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	<updated>2026-05-15T05:23:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Space_Rangers&amp;diff=378093</id>
		<title>Blue Giant:Space Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Space_Rangers&amp;diff=378093"/>
		<updated>2020-02-25T01:45:24Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: Undo revision 102909 by 118.98.232.202 (talk) remove spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
Space Rangers, as a concept, have existed for four to five hundred years. They were self appointed lawmen and vigilantes who took it upon themselves to patrol settler areas not yet under the control of any of the old earth nations. Sometimes they formed their own organisations and systems of justice. For example, the Yellow Nova rangers organised the only resistance of the [[Blue_Giant:Federal_Alliance|Federal Alliance]] against American and Shanshock expansion in 2782 and transported stolen battleship plans across a quarter of the galaxy which resulted in the creation of the Federated Territories. And the Cat-tail Nebula Rangers more or less destroyed the Gordon-Hammer corporation and its colonial slavery ring which involved 3.2 billion human slaves.&lt;br /&gt;
&lt;br /&gt;
For the most part, rangers are individuals. The most famous ranger is of course [[Blue_Giant:Jack_Rourke|Jack Rourke]] of [[Blue_Giant:Cygnans#Rourkes_Spiders|Rourke&#039;s Spiders]] fame.&lt;br /&gt;
&lt;br /&gt;
==Treaty Rangers==&lt;br /&gt;
&lt;br /&gt;
The Treaty Rangers came about as part of the Federal / Imperial treaty. With the demilitarization of the treaty zone and the creation of the treaty oversight committee, a force of neutral inspectors was needed. The [[Blue_Giant:Treaty_Zone_Species#Flarin|Flarin]] negotiators pointed out that there was already such a force in the area, the tens of thousands of rangers who had protected the settlers, and some of whom had fought against the  invading nations. Once the concept was on board, things developed quickly. The Treaty Rangers would be drawn from a pool of volunteer rangers (later expanded to just about anyone). All of the signatories the Groombridge accord would be able to provide rangers although the bulk would come from the [[Blue_Giant:Interstellar_Nations#The Federated Territories|The Federated Territories]] and the [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]]. Rangers would have to pass a rigorous training course designed to weed out the unsuitable.&lt;br /&gt;
&lt;br /&gt;
Treaty Rangers are the best of the best. Hundreds of millions of people apply each year. Former rangers, ex-military, scientists, smugglers, colonists, aliens, robots, even rich kids from Old Earth. Less than one in ten thousand finish the training and as a result, in the eighth year of the treaty, one sixth of the galaxy is guarded and protected by just over a million lawmen. 1.6 million rangers have been assigned sectors in the treaty zone, eight hundred thousand from the Federal Ranger academy and eight hundred thousand from the Empire. A quarter of them are dead already.&lt;br /&gt;
&lt;br /&gt;
==Ranger Duties==&lt;br /&gt;
&lt;br /&gt;
Rangers are marshals. They have a number of duties outlined by the [[Blue_Giant:History#The Federal / Imperial Treaty|treaty]]. Since the treaty is a 5 Gigabyte legal document in 22 languages, here are the crib notes.&lt;br /&gt;
&lt;br /&gt;
#Uphold the treaty. This means stopping any side from breaking treaty law through overt military action, sabotage or whatever.&lt;br /&gt;
#Uphold and work with any planetary government or law enforcement agency and make sure that they operate within treaty law. Treaty law trumps planetary law.&lt;br /&gt;
#Uphold common law, and interstellar law. (The usual stuff about murder, theft, piracy, claim jumping etc.).&lt;br /&gt;
#Make sure other rangers behave themselves. All rangers are of equal rank. All rangers are expected to defer to other ranger’s expertise. The only way to get a decision by a ranger overturned is to have them outvoted by majority of other rangers, or to appeal to the Treaty Oversight Committee, who have the final say. (This is kinda like getting the U.N security council to vote on a pig rustling dispute, though.)&lt;br /&gt;
#Appoint deputies. Deputies have all the responsibilities of rangers with none of the perks. Deputies don’t get to outvote rangers. Deputies swear allegiance to the Space Rangers Organisation, not any one ranger in particular. Nevertheless the rangers who appointed them are held responsible for their conduct.&lt;br /&gt;
#Rangers are rangers for life. The only way out is through death or through a court-martial by the Treaty Oversight Committee. Bad ‘uns tend to be dealt with quietly by a posse of other rangers. Retired rangers are simply rangers who haven’t done anything in a while.&lt;br /&gt;
#Rangers are not restricted to the treaty zone. They are restricted to upholding the treaty.&lt;br /&gt;
#Rangers wear blue and black uniforms if they were trained by the Federation, or red and black if they originate from the Empire. There is no other difference in rights, responsibilities or duties. However, there is a difference in how they are perceived in the Empire and Federation.&lt;br /&gt;
#All planets in the treaty zone are subject to the treaty, even if they don’t know it. Planets may opt out of the treaty. There are a number of socio-economic measures and conditions they have to fulfil to do this but it basically boils down to, ‘Can you make us piss off and leave your planet alone.’ No planet that opts out can join the Federation or Imperium for 100 years.&lt;br /&gt;
#No signatories of [[Blue_Giant:History#The Groombridge Accord|the Groombridge Accord]] are allowed any military presence in the treaty zone. They are allowed to assign rangers to the treaty zone and they are allowed to send observers to see that the treaty is being upheld. They are also allowed diplomats and ambassadors within the zone. The signatories are [[Blue_Giant:Interstellar_Nations#The Federated Territories|The Federated Territories]], [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|The Astræ&#039;an Empire]], [[Blue_Giant:Interstellar_Nations|The Nations of Earth]] and the [[Blue_Giant:Interstellar_Nations#The United Nations Protectorate (UNP)|United Nations Protectorate]].&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
Characters get 25 Character points, 20 Skill points + Ranger skill package.&lt;br /&gt;
&lt;br /&gt;
In addition the PCs collectively get Own a Big Mecha 4 (Ranger Scout Ship), which they should divide evenly between them.&lt;br /&gt;
&lt;br /&gt;
Follow the link for a number of [[Blue_Giant:Additional_Material#Templates|campaign specific templates]].&lt;br /&gt;
&lt;br /&gt;
Other occupational Templates can be found in Space Fantasy p53 and Centauri Knights p37, which can be used to represent the original career of the character.&lt;br /&gt;
&lt;br /&gt;
===Ranger Template===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heightened Awareness (1), Highly Skilled (5), Organisational Ties (2) (Space Rangers), Personal Gear (2) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Electronics (1) (Communications+Security+Sensors), Law (1) (Interstellar, Federation criminal), Mechanics (1) (Starships), Medical (1) (Emergency response), Military Science (1) (any one), Navigation (1)(Space), Piloting (1) (Spacecraft), Police Science (1) (any one)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 15CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Hangover&amp;diff=65427</id>
		<title>Blue Giant:Scenario Hangover</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Hangover&amp;diff=65427"/>
		<updated>2007-10-31T13:02:18Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Synopsis==&lt;br /&gt;
The PCs receive a twenty year old distress call from a settler ship. The settlers crashed on a planet that looked like a bloodshot eye and were barely able to survive. Two years ago one of the settlers apparently went mad and murdered his family, but his home was three thousand miles away from the main settlement. The settlers do not have the resources to pursue the crime and have done nothing about it. The victims sister asks the PCs to investigate. The killer is still alive and symbiotically linked to a sentient alien weapon. The merging of minds has sent them mad.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The story is set on the planet of [[Blue Giant:Campaign_Sector_Star_Index#Hangover|Hangover]], an almost empty planet circling [[Blue Giant:Campaign_Sector_Star_Index#Baker Star|Baker Star]]. There are five principle locations, a damaged settler ship in orbit called the Daisy Green, the homestead of Brett and Babs Ramsay, the main settlement &#039;Town&#039;, the settlement of Sam Thorne and a crashed alien spaceship.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
&#039;&#039;&#039;Brett Ramsay&#039;&#039;&#039; is a settler who specialises in engineering and cultivating medicinal plants. He is thirty eight years old. He is married to Babs Ramsay. He&#039;s a big placid farmer who is relieved to see the PCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babs Ramsay&#039;&#039;&#039; is a mineralogist and soil botanist. She is thirty nine years old. She will be extremely happy to see the PCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh Baker&#039;&#039;&#039;, at forty nine he is the oldest surviving settler. He is the de facto headman of the community because no-one can be bothered arguing with the big windbag. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glenda Baker&#039;&#039;&#039; is his forty two year old wife and the real political power on the planet. She is pragmatic almost to the point of callousness. Without her guidance and matchmaking the colony would not have survived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rose Alexander&#039;&#039;&#039; is the bereaved sister of Heather Thorne and Doctor Ferdinand Alexander. She&#039;s forty. She has been harassing the townsfolk to do something about the deaths of her family and she sees the arrival of the PCs as a way to get some answers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derry Phillips&#039;&#039;&#039; is a fourteen year old boy. He witnessed some of the events two years before and has been working on his own investigation since then.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sam Thorne&#039;&#039;&#039; is thirty six years old. He&#039;s a loner who never got on well with the rest of the townsfolk. Two years ago he killed his wife Heather and his two daughters Daisy and Maisie and later killed Heather&#039;s brother Ferdinand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heather (Alexander) Thorne&#039;&#039;&#039; was thirty four when she died. She was the loyal and loving wife of Sam Thorne and mother of Maisie and Daisy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maisie &amp;amp; Daisy Thorne&#039;&#039;&#039; were eight and four years old respectively when they died.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Doc&amp;quot; Ferdinand Alexander&#039;&#039;&#039; was thirty five years old when he died. He was the only medical doctor the settlement had.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Billy Wu, Jacob Fletcher, Franklin Griffin, Tiffy Gallagher &amp;amp; Linzi Gallagher&#039;&#039;&#039; are all fine strapping young settlers, they&#039;re about eighteen years old and they hang around Town adding to the crowd scenes. Billy is really smart, the other four are just big dumb bags of teen hormones.&lt;br /&gt;
&lt;br /&gt;
==Theme==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
===Role Play===&lt;br /&gt;
===Problems===&lt;br /&gt;
===Flexibility===&lt;br /&gt;
===Presentation===&lt;br /&gt;
&#039;&#039;This is a fairly linear scenario with a good deal of exposition before the PCs get to the good stuff. Individual sections can easily be skipped and added to the a different scene.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Scenario Order==&lt;br /&gt;
&lt;br /&gt;
The PCs pick up the radio signal from the Daisy Green. The signal is on the route they have to take to reach the rest of the sector.&lt;br /&gt;
&lt;br /&gt;
Two light years on they pick up a second radio signal from the Ramsey stead.&lt;br /&gt;
&lt;br /&gt;
They reach the system, witness how dangerous it is and see the Daisy Green and weather satellite.&lt;br /&gt;
&lt;br /&gt;
If they investigate the Daisy Green they find evidence of an accident and many dead bodies. The ship itself is repairable. The flight recorder confirms the accident, the launch of the satellite and the history of the expedition.&lt;br /&gt;
&lt;br /&gt;
They may meet the Ramsay&#039;s who will be very excited to see them. If the PCs don&#039;t suggest it, the Ramsay&#039;s will beg a lift into Town.&lt;br /&gt;
&lt;br /&gt;
Baker will greet the PCs, beg for supplies, and tell the PCs things are going fine. He may request help with the Daisy Green. As the PCs are about to leave, Rose will kick up a fuss and ask the PCs to find out what happened to her family, the missing aircraft and Sam.&lt;br /&gt;
&lt;br /&gt;
The PCs travel to the Thorne stead, find the missing doctor dead, the flyer and evidence of the murder. There are some very odd energy weapon blast marks.&lt;br /&gt;
&lt;br /&gt;
The PCs find the crash crater of the alien ship where they are attacked by Sam, who rants a bit then escapes.&lt;br /&gt;
&lt;br /&gt;
The PCs pursue him to the ship and defeat him, he will fall down, but he won&#039;t die.&lt;br /&gt;
&lt;br /&gt;
They then have to deal with Sam and the alien weapon and the parasite in his brain. They will deal with the alien spacecraft.&lt;br /&gt;
&lt;br /&gt;
They will also have to deal with the settlers and the clean up operation.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
==Actual Play==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are invited to record how the scenario went for you. Let&#039;s hear your variation of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=65341</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=65341"/>
		<updated>2007-10-30T14:09:35Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Magnifico! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Gunners Grave|Gunners Grave]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Li-Bos|Li-Bos]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Reunion|Reunion]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Durge|Durge]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Morrow|Morrow]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Slough Research Station|Slough Research Station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Baker Star|Baker Star]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Hangover|Hangover]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Town|Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from Imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet. They even stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
Gunners Grave is a smallish orange star still suffering from heavy sunspot activity from a supernova blast wave that passed through the system a few years ago.&lt;br /&gt;
&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
Li-Bos is a picture postcard planet of rolling mountains and deep verdant valleys which has been settled by the Gordon-Cedar corporation. All the cities are built on snowy mountain ranges high above the clouds. The farms in the valleys are fully automated, operated by robots designed after tanks. A hostile species called the Chandlers live below the snow line and there are strange tales of scouts who venture down there being turned into zombies. While the cities could probably deal with the menace, there are bureaucratic and insurance difficulties with getting the necessary army together.&lt;br /&gt;
(The scout who named the beasts had been trying to say &amp;quot;Chandler&#039;s still down there!&amp;quot;, but she died before she could finish.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
Reunion is a typical Gordon-Cedar city made up of several districts, each five kilometres  wide with a one kilometre high hexagonal curtain wall (ironically hiding some superb mountaintop views). Reunion has four districts.&lt;br /&gt;
The spaceport is made up of many hexagonal landing pads, all at slightly different heights (like the giants causeway), a control tower building, a customs building and a warehouse district. Residential Area One is a combined residential and business district, as is Residential Area Two. The last district was a farming district, but with the new automated farms in the valleys now up and running, it is slowly turning into a heavy industry zone.&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== &lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Sector_229_99621&amp;diff=65340</id>
		<title>Blue Giant:Sector 229 99621</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Sector_229_99621&amp;diff=65340"/>
		<updated>2007-10-30T14:08:25Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: Added Daniv and Petros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sector 229 99621=&lt;br /&gt;
&lt;br /&gt;
The snappily named [[Blue_Giant:Sector_Map|Sector 229 99621]] is one of the most important sectors in the Treaty Zone. It is one of two sub-sectors located exactly in the centre of the outer zone of galactic sector 5. It is in the upper half of the galactic plane. (Sector 129 99621 is the corresponding sub-sector on the lower plane).&lt;br /&gt;
&lt;br /&gt;
The main locations of interest are the blue giant star Daniv, the Petros systems, The Nogo system, the Damocles cluster, and the Sorathian systems.&lt;br /&gt;
&lt;br /&gt;
(For details of individual star systems see the [[Blue_Giant:Campaign_Sector_Star_Index|campaign sector star index]]&lt;br /&gt;
&lt;br /&gt;
==[[Blue_Giant:Campaign_Sector_Star_Index|Daniv]]==&lt;br /&gt;
Daniv attracted a lot of attention, even before the sector was settled. A ridiculously large star, it has long been the subject of scientific study. Probes were sent to study it as early as 2660, and the research team led by future emperor John Braben studied it in 2691. The sometimes inhabited research station on Daniv 1 is the oldest surviving human site in this part of the galaxy.&lt;br /&gt;
&lt;br /&gt;
One of the most interesting things about Daniv is that the star itself is less than a million years old. It is in an area devoid of other stars, leading to the theory that it has either swallowed up all the stars around it or that it was somehow an only child in a vast interstellar nursery of hydrogen gas.&lt;br /&gt;
&lt;br /&gt;
==The Petros Systems==&lt;br /&gt;
The Petros systems consist of two star systems, [[Blue_Giant:Campaign_Sector_Star_Index#Petros_Major|Petros Major]] and [[Blue_Giant:Campaign_Sector_Star_Index#Petros_Minor|Petros Minor]]. Petros Major is unique in the galaxy for being a green sun. Most stars that emit light strongly in the green spectrum appear white, because they also emit light to either side of green in the spectrum, but Petros Major has some sort of energy field / space warp / &#039;hell knows what&#039; surrounding it. There is a theory that Petros Major is actually energy leaking from hyperspace, but to find out someone would have to get inside the star, which is currently impossible. The other odd thing about Petros is that it has a quintet of planets in the same orbit around the star and each planet has a number of large moons. The system should be very unstable but isn&#039;t. There are a number of Cheem ruins on Petros 1.&lt;br /&gt;
&lt;br /&gt;
Two hundred years ago, the original inhabitants of Petros Major leased their planet (Petros 1) from a man called Petros for the sum of one bunch of bananas. Petros told them he had staked his claim on both systems (Major and Minor) before they arrived and that the lease was for one planet in that system. He also mentioned that he preferred Petros Minor because &#039;the light was more Earthlike&#039;. The settlers humoured the madman, signed the contract and let him fade into history.&lt;br /&gt;
&lt;br /&gt;
Petros 1 is also noted for the truly terrible dress sense of the locals. The green light from Petros Major washes over the planet every day and affects the colour judgement of the locals. Colours that look good there look dreadful in normal light, and you can always spot a tourist from Petros 1 by their bright metallic taupe/lime/maroon shirts with flared collars, and corduroy bathing shorts. &lt;br /&gt;
&lt;br /&gt;
Petros Minor is an orange star identical in every meaningful way to Earth&#039;s sun. It has one planet, very earth like, and one moon, similar in size to Earth&#039;s moon. The planet is inhabited (as far as anyone can tell) by a race of tall, beautiful people who are unfailingly polite but who do not want visitors. The two hundred drone ships which surround the planet in a net, plus the fifty or so super-heavy plasma turrets based on the moon help them keep their privacy.&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Sector_Map&amp;diff=65339</id>
		<title>Blue Giant:Sector Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Sector_Map&amp;diff=65339"/>
		<updated>2007-10-30T13:02:48Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The [[Blue_Giant:Campaign_Sector_Star_Index|star systems]] on the map are listed in order of STAR SYSTEM NAME - Major Inhabited Planet Name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CampaignSectorMap.png|Campaign Sector Map]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Index&amp;diff=65338</id>
		<title>Blue Giant:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Index&amp;diff=65338"/>
		<updated>2007-10-30T12:56:36Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Blue_Giant|Blue Giant Main Page]]&lt;br /&gt;
*[[Blue_Giant:Contents_Page|Contents]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Index==&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
===A===&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Accessories|Accessories (for Vehicles)]]&lt;br /&gt;
*[[Blue_Giant:Actual_Play|Actual Play]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material|Additional Material (for BESM)]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur (alien)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#A.I._Cryptography|A.I._Cryptography]]&lt;br /&gt;
*[[Blue_Giant:Alien_Species|Alien Species]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Amazons|Amazons (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Astr.C3.A6.27an_Empire|Astræ&#039;an Empire (overview)]]&lt;br /&gt;
*[[Blue_Giant:The_Astr%C3%A6%27an_Empire|Astræ&#039;an Empire (main page)]]&lt;br /&gt;
*[[Blue_Giant:The_Astr%C3%A6%27an_Empire_Fleets|Astræ&#039;an Empire Fleets]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Attributes|Attributes]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes|Attributes (Starship)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Atypical_Physiology|Atypical_Physiology]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Blue_Giant:Scenario_Bank_Job|Bank Job (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Cygnans#Barbies|Barbies (alien)]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Blue_Giant|Blue Giant (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Brain_Food|Brain Food (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Bug_Hunt|Bug Hunt (scenario)]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Camby|Camby]]&lt;br /&gt;
*[[Blue_Giant:Campaign|Campaign (main page)]]&lt;br /&gt;
*[[Blue_Giant:Sector_229_99621|Campaign Sector]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Character Creation|Character Creation]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Oceanic_China|China (Oceanic)]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Shanshock|China (Shanshock)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#S.P.I.K.E|Communication Engine (S.P.I.K.E)]]&lt;br /&gt;
*[[Blue_Giant:Treaty_Zone_Species#Composites|Composites (alien)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Corporate_Settler_Template|Corporate Settler Template]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Corporation_Games|Corporation Games (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Cygnans|Cygnans (main page)]]&lt;br /&gt;
*[[Blue_Giant:History#The_Cygnan_Empire|Cygnan Empire (in history)]]&lt;br /&gt;
*[[Blue_Giant:Cygnans#Cygnan_Species|Cygnan Species]]&lt;br /&gt;
*[[Blue_Giant:History#History|Cygnan Species (in history)]]&lt;br /&gt;
*[[Blue_Giant:History#The_Cygnan_War|Cygnan War]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Damage_to_Engines|Damage to Engines]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Defects|Defects]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Ranger Duties|Duties (of ranger)]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Equipment|Equipment]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Features|Features]]&lt;br /&gt;
*[[Blue_Giant:History#The_Federal_.2F_Imperial_Treaty|Federal / Imperial Treaty]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Federated_Territories|Federated Territories]]&lt;br /&gt;
*[[Blue_Giant:Treaty_Zone_Species#Flarin|Flarin (alien)]]&lt;br /&gt;
*[[Blue_Giant:The_Astr%C3%A6%27an_Empire_Fleets#Fleets|Fleets (imperial)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Fusion_Drive|Fusion Drive]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Blue_Giant:Galactic_Maps|Galactic Maps]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Gordon_Freeholders|Gordon Freeholders]]&lt;br /&gt;
*[[Blue_Giant:History#The_Groombridge_Accord|Groombridge Accord]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Blue_Giant:Scenario_Hangover|Hangover (scenario)]]&lt;br /&gt;
*[[Blue_Giant:History|History]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#History|History (of rangers}]]&lt;br /&gt;
*[[Blue_Giant:History#History_of_Space_Flight_in_the_Third_Millenia|History (of space flight)]]&lt;br /&gt;
*[[Blue_Giant:Cygnans#Hogs|Hogs (alien)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Hyperspace|Hyperspace]]&lt;br /&gt;
===I===&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Independant_Settler_Template|Independant_Settler_Template]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#India|India]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations|Interstellar Nations (main page)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Inertia|Inertia]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Inertialess_Drive|Inertialess Drive]]&lt;br /&gt;
===J===&lt;br /&gt;
*[[Blue_Giant:Jack_Rourke|Jack Rourke]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Japan|Japan]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki (scenario)]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Blue_Giant:Cygnans#Lattice|Lattice (alien)]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Blue_Giant:Sector_Map|Map - Campaign Sector]]&lt;br /&gt;
*[[Blue_Giant:Galactic_Maps#Political_Map_of_the_Milky_Way|Map - Political Map of Galaxy]]&lt;br /&gt;
*[[Blue_Giant:Galactic_Maps#Sector_Map_of_the_Milky_Way|Map - Sector Map of Galaxy]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Kong_Tiki#Mask_Apes|Mask Apes (alien)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Mass_Thrust_Drive|Mass Thrust Drive (attribute)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Mass_Thrust_Drive|Mass Thrust Drive (technobabble)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Mass_Thrust_Drive_Attribute|Mass Thrust Drive (in starship attributes)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Modifications_to_Standard_Skills|Modifications to Skills]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Netherlands|Netherlands]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#New_Skills|New Skills]]&lt;br /&gt;
*[[Blue_Giant:NPCs|NPCs (main page)]]&lt;br /&gt;
===O===&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Oceanic_China|Oceanic China]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Oruc-Pang|Oruc-Pang]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Oruc-Pang_Template|Oruc-Pang Template]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Blue_Giant:Scenario_Petros_Magnifico|Petros Magnifico (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Galactic_Maps#Political Map of the Milky Way|Political Map of the Milky Way]]&lt;br /&gt;
*[[Blue_Giant:Treaty_Zone_Species#Puppeteers|Puppeteers (alien)]]&lt;br /&gt;
===Q===&lt;br /&gt;
===R===&lt;br /&gt;
*[[Blue_Giant:Space_Rangers|Rangers]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Treaty Rangers|Ranger (treaty)]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Ranger Duties|Ranger Duties]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#History|Ranger History]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Ranger_Template|Ranger Template]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Ranger_Template|Ranger Template (on template page)]]&lt;br /&gt;
*[[Blue_Giant:The_Astr%C3%A6%27an_Empire_Fleets#Ranks|Ranks (in imperial navy)]]&lt;br /&gt;
*[[Blue_Giant:Jack_Rourke|Rourke - Jack]]&lt;br /&gt;
*[[Blue_Giant:Cygnans#Rourkes|Rourkes Spiders (alien)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Re-Entry_Suit|Re-Entry Suit]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Blue_Giant:Scenario_Stubs|Scenario (main page)]]&lt;br /&gt;
*[[Blue_Giant:Sector_229_99621|Sector_229_99621]]&lt;br /&gt;
*[[Blue_Giant:Campaign_Sector_Star_Index|Sector_229_99621 Star Index]]&lt;br /&gt;
*[[Blue_Giant:Sector_Map|Sector_229_99621 Map]]&lt;br /&gt;
*[[Blue_Giant:Galactic_Maps#Sector Map of the Milky Way|Sector Map of the Milky Way]]&lt;br /&gt;
*[[Blue_Giant:History#The_Settlers|Settlers (in history)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Corporate_Settler_Template|Settler - Corporate (template)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Independant_Settler_Template|Settler - Independant (template)]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Settler_Youth_League_Armada_.28S.Y.L.A.29|Settler Youth League Armada (S.Y.L.A)]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Shanshock|Shanshock]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Skills|Skills]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Space_Cathedral|Space Cathedral (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Treaty_Zone_Species#Slough|Slough (alien)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Space_Flight_Attribute|Space Flight Attribute]]&lt;br /&gt;
*Space Rangers - see Rangers&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E (Singularity Point Interstellar Kommunication Engine)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes|Starship Attributes]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Starship_Engines|Starship Engines]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Starship_Engine_Attributes|Starship Engine Attributes]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Star_Flight_Attribute|Star_Flight_Attribute]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Subspace|Subspace]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Settler_Youth_League_Armada_.28S.Y.L.A.29|S.Y.L.A (Settler Youth League Armada)]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Corporate_Settler_Template|Template - Corporate Settler]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Independant_Settler_Template|Template - Independant Settler]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Oruc-Pang_Template|Template - Oruc-Pang]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Ranger_Template|Template - Ranger]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Ranger_Template|Template - Ranger (on template page)]]&lt;br /&gt;
*[[Blue_Giant:History#The_Federal_/_Imperial_Treaty|Treaty (Federal/Imperial)]]&lt;br /&gt;
*[[Blue_Giant:The_Treaty_Zone|Treaty Zone]]&lt;br /&gt;
*[[Blue_Giant:Treaty_Zone_Species|Treaty Zone Species]]&lt;br /&gt;
*[[Blue_Giant:Cygnans#Tumbleweeds|Tumbleweed (alien)]]&lt;br /&gt;
===U===&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_United_Nations_Protectorate_.28UNP.29|United Nations Protectorate]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_United_Planets_of_America_.28UPA.29|United Planets of America (UPA)]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_United_States_of_America_.28USA.29|United States of America (USA)]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Visi|Visi]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[Blue_Giant:History#The_Wonder_Years|Wonder Years]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Wormholes|Wormholes]]&lt;br /&gt;
===X===&lt;br /&gt;
===Y===&lt;br /&gt;
===Z===&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Index&amp;diff=65337</id>
		<title>Blue Giant:Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Index&amp;diff=65337"/>
		<updated>2007-10-30T12:55:58Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* M */  Added map links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Blue_Giant|Blue Giant Main Page]]&lt;br /&gt;
*[[Blue_Giant:Contents_Page|Contents]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Index==&lt;br /&gt;
[[#A|A]] [[#B|B]] [[#C|C]] [[#D|D]] [[#E|E]] [[#F|F]] [[#G|G]] [[#H|H]] [[#I|I]] [[#J|J]] [[#K|K]] [[#L|L]] [[#M|M]] [[#N|N]] [[#O|O]] [[#P|P]] [[#Q|Q]] [[#R|R]] [[#S|S]] [[#T|T]] [[#U|U]] [[#V|V]] [[#W|W]] [[#X|X]] [[#Y|Y]] [[#Z|Z]]&lt;br /&gt;
===A===&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Accessories|Accessories (for Vehicles)]]&lt;br /&gt;
*[[Blue_Giant:Actual_Play|Actual Play]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material|Additional Material (for BESM)]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur (alien)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#A.I._Cryptography|A.I._Cryptography]]&lt;br /&gt;
*[[Blue_Giant:Alien_Species|Alien Species]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Amazons|Amazons (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Astr.C3.A6.27an_Empire|Astræ&#039;an Empire (overview)]]&lt;br /&gt;
*[[Blue_Giant:The_Astr%C3%A6%27an_Empire|Astræ&#039;an Empire (main page)]]&lt;br /&gt;
*[[Blue_Giant:The_Astr%C3%A6%27an_Empire_Fleets|Astræ&#039;an Empire Fleets]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Attributes|Attributes]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes|Attributes (Starship)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Atypical_Physiology|Atypical_Physiology]]&lt;br /&gt;
===B===&lt;br /&gt;
*[[Blue_Giant:Scenario_Bank_Job|Bank Job (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Cygnans#Barbies|Barbies (alien)]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Blue_Giant|Blue Giant (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Brain_Food|Brain Food (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Bug_Hunt|Bug Hunt (scenario)]]&lt;br /&gt;
===C===&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Camby|Camby]]&lt;br /&gt;
*[[Blue_Giant:Campaign|Campaign (main page)]]&lt;br /&gt;
*[[Blue_Giant:Sector_229_99621|Campaign Sector]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Character Creation|Character Creation]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Oceanic_China|China (Oceanic)]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Shanshock|China (Shanshock)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#S.P.I.K.E|Communication Engine (S.P.I.K.E)]]&lt;br /&gt;
*[[Blue_Giant:Treaty_Zone_Species#Composites|Composites (alien)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Corporate_Settler_Template|Corporate Settler Template]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Corporation_Games|Corporation Games (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Cygnans|Cygnans (main page)]]&lt;br /&gt;
*[[Blue_Giant:History#The_Cygnan_Empire|Cygnan Empire (in history)]]&lt;br /&gt;
*[[Blue_Giant:Cygnans#Cygnan_Species|Cygnan Species]]&lt;br /&gt;
*[[Blue_Giant:History#History|Cygnan Species (in history)]]&lt;br /&gt;
*[[Blue_Giant:History#The_Cygnan_War|Cygnan War]]&lt;br /&gt;
===D===&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Damage_to_Engines|Damage to Engines]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Defects|Defects]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Ranger Duties|Duties (of ranger)]]&lt;br /&gt;
===E===&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Equipment|Equipment]]&lt;br /&gt;
===F===&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Features|Features]]&lt;br /&gt;
*[[Blue_Giant:History#The_Federal_.2F_Imperial_Treaty|Federal / Imperial Treaty]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Federated_Territories|Federated Territories]]&lt;br /&gt;
*[[Blue_Giant:Treaty_Zone_Species#Flarin|Flarin (alien)]]&lt;br /&gt;
*[[Blue_Giant:The_Astr%C3%A6%27an_Empire_Fleets#Fleets|Fleets (imperial)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Fusion_Drive|Fusion Drive]]&lt;br /&gt;
===G===&lt;br /&gt;
*[[Blue_Giant:Galactic_Maps|Galactic Maps]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Gordon_Freeholders|Gordon Freeholders]]&lt;br /&gt;
*[[Blue_Giant:History#The_Groombridge_Accord|Groombridge Accord]]&lt;br /&gt;
===H===&lt;br /&gt;
*[[Blue_Giant:Scenario_Hangover|Hangover (scenario)]]&lt;br /&gt;
*[[Blue_Giant:History|History]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#History|History (of rangers}]]&lt;br /&gt;
*[[Blue_Giant:History#History_of_Space_Flight_in_the_Third_Millenia|History (of space flight)]]&lt;br /&gt;
*[[Blue_Giant:Cygnans#Hogs|Hogs (alien)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Hyperspace|Hyperspace]]&lt;br /&gt;
===I===&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Independant_Settler_Template|Independant_Settler_Template]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#India|India]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations|Interstellar Nations (main page)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Inertia|Inertia]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Inertialess_Drive|Inertialess Drive]]&lt;br /&gt;
===J===&lt;br /&gt;
*[[Blue_Giant:Jack_Rourke|Jack Rourke]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Japan|Japan]]&lt;br /&gt;
===K===&lt;br /&gt;
*[[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki (scenario)]]&lt;br /&gt;
===L===&lt;br /&gt;
*[[Blue_Giant:Cygnans#Lattice|Lattice (alien)]]&lt;br /&gt;
===M===&lt;br /&gt;
*[[Blue_Giant:Blue_Giant:Sector_Map|Map - Campaign Sector]]&lt;br /&gt;
*[[Blue_Giant:Galactic_Maps#Political_Map_of_the_Milky_Way|Map - Political Map of Galaxy]]&lt;br /&gt;
*[[Blue_Giant:Galactic_Maps#Sector_Map_of_the_Milky_Way|Map - Sector Map of Galaxy]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Kong_Tiki#Mask_Apes|Mask Apes (alien)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Mass_Thrust_Drive|Mass Thrust Drive (attribute)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Mass_Thrust_Drive|Mass Thrust Drive (technobabble)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Mass_Thrust_Drive_Attribute|Mass Thrust Drive (in starship attributes)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Modifications_to_Standard_Skills|Modifications to Skills]]&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Netherlands|Netherlands]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#New_Skills|New Skills]]&lt;br /&gt;
*[[Blue_Giant:NPCs|NPCs (main page)]]&lt;br /&gt;
===O===&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Oceanic_China|Oceanic China]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Oruc-Pang|Oruc-Pang]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Oruc-Pang_Template|Oruc-Pang Template]]&lt;br /&gt;
===P===&lt;br /&gt;
*[[Blue_Giant:Scenario_Petros_Magnifico|Petros Magnifico (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Galactic_Maps#Political Map of the Milky Way|Political Map of the Milky Way]]&lt;br /&gt;
*[[Blue_Giant:Treaty_Zone_Species#Puppeteers|Puppeteers (alien)]]&lt;br /&gt;
===Q===&lt;br /&gt;
===R===&lt;br /&gt;
*[[Blue_Giant:Space_Rangers|Rangers]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Treaty Rangers|Ranger (treaty)]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Ranger Duties|Ranger Duties]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#History|Ranger History]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Ranger_Template|Ranger Template]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Ranger_Template|Ranger Template (on template page)]]&lt;br /&gt;
*[[Blue_Giant:The_Astr%C3%A6%27an_Empire_Fleets#Ranks|Ranks (in imperial navy)]]&lt;br /&gt;
*[[Blue_Giant:Jack_Rourke|Rourke - Jack]]&lt;br /&gt;
*[[Blue_Giant:Cygnans#Rourkes|Rourkes Spiders (alien)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Re-Entry_Suit|Re-Entry Suit]]&lt;br /&gt;
===S===&lt;br /&gt;
*[[Blue_Giant:Scenario_Stubs|Scenario (main page)]]&lt;br /&gt;
*[[Blue_Giant:Sector_229_99621|Sector_229_99621]]&lt;br /&gt;
*[[Blue_Giant:Campaign_Sector_Star_Index|Sector_229_99621 Star Index]]&lt;br /&gt;
*[[Blue_Giant:Sector_Map|Sector_229_99621 Map]]&lt;br /&gt;
*[[Blue_Giant:Galactic_Maps#Sector Map of the Milky Way|Sector Map of the Milky Way]]&lt;br /&gt;
*[[Blue_Giant:History#The_Settlers|Settlers (in history)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Corporate_Settler_Template|Settler - Corporate (template)]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Independant_Settler_Template|Settler - Independant (template)]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Settler_Youth_League_Armada_.28S.Y.L.A.29|Settler Youth League Armada (S.Y.L.A)]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Shanshock|Shanshock]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Skills|Skills]]&lt;br /&gt;
*[[Blue_Giant:Scenario_Space_Cathedral|Space Cathedral (scenario)]]&lt;br /&gt;
*[[Blue_Giant:Treaty_Zone_Species#Slough|Slough (alien)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Space_Flight_Attribute|Space Flight Attribute]]&lt;br /&gt;
*Space Rangers - see Rangers&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E (Singularity Point Interstellar Kommunication Engine)]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes|Starship Attributes]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Starship_Engines|Starship Engines]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Starship_Engine_Attributes|Starship Engine Attributes]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Star_Flight_Attribute|Star_Flight_Attribute]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Subspace|Subspace]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#Settler_Youth_League_Armada_.28S.Y.L.A.29|S.Y.L.A (Settler Youth League Armada)]]&lt;br /&gt;
===T===&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Corporate_Settler_Template|Template - Corporate Settler]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Independant_Settler_Template|Template - Independant Settler]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Oruc-Pang_Template|Template - Oruc-Pang]]&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Ranger_Template|Template - Ranger]]&lt;br /&gt;
*[[Blue_Giant:Additional_Material#Ranger_Template|Template - Ranger (on template page)]]&lt;br /&gt;
*[[Blue_Giant:History#The_Federal_/_Imperial_Treaty|Treaty (Federal/Imperial)]]&lt;br /&gt;
*[[Blue_Giant:The_Treaty_Zone|Treaty Zone]]&lt;br /&gt;
*[[Blue_Giant:Treaty_Zone_Species|Treaty Zone Species]]&lt;br /&gt;
*[[Blue_Giant:Cygnans#Tumbleweeds|Tumbleweed (alien)]]&lt;br /&gt;
===U===&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_United_Nations_Protectorate_.28UNP.29|United Nations Protectorate]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_United_Planets_of_America_.28UPA.29|United Planets of America (UPA)]]&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_United_States_of_America_.28USA.29|United States of America (USA)]]&lt;br /&gt;
===V===&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations#The_Visi|Visi]]&lt;br /&gt;
===W===&lt;br /&gt;
*[[Blue_Giant:History#The_Wonder_Years|Wonder Years]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes#Wormholes|Wormholes]]&lt;br /&gt;
===X===&lt;br /&gt;
===Y===&lt;br /&gt;
===Z===&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant&amp;diff=65335</id>
		<title>Blue Giant</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant&amp;diff=65335"/>
		<updated>2007-10-30T12:51:28Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Rangers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blue Giant is a Science Fiction campaign setting for BESM set on the far side of the Milky Way at the dawn of the Fourth Millennium. Player Characters are Space Rangers who have to bring law and justice to the disputed territories between two vast interstellar nations.&lt;br /&gt;
&lt;br /&gt;
==Rangers==&lt;br /&gt;
&lt;br /&gt;
Since the first great expansion, there have been rangers. Before that &#039;They&#039; held the power. The government, the military, the contractors. But that all changed after the [[Blue_Giant:History#The Cygnan War|The Cygnan War]], everyone had space ships and the Earth governments couldn&#039;t stop them all (and they tried). Colonists, settlers, refugees, criminals, they all fled into the uncharted arms of the galaxies. Every time a ship landed on a planet a new frontier was created and a new society formed. Not every settlement was a paradise, some failed, some fell to ruin, and others fell to war. Y&#039;know, human stuff. Some folks tried to set things to rights, they became self appointed lawmen, travelling from world to world settling disputes one way or another. They saw a bigger picture, kept settlements in contact with the outside universe, and shot people who ticked off their sense of decency. They were the [[Blue Giant:Space Rangers#History|rangers]].&lt;br /&gt;
&lt;br /&gt;
In time new ways of doing things came about, rangers were written into settler law, and the independents had their champions. Civilization crept after  the settlers like a damp stain and slowly congealed into nations and empires with names like [[Blue_Giant:Interstellar_Nations#The Federated Territories|the Federated Territories]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|the Astræ&#039;an Empire]]. Now not so long ago, within the last couple of hundred years or so, the Feds coming clockwise around the galactic hub met the Imperial settlers coming anti-clockwise, and boy, did they completely fail to hit it off. There were wars, and genocides and all sorts of meanness, with the poor old independant settlers in the middle acting as points. Anyway, both sides eventually got sick of it all and signed a treaty. [[Blue_Giant:Galactic_Maps#Political_Map_of_the_Milky_Way|One big chunk of borderlands]] was declared &#039;[[Blue_Giant:The_Treaty_Zone|The Treaty Zone]]&#039; and neither side was to lay a hand on it. So the [[Blue Giant:Space Rangers|Space Rangers]] came into being. A multilateral force of understaffed, under-equipped, overtrained marshalls put in charge of an area of space by two superpowers who don&#039;t belong there and are told. &amp;quot;Do good, uphold the treaty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
*[[Blue_Giant:Contents_Page|Contents]]&lt;br /&gt;
*Setting&lt;br /&gt;
**[[Blue_Giant:History|History]]&lt;br /&gt;
**[[Blue_Giant:Galaxy|Galaxy]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations|Interstellar Nations]]&lt;br /&gt;
**[[Blue_Giant:The_Treaty_Zone|The Treaty Zone]]&lt;br /&gt;
**[[Blue_Giant:Sector_22999621|Campaign]]&lt;br /&gt;
*Scenarios&lt;br /&gt;
**[[Blue_Giant:Campaign|Campaign]]&lt;br /&gt;
**[[Blue_Giant:Actual_Play|Actual Play]]&lt;br /&gt;
**[[Blue_Giant:Scenario_Stubs|Scenarios Outlines]]&lt;br /&gt;
**[[Blue_Giant:NPCs|NPC Index]]&lt;br /&gt;
*System&lt;br /&gt;
**[[Blue_Giant:Space_Rangers#Character_Creation|Character Creation]]&lt;br /&gt;
**[[Blue_Giant:Alien_Templates|Alien Templates]]&lt;br /&gt;
**[[Blue_Giant:Additional_Material|Additional Material for BESM]]&lt;br /&gt;
**[[Blue_Giant:GM_Advice|Do&#039;s and Don&#039;t s]]&lt;br /&gt;
*[[Blue_Giant:Index|Index]]&lt;br /&gt;
&lt;br /&gt;
==Design Notes==&lt;br /&gt;
I&#039;ll be adding to these pages on and off. Full scenario write-ups will appear as the players work through them. First rule of refereeing; Never put more time into creating a world than you do running it, that way lies heartbreak and dissapointment. Please expect to find a few stub pages. &lt;br /&gt;
So for now I&#039;ll just dump the pre-campaign notes and add as I go.&lt;br /&gt;
&lt;br /&gt;
You may notice that the set-up is similar to the setting for Lightspeed by Christian Conkle. I noticed that too. Other inspirations include Firefly, Blakes 7, The Lensmen, and Known Space. I&#039;m trying to avoid actual rip-offs, so if you see something that looks plagarised, let me know, so I can deny it strenuously. &lt;br /&gt;
&lt;br /&gt;
--[[User:TrapperQ|TrapperQ]]&lt;br /&gt;
&lt;br /&gt;
[[category:BESM]][[category:Sci-Fi]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant&amp;diff=65334</id>
		<title>Blue Giant</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant&amp;diff=65334"/>
		<updated>2007-10-30T12:50:53Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Rangers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blue Giant is a Science Fiction campaign setting for BESM set on the far side of the Milky Way at the dawn of the Fourth Millennium. Player Characters are Space Rangers who have to bring law and justice to the disputed territories between two vast interstellar nations.&lt;br /&gt;
&lt;br /&gt;
==Rangers==&lt;br /&gt;
&lt;br /&gt;
Since the first great expansion, there have been rangers. Before that &#039;They&#039; held the power. The government, the military, the contractors. But that all changed after the [[Blue_Giant:History#The Cygnan War|The Cygnan War]], everyone had space ships and the Earth governments couldn&#039;t stop them all (and they tried). Colonists, settlers, refugees, criminals, they all fled into the uncharted arms of the galaxies. Every time a ship landed on a planet a new frontier was created and a new society formed. Not every settlement was a paradise, some failed, some fell to ruin, and others fell to war. Y&#039;know, human stuff. Some folks tried to set things to rights, they became self appointed lawmen, travelling from world to world settling disputes one way or another. They saw a bigger picture, kept settlements in contact with the outside universe, and shot people who ticked off their sense of decency. They were the [[Blue Giant:Space Rangers#History|rangers]].&lt;br /&gt;
&lt;br /&gt;
In time new ways of doing things came about, rangers were written into settler law, and the independents had their champions. Civilization crept after  the settlers like a damp stain and slowly congealed into nations and empires with names like [[Blue_Giant:Interstellar_Nations#The Federated Territories|the Federated Territories]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|the Astræ&#039;an Empire]]. Now not so long ago, within the last couple of hundred years or so, the Feds coming clockwise around the galactic hub met the Imperial settlers coming anti-clockwise, and boy, did they completely fail to hit it off. There were wars, and genocides and all sorts of meanness, with the poor old independant settlers in the middle acting as points. Anyway, both sides eventually got sick of it all and signed a treaty. [[http://wiki.rpg.net/index.php/Blue_Giant:Galactic_Maps#Political_Map_of_the_Milky_Way|One big chunk of borderlands]] was declared &#039;[[Blue_Giant:The_Treaty_Zone|The Treaty Zone]]&#039; and neither side was to lay a hand on it. So the [[Blue Giant:Space Rangers|Space Rangers]] came into being. A multilateral force of understaffed, under-equipped, overtrained marshalls put in charge of an area of space by two superpowers who don&#039;t belong there and are told. &amp;quot;Do good, uphold the treaty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
*[[Blue_Giant:Contents_Page|Contents]]&lt;br /&gt;
*Setting&lt;br /&gt;
**[[Blue_Giant:History|History]]&lt;br /&gt;
**[[Blue_Giant:Galaxy|Galaxy]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations|Interstellar Nations]]&lt;br /&gt;
**[[Blue_Giant:The_Treaty_Zone|The Treaty Zone]]&lt;br /&gt;
**[[Blue_Giant:Sector_22999621|Campaign]]&lt;br /&gt;
*Scenarios&lt;br /&gt;
**[[Blue_Giant:Campaign|Campaign]]&lt;br /&gt;
**[[Blue_Giant:Actual_Play|Actual Play]]&lt;br /&gt;
**[[Blue_Giant:Scenario_Stubs|Scenarios Outlines]]&lt;br /&gt;
**[[Blue_Giant:NPCs|NPC Index]]&lt;br /&gt;
*System&lt;br /&gt;
**[[Blue_Giant:Space_Rangers#Character_Creation|Character Creation]]&lt;br /&gt;
**[[Blue_Giant:Alien_Templates|Alien Templates]]&lt;br /&gt;
**[[Blue_Giant:Additional_Material|Additional Material for BESM]]&lt;br /&gt;
**[[Blue_Giant:GM_Advice|Do&#039;s and Don&#039;t s]]&lt;br /&gt;
*[[Blue_Giant:Index|Index]]&lt;br /&gt;
&lt;br /&gt;
==Design Notes==&lt;br /&gt;
I&#039;ll be adding to these pages on and off. Full scenario write-ups will appear as the players work through them. First rule of refereeing; Never put more time into creating a world than you do running it, that way lies heartbreak and dissapointment. Please expect to find a few stub pages. &lt;br /&gt;
So for now I&#039;ll just dump the pre-campaign notes and add as I go.&lt;br /&gt;
&lt;br /&gt;
You may notice that the set-up is similar to the setting for Lightspeed by Christian Conkle. I noticed that too. Other inspirations include Firefly, Blakes 7, The Lensmen, and Known Space. I&#039;m trying to avoid actual rip-offs, so if you see something that looks plagarised, let me know, so I can deny it strenuously. &lt;br /&gt;
&lt;br /&gt;
--[[User:TrapperQ|TrapperQ]]&lt;br /&gt;
&lt;br /&gt;
[[category:BESM]][[category:Sci-Fi]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Sector_Map&amp;diff=64695</id>
		<title>Blue Giant:Sector Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Sector_Map&amp;diff=64695"/>
		<updated>2007-10-21T15:12:24Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CampaignSectorMap.png|Campaign Sector Map]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=64035</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=64035"/>
		<updated>2007-10-14T15:23:38Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Li-Bos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Gunners Grave|Gunners Grave]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Li-Bos|Li-Bos]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Reunion|Reunion]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Durge|Durge]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Morrow|Morrow]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Slough Research Station|Slough Research Station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Baker Star|Baker Star]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Hangover|Hangover]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Town|Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
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|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from Imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet. They even stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
Gunners Grave is a smallish orange star still suffering from heavy sunspot activity from a supernova blast wave that passed through the system a few years ago.&lt;br /&gt;
&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
Li-Bos is a picture postcard planet of rolling mountains and deep verdant valleys which has been settled by the Gordon-Cedar corporation. All the cities are built on snowy mountain ranges high above the clouds. The farms in the valleys are fully automated, operated by robots designed after tanks. A hostile species called the Chandlers live below the snow line and there are strange tales of scouts who venture down there being turned into zombies. While the cities could probably deal with the menace, there are bureaucratic and insurance difficulties with getting the necessary army together.&lt;br /&gt;
(The scout who named the beasts had been trying to say &amp;quot;Chandler&#039;s still down there!&amp;quot;, but she died before she could finish.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
Reunion is a typical Gordon-Cedar city made up of several districts, each five kilometres  wide with a one kilometre high hexagonal curtain wall (ironically hiding some superb mountaintop views). Reunion has four districts.&lt;br /&gt;
The spaceport is made up of many hexagonal landing pads, all at slightly different heights (like the giants causeway), a control tower building, a customs building and a warehouse district. Residential Area One is a combined residential and business district, as is Residential Area Two. The last district was a farming district, but with the new automated farms in the valleys now up and running, it is slowly turning into a heavy industry zone.&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=64034</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=64034"/>
		<updated>2007-10-14T15:19:55Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: Added some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Gunners Grave|Gunners Grave]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Li-Bos|Li-Bos]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Reunion|Reunion]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Durge|Durge]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Morrow|Morrow]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Slough Research Station|Slough Research Station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Baker Star|Baker Star]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Hangover|Hangover]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Town|Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from Imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet. They even stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
Gunners Grave is a smallish orange star still suffering from heavy sunspot activity from a supernova blast wave that passed through the system a few years ago.&lt;br /&gt;
&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
Li-Bos is a picture postcard planet of rolling mountains and deep verdant valleys which has been settled by the Gordon-Cedar corporation. All the cities are built on snowy mountain ranges high above the clouds. The farms in the valleys are fully automated with robots designed after tanks. A hostile species called the Chandlers live below the snow line and there are strange tales of scouts who venture down there being turned into zombies. While the cities could probably deal with the menace, there are bureaucratic and insurance difficulties with getting the necessary army together.&lt;br /&gt;
(The scout who named the beasts had been trying to say &amp;quot;Chandler&#039;s still down there!&amp;quot;, but she died before she could finish.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
Reunion is a typical Gordon-Cedar city made up of several districts, each five kilometres  wide with a one kilometre high hexagonal curtain wall (ironically hiding some superb mountaintop views). Reunion has four districts.&lt;br /&gt;
The spaceport is made up of many hexagonal landing pads, all at slightly different heights (like the giants causeway), a control tower building, a customs building and a warehouse district. Residential Area One is a combined residential and business district, as is Residential Area Two. The last district was a farming district, but with the new automated farms in the valleys now up and running, it is slowly turning into a heavy industry zone.&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Hangover&amp;diff=64012</id>
		<title>Blue Giant:Scenario Hangover</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Hangover&amp;diff=64012"/>
		<updated>2007-10-14T02:16:23Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Presentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Synopsis==&lt;br /&gt;
The PCs receive a twenty year old distress call from a settler ship. The settlers crashed on a planet that looked like a bloodshot eye and were barely able to survive. Two years ago one of the settlers apparently went mad and murdered his family, but his home was three thousand miles away from the main settlement. The settlers do not have the resources to pursue the crime and have none nothing about it. The victims sister asks the PCs to investigate. The killer is still alive and symbiotically linked to a sentient alien weapon. The merging of minds has sent them mad. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The story is set on the planet of [[Blue Giant:Campaign_Sector_Star_Index#Hangover|Hangover]], an almost empty planet circling [[Blue Giant:Campaign_Sector_Star_Index#Baker Star|Baker Star]]. There are five principle locations, a damaged settler ship in orbit called the Daisy Green, the homestead of Brett and Babs Ramsay, the main settlement &#039;Town&#039;, the settlement of Sam Thorne and a crashed alien spaceship.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
&#039;&#039;&#039;Brett Ramsay&#039;&#039;&#039; is a settler who specialises in engineering and cultivating medicinal plants. He is thirty eight years old. He is married to Babs Ramsay. He&#039;s a big placid farmer who is relieved to see the PCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babs Ramsay&#039;&#039;&#039; is a mineralogist and soil botanist. She is thirty nine years old. She will be extremely happy to see the PCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh Baker&#039;&#039;&#039;, at forty nine he is the oldest surviving settler. He is the de facto headman of the community because no-one can be bothered arguing with the big windbag. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glenda Baker&#039;&#039;&#039; is his forty two year old wife and the real political power on the planet. She is pragmatic almost to the point of callousness. Without her guidance and matchmaking the colony would not have survived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rose Alexander&#039;&#039;&#039; is the bereaved sister of Heather Thorne and Doctor Ferdinand Alexander. She&#039;s forty. She has been harassing the townsfolk to do something about the deaths of her family and she sees the arrival of the PCs as a way to get some answers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derry Phillips&#039;&#039;&#039; is a fourteen year old boy. He witnessed some of the events two years before and has been working on his own investigation since then.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sam Thorne&#039;&#039;&#039; is thirty six years old. He&#039;s a loner who never got on well with the rest of the townsfolk. Two years ago he killed his wife Heather and his two daughters Daisy and Maisie and later killed Heather&#039;s brother Ferdinand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heather (Alexander) Thorne&#039;&#039;&#039; was thirty four when she died. She was the loyal and loving wife of Sam Thorne and mother of Maisie and Daisy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maisie &amp;amp; Daisy Thorne&#039;&#039;&#039; were eight and four years old respectively when they died.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Doc&amp;quot; Ferdinand Alexander&#039;&#039;&#039; was thirty five years old when he died. He was the only medical doctor the settlement had.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Billy Wu, Jacob Fletcher, Franklin Griffin, Tiffy Gallagher &amp;amp; Linzi Gallagher&#039;&#039;&#039; are all fine strapping young settlers, they&#039;re about eighteen years old and they hang around Town adding to the crowd scenes. Billy is really smart, the other four are just big dumb bags of teen hormones.&lt;br /&gt;
&lt;br /&gt;
==Theme==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
===Role Play===&lt;br /&gt;
===Problems===&lt;br /&gt;
===Flexibility===&lt;br /&gt;
===Presentation===&lt;br /&gt;
&#039;&#039;This is a fairly linear scenario with a good deal of exposition before the PCs get to the good stuff. Individual sections can easily be skipped and added to the a different scene.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Scenario Order==&lt;br /&gt;
&lt;br /&gt;
The PCs pick up the radio signal from the Daisy Green. The signal is on the route they have to take to reach the rest of the sector.&lt;br /&gt;
&lt;br /&gt;
Two light years on they pick up a second radio signal from the Ramsey stead.&lt;br /&gt;
&lt;br /&gt;
They reach the system, witness how dangerous it is and see the Daisy Green and weather satellite.&lt;br /&gt;
&lt;br /&gt;
If they investigate the Daisy Green they find evidence of an accident and many dead bodies. The ship itself is repairable. The flight recorder confirms the accident, the launch of the satellite and the history of the expedition.&lt;br /&gt;
&lt;br /&gt;
They may meet the Ramsay&#039;s who will be very excited to see them. If the PCs don&#039;t suggest it, the Ramsay&#039;s will beg a lift into Town.&lt;br /&gt;
&lt;br /&gt;
Baker will greet the PCs, beg for supplies, and tell the PCs things are going fine. He may request help with the Daisy Green. As the PCs are about to leave, Rose will kick up a fuss and ask the PCs to find out what happened to her family, the missing aircraft and Sam.&lt;br /&gt;
&lt;br /&gt;
The PCs travel to the Thorne stead, find the missing doctor dead, the flyer and evidence of the murder. There are some very odd energy weapon blast marks.&lt;br /&gt;
&lt;br /&gt;
The PCs find the crash crater of the alien ship where they are attacked by Sam, who rants a bit then escapes.&lt;br /&gt;
&lt;br /&gt;
The PCs pursue him to the ship and defeat him, he will fall down, but he won&#039;t die.&lt;br /&gt;
&lt;br /&gt;
They then have to deal with Sam and the alien weapon and the parasite in his brain. They will deal with the alien spacecraft.&lt;br /&gt;
&lt;br /&gt;
They will also have to deal with the settlers and the clean up operation.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
==Actual Play==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are invited to record how the scenario went for you. Let&#039;s hear your variation of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Hangover&amp;diff=64011</id>
		<title>Blue Giant:Scenario Hangover</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Hangover&amp;diff=64011"/>
		<updated>2007-10-14T02:11:34Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: Added rough outline of scenario order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Synopsis==&lt;br /&gt;
The PCs receive a twenty year old distress call from a settler ship. The settlers crashed on a planet that looked like a bloodshot eye and were barely able to survive. Two years ago one of the settlers apparently went mad and murdered his family, but his home was three thousand miles away from the main settlement. The settlers do not have the resources to pursue the crime and have none nothing about it. The victims sister asks the PCs to investigate. The killer is still alive and symbiotically linked to a sentient alien weapon. The merging of minds has sent them mad. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The story is set on the planet of [[Blue Giant:Campaign_Sector_Star_Index#Hangover|Hangover]], an almost empty planet circling [[Blue Giant:Campaign_Sector_Star_Index#Baker Star|Baker Star]]. There are five principle locations, a damaged settler ship in orbit called the Daisy Green, the homestead of Brett and Babs Ramsay, the main settlement &#039;Town&#039;, the settlement of Sam Thorne and a crashed alien spaceship.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
&#039;&#039;&#039;Brett Ramsay&#039;&#039;&#039; is a settler who specialises in engineering and cultivating medicinal plants. He is thirty eight years old. He is married to Babs Ramsay. He&#039;s a big placid farmer who is relieved to see the PCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babs Ramsay&#039;&#039;&#039; is a mineralogist and soil botanist. She is thirty nine years old. She will be extremely happy to see the PCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh Baker&#039;&#039;&#039;, at forty nine he is the oldest surviving settler. He is the de facto headman of the community because no-one can be bothered arguing with the big windbag. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glenda Baker&#039;&#039;&#039; is his forty two year old wife and the real political power on the planet. She is pragmatic almost to the point of callousness. Without her guidance and matchmaking the colony would not have survived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rose Alexander&#039;&#039;&#039; is the bereaved sister of Heather Thorne and Doctor Ferdinand Alexander. She&#039;s forty. She has been harassing the townsfolk to do something about the deaths of her family and she sees the arrival of the PCs as a way to get some answers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derry Phillips&#039;&#039;&#039; is a fourteen year old boy. He witnessed some of the events two years before and has been working on his own investigation since then.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sam Thorne&#039;&#039;&#039; is thirty six years old. He&#039;s a loner who never got on well with the rest of the townsfolk. Two years ago he killed his wife Heather and his two daughters Daisy and Maisie and later killed Heather&#039;s brother Ferdinand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heather (Alexander) Thorne&#039;&#039;&#039; was thirty four when she died. She was the loyal and loving wife of Sam Thorne and mother of Maisie and Daisy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maisie &amp;amp; Daisy Thorne&#039;&#039;&#039; were eight and four years old respectively when they died.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Doc&amp;quot; Ferdinand Alexander&#039;&#039;&#039; was thirty five years old when he died. He was the only medical doctor the settlement had.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Billy Wu, Jacob Fletcher, Franklin Griffin, Tiffy Gallagher &amp;amp; Linzi Gallagher&#039;&#039;&#039; are all fine strapping young settlers, they&#039;re about eighteen years old and they hang around Town adding to the crowd scenes. Billy is really smart, the other four are just big dumb bags of teen hormones.&lt;br /&gt;
&lt;br /&gt;
==Theme==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
===Role Play===&lt;br /&gt;
===Problems===&lt;br /&gt;
===Flexibility===&lt;br /&gt;
===Presentation===&lt;br /&gt;
==Resolution==&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Scenario Order==&lt;br /&gt;
&lt;br /&gt;
The PCs pick up the radio signal from the Daisy Green. The signal is on the route they have to take to reach the rest of the sector.&lt;br /&gt;
&lt;br /&gt;
Two light years on they pick up a second radio signal from the Ramsey stead.&lt;br /&gt;
&lt;br /&gt;
They reach the system, witness how dangerous it is and see the Daisy Green and weather satellite.&lt;br /&gt;
&lt;br /&gt;
If they investigate the Daisy Green they find evidence of an accident and many dead bodies. The ship itself is repairable. The flight recorder confirms the accident, the launch of the satellite and the history of the expedition.&lt;br /&gt;
&lt;br /&gt;
They may meet the Ramsay&#039;s who will be very excited to see them. If the PCs don&#039;t suggest it, the Ramsay&#039;s will beg a lift into Town.&lt;br /&gt;
&lt;br /&gt;
Baker will greet the PCs, beg for supplies, and tell the PCs things are going fine. He may request help with the Daisy Green. As the PCs are about to leave, Rose will kick up a fuss and ask the PCs to find out what happened to her family, the missing aircraft and Sam.&lt;br /&gt;
&lt;br /&gt;
The PCs travel to the Thorne stead, find the missing doctor dead, the flyer and evidence of the murder. There are some very odd energy weapon blast marks.&lt;br /&gt;
&lt;br /&gt;
The PCs find the crash crater of the alien ship where they are attacked by Sam, who rants a bit then escapes.&lt;br /&gt;
&lt;br /&gt;
The PCs pursue him to the ship and defeat him, he will fall down, but he won&#039;t die.&lt;br /&gt;
&lt;br /&gt;
They then have to deal with Sam and the alien weapon and the parasite in his brain. They will deal with the alien spacecraft.&lt;br /&gt;
&lt;br /&gt;
They will also have to deal with the settlers and the clean up operation.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
==Actual Play==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are invited to record how the scenario went for you. Let&#039;s hear your variation of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Hangover&amp;diff=64008</id>
		<title>Blue Giant:Scenario Hangover</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Hangover&amp;diff=64008"/>
		<updated>2007-10-14T01:54:04Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: Added Intro and Dramatise Personae&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Synopsis==&lt;br /&gt;
The PCs receive a twenty year old distress call from a settler ship. The settlers crashed on a planet that looked like a bloodshot eye and were barely able to survive. Two years ago one of the settlers apparently went mad and murdered his family, but his home was three thousand miles away from the main settlement. The settlers do not have the resources to pursue the crime and have none nothing about it. The victims sister asks the PCs to investigate. The killer is still alive and symbiotically linked to a sentient alien weapon. The merging of minds has sent them mad. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The story is set on the planet of [[Blue Giant:Campaign_Sector_Star_Index#Hangover|Hangover]], an almost empty planet circling [[Blue Giant:Campaign_Sector_Star_Index#Baker Star|Baker Star]]. There are five principle locations, a damaged settler ship in orbit called the Daisy Green, the homestead of Brett and Babs Ramsey, the main settlement &#039;Town&#039;, the settlement of Sam Thorne and a crashed alien spaceship.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
&#039;&#039;&#039;Brett Ramsey&#039;&#039;&#039; is a settler who specialises in engineering and cultivating medicinal plants. He is thirty eight years old. He is married to Babs Ramsey. He&#039;s a big placid farmer who is relieved to see the PCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Babs Ramsey&#039;&#039;&#039; is a mineralogist and soil botanist. She is thirty nine years old. She will be extremely happy to see the PCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Josh Baker&#039;&#039;&#039;, at forty nine he is the oldest surviving settler. He is the de facto headman of the community because no-one can be bothered arguing with the big windbag. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glenda Baker&#039;&#039;&#039; is his forty two year old wife and the real political power on the planet. She is pragmatic almost to the point of callousness. Without her guidance and matchmaking the colony would not have survived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rose Alexander&#039;&#039;&#039; is the bereaved sister of Heather Thorne and Doctor Ferdinand Alexander. She&#039;s forty. She has been harassing the townsfolk to do something about the deaths of her family and she sees the arrival of the PCs as a way to get some answers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derry Phillips&#039;&#039;&#039; is a fourteen year old boy. He witnessed some of the events two years before and has been working on his own investigation since then.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sam Thorne&#039;&#039;&#039; is thirty six years old. He&#039;s a loner who never got on well with the rest of the townsfolk. Two years ago he killed his wife Heather and his two daughters Daisy and Maisie and later killed Heather&#039;s brother Ferdinand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heather (Alexander) Thorne&#039;&#039;&#039; was thirty four when she died. She was the loyal and loving wife of Sam Thorne and mother of Maisie and Daisy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maisie &amp;amp; Daisy Thorne&#039;&#039;&#039; were eight and four years old respectively when they died.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Doc&amp;quot; Ferdinand Alexander&#039;&#039;&#039; was thirty five years old when he died. He was the only medical doctor the settlement had.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Billy Wu, Jacob Fletcher, Franklin Griffin, Tiffy Gallagher &amp;amp; Linzi Gallagher&#039;&#039;&#039; are all fine strapping young settlers, they&#039;re about eighteen years old and they hang around Town adding to the crowd scenes. Billy is really smart, the other four are just big dumb bags of teen hormones.&lt;br /&gt;
&lt;br /&gt;
==Theme==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
===Role Play===&lt;br /&gt;
===Problems===&lt;br /&gt;
===Flexibility===&lt;br /&gt;
===Presentation===&lt;br /&gt;
==Resolution==&lt;br /&gt;
==Rewards==&lt;br /&gt;
==Scenario Order==&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
==Actual Play==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are invited to record how the scenario went for you. Let&#039;s hear your variation of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=64004</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=64004"/>
		<updated>2007-10-14T01:05:36Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* STAR INDEX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Baker Star|Baker Star]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Hangover|Hangover]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Town|Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from Imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet. They even stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
Gunners Grave is a smallish orange star still suffering from heavy sunspot activity from a supernova blast wave that passed through the system a few years ago.&lt;br /&gt;
&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
Li-Bos is a picture postcard planet of rolling mountains and deep verdant valleys which has been settled by the Gordon-Cedar corporation. All the cities are built on snowy mountain ranges high above the clouds. The farms in the valleys are fully automated with robots designed after tanks. A hostile species called the Chandlers live below the snow line and there are strange tales of scouts who venture down there being turned into zombies. While the cities could probably deal with the menace, there are bureaucratic and insurance difficulties with getting the necessary army together.&lt;br /&gt;
(The scout who named the beasts had been trying to say &amp;quot;Chandler&#039;s still down there!&amp;quot;, but she died before she could finish.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
Reunion is a typical Gordon-Cedar city made up of several districts, each five kilometres  wide with a one kilometre high hexagonal curtain wall (ironically hiding some superb mountaintop views). Reunion has four districts.&lt;br /&gt;
The spaceport is made up of many hexagonal landing pads, all at slightly different heights (like the giants causeway), a control tower building, a customs building and a warehouse district. Residential Area One is a combined residential and business district, as is Residential Area Two. The last district was a farming district, but with the new automated farms in the valleys now up and running, it is slowly turning into a heavy industry zone.&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62692</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62692"/>
		<updated>2007-10-03T21:53:59Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Li-Bos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
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|- &lt;br /&gt;
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|- &lt;br /&gt;
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&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from Imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet. They even stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
Gunners Grave is a smallish orange star still suffering from heavy sunspot activity from a supernova blast wave that passed through the system a few years ago.&lt;br /&gt;
&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
Li-Bos is a picture postcard planet of rolling mountains and deep verdant valleys which has been settled by the Gordon-Cedar corporation. All the cities are built on snowy mountain ranges high above the clouds. The farms in the valleys are fully automated with robots designed after tanks. A hostile species called the Chandlers live below the snow line and there are strange tales of scouts who venture down there being turned into zombies. While the cities could probably deal with the menace, there are bureaucratic and insurance difficulties with getting the necessary army together.&lt;br /&gt;
(The scout who named the beasts had been trying to say &amp;quot;Chandler&#039;s still down there!&amp;quot;, but she died before she could finish.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
Reunion is a typical Gordon-Cedar city made up of several districts, each five kilometres  wide with a one kilometre high hexagonal curtain wall (ironically hiding some superb mountaintop views). Reunion has four districts.&lt;br /&gt;
The spaceport is made up of many hexagonal landing pads, all at slightly different heights (like the giants causeway), a control tower building, a customs building and a warehouse district. Residential Area One is a combined residential and business district, as is Residential Area Two. The last district was a farming district, but with the new automated farms in the valleys now up and running, it is slowly turning into a heavy industry zone.&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62691</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62691"/>
		<updated>2007-10-03T21:52:35Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: Added Gunners Grave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from Imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet. They even stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
Gunners Grave is a smallish orange star still suffering from heavy sunspot activity from a supernova blast wave that passed through the system a few years ago.&lt;br /&gt;
&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
Li-Bos is a picture postcard planet of rolling mountains and deep verdant valleys which has been settled by the Gordon-Cedar corporation. All the cities are built on snowy mountain ranges high above the clouds. The farms in the valleys are fully automated with robots designed after tanks. A hostile species called the Chandlers live below the snow line and strange tales of scouts being turned into zombies. While the cities could probably deal with the menace, there are bureaucratic and insurance difficulties with getting the necessary army together.&lt;br /&gt;
(The scout who named the beasts had been trying to say &amp;quot;Chandler&#039;s still down there!&amp;quot;, but she died before she could finish.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
Reunion is a typical Gordon-Cedar city made up of several districts, each five kilometres  wide with a one kilometre high hexagonal curtain wall (ironically hiding some superb mountaintop views). Reunion has four districts.&lt;br /&gt;
The spaceport is made up of many hexagonal landing pads, all at slightly different heights (like the giants causeway), a control tower building, a customs building and a warehouse district. Residential Area One is a combined residential and business district, as is Residential Area Two. The last district was a farming district, but with the new automated farms in the valleys now up and running, it is slowly turning into a heavy industry zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62686</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62686"/>
		<updated>2007-10-03T21:22:28Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
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|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from Imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet. They even stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62685</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62685"/>
		<updated>2007-10-03T21:22:09Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Utopia 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from Imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet. They even stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62684</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62684"/>
		<updated>2007-10-03T21:20:55Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
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|- &lt;br /&gt;
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|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet. They even stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62683</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62683"/>
		<updated>2007-10-03T21:15:45Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Utopia 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet. They even stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62682</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62682"/>
		<updated>2007-10-03T21:14:43Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Utopia 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome, only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet and stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62680</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62680"/>
		<updated>2007-10-03T21:13:15Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Cesity Too */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
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==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sheriff and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet and stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62678</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62678"/>
		<updated>2007-10-03T21:12:08Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sherrif and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet and stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62677</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62677"/>
		<updated>2007-10-03T21:10:44Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: Added Utopia 7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
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|- &lt;br /&gt;
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&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sherrif and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
Gladstone is a typical orange star about the same size and age as the sun. The planet has three rocky inner planets and three large ringed gas giants.&lt;br /&gt;
&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
Utopia 7 is the third planet in the system. It is earth-like, has two small northern oceans and one large southern ocean. There are two large northern continents and a small southern one. It has two small moons. &lt;br /&gt;
&lt;br /&gt;
It is a wide park-like planet. Every building surrounded by clear open verdant ground. Cities are vast and usually about 30 km across with populations of about 50,000 people. Roads are frequented by automatic ground cars and open sided tram-like vehicles. Monorails link cities as does an underground heavy transport network. Everything is designed to be perfect. Ponds, parklands and open savannah describe it best.&lt;br /&gt;
&lt;br /&gt;
Utopia 7 has the best hospitals in the sector. Gene technology is a given, resurrection is possible as long as the brain is intact (or recently scanned) and dead less than a couple of weeks. The planet has some extremely high tech but not much heavy industry. There is quite a tourist industry especially from imperial officers who used the planet for shore leave during the war. It has the best golf courses in the treaty zone.&lt;br /&gt;
&lt;br /&gt;
The spaceport is a nice glass building surrounded by trees, in the tourist city of Welcome only a short distance from a major hospital complex (which has a lake with real swans in it). The nearby town hall is a château and the main street is, according to the locals &#039;a bit cramped and squalid&#039; with small mansions every hundred meters or so. The catfish club is a bar in the middle of the lake in the centre of Welcome. It&#039;s where offworlders go for crowds and to bitch about the locals. There are a few other places on the same small island, a mall, garage, restaurant and boat shop.&lt;br /&gt;
&lt;br /&gt;
The Utopians are utter pacifists who regard negative emotions as &#039;probably quite healthy but not really for us&#039;. The greatest political crisis they suffered in recent years was when the councillors of the southern continent got a bit huffy with the northerners on account of not having enough pool digging robots to keep up with the water park fad which was sweeping the planet and stopped answering their calls for a day or two. It took a good few friendly visits and coffee mornings to sort that one out I can tell you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Treaty_Zone_Species&amp;diff=62371</id>
		<title>Blue Giant:Treaty Zone Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Treaty_Zone_Species&amp;diff=62371"/>
		<updated>2007-10-01T20:11:58Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Flarin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The creatures here are fairly specific to the [[Blue_Giant:Treaty_Zone|Treaty Zone]] and more specifically, to the campaign sub-sector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Composites===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Puppeteers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slough===&lt;br /&gt;
Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
===Flarin===&lt;br /&gt;
&lt;br /&gt;
The Flarin are a race of highly advanced intelligences that resemble large lilly-pads. Their homeworld and preferred colonies are clean wet worlds with lots of standing groundwater and not much weather. The Flarin are utterly precise mathematicians, brilliant scientists, infuriatingly logical and about as much use in a fight as a towel which has been nailed to a floor.&lt;br /&gt;
&lt;br /&gt;
They deduced the physics of space travel after encountering an Oruc survey team on their home planet.&lt;br /&gt;
&lt;br /&gt;
The Flarin have one small psychological glitch which sets them apart from humans, they get very, very embarrassed when presented with the concept of &#039;Up&#039;. Flarin are flat, less than six centimetres thick and a good three meters across. They float on the surface of still water, bumping into each other, and they are naturally buoyant, they cannot sink. In ancient times, the only time a Flarin encountered the concept of &#039;up&#039; was when another Flarin climbed on top of it to mate. In a Flarin&#039;s mind, &#039;Up&#039; and &#039;Down&#039; are sexually charged concepts and conversations on the subject are only fit for private pools between two intimate parties. &lt;br /&gt;
&lt;br /&gt;
Three dimensional mathematics and pornography are closely linked subjects in Flarin education.&lt;br /&gt;
&lt;br /&gt;
This tiny little glitch was of little interest to anyone, until the Flarin had to hammer out the boundaries of the treaty zone. They skirted the problem by completely ignoring the vertical components of the Galaxy. Which is why all galactic maps are top down charts divided into hexes.&lt;br /&gt;
&lt;br /&gt;
An average Flarin has&lt;br /&gt;
&lt;br /&gt;
Body 4, Mind 8, Soul 4&lt;br /&gt;
&lt;br /&gt;
Personal gear 1 (a translator, comm device, misc tools),  Special Movement (Water walking), Highly Skilled (var)&lt;br /&gt;
&lt;br /&gt;
Awkward Size 1, Restricted Ground Movement 2,  Inept Combat 2, Not So Fast 2, Not So Strong 2, One Arm (Fronds) 1, Sensory Impairment (can only feel ripples and touching) 2&lt;br /&gt;
&lt;br /&gt;
A Flarin will have at least four levels in any knowledge skill it knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Treaty_Zone_Species&amp;diff=62370</id>
		<title>Blue Giant:Treaty Zone Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Treaty_Zone_Species&amp;diff=62370"/>
		<updated>2007-10-01T20:09:49Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Slough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The creatures here are fairly specific to the [[Blue_Giant:Treaty_Zone|Treaty Zone]] and more specifically, to the campaign sub-sector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Composites===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Puppeteers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slough===&lt;br /&gt;
Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
===Flarin===&lt;br /&gt;
&lt;br /&gt;
The Flarin are a race of highly advanced intelligences that resemble large lilly-pads. Their homeworld and preferred colonies are clean wet worlds with lots of standing groundwater and not much weather. The Flarin are utterly precise mathematicians, brilliant scientists, infuriatingly logical and about as much use in a fight as a towel which has been nailed to a floor.&lt;br /&gt;
&lt;br /&gt;
They deduced the physics of space travel after encountering an Oruc survey team on their home planet.&lt;br /&gt;
&lt;br /&gt;
The Flarin have one small psychological glitch which sets them apart from humans, they get very, very embarrassed when presented with the concept of &#039;Up&#039;. Flarin are flat, less than six centimetres thick and a good three meters across. They float on the surface of still water, bumping into each other, and they are naturally buoyant, they cannot sink. In ancient times, the only time a Flarin encountered the concept of &#039;up&#039; was when another Flarin climbed on top of it to mate. In a Flarin&#039;s mind, &#039;Up&#039; and &#039;Down&#039; are sexually charged concepts and conversations on the subject are only fit for private pools between two intimate parties. &lt;br /&gt;
&lt;br /&gt;
Three dimensional mathematics and pornography are closely linked subjects in Flarin education.&lt;br /&gt;
&lt;br /&gt;
This tiny little glitch was of little interest to anyone, until the Flarin had to hammer out the boundaries of the treaty zone. They skirted the problem by completely ignoring the vertical components of the Galaxy.&lt;br /&gt;
&lt;br /&gt;
An average Flarin has&lt;br /&gt;
&lt;br /&gt;
Body 4, Mind 8, Soul 4&lt;br /&gt;
&lt;br /&gt;
Personal gear 1 (a translator, comm device, misc tools),  Special Movement (Water walking), Highly Skilled (var)&lt;br /&gt;
&lt;br /&gt;
Awkward Size 1, Restricted Ground Movement 2,  Inept Combat 2, Not So Fast 2, Not So Strong 2, One Arm (Fronds) 1, Sensory Impairment (can only feel ripples and touching) 2&lt;br /&gt;
&lt;br /&gt;
A Flarin will have at least four levels in any knowledge skill it knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62369</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=62369"/>
		<updated>2007-10-01T20:08:24Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: Added Durge Satr System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sherrif and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
===DURGE===&lt;br /&gt;
Durge is a small and relatively cool orange star in the vicinity of Damocles. It has a number of rocky inner planets with no atmosphere and two large brownish black gas giants out towards the edge of the system.&lt;br /&gt;
	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
Morrow is the fourth planet in the Durge system. It has a single small ice cap on the south pole of the planet and a fairly temperate climate. Most of the planet is swampy lowlands filled with swamps, marshes, jungles, rain forests and more swamps. The climate is unpleasantly humid neer the equator, ranging through foggy up to wet and windy in the cooler regions. Rain lashed mountain ranges and hills offer slick muddy slopes and wet highland moors for contrast. You could settle there, but you wouldn&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
There are many bug, amphibians and slithering things, but the only things of any danger are the slough. Slough are long wood skinned segmented beasts like tree limbs connected by universal joints, each joint having one grasping limb and each slough having between 5 and 10 segments. When crossing open terrain they have all the speed and grace of a deck chair falling down stairs. In forested swamps they brachiate though the trees, and they swim like clumsy water snakes. Greater slough are huge, each segment the size of a person. Lesser slough are sentient and each segment is about the same size as a human arm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
An Imperial university and a flarin laboratory have set up a joint research station (a set of prefabricated aluminium huts on stilts) in the northern hemisphere to study the lesser slough. There is a patch of dry land nearby large enough to land a supply ship and there are a couple of canoes.&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:The_Astr%C3%A6%27an_Empire_Fleets&amp;diff=62368</id>
		<title>Blue Giant:The Astræ&#039;an Empire Fleets</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:The_Astr%C3%A6%27an_Empire_Fleets&amp;diff=62368"/>
		<updated>2007-10-01T18:58:23Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Blue_Giant:The Astræ&#039;an Empire|The Astræ&#039;an Empire]] has a formidable space navy consisting of twenty one fleets of ships. Each fleet is assigned to a specific sector and zone of the galaxy and is commanded by a Admiral of the Fleet. Generally speaking, each fleet has ten Wings and each wing consists of two billion troops and eight billion support personnel. Each Wing has one hundred battlegroups. Individual battlegroups tend to be specialized fighting forces. A battlegroup has a Duchy assigned to it, these Duchies are expected to supply that battlegroup with everything it needs. There are therefore at least 29,900 Duchies in the empire. In addition to the fleets, each duchy maintains a fleet of planetary defence vessels. These fleets are a source of extra personnel, training and a good place to dump problematic individuals for the battlegroup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
From the top down, the imperial naval chain of command is;&lt;br /&gt;
&lt;br /&gt;
*The Empress&lt;br /&gt;
*The Handmaidens of the Empress&lt;br /&gt;
*Grand High Admiral (commands the navy)&lt;br /&gt;
*High Admiral (his second in command)&lt;br /&gt;
*Admiral of the Fleet (commands one fleet)&lt;br /&gt;
*Flag Admiral (second in command of a fleet)&lt;br /&gt;
*Vice Admiral (commands one wing)&lt;br /&gt;
*Rear Admiral (commands ten battlegroups or one wing naval headquarters)&lt;br /&gt;
*Group Captain (commands one group flagship and one battlegroup)&lt;br /&gt;
*Captain (commands one ship)&lt;br /&gt;
&lt;br /&gt;
==Fleets==&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Fleet #&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;# of Wings&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Famous Wings&#039;&#039;&#039;/&#039;&#039;Battlegroups&#039;&#039;/Specialities&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1      &lt;br /&gt;
| First Imperial Expeditionary Force    &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| &#039;&#039;&#039;Diamond One&#039;&#039;&#039;, &#039;&#039;Hammer of God (Elite special forces)&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
| Grand Imperial Fleet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |11&lt;br /&gt;
| &#039;&#039;Imperial Rangers&#039;&#039;, &#039;&#039;&#039;Sorathia (now an independent nation)&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
| Third Imperial Expeditionary Force&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
| Grand Northern Fleet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
| 5th Fleet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
| 6th Fleet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| Couriers&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |7&lt;br /&gt;
| Home Guard&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| Diplomatic shuttles (spies), financial institution security&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
| 8th Fleet (Colonial Guard)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| Extreme environment specialists. &#039;&#039;&#039;Hunchbacks (high G), Desert Amazons, Vacuum Angels, Winter Witches&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| 1st Imperial Cavalry&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
| Fast attack wings&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |11&lt;br /&gt;
| Grand Eastern Fleet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |12&lt;br /&gt;
| 2nd Imperial Cavalry&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
| Fast attack wings&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |13&lt;br /&gt;
| 13th Fleet (Old Guard)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |14&lt;br /&gt;
| 3rd Imperial Cavalry&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
| Fast attack wings&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |15&lt;br /&gt;
| New Imperial Army&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| &#039;&#039;Diesel Boys - Armoured Mecha Infantry&#039;&#039; (replaced 9th fleet who were destroyed for resisting the Empress)&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |16&lt;br /&gt;
| The Astræ&#039;an Guard&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| A bunch of tossers, noblemen playing soldier for the ballroom circuit&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |17&lt;br /&gt;
| Grand Southern Fleet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |18&lt;br /&gt;
| Grand Western Fleet&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |19&lt;br /&gt;
| 19th Fleet (Peacekeepers)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| &#039;&#039;&#039;Peacekeepers - naval investigations&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |20&lt;br /&gt;
| Imperial Hellfires&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |4&lt;br /&gt;
| &#039;&#039;&#039;Special Weapons Wing&#039;&#039;&#039;, Madmen who fly around the galactic core &lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |21&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| &#039;&#039;&#039;Heralds, Spring Guard, Summer Guard, Autumn Guard, Winter Guard&#039;&#039;&#039;. The fleet accompanies the throne.&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |22&lt;br /&gt;
| Deathwatch&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
| &#039;&#039;&#039;Lost Souls&#039;&#039;&#039;, &#039;&#039;&#039;Highgrounders&#039;&#039;&#039;, &#039;&#039;Black Sky&#039;&#039; Deep space patrol&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Assigned Sectors===&lt;br /&gt;
&lt;br /&gt;
[[Image:BlueGiantFleetChart.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The entire treaty zone war was fought by three imperial fleets, with some assistance from a fourth; The First Imperial Expeditionary Force in the rim zone, the Grand Imperial Fleet in the Outer zone and the Third Imperial Expeditionary Force in the inner zone. The Colonial Guard (8th Fleet) provided support and specialist troops when required, and the Special Weapons Wing of the Imperial Hellfires also played a part, supplying their High Energy Combat Archaeology team on occasions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:The_Treaty_Zone&amp;diff=62367</id>
		<title>Blue Giant:The Treaty Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:The_Treaty_Zone&amp;diff=62367"/>
		<updated>2007-10-01T18:51:43Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Blue_Giant:The Astræ&#039;an Empire|The Astræ&#039;an Empire]] and [[Blue_Giant:The Federated Territories|The Federated Territories]] both started expanding into [[Blue Giant:Galactic Maps#Political Map of the Milky Way|Sector 5]] soon after the [[Blue_Giant:History#The Groombridge Accord|Groombridge Accord]] had been signed. Some of the factions in the Federation where already there, such as [[Blue_Giant:Interstellar_Nations#Settler Youth League Armada (S.Y.L.A)|S.Y.L.A]] and the [[Blue_Giant:Interstellar_Nations#The Oruc-Pang|Oruc-Pang]] but after the accord was signed everyone else began to trickle in. At first there was enough space for everyone, but after a few decades some of the groups started getting all territorial and argumentative and little wars broke out. This caused a massive influx of military hardware into the region and eventually the various factions of the Federated territories went to war with the The Astræ&#039;an Empire.&lt;br /&gt;
&lt;br /&gt;
==The War==&lt;br /&gt;
&lt;br /&gt;
The last full scale war started in 2969 and lasted twenty three years. Each federal faction had one or two small fleets in the zone and the Empire had just three of its [[Blue_Giant:The Astræ&#039;an Empire Fleets|twenty one fleets]]; The First Imperial Expeditionary Force in the rim zone, the Grand Imperial Fleet in the Outer zone and the Third Imperial Expeditionary Force in the inner zone. The Empire was slowly winning the war and had taken more than half of sector five. Of all the Federated Territory nations, only SYLA and the Shanshock could afford to keep fielding ships. The war ended because the Empire was also fighting with a race called the Hammerheads in the rim, and another called the puppeteers. Then one battlegroup of the third wing of the Grand Imperial Fleet encountered the Roach homeworld of Bone-ring, tried to conquer it, and was utterly destroyed. Ninty four out of one hundred battlegroups were converged on Bone-ring and were also destroyed. The war in the outer zone was put on hold as three quarters of the entire Grand Imperial Fleet headed towards Bone-ring. To prove a point, the Roaches destroyed three more wings, two attacking the planet and one still two thousand light years away. Finally the 2nd Fleet pulled back. (The roaches lost nearly two dozen individuals, more than had died in the previous million years.) The war in the outer zone collapsed, Federal forces had trouble finding enemies and confusion reigned. The imperial navy kept the reasons for their withdrawal concealed and for several years only rumours existed. The scale of the loss was just too great for people to comprehend.&lt;br /&gt;
&lt;br /&gt;
==The Treaty Negotiations==&lt;br /&gt;
&lt;br /&gt;
Once again the [[Blue_Giant:Empress_Astræ&#039;a|Empress Astræ&#039;a]] sued for peace and left negotiations in the hands of [[Blue_Giant:Admiral_Osada|Admiral Osada]] who wisely sought help from a race called the [[Blue_Giant:Treaty_Zone_Species#Flarin|Flarin]]. The Flarin were excellent negotiators and were accepted by many sides as an independent and neutral party and the eventual treaty satisfied everyone except the Oruc-Pang who had been making a fortune as arms dealers, smugglers and scouts during the conflicts.&lt;br /&gt;
&lt;br /&gt;
(One tiny little glitch in Flarin psychology meant that the sub-sectors that the treaty rangers were given to patrol were divided into hexes twenty light across and five hundred light years deep.)&lt;br /&gt;
&lt;br /&gt;
==The Treaty==&lt;br /&gt;
&lt;br /&gt;
The treaty called for a complete end to hostilities, the de-militarization of all planets previously claimed by the Empire and the various Federal factions, and the introduction of a force of [[Blue Giant:Space Rangers#Treaty Rangers|Space Rangers]] to oversee the treaty.&lt;br /&gt;
&lt;br /&gt;
While faction colonies could retain links with their parent nation, they were to be cut loose as independent planets and to have no political influence within the Federated Territories or Empire. Each side has got around this in a number of ways. Just before the signing of the treaty the [[Blue_Giant:Gordon_Corporations|Gordon Freeholders]] announced that all its planets in the Treaty zone would be handed over to independent companies called the Gordon-Fir, Gordon-Pine, and Gordon-Cedar settler corporations. A few days later a number of Imperial Bases mutinied and declared themselves independent nations, a fact which Admiral Osada completely neglected to mention, despite the fact that one of the bases was the headquarters of his Grand Imperial Fleet.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:The_Treaty_Zone&amp;diff=62366</id>
		<title>Blue Giant:The Treaty Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:The_Treaty_Zone&amp;diff=62366"/>
		<updated>2007-10-01T18:51:00Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Blue_Giant:The Astræ&#039;an Empire|The Astræ&#039;an Empire]] and [[Blue_Giant:The Federated Territories|The Federated Territories]] both started expanding into [[Blue Giant:Galactic Maps#Political Map of the Milky Way|Sector 5]] soon after the [[Blue_Giant:History#The Groombridge Accord|Groombridge Accord]] had been signed. Some of the factions in the Federation where already there, such as [[Blue_Giant:Interstellar_Nations#Settler Youth League Armada (S.Y.L.A)|S.Y.L.A]] and the [[Blue_Giant:Interstellar_Nations#The Oruc-Pang|Oruc-Pang]] but after the accord was signed everyone else began to trickle in. At first there was enough space for everyone, but after a few decades a few of the groups started getting all territorial and argumentative and little wars broke out. This caused a massive influx of military hardware into the region and eventually the various factions of the Federated territories went to war with the The Astræ&#039;an Empire.&lt;br /&gt;
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==The War==&lt;br /&gt;
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The last full scale war started in 2969 and lasted twenty three years. Each federal faction had one or two small fleets in the zone and the Empire had just three of its [[Blue_Giant:The Astræ&#039;an Empire Fleets|twenty one fleets]]; The First Imperial Expeditionary Force in the rim zone, the Grand Imperial Fleet in the Outer zone and the Third Imperial Expeditionary Force in the inner zone. The Empire was slowly winning the war and had taken more than half of sector five. Of all the Federated Territory nations, only SYLA and the Shanshock could afford to keep fielding ships. The war ended because the Empire was also fighting with a race called the Hammerheads in the rim, and another called the puppeteers. Then one battlegroup of the third wing of the Grand Imperial Fleet encountered the Roach homeworld of Bone-ring, tried to conquer it, and was utterly destroyed. Ninty four out of one hundred battlegroups were converged on Bone-ring and were also destroyed. The war in the outer zone was put on hold as three quarters of the entire Grand Imperial Fleet headed towards Bone-ring. To prove a point, the Roaches destroyed three more wings, two attacking the planet and one still two thousand light years away. Finally the 2nd Fleet pulled back. (The roaches lost nearly two dozen individuals, more than had died in the previous million years.) The war in the outer zone collapsed, Federal forces had trouble finding enemies and confusion reigned. The imperial navy kept the reasons for their withdrawal concealed and for several years only rumours existed. The scale of the loss was just too great for people to comprehend.&lt;br /&gt;
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==The Treaty Negotiations==&lt;br /&gt;
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Once again the [[Blue_Giant:Empress_Astræ&#039;a|Empress Astræ&#039;a]] sued for peace and left negotiations in the hands of [[Blue_Giant:Admiral_Osada|Admiral Osada]] who wisely sought help from a race called the [[Blue_Giant:Treaty_Zone_Species#Flarin|Flarin]]. The Flarin were excellent negotiators and were accepted by many sides as an independent and neutral party and the eventual treaty satisfied everyone except the Oruc-Pang who had been making a fortune as arms dealers, smugglers and scouts during the conflicts.&lt;br /&gt;
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(One tiny little glitch in Flarin psychology meant that the sub-sectors that the treaty rangers were given to patrol were divided into hexes twenty light across and five hundred light years deep.)&lt;br /&gt;
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==The Treaty==&lt;br /&gt;
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The treaty called for a complete end to hostilities, the de-militarization of all planets previously claimed by the Empire and the various Federal factions, and the introduction of a force of [[Blue Giant:Space Rangers#Treaty Rangers|Space Rangers]] to oversee the treaty.&lt;br /&gt;
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While faction colonies could retain links with their parent nation, they were to be cut loose as independent planets and to have no political influence within the Federated Territories or Empire. Each side has got around this in a number of ways. Just before the signing of the treaty the [[Blue_Giant:Gordon_Corporations|Gordon Freeholders]] announced that all its planets in the Treaty zone would be handed over to independent companies called the Gordon-Fir, Gordon-Pine, and Gordon-Cedar settler corporations. A few days later a number of Imperial Bases mutinied and declared themselves independent nations, a fact which Admiral Osada completely neglected to mention, despite the fact that one of the bases was the headquarters of his Grand Imperial Fleet.&lt;br /&gt;
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[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Interstellar_Nations&amp;diff=62365</id>
		<title>Blue Giant:Interstellar Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Interstellar_Nations&amp;diff=62365"/>
		<updated>2007-10-01T18:46:53Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
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&lt;div&gt;There are a vast number of nations in the Milky Way. In the southern arms of the galaxy, planets can have dozens of nations clustered on them. Most of the old earth nations still exist in one (or two, three, or a dozen) form or another. Many nations command several planets. Most are not worth mentioning. Some nations though, span star systems, clusters or even entire quarters of the galaxy. In rough order of size, the human nations are;&lt;br /&gt;
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===[[Blue_Giant:The Astræ&#039;an Empire|The Astræ&#039;an Empire]]===&lt;br /&gt;
The Astræ&#039;an Empire covers over a quarter of the galaxy, and if it were not for the Groombridge Treaty and the Federation/Empire treaty it would probably cover a lot more. The Astræ&#039;an Empire is ruled absolutely by the Empress Astræ&#039;a, a former lover of the empire&#039;s founder and first ruler, Emperor John Braben. The Astræ&#039;an Empire is at its higher levels an aristocracy. A Duchy is a sector, Counties are star systems and Baronies are continents.&lt;br /&gt;
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===[[Blue_Giant:The Federated Territories|The Federated Territories]]===&lt;br /&gt;
Formally the Federal Alliance, the Federated Territories consists of most of the western half of the galaxy. Although larger by area than the Empire, it has about two-thirds the population. The Federated Territories are a planetary democracy with some of the worlds gaining a vote on the council. Each world is given the status of Independent, Dependant or Colonial. Independent worlds get a say on the council, Dependants get to lobby via the Independent world they depend on and colonial worlds don&#039;t matter. This means that other nations that have worlds in the Territories hold some sway over the Federation. The Camby, Shanshock, UPA, Dutch, Japanese, Gordon Freeholders, S.Y.L.A and the Visi hold blocks of votes on the Federation council (as do many, many others).&lt;br /&gt;
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===[[Blue_Giant:UN_Protectorate|The United Nations Protectorate (UNP)]]===&lt;br /&gt;
The United Nations Protectorate mostly exists in the southern rim sectors of the galaxy. It was formed when all the old Cygnan Empire planets and all the earth colonial planets in the Cygnus and Perseus arm were put under control of a United Nations peacekeeping force. Later the UNP was cut loose to fend for itself as the Earth nations concentrated on expansion in other directions. The UNP became a nation proper with the signing of the Groombridge Treaty.&lt;br /&gt;
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===The Camby===&lt;br /&gt;
The Camby nation evolved from a particular type of settler philosophy that put family first. The Camby are a semi-religious nepotistic meritocracy. Families are appointed positions of authority, not individuals. The Camby hold very definite views of the current galactic culture. If it isn&#039;t their culture then it&#039;s probably degenerate. The name Camby evolved from New Cambridge University, Massachusetts where the original Camby settlers learned their Biological and Physical sciences from the university settlers program. The Camby settlers were mostly from Midwest USA, but many settled on colonies abandoned by the Chinese during the Oceanic China / Shanshock civil war, and the Camby absorbed a lot of Chinese peasant culture. Camby planets exist in the Earth Colony zone, the Federated Territories, and the Treaty Zone. There are even a significant number of planets with Camby culture in the Empire, although the Empress, being a disenfranchised Camby settler herself, does her best to lead them into a less &#039;virtuous&#039; lifestyle.&lt;br /&gt;
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===The Shanshock===&lt;br /&gt;
The Shanshock are a modern, dynamic offshoot of the Oceanic Chinese Nation. The split came when, after the Groombridge Treaty, the Chinese colonies on the federal side of the border were given the choice between keeping ties with China or making new ties with the Federal Alliance. The Shanshock chose to become &amp;quot;Big Fish in a new pond rather than stay minnows in the oceans of Earth History!&amp;quot; The Shanshock are well on their way to becoming the biggest player in the Federal Territories. The Shanshock are a loose plutocracy although they prefer to think of themselves as a socialist republic.&lt;br /&gt;
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===The United Planets of America (UPA)===&lt;br /&gt;
Like the Shanshock, the UPA came about soon after the Groombridge Treaty when the colonies of the USA were given the chance of freedom from Earth. Unlike the Shanshock, the UPA managed to persuade a large number of independent planets to join them, including a number of worlds run by American corporations. (They promised better tax breaks.) The UPA has over 300 states and its own Federal Government which shouldn&#039;t be confused with the Federal Territories, but often is. The UPA is more or less democratic.&lt;br /&gt;
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===The Netherlands===&lt;br /&gt;
The Dutch invented space travel, and for eight hundred years the motto has been, &amp;quot;If you want it to fly, get a Dutchman.&amp;quot; Dutch colonies tend not only to control whole planets but they also have national areas on other peoples planets too. The Dutch exist everywhere in the galaxy. Their culture is mostly that of educators, engineers and service personnel. Dutch corporations run starship transport networks, space ports and so on. The original Dutch explorers independence of mind and technical know how was a big influence in the creation of the Oruc-Pang. The Nation of the Netherlands exists mostly as hearsay, but when the Dutch need to make a decision it is made democratically&lt;br /&gt;
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===[[Blue_Giant:Oruc_Pang|The Oruc-Pang]]===&lt;br /&gt;
The Oruc-Pang are one of the larger civilizations in the galaxy, definitely the most spread out and number a little over a trillion people. They are fiercely independent nomads who wander space, and rarely, if ever, land on planets preferring space stations. The Oruc-Pang are the main rivals to the Dutch for control of the merchant space lanes. Unlike all the other nations, the Oruc make no territorial claims on any planet or region of space. The Pang are a different matter, although they claim no planets, they always stake out an area of space. Oruc-Pang culture evolved from settlers who didn&#039;t settle down, and just kept travelling. They can be found everywhere in the galaxy.(Although the Pang are outlawed in the Empire, they just shrug and pretend like they&#039;re Oruc.) The Oruc-Pang divide themselves up into groups, regional teams, families, clans, companies or any other damn way they please. Most Oruc-Pang have facial tattoos which distinguish which group they are part of. Some keep these tattoos for life, others change them daily.&lt;br /&gt;
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===The United States of America (USA)===&lt;br /&gt;
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The USA is an older, more sedate culture. It is one of the &#039;grand old ladies&#039; of the cosmos. In the early days of galactic exploration, it was one of the biggest, fastest growing cultures but it suffered several major blows which reduced it to its current &#039;former empire&#039; status. The first was its reliance on corporate contractors. [[Blue_Giant:Interstellar_Nations#Gordon Freeholders|Gordon Freeholds]] were a series of colonies sponsored by the US government who became too powerful to control. The eastern galactic colonies were annexed by the Emperor John Braben, the Cygnus colonies were cut loose because they were not profitable enough and the western colonies became the [[Blue_Giant:Interstellar_Nations#The United Planets of America (UPA)|UPA]] after the [[Blue_Giant:History#The Groombridge Accord|The Groombridge Accord]] was signed. The USA retained its mid-twenty first century governmental style, but nowadays the spiritual aspects of the presidential office are mostly ceremonial. The USA is still a leader of the Earth colonies and wields a lot of power in the southern sectors of the galaxy.&lt;br /&gt;
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===Japan===&lt;br /&gt;
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Japan was for the most part a minor player in the colonization of the galaxy, however in the last hundred years or so it has come back onto the galactic stage with a burning vengeance. There are a number of reasons for this, foremost among them was a recent deregulation of genetic enhancement technology. Most nations have pottered about with the modification of the human genome, but this was outlawed in Japan. When the wall came down the Japanese took the dreams of nine hundred years and ran with them. This caused a cultural explosion which took them to the cutting edge of every major technology. [[Blue_Giant:Additional_Material#A.I. Cryptography|A.I. Cryptography]], the Rim Runners Rally (Once round the galactic rim in eight stages and eight days), antimatter particle beam weapons, Soft Genome Technology and so on. If you can&#039;t afford it but you want it, the Japanese make it.&lt;br /&gt;
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===[[Blue_Giant:Gordon_Corporations|Gordon Freeholders]]===&lt;br /&gt;
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When mankind went into space, the USA led the second charge. Every planet the USA settled had its own military base and the Gordon Fusion corporation was the government defence contractor who got the job of building them. The Gordon Fusion Corporation soon became the single largest legal entity ever to have existed and they were experts at &#039;Turning a world into your Homeworld&#039;. They began to settle worlds through their subsidiary companies, for other nations. Eventually the company became so massive that it &#039;adjusted its corporate goals&#039; effectively becoming a interstellar nation of its own. The new entity was called the Gordon Freeholds, each freehold being a seperate region or corporation, within the umbrella of the new nation.&lt;br /&gt;
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Famous freeholds include Gordon Fusion, Gordon-Olympus (the homeworld and headquarters), the Gordon-Hammer Corporation (destroyed by the Cat-tail Nebula Rangers for running an interstellar slave-ring), The Gordon-Fir, Gordon-Pine, and Gordon-Cedar settler corporations who exist within the treaty zone and the Gordon-Nishimura Conglomerate who sell spaceships you can&#039;t afford. There are many others.&lt;br /&gt;
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===[[Blue_Giant:S.Y.L.A|Settler Youth League Armada (S.Y.L.A)]]===&lt;br /&gt;
SYLA has its origins in an number of independence movements on settler planets that were taken over by governments and corporations by force. SYLA came into being after the invention of the [[Blue_Giant:Starship_Attributes#S.P.I.K.E|Singularity Point Interstellar Kommunications Engine]], a faster than light communications system that didn&#039;t involve a mail man. SYLA members formed organised settler groups who stayed in touch and assisted each other. They had a common defence and economic policy. After colonising several planets, they members realised that they were effectively an interstellar nation unto themselves.&lt;br /&gt;
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The political structure of SYLA worlds is somewhat vague and loose. Laws and governance tend to be sorted out at the city level. The only exception is, as previously mentioned, planetary defence. Every SYLA world had a mandate to create a number of armed vessels to add to the local sectors Armada. This colonization technique doesn&#039;t always work out well, and the SYLA Armada spends a significant percentage of its time policing itself.&lt;br /&gt;
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===Oceanic China===&lt;br /&gt;
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Oceanic China is the nation which evolved from the 21st century People&#039;s Republic of China. The nation became known as Oceanic China in the 22nd and 23rd century when it colonised much of the Pacific in vast floating island ships. China has always been one of the major powers in space from the 21st century onwards. During the [[Blue Giant:History#The Wonder Years|Wonder Years]] they held the greatest advantage of all the nations. They had experience colonizing Titan and they had a population bursting at the seams, desperate to expand. Oceanic China avoided most of the war with the Cygnans, having colonised in other directions. Oceanic China lost much of its territory after the [[Blue_Giant:History#The Groombridge Accord|The Groombridge Accord]] because of the breakaway of the [[Blue_Giant:Interstellar_Nations#The Shanshock|Shanshock]] republic. However it is still a major power of the earth colonies and has begun to colonise planets in the southern part of the galaxy that were previously considered unsettleable.&lt;br /&gt;
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===The Visi===&lt;br /&gt;
The Visi are a culture rather than a nation. They originated as a group of welfare charities to help settlers who were struggling to survive or who had made mistakes in their choice of home. The charities were funded by Earth and U.N Colonies as well as the Cygnans. The methodology behind the help and assistance given was medical. The charities at first healed the sick. Later they began to promote the idea that only the truly healthy should try to colonies the new worlds. The charities formed into an organisation called VISI which was a great help to many settler worlds to begin with. However, when VISI tried to exert control over who should be allowed to settle new worlds there was a split. Those who allowed VISI to select settlers became VISI worlds, but most did not. The Visi are self-perfectionists. There have been a number of splinter groups, but most Visi are clones of their parents. Each generation&#039;s DNA is tinkered with to remove the flaws that the parent perceives within themselves. Visi are male or female and are for the most part regular people, but they take their asexuality and health very seriously. The Visi can be found in both the Empire and the Federation but don&#039;t really exist as a culture in the Earth Colony regions. Visi are generally very open to the Cygnan cultures and they can often be found sharing planets.&lt;br /&gt;
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[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Brain_Food&amp;diff=62179</id>
		<title>Blue Giant:Scenario Brain Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Brain_Food&amp;diff=62179"/>
		<updated>2007-09-30T00:40:05Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Main Characters */&lt;/p&gt;
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&lt;div&gt;==Synopsis==&lt;br /&gt;
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One of the corporations has bred a new, smarter type of Longhorn cow so that the cattle can better defend themselves against predation by the indigenous life forms of the planet. Unfortunately they made them sentient by accident, and nobody in the corporation is aware of just how smart the cows are. The cows learn their purpose in life, and go into hiding. The corporation blames the settlers they lease the cattle ranches from of rustling. The settlers blame the local predators called Agrosaurs. The PCs have to resolve the situation.&lt;br /&gt;
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==Setting==&lt;br /&gt;
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The story is set on Cesity Too, a planet orbiting a star called Cesity on the edges of the Damocles cluster. Cesity Too is the only planet in the star system. &#039;&#039;Our planet? it&#039;s called Cesity too.&#039;&#039; Cesity Too has a rich variety of terrains but no seas greater than  four hundred kilometres across. It was settled one hundred and five years ago by a group of independent settlers, who, frankly haven&#039;t made much of it. When the Otherworld Ranching Corporation wanted to leased whole continents from them twenty years ago, the settlers accepted a reasonable offer and let the ranchers in.&lt;br /&gt;
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The scenario takes place on a vast plain in the southern continent bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers live to the east on a peninsula surrounded by canyon, the corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country.&lt;br /&gt;
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The planet has a number of native life forms most of which can consume organic chemicals in one form or another.&lt;br /&gt;
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The settlers have had some genetic enhancement in the past and all of them have a natural affinity for new languages.&lt;br /&gt;
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==Main Characters==&lt;br /&gt;
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&#039;&#039;&#039;Jaamal Riddle&#039;&#039;&#039; is the spokesman for the settlers who are backsliding [[Blue_Giant:Interstellar_Nations#The Camby|Camby]]. He wants a quiet easy life which is being spoiled by the corporation. He is a lazy, indolent complainer who doesn&#039;t take well to accusations.&lt;br /&gt;
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&#039;&#039;&#039;Alexander P. Dutton&#039;&#039;&#039; is the corporate troubleshooter sent from head office to solve the problem of disappearing profits, err, cattle. His first duty is to the bank balance. His future career depends on it.&lt;br /&gt;
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&#039;&#039;&#039;Frankie McGill&#039;&#039;&#039; is the general manager of the ranching facility. She has a strong work ethic and she doesn&#039;t like the settlers, but she will, eventually listen to reason. Although Dutton is from head office, McGill calls the shots.&lt;br /&gt;
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&#039;&#039;&#039;Benjam Panzani&#039;&#039;&#039; is a nine year old settler kid who knows the cattle are sentient and can talk to them. &lt;br /&gt;
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&#039;&#039;&#039;The Longhorns&#039;&#039;&#039; are genetically enhanced Longhorn cattle the size of Indian elephants. They are tough and intelligent, they know when to fight, when to run and when to play stupid. They are more intelligent than the corporation suspects but have only recently developed their own language.&lt;br /&gt;
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&#039;&#039;&#039;Agrosaurs&#039;&#039;&#039; : An Agrosaur is an one hundred and eighty foot long crocodile with a bucket scoop mouth, eyes under its jaw and armour of almost impenetrable four foot thick elastomers studded with chunks of bauxite. It eats cattle, vehicles, PCs, anything it wants to really.&lt;br /&gt;
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==Theme==&lt;br /&gt;
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The theme of this scenario is responsibility. The PCs must sort out this mess before anger and recrimination turns to violence, even though they may want to simply walk away.&lt;br /&gt;
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==Events==&lt;br /&gt;
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===Action===&lt;br /&gt;
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&#039;&#039;&#039;Stampede&#039;&#039;&#039;; Soon after the PCs arrive at the corporate base, the base will receive a distress call from a downed flyer. The cattle are stampeding and the flyer is in the way. This is to give the PCs a first sight of the size of the cattle. If they rescue the cowboys or investigate the stampede, they will discover that there was no obvious reason for it to occur. There are no Agrosaur tracks and no sign of settlers. The reason for the stampede is that the cattle didn&#039;t want to be rounded up for slaughter.&lt;br /&gt;
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&#039;&#039;&#039;Agrosaur attack&#039;&#039;&#039;; During the investigations, either near a sea or in the canyons, an Agrosaur will attack the PCs. The PCs can solve this in the usual manner or run, hide or outwit it.&lt;br /&gt;
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&#039;&#039;&#039;Cowboys V Settlers&#039;&#039;&#039;; The settlers make a tidy profit selling liquor to the cowboys. (The company has a strict no alcohol policy.) The cowboys get mean and drunk and decide to have a go at the rustlers. ie any settler in town and in their blurry field of vision.&lt;br /&gt;
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&#039;&#039;&#039;Sabotage&#039;&#039;&#039;; If the PCs are going out onto the plains, the company will obviously provide appropriate vehicles, which for reasons of poor maintenance or sabotage will break down at least half a days hike from the nearest &#039;barn&#039; with a transmitter.&lt;br /&gt;
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&#039;&#039;&#039;Agrosaur V Cows V PCs V Cowboys V Terrain&#039;&#039;&#039;; The cattle are hiding out in caves in the canyons near the settlement. When the PCs discover their location, three Agrosaurs will be closing in for a meal, the cowboys will be coming to get the herd back and the cattle are going to make a run for it. All at the same time.&lt;br /&gt;
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===Role Play===&lt;br /&gt;
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&#039;&#039;&#039;The Settlers viewpoint&#039;&#039;&#039;; Jaamal Riddle speaks for the town, his brother is the sheriff and his cousin is the barman. As far as he is concerned, the settlers do not steal cattle any more, while there were a couple of incidents in the past, he put a stop to it. He blames missing cattle on either drunken cowboys, canyons, Agrosaurs, mismanagement or off world pirates. He has no proof of any of these things, and indeed he doesn&#039;t think he needs any. He will switch from one excuse to the next whenever the PCs disprove his current theory. Jaamal doesn&#039;t want the cattlemen to leave, it would set the settlement back, but things are getting iffy and it is his signature on the lease.&lt;br /&gt;
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&#039;&#039;&#039;The Offworld Ranching Corporation Managers Viewpoint&#039;&#039;&#039;; Frankie McGill insists that cattle cannot just up and dissapear, something or someone must be taking them. Agrosaurs are the only indigenous wildlife big enough to do this and the cattle have &#039;&#039;been enhanced to be smart enough to avoid them&#039;&#039;. There are &#039;barns&#039; - Agrosaur proof domes scattered across the ranch and the cattle make for them at the first sign of trouble. All the Agrosaurs in the area were tagged and the cattle herds receive transmitted warnings whenever one comes near.&lt;br /&gt;
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If the PCs don&#039;t think of it then a minor company official or ranch hand will suggest that an untagged Agrosaur could have strayed into the territory, but the management will not consider this until the PCs go out and find such a beast.&lt;br /&gt;
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&#039;&#039;&#039;The Offworld Ranching Corporation Troubleshooter Viewpoint&#039;&#039;&#039;; &#039;This facility has a substantial investment behind it, manpower, time, research, &#039;&#039;genetic research&#039;&#039;. My analysis shows that if this company were to leave this planet the local economy would collapse...&#039; yada, yada, yada, money stuff. Dutton will argue from law and insist the PCs investigate and catch/exterminate the thieves. He may even offer the PCs a bribe if he thinks he can get away with it.&lt;br /&gt;
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&#039;&#039;&#039;A big boy did it&#039;&#039;&#039;; Benjam Panzani has been hanging around the cattle herds nearest the settlers home, just doing kid stuff. He noticed that the cows seemed to be talking to each other, and with his genetic aptitude for languages soon began to understand them, then talk to them. It was he who let slip what happens to the cows when they go to the corporate slaughter yards. Benjam doesn&#039;t want the cows to be eaten and will lie, dissuade and obfuscate the facts as well as any &#039;nearly ten&#039; year old can. Favourite lies include; &#039;I saw two cowboys there&#039;. &#039;Ol&#039; Snaptooth - the big grey agrosaur was here&#039;, and the perennial &#039;A big boy did it and ran away.&#039;&lt;br /&gt;
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&#039;&#039;&#039;The cattle are what???&#039;&#039;&#039;; Once it is discovered that the cattle are sentient, what do the PCs do with them? &lt;br /&gt;
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===Problems===&lt;br /&gt;
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&#039;&#039;&#039;Forensics&#039;&#039;&#039;; There is no forensic evidence to prove any of the conflicting theories whatsoever. A search of the town shows nothing, a search of the corporate base, including computer records shows nothing. All the agrosaurs in the region are accounted for. Sensor scans show nothing because the corporate sensors are rubbish, and the cattle hid themselves under a mile of rocky caves made from a rare sensor blocking ore called Braggaium.&lt;br /&gt;
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Benjam has been taking foodstuff to the cattle, they can&#039;t graze in a cave. He&#039;s been using one of the colonial self-loading ground vehicles, a caterpillar tractor &#039;&#039;(So simple a kid could use it.)&#039;&#039; at night, which will have some grass and grain debris in the back. Staking out the vehicle is easy.&lt;br /&gt;
&lt;br /&gt;
Tracking is impossible because the grass the beasts feed on grows rapidly, obscuring tracks after an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flexibility===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Understudies&#039;&#039;&#039;; If the PCs kill off a main character in a fit of pique, don&#039;t worry too much. Managers have assistant managers and colonists have political rivals. Simply introduce a very cautious or very grateful replacement and get on with the story, but dock the CP reward at the end of the story, no-one needs killing in this scenario.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dumbass Players&#039;&#039;&#039;; If the players don&#039;t pick up on a point, forget about it. Send them on a wild goose chase, involving a brawl or protesters outside the facility. When the PCs return dusting their hands the next person they want to talk to will have left to check out the plot hook, leaving the PCs to follow. If they still don&#039;t get it, have a lonely longhorn (it got left behind) come up to them and keep mooing at them until they get it.&lt;br /&gt;
&lt;br /&gt;
Be prepared to change the scenario to suit the investigation. It could be settlers after all. It could be stealth agrosaurs, or it could be another corporation messing about.&lt;br /&gt;
&lt;br /&gt;
===Presentation===&lt;br /&gt;
&lt;br /&gt;
Focus on the false leads to start with, avoid drawing attention to the cleverness of the cattle. Don&#039;t even mention that the cattle are enhanced until the PCs see one up close and then concentrate on telling the PCs how the enhancements don&#039;t spoil the flavour.&lt;br /&gt;
&lt;br /&gt;
Have the manager feed them all steaks the first time they visit.&lt;br /&gt;
&lt;br /&gt;
Build up the players hopes for each false lead before letting them disprove it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
&lt;br /&gt;
The PCs are the law. They will have to decide on the fate of the cattle. It&#039;s not just a case of setting them loose, the Agrosaurs will simple eat them all without human help.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
1 CP for preventing the settlers and corporates from killing each other.&lt;br /&gt;
&lt;br /&gt;
1 CP for figuring out the cows are smart.&lt;br /&gt;
&lt;br /&gt;
1 CP for securing a future for the cattle.&lt;br /&gt;
&lt;br /&gt;
-1 CP for killing anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario Order==&lt;br /&gt;
&lt;br /&gt;
# All introductory events. A Call for Help&lt;br /&gt;
# All start events. Each side presenting its case, a rescue or two.&lt;br /&gt;
# All second group events. The investigations, forensics and dead ends.&lt;br /&gt;
# All finale events. Locating the cattle. Saving them in the canyon fight. Negotiating their future.&lt;br /&gt;
# All wrap-up then all epilogue events. Laying down the law for each side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
===Agrosaur===&lt;br /&gt;
&lt;br /&gt;
Agrosaurs can be found on the coastal plains of Cesity Too.&lt;br /&gt;
&lt;br /&gt;
An Agrosaur is an one hundred and eighty foot long crocodile with a bucket scoop mouth, eyes under its jaw and has armour of almost impenetrable four foot thick elastomers studded with chunks of bauxite. It eats cattle, vehicles, PCs, anything it wants to really. It moves fast because of its huge stride and will generally attack the largest thing it sees first. Chemical attacks don&#039;t have much effect on its physiology.&lt;br /&gt;
&lt;br /&gt;
It wanders slowly around the plains looking for food. Its feeding tactic is to rush headlong at its victim hoping to cause something to die in a stampede. It will generally try to bite as its first attack, or chew anything it can feel moving in its mouth. Its second attack will either be a slam with a foreclaw or a tail bash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body 7, Mind 2, Soul 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat Mastery - 2,  Damn Healthy! - 6,  Extra Arms - 1 (Tail),  Extra Attacks - 1, Ground Speed - 2 (80kph),  Heavy Armor - 4,  Life Support - 1,  Natural Weapons - 3 (Bucket Mouth Bite, Claws, Massive Tail),  Super-Strength - 4,  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not So Fast (1 BP),  No Arms (2 BP),  Unskilled (2 BP),  Awkward Size (4 BP),  Cannot Talk (2 BP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Health Points: 115,  Energy Points: 30,  ACV: 7,  DCV: 5, Initiative: 6&lt;br /&gt;
&lt;br /&gt;
Bite 49 dam + grapple,  Claw 52 dam,  Tail ACV: 6, 47 dam&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total CPs :&#039;&#039;&#039;  55&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll add the cattle statistics soon as well as stats for drunk cowboys. I don&#039;t think we&#039;ll really need any more than that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Actual Play==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are invited to record how the scenario went for you. Let&#039;s hear your variation of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Brain_Food&amp;diff=62176</id>
		<title>Blue Giant:Scenario Brain Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Brain_Food&amp;diff=62176"/>
		<updated>2007-09-30T00:37:38Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Synopsis==&lt;br /&gt;
&lt;br /&gt;
One of the corporations has bred a new, smarter type of Longhorn cow so that the cattle can better defend themselves against predation by the indigenous life forms of the planet. Unfortunately they made them sentient by accident, and nobody in the corporation is aware of just how smart the cows are. The cows learn their purpose in life, and go into hiding. The corporation blames the settlers they lease the cattle ranches from of rustling. The settlers blame the local predators called Agrosaurs. The PCs have to resolve the situation.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
The story is set on Cesity Too, a planet orbiting a star called Cesity on the edges of the Damocles cluster. Cesity Too is the only planet in the star system. &#039;&#039;Our planet? it&#039;s called Cesity too.&#039;&#039; Cesity Too has a rich variety of terrains but no seas greater than  four hundred kilometres across. It was settled one hundred and five years ago by a group of independent settlers, who, frankly haven&#039;t made much of it. When the Otherworld Ranching Corporation wanted to leased whole continents from them twenty years ago, the settlers accepted a reasonable offer and let the ranchers in.&lt;br /&gt;
&lt;br /&gt;
The scenario takes place on a vast plain in the southern continent bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers live to the east on a peninsula surrounded by canyon, the corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another.&lt;br /&gt;
&lt;br /&gt;
The settlers have had some genetic enhancement in the past and all of them have a natural affinity for new languages.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jaamal Riddle&#039;&#039;&#039; is the spokesman for the settlers who are backsliding [[Blue_Giant:Interstellar_Nations#The Camby|Camby]]. He wants a quiet easy life which is being spoiled by the corporation. He is a lazy, indolent complainer who doesn&#039;t take well to accusations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alexander P. Dutton&#039;&#039;&#039; is the corporate troubleshooter sent from head office to solve the problem of disappearing profits, err, cattle. His first duty is to the bank balance. His future career depends on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankie McGill&#039;&#039;&#039; is the general manager of the ranching facility. She has a strong work ethic and she doesn&#039;t like the settlers, but she will, eventually listen to reason. Although Dutton is from head office, McGill calls the shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benjam Panzani&#039;&#039;&#039; is a nine year old settler kid who knows the cattle are sentient and can talk to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Longhorns&#039;&#039;&#039; are genetically enhanced Longhorn cattle the size of Indian elephants. They are tough and intelligent, they know when to fight, when to run and when to play stupid. They are more intelligent than the corporation suspects but have only recently developed their own language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agrosaurs&#039;&#039;&#039; : An Agrosaur is an one hundred and eighty foot long crocodile with a bucket scoop mouth, eyes under its jaw and has armour of almost impenetrable four foot thick elastomers studded with chunks of bauxite. It eats cattle, vehicles, PCs, anything it wants to really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Theme==&lt;br /&gt;
&lt;br /&gt;
The theme of this scenario is responsibility. The PCs must sort out this mess before anger and recrimination turns to violence, even though they may want to simply walk away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stampede&#039;&#039;&#039;; Soon after the PCs arrive at the corporate base, the base will receive a distress call from a downed flyer. The cattle are stampeding and the flyer is in the way. This is to give the PCs a first sight of the size of the cattle. If they rescue the cowboys or investigate the stampede, they will discover that there was no obvious reason for it to occur. There are no Agrosaur tracks and no sign of settlers. The reason for the stampede is that the cattle didn&#039;t want to be rounded up for slaughter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agrosaur attack&#039;&#039;&#039;; During the investigations, either near a sea or in the canyons, an Agrosaur will attack the PCs. The PCs can solve this in the usual manner or run, hide or outwit it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cowboys V Settlers&#039;&#039;&#039;; The settlers make a tidy profit selling liquor to the cowboys. (The company has a strict no alcohol policy.) The cowboys get mean and drunk and decide to have a go at the rustlers. ie any settler in town and in their blurry field of vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;; If the PCs are going out onto the plains, the company will obviously provide appropriate vehicles, which for reasons of poor maintenance or sabotage will break down at least half a days hike from the nearest &#039;barn&#039; with a transmitter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agrosaur V Cows V PCs V Cowboys V Terrain&#039;&#039;&#039;; The cattle are hiding out in caves in the canyons near the settlement. When the PCs discover their location, three Agrosaurs will be closing in for a meal, the cowboys will be coming to get the herd back and the cattle are going to make a run for it. All at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Role Play===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Settlers viewpoint&#039;&#039;&#039;; Jaamal Riddle speaks for the town, his brother is the sheriff and his cousin is the barman. As far as he is concerned, the settlers do not steal cattle any more, while there were a couple of incidents in the past, he put a stop to it. He blames missing cattle on either drunken cowboys, canyons, Agrosaurs, mismanagement or off world pirates. He has no proof of any of these things, and indeed he doesn&#039;t think he needs any. He will switch from one excuse to the next whenever the PCs disprove his current theory. Jaamal doesn&#039;t want the cattlemen to leave, it would set the settlement back, but things are getting iffy and it is his signature on the lease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Offworld Ranching Corporation Managers Viewpoint&#039;&#039;&#039;; Frankie McGill insists that cattle cannot just up and dissapear, something or someone must be taking them. Agrosaurs are the only indigenous wildlife big enough to do this and the cattle have &#039;&#039;been enhanced to be smart enough to avoid them&#039;&#039;. There are &#039;barns&#039; - Agrosaur proof domes scattered across the ranch and the cattle make for them at the first sign of trouble. All the Agrosaurs in the area were tagged and the cattle herds receive transmitted warnings whenever one comes near.&lt;br /&gt;
&lt;br /&gt;
If the PCs don&#039;t think of it then a minor company official or ranch hand will suggest that an untagged Agrosaur could have strayed into the territory, but the management will not consider this until the PCs go out and find such a beast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Offworld Ranching Corporation Troubleshooter Viewpoint&#039;&#039;&#039;; &#039;This facility has a substantial investment behind it, manpower, time, research, &#039;&#039;genetic research&#039;&#039;. My analysis shows that if this company were to leave this planet the local economy would collapse...&#039; yada, yada, yada, money stuff. Dutton will argue from law and insist the PCs investigate and catch/exterminate the thieves. He may even offer the PCs a bribe if he thinks he can get away with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A big boy did it&#039;&#039;&#039;; Benjam Panzani has been hanging around the cattle herds nearest the settlers home, just doing kid stuff. He noticed that the cows seemed to be talking to each other, and with his genetic aptitude for languages soon began to understand them, then talk to them. It was he who let slip what happens to the cows when they go to the corporate slaughter yards. Benjam doesn&#039;t want the cows to be eaten and will lie, dissuade and obfuscate the facts as well as any &#039;nearly ten&#039; year old can. Favourite lies include; &#039;I saw two cowboys there&#039;. &#039;Ol&#039; Snaptooth - the big grey agrosaur was here&#039;, and the perennial &#039;A big boy did it and ran away.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cattle are what???&#039;&#039;&#039;; Once it is discovered that the cattle are sentient, what do the PCs do with them? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Problems===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forensics&#039;&#039;&#039;; There is no forensic evidence to prove any of the conflicting theories whatsoever. A search of the town shows nothing, a search of the corporate base, including computer records shows nothing. All the agrosaurs in the region are accounted for. Sensor scans show nothing because the corporate sensors are rubbish, and the cattle hid themselves under a mile of rocky caves made from a rare sensor blocking ore called Braggaium.&lt;br /&gt;
&lt;br /&gt;
Benjam has been taking foodstuff to the cattle, they can&#039;t graze in a cave. He&#039;s been using one of the colonial self-loading ground vehicles, a caterpillar tractor &#039;&#039;(So simple a kid could use it.)&#039;&#039; at night, which will have some grass and grain debris in the back. Staking out the vehicle is easy.&lt;br /&gt;
&lt;br /&gt;
Tracking is impossible because the grass the beasts feed on grows rapidly, obscuring tracks after an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flexibility===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Understudies&#039;&#039;&#039;; If the PCs kill off a main character in a fit of pique, don&#039;t worry too much. Managers have assistant managers and colonists have political rivals. Simply introduce a very cautious or very grateful replacement and get on with the story, but dock the CP reward at the end of the story, no-one needs killing in this scenario.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dumbass Players&#039;&#039;&#039;; If the players don&#039;t pick up on a point, forget about it. Send them on a wild goose chase, involving a brawl or protesters outside the facility. When the PCs return dusting their hands the next person they want to talk to will have left to check out the plot hook, leaving the PCs to follow. If they still don&#039;t get it, have a lonely longhorn (it got left behind) come up to them and keep mooing at them until they get it.&lt;br /&gt;
&lt;br /&gt;
Be prepared to change the scenario to suit the investigation. It could be settlers after all. It could be stealth agrosaurs, or it could be another corporation messing about.&lt;br /&gt;
&lt;br /&gt;
===Presentation===&lt;br /&gt;
&lt;br /&gt;
Focus on the false leads to start with, avoid drawing attention to the cleverness of the cattle. Don&#039;t even mention that the cattle are enhanced until the PCs see one up close and then concentrate on telling the PCs how the enhancements don&#039;t spoil the flavour.&lt;br /&gt;
&lt;br /&gt;
Have the manager feed them all steaks the first time they visit.&lt;br /&gt;
&lt;br /&gt;
Build up the players hopes for each false lead before letting them disprove it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
&lt;br /&gt;
The PCs are the law. They will have to decide on the fate of the cattle. It&#039;s not just a case of setting them loose, the Agrosaurs will simple eat them all without human help.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
1 CP for preventing the settlers and corporates from killing each other.&lt;br /&gt;
&lt;br /&gt;
1 CP for figuring out the cows are smart.&lt;br /&gt;
&lt;br /&gt;
1 CP for securing a future for the cattle.&lt;br /&gt;
&lt;br /&gt;
-1 CP for killing anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario Order==&lt;br /&gt;
&lt;br /&gt;
# All introductory events. A Call for Help&lt;br /&gt;
# All start events. Each side presenting its case, a rescue or two.&lt;br /&gt;
# All second group events. The investigations, forensics and dead ends.&lt;br /&gt;
# All finale events. Locating the cattle. Saving them in the canyon fight. Negotiating their future.&lt;br /&gt;
# All wrap-up then all epilogue events. Laying down the law for each side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
===Agrosaur===&lt;br /&gt;
&lt;br /&gt;
Agrosaurs can be found on the coastal plains of Cesity Too.&lt;br /&gt;
&lt;br /&gt;
An Agrosaur is an one hundred and eighty foot long crocodile with a bucket scoop mouth, eyes under its jaw and has armour of almost impenetrable four foot thick elastomers studded with chunks of bauxite. It eats cattle, vehicles, PCs, anything it wants to really. It moves fast because of its huge stride and will generally attack the largest thing it sees first. Chemical attacks don&#039;t have much effect on its physiology.&lt;br /&gt;
&lt;br /&gt;
It wanders slowly around the plains looking for food. Its feeding tactic is to rush headlong at its victim hoping to cause something to die in a stampede. It will generally try to bite as its first attack, or chew anything it can feel moving in its mouth. Its second attack will either be a slam with a foreclaw or a tail bash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body 7, Mind 2, Soul 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat Mastery - 2,  Damn Healthy! - 6,  Extra Arms - 1 (Tail),  Extra Attacks - 1, Ground Speed - 2 (80kph),  Heavy Armor - 4,  Life Support - 1,  Natural Weapons - 3 (Bucket Mouth Bite, Claws, Massive Tail),  Super-Strength - 4,  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not So Fast (1 BP),  No Arms (2 BP),  Unskilled (2 BP),  Awkward Size (4 BP),  Cannot Talk (2 BP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Health Points: 115,  Energy Points: 30,  ACV: 7,  DCV: 5, Initiative: 6&lt;br /&gt;
&lt;br /&gt;
Bite 49 dam + grapple,  Claw 52 dam,  Tail ACV: 6, 47 dam&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total CPs :&#039;&#039;&#039;  55&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll add the cattle statistics soon as well as stats for drunk cowboys. I don&#039;t think we&#039;ll really need any more than that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Actual Play==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are invited to record how the scenario went for you. Let&#039;s hear your variation of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Brain_Food&amp;diff=62175</id>
		<title>Blue Giant:Scenario Brain Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Brain_Food&amp;diff=62175"/>
		<updated>2007-09-30T00:36:12Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Synopsis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Synopsis==&lt;br /&gt;
&lt;br /&gt;
One of the corporations has bred a new, smarter type of Longhorn cow so that the cattle can better defend themselves against predation by the indigenous life forms of the planet. Unfortunately they made them sentient by accident, and nobody in the corporation is aware of just how smart the cows are. The cows learn their purpose in life, and go into hiding. The corporation blames the settlers they lease the cattle ranches from of rustling. The settlers blame the local predators called Agrosaurs. The PCs have to resolve the situation.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
The story is set on Cesity Too, a planet orbiting a star called Cesity on the edges of the Damocles cluster. Cesity Too is the only planet in the star system. &#039;&#039;Our planet? it&#039;s called Cesity too.&#039;&#039; Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. It was settled one hundred and five years ago by a group of independent settlers, who, frankly haven&#039;t made much of it. When the Otherworld Ranching Corporation wanted to leased whole continents from them twenty years ago, the settlers accepted a reasonable offer and let the ranchers in.&lt;br /&gt;
&lt;br /&gt;
The scenario takes place on a vast plain in the southern continent bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers live to the east on a peninsula surrounded by canyon, the corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another.&lt;br /&gt;
&lt;br /&gt;
The settlers have had some genetic enhancement in the past and all of them have a natural affinity for new languages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jaamal Riddle&#039;&#039;&#039; is the spokesman for the settlers who are backsliding [[Blue_Giant:Interstellar_Nations#The Camby|Camby]]. He wants a quiet easy life which is being spoiled by the corporation. He is a lazy, indolent complainer who doesn&#039;t take well to accusations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alexander P. Dutton&#039;&#039;&#039; is the corporate troubleshooter sent from head office to solve the problem of disappearing profits, err, cattle. His first duty is to the bank balance. His future career depends on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankie McGill&#039;&#039;&#039; is the general manager of the ranching facility. She has a strong work ethic and she doesn&#039;t like the settlers, but she will, eventually listen to reason. Although Dutton is from head office, McGill calls the shots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benjam Panzani&#039;&#039;&#039; is a nine year old settler kid who knows the cattle are sentient and can talk to them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Longhorns&#039;&#039;&#039; are genetically enhanced Longhorn cattle the size of Indian elephants. They are tough and intelligent, they know when to fight, when to run and when to play stupid. They are more intelligent than the corporation suspects but have only recently developed their own language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agrosaurs&#039;&#039;&#039; : An Agrosaur is an one hundred and eighty foot long crocodile with a bucket scoop mouth, eyes under its jaw and has armour of almost impenetrable four foot thick elastomers studded with chunks of bauxite. It eats cattle, vehicles, PCs, anything it wants to really.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Theme==&lt;br /&gt;
&lt;br /&gt;
The theme of this scenario is responsibility. The PCs must sort out this mess before anger and recrimination turns to violence, even though they may want to simply walk away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stampede&#039;&#039;&#039;; Soon after the PCs arrive at the corporate base, the base will receive a distress call from a downed flyer. The cattle are stampeding and the flyer is in the way. This is to give the PCs a first sight of the size of the cattle. If they rescue the cowboys or investigate the stampede, they will discover that there was no obvious reason for it to occur. There are no Agrosaur tracks and no sign of settlers. The reason for the stampede is that the cattle didn&#039;t want to be rounded up for slaughter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agrosaur attack&#039;&#039;&#039;; During the investigations, either near a sea or in the canyons, an Agrosaur will attack the PCs. The PCs can solve this in the usual manner or run, hide or outwit it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cowboys V Settlers&#039;&#039;&#039;; The settlers make a tidy profit selling liquor to the cowboys. (The company has a strict no alcohol policy.) The cowboys get mean and drunk and decide to have a go at the rustlers. ie any settler in town and in their blurry field of vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;; If the PCs are going out onto the plains, the company will obviously provide appropriate vehicles, which for reasons of poor maintenance or sabotage will break down at least half a days hike from the nearest &#039;barn&#039; with a transmitter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agrosaur V Cows V PCs V Cowboys V Terrain&#039;&#039;&#039;; The cattle are hiding out in caves in the canyons near the settlement. When the PCs discover their location, three Agrosaurs will be closing in for a meal, the cowboys will be coming to get the herd back and the cattle are going to make a run for it. All at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Role Play===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Settlers viewpoint&#039;&#039;&#039;; Jaamal Riddle speaks for the town, his brother is the sheriff and his cousin is the barman. As far as he is concerned, the settlers do not steal cattle any more, while there were a couple of incidents in the past, he put a stop to it. He blames missing cattle on either drunken cowboys, canyons, Agrosaurs, mismanagement or off world pirates. He has no proof of any of these things, and indeed he doesn&#039;t think he needs any. He will switch from one excuse to the next whenever the PCs disprove his current theory. Jaamal doesn&#039;t want the cattlemen to leave, it would set the settlement back, but things are getting iffy and it is his signature on the lease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Offworld Ranching Corporation Managers Viewpoint&#039;&#039;&#039;; Frankie McGill insists that cattle cannot just up and dissapear, something or someone must be taking them. Agrosaurs are the only indigenous wildlife big enough to do this and the cattle have &#039;&#039;been enhanced to be smart enough to avoid them&#039;&#039;. There are &#039;barns&#039; - Agrosaur proof domes scattered across the ranch and the cattle make for them at the first sign of trouble. All the Agrosaurs in the area were tagged and the cattle herds receive transmitted warnings whenever one comes near.&lt;br /&gt;
&lt;br /&gt;
If the PCs don&#039;t think of it then a minor company official or ranch hand will suggest that an untagged Agrosaur could have strayed into the territory, but the management will not consider this until the PCs go out and find such a beast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Offworld Ranching Corporation Troubleshooter Viewpoint&#039;&#039;&#039;; &#039;This facility has a substantial investment behind it, manpower, time, research, &#039;&#039;genetic research&#039;&#039;. My analysis shows that if this company were to leave this planet the local economy would collapse...&#039; yada, yada, yada, money stuff. Dutton will argue from law and insist the PCs investigate and catch/exterminate the thieves. He may even offer the PCs a bribe if he thinks he can get away with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A big boy did it&#039;&#039;&#039;; Benjam Panzani has been hanging around the cattle herds nearest the settlers home, just doing kid stuff. He noticed that the cows seemed to be talking to each other, and with his genetic aptitude for languages soon began to understand them, then talk to them. It was he who let slip what happens to the cows when they go to the corporate slaughter yards. Benjam doesn&#039;t want the cows to be eaten and will lie, dissuade and obfuscate the facts as well as any &#039;nearly ten&#039; year old can. Favourite lies include; &#039;I saw two cowboys there&#039;. &#039;Ol&#039; Snaptooth - the big grey agrosaur was here&#039;, and the perennial &#039;A big boy did it and ran away.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cattle are what???&#039;&#039;&#039;; Once it is discovered that the cattle are sentient, what do the PCs do with them? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Problems===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forensics&#039;&#039;&#039;; There is no forensic evidence to prove any of the conflicting theories whatsoever. A search of the town shows nothing, a search of the corporate base, including computer records shows nothing. All the agrosaurs in the region are accounted for. Sensor scans show nothing because the corporate sensors are rubbish, and the cattle hid themselves under a mile of rocky caves made from a rare sensor blocking ore called Braggaium.&lt;br /&gt;
&lt;br /&gt;
Benjam has been taking foodstuff to the cattle, they can&#039;t graze in a cave. He&#039;s been using one of the colonial self-loading ground vehicles, a caterpillar tractor &#039;&#039;(So simple a kid could use it.)&#039;&#039; at night, which will have some grass and grain debris in the back. Staking out the vehicle is easy.&lt;br /&gt;
&lt;br /&gt;
Tracking is impossible because the grass the beasts feed on grows rapidly, obscuring tracks after an hour or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flexibility===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Understudies&#039;&#039;&#039;; If the PCs kill off a main character in a fit of pique, don&#039;t worry too much. Managers have assistant managers and colonists have political rivals. Simply introduce a very cautious or very grateful replacement and get on with the story, but dock the CP reward at the end of the story, no-one needs killing in this scenario.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dumbass Players&#039;&#039;&#039;; If the players don&#039;t pick up on a point, forget about it. Send them on a wild goose chase, involving a brawl or protesters outside the facility. When the PCs return dusting their hands the next person they want to talk to will have left to check out the plot hook, leaving the PCs to follow. If they still don&#039;t get it, have a lonely longhorn (it got left behind) come up to them and keep mooing at them until they get it.&lt;br /&gt;
&lt;br /&gt;
Be prepared to change the scenario to suit the investigation. It could be settlers after all. It could be stealth agrosaurs, or it could be another corporation messing about.&lt;br /&gt;
&lt;br /&gt;
===Presentation===&lt;br /&gt;
&lt;br /&gt;
Focus on the false leads to start with, avoid drawing attention to the cleverness of the cattle. Don&#039;t even mention that the cattle are enhanced until the PCs see one up close and then concentrate on telling the PCs how the enhancements don&#039;t spoil the flavour.&lt;br /&gt;
&lt;br /&gt;
Have the manager feed them all steaks the first time they visit.&lt;br /&gt;
&lt;br /&gt;
Build up the players hopes for each false lead before letting them disprove it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
&lt;br /&gt;
The PCs are the law. They will have to decide on the fate of the cattle. It&#039;s not just a case of setting them loose, the Agrosaurs will simple eat them all without human help.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
1 CP for preventing the settlers and corporates from killing each other.&lt;br /&gt;
&lt;br /&gt;
1 CP for figuring out the cows are smart.&lt;br /&gt;
&lt;br /&gt;
1 CP for securing a future for the cattle.&lt;br /&gt;
&lt;br /&gt;
-1 CP for killing anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario Order==&lt;br /&gt;
&lt;br /&gt;
# All introductory events. A Call for Help&lt;br /&gt;
# All start events. Each side presenting its case, a rescue or two.&lt;br /&gt;
# All second group events. The investigations, forensics and dead ends.&lt;br /&gt;
# All finale events. Locating the cattle. Saving them in the canyon fight. Negotiating their future.&lt;br /&gt;
# All wrap-up then all epilogue events. Laying down the law for each side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
===Agrosaur===&lt;br /&gt;
&lt;br /&gt;
Agrosaurs can be found on the coastal plains of Cesity Too.&lt;br /&gt;
&lt;br /&gt;
An Agrosaur is an one hundred and eighty foot long crocodile with a bucket scoop mouth, eyes under its jaw and has armour of almost impenetrable four foot thick elastomers studded with chunks of bauxite. It eats cattle, vehicles, PCs, anything it wants to really. It moves fast because of its huge stride and will generally attack the largest thing it sees first. Chemical attacks don&#039;t have much effect on its physiology.&lt;br /&gt;
&lt;br /&gt;
It wanders slowly around the plains looking for food. Its feeding tactic is to rush headlong at its victim hoping to cause something to die in a stampede. It will generally try to bite as its first attack, or chew anything it can feel moving in its mouth. Its second attack will either be a slam with a foreclaw or a tail bash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body 7, Mind 2, Soul 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat Mastery - 2,  Damn Healthy! - 6,  Extra Arms - 1 (Tail),  Extra Attacks - 1, Ground Speed - 2 (80kph),  Heavy Armor - 4,  Life Support - 1,  Natural Weapons - 3 (Bucket Mouth Bite, Claws, Massive Tail),  Super-Strength - 4,  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not So Fast (1 BP),  No Arms (2 BP),  Unskilled (2 BP),  Awkward Size (4 BP),  Cannot Talk (2 BP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Health Points: 115,  Energy Points: 30,  ACV: 7,  DCV: 5, Initiative: 6&lt;br /&gt;
&lt;br /&gt;
Bite 49 dam + grapple,  Claw 52 dam,  Tail ACV: 6, 47 dam&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total CPs :&#039;&#039;&#039;  55&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll add the cattle statistics soon as well as stats for drunk cowboys. I don&#039;t think we&#039;ll really need any more than that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Actual Play==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are invited to record how the scenario went for you. Let&#039;s hear your variation of it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Kong_Tiki&amp;diff=62169</id>
		<title>Blue Giant:Scenario Kong Tiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Kong_Tiki&amp;diff=62169"/>
		<updated>2007-09-30T00:22:52Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: Updated map and description of map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Synopsis==&lt;br /&gt;
&lt;br /&gt;
The PCs are asked to investigate a communications breakdown from a university bio-research facility on a dead planet orbiting a black hole. The base has been invaded by dangerous ape-like creatures with tiki mask like faces. These creatures have killed most of the students, and the remaining survivors need rescued from the heavily damaged base and protected from the apes.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
The Damocles binary system consists of a black hole called Dionysus, the red giant called Damocles and Damocles One which is the iron core of a planet that once orbited Damocles. Damocles One is roughly half the mass of Earth (so all jumping distances are doubled) and has an extended orbit around the binary system.&lt;br /&gt;
&lt;br /&gt;
The story is set on a research base deep inside a cavern at the bottom of a polar canyon on Damocles One. The  [[Blue_Giant:Scenario_Kong_Tiki#Base Map|research base]] is a series of nine [[Blue_Giant:Scenario_Kong_Tiki#Generic Map of Modules|prefabricated modules]] connected by pressurised walkways between the modules. Two smaller modules are set on the ground and are connected by elevators to two upper modules. The research base has been deliberately damaged by the research team in order to prevent the mask apes reaching the modules in which the survivors have taken refuge.&lt;br /&gt;
&lt;br /&gt;
The base sits in a cave with no atmosphere. Beyond the cavern are a series of caves linked by tunnels, some tunnels are natural and some have been created by the scientists. These extend as far as you deem necessary. The cave is made of solid iron, heated and cooled by the supernova explosion. The stalactites hanging from the roof make landing anywhere except the landing pad impossible, and the cables supporting each module don&#039;t help either.&lt;br /&gt;
&lt;br /&gt;
The base was first damaged by a quake brought on by tidal forces and a tremor caused by explosive charges used by the scientists to access new areas. The cable holding up the living quarters snapped and provided access for the mask-apes.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Klein&#039;&#039;&#039; is the head of the expedition but will remain unconscious throughout the scenario due to being tranquillized by the dart gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr Santini&#039;&#039;&#039; has the dart gun and is not afraid to use it. He is a vain egotist who is unfortunately correct in his assumption that he is one of the foremost xenobiologists ever to have existed and that his death would be a great loss to the scientific community. He will not knowingly risk his life to any rescue plan that requires him to make a stat or skill check to survive. He also shot Professor Klein by mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profesor Mortimer&#039;&#039;&#039; has a forceful personality and represents himself as the spokesperson for the survivors. His teaching method has always been to challenge students and make them justify their statements and actions. It is a method he will use on the rangers. This might come off as arguing every little point they make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr Ali&#039;&#039;&#039; is Professor Mortimer&#039;s sycophant and lab assistant. He will always assure the Professors safety first. He has some knowledge of electronics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr Edwin&#039;&#039;&#039; is younger than the others, in his early thirties. He&#039;s fairly laid back and cool. Unless he sees otherwise, he will assume that the PCs know what they are doing and will be willing to help them. He also has a beagle&#039;s head. If asked, he will explain that he was in a band as a teenager and that that sort of modification was all the rage back in the day and that it&#039;s no big deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sumi King&#039;&#039;&#039; is a young intern, she very much desires to leave the research station as quickly as possible and will actively assist the PCs. She may even second guess or pre-empt the PCs with problematic consequences. She will try to justify her mistakes, but she won&#039;t make the same mistake twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delbert Curtis&#039;&#039;&#039; is a student hiding out in Laboratory 1. He is weak from thirst, tired and stressed. He responds well to being shouted at.&lt;br /&gt;
&lt;br /&gt;
==Theme==&lt;br /&gt;
&lt;br /&gt;
The theme for this scenario is duty and responsibility. The PCs have a duty to save the scientists from themselves and the apes. While they may want to leave them behind or beat them senseless, they really shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask-apes:&#039;&#039;&#039; If the PCs encounter apes on top of the modules then they have plenty of room to manoeuvre, but so do the apes, who will use leaping charging attacks. If they encounter the apes inside the modules, then you should take into account that the corridors are narrow and the apes masks stop anyone getting behind them. The apes are agile enough to twist and turn on the spot should someone get behind them. The apes are stealthy and PCs will have to make an awareness roll to hear them. If the corridors have no atmosphere then the PCs will not even get a listen roll to detect stealthy approaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing Walkways:&#039;&#039;&#039; The distance between Comms and Storage is 45m. The distance between the Landing Pad and Storage is 55m, but there is a cable strung between them. The cable will take the weight of one person or ape but only if it is not shook violently. The distance between the Landing Pad and Laboratory 2 is 80m. The distance between Laboratory 1 and Laboratory 2 is 80m. The Mask-apes can jump about 50m in the half gravity of the core. So far they have had no reason to visit the other half of the module, since they have detected no radio signals from there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving Scientists:&#039;&#039;&#039; Some scientists will be unwilling to do anything acrobatic that requires a roll of the dice. They may agree to move by one of the vehicles.&lt;br /&gt;
&lt;br /&gt;
===Role Play===&lt;br /&gt;
&lt;br /&gt;
The scientists are a mixed bunch of civilians who have led a mostly sheltered existence (except Dr Edwin who has &#039;put the bite down&#039; in his fair share of bar brawls). They are scared and look to the PCs to save them. They express fear in different ways. Some might panic, others head straight for denial and assigning blame and others might get &#039;stupid brave&#039;. However, they will make their opinions known at every step of the way.&lt;br /&gt;
&lt;br /&gt;
It is impossible to interact with the Mask-apes in any meaningful way. If the PCs find themselves in a non combat situation with a Mask-ape it will act like a pushy schoolyard bully.&lt;br /&gt;
&lt;br /&gt;
===Problems===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piloting:&#039;&#039;&#039; It is possible for the rangers spaceship to land on the landing pad. As long as the modules connected to the landing pad stay attached to the Containment 1 module, the landing pad won&#039;t tip over. Between the stalactites and the cables hanging from the roof it is not possible to pilot any vessel across to the unattached sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacesuits:&#039;&#039;&#039; The trapped scientists are all in the Laboratory 3 module. Their spacesuits are in the living quarters. If the PCs decide to replicate more spacesuits then they have a second problem. A standard replicator has one foot of cubic capacity. This is big enough to create a lightweight space helmet for a normal sized head. Dr Edwin has a beagle&#039;s head with a snout 18 inches long. He requires his own custom made helmet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask-apes:&#039;&#039;&#039; There are at least a dozen Mask-apes in or on the modules attached to the landing pad. More can enter the cavern from the tunnels that the scientists created (should you require them). To begin with there should only be one Mask-ape on top of the modules, just to give the PCs a taste of what they&#039;re up against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship Weapons:&#039;&#039;&#039; Someone may get the bright idea of shooting the Mask-apes with the starship armaments. Any damage that misses the the apes will damage and destabilize the structure and risk the life of Delbert Curtis in Laboratory 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secure Modules:&#039;&#039;&#039; Only Comms, the Living Quarters, the Landing Pad, and Laboratory 1 have been breached by the Mask-apes. Containment 1 &amp;amp; 2 and the Vehicle Yard are secure, as are Storage, Laboratory 2 &amp;amp; 3, and the Ground Lab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Resources:&#039;&#039;&#039;&lt;br /&gt;
Containment 1 &amp;amp; 2 contain heavy duty containment facilities capable of holding the Mask-apes. There are eight cells in each module.&lt;br /&gt;
&lt;br /&gt;
The Vehicle Yard and Ground Lab each contain one small pressurized ground vehicles capable of holding four people. They have open topped unpressurised trailers capable of holding up to six people.&lt;br /&gt;
&lt;br /&gt;
There are 10 charges of 40pt (area x2) damage explosives in the Storage area. The explosives can be set off by remote signal, tripwire, timer or any other way the PCs can think of. The explosives do not have an area of effect in a vacuum.&lt;br /&gt;
&lt;br /&gt;
Add other resources as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radio Communications:&#039;&#039;&#039; Mask-apes communicate by radio signals and one or two will usually investigate any comm chatter they pick up. It also means that although the scientists can hear the PCs arrive, they will not respond.&lt;br /&gt;
&lt;br /&gt;
===Flexibility===&lt;br /&gt;
&lt;br /&gt;
There are a number of things the PCs can do. They can fight the apes head on or try to lure them away from the base or try to capture the apes. They can take the scientists down one column, across the ground of the cavern and back up the other column, and clear a way to the landing pad. They can try using a pulley and harness, or a lifting platform to move the scientists across the gap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I suggest that their first plan fails and their second plan is given every chance to succeed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
&lt;br /&gt;
The scenario is resolved when there are no more scientists in need of rescue. Afterwards the PCs will learn that Dr Santini is pressing charges against them for, well, anything he can come up with. Nothing will come of it though.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
1 CP for rescuing a majority of survivors OR&lt;br /&gt;
&lt;br /&gt;
2 CP for rescuing all the survivors.&lt;br /&gt;
&lt;br /&gt;
1 CP for demonstrating professionalism and restraint in handling the survivors.&lt;br /&gt;
&lt;br /&gt;
-1 CP for destroying the base.&lt;br /&gt;
&lt;br /&gt;
-1 CP for deliberately killing off all the mask-apes.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
===Scientists===&lt;br /&gt;
&lt;br /&gt;
Assume roughly the same stats for all the NPCs. Delbert Curtis will operate at a 2 pt penalty on all checks due to fatigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body 4, Mind 8, Soul 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Highly Skilled 2, Personal Equipment 1 (Scientific gear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of science skills (40pts worth) including Biology(Xenobiology)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Health Points: 40,  Energy Points: 60,  ACV: 5,  DCV: 3,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total CPs :&#039;&#039;&#039;  20&lt;br /&gt;
&lt;br /&gt;
===Mask Apes===&lt;br /&gt;
&lt;br /&gt;
The Mask Apes of the moon of Damocles are a vacuum dwelling, carbon based, more or less simian life forms with an enlarged, heavily armoured face plate which resembles a cross between a tiki mask and a tricerotops head. They are covered in a thick yellowish matted hair and have two enormous, two foot long horns protruding from the face plate. They are about the size of a large man. The mask takes up most of a corridor in the base.&lt;br /&gt;
&lt;br /&gt;
They are aggressive, semi sentient and predatory. They treat any radio signal as a challenge to their dominance and act accordingly. Once a pecking order has been established they will obey the instructions of the dominant creature and can follow simple instructions such as &#039;go there&#039;, &#039;get that thing&#039;, follow me&#039; etc. They produce a brief arc of electricity from their horns for show and communication. The arc will sting but is not dangerous. They can climb walls and hang from roofs or flat surfaces.&lt;br /&gt;
&lt;br /&gt;
The Mask apes always try to face their enemy and will use any spare movement action to turn to face them. They are agile because of their great strength compared to their size. If flanked they will retreat, or failing that, try to charge into or past a flanker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body 8, Mind 3, Soul 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat Mastery - 3, Damn Healthy - 3,  Features - 1 (electrical horn discharge),  Heavy Armour - 3 (partial, only facing enemies),  Jumping - 1 (25m x2 in .5g),  Kensai - 1 (chanbara master),  Life Support - 2,  Natural Weapons - 1 (horns), Sensors - 1 (radio),  Special Movement - 1 (Wall Crawling),  Stealth - 2,  Superstrength - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unskilled (2 BP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Health Points: 90,  Energy Points: 35,  ACV: 8,  DCV: 6,&lt;br /&gt;
&lt;br /&gt;
Horn Attack 30 or 38 charging or 43 charging and leaping&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total CPs :&#039;&#039;&#039;  45&lt;br /&gt;
&lt;br /&gt;
==Scenario Maps==&lt;br /&gt;
&lt;br /&gt;
====Base Map====&lt;br /&gt;
[[image:BlueGiantKongTikiBaseMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
The columns are frictionless and unclimbable. They were made that way because of a smaller wall-crawling stinging scorpion-like creature that inhabits the cavern. The cable suspending the living quarters broke due to faulty installation and a moon-quake. It dangles within reach of a stalagmite. The tubes between the east side of the base and the west side of the base were destroyed by radio detonated explosives. The mask-apes destroyed one of the charges between coms and storage.&lt;br /&gt;
&lt;br /&gt;
====Generic Map of Modules====&lt;br /&gt;
[[image:BlueGiantKongTikiModuleMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
The modules are generic prefabrications and have exactly the same layout except the ground modules which have only the inner rooms 9, 10 and 11. Each module has Heavy Armour 40 on the walls and 30 on the roof and floor. The green doors are have a generic layout and will be laid out the same way in every module. The red doors will only exist if there is a connecting bridge to the next module. Doors will not open if there is a difference in pressure on either side. There is a 50% chance that a random door has no power. If there is air on both sides or vacuum on both sides then the doors will open. Doors have 20 Armour points and 20 Health. If the door is reduced to 10 health, it springs a leak. Characters will have air for 1 combat round for each point of health the door has left. Cables have 30 armour and 30 health.&lt;br /&gt;
&lt;br /&gt;
==Actual Play==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are invited to include a summary of how the scenario played out with your group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]] / [[Blue_Giant:Campaign|Campaigns]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Space_Rangers&amp;diff=61993</id>
		<title>Blue Giant:Space Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Space_Rangers&amp;diff=61993"/>
		<updated>2007-09-28T23:25:01Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
Space Rangers, as a concept, have existed for four to five hundred years. They were self appointed lawmen and vigilantes who took it upon themselves to patrol settler areas not yet under the control of any of the old earth nations. Sometimes they formed their own organisations and systems of justice. For example, the Yellow Nova rangers organised the only resistance of the [[Blue_Giant:Federal_Alliance|Federal Alliance]] against American and Shanshock expansion in 2782 and transported stolen battleship plans across a quarter of the galaxy which resulted in the creation of the Federated Territories. And the Cat-tail Nebula Rangers more or less destroyed the Gordon-Hammer corporation and its colonial slavery ring which involved 3.2 billion human slaves.&lt;br /&gt;
&lt;br /&gt;
For the most part, rangers are individuals. The most famous ranger is of course [[Blue_Giant:Jack_Rourke|Jack Rourke]] of [[Blue_Giant:Cygnans#Rourkes_Spiders|Rourke&#039;s Spiders]] fame.&lt;br /&gt;
&lt;br /&gt;
==Treaty Rangers==&lt;br /&gt;
&lt;br /&gt;
The Treaty Rangers came about as part of the Federal / Imperial treaty. With the demilitarization of the treaty zone and the creation of the treaty oversight committee, a force of neutral inspectors was needed. The [[Blue_Giant:Treaty_Zone_Species#Flarin|Flarin]] negotiators pointed out that there was already such a force in the area, the tens of thousands of rangers who had protected the settlers, and some of whom had fought against the  invading nations. Once the concept was on board, things developed quickly. The Treaty Rangers would be drawn from a pool of volunteer rangers (later expanded to just about anyone). All of the signatories the Groombridge accord would be able to provide rangers although the bulk would come from the [[Blue_Giant:Interstellar_Nations#The Federated Territories|The Federated Territories]] and the [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]]. Rangers would have to pass a rigorous training course designed to weed out the unsuitable.&lt;br /&gt;
&lt;br /&gt;
Treaty Rangers are the best of the best. Hundreds of millions of people apply each year. Former rangers, ex-military, scientists, smugglers, colonists, aliens, robots, even rich kids from Old Earth. Less than one in ten thousand finish the training and as a result, in the eighth year of the treaty, one sixth of the galaxy is guarded and protected by just over a million lawmen. 1.6 million rangers have been assigned sectors in the treaty zone, eight hundred thousand from the Federal Ranger academy and eight hundred thousand from the Empire. A quarter of them are dead already.&lt;br /&gt;
&lt;br /&gt;
==Ranger Duties==&lt;br /&gt;
&lt;br /&gt;
Rangers are marshals. They have a number of duties outlined by the [[Blue_Giant:History#The Federal / Imperial Treaty|treaty]]. Since the treaty is a 5 Gigabyte legal document in 22 languages, here are the crib notes.&lt;br /&gt;
&lt;br /&gt;
#Uphold the treaty. This means stopping any side from breaking treaty law through overt military action, sabotage or whatever.&lt;br /&gt;
#Uphold and work with any planetary government or law enforcement agency and make sure that they operate within treaty law. Treaty law trumps planetary law.&lt;br /&gt;
#Uphold common law, and interstellar law. (The usual stuff about murder, theft, piracy, claim jumping etc.).&lt;br /&gt;
#Make sure other rangers behave themselves. All rangers are of equal rank. All rangers are expected to defer to other ranger’s expertise. The only way to get a decision by a ranger overturned is to have them outvoted by majority of other rangers, or to appeal to the Treaty Oversight Committee, who have the final say. (This is kinda like getting the U.N security council to vote on a pig rustling dispute, though.)&lt;br /&gt;
#Appoint deputies. Deputies have all the responsibilities of rangers with none of the perks. Deputies don’t get to outvote rangers. Deputies swear allegiance to the Space Rangers Organisation, not any one ranger in particular. Nevertheless the rangers who appointed them are held responsible for their conduct.&lt;br /&gt;
#Rangers are rangers for life. The only way out is through death or through a court-martial by the Treaty Oversight Committee. Bad ‘uns tend to be dealt with quietly by a posse of other rangers. Retired rangers are simply rangers who haven’t done anything in a while.&lt;br /&gt;
#Rangers are not restricted to the treaty zone. They are restricted to upholding the treaty.&lt;br /&gt;
#Rangers wear blue and black uniforms if they were trained by the Federation, or red and black if they originate from the Empire. There is no other difference in rights, responsibilities or duties. However, there is a difference in how they are perceived in the Empire and Federation.&lt;br /&gt;
#All planets in the treaty zone are subject to the treaty, even if they don’t know it. Planets may opt out of the treaty. There are a number of socio-economic measures and conditions they have to fulfil to do this but it basically boils down to, ‘Can you make us piss off and leave your planet alone.’ No planet that opts out can join the Federation or Imperium for 100 years.&lt;br /&gt;
#No signatories of [[Blue_Giant:History#The Groombridge Accord|the Groombridge Accord]] are allowed any military presence in the treaty zone. They are allowed to assign rangers to the treaty zone and they are allowed to send observers to see that the treaty is being upheld. They are also allowed diplomats and ambassadors within the zone. The signatories are [[Blue_Giant:Interstellar_Nations#The Federated Territories|The Federated Territories]], [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|The Astræ&#039;an Empire]], [[Blue_Giant:Interstellar_Nations|The Nations of Earth]] and the [[Blue_Giant:Interstellar_Nations#The United Nations Protectorate (UNP)|United Nations Protectorate]].&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
Characters get 25 Character points, 20 Skill points + Ranger skill package.&lt;br /&gt;
&lt;br /&gt;
In addition the PCs collectively get Own a Big Mecha 4 (Ranger Scout Ship), which they should divide evenly between them.&lt;br /&gt;
&lt;br /&gt;
Follow the link for a number of [[Blue_Giant:Additional_Material#Templates|campaign specific templates]].&lt;br /&gt;
&lt;br /&gt;
Other occupational Templates can be found in Space Fantasy p53 and Centauri Knights p37, which can be used to represent the original career of the character.&lt;br /&gt;
&lt;br /&gt;
===Ranger Template===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heightened Awareness (1), Highly Skilled (5), Organisational Ties (2) (Space Rangers), Personal Gear (2) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Electronics (1) (Communications+Security+Sensors), Law (1) (Interstellar, Federation criminal), Mechanics (1) (Starships), Medical (1) (Emergency response), Military Science (1) (any one), Navigation (1)(Space), Piloting (1) (Spacecraft), Police Science (1) (any one)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 15CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Contents_Page&amp;diff=61860</id>
		<title>Blue Giant:Contents Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Contents_Page&amp;diff=61860"/>
		<updated>2007-09-26T23:25:02Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[Blue_Giant|Blue Giant Main Page]]&lt;br /&gt;
*[[Blue_Giant:Index|Index]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
*[[Blue_Giant:History|History]] - The History of Spaceflight and Colonization in the Third Millennium.&lt;br /&gt;
**[[Blue_Giant:History#The Wonder Years|The Wonder Years]]&lt;br /&gt;
**[[Blue_Giant:History#The Cygnan Empire|The Cygnan Empire]]&lt;br /&gt;
**[[Blue_Giant:History#Cygnan Species|Cygnan Species]]&lt;br /&gt;
**[[Blue_Giant:History#The Cygnan War|The Cygnan War]]&lt;br /&gt;
**[[Blue_Giant:History#The Settlers|The Settlers]]&lt;br /&gt;
**[[Blue_Giant:History#The Groombridge Accord|The Groombridge Accord]]&lt;br /&gt;
**[[Blue_Giant:History#The Federal / Imperial Treaty|The Federal / Imperial Treaty]]&lt;br /&gt;
&lt;br /&gt;
*[[Blue_Giant:Interstellar_Nations|Interstellar Nations and Cultures]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|The Astræ&#039;an Empire]]&lt;br /&gt;
***[[Blue_Giant:The Astræ&#039;an Empire|The Astræ&#039;an Empire Main Page]]&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Empire|The Astræ&#039;an Empire in the treaty zone]]&lt;br /&gt;
***[[Blue_Giant:Empress_Astræ&#039;a|Empress Astræ&#039;a]]&lt;br /&gt;
***[[Blue_Giant:Astræ&#039;an_Throne|The Throne]]&lt;br /&gt;
***[[Blue_Giant:Admiral_Osada|Admiral Osada]]&lt;br /&gt;
***[[Blue_Giant:The Astræ&#039;an Empire Fleets|The Astræ&#039;an Empire Navy]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#The Camby|Camby]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#The Netherlands|Dutch]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#The Federated Territories|The Federated Territories]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#Gordon Freeholders|Gordon Freeholders]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#India|India]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#Japan|Japan]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#Oceanic China|Oceanic China]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#The Oruc-Pang|Oruc-Pang]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#Settler Youth League Armada (S.Y.L.A)|Settler Youth League Armada (S.Y.L.A)]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#The Shanshock|Shanshock]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#The United Nations Protectorate (UNP)|United Nations Protectorate]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#The United Planets of America (UPA)|The United Planets of America]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#The United States of America (USA)|The United States of America]]&lt;br /&gt;
**[[Blue_Giant:Interstellar_Nations#The Visi|The Visi]]&lt;br /&gt;
&lt;br /&gt;
*[[Blue Giant:Galactic Maps|Galactic Maps]]&lt;br /&gt;
**[[Blue Giant:Galactic Maps#Sector Map of the Milky Way|Sector Map of the Milky Way]]&lt;br /&gt;
**[[Blue Giant:Galactic Maps#Political Map of the Milky Way|Political Map of the Milky Way]]&lt;br /&gt;
&lt;br /&gt;
*[[Blue_Giant:The_Treaty_Zone|The Treaty Zone]]&lt;br /&gt;
**[[Blue Giant:Space Rangers|Space Rangers]]&lt;br /&gt;
***[[Blue Giant:Space Rangers#History|History of the Space Rangers]]&lt;br /&gt;
***[[Blue Giant:Space Rangers#Treaty Rangers|Treaty Rangers]]&lt;br /&gt;
***[[Blue Giant:Space Rangers#Ranger Duties|Duties of the Space Rangers]]&lt;br /&gt;
***[[Blue Giant:Space Rangers#Character Creation|Space Ranger Character Creation]]&lt;br /&gt;
***[[Blue Giant:Space Rangers#Ranger Template|Ranger Template]]&lt;br /&gt;
**[[Blue_Giant:Groups_in_Treaty_Zone|Groups within the treaty zone]]&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Aliens|Aliens]]&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Colonists|Colonists]]&lt;br /&gt;
****Gordon Cedar Corporation&lt;br /&gt;
****SYLA&lt;br /&gt;
****Independents&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Empire|The Astræ&#039;an Empire]]&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Federation|The Federation]]&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Oruc_Pang|The Oruc-Pang]]&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Aliens|Aliens]]&lt;br /&gt;
***[[Blue_Giant:Sector_Map|Campaign sector map]]&lt;br /&gt;
**[[Blue_Giant:Sector_22999621|Sector 22/9 Subsector 99621]] : Campaign Sector.&lt;br /&gt;
***[[Blue_Giant:Sector_Map|Campaign sector map]]&lt;br /&gt;
***[[Blue_Giant:Campaign_Sector_Star_Index|Solar Systems in Campaign Sector]]&lt;br /&gt;
***[[Blue_Giant:Damocles_Cluster|The Damocles Cluster]]&lt;br /&gt;
**[[Blue_Giant:Treaty_Zone|Non_Campaign_Sector_Planets]]&lt;br /&gt;
&lt;br /&gt;
==Scenarios==&lt;br /&gt;
*[[Blue_Giant:Scenarios|Scenarios]]&lt;br /&gt;
***[[Blue_Giant:Actual_Play|Actual Play]]&lt;br /&gt;
**[[Blue_Giant:Campaign|Campaign]]&lt;br /&gt;
***Hangover&lt;br /&gt;
***Pirates&lt;br /&gt;
****Bank Job&lt;br /&gt;
****Corporation Games&lt;br /&gt;
***Amazons&lt;br /&gt;
***Hammerhead&lt;br /&gt;
****Space Cathedral&lt;br /&gt;
****Blue Giant&lt;br /&gt;
***Petros Magnifico&lt;br /&gt;
***Bug Hunt&lt;br /&gt;
***[[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]]&lt;br /&gt;
**[[Blue_Giant:Scenario_Stubs|Scenarios Outlines]]&lt;br /&gt;
***The Jubilee Tour&lt;br /&gt;
***The Long View&lt;br /&gt;
***[[Blue_Giant:Scenario_Brain_Food|Brain Food]]&lt;br /&gt;
***Eastlanders V Renovuka&lt;br /&gt;
**[[Blue_Giant:NPCs|NPCs]]&lt;br /&gt;
***[[Blue_Giant:Empress_Astræ&#039;a|Empress Astræ&#039;a]]&lt;br /&gt;
***[[Blue_Giant:Admiral_Osada|Admiral Osada]]&lt;br /&gt;
***[[Blue_Giant:Jack Rourke|Jack Rourke]]&lt;br /&gt;
***[[Blue_Giant:Sam_Thorne|Sam Thorne]]&lt;br /&gt;
&lt;br /&gt;
==System==&lt;br /&gt;
*Setting Guidelines&lt;br /&gt;
*[[Blue_Giant:Space_Rangers#Character Creation|Character Creation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Blue_Giant:Alien_Species|Alien Species]]&lt;br /&gt;
**[[Blue_Giant:Cygnans|Cygnans]]&lt;br /&gt;
***[[Blue_Giant:Cygnans#Hogs|The Hogs]]&lt;br /&gt;
***[[Blue_Giant:Cygnans#Lattice|The Lattice]]&lt;br /&gt;
***[[Blue_Giant:Cygnans#Rourkes_Spiders|Rourke&#039;s Spiders]]&lt;br /&gt;
***[[Blue_Giant:Cygnans#Slugs|Slugs]]&lt;br /&gt;
***[[Blue_Giant:Cygnans#Tumbleweeds|Tumbleweeds]]&lt;br /&gt;
****[[Blue_Giant:Cygnans#Barbies|Barbies]]&lt;br /&gt;
**Roaches&lt;br /&gt;
**Hammerheads&lt;br /&gt;
***Hammerhead Templates&lt;br /&gt;
**Melts&lt;br /&gt;
**Hoods / Chrysaloids&lt;br /&gt;
**[[Blue_Giant:Treaty_Zone_Species|Treaty Zone Species]]&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Species#Composites|Composites]]&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Species#Puppeteers|Puppeteers]]&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Species#Slough|Slough]]&lt;br /&gt;
***[[Blue_Giant:Treaty_Zone_Species#Flarin|Flarin]]&lt;br /&gt;
*[[Blue_Giant:Blank_Creature_Template|Blank Creature Template]]&lt;br /&gt;
&lt;br /&gt;
*[[Blue_Giant:Additional_Material|Additional Material for BESM]]&lt;br /&gt;
**[[Blue_Giant:Additional_Material#Attributes|Attributes]]&lt;br /&gt;
***[[Blue_Giant:Additional_Material#A.I. Cryptography|A.I. Cryptography]]&lt;br /&gt;
***[[Blue_Giant:Additional_Material#Mass Thrust Drive|Mass Thrust Drive]]&lt;br /&gt;
**[[Blue_Giant:Additional_Material#Defects|Defects]]&lt;br /&gt;
***[[Blue_Giant:Additional_Material#Atypical Physiology|Atypical Physiology]]&lt;br /&gt;
**[[Blue_Giant:Additional_Material#Skills|Skills]]&lt;br /&gt;
**[[Blue_Giant:Additional_Material#Templates|Templates]]&lt;br /&gt;
***[[Blue Giant:Space Rangers#Ranger Template|Ranger Template]] (on ranger page).&lt;br /&gt;
***[[Blue_Giant:Additional_Material#Ranger Template|Ranger Template]] (on template page).&lt;br /&gt;
***[[Blue_Giant:Additional_Material#Independent Settler Template|Indy Settler Templates]]&lt;br /&gt;
***[[Blue_Giant:Additional_Material#Corporate Settler Template|Corporate Settler Template]]&lt;br /&gt;
***[[Blue_Giant:Additional_Material#Oruc-Pang Template|Oruc-Pang Template]]&lt;br /&gt;
**[[Blue_Giant:Additional_Material#Equipment|Equipment]]&lt;br /&gt;
***[[Blue_Giant:Additional_Material#Re-Entry Suit|Re-Entry Suit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Blue_Giant:Starships|Starships]]&lt;br /&gt;
**[[Blue_Giant:Starships#Ranger_Vessel|Standard Issue Ranger Vessel]]&lt;br /&gt;
*[[Blue_Giant:Starship_Attributes|Starship Attributes]]&lt;br /&gt;
**[[Blue_Giant:Starship_Attributes#Starship Engines|Starship Engines]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Subspace|Subspace]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Hyperspace|Hyperspace]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Inertia|Inertia]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Wormholes|Wormholes]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Inertialess Drive|Inertialess Drive]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Fusion Drive|Fusion Drive]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Mass_Thrust_Drive|Mass Thrust Drive]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Damage to Engines|Damage to Engines]]&lt;br /&gt;
**[[Blue_Giant:Starship_Attributes#Starship Engine Attributes|Starship Engine Attributes]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Mass Thrust Drive Attribute|Mass Thrust Drive Attribute]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Space Flight Attribute|Space Flight Attribute]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#Star Flight Attribute|Star Flight Attribute]]&lt;br /&gt;
**[[Blue_Giant:Starship_Attributes#Accessories|Accessories]]&lt;br /&gt;
***[[Blue_Giant:Starship_Attributes#S.P.I.K.E|Singularity Point Interstellar Kommunications Engine (S.P.I.K.E)]]  (Communications Device)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Do&#039;s and Don&#039;ts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Contents_Page|Contents]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Additional_Material&amp;diff=61859</id>
		<title>Blue Giant:Additional Material</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Additional_Material&amp;diff=61859"/>
		<updated>2007-09-26T23:19:55Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: /* Starship Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
===A.I. Cryptography===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; - 1 point/Level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; - None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; - Mecha&lt;br /&gt;
&lt;br /&gt;
Codes are simple things. Put them into a thirty-first century computer and out pops the answer. It doesn&#039;t matter how quantum they are or how many prime numbers are factored in, codes are easy. The only way to hide a message is to keep it on the move. That means having an A.I. computer program remember it as a matrix of constantly shifting mathematical values. If you download the A.I onto an inert medium, it stops calculating and loses the data. If the A.I thinks it is about to be compromised, it commits suicide and you lose the data. The only way to get to the data is if the A.I. tells you the answer and to do that, you have to pass a number of little tests. Each level of this attribute adds one condition that a character must fulfil to receive a code. At best, an astonishingly good hacking skill check might reveal to the PC what the conditions of fulfilment are, roughly, but if the A.I gets wind that someone is hacking it, then it will more than likely wipe the data. An A.I is an intelligent entity in its own right and cannot be copied. It moves from system to system.&lt;br /&gt;
&lt;br /&gt;
Conditions are entirely up to the referee but typical conditions are.&lt;br /&gt;
*A.I. must be on a particular computer system, e.g any treaty ranger ships computer, the university library computer, Joe&#039;s blue datapad. &lt;br /&gt;
*A.I must recognise the person it is passing info onto, e.g any Imperial Fleet Admiral, Big Joe Kryzygsky, another A.I.&lt;br /&gt;
*A.I must be in a particular location, e.g aboard the trading vessel &#039;The Dirty Humper&#039;, orbiting a dead planet, inside a holosimulation of Red Square, circa 2204AD.&lt;br /&gt;
*A.I must be activated at a particular time, e.g within the next five minutes, midday local time, two years ago (Oops)&lt;br /&gt;
*A.I must see a key, either an object or a password or computer code.&lt;br /&gt;
*A.I must only reveal the data to a particular race, gender, tattoo bearer etc.&lt;br /&gt;
*Demonstrate knowledge that the A.I is looking for, e.g Why didn&#039;t you know that the password was a fake.&lt;br /&gt;
&lt;br /&gt;
*The A.I may also hold fake data which it will reveal in cases of attempted hacking. Fake data costs one level each as well.&lt;br /&gt;
&lt;br /&gt;
Other conditions should also be well defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#A.I has one condition to be fulfilled.&lt;br /&gt;
#A.I has two conditions to be fulfilled.&lt;br /&gt;
#A.I has three conditions to be fulfilled.&lt;br /&gt;
#A.I has four conditions to be fulfilled.&lt;br /&gt;
#A.I has five conditions to be fulfilled.&lt;br /&gt;
#A.I has six conditions to be fulfilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; - 1 point / 2 points each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; - None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; - various&lt;br /&gt;
&lt;br /&gt;
* Cybernetic Communication - The character has a transceiver implanted in their brain which can contact other devices with transceivers and allows the character to operate and communicate with the device via radio signals. The range is 100km unless the planet has a communications network, then it is as far as the comm network extends. If two characters have implants then they can communicate silently with each other. The 1pt version allows communication but is easily picked up by anyone with a transceiver. The 2pt version is encrypted, which requires a sensors check to spot the communication and a computers check to hack the signal.&lt;br /&gt;
&lt;br /&gt;
* Computer Assisted Memory - Everything the character sees, hears or otherwise senses is stored on computer. Such memories can be downloaded and played back. The downside is that the memories can be written over or interfered with if hacked, an the character is still advised to rely on the old grey matter as backup.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Mass Thrust Drive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; - 2 points/Level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; - None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; - Mecha&lt;br /&gt;
&lt;br /&gt;
All ships with the Star Flight attribute need a propulsion system called a Hydrogen Mass Thrust Drive which allows the ship to travel at the speed listed under Star Flight. The Hydrogen MTD provides the forward thrust and the Star Flight provides the method of travel. The Hydrogen MTD can be replaced by a more efficient booster system – represented by the MTD attribute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Mass Thrust Drives work by ejecting a stream of matter out of the back of the ship. The denser the matter, the faster the ship can move. Each level of the MTD attribute increases the speed of the ship by 10%. The mass used is generally stored as huge rods of shielded material at the back of the ship. The mass is considered fuel, and needs to be replenished. (Hydrogen doesn&#039;t need to be replenished as it can be collected in free space as the ship moves. Thus ships with a hydrogen MTD run cheaper than those with this attribute.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A level 0 Mass Thrust Drive uses Hydrogen.&lt;br /&gt;
&lt;br /&gt;
A level 1 Mass Thrust Drive uses Carbon Boosters, usually a graphite or diamond rod, but in an emergency a tree trunk will do. Silicon or anything with a density of &amp;gt; 1 g/cm3 is fine.&lt;br /&gt;
&lt;br /&gt;
A level 2 Mass Thrust Drive is a Xenon Drive. Iron, Tin, Titanium, &amp;amp; Xenon are all good. (density &amp;gt; 4 g/cm3)&lt;br /&gt;
&lt;br /&gt;
A level 3 Mass Thrust Drive is a Cobalt Drive. Cobalt, Copper, Silver or Lead are good. (density &amp;gt; 8 g/cm3)&lt;br /&gt;
&lt;br /&gt;
Drives of level four and above are expensive to operate and draw attention due to their rarity.&lt;br /&gt;
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A level 4 Mass Thrust Drive is a Light Military Drive. Mercury or Light Radioactives are the preferred fuel. (density &amp;gt; 12 g/cm3)&lt;br /&gt;
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A level 5 Mass Thrust Drive is a Advanced Military Drive. Gold, Plutonium or Uranium are used. (density &amp;gt; 16 g/cm3)&lt;br /&gt;
&lt;br /&gt;
A level 6 Mass Thrust Drive is an Iridium Drive, used mostly on racing vessels. Iridium, Osmium and Platinum are used, usually as alloys mixed to the exact requirements of the finely tuned ejection system. (density &amp;gt; 21 g/cm3)&lt;br /&gt;
&lt;br /&gt;
The MTD / Star Drive combination does not work well in interplanetary space (inside a solar system) so ships also require an interplanetary propulsion system – the Space Flight attribute. An advanced MTD will add its percentage speed bonus to both the Space Flight and Star Flight speed values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Carbon Boosters add +10% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#A Xenon Drive adds +20% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#A Cobalt Drive adds +30% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#A Light Military Drive adds +40% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#An Advanced Military Drive adds +50% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#An Iridium Drive adds +60% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
===Atypical Physiology===&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Humans spread out across the galaxy and modified their genome as they went. Sometimes this can cause problems when a medic has to treat someone with a vastly different physiology to that which they are used to. This defect is a prerequisite to some of the more extreme difference. Not everyone with an unusual body form or abilities needs this defect, only those with a modified genome. For example, having surgery to gain an animal head or furry features was all the rage in the Federation a hundred years ago and people undergoing this treatment undertook reconstructive surgery. This is quite different from having inherited human/cat hybrid DNA. Both are possible but only the latter is a defect.&lt;br /&gt;
&lt;br /&gt;
The result of this defect is that medical science, the doctors and nanomachines they use, have difficulty treating the character. The effects of the healing attribute are reduced. The &lt;br /&gt;
&lt;br /&gt;
Regeneration is not affected by this defect, although this defect may be required before the character can take regeneration. If aliens and AI are rare in your campaign then you may allow them to take the 2BP version of this defect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 BP&#039;&#039;&#039; - Unusual Physiology. Reduce by one level the effect of any healing attribute used on the character. +2 modifier to a medics skill check to treat the character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 BP&#039;&#039;&#039; - Alien Physiology. Reduce by three levels the effect of any healing attribute used on the character. +4 modifier to a medics skill check to treat the character.&lt;br /&gt;
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&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===New Skills===&lt;br /&gt;
&lt;br /&gt;
====Starship Operations====&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; Mind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations:&#039;&#039;&#039; Sensors, Shields, Tractor Beam, Security System, Cargo Management, (other relevant sub system).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 (or same as electronics depending on campaign setting).&lt;br /&gt;
&lt;br /&gt;
This skill is used to successfully activate and operate a starship&#039;s critical systems while under duress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What the character can achieve with this skill is highly dependant on the situation. The PC may be able to successfully scan a planet&#039;s surface with a sensor, but they might also have to make the relevant biology/geology/military science roll to interpret the result (although no-one else would have to make a sensor roll to interpret the same readings). Likewise, operating the defensive shields is fine and dandy if the PC can increase/decrease power to certain sides of the ship or &#039;modulate&#039; them to look like a different ship, but if they only have two settings, on and off, then the PC might want to specialize in something else.&#039;&#039;&lt;br /&gt;
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===Modifications to Standard Skills===&lt;br /&gt;
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==Templates==&lt;br /&gt;
===Ranger Template===&lt;br /&gt;
&lt;br /&gt;
Rangers are highly trained individuals. Only one in ten thousand applicants become rangers. In addition to the training they receive they are also physically and psychologically evaluated. Starting ranger characters probably shouldn&#039;t have any of the following defects.&lt;br /&gt;
&lt;br /&gt;
Awkward, Conditional Ownership (for robots), Easily Distracted (Lv 2), No Arms, Owned by a Megacorp, Phobia, Recurring Nightmares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heightened Awareness (1), Highly Skilled (5), Organisational Ties (2) (Space Rangers), Personal Gear (2)&lt;br /&gt;
&lt;br /&gt;
(Space Suit (minor), Blaster Pistol(minor), Healing Spray (lv1 healing 1/day/person)(minor), Tactical Body Armour (major), Other randomly selected minor x5, major x1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Electronics (1) (Communications+Security+Sensors), Law (1) (Interstellar, Federation or Imperial criminal), Mechanics (1) (Starships), Medical (1) (Emergency response), Military Science (1) (any one), Navigation (1)(Space), Piloting (1) (Spacecraft), Police Science (1) (any one)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 15CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition they receive a badge of office, and groups of Rangers receive a spaceship (Own a Big Mecha level 4).&lt;br /&gt;
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&lt;br /&gt;
===Independent Settler Template===&lt;br /&gt;
&lt;br /&gt;
The Indy Settlers, aka Real Colonists, make up most of the inhabitants of the Treaty Zone. These people made the galaxy. The first-born of each generation take their parents spaceships, leave home and keep flying outwards until they find an empty planet and make it their own. Real Colonists founded 95% of the inhabited worlds in the milky way. Later, more civilized generations may grow soft, but the people on the edges of humanity are tough as nails. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
Body +2, Mind +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Damn Healthy (1), Highly Skilled (3), Organizational Ties (1) (Their home community), Personal Gear (2)&lt;br /&gt;
&lt;br /&gt;
Personal Gear includes thing like seed banks for food and medical plants, self growing geodesic domes, ground and air vehicles, communication devices, object replicators, specialist tool kits, saddles etc. [[Blue_Giant:Cygnans#Hogs|Hogs]] count as minor objects rather than flunkies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artisan (1), Biological Sciences (1), Computers (1), Electronics (1), Mechanics (1), Medical (1), Piloting (1), Wilderness Survival (1)&lt;br /&gt;
&lt;br /&gt;
Settlers will usually specialise in two skills vital to the community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 10CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Corporate Settler Template===&lt;br /&gt;
&lt;br /&gt;
Corporate settlers are people from civilized worlds who want to start afresh in a new home and get themselves some of that colonial ruggedness. Corporate settlements are huge, industrialised operations with their own inbuilt bureaucracy, wage system and corporate culture. The upside is that after a few years loyalty, settlers generally have a high standard of living and good healthcare in a spacious apartment (possibly even a ranch). The downside is that corporations tend to (intentionally or not) micromanage peoples lives and throw up unnecessary restrictions. This template is an example of a settler on a planet where everything went well. Not all corporate settlers need this template. This is for skilled professionals only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mind +2  (Only the brightest and best are hired.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Highly Skilled (2), Organizational Ties (1) (the corporation, significant power), Unique Character Attribute - Wealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owned by a Megacorp (1), Red Tape (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20 skill points worth from Architecture, Biological Sciences, Business Management, Computers, Electronics, Law, Mechanical, Medical, Physical Sciences, Social Sciences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 5CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oruc-Pang Template===&lt;br /&gt;
&lt;br /&gt;
The Oruc-Pang are one of the larger civilizations in the galaxy, definitely the most spread out and number a little over a trillion people. They are fiercely independent nomads who wander space, rarely, if ever, landing on planets or space stations. The Oruc-Pang have a symbiotic relationship with settler colonies, the first thing settlers usually do is start trading goods and medicine for transport and communication. The Oruc-Pang vary wildly from region to region, but some things are true of all of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Highly Skilled (2), Organizational Ties (1) (Oruc-Pang, significant power), Own a Big Mecha (1) ([[#Re-Entry Suit|Re-Entry Suit]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marked (2)(Ornate clan tattoos on face), Phobia (1)(Being stranded on a planet OR agrophobia), Unique Character Defect (1)(Racism, Racists everywhere think the Oruc-Pang are a bunch of thievin&#039;, smugglin&#039; murderin&#039; pirates.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acrobatics(1)(Zero G), Electronics(1)(Sensors), Navigation(1), Piloting(2)(Spacecraft)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 3CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Re-Entry Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20 Mecha Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A re-entry suit is a very heavy space suit and escape pod rolled into one. It is capable of keeping a human alive for eight days, can fly up to 50,000 km/day and can re-enter an atmosphere safely, allowing the wearer to land on the ground. It is armoured, has a full set of emergency features and is really the best thing to be in should you have to leave your spacecraft in a hurry. The best ones are built by the Oruc-Pang. The version below is a standard undecorated model that the Oruc-Pang sell to outsiders. Oruc-Pang models won&#039;t have Hanger Queen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mecha Sub-Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra Endurance (2) (eight days fuel),  Features (3)(Radio, Computer Links, Grappling Hook, Lights, Gyrocompass, Vision enhancers),  Flight (4)(Glide only, can re-enter atmospheres.),  Heavy Armour(1), Life Support(2),  Personal Gear(1)(Recoilless shotgun(major), Suit patch/spray, 24 hr beacon/flares x3),  Sensors(1)(Radar),  Space flight(1)(Mini Inertialess Ion Thrust Drive 50,000km/day)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hanger Queen - 1 BP,  Mutual Damage&lt;br /&gt;
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&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armour 10,  Health 40&lt;br /&gt;
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----&lt;br /&gt;
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[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Additional_Material&amp;diff=61858</id>
		<title>Blue Giant:Additional Material</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Additional_Material&amp;diff=61858"/>
		<updated>2007-09-26T23:19:25Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
===A.I. Cryptography===&lt;br /&gt;
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&#039;&#039;&#039;Cost:&#039;&#039;&#039; - 1 point/Level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; - None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; - Mecha&lt;br /&gt;
&lt;br /&gt;
Codes are simple things. Put them into a thirty-first century computer and out pops the answer. It doesn&#039;t matter how quantum they are or how many prime numbers are factored in, codes are easy. The only way to hide a message is to keep it on the move. That means having an A.I. computer program remember it as a matrix of constantly shifting mathematical values. If you download the A.I onto an inert medium, it stops calculating and loses the data. If the A.I thinks it is about to be compromised, it commits suicide and you lose the data. The only way to get to the data is if the A.I. tells you the answer and to do that, you have to pass a number of little tests. Each level of this attribute adds one condition that a character must fulfil to receive a code. At best, an astonishingly good hacking skill check might reveal to the PC what the conditions of fulfilment are, roughly, but if the A.I gets wind that someone is hacking it, then it will more than likely wipe the data. An A.I is an intelligent entity in its own right and cannot be copied. It moves from system to system.&lt;br /&gt;
&lt;br /&gt;
Conditions are entirely up to the referee but typical conditions are.&lt;br /&gt;
*A.I. must be on a particular computer system, e.g any treaty ranger ships computer, the university library computer, Joe&#039;s blue datapad. &lt;br /&gt;
*A.I must recognise the person it is passing info onto, e.g any Imperial Fleet Admiral, Big Joe Kryzygsky, another A.I.&lt;br /&gt;
*A.I must be in a particular location, e.g aboard the trading vessel &#039;The Dirty Humper&#039;, orbiting a dead planet, inside a holosimulation of Red Square, circa 2204AD.&lt;br /&gt;
*A.I must be activated at a particular time, e.g within the next five minutes, midday local time, two years ago (Oops)&lt;br /&gt;
*A.I must see a key, either an object or a password or computer code.&lt;br /&gt;
*A.I must only reveal the data to a particular race, gender, tattoo bearer etc.&lt;br /&gt;
*Demonstrate knowledge that the A.I is looking for, e.g Why didn&#039;t you know that the password was a fake.&lt;br /&gt;
&lt;br /&gt;
*The A.I may also hold fake data which it will reveal in cases of attempted hacking. Fake data costs one level each as well.&lt;br /&gt;
&lt;br /&gt;
Other conditions should also be well defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#A.I has one condition to be fulfilled.&lt;br /&gt;
#A.I has two conditions to be fulfilled.&lt;br /&gt;
#A.I has three conditions to be fulfilled.&lt;br /&gt;
#A.I has four conditions to be fulfilled.&lt;br /&gt;
#A.I has five conditions to be fulfilled.&lt;br /&gt;
#A.I has six conditions to be fulfilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; - 1 point / 2 points each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; - None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; - various&lt;br /&gt;
&lt;br /&gt;
* Cybernetic Communication - The character has a transceiver implanted in their brain which can contact other devices with transceivers and allows the character to operate and communicate with the device via radio signals. The range is 100km unless the planet has a communications network, then it is as far as the comm network extends. If two characters have implants then they can communicate silently with each other. The 1pt version allows communication but is easily picked up by anyone with a transceiver. The 2pt version is encrypted, which requires a sensors check to spot the communication and a computers check to hack the signal.&lt;br /&gt;
&lt;br /&gt;
* Computer Assisted Memory - Everything the character sees, hears or otherwise senses is stored on computer. Such memories can be downloaded and played back. The downside is that the memories can be written over or interfered with if hacked, an the character is still advised to rely on the old grey matter as backup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Mass Thrust Drive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; - 2 points/Level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; - None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; - Mecha&lt;br /&gt;
&lt;br /&gt;
All ships with the Star Flight attribute need a propulsion system called a Hydrogen Mass Thrust Drive which allows the ship to travel at the speed listed under Star Flight. The Hydrogen MTD provides the forward thrust and the Star Flight provides the method of travel. The Hydrogen MTD can be replaced by a more efficient booster system – represented by the MTD attribute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Mass Thrust Drives work by ejecting a stream of matter out of the back of the ship. The denser the matter, the faster the ship can move. Each level of the MTD attribute increases the speed of the ship by 10%. The mass used is generally stored as huge rods of shielded material at the back of the ship. The mass is considered fuel, and needs to be replenished. (Hydrogen doesn&#039;t need to be replenished as it can be collected in free space as the ship moves. Thus ships with a hydrogen MTD run cheaper than those with this attribute.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A level 0 Mass Thrust Drive uses Hydrogen.&lt;br /&gt;
&lt;br /&gt;
A level 1 Mass Thrust Drive uses Carbon Boosters, usually a graphite or diamond rod, but in an emergency a tree trunk will do. Silicon or anything with a density of &amp;gt; 1 g/cm3 is fine.&lt;br /&gt;
&lt;br /&gt;
A level 2 Mass Thrust Drive is a Xenon Drive. Iron, Tin, Titanium, &amp;amp; Xenon are all good. (density &amp;gt; 4 g/cm3)&lt;br /&gt;
&lt;br /&gt;
A level 3 Mass Thrust Drive is a Cobalt Drive. Cobalt, Copper, Silver or Lead are good. (density &amp;gt; 8 g/cm3)&lt;br /&gt;
&lt;br /&gt;
Drives of level four and above are expensive to operate and draw attention due to their rarity.&lt;br /&gt;
&lt;br /&gt;
A level 4 Mass Thrust Drive is a Light Military Drive. Mercury or Light Radioactives are the preferred fuel. (density &amp;gt; 12 g/cm3)&lt;br /&gt;
&lt;br /&gt;
A level 5 Mass Thrust Drive is a Advanced Military Drive. Gold, Plutonium or Uranium are used. (density &amp;gt; 16 g/cm3)&lt;br /&gt;
&lt;br /&gt;
A level 6 Mass Thrust Drive is an Iridium Drive, used mostly on racing vessels. Iridium, Osmium and Platinum are used, usually as alloys mixed to the exact requirements of the finely tuned ejection system. (density &amp;gt; 21 g/cm3)&lt;br /&gt;
&lt;br /&gt;
The MTD / Star Drive combination does not work well in interplanetary space (inside a solar system) so ships also require an interplanetary propulsion system – the Space Flight attribute. An advanced MTD will add its percentage speed bonus to both the Space Flight and Star Flight speed values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Carbon Boosters add +10% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#A Xenon Drive adds +20% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#A Cobalt Drive adds +30% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#A Light Military Drive adds +40% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#An Advanced Military Drive adds +50% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#An Iridium Drive adds +60% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
===Atypical Physiology===&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Humans spread out across the galaxy and modified their genome as they went. Sometimes this can cause problems when a medic has to treat someone with a vastly different physiology to that which they are used to. This defect is a prerequisite to some of the more extreme difference. Not everyone with an unusual body form or abilities needs this defect, only those with a modified genome. For example, having surgery to gain an animal head or furry features was all the rage in the Federation a hundred years ago and people undergoing this treatment undertook reconstructive surgery. This is quite different from having inherited human/cat hybrid DNA. Both are possible but only the latter is a defect.&lt;br /&gt;
&lt;br /&gt;
The result of this defect is that medical science, the doctors and nanomachines they use, have difficulty treating the character. The effects of the healing attribute are reduced. The &lt;br /&gt;
&lt;br /&gt;
Regeneration is not affected by this defect, although this defect may be required before the character can take regeneration. If aliens and AI are rare in your campaign then you may allow them to take the 2BP version of this defect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 BP&#039;&#039;&#039; - Unusual Physiology. Reduce by one level the effect of any healing attribute used on the character. +2 modifier to a medics skill check to treat the character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 BP&#039;&#039;&#039; - Alien Physiology. Reduce by three levels the effect of any healing attribute used on the character. +4 modifier to a medics skill check to treat the character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===New Skills===&lt;br /&gt;
&lt;br /&gt;
====Starship Operations====&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; Mind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specializations:&#039;&#039;&#039; Sensors, Shields, Tractor Beam, Security System, Cargo Management, (other relevant sub system).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 (or same as electronics depending on campaign setting).&lt;br /&gt;
&lt;br /&gt;
This skill is used to successfully activate and operate a starship&#039;s critical systems while under duress.&lt;br /&gt;
&#039;&#039;What the character can achieve with this skill is highly dependant on the situation. The PC may be able to successfully scan a planet&#039;s surface with a sensor, but they might also have to make the relevant biology/geology/military science roll to interpret the result (although no-one else would have to make a sensor roll to interpret the same readings). Likewise, operating the defensive shields is fine and dandy if the PC can increase/decrease power to certain sides of the ship or &#039;modulate&#039; them to look like a different ship, but if they only have two settings, on and off, then the PC might want to specialize in something else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Modifications to Standard Skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
===Ranger Template===&lt;br /&gt;
&lt;br /&gt;
Rangers are highly trained individuals. Only one in ten thousand applicants become rangers. In addition to the training they receive they are also physically and psychologically evaluated. Starting ranger characters probably shouldn&#039;t have any of the following defects.&lt;br /&gt;
&lt;br /&gt;
Awkward, Conditional Ownership (for robots), Easily Distracted (Lv 2), No Arms, Owned by a Megacorp, Phobia, Recurring Nightmares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heightened Awareness (1), Highly Skilled (5), Organisational Ties (2) (Space Rangers), Personal Gear (2)&lt;br /&gt;
&lt;br /&gt;
(Space Suit (minor), Blaster Pistol(minor), Healing Spray (lv1 healing 1/day/person)(minor), Tactical Body Armour (major), Other randomly selected minor x5, major x1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Electronics (1) (Communications+Security+Sensors), Law (1) (Interstellar, Federation or Imperial criminal), Mechanics (1) (Starships), Medical (1) (Emergency response), Military Science (1) (any one), Navigation (1)(Space), Piloting (1) (Spacecraft), Police Science (1) (any one)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 15CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition they receive a badge of office, and groups of Rangers receive a spaceship (Own a Big Mecha level 4).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Independent Settler Template===&lt;br /&gt;
&lt;br /&gt;
The Indy Settlers, aka Real Colonists, make up most of the inhabitants of the Treaty Zone. These people made the galaxy. The first-born of each generation take their parents spaceships, leave home and keep flying outwards until they find an empty planet and make it their own. Real Colonists founded 95% of the inhabited worlds in the milky way. Later, more civilized generations may grow soft, but the people on the edges of humanity are tough as nails. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
Body +2, Mind +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Damn Healthy (1), Highly Skilled (3), Organizational Ties (1) (Their home community), Personal Gear (2)&lt;br /&gt;
&lt;br /&gt;
Personal Gear includes thing like seed banks for food and medical plants, self growing geodesic domes, ground and air vehicles, communication devices, object replicators, specialist tool kits, saddles etc. [[Blue_Giant:Cygnans#Hogs|Hogs]] count as minor objects rather than flunkies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artisan (1), Biological Sciences (1), Computers (1), Electronics (1), Mechanics (1), Medical (1), Piloting (1), Wilderness Survival (1)&lt;br /&gt;
&lt;br /&gt;
Settlers will usually specialise in two skills vital to the community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 10CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Corporate Settler Template===&lt;br /&gt;
&lt;br /&gt;
Corporate settlers are people from civilized worlds who want to start afresh in a new home and get themselves some of that colonial ruggedness. Corporate settlements are huge, industrialised operations with their own inbuilt bureaucracy, wage system and corporate culture. The upside is that after a few years loyalty, settlers generally have a high standard of living and good healthcare in a spacious apartment (possibly even a ranch). The downside is that corporations tend to (intentionally or not) micromanage peoples lives and throw up unnecessary restrictions. This template is an example of a settler on a planet where everything went well. Not all corporate settlers need this template. This is for skilled professionals only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mind +2  (Only the brightest and best are hired.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Highly Skilled (2), Organizational Ties (1) (the corporation, significant power), Unique Character Attribute - Wealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owned by a Megacorp (1), Red Tape (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20 skill points worth from Architecture, Biological Sciences, Business Management, Computers, Electronics, Law, Mechanical, Medical, Physical Sciences, Social Sciences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 5CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oruc-Pang Template===&lt;br /&gt;
&lt;br /&gt;
The Oruc-Pang are one of the larger civilizations in the galaxy, definitely the most spread out and number a little over a trillion people. They are fiercely independent nomads who wander space, rarely, if ever, landing on planets or space stations. The Oruc-Pang have a symbiotic relationship with settler colonies, the first thing settlers usually do is start trading goods and medicine for transport and communication. The Oruc-Pang vary wildly from region to region, but some things are true of all of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Highly Skilled (2), Organizational Ties (1) (Oruc-Pang, significant power), Own a Big Mecha (1) ([[#Re-Entry Suit|Re-Entry Suit]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marked (2)(Ornate clan tattoos on face), Phobia (1)(Being stranded on a planet OR agrophobia), Unique Character Defect (1)(Racism, Racists everywhere think the Oruc-Pang are a bunch of thievin&#039;, smugglin&#039; murderin&#039; pirates.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acrobatics(1)(Zero G), Electronics(1)(Sensors), Navigation(1), Piloting(2)(Spacecraft)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 3CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Re-Entry Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20 Mecha Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A re-entry suit is a very heavy space suit and escape pod rolled into one. It is capable of keeping a human alive for eight days, can fly up to 50,000 km/day and can re-enter an atmosphere safely, allowing the wearer to land on the ground. It is armoured, has a full set of emergency features and is really the best thing to be in should you have to leave your spacecraft in a hurry. The best ones are built by the Oruc-Pang. The version below is a standard undecorated model that the Oruc-Pang sell to outsiders. Oruc-Pang models won&#039;t have Hanger Queen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mecha Sub-Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra Endurance (2) (eight days fuel),  Features (3)(Radio, Computer Links, Grappling Hook, Lights, Gyrocompass, Vision enhancers),  Flight (4)(Glide only, can re-enter atmospheres.),  Heavy Armour(1), Life Support(2),  Personal Gear(1)(Recoilless shotgun(major), Suit patch/spray, 24 hr beacon/flares x3),  Sensors(1)(Radar),  Space flight(1)(Mini Inertialess Ion Thrust Drive 50,000km/day)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hanger Queen - 1 BP,  Mutual Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armour 10,  Health 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Additional_Material&amp;diff=61857</id>
		<title>Blue Giant:Additional Material</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Additional_Material&amp;diff=61857"/>
		<updated>2007-09-26T23:18:44Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: Added Starship Operations skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
===A.I. Cryptography===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; - 1 point/Level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; - None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; - Mecha&lt;br /&gt;
&lt;br /&gt;
Codes are simple things. Put them into a thirty-first century computer and out pops the answer. It doesn&#039;t matter how quantum they are or how many prime numbers are factored in, codes are easy. The only way to hide a message is to keep it on the move. That means having an A.I. computer program remember it as a matrix of constantly shifting mathematical values. If you download the A.I onto an inert medium, it stops calculating and loses the data. If the A.I thinks it is about to be compromised, it commits suicide and you lose the data. The only way to get to the data is if the A.I. tells you the answer and to do that, you have to pass a number of little tests. Each level of this attribute adds one condition that a character must fulfil to receive a code. At best, an astonishingly good hacking skill check might reveal to the PC what the conditions of fulfilment are, roughly, but if the A.I gets wind that someone is hacking it, then it will more than likely wipe the data. An A.I is an intelligent entity in its own right and cannot be copied. It moves from system to system.&lt;br /&gt;
&lt;br /&gt;
Conditions are entirely up to the referee but typical conditions are.&lt;br /&gt;
*A.I. must be on a particular computer system, e.g any treaty ranger ships computer, the university library computer, Joe&#039;s blue datapad. &lt;br /&gt;
*A.I must recognise the person it is passing info onto, e.g any Imperial Fleet Admiral, Big Joe Kryzygsky, another A.I.&lt;br /&gt;
*A.I must be in a particular location, e.g aboard the trading vessel &#039;The Dirty Humper&#039;, orbiting a dead planet, inside a holosimulation of Red Square, circa 2204AD.&lt;br /&gt;
*A.I must be activated at a particular time, e.g within the next five minutes, midday local time, two years ago (Oops)&lt;br /&gt;
*A.I must see a key, either an object or a password or computer code.&lt;br /&gt;
*A.I must only reveal the data to a particular race, gender, tattoo bearer etc.&lt;br /&gt;
*Demonstrate knowledge that the A.I is looking for, e.g Why didn&#039;t you know that the password was a fake.&lt;br /&gt;
&lt;br /&gt;
*The A.I may also hold fake data which it will reveal in cases of attempted hacking. Fake data costs one level each as well.&lt;br /&gt;
&lt;br /&gt;
Other conditions should also be well defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#A.I has one condition to be fulfilled.&lt;br /&gt;
#A.I has two conditions to be fulfilled.&lt;br /&gt;
#A.I has three conditions to be fulfilled.&lt;br /&gt;
#A.I has four conditions to be fulfilled.&lt;br /&gt;
#A.I has five conditions to be fulfilled.&lt;br /&gt;
#A.I has six conditions to be fulfilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; - 1 point / 2 points each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; - None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; - various&lt;br /&gt;
&lt;br /&gt;
* Cybernetic Communication - The character has a transceiver implanted in their brain which can contact other devices with transceivers and allows the character to operate and communicate with the device via radio signals. The range is 100km unless the planet has a communications network, then it is as far as the comm network extends. If two characters have implants then they can communicate silently with each other. The 1pt version allows communication but is easily picked up by anyone with a transceiver. The 2pt version is encrypted, which requires a sensors check to spot the communication and a computers check to hack the signal.&lt;br /&gt;
&lt;br /&gt;
* Computer Assisted Memory - Everything the character sees, hears or otherwise senses is stored on computer. Such memories can be downloaded and played back. The downside is that the memories can be written over or interfered with if hacked, an the character is still advised to rely on the old grey matter as backup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mass Thrust Drive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; - 2 points/Level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; - None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; - Mecha&lt;br /&gt;
&lt;br /&gt;
All ships with the Star Flight attribute need a propulsion system called a Hydrogen Mass Thrust Drive which allows the ship to travel at the speed listed under Star Flight. The Hydrogen MTD provides the forward thrust and the Star Flight provides the method of travel. The Hydrogen MTD can be replaced by a more efficient booster system – represented by the MTD attribute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Mass Thrust Drives work by ejecting a stream of matter out of the back of the ship. The denser the matter, the faster the ship can move. Each level of the MTD attribute increases the speed of the ship by 10%. The mass used is generally stored as huge rods of shielded material at the back of the ship. The mass is considered fuel, and needs to be replenished. (Hydrogen doesn&#039;t need to be replenished as it can be collected in free space as the ship moves. Thus ships with a hydrogen MTD run cheaper than those with this attribute.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A level 0 Mass Thrust Drive uses Hydrogen.&lt;br /&gt;
&lt;br /&gt;
A level 1 Mass Thrust Drive uses Carbon Boosters, usually a graphite or diamond rod, but in an emergency a tree trunk will do. Silicon or anything with a density of &amp;gt; 1 g/cm3 is fine.&lt;br /&gt;
&lt;br /&gt;
A level 2 Mass Thrust Drive is a Xenon Drive. Iron, Tin, Titanium, &amp;amp; Xenon are all good. (density &amp;gt; 4 g/cm3)&lt;br /&gt;
&lt;br /&gt;
A level 3 Mass Thrust Drive is a Cobalt Drive. Cobalt, Copper, Silver or Lead are good. (density &amp;gt; 8 g/cm3)&lt;br /&gt;
&lt;br /&gt;
Drives of level four and above are expensive to operate and draw attention due to their rarity.&lt;br /&gt;
&lt;br /&gt;
A level 4 Mass Thrust Drive is a Light Military Drive. Mercury or Light Radioactives are the preferred fuel. (density &amp;gt; 12 g/cm3)&lt;br /&gt;
&lt;br /&gt;
A level 5 Mass Thrust Drive is a Advanced Military Drive. Gold, Plutonium or Uranium are used. (density &amp;gt; 16 g/cm3)&lt;br /&gt;
&lt;br /&gt;
A level 6 Mass Thrust Drive is an Iridium Drive, used mostly on racing vessels. Iridium, Osmium and Platinum are used, usually as alloys mixed to the exact requirements of the finely tuned ejection system. (density &amp;gt; 21 g/cm3)&lt;br /&gt;
&lt;br /&gt;
The MTD / Star Drive combination does not work well in interplanetary space (inside a solar system) so ships also require an interplanetary propulsion system – the Space Flight attribute. An advanced MTD will add its percentage speed bonus to both the Space Flight and Star Flight speed values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Carbon Boosters add +10% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#A Xenon Drive adds +20% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#A Cobalt Drive adds +30% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#A Light Military Drive adds +40% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#An Advanced Military Drive adds +50% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
#An Iridium Drive adds +60% to Star Flight and Space Flight listed speeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defects==&lt;br /&gt;
===Atypical Physiology===&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Special&lt;br /&gt;
&lt;br /&gt;
Humans spread out across the galaxy and modified their genome as they went. Sometimes this can cause problems when a medic has to treat someone with a vastly different physiology to that which they are used to. This defect is a prerequisite to some of the more extreme difference. Not everyone with an unusual body form or abilities needs this defect, only those with a modified genome. For example, having surgery to gain an animal head or furry features was all the rage in the Federation a hundred years ago and people undergoing this treatment undertook reconstructive surgery. This is quite different from having inherited human/cat hybrid DNA. Both are possible but only the latter is a defect.&lt;br /&gt;
&lt;br /&gt;
The result of this defect is that medical science, the doctors and nanomachines they use, have difficulty treating the character. The effects of the healing attribute are reduced. The &lt;br /&gt;
&lt;br /&gt;
Regeneration is not affected by this defect, although this defect may be required before the character can take regeneration. If aliens and AI are rare in your campaign then you may allow them to take the 2BP version of this defect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 BP&#039;&#039;&#039; - Unusual Physiology. Reduce by one level the effect of any healing attribute used on the character. +2 modifier to a medics skill check to treat the character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 BP&#039;&#039;&#039; - Alien Physiology. Reduce by three levels the effect of any healing attribute used on the character. +4 modifier to a medics skill check to treat the character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===New Skills===&lt;br /&gt;
&lt;br /&gt;
====Starship Operations====&lt;br /&gt;
&#039;&#039;&#039;Relevant Stat:&#039;&#039;&#039; Mind&lt;br /&gt;
&#039;&#039;&#039;Specializations:&#039;&#039;&#039; Sensors, Shields, Tractor Beam, Security System, Cargo Management, (other relevant sub system).&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 (or same as electronics depending on campaign setting).&lt;br /&gt;
&lt;br /&gt;
This skill is used to successfully activate and operate a starship&#039;s critical systems while under duress.&lt;br /&gt;
&#039;&#039;What the character can achieve with this skill is highly dependant on the situation. The PC may be able to successfully scan a planet&#039;s surface with a sensor, but they might also have to make the relevant biology/geology/military science roll to interpret the result (although no-one else would have to make a sensor roll to interpret the same readings). Likewise, operating the defensive shields is fine and dandy if the PC can increase/decrease power to certain sides of the ship or &#039;modulate&#039; them to look like a different ship, but if they only have two settings, on and off, then the PC might want to specialize in something else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Modifications to Standard Skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
===Ranger Template===&lt;br /&gt;
&lt;br /&gt;
Rangers are highly trained individuals. Only one in ten thousand applicants become rangers. In addition to the training they receive they are also physically and psychologically evaluated. Starting ranger characters probably shouldn&#039;t have any of the following defects.&lt;br /&gt;
&lt;br /&gt;
Awkward, Conditional Ownership (for robots), Easily Distracted (Lv 2), No Arms, Owned by a Megacorp, Phobia, Recurring Nightmares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heightened Awareness (1), Highly Skilled (5), Organisational Ties (2) (Space Rangers), Personal Gear (2)&lt;br /&gt;
&lt;br /&gt;
(Space Suit (minor), Blaster Pistol(minor), Healing Spray (lv1 healing 1/day/person)(minor), Tactical Body Armour (major), Other randomly selected minor x5, major x1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Electronics (1) (Communications+Security+Sensors), Law (1) (Interstellar, Federation or Imperial criminal), Mechanics (1) (Starships), Medical (1) (Emergency response), Military Science (1) (any one), Navigation (1)(Space), Piloting (1) (Spacecraft), Police Science (1) (any one)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 15CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition they receive a badge of office, and groups of Rangers receive a spaceship (Own a Big Mecha level 4).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Independent Settler Template===&lt;br /&gt;
&lt;br /&gt;
The Indy Settlers, aka Real Colonists, make up most of the inhabitants of the Treaty Zone. These people made the galaxy. The first-born of each generation take their parents spaceships, leave home and keep flying outwards until they find an empty planet and make it their own. Real Colonists founded 95% of the inhabited worlds in the milky way. Later, more civilized generations may grow soft, but the people on the edges of humanity are tough as nails. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
Body +2, Mind +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Damn Healthy (1), Highly Skilled (3), Organizational Ties (1) (Their home community), Personal Gear (2)&lt;br /&gt;
&lt;br /&gt;
Personal Gear includes thing like seed banks for food and medical plants, self growing geodesic domes, ground and air vehicles, communication devices, object replicators, specialist tool kits, saddles etc. [[Blue_Giant:Cygnans#Hogs|Hogs]] count as minor objects rather than flunkies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artisan (1), Biological Sciences (1), Computers (1), Electronics (1), Mechanics (1), Medical (1), Piloting (1), Wilderness Survival (1)&lt;br /&gt;
&lt;br /&gt;
Settlers will usually specialise in two skills vital to the community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 10CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Corporate Settler Template===&lt;br /&gt;
&lt;br /&gt;
Corporate settlers are people from civilized worlds who want to start afresh in a new home and get themselves some of that colonial ruggedness. Corporate settlements are huge, industrialised operations with their own inbuilt bureaucracy, wage system and corporate culture. The upside is that after a few years loyalty, settlers generally have a high standard of living and good healthcare in a spacious apartment (possibly even a ranch). The downside is that corporations tend to (intentionally or not) micromanage peoples lives and throw up unnecessary restrictions. This template is an example of a settler on a planet where everything went well. Not all corporate settlers need this template. This is for skilled professionals only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mind +2  (Only the brightest and best are hired.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Highly Skilled (2), Organizational Ties (1) (the corporation, significant power), Unique Character Attribute - Wealth (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Owned by a Megacorp (1), Red Tape (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
20 skill points worth from Architecture, Biological Sciences, Business Management, Computers, Electronics, Law, Mechanical, Medical, Physical Sciences, Social Sciences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 5CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Oruc-Pang Template===&lt;br /&gt;
&lt;br /&gt;
The Oruc-Pang are one of the larger civilizations in the galaxy, definitely the most spread out and number a little over a trillion people. They are fiercely independent nomads who wander space, rarely, if ever, landing on planets or space stations. The Oruc-Pang have a symbiotic relationship with settler colonies, the first thing settlers usually do is start trading goods and medicine for transport and communication. The Oruc-Pang vary wildly from region to region, but some things are true of all of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Highly Skilled (2), Organizational Ties (1) (Oruc-Pang, significant power), Own a Big Mecha (1) ([[#Re-Entry Suit|Re-Entry Suit]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marked (2)(Ornate clan tattoos on face), Phobia (1)(Being stranded on a planet OR agrophobia), Unique Character Defect (1)(Racism, Racists everywhere think the Oruc-Pang are a bunch of thievin&#039;, smugglin&#039; murderin&#039; pirates.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acrobatics(1)(Zero G), Electronics(1)(Sensors), Navigation(1), Piloting(2)(Spacecraft)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 3CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
===Re-Entry Suit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20 Mecha Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A re-entry suit is a very heavy space suit and escape pod rolled into one. It is capable of keeping a human alive for eight days, can fly up to 50,000 km/day and can re-enter an atmosphere safely, allowing the wearer to land on the ground. It is armoured, has a full set of emergency features and is really the best thing to be in should you have to leave your spacecraft in a hurry. The best ones are built by the Oruc-Pang. The version below is a standard undecorated model that the Oruc-Pang sell to outsiders. Oruc-Pang models won&#039;t have Hanger Queen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mecha Sub-Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra Endurance (2) (eight days fuel),  Features (3)(Radio, Computer Links, Grappling Hook, Lights, Gyrocompass, Vision enhancers),  Flight (4)(Glide only, can re-enter atmospheres.),  Heavy Armour(1), Life Support(2),  Personal Gear(1)(Recoilless shotgun(major), Suit patch/spray, 24 hr beacon/flares x3),  Sensors(1)(Radar),  Space flight(1)(Mini Inertialess Ion Thrust Drive 50,000km/day)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hanger Queen - 1 BP,  Mutual Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armour 10,  Health 40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:History&amp;diff=61854</id>
		<title>Blue Giant:History</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:History&amp;diff=61854"/>
		<updated>2007-09-26T22:50:08Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=History of Space Flight in the Third Millennia=&lt;br /&gt;
&lt;br /&gt;
Humans didn&#039;t really start exploring space until the third millennium. They pottered about in their own gravity well in the 1960&#039;s and 70&#039;s but nothing much came of it.&lt;br /&gt;
&lt;br /&gt;
==The Wonder Years==&lt;br /&gt;
&lt;br /&gt;
Rockets existed in the 20th century, Ion drives and Fusion drives came in to their own in the 21st. A few long-range space probes were sent out, the solar system was fully explored, Mars and Titan were colonised for a laugh. Everything you would expect to happen, did.&lt;br /&gt;
&lt;br /&gt;
Thing kicked off around 2268 with the invention of gravity wave generators in India. Before the end of the 23rd century there existed working anti-gravity devices. Inertia was finally proven to be the combined effect of the gravity waves from the surrounding universe. The anti-gravity drive could reduce the effect of inertia allowing ships to travel at up to half the speed of light. The first deep space probes were built in 2285 and the first manned ships left earth in 2289. The [[Blue Giant:Starship Attributes#Inertialess Drive|inertialess drive]], which allowed objects to come within a hairsbreadth of the speed of light, was developed within 32 years and the first colony ships left earth soon after. The light barrier was still thought to be impossible to break until a bunch of Dutch cosmologists discovered subspace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Blue Giant:Starship Attributes#Subspace|Subspace]] is another universe formed at the same time as normal space (and [[Blue Giant:Starship Attributes#hyperspace|hyperspace]] , but more on that later). Subspace is very similar to normal space except that it contains far less matter and energy and as a result the speed of light is considerably faster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The subspace theory languished in the journals until some bright spark decided to try to measure the speed of light in subspace by reproducing it on Earth. After a couple of accidents, the experiments were moved into interstellar space. Eventually, in 2391 it was discovered that a field that matched the characteristics of subspace could be reproduced and that if you made a strong enough field you could break the light speed limitations. In 2392 all the cosmologists became immensely rich and the first Dutch FTL spacecraft left Earth.&lt;br /&gt;
&lt;br /&gt;
There was a brief and exciting period of mapping and charting, soon followed by a somewhat more exciting period when all the other nations ganged up on the Dutch and took the secrets of the FTL drive for “the good of all humanity”. As humanity began to expand across the galaxy there were a few territorial disputes and a couple of wars (including the famous 24/7 war in 2407). Then a few treaties got violated, there was another couple of wars. All the usual stuff that happens when people get rich and nations try to take their cut. Eventually, by 2440, the core worlds had been defined and for the next 140 years things settled down to standard imperialist expansion.&lt;br /&gt;
&lt;br /&gt;
==The Cygnan Empire==&lt;br /&gt;
&lt;br /&gt;
Then the Cygnans showed up. The “Evil Cygnan Empire” was a collection of the local galactic players of that time, technological alien races in the southern reaches of the Cygnus spiral arm. The first species encountered were an artificially created race of semi-sentient creatures that the Cygnans used to reform worlds to their liking. Because of the creature’s helpful and curious attitude and their habit of mimicking the colonists the human colonists got on astonishingly well with these creatures. They soon set the creatures to work building human colonies. The fact that these creatures, called ‘Hogs’ by the humans because of their vague resemblance to Armadillos (go figure) were found on several different planets didn’t bother the colonists as much as it did the nations and colonial authorities who didn’t have daily contact with them. The authorities launched an investigation and discovered the Cygnans.&lt;br /&gt;
&lt;br /&gt;
==Cygnan Species==&lt;br /&gt;
&lt;br /&gt;
The major Cygnan races consisted of;&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant:Cygnans#Hogs|The Hogs]] - A race of semi-intelligent armadillos with prehensile hands.&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant:Cygnans#Lattice|The Lattice]] – Creatures composed of silicon and radioactive materials. They grow like a giant fungal root system across the surface of whatever planet they inhabit. Their physiology acts, roughly speaking, like a giant semi-conducting computer chip. There is usually only one to a planet.&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant:Cygnans#Rourkes|Rourke’s Spiders]] aka Rourkes - A bed-sized species looking roughly like “two headless tarantula spiders connected by a leather bag filled with bones”. Rourkes are a carbon-based species covered in a woody carapace. As you may imagine, first contact did not go well. (Especially not on [[Blue_Giant:Jack_Rourke|Jack Rourke’s]] farmstead.) Rourkes don’t do science, relying on the co-operation of other species for their technology. Rourkes compete with humans for territory and resources. Individual Rourkes commonly display phobias about Tumbleweeds (see below).&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant:Cygnans#Slugs|Slugs]] – Giant slugs the size of a pickup truck with prehensile fronds at the front. A highly technological species, they also developed a subspace field drive. Slugs don’t communicate; they just do what Slugs do. The Rourkes hitch-hiked on Slug ships until they met the other species.&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant:Cygnans#Tumbleweeds|Tumbleweeds]] – A perambulatory tangle of thorn covered wire with a central root-like stalk. Tumbleweeds are constrictors and are composed of shape memory metals that they can bend and flex at will. They are roughly the same size as tumbleweeds although on their home planet there are similarly formed non-sentient predators that can grow to the size of hippos. Tumbleweeds are most like humans in terms of psychology, reasoning and technological development. They obtained space flight technology from the Slugs and shared it with the Rourkes.&lt;br /&gt;
&lt;br /&gt;
There were other races but they mostly stayed at home.&lt;br /&gt;
&lt;br /&gt;
==The Cygnan War==&lt;br /&gt;
&lt;br /&gt;
Anyway, the humans came into contact with the Cygnan civilisation in 2581, about 700 Ly from Earth. The Cygnans had a slow deliberate policy of expansion. They would set some Hogs down on a planet and let them decide which species the planet was most suitable for. The human corporations started settling worlds with Hogs on them. Since they didn’t recognise them as a sentient species, they also started digging up Lattices for resources and to clear their settlement areas of radioactivity. The Lattices demanded action; some Tumbleweed scientists undertook a study of human colonial culture and quickly came to some very accurate conclusions. The Cygnans started arming for war.&lt;br /&gt;
&lt;br /&gt;
Diplomacy didn’t work because Tumbleweeds concluded that the Rourkes (nightmarish spider-monsters) would be a really good choice for ambassadors. The Slugs just ignored everything and continued their colonisation efforts - mostly onto planets already containing humans. Diplomacy eventually failed partially because the Rourkes tried to negotiate with individual human nations and partially  because the Lattice demands for reparations were impossible to meet. War broke out by 2584.&lt;br /&gt;
&lt;br /&gt;
During the war the humans developed [[Blue Giant:Starship Attributes#Wormholes|jump drive]] technology and the Tumbleweeds developed [[Blue Giant:Starship Attributes#Mass Thrust Drive|Mass Thrust Drive]] technology. When the Americans and Dutch got a hold of both they developed [[Blue Giant:Starship Attributes#Star Flight Attribute|Star Flight]] technology and promptly bombed the Cygnan civilisation into oblivion. The Lattices were wiped out and three major species of Slug were made extinct. The Rourkes lost their entire fleet of vessels and were thus trapped on their homeworlds and only the Tumbleweeds made it out with some semblance of an empire, having been restricted to a few core planets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Blue Giant:Starship Attributes#Star Flight Attribute|Star Drive Technology]] takes the starship out of normal space and places it in either a wormhole, subspace, or hyperspace depending on the type of drive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Settlers==&lt;br /&gt;
&lt;br /&gt;
After the war ended in 2610 the humans, using the huge surplus of military vessels, slowly began to spread across the galaxy. Then, 20 years later, the [[Blue Giant:Starship Attributes#Wormhole|Hyperjump]] drive was developed just in time for the post war baby boomers to colonise the galaxy. Each generation after that followed a distinct pattern. Colonise a world, have babies, babies grow up and don’t just leave home, they leave planet to set up a new colony elsewhere. Within a couple of centuries, the colonists going clockwise were meeting colonists going anti-clockwise. And fighting about it.&lt;br /&gt;
&lt;br /&gt;
Several political systems developed in this time. The old earth nations couldn’t keep up with the administration of all the new colonies. New star-spanning nations developed and follow the colonies around the galaxy. The old Cygnan Empire and the [[Blue_Giant:Interstellar Nations#The United Nations Protectorate (UNP)|United Nations bureaucracy]] left to watch over it were cut loose from the Earth colonies. This was due to cutbacks and ‘resizing’ as the Earth nations tried to re-focus on the new colony worlds. The UN/Cygnan areas became an independent territory which is still known as the [[Blue_Giant:Interstellar Nations#The United Nations Protectorate (UNP)|United Nations Protectorate]]. The various Cygnan races were finally granted access to the stars and being somewhat alien, they didn’t bear a grudge.&lt;br /&gt;
&lt;br /&gt;
The colonists going clockwise around the western side of the galaxy encountered a few more alien species. The colonists either ignored them, dealt with them or were dealt with by them. Friends and enemies were made but no more star-spanning races were found. At least none with Hyperjump technology, that is. The colonies were too busy surviving to make war with each other and a loose trade federation formed. &lt;br /&gt;
&lt;br /&gt;
Over on the anti-clockwise, eastern side of the galaxy no alien races were discovered. There was plenty of archaeology, but not much in the way of living beings. This was hardly remarked upon because the colonists didn’t really care. Then  [[Blue_Giant:Astræ&#039;an_Throne|The Throne]] was discovered by a colony scout called John Braben. Who did care, and had done his archaeology homework.&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant:Astræ&#039;an_Throne|The Throne]] is one of three artefacts Braben discovered. It is a star faring city, a command centre and a throne room all in one. It has a dome 2 miles in diameter. Inside the dome are a city and the only hyperspatial jump drive known to humankind. One side of the dome has a concave section missing, slightly under a mile wide. In the concave section at the back, facing the opening is a throne. Whoever sits in the throne can control every function of the artefact and the function of the other two artefacts Braben discovered. The throne is more powerful than the entire human fleet of ships at that time. The second artefact is a giant crystalline starship / weapon. It was lodged on the surface of a dark star in the centre of the galaxy. The third is a device that manufactures permanent wormholes. &lt;br /&gt;
&lt;br /&gt;
So Braben used it to carve himself an empire and make himself an emperor. Braben went to war against the rest of the galaxy and only ended when one of his Empresses assassinated him and took the throne herself. Braben found the device in 2702, formed his empire, and then went to war in 2777. He was killed in 2780 and the [[Blue_Giant:Empress|Empress Astrae’a]] declared the war over and informed the victors of the terms of surrender she would allow them to impose on her. She seems to have discovered the secret of longevity as well as she still rules 220 years later.&lt;br /&gt;
&lt;br /&gt;
The war with the empire galvanised the western worlds into forming the politically solid [[Blue_Giant:Federal_Allience|Federal Alliance]]. Each world in the Alliance is given the status of Independent, Dependant or Colonial. Independent worlds get a say on the council, Dependants get to lobby via the Independent world they depend on and Colony worlds don’t get a say but tend to turn up for the arguments anyway.&lt;br /&gt;
&lt;br /&gt;
==The Groombridge Accord==&lt;br /&gt;
&lt;br /&gt;
The war with the empire also led directly to the development of the [[Blue Giant:Starship Attributes#Star Flight Attribute|subspace (warp)]] drive by the Earth nations. Once the war was over, the Earth colonies used this new technology to start hassling the Federal Alliance over territory and the Earth colonies that signed up for the Alliance. The Alliance, showing typical colonial independence, capitulated immediately. This bought them enough time to obtain a number of subspace vessels from the United Nations Protectorate. The Federal Alliance then sent copies of the ship designs to every one of their planets capable of building one. Within two years (in 2785) the biggest war fleet the galaxy had ever seen sauntered down to the border zone and re-liberated all their colonies, along with any others who expressed an interest in joining. The Federation got the Empire, the Earth colonies and the U.N.P to sign up to a galactic treaty (which co-incidentally left them with the biggest piece of the pie.) The Groombridge Treaty holds at least to the eve of the fourth millennium. &lt;br /&gt;
&lt;br /&gt;
The most recent developments in star drive technology have been the [[Blue Giant:Starship Attributes#Star Flight Attribute|subspace (fold)]] drive and the highly theoretical [[Blue Giant:Starship Attributes#Hyperspace|Hyperspace warp drive]] .&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Blue_Giant:Hyperspace|Hyperspace]] is another universe, similar to ours just after the big bang. It is a place which can be tapped for near unlimited levels of energy. And while it is just as large as our universe, the distance between two points is far shorter.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==The Federal / Imperial Treaty==&lt;br /&gt;
&lt;br /&gt;
The Empire busied itself with expanding anti-clockwise around the galaxy, where it came into contact once again with the expanding federated treaty zone. Mucho violence and special effects ensued until, in 2992 the two sides settled down and hammered out the Treaty. The treaty called for no military presence in the treaty zone except for a multilateral force called the [[Blue_Giant:Space_Rangers|Space Rangers]], who would uphold the treaty and enforce common law. All four groups of the Groombridge accord can train and provide rangers. The rangers are only answerable to the Treaty Oversight Committee.&lt;br /&gt;
&lt;br /&gt;
Incidentally, no-one on the Federal side is sure why the Empress stopped the war. Her stated reply was “Oh I couldn’t be bothered anymore.” Rumour has it that her forces met with an alien presence in the treaty zone that she couldn’t defeat.&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Treaty_Zone_Species&amp;diff=61853</id>
		<title>Blue Giant:Treaty Zone Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Treaty_Zone_Species&amp;diff=61853"/>
		<updated>2007-09-26T22:48:22Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The creatures here are fairly specific to the [[Blue_Giant:Treaty_Zone|Treaty Zone]] and more specifically, to the campaign sub-sector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Composites===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Puppeteers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slough===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flarin===&lt;br /&gt;
&lt;br /&gt;
The Flarin are a race of highly advanced intelligences that resemble large lilly-pads. Their homeworld and preferred colonies are clean wet worlds with lots of standing groundwater and not much weather. The Flarin are utterly precise mathematicians, brilliant scientists, infuriatingly logical and about as much use in a fight as a towel which has been nailed to a floor.&lt;br /&gt;
&lt;br /&gt;
They deduced the physics of space travel after encountering an Oruc survey team on their home planet.&lt;br /&gt;
&lt;br /&gt;
The Flarin have one small psychological glitch which sets them apart from humans, they get very, very embarrassed when presented with the concept of &#039;Up&#039;. Flarin are flat, less than six centimetres thick and a good three meters across. They float on the surface of still water, bumping into each other, and they are naturally buoyant, they cannot sink. In ancient times, the only time a Flarin encountered the concept of &#039;up&#039; was when another Flarin climbed on top of it to mate. In a Flarin&#039;s mind, &#039;Up&#039; and &#039;Down&#039; are sexually charged concepts and conversations on the subject are only fit for private pools between two intimate parties. &lt;br /&gt;
&lt;br /&gt;
Three dimensional mathematics and pornography are closely linked subjects in Flarin education.&lt;br /&gt;
&lt;br /&gt;
This tiny little glitch was of little interest to anyone, until the Flarin had to hammer out the boundaries of the treaty zone. They skirted the problem by completely ignoring the vertical components of the Galaxy.&lt;br /&gt;
&lt;br /&gt;
An average Flarin has&lt;br /&gt;
&lt;br /&gt;
Body 4, Mind 8, Soul 4&lt;br /&gt;
&lt;br /&gt;
Personal gear 1 (a translator, comm device, misc tools),  Special Movement (Water walking), Highly Skilled (var)&lt;br /&gt;
&lt;br /&gt;
Awkward Size 1, Restricted Ground Movement 2,  Inept Combat 2, Not So Fast 2, Not So Strong 2, One Arm (Fronds) 1, Sensory Impairment (can only feel ripples and touching) 2&lt;br /&gt;
&lt;br /&gt;
A Flarin will have at least four levels in any knowledge skill it knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Space_Rangers&amp;diff=61852</id>
		<title>Blue Giant:Space Rangers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Space_Rangers&amp;diff=61852"/>
		<updated>2007-09-26T22:47:16Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
Space Rangers, as a concept, have existed for four to five hundred years. They were self appointed lawmen and vigilantes who took it upon themselves to patrol settler areas not yet under the control of any of the old earth nations. Sometimes they formed their own organisations and systems of justice. For example, the Yellow Nova rangers organised the only resistance of the [[Blue_Giant:Federal_Allience|Federal Alliance]] against American and Shanshock expansion in 2782 and transported stolen battleship plans across a quarter of the galaxy which resulted in the creation of the Federated Territories. And the Cat-tail Nebula Rangers more or less destroyed the Gordon-Hammer corporation and its colonial slavery ring which involved 3.2 billion human slaves.&lt;br /&gt;
&lt;br /&gt;
For the most part, rangers are individuals. The most famous ranger is of course [[Blue_Giant:Jack_Rourke|Jack Rourke]] of [[Blue_Giant:Cygnans#Rourkes_Spiders|Rourke&#039;s Spiders]] fame.&lt;br /&gt;
&lt;br /&gt;
==Treaty Rangers==&lt;br /&gt;
&lt;br /&gt;
The Treaty Rangers came about as part of the Federal / Imperial treaty. With the demilitarization of the treaty zone and the creation of the treaty oversight committee, a force of neutral inspectors was needed. The [[Blue_Giant:Treaty_Zone_Species#Flarin|Flarin]] negotiators pointed out that there was already such a force in the area, the tens of thousands of rangers who had protected the settlers, and some of whom had fought against the  invading nations. Once the concept was on board, things developed quickly. The Treaty Rangers would be drawn from a pool of volunteer rangers (later expanded to just about anyone). All of the signatories the Groombridge accord would be able to provide rangers although the bulk would come from the [[Blue_Giant:Interstellar_Nations#The Federated Territories|The Federated Territories]] and the [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]]. Rangers would have to pass a rigourous training course designed to weed out the unsuitable.&lt;br /&gt;
&lt;br /&gt;
Treaty Rangers are the best of the best. Hundreds of millions of people apply each year. Former rangers, ex-military, scientists, smugglers, colonists, aliens, robots, even rich kids from Old Earth. Less than one in ten thousand finish the training and as a result, in the eigth year of the treaty, one sixth of the galaxy is guarded and protected by just over a million lawmen. 1.6 million rangers have been assigned sectors in the treaty zone, eight hundred thousand from the Federal Ranger academy and eight hundred thousand from the Empire. A quarter of them are dead already.&lt;br /&gt;
&lt;br /&gt;
==Ranger Duties==&lt;br /&gt;
&lt;br /&gt;
Rangers are marshals. They have a number of duties outlined by the [[Blue_Giant:History#The Federal / Imperial Treaty|treaty]]. Since the treaty is a 5 Gigabyte legal document in 22 languages, here are the crib notes.&lt;br /&gt;
&lt;br /&gt;
#Uphold the treaty. This means stopping any side from breaking treaty law through overt military action, sabotage or whatever.&lt;br /&gt;
#Uphold and work with any planetary government or law enforcement agency and make sure that they operate within treaty law. Treaty law trumps planetary law.&lt;br /&gt;
#Uphold common law, and interstellar law. (The usual stuff about murder, theft, piracy, claim jumping etc.)&lt;br /&gt;
#Make sure other rangers behave themselves. All rangers are of equal rank. All rangers are expected to defer to other ranger’s expertise. The only way to get a decision by a ranger overturned is to have them outvoted by majority of other rangers, or to appeal to the Treaty Oversight Committee, who have the final say. (This is kinda like getting the U.N security council to vote on a pig rustling dispute, though.)&lt;br /&gt;
#Appoint deputies. Deputies have all the responsibilities of rangers with none of the perks. Deputies don’t get to outvote rangers. Deputies swear allegiance to the Space Rangers Organisation, not any one ranger in particular. Nevertheless the rangers who appointed them are held responsible for their conduct.&lt;br /&gt;
#Rangers are rangers for life. The only way out is through death or through a court-martial by the Treaty Oversight Committee. Bad ‘uns tend to be dealt with quietly by a posse of other rangers. Retired rangers are simply rangers who haven’t done anything in a while.&lt;br /&gt;
#Rangers are not restricted to the treaty zone. They are restricted to upholding the treaty.&lt;br /&gt;
#Rangers wear blue and black uniforms if they were trained by the Federation, or red and black if they originate from the Empire. There is no other difference in rights, responsibilities or duties. However, there is a difference in how they are perceived in the Empire and Federation.&lt;br /&gt;
#All planets in the treaty zone are subject to the treaty, even if they don’t know it. Planets may opt out of the treaty. There are a number of socio-economic measures and conditions they have to fulfil to do this but it basically boils down to, ‘Can you make us piss off and leave your planet alone.’ No planet that opts out can join the Federation or Imperium for 100 years.&lt;br /&gt;
#No signatories of [[Blue_Giant:History#The Groombridge Accord|the Groombridge Accord]] are allowed any military presence in the treaty zone. They are allowed to assign rangers to the treaty zone and they are allowed to send observers to see that the treaty is being upheld. They are also allowed diplomats and ambassadors within the zone. The signatories are [[Blue_Giant:Interstellar_Nations#The Federated Territories|The Federated Territories]], [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|The Astræ&#039;an Empire]], [[Blue_Giant:Interstellar_Nations|The Nations of Earth]] and the [[Blue_Giant:Interstellar_Nations#The United Nations Protectorate (UNP)|United Nations Protectorate]].&lt;br /&gt;
&lt;br /&gt;
==Character Creation==&lt;br /&gt;
&lt;br /&gt;
Characters get 25 Character points, 20 Skill points + Ranger skill package.&lt;br /&gt;
&lt;br /&gt;
In addition the PCs collectively get Own a Big Mecha 4 (Ranger Scout Ship), which they should divide evenly between them.&lt;br /&gt;
&lt;br /&gt;
Follow the link for a number of [[Blue_Giant:Additional_Material#Templates|campaign specific templates]].&lt;br /&gt;
&lt;br /&gt;
Other occupational Templates can be found in Space Fantasy p53 and Centauri Knights p37, which can be used to represent the original career of the character.&lt;br /&gt;
&lt;br /&gt;
===Ranger Template===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heightened Awareness (1), Highly Skilled (5), Organisational Ties (2) (Space Rangers), Personal Gear (2) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Electronics (1) (Communications+Security+Sensors), Law (1) (Interstellar, Federation criminal), Mechanics (1) (Starships), Medical (1) (Emergency response), Military Science (1) (any one), Navigation (1)(Space), Piloting (1) (Spacecraft), Police Science (1) (any one)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total 15CPs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=61850</id>
		<title>Blue Giant:Campaign Sector Star Index</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign_Sector_Star_Index&amp;diff=61850"/>
		<updated>2007-09-26T22:45:31Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STAR INDEX==&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Star&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Settlements&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Damocles]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Damocles 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Kong_Tiki|Damocles 1 research station]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Red Giant at the heart of the Damocles cluster&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue Giant:Campaign_Sector_Star_Index#Damocles and Dionysus|Dionysus]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Black hole companion to Damocles&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gunners Grave&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Li-Bos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Reunion&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Zophos&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Langdon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordonshome, Churchill&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada III&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Porter&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bradley&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gordon-Cedar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Shiawase&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Redhall&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Knatch, Terrace City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Webb-Taylor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bossa Nova&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kinghorn&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marino&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Poon Tang&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Thackery City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Never name your planet by public lottery&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada IX&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |San Leone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Heretic City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Named after its savior&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Munro&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pancake&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mirandon&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Iron Content&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newland City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |S.Y.L.A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Durge&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Morrow&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Slough Research Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;It&#039;s like a swamp, only wetter.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gladstone&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopia 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Utopians&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Come to Utopia 7, we&#039;ve got golf, and real swans!&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada V&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ko-Loy&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia HQ&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Former [[Blue_Giant:The Astræ&#039;an Empire Fleets|Grand Imperial Fleet HQ]]&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Osada XXII&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Intersector&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Midway&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Crossroads between the [[Blue_Giant:The Federated Territories|Federation]] and [[Blue_Giant:Interstellar_Nations#The Astræ&#039;an Empire|Empire]].&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Koyama&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tatara Base&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;You there, let&#039;s see some ID.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Laura&#039;s Smile&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3K&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sorathia&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Baker Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Hangover&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Town&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The whole planet looks hung over.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Newstar&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Breda&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | --&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |?&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Blank Planet - Make your own.&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Star&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cesity Too&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Scenario_Brain_Food|Canyon Town]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Our planet? It&#039;s called Cesity too.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Blue_Giant:Campaign_Sector_Star_Index#DANIV|Daniv]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Alpha&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Daniv 1 Research Station.&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |N/A&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;The Blue Giant. Fourth brightest star in the galaxy.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |No Go&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bone-Ring&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Roach&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Hum-ans are not welc-ome here.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Major&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Gifted City&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Independent&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;Five moons and a green sun.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros Minor&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico!&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Magnifico&#039;s Throne&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Petros&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&#039;&#039;I am Petros Magnifico! Welcome to my worlds.&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
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==STARS==&lt;br /&gt;
&lt;br /&gt;
===BAKER STAR===&lt;br /&gt;
Baker Star is a large orange star situated just a few light years off the central plane of the Milky Way. There is nothing particularly remarkable about it, except for the high death rate of rocky inner planets in the inner solar system. There are six distinct asteroid belts surrounding the star, all rich in unexploited metal wealth and only one small gas giant in an orbit too far out to disturb the orbit of the rocks in the inner solar system.&lt;br /&gt;
&lt;br /&gt;
====Hangover====&lt;br /&gt;
Hangover is the only inner planet to have survived to adulthood, but it didn&#039;t survive unscathed. Sometime in the planets recent history, a huge object, possibly a small moonlet, struck the planet punching a crater in the surface covering a thirtieth of the planets surface. From space the crater looks like a huge black circular continent, surrounded by a moat of red lava. Canyons of lava radiate out through fractures in the massive crater wall and the whole region is surrounded by a thin blue sea. To the settlers it resembled nothing more than a single huge bloodshot eye, floating in space.&lt;br /&gt;
&lt;br /&gt;
The rest of the planet consists of forty separate continents that fit together like crazy paving, separated by deep and stormy water filled channels between one and sixty kilometres wide. It is slightly heavier than Earth at 1.1g and richer in heavy metals. The cataclysm warmed the surface of the planet enough to make comfortable life possible, and completely wiped out the larger indigenous animal life, although some of the local plant life survived. Almost nothing is known of the previous conditions of the planet as the seventy two settlers who live there do not have the luxury time required to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town was founded by settlers who crashed there twenty years ago. Most of the settlers live within a days travel of the town, with a few scattered by choice or necessity onto neighbouring continents. The town and the crash are developed further in the [[Blue_Giant:Scenario_Hangover|Hangover scenario]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CESITY STAR===	&lt;br /&gt;
Cesity is a typical star in the Damocles cluster in that is is a main sequence orange star in the prime of life. It has one inner planet - Cesity Too which has one large moon and two outer gas giants Cesity B and Cesity C. They have the usual menagerie of small moons.&lt;br /&gt;
&lt;br /&gt;
====Cesity Too====	&lt;br /&gt;
Cesity Too is the only planet in the star system. Cesity Too has a rich variety of terrains but no seas larger than a four hundred kilometres across. There are several continental plates, but they are not particularly active. The edges of the continents tend to be delineated by rift valleys and small, broken mountain ranges. The north and south poles are chilly, but not frozen and the equator is an unpleasantly hot desert region. The weather consists of rain, dust storms, tornadoes, thunder and fog. Big spectacular typhoons and hurricanes would require more ocean to build up strength, so they never occur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canyon Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The settlers are of [[Blue_Giant:Interstellar_Nations#The Camby|Camby]] stock but are sociable enough to outsiders. Most of the settlers live on a vast plain in the southern half of the planet bordered on the north and south by two small seas, on the east by an arid super-canyon and the west by mountains. The settlers who live there chose a small peninsula surrounded by canyon in order to better protect themselves from an indigenous creature called an Agrosaur. The main settlement is called Canyon Town. It is a typical dusty settlement with two law enforcement officials (Sherrif and Deputy) and a few bars to cater for the locals and the cattlemen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O.R.C Headquarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A corporation - The Offworld Ranching Corporation, has recently set up business, leasing land from the settlers to breed cattle on. The corporate headquarters sit in the lea of the western mountains. The plains in the middle are perfect cattle country. The corporation has access to some fairly modern technology, but being a business, money is tight and the place looks a bit shabby.&lt;br /&gt;
&lt;br /&gt;
The planet has a number of native life forms most of which can consume organic chemicals in one form or another. The most notable creature on the planet is the [[Blue_Giant:Scenario_Brain_Food#Agrosaur|Agrosaur]] a giant crocodile the size of a jumbo-jet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DAMOCLES AND DIONYSUS===&lt;br /&gt;
Damocles is a Red Giant that has an eccentric orbit around a fairly average black hole called Dionysus. The black hole is drawing matter from the star at an irregular rate depending on how close the two objects are to each other. As a result Damocles pulses and bulges alarmingly and unpredictably. Astronomers cannot predict exactly when Damocles will go super-nova and guesses range from three hundred to three hundred thousand years. &#039;Not in our lifetime.&#039; they say with confidence before leaving on the next ship out.&lt;br /&gt;
&lt;br /&gt;
The shell of the Dionysus super-nova is now one hundred and fifty light years in radius and not only makes for a very pretty backdrop to the inhabited planets night sky, but a surprisingly bumpy ride for any spaceship passing through it for the first time.&lt;br /&gt;
&lt;br /&gt;
====Damocles 1====&lt;br /&gt;
The binary system has a lone satellite called Damocles 1 which is the iron core remnant of a planet which orbited Damocles when Dionysus went super-nova and collapsed one hundred and fifty years ago. Damocles 1 is discussed further in the scenario [[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]].&lt;br /&gt;
&lt;br /&gt;
====Damocles Cluster====&lt;br /&gt;
The Damocles binary is at the centre of a cluster of main sequence orange stars which suspiciously all have earth-like inhabitable worlds orbiting them. This is known as the Damocles Cluster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DANIV===&lt;br /&gt;
Daviv is the fourth largest and brightest star in the galaxy. It is a luminous blue hypergiant in the first million years of its life. It is 125 solar masses, three million times brighter than the sun and has a radius 500 times greater than that of the sun. Needless to say, it is hot.&lt;br /&gt;
&lt;br /&gt;
====Daniv 1 Alpha====&lt;br /&gt;
Daniv 1 Alpha is a crazy mixed up kid of a planet that foolishly chose to orbit Daviv. Or it could just be a rogue planet caught in its gravity. It orbits Daniv at a range of 1.8 billion KM (further than Saturn from the Sun) and Daniv still fills up half the sky. The planet has a clear nitrogen atmosphere, the nitrogen is produced by the respiration of the plants on the planet. The oceans of the planet resemble water but consist of superheated long chain polymer molecules. The oceans maintain a balmy 500 degrees centigrade whereas the atmosphere varies from 590 degrees C at midday (190 in the shade) to 90 degrees C at midnight. The planet has a twenty hour day and a one hundred day year. The planet consists of two main continents, one takes up most of the northern hemisphere and the other lies in a crescent around the south pole.&lt;br /&gt;
&lt;br /&gt;
The life forms on Daniv 1 Alpha are highly energetic creatures made of metal, heat resistant ceramics and highly volatile liquid chemicals. They are usually highly polished or have a very thick crust of blackened plastic skin, which looks white anyway because of the amount of light. Napalm, thermite, plasma and nitrogen-based explosives are typical defence mechanisms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daniv 1 Research Station&#039;&#039;&#039;&lt;br /&gt;
Daniv 1 Research Station is a heavily insulated, solar powered research facility built on the coast of the northern continent near a deep shadow filled canyon which is large enough to land medium sized spaceships in. The research station is usually automated but has emergency supplies and a [[Blue_Giant:Starship_Attributes#S.P.I.K.E|S.P.I.K.E]].&lt;br /&gt;
&lt;br /&gt;
===DURGE===	&lt;br /&gt;
====Morrow====	&lt;br /&gt;
&#039;&#039;&#039;Slough Research Station&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GLADSTONE===	&lt;br /&gt;
====Utopia 7====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GUNNERS GRAVE===&lt;br /&gt;
====Li-Bos====&lt;br /&gt;
&#039;&#039;&#039;Reunion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRON CONTENT===	&lt;br /&gt;
====Newland====	&lt;br /&gt;
&#039;&#039;&#039;Newland City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KOYAMA===	&lt;br /&gt;
====Tatara==== 	&lt;br /&gt;
&#039;&#039;&#039;Tatara Base&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LAURA&#039;S SMILE=== 	&lt;br /&gt;
====3K====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MARINO===&lt;br /&gt;
====Poon Tang====&lt;br /&gt;
&#039;&#039;&#039;Thackery City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
===MUNRO===&lt;br /&gt;
====Pancake====	&lt;br /&gt;
&#039;&#039;&#039;Mirandon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NEWSTAR===&lt;br /&gt;
====Breda====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NO GO===	&lt;br /&gt;
====Bone-Ring====	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA III===&lt;br /&gt;
====Porter====&lt;br /&gt;
&#039;&#039;&#039;Bradley&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA V===	&lt;br /&gt;
====Ko-Loy==== 	&lt;br /&gt;
&#039;&#039;&#039;Sorathia HQ &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA IX===&lt;br /&gt;
====San Leone====&lt;br /&gt;
&#039;&#039;&#039;Heretic City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OSADA XXII===	&lt;br /&gt;
====Intersector====	&lt;br /&gt;
&#039;&#039;&#039;Midway&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MAJOR===	&lt;br /&gt;
====Petros 1==== 	&lt;br /&gt;
&#039;&#039;&#039;Gifted City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PETROS MINOR===	&lt;br /&gt;
====Magnifico!==== 	&lt;br /&gt;
&#039;&#039;&#039;Magnifico&#039;s Throne&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The Flying Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHIAWASE===&lt;br /&gt;
====Redhall====&lt;br /&gt;
&#039;&#039;&#039;Knatch&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Terrace City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WEBB-TAYLOR===&lt;br /&gt;
====Bossa Nova====&lt;br /&gt;
&#039;&#039;&#039;Kinghorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ZOPHOS===&lt;br /&gt;
====Langdon====&lt;br /&gt;
&#039;&#039;&#039;Gordonshome&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Churchill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Kong_Tiki&amp;diff=61849</id>
		<title>Blue Giant:Scenario Kong Tiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Scenario_Kong_Tiki&amp;diff=61849"/>
		<updated>2007-09-26T22:41:22Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Synopsis==&lt;br /&gt;
&lt;br /&gt;
The PCs are asked to investigate a communications breakdown from a university bio-research facility on a dead planet orbiting a black hole. The base has been invaded by dangerous ape-like creatures with tiki mask like faces. These creatures have killed most of the students, and the remaining survivors need rescued from the heavily damaged base and protected from the apes.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
The Damocles binary system consists of a black hole called Dionysus, the red giant called Damocles and Damocles One which is the iron core of a planet that once orbited Damocles. Damocles One is roughly half the mass of Earth (so all jumping distances are doubled) and has an extended orbit around the binary system.&lt;br /&gt;
&lt;br /&gt;
The story is set on a research base deep inside a cavern at the bottom of a polar canyon on Damocles One. The  [[Blue_Giant:Scenario_Kong_Tiki#Base Map|research base]] is a series of nine [[Blue_Giant:Scenario_Kong_Tiki#Generic Map of Modules|prefabricated modules]] connected by pressurised walkways between the modules. Two smaller modules are set on the ground and are connected by elevators to two upper modules. The research base has been deliberately damaged by the research team in order to prevent the mask apes reaching the modules in which the survivors have taken refuge.&lt;br /&gt;
&lt;br /&gt;
The base sits in a cave with no atmosphere. Beyond the cavern are a series of caves linked by tunnels, some tunnels are natural and some have been created by the scientists. These extend as far as you deem necessary. The cave is made of solid iron, heated and cooled by the supernova explosion. The stalactites hanging from the roof make landing anywhere except the landing pad impossible, and the cables supporting each module don&#039;t help either.&lt;br /&gt;
&lt;br /&gt;
The base was first damaged by a quake brought on by tidal forces and a tremor caused by explosive charges used by the scientists to access new areas. The cable holding up the living quarters snapped and provided access for the mask-apes.&lt;br /&gt;
&lt;br /&gt;
==Main Characters==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professor Klein&#039;&#039;&#039; is the head of the expedition but will remain unconscious throughout the scenario due to being tranquillized by the dart gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr Santini&#039;&#039;&#039; has the dart gun and is not afraid to use it. He is a vain egotist who is unfortunately correct in his assumption that he is one of the foremost xenobiologists ever to have existed and that his death would be a great loss to the scientific community. He will not knowingly risk his life to any rescue plan that requires him to make a stat or skill check to survive. He also shot Professor Klein by mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Profesor Mortimer&#039;&#039;&#039; has a forceful personality and represents himself as the spokesperson for the survivors. His teaching method has always been to challenge students and make them justify their statements and actions. It is a method he will use on the rangers. This might come off as arguing every little point they make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr Ali&#039;&#039;&#039; is Professor Mortimer&#039;s sycophant and lab assistant. He will always assure the Professors safety first. He has some knowledge of electronics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr Edwin&#039;&#039;&#039; is younger than the others, in his early thirties. He&#039;s fairly laid back and cool. Unless he sees otherwise, he will assume that the PCs know what they are doing and will be willing to help them. He also has a beagle&#039;s head. If asked, he will explain that he was in a band as a teenager and that that sort of modification was all the rage back in the day and that it&#039;s no big deal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sumi King&#039;&#039;&#039; is a young intern, she very much desires to leave the research station as quickly as possible and will actively assist the PCs. She may even second guess or pre-empt the PCs with problematic consequences. She will try to justify her mistakes, but she won&#039;t make the same mistake twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delbert Curtis&#039;&#039;&#039; is a student hiding out in Laboratory 1. He is weak from thirst, tired and stressed. He responds well to being shouted at.&lt;br /&gt;
&lt;br /&gt;
==Theme==&lt;br /&gt;
&lt;br /&gt;
The theme for this scenario is duty and responsibility. The PCs have a duty to save the scientists from themselves and the apes. While they may want to leave them behind or beat them senseless, they really shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask-apes:&#039;&#039;&#039; If the PCs encounter apes on top of the modules then they have plenty of room to manoeuvre, but so do the apes, who will use leaping charging attacks. If they encounter the apes inside the modules, then you should take into account that the corridors are narrow and the apes masks stop anyone getting behind them. The apes are agile enough to twist and turn on the spot should someone get behind them. The apes are stealthy and PCs will have to make an awareness roll to hear them. If the corridors have no atmosphere then the PCs will not even get a listen roll to detect stealthy approaches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing Walkways:&#039;&#039;&#039; The distance between Comms and Storage is 45m. The distance between the Landing Pad and Storage is 55m, but there is a cable strung between them. The cable will take the weight of one person or ape but only if it is not shook violently. The distance between the Landing Pad and Laboratory 2 is 80m. The distance between Laboratory 1 and Laboratory 2 is 80m. The Mask-apes can jump about 50m in the half gravity of the core. So far they have had no reason to visit the other half of the module, since they have detected no radio signals from there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moving Scientists:&#039;&#039;&#039; Some scientists will be unwilling to do anything acrobatic that requires a roll of the dice. They may agree to move by one of the vehicles.&lt;br /&gt;
&lt;br /&gt;
===Role Play===&lt;br /&gt;
&lt;br /&gt;
The scientists are a mixed bunch of civilians who have led a mostly sheltered existence (except Dr Edwin who has &#039;put the bite down&#039; in his fair share of bar brawls). They are scared and look to the PCs to save them. They express fear in different ways. Some might panic, others head straight for denial and assigning blame and others might get &#039;stupid brave&#039;. However, they will make their opinions known at every step of the way.&lt;br /&gt;
&lt;br /&gt;
It is impossible to interact with the Mask-apes in any meaningful way. If the PCs find themselves in a non combat situation with a Mask-ape it will act like a pushy schoolyard bully.&lt;br /&gt;
&lt;br /&gt;
===Problems===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piloting:&#039;&#039;&#039; It is possible for the rangers spaceship to land on the landing pad. As long as the modules connected to the landing pad stay attached to the Containment 1 module, the landing pad won&#039;t tip over. Between the stalactites and the cables hanging from the roof it is not possible to pilot any vessel across to the unattached sections.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacesuits:&#039;&#039;&#039; The trapped scientists are all in the Laboratory 3 module. Their spacesuits are in the living quarters. If the PCs decide to replicate more spacesuits then they have a second problem. A standard replicator has one foot of cubic capacity. This is big enough to create a lightweight space helmet for a normal sized head. Dr Edwin has a beagle&#039;s head with a snout 18 inches long. He requires his own custom made helmet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mask-apes:&#039;&#039;&#039; There are at least a dozen Mask-apes in or on the modules attached to the landing pad. More can enter the cavern from the tunnels that the scientists created (should you require them). To begin with there should only be one Mask-ape on top of the modules, just to give the PCs a taste of what they&#039;re up against.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship Weapons:&#039;&#039;&#039; Someone may get the bright idea of shooting the Mask-apes with the starship armaments. Any damage that misses the the apes will damage and destabilize the structure and risk the life of Delbert Curtis in Laboratory 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secure Modules:&#039;&#039;&#039; Only Comms, the Living Quarters, the Landing Pad, and Laboratory 1 have been breached by the Mask-apes. Containment 1 &amp;amp; 2 and the Vehicle Yard are secure, as are Storage, Laboratory 2 &amp;amp; 3, and the Ground Lab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Module Resources:&#039;&#039;&#039;&lt;br /&gt;
Containment 1 &amp;amp; 2 contain heavy duty containment facilities capable of holding the Mask-apes. There are eight cells in each module.&lt;br /&gt;
&lt;br /&gt;
The Vehicle Yard and Ground Lab each contain one small pressurized ground vehicles capable of holding four people. They have open topped unpressurised trailers capable of holding up to six people.&lt;br /&gt;
&lt;br /&gt;
There are 10 charges of 40pt (area x2) damage explosives in the Storage area. The explosives can be set off by remote signal, tripwire, timer or any other way the PCs can think of. The explosives do not have an area of effect in a vacuum.&lt;br /&gt;
&lt;br /&gt;
Add other resources as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radio Communications:&#039;&#039;&#039; Mask-apes communicate by radio signals and one or two will usually investigate any comm chatter they pick up. It also means that although the scientists can hear the PCs arrive, they will not respond.&lt;br /&gt;
&lt;br /&gt;
===Flexibility===&lt;br /&gt;
&lt;br /&gt;
There are a number of things the PCs can do. They can fight the apes head on or try to lure them away from the base or try to capture the apes. They can take the scientists down one column, across the ground of the cavern and back up the other column, and clear a way to the landing pad. They can try using a pulley and harness, or a lifting platform to move the scientists across the gap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I suggest that their first plan fails and their second plan is given every chance to succeed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
&lt;br /&gt;
The scenario is resolved when there are no more scientists in need of rescue. Afterwards the PCs will learn that Dr Santini is pressing charges against them for, well, anything he can come up with. Nothing will come of it though.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
1 CP for rescuing a majority of survivors OR&lt;br /&gt;
&lt;br /&gt;
2 CP for rescuing all the survivors.&lt;br /&gt;
&lt;br /&gt;
1 CP for demonstrating professionalism and restraint in handling the survivors.&lt;br /&gt;
&lt;br /&gt;
-1 CP for destroying the base.&lt;br /&gt;
&lt;br /&gt;
-1 CP for deliberately killing off all the mask-apes.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
===Scientists===&lt;br /&gt;
&lt;br /&gt;
Assume roughly the same stats for all the NPCs. Delbert Curtis will operate at a 2 pt penalty on all checks due to fatigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body 4, Mind 8, Soul 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Highly Skilled 2, Personal Equipment 1 (Scientific gear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bunch of science skills (40pts worth) including Biology(Xenobiology)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Health Points: 40,  Energy Points: 60,  ACV: 5,  DCV: 3,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total CPs :&#039;&#039;&#039;  20&lt;br /&gt;
&lt;br /&gt;
===Mask Apes===&lt;br /&gt;
&lt;br /&gt;
The Mask Apes of the moon of Damocles are a vacuum dwelling, carbon based, more or less simian life forms with an enlarged, heavily armoured face plate which resembles a cross between a tiki mask and a tricerotops head. They are covered in a thick yellowish matted hair and have two enormous, two foot long horns protruding from the face plate. They are about the size of a large man. The mask takes up most of a corridor in the base.&lt;br /&gt;
&lt;br /&gt;
They are aggressive, semi sentient and predatory. They treat any radio signal as a challenge to their dominance and act accordingly. Once a pecking order has been established they will obey the instructions of the dominant creature and can follow simple instructions such as &#039;go there&#039;, &#039;get that thing&#039;, follow me&#039; etc. They produce a brief arc of electricity from their horns for show and communication. The arc will sting but is not dangerous. They can climb walls and hang from roofs or flat surfaces.&lt;br /&gt;
&lt;br /&gt;
The Mask apes always try to face their enemy and will use any spare movement action to turn to face them. They are agile because of their great strength compared to their size. If flanked they will retreat, or failing that, try to charge into or past a flanker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body 8, Mind 3, Soul 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat Mastery - 3, Damn Healthy - 3,  Features - 1 (electrical horn discharge),  Heavy Armour - 3 (partial, only facing enemies),  Jumping - 1 (25m x2 in .5g),  Kensai - 1 (chanbara master),  Life Support - 2,  Natural Weapons - 1 (horns), Sensors - 1 (radio),  Special Movement - 1 (Wall Crawling),  Stealth - 2,  Superstrength - 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unskilled (2 BP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Health Points: 90,  Energy Points: 35,  ACV: 8,  DCV: 6,&lt;br /&gt;
&lt;br /&gt;
Horn Attack 30 or 38 charging or 43 charging and leaping&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total CPs :&#039;&#039;&#039;  45&lt;br /&gt;
&lt;br /&gt;
==Scenario Maps==&lt;br /&gt;
&lt;br /&gt;
====Base Map====&lt;br /&gt;
[[image:BlueGiantKongTikiBaseMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
The columns are frictionless and unclimbable. They were made that way because of a smaller wall-crawling stinging scorpion-like creature that inhabits the cavern. The cable suspending the living quarters broke due to faulty installation and a moon-quake. It dangles within reach of a stalagmite. The tubes between the east side of the base and the west side of the base were destroyed by radio detonated explosives. The mask-apes destroyed one of the charges between coms and storage.&lt;br /&gt;
&lt;br /&gt;
====Generic Map of Modules====&lt;br /&gt;
[[image:BlueGiantKongTikiModuleMap.jpg]]&lt;br /&gt;
&lt;br /&gt;
The modules are generic prefabrications and have exactly the same layout except the ground modules which have only the inner rooms 9, 10 and 11. Each module has Heavy Armour 40 on the walls and 30 on the roof and floor. There are doors at each wall next to a letter. Doors will not open if there is a difference in pressure on either side. If there is air on both sides or vacuum on both sides then the doors will open. Doors have 20 Armour points and 20 Health. If the door is reduced to 10 health, it springs a leak. Characters will have air for 1 combat round for each point of health the door has left. Cables have 30 armour and 30 health.&lt;br /&gt;
&lt;br /&gt;
==Actual Play==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are invited to include a summary of how the scenario played out with your group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]] / [[Blue_Giant:Campaign|Campaigns]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign&amp;diff=61848</id>
		<title>Blue Giant:Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Campaign&amp;diff=61848"/>
		<updated>2007-09-26T22:39:19Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Blue_Giant:Scenario_Hangover|Hangover]]==&lt;br /&gt;
&lt;br /&gt;
The PCs receive a twenty year old distress call from a settler ship. The settlers crashed on a planet that looked like a bloodshot eye and were barely able to survive. Two years ago one of the settlers apparently went mad and murdered his family, but he&#039;s three thousand miles away from town. So the settlers left it. The victims sister asks the PCs to investigate.&lt;br /&gt;
&lt;br /&gt;
==[[Blue_Giant:Scenario_Bank_Job|Bank Job]]==&lt;br /&gt;
&lt;br /&gt;
A group of well organized pirates have been raiding ships and planets in the Damocles cluster. They&#039;re well trained and have local knowledge. They also just stole six decommissioned Imperial fusion turrets. Stop them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Blue_Giant:Scenario_Corporation_Games|Corporation Games]]==&lt;br /&gt;
&lt;br /&gt;
==[[Blue_Giant:Scenario_Amazons|Amazons]]==&lt;br /&gt;
&lt;br /&gt;
==[[Blue_Giant:Scenario_Space_Cathedral|Space Cathedral]]==&lt;br /&gt;
&lt;br /&gt;
The PCs find an ancient artefact, twenty two miles high floating in space. What is it for? Why is it there? All they have to go on are the logs found on the bodies of an Imperial scout force that beat them to it.&lt;br /&gt;
&lt;br /&gt;
==[[Blue_Giant:Scenario_Blue_Giant|Blue Giant]]==&lt;br /&gt;
&lt;br /&gt;
Daniv is the fourth largest star in the galaxy. A blue hyper-giant of titanic proportions. The miner base on Daniv 1 Alpha has went quiet and the PCs have to find out whether it melted or not. Bring sunglasses.&lt;br /&gt;
&lt;br /&gt;
==[[Blue_Giant:Scenario_Petros_Magnifico|Petros Magnifico]]==&lt;br /&gt;
&lt;br /&gt;
Petros Magnifico has a squatter problem, thirty two million of them and he wants them off his planet Now! Or else! (And you really don&#039;t want to see the &#039;or else&#039;.)&lt;br /&gt;
&lt;br /&gt;
==[[Blue_Giant:Scenario_Bug_Hunt|Bug Hunt]]==&lt;br /&gt;
&lt;br /&gt;
It&#039;s a bug hunt.&lt;br /&gt;
&lt;br /&gt;
==[[Blue_Giant:Scenario_Kong_Tiki|Kong Tiki]]==&lt;br /&gt;
&lt;br /&gt;
Around the Damocles binary is an iron moon that shouldn&#039;t be there, life forms that shouldn&#039;t be able to dwell in a vacuum but can, and a bunch of scientists who don&#039;t deserve the title. Rescue them from the Mask-apes that have invaded their base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Cygnans&amp;diff=61847</id>
		<title>Blue Giant:Cygnans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Cygnans&amp;diff=61847"/>
		<updated>2007-09-26T22:38:27Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
About a thousand or so years before the humans first took to space, a race of creatures called the Slugs developed a subspace field drive. They used it to slowly explore a region within the Cygnan spiral arm of the galaxy. They came across the species called Tumbleweeds who gained interstellar travel technology from them. The Tumbleweeds quickly explored the region and discovered several intelligent species, including the Lattice and Rourke&#039;s Spiders. They traded knowledge and technology and developed co-operative colonization techniques. This [[Blue Giant:History#The Cygnan Empire|co-operative venture]] lasted for fourteen hundred years until they met the human species who started the [[Blue Giant:History#The Cygnan War|Cygnan War]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cygnan Species==&lt;br /&gt;
&lt;br /&gt;
===Hogs===&lt;br /&gt;
A race of semi-intelligent armadillos with prehensile hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lattice===&lt;br /&gt;
Creatures composed of silicon and radioactive materials. They grow like a giant fungal root system across the surface of whatever planet they inhabit. Their physiology acts, roughly speaking, like a giant semi-conducting computer chip. There is usually only one to a planet. They are sentient, knowledgeable about their environment and trade knowledge and computer time for radioactive material.&lt;br /&gt;
&lt;br /&gt;
===Rourkes===&lt;br /&gt;
aka Rourke&#039;s Spiders- A bed-sized species looking roughly like “two headless tarantula spiders connected by a leather bag filled with bones”. Rourkes are a carbon-based species covered in a woody carapace. As you may imagine, first contact did not go well. (Especially not on [[Blue_Giant:Jack_Rourke|Jack Rourke’s]] farmstead.) Rourkes don’t do science, relying on the co-operation of other species for their technology. Rourkes compete with humans for territory and resources. Individual Rourkes commonly display phobias about Tumbleweeds (see below).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Slugs===&lt;br /&gt;
Giant slugs the size of a pick-up truck with prehensile fronds at the front. A highly technological species, they also developed a subspace field drive. Slugs don’t communicate; they just do what Slugs do. The Rourkes hitch-hiked on Slug ships until they met the other species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tumbleweeds===&lt;br /&gt;
A perambulatory tangle of thorn covered wire with a central root-like stalk. Tumbleweeds are constrictors and are composed of shape memory metals that they can bend and flex at will. They are roughly the same size as tumbleweeds although on their home planet there are similarly formed non-sentient predators that can grow to the size of hippos. Tumbleweeds are most like humans in terms of psychology, reasoning and technological development. They obtained space flight technology from the Slugs and shared it with the Rourkes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Barbies====&lt;br /&gt;
A Barbie is a non-sentient predator from the Tumbleweed ecosystem. It is about the size of a hippo and looks like a large silvery metallic nugget roughly two feet in length surrounded by a complex tangle of razor wire. It is a constrictor which feeds on the metal cores of other similar creatures. Its barbs are also acidic. The creature is domesticated, can just about be trained and fulfils the role of guard dog on many worlds. It&#039;s about as safe to keep as a pet tiger.&lt;br /&gt;
&lt;br /&gt;
Barbies feel vibrations and, while they can be taught to attack intruders, will generally go for metallic armour or vehicles first, intruders second. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body 8, Mind 2, Soul 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Elasticity - 2,  Focused Damage - 3 (Barbs),  Heavy Armour - 1,  Heightened Senses - 1 (touch),  Life Support - 2,  Natural Weapons - 2 (spines, tentacles), Special Movement - 1 (Wall Crawling),  Stealth - 2,  Weapon Attack - 1 (Acidic Digestion - burning, linked)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Awkward Size (2 BP),  Cannot Talk (2 BP), Vulnerability (2 BP)(Electricity), Unskilled (2 BP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Values&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Health Points: 65,  Energy Points: 35,  ACV: 5,  DCV: 3,&lt;br /&gt;
&lt;br /&gt;
Grapple Attack: ACV 7 (Unarmed combat 1), DCV 3 (Unarmed combat 1), Damage 15+7 Grapple + 15 Acid + 3 acid for next 5 rounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total CPs :&#039;&#039;&#039;  40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blue_Giant:Interstellar_Nations&amp;diff=61845</id>
		<title>Blue Giant:Interstellar Nations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blue_Giant:Interstellar_Nations&amp;diff=61845"/>
		<updated>2007-09-26T22:29:36Z</updated>

		<summary type="html">&lt;p&gt;TrapperQ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a vast number of nations in the Milky Way. In the southern arms of the galaxy, planets can have dozens of nations clustered on them. Most of the old earth nations still exist in one (or two, three, or a dozen) form or another. Many nations command several planets. Most are not worth mentioning. Some nations though, span star systems, clusters or even entire quarters of the galaxy. In rough order of size, the human nations are;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Blue_Giant:The Astræ&#039;an Empire|The Astræ&#039;an Empire]]===&lt;br /&gt;
The Astræ&#039;an Empire covers over a quarter of the galaxy, and if it were not for the Groombridge Treaty and the Federation/Empire treaty it would probably cover a lot more. The Astræ&#039;an Empire is ruled absolutely by the Empress Astræ&#039;a, a former lover of the empire&#039;s founder and first ruler, Emperor John Braben. The Astræ&#039;an Empire is at its higher levels an aristocracy. A Duchy is a sector, Counties are star systems and Baronies are continents.&lt;br /&gt;
&lt;br /&gt;
===[[Blue_Giant:The Federated Territories|The Federated Territories]]===&lt;br /&gt;
Formally the Federal Alliance, the Federated Territories consists of most of the western half of the galaxy. Although larger by area than the Empire, it has about two-thirds the population. The Federated Territories are a planetary democracy with some of the worlds gaining a vote on the council. Each world is given the status of Independent, Dependant or Colonial. Independent worlds get a say on the council, Dependants get to lobby via the Independent world they depend on and colonial worlds don&#039;t matter. This means that other nations that have worlds in the Territories hold some sway over the Federation. The Camby, Shanshock, UPA, Dutch, Japanese, Gordon Freeholders, S.Y.L.A and the Visi hold blocks of votes on the Federation council (as do many, many others).&lt;br /&gt;
&lt;br /&gt;
===[[Blue_Giant:UN_Protectorate|The United Nations Protectorate (UNP)]]===&lt;br /&gt;
The United Nations Protectorate mostly exists in the southern rim sectors of the galaxy. It was formed when all the old Cygnan Empire planets and all the earth colonial planets in the Cygnus and Perseus arm were put under control of a United Nations peacekeeping force. Later the UNP was cut loose to fend for itself as the Earth nations concentrated on expansion in other directions. The UNP became a nation proper with the signing of the Groombridge Treaty.&lt;br /&gt;
&lt;br /&gt;
===The Camby===&lt;br /&gt;
The Camby nation evolved from a particular type of settler philosophy that put family first. The Camby are a semi-religious nepotistic meritocracy. Families are appointed positions of authority, not individuals. The Camby hold very definite views of the current galactic culture. If it isn&#039;t their culture then it&#039;s probably degenerate. The name Camby evolved from New Cambridge University, Massachusetts where the original Camby settlers learned their Biological and Physical sciences from the university settlers program. The Camby settlers were mostly from Midwest USA, but many settled on colonies abandoned by the Chinese during the Oceanic China / Shanshock civil war, and the Camby absorbed a lot of Chinese peasant culture. Camby planets exist in the Earth Colony zone, the Federated Territories, and the Treaty Zone. There are even a significant number of planets with Camby culture in the Empire, although the Empress, being a disenfranchised Camby settler herself, does her best to lead them into a less &#039;virtuous&#039; lifestyle.&lt;br /&gt;
&lt;br /&gt;
===The Shanshock===&lt;br /&gt;
The Shanshock are a modern, dynamic offshoot of the Oceanic Chinese Nation. The split came when, after the Groombridge Treaty, the Chinese colonies on the federal side of the border were given the choice between keeping ties with China or making new ties with the Federal Alliance. The Shanshock chose to become &amp;quot;Big Fish in a new pond rather than stay minnows in the oceans of Earth History!&amp;quot; The Shanshock are well on their way to becoming the biggest player in the Federal Territories. The Shanshock are a loose plutocracy although they prefer to think of themselves as a socialist republic.&lt;br /&gt;
&lt;br /&gt;
===The United Planets of America (UPA)===&lt;br /&gt;
Like the Shanshock, the UPA came about soon after the Groombridge Treaty when the colonies of the USA were given the chance of freedom from Earth. Unlike the Shanshock, the UPA managed to persuade a large number of independent planets to join them, including a number of worlds run by American corporations. (They promised better tax breaks.) The UPA has over 300 states and its own Federal Government which shouldn&#039;t be confused with the Federal Territories, but often is. The UPA is more or less democratic.&lt;br /&gt;
&lt;br /&gt;
===The Netherlands===&lt;br /&gt;
The Dutch invented space travel, and for eight hundred years the motto has been, &amp;quot;If you want it to fly, get a Dutchman.&amp;quot; Dutch colonies tend not only to control whole planets but they also have national areas on other peoples planets too. The Dutch exist everywhere in the galaxy. Their culture is mostly that of educators, engineers and service personnel. Dutch corporations run starship transport networks, space ports and so on. The original Dutch explorers independence of mind and technical know how was a big influence in the creation of the Oruc-Pang. The Nation of the Netherlands exists mostly as hearsay, but when the Dutch need to make a decision it is made democratically&lt;br /&gt;
&lt;br /&gt;
===[[Blue_Giant:Oruc_Pang|The Oruc-Pang]]===&lt;br /&gt;
The Oruc-Pang are one of the larger civilizations in the galaxy, definitely the most spread out and number a little over a trillion people. They are fiercely independent nomads who wander space, and rarely, if ever, land on planets preferring space stations. The Oruc-Pang are the main rivals to the Dutch for control of the merchant space lanes. Unlike all the other nations, the Oruc make no territorial claims on any planet or region of space. The Pang are a different matter, although they claim no planets, they always stake out an area of space. Oruc-Pang culture evolved from settlers who didn&#039;t settle down, and just kept travelling. They can be found everywhere in the galaxy.(Although the Pang are outlawed in the Empire, they just shrug and pretend like they&#039;re Oruc.) The Oruc-Pang divide themselves up into groups, regional teams, families, clans, companies or any other damn way they please. Most Oruc-Pang have facial tattoos which distinguish which group they are part of. Some keep these tattoos for life, others change them daily.&lt;br /&gt;
&lt;br /&gt;
===The United States of America (USA)===&lt;br /&gt;
&lt;br /&gt;
The USA is an older, more sedate culture. It is one of the &#039;grand old ladies&#039; of the cosmos. In the early days of galactic exploration, it was one of the biggest, fastest growing cultures but it suffered several major blows which reduced it to its current &#039;former empire&#039; status. The first was its reliance on corporate contractors. [[Blue_Giant:Interstellar_Nations#Gordon Freeholders|Gordon Freeholds]] were a series of colonies sponsored by the US government who became too powerful to control. The eastern galactic colonies were annexed by the Emperor John Braben, the Cygnus colonies were cut loose because they were not profitable enough and the western colonies became the [[Blue_Giant:Interstellar_Nations#The United Planets of America (UPA)|UPA]] after the [[Blue_Giant:History#The Groombridge Accord|The Groombridge Accord]] was signed. The USA retained its mid-twenty first century governmental style, but nowadays the spiritual aspects of the presidential office are mostly ceremonial. The USA is still a leader of the Earth colonies and wields a lot of power in the southern sectors of the galaxy.&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
Japan was for the most part a minor player in the colonization of the galaxy, however in the last hundred years or so it has come back onto the galactic stage with a burning vengeance. There are a number of reasons for this, foremost among them was a recent deregulation of genetic enhancement technology. Most nations have pottered about with the modification of the human genome, but this was outlawed in Japan. When the wall came down the Japanese took the dreams of nine hundred years and ran with them. This caused a cultural explosion which took them to the cutting edge of every major technology. [[Blue_Giant:Additional_Material#A.I. Cryptography|A.I. Cryptography]], the Rim Runners Rally (Once round the galactic rim in eight stages and eight days), antimatter particle beam weapons, Soft Genome Technology and so on. If you can&#039;t afford it but you want it, the Japanese make it.&lt;br /&gt;
&lt;br /&gt;
===[[Blue_Giant:Gordon_Corporations|Gordon Freeholders]]===&lt;br /&gt;
&lt;br /&gt;
When mankind went into space, the USA led the second charge. Every planet the USA settled had its own military base and the Gordon Fusion corporation was the government defence contractor who got the job of building them. The Gordon Fusion Corporation soon became the single largest legal entity ever to have existed and they were experts at &#039;Turning a world into your Homeworld&#039;. They began to settle worlds through their subsidiary companies, for other nations. Eventually the company became so massive that it &#039;adjusted its corporate goals&#039; effectively becoming a interstellar nation of its own. The new entity was called the Gordon Freeholds, each freehold being a seperate region or corporation, within the umbrella of the new nation.&lt;br /&gt;
&lt;br /&gt;
Famous freeholds include Gordon Fusion, Gordon-Olympus (the homeworld and headquarters), the Gordon-Hammer Corporation (destroyed by the Cat-tail Nebula Rangers for running an interstellar slave-ring), The Gordon-Fir, Gordon-Pine, and Gordon-Cedar settler corporations who exist within the treaty zone and the Gordon-Nishimura Conglomerate who sell spaceships you can&#039;t afford. There are many others.&lt;br /&gt;
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===[[Blue_Giant:S.Y.L.A|Settler Youth League Armada (S.Y.L.A)]]===&lt;br /&gt;
SYLA has its origins in an number of independence movements on settler planets that were taken over by governments and corporations by force. SYLA came into being after the invention of the [[Blue_Giant:Starship_Attributes#S.P.I.K.E|Singularity Point Interstellar Kommunications Engine]], a faster than light communications system that didn&#039;t involve a mailman. SYLA members formed organised settler groups who stayed in touch and assisted each other. They had a common defence and economic policy. After colonising several planets, they members realised that they were effectively an interstellar nation unto themselves.&lt;br /&gt;
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The political structure of SYLA worlds is somewhat vague and loose. Laws and governance tend to be sorted out at the city level. The only exception is, as previously mentioned, planetary defence. Every SYLA world had a mandate to create a number of armed vessels to add to the local sectors Armada. This colonization technique doesn&#039;t always work out well, and the SYLA Armada spends a significant percentage of its time policing itself.&lt;br /&gt;
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===Oceanic China===&lt;br /&gt;
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Oceanic China is the nation which evolved from the 21st century People&#039;s Republic of China. The nation became known as Oceanic China in the 22nd and 23rd century when it colonised much of the Pacific in vast floating island ships. China has always been one of the major powers in space from the 21st century onwards. During the [[Blue Giant:History#The Wonder Years|Wonder Years]] they held the greatest advantage of all the nations. They had experience colonizing Titan and they had a population bursting at the seams, desperate to expand. Oceanic China avoided most of the war with the Cygnans, having colonised in other directions. Oceanic China lost much of its territory after the [[Blue_Giant:History#The Groombridge Accord|The Groombridge Accord]] because of the breakaway of the [[Blue_Giant:Interstellar_Nations#The Shanshock|Shanshock]] republic. However it is still a major power of the earth colonies and has begun to colonise planets in the southern part of the galaxy that were previously considered unsettleable.&lt;br /&gt;
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===The Visi===&lt;br /&gt;
The Visi are a culture rather than a nation. They originated as a group of welfare charities to help settlers who were struggling to survive or who had made mistakes in their choice of home. The charities were funded by Earth and U.N Colonies as well as the Cygnans. The methodology behind the help and assistance given was medical. The charities at first healed the sick. Later they began to promote the idea that only the truly healthy should try to colonies the new worlds. The charities formed into an organisation called VISI which was a great help to many settler worlds to begin with. However, when VISI tried to exert control over who should be allowed to settle new worlds there was a split. Those who allowed VISI to sellect settlers became VISI worlds, but most did not. The Visi are self-perfectionists. There have been a number of splinter groups, but most Visi are clones of their parents. Each generation&#039;s DNA is tinkered with to remove the flaws that the parent perceives within themselves. Visi are male or female and are for the most part regular people, but they take their asexuality and health very seriously. The Visi can be found in both the Empire and the Federation but don&#039;t really exist as a culture in the Earth Colony regions. Visi are generally very open to the Cygnan cultures and they can often be found sharing planets.&lt;br /&gt;
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[[Blue_Giant|Main Page]] / [[Blue_Giant:Index|Index]]&lt;/div&gt;</summary>
		<author><name>TrapperQ</name></author>
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