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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ultimatecalibur</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ultimatecalibur"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Ultimatecalibur"/>
	<updated>2026-05-15T10:08:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NPC_Folder&amp;diff=93222</id>
		<title>NPC Folder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NPC_Folder&amp;diff=93222"/>
		<updated>2008-10-08T21:34:53Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please place links to all NPCs, last name first for sorting, in this folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
[[Brother Mordoth]] - True Lycanthrope Shaman&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
Erec - Loudmouth, crossbow loving letch of a knight and member of Cyne&#039;s squad.&lt;br /&gt;
&lt;br /&gt;
Erica - Shy Half-Jotun girl working at [[Chateau De Noir]]. Infatuated in [[Johan Fitzluria]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
[[Galbraith]] - Cyne&#039;s mentor, master swordsman and man with an Alchemical Liver. 17th level half-jotun fighter.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
Liamal - Motor-mouthed, annoyingly polite knight. Member of Cyne&#039;s squad.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
Pellas - Silent, coffee and tea loving knight. Member of Cyne&#039;s squad.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
[[The Queen&#039;s Personal Maid Staff]] — A soap opera in maid uniforms.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
[[Raion]] - Powerful leader and Lion type Valken.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
[[Lucia Sunrise]] - Disgraced Priestess.  Samurai Cowgirl.&lt;br /&gt;
&lt;br /&gt;
[[SamhainBlaise Janet]] - Sweet loving murderous paladin.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
[[Taiga]] - Sexy Female Tiger&lt;br /&gt;
&lt;br /&gt;
[[Trucy A&#039;Turran]] - Albert&#039;s sidekick.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
[[Ursa Arcadius, Arch Duke of the Highbears]] - The name says it all.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
[[Queen Alusan A&#039;Winterweir]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[(Winterweir) In Search of the Unknown]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NPC_Folder&amp;diff=93220</id>
		<title>NPC Folder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NPC_Folder&amp;diff=93220"/>
		<updated>2008-10-08T21:17:59Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please place links to all NPCs, last name first for sorting, in this folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
[[Brother Mordoth]] - True Lycanthrope Shaman&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
Erec - Loudmouth, crossbow loving letch of a knight and member of Cyne&#039;s squad.&lt;br /&gt;
&lt;br /&gt;
Erica - Shy Half-Jotun girl working at [[Chateau De Noir]]. Infatuated in [[Johan Fitzluria]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
[[Galbraith]] - Cyne&#039;s mentor, master swordsman and man with an Alchemical Liver. 17th level half-jotun fighter.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
Liamal - Motor-mouthed, annoyingly polite knight. Member of Cyne&#039;s squad.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
[[The Queen&#039;s Personal Maid Staff]] — A soap opera in maid uniforms.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
[[Raion]] - Powerful leader and Lion type Valken.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
[[Lucia Sunrise]] - Disgraced Priestess.  Samurai Cowgirl.&lt;br /&gt;
&lt;br /&gt;
[[SamhainBlaise Janet]] - Sweet loving murderous paladin.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
[[Taiga]] - Sexy Female Tiger&lt;br /&gt;
&lt;br /&gt;
[[Trucy A&#039;Turran]] - Albert&#039;s sidekick.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
[[Ursa Arcadius, Arch Duke of the Highbears]] - The name says it all.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
[[Queen Alusan A&#039;Winterweir]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[(Winterweir) In Search of the Unknown]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NPC_Folder&amp;diff=93219</id>
		<title>NPC Folder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NPC_Folder&amp;diff=93219"/>
		<updated>2008-10-08T21:15:16Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please place links to all NPCs, last name first for sorting, in this folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
[[Brother Mordoth]] - True Lycanthrope Shaman&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
Erec - Loudmouth, crossbow loving letch of a knight and member of Cyne&#039;s squad.&lt;br /&gt;
&lt;br /&gt;
Erica - Shy Half-Jotun girl working at [[Chateau De Noir]]. Infatuated in [[Johan Fitzluria]]&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
[[Galbraith]] - Cyne&#039;s mentor, master swordsman and man with an Alchemical Liver. 17th level half-jotun fighter.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
[[The Queen&#039;s Personal Maid Staff]] — A soap opera in maid uniforms.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
[[Raion]] - Powerful leader and Lion type Valken.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
[[Lucia Sunrise]] - Disgraced Priestess.  Samurai Cowgirl.&lt;br /&gt;
&lt;br /&gt;
[[SamhainBlaise Janet]] - Sweet loving murderous paladin.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
[[Taiga]] - Sexy Female Tiger&lt;br /&gt;
&lt;br /&gt;
[[Trucy A&#039;Turran]] - Albert&#039;s sidekick.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
[[Ursa Arcadius, Arch Duke of the Highbears]] - The name says it all.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
[[Queen Alusan A&#039;Winterweir]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[(Winterweir) In Search of the Unknown]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NPC_Folder&amp;diff=92940</id>
		<title>NPC Folder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NPC_Folder&amp;diff=92940"/>
		<updated>2008-10-03T02:50:47Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please place links to all NPCs, last name first for sorting, in this folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
[[Brother Mordoth]] - True Lycanthrope Shaman&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
[[Galbraith]] - Cyne&#039;s mentor, master swordsman and man with an Alchemical Liver. 17th level half-jotun fighter.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
[[Lucia Sunrise]] - Disgraced Priestess.  Samurai Cowgirl.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
[[Trucy A&#039;Turran]] - Albert&#039;s sidekick.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
[[Queen Alusan A&#039;Winterweir]]&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[(Winterweir) In Search of the Unknown]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Cynhard_Keigwin&amp;diff=92830</id>
		<title>Sir Cynhard Keigwin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Cynhard_Keigwin&amp;diff=92830"/>
		<updated>2008-10-01T19:58:33Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Pathfinder Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i240.photobucket.com/albums/ff78/ultimatecalibur/game%20pics/443px-Ky_Kiske.jpg&lt;br /&gt;
== Pathfinder Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;:  &#039;&#039;Lawful Good&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;:  Human &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;:  Paladin 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Strength 18&lt;br /&gt;
* Dexterity 13&lt;br /&gt;
* Constitution 15&lt;br /&gt;
* Intelligence 16&lt;br /&gt;
* Wisdom 18&lt;br /&gt;
* Charisma 17&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
A tall, lean young man with blond hair and noble poise.&lt;br /&gt;
&lt;br /&gt;
==Personality== &lt;br /&gt;
&lt;br /&gt;
Cyne (pronounced like sine), as his friends tend to call him, is noble, soft-spoken and forthright. A master of dry wit that has no compunction against pointing out the problems in others arguments, and fully excepting if others do the same to him. He tries to insure that those he advocates for receive a fair and impartial trial and that justice is properly applied.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Cyne is the eldest son of the deceased High Justicar Edward Keigwin and his wife Lady Saegyth. He the only one of his four siblings to follow in their father&#039;s footsteps.&lt;br /&gt;
&lt;br /&gt;
Cyne was one of the first to be knighted by Queen Alusan after her ascension to the throne.&lt;br /&gt;
&lt;br /&gt;
[[(Winterweir) In Search of the Unknown]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Cynhard_Keigwin&amp;diff=92795</id>
		<title>Sir Cynhard Keigwin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Cynhard_Keigwin&amp;diff=92795"/>
		<updated>2008-10-01T08:29:50Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i240.photobucket.com/albums/ff78/ultimatecalibur/game%20pics/443px-Ky_Kiske.jpg&lt;br /&gt;
== Pathfinder Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;:  &#039;&#039;Lawful Good&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;:  Human &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;:  Paladin 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Strength 16&lt;br /&gt;
* Dexterity 13&lt;br /&gt;
* Constitution 15&lt;br /&gt;
* Intelligence 16&lt;br /&gt;
* Wisdom 18&lt;br /&gt;
* Charisma 17&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
A tall, lean young man with blond hair and noble poise.&lt;br /&gt;
&lt;br /&gt;
==Personality== &lt;br /&gt;
&lt;br /&gt;
Cyne (pronounced like sine), as his friends tend to call him, is noble, soft-spoken and forthright. A master of dry wit that has no compunction against pointing out the problems in others arguments, and fully excepting if others do the same to him. He tries to insure that those he advocates for receive a fair and impartial trial and that justice is properly applied.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Cyne is the eldest son of the deceased High Justicar Edward Keigwin and his wife Lady Saegyth. He the only one of his four siblings to follow in their father&#039;s footsteps.&lt;br /&gt;
&lt;br /&gt;
Cyne was one of the first to be knighted by Queen Alusan after her ascension to the throne.&lt;br /&gt;
&lt;br /&gt;
[[(Winterweir) In Search of the Unknown]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sir_Cynhard_Keigwin&amp;diff=92794</id>
		<title>Sir Cynhard Keigwin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sir_Cynhard_Keigwin&amp;diff=92794"/>
		<updated>2008-10-01T08:29:29Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i240.photobucket.com/albums/ff78/ultimatecalibur/game%20pics/443px-Ky_Kiske.jpg&lt;br /&gt;
== Pathfinder Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;:  &#039;&#039;Lawful Good&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race&#039;&#039;&#039;:  Human &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;:  Paladin 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Strength 16&lt;br /&gt;
* Dexterity 13&lt;br /&gt;
* Constitution 15&lt;br /&gt;
* Intelligence 16&lt;br /&gt;
* Wisdom 18&lt;br /&gt;
* Charisma 17&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
A tall, lean young man with blond hair and noble poise.&lt;br /&gt;
&lt;br /&gt;
==Personality== &lt;br /&gt;
&lt;br /&gt;
Cyne (pronounced like sine), as his friends tend to call him, is noble, soft-spoken and forthright. A master of dry wit that has no compunction against pointing out the problems in others arguments, and fully excepting if others do the same to him. He tries to insure that those he advocates for receive a fair and impartial trial and that justice is properly applied.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Cyne is the eldest son of the deceased High Justicar Edward Keigwin and his wife Lady Saegyth. He the only one of his four siblings to follow in their father&#039;s footsteps.&lt;br /&gt;
&lt;br /&gt;
Cyne was one of the first to be knighted by Queen Alusan after her ascension to the throne.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Palatine(Halt_Evil_Doer!)&amp;diff=83529</id>
		<title>Palatine(Halt Evil Doer!)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Palatine(Halt_Evil_Doer!)&amp;diff=83529"/>
		<updated>2008-06-08T09:55:12Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i240.photobucket.com/albums/ff78/ultimatecalibur/iron_man_capt_america.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code name:&#039;&#039;&#039; Palatine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real name:&#039;&#039;&#039; Roland Danann&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 38&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10 (11 when up to date)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; A Beta class Nova skilled at developing weaponry and armor. In addition to his &#039;Dullahan&#039; Power Armor, he uses an array of powerful weapon systems based on objects of legend. Some of them:&lt;br /&gt;
*&#039;Gungnir&#039;: A powerful positron rifle with targeting drones &#039;Hugin&#039; and &#039;Munin&#039;.&lt;br /&gt;
*&#039;Caladbolg&#039;: An adjustable length force blade capable of cutting mountains.&lt;br /&gt;
*&#039;Claíomh Solais&#039;: A lightsaber.&lt;br /&gt;
*&#039;Aegis&#039;: A bulletproof shield capable of generating a powerful defensive screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039; Palatine&#039;s armor is a little behind the times and will be often out classed by more modern power armors. Do to high power costs of many of the weapons and Roland&#039;s inability to properly miniaturize a power supply of suitable strength, his armor has an unfortunate tendency to run low on power during extended battles against superhuman opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A heroic sentinel garbed in red, white, and blue power armor with a star emblazoned shield. Outside his armor he is a fit man in this late thirties of a mixed German/Irish descent with blond hair and green eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Noble, forthright, and willing to give others a chance. Has 10+ years of superhero experiences, and is willing to share them if asked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Roland Danann is the son of a Vietnam Era superhero named Major Freedom, who was framed for several war crimes by agents of SHADOW. While studying robotics at FIT, he built his first power armor, &#039;Maximilian&#039;, and became Palatine in order to fight SHADOW and prove his father&#039;s innocence. &lt;br /&gt;
&lt;br /&gt;
During 10 year period that followed, Palatine battled SHADOW, faced an evil parallel version of his father, became a member of the Freedom League, proved the innocence of many Vietnam Era superheros including his father, fought in the Terminus Invasion, married his girlfriend Jenifer and had a son, Sétanta.&lt;br /&gt;
&lt;br /&gt;
5 years after the Terminus Invasion, with trouble at home and after several arguments with his fellow leaguers about Captain Thunder&#039;s attempts at being declared the Centurion&#039;s heir and the savage beatings that the captain had inflicted on several Centurion imitators, Palatine retired.&lt;br /&gt;
&lt;br /&gt;
With the Freedom Leagues recent &amp;quot;abandonment&amp;quot; of Freedom City, Palatine has put his armor back on in order to protect the city he cares for and set an example for the new heroes who will emerge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Palatine seeks to lead others by example, and be the best hero he can be in the current climate.&lt;br /&gt;
&lt;br /&gt;
[[Halt Evil Doer!]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Halt_Evil_Doer!&amp;diff=83469</id>
		<title>Halt Evil Doer!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Halt_Evil_Doer!&amp;diff=83469"/>
		<updated>2008-06-06T21:58:21Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Halt Evil Doer!&#039;&#039;&#039; is a &#039;&#039;Mutants and Masterminds&#039;&#039; campaign that is being run from the Gleemax Forums on the www.wizards.com site.  It is a Play by Post campaign that emphasizes storytelling over dice rolling.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign is set in the &#039;&#039;&#039;Freedomverse&#039;&#039;&#039; of the Mutants and Masterminds line and is meant to invoke a Silver Age mentality of unabashed heroism with only the occasional nod towards the fact that the setting is remarkably surreal by any stretch of the imagination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are not required to possess the Mutants and Masterminds game line to play but are encouraged to, if they have the money and inclination, to pick up the &#039;&#039;&#039;Mutants and Masterminds&#039;&#039;&#039; main book and the &#039;&#039;&#039;Freedom City&#039;&#039;&#039; campaign book.  Arguably, the second is more important than the first since this is where the majority of setting information will come from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are encouraged to check out the Eberron campaign this board [[Shadows over Cyre]] and [[Forgotten_Freedom:Crew]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting Information ==&lt;br /&gt;
&lt;br /&gt;
[[Halt Evil Doer! Manifesto]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom City Geography]] - The center for superheroes in the world. A.K.A. The City, The Big Cherry, The City That Never Sleeps.&lt;br /&gt;
&lt;br /&gt;
[[Freedomwood]] - Lights, Camera, Action!&lt;br /&gt;
&lt;br /&gt;
[[DelphicWorld]] - The Happiest Place on Earth.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
[[001]] - A.E.G.I.S&#039; top agent.&lt;br /&gt;
[[Arkady Tchaikovsky]] - a Russian Frankenstein monster.&lt;br /&gt;
&lt;br /&gt;
[[The Black Archer]]&lt;br /&gt;
&lt;br /&gt;
[[Black Cherry]] - a magician of sorts seemingly with Bipolar disorder&lt;br /&gt;
&lt;br /&gt;
[[Cerberus]] - Female Werewolf and resident Puppy Girl&lt;br /&gt;
&lt;br /&gt;
[[David Helman]] - Becoming a Werewolf was just the start of his problems.&lt;br /&gt;
&lt;br /&gt;
[[Hell Rider]] - The Damned Champion of Freedom City&#039;s Underworld.&lt;br /&gt;
&lt;br /&gt;
[[The Human Meatshield!]]&lt;br /&gt;
&lt;br /&gt;
[[Izdubar]] - Only thing he doesn&#039;t have is a stable life.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Eternal]] - The world&#039;s most miserable immortal.&lt;br /&gt;
&lt;br /&gt;
[[Palatine(Halt Evil Doer!)|Palatine]] - Knight in Shinning Hightech Armor just back from retirement.&lt;br /&gt;
&lt;br /&gt;
[[Princess Okami &amp;amp; Star Runner]] — Animé characters brought to life and dedicated to fighting Evil!&lt;br /&gt;
&lt;br /&gt;
[[Rainbow]] - HARDCORE DETECTIVE TYPE MAN&lt;br /&gt;
&lt;br /&gt;
[[Silmaril]] - Valkyrie of Odin a.k.a. Fish Out of Water&lt;br /&gt;
&lt;br /&gt;
[[Snow Cat]]&lt;br /&gt;
&lt;br /&gt;
== Superheroes ==&lt;br /&gt;
&lt;br /&gt;
[[The Centurion]] - The First Superhero of them All. (Deceased)&lt;br /&gt;
&lt;br /&gt;
[[Freedom League]] - The Greatest Heroes on Earth....kinda.&lt;br /&gt;
&lt;br /&gt;
[[Captain Awesome!]] - The world&#039;s greatest hero.  So he claims.&lt;br /&gt;
&lt;br /&gt;
== Civilians ==&lt;br /&gt;
&lt;br /&gt;
[[The Freedom Ledger]] - A model of Honest Reporting and Accurate News.&lt;br /&gt;
&lt;br /&gt;
[[The Daily Herald]] - See the above and insert the word &amp;quot;Not&amp;quot; before A.&lt;br /&gt;
&lt;br /&gt;
[[Michael O&#039;Connor]] - Mayor of Freedom City.&lt;br /&gt;
&lt;br /&gt;
[[Chantal Chandler]] - Your typical human girl in a comic book setting.&lt;br /&gt;
&lt;br /&gt;
[[Dr. Strange Love &amp;amp; W.I.L.D.]] - A naïve mad scientist alien and her abused slave……er, daughter.&lt;br /&gt;
&lt;br /&gt;
== Super Villains ==&lt;br /&gt;
&lt;br /&gt;
[[Gemstone Girls]] - Good Girls Go to Heaven, Bad Girls go Everywhere.&lt;br /&gt;
&lt;br /&gt;
[[The Grue Unity]] - Totally not Skrulls.&lt;br /&gt;
&lt;br /&gt;
[[Omega]] - Yeah, let&#039;s hope this guy NEVER EVER shows up.&lt;br /&gt;
&lt;br /&gt;
[[SHADOW]] - The world&#039;s largest terrorist corporation.&lt;br /&gt;
&lt;br /&gt;
[[Mars (The Villainess)]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
[[Morph]] - He can absorb the world in five... hundred years. (Deceased)&lt;br /&gt;
&lt;br /&gt;
[[The Cat]] - His name is Arthur and he&#039;s the cutest thing ever!&lt;br /&gt;
&lt;br /&gt;
[[The Running Man]] - Wants to be a good guy....but with his powers its not going to happen.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Information ==&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Powers and Weaknesses]]&lt;br /&gt;
&lt;br /&gt;
== Official Material ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000251.php A Visitors Guide to Freedom City] - By Steve Kenson.&lt;br /&gt;
&lt;br /&gt;
[http://www.atomicthinktank.com/ Atomic Think Tank] - The Forums for Mutants and Masterminds&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000247.php Timeline] - Freedom City timeline.&lt;br /&gt;
&lt;br /&gt;
[http://www.comicvine.com/ Comics Vine] - An awesome source of Super Hero Images.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Palatine(Halt_Evil_Doer!)&amp;diff=83175</id>
		<title>Palatine(Halt Evil Doer!)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Palatine(Halt_Evil_Doer!)&amp;diff=83175"/>
		<updated>2008-06-05T08:17:39Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i240.photobucket.com/albums/ff78/ultimatecalibur/iron_man_capt_america.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code name:&#039;&#039;&#039; Palatine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real name:&#039;&#039;&#039; Roland Danann&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 38&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10 (11 when up to date)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; A Beta class Nova skilled at developing weaponry and armor. In addition to his &#039;Dullahan&#039; Power Armor, he uses an array of powerful weapon systems based on objects of legend. Some of them:&lt;br /&gt;
*&#039;Gungnir&#039;: A powerful positron rifle with targeting drones &#039;Hugin&#039; and &#039;Munin&#039;.&lt;br /&gt;
*&#039;Caladbolg&#039;: An adjustable length force blade capable of cutting mountains.&lt;br /&gt;
*&#039;Claíomh Solais&#039;: A lightsaber.&lt;br /&gt;
*&#039;Aegis&#039;: A bulletproof shield capable of generating a powerful defensive screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039; Palatine&#039;s armor is a little behind the times and will be often out classed by more modern power armors. Do to high power costs of many of the weapons and Roland&#039;s inability to properly miniaturize a power supply of suitable strength, his armor has an unfortunate tendency to run low on power during extended battles against superhuman opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A heroic sentinel garbed in red, white, and blue power armor with a star emblazoned shield. Outside his armor he is a fit man in this late thirties of a mixed German/Irish descent with blond hair and green eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Noble, forthright, and willing to give others a chance. Has 10+ years of superhero experiences, and is willing to share them if asked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Roland Danann is the son of a Vietnam Era superhero named Major Freedom, who was framed for several war crimes by agents of SHADOW. While studying robotics at FIT, he built his first power armor, &#039;Maximilian&#039;, and became Palatine in order to fight SHADOW and prove his father&#039;s innocence. &lt;br /&gt;
&lt;br /&gt;
During 10 year period that followed, Palatine battled SHADOW, faced an evil parallel version of his father, became a member of the Freedom League, proved the innocence of many Vietnam Era superheros including his father, fought in the Terminus Invasion, married his girlfriend Jenifer and had a son, Sétanta.&lt;br /&gt;
&lt;br /&gt;
5 years after the Terminus Invasion, with trouble at home and after several arguments with his fellow leaguers about Captain Thunder&#039;s attempts at being declared the Centurion&#039;s heir and the savage beatings that the captain had inflicted on several Centurion imitators, Palatine retired.&lt;br /&gt;
&lt;br /&gt;
With the Freedom Leagues resent &amp;quot;abandonment&amp;quot; of Freedom City, Palatine has put his armor back on in order to protect the city he cares for and set an example for the new heroes who will emerge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Palatine seeks to lead others by example, and be the best hero he can be in the current climate.&lt;br /&gt;
&lt;br /&gt;
[[Halt Evil Doer!]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Palatine(Halt_Evil_Doer!)&amp;diff=82575</id>
		<title>Palatine(Halt Evil Doer!)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Palatine(Halt_Evil_Doer!)&amp;diff=82575"/>
		<updated>2008-06-02T02:59:37Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i240.photobucket.com/albums/ff78/ultimatecalibur/iron_man_capt_america.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real name:&#039;&#039;&#039; Roland Danann&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code name:&#039;&#039;&#039; Palatine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 38&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A heroic sentinel garbed in red, white, and blue power armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; A Beta class Nova skilled at developing weaponry and armor. In addition to his &#039;Dullahan&#039; Power Armor, he uses an array of powerful weapon systems based on objects of legend. Some of them:&lt;br /&gt;
*&#039;Gungnir&#039;: A powerful positron rifle with targeting drones &#039;Hugin&#039; and &#039;Munin&#039;.&lt;br /&gt;
*&#039;Caladbolg&#039;: An adjustable length force blade capable of cutting mountains.&lt;br /&gt;
*&#039;Claíomh Solais&#039;: A lightsaber.&lt;br /&gt;
*&#039;Aegis&#039;: A bulletproof shield capable of generating a powerful defensive screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039; Palatine&#039;s armor is a little behind the times and will be often out classed by more modern power armors. Do to high power costs of many of the weapons and Roland&#039;s inability to properly miniaturize a power supply of suitable strength, his armor has an unfortunate tendency to run low on power during extended battles against superhuman opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Roland Danann is the son of a Vietnam Era superhero named Major Freedom, who was framed for several war crimes by agents of SHADOW. While studying robotics at FIT, he built his first power armor, &#039;Maximilian&#039;, and became Palatine in order to fight SHADOW and prove his father&#039;s innocence. &lt;br /&gt;
&lt;br /&gt;
During 10 year period that followed, Palatine battled SHADOW, faced an evil parallel version of his father, became a member of the Freedom League, proved the innocence of many Vietnam Era superheros including his father, fought in the Terminus Invasion, married his girlfriend Jenifer and had a son.&lt;br /&gt;
&lt;br /&gt;
5 years after the Terminus Invasion, with trouble at home and after several arguments with his fellow leaguers about Captain Thunder&#039;s attempts at being declared the Centurion&#039;s heir and the savage beatings that the captain had inflicted on several Centurion imitators, Palatine retired.&lt;br /&gt;
&lt;br /&gt;
With the Freedom Leagues resent &amp;quot;abandonment&amp;quot; of Freedom City, Palatine has put his armor back on in order to protect the city he cares for and set an example for the new heroes who will emerge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Noble, forthright, and willing to give others a chance; Palatine seeks to lead by example.&lt;br /&gt;
&lt;br /&gt;
[[Halt Evil Doer!]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Palatine(Halt_Evil_Doer!)&amp;diff=82546</id>
		<title>Palatine(Halt Evil Doer!)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Palatine(Halt_Evil_Doer!)&amp;diff=82546"/>
		<updated>2008-06-02T00:14:24Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i240.photobucket.com/albums/ff78/ultimatecalibur/iron_man_capt_america.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real name:&#039;&#039;&#039; Roland Danann&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code name:&#039;&#039;&#039; Palatine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 38&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A heroic sentinel garbed in red, white, and blue power armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; A Beta class Nova skilled at developing weaponry and armor. In addition to his &#039;Dullahan&#039; Power Armor, he uses an array of powerful weapon systems based on objects of legend. Some of them:&lt;br /&gt;
*&#039;Gungnir&#039;: A powerful positron rifle with targeting drones &#039;Hugin&#039; and &#039;Munin&#039;.&lt;br /&gt;
*&#039;Caladbolg&#039;: An adjustable length force blade capable of cutting mountains.&lt;br /&gt;
*&#039;Claíomh Solais&#039;: A lightsaber.&lt;br /&gt;
*&#039;Aegis&#039;: A bulletproof shield capable of generating a powerful defensive screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039; Palatine&#039;s armor is a little behind the times and will be often out classed by more modern power armors. Do to high power costs of many of the weapons and Roland&#039;s inability to properly miniaturize a power supply of suitable strength, his armor has an unfortunate tendency to run low on power during extended battles against superhuman opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Roland Danann is the son of a Vietnam Era superhero named Lieutenant Freedom, who was framed for several war crimes by agents of SHADOW. While studying robotics at FIT, he built his first power armor, &#039;Maximilian&#039;, and became Palatine in order to fight SHADOW and prove his father&#039;s innocence. &lt;br /&gt;
&lt;br /&gt;
During 10 year period that followed, Palatine battled SHADOW, faced an evil parallel version of his father, became a member of the Freedom League, proved the innocence of many Vietnam Era superheros including his father, fought in the Terminus Invasion, married his girlfriend Jenifer and had a son.&lt;br /&gt;
&lt;br /&gt;
5 years after the Terminous Invasion, with trouble at home and after several arguments with his fellow leaguers bout Captain Thunder&#039;s attempts at being declared the Centurion&#039;s heir and the savage beatings that the captain had inflicted on several Centurion imitators, Palatine retired.&lt;br /&gt;
&lt;br /&gt;
With the Freedom Leagues resent &amp;quot;abandonment&amp;quot; of Freedom City, Palatine has put his armor back on in order to protect the city he cares for an set an example for the new heroes who will emerge.&lt;br /&gt;
&lt;br /&gt;
[[Halt Evil Doer!]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Halt_Evil_Doer!&amp;diff=82485</id>
		<title>Halt Evil Doer!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Halt_Evil_Doer!&amp;diff=82485"/>
		<updated>2008-06-01T04:37:19Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Halt Evil Doer!&#039;&#039;&#039; is a &#039;&#039;Mutants and Masterminds&#039;&#039; campaign that is being run from the Gleemax Forums on the www.wizards.com site.  It is a Play by Post campaign that emphasizes storytelling over dice rolling.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign is set in the &#039;&#039;&#039;Freedomverse&#039;&#039;&#039; of the Mutants and Masterminds line and is meant to invoke a Silver Age mentality of unabashed heroism with only the occasional nod towards the fact that the setting is remarkably surreal by any stretch of the imagination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are not required to possess the Mutants and Masterminds game line to play but are encouraged to, if they have the money and inclination, to pick up the &#039;&#039;&#039;Mutants and Masterminds&#039;&#039;&#039; main book and the &#039;&#039;&#039;Freedom City&#039;&#039;&#039; campaign book.  Arguably, the second is more important than the first since this is where the majority of setting information will come from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are encouraged to check out the Eberron campaign this board [[Shadows over Cyre]] and [[Forgotten_Freedom:Crew]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting Information ==&lt;br /&gt;
&lt;br /&gt;
[[Halt Evil Doer! Manifesto]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Places ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Freedom City Geography]] - The center for superheroes in the world. A.K.A. The City, The Big Cherry, The City That Never Sleeps.&lt;br /&gt;
&lt;br /&gt;
[[Freedomwood]] - Lights, Camera, Action!&lt;br /&gt;
&lt;br /&gt;
[[DelphicWorld]] - The Happiest Place on Earth.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hell Rider]] - The Damned Champion of Freedom City&#039;s Underworld.&lt;br /&gt;
&lt;br /&gt;
[[Rainbow]] - HARDCORE DETECTIVE TYPE MAN&lt;br /&gt;
&lt;br /&gt;
[[Izdubar]] - Only thing he doesn&#039;t have is a stable life.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Eternal]] - The world&#039;s most miserable immortal.&lt;br /&gt;
&lt;br /&gt;
[[Palatine(Halt Evil Doer!)|Palatine]] - Knight in Shinning Hightech Armor just back from retirement.&lt;br /&gt;
&lt;br /&gt;
== Superheroes ==&lt;br /&gt;
&lt;br /&gt;
[[The Centurion]] - The First Superhero of them All. (Deceased)&lt;br /&gt;
&lt;br /&gt;
[[Freedom League]] - The Greatest Heroes on Earth....kinda.&lt;br /&gt;
&lt;br /&gt;
[[Captain Awesome!]] - The world&#039;s greatest hero.  So he claims.&lt;br /&gt;
&lt;br /&gt;
== Civilians ==&lt;br /&gt;
&lt;br /&gt;
[[The Freedom Ledger]] - A model of Honest Reporting and Accurate News.&lt;br /&gt;
&lt;br /&gt;
[[The Daily Herald]] - See the above and insert the word &amp;quot;Not&amp;quot; before A.&lt;br /&gt;
&lt;br /&gt;
[[Michael O&#039;Connor]] - Mayor of Freedom City.&lt;br /&gt;
&lt;br /&gt;
[[Chantal Chandler]] - Your typical human girl in a comic book setting.&lt;br /&gt;
&lt;br /&gt;
== Super Villains ==&lt;br /&gt;
&lt;br /&gt;
[[Omega]] - Yeah, let&#039;s hope this guy NEVER EVER shows up.&lt;br /&gt;
&lt;br /&gt;
[[SHADOW]] - The world&#039;s largest terrorist corporation.&lt;br /&gt;
&lt;br /&gt;
[[Mars (The Villainess)]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Information ==&lt;br /&gt;
&lt;br /&gt;
[[Powers and Weaknesses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official Material ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000251.php A Visitors Guide to Freedom City] - By Steve Kenson.&lt;br /&gt;
&lt;br /&gt;
[http://www.atomicthinktank.com/ Atomic Think Tank] - The Forums for Mutants and Masterminds&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000247.php Timeline] - Freedom City timeline.&lt;br /&gt;
&lt;br /&gt;
[http://www.comicvine.com/ Comics Vine] - An awesome source of Super Hero Images.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SHADOW&amp;diff=82484</id>
		<title>SHADOW</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SHADOW&amp;diff=82484"/>
		<updated>2008-06-01T02:10:10Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i50.photobucket.com/albums/f350/Willowhugger/XFACT015cov_col.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SHADOW, the Secret Hierarchy of Agents for Domination Over the World, is an organization that is the number #1 threat to world peace in today&#039;s society.  Revealed by declassified government documents after decades of being fought in secret, Shadow was thought to be a myth by most.  It is the No. 1 priority for A.E.G.I.S. and UNISON to eliminate.  Unfortunately, they face an evil that has a very good ability to restore itself after being killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadow is a group that lurks behind the governments of a hundred unstable nations.  It is the financier behind most modern terrorist organizations and their arms supplier.  Shadow is also a leading supporter of the United States&#039; military industrial complex and has controlled at least two American Presidents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Wehrmacht Intelligence General Wilhelm Kantor was an immortal Thule magic practicing sorcerer.  He had existed since Ancient Egypt as Tan-Aktor, using the powers of body-switching to continue his immortal life.  Thus, SHADOW has existed in some form since Biblical times.  Previous incarnations of SHADOW have included The Assassins, The Black Templars, Chinese Legalists, The Thuggee, The Noddist Zealots, and The Secret Order of Set.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He arranged for the rise of the National Socialist Party to power in hopes of creating an immortal occult ruled fascist power.  Unfortunately, Adolf Hitler&#039;s focus on eugenics and Pan-Germanism thwarted Wilhelm&#039;s efforts and he ended up betraying the entirety of the Axis war effort to the communists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hitler&#039;s &#039;&#039;suicide&#039;&#039; was Wilhelm&#039;s parting gift.  Wilhelm had earlier failed to assassinate Hitler and become Fuhrer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moving his best scientists and soldiers to the West, Wilhelm Kantor proceeded to switch bodies and began usurping control over the KGB while his agents gradually infiltrated the government.  Through the use of mind control spells and psychics, Wilhelm Kantor manipulated both superpowers into carrying out research into the paranormal while dumping massive amounts of funding into a network of spies and saboteurs that he controlled.  The United States, seeking a top man to the (wrongly) believed communist conspiracy spreading through the world, named him &#039;&#039;&#039;Overshadow.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i50.photobucket.com/albums/f350/Willowhugger/Halt%20Evil%20Doer/General_Venom.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the Cold War, he acted as a &#039;third side&#039; as he played both super-powers against one another and became a nuclear power relatively early.  A.E.G.I.S. was formed by President Kennedy to fight him, which resulted in Overshadow having him assassinated.  Likewise, Overshadow&#039;s agents were involved in the assassination of Martin Luther King as they hoped to trigger a race war that could be exploited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overshadow wasn&#039;t responsible for the rise of the House Un-American Activities Committee but he certainly profited strongly from the group&#039;s paranoia.  The Red Scare allowed SHADOW agents to rise to strong positions in the government by advocating radical Anti-Communist Rhetoric and some suggested J. Edgar Hoover fell under SHADOW sway due to blackmailing him over his fey activities.  It was, however, due to Overshadow&#039;s pressure that the HUAC went after the Freedom League and other American icons so vehemently.  This, thankfully, resulted in the end of their careers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cold War was not all fun and games for SHADOW though.  James Steed, Britain&#039;s Number One Secret Agent, successfully destroyed numerous Shadow facilities and killed several members of the PENUMBRA (Shadow&#039;s Inner Council).  Likewise, Jack Simmons (a.k.a. The Patriot) and his Howling Commandos became a perpetual thorn in the side of the organization.  Overshadow was actually killed several times by Jack Simmons but the man failed to realize he was facing a single man rather than a series of successive leaders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overshadow successfully conquered the United States for a brief time when they managed to make an alliance with Richard Milhouse Nixon in order to secure SHADOW&#039;s ideals (Nixon, for his part, believed he was making an alliance that would guarantee the end of the Soviet Union&#039;s dominance over the world).  Unfortunately, AEGIS successfully rounded up most of the SHADOW sympathetic agents around Nixon before forcing him to resign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the 1980s, SHADOW has mostly been devoted to smaller scale conflicts and attempting to conquer the world through corporate terrorism and slow erosion of American civil liberties.  While our world provides a ripe feeding ground for SHADOW&#039;s envisioned police-state paradise, it&#039;s a little more difficult in this world.  Nevertheless, they continue never ending streams of terrorist attacks and fostering brushfire wars to force the United States and other nations to become more totalitarian (fostering their own agents in power who are the heads of reactionary parties).&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SHADOW operates a fairly never-ending stream of criminal operations and terrorist attacks.  It actually fosters a large number of &#039;crazy&#039; plans as well, that are meant to fail but can distract heroes and the government from more subtle schemes.  Shadow makes most of its fortune in entirely legitimate corporate ventures like weapons design and mercenary companies but it cannot buy instability.  It&#039;s agents are recruited from American Militias, Fundamentalist religious groups, racist organizations, its own mercenary front companies, prisons and existing terrorist groups.  For obvious reasons, many of these groups do not mix and operate in cell format but ultimately all roads lead back to Overshadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Amongst Super-Criminals, Shadow routinely arranges for their release and simultaneously offers their own operatives to help them carry out missions.  Doctor Sin&#039;s &#039;&#039;&#039;Fangs of the Dragon&#039;&#039;&#039; have actually merged with the Chinese branch of SHADOW to become the most powerful Anti-Communist/Criminal Enterprise in Asia.  The henchmen of the super villains are mostly told to obey without question and to keep their SHADOW affiliations a secret.  The chaos caused by super villains is enough to guarantee that SHADOW&#039;s aims are fulfilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SHADOW&#039;s front organizations and corporations are, of course, too numerous to list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Western Shadow&#039;s military uses the World War II German Army&#039;s Ranking scheme.  The position of Field Marshal belongs to Wilhelm Kantor&#039;s son, the Norse demigod Ragnarok, and it is he who heads most of their military operations.  Eastern Shadow operations are organized on classical Chinese lines and depend on the leadership of Doctor Sin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of SHADOW&#039;s super humans have the title of &amp;quot;Special Agent&amp;quot; that roughly translates to a Major&#039;s rank across all branches of SHADOW&#039;s military.  Indeed, many Special Agents throw their weight around even against SHADOW Colonels and Generals since they routinely have Overshadow&#039;s ear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beneath Overshadow is the &#039;&#039;&#039;Penumbra&#039;&#039;&#039; that is a Council of Super-Criminals and World Leaders that facilitate Shadow&#039;s Dominance of the World.  Supercriminals like Doctor Sin and August Roman are members of this body but it is arguable that they actually could care less about Overshadow&#039;s goals (actually, its unquestionably true they don&#039;t).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike in the canon Freedomverse,  SHADOW doesn&#039;t use clones for the most part.  Instead, Shadow mostly uses regularly recruited troops from various parts of the world.  The actual number of genuine SHADOW Troops is outnumbered by the groups that they make use of but Shadow&#039;s own army is fairly substantial and the size of a small First World Nations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ideology ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SHADOW teaches its members to be members of a universal order that&#039;s controlled by Overshadow.  Depending on the level of clearance, Shadow&#039;s goals may change with most of it coaxed to appear sympathetic to the listener&#039;s own ambitions.  At the height, it&#039;s world domination with a totalitarian society controlled and brainwashed by a steady stream of conformity inducing propaganda.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shadow actually has allies in BIG places.  Specifically, Wilhelm Kantor has an alliance with [[Omega]] to be supplied with futuristic guns and technologies to bedevil the world with.  Omega appreciates the mind-crushing conformity and degradation of the human soul that SHADOW represents.  Likewise, Shadow does all its banking with the [[Labyrinth]] which is immune to SHADOW&#039;s attacks as a result.  The [[Foundry]] also produces superhuman soldiers for SHADOW though they have their own labs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Canon Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000389.php Shadow&#039;s Inner Council]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Halt Evil Doer!]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Halt_Evil_Doer!&amp;diff=82465</id>
		<title>Halt Evil Doer!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Halt_Evil_Doer!&amp;diff=82465"/>
		<updated>2008-05-31T23:25:17Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Halt Evil Doer!&#039;&#039;&#039; is a &#039;&#039;Mutants and Masterminds&#039;&#039; campaign that is being run from the Gleemax Forums on the www.wizards.com site.  It is a Play by Post campaign that emphasizes storytelling over dice rolling.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign is set in the &#039;&#039;&#039;Freedomverse&#039;&#039;&#039; of the Mutants and Masterminds line and is meant to invoke a Silver Age mentality of unabashed heroism with only the occasional nod towards the fact that the setting is remarkably surreal by any stretch of the imagination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are not required to possess the Mutants and Masterminds game line to play but are encouraged to, if they have the money and inclination, to pick up the &#039;&#039;&#039;Mutants and Masterminds&#039;&#039;&#039; main book and the &#039;&#039;&#039;Freedom City&#039;&#039;&#039; campaign book.  Arguably, the second is more important than the first since this is where the majority of setting information will come from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are encouraged to check out the Eberron campaign this board [[Shadows over Cyre]] and [[Forgotten_Freedom:Crew]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting Information ==&lt;br /&gt;
&lt;br /&gt;
[[Halt Evil Doer! Manifesto]]&lt;br /&gt;
&lt;br /&gt;
[[Freedom City Geography]] - The center for superheroes in the world. A.K.A. The City, The Big Cherry, The City That Never Sleeps.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hell Rider]] - The Damned Champion of Freedom City&#039;s Underworld.&lt;br /&gt;
&lt;br /&gt;
[[Rainbow]] - HARDCORE DETECTIVE TYPE MAN&lt;br /&gt;
&lt;br /&gt;
[[Izdubar]] - Only thing he doesn&#039;t have is a stable life.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Eternal]] - The world&#039;s most miserable immortal.&lt;br /&gt;
&lt;br /&gt;
[[Palatine(Halt Evil Doer!)|Palatine]] - Knight in Shinning Hightech Armor&lt;br /&gt;
&lt;br /&gt;
== Superheroes ==&lt;br /&gt;
&lt;br /&gt;
[[The Centurion]] - The First Superhero of them All. (Deceased)&lt;br /&gt;
&lt;br /&gt;
[[Freedom League]] - The Greatest Heroes on Earth....kinda.&lt;br /&gt;
&lt;br /&gt;
[[Captain Awesome!]] - The world&#039;s greatest hero.  So he claims.&lt;br /&gt;
&lt;br /&gt;
== Civilians ==&lt;br /&gt;
&lt;br /&gt;
[[The Freedom Ledger]] - A model of Honest Reporting and Accurate News.&lt;br /&gt;
&lt;br /&gt;
[[The Daily Herald]] - See the above and insert the word &amp;quot;Not&amp;quot; before A.&lt;br /&gt;
&lt;br /&gt;
[[Michael O&#039;Connor]] - Mayor of Freedom City.&lt;br /&gt;
&lt;br /&gt;
[[Chantal Chandler]] - Your typical human girl in a comic book setting.&lt;br /&gt;
&lt;br /&gt;
== Super Villains ==&lt;br /&gt;
&lt;br /&gt;
[[Omega]] - Yeah, let&#039;s hope this guy NEVER EVER shows up.&lt;br /&gt;
&lt;br /&gt;
[[SHADOW]] - The world&#039;s largest terrorist corporation.&lt;br /&gt;
&lt;br /&gt;
[[Mars (The Villainess)]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Information ==&lt;br /&gt;
&lt;br /&gt;
[[Powers and Weaknesses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official Material ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000251.php A Visitors Guide to Freedom City] - By Steve Kenson.&lt;br /&gt;
&lt;br /&gt;
[http://www.atomicthinktank.com/ Atomic Think Tank] - The Forums for Mutants and Masterminds&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000247.php Timeline] - Freedom City timeline.&lt;br /&gt;
&lt;br /&gt;
[http://www.comicvine.com/ Comics Vine] - An awesome source of Super Hero Images.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Palatine(Halt_Evil_Doer!)&amp;diff=82460</id>
		<title>Palatine(Halt Evil Doer!)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Palatine(Halt_Evil_Doer!)&amp;diff=82460"/>
		<updated>2008-05-31T21:19:24Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://i240.photobucket.com/albums/ff78/ultimatecalibur/iron_man_capt_america.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real name:&#039;&#039;&#039; Roland Danann&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code name:&#039;&#039;&#039; Palatine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 38&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A heroic sentinel garbed in red, white, and blue power armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers:&#039;&#039;&#039; A Beta class Nova skilled at developing weaponry and armor. In addition to his &#039;Dullahan&#039; Power Armor, he uses an array of powerful weapons and defenses based on objects of legend. Some of them:&lt;br /&gt;
*&#039;Gungnir&#039;: A powerful positron rifle with targeting drones &#039;Hugin&#039; and &#039;Munin&#039;.&lt;br /&gt;
*&#039;Caladbolg&#039;: An adjustable length force blade capable of cutting mountains.&lt;br /&gt;
*&#039;Claíomh Solais&#039;: A lightsaber.&lt;br /&gt;
*&#039;Aegis&#039;: A bulletproof shield capable of generating a powerful defensive screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039; Almost all of Palatine&#039;s gear is power hungry and, do to Roland&#039;s inability to properly miniaturize a suitable power supply, leads to an unfortunate tendency to run out of power during extended battles against superhuman opponents.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Halt_Evil_Doer!&amp;diff=82437</id>
		<title>Halt Evil Doer!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Halt_Evil_Doer!&amp;diff=82437"/>
		<updated>2008-05-31T18:28:31Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Halt Evil Doer!&#039;&#039;&#039; is a &#039;&#039;Mutants and Masterminds&#039;&#039; campaign that is being run from the Gleemax Forums on the www.wizards.com site.  It is a Play by Post campaign that emphasizes storytelling over dice rolling.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign is set in the &#039;&#039;&#039;Freedomverse&#039;&#039;&#039; of the Mutants and Masterminds line and is meant to invoke a Silver Age mentality of unabashed heroism with only the occasional nod towards the fact that the setting is remarkably surreal by any stretch of the imagination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are not required to possess the Mutants and Masterminds game line to play but are encouraged to, if they have the money and inclination, to pick up the &#039;&#039;&#039;Mutants and Masterminds&#039;&#039;&#039; main book and the &#039;&#039;&#039;Freedom City&#039;&#039;&#039; campaign book.  Arguably, the second is more important than the first since this is where the majority of setting information will come from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are encouraged to check out the Eberron campaign this board [[Shadows over Cyre]] and [[Forgotten_Freedom:Crew]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting Information ==&lt;br /&gt;
&lt;br /&gt;
[[Halt Evil Doer! Manifesto]]&lt;br /&gt;
&lt;br /&gt;
[[Freedom City Geography]] - The center for superheroes in the world. A.K.A. The City, The Big Cherry, The City That Never Sleeps.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hell Rider]] - The Damned Champion of Freedom City&#039;s Underworld.&lt;br /&gt;
&lt;br /&gt;
[[Rainbow]] - HARDCORE DETECTIVE TYPE MAN&lt;br /&gt;
&lt;br /&gt;
[[Izdubar]] - Only thing he doesn&#039;t have is a stable life.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Eternal]] - The world&#039;s most miserable immortal.&lt;br /&gt;
&lt;br /&gt;
[[Palatine(Halt Evil Doer!)|Palatine]] - Mythology Geek in Shinning Hightech Armor&lt;br /&gt;
&lt;br /&gt;
[[Captain Amazing!]] - The world&#039;s greatest hero.  So he claims.&lt;br /&gt;
&lt;br /&gt;
== Superheroes ==&lt;br /&gt;
&lt;br /&gt;
[[The Centurion]] - The First Superhero of them All. (Deceased)&lt;br /&gt;
&lt;br /&gt;
[[Freedom League]] - The Greatest Heroes on Earth....kinda.&lt;br /&gt;
&lt;br /&gt;
== Civilians ==&lt;br /&gt;
&lt;br /&gt;
[[The Freedom Ledger]] - A model of Honest Reporting and Accurate News.&lt;br /&gt;
&lt;br /&gt;
[[The Daily Herald]] - See the above and insert the word &amp;quot;Not&amp;quot; before A.&lt;br /&gt;
&lt;br /&gt;
== Super Villains ==&lt;br /&gt;
&lt;br /&gt;
[[Omega]] - Yeah, let&#039;s hope this guy NEVER EVER shows up.&lt;br /&gt;
&lt;br /&gt;
[[SHADOW]] - The world&#039;s largest terrorist corporation.&lt;br /&gt;
&lt;br /&gt;
[[Mars (The Villainess)]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Information ==&lt;br /&gt;
&lt;br /&gt;
[[Powers and Weaknesses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official Material ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000251.php A Visitors Guide to Freedom City] - By Steve Kenson.&lt;br /&gt;
&lt;br /&gt;
[http://www.atomicthinktank.com/ Atomic Think Tank] - The Forums for Mutants and Masterminds&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000247.php Timeline] - Freedom City timeline.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Halt_Evil_Doer!&amp;diff=82434</id>
		<title>Halt Evil Doer!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Halt_Evil_Doer!&amp;diff=82434"/>
		<updated>2008-05-31T18:23:55Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Halt Evil Doer!&#039;&#039;&#039; is a &#039;&#039;Mutants and Masterminds&#039;&#039; campaign that is being run from the Gleemax Forums on the www.wizards.com site.  It is a Play by Post campaign that emphasizes storytelling over dice rolling.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The campaign is set in the &#039;&#039;&#039;Freedomverse&#039;&#039;&#039; of the Mutants and Masterminds line and is meant to invoke a Silver Age mentality of unabashed heroism with only the occasional nod towards the fact that the setting is remarkably surreal by any stretch of the imagination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are not required to possess the Mutants and Masterminds game line to play but are encouraged to, if they have the money and inclination, to pick up the &#039;&#039;&#039;Mutants and Masterminds&#039;&#039;&#039; main book and the &#039;&#039;&#039;Freedom City&#039;&#039;&#039; campaign book.  Arguably, the second is more important than the first since this is where the majority of setting information will come from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are encouraged to check out the Eberron campaign this board [[Shadows over Cyre]] and [[Forgotten_Freedom:Crew]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting Information ==&lt;br /&gt;
&lt;br /&gt;
[[Halt Evil Doer! Manifesto]]&lt;br /&gt;
&lt;br /&gt;
[[Freedom City Geography]] - The center for superheroes in the world. A.K.A. The City, The Big Cherry, The City That Never Sleeps.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Hell Rider]] - The Damned Champion of Freedom City&#039;s Underworld.&lt;br /&gt;
&lt;br /&gt;
[[Rainbow]] - HARDCORE DETECTIVE TYPE MAN&lt;br /&gt;
&lt;br /&gt;
[[Izdubar]] - Only thing he doesn&#039;t have is a stable life.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Eternal]] - The world&#039;s most miserable immortal.&lt;br /&gt;
&lt;br /&gt;
[[Palatine]] - Mythology Geek in Shinning Hightech Armor&lt;br /&gt;
&lt;br /&gt;
== Superheroes ==&lt;br /&gt;
&lt;br /&gt;
[[The Centurion]] - The First Superhero of them All. (Deceased)&lt;br /&gt;
&lt;br /&gt;
[[Freedom League]] - The Greatest Heroes on Earth....kinda.&lt;br /&gt;
&lt;br /&gt;
== Civilians ==&lt;br /&gt;
&lt;br /&gt;
[[The Freedom Ledger]] - A model of Honest Reporting and Accurate News.&lt;br /&gt;
&lt;br /&gt;
[[The Daily Herald]] - See the above and insert the word &amp;quot;Not&amp;quot; before A.&lt;br /&gt;
&lt;br /&gt;
== Super Villains ==&lt;br /&gt;
&lt;br /&gt;
[[Omega]] - Yeah, let&#039;s hope this guy NEVER EVER shows up.&lt;br /&gt;
&lt;br /&gt;
[[SHADOW]] - The world&#039;s largest terrorist corporation.&lt;br /&gt;
&lt;br /&gt;
[[Mars (The Villainess)]] (Deceased)&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Information ==&lt;br /&gt;
&lt;br /&gt;
[[Powers and Weaknesses]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official Material ==&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000251.php A Visitors Guide to Freedom City] - By Steve Kenson.&lt;br /&gt;
&lt;br /&gt;
[http://www.atomicthinktank.com/ Atomic Think Tank] - The Forums for Mutants and Masterminds&lt;br /&gt;
&lt;br /&gt;
[http://www.mutantsandmasterminds.com/super-vision/000247.php Timeline] - Freedom City timeline.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Relics_of_the_Gods&amp;diff=73954</id>
		<title>Relics of the Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Relics_of_the_Gods&amp;diff=73954"/>
		<updated>2008-01-23T09:17:42Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eberron is a place of many tremendously powerful items and devices that are mostly relics of the Demon War and other conflicts that wield powers well above Epic Level.  This is a discussion of some of the items that have shown up in our games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Sword of Eberron ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sword of Eberron&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Major Artifact&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Sword of Eberron is also known as &#039;&#039;Caliburn&#039;&#039; amongst other names.  The blade is a Divine Artifact that was created by Siberys for the purposes of defending Eberron and was made from one of his Claws.  The weapon, unfortunately, was broken when it was used to pierce the heart of Tiamat and bind that particular manifestation of Khyber in the darkness below.  The Sword of Eberron broke into five separate pieces that each became weapons of their own.  Collectively, they are known as the &#039;&#039;Five Swords of Eberron&#039;&#039; but this is a misnomer, the weapons have been reforged into a multitude of shapes through the millenia, the legendary &#039;&#039;Spear of Destiny&#039; and &#039;&#039;Trident of The Devourer&#039;&#039; being amongst those forms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Swords are empowered to fight the evils of Eberron and each wield exceptional powers in doing so.  They are, especially, dangerous to Evil Outsiders and Undead due to the fact that they are the preferred minions of Khyber.  The Swords can be re-united due to the fact that each of them calls towards one another.  However. until the essence of Khyber is fully cleansed from the swords, they will not be able to be kept merged for very long.  Furthermore, they will enact a terrifying price from those who attempt to use them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Sword of Eberron has a &#039;&#039;Divine Spark&#039;&#039; and anyone who possesses the completed Sword of Eberron will gain a Divine Rank of 1.  All wielders of the Swords gain a Divine Rank of 0 and cease aging amongst other benefits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Five Swords&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Minor Artifacts&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demonslayer&#039;&#039;&#039;:  Demonslayer, sometimes called the Holy Avenger or the King Maker, is a blade empowered to cut through demonic forces with ease when wielded by a holy warrior pure of heart. When not in the hands of the pure hearted it is still a powerful weapon.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devil&#039;s Bane&#039;&#039;&#039;: Devil&#039;s Bane, known in Dhakaani as Nightmare&#039;s End, is an intelligent weapon born to cut through the lies and illusions of Devils, Delkyr and Quori.  The sword grants the bearer the ability to sense the presence of entities currently possessing individuals and the ability to rescue those trapped within their own minds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dawn&#039;s Radiance&#039;&#039;&#039;: Dawn&#039;s Radiance, also know as the Sword of Light or the Sunsword, is the anti-thesis of the undead.  When uncovered the blade lights up its surroundings as if in the noontime sun of a clear summer day. Legends speak of the power to unleash a beam of burning light known as the &#039;&#039;Flames of Dawn&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spellvoid&#039;&#039;&#039;:  The properties of Kerokash the Spellvoid are not full known, but are said to allow the bearer to cut through magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dragonslayer&#039;&#039;&#039;:  Dragonslayer claims the power to cleave through the adamant scales of dragons as if they warm butter.  While carried the wielder does not need to fear dragon&#039;s breath in any of it&#039;s forms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The full capacities of the Sword of Eberron is not yet known. When only four blades were united the incomplete blade was able to release a blast of supernatural &#039;&#039;Dragon Fire&#039;&#039; that would rival the breath of even the oldest of Red or Gold Dragons. After the attack was completed the wielder found himself blind as a result (though this might have been from the light of the flames).  It is suspected that there are other abilities of equivalent power still undiscovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Chalice of Bahamut ==&lt;br /&gt;
&lt;br /&gt;
The Chalice of Bahamut is a relic that caught the blood of Bahamut as he was bleeding from his wounds during the epic confrontation with Tiamat.  The object became infused with some of his divine essence and this was increased as the Dragons began to worship the item as one of their most venerated objects.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ultimately, the Chalice of Bahamut was stolen by the Ascendant Green Dragon known as Vol.  Vol was one of the many remnants of Khyber, one of her Consorts no less, that was still alive after the Demon Wars but feared the retaliation against the &amp;quot;Archangel of Death.&amp;quot;  The Chalice was recovered by the Deathless before somehow being lost on Khorvaire where it ended up in the hands of the Dhakaani and later humans.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Chalice of Bahamut became intimately associated with both Dol Arrah and the Silver Flame, despite having nothing to do with either and is a holy relic of humans as much as Dragons.  In their blind devotion to the prophecy, the Dragons never realized the human relic was actually their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Chalice bestows Divine Rank 1 on any Outsider that possesses it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Any Lawful Good Fighter or Warrior who drinks from the Chalice may exchange his Levels for those of a Paladin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The Chalice can be used to perform &#039;&#039;Resurrection&#039;&#039; on any subject.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Holy Water that is poured into the Chalice will inflict x10 its normal damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The Chalice can perform &#039;&#039;Create Food/Water&#039;&#039; an unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Relics_of_the_Gods&amp;diff=73949</id>
		<title>Relics of the Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Relics_of_the_Gods&amp;diff=73949"/>
		<updated>2008-01-23T08:39:47Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eberron is a place of many tremendously powerful items and devices that are mostly relics of the Demon War and other conflicts that wield powers well above Epic Level.  This is a discussion of some of the items that have shown up in our games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Sword of Eberron ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sword of Eberron&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Major Artifact&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Sword of Eberron is also known as &#039;&#039;Caliburn&#039;&#039; amongst other names.  The blade is a Divine Artifact that was created by Siberys for the purposes of defending Eberron and was made from one of his Claws.  The weapon, unfortunately, was broken when it was used to pierce the heart of Tiamat and bind that particular manifestation of Khyber in the darkness below.  The Sword of Eberron broke into five separate pieces that each became weapons of their own.  Collectively, they are known as the &#039;&#039;Five Swords of Eberron&#039;&#039; but this is a misnomer, the weapons have been reforged into a multitude of shapes through the millenia, the legendary &#039;&#039;Spear of Destiny&#039; and &#039;&#039;Trident of The Devourer&#039;&#039; being amongst those forms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Swords are empowered to fight the evils of Eberron and each wield exceptional powers in doing so.  They are, especially, dangerous to Evil Outsiders and Undead due to the fact that they are the preferred minions of Khyber.  The Swords can be re-united due to the fact that each of them calls towards one another.  However. until the essence of Khyber is fully cleansed from the swords, they will not be able to be kept merged for very long.  Furthermore, they will enact a terrifying price from those who attempt to use them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Sword of Eberron has a &#039;&#039;Divine Spark&#039;&#039; and anyone who possesses the completed Sword of Eberron will gain a Divine Rank of 1.  All wielders of the Swords gain a Divine Rank of 0 and cease aging amongst other benefits.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Five Swords&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Minor Artifacts&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Demonslayer&#039;&#039;&#039;:  Demonslayer, sometimes called the Holy Avenger or the King Maker, is a blade empowered to cut through demonic forces with easy when wielded by a holy warrior pure of heart. When not in the hands of the pure hearted it is still a powerful weapon.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Devil&#039;s Bane&#039;&#039;&#039;: Devil&#039;s Bane, known in Dhakaani as Nightmare&#039;s End, is an intelligent weapon born to cut through the lies and illusions of Devils, Delkyr and Quori.  The sword grants the bearer the ability to sense the presence of entities currently possessing individuals and the ability to rescue those trapped within their own minds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dawn&#039;s Radiance&#039;&#039;&#039;: Dawn&#039;s Radiance, also know as the Sword of Light or the Sunsword, is the anti-thesis of the undead.  When uncovered the blade lights up its surroundings as if in the noontime sun of a clear summer day. Legends speak of the power to unleash a beam of burning light known as the &#039;&#039;Flames of Dawn&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spellvoid&#039;&#039;&#039;:  The properties of Kerokash the Spellvoid are not full known, but are said to allow the bearer to cut through magic.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dragonslayer&#039;&#039;&#039;:  Dragonslayer claims the power to cleave through the adamant scales of dragons as if they warm butter.  While carried the wielder does not need to fear dragon&#039;s breath in any of it&#039;s forms.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The full capacities of the Sword of Eberron is not yet known. When only four blades were united the incomplete blade was able to release a blast of supernatural &#039;&#039;Dragon Fire&#039;&#039; that would rival the breath of even the oldest of Red or Gold Dragons. After the attack was completed the wielder found himself blind as a result (though this might have been from the light of the flames).  It is suspected that there are other abilities of equivalent power still undiscovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Chalice of Bahamut ==&lt;br /&gt;
&lt;br /&gt;
The Chalice of Bahamut is a relic that caught the blood of Bahamut as he was bleeding from his wounds during the epic confrontation with Tiamat.  The object became infused with some of his divine essence and this was increased as the Dragons began to worship the item as one of their most venerated objects.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ultimately, the Chalice of Bahamut was stolen by the Ascendant Green Dragon known as Vol.  Vol was one of the many remnants of Khyber, one of her Consorts no less, that was still alive after the Demon Wars but feared the retaliation against the &amp;quot;Archangel of Death.&amp;quot;  The Chalice was recovered by the Deathless before somehow being lost on Khorvaire where it ended up in the hands of the Dhakaani and later humans.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Chalice of Bahamut became intimately associated with both Dol Arrah and the Silver Flame, despite having nothing to do with either and is a holy relic of humans as much as Dragons.  In their blind devotion to the prophecy, the Dragons never realized the human relic was actually their own.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Chalice bestows Divine Rank 1 on any Outsider that possesses it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Any Lawful Good Fighter or Warrior who drinks from the Chalice may exchange his Levels for those of a Paladin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The Chalice can be used to perform &#039;&#039;Resurrection&#039;&#039; on any subject.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Holy Water that is poured into the Chalice will inflict x10 its normal damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The Chalice can perform &#039;&#039;Create Food/Water&#039;&#039; an unlimited times per day.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Watchmen&amp;diff=60682</id>
		<title>The Watchmen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Watchmen&amp;diff=60682"/>
		<updated>2007-09-10T15:52:01Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.dualbotic.com/Images/GDI.gif&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
This only reflects groups that the society has encountered enough to actually have an opinion on them.  In a very short while, the society has managed to make several large impressions on a number of different groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allies&#039;&#039;&#039;: The Arcane Congress,  The Argentum, The Wardens of the Wood, The Gatekeepers, The Church of the Silver Flame&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Friendly&#039;&#039;&#039;: The Dark Lanterns, The Dreaming Dark, The Greensingers&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;: Morgrave University, The Children of Winter (will likely move to Hostile), The Ashbound (will likely move to hostile), The Twelve, The Royal Eyes&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hostile&#039;&#039;&#039;: The Blood of Vol, Lords of Dust, The Path of Light&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;: The Emerald Claw, Cults of the Dragon Below, The Iron Nation, The Blood Claws, The Twelve Deadly Gods&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the group ever took a stance that was more openly meddling in the politics of the realm, many of the groups above would turn much more hostile than they are.  At present, the group is playing it very carefully in how they interact with the citizenry of Khorvaire.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The Watchmen are drawn, primarily, from travelers to Caer Shadowfast.  This, automatically, tends to make them of a rather rugged caste to begin with.  The majority of its members are veterans of the Last War with many of them being either Cyrean, Brelish, or Karrn stock.  They are rarely of the upper classes and usually rather haunted by the battles of the Last War to make the philosophy of the group to be appealling.  Because of the nature of Caer Shadowfast, let alone their mission, they are also a rather dour or humorless lot for the most part.  The Mourning tends to have that effect on people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The Watchmen were conceived by Cassius Du&#039;Shadowfast, the newly raised Count of the Shadowfast region of the Mournlands (also known as the &amp;quot;Green Zone&amp;quot;).  The group is only a couple of months old but the philosophy is an appealing one towards the refugees of the Mourning and also the recent acts of heroism that have made it&#039;s members famous, even if it is a &#039;secret&#039; society.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The initial recruits were drawn, primarilly, from Cassius former unit in the Red Hawks with the elite soldiery being dispatched to become his agents.  Also, many mercenaries and scavengers involved in the recent events were recruited to work in the burgeoning spy agency.  He is, primarilly, interested in gathering loyal agents first with talent being a secondary concern.  Thankfully, Caer Shadowfast is such that he doesn&#039;t have to choose between them that much at the start.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The organization is viewed with some alarm by most intelligence agencies, given very few have given up chance on dealing with war.  However, they&#039;ve been presently mollified by his statements that he&#039;s only interested in fighting the Emerald Claw and other organizations that would benefit.  Vigilantism doesn&#039;t fly very far in Eberron but they&#039;re expected to work within the confines of the government.  Frankly, everyone is far too overworked to take much of a united stand against yet another group that has arisen in Khorvaire&#039;s political scene.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The group is attempting to maintain cordial relations with many of the secret societies of Khorvaire, even if its primary mission invariably brings it into conflict with all those that are attempting to restart the Last War.  It, primarily, is devoted to rooting out terrorist organizations like the Emerald Claw, the Iron Nations, or Swords of Liberty due to the unpopular nature of both.  Secretly, Cassius hopes to recruit moderate members of both because he believes one can&#039;t be too choosy about one&#039;s allies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The group is rather small, at present, but the simplistic and easy to understand nature of its mission is one that allows it to be rather easilly lauded as a group of heroes.  It&#039;s present popularity may continue for some time if it continues to focus on fighting &amp;quot;evil&amp;quot; groups throughout Khorvaire while remaining largely apolitical.  This suits the ultimate aims of Cassius Du&#039;Shadowfast very well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The organization is set up like an army and the paramilitary nature of it is easy enough for most Khorvaire to fall into.   The two largest divisions are between the Warforged and the Flesh soldiers, currently, but a mystical division is already beginning thanks to the efforts of Lindsey Baron.  The group, despite its size, is powerful enough to destabilize the Northern Breland region...or bring peace to it.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&#039;&#039;Public&#039;&#039;  The Last War is a ridiculous waste of lives, resources, and property for no apparent gain.  While unification is something that is not bad, necessarily, it still is something that shouldn&#039;t have been done by such a pointless war of attrition.  The Watchmen must help the peoples of each nation recover and restore them to their former glory while hunting down the villains that thrive in the lawlessness.  Those who would restart the war without the approval of their home nations must be hunted down like dogs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Private&#039;&#039;  *Any* resumption of the Last War must be stopped at all costs.  Broker alliances with groups that are against it, report on home nation&#039;s activities, and cultivate an image of heroism while speaking out against the Last War.  Help gather resources of wealth, friendships, magical items, and influence in preparation for the group&#039;s defense against the horrors of the Next War.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60607</id>
		<title>Twelve Deadly Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60607"/>
		<updated>2007-09-09T20:38:15Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Current Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Twelve Deadly Gods are ridiculously flamboyant in appearance as a rule.  All of them go to great lengths to separate themselves from the masses of regular fighters so they will be memorable for their slaughter in ways that will resound throughout history.  As such, they are almost all tremendously flashy in their appearance and attitudes.  Think Samurai Showdown meets Street Fighter for an example.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roleplaying Hints:&#039;&#039;&#039; The Twelve Deadly Gods vary tremendously in personality but are all extremely devoted to Genai, that they consider some sort of modern day prophet.  The majority of them are this side of psychopaths on their best days but give exaggerated respect to anyone whose able to stand up to them in battle.  They&#039;ve so rarely encountered foes able to oppose them that they usually merely march up to their opponents and challenge them.  Those who attempt to use this treachery against them often find it returned and rarely survive long enough to repeat the mistake.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Amongst House Deneith, there is a legend, of possibly their greatest warrior.  Genai D&#039;Deneith was born with the Siberys mark that made him a figure of great reknown despite being found amongst a pair of peasants that had only the vaguest connections to the bloodline.  Genai found himself an ill fit for the House despite the fact that he quickly mastered the arts of fighting.  He was viewed as too sensitive a youth and would have been bullied were he not able to defeat even the strongest weapons masters of the House by the time he was sixteen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai D&#039;Deneith found the mercenary life to be boring and tedious.  Instead, he began a pilgrimage around Khorvaire the various fighting arts of other races.  The samurai of the Hobgoblins, Adar Mountain swordsmanship, Cyrean fencing, Karrnath claymore fighting, and Talenta plain spearmanship.  Genai&#039;s quest was respected in the fact that he was considered a &amp;quot;Kensai&amp;quot; or seeker to bring new knowledge to the House in the ways of battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Over time, Genai gathered a group of followers around him that each mastered a different school of the Eberron Zodiac.  Genai, himself, created each of these schools from his own studies of the various fighting disciplines.  Many of his house came to view him as a natural sucessor or, at the very least, the next weaponsmaster of the House.  In truth, Genai simply disappeared one day into the Demon Wastes and was expected to never return.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Until, he did.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Twelve Deadly Gods are a scare legend amongst the Last War&#039;s followers.  They appeared at the edges of villages or entire units before slaughtering them down to the Last Man.  The criteria they accepted for a job seemed only to be whether it would be amusing or not.  Genai&#039;s followers were responsible for a horrific slaughter of some of the greatest heroes in Eberron.  Specifically, they targetted mighty warriors whose legends had often been the heart of Galifar or their homeland&#039;s pride.  In the end, some of the Deadly Gods were slain but almost always did their killers end up joining the enigmatic warrior brotherhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They were thought destroyed in the Mourning but, in truth, largely broke up to merely seek out new challenges for their ruthless skill.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Genai wields supernatural powers drawn from the Rajah Baalzebul.  The majority of the Deadly Gods do not know that he has been annointed with the power of the Lord of Battle.  Instead, he claims that he gains his power as the Chosen Embodiment of Hextor (another name for Dol Dorn).  Nevertheless, many clerics sense the demonic power that infuses most of the Deadly Gods with Innate Abilities that add to their legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dogma:&#039;&#039;&#039; To be a warrior is the ultimate honor in the world and there&#039;s nothing else that matters in life.  All other beings in the world are sheep and cattle to the true achievement of victory in battle.  There are no innocents in this world but those who attempt to destroy a superior warrior by treachery deserve only to be slaughtered along with all that they worship.  A true warrior is without pity, remorse, or regret.  He lives only to destroy his enemies and to improve his own skill as a fighter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These are the members of the Twelve Deadly Gods as they were in Melissa&#039;s time.  Take note that they have several &amp;quot;henchmen&amp;quot; groups that all seek to emanate the Deadly Gods and build up their skills enough that they might be allowed to join the group, if and when, an existing member dies.  This is highly unlikely as these henchmen (despite being tremendously skilled) tend to embody the herd mentality that Genai loaths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Founder ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genai:&#039;&#039;&#039; &#039;&#039;Lawful Evil Human Male (Dustborn) Swordsage 10/Master of Nine 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai is a figure whom is arguably the greatest Swordsman currently alive in Eberron.  Humbled by one of the Lords of Dust, he&#039;s taken to the philosophy that was taught to him by his Demonic Master.  Genai is blessed with a peculiar sense of honor but believes life is pointless except for seeking death in the most grandiose manner possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that Genai doesn&#039;t actually &#039;count&#039; as a member of the Twelve Deadly Gods, so their number is actually Thirteen.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Kaela:&#039;&#039;&#039;&#039;&#039; Lawful Evil Half-Elf Female Monk 10&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai&#039;s daughter and one of the most fearsome of the Twelve Deadly Gods, her mother died long ago and she&#039;s been molded by her father into a perfect killing machine.  Oddly, she&#039;s never really been exposed to concepts outside of the select brotherhood she lives in and is emotionally unprepared for dealing with them.  Some of the causal cruelty that she performs is mostly immitative since she has no real joy in it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Keltis Dorran&#039;&#039;&#039; &#039;&#039;Neutral Evil Dwarven Male Warblade 10/Deepstone Sentinel 2&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keltis Dorran was once the greatest champion of the Mror Holds and a mighty veteran of many Karrnath Campaigns.  Then, his brother Korram&#039;s village was destroyed by the Karrnath army in order to steal food to feed itself.  Outraged, he butchered most of them himself and abandoned the cause.  When many dwarves tried to avenge the insult, he destroyed his honor completely by slaughtering them.  From that point on, he killed everyone he encountered until Genai defeated him and gave him a new life.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;The Beast&#039;&#039;&#039; &#039;&#039;Chaotic Evil Human Male Monk 15th Level Monk&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, one of the greatest unarmed fighters that ever lived.  The Beast fell from the Monks of the Quivering Flame after discovering that he loved killing more than he loved serving the cause of good.  Despite losing his capacity as a Monk, he has somehow managed to continue advancing in skill despite his undisciplined nature.  Unlike most of the 12 Deadly Gods, the Beast is aware that the purpose of the organization is to serve the greater ends of the Lords of Dust by killing the greatest mortal heroes alive.  He just doesn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
The Beast is, unquestionably, the second most powerful member of the evil organization.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4. &#039;&#039;&#039;Alexia&#039;&#039;&#039; &#039;&#039;N Valenar Elven Female Ranger 6/Sorcerer 1/Arcane Archer 5&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alexia is a member of the Valenar warrior code that has broken with tradition due to the fact that she has surpassed all of her known ancestors as an Archer and Horsewoman.  Feeling utterly depressed and alone in this world, Alexia has since joined with the Deadly Gods in search of new challenges.  This has made her an outcast amongst her race since she considers the Deadly Gods to be greater warriors than the vast majority of Valenar warriors in living or ancient history.  Her capability with Arrows is, frankly, ridiculous.  Unlike most of the Deadly Gods, Alex is not a raving psychopath and is uncomfortable with many of their deeds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Valek D&#039;Vol&#039;&#039;&#039; &#039;&#039;CE Aerenal Male (Deathless) Elf Warblade 10/Blood Storm Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Valek is one of the rarest of creatures in Aerenal, an outcast from the Undying Courts.  Valek earned his place in the Undying Court by serving as an assassin during the war against the Dragons.  Older than even Erandis D&#039;Vol, Valek slowly grew insane with guilt and self-loathing from the slaughter of every member of his family by him and other members of the Undying Court.  Exiling himself, Valek fell to murder and slaughter to appease his inner spirit.  Valek has no real loyalty to the Twelve Deadly Gods but finds it an amusing way to pass the time while he continues his endless life of murder.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
On some level, Valek seeks death but refuses to die at the hands of anyone but someone who has defeated him in fair combat.  Thus far, the Deadly Gods seem to be the only ones capable of bringing it about.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.&#039;&#039;&#039;Schneider&#039;&#039;&#039; &#039;&#039;CE Tiefling Male Swordsage 8/Aberrant Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneider is the bastard son of Genai and the older half-brother of Kaela. Born in the Demon Wastes to the twin sister of Xavier, a half-fiend harlot, whom had Genai slept with out of boredom. He grew up alone in the Demon Wastes, where he developed a fighting style that merged the use of his demonic heritage and Aberrant Dragonmark of Flame. Towards the end of the last war he assaulted and razed a Church of the Silver Flame, killed Cardinal Krozen&#039;s family, and slaughtered all the members of the Order Palatine guarding them including Richard Ferdinand, Kyle&#039;s older brother. After Garuum&#039;s defeat and renouncing of the Deadly Gods, Schneider took Garuum&#039;s place.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7. &#039;&#039;&#039;Jezebel&#039;&#039;&#039; &#039;&#039;NE Female Tiefling Druid 5/Blighter 5/Planar Shepard 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you discount the black pools for eyes and the claws, Jezebel seems like any other Elf you&#039;d run into. A former member of the Wardens of the Woods, she fell when an investigation into the Gloaming went horribly wrong. The twisted energy of the area awakened the Demonic blood sleeping in her, causing her to go berzerk and murder her companions.&lt;br /&gt;
&lt;br /&gt;
Since her soul was first stained black, she has embraced it, even attuning herself to Mabar. Among the Wardens of the Wood, and even the Ashbound, she is considered one of the, of not the, greatest threats to the natural order on the Material Plane. The Children of Winter consider her a Prophet, but the few who have lived after an encounter with her know this is not the case.&lt;br /&gt;
&lt;br /&gt;
She was one of the first to encounter Genai after he emerged from the Demon Wastes, and has followed him ever since he defeated her. There are indications that she serves as Genai&#039;s mistress, but whether it is truth or merely her desires is unclear.&lt;br /&gt;
&lt;br /&gt;
In battle, she is ruthless and can reduce any living creature to a dessicated husk in mere moments. She has fully embraced Genai&#039;s Philosophy, posthumously reagarding anything that falls to her destructive urges to have been unworthy of the life she stole.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
8. &#039;&#039;&#039;The &#039;Talenta Kid&#039; Jimmith Bluesummers&#039;&#039;&#039; &#039;&#039;CE Halfling Male Martial Adept 7/Pistoleer 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jimmith Bluesummers was left to die by his tribe because the Shaman of the Great Lawgiver (Aurreon) predicted he would bring great suffering to the world.  The boy was then adopted by a couple who had lost their children in the Last War.  By the time he was twelve, he&#039;d killed them by burning down their farm and apprenticed himself to a House Deneith crossbowman.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jimmith is congenial, pleasant, and a wonderful guy....but deeply f-ed up.  At times, he believes he&#039;s taken over by the spirits of his victims who crave the deaths of the living.  This leads to cross-dressing and psychotic killing sprees.  Jim&#039;s not actually possessed, he&#039;s just got more neuroses than one could possily imagine.  Jimmith&#039;s preferred weapons are twin action crossbows with six micro-bolts each.  His article is here [[Jimmy]] A.K.A. &amp;quot;The Talenta Kid.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
9. &#039;&#039;&#039;Volarun&#039;&#039;&#039; &#039;&#039;LE Male Kalashtar Psychic Warrior 6/War Mind 6&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like so many Kalashtar, he was raised in a monastary in Adar. Also like others, he was educated in the ways of the Path of Light and the coming of Il-Yannah, about the evil of the Quori and their Inspired puppets, how to use his mind as a weapon to bring about the Turning of the Age, etc.&lt;br /&gt;
&lt;br /&gt;
Only problem was, unbeknownst to his parents or teachers, he&#039;d been corrupted by Ulakhun, the soul of Riedra&#039;s greatest Inspired General trapped deep within the monastery he studied in:Kasshta Keep. It goes without saying that, because of it&#039;s influence, Volarun developed less...honorable attitudes. Soon after he was chosen to study the ways of the Talariic Codex, he killed several fellow students, stole the Codex, and fled.&lt;br /&gt;
&lt;br /&gt;
Making his way to Khorvaire after finding no welcome by the Riedrians, he wandered the fields of battle, honing his skills before encountering Genai. The man&#039;s appreciation for the true path of the warrior led him to join the Deadly Gods, if only to enhance his already formidable skills. Both he and Genai know he will eventually challenge the esteemed leader to a duel for control of the group, and each eagerly awaits that day.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10. &#039;&#039;&#039;Yiithala Goremi&#039;&#039;&#039; &#039;&#039;CN Female Githzerai Bard 7/Dirvish 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Genai has quite the reputation. He knows this. However, even &#039;&#039;he&#039;&#039; was surprised when a warrior from the Plane of Chaos came to find his group. Yiithala&#039;s speed is without equal, and to even see her blades (much less counter them) is a feat worthy of legend. When Genai did both, she immediately requested to join a man so skilled.&lt;br /&gt;
&lt;br /&gt;
Her style embodies the Plane of her birth, her most deadly asset being her complete unpredictability. She left Kythri in search of new experiences, and seeks only to enhance her prowess. &lt;br /&gt;
&lt;br /&gt;
She carries with her two masterfully crafted Scimitars infused with the essence of Kythri, the energy emanating from them serving to warp the space about her, further bewildering her enemies as they struggle to keep up. To compound the problem, she likes to cast various Bardic spells to confuse her targets. Rarely are their eyes looking in the right direction before she cuts them down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
11. &#039;&#039;&#039;Mageddonna&#039;&#039;&#039; &#039;&#039;LN Warforged (female personality) Wizard 5/Warblade 5/Jade Phoenix Mage 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mageddonna is a warforged anomaly of unknown origin. Her mithral body is of incredibly draconic design. That alone would place her as unusual, but her flame red hair and incredible magic-like powers truly make her stand out.&lt;br /&gt;
&lt;br /&gt;
While not one of the most skilled combatants of the Deadly Gods, she is still one of the groups most powerful members. This and her analytic abilities allow her to act as the groups defacto leader when Genai is off on his doing his own thing.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Former Members ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garuum&#039;&#039;&#039; &#039;&#039;Lawful Good Half-Orc Crusader 8/Bloodclaw Master 2/Priest of the Silver Flame 1&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For years, Garuum traveled outside of the Demon Wastes seeking evil to destroy in the name of the Flame.  The man was hoping to find some secret for helping to end his people&#039;s eternal struggle but only grew angry with their arrogance and spoiled natures.  Genai recruited Garuum and they slaughtered countless warriors together as he managed to justify it in the name of the flame.  Then, Garuum confronted Ethan in battle to kill a young girl that Genai had been hired to destroy.  During that battle, he discovered she was the new Keeper and he was shamed to fully recanting of his evil.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s since been replaced in the Twelve Deadly Gods.&lt;br /&gt;
&lt;br /&gt;
== Associates ==&lt;br /&gt;
&lt;br /&gt;
The Twelve Deadly Gods are, specifically, a group of warriors that disdain magic that does not come from their warrior spirit.  However, this does not mean that they are completely lacking in magical backup.  The reputation of the Twelve Deadly Gods has attracted hangars on and followers that are vital to their success as a group of evil doers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutai Muramasa CXII&#039;&#039;&#039;, &#039;&#039;LE Male Hobgoblin Artificer 13&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutai Muramasa is a figure that is the last in a lengthy lineage of Goblin Swordsmiths who trace their lineage all the way back to ancient Dhakaani.  Mutai was not satisfied with just mastering the debased teachings of his ancestors, but has done his best to spend much of his time rediscovering the techniques of the old Masters while also studying the pathetic infusions of others.  Though, he states, that his time was not wasted despite the heaps of scorn he has for Cannith weaponry.  Mutai has no real loyalty to Genai&#039;s group but believes they&#039;re the best warriors on Eberron.  Those who prove equally talented might well find them being made an offer to create weapons of equal value.  Just a chance to examine some of the swords of existing members would also be enough to have him create objects of power for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutai Murasmasa cultivates a unique technique in that he presents blades that are only minorly enchanted to warriors and allows them to be used in the spilling of blood.  Over time, the amount of death they causes enfuses the weapons so they&#039;re able to hold much more powerful enchantments than normal.  Thus, Mutai creates far more legendary weapons than is normally possible on Eberron.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mallora&#039;&#039;&#039; &#039;&#039;LE Female Outsider (Eriynes), Necromancer 6/Disciple of Asmodeus 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mallora is the second in command of the Lords of Dust that serve the King of the Devils.  She operates directly under the command of Queen Glaysia herself.  Mallora is something of an outsider though, because she is being punished by her mistress by having her beauty removed.  Mallora is a dessicated and hidious old crone that many confuse with being a Ogress or Hag.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Technically, in the Lords of Dust&#039;s eyes, Mallora is in charge of the Twelve Deadly Gods with them as her thralls.  The truth is much different with the Demoness unable to do much more than advise Genai on what to do as even the least of the group is an uncontrollable personality of unbreakable will.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mallora has the unique ability to create necromantically infused puppets that are exact copies, including levels, of individuals but with evil alignments that obey her utterly.  She has made it a point to harvest hair and blood samples from all worthy foes in eventual hopes of creating an army to serve her.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=60386</id>
		<title>Ethan Rhefeldt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=60386"/>
		<updated>2007-09-08T00:15:18Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Chaotic Good Human(Timeless) Male Bard 6/Extreme Explorer 2/Master Inquisitive 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
http://i240.photobucket.com/albums/ff78/ultimatecalibur/juste1.jpg&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ethan Rhefeldt is handsome man of approximately 26 to 27 years old, with hair that varies in color(some quite strange) every day. He bears a mix of Brelish and Karrn features due to his mixed parentage.&lt;br /&gt;
&lt;br /&gt;
He prefers to dress in a relaxed local style, unless there is a very good reason to wear something more impressive.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Ethan is a witty and highly intelligent man.  Do to his long life he has developed a easy going fatherly attitude towards many.  Few things anger him more than someone overtly abusing a position of power for their own gain at the cost of those they are charged with serving.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Ethan is 136 years old and was born to a Karrn father and a Brelish mother in the City of Towers. He graduated from Morgrave University&#039;s archeology program at age 24.&lt;br /&gt;
&lt;br /&gt;
In 888 A.G., he was part of an expedition to Xen&#039;drik that discovered several ruined cities and a plethora of artifacts. During this adventure he gained his unusual hair, his immortality, and the love of Leena d&#039;Orien, his first wife.&lt;br /&gt;
&lt;br /&gt;
Because of Ethan&#039;s understanding of the dangers of immortality, he has gone by many names. His history during the Last War is complex. He has served in each of the 5 nations armies, became an Inquisitor of the Silver Flame, was the captain of a mercenary airship, and served as a professor at Morgrave University (not necessarily in that order).&lt;br /&gt;
&lt;br /&gt;
His first encounter with Cassius happened during the mission to rescue Cassius&#039; daughter after Stradh Von Zharovich had kidnapped her. This encounter began a relationship of mutual respect between the two men, even after they later faced each other on the opposite sides of the battle field.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roleplaying Hints&#039;&#039;&#039;: Ethan is a pulp hero, plain and simple. Think Doc Savage mixed with Indiana Jones and Lone Ranger, seasoned with Von Helsing (both the versions from the movie and the book), cooked over the flames of the Rocketeer&#039;s jet pack garnished with the Belmont clan. He is capable of feats that to most are unbelievable, but he is still an extremely nice guy.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=60385</id>
		<title>Ethan Rhefeldt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=60385"/>
		<updated>2007-09-08T00:14:22Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Chaotic Good Human(Timeless) Male Bard 6/Extreme Explorer 2/Master Inquisitive 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
http://i240.photobucket.com/albums/ff78/ultimatecalibur/juste1.jpg&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ethan Rhefeldt is handsome man of approximately 26 to 27 years old, with hair that varies in color(some quite strange) every day. He bears a mix of Brelish and Karrn features due to his mixed parentage.&lt;br /&gt;
&lt;br /&gt;
He prefers to dress in a relaxed local style, unless there is a very good reason to wear something more impressive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Ethan is a witty and highly intelligent man.  Do to his long life he has developed a easy going fatherly attitude towards many.  Few things anger him more than someone overtly abusing a position of power for their own gain at the cost of those they are charged with serving.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Ethan is 136 years old and was born to a Karrn father and a Brelish mother in the City of Towers. He graduated from Morgrave University&#039;s archeology program at age 24.&lt;br /&gt;
&lt;br /&gt;
In 888 A.G., he was part of an expedition to Xen&#039;drik that discovered several ruined cities and a plethora of artifacts. During this adventure he gained his unusual hair, his immortality, and the love of Leena d&#039;Orien, his first wife.&lt;br /&gt;
&lt;br /&gt;
Because of Ethan&#039;s understanding of the dangers of immortality, he has gone by many names. His history during the Last War is complex. He has served in each of the 5 nations armies, became an Inquisitor of the Silver Flame, was the captain of a mercenary airship, and served as a professor at Morgrave University (not necessarily in that order).&lt;br /&gt;
&lt;br /&gt;
His first encounter with Cassius happened during the mission to rescue Cassius&#039; daughter after Stradh Von Zharovich had kidnapped her. This encounter began a relationship of mutual respect between the two men, even after they later faced each other on the opposite sides of the battle field.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roleplaying Hints&#039;&#039;&#039;: Ethan is a pulp hero, plain and simple. Think Doc Savage mixed with Indiana Jones and Lone Ranger, seasoned with Von Helsing (both the versions from the movie and the book), cooked over the flames of the Rocketeer&#039;s jet pack garnished with the Belmont clan. He is capable of feats that to most are unbelievable, but he is still an extremely nice guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=60384</id>
		<title>Ethan Rhefeldt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=60384"/>
		<updated>2007-09-08T00:12:53Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Chaotic Good Human(Timeless) Male Bard 6/Extreme Explorer 2/Master Inquisitive 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i240.photobucket.com/albums/ff78/ultimatecalibur/juste1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ethan Rhefeldt is handsome man of approximately 26 to 27 years old, with hair that varies in color(some quite strange) every day. He bears a mix of Brelish and Karrn features due to his mixed parentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He prefers to dress in a relaxed local style, unless there is a very good reason to wear something more impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Ethan is a witty and highly intelligent man.  Do to his long life he has developed a easy going fatherly attitude towards many.  Few things anger him more than someone overtly abusing a position of power for their own gain at the cost of those they are charged with serving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Ethan is 136 years old and was born to a Karrn father and a Brelish mother in the City of Towers. He graduated from Morgrave University&#039;s archeology program at age 24.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 888 A.G., he was part of an expedition to Xen&#039;drik that discovered several ruined cities and a plethora of artifacts. During this adventure he gained his unusual hair, his immortality, and the love of Leena d&#039;Orien, his first wife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of Ethan&#039;s understanding of the dangers of immortality, he has gone by many names. His history during the Last War is complex. He has served in each of the 5 nations armies, became an Inquisitor of the Silver Flame, was the captain of a mercenary airship, and served as a professor at Morgrave University (not necessarily in that order).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His first encounter with Cassius happened during the mission to rescue Cassius&#039; daughter after Stradh Von Zharovich had kidnapped her. This encounter began a relationship of mutual respect between the two men, even after they later faced each other on the opposite sides of the battle field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplaying Hints&#039;&#039;&#039;: Ethan is a pulp hero, plain and simple. Think Doc Savage mixed with Indiana Jones and Lone Ranger, seasoned with Von Helsing (both the versions from the movie and the book), cooked over the flames of the Rocketeer&#039;s jet pack garnished with the Belmont clan. He is capable of feats that to most are unbelievable, but he is still an extremely nice guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60307</id>
		<title>Twelve Deadly Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60307"/>
		<updated>2007-09-07T05:12:29Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Current Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Twelve Deadly Gods are ridiculously flamboyant in appearance as a rule.  All of them go to great lengths to separate themselves from the masses of regular fighters so they will be memorable for their slaughter in ways that will resound throughout history.  As such, they are almost all tremendously flashy in their appearance and attitudes.  Think Samurai Showdown meets Street Fighter for an example.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roleplaying Hints:&#039;&#039;&#039; The Twelve Deadly Gods vary tremendously in personality but are all extremely devoted to Genai, that they consider some sort of modern day prophet.  The majority of them are this side of psychopaths on their best days but give exaggerated respect to anyone whose able to stand up to them in battle.  They&#039;ve so rarely encountered foes able to oppose them that they usually merely march up to their opponents and challenge them.  Those who attempt to use this treachery against them often find it returned and rarely survive long enough to repeat the mistake.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Amongst House Deneith, there is a legend, of possibly their greatest warrior.  Genai D&#039;Deneith was born with the Siberys mark that made him a figure of great reknown despite being found amongst a pair of peasants that had only the vaguest connections to the bloodline.  Genai found himself an ill fit for the House despite the fact that he quickly mastered the arts of fighting.  He was viewed as too sensitive a youth and would have been bullied were he not able to defeat even the strongest weapons masters of the House by the time he was sixteen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai D&#039;Deneith found the mercenary life to be boring and tedious.  Instead, he began a pilgrimage around Khorvaire the various fighting arts of other races.  The samurai of the Hobgoblins, Adar Mountain swordsmanship, Cyrean fencing, Karrnath claymore fighting, and Talenta plain spearmanship.  Genai&#039;s quest was respected in the fact that he was considered a &amp;quot;Kensai&amp;quot; or seeker to bring new knowledge to the House in the ways of battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Over time, Genai gathered a group of followers around him that each mastered a different school of the Eberron Zodiac.  Genai, himself, created each of these schools from his own studies of the various fighting disciplines.  Many of his house came to view him as a natural sucessor or, at the very least, the next weaponsmaster of the House.  In truth, Genai simply disappeared one day into the Demon Wastes and was expected to never return.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Until, he did.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Twelve Deadly Gods are a scare legend amongst the Last War&#039;s followers.  They appeared at the edges of villages or entire units before slaughtering them down to the Last Man.  The criteria they accepted for a job seemed only to be whether it would be amusing or not.  Genai&#039;s followers were responsible for a horrific slaughter of some of the greatest heroes in Eberron.  Specifically, they targetted mighty warriors whose legends had often been the heart of Galifar or their homeland&#039;s pride.  In the end, some of the Deadly Gods were slain but almost always did their killers end up joining the enigmatic warrior brotherhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They were thought destroyed in the Mourning but, in truth, largely broke up to merely seek out new challenges for their ruthless skill.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Genai wields supernatural powers drawn from the Rajah Baalzebul.  The majority of the Deadly Gods do not know that he has been annointed with the power of the Lord of Battle.  Instead, he claims that he gains his power as the Chosen Embodiment of Hextor (another name for Dol Dorn).  Nevertheless, many clerics sense the demonic power that infuses most of the Deadly Gods with Innate Abilities that add to their legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dogma:&#039;&#039;&#039; To be a warrior is the ultimate honor in the world and there&#039;s nothing else that matters in life.  All other beings in the world are sheep and cattle to the true achievement of victory in battle.  There are no innocents in this world but those who attempt to destroy a superior warrior by treachery deserve only to be slaughtered along with all that they worship.  A true warrior is without pity, remorse, or regret.  He lives only to destroy his enemies and to improve his own skill as a fighter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These are the members of the Twelve Deadly Gods as they were in Melissa&#039;s time.  Take note that they have several &amp;quot;henchmen&amp;quot; groups that all seek to emanate the Deadly Gods and build up their skills enough that they might be allowed to join the group, if and when, an existing member dies.  This is highly unlikely as these henchmen (despite being tremendously skilled) tend to embody the herd mentality that Genai loaths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Founder ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genai:&#039;&#039;&#039; &#039;&#039;Lawful Evil Human Male (Dustborn) Swordsage 10/Master of Nine 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai is a figure whom is arguably the greatest Swordsman currently alive in Eberron.  Humbled by one of the Lords of Dust, he&#039;s taken to the philosophy that was taught to him by his Demonic Master.  Genai is blessed with a peculiar sense of honor but believes life is pointless except for seeking death in the most grandiose manner possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that Genai doesn&#039;t actually &#039;count&#039; as a member of the Twelve Deadly Gods, so their number is actually Thirteen.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Kaela:&#039;&#039;&#039;&#039;&#039; Lawful Evil Half-Elf Female Monk 10&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai&#039;s daughter and one of the most fearsome of the Twelve Deadly Gods, her mother died long ago and she&#039;s been molded by her father into a perfect killing machine.  Oddly, she&#039;s never really been exposed to concepts outside of the select brotherhood she lives in and is emotionally unprepared for dealing with them.  Some of the causal cruelty that she performs is mostly immitative since she has no real joy in it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Keltis Dorran&#039;&#039;&#039; &#039;&#039;Neutral Evil Dwarven Male Warblade 10/Deepstone Sentinel 2&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keltis Dorran was once the greatest champion of the Mror Holds and a mighty veteran of many Karrnath Campaigns.  Then, his brother Korram&#039;s village was destroyed by the Karrnath army in order to steal food to feed itself.  Outraged, he butchered most of them himself and abandoned the cause.  When many dwarves tried to avenge the insult, he destroyed his honor completely by slaughtering them.  From that point on, he killed everyone he encountered until Genai defeated him and gave him a new life.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;The Beast&#039;&#039;&#039; &#039;&#039;Chaotic Evil Human Male Monk 15th Level Monk&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, one of the greatest unarmed fighters that ever lived.  The Beast fell from the Monks of the Quivering Flame after discovering that he loved killing more than he loved serving the cause of good.  Despite losing his capacity as a Monk, he has somehow managed to continue advancing in skill despite his undisciplined nature.  Unlike most of the 12 Deadly Gods, the Beast is aware that the purpose of the organization is to serve the greater ends of the Lords of Dust by killing the greatest mortal heroes alive.  He just doesn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
The Beast is, unquestionably, the second most powerful member of the evil organization.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4. &#039;&#039;&#039;Alexia&#039;&#039;&#039; &#039;&#039;N Valenar Elven Female Ranger 6/Sorcerer 1/Arcane Archer 5&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alexia is a member of the Valenar warrior code that has broken with tradition due to the fact that she has surpassed all of her known ancestors as an Archer and Horsewoman.  Feeling utterly depressed and alone in this world, Alexia has since joined with the Deadly Gods in search of new challenges.  This has made her an outcast amongst her race since she considers the Deadly Gods to be greater warriors than the vast majority of Valenar warriors in living or ancient history.  Her capability with Arrows is, frankly, ridiculous.  Unlike most of the Deadly Gods, Alex is not a raving psychopath and is uncomfortable with many of their deeds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Valek D&#039;Vol&#039;&#039;&#039; &#039;&#039;CE Aerenal Male (Deathless) Elf Warblade 10/Blood Storm Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Valek is one of the rarest of creatures in Aerenal, an outcast from the Undying Courts.  Valek earned his place in the Undying Court by serving as an assassin during the war against the Dragons.  Older than even Erandis D&#039;Vol, Valek slowly grew insane with guilt and self-loathing from the slaughter of every member of his family by him and other members of the Undying Court.  Exiling himself, Valek fell to murder and slaughter to appease his inner spirit.  Valek has no real loyalty to the Twelve Deadly Gods but finds it an amusing way to pass the time while he continues his endless life of murder.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
On some level, Valek seeks death but refuses to die at the hands of anyone but someone who has defeated him in fair combat.  Thus far, the Deadly Gods seem to be the only ones capable of bringing it about.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.&#039;&#039;&#039;Schneider&#039;&#039;&#039; &#039;&#039;CE Tiefling Male Swordsage 6/Aberrant Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneider is the bastard son of Genai and the older half-brother of Kaela. Born in the Demon Wastes to the twin sister of Xavier, a half-fiend harlot, whom had Genai slept with out of boredom. He grew up alone in the Demon Wastes, where he developed a fighting style that merged the use of his demonic heritage and Aberrant Dragonmark of Flame. Towards the end of the last war he assaulted and razed a Church of the Silver Flame, killed Cardinal Krozen&#039;s family, and slaughtered all the members of the Order Palatine guarding them including Richard Ferdinand, Kyle&#039;s older brother. After Garuum&#039;s defeat and renouncing of the Deadly Gods, Schneider took Garuum&#039;s place.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7. &#039;&#039;&#039;Jezebel&#039;&#039;&#039; &#039;&#039;NE Female Tiefling Druid 5/Blighter 5/Planar Shepard 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you discount the black pools for eyes and the claws, Jezebel seems like any other Elf you&#039;d run into. A former member of the Wardens of the Woods, she fell when an investigation into the Gloaming went horribly wrong. The twisted energy of the area awakened the Demonic blood sleeping in her, causing her to go berzerk and murder her companions.&lt;br /&gt;
&lt;br /&gt;
Since her soul was first stained black, she has embraced it, even attuning herself to Mabar. Among the Wardens of the Wood, and even the Ashbound, she is considered one of the, of not the, greatest threats to the natural order on the Material Plane. The Children of Winter consider her a Prophet, but the few who have lived after an encounter with her know this is not the case.&lt;br /&gt;
&lt;br /&gt;
She was one of the first to encounter Genai after he emerged from the Demon Wastes, and has followed him ever since he defeated her. There are indications that she serves as Genai&#039;s mistress, but whether it is truth or merely her desires is unclear.&lt;br /&gt;
&lt;br /&gt;
In battle, she is ruthless and can reduce any living creature to a dessicated husk in mere moments. She has fully embraced Genai&#039;s Philosophy, posthumously reagarding anything that falls to her destructive urges to have been unworthy of the life she stole.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
8. &#039;&#039;&#039;The &#039;Talenta Kid&#039; Jimmith Bluesummers&#039;&#039;&#039; &#039;&#039;CE Halfling Male Martial Adept 7/Pistoleer 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jimmith Bluesummers was left to die by his tribe because the Shaman of the Great Lawgiver (Aurreon) predicted he would bring great suffering to the world.  The boy was then adopted by a couple who had lost their children in the Last War.  By the time he was twelve, he&#039;d killed them by burning down their farm and apprenticed himself to a House Deneith crossbowman.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jimmith is congenial, pleasant, and a wonderful guy....but deeply f-ed up.  At times, he believes he&#039;s taken over by the spirits of his victims who crave the deaths of the living.  This leads to cross-dressing and psychotic killing sprees.  Jim&#039;s not actually possessed, he&#039;s just got more neuroses than one could possily imagine.  Jimmith&#039;s preferred weapons are twin action crossbows with six micro-bolts each.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
9. &#039;&#039;&#039;Volarun&#039;&#039;&#039; &#039;&#039;LE Male Kalashtar Psychic Warrior 6/War Mind 6&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like so many Kalashtar, he was raised in a monastary in Adar. Also like others, he was educated in the ways of the Path of Light and the coming of Il-Yannah, about the evil of the Quori and their Inspired puppets, how to use his mind as a weapon to bring about the Turning of the Age, etc.&lt;br /&gt;
&lt;br /&gt;
Only problem was, unbeknownst to his parents or teachers, he&#039;d been corrupted by Ulakhun, the soul of Riedra&#039;s greatest Inspired General trapped deep within the monastery he studied in:Kasshta Keep. It goes without saying that, because of it&#039;s influence, Volarun developed less...honorable attitudes. Soon after he was chosen to study the ways of the Talariic Codex, he killed several fellow students, stole the Codex, and fled.&lt;br /&gt;
&lt;br /&gt;
Making his way to Khorvaire after finding no welcome by the Riedrians, he wandered the fields of battle, honing his skills before encountering Genai. The man&#039;s appreciation for the true path of the warrior led him to join the Deadly Gods, if only to enhance his already formidable skills. Both he and Genai know he will eventually challenge the esteemed leader to a duel for control of the group, and each eagerly awaits that day.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10. &#039;&#039;&#039;Yiithala Goremi&#039;&#039;&#039; &#039;&#039;CN Female Githzerai Bard 7/Dirvish 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Genai has quite the reputation. He knows this. However, even &#039;&#039;he&#039;&#039; was surprised when a warrior from the Plane of Chaos came to find his group. Yiithala&#039;s speed is without equal, and to even see her blades (much less counter them) is a feat worthy of legend. When Genai did both, she immediately requested to join a man so skilled.&lt;br /&gt;
&lt;br /&gt;
Her style embodies the Plane of her birth, her most deadly asset being her complete unpredictability. She left Kythri in search of new experiences, and seeks only to enhance her prowess. &lt;br /&gt;
&lt;br /&gt;
She carries with her two masterfully crafted Scimitars infused with the essence of Kythri, the energy emanating from them serving to warp the space about her, further bewildering her enemies as they struggle to keep up. To compound the problem, she likes to cast various Bardic spells to confuse her targets. Rarely are their eyes looking in the right direction before she cuts them down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
11. &#039;&#039;&#039;Mageddonna&#039;&#039;&#039; &#039;&#039;LN Warforged (female personality) Wizard 5/Warblade 5/Jade Phoenix Mage 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mageddonna is a warforged anomaly of unknown origin. Her mithral body is of incredibly draconic design. That alone would place her as unusual, but her flame red hair and incredible magic-like powers truly make her stand out.&lt;br /&gt;
&lt;br /&gt;
While not one of the most skilled combatants of the Deadly Gods, she is still one of the groups most powerful members. This and her analytic abilities allow her to act as the groups defacto leader when Genai is off on his doing his own thing.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Former Members ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garuum&#039;&#039;&#039; &#039;&#039;Lawful Good Half-Orc Crusader 8/Bloodclaw Master 2/Priest of the Silver Flame 1&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For years, Garuum traveled outside of the Demon Wastes seeking evil to destroy in the name of the Flame.  The man was hoping to find some secret for helping to end his people&#039;s eternal struggle but only grew angry with their arrogance and spoiled natures.  Genai recruited Garuum and they slaughtered countless warriors together as he managed to justify it in the name of the flame.  Then, Garuum confronted Ethan in battle to kill a young girl that Genai had been hired to destroy.  During that battle, he discovered she was the new Keeper and he was shamed to fully recanting of his evil.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s since been replaced in the Twelve Deadly Gods.&lt;br /&gt;
&lt;br /&gt;
== Associates ==&lt;br /&gt;
&lt;br /&gt;
The Twelve Deadly Gods are, specifically, a group of warriors that disdain magic that does not come from their warrior spirit.  However, this does not mean that they are completely lacking in magical backup.  The reputation of the Twelve Deadly Gods has attracted hangars on and followers that are vital to their success as a group of evil doers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutai Muramasa CXII&#039;&#039;&#039;, &#039;&#039;LE Male Hobgoblin Artificer 13&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutai Muramasa is a figure that is the last in a lengthy lineage of Goblin Swordsmiths who trace their lineage all the way back to ancient Dhakaani.  Mutai was not satisfied with just mastering the debased teachings of his ancestors, but has done his best to spend much of his time rediscovering the techniques of the old Masters while also studying the pathetic infusions of others.  Though, he states, that his time was not wasted despite the heaps of scorn he has for Cannith weaponry.  Mutai has no real loyalty to Genai&#039;s group but believes they&#039;re the best warriors on Eberron.  Those who prove equally talented might well find them being made an offer to create weapons of equal value.  Just a chance to examine some of the swords of existing members would also be enough to have him create objects of power for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutai Murasmasa cultivates a unique technique in that he presents blades that are only minorly enchanted to warriors and allows them to be used in the spilling of blood.  Over time, the amount of death they causes enfuses the weapons so they&#039;re able to hold much more powerful enchantments than normal.  Thus, Mutai creates far more legendary weapons than is normally possible on Eberron.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mallora&#039;&#039;&#039; &#039;&#039;LE Female Outsider (Eriynes), Necromancer 6/Disciple of Asmodeus 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mallora is the second in command of the Lords of Dust that serve the King of the Devils.  She operates directly under the command of Queen Glaysia herself.  Mallora is something of an outsider though, because she is being punished by her mistress by having her beauty removed.  Mallora is a dessicated and hidious old crone that many confuse with being a Ogress or Hag.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Technically, in the Lords of Dust&#039;s eyes, Mallora is in charge of the Twelve Deadly Gods with them as her thralls.  The truth is much different with the Demoness unable to do much more than advise Genai on what to do as even the least of the group is an uncontrollable personality of unbreakable will.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mallora has the unique ability to create necromantically infused puppets that are exact copies, including levels, of individuals but with evil alignments that obey her utterly.  She has made it a point to harvest hair and blood samples from all worthy foes in eventual hopes of creating an army to serve her.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60306</id>
		<title>Twelve Deadly Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60306"/>
		<updated>2007-09-07T05:07:09Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Current Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Twelve Deadly Gods are ridiculously flamboyant in appearance as a rule.  All of them go to great lengths to separate themselves from the masses of regular fighters so they will be memorable for their slaughter in ways that will resound throughout history.  As such, they are almost all tremendously flashy in their appearance and attitudes.  Think Samurai Showdown meets Street Fighter for an example.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roleplaying Hints:&#039;&#039;&#039; The Twelve Deadly Gods vary tremendously in personality but are all extremely devoted to Genai, that they consider some sort of modern day prophet.  The majority of them are this side of psychopaths on their best days but give exaggerated respect to anyone whose able to stand up to them in battle.  They&#039;ve so rarely encountered foes able to oppose them that they usually merely march up to their opponents and challenge them.  Those who attempt to use this treachery against them often find it returned and rarely survive long enough to repeat the mistake.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Amongst House Deneith, there is a legend, of possibly their greatest warrior.  Genai D&#039;Deneith was born with the Siberys mark that made him a figure of great reknown despite being found amongst a pair of peasants that had only the vaguest connections to the bloodline.  Genai found himself an ill fit for the House despite the fact that he quickly mastered the arts of fighting.  He was viewed as too sensitive a youth and would have been bullied were he not able to defeat even the strongest weapons masters of the House by the time he was sixteen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai D&#039;Deneith found the mercenary life to be boring and tedious.  Instead, he began a pilgrimage around Khorvaire the various fighting arts of other races.  The samurai of the Hobgoblins, Adar Mountain swordsmanship, Cyrean fencing, Karrnath claymore fighting, and Talenta plain spearmanship.  Genai&#039;s quest was respected in the fact that he was considered a &amp;quot;Kensai&amp;quot; or seeker to bring new knowledge to the House in the ways of battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Over time, Genai gathered a group of followers around him that each mastered a different school of the Eberron Zodiac.  Genai, himself, created each of these schools from his own studies of the various fighting disciplines.  Many of his house came to view him as a natural sucessor or, at the very least, the next weaponsmaster of the House.  In truth, Genai simply disappeared one day into the Demon Wastes and was expected to never return.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Until, he did.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Twelve Deadly Gods are a scare legend amongst the Last War&#039;s followers.  They appeared at the edges of villages or entire units before slaughtering them down to the Last Man.  The criteria they accepted for a job seemed only to be whether it would be amusing or not.  Genai&#039;s followers were responsible for a horrific slaughter of some of the greatest heroes in Eberron.  Specifically, they targetted mighty warriors whose legends had often been the heart of Galifar or their homeland&#039;s pride.  In the end, some of the Deadly Gods were slain but almost always did their killers end up joining the enigmatic warrior brotherhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They were thought destroyed in the Mourning but, in truth, largely broke up to merely seek out new challenges for their ruthless skill.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Genai wields supernatural powers drawn from the Rajah Baalzebul.  The majority of the Deadly Gods do not know that he has been annointed with the power of the Lord of Battle.  Instead, he claims that he gains his power as the Chosen Embodiment of Hextor (another name for Dol Dorn).  Nevertheless, many clerics sense the demonic power that infuses most of the Deadly Gods with Innate Abilities that add to their legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dogma:&#039;&#039;&#039; To be a warrior is the ultimate honor in the world and there&#039;s nothing else that matters in life.  All other beings in the world are sheep and cattle to the true achievement of victory in battle.  There are no innocents in this world but those who attempt to destroy a superior warrior by treachery deserve only to be slaughtered along with all that they worship.  A true warrior is without pity, remorse, or regret.  He lives only to destroy his enemies and to improve his own skill as a fighter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These are the members of the Twelve Deadly Gods as they were in Melissa&#039;s time.  Take note that they have several &amp;quot;henchmen&amp;quot; groups that all seek to emanate the Deadly Gods and build up their skills enough that they might be allowed to join the group, if and when, an existing member dies.  This is highly unlikely as these henchmen (despite being tremendously skilled) tend to embody the herd mentality that Genai loaths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Founder ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genai:&#039;&#039;&#039; &#039;&#039;Lawful Evil Human Male (Dustborn) Swordsage 10/Master of Nine 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai is a figure whom is arguably the greatest Swordsman currently alive in Eberron.  Humbled by one of the Lords of Dust, he&#039;s taken to the philosophy that was taught to him by his Demonic Master.  Genai is blessed with a peculiar sense of honor but believes life is pointless except for seeking death in the most grandiose manner possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that Genai doesn&#039;t actually &#039;count&#039; as a member of the Twelve Deadly Gods, so their number is actually Thirteen.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Kaela:&#039;&#039;&#039;&#039;&#039; Lawful Evil Half-Elf Female Monk 10&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai&#039;s daughter and one of the most fearsome of the Twelve Deadly Gods, her mother died long ago and she&#039;s been molded by her father into a perfect killing machine.  Oddly, she&#039;s never really been exposed to concepts outside of the select brotherhood she lives in and is emotionally unprepared for dealing with them.  Some of the causal cruelty that she performs is mostly immitative since she has no real joy in it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Keltis Dorran&#039;&#039;&#039; &#039;&#039;Neutral Evil Dwarven Male Warblade 10/Deepstone Sentinel 2&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keltis Dorran was once the greatest champion of the Mror Holds and a mighty veteran of many Karrnath Campaigns.  Then, his brother Korram&#039;s village was destroyed by the Karrnath army in order to steal food to feed itself.  Outraged, he butchered most of them himself and abandoned the cause.  When many dwarves tried to avenge the insult, he destroyed his honor completely by slaughtering them.  From that point on, he killed everyone he encountered until Genai defeated him and gave him a new life.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;The Beast&#039;&#039;&#039; &#039;&#039;Chaotic Evil Human Male Monk 15th Level Monk&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, one of the greatest unarmed fighters that ever lived.  The Beast fell from the Monks of the Quivering Flame after discovering that he loved killing more than he loved serving the cause of good.  Despite losing his capacity as a Monk, he has somehow managed to continue advancing in skill despite his undisciplined nature.  Unlike most of the 12 Deadly Gods, the Beast is aware that the purpose of the organization is to serve the greater ends of the Lords of Dust by killing the greatest mortal heroes alive.  He just doesn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
The Beast is, unquestionably, the second most powerful member of the evil organization.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4. &#039;&#039;&#039;Alexia&#039;&#039;&#039; &#039;&#039;N Valenar Elven Female Ranger 6/Sorcerer 1/Arcane Archer 5&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alexia is a member of the Valenar warrior code that has broken with tradition due to the fact that she has surpassed all of her known ancestors as an Archer and Horsewoman.  Feeling utterly depressed and alone in this world, Alexia has since joined with the Deadly Gods in search of new challenges.  This has made her an outcast amongst her race since she considers the Deadly Gods to be greater warriors than the vast majority of Valenar warriors in living or ancient history.  Her capability with Arrows is, frankly, ridiculous.  Unlike most of the Deadly Gods, Alex is not a raving psychopath and is uncomfortable with many of their deeds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Valek D&#039;Vol&#039;&#039;&#039; &#039;&#039;CE Aerenal Male (Deathless) Elf Warblade 10/Blood Storm Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Valek is one of the rarest of creatures in Aerenal, an outcast from the Undying Courts.  Valek earned his place in the Undying Court by serving as an assassin during the war against the Dragons.  Older than even Erandis D&#039;Vol, Valek slowly grew insane with guilt and self-loathing from the slaughter of every member of his family by him and other members of the Undying Court.  Exiling himself, Valek fell to murder and slaughter to appease his inner spirit.  Valek has no real loyalty to the Twelve Deadly Gods but finds it an amusing way to pass the time while he continues his endless life of murder.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
On some level, Valek seeks death but refuses to die at the hands of anyone but someone who has defeated him in fair combat.  Thus far, the Deadly Gods seem to be the only ones capable of bringing it about.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.&#039;&#039;&#039;Schneider&#039;&#039;&#039; &#039;&#039;CE Tiefling Male Swordsage 6/Aberrant Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneider is the bastard son of Genai and the older half-brother of Kaela. Born in the Demon Wastes to the twin sister of Xavier, a half-fiend harlot, whom had Genai slept with out of boredom. He grew up alone in the Demon Wastes, where he developed a fighting style that merged the use of his demonic heritage and Aberrant Dragonmark of Flame. Towards the end of the last war he assaulted and razed a Church of the Silver Flame, killed Cardinal Krozen&#039;s family, and slaughtered all the members of the Order Palatine guarding them including Richard Ferdinand, Kyle&#039;s older brother. After Garuum&#039;s defeat and renouncing of the Deadly Gods, Schneider took Garuum&#039;s place.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7. &#039;&#039;&#039;Jezebel&#039;&#039;&#039; &#039;&#039;NE Female Tiefling Druid 5/Blighter 5/Planar Shepard 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you discount the black pools for eyes and the claws, Jezebel seems like any other Elf you&#039;d run into. A former member of the Wardens of the Woods, she fell when an investigation into the Gloaming went horribly wrong. The twisted energy of the area awakened the Demonic blood sleeping in her, causing her to go berzerk and murder her companions.&lt;br /&gt;
&lt;br /&gt;
Since her soul was first stained black, she has embraced it, even attuning herself to Mabar. Among the Wardens of the Wood, and even the Ashbound, she is considered one of the, of not the, greatest threats to the natural order on the Material Plane. The Children of Winter consider her a Prophet, but the few who have lived after an encounter with her know this is not the case.&lt;br /&gt;
&lt;br /&gt;
She was one of the first to encounter Genai after he emerged from the Demon Wastes, and has followed him ever since he defeated her. There are indications that she serves as Genai&#039;s mistress, but whether it is truth or merely her desires is unclear.&lt;br /&gt;
&lt;br /&gt;
In battle, she is ruthless and can reduce any living creature to a dessicated husk in mere moments. She has fully embraced Genai&#039;s Philosophy, posthumously reagarding anything that falls to her destructive urges to have been unworthy of the life she stole.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
8. &#039;&#039;&#039;The &#039;Talenta Kid&#039; Jimmith Bluesummers&#039;&#039;&#039; &#039;&#039;CE Halfling Male Martial Adept 7/Pistoleer 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jimmith Bluesummers was left to die by his tribe because the Shaman of the Great Lawgiver (Aurreon) predicted he would bring great suffering to the world.  The boy was then adopted by a couple who had lost their children in the Last War.  By the time he was twelve, he&#039;d killed them by burning down their farm and apprenticed himself to a House Deneith crossbowman.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jimmith is congenial, pleasant, and a wonderful guy....but deeply f-ed up.  At times, he believes he&#039;s taken over by the spirits of his victims who crave the deaths of the living.  This leads to cross-dressing and psychotic killing sprees.  Jim&#039;s not actually possessed, he&#039;s just got more neuroses than one could possily imagine.  Jimmith&#039;s preferred weapons are twin action crossbows with six micro-bolts each.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
9. &#039;&#039;&#039;Volarun&#039;&#039;&#039; &#039;&#039;LE Male Kalashtar Psychic Warrior 6/War Mind 6&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like so many Kalashtar, he was raised in a monastary in Adar. Also like others, he was educated in the ways of the Path of Light and the coming of Il-Yannah, about the evil of the Quori and their Inspired puppets, how to use his mind as a weapon to bring about the Turning of the Age, etc.&lt;br /&gt;
&lt;br /&gt;
Only problem was, unbeknownst to his parents or teachers, he&#039;d been corrupted by Ulakhun, the soul of Riedra&#039;s greatest Inspired General trapped deep within the monastery he studied in:Kasshta Keep. It goes without saying that, because of it&#039;s influence, Volarun developed less...honorable attitudes. Soon after he was chosen to study the ways of the Talariic Codex, he killed several fellow students, stole the Codex, and fled.&lt;br /&gt;
&lt;br /&gt;
Making his way to Khorvaire after finding no welcome by the Riedrians, he wandered the fields of battle, honing his skills before encountering Genai. The man&#039;s appreciation for the true path of the warrior led him to join the Deadly Gods, if only to enhance his already formidable skills. Both he and Genai know he will eventually challenge the esteemed leader to a duel for control of the group, and each eagerly awaits that day.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10. &#039;&#039;&#039;Yiithala Goremi&#039;&#039;&#039; &#039;&#039;CN Female Githzerai Bard 7/Dirvish 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Genai has quite the reputation. He knows this. However, even &#039;&#039;he&#039;&#039; was surprised when a warrior from the Plane of Chaos came to find his group. Yiithala&#039;s speed is without equal, and to even see her blades (much less counter them) is a feat worthy of legend. When Genai did both, she immediately requested to join a man so skilled.&lt;br /&gt;
&lt;br /&gt;
Her style embodies the Plane of her birth, her most deadly asset being her complete unpredictability. She left Kythri in search of new experiences, and seeks only to enhance her prowess. &lt;br /&gt;
&lt;br /&gt;
She carries with her two masterfully crafted Scimitars infused with the essence of Kythri, the energy emanating from them serving to warp the space about her, further bewildering her enemies as they struggle to keep up. To compound the problem, she likes to cast various Bardic spells to confuse her targets. Rarely are their eyes looking in the right direction before she cuts them down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
11. &#039;&#039;&#039;Mageddonna&#039;&#039;&#039; &#039;&#039;LN Warforged (female personality) Wizard 5/Swordsage 5/Jade Phoenix Mage 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mageddonna is a warforged anomaly. Her mithral body is of incredibly draconic design. That alone would place her as unusual, but her flame red hair and incredible magic like powers truly make her stand out.&lt;br /&gt;
&lt;br /&gt;
While not one of the most skilled combatants of the Deadly Gods, she is still one of the groups most powerful members. This and her analytic abilities allow her to act as the groups defacto leader when Genai is off on his doing his own thing.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Former Members ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garuum&#039;&#039;&#039; &#039;&#039;Lawful Good Half-Orc Crusader 8/Bloodclaw Master 2/Priest of the Silver Flame 1&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For years, Garuum traveled outside of the Demon Wastes seeking evil to destroy in the name of the Flame.  The man was hoping to find some secret for helping to end his people&#039;s eternal struggle but only grew angry with their arrogance and spoiled natures.  Genai recruited Garuum and they slaughtered countless warriors together as he managed to justify it in the name of the flame.  Then, Garuum confronted Ethan in battle to kill a young girl that Genai had been hired to destroy.  During that battle, he discovered she was the new Keeper and he was shamed to fully recanting of his evil.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s since been replaced in the Twelve Deadly Gods.&lt;br /&gt;
&lt;br /&gt;
== Associates ==&lt;br /&gt;
&lt;br /&gt;
The Twelve Deadly Gods are, specifically, a group of warriors that disdain magic that does not come from their warrior spirit.  However, this does not mean that they are completely lacking in magical backup.  The reputation of the Twelve Deadly Gods has attracted hangars on and followers that are vital to their success as a group of evil doers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutai Muramasa CXII&#039;&#039;&#039;, &#039;&#039;LE Male Hobgoblin Artificer 13&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutai Muramasa is a figure that is the last in a lengthy lineage of Goblin Swordsmiths who trace their lineage all the way back to ancient Dhakaani.  Mutai was not satisfied with just mastering the debased teachings of his ancestors, but has done his best to spend much of his time rediscovering the techniques of the old Masters while also studying the pathetic infusions of others.  Though, he states, that his time was not wasted despite the heaps of scorn he has for Cannith weaponry.  Mutai has no real loyalty to Genai&#039;s group but believes they&#039;re the best warriors on Eberron.  Those who prove equally talented might well find them being made an offer to create weapons of equal value.  Just a chance to examine some of the swords of existing members would also be enough to have him create objects of power for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutai Murasmasa cultivates a unique technique in that he presents blades that are only minorly enchanted to warriors and allows them to be used in the spilling of blood.  Over time, the amount of death they causes enfuses the weapons so they&#039;re able to hold much more powerful enchantments than normal.  Thus, Mutai creates far more legendary weapons than is normally possible on Eberron.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mallora&#039;&#039;&#039; &#039;&#039;LE Female Outsider (Eriynes), Necromancer 6/Disciple of Asmodeus 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mallora is the second in command of the Lords of Dust that serve the King of the Devils.  She operates directly under the command of Queen Glaysia herself.  Mallora is something of an outsider though, because she is being punished by her mistress by having her beauty removed.  Mallora is a dessicated and hidious old crone that many confuse with being a Ogress or Hag.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Technically, in the Lords of Dust&#039;s eyes, Mallora is in charge of the Twelve Deadly Gods with them as her thralls.  The truth is much different with the Demoness unable to do much more than advise Genai on what to do as even the least of the group is an uncontrollable personality of unbreakable will.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mallora has the unique ability to create necromantically infused puppets that are exact copies, including levels, of individuals but with evil alignments that obey her utterly.  She has made it a point to harvest hair and blood samples from all worthy foes in eventual hopes of creating an army to serve her.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60305</id>
		<title>Twelve Deadly Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60305"/>
		<updated>2007-09-07T05:03:23Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Twelve Deadly Gods are ridiculously flamboyant in appearance as a rule.  All of them go to great lengths to separate themselves from the masses of regular fighters so they will be memorable for their slaughter in ways that will resound throughout history.  As such, they are almost all tremendously flashy in their appearance and attitudes.  Think Samurai Showdown meets Street Fighter for an example.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roleplaying Hints:&#039;&#039;&#039; The Twelve Deadly Gods vary tremendously in personality but are all extremely devoted to Genai, that they consider some sort of modern day prophet.  The majority of them are this side of psychopaths on their best days but give exaggerated respect to anyone whose able to stand up to them in battle.  They&#039;ve so rarely encountered foes able to oppose them that they usually merely march up to their opponents and challenge them.  Those who attempt to use this treachery against them often find it returned and rarely survive long enough to repeat the mistake.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Amongst House Deneith, there is a legend, of possibly their greatest warrior.  Genai D&#039;Deneith was born with the Siberys mark that made him a figure of great reknown despite being found amongst a pair of peasants that had only the vaguest connections to the bloodline.  Genai found himself an ill fit for the House despite the fact that he quickly mastered the arts of fighting.  He was viewed as too sensitive a youth and would have been bullied were he not able to defeat even the strongest weapons masters of the House by the time he was sixteen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai D&#039;Deneith found the mercenary life to be boring and tedious.  Instead, he began a pilgrimage around Khorvaire the various fighting arts of other races.  The samurai of the Hobgoblins, Adar Mountain swordsmanship, Cyrean fencing, Karrnath claymore fighting, and Talenta plain spearmanship.  Genai&#039;s quest was respected in the fact that he was considered a &amp;quot;Kensai&amp;quot; or seeker to bring new knowledge to the House in the ways of battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Over time, Genai gathered a group of followers around him that each mastered a different school of the Eberron Zodiac.  Genai, himself, created each of these schools from his own studies of the various fighting disciplines.  Many of his house came to view him as a natural sucessor or, at the very least, the next weaponsmaster of the House.  In truth, Genai simply disappeared one day into the Demon Wastes and was expected to never return.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Until, he did.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Twelve Deadly Gods are a scare legend amongst the Last War&#039;s followers.  They appeared at the edges of villages or entire units before slaughtering them down to the Last Man.  The criteria they accepted for a job seemed only to be whether it would be amusing or not.  Genai&#039;s followers were responsible for a horrific slaughter of some of the greatest heroes in Eberron.  Specifically, they targetted mighty warriors whose legends had often been the heart of Galifar or their homeland&#039;s pride.  In the end, some of the Deadly Gods were slain but almost always did their killers end up joining the enigmatic warrior brotherhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They were thought destroyed in the Mourning but, in truth, largely broke up to merely seek out new challenges for their ruthless skill.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Genai wields supernatural powers drawn from the Rajah Baalzebul.  The majority of the Deadly Gods do not know that he has been annointed with the power of the Lord of Battle.  Instead, he claims that he gains his power as the Chosen Embodiment of Hextor (another name for Dol Dorn).  Nevertheless, many clerics sense the demonic power that infuses most of the Deadly Gods with Innate Abilities that add to their legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dogma:&#039;&#039;&#039; To be a warrior is the ultimate honor in the world and there&#039;s nothing else that matters in life.  All other beings in the world are sheep and cattle to the true achievement of victory in battle.  There are no innocents in this world but those who attempt to destroy a superior warrior by treachery deserve only to be slaughtered along with all that they worship.  A true warrior is without pity, remorse, or regret.  He lives only to destroy his enemies and to improve his own skill as a fighter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These are the members of the Twelve Deadly Gods as they were in Melissa&#039;s time.  Take note that they have several &amp;quot;henchmen&amp;quot; groups that all seek to emanate the Deadly Gods and build up their skills enough that they might be allowed to join the group, if and when, an existing member dies.  This is highly unlikely as these henchmen (despite being tremendously skilled) tend to embody the herd mentality that Genai loaths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Founder ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genai:&#039;&#039;&#039; &#039;&#039;Lawful Evil Human Male (Dustborn) Swordsage 10/Master of Nine 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai is a figure whom is arguably the greatest Swordsman currently alive in Eberron.  Humbled by one of the Lords of Dust, he&#039;s taken to the philosophy that was taught to him by his Demonic Master.  Genai is blessed with a peculiar sense of honor but believes life is pointless except for seeking death in the most grandiose manner possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that Genai doesn&#039;t actually &#039;count&#039; as a member of the Twelve Deadly Gods, so their number is actually Thirteen.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Kaela:&#039;&#039;&#039;&#039;&#039; Lawful Evil Half-Elf Female Monk 10&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai&#039;s daughter and one of the most fearsome of the Twelve Deadly Gods, her mother died long ago and she&#039;s been molded by her father into a perfect killing machine.  Oddly, she&#039;s never really been exposed to concepts outside of the select brotherhood she lives in and is emotionally unprepared for dealing with them.  Some of the causal cruelty that she performs is mostly immitative since she has no real joy in it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Keltis Dorran&#039;&#039;&#039; &#039;&#039;Neutral Evil Dwarven Male Warblade 10/Deepstone Sentinel 2&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keltis Dorran was once the greatest champion of the Mror Holds and a mighty veteran of many Karrnath Campaigns.  Then, his brother Korram&#039;s village was destroyed by the Karrnath army in order to steal food to feed itself.  Outraged, he butchered most of them himself and abandoned the cause.  When many dwarves tried to avenge the insult, he destroyed his honor completely by slaughtering them.  From that point on, he killed everyone he encountered until Genai defeated him and gave him a new life.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;The Beast&#039;&#039;&#039; &#039;&#039;Chaotic Evil Human Male Monk 15th Level Monk&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, one of the greatest unarmed fighters that ever lived.  The Beast fell from the Monks of the Quivering Flame after discovering that he loved killing more than he loved serving the cause of good.  Despite losing his capacity as a Monk, he has somehow managed to continue advancing in skill despite his undisciplined nature.  Unlike most of the 12 Deadly Gods, the Beast is aware that the purpose of the organization is to serve the greater ends of the Lords of Dust by killing the greatest mortal heroes alive.  He just doesn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
The Beast is, unquestionably, the second most powerful member of the evil organization.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4. &#039;&#039;&#039;Alexia&#039;&#039;&#039; &#039;&#039;N Valenar Elven Female Ranger 6/Sorcerer 1/Arcane Archer 5&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alexia is a member of the Valenar warrior code that has broken with tradition due to the fact that she has surpassed all of her known ancestors as an Archer and Horsewoman.  Feeling utterly depressed and alone in this world, Alexia has since joined with the Deadly Gods in search of new challenges.  This has made her an outcast amongst her race since she considers the Deadly Gods to be greater warriors than the vast majority of Valenar warriors in living or ancient history.  Her capability with Arrows is, frankly, ridiculous.  Unlike most of the Deadly Gods, Alex is not a raving psychopath and is uncomfortable with many of their deeds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Valek D&#039;Vol&#039;&#039;&#039; &#039;&#039;CE Aerenal Male (Deathless) Elf Warblade 10/Blood Storm Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Valek is one of the rarest of creatures in Aerenal, an outcast from the Undying Courts.  Valek earned his place in the Undying Court by serving as an assassin during the war against the Dragons.  Older than even Erandis D&#039;Vol, Valek slowly grew insane with guilt and self-loathing from the slaughter of every member of his family by him and other members of the Undying Court.  Exiling himself, Valek fell to murder and slaughter to appease his inner spirit.  Valek has no real loyalty to the Twelve Deadly Gods but finds it an amusing way to pass the time while he continues his endless life of murder.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
On some level, Valek seeks death but refuses to die at the hands of anyone but someone who has defeated him in fair combat.  Thus far, the Deadly Gods seem to be the only ones capable of bringing it about.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.&#039;&#039;&#039;Schneider&#039;&#039;&#039; &#039;&#039;CE Tiefling Male Swordsage 6/Aberrant Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneider is the bastard son of Genai and the older half-brother of Kaela. Born in the Demon Wastes to the twin sister of Xavier, a half-fiend harlot, whom had Genai slept with out of boredom. He grew up alone in the Demon Wastes, where he developed a fighting style that merged the use of his demonic heritage and Aberrant Dragonmark of Flame. Towards the end of the last war he assaulted and razed a Church of the Silver Flame, killed Cardinal Krozen&#039;s family, and slaughtered all the members of the Order Palatine guarding them including Richard Ferdinand, Kyle&#039;s older brother. After Garuum&#039;s defeat and renouncing of the Deadly Gods, Schneider took Garuum&#039;s place.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7. &#039;&#039;&#039;Jezebel&#039;&#039;&#039; &#039;&#039;NE Female Tiefling Druid 5/Blighter 5/Planar Shepard 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you discount the black pools for eyes and the claws, Jezebel seems like any other Elf you&#039;d run into. A former member of the Wardens of the Woods, she fell when an investigation into the Gloaming went horribly wrong. The twisted energy of the area awakened the Demonic blood sleeping in her, causing her to go berzerk and murder her companions.&lt;br /&gt;
&lt;br /&gt;
Since her soul was first stained black, she has embraced it, even attuning herself to Mabar. Among the Wardens of the Wood, and even the Ashbound, she is considered one of the, of not the, greatest threats to the natural order on the Material Plane. The Children of Winter consider her a Prophet, but the few who have lived after an encounter with her know this is not the case.&lt;br /&gt;
&lt;br /&gt;
She was one of the first to encounter Genai after he emerged from the Demon Wastes, and has followed him ever since he defeated her. There are indications that she serves as Genai&#039;s mistress, but whether it is truth or merely her desires is unclear.&lt;br /&gt;
&lt;br /&gt;
In battle, she is ruthless and can reduce any living creature to a dessicated husk in mere moments. She has fully embraced Genai&#039;s Philosophy, posthumously reagarding anything that falls to her destructive urges to have been unworthy of the life she stole.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
8. &#039;&#039;&#039;The &#039;Talenta Kid&#039; Jimmith Bluesummers&#039;&#039;&#039; &#039;&#039;CE Halfling Male Martial Adept 7/Pistoleer 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jimmith Bluesummers was left to die by his tribe because the Shaman of the Great Lawgiver (Aurreon) predicted he would bring great suffering to the world.  The boy was then adopted by a couple who had lost their children in the Last War.  By the time he was twelve, he&#039;d killed them by burning down their farm and apprenticed himself to a House Deneith crossbowman.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jimmith is congenial, pleasant, and a wonderful guy....but deeply f-ed up.  At times, he believes he&#039;s taken over by the spirits of his victims who crave the deaths of the living.  This leads to cross-dressing and psychotic killing sprees.  Jim&#039;s not actually possessed, he&#039;s just got more neuroses than one could possily imagine.  Jimmith&#039;s preferred weapons are twin action crossbows with six micro-bolts each.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
9. &#039;&#039;&#039;Volarun&#039;&#039;&#039; &#039;&#039;LE Male Kalashtar Psychic Warrior 6/War Mind 6&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like so many Kalashtar, he was raised in a monastary in Adar. Also like others, he was educated in the ways of the Path of Light and the coming of Il-Yannah, about the evil of the Quori and their Inspired puppets, how to use his mind as a weapon to bring about the Turning of the Age, etc.&lt;br /&gt;
&lt;br /&gt;
Only problem was, unbeknownst to his parents or teachers, he&#039;d been corrupted by Ulakhun, the soul of Riedra&#039;s greatest Inspired General trapped deep within the monastery he studied in:Kasshta Keep. It goes without saying that, because of it&#039;s influence, Volarun developed less...honorable attitudes. Soon after he was chosen to study the ways of the Talariic Codex, he killed several fellow students, stole the Codex, and fled.&lt;br /&gt;
&lt;br /&gt;
Making his way to Khorvaire after finding no welcome by the Riedrians, he wandered the fields of battle, honing his skills before encountering Genai. The man&#039;s appreciation for the true path of the warrior led him to join the Deadly Gods, if only to enhance his already formidable skills. Both he and Genai know he will eventually challenge the esteemed leader to a duel for control of the group, and each eagerly awaits that day.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
10. &#039;&#039;&#039;Yiithala Goremi&#039;&#039;&#039; &#039;&#039;CN Female Githzerai Bard 7/Dirvish 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Genai has quite the reputation. He knows this. However, even &#039;&#039;he&#039;&#039; was surprised when a warrior from the Plane of Chaos came to find his group. Yiithala&#039;s speed is without equal, and to even see her blades (much less counter them) is a feat worthy of legend. When Genai did both, she immediately requested to join a man so skilled.&lt;br /&gt;
&lt;br /&gt;
Her style embodies the Plane of her birth, her most deadly asset being her complete unpredictability. She left Kythri in search of new experiences, and seeks only to enhance her prowess. &lt;br /&gt;
&lt;br /&gt;
She carries with her two masterfully crafted Scimitars infused with the essence of Kythri, the energy emanating from them serving to warp the space about her, further bewildering her enemies as they struggle to keep up. To compound the problem, she likes to cast various Bardic spells to confuse her targets. Rarely are their eyes looking in the right direction before she cuts them down.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mageddonna&#039;&#039;&#039; &#039;&#039;LN Warforged (female personality) Wizard 5/Swordsage 5/Jade Phoenix Mage 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mageddonna is a warforged anomaly. Her mithral body is of incredibly draconic design. That alone would place her as unusual, but her flame red hair and incredible magic like powers truly make her stand out.&lt;br /&gt;
&lt;br /&gt;
While not one of the most skilled combatants of the Deadly Gods, she is still one of the groups most powerful members. This and her analytic abilities allow her to act as the groups defacto leader when Genai is off on his doing his own thing.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Former Members ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garuum&#039;&#039;&#039; &#039;&#039;Lawful Good Half-Orc Crusader 8/Bloodclaw Master 2/Priest of the Silver Flame 1&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For years, Garuum traveled outside of the Demon Wastes seeking evil to destroy in the name of the Flame.  The man was hoping to find some secret for helping to end his people&#039;s eternal struggle but only grew angry with their arrogance and spoiled natures.  Genai recruited Garuum and they slaughtered countless warriors together as he managed to justify it in the name of the flame.  Then, Garuum confronted Ethan in battle to kill a young girl that Genai had been hired to destroy.  During that battle, he discovered she was the new Keeper and he was shamed to fully recanting of his evil.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s since been replaced in the Twelve Deadly Gods.&lt;br /&gt;
&lt;br /&gt;
== Associates ==&lt;br /&gt;
&lt;br /&gt;
The Twelve Deadly Gods are, specifically, a group of warriors that disdain magic that does not come from their warrior spirit.  However, this does not mean that they are completely lacking in magical backup.  The reputation of the Twelve Deadly Gods has attracted hangars on and followers that are vital to their success as a group of evil doers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutai Muramasa CXII&#039;&#039;&#039;, &#039;&#039;LE Male Hobgoblin Artificer 13&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutai Muramasa is a figure that is the last in a lengthy lineage of Goblin Swordsmiths who trace their lineage all the way back to ancient Dhakaani.  Mutai was not satisfied with just mastering the debased teachings of his ancestors, but has done his best to spend much of his time rediscovering the techniques of the old Masters while also studying the pathetic infusions of others.  Though, he states, that his time was not wasted despite the heaps of scorn he has for Cannith weaponry.  Mutai has no real loyalty to Genai&#039;s group but believes they&#039;re the best warriors on Eberron.  Those who prove equally talented might well find them being made an offer to create weapons of equal value.  Just a chance to examine some of the swords of existing members would also be enough to have him create objects of power for them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mutai Murasmasa cultivates a unique technique in that he presents blades that are only minorly enchanted to warriors and allows them to be used in the spilling of blood.  Over time, the amount of death they causes enfuses the weapons so they&#039;re able to hold much more powerful enchantments than normal.  Thus, Mutai creates far more legendary weapons than is normally possible on Eberron.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mallora&#039;&#039;&#039; &#039;&#039;LE Female Outsider (Eriynes), Necromancer 6/Disciple of Asmodeus 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mallora is the second in command of the Lords of Dust that serve the King of the Devils.  She operates directly under the command of Queen Glaysia herself.  Mallora is something of an outsider though, because she is being punished by her mistress by having her beauty removed.  Mallora is a dessicated and hidious old crone that many confuse with being a Ogress or Hag.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Technically, in the Lords of Dust&#039;s eyes, Mallora is in charge of the Twelve Deadly Gods with them as her thralls.  The truth is much different with the Demoness unable to do much more than advise Genai on what to do as even the least of the group is an uncontrollable personality of unbreakable will.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mallora has the unique ability to create necromantically infused puppets that are exact copies, including levels, of individuals but with evil alignments that obey her utterly.  She has made it a point to harvest hair and blood samples from all worthy foes in eventual hopes of creating an army to serve her.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60216</id>
		<title>Twelve Deadly Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60216"/>
		<updated>2007-09-05T04:55:20Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Twelve Deadly Gods are ridiculously flamboyant in appearance as a rule.  All of them go to great lengths to separate themselves from the masses of regular fighters so they will be memorable for their slaughter in ways that will resound throughout history.  As such, they are almost all tremendously flashy in their appearance and attitudes.  Think Samurai Showdown meets Street Fighter for an example.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roleplaying Hints:&#039;&#039;&#039; The Twelve Deadly Gods vary tremendously in personality but are all extremely devoted to Genai, that they consider some sort of modern day prophet.  The majority of them are this side of psychopaths on their best days but give exaggerated respect to anyone whose able to stand up to them in battle.  They&#039;ve so rarely encountered foes able to oppose them that they usually merely march up to their opponents and challenge them.  Those who attempt to use this treachery against them often find it returned and rarely survive long enough to repeat the mistake.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Amongst House Deneith, there is a legend, of possibly their greatest warrior.  Genai D&#039;Deneith was born with the Siberys mark that made him a figure of great reknown despite being found amongst a pair of peasants that had only the vaguest connections to the bloodline.  Genai found himself an ill fit for the House despite the fact that he quickly mastered the arts of fighting.  He was viewed as too sensitive a youth and would have been bullied were he not able to defeat even the strongest weapons masters of the House by the time he was sixteen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai D&#039;Deneith found the mercenary life to be boring and tedious.  Instead, he began a pilgrimage around Khorvaire the various fighting arts of other races.  The samurai of the Hobgoblins, Adar Mountain swordsmanship, Cyrean fencing, Karrnath claymore fighting, and Talenta plain spearmanship.  Genai&#039;s quest was respected in the fact that he was considered a &amp;quot;Kensai&amp;quot; or seeker to bring new knowledge to the House in the ways of battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Over time, Genai gathered a group of followers around him that each mastered a different school of the Eberron Zodiac.  Genai, himself, created each of these schools from his own studies of the various fighting disciplines.  Many of his house came to view him as a natural sucessor or, at the very least, the next weaponsmaster of the House.  In truth, Genai simply disappeared one day into the Demon Wastes and was expected to never return.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Until, he did.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Twelve Deadly Gods are a scare legend amongst the Last War&#039;s followers.  They appeared at the edges of villages or entire units before slaughtering them down to the Last Man.  The criteria they accepted for a job seemed only to be whether it would be amusing or not.  Genai&#039;s followers were responsible for a horrific slaughter of some of the greatest heroes in Eberron.  Specifically, they targetted mighty warriors whose legends had often been the heart of Galifar or their homeland&#039;s pride.  In the end, some of the Deadly Gods were slain but almost always did their killers end up joining the enigmatic warrior brotherhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They were thought destroyed in the Mourning but, in truth, largely broke up to merely seek out new challenges for their ruthless skill.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Genai wields supernatural powers drawn from the Rajah Baalzebul.  The majority of the Deadly Gods do not know that he has been annointed with the power of the Lord of Battle.  Instead, he claims that he gains his power as the Chosen Embodiment of Hextor (another name for Dol Dorn).  Nevertheless, many clerics sense the demonic power that infuses most of the Deadly Gods with Innate Abilities that add to their legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dogma:&#039;&#039;&#039; To be a warrior is the ultimate honor in the world and there&#039;s nothing else that matters in life.  All other beings in the world are sheep and cattle to the true achievement of victory in battle.  There are no innocents in this world but those who attempt to destroy a superior warrior by treachery deserve only to be slaughtered along with all that they worship.  A true warrior is without pity, remorse, or regret.  He lives only to destroy his enemies and to improve his own skill as a fighter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These are the members of the Twelve Deadly Gods as they were in Melissa&#039;s time.  Take note that they have several &amp;quot;henchmen&amp;quot; groups that all seek to emanate the Deadly Gods and build up their skills enough that they might be allowed to join the group, if and when, an existing member dies.  This is highly unlikely as these henchmen (despite being tremendously skilled) tend to embody the herd mentality that Genai loaths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Founder ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genai:&#039;&#039;&#039; &#039;&#039;Lawful Evil Human Male (Dustborn) Swordsage 10/Master of Nine 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai is a figure whom is arguably the greatest Swordsman currently alive in Eberron.  Humbled by one of the Lords of Dust, he&#039;s taken to the philosophy that was taught to him by his Demonic Master.  Genai is blessed with a peculiar sense of honor but believes life is pointless except for seeking death in the most grandiose manner possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that Genai doesn&#039;t actually &#039;count&#039; as a member of the Twelve Deadly Gods, so their number is actually Thirteen.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Kaela:&#039;&#039;&#039;&#039;&#039; Lawful Evil Half-Elf Female Monk 10&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai&#039;s daughter and one of the most fearsome of the Twelve Deadly Gods, her mother died long ago and she&#039;s been molded by her father into a perfect killing machine.  Oddly, she&#039;s never really been exposed to concepts outside of the select brotherhood she lives in and is emotionally unprepared for dealing with them.  Some of the causal cruelty that she performs is mostly immitative since she has no real joy in it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Keltis Dorran&#039;&#039;&#039; &#039;&#039;Neutral Evil Dwarven Male Warblade 10/Deepstone Sentinel 2&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keltis Dorran was once the greatest champion of the Mror Holds and a mighty veteran of many Karrnath Campaigns.  Then, his brother Korram&#039;s village was destroyed by the Karrnath army in order to steal food to feed itself.  Outraged, he butchered most of them himself and abandoned the cause.  When many dwarves tried to avenge the insult, he destroyed his honor completely by slaughtering them.  From that point on, he killed everyone he encountered until Genai defeated him and gave him a new life.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;The Beast&#039;&#039;&#039; &#039;&#039;Chaotic Evil Human Male Monk 15th Level Monk&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, one of the greatest unarmed fighters that ever lived.  The Beast fell from the Monks of the Quivering Flame after discovering that he loved killing more than he loved serving the cause of good.  Despite losing his capacity as a Monk, he has somehow managed to continue advancing in skill despite his undisciplined nature.  Unlike most of the 12 Deadly Gods, the Beast is aware that the purpose of the organization is to serve the greater ends of the Lords of Dust by killing the greatest mortal heroes alive.  He just doesn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
The Beast is, unquestionably, the second most powerful member of the evil organization.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4. &#039;&#039;&#039;Alexia&#039;&#039;&#039; &#039;&#039;N Valenar Elven Female Ranger 6/Sorcerer 1/Arcane Archer 5&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alexia is a member of the Valenar warrior code that has broken with tradition due to the fact that she has surpassed all of her known ancestors as an Archer and Horsewoman.  Feeling utterly depressed and alone in this world, Alexia has since joined with the Deadly Gods in search of new challenges.  This has made her an outcast amongst her race since she considers the Deadly Gods to be greater warriors than the vast majority of Valenar warriors in living or ancient history.  Her capability with Arrows is, frankly, ridiculous.  Unlike most of the Deadly Gods, Alex is not a raving psychopath and is uncomfortable with many of their deeds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Valek D&#039;Vol&#039;&#039;&#039; &#039;&#039;CE Aerenal Male (Deathless) Elf Warblade 10/Blood Storm Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Valek is one of the rarest of creatures in Aerenal, an outcast from the Undying Courts.  Valek earned his place in the Undying Court by serving as an assassin during the war against the Dragons.  Older than even Erandis D&#039;Vol, Valek slowly grew insane with guilt and self-loathing from the slaughter of every member of his family by him and other members of the Undying Court.  Exiling himself, Valek fell to murder and slaughter to appease his inner spirit.  Valek has no real loyalty to the Twelve Deadly Gods but finds it an amusing way to pass the time while he continues his endless life of murder.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
On some level, Valek seeks death but refuses to die at the hands of anyone but someone who has defeated him in fair combat.  Thus far, the Deadly Gods seem to be the only ones capable of bringing it about.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6.&#039;&#039;&#039;Schneider&#039;&#039;&#039; &#039;&#039;CE Theifling Male Swordsage 6/Aberrant Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Schneider is the bastard son of Genai and the older half-brother of Kaela. Born in the Demon Wastes to the twin sister of Xavier, a half-fiend harlot, whom had Genai slept with out of boredom. He grew up alone in the Demon Wastes, where he developed a fighting style that merged the use of his demonic heritage and Aberrant Dragonmark of Flame. Towards the end of the last war he assaulted and razed a Church of the Silver Flame, killed Cardinal Krozen&#039;s family, and slaughtered all the members of the Order Palatine guarding them including Richard Ferdinand, Kyle&#039;s older brother. After Garuum&#039;s defeat and renouncing of the Deadly Gods, Schneider took Garuum&#039;s place.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Former Members ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garuum&#039;&#039;&#039; &#039;&#039;Lawful Good Half-Orc Crusader 8/Bloodclaw Master 2/Priest of the Silver Flame 1&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For years, Garuum traveled outside of the Demon Wastes seeking evil to destroy in the name of the Flame.  The man was hoping to find some secret for helping to end his people&#039;s eternal struggle but only grew angry with their arrogance and spoiled natures.  Genai recruited Garuum and they slaughtered countless warriors together as he managed to justify it in the name of the flame.  Then, Garuum confronted Ethan in battle to kill a young girl that Genai had been hired to destroy.  During that battle, he discovered she was the new Keeper and he was shamed to fully recanting of his evil.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s since been replaced in the Twelve Deadly Gods.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60215</id>
		<title>Twelve Deadly Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60215"/>
		<updated>2007-09-05T04:45:17Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Current Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Twelve Deadly Gods are ridiculously flamboyant in appearance as a rule.  All of them go to great lengths to separate themselves from the masses of regular fighters so they will be memorable for their slaughter in ways that will resound throughout history.  As such, they are almost all tremendously flashy in their appearance and attitudes.  Think Samurai Showdown meets Street Fighter for an example.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roleplaying Hints:&#039;&#039;&#039; The Twelve Deadly Gods vary tremendously in personality but are all extremely devoted to Genai, that they consider some sort of modern day prophet.  The majority of them are this side of psychopaths on their best days but give exaggerated respect to anyone whose able to stand up to them in battle.  They&#039;ve so rarely encountered foes able to oppose them that they usually merely march up to their opponents and challenge them.  Those who attempt to use this treachery against them often find it returned and rarely survive long enough to repeat the mistake.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Amongst House Deneith, there is a legend, of possibly their greatest warrior.  Genai D&#039;Deneith was born with the Siberys mark that made him a figure of great reknown despite being found amongst a pair of peasants that had only the vaguest connections to the bloodline.  Genai found himself an ill fit for the House despite the fact that he quickly mastered the arts of fighting.  He was viewed as too sensitive a youth and would have been bullied were he not able to defeat even the strongest weapons masters of the House by the time he was sixteen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai D&#039;Deneith found the mercenary life to be boring and tedious.  Instead, he began a pilgrimage around Khorvaire the various fighting arts of other races.  The samurai of the Hobgoblins, Adar Mountain swordsmanship, Cyrean fencing, Karrnath claymore fighting, and Talenta plain spearmanship.  Genai&#039;s quest was respected in the fact that he was considered a &amp;quot;Kensai&amp;quot; or seeker to bring new knowledge to the House in the ways of battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Over time, Genai gathered a group of followers around him that each mastered a different school of the Eberron Zodiac.  Genai, himself, created each of these schools from his own studies of the various fighting disciplines.  Many of his house came to view him as a natural sucessor or, at the very least, the next weaponsmaster of the House.  In truth, Genai simply disappeared one day into the Demon Wastes and was expected to never return.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Until, he did.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Twelve Deadly Gods are a scare legend amongst the Last War&#039;s followers.  They appeared at the edges of villages or entire units before slaughtering them down to the Last Man.  The criteria they accepted for a job seemed only to be whether it would be amusing or not.  Genai&#039;s followers were responsible for a horrific slaughter of some of the greatest heroes in Eberron.  Specifically, they targetted mighty warriors whose legends had often been the heart of Galifar or their homeland&#039;s pride.  In the end, some of the Deadly Gods were slain but almost always did their killers end up joining the enigmatic warrior brotherhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They were thought destroyed in the Mourning but, in truth, largely broke up to merely seek out new challenges for their ruthless skill.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Genai wields supernatural powers drawn from the Rajah Baalzebul.  The majority of the Deadly Gods do not know that he has been annointed with the power of the Lord of Battle.  Instead, he claims that he gains his power as the Chosen Embodiment of Hextor (another name for Dol Dorn).  Nevertheless, many clerics sense the demonic power that infuses most of the Deadly Gods with Innate Abilities that add to their legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dogma:&#039;&#039;&#039; To be a warrior is the ultimate honor in the world and there&#039;s nothing else that matters in life.  All other beings in the world are sheep and cattle to the true achievement of victory in battle.  There are no innocents in this world but those who attempt to destroy a superior warrior by treachery deserve only to be slaughtered along with all that they worship.  A true warrior is without pity, remorse, or regret.  He lives only to destroy his enemies and to improve his own skill as a fighter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These are the members of the Twelve Deadly Gods as they were in Melissa&#039;s time.  Take note that they have several &amp;quot;henchmen&amp;quot; groups that all seek to emanate the Deadly Gods and build up their skills enough that they might be allowed to join the group, if and when, an existing member dies.  This is highly unlikely as these henchmen (despite being tremendously skilled) tend to embody the herd mentality that Genai loaths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Founder ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genai:&#039;&#039;&#039; &#039;&#039;Lawful Evil Human Male (Dustborn) Swordsage 10/Master of Nine 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai is a figure whom is arguably the greatest Swordsman currently alive in Eberron.  Humbled by one of the Lords of Dust, he&#039;s taken to the philosophy that was taught to him by his Demonic Master.  Genai is blessed with a peculiar sense of honor but believes life is pointless except for seeking death in the most grandiose manner possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that Genai doesn&#039;t actually &#039;count&#039; as a member of the Twelve Deadly Gods, so their number is actually Thirteen.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Kaela:&#039;&#039;&#039;&#039;&#039; Lawful Evil Half-Elf Female Monk 10&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai&#039;s daughter and one of the most fearsome of the Twelve Deadly Gods, her mother died long ago and she&#039;s been molded by her father into a perfect killing machine.  Oddly, she&#039;s never really been exposed to concepts outside of the select brotherhood she lives in and is emotionally unprepared for dealing with them.  Some of the causal cruelty that she performs is mostly immitative since she has no real joy in it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Keltis Dorran&#039;&#039;&#039; &#039;&#039;Neutral Evil Dwarven Male Warblade 10/Deepstone Sentinel 2&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keltis Dorran was once the greatest champion of the Mror Holds and a mighty veteran of many Karrnath Campaigns.  Then, his brother Korram&#039;s village was destroyed by the Karrnath army in order to steal food to feed itself.  Outraged, he butchered most of them himself and abandoned the cause.  When many dwarves tried to avenge the insult, he destroyed his honor completely by slaughtering them.  From that point on, he killed everyone he encountered until Genai defeated him and gave him a new life.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;The Beast&#039;&#039;&#039; &#039;&#039;Chaotic Evil Human Male Monk 15th Level Monk&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, one of the greatest unarmed fighters that ever lived.  The Beast fell from the Monks of the Quivering Flame after discovering that he loved killing more than he loved serving the cause of good.  Despite losing his capacity as a Monk, he has somehow managed to continue advancing in skill despite his undisciplined nature.  Unlike most of the 12 Deadly Gods, the Beast is aware that the purpose of the organization is to serve the greater ends of the Lords of Dust by killing the greatest mortal heroes alive.  He just doesn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
The Beast is, unquestionably, the second most powerful member of the evil organization.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4. &#039;&#039;&#039;Alexia&#039;&#039;&#039; &#039;&#039;N Valenar Elven Female Ranger 6/Sorcerer 1/Arcane Archer 5&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alexia is a member of the Valenar warrior code that has broken with tradition due to the fact that she has surpassed all of her known ancestors as an Archer and Horsewoman.  Feeling utterly depressed and alone in this world, Alexia has since joined with the Deadly Gods in search of new challenges.  This has made her an outcast amongst her race since she considers the Deadly Gods to be greater warriors than the vast majority of Valenar warriors in living or ancient history.  Her capability with Arrows is, frankly, ridiculous.  Unlike most of the Deadly Gods, Alex is not a raving psychopath and is uncomfortable with many of their deeds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Valek D&#039;Vol&#039;&#039;&#039; &#039;&#039;CE Aerenal Male (Deathless) Elf Warblade 10/Blood Storm Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Valek is one of the rarest of creatures in Aerenal, an outcast from the Undying Courts.  Valek earned his place in the Undying Court by serving as an assassin during the war against the Dragons.  Older than even Erandis D&#039;Vol, Valek slowly grew insane with guilt and self-loathing from the slaughter of every member of his family by him and other members of the Undying Court.  Exiling himself, Valek fell to murder and slaughter to appease his inner spirit.  Valek has no real loyalty to the Twelve Deadly Gods but finds it an amusing way to pass the time while he continues his endless life of murder.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
On some level, Valek seeks death but refuses to die at the hands of anyone but someone who has defeated him in fair combat.  Thus far, the Deadly Gods seem to be the only ones capable of bringing it about.&lt;br /&gt;
6.&#039;&#039;&#039;Schneider&#039;&#039;&#039; &#039;&#039;CE Theifling Male Swordsage 6/Aberrant Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Schneider is the bastard son of Genai and the older half-brother of Kaela. Born in the Demon Wastes to the twin sister of Xavier, a half-fiend harlot, whom had Genai slept with out of boredom. He grew up alone in the Demon Wastes, where he developed a fighting style that merged the use of his Aberrant Dragonmark of flame and demonic heritage. Towards the end of the last war he assaulted and razed a Church of the Silver Flame, killed Cardinal Krozen&#039;s family, and slaughtered all the members of the Order Palatine guarding them including Richard Ferdinand, Kyle&#039;s older brother. After Garuum&#039;s defeat and renouncing of the Deadly Gods, Schneider took Garuum&#039;s place in the the Deadly Gods.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Former Members ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garuum&#039;&#039;&#039; &#039;&#039;Lawful Good Half-Orc Crusader 8/Bloodclaw Master 2/Priest of the Silver Flame 1&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For years, Garuum traveled outside of the Demon Wastes seeking evil to destroy in the name of the Flame.  The man was hoping to find some secret for helping to end his people&#039;s eternal struggle but only grew angry with their arrogance and spoiled natures.  Genai recruited Garuum and they slaughtered countless warriors together as he managed to justify it in the name of the flame.  Then, Garuum confronted Ethan in battle to kill a young girl that Genai had been hired to destroy.  During that battle, he discovered she was the new Keeper and he was shamed to fully recanting of his evil.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s since been replaced in the Twelve Deadly Gods.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60208</id>
		<title>Twelve Deadly Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twelve_Deadly_Gods&amp;diff=60208"/>
		<updated>2007-09-04T22:16:01Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Twelve Deadly Gods are ridiculously flamboyant in appearance as a rule.  All of them go to great lengths to separate themselves from the masses of regular fighters so they will be memorable for their slaughter in ways that will resound throughout history.  As such, they are almost all tremendously flashy in their appearance and attitudes.  Think Samurai Showdown meets Street Fighter for an example.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roleplaying Hints:&#039;&#039;&#039; The Twelve Deadly Gods vary tremendously in personality but are all extremely devoted to Genai, that they consider some sort of modern day prophet.  The majority of them are this side of psychopaths on their best days but give exaggerated respect to anyone whose able to stand up to them in battle.  They&#039;ve so rarely encountered foes able to oppose them that they usually merely march up to their opponents and challenge them.  Those who attempt to use this treachery against them often find it returned and rarely survive long enough to repeat the mistake.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Background: Amongst House Deneith, there is a legend, of possibly their greatest warrior.  Genai D&#039;Deneith was born with the Siberys mark that made him a figure of great reknown despite being found amongst a pair of peasants that had only the vaguest connections to the bloodline.  Genai found himself an ill fit for the House despite the fact that he quickly mastered the arts of fighting.  He was viewed as too sensitive a youth and would have been bullied were he not able to defeat even the strongest weapons masters of the House by the time he was sixteen.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai D&#039;Deneith found the mercenary life to be boring and tedious.  Instead, he began a pilgrimage around Khorvaire the various fighting arts of other races.  The samurai of the Hobgoblins, Adar Mountain swordsmanship, Cyrean fencing, Karrnath claymore fighting, and Talenta plain spearmanship.  Genai&#039;s quest was respected in the fact that he was considered a &amp;quot;Kensai&amp;quot; or seeker to bring new knowledge to the House in the ways of battle.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Over time, Genai gathered a group of followers around him that each mastered a different school of the Eberron Zodiac.  Genai, himself, created each of these schools from his own studies of the various fighting disciplines.  Many of his house came to view him as a natural sucessor or, at the very least, the next weaponsmaster of the House.  In truth, Genai simply disappeared one day into the Demon Wastes and was expected to never return.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Until, he did.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Twelve Deadly Gods are a scare legend amongst the Last War&#039;s followers.  They appeared at the edges of villages or entire units before slaughtering them down to the Last Man.  The criteria they accepted for a job seemed only to be whether it would be amusing or not.  Genai&#039;s followers were responsible for a horrific slaughter of some of the greatest heroes in Eberron.  Specifically, they targetted mighty warriors whose legends had often been the heart of Galifar or their homeland&#039;s pride.  In the end, some of the Deadly Gods were slain but almost always did their killers end up joining the enigmatic warrior brotherhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They were thought destroyed in the Mourning but, in truth, largely broke up to merely seek out new challenges for their ruthless skill.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Abilities:&#039;&#039;&#039; Genai wields supernatural powers drawn from the Rajah Baalzebul.  The majority of the Deadly Gods do not know that he has been annointed with the power of the Lord of Battle.  Instead, he claims that he gains his power as the Chosen Embodiment of Hextor (another name for Dol Dorn).  Nevertheless, many clerics sense the demonic power that infuses most of the Deadly Gods with Innate Abilities that add to their legend.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dogma:&#039;&#039;&#039; To be a warrior is the ultimate honor in the world and there&#039;s nothing else that matters in life.  All other beings in the world are sheep and cattle to the true achievement of victory in battle.  There are no innocents in this world but those who attempt to destroy a superior warrior by treachery deserve only to be slaughtered along with all that they worship.  A true warrior is without pity, remorse, or regret.  He lives only to destroy his enemies and to improve his own skill as a fighter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
These are the members of the Twelve Deadly Gods as they were in Melissa&#039;s time.  Take note that they have several &amp;quot;henchmen&amp;quot; groups that all seek to emanate the Deadly Gods and build up their skills enough that they might be allowed to join the group, if and when, an existing member dies.  This is highly unlikely as these henchmen (despite being tremendously skilled) tend to embody the herd mentality that Genai loaths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Founder ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genai:&#039;&#039;&#039; &#039;&#039;Lawful Evil Human Male (Dustborn) Swordsage 10/Master of Nine 6&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai is a figure whom is arguably the greatest Swordsman currently alive in Eberron.  Humbled by one of the Lords of Dust, he&#039;s taken to the philosophy that was taught to him by his Demonic Master.  Genai is blessed with a peculiar sense of honor but believes life is pointless except for seeking death in the most grandiose manner possible.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that Genai doesn&#039;t actually &#039;count&#039; as a member of the Twelve Deadly Gods, so their number is actually Thirteen.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Kaela:&#039;&#039;&#039;&#039;&#039; Lawful Evil Half-Elf Female Monk 10&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Genai&#039;s daughter and one of the most fearsome of the Twelve Deadly Gods, her mother died long ago and she&#039;s been molded by her father into a perfect killing machine.  Oddly, she&#039;s never really been exposed to concepts outside of the select brotherhood she lives in and is emotionally unprepared for dealing with them.  Some of the causal cruelty that she performs is mostly immitative since she has no real joy in it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Keltis Dorran&#039;&#039;&#039; &#039;&#039;Neutral Evil Dwarven Male Warblade 10/Deepstone Sentinel 2&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Keltis Dorran was once the greatest champion of the Mror Holds and a mighty veteran of many Karrnath Campaigns.  Then, his brother Korram&#039;s village was destroyed by the Karrnath army in order to steal food to feed itself.  Outraged, he butchered most of them himself and abandoned the cause.  When many dwarves tried to avenge the insult, he destroyed his honor completely by slaughtering them.  From that point on, he killed everyone he encountered until Genai defeated him and gave him a new life.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;The Beast&#039;&#039;&#039; &#039;&#039;Chaotic Evil Human Male Monk 15th Level Monk&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Formerly, one of the greatest unarmed fighters that ever lived.  The Beast fell from the Monks of the Quivering Flame after discovering that he loved killing more than he loved serving the cause of good.  Despite losing his capacity as a Monk, he has somehow managed to continue advancing in skill despite his undisciplined nature.  Unlike most of the 12 Deadly Gods, the Beast is aware that the purpose of the organization is to serve the greater ends of the Lords of Dust by killing the greatest mortal heroes alive.  He just doesn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
The Beast is, unquestionably, the second most powerful member of the evil organization.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
4. &#039;&#039;&#039;Alexia&#039;&#039;&#039; &#039;&#039;N Valenar Elven Female Ranger 6/Sorcerer 1/Arcane Archer 5&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alexia is a member of the Valenar warrior code that has broken with tradition due to the fact that she has surpassed all of her known ancestors as an Archer and Horsewoman.  Feeling utterly depressed and alone in this world, Alexia has since joined with the Deadly Gods in search of new challenges.  This has made her an outcast amongst her race since she considers the Deadly Gods to be greater warriors than the vast majority of Valenar warriors in living or ancient history.  Her capability with Arrows is, frankly, ridiculous.  Unlike most of the Deadly Gods, Alex is not a raving psychopath and is uncomfortable with many of their deeds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Valek D&#039;Vol&#039;&#039;&#039; &#039;&#039;CE Aerenal Male (Deathless) Elf Warblade 10/Blood Storm Blade 4&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
Valek is one of the rarest of creatures in Aerenal, an outcast from the Undying Courts.  Valek earned his place in the Undying Court by serving as an assassin during the war against the Dragons.  Older than even Erandis D&#039;Vol, Valek slowly grew insane with guilt and self-loathing from the slaughter of every member of his family by him and other members of the Undying Court.  Exiling himself, Valek fell to murder and slaughter to appease his inner spirit.  Valek has no real loyalty to the Twelve Deadly Gods but finds it an amusing way to pass the time while he continues his endless life of murder.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
On some level, Valek seeks death but refuses to die at the hands of anyone but someone who has defeated him in fair combat.  Thus far, the Deadly Gods seem to be the only ones capable of bringing it about.&lt;br /&gt;
&lt;br /&gt;
== Former Members ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garuum&#039;&#039;&#039; &#039;&#039;Lawful Good Half-Orc Crusader 8/Bloodclaw Master 2/Priest of the Silver Flame 1&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For years, Garuum traveled outside of the Demon Wastes seeking evil to destroy in the name of the Flame.  The man was hoping to find some secret for helping to end his people&#039;s eternal struggle but only grew angry with their arrogance and spoiled natures.  Genai recruited Garuum and they slaughtered countless warriors together as he managed to justify it in the name of the flame.  Then, Garuum confronted Ethan in battle to kill a young girl that Genai had been hired to destroy.  During that battle, he discovered she was the new Keeper and he was shamed to fully recanting of his evil.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s since been replaced in the Twelve Deadly Gods.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kael_and_The_Cabal&amp;diff=59939</id>
		<title>Kael and The Cabal</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kael_and_The_Cabal&amp;diff=59939"/>
		<updated>2007-09-02T00:33:42Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kael&#039;Thas Nicodemus Urdansa Cannith&lt;br /&gt;
Lawful Netrul Half Vampire/ Half-Elf&lt;br /&gt;
Wizard 4/ Warlock 4/ Eldritch therge 3/ Magehound 2&lt;br /&gt;
&lt;br /&gt;
Apperance&lt;br /&gt;
&lt;br /&gt;
Kael is often, and quite rightly so, considered strange in apperance. his hair and skin are white, and his eyes are pale blue. &lt;br /&gt;
his body is slim and lightly build with a well toned and scultped muscels. he moves with an almost predatory and unearthly air, which unsettles people as much as his appearance does.&lt;br /&gt;
Kael possesses an Exotic beauty, though most people are put off by the un-natural aura about him. &lt;br /&gt;
Kael possesses no scars, but does have a runic tatto beneath his right eye, and similar ones along the outside of his right arm and both legs as well as along his spine. &lt;br /&gt;
&lt;br /&gt;
Personality&lt;br /&gt;
&lt;br /&gt;
Kael is quiet, reserved and polite. he always remains calm and controlled no matter what the situation, and his patience is almost inexhaustable.&lt;br /&gt;
Kael never lets anyone get too close to him, and if they invade his personal space he draws back. Kael also draws away from other peoples touch, and finds it extremly uncomfortable.&lt;br /&gt;
Kael keeps to himself and his studies a lot, but takes to the outside world to earn money and to do his duty as a Magehound. he takes intrusions on his qauters seriously. Kael is unpreturbed by Violence and gore, he fears nothing and is utterly merciless. &lt;br /&gt;
&lt;br /&gt;
Background&lt;br /&gt;
&lt;br /&gt;
Kael never talks about himself, and if someone does ask he merely replies. &amp;quot;I dont want to talk about it&amp;quot;. what ever has happened to him, like his age is a mystery. all files on him were destroyed before the wars end. &lt;br /&gt;
this doesnt stop rumours circulating about him of course and there are a few facts known about him, the first is that he was in Cyre during the Day of Mourning. and that he disappeard for almost two years before stumbling out of the mournland half-dead and babbling incoherantly. &lt;br /&gt;
Since then Kael has worked for various patrons and has continued his duties as a Magehound, collecting bounties and then mercilessly fullfilling them. Rumours whisper of his parentage, though Kael never discusses it, is not exactly mortal. some state that he is part demon. others that his Father was a creature from the Spirit world.&lt;br /&gt;
&lt;br /&gt;
wether any of the rumors about him are true or not, Kael still is unsettling for most people. either because of his reputation, his job or because of his supposed ancestory.&lt;br /&gt;
&lt;br /&gt;
Kael was raised as a foundling by House Cannith, who found him as a ten yeard old boy, frozen on the steps of Whitehearth. Kael cant remember anything from before then and the only thing found with him apart from his clothes was his sword, Kerokash and a Ring. &lt;br /&gt;
&lt;br /&gt;
It has been recently discovered Kael&#039;s age is somewhere around 150. &lt;br /&gt;
Kael was thrown out of the Arcane Congress at 16, for using dark magic to try and ressurect his dead girl friend. needless to say the attempt failed, mostly, and almost killed Kael.&lt;br /&gt;
he then travelled for around two years, evading magehounds and bounty hunters, until Marcellus Pye, renowned Magehound picked Kael up and offered him a home and an apprentice ship.&lt;br /&gt;
&lt;br /&gt;
Kael flourised under Marcellus&#039;s teachings until he was around 30, at that point Marcellus was horrible wounded in the battle against Strahd the first vampire and barely able to do active duty. Marcellus soon died in a battle against the forces of the lords of dust. &lt;br /&gt;
Kael then travelled and has joined many things since, He served as an Armourer for House Cannith, Body Gaurd for Queen Mishan, A Soldier, A member of The Cabal (an elite magical soldiery) and finally a magehound under arch-mage Travern. &lt;br /&gt;
&lt;br /&gt;
http://i240.photobucket.com/albums/ff78/ultimatecalibur/trinityblood_anime.jpg&lt;br /&gt;
&lt;br /&gt;
Other known members of the cabal, and Kael&#039;s friends, include &lt;br /&gt;
&lt;br /&gt;
Raelandra Tallarin&lt;br /&gt;
Lawful Neutrul Female Half-Elf/ Half-Nymph &lt;br /&gt;
Sorcerrer 8/ Fighter 2/ Eldritch Knight 3 &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&amp;quot;On the left side of him was a female half-elf, with mid length black hair, emerald green eyes and features that mixed Fey and elven.&lt;br /&gt;
She was dressed in upper middle class clothes, with Darkwood armour consiting of a Breastplate, shoulder , thigh and shin guards and bracers.&lt;br /&gt;
A long wodden staff was strapped to her back, and besides that an elegantly curved longsword, no doubt with a silver blade. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raelandra usually dresses in mens clothing, and distaines skirts or dresses. &lt;br /&gt;
&lt;br /&gt;
Personality: Raelandra is almost the opposite of the Introverted and emotionally distant Kael, Raelandra is outgoing, Charming and excitable. she enjoys conversation and interaction with others and is much more personable. &lt;br /&gt;
&lt;br /&gt;
she&#039;s just as old as Kael, as like him she is nearing half-way through her second centuary. Of course, Unlike with Kael, one couldnt tell that she is really as old as she is. &lt;br /&gt;
&lt;br /&gt;
Raelandra is one of Kael&#039;s closest friends. if not his closest living one. having known Kael for over thirty years she quite experienced at being able to understand whats going on beneath the emotional mask. &lt;br /&gt;
Her precence also means that Kael usually displays a lot more of his emotions, &lt;br /&gt;
and is often caught with a slight smile on his face while with her.&lt;br /&gt;
&lt;br /&gt;
Background: &lt;br /&gt;
&lt;br /&gt;
Raelandra was raised in Cyre before the war, and grew up in an isolated farmstead with her many brothers. she showed a Talent for spell casting at an early age, and when her sorcerrous abilities manifested, her Father sent her off to be apprenticed.&lt;br /&gt;
After a long apprenticship Raelandra then Joined the Magehounds, because her master said that her skills and abilities would be most useful in this area. &lt;br /&gt;
&lt;br /&gt;
Rae and Kael met when they both applied for a Organisation known as The Cabal, their friendship struck up when they were put into a sqaud to fight their way through the various harrowing trails said organisation holds. &lt;br /&gt;
Rae has since been Kael&#039;s right hand woman during the war, since they were both part of the same regiment and the two have maintained contact since the end of the war.&lt;br /&gt;
&lt;br /&gt;
Xavier&lt;br /&gt;
LN male Half-Fiend Half-elf (fire based powers) &lt;br /&gt;
10th level Duskblade&lt;br /&gt;
&lt;br /&gt;
Xavier is almost a typical half elf, with coal black hair, an athletic build, ash grey eyes and a constant scowl&lt;br /&gt;
&lt;br /&gt;
Moody, brooding and generally bad tempered. Xavier was raised by his mother, who was terrified of him. in fact, the first chance she got she sent Xavier into the army, where he thrived in the bloody frontlines, manifesting his sorcerrous abilities as the powers of a Duskblade.&lt;br /&gt;
&lt;br /&gt;
Xavier&#039;s never met his Father, but has expressed an dire wish to do so, just to put a sword through his head. &lt;br /&gt;
&lt;br /&gt;
Domdaniel&lt;br /&gt;
LN Male Aasimar&lt;br /&gt;
Beguiler 10 &lt;br /&gt;
&lt;br /&gt;
brown hair, golden eyes.&lt;br /&gt;
&lt;br /&gt;
Charming, laid back and generally fun to be around during his civilain time. Domdaniel becomes serious and cold on the battle field, Domdaniel and Mar are a couple, who have said they would get married. If &amp;quot;All the other stuff wouldnt get in their way&amp;quot;, which most of hte others believe as just an excuse to cover the fact that both of them are afraid of settling down.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lord_of_Blades&amp;diff=59524</id>
		<title>Lord of Blades</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lord_of_Blades&amp;diff=59524"/>
		<updated>2007-08-29T02:27:03Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://static.flickr.com/101/313782774_19a3f233a2_o.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Lord of Blades is a unique appearing Warforged in that he appears more like a ceremonial suit of armor rather than a war machine.  His natural imposing presence as a Warforged Juggernaut is enhanced by the fact that he appears almost beautiful by comparison to them.  The Lord of Blades also is far more naturally silent to him and doesn&#039;t make the usual clanking or clanging motions that most of them.  His footsteps are still terribly intimidating sounding.  As a way to make himself more commanding, The Lord of Blades has also permanently cast a [i]Echo[/i] cantrip on himself to sound more intimidating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:  The Lord of Blades is an intellectual racist who styles himself a transhumanist.  He believes that evolution has left humanity behind and that constructs are the next phase of living organism in the world.  Like many cultured bigots, The Lord of Blades doesn&#039;t really blame meat beings for being inferior but little convinces him of their natural right to exist when the next generation would so clearly be better off being warforged.  It&#039;s the equivalent of obsolence for all intents and purposes.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the Lord of Blades is not solely defined by his famous distaste for fleshbags.  He is a figure that fancies art, arcane theory, poetry, science, music, and architecture as his hobbies.  A Renassiance Warforged, the Lord of Blades seems to master any subject that he comes across in fairly short order.  His distaste for human beings doesn&#039;t preclude him appreciating their creations, after all they made warforged, and he often speculates that they used to be a much more wortwhile race before de-evolving.  That has lead the Lord of Blades to fund several expeditions into Xen&#039;drick to investigate the Giant Culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lord of Blades is a fairly honorable sort and believes that it is important to keep his word, within reason.  He is especially kind towards his fellow warforged and while they are sheep to him, he cares for their needs and encourages them to self-actualize while he makes preparations for the Next War that will surely be constructs vs. humans.  Out of a sense of duty to those few mad fanatics that serve him, the Lord of Blades is considering just exiling humankind from this world or figuring some way of transferring their souls to warforged bodies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;- The Lord of Blades true history is that he was created directly by the brilliant mad scientist Aaren D&#039;Cannith out of his desire to make a living being that never died.  The customized Warforged was one that well surpassed the original designs of which House Cannith worked with.  The warforged was designed in order to lead the rest of his race from bondage and help them realize their true potential as living beings.  Because Aaren D&#039;Cannith is such a revered figure, the Lord of Blades keeps hidden that his first act upon completing his education was to strangle his creator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lord of Blades promptly set about gathering the largely confused and troubled warforged of Cyre post the Mourning.  The Lord of Blades, named Adas by his Creator, is unique amongst the beings of Khovaire in that he knows &#039;&#039;exactly&#039;&#039; what caused the Mourning.  The Warforged has kept this a secret thus far but often has been known to threaten other nations with repeating it and dangling the power to destroy nations over their head.  Only a few warforged in his inner circle have any hint as to what caused it despite his amusement at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lord of Blades promptly set himself up in Eston.   The monstrous warforged killed or enslaved the pitiful survivors living there and has since spent the past three and a half years rebuilding the location into a Warforged paradise.  There are estimated to be about 1,000 members of the &#039;&#039;&#039;Iron Nation&#039;&#039;&#039; in &#039;&#039;Bladevania&#039;&#039; but there&#039;s actually more like 10,000 with half the population being human survivors of Cyre and an additional 4,000 Non-Warforged Constructs of various types making their existence there as the Lord of Blades experiments with his various Creation devices.  The Lord of Blades has an additional 2,000 or so followers spread out through the whole of Khovaire and many Warforged sympathize with him even if they are not direct members of the Iron Nation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Iron Nation is, primarily, interested in recruiting new Warforged for the cause.  It often aids in terrorist acts against human beings and murdering members of hate groups in order to set themselves up as the champions of the common being.  The Iron Nation also spends much of its time gathering information, collecting magical items, and setting up alliances in preparations for the Next War.  Oddly, the Next War isn&#039;t expected for probably a century or more.  The Lord of Blades is not a fool and intends to exploit the immortality of his status as a construct to its fullest extent.  He is not adverse to &#039;quick fix&#039; plans to increase his power though.  This is a weakness of his.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lord of Blades has, to the followers in Bladevania, claimed to be a divinely inspired being.  This, the Lord of Blades thinks, is complete shavit.  The Lord of Blades is an atheist and only believes gods to be a different order of being than humans or nonexistent.  He believes the spells of clerics are solely the product of drawing from magic through mental energies just like psionics or sorcery.  His religion instead draws its power solely from co-opted Onatar, Traveler, and Dol Dorn principles that he&#039;s co-opted into a singular faith that reveres himself as a living god on Eberron.  He takes the fact that his followers possess spells to be all the proof necessary that gods are fake.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_over_Cyre&amp;diff=59317</id>
		<title>Shadows over Cyre</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_over_Cyre&amp;diff=59317"/>
		<updated>2007-08-26T00:45:33Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: /* Members of the Church of the Silver Flame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shadows over Cyre ==&lt;br /&gt;
&lt;br /&gt;
A Role-playing game page devoted to the Eberron Play by Post &#039;&#039;&#039;The Shadows over Cyre&#039;&#039;&#039;.  Here the main characters may post their backgrounds and anything relevant to the storyline that will be worth preserving for posterity.&lt;br /&gt;
&lt;br /&gt;
== Setting Information ==&lt;br /&gt;
&lt;br /&gt;
[[Caer Shadowfast]]&lt;br /&gt;
&lt;br /&gt;
[[Boar&#039;s Head Tavern]]&lt;br /&gt;
&lt;br /&gt;
[[Abbey of the Abyss]]&lt;br /&gt;
&lt;br /&gt;
[[The Warehouse]]&lt;br /&gt;
&lt;br /&gt;
== Castle Staff ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garrison Commander&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Cassius Du&#039;Crion]]- Former Bone Knight and bastard child of King Kaius.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular Soldiery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Nathan Shadowfast]]- Enthusiastic drummer boy of the Red Hawks.&lt;br /&gt;
&lt;br /&gt;
[[Fracture]]- 2nd in Command of the Fortress and former ally of the LOB.&lt;br /&gt;
&lt;br /&gt;
[[Sally Ravenclaw]]- Torturer, necromancer, interrogator, and halfling.&lt;br /&gt;
&lt;br /&gt;
[[Patch]]- Mute medic.&lt;br /&gt;
&lt;br /&gt;
==Members of the Church of the Silver Flame==&lt;br /&gt;
[[Jaela Daran]]&lt;br /&gt;
&lt;br /&gt;
[[High Cardinal Krozen]]&lt;br /&gt;
&lt;br /&gt;
[[Grand Confessor]]&lt;br /&gt;
&lt;br /&gt;
[[Marie Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Ethan Rhefeldt]]&lt;br /&gt;
&lt;br /&gt;
[[Kyle Ferdinand]]&lt;br /&gt;
&lt;br /&gt;
[[Sofia Roberto]]&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
[[Matron Kellas &amp;quot;Kelly&amp;quot; Grimwolf]]- Tough talking owner of the Boar&#039;s Head tavern.&lt;br /&gt;
&lt;br /&gt;
[[Ari and Reade]]- Two wacky providers of religion and mockery.&lt;br /&gt;
&lt;br /&gt;
[[Twister]]- Unlikeable Brelish Warforged.&lt;br /&gt;
&lt;br /&gt;
== Criminals ==&lt;br /&gt;
&lt;br /&gt;
Permanent residents who engage in all manner of scoundrel-like behavior both good naturedly roguish and evil.&lt;br /&gt;
&lt;br /&gt;
[[Rupin]]- Smuggler and dealer in weapons.&lt;br /&gt;
&lt;br /&gt;
[[Dey]]- Changeling on the run.&lt;br /&gt;
&lt;br /&gt;
[[Aust D&#039;Thuranni]]- The transvestite smuggler&lt;br /&gt;
&lt;br /&gt;
[[Delake]]- Xen&#039;drick traveler&lt;br /&gt;
&lt;br /&gt;
== Travelers ==&lt;br /&gt;
Because of it&#039;s importance as a trading post, there is always someone coming or going. Most are merely passing through or delivering goods, but a significant number call Caer Shadowfast home.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visitors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Artifice]]&lt;br /&gt;
&lt;br /&gt;
[[Bella Labbra del Veleno]]&lt;br /&gt;
&lt;br /&gt;
[[Brella]]&lt;br /&gt;
&lt;br /&gt;
[[Drake d&#039;Cannith]]&lt;br /&gt;
&lt;br /&gt;
[[Kael]]&lt;br /&gt;
&lt;br /&gt;
[[Sjachichin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scavengers&#039;&#039;&#039; - Adventurers who scour the Mournlands for anything from relics to information&lt;br /&gt;
&lt;br /&gt;
[[Thelia Vulpes]]&lt;br /&gt;
&lt;br /&gt;
[[Benjamin Greywood]]&lt;br /&gt;
&lt;br /&gt;
[[Gerald Greywood]]&lt;br /&gt;
&lt;br /&gt;
[[Zeke]]&lt;br /&gt;
&lt;br /&gt;
[[Koram Earthshaper]]&lt;br /&gt;
&lt;br /&gt;
[[Melissa D&#039;Deneith]]&lt;br /&gt;
&lt;br /&gt;
[[Gortuck]]&lt;br /&gt;
&lt;br /&gt;
[[Lindsey Baron]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
[[ Mournland Scavenging Rules ]]&lt;br /&gt;
&lt;br /&gt;
[[Campaign Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[Eberron Primer]]&lt;br /&gt;
&lt;br /&gt;
[[Regular Citizens]]- A reference sheet for those who live in the town and aren&#039;t terribly of importance to your average Eberron adventurer.&lt;br /&gt;
&lt;br /&gt;
== Villains ==&lt;br /&gt;
&lt;br /&gt;
[[Lord of Blades]]- A description of Eberron&#039;s chief master villain.&lt;br /&gt;
&lt;br /&gt;
[[King Kaius]]- The Lord of the Vampires &lt;br /&gt;
&lt;br /&gt;
[[Speakers of Orkus]] (Destroyed)&lt;br /&gt;
&lt;br /&gt;
[[Kazandra]]- 2nd in Command of the Emerald Claw.&lt;br /&gt;
&lt;br /&gt;
[[Lord Shadowspawn]]- New head of the Emerald Claw in Caer Shadowfast.&lt;br /&gt;
&lt;br /&gt;
[[Blood Claws]] - Local thieving organization&lt;br /&gt;
&lt;br /&gt;
[[Harath Clawblade]] - Leader of the Blood Claws&lt;br /&gt;
&lt;br /&gt;
[[Vice Admiral Ramirez]]- Head of the Dark Lanterns&lt;br /&gt;
&lt;br /&gt;
[[Rhael and Maiet]]- Bounty hunters.&lt;br /&gt;
&lt;br /&gt;
[[Minor Villains]]- The Bad Guys who the player characters have dueled in one adventure or another.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=King_Kaius&amp;diff=58817</id>
		<title>King Kaius</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=King_Kaius&amp;diff=58817"/>
		<updated>2007-08-21T01:31:47Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CL: 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Male Human (Vampire King) Aristocrat 2/Fighter 11&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/castlevania/images/7/73/Dracula1_small.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;:  King Kaius Ir&#039;Wynarn is a figure of polished white skin, black goatee, and white hair that is pretty much the archetypical vampire.  He is uninterested in appearing as a human being in private but makes every effort to appear as his flush skinned grandson in public.  Most of the Castle Staff are either undead or worshipers of the Blood of Vol (with him replacing Erandis as the head of the faith).  They ignore their master&#039;s condition and ferry out his answers to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:  King Kaius is the man who most wants peace in the Four Nations.  This is, specifically, because he&#039;s patient enough to realize that he has centuries to plot out a takeover of Galifar&#039;s remnants along with the transformation of the Mournland from the undead wasteland that it is to a suitable paradise again.  He has come to embrace his vampiric form and doesn&#039;t believe that anyone else is suitable for governing his homeland.  The real King Kaius the Third exists solely so the King can draw blood from him for his illusion spells and possibly to sire a replacement when he needs a new person to impersonate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
King Kaius is an imperious aristocrat who believes that Karrnath is his govern by law, the gods, and the way of the world.  He, furthermore, believes the peasantry are little more than property despite the fact that he makes an occasional effort to appear to champion to their causes.  This, combined with his own genius for politics is enough that he is fairly popular amongst the people despite the fact that he&#039;s an evil tyrant who lost the Last War.  Unless you are a member of the Ir&#039;Wynarn line then you are not a peer and if you&#039;re not a member of the nobility then you had best be groveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
King Kaius is a stunning racist and has created some truly ridiculous theories in the past century.  These include that human beings and elves are the same race but improper breeding has reduced humanity&#039;s age.  It is hope to slowly reintroduce elven blood into the upper ranks &#039;&#039;en masse&#039;&#039; and slowly transform Karrnath into a home of a new super-race that he believes will properly resemble the giants of old.  To that end, he fosters pogroms and bounties for the murder of most humanoid races in Karrnath and never employed goblins in the Last War.  Dwarves are largely given a wide latitude due to the Mror Hold&#039;s importance but every other species requires papers of transit to travel across the First Kingdom.  Warforged are machines and no more attention is paid to them then you would an enchanted suit of armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
King Kaius is genuinely charismatic despite all of his many faults and easilly can persuade most that he actually has their best interests at heart.  He&#039;s capable of lying his head off and portraying himself as the sole hope for peace in Galifar.  He fancies himself a great warrior but he&#039;s so ridiculously garbed in the most powerful magical protections that he&#039;s practically immune to physical harm even when he does enter battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical items&#039;&#039;&#039;:  Boots of Flight, Bracers of Defense +5, Broadsword  &#039;&#039;&#039;Reaver&#039;&#039;&#039; (Flametongue) +3, Cape of Fireballs (functions as &#039;&#039;&#039;Wand of Fireballs&#039;&#039;&#039; but works for anyone who wears it),  Crystal Ball (modified to work for the King of Karrnath), Dragonscale Armor of Karrn +5, Dragon Shield +5 (Shield Device-Young Adult Red Dragon), Ring of Human Influence, Ring of Undead Control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire Powers&#039;&#039;&#039;:  &#039;&#039;Charm&#039;&#039; an unlimited times per day, Can Rebuke Lycanthropes of the Rat/Wolf/Raven subtype as an evil cleric would undead, Can Rebuke Vampires as a cleric would undead, Can transform into Bat/Wolf/Bat-Man hybrid, Can transform into mist at will,  Drain Constitution 5 points per round in a grapple check, Regenerates 5 HP per segment unless item is holy or fire-based, Summon Lesser Undead/Rats/Wolves/Ravens, Undead Immunities&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:   Is immune to Running Water and Sunlight.  Is actually immune to turning but must make a resisted Will check to avoid fleeing when presented with a holy symbol of a Good religion.  Can only be impaled by a &#039;&#039;blessed&#039;&#039; stake made from Karrnath wood.  Garlic causes Kaius to wretch and become violently ill as a purely psychosomatic effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;:   Curiously, King Kaius&#039; background begins many centuries before he was born with the First Vampyre in Strahd von Zharovich whom made a pact with what he believed to be a manifestation of the Keeper (in truth, it was Erandis D&#039;Vol&#039;s Incubus King &#039;ally&#039; Graazt).  Strahd Von Zharovich introduced the plague of vampirism into the Kingdom of Karrnath and proceeded to curse that kingdom with undead for the next two thousand years.  Many attempts were made to destroy the &#039;&#039;&#039;Lord of the Vampires&#039;&#039;&#039; but all proved to be failures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Young Kaius was a dementedly freakish child to begin with as the campaigns of his father Jarlot were enough to permanently warp his young mind.  He developed a permanent hatred of goblins, orcs, and &#039;monsters&#039; from his campaigns in the borderlands of Droam and Darguun.  When he ascended to the throne of Karrnath, he immediately expelled all non-humans from his uncle&#039;s former court.  He spared elves when he met the beautiful Kazandra and soon &#039;seduced&#039; her.  Rather than disdain when she had his bastard, he pointed to young Cassius as proof of his virility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He mostly ignored his illegitimate son for his legitimate heirs even as he framed the Queen of Cyre for the murder of Emperor Jarlot.  This was the justification of the Last War and it was then that the entire matter quickly fell apart as natural disaster after natural disaster destroyed Karrnath&#039;s chance to win the war.  Thus did King Kaius make an alliance with the Emerald Claw and seal his doom.  However, despite his claims, this was not necessarily a purely altruistic move.  He was growing old and viewed his children as weaklings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only one to gain his respect was Cassius who didn&#039;t break for a week under torture after he ordered the Knighthood of the Silver Chalice plundered for its wealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the progress of the Emerald Claw was hardly as much as he could have wanted.  Instead, the King of Karrnath was irritated about the slow progress and broken promises by the Knighthood.  After a century of failure to achieve any progress, he decided to overthrow his masters and establish his own independent state for the Good of Karrnath.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To this end, he manipulated Cassius by kidnapping his son&#039;s daughter and transforming her into a vampire.  Then he placed her in the home of the Lord of All Vampires.  Cassius and several close friends and allies somehow made it through the location, destroying much of the undead populous in the process.  Strahd himself was defeat by the power of the &#039;&#039;&#039;Holy Symbol of Ravenkind&#039;&#039;&#039; and the &#039;&#039;&#039;Sunsword&#039;&#039;&#039; but at the cost of many of Cassius&#039; companion&#039;s lives.   Strahd would have taken vengeance if not for the weakened vampire king being assaulted in his crypt by King Kaius who drank the blood of the two thousand year old vampire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now possessing the power of the Vampire King, Kaius is even more powerful than Erandis D&#039;Vol in some ways and no longer fears her (to his determent).  Unfortunately, the nightmares have only begun and he&#039;s started to say that he IS the first of all vampires....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marie_Longstrider&amp;diff=58815</id>
		<title>Marie Longstrider</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marie_Longstrider&amp;diff=58815"/>
		<updated>2007-08-21T00:43:44Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://upload.wikimedia.org/wikipedia/en/9/99/Nadesico03_Ruri.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lawful Good Female Shifter(Longstride, Planetouched), Cleric of the Silver Flame 2/Druid 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;:  Marie Longstrider is a 11 year old shifter with rabbit traits, long silvery white hair and yellow eyes.  She wears worn robes of an acolyte of the Silver Flame.  Quite adorable in virtually every single way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:  Marie Longstrider is ridiculously sweet, good natured and very innocent. Though often confused by the complicated actions of adults, she is quite able to understand things once they are adequately explained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;:  Marie Longstrider&#039;s birth is noted in the Dragconic Prophecy as occurring at the same time as Jaela Daran&#039;s.  Marie  was born into a tribe of Longstrider Shifters in Droaam that worshiped the Mockery.  Her birth mother left her in the care of a married pair of Silver Flame friars to prevent Marie from becoming a sacrifice. At 8 years of age, Marie went with her adoptive parents when they returned to Thrane for the ascension of Jaela Daran to Keeper of the Flame.  Left in the care of the Order of the Warming Flame, she was presented as a playmate for the young Keeper.  There the two girls quickly became close friends.&lt;br /&gt;
&lt;br /&gt;
Few people know why she was sent to Caer Shadowfast and those that do have many secrets of their own.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=58785</id>
		<title>Ethan Rhefeldt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=58785"/>
		<updated>2007-08-20T18:49:06Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Chaotic Good Human(Timeless) Male Bard 6/Extreme Explorer 2/Master Inquisitive 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i240.photobucket.com/albums/ff78/ultimatecalibur/juste1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ethan Rhefeldt is handsome man of approximately 26 to 27 years old, with hair that varies in color(some quite strange) every day. He bears a mix of Brelish and Karrn features due to his mixed parentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He prefers to dress in a relaxed local style, unless there is a very good reason to wear something more impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Ethan is a witty and highly intelligent man.  Do to his long life he has developed a easy going fatherly attitude towards many.  Few things anger him more than someone overtly abusing a position of power for their own gain at the cost of those they are charged with serving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Ethan is 136 years old and was born to a Karrn father and a Brelish mother in the City of Towers. He graduated from Morgrave University&#039;s archeology program at age 24.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 888 A.G., he was part of an expedition to Xen&#039;drik that discovered several ruined cities and a plethora of artifacts. During this adventure he gained his unusual hair, his immortality, and the love of Leena d&#039;Orien, his first wife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of Ethan&#039;s understanding the dangers of immortality, he has gone by many names. His history during the Last War is complex. He has served in each of the 5 nations armies, became an Inquisitor of the Silver Flame, was the captain of a mercenary airship, and served as a professor at Morgrave University (not necessarily in that order).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His first encounter with Cassius happened during the mission to rescue Cassius&#039; daughter after Stradh Von Zharovich had kidnapped her. This encounter began a relationship of mutual respect between the two men, even after they later faced each other on the opposite sides of the battle field.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=58762</id>
		<title>Ethan Rhefeldt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=58762"/>
		<updated>2007-08-20T06:30:24Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Chaotic Good Human(Timeless) Male Bard 6/Extreme Explorer 2/Master Inquisitive 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i240.photobucket.com/albums/ff78/ultimatecalibur/juste1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ethan Rhefeldt is handsome man of approximately 26 to 27 years old, with hair that varies in color(some quite strange) every day. He bears a mix of Brelish and Karrn features due to his mixed parentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He prefers to dress in a relaxed local style, unless there is a very good reason to wear something more impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Ethan is a witty and highly intelligent man.  Do to his long life he has developed a easy going fatherly attitude towards many.  Few things anger him more than someone overtly abusing a position of power for their own gain at the cost of those they are charged with serving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Ethan is 136 years old and was born to a Karrn father and a Brelish mother in the City of Towers. He graduated from Morgrave University&#039;s archeology program at age 24.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 888 A.G., he was part of an expedition to Xen&#039;drik that discovered several ruined cities and a plethora of artifacts. During this adventure he gained his unusual hair, his immortality, and the love of Leena d&#039;Orien, his first wife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of Ethan&#039;s understanding the dangers of immortality he has gone by many names. His history during the Last War is complex. He has served in each of the 5 nations armies, became an Inquisitor of the Silver Flame, was the captain of a mercenary airship, and served as a professor at Morgrave University (not necessarily in that order).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His first encounter with Cassius happened during the mission to rescue Cassius&#039; daughter after Stradh Von Zharovich had kidnapped her. This encounter began a relationship of mutual respect between the two men, even after they later faced each other on the opposite sides of the battle field.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=58728</id>
		<title>Ethan Rhefeldt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=58728"/>
		<updated>2007-08-20T03:16:01Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Chaotic Good Human(Timeless) Male Bard 6/Extreme Explorer 2/Master Inquisitive 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i240.photobucket.com/albums/ff78/ultimatecalibur/juste1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ethan Rhefeldt is handsome man of approximately 26 to 27 years old, with hair that varies in color(some quite strange) every day. He bears a mix of Brelish and Karrn features due to his mixed parentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He prefers to dress in a relaxed local style, unless there is a very good reason to wear something more impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Ethan is a witty and highly intelligent man.  Do to his long life he has developed a easy going fatherly attitude towards many.  Few things anger him more than someone overtly abusing a position of power for their own gain at the cost of those they are charged with serving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Ethan is 136 years old and was born to a Karrn father and a Brelish mother in the City of Towers. He graduated from Morgrave University&#039;s archeology program at age 24.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 888 A.G., he was part of an expedition to Xen&#039;drik that discovered several ruined cities and a plethora of artifacts. During this adventure he gained his unusual hair, his immortality, and the love of Leena d&#039;Orien, his first wife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of Ethan&#039;s understanding the dangers of immortality he has gone by many names. His history during the Last War is complex. He has served in each of the 5 nations armies, became an Inquisitor of the Silver Flame, was the captain of a mercenary airship, and served as a professor at Morgrave University (not necessarily in that order).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His first encounter with Cassius happened during the mission to rescue Cassius&#039; daughter after Stradh Von Zharovich had kidnapped her. This encounter began a relationship of mutual respect between the two men, even after they later battled each other on the opposite sides of the battle field.&lt;br /&gt;
&lt;br /&gt;
[[Shadows over Cyre]]&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=58727</id>
		<title>Ethan Rhefeldt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=58727"/>
		<updated>2007-08-20T03:15:19Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Chaotic Good Human(Timeless) Male Bard 6/Extreme Explorer 2/Master Inquisitive 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i240.photobucket.com/albums/ff78/ultimatecalibur/juste1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ethan Rhefeldt is handsome man of approximately 26 to 27 years old, with hair that varies in color(some quite strange) every day. He bears a mix of Brelish and Karrn features due to his mixed parentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He prefers to dress in a relaxed local style, unless there is a very good reason to wear something more impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Ethan is a witty and highly intelligent man.  Do to his long life he has developed a easy going fatherly attitude towards many.  Few things anger him more than someone overtly abusing a position of power for their own gain at the cost of those they are charged with serving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Ethan is 136 years old and was born to a Karrn father and a Brelish mother in the City of Towers. He graduated from Morgrave University&#039;s archeology program at age 24.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 888 A.G., he was part of an expedition to Xen&#039;drik that discovered several ruined cities and a plethora of artifacts. During this adventure he gained his unusual hair, his immortality, and the love of Leena d&#039;Orien, his first wife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of Ethan&#039;s understanding the dangers of immortality he has gone by many names. His history during the Last War is complex. He has served in each of the 5 nations armies, became an Inquisitor of the Silver Flame, was the captain of a mercenary airship, and served as a professor at Morgrave University (not necessarily in that order).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His first encounter with Cassius happened during the mission to rescue Cassius&#039; daughter after Stradh Von Zharovich had kidnapped her. This encounter began a relationship of mutual respect between the two men, even after they later battled each other on the opposite sides of the battle field.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=58726</id>
		<title>Ethan Rhefeldt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ethan_Rhefeldt&amp;diff=58726"/>
		<updated>2007-08-20T03:14:46Z</updated>

		<summary type="html">&lt;p&gt;Ultimatecalibur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Chaotic Good Human(Timeless) Male Bard 6/Extreme Explorer 2/Master Inquisitive 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://i240.photobucket.com/albums/ff78/ultimatecalibur/juste1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ethan Rhefeldt is handsome man of approximately 26 to 27 years old, with hair that varies in color(some quite strange) every day. He bears a mix of Brelish and Karrn features due to his mixed parentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He prefers to dress in a relaxed local style, unless there is a very good reason to wear something more impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;: Ethan is a witty and highly intelligent man.  Do to his long life he has developed a easy going fatherly attitude towards many.  Few things anger him more than someone overtly abusing a position of power for their own gain at the cost of those they are charged with serving.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Ethan is 136 years old and was born to a Karrn father and a Brelish mother in the City of Towers. He graduated from Morgrave University&#039;s archeology program at age 24.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 888 A.G., he was part of an expedition to Xen&#039;drik that discovered several ruined cities and a plethora of artifacts. During this adventure he gained his unusual hair, his immortality, and the love of Leena d&#039;Orien, his first wife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of Ethan&#039;s understanding the dangers of immortality he has gone by many names. His history during the Last War is complex. He has served in each of the 5 nations armies, became an Inquisitor of the Silver Flame, was the captain of a mercenary airship, and served as a professor at Morgrave University (not necessarily in that order).&lt;br /&gt;
&lt;br /&gt;
His first encounter with Cassius happened during the mission to rescue Cassius&#039; daughter after Stradh Von Zharovich had kidnapped her. This encounter began a relationship of mutual respect between the two men, even after they later battled each other on the opposite sides of the battle field.&lt;/div&gt;</summary>
		<author><name>Ultimatecalibur</name></author>
	</entry>
</feed>