder damage on a failed save and half damage on a save. Does 1d8 extra for each slot above 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 3565&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=307373</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=307373"/>
		<updated>2016-10-09T05:29:49Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|18|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 7&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 84&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 22&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
**Tough&lt;br /&gt;
***Adds hitpoints equal to level times 2&lt;br /&gt;
***2 Additional Hit points per level&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (4 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
**Level 2 (2 Slots)&lt;br /&gt;
***Shatter&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VSM (Chip of mica)&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Loud ringing noise. 10-foot-radius where creatures inside make a Constitution saving throw and take 3d8 thunder damage on a failed save and half damage on a save. Does 1d8 extra for each slot above 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 3565&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306928</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306928"/>
		<updated>2016-09-25T02:47:57Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Feats, Spells, and Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 6&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 76&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 22&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
**Tough&lt;br /&gt;
***Adds hitpoints equal to level times 2&lt;br /&gt;
***2 Additional Hit points per level&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (4 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
**Level 2 (2 Slots)&lt;br /&gt;
***Shatter&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VSM (Chip of mica)&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Loud ringing noise. 10-foot-radius where creatures inside make a Constitution saving throw and take 3d8 thunder damage on a failed save and half damage on a save. Does 1d8 extra for each slot above 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 3565&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306927</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306927"/>
		<updated>2016-09-25T02:47:16Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Feats, Spells, and Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 6&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 76&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 22&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
**Tough&lt;br /&gt;
***Adds hitpoints equal to level times 2&lt;br /&gt;
***2 Additional Hit points per level&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (4 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
**Level 2 (2 Slots)&lt;br /&gt;
***Shatter&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VSM (Chip of mica)&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Loud ringing noise. 10-foot-radius where creatures inside make a Constitution saving throw and take 3d8 thunder damage on a failed and half damage on a save. Does 1d8 for each slot above 2.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 3565&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306926</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306926"/>
		<updated>2016-09-25T02:41:14Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 6&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 76&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 22&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
**Tough&lt;br /&gt;
***Adds hitpoints equal to level times 2&lt;br /&gt;
***2 Additional Hit points per level&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 3565&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306738</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306738"/>
		<updated>2016-09-19T00:29:20Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 6&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 70&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 22&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
**Tough&lt;br /&gt;
***Adds hitpoints equal to level times 2&lt;br /&gt;
***2 Additional Hit points per level&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 3565&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306737</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306737"/>
		<updated>2016-09-19T00:28:50Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Feats, Spells, and Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 6&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
**Tough&lt;br /&gt;
***Adds hitpoints equal to level times 2&lt;br /&gt;
***2 Additional Hit points per level&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 3565&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306736</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306736"/>
		<updated>2016-09-19T00:27:56Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Possessions, Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 6&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 3565&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306735</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306735"/>
		<updated>2016-09-19T00:27:28Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Weapons and Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 6&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18+2+1+1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306734</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306734"/>
		<updated>2016-09-19T00:27:09Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Weapons and Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 6&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate, shield, fighting style, and cloak of protection &lt;br /&gt;
**AC 18 + 2 + 1 + 1 = 22&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306733</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306733"/>
		<updated>2016-09-19T00:25:01Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Proficiencies and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 6&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +4&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +4&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +4&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306732</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=306732"/>
		<updated>2016-09-19T00:23:08Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 6&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305155</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305155"/>
		<updated>2016-08-14T04:43:30Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Item Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 5&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level, cost 500 gold and take 20 days a piece to make)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level, cost 5000 gold)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level, cost 50,000 gold)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305154</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305154"/>
		<updated>2016-08-14T04:39:36Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Item Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 5&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare (Can be made at eleventh level)&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305153</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305153"/>
		<updated>2016-08-14T04:37:45Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Item Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 5&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage. Attunement.&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws. Attunement.&lt;br /&gt;
*Circlet of Blasting: While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell&#039;s attacks, you do so with an attack bonus of +5. The circlet can&#039;t be used this way again until the next dawn.&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level. Attunement.&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage.&lt;br /&gt;
*Headband of Intellect: Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. Attunement.&lt;br /&gt;
*Helm of Telepathy: While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can&#039;t be used again until the next dawn.&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening. Attunement.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage.&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC. Attunement.&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
Very Rare&lt;br /&gt;
*Ioun Stone of Fortitude: Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Attunement.&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305152</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305152"/>
		<updated>2016-08-14T04:06:41Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Weapons and Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 5&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+6 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+3 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305151</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305151"/>
		<updated>2016-08-14T04:05:46Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Possessions, Mundane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 5&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305150</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305150"/>
		<updated>2016-08-14T04:05:37Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Possessions, Party Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 5&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305149</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305149"/>
		<updated>2016-08-14T04:05:11Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Possessions, Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 5&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 1883 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305148</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305148"/>
		<updated>2016-08-14T04:04:58Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Possessions, Mundane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 5&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
*Potion of Healing&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 362 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305147</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305147"/>
		<updated>2016-08-14T04:02:24Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Proficiencies and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 5&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +6&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +5&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 362 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305146</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=305146"/>
		<updated>2016-08-14T04:00:40Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 5&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +3&lt;br /&gt;
*Total Hit Points: 54&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 362 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:WilderlandsFearToTread2.png&amp;diff=305089</id>
		<title>File:WilderlandsFearToTread2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:WilderlandsFearToTread2.png&amp;diff=305089"/>
		<updated>2016-08-12T16:00:58Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: Tomahok uploaded a new version of File:WilderlandsFearToTread2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:MainMapFearToTread.png&amp;diff=305088</id>
		<title>File:MainMapFearToTread.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:MainMapFearToTread.png&amp;diff=305088"/>
		<updated>2016-08-12T15:54:46Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: Tomahok uploaded a new version of File:MainMapFearToTread.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:WilderlandsFearToTread2.png&amp;diff=304975</id>
		<title>File:WilderlandsFearToTread2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:WilderlandsFearToTread2.png&amp;diff=304975"/>
		<updated>2016-08-09T16:54:32Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fear_To_Tread&amp;diff=304974</id>
		<title>Fear To Tread</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fear_To_Tread&amp;diff=304974"/>
		<updated>2016-08-09T16:54:01Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ninevehn&#039;s 5E D&amp;amp;D game.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
===[[Malvolio Ioricci]]=== &lt;br /&gt;
Noble Tiefling Blade Pact Warlock - played by Richard&lt;br /&gt;
&lt;br /&gt;
===[[Ser Peter Selmy]]=== &lt;br /&gt;
Noble Human Battlemaster Fighter - played by Britain&lt;br /&gt;
&lt;br /&gt;
===[[Darrak Fireforge]]=== &lt;br /&gt;
Dwarf Eldritch Knight Fighter - played by Griffith&lt;br /&gt;
&lt;br /&gt;
===[[Lutra D&#039;Nyl]]===&lt;br /&gt;
Hermit Human Land Druid - played by Michelle&lt;br /&gt;
&lt;br /&gt;
===[[Leandar]]=== &lt;br /&gt;
Outlander Half-Elf Beastmaster Ranger - played by Mica&lt;br /&gt;
&lt;br /&gt;
===[[Adelin Lihol]]=== &lt;br /&gt;
Human Wizard - played by Ross&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Watchtower and Wizardtower]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Gruumsh Temple on an Island]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Trolls and Goblins]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Travelogue==&lt;br /&gt;
&lt;br /&gt;
=Chargen=&lt;br /&gt;
&lt;br /&gt;
*Races&lt;br /&gt;
**Dwarf. Short, rugged people with a talent for metal and stone work.&lt;br /&gt;
**Elf. Tall and pointy-eared, with a mystical bent.&lt;br /&gt;
**Halfling.  Short and less rugged, but sensible and optimistic.&lt;br /&gt;
**Human. You know what these are.&lt;br /&gt;
**Dragonborn. Metallic-scaled descendents of Bahamut.&lt;br /&gt;
**Gnome.  Dimunitive herders and crafters, with a penchant for clockwork and devices.&lt;br /&gt;
**Half-Elf. Rare mix of human and elf.&lt;br /&gt;
**Half-Orc. Represents both civilized orcs and their human hybrids.&lt;br /&gt;
**Tiefling. Humans tainted by their ancestors&#039; pact with Asmodeus.  Often nobility.&lt;br /&gt;
&lt;br /&gt;
*Classes&lt;br /&gt;
**Barbarian. Mighty thews, giant axes and berserking. Mostly melee striker with some tank.&lt;br /&gt;
**Bard. Singers, loremasters and manipulators.  Mostly healers with some control via enchantments and illusions.&lt;br /&gt;
**Cleric. The followers of their chosen god.  Healing casters with some tank and melee.&lt;br /&gt;
**Druid.  Followers of an older, primal magic.  They heal, do animal stuff, shapeshift and have a decent mix of spells.&lt;br /&gt;
**Fighter.  Masters of war.  They&#039;re very flexible, with options for tank, melee, ranged, buffs, control and even some wizard spells.&lt;br /&gt;
**Monk. Disciplined warriors of the empty fist. They&#039;re self-sufficient, do solid melee damage and have a lot of interesting abilities.&lt;br /&gt;
**Paladin. Righteous warriors and defenders.  Melee tanks with some cleric casting and healing.&lt;br /&gt;
**Ranger. Patrollers of the wild places. They&#039;re flexible scouts with some druid-like spells and mixed melee/ranged options. Can have a beast ally.&lt;br /&gt;
**Rogue. Sneaks and backstabbers.  Stealth, lock-picking and mixed melee/ranged game, with a wizard-casting option.&lt;br /&gt;
**Sorcerer. Natural spellcasters.  They&#039;re mostly damage spells, with tricks for customizing their spells on the fly.&lt;br /&gt;
**Warlock. Make pacts with things from beyond your world! Mix of melee and offensive casting, with spell buffs and a potential familiar.&lt;br /&gt;
**Wizard. The learned caster.  They have a great deal of utility magic, as well as solid control and damage.&lt;br /&gt;
&lt;br /&gt;
=Custom Material=&lt;br /&gt;
&lt;br /&gt;
=Ancient Days=&lt;br /&gt;
&lt;br /&gt;
The world and the many planes that surround it are ancient beyond belief.  In the earliest of reality&#039;s days, Tiamat and Bahamut willed each other into existence and for a time, they lived in harmonious companionship, a cosmic joining of order and chaos.  Both were proud and mighty, and the fruit of their union were the dragons.  Bahamut took great pride in their children and grew to love them, and this love revealed to him the nature of Good and elevated him.  Tiamat . . . felt otherwise, and remained true to her original nature.  In time, this rift between them became impossible to bridge, and the two separated.  Their children split also, the ones loyal to Bahamut shedding their colors, while Tiamat&#039;s children shed their metallic gleam.&lt;br /&gt;
&lt;br /&gt;
Of course, pride and a wounded heart seldom lead to a happy ending.  Tiamat and her brood struck at their now despised family.  Bahamut was wounded in the surprise attack and ascended to the heavens, while his children were slain over a bloody millennium of war.  Once that was done, Tiamat and the chromatic dragons bent their will to subjugating the world, which did not work out as planned.&lt;br /&gt;
&lt;br /&gt;
The metallic dragons are thought to be lost to time, but hope persists, and they left remnants of their power and lives behind.&lt;br /&gt;
&lt;br /&gt;
=Triple Alliance=&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Halflings brought savage orcish and human tribes together under one banner to defend each other against the chromatic dragons.  Over centuries, this union has created an intermingled culture and population that is both vibrant and strong.&lt;br /&gt;
&lt;br /&gt;
The final turning point in the War Against Dragons is central to the current state of the Triple Alliance.  Despite heroic efforts and generations of fighting and sacrifice, the alliance was unable to break the power of the dragons, largely because any time they got close, Tiamat would descend from the heavens and incinerate everything.  In desperation, many of the human leaders joined a secret cabal to find the power necessary to keep The Queen of Dragons out of the fight.  They found the answer in the dark flames of Hell, and made pacts with fiendish powers up to Asmodeus himself, pacts that altered their very flesh and blood.  They wielded the terrible power they&#039;d bought to curse Tiamat, sending her crashing from the skies and crawling back to her island in tatters.  At this moment, the paladins of Bahamut struck, not at the Queen, but at the human nobles, bringing them low before the evil they&#039;d sold their souls for could infect the world.  They spared the children of these nobles, and from them are the tieflings descended.  This act of seeming betrayal is known as the Sacrifice of Saints, and is generally accepted in the stories to have been a fate the infernal nobles planned on.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
*30% Halfling&lt;br /&gt;
*30% Human&lt;br /&gt;
*30% Orc&lt;br /&gt;
*4% Tiefling&lt;br /&gt;
*2% Dwarf&lt;br /&gt;
*1% each of Gnomes, Dragonborn and Elves (including Half-Elves).&lt;br /&gt;
&lt;br /&gt;
Halflings dominate the agrarian river valleys, orcs are most common along the northern coast and western foothills, while humans are dominant along the southern coast and eastern woodlands and plains.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
There are foothills and low mountains in the west, two broad river valleys in the center, rugged coasts in the north and south and rolling forests that taper into flat plains in the east.  There are few good ports, and no deepwater ports at all in the north.  The Triple Alliance is roughly in the center of the continent.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Feudal electorship.  Archdukes, Dukes and Counts vote to elevate a Duke or Archduke to the High Kingship, a position held for life.  Barons serve viscounts or counts, who in turn serve Dukes or Archdukes.  Some barons and counts are styled &#039;free&#039;, and swear fealty directly to the High King.  Archdukes, Dukes and Free Counts may attend the Council, an advisory parliament with little hard power (but substantial influence), as may several high-ranking clerics, important guild leaders and powerful mages.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Religion is an important part of life in the Triple Alliance, and religious tolerance is considered an important civic ideal.  The primary religion centers on the Neufiad, which contains nine gods, three from each of the founding Races of the Triple Alliance.The orcs contributed the Ishtar, Goddess of Love and War; Bau, the Goddess of Fire and Irkalla, God of the Spirit World.  Humans put forth The Raven Queen, Goddess of Death; Anu, the God of Walls and Enki, the God of Knowledge.  Halflings added Pelora, the Goddess of the Sun; Tammuz, the God of Agriculture and Avandra, the Goddess of Luck.  A number of minor gods are also associated with this pantheon, including Melora, the Goddess of Nature; Nanna, the God of the Moon; Malar, the God of the Hunt; and Corellon Larethion, the God of Magic.&lt;br /&gt;
&lt;br /&gt;
Elvish, Gnomish, Dwarvish and (metallic) Draconic religions are also practiced in the Triple Alliance by members of those races, in far smaller numbers.  The Paladins of Bahumat are notably integrated tightly into the nation.&lt;br /&gt;
&lt;br /&gt;
The Dwarven pantheon consists of the Forefathers, a set of founders and teachers who are worshiped only together, though some dwarves unofficially acknowledge a particular deity as a patron or matron.  These include Moradin, the creator of the dwarves, and the Forefathers of Learning, the Hearth, Smithing, Stonework, Trade and Tempests (including earthquakes and avalanches).&lt;br /&gt;
&lt;br /&gt;
==Duchies and Major Cities==&lt;br /&gt;
*The Archduchy of the Stone Shore.&lt;br /&gt;
**The archduchy stretches along the northern coast of the Triple Alliance, west of the Jadube River.  Most of the population is orcish, and they maintain many orcish customs that have been integrated into modern Alliance life.  They also maintain both the principle fleet of the north and a series of fortified cities and sites along the coast to guard against the savage orcs to the east.  Farming here is not very productive, though the fishing prevents the population from relying on food imports.  There are abundant resources for local stone construction, and both glassware and pottery are made in quantities for export, as is salt.&lt;br /&gt;
&lt;br /&gt;
==Major Figures==&lt;br /&gt;
*The Lady Neega Prowbreaker, Third of Her Name, Archduchess of the Stone Shore, Admiral of the Northern Fleet.&lt;br /&gt;
**An aging orc noble, a powerful leader and warrior.  Tall, robust and strong, her hair is marked by swatches of iron grey.  She traces her descent back to Holg Peacemaker himself, and carries the magical great ax her house is named for.  A talented strategist and skilled sailor.  She assumed control of House Selmy&#039;s lands when they fell.&lt;br /&gt;
*Archduke Salazar of the Sand Coast.&lt;br /&gt;
**A human man who was involved in House Selmy&#039;s downfall.  His house is wealthy and a trade rival to the Ioricci&#039;s.&lt;br /&gt;
*Duke Milo of the Upper Jadube.&lt;br /&gt;
**A scheming halfling who engineered the destruction of House Selmy for reasons unknown.&lt;br /&gt;
*Duke Volerio Ioricci of the Midlunds.&lt;br /&gt;
**A tiefling lord of great wealth and power.  Malvolio&#039;s father.  He acquired House Selmy&#039;s ancestral regalia when they fell.&lt;br /&gt;
*Duke Jonathan of the East Marches.&lt;br /&gt;
**Religiously intolerant of druids and those who worship the wild gods.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Free Count Gell of Grey&#039;s Manor.&lt;br /&gt;
**An orcish noble whose future was saved from goblins by Ser Peter Selmy.&lt;br /&gt;
**Lady Yevelda, the damsel daughter Peter rescued.&lt;br /&gt;
*Baron Holg of Grey Tower.&lt;br /&gt;
**Orcish vassal of Count Gell.  His son (a half-orc) is squire to Peter.&lt;br /&gt;
*Lady Elann.&lt;br /&gt;
**Human, Baron Holg&#039;s wife, and no small master of the halberd.&lt;br /&gt;
*Nocthis, a wizard turned into a creature that absorbs spells and guards an arcane library.  Has strange insights.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
The armed forces of the Triple Alliance are a patchwork of feudal and national forces.  Each Lord maintains their own force of armsmen, with larger forces the greater the title.  Of course, each noble can also levy the troops of their subordinate vassals.  Most peasant populations and cities maintain their own militia to protect their homes.  These localized forces comprise the bulk of the army.&lt;br /&gt;
&lt;br /&gt;
Outside of this, the High King commands the Royal Army, which is comprised of several parts.  The first part is the Royal Guard, which supplies the High King with bodyguards and secures his residences.  The second part is the Royal Post, which secures royal messages and guards the roads, keeping them clear of bandits and monsters.  The third part is the Royal College of Magic, which trains military wizards and sorcerers for both direct combat and support roles.  Lastly, the High King commands the Otomies, a professional army loyal to the office of the Kingship.  They are not terribly numerous, but are very well-trained and well-equipped.  In addition, the High King can levy the Free Barons and Counts, and has whatever troops he brings to the office via his ducal titles.&lt;br /&gt;
&lt;br /&gt;
Finally, there are the knights.  Knights are essentially professional adventurers and mercenaries bound by ethical and feudal obligations.  They are technically nobility, though knighthoods are non-hereditary and come with no land grants.  The average knight is styled simply a Knight of the Realm, and is raised to his position by a noble of count or higher title.  There are also several knightly orders, including the famed Pegasus Knights and the Paladins of Bahamut, that generally recruit from knightly petitioners but may contain noble members capable of knighting a person directly into the order.&lt;br /&gt;
&lt;br /&gt;
While the Triple Alliance limited port cities, it does maintain two fleets.  The Stone Fleet is stationed along the northern coast and, due to the lack of deepwater ports, consists almost entirely of longships.  It is kept busy escorting shipping and sparring with the savage orcish raiding squadrons from the east.  In the south, the Fire Fleet guards against the dragon ships.  It maintains a powerful core of well-built warships, backed by troop carriers and fast longships for scouting and courier service.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
=The Cloud Republic=&lt;br /&gt;
Dwarves on the mountaintops. With a surprisingly tough navy.  And skyships.  They are located west of the Triple Alliance, on a mountainous and arid peninsula.&lt;br /&gt;
&lt;br /&gt;
=The Elven Isles=&lt;br /&gt;
North of the Triple Alliance, across the Narrow Sea, are the elves.  They are reclusive and rarely send trade ships to the mainland, but are recognized as the masters of the sea.  Their fleets still periodically patrol the draconic coast.&lt;br /&gt;
&lt;br /&gt;
=Tiamat&#039;s Dominion=&lt;br /&gt;
The long island and surrounding archipelago south of the Triple Alliance and stretching east below the hobgoblin lands, is ruled by the Queen of Dragons in the flesh.  Lizardmen, kobolds and chromatic dragons and dragonborn control the land here, and they await the day their royal goddess frees herself from the wasting curse set upon her so that they might once more reave the lands to their north.&lt;br /&gt;
&lt;br /&gt;
=The True Empire=&lt;br /&gt;
East of the Triple Alliance lies a rapidly growing militant empire of hobgoblins.  While they&#039;ve long been a threat, their increasing organization, unity and tactical acumen is a cause for concern.  They make regular use of conquered goblins, bugbears, savage orcs, trolls and other large humanoids in their regiments.&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
[[File:MainMapFearToTread.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:WilderlandsFearToTread2.png]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:WilderlandsFearToTread.png&amp;diff=304973</id>
		<title>File:WilderlandsFearToTread.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:WilderlandsFearToTread.png&amp;diff=304973"/>
		<updated>2016-08-09T16:53:25Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: Tomahok uploaded a new version of File:WilderlandsFearToTread.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:WilderlandsFearToTread.png&amp;diff=304972</id>
		<title>File:WilderlandsFearToTread.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:WilderlandsFearToTread.png&amp;diff=304972"/>
		<updated>2016-08-09T16:50:36Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: Tomahok uploaded a new version of File:WilderlandsFearToTread.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:WilderlandsFearToTread.png&amp;diff=304971</id>
		<title>File:WilderlandsFearToTread.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:WilderlandsFearToTread.png&amp;diff=304971"/>
		<updated>2016-08-09T16:45:29Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: &lt;/p&gt;
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		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fear_To_Tread&amp;diff=304970</id>
		<title>Fear To Tread</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fear_To_Tread&amp;diff=304970"/>
		<updated>2016-08-09T16:45:00Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ninevehn&#039;s 5E D&amp;amp;D game.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
===[[Malvolio Ioricci]]=== &lt;br /&gt;
Noble Tiefling Blade Pact Warlock - played by Richard&lt;br /&gt;
&lt;br /&gt;
===[[Ser Peter Selmy]]=== &lt;br /&gt;
Noble Human Battlemaster Fighter - played by Britain&lt;br /&gt;
&lt;br /&gt;
===[[Darrak Fireforge]]=== &lt;br /&gt;
Dwarf Eldritch Knight Fighter - played by Griffith&lt;br /&gt;
&lt;br /&gt;
===[[Lutra D&#039;Nyl]]===&lt;br /&gt;
Hermit Human Land Druid - played by Michelle&lt;br /&gt;
&lt;br /&gt;
===[[Leandar]]=== &lt;br /&gt;
Outlander Half-Elf Beastmaster Ranger - played by Mica&lt;br /&gt;
&lt;br /&gt;
===[[Adelin Lihol]]=== &lt;br /&gt;
Human Wizard - played by Ross&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Watchtower and Wizardtower]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Gruumsh Temple on an Island]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Trolls and Goblins]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Travelogue==&lt;br /&gt;
&lt;br /&gt;
=Chargen=&lt;br /&gt;
&lt;br /&gt;
*Races&lt;br /&gt;
**Dwarf. Short, rugged people with a talent for metal and stone work.&lt;br /&gt;
**Elf. Tall and pointy-eared, with a mystical bent.&lt;br /&gt;
**Halfling.  Short and less rugged, but sensible and optimistic.&lt;br /&gt;
**Human. You know what these are.&lt;br /&gt;
**Dragonborn. Metallic-scaled descendents of Bahamut.&lt;br /&gt;
**Gnome.  Dimunitive herders and crafters, with a penchant for clockwork and devices.&lt;br /&gt;
**Half-Elf. Rare mix of human and elf.&lt;br /&gt;
**Half-Orc. Represents both civilized orcs and their human hybrids.&lt;br /&gt;
**Tiefling. Humans tainted by their ancestors&#039; pact with Asmodeus.  Often nobility.&lt;br /&gt;
&lt;br /&gt;
*Classes&lt;br /&gt;
**Barbarian. Mighty thews, giant axes and berserking. Mostly melee striker with some tank.&lt;br /&gt;
**Bard. Singers, loremasters and manipulators.  Mostly healers with some control via enchantments and illusions.&lt;br /&gt;
**Cleric. The followers of their chosen god.  Healing casters with some tank and melee.&lt;br /&gt;
**Druid.  Followers of an older, primal magic.  They heal, do animal stuff, shapeshift and have a decent mix of spells.&lt;br /&gt;
**Fighter.  Masters of war.  They&#039;re very flexible, with options for tank, melee, ranged, buffs, control and even some wizard spells.&lt;br /&gt;
**Monk. Disciplined warriors of the empty fist. They&#039;re self-sufficient, do solid melee damage and have a lot of interesting abilities.&lt;br /&gt;
**Paladin. Righteous warriors and defenders.  Melee tanks with some cleric casting and healing.&lt;br /&gt;
**Ranger. Patrollers of the wild places. They&#039;re flexible scouts with some druid-like spells and mixed melee/ranged options. Can have a beast ally.&lt;br /&gt;
**Rogue. Sneaks and backstabbers.  Stealth, lock-picking and mixed melee/ranged game, with a wizard-casting option.&lt;br /&gt;
**Sorcerer. Natural spellcasters.  They&#039;re mostly damage spells, with tricks for customizing their spells on the fly.&lt;br /&gt;
**Warlock. Make pacts with things from beyond your world! Mix of melee and offensive casting, with spell buffs and a potential familiar.&lt;br /&gt;
**Wizard. The learned caster.  They have a great deal of utility magic, as well as solid control and damage.&lt;br /&gt;
&lt;br /&gt;
=Custom Material=&lt;br /&gt;
&lt;br /&gt;
=Ancient Days=&lt;br /&gt;
&lt;br /&gt;
The world and the many planes that surround it are ancient beyond belief.  In the earliest of reality&#039;s days, Tiamat and Bahamut willed each other into existence and for a time, they lived in harmonious companionship, a cosmic joining of order and chaos.  Both were proud and mighty, and the fruit of their union were the dragons.  Bahamut took great pride in their children and grew to love them, and this love revealed to him the nature of Good and elevated him.  Tiamat . . . felt otherwise, and remained true to her original nature.  In time, this rift between them became impossible to bridge, and the two separated.  Their children split also, the ones loyal to Bahamut shedding their colors, while Tiamat&#039;s children shed their metallic gleam.&lt;br /&gt;
&lt;br /&gt;
Of course, pride and a wounded heart seldom lead to a happy ending.  Tiamat and her brood struck at their now despised family.  Bahamut was wounded in the surprise attack and ascended to the heavens, while his children were slain over a bloody millennium of war.  Once that was done, Tiamat and the chromatic dragons bent their will to subjugating the world, which did not work out as planned.&lt;br /&gt;
&lt;br /&gt;
The metallic dragons are thought to be lost to time, but hope persists, and they left remnants of their power and lives behind.&lt;br /&gt;
&lt;br /&gt;
=Triple Alliance=&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Halflings brought savage orcish and human tribes together under one banner to defend each other against the chromatic dragons.  Over centuries, this union has created an intermingled culture and population that is both vibrant and strong.&lt;br /&gt;
&lt;br /&gt;
The final turning point in the War Against Dragons is central to the current state of the Triple Alliance.  Despite heroic efforts and generations of fighting and sacrifice, the alliance was unable to break the power of the dragons, largely because any time they got close, Tiamat would descend from the heavens and incinerate everything.  In desperation, many of the human leaders joined a secret cabal to find the power necessary to keep The Queen of Dragons out of the fight.  They found the answer in the dark flames of Hell, and made pacts with fiendish powers up to Asmodeus himself, pacts that altered their very flesh and blood.  They wielded the terrible power they&#039;d bought to curse Tiamat, sending her crashing from the skies and crawling back to her island in tatters.  At this moment, the paladins of Bahamut struck, not at the Queen, but at the human nobles, bringing them low before the evil they&#039;d sold their souls for could infect the world.  They spared the children of these nobles, and from them are the tieflings descended.  This act of seeming betrayal is known as the Sacrifice of Saints, and is generally accepted in the stories to have been a fate the infernal nobles planned on.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
*30% Halfling&lt;br /&gt;
*30% Human&lt;br /&gt;
*30% Orc&lt;br /&gt;
*4% Tiefling&lt;br /&gt;
*2% Dwarf&lt;br /&gt;
*1% each of Gnomes, Dragonborn and Elves (including Half-Elves).&lt;br /&gt;
&lt;br /&gt;
Halflings dominate the agrarian river valleys, orcs are most common along the northern coast and western foothills, while humans are dominant along the southern coast and eastern woodlands and plains.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
There are foothills and low mountains in the west, two broad river valleys in the center, rugged coasts in the north and south and rolling forests that taper into flat plains in the east.  There are few good ports, and no deepwater ports at all in the north.  The Triple Alliance is roughly in the center of the continent.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Feudal electorship.  Archdukes, Dukes and Counts vote to elevate a Duke or Archduke to the High Kingship, a position held for life.  Barons serve viscounts or counts, who in turn serve Dukes or Archdukes.  Some barons and counts are styled &#039;free&#039;, and swear fealty directly to the High King.  Archdukes, Dukes and Free Counts may attend the Council, an advisory parliament with little hard power (but substantial influence), as may several high-ranking clerics, important guild leaders and powerful mages.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Religion is an important part of life in the Triple Alliance, and religious tolerance is considered an important civic ideal.  The primary religion centers on the Neufiad, which contains nine gods, three from each of the founding Races of the Triple Alliance.The orcs contributed the Ishtar, Goddess of Love and War; Bau, the Goddess of Fire and Irkalla, God of the Spirit World.  Humans put forth The Raven Queen, Goddess of Death; Anu, the God of Walls and Enki, the God of Knowledge.  Halflings added Pelora, the Goddess of the Sun; Tammuz, the God of Agriculture and Avandra, the Goddess of Luck.  A number of minor gods are also associated with this pantheon, including Melora, the Goddess of Nature; Nanna, the God of the Moon; Malar, the God of the Hunt; and Corellon Larethion, the God of Magic.&lt;br /&gt;
&lt;br /&gt;
Elvish, Gnomish, Dwarvish and (metallic) Draconic religions are also practiced in the Triple Alliance by members of those races, in far smaller numbers.  The Paladins of Bahumat are notably integrated tightly into the nation.&lt;br /&gt;
&lt;br /&gt;
The Dwarven pantheon consists of the Forefathers, a set of founders and teachers who are worshiped only together, though some dwarves unofficially acknowledge a particular deity as a patron or matron.  These include Moradin, the creator of the dwarves, and the Forefathers of Learning, the Hearth, Smithing, Stonework, Trade and Tempests (including earthquakes and avalanches).&lt;br /&gt;
&lt;br /&gt;
==Duchies and Major Cities==&lt;br /&gt;
*The Archduchy of the Stone Shore.&lt;br /&gt;
**The archduchy stretches along the northern coast of the Triple Alliance, west of the Jadube River.  Most of the population is orcish, and they maintain many orcish customs that have been integrated into modern Alliance life.  They also maintain both the principle fleet of the north and a series of fortified cities and sites along the coast to guard against the savage orcs to the east.  Farming here is not very productive, though the fishing prevents the population from relying on food imports.  There are abundant resources for local stone construction, and both glassware and pottery are made in quantities for export, as is salt.&lt;br /&gt;
&lt;br /&gt;
==Major Figures==&lt;br /&gt;
*The Lady Neega Prowbreaker, Third of Her Name, Archduchess of the Stone Shore, Admiral of the Northern Fleet.&lt;br /&gt;
**An aging orc noble, a powerful leader and warrior.  Tall, robust and strong, her hair is marked by swatches of iron grey.  She traces her descent back to Holg Peacemaker himself, and carries the magical great ax her house is named for.  A talented strategist and skilled sailor.  She assumed control of House Selmy&#039;s lands when they fell.&lt;br /&gt;
*Archduke Salazar of the Sand Coast.&lt;br /&gt;
**A human man who was involved in House Selmy&#039;s downfall.  His house is wealthy and a trade rival to the Ioricci&#039;s.&lt;br /&gt;
*Duke Milo of the Upper Jadube.&lt;br /&gt;
**A scheming halfling who engineered the destruction of House Selmy for reasons unknown.&lt;br /&gt;
*Duke Volerio Ioricci of the Midlunds.&lt;br /&gt;
**A tiefling lord of great wealth and power.  Malvolio&#039;s father.  He acquired House Selmy&#039;s ancestral regalia when they fell.&lt;br /&gt;
*Duke Jonathan of the East Marches.&lt;br /&gt;
**Religiously intolerant of druids and those who worship the wild gods.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Free Count Gell of Grey&#039;s Manor.&lt;br /&gt;
**An orcish noble whose future was saved from goblins by Ser Peter Selmy.&lt;br /&gt;
**Lady Yevelda, the damsel daughter Peter rescued.&lt;br /&gt;
*Baron Holg of Grey Tower.&lt;br /&gt;
**Orcish vassal of Count Gell.  His son (a half-orc) is squire to Peter.&lt;br /&gt;
*Lady Elann.&lt;br /&gt;
**Human, Baron Holg&#039;s wife, and no small master of the halberd.&lt;br /&gt;
*Nocthis, a wizard turned into a creature that absorbs spells and guards an arcane library.  Has strange insights.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
The armed forces of the Triple Alliance are a patchwork of feudal and national forces.  Each Lord maintains their own force of armsmen, with larger forces the greater the title.  Of course, each noble can also levy the troops of their subordinate vassals.  Most peasant populations and cities maintain their own militia to protect their homes.  These localized forces comprise the bulk of the army.&lt;br /&gt;
&lt;br /&gt;
Outside of this, the High King commands the Royal Army, which is comprised of several parts.  The first part is the Royal Guard, which supplies the High King with bodyguards and secures his residences.  The second part is the Royal Post, which secures royal messages and guards the roads, keeping them clear of bandits and monsters.  The third part is the Royal College of Magic, which trains military wizards and sorcerers for both direct combat and support roles.  Lastly, the High King commands the Otomies, a professional army loyal to the office of the Kingship.  They are not terribly numerous, but are very well-trained and well-equipped.  In addition, the High King can levy the Free Barons and Counts, and has whatever troops he brings to the office via his ducal titles.&lt;br /&gt;
&lt;br /&gt;
Finally, there are the knights.  Knights are essentially professional adventurers and mercenaries bound by ethical and feudal obligations.  They are technically nobility, though knighthoods are non-hereditary and come with no land grants.  The average knight is styled simply a Knight of the Realm, and is raised to his position by a noble of count or higher title.  There are also several knightly orders, including the famed Pegasus Knights and the Paladins of Bahamut, that generally recruit from knightly petitioners but may contain noble members capable of knighting a person directly into the order.&lt;br /&gt;
&lt;br /&gt;
While the Triple Alliance limited port cities, it does maintain two fleets.  The Stone Fleet is stationed along the northern coast and, due to the lack of deepwater ports, consists almost entirely of longships.  It is kept busy escorting shipping and sparring with the savage orcish raiding squadrons from the east.  In the south, the Fire Fleet guards against the dragon ships.  It maintains a powerful core of well-built warships, backed by troop carriers and fast longships for scouting and courier service.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
=The Cloud Republic=&lt;br /&gt;
Dwarves on the mountaintops. With a surprisingly tough navy.  And skyships.  They are located west of the Triple Alliance, on a mountainous and arid peninsula.&lt;br /&gt;
&lt;br /&gt;
=The Elven Isles=&lt;br /&gt;
North of the Triple Alliance, across the Narrow Sea, are the elves.  They are reclusive and rarely send trade ships to the mainland, but are recognized as the masters of the sea.  Their fleets still periodically patrol the draconic coast.&lt;br /&gt;
&lt;br /&gt;
=Tiamat&#039;s Dominion=&lt;br /&gt;
The long island and surrounding archipelago south of the Triple Alliance and stretching east below the hobgoblin lands, is ruled by the Queen of Dragons in the flesh.  Lizardmen, kobolds and chromatic dragons and dragonborn control the land here, and they await the day their royal goddess frees herself from the wasting curse set upon her so that they might once more reave the lands to their north.&lt;br /&gt;
&lt;br /&gt;
=The True Empire=&lt;br /&gt;
East of the Triple Alliance lies a rapidly growing militant empire of hobgoblins.  While they&#039;ve long been a threat, their increasing organization, unity and tactical acumen is a cause for concern.  They make regular use of conquered goblins, bugbears, savage orcs, trolls and other large humanoids in their regiments.&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
[[File:MainMapFearToTread.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:WilderlandsFearToTread.png]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304864</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304864"/>
		<updated>2016-08-07T02:31:10Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Stat Block */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 362 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304863</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304863"/>
		<updated>2016-08-06T22:20:17Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Feats, Spells, and Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military.&lt;br /&gt;
*Fighting common bandit raids showed importance of origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I especially dislike fighting with inexperienced troops and avoid it unless necessary. &lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 21&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Shield&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Shield&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Round&lt;br /&gt;
****An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 18+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 362 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adelin_Lihol&amp;diff=304862</id>
		<title>Adelin Lihol</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adelin_Lihol&amp;diff=304862"/>
		<updated>2016-08-06T22:17:10Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Spells and Features and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Background stuff...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|7|| 16|| 16|| 20|| 10|| 10&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+5&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Piety: 1&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Hermit&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 32&lt;br /&gt;
*Passive Perception: 15&lt;br /&gt;
*Passive Investigation: 22&lt;br /&gt;
*Armor Class: 13 (16 w/ Mage Armor)&lt;br /&gt;
&lt;br /&gt;
*Personality: Driven, Patient, Secretive&lt;br /&gt;
*Ideal: Greater Good:  My gifts are to improve the lot of the entire world.&lt;br /&gt;
*Bond: I am seeking enlightenment that I entered seclusion to pursue.&lt;br /&gt;
*Flaw: I will risk all to uncover the knowledge I seek.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +3&lt;br /&gt;
*Animal Handling (Wis) +0&lt;br /&gt;
*&#039;&#039;&#039;Arcana&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Athletics (Str) -2&lt;br /&gt;
*Deception (Cha) +0&lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Insight (Wis) +0&lt;br /&gt;
*Intimidation (Cha) +0&lt;br /&gt;
*&#039;&#039;&#039;Investigation&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*&#039;&#039;&#039;Medicine&#039;&#039;&#039; (Wis) +2&lt;br /&gt;
*Nature (Int) +5&lt;br /&gt;
*Perception (Wis) +0&lt;br /&gt;
*Performance (Cha) +0&lt;br /&gt;
*Persuasion (Cha) +0&lt;br /&gt;
*&#039;&#039;&#039;Religion&#039;&#039;&#039; (Int) +7&lt;br /&gt;
*Sleight of Hand (Dex) +3&lt;br /&gt;
*Stealth (Dex) +3&lt;br /&gt;
*Survival (Wis) +0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Int, Wis&lt;br /&gt;
*Languages: Common, selection 1, selection 2&lt;br /&gt;
*Tools: ---&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: no armor, simple weapons&lt;br /&gt;
&lt;br /&gt;
==Spells and Features and Feats==&lt;br /&gt;
*Proficiency:  Herbalism Kit&lt;br /&gt;
*Feat: Observant (+5 passive perception and investigation, read lips)&lt;br /&gt;
*School of Conjuration&lt;br /&gt;
*Cantrips&lt;br /&gt;
**Message&lt;br /&gt;
**Minor Illusion&lt;br /&gt;
**Ray of Frost&lt;br /&gt;
**Shocking Grasp&lt;br /&gt;
*Level 1 (4 slots)&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Find Familiar&lt;br /&gt;
**Identify&lt;br /&gt;
**Mage Armor&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Sleep&lt;br /&gt;
**Unseen Servant&lt;br /&gt;
*Level 2 (3 slots)&lt;br /&gt;
**Arcane Lock&lt;br /&gt;
**Detect Thoughts&lt;br /&gt;
**Enlarge/Reduce&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Flaming Sphere&lt;br /&gt;
**Knock&lt;br /&gt;
**Mirror Image&lt;br /&gt;
**Shatter&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
*Dagger (finesse, light, thrown, underwater)&lt;br /&gt;
**Melee&lt;br /&gt;
***+5 to hit&lt;br /&gt;
***1d4+3 piercing damage&lt;br /&gt;
**Thrown&lt;br /&gt;
***+5 to hit&lt;br /&gt;
***1d4+3 piercing damage&lt;br /&gt;
***Range 20/60&lt;br /&gt;
**Crossbow (loading, two-handed)&lt;br /&gt;
***+5 to hit&lt;br /&gt;
***1d8+3 piercing damage&lt;br /&gt;
***Range 80/320&lt;br /&gt;
***Can only fire one shot per action, regardless of number of attacks.&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Arcane Focus: Rod&lt;br /&gt;
*Scholar&#039;s Pack&lt;br /&gt;
*Spellbook&lt;br /&gt;
*Book of draconic lore&lt;br /&gt;
*Ink (1 oz bottle)&lt;br /&gt;
*Ink Pen&lt;br /&gt;
*Parchment (10 sheets)&lt;br /&gt;
*Bag of Sand (little)&lt;br /&gt;
*Small knife&lt;br /&gt;
*Pouch&lt;br /&gt;
*Scroll case of studies, notes, and prayers&lt;br /&gt;
*Winter blanket&lt;br /&gt;
*Herbalism Kit&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 33&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304701</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304701"/>
		<updated>2016-07-31T18:49:30Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Spells, Features, and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Feats, Spells, and Features==&lt;br /&gt;
*Feats&lt;br /&gt;
**War Caster&lt;br /&gt;
***You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.&lt;br /&gt;
***You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.&lt;br /&gt;
***When a hostile creature&#039;s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportuninty attack. The spell must have a casting time of 1 action and must target only theat creature.&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10 + fighter level.&lt;br /&gt;
*Fighting Style: Defense.  + 1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Sleep&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or som eone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 362 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304700</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304700"/>
		<updated>2016-07-31T18:45:05Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Background and Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Trait):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells, Features, and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Sleep&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or som eone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 362 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304699</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304699"/>
		<updated>2016-07-31T18:42:23Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Possessions, Mundane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells, Features, and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Sleep&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or som eone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
*Oil Flasks (10)&lt;br /&gt;
*Butter&lt;br /&gt;
*Component Pouch&lt;br /&gt;
*Diamond (50gp)&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 362 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304698</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304698"/>
		<updated>2016-07-31T18:41:15Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Possessions, Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells, Features, and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Sleep&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or som eone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 362 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304697</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304697"/>
		<updated>2016-07-31T18:40:51Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Proficiencies and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells, Features, and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Sleep&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or som eone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304696</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304696"/>
		<updated>2016-07-31T18:40:39Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Spells, Features, and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells, Features, and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Sleep&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or som eone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304695</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304695"/>
		<updated>2016-07-31T18:39:49Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Spells and Features and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells, Features, and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Sleep&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or som eone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304680</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304680"/>
		<updated>2016-07-31T18:04:25Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Spells and Features and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells and Features and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304678</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304678"/>
		<updated>2016-07-31T18:00:52Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Spells and Features and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells and Features and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Spells&lt;br /&gt;
**Cantrips&lt;br /&gt;
***Shocking Grasp&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Touch&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. ou have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lighting damage, and it can&#039;t take reactions until the start of its next turn.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
***Thunderclap&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: Self (5 Foot Radius)&lt;br /&gt;
****Components: S&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failded save, the creature takes 1d6 thunder damage.&lt;br /&gt;
****Higher Levels: The spell&#039;s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304676</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304676"/>
		<updated>2016-07-31T17:54:42Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Spells and Features and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells and Features and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Cantrips&lt;br /&gt;
**Shocking Grasp: Self. VS. Melee spell attack against the target, have advantage if opponent is wearing armor. 1d8 Lightning Damage and opponent cannot take reactions until start of its next turn.&lt;br /&gt;
**Thunderclap: Self (5 Foot Radius). S. Every creature within 5 feet makes con saving throw, 1d6 thunder damage on fail.&lt;br /&gt;
*Spells&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 Feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Grease&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 60 Feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: 1 Minute&lt;br /&gt;
****Stick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its arrea must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304675</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304675"/>
		<updated>2016-07-31T17:52:08Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Spells and Features and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells and Features and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Cantrips&lt;br /&gt;
**Shocking Grasp: Self. VS. Melee spell attack against the target, have advantage if opponent is wearing armor. 1d8 Lightning Damage and opponent cannot take reactions until start of its next turn.&lt;br /&gt;
**Thunderclap: Self (5 Foot Radius). S. Every creature within 5 feet makes con saving throw, 1d6 thunder damage on fail.&lt;br /&gt;
*Spells&lt;br /&gt;
**Level 1 (3 slots)&lt;br /&gt;
***Chromatic Orb&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 90 feet&lt;br /&gt;
****Components: VSM&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire lighting, poison, or thunder for the type of orb you create, and you make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.&lt;br /&gt;
****Higher Levels: When you cast this spell using a spell slot  of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
***Magic Missile&lt;br /&gt;
****Casting Time: 1 Action&lt;br /&gt;
****Range: 120 feet&lt;br /&gt;
****Components: VS&lt;br /&gt;
****Duration: Instantaneous&lt;br /&gt;
****You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct the to hit one creature or several.&lt;br /&gt;
****Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304674</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304674"/>
		<updated>2016-07-31T17:43:04Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Background and Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells and Features and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Cantrips&lt;br /&gt;
**Shocking Grasp: Self. VS. Melee spell attack against the target, have advantage if opponent is wearing armor. 1d8 Lightning Damage and opponent cannot take reactions until start of its next turn.&lt;br /&gt;
**Thunderclap: Self (5 Foot Radius). S. Every creature within 5 feet makes con saving throw, 1d6 thunder damage on fail.&lt;br /&gt;
*Level 1 (2 slots)&lt;br /&gt;
**Chromatic Orb: Range 90 Feet, VSM (diamond worth 50 gp), Ranged spell attack against creature, 3d8 damage of acid, cold, fire, lightning, poision, or thunder.&lt;br /&gt;
**Magic Missile: Range 120 feet, VS. Three darts, each dart does 1d4 + 1 force damage.&lt;br /&gt;
**Grease:&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304673</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304673"/>
		<updated>2016-07-31T17:42:48Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Background and Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
Military Experience (Personality Change):&lt;br /&gt;
&lt;br /&gt;
*Had to fight Dwarves which prompted leaving military&lt;br /&gt;
**Found former fighting teacher dead which taught me how to close out emations&lt;br /&gt;
*Fighting common bandit raids taught origination.&lt;br /&gt;
*Fought large groups from rebellious feudal lord, thus the military used support of many peasants to support the defense.&lt;br /&gt;
**The inexperienced fighters were on the flanks, they pushed in and it made hard to fight in interior due to lack of space. &lt;br /&gt;
***Many more lives were lost than necessary, to this day, I refuse to fight with inexperienced troops.&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells and Features and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Cantrips&lt;br /&gt;
**Shocking Grasp: Self. VS. Melee spell attack against the target, have advantage if opponent is wearing armor. 1d8 Lightning Damage and opponent cannot take reactions until start of its next turn.&lt;br /&gt;
**Thunderclap: Self (5 Foot Radius). S. Every creature within 5 feet makes con saving throw, 1d6 thunder damage on fail.&lt;br /&gt;
*Level 1 (2 slots)&lt;br /&gt;
**Chromatic Orb: Range 90 Feet, VSM (diamond worth 50 gp), Ranged spell attack against creature, 3d8 damage of acid, cold, fire, lightning, poision, or thunder.&lt;br /&gt;
**Magic Missile: Range 120 feet, VS. Three darts, each dart does 1d4 + 1 force damage.&lt;br /&gt;
**Grease:&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304672</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304672"/>
		<updated>2016-07-31T17:37:32Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Background and Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells and Features and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Cantrips&lt;br /&gt;
**Shocking Grasp: Self. VS. Melee spell attack against the target, have advantage if opponent is wearing armor. 1d8 Lightning Damage and opponent cannot take reactions until start of its next turn.&lt;br /&gt;
**Thunderclap: Self (5 Foot Radius). S. Every creature within 5 feet makes con saving throw, 1d6 thunder damage on fail.&lt;br /&gt;
*Level 1 (2 slots)&lt;br /&gt;
**Chromatic Orb: Range 90 Feet, VSM (diamond worth 50 gp), Ranged spell attack against creature, 3d8 damage of acid, cold, fire, lightning, poision, or thunder.&lt;br /&gt;
**Magic Missile: Range 120 feet, VS. Three darts, each dart does 1d4 + 1 force damage.&lt;br /&gt;
**Grease:&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304671</id>
		<title>Darrak Fireforge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Darrak_Fireforge&amp;diff=304671"/>
		<updated>2016-07-31T17:37:14Z</updated>

		<summary type="html">&lt;p&gt;Tomahok: /* Background and Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background and Timeline==&lt;br /&gt;
Will add image of timeline&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: DarrakTimeline.png]]&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16|| 10|| 14|| 15|| 8|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Level: 4&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
**Eldritch Knight&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Background: Military Engineer&lt;br /&gt;
&lt;br /&gt;
*Proficiency bonus: +2&lt;br /&gt;
*Total Hit Points: 43&lt;br /&gt;
*Passive Perception: 11&lt;br /&gt;
*Armor Class: 20&lt;br /&gt;
&lt;br /&gt;
*Personality: Strong, enjoys breaking things, telling military service stories.&lt;br /&gt;
*Ideal: Greater Good.  Our lot is to lay down our lives in defense of others.&lt;br /&gt;
*Bond: Somebody saved my life in battle; to this day, I never leave a friend behind.&lt;br /&gt;
*Flaw: I overlook obvious solutions in favor of complicated ones.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies and Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Arcana (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str) +5&lt;br /&gt;
*Deception (Cha) +1 &lt;br /&gt;
*&#039;&#039;&#039;History&#039;&#039;&#039; (Int) +4&lt;br /&gt;
*Insight (Wis) -1&lt;br /&gt;
*Intimidation (Cha) +1&lt;br /&gt;
*Investigation (Int) +2&lt;br /&gt;
*Medicine (Wis) -1&lt;br /&gt;
*Nature (Int) +2&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Wis) +1&lt;br /&gt;
*Performance (Cha) +1&lt;br /&gt;
*Persuasion (Cha) +1&lt;br /&gt;
*Religion (Int) +2&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*Survival (Wis) -1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Saving Throws: Str, Con&lt;br /&gt;
*Languages: Common, Dwarvish&lt;br /&gt;
*Tools: Smithing, masonry, leatherworking&lt;br /&gt;
*Training: ---&lt;br /&gt;
*Weapons and Armor: all&lt;br /&gt;
&lt;br /&gt;
==Item Formulas==&lt;br /&gt;
Items cost 500 gold and take 20 days a piece to make.&lt;br /&gt;
&lt;br /&gt;
Uncommon (Can be made at third level)&lt;br /&gt;
*Cloak of Protection: +1 to AC and saving throws&lt;br /&gt;
*Braces of Archery: Bow Proficiency and +2 Damage&lt;br /&gt;
*Pearl of Power: Once per day, use an action to regain one spell up to third level&lt;br /&gt;
*Saddle of the Cavalier: Cannot be dismounted if conscious, attack rolls against mount have disadvantage&lt;br /&gt;
&lt;br /&gt;
Rare (Can be made at sixth level)&lt;br /&gt;
*Belt of Dwarven Kind: +2 Con, advantage to persuasion with Dwarves. Non-Dwarves get advantage to save versus poison and poison resistance, dark vision to 60 feet, and know Dwarvish. Every day, 50% chance of growing beard or a current beard thickening.&lt;br /&gt;
*Dragon Slayer: Sword, does 3d6 extra damage to draconic beings, +1 to hit and damage&lt;br /&gt;
*Horseshoes of Speed: Increase horse walk speed by 30 feet&lt;br /&gt;
*Ring of Protection: +1 to saving throws and +1 AC&lt;br /&gt;
*Shield +2&lt;br /&gt;
*Weapon +2&lt;br /&gt;
&lt;br /&gt;
==Spells and Features and Feats==&lt;br /&gt;
*Dwarven Resilience, advantage and resistance to poison&lt;br /&gt;
*Stonecunning, double proficiency when looking at stonework.&lt;br /&gt;
*Darkvision 60.&lt;br /&gt;
*Second Wind, once per rest, spend bonus action to regain hp = 1d10+fighter level.&lt;br /&gt;
*Fighting Style: Defense.  +1 AC.&lt;br /&gt;
*Action Surge (1 use)&lt;br /&gt;
*Cantrips&lt;br /&gt;
**Shocking Grasp: Self. VS. Melee spell attack against the target, have advantage if opponent is wearing armor. 1d8 Lightning Damage and opponent cannot take reactions until start of its next turn.&lt;br /&gt;
**Thunderclap: Self (5 Foot Radius). S. Every creature within 5 feet makes con saving throw, 1d6 thunder damage on fail.&lt;br /&gt;
*Level 1 (2 slots)&lt;br /&gt;
**Chromatic Orb: Range 90 Feet, VSM (diamond worth 50 gp), Ranged spell attack against creature, 3d8 damage of acid, cold, fire, lightning, poision, or thunder.&lt;br /&gt;
**Magic Missile: Range 120 feet, VS. Three darts, each dart does 1d4 + 1 force damage.&lt;br /&gt;
**Grease:&lt;br /&gt;
&lt;br /&gt;
==Weapons and Armor==&lt;br /&gt;
&lt;br /&gt;
*Warhammer (Versatile)&lt;br /&gt;
**+5 to hit&lt;br /&gt;
**1d8+3 blunt damage&lt;br /&gt;
&lt;br /&gt;
*Long Bow (ammo, heavy, 2H)&lt;br /&gt;
**+2 to hit&lt;br /&gt;
**1d8 piercing damage&lt;br /&gt;
**Range 150/600&lt;br /&gt;
**Ammo 20/20&lt;br /&gt;
&lt;br /&gt;
*Plate and shield&lt;br /&gt;
**AC 17+2&lt;br /&gt;
&lt;br /&gt;
==Retainers, Familiars, and Mounts==&lt;br /&gt;
&lt;br /&gt;
*Mule&lt;br /&gt;
&lt;br /&gt;
==Possessions, Mundane==&lt;br /&gt;
*Saddlebags and halter&lt;br /&gt;
*Traveling clothes&lt;br /&gt;
*Smithing tools&lt;br /&gt;
*Masonry tools&lt;br /&gt;
*Leatherworking tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions, Treasure==&lt;br /&gt;
&lt;br /&gt;
Gold: 190 gp&lt;br /&gt;
&lt;br /&gt;
Silver: 0&lt;br /&gt;
&lt;br /&gt;
==Possessions, Party Loot==&lt;br /&gt;
&lt;br /&gt;
==Possessions, Magical==&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]]&lt;/div&gt;</summary>
		<author><name>Tomahok</name></author>
	</entry>
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