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	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Unhallowed_Ground"/>
	<updated>2026-05-15T10:29:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=486285</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=486285"/>
		<updated>2026-05-13T16:42:02Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Money and Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Iron shortsword, +1 damage against Fairies and demi-Fey, -1 damage otherwise&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Tinderbox&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Coins&lt;br /&gt;
**Free hand - empty sack&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
**2 amber-studded bracelets of twisted gold (750GP each)&lt;br /&gt;
**Note in Gaffe incriminating Rodger Burl (IC post #429)&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*54 SP, 46 GP&lt;br /&gt;
*218 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=486284</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=486284"/>
		<updated>2026-05-13T16:41:15Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Iron shortsword, +1 damage against Fairies and demi-Fey, -1 damage otherwise&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Tinderbox&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Coins&lt;br /&gt;
**Free hand - empty sack&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
**2 amber-studded bracelets of twisted gold (750GP each)&lt;br /&gt;
**Note in Gaffe incriminating Rodger Burl (IC post #429)&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*54 SP, 46 GP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=486152</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=486152"/>
		<updated>2026-05-09T12:21:52Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Iron shortsword, +1 damage against Fairies and demi-Fey, -1 damage otherwise&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Coins&lt;br /&gt;
**Free hand - empty sack&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
**2 amber-studded bracelets of twisted gold (750GP each)&lt;br /&gt;
**Note in Gaffe incriminating Rodger Burl (IC post #429)&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*54 SP, 46 GP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=486130</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=486130"/>
		<updated>2026-05-06T17:45:23Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Money and Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Iron shortsword, +1 damage against Fairies and demi-Fey, -1 damage otherwise&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Coins&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
**2 amber-studded bracelets of twisted gold (750GP each)&lt;br /&gt;
**Note in Gaffe incriminating Rodger Burl (IC post #429)&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*54 SP, 46 GP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=486129</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=486129"/>
		<updated>2026-05-06T17:44:59Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Iron shortsword, +1 damage against Fairies and demi-Fey, -1 damage otherwise&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Coins&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
**2 amber-studded bracelets of twisted gold (750GP each)&lt;br /&gt;
**Note in Gaffe incriminating Rodger Burl (IC post #429)&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*54 SP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485999</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485999"/>
		<updated>2026-04-27T11:57:43Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Iron shortsword, +1 damage against Fairies and demi-Fey, -1 damage otherwise&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Coins&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*54 SP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485938</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485938"/>
		<updated>2026-04-25T21:22:13Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 &lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Coins&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*54 SP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485933</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485933"/>
		<updated>2026-04-25T01:41:04Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Coins&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*54 SP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485932</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485932"/>
		<updated>2026-04-25T01:40:37Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Money and Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 &lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*54 SP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485931</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485931"/>
		<updated>2026-04-25T01:39:42Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 &lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*39 GP, 7 SP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485930</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485930"/>
		<updated>2026-04-25T01:38:48Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Sack of Coins&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
**Grobnott&#039;s iron key&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*39 GP, 7 SP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485641</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485641"/>
		<updated>2026-03-20T11:50:40Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Sack of Coins&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*39 GP, 7 SP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485640</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485640"/>
		<updated>2026-03-20T11:47:40Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 Coins&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*40 GP, 7 SP&lt;br /&gt;
*216 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485639</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485639"/>
		<updated>2026-03-19T22:51:53Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Money and Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 &lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*56 GP, 7 SP&lt;br /&gt;
*200 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485638</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485638"/>
		<updated>2026-03-19T22:29:22Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Regular ration&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 Bedroll&lt;br /&gt;
**Slot 10 &lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*57 GP, 7 SP&lt;br /&gt;
*200 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485635</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485635"/>
		<updated>2026-03-16T16:05:07Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8 Clay pipe&lt;br /&gt;
**Slot 9 &lt;br /&gt;
**Slot 10 &lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*57 GP, 7 SP&lt;br /&gt;
*200 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485634</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485634"/>
		<updated>2026-03-16T16:04:31Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Money and Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 100 GP&lt;br /&gt;
**Slot 8 100 GP&lt;br /&gt;
**Slot 9 Flask of oil&lt;br /&gt;
**Slot 10 Clay pipe&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*57 GP, 7 SP&lt;br /&gt;
*200 GP in Prigwort moneychanger&#039;s safe&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485633</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485633"/>
		<updated>2026-03-16T16:00:08Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 &lt;br /&gt;
**Slot 7 &lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 100 GP&lt;br /&gt;
**Slot 8 100 GP&lt;br /&gt;
**Slot 9 Flask of oil&lt;br /&gt;
**Slot 10 Clay pipe&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*257 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485632</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485632"/>
		<updated>2026-03-16T15:56:33Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Waterskin&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 100 GP&lt;br /&gt;
**Slot 8 100 GP&lt;br /&gt;
**Slot 9 &lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
**Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*257 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485596</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485596"/>
		<updated>2026-03-12T17:18:01Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6 Lantern - hooded, ornate (found in a bog) FULL&lt;br /&gt;
**Slot 7 Flask of oil&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1 Preserved ration&lt;br /&gt;
**Slot 2 Preserved ration&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*257 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485590</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485590"/>
		<updated>2026-03-12T04:40:08Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Money and Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog) EMPTY&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 1 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*260 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485589</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485589"/>
		<updated>2026-03-12T04:39:14Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Spells and Glamours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.&lt;br /&gt;
**Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day. &lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
**Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30&#039; diameter. Creatures inside take 3D8 damage.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog) EMPTY&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 1 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485588</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485588"/>
		<updated>2026-03-12T04:34:31Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Hit Points and Armor Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 12/12&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog) EMPTY&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 1 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485587</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485587"/>
		<updated>2026-03-12T04:34:04Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 2&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 2574/3500 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog) EMPTY&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 1 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485579</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485579"/>
		<updated>2026-03-10T14:30:15Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog) EMPTY&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 1 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 2 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485576</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485576"/>
		<updated>2026-03-10T00:05:16Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog) EMPTY&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 1 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 3 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485575</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485575"/>
		<updated>2026-03-10T00:03:12Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog)&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 1 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 3 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485566</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485566"/>
		<updated>2026-03-08T00:22:06Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog)&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 2 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 3 Lanksbottom leaf, 2 Old Doby, 2 Burglar’s Blend&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dolmenwood_-_The_Phantom_Menaces&amp;diff=485252</id>
		<title>Dolmenwood - The Phantom Menaces</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dolmenwood_-_The_Phantom_Menaces&amp;diff=485252"/>
		<updated>2026-01-26T14:37:47Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Dolmenwood_forest_path.png]]&lt;br /&gt;
&lt;br /&gt;
A wiki for the PbP Dolmenwood game: The Phantom Menaces&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/closed-recruitment-dolmenwood.933527/ Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/dolmenwood-the-phantom-menaces.933744/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
*[[Joremey Logueweave - Human Enchanter]] (Unhallowed Ground)&lt;br /&gt;
*[[Rowan Sunderman - Human Friar]] (drkrash)&lt;br /&gt;
*[[Jappser Lank - Human Cleric]] (pdw)&lt;br /&gt;
*[[Moss Dunwallow]] - Human Fighter (thirdkingdom)&lt;br /&gt;
*[[Ursequine Wolder]] - Human Magician (Lysus)&lt;br /&gt;
*Use double brackets [[]] around your characters name to link to the character page.&lt;br /&gt;
*[[Dolmenwood - The Phantom Menaces blank character sheet]]&lt;br /&gt;
&lt;br /&gt;
=Languages=&lt;br /&gt;
*Gaffe - Joremey, Rowan, Ursequine&lt;br /&gt;
*Liturgic - Rowan, Jappser&lt;br /&gt;
*Old Woldish - Rowan&lt;br /&gt;
*Sylvan - Joremey&lt;br /&gt;
&lt;br /&gt;
=Marching Order=&lt;br /&gt;
*2x2&lt;br /&gt;
**Front: Jappser Lank and Moss Dunwallow&lt;br /&gt;
**Middle: Rowan Sunderman and Ursequine Wolder&lt;br /&gt;
**Rear: Joremey Logueweave&lt;br /&gt;
*1x1&lt;br /&gt;
**Moss Dunwallow&lt;br /&gt;
**Jappser Lank&lt;br /&gt;
**Ursequine Wolder&lt;br /&gt;
**Rowan Sunderman&lt;br /&gt;
**Joremey Logueweave&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485236</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485236"/>
		<updated>2026-01-23T20:16:06Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750 (15% bonus from Human, Prime Abilities)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog)&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 2 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 3 Lanksbottom leaf, 2 Old Doby&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485235</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485235"/>
		<updated>2026-01-23T20:15:36Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750 (15% bonus from Human, Prime Ability)&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog)&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 2 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 3 Lanksbottom leaf, 2 Old Doby&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485234</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485234"/>
		<updated>2026-01-23T20:10:22Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
**Slot 6&lt;br /&gt;
**Slot 7&lt;br /&gt;
**Slot 8&lt;br /&gt;
**Slot 9&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog)&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 2 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
**Slot 10&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 3 Lanksbottom leaf, 2 Old Doby&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485233</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485233"/>
		<updated>2026-01-23T20:07:56Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Encumbrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Background: Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind - A single mortal must Save Versus Spell or be charmed by fairy magic.&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog)&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 2 preserved rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
*No-slot Items&lt;br /&gt;
**Backpack&lt;br /&gt;
**Clothes - dirty sheepskin coat&lt;br /&gt;
**Pipeleaf (p.130) - 3 Lanksbottom leaf, 2 Old Doby&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485177</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485177"/>
		<updated>2026-01-19T17:36:12Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 &lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 &lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 12&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog)&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 2 rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485152</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485152"/>
		<updated>2026-01-17T16:59:25Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 +0&lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 +0&lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 14&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog)&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 2 rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485151</id>
		<title>Joremey Logueweave - Human Enchanter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Joremey_Logueweave_-_Human_Enchanter&amp;diff=485151"/>
		<updated>2026-01-17T16:58:08Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: Created page with &amp;quot;==Character Details== *Joremey Logueweave *Human Enchanter 1 *Wayfarer *Neutral *Affiliation (if any): *Moon Sign: Goat (+2 to Cha when interacting with Breggles) *Languages: Woldish, Gaffe, Sylvan *XP 0/1750  ==Attributes== *STR 10 +0 *INT 16 +2 *WIS 15 +1 *DEX 5 -2 *CON 11 +0 *CHR 15 +1  ==Hit Points and Armor Class== *HP 6/6 *AC 14 *Attack Bonus +0  ==Save and Skill Targets== *Doom 11 *Ray 12 *Hold 13 *Blast 16 *Spell 14 *. *Listen 6 *Search 6 *Survival 6 *Detect Magi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Details==&lt;br /&gt;
*Joremey Logueweave&lt;br /&gt;
*Human Enchanter 1&lt;br /&gt;
*Wayfarer&lt;br /&gt;
*Neutral&lt;br /&gt;
*Affiliation (if any):&lt;br /&gt;
*Moon Sign: Goat (+2 to Cha when interacting with Breggles)&lt;br /&gt;
*Languages: Woldish, Gaffe, Sylvan&lt;br /&gt;
*XP 0/1750&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*STR 10 +0&lt;br /&gt;
*INT 16 +2&lt;br /&gt;
*WIS 15 +1&lt;br /&gt;
*DEX 5 -2&lt;br /&gt;
*CON 11 +0&lt;br /&gt;
*CHR 15 +1&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armor Class==&lt;br /&gt;
*HP 6/6&lt;br /&gt;
*AC 14&lt;br /&gt;
*Attack Bonus +0&lt;br /&gt;
&lt;br /&gt;
==Save and Skill Targets==&lt;br /&gt;
*Doom 11&lt;br /&gt;
*Ray 12&lt;br /&gt;
*Hold 13&lt;br /&gt;
*Blast 16&lt;br /&gt;
*Spell 14&lt;br /&gt;
*.&lt;br /&gt;
*Listen 6&lt;br /&gt;
*Search 6&lt;br /&gt;
*Survival 6&lt;br /&gt;
*Detect Magic 5&lt;br /&gt;
&lt;br /&gt;
==Kindred and Class Traits==&lt;br /&gt;
*Hooman&lt;br /&gt;
**Leadership: Loyalty rating of retainers increased by 1&lt;br /&gt;
**Decisiveness: Humans act first in initiative&lt;br /&gt;
**Spirited: Add’l 10% to XP gained&lt;br /&gt;
*Enchanter&lt;br /&gt;
**Detect Magic: must touch the object, place, or creature; target 5; 1 turn&lt;br /&gt;
**Fairy Runes&lt;br /&gt;
**Glamours&lt;br /&gt;
**Magic Items: can use arcane magical items&lt;br /&gt;
**Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail&lt;br /&gt;
==Spells and Glamours==&lt;br /&gt;
*Glamours&lt;br /&gt;
**Subtle Sight&lt;br /&gt;
*Runes&lt;br /&gt;
**Sway the Mortal Mind&lt;br /&gt;
&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Speed 30&lt;br /&gt;
*Equipped Items&lt;br /&gt;
**Slot 1 Longsword&lt;br /&gt;
**Slot 2-3 Chainmail&lt;br /&gt;
**Slot 4 Clay Pipe&lt;br /&gt;
**Slot 5 Tinder box&lt;br /&gt;
&lt;br /&gt;
*Stowed Items&lt;br /&gt;
**Slot 1-2 Staff&lt;br /&gt;
**Slot 3 Bedroll&lt;br /&gt;
**Slot 4 Tent&lt;br /&gt;
**Slot 5 Lantern - hooded, ornate (found in a bog)&lt;br /&gt;
**Slot 6 Crowbar&lt;br /&gt;
**Slot 7 Waterskin&lt;br /&gt;
**Slot 8 2 rations&lt;br /&gt;
**Slot 9 Ink, quill, 5 sheets paper&lt;br /&gt;
&lt;br /&gt;
==Money and Treasure==&lt;br /&gt;
*10 GP, 7 SP&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
*A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dolmenwood_-_The_Phantom_Menaces&amp;diff=485150</id>
		<title>Dolmenwood - The Phantom Menaces</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dolmenwood_-_The_Phantom_Menaces&amp;diff=485150"/>
		<updated>2026-01-17T16:54:07Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Dolmenwood_forest_path.png]]&lt;br /&gt;
&lt;br /&gt;
A wiki for the PbP Dolmenwood game: The Phantom Menaces&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/closed-recruitment-dolmenwood.933527/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
*Use double brackets [[]] around your characters name to link to the character page.&lt;br /&gt;
*[[Dolmenwood - The Phantom Menaces blank character sheet]]&lt;br /&gt;
*[[Joremey Logueweave - Human Enchanter]]&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=484407</id>
		<title>Into The Storm:Brix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=484407"/>
		<updated>2025-11-11T23:56:41Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Fighter 7&lt;br /&gt;
*XP: 72912/120000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Retainer&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 13 (+1)(+1 from Gloves, +2 from Knack)&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Athletics - Climbing (STR Skilled)&lt;br /&gt;
**Athletics - Endurance (CON Skilled)&lt;br /&gt;
**Animal Handling (WIS Skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Fighting Style: Sword and Shield - Once per round, can add +1 to AC to self or adjacent ally (APO p.24)&lt;br /&gt;
**Fighting Style: Ranged&lt;br /&gt;
***+1 to ranged attacks&lt;br /&gt;
***No penalty when firing from melee&lt;br /&gt;
**Combat Maneuvers APO p.21&lt;br /&gt;
***Force Back (STR) Proficient (15+)&lt;br /&gt;
***Stun (STR) Skilled (10+)&lt;br /&gt;
***Trip (STR) Proficient (15+)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Level 4 - Self-improvement, primary - raised STR by 2&lt;br /&gt;
**Level 7 - Self-improvement, primary - raised DEX by 2&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5, +1 from shield&lt;br /&gt;
*HP 30&lt;br /&gt;
*Movement Rate 30’(10’)&lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Frost Brand Sword 1D8+4 (+2 from STR, +2 from sword) &lt;br /&gt;
**Primary Ranged Attack: Short bow 1D6+2 (5-50’/51-100’/101-150’) (+1 from DEX, +1 from fighting style)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 10&lt;br /&gt;
**Poison &amp;amp; Death 8&lt;br /&gt;
**Wands 9&lt;br /&gt;
**Spells, Rods, Staves 12&lt;br /&gt;
**Breath 10&lt;br /&gt;
**Frost Brand sword gives +4 to fire saves and -2 to damage from fireball or dragon breath&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Chain Mail (covered in humanoid rib bones)&lt;br /&gt;
**Frost Brand sword&lt;br /&gt;
***+2 against most enemies&lt;br /&gt;
***+3 against those attacking with fire&lt;br /&gt;
***Grants properties of Ring of Fire Resistance to wielder (immunity to normal fire, +4 to saves and -2 to damage from fireball or dragon breath)&lt;br /&gt;
***50% chance of extinguishing fire or magical fire in a 10&#039; radius&lt;br /&gt;
***Sheds light when the ambient temperature is below freezing&lt;br /&gt;
**Gloves of Dexterity (+1 to DEX)&lt;br /&gt;
**Boots of Elvenkind&lt;br /&gt;
***Silent movement, 95% in worst conditions and 100% in most&lt;br /&gt;
**Sword&lt;br /&gt;
**Short bow&lt;br /&gt;
**Shield&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**3 Potions of Healing 2D4+2&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Rope 50’&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Nonaveen&amp;diff=484406</id>
		<title>Into The Storm:Nonaveen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Nonaveen&amp;diff=484406"/>
		<updated>2025-11-11T23:35:58Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Necromancer 7&lt;br /&gt;
*XP: 94783/180000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 10 (1 point from Headband of Intellect)&lt;br /&gt;
*WIS 18 (+3)&lt;br /&gt;
*DEX 9&lt;br /&gt;
*CON 13 (+1)&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**Myrtu&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.&lt;br /&gt;
**Sense Motive (WIS Skilled) APO p18&lt;br /&gt;
**Tracking (WIS Proficient) APO p19&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Channel Divinity 4 uses/day, 3D6&lt;br /&gt;
**Song of Banishment&lt;br /&gt;
**Song of Binding&lt;br /&gt;
**Song of Compulsion&lt;br /&gt;
**Song of Gentle Repose&lt;br /&gt;
**Song of Speaking&lt;br /&gt;
*Knacks&lt;br /&gt;
**Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45’ and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25’ or 1D2 damage at 60’. APO p.218&lt;br /&gt;
**Self-improvement, primary: Increase INT by 2. APO p.219&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 6 (+1 from Ring of Protection)&lt;br /&gt;
**Physical attacks at -2 from Cloak of Displacement&lt;br /&gt;
*HP 32&lt;br /&gt;
*Movement Rate 60’ (20’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?)&lt;br /&gt;
**Primary Ranged Attack: Bone Spear 1D6 (5-20’/21-40’/41-60’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells/Rods/Staves 12&lt;br /&gt;
**Add +3 to saves from magical effects (WIS modifier)&lt;br /&gt;
**Add +2 to all saves from Ring of Protection, Cloak of Displacement&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Darkness Globe&lt;br /&gt;
**Wither&lt;br /&gt;
*Second Level: 1 Spell Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Vampiric Pulse&lt;br /&gt;
*Channel Divinity: 4 per day&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Leather Armor (covered in humanoid rib bones)&lt;br /&gt;
**Spear (carved from large femur)&lt;br /&gt;
**Spellbook&lt;br /&gt;
**Necroflute (carved from a human humerus)&lt;br /&gt;
**Headband of Intellect&lt;br /&gt;
**+1 Ring of Protection&lt;br /&gt;
**Mask of the Skull&lt;br /&gt;
***1x/day can fly to a target up to 50&#039; away, attack, then return to wearer&lt;br /&gt;
***Target must save vs Death Magic or be killed instantly&lt;br /&gt;
***On successful save, target takes 3D6+13 damage&lt;br /&gt;
***Mask is AC 0 HP 10, must be worn for 1 hour before using&lt;br /&gt;
**Winged Boots&lt;br /&gt;
***Use as the fly spell, 3X/day, 5 minutes per flight&lt;br /&gt;
**Cloak of Displacement, Minor&lt;br /&gt;
***Blurs outline continually&lt;br /&gt;
***Physical attacks are at -2, saves are at +1&lt;br /&gt;
**Wand of Fire&lt;br /&gt;
***Burning Hands: 1 charge, 1 segment, 12&#039; cone, deals 6 damage&lt;br /&gt;
***Pyrotechnics: 1 charge, 2 segments&lt;br /&gt;
***Fireball (6th level): 2 charges, 6D6 damage or half if save against wands. Reroll damage dice 1s as 2s &lt;br /&gt;
***Wall of Fire (6th level): 2 charges, 3 segments, can be a 22&#039; diameter circle around caster&lt;br /&gt;
**Dust of Appearance (1D4+2 packets)&lt;br /&gt;
***Coats objects in a 10&#039; radius, lasts 5 minutes&lt;br /&gt;
***Makes invisible visible: negates Blur, Displacement, Illusions, Invisibility, Mirror Images, Phantasms, Projected Images&lt;br /&gt;
***Hiding creatures take a 30% penalty to hiding in shadows&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**3 Potions of Healing 2D4+2&lt;br /&gt;
**Empty potion bottle&lt;br /&gt;
**Ring of Djinni Summoning&lt;br /&gt;
**Pipes of the Sewers&lt;br /&gt;
**Horseshoes of Speed (on steed)&lt;br /&gt;
**Scroll of Continual Light&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’) (+30&#039; from Horsehoes of Speed)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Nonaveen&amp;diff=484017</id>
		<title>Into The Storm:Nonaveen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Nonaveen&amp;diff=484017"/>
		<updated>2025-10-17T02:28:06Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Necromancer 7&lt;br /&gt;
*XP: 91183/180000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 10 (1 point from Headband of Intellect)&lt;br /&gt;
*WIS 18 (+3)&lt;br /&gt;
*DEX 9&lt;br /&gt;
*CON 13 (+1)&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**Myrtu&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.&lt;br /&gt;
**Sense Motive (WIS Skilled) APO p18&lt;br /&gt;
**Tracking (WIS Proficient) APO p19&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Channel Divinity 4 uses/day, 3D6&lt;br /&gt;
**Song of Banishment&lt;br /&gt;
**Song of Binding&lt;br /&gt;
**Song of Compulsion&lt;br /&gt;
**Song of Gentle Repose&lt;br /&gt;
**Song of Speaking&lt;br /&gt;
*Knacks&lt;br /&gt;
**Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45’ and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25’ or 1D2 damage at 60’. APO p.218&lt;br /&gt;
**Self-improvement, primary: Increase INT by 2. APO p.219&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 6 (+1 from Ring of Protection)&lt;br /&gt;
*HP 32&lt;br /&gt;
*Movement Rate 60’ (20’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?)&lt;br /&gt;
**Primary Ranged Attack: Bone Spear 1D6 (5-20’/21-40’/41-60’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells/Rods/Staves 12&lt;br /&gt;
**Add +3 to saves from magical effects (WIS modifier)&lt;br /&gt;
**Add +1 to all saves from Ring of Protection&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Darkness Globe&lt;br /&gt;
**Wither&lt;br /&gt;
*Second Level: 1 Spell Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Vampiric Pulse&lt;br /&gt;
*Channel Divinity: 4 per day&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Leather Armor (covered in humanoid rib bones)&lt;br /&gt;
**Spear (carved from large femur)&lt;br /&gt;
**Spellbook&lt;br /&gt;
**Necroflute (carved from a human humerus)&lt;br /&gt;
**Headband of Intellect&lt;br /&gt;
**+1 Ring of Protection&lt;br /&gt;
**Mask of the Skull&lt;br /&gt;
***1x/day can fly to a target up to 50&#039; away, attack, then return to wearer&lt;br /&gt;
***Target must save vs Death Magic or be killed instantly&lt;br /&gt;
***On successful save, target takes 3D6+13 damage&lt;br /&gt;
***Mask is AC 0 HP 10, must be worn for 1 hour before using&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Empty potion bottle&lt;br /&gt;
**Ring of Djinni Summoning&lt;br /&gt;
**Pipes of the Sewers&lt;br /&gt;
**Horseshoes of Speed&lt;br /&gt;
**Scroll of Continual Light&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=484018</id>
		<title>Into The Storm:Brix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=484018"/>
		<updated>2025-10-12T23:59:20Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Fighter 6&lt;br /&gt;
*XP: 33957/64000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Retainer&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Athletics - Climbing (STR Skilled)&lt;br /&gt;
**Athletics - Endurance (CON Skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Fighting Style: Sword and Shield - Once per round, can add +1 to AC to self or adjacent ally (APO p.24)&lt;br /&gt;
**Combat Maneuvers APO p.21&lt;br /&gt;
***Force Back (STR) Proficient (15+)&lt;br /&gt;
***Stun (STR) Skilled (10+)&lt;br /&gt;
***Trip (STR) Proficient (15+)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Level 4 - Self-improvement, primary - raised STR by 2&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5, +1 from shield&lt;br /&gt;
*HP 26&lt;br /&gt;
*Movement Rate 30’(10’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Frost Brand Sword 1D8+2 (+2 from STR, +2 from sword) &lt;br /&gt;
**Primary Ranged Attack: Short bow 1D6 (5-50’/51-100’/101-150’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Spells, Rods, Staves 14&lt;br /&gt;
**Breath 13 (bonus from Frost Brand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Chain Mail (covered in humanoid rib bones)&lt;br /&gt;
**Frost Brand sword&lt;br /&gt;
***+2 against most enemies&lt;br /&gt;
***+3 against those attacking with fire&lt;br /&gt;
***Grants properties of Ring of Fire Resistance to wielder (immunity to normal fire, +4 to saves and -2 to damage from fireball or dragon breath)&lt;br /&gt;
***50% chance of extinguishing fire or magical fire in a 10&#039; radius&lt;br /&gt;
***Sheds light when the ambient temperature is below freezing&lt;br /&gt;
**Sword&lt;br /&gt;
**Short bow&lt;br /&gt;
**Shield&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Rope 50’&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=483935</id>
		<title>Into The Storm:Brix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=483935"/>
		<updated>2025-10-12T20:42:22Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Fighter 6&lt;br /&gt;
*XP: 33957/64000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Retainer&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Athletics - Climbing (STR Skilled)&lt;br /&gt;
**Athletics - Endurance (CON Skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Fighting Style: Sword and Shield - Once per round, can add +1 to AC to self or adjacent ally (APO p.24)&lt;br /&gt;
**Combat Maneuvers (proficient) APO p.21&lt;br /&gt;
***Force Back (STR)&lt;br /&gt;
***Stun (STR)&lt;br /&gt;
***Trip (STR)&lt;br /&gt;
*Knacks&lt;br /&gt;
**Level 4 - Self-improvement, primary - raised STR by 2&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5, +1 from shield&lt;br /&gt;
*HP 26&lt;br /&gt;
*Movement Rate 30’(10’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Frost Brand Sword 1D8+2 (+2 from STR, +2 from sword) &lt;br /&gt;
**Primary Ranged Attack: Short bow 1D6 (5-50’/51-100’/101-150’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Spells, Rods, Staves 14&lt;br /&gt;
**Breath 13 (bonus from Frost Brand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Chain Mail (covered in humanoid rib bones)&lt;br /&gt;
**Frost Brand sword&lt;br /&gt;
***+2 against most enemies&lt;br /&gt;
***+3 against those attacking with fire&lt;br /&gt;
***Grants properties of Ring of Fire Resistance to wielder (immunity to normal fire, +4 to saves and -2 to damage from fireball or dragon breath)&lt;br /&gt;
***50% chance of extinguishing fire or magical fire in a 10&#039; radius&lt;br /&gt;
***Sheds light when the ambient temperature is below freezing&lt;br /&gt;
**Sword&lt;br /&gt;
**Short bow&lt;br /&gt;
**Shield&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Rope 50’&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Nonaveen&amp;diff=483936</id>
		<title>Into The Storm:Nonaveen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Nonaveen&amp;diff=483936"/>
		<updated>2025-10-11T20:49:13Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Necromancer 7&lt;br /&gt;
*XP: 91183/180000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 10 (1 point from Headband of Intellect)&lt;br /&gt;
*WIS 18 (+3)&lt;br /&gt;
*DEX 9&lt;br /&gt;
*CON 13 (+1)&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**Myrtu&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.&lt;br /&gt;
**Sense Motive (WIS Skilled) APO p18&lt;br /&gt;
**Tracking (WIS Proficient) APO p19&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Channel Divinity 4 uses/day, 3D6&lt;br /&gt;
**Song of Banishment&lt;br /&gt;
**Song of Binding&lt;br /&gt;
**Song of Compulsion&lt;br /&gt;
**Song of Gentle Repose&lt;br /&gt;
**Song of Speaking&lt;br /&gt;
*Knacks&lt;br /&gt;
**Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45’ and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25’ or 1D2 damage at 60’. APO p.218&lt;br /&gt;
**Self-improvement, primary: Increase INT by 2. APO p.219&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 6 (+1 from Ring of Protection)&lt;br /&gt;
*HP 32&lt;br /&gt;
*Movement Rate 60’ (20’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?)&lt;br /&gt;
**Primary Ranged Attack: Bone Spear 1D6 (5-20’/21-40’/41-60’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells/Rods/Staves 12&lt;br /&gt;
**Add +3 to saves from magical effects (WIS modifier)&lt;br /&gt;
**Add +1 to all saves from Ring of Protection&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Darkness Globe&lt;br /&gt;
**Wither&lt;br /&gt;
*Second Level: 1 Spell Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Vampiric Pulse&lt;br /&gt;
*Channel Divinity: 4 per day&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Leather Armor (covered in humanoid rib bones)&lt;br /&gt;
**Spear (carved from large femur)&lt;br /&gt;
**Spellbook&lt;br /&gt;
**Necroflute (carved from a human humerus)&lt;br /&gt;
**Headband of Intellect&lt;br /&gt;
**+1 Ring of Protection&lt;br /&gt;
**Mask of the Skull&lt;br /&gt;
***1x/day can fly to a target up to 50&#039; away, attack, then return to wearer&lt;br /&gt;
***Target must save vs Death Magic or be killed instantly&lt;br /&gt;
***On successful save, target takes 3D6+13 damage&lt;br /&gt;
***Mask is AC 0 HP 10, must be worn for 1 hour before using&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Potion of ESP&lt;br /&gt;
**Ring of Djinni Summoning&lt;br /&gt;
**Pipes of the Sewers&lt;br /&gt;
**Horseshoes of Speed&lt;br /&gt;
**Scroll of Continual Light&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Nonaveen&amp;diff=483916</id>
		<title>Into The Storm:Nonaveen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Nonaveen&amp;diff=483916"/>
		<updated>2025-10-11T01:35:22Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Necromancer 7&lt;br /&gt;
*XP: 90891/180000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 10 (1 from Headband of Intellect)&lt;br /&gt;
*WIS 18 (+3)&lt;br /&gt;
*DEX 9&lt;br /&gt;
*CON 13 (+1)&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**Myrtu&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.&lt;br /&gt;
**Sense Motive (WIS Skilled) APO p18&lt;br /&gt;
**Tracking (WIS Proficient) APO p19&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Channel Divinity 4 uses/day, 3D6&lt;br /&gt;
**Song of Banishment&lt;br /&gt;
**Song of Binding&lt;br /&gt;
**Song of Compulsion&lt;br /&gt;
**Song of Gentle Repose&lt;br /&gt;
**Song of Speaking&lt;br /&gt;
*Knacks&lt;br /&gt;
**Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45’ and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25’ or 1D2 damage at 60’. APO p.218&lt;br /&gt;
**Self-improvement, primary: Increase INT by 2. APO p.219&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 7 +1 from Ring of Protection&lt;br /&gt;
*HP 32&lt;br /&gt;
*Movement Rate 60’ (20’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?)&lt;br /&gt;
**Primary Ranged Attack: Bone Spear 1D6 (5-20’/21-40’/41-60’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Breath 14&lt;br /&gt;
**Wands 12&lt;br /&gt;
**Spells/Rods/Staves 12&lt;br /&gt;
**+3 to saves from magical effects from WIS modifier&lt;br /&gt;
**+1 to saves from Ring of Protection&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Darkness Globe&lt;br /&gt;
**Wither&lt;br /&gt;
*Second Level: 1 Spell Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Vampiric Pulse&lt;br /&gt;
*Channel Divinity: 4 per day&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Leather Armor (covered in humanoid rib bones)&lt;br /&gt;
**Spear (carved from large femur)&lt;br /&gt;
**Spellbook&lt;br /&gt;
**Necroflute (carved from a human humerus)&lt;br /&gt;
**Headband of Intellect&lt;br /&gt;
**+1 Ring of Protection&lt;br /&gt;
**Mask of the Skull&lt;br /&gt;
***1x/day can fly to a target up to 50&#039; away, attack, then return to wearer&lt;br /&gt;
***Target must save vs Death Magic or be killed instantly&lt;br /&gt;
***On successful save, target takes 3D6+13 damage&lt;br /&gt;
***Mask is AC 0 HP 10, must be worn for 1 hour before using&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Potion of ESP&lt;br /&gt;
**Ring of Djinni Summoning&lt;br /&gt;
**Pipes of the Sewers&lt;br /&gt;
**Horseshoes of Speed&lt;br /&gt;
**Scroll of Continual Light&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=483915</id>
		<title>Into The Storm:Brix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=483915"/>
		<updated>2025-10-11T01:17:52Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Fighter 6&lt;br /&gt;
*XP: 33811/64000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Retainer&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1)&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Athletics - Climbing (STR Skilled)&lt;br /&gt;
**Athletics - Endurance (CON Skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Fighting Style: Sword and Shield - Once per round, can add -1 to AC to self or adjacent ally (APO p.24)&lt;br /&gt;
**Combat Maneuvers (proficient) APO p.21&lt;br /&gt;
***Force Back (STR)&lt;br /&gt;
***Stun (STR)&lt;br /&gt;
***Trip (STR)&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5, +1 from shield&lt;br /&gt;
*HP 26&lt;br /&gt;
*Movement Rate 30’(10’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Frost Brand Sword 1D8+2 (+1 from STR, +2 from sword) &lt;br /&gt;
**Primary Ranged Attack: Short bow 1D6 (5-50’/51-100’/101-150’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Spells, Rods, Staves 14&lt;br /&gt;
**Breath 13 (bonus from Frost Brand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Chain Mail (covered in humanoid rib bones)&lt;br /&gt;
**Frost Brand sword&lt;br /&gt;
***+2 against most enemies&lt;br /&gt;
***+3 against those attacking with fire&lt;br /&gt;
***Grants properties of Ring of Fire Resistance to wielder (immunity to normal fire, +4 to saves and -2 to damage from fireball or dragon breath)&lt;br /&gt;
***50% chance of extinguishing fire or magical fire in a 10&#039; radius&lt;br /&gt;
***Sheds light when the ambient temperature is below freezing&lt;br /&gt;
**Sword&lt;br /&gt;
**Short bow&lt;br /&gt;
**Shield&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Rope 50’&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=482058</id>
		<title>Into The Storm:Brix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=482058"/>
		<updated>2025-06-20T03:10:37Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Fighter 4&lt;br /&gt;
*XP: 9380/16000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Retainer&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1)&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Athletics - Climbing (STR Skilled)&lt;br /&gt;
**Athletics - Endurance (CON Skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Fighting Style: Sword and Shield - Once per round, can add -1 to AC to self or adjacent ally (APO p.24)&lt;br /&gt;
**Combat Maneuvers (proficient) APO p.21&lt;br /&gt;
***Force Back (STR)&lt;br /&gt;
***Stun (STR)&lt;br /&gt;
***Trip (STR)&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (+1 shield?)&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 30’(10’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Sword 1D8 (+1 to attack from STR?) &lt;br /&gt;
**Primary Ranged Attack: Short bow 1D6 (5-50’/51-100’/101-150’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Staves &amp;amp; Wands 14&lt;br /&gt;
**Spells 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Chain Mail (covered in humanoid rib bones)&lt;br /&gt;
**Sword&lt;br /&gt;
**Short bow&lt;br /&gt;
**Shield&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Rope 50’&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=478742</id>
		<title>Into The Storm:Brix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=478742"/>
		<updated>2025-03-25T12:22:10Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Fighter 4&lt;br /&gt;
*XP: 9580/16000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Retainer&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1)&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Athletics - Climbing (STR Skilled)&lt;br /&gt;
**Athletics - Endurance (CON Skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Fighting Style: Sword and Shield - Once per round, can add -1 to AC to self or adjacent ally (APO p.24)&lt;br /&gt;
**Combat Maneuvers (proficient) APO p.21&lt;br /&gt;
***Force Back (STR)&lt;br /&gt;
***Stun (STR)&lt;br /&gt;
***Trip (STR)&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (+1 shield?)&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 30’(10’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Sword 1D8 (+1 to attack from STR?) &lt;br /&gt;
**Primary Ranged Attack: Short bow 1D6 (5-50’/51-100’/101-150’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Staves &amp;amp; Wands 14&lt;br /&gt;
**Spells 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Chain Mail (covered in humanoid rib bones)&lt;br /&gt;
**Sword&lt;br /&gt;
**Short bow&lt;br /&gt;
**Shield&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Rope 50’&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Nonaveen&amp;diff=478741</id>
		<title>Into The Storm:Nonaveen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Nonaveen&amp;diff=478741"/>
		<updated>2025-03-25T12:21:36Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Into_the_Storm Back to main page]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Necromancer 6&lt;br /&gt;
*XP: 45000/90000&lt;br /&gt;
*Alignment Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 (+1)&lt;br /&gt;
*INT 9&lt;br /&gt;
*WIS 18 (+3)&lt;br /&gt;
*DEX 9&lt;br /&gt;
*CON 13 (+1)&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**Mrtyu&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.&lt;br /&gt;
**Sense Motive (WIS Skilled) APO p18&lt;br /&gt;
**Tracking (WIS Proficient) APO p19&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Channel Divinity 4 uses/day, 3D6&lt;br /&gt;
**Song of Banishment&lt;br /&gt;
**Song of Binding&lt;br /&gt;
**Song of Compulsion&lt;br /&gt;
**Song of Gentle Repose&lt;br /&gt;
**Song of Speaking&lt;br /&gt;
*Knacks&lt;br /&gt;
**Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45’ and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25’ or 1D2 damage at 60’. APO p.218&lt;br /&gt;
**Self-improvement, primary: Increase INT by 2. APO p.219&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 7 (leather armor)&lt;br /&gt;
*HP 25&lt;br /&gt;
*Movement Rate 60’ (20’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?)&lt;br /&gt;
**Primary Ranged Attack: Bone Spear 1D6 (5-20’/21-40’/41-60’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 11&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 12&lt;br /&gt;
**Spells +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Darkness Globe&lt;br /&gt;
**Wither&lt;br /&gt;
*Second Level: 1 Spell Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Vampiric Pulse&lt;br /&gt;
*Channel Divinity: 4 per day&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Leather Armor (covered in humanoid rib bones)&lt;br /&gt;
**Spear (carved from large femur)&lt;br /&gt;
**Spellbook&lt;br /&gt;
**Necroflute (carved from a human humerus)&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Potion of ESP&lt;br /&gt;
**Ring of Djinni Summoning&lt;br /&gt;
**Pipes of the Sewers&lt;br /&gt;
**Horseshoes of Speed&lt;br /&gt;
**Scroll of Continual Light&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=478617</id>
		<title>Into The Storm:Brix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_The_Storm:Brix&amp;diff=478617"/>
		<updated>2025-03-24T20:00:52Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: Created page with &amp;quot;Into The Storm  == Rank == *Fighter 4 *XP: 9580/16000 *Alignment Lawful *Retainer  == Attributes == *STR 14 (+1) *INT 12 *WIS 13 *DEX 10 *CON 10 *CHA 10  == Skills == *Languages: **Common ** *General Skills: **Athletics - Climbing (STR Skilled) **Athletics - Endurance (CON Skilled) *Class Abilities **Fighting Style: Sword and Shield - Once per round, can add -1 to AC to self or adjacent ally (APO p.24) **Combat Maneuvers (proficient) APO p.21 ***Force Back (STR) ***S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Into The Storm]]&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Fighter 4&lt;br /&gt;
*XP: 9580/16000&lt;br /&gt;
*Alignment Lawful&lt;br /&gt;
*Retainer&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 14 (+1)&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 13&lt;br /&gt;
*DEX 10&lt;br /&gt;
*CON 10&lt;br /&gt;
*CHA 10&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages:&lt;br /&gt;
**Common&lt;br /&gt;
**&lt;br /&gt;
*General Skills:&lt;br /&gt;
**Athletics - Climbing (STR Skilled)&lt;br /&gt;
**Athletics - Endurance (CON Skilled)&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Fighting Style: Sword and Shield - Once per round, can add -1 to AC to self or adjacent ally (APO p.24)&lt;br /&gt;
**Combat Maneuvers (proficient) APO p.21&lt;br /&gt;
***Force Back (STR)&lt;br /&gt;
***Stun (STR)&lt;br /&gt;
***Trip (STR)&lt;br /&gt;
*Knacks&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 5 (+1 shield?)&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 30’(10’)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Sword 1D8 (+1 to attack from STR?) &lt;br /&gt;
**Primary Ranged Attack: Short bow 1D6 (5-50’/51-100’/101-150’)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 13&lt;br /&gt;
**Staves &amp;amp; Wands 14&lt;br /&gt;
**Spells 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: &lt;br /&gt;
**Chain Mail (covered in humanoid rib bones)&lt;br /&gt;
**Sword&lt;br /&gt;
**Short bow&lt;br /&gt;
**Shield&lt;br /&gt;
**Crowbar&lt;br /&gt;
**Iron Rations (7)&lt;br /&gt;
**Torches (6)&lt;br /&gt;
**Waterskin&lt;br /&gt;
**Tinder box&lt;br /&gt;
**Rope 50’&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
*Riding horse &lt;br /&gt;
**Speed 240’(80’)&lt;br /&gt;
**Carry 3000 (300 in bags)&lt;br /&gt;
**Saddle, bridle, saddlebags&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=478599</id>
		<title>Into the Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Into_the_Storm&amp;diff=478599"/>
		<updated>2025-03-24T18:46:10Z</updated>

		<summary type="html">&lt;p&gt;Unhallowed Ground: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Into The Storm===&lt;br /&gt;
Being a hexcrawl sandbox adventure for Old School Essentials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Blank Character Sheet]]. Click this link, click &amp;quot;edit&amp;quot;, copy text. Leave the Character page, click on the link to create your character, and paste the character formatting.&lt;br /&gt;
*PC Name&lt;br /&gt;
**Retainer 1&lt;br /&gt;
**Retainer 2&lt;br /&gt;
**etc.&lt;br /&gt;
*[[Into_The_Storm:Demetria|Demetria]]&lt;br /&gt;
**[[Into_The_Storm:Alexandros|Alexandros]]&lt;br /&gt;
**[[Into_The_Storm:Eumaios|Eumaios]]&lt;br /&gt;
*[[Into_The_Storm:Scorc|Scorc]] (Atlictoatl) - Goblin Mage 6 - AC 10 | HP 35/35 | Initiative +0 | movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Skorf|Crafty Skorf]] - Goblin 4 - AC 18 | HP 18/18 | Initiative +1 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sporp|Sporp the Breaker]] - Goblin Priest 4 of Luggrat, the Breaker of Chains - AC 16 | HP 11/11 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
**[[Into_The_Storm:Sfirp|Sfirp]] - Goblin 1 - AC 17 | HP 6/6 | Initiative +0 | movement 60&#039;/20&#039;&lt;br /&gt;
*[[Into_The_Storm:Ilyush|Ilyush]] (Sulldawga) Human Sorcerer 6 | AC 10 | HP 37/37 | Initiative +0 | Movement 120&#039;/40&#039;&lt;br /&gt;
**[[Into_The_Storm:Masha|Masha]] Human Fighter 4 | AC 16 | HP 17/17 | Initiative +0 | Movement 60&#039;/20&#039;&lt;br /&gt;
*[[Into_The_Storm:Nonaveen|Nonaveen]] (Unhallowed Ground) Necromancer 6 &lt;br /&gt;
**[[Into_The_Storm:Brix|Brix]] Fighter 4 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;/div&gt;</summary>
		<author><name>Unhallowed Ground</name></author>
	</entry>
</feed>