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	<updated>2026-05-16T02:04:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Chill&amp;diff=351383</id>
		<title>The Chill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Chill&amp;diff=351383"/>
		<updated>2019-01-21T03:39:13Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Harvey Lofgren&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvey Lofgren had been a promising if naïve police officer before the accident. His partner, Eddie, on the other hand, was as cynical as he could get, and the only promises he made were to mob bosses and crime lords. It didn&#039;t take long for Harvey to start to suspect that Eddie was bad, and he went to confront him late one December evening on the docks. It didn&#039;t go well. It ended with an argument, an explosion and a large splash as Harvey fell into the nearly frozen river.&lt;br /&gt;
&lt;br /&gt;
In the morning after coming to, Harvey learned that he had miraculously survived, and Eddie had not. From that day on, Harvey&#039;s health gradually returned and even started to progress to super human levels. His experiences with Eddie have left him disillusioned with the police force and filled with bitterness toward organized crime. He has since left the police force, becoming a private investigator. He takes on paying clients to keep the lights on while at night he hunts and terrorizes crime lords like the ones who killed his partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications:&#039;&#039;&#039;&lt;br /&gt;
Obsession: Defeating Mobsters.&lt;br /&gt;
&lt;br /&gt;
Dependent: Harvey&#039;s assistant/secretary. His goes by his last name, Kinkade. He&#039;s young, cheerful, and all too eager to get into trouble. He doesn&#039;t know about Harvey&#039;s identity as The Chill.&lt;br /&gt;
&lt;br /&gt;
Strike 2 (8 with powers)&lt;br /&gt;
&lt;br /&gt;
Close Attack 8&lt;br /&gt;
&lt;br /&gt;
Ranged Attack 4&lt;br /&gt;
&lt;br /&gt;
(14)&lt;br /&gt;
&lt;br /&gt;
Strength 4 &lt;br /&gt;
&lt;br /&gt;
Agility 4&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Intellect 4&lt;br /&gt;
&lt;br /&gt;
Awareness 6&lt;br /&gt;
&lt;br /&gt;
Presence 6&lt;br /&gt;
&lt;br /&gt;
(28)&lt;br /&gt;
&lt;br /&gt;
Parry 6&lt;br /&gt;
&lt;br /&gt;
Dodge 6&lt;br /&gt;
&lt;br /&gt;
Toughness 2 (10 with powers and equipment)&lt;br /&gt;
&lt;br /&gt;
Fortitude 8&lt;br /&gt;
&lt;br /&gt;
Will 6&lt;br /&gt;
&lt;br /&gt;
(26)&lt;br /&gt;
&lt;br /&gt;
Powers&lt;br /&gt;
Create 8 Permanent (2x8 + 0x8 ) 16&lt;br /&gt;
&lt;br /&gt;
- Weakness 8, affects objects (1x8 + 1x8) 2&lt;br /&gt;
&lt;br /&gt;
- Environment (extreme cold) 5 selective (2x5 + 1x5) 2&lt;br /&gt;
&lt;br /&gt;
- Environment (impede movement) 5 selective (2x5 + 1x5)2&lt;br /&gt;
&lt;br /&gt;
Damage 6 &amp;quot;Cold Knuckles&amp;quot; 6&lt;br /&gt;
&lt;br /&gt;
Protection 6 &amp;quot;Ice layer&amp;quot; 6&lt;br /&gt;
&lt;br /&gt;
Speed 3 3&lt;br /&gt;
&lt;br /&gt;
Immunity to cold 5&lt;br /&gt;
(42)&lt;br /&gt;
&lt;br /&gt;
Advantages&lt;br /&gt;
&lt;br /&gt;
Contacts (Law enforcement) 1&lt;br /&gt;
&lt;br /&gt;
Equipment (Large pistol and undercover shirt) 2&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
Investigation 4&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
Perception 2&lt;br /&gt;
&lt;br /&gt;
Intimidation 2&lt;br /&gt;
&lt;br /&gt;
(5)&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Chill&amp;diff=351377</id>
		<title>The Chill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Chill&amp;diff=351377"/>
		<updated>2019-01-21T03:22:27Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Harvey Lofgren&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvey Lofgren had been a promising if naïve police officer before the accident. His partner, Eddie, on the other hand, was as cynical as he could get, and the only promises he made were to mob bosses and crime lords. It didn&#039;t take long for Harvey to start to suspect that Eddie was bad, and he went to confront him late one December evening on the docks. It didn&#039;t go well. It ended with an argument, an explosion and a large splash as Harvey fell into the nearly frozen river.&lt;br /&gt;
&lt;br /&gt;
In the morning after coming to, Harvey learned that he had miraculously survived, and Eddie had not. From that day on, Harvey&#039;s health gradually returned and even started to progress to super human levels. His experiences with Eddie have left him disillusioned with the police force and filled with bitterness toward organized crime. He has since left the police force, becoming a private investigator. He takes on paying clients to keep the lights on while at night he hunts and terrorizes crime lords like the ones who killed his partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications:&#039;&#039;&#039;&lt;br /&gt;
Obsession: Defeating Mobsters.&lt;br /&gt;
Dependent: Harvey&#039;s assistant/secretary. His goes by his last name, Kinkade. He&#039;s young, cheerful, and all too eager to get into trouble. He doesn&#039;t know about Harvey&#039;s identity as The Chill.&lt;br /&gt;
&lt;br /&gt;
Strike 2 (8 with powers)&lt;br /&gt;
&lt;br /&gt;
Close Attack 8&lt;br /&gt;
&lt;br /&gt;
Ranged Attack 4&lt;br /&gt;
&lt;br /&gt;
(14)&lt;br /&gt;
&lt;br /&gt;
Strength 4 &lt;br /&gt;
&lt;br /&gt;
Agility 4&lt;br /&gt;
&lt;br /&gt;
Dexterity 4&lt;br /&gt;
&lt;br /&gt;
Intellect 4&lt;br /&gt;
&lt;br /&gt;
Awareness 6&lt;br /&gt;
&lt;br /&gt;
Presence 6&lt;br /&gt;
&lt;br /&gt;
(28)&lt;br /&gt;
&lt;br /&gt;
Parry 6&lt;br /&gt;
&lt;br /&gt;
Dodge 6&lt;br /&gt;
&lt;br /&gt;
Toughness 2 (10 with powers and equipment)&lt;br /&gt;
&lt;br /&gt;
Fortitude 8&lt;br /&gt;
&lt;br /&gt;
Will 6&lt;br /&gt;
&lt;br /&gt;
(26)&lt;br /&gt;
&lt;br /&gt;
Powers&lt;br /&gt;
Create 8 Permanent (2x8 + 0x8 ) 16&lt;br /&gt;
&lt;br /&gt;
- Weakness 8, affects objects (1x8 + 1x8) 2&lt;br /&gt;
&lt;br /&gt;
- Environment (extreme cold) 5 selective (2x5 + 1x5) 2&lt;br /&gt;
&lt;br /&gt;
- Environment (impede movement) 5 selective (2x5 + 1x5)2&lt;br /&gt;
&lt;br /&gt;
Damage 6 &amp;quot;Cold Knuckles&amp;quot; 6&lt;br /&gt;
&lt;br /&gt;
Protection 6 &amp;quot;Ice layer&amp;quot; 6&lt;br /&gt;
&lt;br /&gt;
Speed 3 3&lt;br /&gt;
&lt;br /&gt;
Immunity to cold 5&lt;br /&gt;
(42)&lt;br /&gt;
&lt;br /&gt;
Advantages&lt;br /&gt;
&lt;br /&gt;
Contacts (Law enforcement) 1&lt;br /&gt;
&lt;br /&gt;
Equipment (Large pistol and undercover shirt) 2&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
Investigation 4&lt;br /&gt;
&lt;br /&gt;
Stealth 2&lt;br /&gt;
&lt;br /&gt;
Perception 2&lt;br /&gt;
&lt;br /&gt;
Intimidation 2&lt;br /&gt;
&lt;br /&gt;
(5)&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Chill&amp;diff=351376</id>
		<title>The Chill</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Chill&amp;diff=351376"/>
		<updated>2019-01-21T03:20:16Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Harvey Lofgren &amp;#039;&amp;#039;&amp;#039;  Harvey Lofgren had been a promising if naïve police officer before the accident. His partner, Eddie, on the other hand, was as cynical as he could get,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Harvey Lofgren&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Harvey Lofgren had been a promising if naïve police officer before the accident. His partner, Eddie, on the other hand, was as cynical as he could get, and the only promises he made were to mob bosses and crime lords. It didn&#039;t take long for Harvey to start to suspect that Eddie was bad, and he went to confront him late one December evening on the docks. It didn&#039;t go well. It ended with an argument, an explosion and a large splash as Harvey fell into the nearly frozen river.&lt;br /&gt;
&lt;br /&gt;
In the morning after coming to, Harvey learned that he had miraculously survived, and Eddie had not. From that day on, Harvey&#039;s health gradually returned and even started to progress to super human levels. His experiences with Eddie have left him disillusioned with the police force and filled with bitterness toward organized crime. He has since left the police force, becoming a private investigator. He takes on paying clients to keep the lights on while at night he hunts and terrorizes crime lords like the ones who killed his partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications:&#039;&#039;&#039;&lt;br /&gt;
Obsession: Defeating Mobsters.&lt;br /&gt;
Dependent: Harvey&#039;s assistant/secretary. His goes by his last name, Kinkade. He&#039;s young, cheerful, and all too eager to get into trouble. He doesn&#039;t know about Harvey&#039;s identity as The Chill.&lt;br /&gt;
&lt;br /&gt;
Strike 2 (8 with powers)&lt;br /&gt;
Close Attack 8&lt;br /&gt;
Ranged Attack 4&lt;br /&gt;
(14)&lt;br /&gt;
&lt;br /&gt;
Strength 4 &lt;br /&gt;
Agility 4&lt;br /&gt;
Dexterity 4&lt;br /&gt;
Intellect 4&lt;br /&gt;
Awareness 6&lt;br /&gt;
Presence 6&lt;br /&gt;
(28)&lt;br /&gt;
&lt;br /&gt;
Parry 6&lt;br /&gt;
Dodge 6&lt;br /&gt;
Toughness 2 (10 with powers and equipment)&lt;br /&gt;
Fortitude 8&lt;br /&gt;
Will 6&lt;br /&gt;
(26)&lt;br /&gt;
&lt;br /&gt;
Powers&lt;br /&gt;
Create 8 Permanent (2x8 + 0x8 ) 16&lt;br /&gt;
- Weakness 8, affects objects (1x8 + 1x8) 2&lt;br /&gt;
- Environment (extreme cold) 5 selective (2x5 + 1x5) 2&lt;br /&gt;
- Environment (impede movement) 5 selective (2x5 + 1x5)2&lt;br /&gt;
Damage 6 &amp;quot;Cold Knuckles&amp;quot; 6&lt;br /&gt;
Protection 6 &amp;quot;Ice layer&amp;quot; 6&lt;br /&gt;
Speed 3 3&lt;br /&gt;
Immunity to cold 5&lt;br /&gt;
(42)&lt;br /&gt;
&lt;br /&gt;
Advantages&lt;br /&gt;
Contacts (Law enforcement) 1&lt;br /&gt;
Equipment (Large pistol and undercover shirt) 2&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Investigation 4&lt;br /&gt;
Stealth 2&lt;br /&gt;
Perception 2&lt;br /&gt;
Intimidation 2&lt;br /&gt;
(5)&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Far_from_Home:Jonquil_Scrivener&amp;diff=350701</id>
		<title>Far from Home:Jonquil Scrivener</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Far_from_Home:Jonquil_Scrivener&amp;diff=350701"/>
		<updated>2019-01-14T23:46:07Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: /* Jonquil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jonquil ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleric - 2nd Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Female Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Good&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;&lt;br /&gt;
*Str  8 (-1)&lt;br /&gt;
*Dex 13 (+1)&lt;br /&gt;
*Con 10 (+0)&lt;br /&gt;
*Int 15 (+2)&lt;br /&gt;
*Wis 16 (+3)&lt;br /&gt;
*Cha 12 (+1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies and Combat&#039;&#039;&#039;&lt;br /&gt;
*Saving Throws: Wisdom, Charisma&lt;br /&gt;
*Proficiencies: Nature (+4), Perception (+5), Investigation (+4), Insight (+5), Medicine (+5), &#039;&#039;&#039;Arcana (+6)&#039;&#039;&#039;, &#039;&#039;&#039;Religion (+6)&#039;&#039;&#039;&lt;br /&gt;
*Passive Perception 15&lt;br /&gt;
*Tools: Calligraphy Tools, Herbalists&#039; Tools&lt;br /&gt;
*Languages: Common  &lt;br /&gt;
*Feat: Ritual Caster (Wizard)&lt;br /&gt;
*AC 15 (Scale mail, +1 from Dex)&lt;br /&gt;
*HP: 16&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human Traits&#039;&#039;&#039;&lt;br /&gt;
*Size: Medium&lt;br /&gt;
*Speed: 30&#039;&lt;br /&gt;
*Age: 18&lt;br /&gt;
*Height: 5&#039;8&amp;quot;&lt;br /&gt;
*Weight: 135 lb&lt;br /&gt;
*Hair color: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
* Feature (Eidetic Memory): You have the ability to accurately scribe anything that you&#039;ve read or heard so long as you do so within a few hours of exposure. Longer periods of time may require checks or be deemed impossible by the DM. This may also be helpful for artistic pursuits with proper training.&lt;br /&gt;
* Trait: There&#039;s nothing I like more than a good mystery.&lt;br /&gt;
* Bond: I work to add to and maintain the scriptorium of The Land.&lt;br /&gt;
* Ideal: My talents were given to me so I could benefit the world.&lt;br /&gt;
* Flaw: Most people scream and run when they see a demon.  I stop to take notes on its anatomy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
* Explorer&#039;s Pack&lt;br /&gt;
* Knife&lt;br /&gt;
* Blank paper, ink and 3 quills&lt;br /&gt;
* Notary seal&lt;br /&gt;
* Leather gloves&lt;br /&gt;
* Merchant&#039;s scale&lt;br /&gt;
* Scale mail&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Default prepared spell list:&lt;br /&gt;
&lt;br /&gt;
Cantrips: Guidance, Light, Sacred Flame&lt;br /&gt;
&lt;br /&gt;
1st level: Command, Identify, Cure Wounds, Detect Magic, Protection from Evil and Good, Guiding Bolt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ritual Book&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Comprehend Languages, Find Familiar&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=346726</id>
		<title>Boldly Going:T&#039;Has</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=346726"/>
		<updated>2018-11-07T22:54:12Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: /* Disciplines: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: T&#039;Has&lt;br /&gt;
*Species: Vulcan&lt;br /&gt;
*Rank: Lt. (Junior Grade)&lt;br /&gt;
*Assignment: Operations Manager&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Vulcan&lt;br /&gt;
==Values:==&lt;br /&gt;
*Hospitality to all newcomers and those who are passing through&lt;br /&gt;
*Confident that everything is easier than it looks&lt;br /&gt;
*Be right even if everyone else is wrong&lt;br /&gt;
*Requested by the new captain&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  11&lt;br /&gt;
*Daring   8&lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight  8&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  2&lt;br /&gt;
*Conn     4&lt;br /&gt;
*Security 2&lt;br /&gt;
*Engineering    4&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Small Craft Operation&lt;br /&gt;
*Starship Propulsion Systems&lt;br /&gt;
*Games of Chance&lt;br /&gt;
*Helm Operations&lt;br /&gt;
*Starfleet Protocol&lt;br /&gt;
*Reverse Engineering&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Cautious: Conn&lt;br /&gt;
*Nerve Pinch&lt;br /&gt;
*Vulcan Mind-meld&lt;br /&gt;
*Untapped Potential&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Starbase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfleet (Accepted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
T&#039;Has grew up on a Federation starbase.  Her mother was a Vulcan ambassador assigned to the station.  The starbase had a very transient population.  While her family stayed, there were many other people passing through.  She learned the value of hospitality there, always showing an interest in new people.&lt;br /&gt;
&lt;br /&gt;
While she did embrace Federation life, she was constrained by her life in one place.  As early as she could, she learned how to fly spacecraft and looked to Starfleet as a means to travel and explore the stars.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Conn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From her first days at the Academy, T&#039;Has looked toward the flight program.  She was the first Vulcan to be named a part of the Nova Squadron, bringing a sense of control rather than the typical human swagger.  Fellow cadet and squadron leader Gabriel Mendez followed an old Earth practice of giving each member a &amp;quot;call sign&amp;quot;. He chose the name &amp;quot;Lonestar&amp;quot; for her because of her independent nature and the similarity of her name to the rejoin of Texas.  Use of the name outside of her Nova Squadron colleagues is a minor irritant.&lt;br /&gt;
&lt;br /&gt;
(I know Nova Squadron comes from a TNG episode, but it had to get started some time! Let me know if this interferes with continuity too much.)&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Called Out a Superior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovered an Artifact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t fleshed this out yet, but I would like the superior I called out be Captain Silva at some point in the last few years.  It would have ended with him putting aside his anger and taking T&#039;Has with him to this assignment.&lt;br /&gt;
&lt;br /&gt;
The artifact that was discovered was an ancient spacecraft.  He crew was unable to activate it and get it to move until T&#039;Has figured it out.  She used Vulcan mind melds as an analog to figure a way to merge minds with the space ship&#039;s AI.  She piloted the craft long enough to learn that it&#039;s AI was sentient, and she (along with Silva) freed the ship despite its strategic use to the Federation.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=345751</id>
		<title>Boldly Going:T&#039;Has</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=345751"/>
		<updated>2018-10-26T01:18:56Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: /* Talents: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: T&#039;Has&lt;br /&gt;
*Species: Vulcan&lt;br /&gt;
*Rank: Lt. (Junior Grade)&lt;br /&gt;
*Assignment: Operations Manager&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Vulcan&lt;br /&gt;
==Values:==&lt;br /&gt;
*Hospitality to all newcomers and those who are passing through&lt;br /&gt;
*Confident that everything is easier than it looks&lt;br /&gt;
*Be right even if everyone else is wrong&lt;br /&gt;
*Requested by the new captain&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  11&lt;br /&gt;
*Daring   8&lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight  8&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  2&lt;br /&gt;
*Conn     4&lt;br /&gt;
*Security 2&lt;br /&gt;
*Engin    4&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Small Craft Operation&lt;br /&gt;
*Starship Propulsion Systems&lt;br /&gt;
*Games of Chance&lt;br /&gt;
*Helm Operations&lt;br /&gt;
*Starfleet Protocol&lt;br /&gt;
*Reverse Engineering&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Cautious: Conn&lt;br /&gt;
*Nerve Pinch&lt;br /&gt;
*Vulcan Mind-meld&lt;br /&gt;
*Untapped Potential&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Starbase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfleet (Accepted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
T&#039;Has grew up on a Federation starbase.  Her mother was a Vulcan ambassador assigned to the station.  The starbase had a very transient population.  While her family stayed, there were many other people passing through.  She learned the value of hospitality there, always showing an interest in new people.&lt;br /&gt;
&lt;br /&gt;
While she did embrace Federation life, she was constrained by her life in one place.  As early as she could, she learned how to fly spacecraft and looked to Starfleet as a means to travel and explore the stars.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Conn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From her first days at the Academy, T&#039;Has looked toward the flight program.  She was the first Vulcan to be named a part of the Nova Squadron, bringing a sense of control rather than the typical human swagger.  Fellow cadet and squadron leader Gabriel Mendez followed an old Earth practice of giving each member a &amp;quot;call sign&amp;quot;. He chose the name &amp;quot;Lonestar&amp;quot; for her because of her independent nature and the similarity of her name to the rejoin of Texas.  Use of the name outside of her Nova Squadron colleagues is a minor irritant.&lt;br /&gt;
&lt;br /&gt;
(I know Nova Squadron comes from a TNG episode, but it had to get started some time! Let me know if this interferes with continuity too much.)&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Called Out a Superior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovered an Artifact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t fleshed this out yet, but I would like the superior I called out be Captain Silva at some point in the last few years.  It would have ended with him putting aside his anger and taking T&#039;Has with him to this assignment.&lt;br /&gt;
&lt;br /&gt;
The artifact that was discovered was an ancient spacecraft.  He crew was unable to activate it and get it to move until T&#039;Has figured it out.  She used Vulcan mind melds as an analog to figure a way to merge minds with the space ship&#039;s AI.  She piloted the craft long enough to learn that it&#039;s AI was sentient, and she (along with Silva) freed the ship despite its strategic use to the Federation.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=345038</id>
		<title>Boldly Going:T&#039;Has</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=345038"/>
		<updated>2018-10-03T02:09:04Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: /* Career Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: T&#039;Has&lt;br /&gt;
*Species: Vulcan&lt;br /&gt;
*Rank: Lt. (Junior Grade)&lt;br /&gt;
*Assignment: Operations Manager&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Vulcan&lt;br /&gt;
==Values:==&lt;br /&gt;
*Hospitality to all newcomers and those who are passing through&lt;br /&gt;
*Confident that everything is easier than it looks&lt;br /&gt;
*Be right even if everyone else is wrong&lt;br /&gt;
*Requested by the new captain&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  11&lt;br /&gt;
*Daring   8&lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight  8&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  2&lt;br /&gt;
*Conn     4&lt;br /&gt;
*Security 2&lt;br /&gt;
*Engin    4&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Small Craft Operation&lt;br /&gt;
*Starship Propulsion Systems&lt;br /&gt;
*Games of Chance&lt;br /&gt;
*Helm Operations&lt;br /&gt;
*Starfleet Protocol&lt;br /&gt;
*Reverse Engineering&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Cautious: Conn&lt;br /&gt;
*Nerve Pinch&lt;br /&gt;
*Dauntless&lt;br /&gt;
*Untapped Potential&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Starbase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfleet (Accepted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
T&#039;Has grew up on a Federation starbase.  Her mother was a Vulcan ambassador assigned to the station.  The starbase had a very transient population.  While her family stayed, there were many other people passing through.  She learned the value of hospitality there, always showing an interest in new people.&lt;br /&gt;
&lt;br /&gt;
While she did embrace Federation life, she was constrained by her life in one place.  As early as she could, she learned how to fly spacecraft and looked to Starfleet as a means to travel and explore the stars.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Conn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From her first days at the Academy, T&#039;Has looked toward the flight program.  She was the first Vulcan to be named a part of the Nova Squadron, bringing a sense of control rather than the typical human swagger.  Fellow cadet and squadron leader Gabriel Mendez followed an old Earth practice of giving each member a &amp;quot;call sign&amp;quot;. He chose the name &amp;quot;Lonestar&amp;quot; for her because of her independent nature and the similarity of her name to the rejoin of Texas.  Use of the name outside of her Nova Squadron colleagues is a minor irritant.&lt;br /&gt;
&lt;br /&gt;
(I know Nova Squadron comes from a TNG episode, but it had to get started some time! Let me know if this interferes with continuity too much.)&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Called Out a Superior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovered an Artifact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t fleshed this out yet, but I would like the superior I called out be Captain Silva at some point in the last few years.  It would have ended with him putting aside his anger and taking T&#039;Has with him to this assignment.&lt;br /&gt;
&lt;br /&gt;
The artifact that was discovered was an ancient spacecraft.  He crew was unable to activate it and get it to move until T&#039;Has figured it out.  She used Vulcan mind melds as an analog to figure a way to merge minds with the space ship&#039;s AI.  She piloted the craft long enough to learn that it&#039;s AI was sentient, and she (along with Silva) freed the ship despite its strategic use to the Federation.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=345037</id>
		<title>Boldly Going:T&#039;Has</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=345037"/>
		<updated>2018-10-03T02:02:23Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: /* Starfleet Academy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: T&#039;Has&lt;br /&gt;
*Species: Vulcan&lt;br /&gt;
*Rank: Lt. (Junior Grade)&lt;br /&gt;
*Assignment: Operations Manager&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Vulcan&lt;br /&gt;
==Values:==&lt;br /&gt;
*Hospitality to all newcomers and those who are passing through&lt;br /&gt;
*Confident that everything is easier than it looks&lt;br /&gt;
*Be right even if everyone else is wrong&lt;br /&gt;
*Requested by the new captain&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  11&lt;br /&gt;
*Daring   8&lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight  8&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  2&lt;br /&gt;
*Conn     4&lt;br /&gt;
*Security 2&lt;br /&gt;
*Engin    4&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Small Craft Operation&lt;br /&gt;
*Starship Propulsion Systems&lt;br /&gt;
*Games of Chance&lt;br /&gt;
*Helm Operations&lt;br /&gt;
*Starfleet Protocol&lt;br /&gt;
*Reverse Engineering&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Cautious: Conn&lt;br /&gt;
*Nerve Pinch&lt;br /&gt;
*Dauntless&lt;br /&gt;
*Untapped Potential&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Starbase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfleet (Accepted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
T&#039;Has grew up on a Federation starbase.  Her mother was a Vulcan ambassador assigned to the station.  The starbase had a very transient population.  While her family stayed, there were many other people passing through.  She learned the value of hospitality there, always showing an interest in new people.&lt;br /&gt;
&lt;br /&gt;
While she did embrace Federation life, she was constrained by her life in one place.  As early as she could, she learned how to fly spacecraft and looked to Starfleet as a means to travel and explore the stars.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Conn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From her first days at the Academy, T&#039;Has looked toward the flight program.  She was the first Vulcan to be named a part of the Nova Squadron, bringing a sense of control rather than the typical human swagger.  Fellow cadet and squadron leader Gabriel Mendez followed an old Earth practice of giving each member a &amp;quot;call sign&amp;quot;. He chose the name &amp;quot;Lonestar&amp;quot; for her because of her independent nature and the similarity of her name to the rejoin of Texas.  Use of the name outside of her Nova Squadron colleagues is a minor irritant.&lt;br /&gt;
&lt;br /&gt;
(I know Nova Squadron comes from a TNG episode, but it had to get started some time! Let me know if this interferes with continuity too much.)&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Called Out a Superior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovered an Artifact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=344642</id>
		<title>Boldly Going:T&#039;Has</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=344642"/>
		<updated>2018-09-27T18:48:57Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: /* Home &amp;amp; Upbringing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: T&#039;Has&lt;br /&gt;
*Species: Vulcan&lt;br /&gt;
*Rank: Lt. (Junior Grade)&lt;br /&gt;
*Assignment: Operations Manager&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Vulcan&lt;br /&gt;
==Values:==&lt;br /&gt;
*Hospitality to all newcomers and those who are passing through&lt;br /&gt;
*Confident that everything is easier than it looks&lt;br /&gt;
*Be right even if everyone else is wrong&lt;br /&gt;
*Requested by the new captain&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  11&lt;br /&gt;
*Daring   8&lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight  8&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  2&lt;br /&gt;
*Conn     4&lt;br /&gt;
*Security 2&lt;br /&gt;
*Engin    4&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Small Craft Operation&lt;br /&gt;
*Starship Propulsion Systems&lt;br /&gt;
*Games of Chance&lt;br /&gt;
*Helm Operations&lt;br /&gt;
*Starfleet Protocol&lt;br /&gt;
*Reverse Engineering&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Cautious: Conn&lt;br /&gt;
*Nerve Pinch&lt;br /&gt;
*Dauntless&lt;br /&gt;
*Untapped Potential&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Starbase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfleet (Accepted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
T&#039;Has grew up on a Federation starbase.  Her mother was a Vulcan ambassador assigned to the station.  The starbase had a very transient population.  While her family stayed, there were many other people passing through.  She learned the value of hospitality there, always showing an interest in new people.&lt;br /&gt;
&lt;br /&gt;
While she did embrace Federation life, she was constrained by her life in one place.  As early as she could, she learned how to fly spacecraft and looked to Starfleet as a means to travel and explore the stars.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Conn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Called Out a Superior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovered an Artifact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=344641</id>
		<title>Boldly Going:T&#039;Has</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=344641"/>
		<updated>2018-09-27T18:45:42Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: /* Home &amp;amp; Upbringing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: T&#039;Has&lt;br /&gt;
*Species: Vulcan&lt;br /&gt;
*Rank: Lt. (Junior Grade)&lt;br /&gt;
*Assignment: Operations Manager&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Vulcan&lt;br /&gt;
==Values:==&lt;br /&gt;
*Hospitality to all newcomers and those who are passing through&lt;br /&gt;
*Confident that everything is easier than it looks&lt;br /&gt;
*Be right even if everyone else is wrong&lt;br /&gt;
*Requested by the new captain&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  11&lt;br /&gt;
*Daring   8&lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight  8&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  2&lt;br /&gt;
*Conn     4&lt;br /&gt;
*Security 2&lt;br /&gt;
*Engin    4&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Small Craft Operation&lt;br /&gt;
*Starship Propulsion Systems&lt;br /&gt;
*Games of Chance&lt;br /&gt;
*Helm Operations&lt;br /&gt;
*Starfleet Protocol&lt;br /&gt;
*Reverse Engineering&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Cautious: Conn&lt;br /&gt;
*Nerve Pinch&lt;br /&gt;
*Dauntless&lt;br /&gt;
*Untapped Potential&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Starbase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfleet (Accepted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
T&#039;Has grew up on a Federation starbase.  Her mother was a Vulcan ambassador assigned to the station.  The starbase had a very transient population.  While her family stayed, there were many other people passing through.  She learned the value of hospitality there, always showing an interest in new people.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Conn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Called Out a Superior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovered an Artifact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=344419</id>
		<title>Boldly Going:T&#039;Has</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=344419"/>
		<updated>2018-09-25T03:10:21Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: /* Values: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: T&#039;Has&lt;br /&gt;
*Species: Vulcan&lt;br /&gt;
*Rank: Lt. (Junior Grade)&lt;br /&gt;
*Assignment: Flight Controller&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Vulcan&lt;br /&gt;
==Values:==&lt;br /&gt;
*Hospitality to all newcomers and those who are passing through&lt;br /&gt;
*Confident that everything is easier than it looks&lt;br /&gt;
*Be right even if everyone else is wrong&lt;br /&gt;
*Requested by the new captain&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  11&lt;br /&gt;
*Daring   8&lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight  8&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  2&lt;br /&gt;
*Conn     4&lt;br /&gt;
*Security 2&lt;br /&gt;
*Engin    4&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Small Craft Operation&lt;br /&gt;
*Starship Propulsion Systems&lt;br /&gt;
*Games of Chance&lt;br /&gt;
*Helm Operations&lt;br /&gt;
*Starfleet Protocol&lt;br /&gt;
*Reverse Engineering&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Cautious: Conn&lt;br /&gt;
*Nerve Pinch&lt;br /&gt;
*Dauntless&lt;br /&gt;
*Untapped Potential&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Starbase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfleet (Accepted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Conn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Called Out a Superior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovered an Artifact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=344417</id>
		<title>Boldly Going:T&#039;Has</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=344417"/>
		<updated>2018-09-25T02:58:07Z</updated>

		<summary type="html">&lt;p&gt;TrumpetDC: Created page with &amp;quot;=Stats= ==Personal== *Name: T&amp;#039;Has *Species: Vulcan *Rank: Lt. (Junior Grade) *Assignment: Flight Controller *Stress: 11 *Damage Bonus: 3  ==Traits:== *Vulcan ==Values:== *Hosp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: T&#039;Has&lt;br /&gt;
*Species: Vulcan&lt;br /&gt;
*Rank: Lt. (Junior Grade)&lt;br /&gt;
*Assignment: Flight Controller&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Vulcan&lt;br /&gt;
==Values:==&lt;br /&gt;
*Hospitality to all newcomers and those who are passing through&lt;br /&gt;
*Confident that everything is easier than it looks&lt;br /&gt;
*Be right even if everyone else is wrong&lt;br /&gt;
*Came along with the new captain&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  11&lt;br /&gt;
*Daring   8&lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight  8&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  2&lt;br /&gt;
*Conn     4&lt;br /&gt;
*Security 2&lt;br /&gt;
*Engin    4&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Small Craft Operation&lt;br /&gt;
*Starship Propulsion Systems&lt;br /&gt;
*Games of Chance&lt;br /&gt;
*Helm Operations&lt;br /&gt;
*Starfleet Protocol&lt;br /&gt;
*Reverse Engineering&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Cautious: Conn&lt;br /&gt;
*Nerve Pinch&lt;br /&gt;
*Dauntless&lt;br /&gt;
*Untapped Potential&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Starbase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfleet (Accepted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Conn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Called Out a Superior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovered an Artifact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>TrumpetDC</name></author>
	</entry>
</feed>