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	<updated>2026-05-15T03:33:49Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rube_Vambrace&amp;diff=483369</id>
		<title>Rube Vambrace</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rube_Vambrace&amp;diff=483369"/>
		<updated>2025-08-25T18:56:53Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Experiences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;“Rube” Vambrace&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Identity=&lt;br /&gt;
&lt;br /&gt;
==Stalwart Guardian==&lt;br /&gt;
&lt;br /&gt;
===Guardian’s Hope===&lt;br /&gt;
&lt;br /&gt;
Frontline Tank: Spend 3 Hope to clear 2 Armor Slots.&lt;br /&gt;
&lt;br /&gt;
===Unstoppable ===&lt;br /&gt;
&lt;br /&gt;
Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the die’s value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.&lt;br /&gt;
&lt;br /&gt;
 While Unstoppable, you gain the following benefits:&lt;br /&gt;
•  You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).&lt;br /&gt;
•  You add the current value of the Unstoppable Die to your damage roll.&lt;br /&gt;
•  You can’t be Restrained or Vulnerable.&lt;br /&gt;
&lt;br /&gt;
===Unwavering===&lt;br /&gt;
&lt;br /&gt;
Gain a permanent +1 bonus to your damage thresholds.&lt;br /&gt;
&lt;br /&gt;
===Iron Will===&lt;br /&gt;
&lt;br /&gt;
When you take physical damage, you can mark an additional Armor Slot to reduce the severity.&lt;br /&gt;
&lt;br /&gt;
==Hybrid Clank Human==&lt;br /&gt;
&lt;br /&gt;
===High Stamina===&lt;br /&gt;
&lt;br /&gt;
Gain an additional Stress slot at character creation.&lt;br /&gt;
&lt;br /&gt;
===Efficient===&lt;br /&gt;
&lt;br /&gt;
When you take a short rest, you can choose a long rest move instead of a short rest move.&lt;br /&gt;
&lt;br /&gt;
==Wanderborn==&lt;br /&gt;
&lt;br /&gt;
===Nomadic Pack===&lt;br /&gt;
 &lt;br /&gt;
Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that’s useful to your situation. Work with the GM to figure out what item you take out.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Agility +1&lt;br /&gt;
&lt;br /&gt;
Strength +2&lt;br /&gt;
&lt;br /&gt;
Finesse 0&lt;br /&gt;
&lt;br /&gt;
Instinct 0&lt;br /&gt;
&lt;br /&gt;
Presence +1&lt;br /&gt;
&lt;br /&gt;
Knowledge -1&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
&lt;br /&gt;
Evasion 9&lt;br /&gt;
&lt;br /&gt;
HP 7&lt;br /&gt;
&lt;br /&gt;
Stress 7&lt;br /&gt;
&lt;br /&gt;
Hope 2&lt;br /&gt;
&lt;br /&gt;
Armor 6&lt;br /&gt;
&lt;br /&gt;
Thresholds 11/21&lt;br /&gt;
&lt;br /&gt;
=Experiences=&lt;br /&gt;
&lt;br /&gt;
Strongman with the Carnival of the Two Masks +2, Never Again +2&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Torch, 50 feet of rope, Basic supplies (tent, bedroll, tinderbox, rations, etc.), Minor Health Potion, Handful of Gold, Nomad’s Pack, Totem from the Circus, Mace (1H, Str, 1d8+1), Round Shield (Secondary, 1H, Str, 1d4, +1 Armor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Domains=&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
&lt;br /&gt;
===Bare Bones===&lt;br /&gt;
&lt;br /&gt;
Level 1 Valor Ability&lt;br /&gt;
&lt;br /&gt;
Recall Cost: 0&lt;br /&gt;
&lt;br /&gt;
When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:&lt;br /&gt;
&lt;br /&gt;
•  Tier 1: 9/19 &lt;br /&gt;
•  Tier 2: 11/24 &lt;br /&gt;
•  Tier 3: 13/31&lt;br /&gt;
•  Tier 4: 15/38&lt;br /&gt;
&lt;br /&gt;
===I Am Your Shield===&lt;br /&gt;
&lt;br /&gt;
Level 1 Valor Spell&lt;br /&gt;
&lt;br /&gt;
Recall Cost: 1&lt;br /&gt;
&lt;br /&gt;
When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can mark any number of Armor Slots.&lt;br /&gt;
&lt;br /&gt;
=Fluff=&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
He/Him.  Elaborate tattoos.  Wears the lower half of what was once a colorful stage costume.  Shaved head but a long, red-brown moustache.  Deep-set grey eyes.  Stands like a mountain that sorrows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
•  &#039;&#039;&#039;Who from your community did you fail to protect, and why do you still think of them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Carnival of the Two Masks, of course.  Gone now.  Scattered or dead.  But of them all, I still wonder what happened to joyful, laughing Tiny Marielle.  That she could show such affection even to one with my ugly face… alas, a moment that will surely never happen again.&lt;br /&gt;
&lt;br /&gt;
•  &#039;&#039;&#039;You’ve been tasked with protecting something important and delivering it somewhere dangerous. What is it, and where does it need to go?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s the joined skulls of Two-Faced Malone.  Greatest barker that there ever was, he enjoyed looking over the audience from on high.  I don’t know what his kith was-- never was another like him.  But when he died, he charged me to hang his skull from the top of the Sky-Root, and I will someday do this.&lt;br /&gt;
&lt;br /&gt;
•  &#039;&#039;&#039;You consider an aspect of yourself to be a weakness. What is it, and how has it affected you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I fear it’s my heart.  I weep too easily; I cannot harden that weak heart against the death that surrounds me, against the wails of those I could not, cannot save.  For my heart to be as strong and hard as my metal arm would surely be a blessing.&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
&lt;br /&gt;
•  How did I save your life the first time we met?&lt;br /&gt;
&lt;br /&gt;
•  What small gift did you give me that you notice I always  carry with me?&lt;br /&gt;
&lt;br /&gt;
•  What lie have you told me about yourself that I absolutely believe?&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rube_Vambrace&amp;diff=483335</id>
		<title>Rube Vambrace</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rube_Vambrace&amp;diff=483335"/>
		<updated>2025-08-24T05:36:07Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: Created page with &amp;quot;&amp;#039;&amp;#039;“Rube” Vambrace&amp;#039;&amp;#039;  =Identity=  ==Stalwart Guardian==  ===Guardian’s Hope===  Frontline Tank: Spend 3 Hope to clear 2 Armor Slots.  ===Unstoppable ===  Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die v...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;“Rube” Vambrace&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Identity=&lt;br /&gt;
&lt;br /&gt;
==Stalwart Guardian==&lt;br /&gt;
&lt;br /&gt;
===Guardian’s Hope===&lt;br /&gt;
&lt;br /&gt;
Frontline Tank: Spend 3 Hope to clear 2 Armor Slots.&lt;br /&gt;
&lt;br /&gt;
===Unstoppable ===&lt;br /&gt;
&lt;br /&gt;
Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the die’s value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.&lt;br /&gt;
&lt;br /&gt;
 While Unstoppable, you gain the following benefits:&lt;br /&gt;
•  You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).&lt;br /&gt;
•  You add the current value of the Unstoppable Die to your damage roll.&lt;br /&gt;
•  You can’t be Restrained or Vulnerable.&lt;br /&gt;
&lt;br /&gt;
===Unwavering===&lt;br /&gt;
&lt;br /&gt;
Gain a permanent +1 bonus to your damage thresholds.&lt;br /&gt;
&lt;br /&gt;
===Iron Will===&lt;br /&gt;
&lt;br /&gt;
When you take physical damage, you can mark an additional Armor Slot to reduce the severity.&lt;br /&gt;
&lt;br /&gt;
==Hybrid Clank Human==&lt;br /&gt;
&lt;br /&gt;
===High Stamina===&lt;br /&gt;
&lt;br /&gt;
Gain an additional Stress slot at character creation.&lt;br /&gt;
&lt;br /&gt;
===Efficient===&lt;br /&gt;
&lt;br /&gt;
When you take a short rest, you can choose a long rest move instead of a short rest move.&lt;br /&gt;
&lt;br /&gt;
==Wanderborn==&lt;br /&gt;
&lt;br /&gt;
===Nomadic Pack===&lt;br /&gt;
 &lt;br /&gt;
Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that’s useful to your situation. Work with the GM to figure out what item you take out.&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Agility +1&lt;br /&gt;
&lt;br /&gt;
Strength +2&lt;br /&gt;
&lt;br /&gt;
Finesse 0&lt;br /&gt;
&lt;br /&gt;
Instinct 0&lt;br /&gt;
&lt;br /&gt;
Presence +1&lt;br /&gt;
&lt;br /&gt;
Knowledge -1&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
&lt;br /&gt;
Evasion 9&lt;br /&gt;
&lt;br /&gt;
HP 7&lt;br /&gt;
&lt;br /&gt;
Stress 7&lt;br /&gt;
&lt;br /&gt;
Hope 2&lt;br /&gt;
&lt;br /&gt;
Armor 6&lt;br /&gt;
&lt;br /&gt;
Thresholds 11/21&lt;br /&gt;
&lt;br /&gt;
=Experiences=&lt;br /&gt;
&lt;br /&gt;
Circus Performer +2, Incredible Strength +2&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
Torch, 50 feet of rope, Basic supplies (tent, bedroll, tinderbox, rations, etc.), Minor Health Potion, Handful of Gold, Nomad’s Pack, Totem from the Circus, Mace (1H, Str, 1d8+1), Round Shield (Secondary, 1H, Str, 1d4, +1 Armor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Domains=&lt;br /&gt;
&lt;br /&gt;
==Valor==&lt;br /&gt;
&lt;br /&gt;
===Bare Bones===&lt;br /&gt;
&lt;br /&gt;
Level 1 Valor Ability&lt;br /&gt;
&lt;br /&gt;
Recall Cost: 0&lt;br /&gt;
&lt;br /&gt;
When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:&lt;br /&gt;
&lt;br /&gt;
•  Tier 1: 9/19 &lt;br /&gt;
•  Tier 2: 11/24 &lt;br /&gt;
•  Tier 3: 13/31&lt;br /&gt;
•  Tier 4: 15/38&lt;br /&gt;
&lt;br /&gt;
===I Am Your Shield===&lt;br /&gt;
&lt;br /&gt;
Level 1 Valor Spell&lt;br /&gt;
&lt;br /&gt;
Recall Cost: 1&lt;br /&gt;
&lt;br /&gt;
When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can mark any number of Armor Slots.&lt;br /&gt;
&lt;br /&gt;
=Fluff=&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
He/Him.  Elaborate tattoos.  Wears the lower half of what was once a colorful stage costume.  Shaved head but a long, red-brown moustache.  Deep-set grey eyes.  Stands like a mountain that sorrows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
•  &#039;&#039;&#039;Who from your community did you fail to protect, and why do you still think of them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Carnival of the Two Masks, of course.  Gone now.  Scattered or dead.  But of them all, I still wonder what happened to joyful, laughing Tiny Marielle.  That she could show such affection even to one with my ugly face… alas, a moment that will surely never happen again.&lt;br /&gt;
&lt;br /&gt;
•  &#039;&#039;&#039;You’ve been tasked with protecting something important and delivering it somewhere dangerous. What is it, and where does it need to go?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s the joined skulls of Two-Faced Malone.  Greatest barker that there ever was, he enjoyed looking over the audience from on high.  I don’t know what his kith was-- never was another like him.  But when he died, he charged me to hang his skull from the top of the Sky-Root, and I will someday do this.&lt;br /&gt;
&lt;br /&gt;
•  &#039;&#039;&#039;You consider an aspect of yourself to be a weakness. What is it, and how has it affected you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I fear it’s my heart.  I weep too easily; I cannot harden that weak heart against the death that surrounds me, against the wails of those I could not, cannot save.  For my heart to be as strong and hard as my metal arm would surely be a blessing.&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
&lt;br /&gt;
•  How did I save your life the first time we met?&lt;br /&gt;
&lt;br /&gt;
•  What small gift did you give me that you notice I always  carry with me?&lt;br /&gt;
&lt;br /&gt;
•  What lie have you told me about yourself that I absolutely believe?&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rekin%27s_Refuge&amp;diff=483333</id>
		<title>Rekin&#039;s Refuge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rekin%27s_Refuge&amp;diff=483333"/>
		<updated>2025-08-24T03:40:14Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rekins Refuge world map.png|500px|caption]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Daggerheart maps available as a free download at [https://www.daggerheart.com/downloads/ the Daggerheart website]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Setting Details==&lt;br /&gt;
&lt;br /&gt;
Nature and the &amp;quot;civilised world&amp;quot; have often been at odds, vying for territory and resources. Almost a century ago the nobleman-druid &#039;&#039;&#039;Rekin Rainwalker&#039;&#039;&#039; thwarted tradition by letting his lands go back to the wilderness. On his death he left those lands to the creatures that occupied them, instead of his heirs. Rekin&#039;s Refuge was born.&lt;br /&gt;
&lt;br /&gt;
Tended by a guild of caretakers known as &#039;&#039;&#039;Wildwardens&#039;&#039;&#039;, Rekin&#039;s Refuge is a sanctuary for wild creatures that live in the untamed places. The Wildwardens guard against trespassers, treat sickness and blight, and keep their charges from straying into the territory of the local towns. They guide visiting academics and travellers, and liaise with the few small communities that still live in the Refuge.&lt;br /&gt;
&lt;br /&gt;
However, sanctuary does not mean safety. Politics reaches even here. The towns of &#039;&#039;&#039;Cadun&#039;&#039;&#039; to the north and &#039;&#039;&#039;Frewich&#039;&#039;&#039; to the south are ever-expanding, their merchants wanting to send ever more trade caravans through Rekin&#039;s Refuge instead of by sea or the longer mountain route. Many nature lovers believe even the Wildwarden&#039;s intervention is too much. Poachers and trophy-hunters are an ever-present threat, as are Rekin&#039;s heirs who seek even now to reclaim what they see as the birthright that was stolen from them.&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Player&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Heritage&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;TBC&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;TBC&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;TBC&#039;&#039;&#039;  &lt;br /&gt;
|&#039;&#039;&#039;TBC&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;TBC&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|Leliel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Garyfury&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Persephone_Lapis Persephone Lapis]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Seandemonium&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|Unka Josh&lt;br /&gt;
|&#039;&#039;&#039;[https://wiki.rpg.net/index.php/Rube_Vambrace Rube Vambrace]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Talisman&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;DM&#039;&#039;&#039;  || || colspan=&amp;quot;8&amp;quot;| &#039;&#039;strange behaviour&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
* Rekin Rainwalker (deceased) - a druid of noble birth, who founded Rekin&#039;s Refuge to protect the wilderness from the encroachment of civilisation.&lt;br /&gt;
&lt;br /&gt;
==Notable Locations==&lt;br /&gt;
TBC&lt;br /&gt;
&lt;br /&gt;
*Cadun - a port city to the north of Rekin&#039;s Refuge&lt;br /&gt;
*Frewich - an expanding town to the south of Rekin&#039;s Refuge, known for its trade in carpentry and lumber from the forest at the Refuge&#039;s borders.&lt;br /&gt;
*Clearharbor - a town dominated by a center of higher learning, located across the mountains to the southeast of Rekin&#039;d Refuge.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
The Daggerheart Core Rulebook and hybrid rules. &lt;br /&gt;
&lt;br /&gt;
Playtest resources from The Void are off limits.&lt;br /&gt;
&lt;br /&gt;
==Table Etiquette and House Rules==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This will be a slow game, potentially 1-2 posts a week, as all parties including the GM are new to the system.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inititative System&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
TBC&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PVP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Any PVP requires consent from all parties involved. It&#039;s up to the player being acted against to decide if they&#039;re going to let it stand, act it out IC, or make the other player roll for it. If they say no to PVP, no PVP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Absences&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please keep an eye on the Absences Thread, as I&#039;ll post there if I&#039;m not going to be able to update the game (even if I don&#039;t get to it on the OOC). If you won&#039;t be able to post please post in the Absences Thread if you can.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alerts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Invoking other players (@forumhandle) doesn&#039;t work. Additionally, if you get an alert and don&#039;t check the thread you won&#039;t get another one for new posts until you next check in with the thread. Please keep an eye on the threads either by checking them manually every so often, or via the Watched Threads page.&lt;br /&gt;
&lt;br /&gt;
Any issues, please feel free to bring them up on the OOC thread, or DM me.&lt;br /&gt;
&lt;br /&gt;
==Game Threads and Resources==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Threads&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
:[https://forum.rpg.net/threads/closed-recruitment-daggerheart-tbc-session-zero.929871/ Recruitment/Development Thread]&lt;br /&gt;
&lt;br /&gt;
:OOC Thread&lt;br /&gt;
&lt;br /&gt;
:IC Thread&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[https://www.daggerheart.com/ The Daggerheart website] - includes free downloadable resources including the SRD.&lt;br /&gt;
&lt;br /&gt;
:[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
:[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread]&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nikeon_Exypnos&amp;diff=482617</id>
		<title>Nikeon Exypnos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nikeon_Exypnos&amp;diff=482617"/>
		<updated>2025-07-17T18:03:45Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: Created page with &amp;quot;== Basic Information == &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Nikeon Exypnos  &amp;#039;&amp;#039;&amp;#039;Pronouns:&amp;#039;&amp;#039;&amp;#039; He/Him  &amp;#039;&amp;#039;&amp;#039;Identity:&amp;#039;&amp;#039;&amp;#039; Young, Free-Spirited Cadmoi Magitech Engineer In Disgrace  &amp;#039;&amp;#039;&amp;#039;Theme:&amp;#039;&amp;#039;&amp;#039; Ambition (Belonging)  &amp;#039;&amp;#039;&amp;#039;Origin:&amp;#039;&amp;#039;&amp;#039; Spathos == Attributes &amp;amp; Status Effects == &amp;#039;&amp;#039;&amp;#039;Dexterity:&amp;#039;&amp;#039;&amp;#039; d8  &amp;#039;&amp;#039;&amp;#039;Insight:&amp;#039;&amp;#039;&amp;#039; d10  &amp;#039;&amp;#039;&amp;#039;Might:&amp;#039;&amp;#039;&amp;#039; d6  &amp;#039;&amp;#039;&amp;#039;Willpower:&amp;#039;&amp;#039;&amp;#039; d8  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot; |+ Status effects |- ! Status !! Active? !! Stat Impacted (-1 die size) |- | Slow ||  |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Nikeon Exypnos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; He/Him&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; Young, Free-Spirited Cadmoi Magitech Engineer In Disgrace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Ambition (Belonging)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; Spathos&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 35 &#039;&#039;&#039;Max:&#039;&#039;&#039; 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 45 &#039;&#039;&#039;Max:&#039;&#039;&#039; 45&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 8 &#039;&#039;&#039;Max:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 11 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 13 &lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Loremaster - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || +5 MP&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Knowledge is Power&#039;&#039; || Use Ins instead of one attribute for an Accuracy check&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Quick Assessment 1&#039;&#039; || Spend 5 MP to at the start of a conflict to learn one Trait or Affinity of a target creature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Sharpshooter - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || +5 HP.  May use Martial Ranged Weapons and Martial Shields.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Barrage&#039;&#039; || Spend 10 MP to make a ranged attack Multi (2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ranged Weapon Mastery 1&#039;&#039; || Add 1 to Accuracy checks with Ranged weapons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Tinkerer - level 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || +2 IP.  May initiate Projects.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Gadgets 1: Basic Infusions&#039;&#039; || Spend 2 IP to add 5 damage and Cold/Bolt/Fire type damage to a weapon attack&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || N || Y || N || Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || Travel Garb || No Quality&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || Pistol || HR+8, Ranged, 1-Handed, No Quality&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || Runic Shield || No Quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482615</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482615"/>
		<updated>2025-07-17T17:42:48Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&#039;&#039;Add them here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eilwen Glynn]]&lt;br /&gt;
&lt;br /&gt;
[[A_Sky_of_Strife_and_Storms:Stren_Halbrott| Stren Halbrott]]&lt;br /&gt;
&lt;br /&gt;
[[Sawl Mathias]]&lt;br /&gt;
&lt;br /&gt;
[[Nikeon Exypnos]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link] and also: [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/page-11#post-25488078 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;br /&gt;
&lt;br /&gt;
== Character Sheet Template ==&lt;br /&gt;
Create a page for your character.&lt;br /&gt;
&lt;br /&gt;
Copy the code below to give you your character sheet template.&lt;br /&gt;
&lt;br /&gt;
Fill out the necessary information. Feel free to add/remove rows from tables where needed.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done, please link the sheet in the section above.&lt;br /&gt;
&lt;br /&gt;
If you run into problems, see the [https://www.mediawiki.org/wiki/Help:Formatting Formatting Help] page for the wiki, or ask me in the thread.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; &lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wyrmrider_3&amp;diff=466217</id>
		<title>Wyrmrider 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wyrmrider_3&amp;diff=466217"/>
		<updated>2024-07-13T03:41:52Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Wyrmriders_of_the_Sprawl#Character_Table|&amp;lt; &amp;lt; &amp;lt; Back to Wiki]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zeru Maisuaren&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chaotic Good Zariel Tiefling Arcane Trickster/Vengeance Paladin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attributes and Saves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str 13 (+5)&lt;br /&gt;
&lt;br /&gt;
Dex 18 (+12)&lt;br /&gt;
&lt;br /&gt;
Con 12 (+5)&lt;br /&gt;
&lt;br /&gt;
Int  8 (+7)&lt;br /&gt;
&lt;br /&gt;
Wis 10 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha 18 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC 19&lt;br /&gt;
&lt;br /&gt;
HP 69&lt;br /&gt;
&lt;br /&gt;
Spd 30&lt;br /&gt;
&lt;br /&gt;
Init +4&lt;br /&gt;
&lt;br /&gt;
HD 4d8+6d10&lt;br /&gt;
&lt;br /&gt;
Proficiency +4&lt;br /&gt;
&lt;br /&gt;
Lay On Hands 30&lt;br /&gt;
&lt;br /&gt;
Spell Slots 4/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attacks&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rapier: Attack +8, Damage 1d8+4 (+2d6 Fire) (+2d6 Sneak Attack)&lt;br /&gt;
&lt;br /&gt;
Dagger: Attack +8, Damage 1d4+4&lt;br /&gt;
&lt;br /&gt;
Longbow: Attack +8, Damage 1d8+4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Identity&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiefling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 +2 Dex, +1 Cha, Spd 30’, Medium, Darkvision 60’, Hellish Resistance (Fire Resistance), Infernal Legacy (Thaumaturgy cantrip, 1/day each Searing Smite as a 2nd level spell and Branding Smite)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Proficiencies, Expertise (Deception, Persuasion), Sneak Attack (+2d6), Thieves’ Cant, Cunning Action, Steady Aim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Trickster&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spellcasting (Spell Save DC 11, Spell Attack +3, 4 L1 Spells), Cantrips, Mage Hand Legerdemain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paladin 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Proficiency (Martial Weapons, Medium Armor, Shields), Divine Sense (5 uses), Lay On Hands, Fighting Style (Blessed Warrior), Spellcasting (Spell Save DC 17, Spell Attack +9, Spellcasting Focus), Divine Smite, Oath of Vengeance, Divine Health, Extra Attack, Aura of Protection (10’)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oath of Vengeance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tenets of Vengeance, Oath Spells, Channel Divinity (Abjure Enemy, Vow of Enmity)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charlatan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
False Identity, Proficiencies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personality&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favorite Scheme:  Crooked gambling&lt;br /&gt;
&lt;br /&gt;
Trait: I fall in and out of love easily, and am always pursuing someone&lt;br /&gt;
&lt;br /&gt;
Ideal: Friendship.  Material goods come and go, but friendship lasts forever&lt;br /&gt;
&lt;br /&gt;
Bond: Somewhere out there, I have a daughter who doesn’t know me. I’m making the world better for her&lt;br /&gt;
&lt;br /&gt;
Flaw: I can’t resist a pretty face&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bennies&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
War Caster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dex saves, Int saves, All Weapons, Light and Medium Armor, Shields, Common, Infernal, Thieves’ Cant, Athletics (+5), Deception (+12), Perception (+4), Persuasion (+12), Sleight of Hand (+8), Stealth (+8), Thieves’ Tools, Disguise Kit, Forgery Kit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrips&lt;br /&gt;
&lt;br /&gt;
Booming Blade, Mage Hand, Minor Illusion, Thaumaturgy, Guidance, Spare the Dying&lt;br /&gt;
&lt;br /&gt;
L1&lt;br /&gt;
&lt;br /&gt;
Wizard&lt;br /&gt;
&lt;br /&gt;
Shield, Disguise Self, Silent Image, Silvery Barbs&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
&lt;br /&gt;
Searing Smite, Bane, Hunter’s Mark, Bless, Wrathful Smite, Command&lt;br /&gt;
&lt;br /&gt;
L2&lt;br /&gt;
&lt;br /&gt;
Paladin&lt;br /&gt;
Branding Smite, Misty Step, Hold Person, Aid, Lesser Restoration, Prayer of Healing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Burglar’s Pack, Studded Leather, Shield, Cloak of Protection, Amulet of the Devout +1, Flame-Tongue Rapier, 2 Daggers, Longbow, 20 Arrows, Disguise Kit, Thieves’ Tools, Forgery Kit, Explorer’s Pack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;History&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zeru was a con man, a crooked gambler, a thief in the Sprawls.  He was fast, but he was silver-tongued, and confident-- cocky, even-- and that was more important.  He had a weakness for women, and his silver tongue did him well there, too.  But he had a hard time resisting taking gambles of any kind, and someone once bet him that he couldn’t get into the bed of Sister Amaya, a novice in the Temple of the Well of Light, noted for their charity work among the poor, and their spring of healing waters that they used to help the sick, free of charge.&lt;br /&gt;
&lt;br /&gt;
As it turned out, he could.  But what he didn’t expect was to fall in love along the way; he was ready to give up his dishonest life to be with her forever, and she’d accepted who he really was…&lt;br /&gt;
&lt;br /&gt;
And that, of course, was when Lord Dragomir had his men raid the Temple of the Well of Light to obtain the healing waters for his own purposes; destroying the spring was a side-effect, and if Sister Amaya and many others died in the raid, what did that matter compared to Lord Dragomir’s priorities?  But to Zeru, it was the shattering of the bliss of his new life.&lt;br /&gt;
&lt;br /&gt;
And there would be vengeance.  And there was!  Empowered by the Oath he’d sworn, Zeru discovered a talent for violence that shocked himself when he realized how many he’d killed before Lord Dragomir bled out at Zeru’s feet.  But he couldn’t go back now-- neither to a simple life of charity nor to being a crooked gambler.  He’d taken Dragomir’s flaming sword as a prize.  Now it was a responsibility-- to fight for justice.  To avenge the wrongs given to the downtrodden.  He didn’t let it warp him-- his heart would recover, he realized, and even if he thought he’d never love again, he still was susceptible to pretty faces… but he was now a warrior.  Besides, he had at least one child he knew of in the Sprawls, a daughter, and he needed to fight to make her life better, too.  And so he would.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Icons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good:  The Trickster&lt;br /&gt;
&lt;br /&gt;
Bad: The Raven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wyrm&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Padura the Poison Wyrm&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wyrmriders_of_the_Sprawl&amp;diff=466214</id>
		<title>Wyrmriders of the Sprawl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wyrmriders_of_the_Sprawl&amp;diff=466214"/>
		<updated>2024-07-13T03:30:31Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Character Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This is the wiki for our &#039;&#039;&#039;D&amp;amp;D 5e&#039;&#039;&#039; game, &amp;lt;u&amp;gt;&#039;&#039;Wyrmriders of the Sprawl&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrmrider0001.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
==Character Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039; [LV]&lt;br /&gt;
| &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
!INIT&lt;br /&gt;
!AC&lt;br /&gt;
!Mx HP&lt;br /&gt;
!SP DC&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/document/d/1gFyKlPZyJijRHod_8RyPMW_MGI4tf5sBWWQejT592Sk/edit?usp=sharing &#039;&#039;&#039;Saarkh the Last&#039;&#039;&#039;]&lt;br /&gt;
| &#039;&#039;&#039;Barbarian (Ancestral Guardian)&#039;&#039;&#039; [L10]&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039;&lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
! +7&lt;br /&gt;
! 16&lt;br /&gt;
! 115&lt;br /&gt;
! n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmrider_2|&#039;&#039;&#039;Tycho Silverhand&#039;&#039;&#039;]]&lt;br /&gt;
| &#039;&#039;&#039;Eternal Blade&#039;&#039;&#039; [L10]&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/mr-adventurer.3201/ Mr Adventurer]&#039;&#039;&lt;br /&gt;
! +5&lt;br /&gt;
! 19&lt;br /&gt;
! 93&lt;br /&gt;
! 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyrmrider_3|&#039;&#039;&#039;Zeru Maisuaren&#039;&#039;&#039;]]&lt;br /&gt;
| &#039;&#039;&#039;Rogue/Paladin&#039;&#039;&#039; [L10]&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| ! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;GM&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;|&#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setting Details==&lt;br /&gt;
[[Wyrmrider:_Wyrms|&#039;&#039;&#039;Wyrms&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Wyrmrider:_The_Sprawl|&#039;&#039;&#039;The Sprawl&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Wyrmrider:_The_Three_Cities|&#039;&#039;&#039;The Three Cities&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Wyrmrider:_The_Icons|&#039;&#039;&#039;The Icons&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Wyrmriders_of_the_Sprawl#Character_Table|&amp;lt; &amp;lt; &amp;lt; Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
Click &amp;lt;u&amp;gt;[[Wyrmriders:_Chargen|&#039;&#039;&#039;HERE&#039;&#039;&#039;]]&amp;lt;/u&amp;gt; for chargen guidelines.&lt;br /&gt;
&lt;br /&gt;
[[Wyrmriders_of_the_Sprawl#Character_Table|&amp;lt; &amp;lt; &amp;lt; Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*&#039;&#039;&#039;Inspiration:&#039;&#039;&#039; Everyone starts with one. It refreshes every short and long rest. You can only ever have one at a time. Players may give their inspiration to a player who has none if they wish.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; Post when you are available, and I&#039;ll sort what happens when I update based on initiative modifiers (if you take s feat or something that would give you advantage in that regard, bring it to my attention and I&#039;ll adjust your mod to reflect that).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Potions in Combat:&#039;&#039;&#039; Require an available bonus action.&lt;br /&gt;
&lt;br /&gt;
[[Wyrmriders_of_the_Sprawl#Character_Table|&amp;lt; &amp;lt; &amp;lt; Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==Player Expectations==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* I am asking for a &#039;&#039;&#039;daily&#039;&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays. Meatworld being what it is, this generally averages to 3-4 GM updates per week.&lt;br /&gt;
:&#039;&#039;&#039;Note:&#039;&#039;&#039; if 24-36 hours have gone by since my last GM update, I may post a new update, even if all players have not posted, to maintain momentum. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
*If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC if you can so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Post Formatting&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Please include this header at the top of all IC posts:&lt;br /&gt;
::&#039;&#039;&#039;Character Name&#039;&#039;&#039; | AC | HP (cur / max) | SP DC (if applicable)&lt;br /&gt;
&lt;br /&gt;
* If you are addressing another PC in your post it is helpful to &#039;&#039;&#039;bold&#039;&#039;&#039; their character name so it stands out for them.&lt;br /&gt;
&lt;br /&gt;
* OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
* Do not place action statements or dice rolls in the OOC Thread. I will never keep up with those. All action statements and dice rolls should go in the IC Thread [with dice rolls OOC Blocked].&lt;br /&gt;
&lt;br /&gt;
* Please link all dice rolls back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
[[Wyrmriders_of_the_Sprawl#Character_Table|&amp;lt; &amp;lt; &amp;lt; Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
While there is the potential for a fairly significant amount of player vs player conflict in a game like this one, I prefer not to run games that lean heavily to that assumption. Games like that simply do not need a GM, and I would much rather spend my time running games that &#039;&#039;do&#039;&#039; need a GM.&lt;br /&gt;
&lt;br /&gt;
For reference, what I consider PVP basically amounts to this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If an action would require dice to affect an NPC, then it counts as PVP if used against a PC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So disagreements, trash talking, indirect actions that might affect another character but aren&#039;t made directly against that character are all potentially on the table with the caveat that if something just makes the game not fun for someone that we respect that and steer clear.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If you want to do something that directly acts against another player&#039;s character, proceed based on the following criteria: &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unilateral Permission:&#039;&#039;&#039; The other player agrees to your action. No rolls are needed. Just RP it out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limited Permission:&#039;&#039;&#039; The other player doesn&#039;t agree that it is an automatic thing, but does agree to let the math rocks decide. Roll it out. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Declined Permission:&#039;&#039;&#039; The other player does not agree to PVP. Move on with something else.&lt;br /&gt;
&lt;br /&gt;
[[Wyrmriders_of_the_Sprawl#Character_Table|&amp;lt; &amp;lt; &amp;lt; Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==Development and Play Threads==&lt;br /&gt;
&amp;lt;u&amp;gt;Development Thread&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;OOC Thread&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;IC Thread&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Wyrmriders_of_the_Sprawl#Character_Table|&amp;lt; &amp;lt; &amp;lt; Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
&amp;lt;u&amp;gt;[http://orokos.com/roll/?action=roll Orokos]&amp;lt;/u&amp;gt; Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread]&amp;lt;/u&amp;gt; If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
[[Wyrmriders_of_the_Sprawl#Character_Table|&amp;lt; &amp;lt; &amp;lt; Back to Top]]&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SidewaysLLCNonstop&amp;diff=461464</id>
		<title>SidewaysLLCNonstop</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SidewaysLLCNonstop&amp;diff=461464"/>
		<updated>2024-06-06T02:56:38Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Jacob Van Rijn aka Nonstop&amp;#039;&amp;#039;&amp;#039;   =Abilities=  Str (12)  Sta 12  Agl 8  Dex 0  Fgt 0  Int 0  Awa 8  Pre 1  =Defenses=  Parry +8  Dodge +8  Tou +12  Fort +12  Wil +8   =Skills...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jacob Van Rijn aka Nonstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Str (12)&lt;br /&gt;
&lt;br /&gt;
Sta 12&lt;br /&gt;
&lt;br /&gt;
Agl 8&lt;br /&gt;
&lt;br /&gt;
Dex 0&lt;br /&gt;
&lt;br /&gt;
Fgt 0&lt;br /&gt;
&lt;br /&gt;
Int 0&lt;br /&gt;
&lt;br /&gt;
Awa 8&lt;br /&gt;
&lt;br /&gt;
Pre 1&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
Parry +8&lt;br /&gt;
&lt;br /&gt;
Dodge +8&lt;br /&gt;
&lt;br /&gt;
Tou +12&lt;br /&gt;
&lt;br /&gt;
Fort +12&lt;br /&gt;
&lt;br /&gt;
Wil +8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Acrobatics +9&lt;br /&gt;
&lt;br /&gt;
Close Combat (Unarmed) +8&lt;br /&gt;
&lt;br /&gt;
Expertise (Animals) +4&lt;br /&gt;
&lt;br /&gt;
Persuasion +6&lt;br /&gt;
&lt;br /&gt;
Technology +1&lt;br /&gt;
&lt;br /&gt;
Treatment +1&lt;br /&gt;
&lt;br /&gt;
Investigation +7&lt;br /&gt;
&lt;br /&gt;
=Advantages=&lt;br /&gt;
&lt;br /&gt;
Luck 3&lt;br /&gt;
&lt;br /&gt;
Takedown&lt;br /&gt;
&lt;br /&gt;
Fast Grab&lt;br /&gt;
&lt;br /&gt;
Attractive&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
==Primal Toughness== &lt;br /&gt;
&lt;br /&gt;
Immunity 6 (Drowning, Poison, Disease, Cold, Heat, Pressure), Regeneration 1&lt;br /&gt;
&lt;br /&gt;
==Talk to All the Animals==&lt;br /&gt;
&lt;br /&gt;
Comprehend 4 (Talk to and Understand Animals and all languages)&lt;br /&gt;
&lt;br /&gt;
==Animal Senses==&lt;br /&gt;
&lt;br /&gt;
Senses 15 (Extended Sight, Acute Smell, Darkvision, Danger Sense, Tracking Smell, Direction Sense, Ultra-Hearing, Accurate Hearing, Radius Ranged Accurate Acute Detect Current)&lt;br /&gt;
&lt;br /&gt;
==Swiftness==&lt;br /&gt;
&lt;br /&gt;
Speed 5, Alternate Effects 3 (Leaping 5, Swimming 5, Burrowing 5)&lt;br /&gt;
&lt;br /&gt;
==Primal Might: &lt;br /&gt;
&lt;br /&gt;
Enhanced Strength 12&lt;br /&gt;
* AE: Venom Strike: Weaken 12 (Broad-- Abilities)&lt;br /&gt;
* AE: Electroshock: Damage 12, Alternate Save (Fortitude)&lt;br /&gt;
* AE: Sonic Blast: Affliction 10 (Fort-Based, Dazed/Stunned/Unconscious), Area (Cone)&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
==Motivation== &lt;br /&gt;
&lt;br /&gt;
Responsibility.  Darned shame to not use the powers he&#039;s got.&lt;br /&gt;
&lt;br /&gt;
==Secret==&lt;br /&gt;
&lt;br /&gt;
Secret identity, and an extra layer for wanting to hide kinship with John Stanley the Jungle King.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
&lt;br /&gt;
With family (mother and younger half-sister)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
Evila &amp;quot;Eve&amp;quot; Van Rijn, mother.  Genetics researcher, also daughter of mad scientist Manfred Van Rijn, deceased.  Former assistant to her father; former lover of John Stanley the Jungle King, but ultimately couldn&#039;t deal with him, his self-aggrandizement or his struggles with fidelity.&lt;br /&gt;
&lt;br /&gt;
Kate Van Rijn, younger sister, 10 years old.  After disappointments with the men in her life, Eve Van Rijn decided that enough was enough, and genetically engineered a daughter to her own specifications.  Kate is a genius, athletic, and in perfect health, but doesn&#039;t have actual superpowers.  She&#039;s surprisingly close to her big brother, and often attempts to give him advice in matters academic, superheroic and romantic, the last despite her utter lack of experience and possibly interest.&lt;br /&gt;
&lt;br /&gt;
John Stanley the Jungle King.  Semi-retired superhero and celebrity, the Jungle King was an explorer and naturalist who gained animal powers after facing off with Dr. Manfred Van Rijn.  He&#039;s been linked to at least 8 romantic partners over the years and is still single; it is possible that he has more children than Jake.&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461461</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461461"/>
		<updated>2024-06-06T02:47:13Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Player Characters (PCs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sidewise_Logo_Horizontal.png|boarder|center|250px]]&lt;br /&gt;
&lt;br /&gt;
The multiverse is widely considered to exist, but easy, simple and controllable multiversal travel is unknown and genuinely thought to be impossible. Somehow Sidewise LLC has a portal that does just that, and a way to find alternate Earths. They’re using this technology to secretly help out other Earths and their own. And make a reasonable profit where they can. &lt;br /&gt;
&lt;br /&gt;
However, they need people. People they can trust enough to not let the secret of multiversal travel spread out to this Earth or others. The founders of Sidewise believe this would be bad, as people less scrupulous than them would use the technology for evil. Keeping this in mind they opererate under the following rules:&lt;br /&gt;
&lt;br /&gt;
1. Keep The Secret&amp;lt;br&amp;gt;&lt;br /&gt;
1a. Do not reveal the multiverse to Earth’s unaware of it.&amp;lt;br&amp;gt;&lt;br /&gt;
1b. If an Earth is aware of the multiverse, do not reveal you are multiversal travelers.&amp;lt;br&amp;gt;&lt;br /&gt;
1c. If it is revealed you are multiversal travelers, keep details of our Earth secret.	&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The is no “true” Earth. Each Earth’s history and physics are correct for that Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
2a. Similarly, while individuals may be very similar to people we know from our Earth, they are their own people and completely separate from the ones we know.&amp;lt;br&amp;gt;&lt;br /&gt;
2b. Other Earths have no bearing on our Earth of the people living on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. The multiverse is infinite. &amp;lt;br&amp;gt;&lt;br /&gt;
3a. Yes, there is an Earth where “x” happened. Yeah even that.&amp;lt;br&amp;gt;&lt;br /&gt;
3b. We make a difference where we can, despite this.&amp;lt;br&amp;gt;&lt;br /&gt;
3c. Our work is done carefully with foresight, so we don’t destabilize the multiverse&amp;lt;br&amp;gt;&lt;br /&gt;
3d. It is often best not to think about it too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Sidewise team!&lt;br /&gt;
-----&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Unka Josh&lt;br /&gt;
| [[SidewaysLLCNonstop|Nonstop]]&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marvin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Officer Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461459</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461459"/>
		<updated>2024-06-06T02:45:50Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Player Characters (PCs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sidewise_Logo_Horizontal.png|boarder|center|250px]]&lt;br /&gt;
&lt;br /&gt;
The multiverse is widely considered to exist, but easy, simple and controllable multiversal travel is unknown and genuinely thought to be impossible. Somehow Sidewise LLC has a portal that does just that, and a way to find alternate Earths. They’re using this technology to secretly help out other Earths and their own. And make a reasonable profit where they can. &lt;br /&gt;
&lt;br /&gt;
However, they need people. People they can trust enough to not let the secret of multiversal travel spread out to this Earth or others. The founders of Sidewise believe this would be bad, as people less scrupulous than them would use the technology for evil. Keeping this in mind they opererate under the following rules:&lt;br /&gt;
&lt;br /&gt;
1. Keep The Secret&amp;lt;br&amp;gt;&lt;br /&gt;
1a. Do not reveal the multiverse to Earth’s unaware of it.&amp;lt;br&amp;gt;&lt;br /&gt;
1b. If an Earth is aware of the multiverse, do not reveal you are multiversal travelers.&amp;lt;br&amp;gt;&lt;br /&gt;
1c. If it is revealed you are multiversal travelers, keep details of our Earth secret.	&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The is no “true” Earth. Each Earth’s history and physics are correct for that Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
2a. Similarly, while individuals may be very similar to people we know from our Earth, they are their own people and completely separate from the ones we know.&amp;lt;br&amp;gt;&lt;br /&gt;
2b. Other Earths have no bearing on our Earth of the people living on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. The multiverse is infinite. &amp;lt;br&amp;gt;&lt;br /&gt;
3a. Yes, there is an Earth where “x” happened. Yeah even that.&amp;lt;br&amp;gt;&lt;br /&gt;
3b. We make a difference where we can, despite this.&amp;lt;br&amp;gt;&lt;br /&gt;
3c. Our work is done carefully with foresight, so we don’t destabilize the multiverse&amp;lt;br&amp;gt;&lt;br /&gt;
3d. It is often best not to think about it too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Sidewise team!&lt;br /&gt;
-----&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Unka Josh&lt;br /&gt;
| ||Nonstop||&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marvin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Officer Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408156</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408156"/>
		<updated>2021-10-18T19:17:09Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 | &#039;&#039;&#039;HP&#039;&#039;&#039; 13 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d10 | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+5 P&lt;br /&gt;
| Close&lt;br /&gt;
|&lt;br /&gt;
| Butt Strike&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 B&lt;br /&gt;
| Close, Bonus Action&lt;br /&gt;
|-&lt;br /&gt;
| Hand Axe&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 S&lt;br /&gt;
| Throw 20/60&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 1) 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 1) +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Known)&amp;lt;/u&amp;gt;&lt;br /&gt;
: Hex, Disguise Self&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Polearm Master&#039;&#039;&#039; When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon&#039;s damage die for this attack is a d4, and it deals bludgeoning damage.  While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Hexblood)==&lt;br /&gt;
:&#039;&#039;&#039;Fey:&#039;&#039;&#039; Your Creature Type is Fey.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ancestral Legacy:&#039;&#039;&#039; You gain Proficiency in two Skills (in this case, Arcana and Investigation)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Darkvision:&#039;&#039;&#039; You gain Darkvision 60&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Eerie Legacy:&#039;&#039;&#039; As a Bonus Action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a Long Rest. While the token is imbued in this way, you can take these actions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telepathic Message&#039;&#039; As an action, you can send a Telepathic Message to the creature holding or carrying the token, as long as you are within 10 miles of it. The Message can contain up to twenty-five words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remote Viewing&#039;&#039; If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are Incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your Senses at the token’s Location, you are Blinded and Deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.&lt;br /&gt;
&lt;br /&gt;
Once you create a token using this feature, you can’t do so again until you finish a Long Rest, at which point your missing part regrows.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Hex Magic:&#039;&#039;&#039; You can cast the &#039;&#039;Disguise Self&#039;&#039; and &#039;&#039;Hex&#039;&#039; Spells with this trait. Once you cast either of these Spells with this trait, you can’t cast that spell with it again until you finish a Long Rest. You can also cast these Spells using any Spell Slots you have.  Intelligence is your Spellcasting ability for these Spells.&lt;br /&gt;
&lt;br /&gt;
==Class Features (Fighter)==&lt;br /&gt;
: &#039;&#039;&#039;Martial Archetype&#039;&#039;&#039; Not Yet&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: Extremely Vague Personal Theology&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Fighter&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Fighting Style&#039;&#039;&#039; &lt;br /&gt;
:: &#039;&#039;Dueling:&#039;&#039; When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Second Wind&#039;&#039;&#039; - 1/short rest&lt;br /&gt;
:: You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level. Once you use this feature, you must finish a short or Long Rest before you can use it again.&lt;br /&gt;
&lt;br /&gt;
==Background Features (Folk Hero)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Animal Handling, Survival&lt;br /&gt;
: &#039;&#039;&#039;Rustic Hospitality&#039;&#039;&#039; - Since you come from the ranks of the comm⁠on folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shi⁠eld you from the law or anyone else searching for you, though they will not risk their lives for you.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: If someone is in trouble, I’m always ready to help.&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Freedom: Tyrants must not be allowed to oppress the people.&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: I protect those who cannot protect themselves.&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: The people who knew me when I was young learned of my stepmother’s true nature; I can never go home again.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;10&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Spear 3 lb&lt;br /&gt;
: 2 Handaxes 4 lb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Chain Mail 55 lb&lt;br /&gt;
: Shield 6 lb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb &lt;br /&gt;
:: Explorer&#039;s Pack 59 lb&lt;br /&gt;
:: Carpenter&#039;s Tools 6 lb&lt;br /&gt;
: Clothes, Common 4 lb&lt;br /&gt;
: Iron Pot 4 lb&lt;br /&gt;
: Shovel 5 lb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408155</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408155"/>
		<updated>2021-10-18T19:08:29Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Background Features (Background) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 | &#039;&#039;&#039;HP&#039;&#039;&#039; 13 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d10 | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+5 P&lt;br /&gt;
| Close&lt;br /&gt;
|&lt;br /&gt;
| Butt Strike&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 B&lt;br /&gt;
| Close, Bonus Action&lt;br /&gt;
|-&lt;br /&gt;
| Hand Axe&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 S&lt;br /&gt;
| Throw 20/60&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 1) 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 1) +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Known)&amp;lt;/u&amp;gt;&lt;br /&gt;
: Hex, Disguise Self&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Polearm Master&#039;&#039;&#039; When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon&#039;s damage die for this attack is a d4, and it deals bludgeoning damage.  While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Hexblood)==&lt;br /&gt;
:&#039;&#039;&#039;Fey:&#039;&#039;&#039; Your Creature Type is Fey.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ancestral Legacy:&#039;&#039;&#039; You gain Proficiency in two Skills (in this case, Arcana and Investigation)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Darkvision:&#039;&#039;&#039; You gain Darkvision 60&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Eerie Legacy:&#039;&#039;&#039; As a Bonus Action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a Long Rest. While the token is imbued in this way, you can take these actions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telepathic Message&#039;&#039; As an action, you can send a Telepathic Message to the creature holding or carrying the token, as long as you are within 10 miles of it. The Message can contain up to twenty-five words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remote Viewing&#039;&#039; If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are Incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your Senses at the token’s Location, you are Blinded and Deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.&lt;br /&gt;
&lt;br /&gt;
Once you create a token using this feature, you can’t do so again until you finish a Long Rest, at which point your missing part regrows.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Hex Magic:&#039;&#039;&#039; You can cast the &#039;&#039;Disguise Self&#039;&#039; and &#039;&#039;Hex&#039;&#039; Spells with this trait. Once you cast either of these Spells with this trait, you can’t cast that spell with it again until you finish a Long Rest. You can also cast these Spells using any Spell Slots you have.  Intelligence is your Spellcasting ability for these Spells.&lt;br /&gt;
&lt;br /&gt;
==Class Features (Fighter)==&lt;br /&gt;
: &#039;&#039;&#039;Martial Archetype&#039;&#039;&#039; Not Yet&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: Extremely Vague Personal Theology&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Fighter&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Fighting Style&#039;&#039;&#039; &lt;br /&gt;
:: &#039;&#039;Dueling:&#039;&#039; When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Second Wind&#039;&#039;&#039; - 1/short rest&lt;br /&gt;
:: You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level. Once you use this feature, you must finish a short or Long Rest before you can use it again.&lt;br /&gt;
&lt;br /&gt;
==Background Features (Folk Hero)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Animal Handling, Survival&lt;br /&gt;
: &#039;&#039;&#039;Rustic Hospitality&#039;&#039;&#039; - Since you come from the ranks of the comm⁠on folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shi⁠eld you from the law or anyone else searching for you, though they will not risk their lives for you.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: If someone is in trouble, I’m always ready to help.&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Freedom: Tyrants must not be allowed to oppress the people.&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: I protect those who cannot protect themselves.&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: The people who knew me when I was young learned of my stepmother’s true nature; I can never go home again.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408154</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408154"/>
		<updated>2021-10-18T19:05:56Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Class Features (Fighter) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 | &#039;&#039;&#039;HP&#039;&#039;&#039; 13 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d10 | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+5 P&lt;br /&gt;
| Close&lt;br /&gt;
|&lt;br /&gt;
| Butt Strike&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 B&lt;br /&gt;
| Close, Bonus Action&lt;br /&gt;
|-&lt;br /&gt;
| Hand Axe&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 S&lt;br /&gt;
| Throw 20/60&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 1) 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 1) +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Known)&amp;lt;/u&amp;gt;&lt;br /&gt;
: Hex, Disguise Self&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Polearm Master&#039;&#039;&#039; When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon&#039;s damage die for this attack is a d4, and it deals bludgeoning damage.  While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Hexblood)==&lt;br /&gt;
:&#039;&#039;&#039;Fey:&#039;&#039;&#039; Your Creature Type is Fey.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ancestral Legacy:&#039;&#039;&#039; You gain Proficiency in two Skills (in this case, Arcana and Investigation)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Darkvision:&#039;&#039;&#039; You gain Darkvision 60&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Eerie Legacy:&#039;&#039;&#039; As a Bonus Action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a Long Rest. While the token is imbued in this way, you can take these actions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telepathic Message&#039;&#039; As an action, you can send a Telepathic Message to the creature holding or carrying the token, as long as you are within 10 miles of it. The Message can contain up to twenty-five words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remote Viewing&#039;&#039; If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are Incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your Senses at the token’s Location, you are Blinded and Deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.&lt;br /&gt;
&lt;br /&gt;
Once you create a token using this feature, you can’t do so again until you finish a Long Rest, at which point your missing part regrows.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Hex Magic:&#039;&#039;&#039; You can cast the &#039;&#039;Disguise Self&#039;&#039; and &#039;&#039;Hex&#039;&#039; Spells with this trait. Once you cast either of these Spells with this trait, you can’t cast that spell with it again until you finish a Long Rest. You can also cast these Spells using any Spell Slots you have.  Intelligence is your Spellcasting ability for these Spells.&lt;br /&gt;
&lt;br /&gt;
==Class Features (Fighter)==&lt;br /&gt;
: &#039;&#039;&#039;Martial Archetype&#039;&#039;&#039; Not Yet&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: Extremely Vague Personal Theology&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Fighter&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Fighting Style&#039;&#039;&#039; &lt;br /&gt;
:: &#039;&#039;Dueling:&#039;&#039; When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Second Wind&#039;&#039;&#039; - 1/short rest&lt;br /&gt;
:: You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level. Once you use this feature, you must finish a short or Long Rest before you can use it again.&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408153</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408153"/>
		<updated>2021-10-18T19:05:31Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Class Features (Class) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 | &#039;&#039;&#039;HP&#039;&#039;&#039; 13 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d10 | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+5 P&lt;br /&gt;
| Close&lt;br /&gt;
|&lt;br /&gt;
| Butt Strike&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 B&lt;br /&gt;
| Close, Bonus Action&lt;br /&gt;
|-&lt;br /&gt;
| Hand Axe&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 S&lt;br /&gt;
| Throw 20/60&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 1) 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 1) +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Known)&amp;lt;/u&amp;gt;&lt;br /&gt;
: Hex, Disguise Self&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Polearm Master&#039;&#039;&#039; When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon&#039;s damage die for this attack is a d4, and it deals bludgeoning damage.  While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Hexblood)==&lt;br /&gt;
:&#039;&#039;&#039;Fey:&#039;&#039;&#039; Your Creature Type is Fey.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ancestral Legacy:&#039;&#039;&#039; You gain Proficiency in two Skills (in this case, Arcana and Investigation)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Darkvision:&#039;&#039;&#039; You gain Darkvision 60&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Eerie Legacy:&#039;&#039;&#039; As a Bonus Action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a Long Rest. While the token is imbued in this way, you can take these actions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telepathic Message&#039;&#039; As an action, you can send a Telepathic Message to the creature holding or carrying the token, as long as you are within 10 miles of it. The Message can contain up to twenty-five words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remote Viewing&#039;&#039; If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are Incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your Senses at the token’s Location, you are Blinded and Deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.&lt;br /&gt;
&lt;br /&gt;
Once you create a token using this feature, you can’t do so again until you finish a Long Rest, at which point your missing part regrows.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Hex Magic:&#039;&#039;&#039; You can cast the &#039;&#039;Disguise Self&#039;&#039; and &#039;&#039;Hex&#039;&#039; Spells with this trait. Once you cast either of these Spells with this trait, you can’t cast that spell with it again until you finish a Long Rest. You can also cast these Spells using any Spell Slots you have.  Intelligence is your Spellcasting ability for these Spells.&lt;br /&gt;
&lt;br /&gt;
==Class Features (Fighter)==&lt;br /&gt;
: &#039;&#039;&#039;Martial Archetype&#039;&#039;&#039; Not Yet&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: Extremely Vague Personal Theology&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Fighter&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Fighting Style&#039;&#039;&#039; &lt;br /&gt;
:: &#039;&#039;Dueling:&#039;&#039; When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Second Wind&#039;&#039;&#039; - 1/short rest&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level. Once you use this feature, you must finish a short or Long Rest before you can use it again.&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408152</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408152"/>
		<updated>2021-10-18T18:59:18Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Racial Features (Hexblood) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 | &#039;&#039;&#039;HP&#039;&#039;&#039; 13 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d10 | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+5 P&lt;br /&gt;
| Close&lt;br /&gt;
|&lt;br /&gt;
| Butt Strike&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 B&lt;br /&gt;
| Close, Bonus Action&lt;br /&gt;
|-&lt;br /&gt;
| Hand Axe&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 S&lt;br /&gt;
| Throw 20/60&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 1) 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 1) +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Known)&amp;lt;/u&amp;gt;&lt;br /&gt;
: Hex, Disguise Self&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Polearm Master&#039;&#039;&#039; When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon&#039;s damage die for this attack is a d4, and it deals bludgeoning damage.  While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Hexblood)==&lt;br /&gt;
:&#039;&#039;&#039;Fey:&#039;&#039;&#039; Your Creature Type is Fey.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ancestral Legacy:&#039;&#039;&#039; You gain Proficiency in two Skills (in this case, Arcana and Investigation)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Darkvision:&#039;&#039;&#039; You gain Darkvision 60&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Eerie Legacy:&#039;&#039;&#039; As a Bonus Action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a Long Rest. While the token is imbued in this way, you can take these actions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telepathic Message&#039;&#039; As an action, you can send a Telepathic Message to the creature holding or carrying the token, as long as you are within 10 miles of it. The Message can contain up to twenty-five words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remote Viewing&#039;&#039; If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are Incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your Senses at the token’s Location, you are Blinded and Deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.&lt;br /&gt;
&lt;br /&gt;
Once you create a token using this feature, you can’t do so again until you finish a Long Rest, at which point your missing part regrows.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Hex Magic:&#039;&#039;&#039; You can cast the &#039;&#039;Disguise Self&#039;&#039; and &#039;&#039;Hex&#039;&#039; Spells with this trait. Once you cast either of these Spells with this trait, you can’t cast that spell with it again until you finish a Long Rest. You can also cast these Spells using any Spell Slots you have.  Intelligence is your Spellcasting ability for these Spells.&lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Domain/Oath/Pact etc&#039;&#039;&#039; xxxxx&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: xxxx&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;X&#039;&#039;&#039; - &lt;br /&gt;
:: X&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - X/rest&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408151</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408151"/>
		<updated>2021-10-18T18:59:01Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Racial Features (Race) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 | &#039;&#039;&#039;HP&#039;&#039;&#039; 13 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d10 | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+5 P&lt;br /&gt;
| Close&lt;br /&gt;
|&lt;br /&gt;
| Butt Strike&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 B&lt;br /&gt;
| Close, Bonus Action&lt;br /&gt;
|-&lt;br /&gt;
| Hand Axe&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 S&lt;br /&gt;
| Throw 20/60&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 1) 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 1) +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Known)&amp;lt;/u&amp;gt;&lt;br /&gt;
: Hex, Disguise Self&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Polearm Master&#039;&#039;&#039; When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon&#039;s damage die for this attack is a d4, and it deals bludgeoning damage.  While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Hexblood)==&lt;br /&gt;
:&#039;&#039;&#039;Fey:&#039;&#039;&#039; Your Creature Type is Fey.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ancestral Legacy:&#039;&#039;&#039; You gain Proficiency in two Skills (in this case, Arcana and Investigation)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Darkvision:&#039;&#039;&#039; You gain Darkvision 60&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Eerie Legacy:&#039;&#039;&#039; As a Bonus Action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a Long Rest. While the token is imbued in this way, you can take these actions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telepathic Message&#039;&#039; As an action, you can send a Telepathic Message to the creature holding or carrying the token, as long as you are within 10 miles of it. The Message can contain up to twenty-five words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remote Viewing&#039;&#039; If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are Incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your Senses at the token’s Location, you are Blinded and Deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.&lt;br /&gt;
&lt;br /&gt;
Once you create a token using this feature, you can’t do so again until you finish a Long Rest, at which point your missing part regrows.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Hex Magic:&#039;&#039;&#039; You can cast the &#039;&#039;Disguise Self&#039;&#039; and &#039;&#039;Hex&#039;&#039; Spells with this trait. Once you cast either of these Spells with this trait, you can’t cast that spell with it again until you finish a Long Rest. You can also cast these Spells using any Spell Slots you have.&lt;br /&gt;
&lt;br /&gt;
Intelligence is your Spellcasting ability for these Spells.&lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Domain/Oath/Pact etc&#039;&#039;&#039; xxxxx&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: xxxx&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;X&#039;&#039;&#039; - &lt;br /&gt;
:: X&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - X/rest&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408150</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408150"/>
		<updated>2021-10-18T18:52:13Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 | &#039;&#039;&#039;HP&#039;&#039;&#039; 13 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d10 | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+5 P&lt;br /&gt;
| Close&lt;br /&gt;
|&lt;br /&gt;
| Butt Strike&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 B&lt;br /&gt;
| Close, Bonus Action&lt;br /&gt;
|-&lt;br /&gt;
| Hand Axe&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 S&lt;br /&gt;
| Throw 20/60&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 1) 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 1) +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Known)&amp;lt;/u&amp;gt;&lt;br /&gt;
: Hex, Disguise Self&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Polearm Master&#039;&#039;&#039; When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon&#039;s damage die for this attack is a d4, and it deals bludgeoning damage.  While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Race)==&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Domain/Oath/Pact etc&#039;&#039;&#039; xxxxx&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: xxxx&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;X&#039;&#039;&#039; - &lt;br /&gt;
:: X&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - X/rest&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408149</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408149"/>
		<updated>2021-10-18T18:52:02Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 | &#039;&#039;&#039;HP&#039;&#039;&#039; 13 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d10 | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+5 P&lt;br /&gt;
| Close&lt;br /&gt;
|&lt;br /&gt;
| Butt Strike&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 B&lt;br /&gt;
| Close, Bonus Action&lt;br /&gt;
|-&lt;br /&gt;
| Hand Axe&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 S&lt;br /&gt;
| Throw 20/60&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 1) 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 1) +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Known)&amp;lt;/u&amp;gt;&lt;br /&gt;
: Hex, Disguise Self&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Polearm Master&#039;&#039;&#039; When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon&#039;s damage die for this attack is a d4, and it deals bludgeoning damage.&lt;br /&gt;
&lt;br /&gt;
While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Race)==&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Domain/Oath/Pact etc&#039;&#039;&#039; xxxxx&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: xxxx&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;X&#039;&#039;&#039; - &lt;br /&gt;
:: X&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - X/rest&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408148</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408148"/>
		<updated>2021-10-18T18:50:53Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 | &#039;&#039;&#039;HP&#039;&#039;&#039; 13 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d10 | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+5 P&lt;br /&gt;
| Close&lt;br /&gt;
|&lt;br /&gt;
| Butt Strike&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 B&lt;br /&gt;
| Close, Bonus Action&lt;br /&gt;
|-&lt;br /&gt;
| Hand Axe&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 S&lt;br /&gt;
| Throw 20/60&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat 1) 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat 1) +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Known)&amp;lt;/u&amp;gt;&lt;br /&gt;
: Hex, Disguise Self&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Race)==&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Domain/Oath/Pact etc&#039;&#039;&#039; xxxxx&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: xxxx&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;X&#039;&#039;&#039; - &lt;br /&gt;
:: X&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - X/rest&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408147</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408147"/>
		<updated>2021-10-18T18:49:17Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 18 | &#039;&#039;&#039;HP&#039;&#039;&#039; 13 | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1d10 | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+5 P&lt;br /&gt;
| Close&lt;br /&gt;
|&lt;br /&gt;
| Butt Strike&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 B&lt;br /&gt;
| Close, Bonus Action&lt;br /&gt;
|-&lt;br /&gt;
| Hand Axe&lt;br /&gt;
! +5&lt;br /&gt;
| 1d4+5 S&lt;br /&gt;
| Throw 20/60&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat x) 1X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat X) +X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Prepared (Stat 3 + Lvl 1 = X)&amp;lt;/u&amp;gt;&lt;br /&gt;
: One, Two, Three&lt;br /&gt;
: Domain: One, Two&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellbook:&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Race)==&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Domain/Oath/Pact etc&#039;&#039;&#039; xxxxx&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: xxxx&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;X&#039;&#039;&#039; - &lt;br /&gt;
:: X&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - X/rest&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408146</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408146"/>
		<updated>2021-10-18T18:40:42Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Skills &amp;amp; Proficiencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Animal Handling (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Arcana (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Athletics (Str) +5&#039;&#039;&#039;&lt;br /&gt;
*Deception (Cha) -1&lt;br /&gt;
*History (Int) +1&lt;br /&gt;
*Insight (Wis) +1&lt;br /&gt;
*Intimidation (Cha) -1&lt;br /&gt;
*&#039;&#039;&#039;Investigation (Int) +3&#039;&#039;&#039;&lt;br /&gt;
*Medicine (Wis) +1&lt;br /&gt;
*Nature (Int) +1&lt;br /&gt;
*&#039;&#039;&#039;Perception (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
*Performance (Cha) -1&lt;br /&gt;
*Persuasion (Cha) -1&lt;br /&gt;
*Religion (Int) +1&lt;br /&gt;
*Sleight of Hand (Dex) +0&lt;br /&gt;
*Stealth (Dex) +0&lt;br /&gt;
*&#039;&#039;&#039;Survival (Wis) +3&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: 13&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools: Carpenter&#039;s Tools, Vehicles (Land)&lt;br /&gt;
:: Weapons &amp;amp; Armour: All Armor, Shields, All Weapons&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 1X(1X) | &#039;&#039;&#039;HP&#039;&#039;&#039; X | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1dX | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat x) 1X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat X) +X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Prepared (Stat 3 + Lvl 1 = X)&amp;lt;/u&amp;gt;&lt;br /&gt;
: One, Two, Three&lt;br /&gt;
: Domain: One, Two&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellbook:&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Race)==&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Domain/Oath/Pact etc&#039;&#039;&#039; xxxxx&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: xxxx&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;X&#039;&#039;&#039; - &lt;br /&gt;
:: X&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - X/rest&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408145</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408145"/>
		<updated>2021-10-18T18:37:32Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Race (...) Class (Oath, Domain etc) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Hexblood Folk Hero Fighter ==&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +&lt;br /&gt;
*Animal Handling (Wis) +&lt;br /&gt;
*Arcana (Int) +&lt;br /&gt;
*Athletics (Str) +&lt;br /&gt;
*Deception (Cha) +&lt;br /&gt;
*History (Int) +&lt;br /&gt;
*Insight (Wis) +&lt;br /&gt;
*Intimidation (Cha) +&lt;br /&gt;
*Investigation (Int) +&lt;br /&gt;
*Medicine (Wis) +&lt;br /&gt;
*Nature (Int) +&lt;br /&gt;
*Perception (Wis) +&lt;br /&gt;
*Performance (Cha) +&lt;br /&gt;
*Persuasion (Cha) +&lt;br /&gt;
*Religion (Int) +&lt;br /&gt;
*Sleight of Hand (Dex) +&lt;br /&gt;
*Stealth (Dex) +&lt;br /&gt;
*Survival (Wis) +0&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: &lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools:&lt;br /&gt;
:: Weapons &amp;amp; Armour:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 1X(1X) | &#039;&#039;&#039;HP&#039;&#039;&#039; X | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1dX | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat x) 1X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat X) +X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Prepared (Stat 3 + Lvl 1 = X)&amp;lt;/u&amp;gt;&lt;br /&gt;
: One, Two, Three&lt;br /&gt;
: Domain: One, Two&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellbook:&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Race)==&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Domain/Oath/Pact etc&#039;&#039;&#039; xxxxx&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: xxxx&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;X&#039;&#039;&#039; - &lt;br /&gt;
:: X&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - X/rest&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408144</id>
		<title>Tem Marshborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tem_Marshborn&amp;diff=408144"/>
		<updated>2021-10-18T18:36:45Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__notoc__&lt;br /&gt;
&#039;&#039;Back to [[The White Roses]]&#039;&#039;&lt;br /&gt;
==Race (...) Class (Oath, Domain etc) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;summary, three lines max, there is more space at the foot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: CG&lt;br /&gt;
:&#039;&#039;&#039;Ht:&#039;&#039;&#039; 5&#039;11&amp;quot; &lt;br /&gt;
:&#039;&#039;&#039;Wt:&#039;&#039;&#039; 180lbs&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Medium&lt;br /&gt;
:&#039;&#039;&#039;Speed&#039;&#039;&#039;: 30 feet&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Under Construction, but mostly very average &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; 16 (+3) Save (+5)&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; 10 (+0) Save (+0)&lt;br /&gt;
*&#039;&#039;&#039;CON&#039;&#039;&#039; 16 (+3) Save (+5) &lt;br /&gt;
*&#039;&#039;&#039;INT&#039;&#039;&#039; 13 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1) Save (+1) &lt;br /&gt;
*&#039;&#039;&#039;CHA&#039;&#039;&#039; 8 (-1) Save (-1) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Proficiencies==&lt;br /&gt;
: &#039;&#039;&#039;Skills (Proficiencies in bold):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Acrobatics (Dex) +&lt;br /&gt;
*Animal Handling (Wis) +&lt;br /&gt;
*Arcana (Int) +&lt;br /&gt;
*Athletics (Str) +&lt;br /&gt;
*Deception (Cha) +&lt;br /&gt;
*History (Int) +&lt;br /&gt;
*Insight (Wis) +&lt;br /&gt;
*Intimidation (Cha) +&lt;br /&gt;
*Investigation (Int) +&lt;br /&gt;
*Medicine (Wis) +&lt;br /&gt;
*Nature (Int) +&lt;br /&gt;
*Perception (Wis) +&lt;br /&gt;
*Performance (Cha) +&lt;br /&gt;
*Persuasion (Cha) +&lt;br /&gt;
*Religion (Int) +&lt;br /&gt;
*Sleight of Hand (Dex) +&lt;br /&gt;
*Stealth (Dex) +&lt;br /&gt;
*Survival (Wis) +0&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Passive Perception&#039;&#039;&#039;: &lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;&lt;br /&gt;
:: Tools:&lt;br /&gt;
:: Weapons &amp;amp; Armour:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Languages&#039;&#039;&#039;: Common Tongue | ... |...|&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 1X(1X) | &#039;&#039;&#039;HP&#039;&#039;&#039; X | &#039;&#039;&#039;Hit Dice&#039;&#039;&#039; 1dX | Initiative +0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| X&lt;br /&gt;
| N/A&lt;br /&gt;
|&lt;br /&gt;
| XX&lt;br /&gt;
! +X&lt;br /&gt;
| XX&lt;br /&gt;
| XX&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
*Common Action:&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;  L1 | X || L2 | 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell DC:&#039;&#039;&#039; (8 + Prof 2 + Stat x) 1X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Att Mod:&#039;&#039;&#039; (Prof 2 + Stat X) +X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:&#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
:Source: &#039;&#039;&#039;xxx&#039;&#039;&#039;: Description&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spells Prepared (Stat 3 + Lvl 1 = X)&amp;lt;/u&amp;gt;&lt;br /&gt;
: One, Two, Three&lt;br /&gt;
: Domain: One, Two&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Spellbook:&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039; Name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Racial Features (Race)==&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Name:&#039;&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Class Features (Class)==&lt;br /&gt;
: &#039;&#039;&#039;Domain/Oath/Pact etc&#039;&#039;&#039; xxxxx&lt;br /&gt;
: &#039;&#039;&#039;Deity&#039;&#039;&#039;: xxxx&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;X&#039;&#039;&#039; - &lt;br /&gt;
:: X&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - X/rest&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
:: &#039;&#039;Subheading:&#039;&#039; Description&lt;br /&gt;
&lt;br /&gt;
==Background Features (Background)==&lt;br /&gt;
: &#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: Skill, Skill&lt;br /&gt;
: &#039;&#039;&#039;Feature&#039;&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Personality Trait&#039;&#039;&#039;: xxxx&lt;br /&gt;
: &#039;&#039;&#039;Ideal&#039;&#039;&#039;: Name: xxx&lt;br /&gt;
: &#039;&#039;&#039;Bond&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
: &#039;&#039;&#039;Flaw&#039;&#039;&#039;: xxxxxxx&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Wealth&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: 0 gems&lt;br /&gt;
: 0 pp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; gp&lt;br /&gt;
: 0 ep&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; sp&lt;br /&gt;
: &#039;&#039;&#039;0&#039;&#039;&#039; cp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
: Weapon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Armour&lt;br /&gt;
: Shield?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Backpack 5lb ?&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
:: xxxxx Xlb&lt;br /&gt;
: Clothes, xxxxx Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
: Item Xlb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trinket&amp;lt;/u&amp;gt;&lt;br /&gt;
: xxxxxxxxx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: XXXX&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: xxxxxx&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
:xxxxxx&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ehri_Garamel&amp;diff=407730</id>
		<title>Ehri Garamel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ehri_Garamel&amp;diff=407730"/>
		<updated>2021-10-12T21:10:34Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ehri Garamel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attributes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Str -1&lt;br /&gt;
&lt;br /&gt;
Sta 0&lt;br /&gt;
&lt;br /&gt;
Fgt -1&lt;br /&gt;
&lt;br /&gt;
Dex 0&lt;br /&gt;
&lt;br /&gt;
Agl 2&lt;br /&gt;
&lt;br /&gt;
Int 12&lt;br /&gt;
&lt;br /&gt;
Awa 10&lt;br /&gt;
&lt;br /&gt;
Pre 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Defenses&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Parry +7&lt;br /&gt;
Dodge +7&lt;br /&gt;
Tou  +17&lt;br /&gt;
Fort +10&lt;br /&gt;
Wil +14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skills&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Insight +12, Investigation +14, Perception +12, Technology +22, Persuasion +6, Expertise: Science +14, Expertise: Galactic Affairs +14, Expertise: Economics +14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Advantages&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inventor, Luck 3, Equipment 1 (Computer, Comlink, Cell Phone, GPS, Multitool), Wealth 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genius Child of a Genius Scientist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Comprehend 3 (Speak, Understand and Read all languages) Quickness (Mental Only) 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genetic Modification&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Regeneration 1, Immunity 3 (Poison, Disease, Age), Enhanced Advantages 3: Eidetic Memory, Jack of All Trades, Attractive 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Princess&#039;s Wardrobe&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Protection 6, Feature 2 (Quick Change 2), Immunity 7 (Suffocation, Vacuum, High Pressure, Heat, Cold, Radiation) Removable -3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implanted Force Projection Matrix&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Enhanced Parry 8, Enhanced Dodge 5, Protection 11, Flight 1 (Continuous), Move Object 1 (Precise, Perception, Subtle, Damaging), Movement 1 (Zero-G Adaptation)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helping Hands&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(52 Pt Main, 4 Alt Effects, Easily Removable -22)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Damage 12, Multiattack, Accurate 6, Homing, Precise, Improved Critical 4, Indirect 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Spy&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Remote Sensing 12 (Sight and Hearing), No Conduit, Subtle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Damage 12, Area (Burst 2), Selective, Precise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Army of Hands&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Move Object 12, Close, Precise, Area (Burst), Selective, Quickness 8 (Physical Only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Hyperspace Transition Mode&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Flight +20, Movement 6 (Space Travel 3, Permeate 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Complications&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Responsibility (Ehri feels great guilt over the crimes of her father, and therefore feels obligated to try and help people where she can)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemy&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ehri is sought both by agents of the Democratic Free People&#039;s Revolutionary Republic (as a Gamri and a Garamel) and by Gamri expatriates who want to use her to overthrow the DFPRR.  She&#039;s also on Lex Luthor&#039;s list (As Erin Gramer), but (ironically) they mostly fight with stock takeovers and lawsuits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Erin Gramer, Tech CEO and philanthropist.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Responsibility&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To her company and charity work.  Sure, Earth is a small planet by normal standards, but she has to start somewhere-- and has very good reason to keep her head down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Background&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In a neighboring galaxy, long ago, the genius scientist Rehar Garamel rose to power, first conquering his home planet and all of his species (the Gamri) using his vast intellect and superior technology, and then expanding outwards, conquering world after world, bringing countless stars under the control of the Gamri Empire under the crushing-hand banner he bore.  (His technology uses a mechanical hand motif; his own hands were prosthetic replacements.)  In time, when he&#039;d conquered a bit too much territory to administer efficiently, he settled down to continue his work in the scientific field, such as horrible experiments on living things or creating the terrifying Sun-Crusher weapons, and to create his family.  &lt;br /&gt;
&lt;br /&gt;
Ehri may be the child of one of her father&#039;s concubines in some sense, but the majority of her DNA wasn&#039;t left to chance-- she was engineered from the beginning to have an intellect worthy of her father and immunity to such casual hazards as diseases or toxins.  Her father wanted a tiny, dainty daughter, however, so Ehri is, even as a young adult, rather small and slender.  (She resents this, but not enough to risk altering her own body.)  She was raised in a life of luxury and well-educated in science and taught herself a great deal about a variety of other fields; technology was implanted in her to keep her safe as well, and she was given access to her Helping Hands, an army of robotic hands that fly and carry out her wishes.&lt;br /&gt;
&lt;br /&gt;
As a child, she knew that things were wrong in the Gamri empire, and she didn&#039;t like how everyone was scared of her, nor did she care for the manipulations she could easily see all around her from courtiers and administrators.  She braced herself for politics, machinations, assasination attempts, and these were certainly present in her life; she also acted to protect the servants and others around her from her father&#039;s callous experiments and executions, as much as she could.&lt;br /&gt;
&lt;br /&gt;
What she was *not* quite prepared for was a massive popular uprising, lead by heroes of dozens of worlds.  The Garamel family learned, rather too late, that many of their &amp;quot;loyal&amp;quot; servants had been spies for a revolutionary cabal, that there were ways to disable their massive defensive and military technologies, and that they had, in the end, very few friends or allies at all.  Lord Garamel was executed, as were all members of his government, most of their servants, and an ever-expanding circle of actual or suspected &amp;quot;Loyalists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Luckily, a few of Ehri&#039;s caretakers were sympathetic to her-- it was hardly her fault that her father was a monster, and she herself hadn&#039;t harmed anyone-- and she was able to escape by careful engineering of her Helping Hands into tools of transport and defense.  Nowhere in her home galaxy was safe for her, and she had reasons to be suspicious of the major powers in the Milky Way, but, after wandering for a while, she settled on Earth as a good location to hide in (all the advanced technology and metahumans would be good camouflage) and went there, using her vast intellect to create a technology company and settling in to do gentle science, acts of charity, and helping thsoe she could... and, ultimately, using her real power to fight destructive forces in the world.&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ehri_Garamel&amp;diff=407729</id>
		<title>Ehri Garamel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ehri_Garamel&amp;diff=407729"/>
		<updated>2021-10-12T21:09:13Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: Created page with &amp;quot;Ehri Garamel  &amp;#039;Attributes&amp;#039;  Str -1  Sta 0  Fgt -1  Dex 0  Agl 2  Int 12  Awa 10  Pre 0  &amp;#039;Defenses&amp;#039;  Parry +7 Dodge +7 Tou  +17 Fort +10 Wil +14  &amp;#039;Skills&amp;#039;  Insight +12, Investi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ehri Garamel&lt;br /&gt;
&lt;br /&gt;
&#039;Attributes&#039;&lt;br /&gt;
&lt;br /&gt;
Str -1&lt;br /&gt;
&lt;br /&gt;
Sta 0&lt;br /&gt;
&lt;br /&gt;
Fgt -1&lt;br /&gt;
&lt;br /&gt;
Dex 0&lt;br /&gt;
&lt;br /&gt;
Agl 2&lt;br /&gt;
&lt;br /&gt;
Int 12&lt;br /&gt;
&lt;br /&gt;
Awa 10&lt;br /&gt;
&lt;br /&gt;
Pre 0&lt;br /&gt;
&lt;br /&gt;
&#039;Defenses&#039;&lt;br /&gt;
&lt;br /&gt;
Parry +7&lt;br /&gt;
Dodge +7&lt;br /&gt;
Tou  +17&lt;br /&gt;
Fort +10&lt;br /&gt;
Wil +14&lt;br /&gt;
&lt;br /&gt;
&#039;Skills&#039;&lt;br /&gt;
&lt;br /&gt;
Insight +12, Investigation +14, Perception +12, Technology +22, Persuasion +6, Expertise: Science +14, Expertise: Galactic Affairs +14, Expertise: Economics +14&lt;br /&gt;
&lt;br /&gt;
&#039;Advantages&#039;&lt;br /&gt;
&lt;br /&gt;
Inventor, Luck 3, Equipment 1 (Computer, Comlink, Cell Phone, GPS, Multitool), Wealth 5&lt;br /&gt;
&lt;br /&gt;
&#039;Powers&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Genius Child of a Genius Scientist&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Comprehend 3 (Speak, Understand and Read all languages) Quickness (Mental Only) 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Genetic Modification&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Regeneration 1, Immunity 3 (Poison, Disease, Age), Enhanced Advantages 3: Eidetic Memory, Jack of All Trades, Attractive 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Princess&#039;s Wardrobe&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Protection 6, Feature 2 (Quick Change 2), Immunity 7 (Suffocation, Vacuum, High Pressure, Heat, Cold, Radiation) Removable -3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Implanted Force Projection Matrix&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
Enhanced Parry 8, Enhanced Dodge 5, Protection 11, Flight 1 (Continuous), Move Object 1 (Precise, Perception, Subtle, Damaging), Movement 1 (Zero-G Adaptation)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Helping Hands&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(52 Pt Main, 4 Alt Effects, Easily Removable -22)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Damage 12, Multiattack, Accurate 6, Homing, Precise, Improved Critical 4, Indirect 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Remote Sensing 12 (Sight and Hearing), No Conduit, Subtle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crowd Control&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Damage 12, Area (Burst 2), Selective, Precise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army of Hands&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Move Object 12, Close, Precise, Area (Burst), Selective, Quickness 8 (Physical Only)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyperspace Transition Mode&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Flight +20, Movement 6 (Space Travel 3, Permeate 3)&lt;br /&gt;
&lt;br /&gt;
&#039;Complications&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motivation&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Responsibility (Ehri feels great guilt over the crimes of her father, and therefore feels obligated to try and help people where she can)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enemy&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Ehri is sought both by agents of the Democratic Free People&#039;s Revolutionary Republic (as a Gamri and a Garamel) and by Gamri expatriates who want to use her to overthrow the DFPRR.  She&#039;s also on Lex Luthor&#039;s list (As Erin Gramer), but (ironically) they mostly fight with stock takeovers and lawsuits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Secret Identity&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Erin Gramer, Tech CEO and philanthropist.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Responsibility&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To her company and charity work.  Sure, Earth is a small planet by normal standards, but she has to start somewhere-- and has very good reason to keep her head down.&lt;br /&gt;
&lt;br /&gt;
&#039;Background&#039;&lt;br /&gt;
&lt;br /&gt;
In a neighboring galaxy, long ago, the genius scientist Rehar Garamel rose to power, first conquering his home planet and all of his species (the Gamri) using his vast intellect and superior technology, and then expanding outwards, conquering world after world, bringing countless stars under the control of the Gamri Empire under the crushing-hand banner he bore.  (His technology uses a mechanical hand motif; his own hands were prosthetic replacements.)  In time, when he&#039;d conquered a bit too much territory to administer efficiently, he settled down to continue his work in the scientific field, such as horrible experiments on living things or creating the terrifying Sun-Crusher weapons, and to create his family.  &lt;br /&gt;
&lt;br /&gt;
Ehri may be the child of one of her father&#039;s concubines in some sense, but the majority of her DNA wasn&#039;t left to chance-- she was engineered from the beginning to have an intellect worthy of her father and immunity to such casual hazards as diseases or toxins.  Her father wanted a tiny, dainty daughter, however, so Ehri is, even as a young adult, rather small and slender.  (She resents this, but not enough to risk altering her own body.)  She was raised in a life of luxury and well-educated in science and taught herself a great deal about a variety of other fields; technology was implanted in her to keep her safe as well, and she was given access to her Helping Hands, an army of robotic hands that fly and carry out her wishes.&lt;br /&gt;
&lt;br /&gt;
As a child, she knew that things were wrong in the Gamri empire, and she didn&#039;t like how everyone was scared of her, nor did she care for the manipulations she could easily see all around her from courtiers and administrators.  She braced herself for politics, machinations, assasination attempts, and these were certainly present in her life; she also acted to protect the servants and others around her from her father&#039;s callous experiments and executions, as much as she could.&lt;br /&gt;
&lt;br /&gt;
What she was *not* quite prepared for was a massive popular uprising, lead by heroes of dozens of worlds.  The Garamel family learned, rather too late, that many of their &amp;quot;loyal&amp;quot; servants had been spies for a revolutionary cabal, that there were ways to disable their massive defensive and military technologies, and that they had, in the end, very few friends or allies at all.  Lord Garamel was executed, as were all members of his government, most of their servants, and an ever-expanding circle of actual or suspected &amp;quot;Loyalists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Luckily, a few of Ehri&#039;s caretakers were sympathetic to her-- it was hardly her fault that her father was a monster, and she herself hadn&#039;t harmed anyone-- and she was able to escape by careful engineering of her Helping Hands into tools of transport and defense.  Nowhere in her home galaxy was safe for her, and she had reasons to be suspicious of the major powers in the Milky Way, but, after wandering for a while, she settled on Earth as a good location to hide in (all the advanced technology and metahumans would be good camouflage) and went there, using her vast intellect to create a technology company and settling in to do gentle science, acts of charity, and helping thsoe she could... and, ultimately, using her real power to fight destructive forces in the world.&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.JLA.Adv&amp;diff=407727</id>
		<title>M&amp;M3.JLA.Adv</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.JLA.Adv&amp;diff=407727"/>
		<updated>2021-10-12T21:01:19Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* The New JUSTICE LEAGUE of AMERICAN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JLAcover1.jpg]]&lt;br /&gt;
==The New JUSTICE LEAGUE of AMERICAN==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hero&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;PL&#039;&#039;&#039; (Points) || &#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ehri Garamel | &#039;&#039;&#039;Ehri Garamel&#039;&#039;&#039; ]] || Unka Josh || PL 12 (180pts) || Super-Genius Alien Exile with Drone Army&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbine | &#039;&#039;&#039;Turbine&#039;&#039;&#039; ]] || Funkadelic || PL 12 (180pts) || Man out of Time, Speedster&lt;br /&gt;
|-&lt;br /&gt;
| [[NJLA Dusk | &#039;&#039;&#039;Dusk&#039;&#039;&#039; ]] || DragonJAW || PL 12 (180pts) || Shadow Controller&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Ghost | &#039;&#039;&#039;Iron Ghost&#039;&#039;&#039; ]] || jmucchiello || PL 12 (180pts) || Mental Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
| [[Evolvo Lad | &#039;&#039;&#039;Evolvo Lad&#039;&#039;&#039; ]] || @sizzle || PL 12 (180pts) || Future traveller who can control his &#039;evoloved state.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captain Comet | &#039;&#039;&#039;Captain Comet&#039;&#039;&#039;]] || @Cyclops Was Right || PL 12 (180pts) || Cosmic space paragon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kid Canary | &#039;&#039;&#039;Kid Canary&#039;&#039;&#039;]] || @ajdynon || PL 12 (180pts) || Matrial arts with Canary Cry devices.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other members (Reserve)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hero&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;PL&#039;&#039;&#039; (Points) || &#039;&#039;&#039;Theme&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nightwing&#039;&#039;&#039; || NPC || PL 12 || Detective, Team Leader&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oracle&#039;&#039;&#039; || NPC || ?? || Detective, Computer Expert (unknown by most of the group)&lt;br /&gt;
|-&lt;br /&gt;
| [[Batgirl | &#039;&#039;&#039;Batgirl&#039;&#039;&#039; ]] || NPC || PL 12 (180pts) || Detective, Crime Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[https://wiki.rpg.net/index.php/Talam&#039;s_Characters:_Jotsosdwiin &#039;&#039;&#039;Jotsosdwiin&#039;&#039;&#039; ] || NPC|| PL 12 (180pts) || Dragom Shapeshifter, Brick&lt;br /&gt;
|-&lt;br /&gt;
| [[Torhana | &#039;&#039;&#039;Torhana&#039;&#039;&#039; ]] || NPC || PL 12 (180pts) || Mammoth Shapeshifter, Cold Control&lt;br /&gt;
|-&lt;br /&gt;
| [[JLA Green Lantern  | &#039;&#039;&#039;Green Lantern&#039;&#039;&#039; ]] || NPC || PL 12 (180pts) || Energy Constructs, Projector&lt;br /&gt;
|-&lt;br /&gt;
| [[Cicada | &#039;&#039;&#039;Cicada&#039;&#039;&#039; ]] || NPC || PL 12 (180pts) || Bug man, Brick, Sonic Projector&lt;br /&gt;
|-&lt;br /&gt;
| [[Manitou Raven | &#039;&#039;&#039;Manitou Raven&#039;&#039;&#039; ]] || NPC || PL 12 (180pts) || Immortal Magic User&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===History of the Setting===&lt;br /&gt;
The world&#039;s greatest and most well established heroes and villains had all disappeared about a year ago. The players are lesser known heroes (be they DC heroes or newly created characters) have been working to maintain the peace and stability of the world as best they can. New teams have form including a new team of the &#039;&#039;&#039;Justice League of America&#039;&#039;&#039; (of which the characters are all a part of).&lt;br /&gt;
&lt;br /&gt;
Small bush wars have broken out around the world as many despots take advantage of the lack of superheroes to responsed to these crisses, crime is on the upswing in many place, and the heroes of the world are all trying to help along with dealing with various natural disasters and other mundane problems.&lt;br /&gt;
&lt;br /&gt;
The game intros with &#039;&#039;&#039;Nightwing&#039;&#039;&#039; assembling those available members of the JLA to look into numberous problems that are happening in &#039;&#039;&#039;Metropolis&#039;&#039;&#039;. He and &#039;&#039;&#039;Oracle&#039;&#039;&#039; have been researching info about an urban myth called &amp;quot;&#039;&#039;the Twenty&#039;&#039;&amp;quot; who appeared to be ordinary citizens of the city whom have all recently disappeared. All twenty claimed to have gained psionic powers on the same night during their sleep, but before anyone could check this out they all disappeared.&lt;br /&gt;
&lt;br /&gt;
An earthquake has recently hit the city fairly hard and repairs are still ungoing but complicated by other crisises. &#039;&#039;&#039;Intergang&#039;&#039;&#039; has been raiding a number of &#039;&#039;&#039;LexCorp&#039;&#039;&#039; (Lex Luthor has disappeared with most of the other main heroes and villains and his sister Lena has taken over the company) and &#039;&#039;&#039;S.T.A.R. Lab&#039;&#039;&#039; facilities in the city making off with seemly random items. There have also been many strange sightings of mythal beings at night, but as ghosts, ghouls, vampires, etc. No one has been hurt by these beings but it is causing a lot of panic.&lt;br /&gt;
&lt;br /&gt;
The citizens are afraid and riots, protests and looting have broken out sporadically within its borders. The Mayor has ordered a nighttime curfew and she and the Governor are considering Martial Law be impossed upon the city if the situations is not contained.&lt;br /&gt;
&lt;br /&gt;
The game starts with the heroes arriving at the city and another termor hitting the downtown area and a huge metalic tentecle bursting from the ground and then collasping on main stress. It seems to have been the cause of the termor (and maybe the earlier earthquack) but seems to be nonfunction now....&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shaena_Goodbarrel&amp;diff=402399</id>
		<title>Shaena Goodbarrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shaena_Goodbarrel&amp;diff=402399"/>
		<updated>2021-07-12T16:42:57Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shaena Goodbarrel&lt;br /&gt;
Mark of Hospitality Halfing Undead Warlock&lt;br /&gt;
&lt;br /&gt;
=attributes=&lt;br /&gt;
&lt;br /&gt;
Str 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Dex 14 (+2)&lt;br /&gt;
&lt;br /&gt;
Con 14 (+2)&lt;br /&gt;
&lt;br /&gt;
Int 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Wis 12 (+1)&lt;br /&gt;
&lt;br /&gt;
Cha 17 (+3)&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Spd 25&lt;br /&gt;
&lt;br /&gt;
Init +2&lt;br /&gt;
&lt;br /&gt;
HD 3d8&lt;br /&gt;
&lt;br /&gt;
Proficiency +2&lt;br /&gt;
&lt;br /&gt;
Spell Save DC 13&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
Eldritch Blast (Range 120, Attack +5, Damage 1d10+3 Force)&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike (Close, Attack +1, Damage 1d10 Necrotic)&lt;br /&gt;
&lt;br /&gt;
Green-Flame Shillelagh (Close, Attack +5, Damage 1d8+3 Bludgeoning and 3 Fire to another target)&lt;br /&gt;
&lt;br /&gt;
=Identity=&lt;br /&gt;
&lt;br /&gt;
==Halfling==&lt;br /&gt;
&lt;br /&gt;
+2 Cha, Spd 25’, Small, Lucky (Reroll 1s), Brave (Advantage on Saves against being Frightened), Halfling Nimbleness (Move through the space of creatures larger than you)&lt;br /&gt;
&lt;br /&gt;
===Mark of Hospitality==&lt;br /&gt;
&lt;br /&gt;
+1 Con, Ever Hospitable (+1d4 to Persuasion checks and Cook’s Utensils or Brewer’s Supplies rolls), Innkeeper’s Gift (You know the Prestidigitation cantrip.  &lt;br /&gt;
You can cast Purify Food and Drink and Unseen Servant once each with this ability, recover on Long Rest), Spells of the Mark (You know extra spells as noted)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warlock 3=&lt;br /&gt;
&lt;br /&gt;
Proficiencies, Otherworldly Patron (Undead), Pact Magic, Spellcasting Focus, Eldritch Invocations, Pact of the Tome&lt;br /&gt;
&lt;br /&gt;
===Undead Patron===&lt;br /&gt;
&lt;br /&gt;
Expanded Spell List, Form of Dread (Bonus Action: Transform into Dread Form for 1 minute, gaining 1d10+3 Temp HP, Immunity to the Frightened condition, and once &lt;br /&gt;
per turn, force a creature you hit with an Attack to make a Wis save or be Frightened of you until your next turn.  2 uses/Long Rest)&lt;br /&gt;
&lt;br /&gt;
===Pact of the Tome===&lt;br /&gt;
&lt;br /&gt;
Book of Shadows gives 3 Cantrips&lt;br /&gt;
&lt;br /&gt;
===Guild Artisan===&lt;br /&gt;
&lt;br /&gt;
Guild Membership, Proficiencies&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Trait: I believe that anything worth doing is worth doing right-- I’m a perfectionist.&lt;br /&gt;
&lt;br /&gt;
Ideal: Generosity.  My talents were given to me to benefit the world.&lt;br /&gt;
&lt;br /&gt;
Bond: I will get revenge on those who destroyed my workplace and almost killed me!&lt;br /&gt;
&lt;br /&gt;
Flaw: I’m never satisfied with what I have.  Also, my touch can kill, which is very isolating.&lt;br /&gt;
&lt;br /&gt;
=Bennies=&lt;br /&gt;
&lt;br /&gt;
==Spells Known==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
&lt;br /&gt;
Prestidigitation, Eldritch Blast, Mage Hand, Guidance, Shillelagh, Green-Flame Blade&lt;br /&gt;
&lt;br /&gt;
===L1===&lt;br /&gt;
&lt;br /&gt;
Goodberry, Sleep, Hex, Armor of Agathys&lt;br /&gt;
&lt;br /&gt;
===L2===&lt;br /&gt;
&lt;br /&gt;
Aid, Calm Emotions, Blindness/Deafness, Darkness&lt;br /&gt;
&lt;br /&gt;
===Rituals===&lt;br /&gt;
Find Familiar, Identify&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
Eldritch Adept&lt;br /&gt;
&lt;br /&gt;
==Invocations==&lt;br /&gt;
&lt;br /&gt;
Agonizing Blast&lt;br /&gt;
&lt;br /&gt;
Book of Ancient Secrets&lt;br /&gt;
&lt;br /&gt;
Devil’s Sight&lt;br /&gt;
&lt;br /&gt;
==Dark Gift==&lt;br /&gt;
&lt;br /&gt;
Touch of Death: Death Touch (+1d10 Necrotic on Unarmed Strikes), Inescapable Death (When you hit a target with an Attack roll and &lt;br /&gt;
inflict Necrotic damage, ignore Resistance), Withering Contact (When you start your turn grappling a creature or being grappled by it, &lt;br /&gt;
it takes 1d10 Necrotic damage)&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
&lt;br /&gt;
Wis saves, Cha saves, Simple Weapons, Light Armor, Common, Halfling, Dwarvish, Cook’s Utensils&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Insight +3, Persuasion +5+1d4, Arcana +2, Deception +5&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Cloak of Protection +1, 2 Healing potions, Staff, Studded Leather Armor, Cook’s Utensils, Explorer’s Pack, Traveler’s Clothes, &lt;br /&gt;
Book of Shadows, 2 Daggers, 2 Antidote, 2 Holy Water, Undead Raven Familiar (Owl stats)&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shaena_Goodbarrel&amp;diff=402398</id>
		<title>Shaena Goodbarrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shaena_Goodbarrel&amp;diff=402398"/>
		<updated>2021-07-12T16:42:46Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shaena Goodbarrel&lt;br /&gt;
Mark of Hospitality Halfing Undead Warlock&lt;br /&gt;
&lt;br /&gt;
=attributes&lt;br /&gt;
&lt;br /&gt;
Str 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Dex 14 (+2)&lt;br /&gt;
&lt;br /&gt;
Con 14 (+2)&lt;br /&gt;
&lt;br /&gt;
Int 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Wis 12 (+1)&lt;br /&gt;
&lt;br /&gt;
Cha 17 (+3)&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
HP 24&lt;br /&gt;
&lt;br /&gt;
Spd 25&lt;br /&gt;
&lt;br /&gt;
Init +2&lt;br /&gt;
&lt;br /&gt;
HD 3d8&lt;br /&gt;
&lt;br /&gt;
Proficiency +2&lt;br /&gt;
&lt;br /&gt;
Spell Save DC 13&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&lt;br /&gt;
Eldritch Blast (Range 120, Attack +5, Damage 1d10+3 Force)&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike (Close, Attack +1, Damage 1d10 Necrotic)&lt;br /&gt;
&lt;br /&gt;
Green-Flame Shillelagh (Close, Attack +5, Damage 1d8+3 Bludgeoning and 3 Fire to another target)&lt;br /&gt;
&lt;br /&gt;
=Identity=&lt;br /&gt;
&lt;br /&gt;
==Halfling==&lt;br /&gt;
&lt;br /&gt;
+2 Cha, Spd 25’, Small, Lucky (Reroll 1s), Brave (Advantage on Saves against being Frightened), Halfling Nimbleness (Move through the space of creatures larger than you)&lt;br /&gt;
&lt;br /&gt;
===Mark of Hospitality==&lt;br /&gt;
&lt;br /&gt;
+1 Con, Ever Hospitable (+1d4 to Persuasion checks and Cook’s Utensils or Brewer’s Supplies rolls), Innkeeper’s Gift (You know the Prestidigitation cantrip.  &lt;br /&gt;
You can cast Purify Food and Drink and Unseen Servant once each with this ability, recover on Long Rest), Spells of the Mark (You know extra spells as noted)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warlock 3=&lt;br /&gt;
&lt;br /&gt;
Proficiencies, Otherworldly Patron (Undead), Pact Magic, Spellcasting Focus, Eldritch Invocations, Pact of the Tome&lt;br /&gt;
&lt;br /&gt;
===Undead Patron===&lt;br /&gt;
&lt;br /&gt;
Expanded Spell List, Form of Dread (Bonus Action: Transform into Dread Form for 1 minute, gaining 1d10+3 Temp HP, Immunity to the Frightened condition, and once &lt;br /&gt;
per turn, force a creature you hit with an Attack to make a Wis save or be Frightened of you until your next turn.  2 uses/Long Rest)&lt;br /&gt;
&lt;br /&gt;
===Pact of the Tome===&lt;br /&gt;
&lt;br /&gt;
Book of Shadows gives 3 Cantrips&lt;br /&gt;
&lt;br /&gt;
===Guild Artisan===&lt;br /&gt;
&lt;br /&gt;
Guild Membership, Proficiencies&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Trait: I believe that anything worth doing is worth doing right-- I’m a perfectionist.&lt;br /&gt;
&lt;br /&gt;
Ideal: Generosity.  My talents were given to me to benefit the world.&lt;br /&gt;
&lt;br /&gt;
Bond: I will get revenge on those who destroyed my workplace and almost killed me!&lt;br /&gt;
&lt;br /&gt;
Flaw: I’m never satisfied with what I have.  Also, my touch can kill, which is very isolating.&lt;br /&gt;
&lt;br /&gt;
=Bennies=&lt;br /&gt;
&lt;br /&gt;
==Spells Known==&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
&lt;br /&gt;
Prestidigitation, Eldritch Blast, Mage Hand, Guidance, Shillelagh, Green-Flame Blade&lt;br /&gt;
&lt;br /&gt;
===L1===&lt;br /&gt;
&lt;br /&gt;
Goodberry, Sleep, Hex, Armor of Agathys&lt;br /&gt;
&lt;br /&gt;
===L2===&lt;br /&gt;
&lt;br /&gt;
Aid, Calm Emotions, Blindness/Deafness, Darkness&lt;br /&gt;
&lt;br /&gt;
===Rituals===&lt;br /&gt;
Find Familiar, Identify&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&lt;br /&gt;
Eldritch Adept&lt;br /&gt;
&lt;br /&gt;
==Invocations==&lt;br /&gt;
&lt;br /&gt;
Agonizing Blast&lt;br /&gt;
&lt;br /&gt;
Book of Ancient Secrets&lt;br /&gt;
&lt;br /&gt;
Devil’s Sight&lt;br /&gt;
&lt;br /&gt;
==Dark Gift==&lt;br /&gt;
&lt;br /&gt;
Touch of Death: Death Touch (+1d10 Necrotic on Unarmed Strikes), Inescapable Death (When you hit a target with an Attack roll and &lt;br /&gt;
inflict Necrotic damage, ignore Resistance), Withering Contact (When you start your turn grappling a creature or being grappled by it, &lt;br /&gt;
it takes 1d10 Necrotic damage)&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
&lt;br /&gt;
Wis saves, Cha saves, Simple Weapons, Light Armor, Common, Halfling, Dwarvish, Cook’s Utensils&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Insight +3, Persuasion +5+1d4, Arcana +2, Deception +5&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Cloak of Protection +1, 2 Healing potions, Staff, Studded Leather Armor, Cook’s Utensils, Explorer’s Pack, Traveler’s Clothes, &lt;br /&gt;
Book of Shadows, 2 Daggers, 2 Antidote, 2 Holy Water, Undead Raven Familiar (Owl stats)&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ravenloft_Carnival&amp;diff=402393</id>
		<title>Ravenloft Carnival</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ravenloft_Carnival&amp;diff=402393"/>
		<updated>2021-07-12T16:33:31Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Party */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ravenloft: Agents of the Carnival =&lt;br /&gt;
[[File:5e_Ravenloft.jpg]]&lt;br /&gt;
==Party==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Race/Class || Player || INIT || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || &#039;&#039;&#039;Passive&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;INS/PER&#039;&#039;&#039; || Notes || Resources || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[https://docs.google.com/document/d/1MSu7PfMaZedWat2HesF-HEZyHzmNsgsMu978nqRqrAw/edit?usp=sharing Halvan Grimslade]&#039;&#039;&#039;&amp;lt;br&amp;gt; tiefling Shadow sorcerer 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039; || +2 || &#039;&#039;&#039;12 (15 w/ Mage Armor)&#039;&#039;&#039; || &#039;&#039;&#039;20&#039;&#039;&#039; || 20 || &#039;&#039;&#039;13&#039;&#039;&#039; || 11/11 || Fire Resistance&amp;lt;br&amp;gt;  Darkvision 60&#039;&amp;lt;br&amp;gt; Strength of the Grave&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +4&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Clarran| Clarran]]&#039;&#039;&#039;&amp;lt;br&amp;gt; wereraven Knowledge cleric 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle]&#039;&#039; || +2 || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;&#039;18&#039;&#039;&#039; || 18 || &#039;&#039;&#039;14&#039;&#039;&#039; || 16/14 || 50 ft fly speed&amp;lt;br&amp;gt;  Shapechanging&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +6&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +3&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Shaena_Goodbarrel | Shaena Goodbarrel]]&#039;&#039;&#039;&amp;lt;br&amp;gt; halfling Undead warlock 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039; || +2 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;24&#039;&#039;&#039; || 24 || &#039;&#039;&#039;13&#039;&#039;&#039; || 13/11 || Mark of Hospitality&amp;lt;br&amp;gt;  Lucky&amp;lt;br&amp;gt; Brave&amp;lt;br&amp;gt; Devil&#039;s Sight 120&#039;&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +0&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +5&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Diana_Van_Atra | Diana Van Atra]]&#039;&#039;&#039;&amp;lt;br&amp;gt; dhampir rogue 1 / fighter 2|| &#039;&#039;[https://forum.rpg.net/index.php?members/ajdynon.3762/ ajdynon]&#039;&#039; || +4 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;26&#039;&#039;&#039; || 26 || &#039;&#039;&#039;N/A&#039;&#039;&#039; || 14/14 || Doesn&#039;t need to breathe&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST -1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +6&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +2&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +1&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Alfin_Ravenloft | Alfin]]&#039;&#039;&#039;&amp;lt;br&amp;gt; pallid elf Drunken Master monk 3|| &#039;&#039;[https://forum.rpg.net/index.php?members/cailet.36368/ Cailet]&#039;&#039; || +3 || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;&#039;21&#039;&#039;&#039; || 21 || &#039;&#039;&#039;13&#039;&#039;&#039; || 15/15 || xx&amp;lt;br&amp;gt;  xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; xx&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;DX +5&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CO +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;IN +1&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;WS +3&#039;&#039;&#039; &amp;lt;BR&amp;gt; &#039;&#039;&#039;CH +0&#039;&#039;&#039;  &lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shaena_Goodbarrel&amp;diff=402390</id>
		<title>Shaena Goodbarrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shaena_Goodbarrel&amp;diff=402390"/>
		<updated>2021-07-12T16:31:46Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: Created page with &amp;quot;Shaena Goodbarrel Mark of Hospitality Halfing Undead Warlock  Str 8 (-1) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 12 (+1) Cha 17 (+3) Combat AC 15 HP 24 Spd 25 Init +2 HD 3d8 P...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shaena Goodbarrel&lt;br /&gt;
Mark of Hospitality Halfing Undead Warlock&lt;br /&gt;
&lt;br /&gt;
Str 8 (-1)&lt;br /&gt;
Dex 14 (+2)&lt;br /&gt;
Con 14 (+2)&lt;br /&gt;
Int 10 (+0)&lt;br /&gt;
Wis 12 (+1)&lt;br /&gt;
Cha 17 (+3)&lt;br /&gt;
Combat&lt;br /&gt;
AC 15&lt;br /&gt;
HP 24&lt;br /&gt;
Spd 25&lt;br /&gt;
Init +2&lt;br /&gt;
HD 3d8&lt;br /&gt;
Proficiency +2&lt;br /&gt;
Spell Save DC 13&lt;br /&gt;
Attacks&lt;br /&gt;
Eldritch Blast (Range 120, Attack +5, Damage 1d10+3 Force)&lt;br /&gt;
Unarmed Strike (Close, Attack +1, Damage 1d10 Necrotic)&lt;br /&gt;
Green-Flame Shillelagh (Close, Attack +5, Damage 1d8+3 Bludgeoning and 3 Fire to another target)&lt;br /&gt;
Identity&lt;br /&gt;
Halfling&lt;br /&gt;
 +2 Cha, Spd 25’, Small, Lucky (Reroll 1s), Brave (Advantage on Saves against being Frightened), Halfling Nimbleness (Move through the space of creatures larger than you)&lt;br /&gt;
Mark of Hospitality&lt;br /&gt;
+1 Con, Ever Hospitable (+1d4 to Persuasion checks and Cook’s Utensils or Brewer’s Supplies rolls), Innkeeper’s Gift (You know the Prestidigitation cantrip.  You can cast Purify Food and Drink and Unseen Servant once each with this ability, recover on Long Rest), Spells of the Mark (You know extra spells as noted)&lt;br /&gt;
Warlock 3&lt;br /&gt;
Proficiencies, Otherworldly Patron (Undead), Pact Magic, Spellcasting Focus, Eldritch Invocations, Pact of the Tome&lt;br /&gt;
Undead Patron&lt;br /&gt;
Expanded Spell List, Form of Dread (Bonus Action: Transform into Dread Form for 1 minute, gaining 1d10+3 Temp HP, Immunity to the Frightened condition, and once per turn, force a creature you hit with an Attack to make a Wis save or be Frightened of you until your next turn.  2 uses/Long Rest)&lt;br /&gt;
Pact of the Tome&lt;br /&gt;
Book of Shadows gives 3 Cantrips&lt;br /&gt;
Guild Artisan&lt;br /&gt;
Guild Membership, Proficiencies&lt;br /&gt;
Personality&lt;br /&gt;
Trait: I believe that anything worth doing is worth doing right-- I’m a perfectionist.&lt;br /&gt;
Ideal: Generosity.  My talents were given to me to benefit the world.&lt;br /&gt;
Bond: I will get revenge on those who destroyed my workplace and almost killed me!&lt;br /&gt;
Flaw: I’m never satisfied with what I have.  Also, my touch can kill, which is very isolating.&lt;br /&gt;
Bennies&lt;br /&gt;
Spells Known&lt;br /&gt;
Cantrips&lt;br /&gt;
Prestidigitation, Eldritch Blast, Mage Hand, Guidance, Shillelagh, Green-Flame Blade&lt;br /&gt;
L1&lt;br /&gt;
Goodberry, Sleep, Hex, Armor of Agathys&lt;br /&gt;
L2&lt;br /&gt;
Aid, Calm Emotions, Blindness/Deafness, Darkness&lt;br /&gt;
Rituals&lt;br /&gt;
Find Familiar, Identify&lt;br /&gt;
Feat&lt;br /&gt;
Eldritch Adept&lt;br /&gt;
Invocations&lt;br /&gt;
Agonizing Blast&lt;br /&gt;
Book of Ancient Secrets&lt;br /&gt;
Devil’s Sight&lt;br /&gt;
Dark Gift&lt;br /&gt;
Touch of Death: Death Touch (+1d10 Necrotic on Unarmed Strikes), Inescapable Death (When you hit a target with an Attack roll and inflict Necrotic damage, ignore Resistance), Withering Contact (When you start your turn grappling a creature or being grappled by it, it takes 1d10 Necrotic damage)&lt;br /&gt;
Proficiencies&lt;br /&gt;
Wis saves, Cha saves, Simple Weapons, Light Armor, Common, Halfling, Dwarvish, Insight, Persuasion, Arcana, Deception, Cook’s Utensils&lt;br /&gt;
Gear&lt;br /&gt;
Cloak of Protection +1, 2 Healing potions, Staff, Studded Leather Armor, Cook’s Utensils, Explorer’s Pack, Traveler’s Clothes, Book of Shadows, 2 Daggers, 2 Antidote, 2 Holy Water, Undead Raven Familiar (Owl stats)&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Strays_PC3&amp;diff=399502</id>
		<title>Strays PC3</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Strays_PC3&amp;diff=399502"/>
		<updated>2021-05-03T23:23:57Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: Created page with &amp;quot;Rafaea Thirdeye  Rabbit Musteval Aberrant Mind Sorceress  =Attributes and Saves=  Str 8 (-1)  Dex 14 (+2)  Con 14 (+2/+5)  Int 10 (+0)  Wis 13 (+1)  Cha 16 (+3/+6)  =Combat=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rafaea Thirdeye&lt;br /&gt;
&lt;br /&gt;
Rabbit Musteval Aberrant Mind Sorceress&lt;br /&gt;
&lt;br /&gt;
=Attributes and Saves=&lt;br /&gt;
&lt;br /&gt;
Str 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Dex 14 (+2)&lt;br /&gt;
&lt;br /&gt;
Con 14 (+2/+5)&lt;br /&gt;
&lt;br /&gt;
Int 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Wis 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Cha 16 (+3/+6)&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&lt;br /&gt;
AC 15&lt;br /&gt;
&lt;br /&gt;
HP 32&lt;br /&gt;
&lt;br /&gt;
Init +2&lt;br /&gt;
&lt;br /&gt;
HD 5d6&lt;br /&gt;
&lt;br /&gt;
Proficiency +3&lt;br /&gt;
&lt;br /&gt;
Spd: 30&lt;br /&gt;
&lt;br /&gt;
Spell Slots: 4/3/2&lt;br /&gt;
&lt;br /&gt;
Sorcery Points: 7&lt;br /&gt;
&lt;br /&gt;
Spell Save DC 15&lt;br /&gt;
&lt;br /&gt;
=Attacks=&lt;br /&gt;
&lt;br /&gt;
Dagger (Attack +5, Melee/Thrown, Damage 1d4+2 pierce)&lt;br /&gt;
&lt;br /&gt;
Chill Touch (Attack +7, Range 120, 2d8 Necrotic and target can’t regain Hp, Undead have Disadvantage on next attack)&lt;br /&gt;
&lt;br /&gt;
Mind Sliver (DC 15 Int save or take 2d6 Psychic and subtract 1d4 from next save, Range 60)&lt;br /&gt;
&lt;br /&gt;
=Identity=&lt;br /&gt;
&lt;br /&gt;
Alignment: Chaotic Good&lt;br /&gt;
&lt;br /&gt;
==Musteval==&lt;br /&gt;
&lt;br /&gt;
 +2 Dex, Spd 30’, Small, Disguise of Mortality, Brave, False Face, Hidden Step, Naturally Stealthy, Seen and Not Heard&lt;br /&gt;
&lt;br /&gt;
===Quiet One (Rabbit)===&lt;br /&gt;
&lt;br /&gt;
+1 Cha, Bold Ambush, Slippery Escape&lt;br /&gt;
&lt;br /&gt;
==Sorcerer 5==&lt;br /&gt;
&lt;br /&gt;
Proficiencies, Spellcasting (5 Cantrips, 6 spells known, Spell Slots 4/3/2, Spell Save DC 15, Spell Attack +7, Arcane Focus), Font of Magic (7 Sorcery Points, Flexible Casting, Metamagic 2), Magical Guidance (1 Sorcery point to reroll a check)&lt;br /&gt;
&lt;br /&gt;
===Aberrant Mind===&lt;br /&gt;
&lt;br /&gt;
Psionic Spells, Telepathic Speech&lt;br /&gt;
&lt;br /&gt;
==Guild Artisan==&lt;br /&gt;
&lt;br /&gt;
Proficiencies, Guild Membership&lt;br /&gt;
&lt;br /&gt;
=Bennies=&lt;br /&gt;
&lt;br /&gt;
==Metamagic==&lt;br /&gt;
&lt;br /&gt;
Twinned Spell, Quickened Spell, Heightened Spell, Careful Spell&lt;br /&gt;
&lt;br /&gt;
==Feat==&lt;br /&gt;
&lt;br /&gt;
Metamagic Adept&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
===Cantrip===&lt;br /&gt;
&lt;br /&gt;
Mind Sliver (See Attacks), Chill Touch (See Attacks), Mage Hand, Prestidigitation, Light, Minor Illusion&lt;br /&gt;
&lt;br /&gt;
===L1===&lt;br /&gt;
&lt;br /&gt;
Dissonant Whispers (60’, Instant. Target takes 3d6 Psychic and must use their Reaction to move its speed away.  Wis save for half damage, no run), Tasha’s Hideous Laughter (30’, Concentration. Wis save or target is prone and incapacitated.  Re-save when takes damage or end of each turn), Mage Armor, Magic Missile, Shield&lt;br /&gt;
&lt;br /&gt;
===L2===&lt;br /&gt;
&lt;br /&gt;
Detect Thoughts (Read minds or detect unseen minds within 30’.  Wis save.  Concentration), Tasha’s Mind Whip (90’, 1 round. Target takes 3d6 Psychic, loses Reaction, and is Dazed.  Int save for half damage and no other effects), Misty Step, Web (60’, Concentration. Web is 20’ cube that must be anchored.  Light obscurement, Difficult terrain.  Creatures entering web or starting turn in it make Dex save or be Restrained.  Str save to escape as an Action.)&lt;br /&gt;
&lt;br /&gt;
===L3===&lt;br /&gt;
&lt;br /&gt;
Sending (25 word message, any distance), Hunger of Hadar (150’, Concentration.  20’ radius is magical darkness, difficult terrain.  Creatures starting turn in radius take 2d6 Cold.  Creatures ending turn in radius make Dex save or take 2d6 Acid), Hypnotic Pattern (120’, Concentration.  30’ cube.  Creatures in area make Wis save or be Charmed and Incapacitated, Speed 0 while spell lasts.  Creatures may be awakened if adjacent ally uses Action, or if they take damage.)&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
&lt;br /&gt;
Con saves, Cha saves, Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, Stealth, Perception, Arcana, Intimidation, Insight, Persuasion, Deep Speech, Alchemist’s Tools&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Bloodwell Vial, 3 Daggers, Component Pouch, Explorer’s Pack, Traveler’s Clothes, Alchemist’s Kit, Guild Badge, 3 Healing Potions, 1 Antitoxin             &lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
&lt;br /&gt;
==What did you do?==&lt;br /&gt;
&lt;br /&gt;
It was wonderful!  I was good at selling our products, but I wasn’t the best scholar.  Still, I tried, and in an obscure text written in Deep Speech, I found a recipe for a drug that would open your mind to see the greater universe!  Not for the first time, I tested it on myself, and it was absolutely amazing!  I saw space and time and thought all tied together and interacting!  I knew what the Illithids and Aboleth and Beholders know!  The beauty of the vast place beyond reality as we know it, and I learned how to use that power, and it made me so strong, with so much that I could do… but the powers of this world fear that I’ve been corrupted by touching the Far Realms.  I don’t think that’s entirely fair, though.  I’m still a good person!&lt;br /&gt;
&lt;br /&gt;
==What virtue do you value most?==&lt;br /&gt;
&lt;br /&gt;
Generosity!  Yes, I’m good at making money, but the point of having it is to use it to give things to other people.  If we all went into life with this mindset, wouldn’t we all be happier?&lt;br /&gt;
&lt;br /&gt;
==What do you desire?==&lt;br /&gt;
&lt;br /&gt;
...to be accepted and loved.  Despite what I’ve become.&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charity_Bronzegg&amp;diff=398525</id>
		<title>Charity Bronzegg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charity_Bronzegg&amp;diff=398525"/>
		<updated>2021-04-06T03:32:43Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* FIGHTER Class ABILITIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To campaign: [[DnD5 theSavageTide]]&lt;br /&gt;
==BASICS==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; species, class, level&lt;br /&gt;
==Physical Notes==&lt;br /&gt;
&lt;br /&gt;
XX, age&lt;br /&gt;
&lt;br /&gt;
Height:; Weight:; Hair Color:&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Acolyte: Shelter of the Faithful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonds&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideals&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strength&#039;&#039;&#039;* || &#039;&#039;&#039;12&#039;&#039;&#039; || &#039;&#039;Mod: +1; Saving Throw: +3&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;Mod: +3; Saving Throw: +3&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constitution&#039;&#039;&#039;* || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;Mod: +3; Saving Throw: +5&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039; || &#039;&#039;Mod: +0; Saving Throw: +0&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039; || &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;Mod: +1; Saving Throw: +1&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;Mod: -1; Saving Throw: -1&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: * Proficiency with these Saving Throws&lt;br /&gt;
&lt;br /&gt;
==SECONDARY STATS==&lt;br /&gt;
:&#039;&#039;&#039;Hit Points&#039;&#039;&#039;: 31 (3HD, +3 CON Mod)&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 18/19 (half-plate+1 +dex 2 +misc 1)&lt;br /&gt;
:&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
:&#039;&#039;&#039;Deity&#039;&#039;&#039;: Bahamut&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: NG&lt;br /&gt;
:&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +3&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Halfling, Draconic, Infernal, Giant&lt;br /&gt;
&lt;br /&gt;
: * &#039;&#039;&#039;Rapier&#039;&#039;&#039;: Attack Bonus: +5; Damage: 1D8+3 piercing; Qualities: Finesse &lt;br /&gt;
: * &#039;&#039;&#039;2nd Rapier&#039;&#039;&#039;: bonus action to attack- Attack Bonus: +5; Damage: 1D8 piercing; Qualities: Finesse &lt;br /&gt;
: * &#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;: Attack Bonus: +5; Damage: 1D8+3 piercicng; Qualities: Ammo (range), Loading&lt;br /&gt;
&lt;br /&gt;
==HALFLING ABILITIES==&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Small&lt;br /&gt;
:&#039;&#039;&#039;Movement&#039;&#039;&#039;: 25ft&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Halfling&lt;br /&gt;
:&#039;&#039;&#039;Brave&#039;&#039;&#039;: You have advantage on saving throws against being frightened.&lt;br /&gt;
:&#039;&#039;&#039;Lucky&#039;&#039;&#039;: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.&lt;br /&gt;
:&#039;&#039;&#039;Halfling Nimbleness&#039;&#039;&#039;: You can move through the space of any creature that is of a size larger than yours.&lt;br /&gt;
:&#039;&#039;&#039;Stout Resilience&#039;&#039;&#039;: You have advantage on saving throws against poison, and you have resistance against poison damage.&lt;br /&gt;
&lt;br /&gt;
==FIGHTER Class ABILITIES==&lt;br /&gt;
:&#039;&#039;&#039;Fighting Style&#039;&#039;&#039;: Two-Weapon Fighting&lt;br /&gt;
:&#039;&#039;&#039;Second Wind&#039;&#039;&#039;: Recover 1d10+3 HP, Bonus Action, Short or Long Rest to reuse&lt;br /&gt;
:&#039;&#039;&#039;Action Surge&#039;&#039;&#039;: Take a second action, Short or Long Rest to reuse&lt;br /&gt;
===Weapon and Armor Proficiencies===&lt;br /&gt;
:&#039;&#039;&#039;Weapons&#039;&#039;&#039;: all&lt;br /&gt;
:&#039;&#039;&#039;Armor&#039;&#039;&#039;: all&lt;br /&gt;
:&#039;&#039;&#039;Shields&#039;&#039;&#039;: all&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
:&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +5&lt;br /&gt;
:Animal Handling (WIS)  +1&lt;br /&gt;
:Arcana (INT) +0&lt;br /&gt;
:&#039;&#039;&#039;Athletics&#039;&#039;&#039; (STR) +3 &lt;br /&gt;
:Deception (CHA) -1&lt;br /&gt;
:History (INT) +0&lt;br /&gt;
:&#039;&#039;&#039;Insight&#039;&#039;&#039; (WIS) +3 &lt;br /&gt;
:Intimidation (CHA) -1&lt;br /&gt;
:Investigation (INT) +0&lt;br /&gt;
:Medicine (WIS) +1&lt;br /&gt;
:Nature (INT) +0&lt;br /&gt;
:Perception (WIS) +1 &lt;br /&gt;
:Performance (CHA) -1&lt;br /&gt;
:Persuasion (CHA) -1&lt;br /&gt;
:&#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +2 &lt;br /&gt;
:Sleight-of-Hands (DEX) +3&lt;br /&gt;
:Stealth (DEX) +3&lt;br /&gt;
:Survival (WIS) +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skills in &#039;&#039;&#039;Bold&#039;&#039;&#039; are with proficiency&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==FEAT==&lt;br /&gt;
&#039;&#039;&#039;Dual Wielder&#039;&#039;&#039;: You master fighting with two weapons, gaining the following benefits:&lt;br /&gt;
* You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.&lt;br /&gt;
* You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.&lt;br /&gt;
* You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT==&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 120 lbs&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-|-&lt;br /&gt;
|&#039;&#039;&#039;Half-Plate +1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rapier&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rapider&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10 gold pices (in pouch)&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;xx lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Gear:  Light Crossbow, 25 bolts, 2 Daggers, Holy Symbol (Amulet, Bahamut), Explorer&#039;s Pack, Vestments, Common Clothes, Potion of Healing, Antitoxin, 2 Holy Water, 6 GP&lt;br /&gt;
&lt;br /&gt;
==HISTORY==&lt;br /&gt;
Sister Charity was born to a wealthy landowning family, where her birth was an awkward complication. She&#039;s never quite understood the full details, but apparently her being born threw a wide range of inheritence claims and arranged marriages into disarray. As a result, she was, at a young age, sent (with a substantial donation) to be raised in the Blessed Egg Temple, an institution dedicated to the worship of Bahamut and the raising of foundlings and orphans. She quickly tired of the cynical indifference shown by the highest ranks at the temple-- it was something of a punishment post-- and eventually ran away. She&#039;d learned fighting skills at the temple, and so set out to make her own place in the world.&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charity_Bronzegg&amp;diff=398524</id>
		<title>Charity Bronzegg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charity_Bronzegg&amp;diff=398524"/>
		<updated>2021-04-06T03:32:23Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* SECONDARY STATS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To campaign: [[DnD5 theSavageTide]]&lt;br /&gt;
==BASICS==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; species, class, level&lt;br /&gt;
==Physical Notes==&lt;br /&gt;
&lt;br /&gt;
XX, age&lt;br /&gt;
&lt;br /&gt;
Height:; Weight:; Hair Color:&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: Acolyte: Shelter of the Faithful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonds&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ideals&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==ATTRIBUTES==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strength&#039;&#039;&#039;* || &#039;&#039;&#039;12&#039;&#039;&#039; || &#039;&#039;Mod: +1; Saving Throw: +3&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dexterity&#039;&#039;&#039; || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;Mod: +3; Saving Throw: +3&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Constitution&#039;&#039;&#039;* || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;Mod: +3; Saving Throw: +5&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intelligence&#039;&#039;&#039; || &#039;&#039;&#039;10&#039;&#039;&#039; || &#039;&#039;Mod: +0; Saving Throw: +0&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wisdom&#039;&#039;&#039; || &#039;&#039;&#039;13&#039;&#039;&#039; || &#039;&#039;Mod: +1; Saving Throw: +1&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charisma&#039;&#039;&#039; || &#039;&#039;&#039;8&#039;&#039;&#039; || &#039;&#039;Mod: -1; Saving Throw: -1&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
: * Proficiency with these Saving Throws&lt;br /&gt;
&lt;br /&gt;
==SECONDARY STATS==&lt;br /&gt;
:&#039;&#039;&#039;Hit Points&#039;&#039;&#039;: 31 (3HD, +3 CON Mod)&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;: 18/19 (half-plate+1 +dex 2 +misc 1)&lt;br /&gt;
:&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
:&#039;&#039;&#039;Deity&#039;&#039;&#039;: Bahamut&lt;br /&gt;
:&#039;&#039;&#039;Alignment&#039;&#039;&#039;: NG&lt;br /&gt;
:&#039;&#039;&#039;Initiative&#039;&#039;&#039;: +3&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Halfling, Draconic, Infernal, Giant&lt;br /&gt;
&lt;br /&gt;
: * &#039;&#039;&#039;Rapier&#039;&#039;&#039;: Attack Bonus: +5; Damage: 1D8+3 piercing; Qualities: Finesse &lt;br /&gt;
: * &#039;&#039;&#039;2nd Rapier&#039;&#039;&#039;: bonus action to attack- Attack Bonus: +5; Damage: 1D8 piercing; Qualities: Finesse &lt;br /&gt;
: * &#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;: Attack Bonus: +5; Damage: 1D8+3 piercicng; Qualities: Ammo (range), Loading&lt;br /&gt;
&lt;br /&gt;
==HALFLING ABILITIES==&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;: Small&lt;br /&gt;
:&#039;&#039;&#039;Movement&#039;&#039;&#039;: 25ft&lt;br /&gt;
:&#039;&#039;&#039;Languages&#039;&#039;&#039;: Common, Halfling&lt;br /&gt;
:&#039;&#039;&#039;Brave&#039;&#039;&#039;: You have advantage on saving throws against being frightened.&lt;br /&gt;
:&#039;&#039;&#039;Lucky&#039;&#039;&#039;: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.&lt;br /&gt;
:&#039;&#039;&#039;Halfling Nimbleness&#039;&#039;&#039;: You can move through the space of any creature that is of a size larger than yours.&lt;br /&gt;
:&#039;&#039;&#039;Stout Resilience&#039;&#039;&#039;: You have advantage on saving throws against poison, and you have resistance against poison damage.&lt;br /&gt;
&lt;br /&gt;
==FIGHTER Class ABILITIES==&lt;br /&gt;
:&#039;&#039;&#039;Fighting Style&#039;&#039;&#039;: Two-Weapon Fighting&lt;br /&gt;
:&#039;&#039;&#039;Second Wind&#039;&#039;&#039;: Recover 1d10+2 HP, Bonus Action, Short or Long Rest to reuse&lt;br /&gt;
:&#039;&#039;&#039;Action Surge&#039;&#039;&#039;: Take a second action, Short or Long Rest to reuse&lt;br /&gt;
===Weapon and Armor Proficiencies===&lt;br /&gt;
:&#039;&#039;&#039;Weapons&#039;&#039;&#039;: all&lt;br /&gt;
:&#039;&#039;&#039;Armor&#039;&#039;&#039;: all&lt;br /&gt;
:&#039;&#039;&#039;Shields&#039;&#039;&#039;: all&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
:&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (DEX) +5&lt;br /&gt;
:Animal Handling (WIS)  +1&lt;br /&gt;
:Arcana (INT) +0&lt;br /&gt;
:&#039;&#039;&#039;Athletics&#039;&#039;&#039; (STR) +3 &lt;br /&gt;
:Deception (CHA) -1&lt;br /&gt;
:History (INT) +0&lt;br /&gt;
:&#039;&#039;&#039;Insight&#039;&#039;&#039; (WIS) +3 &lt;br /&gt;
:Intimidation (CHA) -1&lt;br /&gt;
:Investigation (INT) +0&lt;br /&gt;
:Medicine (WIS) +1&lt;br /&gt;
:Nature (INT) +0&lt;br /&gt;
:Perception (WIS) +1 &lt;br /&gt;
:Performance (CHA) -1&lt;br /&gt;
:Persuasion (CHA) -1&lt;br /&gt;
:&#039;&#039;&#039;Religion&#039;&#039;&#039; (INT) +2 &lt;br /&gt;
:Sleight-of-Hands (DEX) +3&lt;br /&gt;
:Stealth (DEX) +3&lt;br /&gt;
:Survival (WIS) +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skills in &#039;&#039;&#039;Bold&#039;&#039;&#039; are with proficiency&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==FEAT==&lt;br /&gt;
&#039;&#039;&#039;Dual Wielder&#039;&#039;&#039;: You master fighting with two weapons, gaining the following benefits:&lt;br /&gt;
* You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.&lt;br /&gt;
* You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.&lt;br /&gt;
* You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT==&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;&#039;: 120 lbs&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-|-&lt;br /&gt;
|&#039;&#039;&#039;Half-Plate +1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rapier&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rapider&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light Crossbow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|10 gold pices (in pouch)&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;xx lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Gear:  Light Crossbow, 25 bolts, 2 Daggers, Holy Symbol (Amulet, Bahamut), Explorer&#039;s Pack, Vestments, Common Clothes, Potion of Healing, Antitoxin, 2 Holy Water, 6 GP&lt;br /&gt;
&lt;br /&gt;
==HISTORY==&lt;br /&gt;
Sister Charity was born to a wealthy landowning family, where her birth was an awkward complication. She&#039;s never quite understood the full details, but apparently her being born threw a wide range of inheritence claims and arranged marriages into disarray. As a result, she was, at a young age, sent (with a substantial donation) to be raised in the Blessed Egg Temple, an institution dedicated to the worship of Bahamut and the raising of foundlings and orphans. She quickly tired of the cynical indifference shown by the highest ranks at the temple-- it was something of a punishment post-- and eventually ran away. She&#039;d learned fighting skills at the temple, and so set out to make her own place in the world.&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DnD5_theSavageTide&amp;diff=398523</id>
		<title>DnD5 theSavageTide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DnD5_theSavageTide&amp;diff=398523"/>
		<updated>2021-04-06T03:31:45Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* THE HEROES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inro&lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_of_Saltmarsh.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
==THE HEROES==&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;sName&#039;&#039;&#039; || &#039;&#039;&#039;Played by...&#039;&#039;&#039; || &#039;&#039;&#039;Class/Level&#039;&#039;&#039; || &#039;&#039;&#039;Species&#039;&#039;&#039; || &#039;&#039;&#039;ALN&#039;&#039;&#039; || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;Max HP&#039;&#039;&#039; || &#039;&#039;&#039;Speed&#039;&#039;&#039; || &#039;&#039;&#039;Spell Slots&#039;&#039;&#039; || &#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Federigo Soto | &#039;&#039;&#039;Federigo Soto&#039;&#039;&#039;]] || @SirMoogle || Rogue 2 || Human ||NG || 15 || 15 || 30ft || n/a || Sneak Attack (1d6), Expertise, Cunning Action&lt;br /&gt;
|-&lt;br /&gt;
| [[Charity Bronzegg | &#039;&#039;&#039;Sister Charity Bronzegg&#039;&#039;&#039;]] || @Unka Josh || Fighter 3 || Stout Halfling || NG || 18/19 || 31 || 25ft || n/a || Lucky, Brave, Halfling Nimbleness, Stout Resilience, Second Wind (1d10+3), Action Surge &lt;br /&gt;
|-&lt;br /&gt;
| [[Zyran Wroggereth | &#039;&#039;&#039;Zyran Wroggereth&#039;&#039;&#039;]] || @jmucchiello || Bard 2 || Triton || LG || 14 || 17 || 30ft, Swim 30ft || 3/3 || Amphibious, Control Air and Water, Emissary of the Sea, Guardians of the Depths, Bardic Spellcasting, Bardic Inspiration, Jack-of-All trades, Healing Song&lt;br /&gt;
|-&lt;br /&gt;
| [[Borgar Silverfist | &#039;&#039;&#039;Borgar Silverfist&#039;&#039;&#039;]] || @Talisman || Paladin 2 || Orc || CG || 16 || 20 || 30ft || 2 || Relentless Endurance, Savage Attack, Divine Sense (3), Lay on Hands (10), Divine Caster, Divine Smite&lt;br /&gt;
|-&lt;br /&gt;
| [[Eckanem Itthoball | &#039;&#039;&#039;Eckanem Itthobaal&#039;&#039;&#039;]] || @JasonELeigh || Wizard 2 || Dragonborn || NG || 15 || 14 || 30ft || 3/3 || Breath Weapon, Resistant to Fire, Arcane Spellcasting, Arcane Recovery &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://www.dndbeyond.com/profile/Aikireikinu/characters/46717313 Zuri]&#039;&#039;&#039; || @Aikireikinu  || Monk 2 || Wood Elf || NG || 16 || 17 || 45ft || n/a || Mask of the Wild, Unarmored Defense, Martial Arts, Ki 2/2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sticks[https://wiki.rpg.net/index.php/Brahnamin%27s_Characters_-_Sticks]&#039;&#039;&#039; || @brahnamin || Druid 2 || Human || NG || 14 || 19 || 30ft || 3/3 || Druidic Spellcasting, Circle of the Land, Wildshape&lt;br /&gt;
|-&lt;br /&gt;
|| [[Vex &amp;quot;Gold&amp;quot; Goldenworm | &#039;&#039;&#039;Vex &amp;quot;Gold&amp;quot; Goldenworm&#039;&#039;&#039;]] || @Mr Adventurer || Paladin 1/ Sorcerer 1 || Human || CG || 18 || 19 || 30ft || 2/2 || Divine Sense, Lay on Hands, Sorcerer Spellcasting &amp;amp; Draconic Origin&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manor House===&lt;br /&gt;
The key to the manor house the heroes now own[https://wiki.rpg.net/index.php/File:D5.Saltmarsh_Manor.jpg]&lt;br /&gt;
&lt;br /&gt;
Located 4 miles out of the town of &#039;&#039;&#039;Saltmarsh&#039;&#039;&#039; and on a step hill near the cliff. The attic and wine cellar are not pictured. Also not shown is the alchemist lab and storage room along with the stairwell down to the necromancer&#039;s room and caves that led to the sea.&lt;br /&gt;
&lt;br /&gt;
==THE TEN THOUSAND ISLE SETTING==&lt;br /&gt;
The world is one of vast sea and thousands of islands, a vast archipelago surrounds by a unchatter (and unexplored) waters. There are no continents within the archielago the largest island maybe the size of the British Island or Irland and thses are fairly rare (no more then half a dozen total). The average is closer to the size of Cuba or smaller. Many are mountainous.&lt;br /&gt;
&lt;br /&gt;
This archipelago is centered on the world&#039;s equator but the chain stretches into both a frozen northern and southern poles. The environment around the equator is hot and wet with many islands covered in thick jungle forests. Those beyond are split mostly between wooden forests and a few barren rocky islands with the occational fertile grassy islands where various plants are grown or herd animals raised.&lt;br /&gt;
&lt;br /&gt;
The game will be using a lot of &#039;&#039;Greyhawk&#039;&#039; organization, gods, city-states and secret cabals but with a bit more of an Earthsea feel then standard medieval Europe. Race and sex (or sexuality) are just not things people worry about or comment on normally. Are there racists peoples? Yes. Especially the Fran of the Scarlet Brotherhood (evil pale skinned humans who not only feel superior to non-Humans but other non-Fran Humans), but they are a minority. There are species like the Gnolls and Sahuagin/Sea Devils that are cannibal (meaning they eat other sentient life in this setting) and Mind Flayers (that consume the brains of other sentients) that are considered &#039;Savages&#039; and &#039;Evil&#039; by most folk. However you can find many of the other so-called Monsterous sentient species living upon the other species. Most are fairly rare though and tend to still to their own when possible. They are no real true Evil species except maybe Devils and Demons.&lt;br /&gt;
&lt;br /&gt;
Technology is that of very early Industrial with musket weapons and blackpowder only having been discovered and widely distributed in the last hundred years. Sailing ships are fairly advanced and common by all the Known Islands. Explosives &amp;amp; Firearms (Blackpowder) weapons from the DMG pg. 267. The only rule is the these firearms have the long-loading (2) feature instead of Loading feature, which requires 2 full Actions to reload. Cannons have an even long Long Loading times. There is also additional gear found in both Prirate Adventures and Naval Combat that can come in handly but will introduce as the game goes on (especially when you gain your own ship).&lt;br /&gt;
&lt;br /&gt;
==THE SAVAGE TIDE/GHOST OVERVIEW==&lt;br /&gt;
The first savage tide has already touched the mortal world. Unleashed from the cruel heart of a shadowpearl. The tide swept over an ancient civilizations transforming the citizens of a proud city into feral cannibalistic fiends. The hateful architects of the savage tide watched, taking pride in the ruin they had wrought. Now, after a thousand years, the savage tide is about to return. Yet this time, the doom will not be limited to one hapless city. This time, all of civilization waits unknowing on the shore. blissfully ignorant of what the tide is about to bring in.&lt;br /&gt;
&lt;br /&gt;
[[File:Saltmarsh_Port.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The port city of &#039;&#039;&#039;Saltmarsh&#039;&#039;&#039; is on a good sized island called &#039;&#039;&#039;The Black Opal&#039;&#039;&#039; (EDIT I have changed the island to about the size of the island of &#039;&#039;&#039;&#039;&#039;Lawrence Island&#039;&#039;&#039;&#039;&#039;[https://en.wikipedia.org/wiki/St._Lawrence_Island] in Alaska, so about 90 miles long and 25 miles wide at its widest. In interior is all volcanic mountains and the north is also heavy mountains). The island itself is located in the western archipelago chain. The city has traded its fish and its farming produces to many other communities for centuries but recently a number of dwarfs have immigrated and set up a mine on the inner mountain range. The city council has also signed the Treaty of Trade about three years ago. These new developments have not gone over well with everyone in the city and a minor factor among the Council would prefer to return to their old ways and remain completely indendent of this treatry or these dwarfs.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Treaty of Trade&#039;&#039;&#039; was intially started some 598 years ago in the Free City-Port of &#039;&#039;&#039;Greyhawk&#039;&#039;&#039;. Gathering many local indendent ports together they formed the &#039;&#039;&#039;Merchant League&#039;&#039;&#039; with this treaty. In order to promote trade within the League and combat pirates, every legal merchant ship is required to have a legal Super as the cargo master. This Super bares a unquie and semi-magical tattoo with a hidden number within it. All legal cargo carried by a merchant ship of the legal then stamps their cargo with this number and carries legal document manifest, bearing where the cargo is from etc.&lt;br /&gt;
&lt;br /&gt;
When Saltmarsh joined the League they agreed to this rules on shipping. The traditionalist are not happy as they enjoyed a lot of &#039;smuggler&#039; trade between various League members of the Hold of the Sea Prines.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hold of the City Princes&#039;&#039;&#039; is a group of islands to the southeast of Saltmarsh that is made up of pirates, slavers, smugglers and all around unruley raiders who have been a plauge to the League for hundreds of years. Saltmarsh itself has been a victim of their attacks in the past also which is why most on the council favored joining the League -- for protections and and end to the lawlessness.&lt;br /&gt;
&lt;br /&gt;
==Saltmarsh==&lt;br /&gt;
The sea port of &#039;&#039;&#039;Seamarsh&#039;&#039;&#039; is a nondescript fishing village tucked away on the south-eastern coast of &#039;&#039;&#039;Black Opal Island&#039;&#039;&#039;. It was formed on the bedrock of an oldern unknown town or village that disappeared serval centuries ago (its old wall still remains on the south part of the village). Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough&lt;br /&gt;
to create their own realm, a loose confederacy known as the &#039;&#039;&#039;Hold of the Sea Princes&#039;&#039;&#039;. The Sea Princes&#039; raiding ships pillaged the coast for more slaves to support their growing realm. and Saltmarsh suffered heavily. The memories of those times loom heavily over the area, and the locals&#039; hatred of the Sea Princes runs deep.&lt;br /&gt;
&lt;br /&gt;
In time, the city&#039;s council (made up of the seven riches landowners and merchants of the town) decided that their best course was to sigh the &#039;&#039;&#039;Treaty of Trade&#039;&#039;&#039; out of &#039;&#039;&#039;Greyhawk&#039;&#039;&#039; and join the &#039;&#039;&#039;Merchant League&#039;&#039;&#039; for protection against these raids. That was three years ago and the village has seen a lot of influx of new comers in that time. Not everyone is happy but the fact that the pirate slave raids have dropped off is a testament to most. &lt;br /&gt;
&lt;br /&gt;
===Map Key===&lt;br /&gt;
Map of the port city of Saltmarsh[https://www.pinterest.com/pin/611293349408749782/] and [https://www.enworld.org/threads/sneak-peek-at-ghosts-of-saltmarsh-maps.666178/]&lt;br /&gt;
:1. &#039;&#039;&#039;City Gate&#039;&#039;&#039;. Saltmarsh was built on the ruins of a much older settlement, sometimes called Old Saltmarsh or the Old Harbor. One sign of this is that the town has a small stretch of wall and a single town gate secured by two or three guards. The wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea.&lt;br /&gt;
:2. &#039;&#039;&#039;Barracks and Jail&#039;&#039;&#039;. Built on a low hill, the Saltmarsh barracks are also its jail. It is one of the few structures in Saltmarsh with an underground level. Location of the Town&#039;s Guard (most Merchant League mercenaries).&lt;br /&gt;
:3. &#039;&#039;&#039;The Wicker Goat&#039;&#039;&#039;. Bearing the dubious honor of being the oldest tavern in town, the Wicker Goat is owned by Lankus Kurrid (Human male), a retired officer of the Keoish army (island nation to the north of Saltmarsh) who caters to the dwarven miners and town guard.&lt;br /&gt;
:4. &#039;&#039;&#039;Ellander&#039;s Manor&#039;&#039;&#039;. One of the city&#039;s council members. Tucked at the edge of town and overlooking the sea, Eliander&#039;s home provides him with a relaxing sanctuary away from the bustle of Saltmarsh.&lt;br /&gt;
:5. &#039;&#039;&#039;Mining Company Headquarters&#039;&#039;&#039;. Once a mansion owned by a local landowning family, this building was purchased by the crown and serves as the dwarven mining company&#039;s headquarters in Saltmarsh. Manistrad Copperlocks (Dwarf female) stays here when she must do business in town: otherwise. several dwarf clerks work here during the day, logging deliveries at the docks to be transported to the mine and arranging for the processed ore to be loaded on trade ships bound for distant ports.&lt;br /&gt;
:6. &#039;&#039;&#039;Keledek&#039;s Tower&#039;&#039;&#039;. This three-story tower is home to the town&#039;s resident sage and wizard, Keledek the Unspoken (Human male). Keledek&#039;s dusky skin, bald head, and bright red silk turban-not to mention his height of nearly 7 feet-make him an unmistakable figure in town.&lt;br /&gt;
:7. &#039;&#039;&#039;Faithful Quartermasters of Iuz&#039;&#039;&#039;. A trade delegation led by Captain Xendros (Tiefling female) has come to Saltmarsh to acquire large quantities of fish (salted and preserved for transport) in the name of luz, a mighty cambion and demigod who rules a number of islands in the distant north. She is also the only known person in town who might be interested in purchasing or selling of random magical items.&lt;br /&gt;
:8. &#039;&#039;&#039;The Empty Net&#039;&#039;&#039;. Partially supported by stilts driven into the harbor waters. this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even pirates. The owner, Kreb Shenker (Human male), takes coin from anyone and asks no questions. Troublemakers are thrown out the door, over the railing, and into the reeking harbor.&lt;br /&gt;
:9. &#039;&#039;&#039;Green Market&#039;&#039;&#039;. A strip of open land that is the place for everything that isn&#039;t fish, salt, or nautical wares, this market stretches among a dozen stalls down to the bridge.&lt;br /&gt;
:10. &#039;&#039;&#039;The Sharkfin Bridge&#039;&#039;&#039;. This single large bridge spans the river, with shops and homes along its length. The bridge predates the village and is large enough for laden carts to pass two abreast. Elves and fey folk feel vaguely nauseated when they cross the bridge, rumored becayse of an ancient curse placed on it long before Greyhawk rose to existence.&lt;br /&gt;
:11. &#039;&#039;&#039;Kester&#039;s Leather Goods&#039;&#039;&#039;. Kiorna Kester (Gnome female) runs this tannery. where she produces smooth, colorful leather for every purpose and sells both the cured hides and items she fashions from it. Kiorna is keenly interested in acquiring hides from exotic creatures to craft into expensive leather.&lt;br /&gt;
:12. &#039;&#039;&#039;Hoolwatch Tower&#039;&#039;&#039;. This 60-foot-tall tower was the first defensive building of Saltmarsh. and it still serves as an armory and lookout as well as the official base of the town guard cheif, one Eliander Fireborn (Human male, he also sits on the city council). &lt;br /&gt;
:13. &#039;&#039;&#039;The Slapping Line&#039;&#039;&#039;. This popular inn and tavern is built from the planks and hulls of half a dozen decommissioned fishing ships. Its decor is predictably nautical in theme. and its sleeping rooms are plain but comfortable renditions of a ship&#039;s cabins. The smell of fish has never been scrubbed from its walls, and chose who stay the night find their belongings steeped in the scent, which lasts for several days. The inn is run by Line is run by a young woman named Hanna Rist (Human female), who comes from a family of well-known lobster catchers.&lt;br /&gt;
:14. &#039;&#039;&#039;Council Hall&#039;&#039;&#039;. This large brick building contains the offices of the town council and the chamber where they meet to discuss the town business. The hall is built from sturdy stone from the nearby cliffs and a variety of hardwood from the nearby Hool Marshes. A wooden sign depicting a net filled with fish hangs above the double doors leading into the hall. A small tower rises from the building, housing a horn at the top, which is blown to announce the beginning of a council session or other significant events.&lt;br /&gt;
:15. &#039;&#039;&#039;Weekly Market&#039;&#039;&#039;. Built around the first well dug for the fishers in the town&#039;s early days is a large market square where merchants of all descriptions gather on the first day of each week to sell their wares.&lt;br /&gt;
:16. &#039;&#039;&#039;Pinewood Mansion&#039;&#039;&#039;. Gellan Primewater (Human male) maintains a large mansion right on the docks, allowing him to oversee his ships from his upstairs window. He sometimes leans out to shout orders or answer questions for his captains and crews, his booming voice echoing over the docks.&lt;br /&gt;
:17. &#039;&#039;&#039;The Dwarven Anvil&#039;&#039;&#039;. The blacksmith&#039;s forge has a single anvil with a clear sign of dwarven origins, and a backlog of orders ten miles long. The human smiths make hooks, nails, harpoons, knives, fishing weights, and much more all day. Their master smith is an elderly. dark-skinned woman named Mafera (Human female). Her son, Jasker (Human male), is her best journeyman.&lt;br /&gt;
:18. &#039;&#039;&#039;The Fishmongers&#039; Plate&#039;&#039;&#039;. The large fish-processing buildings in this area reek of prosperity (and fish). All are engaged in salting or brining the catch brought in by the fleet. Most of the time these places are busy, and the workers have little time for chatter.&lt;br /&gt;
:19. &#039;&#039;&#039;The Oweland House&#039;&#039;&#039;. The Oweland family has owned this sprawling mansion for generations. Despite the family&#039;s wealth, the building is a sprawling collection of new construction, expansions, and additions. Each generation of the family has added to the building to accommodate the clan&#039;s growth. The family takes in fishers who have fallen on hard times, sharing their wealth with others until they can recover.&lt;br /&gt;
:20. &#039;&#039;&#039;The Solmor House&#039;&#039;&#039;. The Solmor family owns several buildings in this modest complex. The largest is the personal mansion of the Solmor family. Three smaller buildings house servants, employees of the family&#039;s trading fleet, and secure storage for expensive goods.&lt;br /&gt;
:21. &#039;&#039;&#039;The Mariners&#039; Guildhouse&#039;&#039;&#039;. The mariners&#039; guild serves all the towns among the League, providing a bunk and a meal for sailors passing through. Sea captains in search of a crew stop here, as do others seekjng news from afar.&lt;br /&gt;
:22. &#039;&#039;&#039;lngo the Drover&#039;s House&#039;&#039;&#039;. A fairly recent arrive to Saltmarsh from places unknown, lngo the Drover (Dragonborn male) is slowly building a reputation as a good source for guards, marines, and muscle when sailing through difficult waters. Many such mercenaries live at his home when passing through the village. &lt;br /&gt;
:23. &#039;&#039;&#039;The Carpenters Guildhouse&#039;&#039;&#039;. Run by a snobby gnome named Jilar Kanklesten (Gnome female), the carpenters&#039; guild has plenty of work building houses, assembling fish barrels, repairing docks, and much more. The whole building is a marvel of workmanship, made without a single nail. jilar is obsessed with rare woods; she pays handsomely for adventurers to make expeditions in search of specific trees in the Hool Marshes, the Drowned Porest, and even from the Dreadwood.&lt;br /&gt;
:24. &#039;&#039;&#039;Crabbers&#039; Cover&#039;&#039;&#039;. Just east of the docks, built along the shores of a secluded bay, are a handful of buildings known collectively as Crabber&#039;s Cove. The buildings are weathered, abandoned by the residents of Saltmarsh years ago. Since then, thousands of crabs have taken up residence in the crumbling remains. Crabbers from Saltmarsh are cautious about the cove, as more than one overeager fisher has disappeared into the clacking darkness. never to be seen again.&lt;br /&gt;
:25. &#039;&#039;&#039;The Leap&#039;&#039;&#039;. The Leap is an outcropping of rock nearly a hundred feet above the churning water below. Several stone benches stand near this precipitous edge, and a few stone markers sit in the tall grass nearby. Traditionally. the people of Sahmarsh leap from the cliffs into the water below when a loved one drowns at sea. The jump is usually not fatal: the water below the Leap is free of rocks, and it is a short swim back to dry land.&lt;br /&gt;
:26. &#039;&#039;&#039;Temple of Procan&#039;&#039;&#039;. Services at this long-standing sea god&#039;s temple are well attended by the locals (especially fisher families). The congregation is led by a one-legged former whaler: Wellgar Brinehanded (Human male) priest), an older man with a sharp memory for every storm, lost ship, and enormous catch ever brought into Saltmarsh harbor. He knows many fanciful stories of shipwrecks, lucky escapes, and famous captains.&lt;br /&gt;
:27. &#039;&#039;&#039;The Saltmarsh Cemetery&#039;&#039;&#039;. The town&#039;s cemetery is well-kept, but many of its graves are little more than memorial stones laid for those who died at sea. Krag (Orc male) is the town gravedigger, as well as something of a town historian and local loremaster. He has conducted extensive research into the folk buried here and events in the region.&lt;br /&gt;
:28. &#039;&#039;&#039;The Winston Store&#039;&#039;&#039;. The owner of this establishment, Winston (Halfling male), is often telling tales and seems to know a great deal about the Hool Marshes. His general store carries most common items and goods. &lt;br /&gt;
:29. &#039;&#039;&#039;Sea Grove of Obad-Hai&#039;&#039;&#039;. Open to the air and set in a grove outside town, the sea-grove is a gathering place for seagulls, sailors, and swamp folk, as well as an information market for traders and trappers. Ferrin Kastilar (Halfling male), a somewhat melancholy individual of middle years, tends the shrine with his bullfrog companion.&lt;br /&gt;
:30. &#039;&#039;&#039;The Standing Stones&#039;&#039;&#039;. Two enormous runcstones stand on this island. In ages past, legends tell that a siren was chained to the stones here and sacrificed by an evil human tribe as an offering to the sea. Since then, the fishing in the region has flourished. Or so the legend goes...&lt;br /&gt;
&lt;br /&gt;
Other Locations in &#039;&#039;&#039;Saltmarsh&#039;&#039;&#039;&lt;br /&gt;
:(31). &#039;&#039;&#039;Mechant League&#039;s Office and Manor&#039;&#039;&#039; (just above #17 in the square open building). This building has been greatly exadened as the offices for the Merchant League after the signing of the growing importants the village has in the League. Many popular fish types and sea marsh plants have become very popular within the greater League.&lt;br /&gt;
&lt;br /&gt;
===Surrounding Area===&lt;br /&gt;
Map of the surrounding area[https://wiki.rpg.net/index.php/File:Saltmarsh_region_map.jpg]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hool Marshes&#039;&#039;&#039;. To the north of Saltmarsh is a massive salt marsh lands called the treacherous Hool Marshes, which are notorious for pools of water that seem easy to cross but hide deep wells and layers of mud. The area is full of tall, sickly trees and great swarms of biting insects. None but the desperate venture into this place, making it the ideal hiding place&lt;br /&gt;
for outlaws or raiders. There is little dry land within and almost all travel is via flat bed small boats or canoes. Lizardfolk tribes live deep within the swamps but are xenophobic and have no contact with outsiders. &lt;br /&gt;
:&#039;&#039;&#039;Lizardfolk Lair&#039;&#039;&#039;. This old abondoned camp has all but been swallowed by the swamp. 20 some years ago the lizardfolk from the marshes would trade with the few merchants from Saltmarsh for the exotic plants and herbs of the deep marshes. But they abondoned it without warning and have never been back. &lt;br /&gt;
:&#039;&#039;&#039;Dunwater River&#039;&#039;&#039;. The Dunwater River meanders its way through the marshes and into the Azure Sea. It is a broad, slow-moving body of water. choked with reeds and too shallow in many spots to allow boats other than rafts to traverse it.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Drowned Forest&#039;&#039;&#039;. To the north of Saltmarsh and perched at the edge of the Hool Marshes, the Drowned Forest was once a verdant region. A few decades ago, the marsh began to encroach on this area. As the water level rose, the forest was transformed into a more foreboding place. Shambling mounds and blights appeared in the forest in increasing numbers while the water rotted away the trees themselves. In time, strange mushrooms and fungus sprouted throughout the woods. Today, the Drowned Forest is perhaps the most dangerous location in the region. The trees remain standing, but they long ago lost their foliage and are little more than dead, rotting timbers projecting out of the mud. Mushrooms and other fungi sprout everywhere. A thick cloud of spores fills the air and blots out the sun, allowing the unnatural growths to fiourish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower of Zenopus&#039;&#039;&#039;. The wizard Zenopus once dwelled in this tower on the cliffs outside Saltmarsh. He built his lair next to the remains of an ancient graveyard rumored to be haunted. One night. the tower was engulfed in a fiery green aura. A few brave folks from town investigated the tower and found it abandoned. The door at the base of the cellar stairs was covered with strange symbols and wrapped in silver chains. An explorer tried to open the door, but a jolt of lightning from the door·s runes nearly killed her. Shortly afterward, strange spirits and capering fey were seen atop the tower. After a few travelers went missing nearby. the town council asked a Keoish galleon to bombard the structure with catapult fire until it was battered into rubble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abbey Islsand&#039;&#039;&#039;. This island south of Saltmarsh is the site of a small abbey that was long ago abandoned by the order of monks that built it. Since then, various outlaw gangs and monsters have claimed it as a lair. The village has occasional set out adventures or marines to clear it if they start causing trouble for the area. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silverstand&#039;&#039;&#039;. This small crop of hardwood has a few animals within but ratherly anything danagerous due to the proxity of the fort of Burle. There is an ancient treaten by the name of Wander Root who protects it and does not allow the cutting down of any live trees by the locals. It also acts as an informal ambassador between locals and the wood elves and good-aligned fey of the Dreadwood.&lt;br /&gt;
:Years ago, the warriors from Saltmarsh helped the denizens of the forest defeat an incursion by cultists worshiping elemental evil fire. Since then, the elves, the treants, and Saltmarsh have observed the &#039;&#039;&#039;&#039;&#039;Wild Flame Pact&#039;&#039;&#039;&#039;&#039;- a treaty that calls for mutual defense against the Dreadwood&#039;s horrors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burle&#039;&#039;&#039;. Burle is a fortified outpost that is always on guard for monsters emerging from the Dreadwood. It serves as a key stopover point for travelers venturing inland from the southern coastal region. The community is dominated by a small keep set atop a hill that overlooks the forest it borders. A few farms cluster around it, the locals relying on the garrison to keep them safe from marauders. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreadwood&#039;&#039;&#039;. Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Saltmarsh maintains ranger patrols that sweep through the outer reaches of the forest periodically, while several wood Elf clans dwell at its edge. The two forces are generally successful at keeping the monsters of the Dreadwood in check. but at times a threat that avoids them or overcomes them emerges to wreak havoc across the land. Wild rumors say that there is a portal into the mortal world and the &#039;&#039;&#039;&#039;&#039;Shadowfells&#039;&#039;&#039;&#039;&#039; is located somewhere within its depts and the cause of much of the regions evil. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf Mines&#039;&#039;&#039;. These cliff side mines are only one of the dwarven mines in the other is some 8 miles to the west at the base of the Black Opel Mountain range. The mine here is a broad shaft dug into a steep hillside near the shore. Stone walls encompass it, with two guard towers overlooking the main gate and three other towers spaced evenly around the perimeter. The inner area contains a small village with warehouses, workshops, and houses, all erected during the time when the excavation was beginning and enormous amounts of stone became available for building.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Opal Mountains&#039;&#039;&#039; about 8 miles west of Saltmarsh are a chain of mountains that split the island from north to south. This is a chain of six long dead volcanic mountains. that run most of the length of the island. The highest, the &#039;&#039;&#039;&#039;&#039;Eagle Eyrie Mount&#039;&#039;&#039;&#039;&#039;, is 6,000ft above the sea level. All are cloaked in thick jungle forest. Rumors of mineral wealth in the mountains has drawn the Dwarf mining company &#039;the Copperlocks&#039; to the area. The peeks are said to be home to a nest of Wyvern but if so they must limit their hunting to the west side of the island as most never have personally claimed to have seen one. Other monsterous beasts do roar their foothills and the Dwarfs in the area are suppost to be heavily armed at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Azure Sea&#039;&#039;&#039;. The Azure Sea has long been a turbulent body of water in every sense. Its storms have sent countless ships to their doom, and warfare of one sort of another is conducted across its surface all the lime. Pirates affiliated with the Sea Princes, along with independent marauders, prey on ships that attempting to cross it to other civilized isles. Strange monsters, including vicious dinosaurs from the southeastern island chains of &#039;&#039;&#039;&#039;&#039;Ameclio&#039;&#039;&#039;&#039;&#039;, emerge from below its waves from time to time.&lt;br /&gt;
&lt;br /&gt;
==CULTURES OF THE ISLAND==&lt;br /&gt;
BASIC HUMAN CULTURES&lt;br /&gt;
*Baklunish. These are golden-skinned humans. They dwell mostly on the Eastern part of the Island Archipelago chains. Many of their island nations have joined the Merchant League and their ships can been found throughout.&lt;br /&gt;
*Flannae. These are the aboriginal inhabitants of the northern Archipelago Island chains, their bronze skin ranges from a lighter coppery hue to deep brown. Their hair tends to be wavy or curly, and from black to brown. They have strong, broad faces and sturdy builds. Many have immigrated to other Human Islands and migled well with the other nations. &lt;br /&gt;
*Oeridian. These people have olive or tan skin and any color of hair from honey-blonde to black. The Oeridians founded the mighty Great Kingdom of the Easter-Northern Island Chain (on one of the largest Islands of the Archipelago) and co-founded the kingdom of Keoland (in the West-Nothern chain), so their influence on everything from language to culture in the A is considerable.&lt;br /&gt;
*Olman. The Olman are a brown-skinned people found mainly in the tropics of Hepmonaland and the Amedio Jungle Islands of the Central Archipelago. Their hair is straight and black, and their eyes are very dark. They have high cheek bones and high-bridged noses.&lt;br /&gt;
*Rhennee. The Rhennee have olive-toned skin like the Oeridians, but darker, curlier hair. They tend to be short, but wiry and strong. They are a very different people culturally, thought to have originated on another plane of existence. In the Archipelago, they exist culturally as nomadic sea wanders aboard great galleys where many of the live full time. While few of their ship-homes have joined the Merchant League they are on good terms with Greyhawk and many other members and enjoyed favored statues even through not members. &lt;br /&gt;
*Suloise. The Suloise are pale, some nearly albino, with kinky or curly hair of blonde or red. They tend to be narrow and lean. Their island nations are concenttrated in the southern polar regions of the Archipelago. &lt;br /&gt;
*Touv. The Touv have dark brown or nearly black skin, straight or wavy black hair, and brown or startlingly blue eyes. They dwell mostly in the island nations along the equator to the east and west of then the more central jungle islands. They tend towards isolationism but a few city-states have joined the Merchant League. &lt;br /&gt;
&lt;br /&gt;
===Island Nations===&lt;br /&gt;
Most of the civilized nations form a ring of island chains around the central islands of the equator (which are mostly jungle islands). &lt;br /&gt;
*&#039;&#039;&#039;Greyhawk&#039;&#039;&#039;. Home of the Merchant League, this city-state is located in the northern parts of Archipelago chain. Their merchant ships are found throughout the Ten-Thousands Islands and they are one of the best known city-states.&lt;br /&gt;
*&#039;&#039;&#039;Keoland&#039;&#039;&#039;. Located in the western parts of the Archipelago, it controls five islands. It is a full member of the Merchant League and trades thoughout the Ten-Thosand Island. This nation state has existed for many centuries and has had a great deal of influence of much of the western island chains.&lt;br /&gt;
*&#039;&#039;&#039;Furyondy&#039;&#039;&#039;. Once a part of the Great Kingdom it gained its independence over two hundred years ago. Located in the south-western parts of the Archipelago, this island nation-state controls at least a dozen islands (most of only average size), but their navey is very strong (one of the strongest in fact) and they can be found through the Ten-Thousand Islands (both war and tradeships as they are also part of the Merchant League).&lt;br /&gt;
*&#039;&#039;&#039;The Great Nation&#039;&#039;&#039;. Only a shell of its former glory, the island where the nation-state was first form is only partially held by them today. Other port cities on the island are full independent of the Kingdom which is now rumored to be lead by an undead &#039;Emperor&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Kingdom of Iuz&#039;&#039;&#039;. A chain of some eight islands (of various sizes) in the north-eastern chain. Ruled over by luz, a supposedly mighty cambion (deamon) and demigod. These lands are dark and forboddin and almost no one trades directly with them. They have been at &#039;peace&#039; with most other island nations however for over a hundred years. Most just assume their ruler is bidding his time for something.&lt;br /&gt;
*&#039;&#039;&#039;Hold of the Sea Princes&#039;&#039;&#039;. Pirate nation formed by so-called Pirate Kings and Queens some 20 years ago. Many up of all species and cultures of the Archipelago. These islands are located in the south, far-western parts of the islands. &lt;br /&gt;
*&#039;&#039;&#039;The Frost Islands&#039;&#039;&#039;. Located in the far southern parts of the Archipelago these islands are home to the Frost, Snow and Ice Barbarians tribes of Human, Dwarf and Elf origins. They are have similar cultures to the Blood Stone Orcs of the north but they are also just as likely to hire themselves out as mercenaries for a season or two. &lt;br /&gt;
*&#039;&#039;&#039;Ironhold&#039;&#039;&#039;. The largest Nation-State of the Dwarfs is located in the northern Island of the Archipelago on one of the largest islands. This nation state has joined the Merchant League and Dwarf Ironclad ships due prowl the Seas to trade but most trade they conduct is at their own island markets.&lt;br /&gt;
*&#039;&#039;&#039;The Steel Islands&#039;&#039;&#039;. Located in the north-eastern Island chain of the Archipelago is the island Chain of Steel as it is called. Here the Dwarfs have a string of six islands where they dig deep into the volcanic mountains of the chain. They trade with the League but are not members. Gnomes are also common here and are a few villages of Halflings and Human farmers who feed the nation. &lt;br /&gt;
*&#039;&#039;&#039;Celene&#039;&#039;&#039;. Another large forested island located in the south-western Archipelago is where the Elf nation of Celene and is home to both High and Wood Elf. Somewhat isolationist they never the less have the Port of Green on the western coast where the trade with anyone who wishes to come (and stay peaceful). &lt;br /&gt;
*&#039;&#039;&#039;Seven Hilled Islands&#039;&#039;&#039;. Located in the north-western far fringes of the Archipelago are seven islands where the Halflings hold sway and their rather peaceful nation sits. Two of the islands are full members of the Merchant League but the nations only have a few merchant craft that are manned by other species and a few Halfling captains.&lt;br /&gt;
*&#039;&#039;&#039;Blood Stone Islands&#039;&#039;&#039;. This is a collection of Islands in the far northern exterme of the Archipelago where the Orcs (amd many of their Ogre allies) reside. Their culture is very &#039;Sea Raider&#039; based. Most Trall warriors are farmers and herds people during much of the year but &#039;go a raiding&#039; during the late summer period. Many peoples fear these raids as they do not consider anyone &#039;civilian&#039; and they especially like to attack and pillage holy sites and places of worship. Their own gods encourage this among them.  &lt;br /&gt;
*&#039;&#039;&#039;Ring of Surtr&#039;&#039;&#039;. Inhabited by the Silfursvin clan of orcs, who dwelled on the island chain. The central island of this chain, the largest, bore a volcano known as the Eye of Imix; clan legend held that a portal to the Underworld lay deep within it, and it was true that the mountain would at times disgorge terrible monsters: fiends, mutated animals, creatures of living lava, and worse. The Silfursvins believed it was their sacred duty to contain the horrors within the mountain, and their greatest warriors, the Andariddari, dedicated their lives to doing just that. Their patron was the god Silfurloginn, seen as an enormous silver boar with the silver scales of a dragon and tusks of fire, and whose sign was flames that burned silver.&lt;br /&gt;
&lt;br /&gt;
Otherwise all people and cultures have intermingles on many of these islands. The Merchant League trades with most except those of the Blood Stone Islands and the Hold of the Sea Princes.&lt;br /&gt;
&lt;br /&gt;
===Other Island===&lt;br /&gt;
These islands hold no real dominate nation-state but are well known and occasionally visited. Some even have minor ports set up as semi-permentant cities run by other nation-states or independently.&lt;br /&gt;
*&#039;&#039;&#039;Bright Islands&#039;&#039;&#039;. These three larger islands located in the north-eastern part of the Archipelago chain are rocky deserts with little or no vegetation on them and even less life. They are avoid by most and rumored cursed. However there does seem to have been an ancient civilization on it at one time in its past and ruined stone structures can be seen dotting the islands.  &lt;br /&gt;
*&#039;&#039;&#039;Hepmonalands&#039;&#039;&#039;. A chain of volcanic islands near the center and eastern-cental parts of the Archipelago chain. Many of these islands are quite large and most are only lightly populated by sentient beings. Thunder lizards and other mythal monsterous creatures are far more comman and plentiful.   &lt;br /&gt;
*&#039;&#039;&#039;Amedio Jungle Islands&#039;&#039;&#039;. Another island volcanic jungle chain of islands these are located on the western-central parts of the Archipelago chain. They tend to have more civilized cultures and ports then then in the Hepmonalands but are also populated by a great number of &#039;thunder-lizards&#039; (big dinosaurs) that threaten all peoples.&lt;br /&gt;
*&#039;&#039;&#039;The Pomarj&#039;&#039;&#039;. Located south-western chain this is a heavily forested and cursed island. Fairly large in size it is home to only one sentient species -- the Gnolls. These cannablist tribes fight each other as much as they raid the surrounding islands for their demon god &#039;&#039;&#039;&#039;&#039;Yeenoghu&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Crystalmist Islands&#039;&#039;&#039;. These huge volcanic islands are located on the far eastern fringes of the Archipelago chain. They are the location of some of the tallest islands in the Known World and many have no places for a ship to easily land on. They are for the most part inhabated only by Dragons and a few other wild flying beasts. This chain is made up of at least a dozen fairly large islands.&lt;br /&gt;
&lt;br /&gt;
==SAILING SHIPS AND NEW RULES==&lt;br /&gt;
These are a bit of a mix of rules found in &#039;&#039;&#039;&#039;&#039;Ghosts of Saltmarsh&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Navey Adventures&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===New Rules===&lt;br /&gt;
The ocean is a vast and dangerous place, ripe with adventure both above and below the waves. This appendix expands the material available in the &#039;&#039;&#039;&#039;&#039;Player&#039;s Handbook&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Dungeon Master&#039;s Guide&#039;&#039;&#039;&#039;&#039;, providing further resources for waterborne adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHIP STAT BLOCKS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To aid in running adventures where ships engage in combat, undertake precise navigation, or face situations where their various capabilities become relevant, the following section presents new rules and stat blocks for a spectrum of vessels.&lt;br /&gt;
&lt;br /&gt;
A ship stat block has three main parts: basic statistics, components, and action options. Ships can&#039;t take any actions on their own. Without effort from its crew, a ship might drift on the water, come to a stop, or careen out of control.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;BASIC STATISTICS&amp;lt;/u&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Size&#039;&#039;&#039;, Most ships are Large, Huge, or Gargantuan. A ship&#039;s size category is determined by its length or width, whichever is longer. For instance, a ship that is 10 feet long and 20 feet wide would use the size category that has a 20-foot width, which means the ship is Gargantuan.&lt;br /&gt;
:&#039;&#039;&#039;Space&#039;&#039;&#039;. A ship doesn&#039;t have a square space unless its stat block specifies otherwise. For example, a ship that is 20 feet long and 10 feet wide occupies a 20-by-10-foot space. A ship can&#039;t move into a space that is too small to accommodate it. If it tries to do so, it crashes, as described in the CRASHING A SHIP section below. &lt;br /&gt;
:&#039;&#039;&#039;Capacitty&#039;&#039;&#039;. A ship&#039;s stat block indicates how many creatures and how much cargo it can carry. Creatures include both the crew of the vessel and any passengers who might ride along. Passengers don&#039;t generally engage in running a ship, but they also don&#039;t need to be mere bystanders. Seasick merchants and marines thoroughly capable of facing menaces from the deep both count as passengers. Cargo capacity notes the maximum amount of cargo a ship can carry. A vessel can&#039;t move-or might even start taking on water- if its cargo exceeds this capacity.&lt;br /&gt;
:&#039;&#039;&#039;Travel Pace&#039;&#039;&#039;. A ship&#039;s travel pace determines how far the vessel can move per hour and per day. A ship&#039;s movement-related components (described later in the stat block) determine how far the vessel can move each round.&lt;br /&gt;
:&#039;&#039;&#039;Ability Scores&#039;&#039;&#039;. A ship has the six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) and the corresponding modifiers. &lt;br /&gt;
:The Strength of a ship expresses its size and weight. Dexterity represents a ship&#039;s ease of handling. A ship&#039;s Constitution covers its durability and the quality of its construction. Ships usually have a score of 0 in Intelligence, Wisdom, and Charisma.&lt;br /&gt;
:If a ship has a 0 in a score, it automatically fails any ability check or saving throw that uses that score. It also ignores any effect that would normally be imposed on it for a failed save (GM descrition)&lt;br /&gt;
:&#039;&#039;&#039;Vulnerability, Resistance and Immunities&#039;&#039;&#039;. A ship&#039;s vulnerabilities, resistances, and immunities apply to all its components, unless otherwise noted in the stat block.&lt;br /&gt;
:A ship&#039;s Sails are vulnerable to fire damage (unless treated. See SUPERIOR SHIP UPGRADES below).&lt;br /&gt;
:Ships are typically immune to poison and psychic damage. &lt;br /&gt;
:Ships are also usually immune to the following conditions: blinded, charmed, deafened , exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, and unconscious.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;ACTIONS&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This part of the stat block specifies what the ship can do on its turn, using its special actions rather than the actions used by creatures. It even relies on its actions to move; it doesn&#039;t have a move otherwise. The ship&#039;s captain&lt;br /&gt;
decides which actions to use. A given action can be chosen only once during a turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;COMPONENTS&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A ship is composed of different components, each of which comprises multiple objects:&lt;br /&gt;
:&#039;&#039;&#039;Hull&#039;&#039;&#039;. A ship&#039;s hull is its basic frame, on which the other components are mounted.&lt;br /&gt;
:&#039;&#039;&#039;Control&#039;&#039;&#039;. A control component is used to steer a ship.&lt;br /&gt;
:&#039;&#039;&#039;Movement&#039;&#039;&#039;&#039;. A movement component is the element of the ship that enables it to move, such as a set of sails or oars, and has a specific speed.&lt;br /&gt;
:&#039;&#039;&#039;Weapon&#039;&#039;&#039;. A ship capable of being used in combat has one or more weapon components, each of which is operated separately.&lt;br /&gt;
:A ship&#039;s component might have special rules, as described in the stat block.&lt;br /&gt;
:&#039;&#039;&#039;Armor Class&#039;&#039;&#039;. A component has an Armor Class. Its AC reflects the materials used to construct it and any defensive plating used to augment its toughness.&lt;br /&gt;
:&#039;&#039;&#039;Hit Points&#039;&#039;&#039;. A ship component is destroyed and becomes unusable when it drops to 0 hit points. A ship is wrecked if its hull is destroyed.&lt;br /&gt;
:A ship doesn&#039;t have Hit Dice.&lt;br /&gt;
:&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039;. If a ship component has a damage threshold, that threshold appears after its hit points. A component has immunity to all damage unless it takes an amount of damage that equals or exceeds its threshold, in which case it takes damage as normal. Damage that fails to bypass the threshold is considered superficial and doesn&#039;t reduce the component&#039;s hit points.&lt;br /&gt;
&lt;br /&gt;
===Officers and Crew===&lt;br /&gt;
&lt;br /&gt;
Each vessel requires people to run it: the officers in charge and the sailors who follow their orders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;TYPES OF OFFICERS&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to explore running a ship, it needs officers to oversee its operations- officers who fill six different roles. Some roles aboard a ship reflect the need for trained experts to direct a crew&#039;s efforts. Other roles focus on keeping the crew&#039;s health and morale in order.&lt;br /&gt;
&lt;br /&gt;
The roles are meant to provide a sense of the types of ability checks useful to managing a ship. Of these, though, captain is the only role that must be filled for the ship to function. A ship needs a single person to issue orders and respond to threats, otherwise a ship risks chaos and confusion during a crisis.&lt;br /&gt;
&lt;br /&gt;
Each type of officer is described below, along with the abilities and proficiencies that help a character excel in that role:&lt;br /&gt;
:&#039;&#039;&#039;Captain&#039;&#039;&#039;. The captain issues orders. The best captains have high Intelligence and Charisma scores, as well as proficiency with &#039;&#039;water vehicles&#039;&#039; and the Intimidation and Persuasion skills.&lt;br /&gt;
:&#039;&#039;&#039;First Mate&#039;&#039;&#039;. This specialist keeps the crew&#039;s morale high by providing supervision, encouragement. and discipline. A first mate benefits from a high Charisma score, as well as proficiency with the Intimidation and Persuasion skills.&lt;br /&gt;
:&#039;&#039;&#039;Bosun&#039;&#039;&#039;. The bosun (or boatswain) provides technical advice to the captain and crew and leads repair and maintenance efforts. A good bosun has a high Strength score, as well as proficiency with &#039;&#039;carpenter&#039;s tools&#039;&#039; and the Athletics skill.&lt;br /&gt;
:&#039;&#039;&#039;Quartermaster&#039;&#039;&#039;. The quartermaster plots the s hip&#039;s course, relying on knowledge of nautical charts and a study of weather and sea conditions. A reliable quartermaster tends to have a high Wisdom score, as well as proficiency with &#039;&#039;navigator&#039;s tools&#039;&#039; and the Nature skill.&lt;br /&gt;
:&#039;&#039;&#039;Surgeon&#039;&#039;&#039;. The ship&#039;s surgeon tends to injuries. keeps illnesses from spreadin g throughout the ship, and over sees sa nitation. A capable surgeo n benefits from a high Intelligence score, as well as proficiency with &#039;&#039;herbalism kits&#039;&#039; and the Medicine skill.&lt;br /&gt;
:&#039;&#039;&#039;Cook&#039;&#039;&#039;. A s hip&#039;s cook works with the limited ingredients aboard a ship to make meals. A skilled cook k eeps the crew &#039;s morale in top shape. while a poor one drags down the entire crew&#039;s performance. A talented cook has a high Constitution score as well as proficiency with &#039;&#039;brewer&#039;s supplies&#039;&#039; and &#039;&#039;cook&#039;s utensils&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;Cargo Master&#039;&#039;&#039; or &#039;&#039;&#039;Super&#039;&#039;&#039;. While having little direct interaction with the crew this officer&#039;s position is never the less vial for crew moral. They are in charge of the supplies and rations that the crew consumes (making sure there is enough to eat and drink and also making sure it does not spoil and the right foods are packed, etc.). They can also be vital for the record keeping on the cargo to make sure a merchant ship makes money and can pay its crew. The should have a good Intelligence and proficiency with &#039;&#039;calligrapher&#039;s supplies&#039;&#039; tools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;CREW MEMBERS&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A ship req uires a number of able-bodied sailors to crew it, as specified in its stat block. A crew&#039;s skill, experience, morale. and health are defined by its quality score.&lt;br /&gt;
&lt;br /&gt;
This score can affect a number of general ship activities, like the crew&#039;s ability to notice threats or contend with hazards. A crew starts with a quality score of +4, but that score varies over time, going as low as -10 and as high as +10. It decreases as a crew takes casualties, suffers hardship, or endures poor health. It increases if the crew enjoys high morale, has good health care, and receives fair leadership.&lt;br /&gt;
&lt;br /&gt;
A typical crew member uses the commoner stat block in the Monster Manual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;OPTIONAL RULE: LOYALTY AND QUALITY&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When dealing with an individual member of the crew, you might find it useful to use the optional loyalty rule from chapter 4 of the Dungeon Master&#039;s Guide. To convert a quality score into an individual&#039;s loyalty score, add 1O to the crew&#039;s quality score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;MUTINY&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A poorly led or mistreated crew might turn against its officers. Once per day, if a crew&#039;s quality score is lower than 0, the captain must make a Charisma (Intimidation or Persuasion) check modified by the crew&#039;s quality score. If the check total is between 1 and 9, the crew&#039;s quality score decreases by 1.&lt;br /&gt;
If the check total is 0 or lower, the crew mutinies.&lt;br /&gt;
&lt;br /&gt;
They become hostile to the officers and might attempt to kill them, imprison them, or throw them overboard. The crew can be cowed into obedience through violence, combat, or offers of treasure or other rewards.&lt;br /&gt;
&lt;br /&gt;
When the DM ends tbe mutiny, the crew&#039;s quaity score increases by ld4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;SHORE LEAVE&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Life aboard a ship is a constant wear on the crew. Spending time in port allows the crew to relax and regain its composure. If a crew&#039;s quality score is 3 or lower, the score increases by 1 for each day the crew spends in port&lt;br /&gt;
or ashore.&lt;br /&gt;
&lt;br /&gt;
===Ships in Combat===&lt;br /&gt;
Whether sailing to war or hunting notorious pirates,&lt;br /&gt;
ships make deadly weapons and dramatic battlefields.&lt;br /&gt;
This section provides guidance on using ships&lt;br /&gt;
in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;SHIPS AND INITIATIVE&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A ship rolls initiative using its Dexterity, and it uses its crew&#039;s quality score as a modifier to that roll. On a ship&#039;s turn, the captain decides which of the ship&#039;s actions to use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;SPECIAL OFFICER ACTIONS&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During an encounter, the captain, first mate, and bosun each have access to two special action options: Take Aim and Full Speed Ahead, both detailed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;TAKE AIM&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an action, the captain. first mate, or bosun directs the crew&#039;s firing, aiding in aiming one of the ship&#039;s weapons. Select one of the ship&#039;s weapons that is within 10 feet of the officer. It gains advantage on the next attack roll it makes before the end of the ship&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;FULL SPEED AHEAD&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an action while on deck, the captain, first mate, or bosun can exhort the crew to work harder and drive the ship forward faster. Roll a d6 and multiply the result by 5. Apply the total as a bonus to the ship&#039;s speed until the end of the ship&#039;s next turn. If the ship is already benefiting from this action&amp;quot;s bonus, don&#039;t add the bonuses together; the higher bonus applies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;CREW IN COMBAT&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Managing a ship&#039;s entire crew in combat can prove cumbersome, especially as larger ships often host dozens of sailors. Typically the crew is too busy managing the ship to do anything else during combat. Don&#039;t worry about tracking their specific positions unless you want to add&lt;br /&gt;
that complexity. You can assume that the crew is evenly divided among the upper two decks of a ship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;CREW CASUALTIES&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slaying a ship&#039;s crew reduces the number of actions most s hips can take, making the crew a tempting target in combat. Resolve individual attacks as normal, using the guidelines for resolving many, identical attacks at once from the Dungeon Master&#039;s Guide as needed. In the case of spells that cover an area, such as fireball or lightning bolt, you might track the exact location of&lt;br /&gt;
&lt;br /&gt;
===Water Craft Types and Stats===&lt;br /&gt;
&lt;br /&gt;
===Ship Cannons and Weapons===&lt;br /&gt;
&lt;br /&gt;
==EXTRA GEAR==&lt;br /&gt;
:&#039;&#039;&#039;Bandana&#039;&#039;&#039; | 5 cp&lt;br /&gt;
:Colorful bandanas are used for sun protection or worn under a hat to make it more comfortable.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Eye Patch&#039;&#039;&#039; | 5 cp&lt;br /&gt;
:Eye patches are worn to cover one eye and tie around the head, usually to cover injured or blind eyes. They are also worn to look more intimidating or to keep one eye covered when transitioning from the dim light of below decks to the bright sunlight above.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Hat&#039;&#039;&#039; | 1 sp to 5gp | 1/2 lb to 2lbs&lt;br /&gt;
:Often worn by pirates for sun protection and style, such as bicorn and tricorn hats.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Nautical Chart&#039;&#039;&#039; | 25 gp&lt;br /&gt;
:Nautical charts display settlements, depth of water, shape of coastlines, currents, tides and navigational hazards such as reefs. A chart grants Advantage on Nature checks related to navigation when in the area detailed by the chart to those who are proficient with navigator’s tools.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Oil Skinned Bag&#039;&#039;&#039; | 2 gp | 1 lb&lt;br /&gt;
:These bags are semi-water proof and can be used to carry gear or gunpowder underwater... but only for a short time. Can hold up to 8lbs of items and will keep the dry even if submerged in water for 1d6+2 minutes (not always sure how long).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Reed Breathing Tube&#039;&#039;&#039; | 1 sp | 1/2 lb.&lt;br /&gt;
:Use of a reed tube allows breathing 1-2 feet under the surface in calm waters. Using this device in rough waters is difficult or impossible.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Sextant&#039;&#039;&#039; | 500 gp | 2lbs&lt;br /&gt;
:Used to determine latitude, a sextant grants you Advantage on Survival and Tool -Navigation tools checks made to navigate while above ground at midday or at night. You must be able to clearly see the midday sun or stars to use this device.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Spyglass&#039;&#039;&#039; | 250 gp | 1lb&lt;br /&gt;
:Objects viewed through a spyglass are magnified to twice or three times their size.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tattoo&#039;&#039;&#039; | 1 cp – 20gp (or free... ouch!)&lt;br /&gt;
:Tattoos provide decoration, indicate group membership or can even provide an arcane focus. The quality, size, and the number of colors used in a tattoo determine its cost. Describe the tattoo you wish to have done to your GM to determine the price.&lt;br /&gt;
:NOTE that a Ship&#039;s &#039;&#039;&#039;&#039;&#039;Cargo Master&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;Super&#039;&#039;&#039;&#039;&#039; for any merchant ship within the League requires them to have obtained a Super&#039;s tatoo at a Merchant League established station. This cost 250gp and have a bit of arcane script included within them.&lt;br /&gt;
&lt;br /&gt;
===Blackpowder Weapons===&lt;br /&gt;
Explosives &amp;amp; Firearms (Blackpowder) weapons from the DMG pg. 267 but update the prices to including the Flintlock Pistol (125gp each) and Musket rifle (150gp each). Both replace the loading feature with &#039;long-loading (2)&#039; meaning it takes 2 full actions to reload. Ammo costs 1gp for 10 shots and weigh 2lb. A Horn gunpowder costs 10gp for 10 shots worth of powder and weigh 2lbs. A keg of blackpowder (gunpowder) is 100gp and weighs 20lbs. A blackpowder bomb costs 25gp.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW MARTIAL FIREARMS&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Blunderbuss&#039;&#039;&#039; | Cost 250gp | Wt. 8lbs &lt;br /&gt;
:Damage- 1d10 piercing; Qualities - Ammunition (range 20/60), long-loading (2), special&lt;br /&gt;
:This weapon can be fired normally or loaded to make a scattering shot, attacking all  creatures within a 20 foot cone. Each creature in the  cone takes 2d6 piercing damage if they fail a DC 15 Dexterity saving throw. Using a scatter shot requires pellet ammunition.&lt;br /&gt;
:&#039;&#039;&#039;Dragon Pistol&#039;&#039;&#039; | Cost- 175gp | Wt. 3lbs&lt;br /&gt;
:Damage- 1d8 piercing; Qualites - Ammunition (range 20/60), long-loading (2), special&lt;br /&gt;
:This weapon can be fired normally or loaded to make a scattering shot, attacking all  creatures within a 15 foot cone. Each creature in the  cone takes 2d4 piercing damage if they fail a DC 15 Dexterity saving throw. Using a scatter shot  requires pellet ammunition &lt;br /&gt;
:&#039;&#039;&#039;Pellet Ammunition&#039;&#039;&#039; | Cost 40gp | Wt. 1lb&lt;br /&gt;
:10 shots with a small pellet cloth bags to hold multiple small little pellets in.&lt;br /&gt;
===Lodging Prices===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lifestyle Expenses&#039;&#039;&#039; || &#039;&#039;&#039;Daily&#039;&#039;&#039; || &#039;&#039;&#039;Weekly&#039;&#039;&#039; || &#039;&#039;&#039;Monthly&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Wretched || free || free || free&lt;br /&gt;
|-&lt;br /&gt;
| Squalid || 1 sp || 6 sp || 23 sp&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 2 sp || 12 sp || 40 sp&lt;br /&gt;
|-&lt;br /&gt;
| Modest || 1 gp || 6 gp || 23 gp&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 2 gp || 13 gp || 40 gp&lt;br /&gt;
|-&lt;br /&gt;
| Wealth || 4 gp || 23 gp || 82 gp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Wretched is living on the street with no food except what you get out of the garbage (or rations)&lt;br /&gt;
* Squalid is living in a floop house with other poor wretches or an inn&#039;s common room. Food and drink is very poor quality and not much.&lt;br /&gt;
* Poor is living in a small one room with only a bed and not much more space then that. Food and drink are of a poor or lesser quality or not as much.&lt;br /&gt;
* Modest is a private or semi-private room with wash area and more room (maybe a desk). Food and drink is enough to get by on and good quality.&lt;br /&gt;
* Comfortable in a larger room with semi-private bath area. Food is above average and plenty of it.&lt;br /&gt;
* Wealthy is a large private room and kitchen and bath or small cottage or similar home. Food and drink or excellent quality with a large variaty.&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=240345</id>
		<title>Tenra Revenge Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=240345"/>
		<updated>2013-06-12T03:03:49Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Tetsujin Chouko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tenra Banshou=&lt;br /&gt;
=A Story of Revenge=&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==[[Black Lotus]]==&lt;br /&gt;
*11 Aki Chits&lt;br /&gt;
*0 Kiai&lt;br /&gt;
*0 Spent Kiai&lt;br /&gt;
*83 Karma&lt;br /&gt;
&lt;br /&gt;
==Chidamari Shurin==&lt;br /&gt;
*Aki Chits 10+5&lt;br /&gt;
*Kiai 8&lt;br /&gt;
*Spent Kiai 1&lt;br /&gt;
*Karma 86&lt;br /&gt;
&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
*Aki Chits 7&lt;br /&gt;
*Kiai 45&lt;br /&gt;
*Spent Kiai 0&lt;br /&gt;
*Karma 58&lt;br /&gt;
&lt;br /&gt;
==Mitsunari==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 27&lt;br /&gt;
*Spent Kiai 1&lt;br /&gt;
*Karma 90&lt;br /&gt;
&lt;br /&gt;
==[[Karasu Renkuru]]==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 2&lt;br /&gt;
*Spent Kiai 25&lt;br /&gt;
*Karma 62&lt;br /&gt;
&lt;br /&gt;
=Fate Cheat Sheet=&lt;br /&gt;
==Black Lotus==&lt;br /&gt;
*Goal: To Know What&#039;s True Strength 2&lt;br /&gt;
*Destiny: Reclaim Black Blossom Hurricane 5&lt;br /&gt;
*Emotion: Strange Interest Toward Shurin 2&lt;br /&gt;
*Emotion: Like A Sister Toward Ume 2&lt;br /&gt;
*Emotion: Nostalgia Toward Piro 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
&lt;br /&gt;
*Emotion:  Sympathy for the Weak 3&lt;br /&gt;
*Emotion:  In love with Piro 3&lt;br /&gt;
*Destiny:  Show Okuromi what it means to be helpless 4&lt;br /&gt;
&lt;br /&gt;
=Non Player Characters=&lt;br /&gt;
==Lady Okuromi==&lt;br /&gt;
*Governor of Umibushi&lt;br /&gt;
*Sword Master&lt;br /&gt;
==Takuan== &lt;br /&gt;
*Wandering Monk&lt;br /&gt;
==Ume==&lt;br /&gt;
*Pretty Girl&lt;br /&gt;
*Associate/advisor of Okuromi&lt;br /&gt;
==Sato==&lt;br /&gt;
*Father in Law&lt;br /&gt;
*Advisor of Okuromi&lt;br /&gt;
==Odana==&lt;br /&gt;
*Admiral of the Umibushi Fleet&lt;br /&gt;
==Piro==&lt;br /&gt;
*Captain of the Pirate Ship &#039;Blood Rose&#039;&lt;br /&gt;
==Kei==&lt;br /&gt;
*Little girl&lt;br /&gt;
*Khon Gohki puppeteer&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=240055</id>
		<title>Tenra Revenge Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=240055"/>
		<updated>2013-06-08T03:48:04Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Tetsujin Chouko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tenra Banshou=&lt;br /&gt;
=A Story of Revenge=&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==[[Black Lotus]]==&lt;br /&gt;
*11 Aki Chits&lt;br /&gt;
*0 Kiai&lt;br /&gt;
*0 Spent Kiai&lt;br /&gt;
*83 Karma&lt;br /&gt;
&lt;br /&gt;
==Chidamari Shurin==&lt;br /&gt;
*Aki Chits 10+5&lt;br /&gt;
*Kiai 8&lt;br /&gt;
*Spent Kiai 1&lt;br /&gt;
*Karma 86&lt;br /&gt;
&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
*Aki Chits 6&lt;br /&gt;
*Kiai 45&lt;br /&gt;
*Spent Kiai 0&lt;br /&gt;
*Karma 58&lt;br /&gt;
&lt;br /&gt;
==Mitsunari==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 27&lt;br /&gt;
*Spent Kiai 1&lt;br /&gt;
*Karma 90&lt;br /&gt;
&lt;br /&gt;
==[[Karasu Renkuru]]==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 2&lt;br /&gt;
*Spent Kiai 25&lt;br /&gt;
*Karma 62&lt;br /&gt;
&lt;br /&gt;
=Fate Cheat Sheet=&lt;br /&gt;
==Black Lotus==&lt;br /&gt;
*Goal: To Know What&#039;s True Strength 2&lt;br /&gt;
*Destiny: Reclaim Black Blossom Hurricane 5&lt;br /&gt;
*Emotion: Strange Interest Toward Shurin 2&lt;br /&gt;
*Emotion: Like A Sister Toward Ume 2&lt;br /&gt;
*Emotion: Nostalgia Toward Piro 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
&lt;br /&gt;
*Emotion:  Sympathy for the Weak 3&lt;br /&gt;
*Emotion:  In love with Piro 3&lt;br /&gt;
*Destiny:  Show Okuromi what it means to be helpless 4&lt;br /&gt;
&lt;br /&gt;
=Non Player Characters=&lt;br /&gt;
==Lady Okuromi==&lt;br /&gt;
*Governor of Umibushi&lt;br /&gt;
*Sword Master&lt;br /&gt;
==Takuan== &lt;br /&gt;
*Wandering Monk&lt;br /&gt;
==Ume==&lt;br /&gt;
*Pretty Girl&lt;br /&gt;
*Associate/advisor of Okuromi&lt;br /&gt;
==Sato==&lt;br /&gt;
*Father in Law&lt;br /&gt;
*Advisor of Okuromi&lt;br /&gt;
==Odana==&lt;br /&gt;
*Admiral of the Umibushi Fleet&lt;br /&gt;
==Piro==&lt;br /&gt;
*Captain of the Pirate Ship &#039;Blood Rose&#039;&lt;br /&gt;
==Kei==&lt;br /&gt;
*Little girl&lt;br /&gt;
*Khon Gohki puppeteer&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=240054</id>
		<title>Tenra Revenge Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=240054"/>
		<updated>2013-06-08T03:47:47Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Fate Cheat Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tenra Banshou=&lt;br /&gt;
=A Story of Revenge=&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==[[Black Lotus]]==&lt;br /&gt;
*11 Aki Chits&lt;br /&gt;
*0 Kiai&lt;br /&gt;
*0 Spent Kiai&lt;br /&gt;
*83 Karma&lt;br /&gt;
&lt;br /&gt;
==Chidamari Shurin==&lt;br /&gt;
*Aki Chits 10+5&lt;br /&gt;
*Kiai 8&lt;br /&gt;
*Spent Kiai 1&lt;br /&gt;
*Karma 86&lt;br /&gt;
&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
*Aki Chits 6&lt;br /&gt;
*Kiai 45&lt;br /&gt;
*Spent Kiai 0&lt;br /&gt;
*Karma 58&lt;br /&gt;
&lt;br /&gt;
==Mitsunari==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 27&lt;br /&gt;
*Spent Kiai 1&lt;br /&gt;
*Karma 90&lt;br /&gt;
&lt;br /&gt;
==[[Karasu Renkuru]]==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 2&lt;br /&gt;
*Spent Kiai 25&lt;br /&gt;
*Karma 62&lt;br /&gt;
&lt;br /&gt;
=Fate Cheat Sheet=&lt;br /&gt;
==Black Lotus==&lt;br /&gt;
*Goal: To Know What&#039;s True Strength 2&lt;br /&gt;
*Destiny: Reclaim Black Blossom Hurricane 5&lt;br /&gt;
*Emotion: Strange Interest Toward Shurin 2&lt;br /&gt;
*Emotion: Like A Sister Toward Ume 2&lt;br /&gt;
*Emotion: Nostalgia Toward Piro 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
&lt;br /&gt;
*Emotion:  Sympathy for the Weak 3&lt;br /&gt;
*Emotion:  In love with Piro 3&lt;br /&gt;
*Destiny:  Show Okurami what it means to be helpless 4&lt;br /&gt;
&lt;br /&gt;
=Non Player Characters=&lt;br /&gt;
==Lady Okuromi==&lt;br /&gt;
*Governor of Umibushi&lt;br /&gt;
*Sword Master&lt;br /&gt;
==Takuan== &lt;br /&gt;
*Wandering Monk&lt;br /&gt;
==Ume==&lt;br /&gt;
*Pretty Girl&lt;br /&gt;
*Associate/advisor of Okuromi&lt;br /&gt;
==Sato==&lt;br /&gt;
*Father in Law&lt;br /&gt;
*Advisor of Okuromi&lt;br /&gt;
==Odana==&lt;br /&gt;
*Admiral of the Umibushi Fleet&lt;br /&gt;
==Piro==&lt;br /&gt;
*Captain of the Pirate Ship &#039;Blood Rose&#039;&lt;br /&gt;
==Kei==&lt;br /&gt;
*Little girl&lt;br /&gt;
*Khon Gohki puppeteer&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=239526</id>
		<title>Tenra Revenge Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=239526"/>
		<updated>2013-06-05T19:00:30Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Tetsujin Chouko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tenra Banshou=&lt;br /&gt;
=A Story of Revenge=&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==[[Black Lotus]]==&lt;br /&gt;
*11 Aki Chits&lt;br /&gt;
*0 Kiai&lt;br /&gt;
*0 Spent Kiai&lt;br /&gt;
*83 Karma&lt;br /&gt;
&lt;br /&gt;
==Chidamari Shurin==&lt;br /&gt;
*Aki Chits 10+5&lt;br /&gt;
*Kiai 8&lt;br /&gt;
*Spent Kiai 1&lt;br /&gt;
*Karma 86&lt;br /&gt;
&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
*Aki Chits 6&lt;br /&gt;
*Kiai 45&lt;br /&gt;
*Spent Kiai 0&lt;br /&gt;
*Karma 58&lt;br /&gt;
&lt;br /&gt;
==Mitsunari==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 27&lt;br /&gt;
*Spent Kiai 1&lt;br /&gt;
*Karma 90&lt;br /&gt;
&lt;br /&gt;
==[[Karasu Renkuru]]==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 2&lt;br /&gt;
*Spent Kiai 25&lt;br /&gt;
*Karma 62&lt;br /&gt;
&lt;br /&gt;
=Non Player Characters=&lt;br /&gt;
==Lady Okuromi==&lt;br /&gt;
*Governor of Umibushi&lt;br /&gt;
*Sword Master&lt;br /&gt;
==Takuan== &lt;br /&gt;
*Wandering Monk&lt;br /&gt;
==Ume==&lt;br /&gt;
*Pretty Girl&lt;br /&gt;
*Associate/advisor of Okuromi&lt;br /&gt;
==Sato==&lt;br /&gt;
*Father in Law&lt;br /&gt;
*Advisor of Okuromi&lt;br /&gt;
==Odana==&lt;br /&gt;
*Admiral of the Umibushi Fleet&lt;br /&gt;
==Piro==&lt;br /&gt;
*Captain of the Pirate Ship &#039;Blood Rose&#039;&lt;br /&gt;
==Kei==&lt;br /&gt;
*Little girl&lt;br /&gt;
*Khon Gohki puppeteer&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=239483</id>
		<title>Tenra Revenge Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=239483"/>
		<updated>2013-06-05T07:26:21Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Tetsujin Chouko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tenra Banshou=&lt;br /&gt;
=A Story of Revenge=&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==[[Black Lotus]]==&lt;br /&gt;
*16 Aki Chits&lt;br /&gt;
*6 Kiai&lt;br /&gt;
*7 Spent Kiai&lt;br /&gt;
*70 Karma&lt;br /&gt;
&lt;br /&gt;
==Chidamari Shurin==&lt;br /&gt;
*Aki Chits&lt;br /&gt;
*Kiai&lt;br /&gt;
*Spent Kiai&lt;br /&gt;
*Karma&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
*Aki Chits 6&lt;br /&gt;
*Kiai 26&lt;br /&gt;
*Spent Kiai 0&lt;br /&gt;
*Karma 58&lt;br /&gt;
&lt;br /&gt;
==Mitsunari==&lt;br /&gt;
*Aki Chits 3&lt;br /&gt;
*Kiai 3&lt;br /&gt;
*Spent Kiai 0&lt;br /&gt;
*Karma 90&lt;br /&gt;
&lt;br /&gt;
==[[Karasu Renkuru]]==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 2&lt;br /&gt;
*Spent Kiai 25&lt;br /&gt;
*Karma 62&lt;br /&gt;
&lt;br /&gt;
=Non Player Characters=&lt;br /&gt;
==Lady Okuromi==&lt;br /&gt;
*Governor of Umibushi&lt;br /&gt;
*Sword Master&lt;br /&gt;
==Takuan== &lt;br /&gt;
*Wandering Monk&lt;br /&gt;
==Ume==&lt;br /&gt;
*Pretty Girl&lt;br /&gt;
*Associate/advisor of Okuromi&lt;br /&gt;
==Sato==&lt;br /&gt;
*Father in Law&lt;br /&gt;
*Advisor of Okuromi&lt;br /&gt;
==Odana==&lt;br /&gt;
*Admiral of the Umibushi Fleet&lt;br /&gt;
==Piro==&lt;br /&gt;
*Captain of the Pirate Ship &#039;Blood Rose&#039;&lt;br /&gt;
==Kei==&lt;br /&gt;
*Little girl&lt;br /&gt;
*Khon Gohki puppeteer&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=238672</id>
		<title>Tenra Revenge Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=238672"/>
		<updated>2013-05-27T04:43:16Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Tetsujin Chouko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tenra Banshou=&lt;br /&gt;
=A Story of Revenge=&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==[[Black Lotus]]==&lt;br /&gt;
*9 Aki Chits&lt;br /&gt;
*6 Kiai&lt;br /&gt;
*7 Spent Kiai&lt;br /&gt;
*70 Karma&lt;br /&gt;
&lt;br /&gt;
==Chidamari Shurin==&lt;br /&gt;
*Aki Chits&lt;br /&gt;
*Kiai&lt;br /&gt;
*Spent Kiai&lt;br /&gt;
*Karma&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
*Aki Chits 7&lt;br /&gt;
*Kiai 0&lt;br /&gt;
*Spent Kiai 8&lt;br /&gt;
*Karma 50&lt;br /&gt;
&lt;br /&gt;
==Mitsunari==&lt;br /&gt;
*Aki Chits 3&lt;br /&gt;
*Kiai 3&lt;br /&gt;
*Spent Kiai 0&lt;br /&gt;
*Karma 90&lt;br /&gt;
&lt;br /&gt;
==[[Karasu Renkuru]]==&lt;br /&gt;
*Aki Chits 5&lt;br /&gt;
*Kiai&lt;br /&gt;
*Spent Kiai&lt;br /&gt;
*Karma 60&lt;br /&gt;
&lt;br /&gt;
=Non Player Characters=&lt;br /&gt;
==Lady Okuromi==&lt;br /&gt;
*Governor of Umibushi&lt;br /&gt;
*Sword Master&lt;br /&gt;
==Takuan== &lt;br /&gt;
*Wandering Monk&lt;br /&gt;
==Ume==&lt;br /&gt;
*Pretty Girl&lt;br /&gt;
*Associate/advisor of Okuromi&lt;br /&gt;
==Sato==&lt;br /&gt;
*Father in Law&lt;br /&gt;
*Advisor of Okuromi&lt;br /&gt;
==Odana==&lt;br /&gt;
*Admiral of the Umibushi Fleet&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kess_Oddwhiskers,_Female_Ratfolk_Alchemist&amp;diff=238603</id>
		<title>Kess Oddwhiskers, Female Ratfolk Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kess_Oddwhiskers,_Female_Ratfolk_Alchemist&amp;diff=238603"/>
		<updated>2013-05-26T07:37:22Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kess Oddwhiskers&lt;br /&gt;
[[File:Kess2.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Str 10  +0&lt;br /&gt;
&lt;br /&gt;
Dex 16  +3&lt;br /&gt;
&lt;br /&gt;
Con 14  +2&lt;br /&gt;
&lt;br /&gt;
Int 23  +6&lt;br /&gt;
&lt;br /&gt;
Wis 12  +1&lt;br /&gt;
&lt;br /&gt;
Cha 7   -2&lt;br /&gt;
&lt;br /&gt;
AC: 10+1 Size +3 Dex+5 Armor=19&lt;br /&gt;
&lt;br /&gt;
Fort: +6&lt;br /&gt;
&lt;br /&gt;
Ref: +8&lt;br /&gt;
&lt;br /&gt;
Wil: +6&lt;br /&gt;
&lt;br /&gt;
HP: 52&lt;br /&gt;
&lt;br /&gt;
Init:  +4&lt;br /&gt;
&lt;br /&gt;
BAB:  +5 (+9 ranged)&lt;br /&gt;
&lt;br /&gt;
Languages:  Gnome, Draconic, Dwarven, Gnoll, Goblin&lt;br /&gt;
&lt;br /&gt;
=Race=&lt;br /&gt;
&lt;br /&gt;
Ratfolk (+2 Dex/Int, -2 Str, Small, Slow, Tinker (+2 Craft/Alchemy, Perception, UMD), Rodent Empathy (+4 to Handle Animal vs Rodents), Cornered Fury (With no conscious allies within 30&#039; and half HP or less, +2 to AC and melee attack), Darkvision)&lt;br /&gt;
&lt;br /&gt;
=Class= &lt;br /&gt;
&lt;br /&gt;
Preservationist Alchemist (Lv 7)&lt;br /&gt;
&lt;br /&gt;
--Alchemy (+Lv (7) Competence bonus to Craft/Alchemy checks; can use Craft/Alchemy checks to identify potions; Create Extracts (Activate 6 L1, 5 L2, 2 L3/day)  Save DC 19)&lt;br /&gt;
&lt;br /&gt;
--Bomb (13/day, Thrown Splash Weapon, 20&#039; range, 4d6+6 Fire damage direct hit, 10 points splash damage)&lt;br /&gt;
&lt;br /&gt;
--Mutagen (Only one dose at a time, 1 hour to brew a new dose, lasts 70 minutes, +2 Natural Armor, +4 Str/-2 Int or +4 Dex/-2 Wis or +4 Con/-2 Cha)&lt;br /&gt;
&lt;br /&gt;
--Throw Anything (Int bonus do damage with Splash weapons, including Splash damage)&lt;br /&gt;
&lt;br /&gt;
--Swift Alchemy (Half creation times for Alchemy)&lt;br /&gt;
&lt;br /&gt;
--Bottled Ally I and II:  Add SNA1 and 2 to Formulae Known&lt;br /&gt;
&lt;br /&gt;
--Discoveries (6): Precise Bomb, Smoke Bomb, Stink Bomb, Infusion, Tanglefoot Bomb, Acid Bomb&lt;br /&gt;
&lt;br /&gt;
=Traits=  &lt;br /&gt;
&lt;br /&gt;
Survivor, Auspicious Tattoo&lt;br /&gt;
&lt;br /&gt;
=Skills= &lt;br /&gt;
&lt;br /&gt;
Craft (Alchemy) 1 (+19), Use Magical Device 7 (+12), Perception 7 (+13), Disable Device 6 (+12), Knowledge (Nature) 7 (+16), Stealth 7 (+17), Spellcraft 7 (+16), Knowledge (Arcana) 7 (+16), Sense Motive 7 (+12)&lt;br /&gt;
&lt;br /&gt;
=Feats=  &lt;br /&gt;
&lt;br /&gt;
Brew Potion, Splash Weapon Mastery (You have Far Shot with Splash weapons.  Hit choice of one square adjacent to splash area with splash damage.  When you miss with a splash weapon, adjust the direction by 1 point), Extra Discovery:  Smoke Bomb, Extra Discovery: Acid Bomb, Iron Will&lt;br /&gt;
&lt;br /&gt;
=Formula List= &lt;br /&gt;
&lt;br /&gt;
==L1== &lt;br /&gt;
&lt;br /&gt;
Comprehend Languages,  Cure Light Wounds, Crafter&#039;s Fortune, Disguise Self, Identify, Shield, True Strike, Summon Nature&#039;s Ally I, Bomber&#039;s Eye, Reduce Person, Targeted Bomb Admixture&lt;br /&gt;
&lt;br /&gt;
==L2==  &lt;br /&gt;
&lt;br /&gt;
Summon Nature&#039;s Ally II, Alchemical Allocation, Vomit Swarm, Invisibility, Alter Self, Cat&#039;s Grace, Lesser Restoration&lt;br /&gt;
&lt;br /&gt;
==L3==  &lt;br /&gt;
&lt;br /&gt;
Amplify Elixir, Fly, Beast Shape I, Heroism&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
298 GP   Mithral Chain Shirt +1, Dagger, Alchemist&#039;s Kit, Sling, 200 Sling bullets,  20 Groaning bullets, Explorer&#039;s Outfit, Headband of Vast Intelligence +2 (Knowledge:  Religion), Belt of Mighty Constitution +2, Cloak of Resistance +1, Formula Alembic, Handy Haversack, 1st level Preserving Flask, 2nd level Preserving Flask, Hybridization Funnel, Potion of Heroism, Elixir of Hiding, Elixir of Vision, Wand of Cure Light Wounds, 10 vials of Holy Water, crafted Alchemical items.&lt;br /&gt;
&lt;br /&gt;
Crafted Alchemical Items:  30 Alchemical Fire, 30 Acid Flasks, 16 Alkali Flasks, 6 Liquid Ice,  6 Smokesticks, 6 Tanglefoot Bags, 3 Thunderstones, 3 Alchemical Cement, 3 Alchemical Glue, 3 Alchemical Solvent, 3 Antitoxin&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=238376</id>
		<title>Tenra Revenge Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=238376"/>
		<updated>2013-05-22T20:36:48Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Tetsujin Chouko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tenra Banshou=&lt;br /&gt;
=A Story of Revenge=&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==[[Black Lotus]]==&lt;br /&gt;
*8 Aki Chits&lt;br /&gt;
*6 Kiai&lt;br /&gt;
*7 Spent Kiai&lt;br /&gt;
*70 Karma&lt;br /&gt;
&lt;br /&gt;
==Chidamari Shurin==&lt;br /&gt;
*Aki Chits&lt;br /&gt;
*Kiai&lt;br /&gt;
*Spent Kiai&lt;br /&gt;
*Karma&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
*Aki Chits 7&lt;br /&gt;
*Kiai 6&lt;br /&gt;
*Spent Kiai 2&lt;br /&gt;
*Karma 50&lt;br /&gt;
&lt;br /&gt;
==Mitsunari==&lt;br /&gt;
*Aki Chits 3&lt;br /&gt;
*Kiai 3&lt;br /&gt;
*Spent Kiai 0&lt;br /&gt;
*Karma 90&lt;br /&gt;
&lt;br /&gt;
==[[Karasu Renkuru]]==&lt;br /&gt;
*Aki Chits 5&lt;br /&gt;
*Kiai&lt;br /&gt;
*Spent Kiai&lt;br /&gt;
*Karma 60&lt;br /&gt;
&lt;br /&gt;
=Non Player Characters=&lt;br /&gt;
==Lady Okuromi==&lt;br /&gt;
*Governor of Umibushi&lt;br /&gt;
*Sword Master&lt;br /&gt;
==Takuan== &lt;br /&gt;
*Wandering Monk&lt;br /&gt;
==Ume==&lt;br /&gt;
*Pretty Girl&lt;br /&gt;
*Associate/advisor of Okuromi&lt;br /&gt;
==Sato==&lt;br /&gt;
*Father in Law&lt;br /&gt;
*Advisor of Okuromi&lt;br /&gt;
==Odana==&lt;br /&gt;
*Admiral of the Umibushi Fleet&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=238373</id>
		<title>Tenra Revenge Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=238373"/>
		<updated>2013-05-22T19:34:26Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Tetsujin Chouko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tenra Banshou=&lt;br /&gt;
=A Story of Revenge=&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==[[Black Lotus]]==&lt;br /&gt;
*8 Aki Chits&lt;br /&gt;
*6 Kiai&lt;br /&gt;
*7 Spent Kiai&lt;br /&gt;
*70 Karma&lt;br /&gt;
&lt;br /&gt;
==Chidamari Shurin==&lt;br /&gt;
*Aki Chits&lt;br /&gt;
*Kiai&lt;br /&gt;
*Spent Kiai&lt;br /&gt;
*Karma&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
*Aki Chits 6&lt;br /&gt;
*Kiai 6&lt;br /&gt;
*Spent Kiai 2&lt;br /&gt;
*Karma 50&lt;br /&gt;
&lt;br /&gt;
==Mitsunari==&lt;br /&gt;
*Aki Chits 3&lt;br /&gt;
*Kiai 3&lt;br /&gt;
*Spent Kiai 0&lt;br /&gt;
*Karma 90&lt;br /&gt;
&lt;br /&gt;
==[[Karasu Renkuru]]==&lt;br /&gt;
*Aki Chits 5&lt;br /&gt;
*Kiai&lt;br /&gt;
*Spent Kiai&lt;br /&gt;
*Karma 60&lt;br /&gt;
&lt;br /&gt;
=Non Player Characters=&lt;br /&gt;
==Lady Okuromi==&lt;br /&gt;
*Governor of Umibushi&lt;br /&gt;
*Sword Master&lt;br /&gt;
==Takuan== &lt;br /&gt;
*Wandering Monk&lt;br /&gt;
==Ume==&lt;br /&gt;
*Pretty Girl&lt;br /&gt;
*Associate/advisor of Okuromi&lt;br /&gt;
==Sato==&lt;br /&gt;
*Father in Law&lt;br /&gt;
*Advisor of Okuromi&lt;br /&gt;
==Odana==&lt;br /&gt;
*Admiral of the Umibushi Fleet&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kess_Oddwhiskers,_Female_Ratfolk_Alchemist&amp;diff=237677</id>
		<title>Kess Oddwhiskers, Female Ratfolk Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kess_Oddwhiskers,_Female_Ratfolk_Alchemist&amp;diff=237677"/>
		<updated>2013-05-16T05:57:24Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kess Oddwhiskers&lt;br /&gt;
[[File:Kess2.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Str 10  +0&lt;br /&gt;
&lt;br /&gt;
Dex 16  +3&lt;br /&gt;
&lt;br /&gt;
Con 14  +2&lt;br /&gt;
&lt;br /&gt;
Int 23  +6&lt;br /&gt;
&lt;br /&gt;
Wis 12  +1&lt;br /&gt;
&lt;br /&gt;
Cha 7   -2&lt;br /&gt;
&lt;br /&gt;
AC: 10+1 Size +3 Dex+5 Armor=19&lt;br /&gt;
&lt;br /&gt;
Fort: +6&lt;br /&gt;
&lt;br /&gt;
Ref: +8&lt;br /&gt;
&lt;br /&gt;
Wil: +6&lt;br /&gt;
&lt;br /&gt;
HP: 52&lt;br /&gt;
&lt;br /&gt;
Init:  +4&lt;br /&gt;
&lt;br /&gt;
BAB:  +5 (+9 ranged)&lt;br /&gt;
&lt;br /&gt;
Languages:  Gnome, Draconic, Dwarven, Gnoll, Goblin&lt;br /&gt;
&lt;br /&gt;
=Race=&lt;br /&gt;
&lt;br /&gt;
Ratfolk (+2 Dex/Int, -2 Str, Small, Slow, Tinker (+2 Craft/Alchemy, Perception, UMD), Rodent Empathy (+4 to Handle Animal vs Rodents), Cornered Fury (With no conscious allies within 30&#039; and half HP or less, +2 to AC and melee attack), Darkvision)&lt;br /&gt;
&lt;br /&gt;
=Class= &lt;br /&gt;
&lt;br /&gt;
Preservationist Alchemist (Lv 7)&lt;br /&gt;
&lt;br /&gt;
--Alchemy (+Lv (7) Competence bonus to Craft/Alchemy checks; can use Craft/Alchemy checks to identify potions; Create Extracts (Activate 6 L1, 5 L2, 2 L3/day)  Save DC 19)&lt;br /&gt;
&lt;br /&gt;
--Bomb (13/day, Thrown Splash Weapon, 20&#039; range, 4d6+6 Fire damage direct hit, 10 points splash damage)&lt;br /&gt;
&lt;br /&gt;
--Mutagen (Only one dose at a time, 1 hour to brew a new dose, lasts 70 minutes, +2 Natural Armor, +4 Str/-2 Int or +4 Dex/-2 Wis or +4 Con/-2 Cha)&lt;br /&gt;
&lt;br /&gt;
--Throw Anything (Int bonus do damage with Splash weapons, including Splash damage)&lt;br /&gt;
&lt;br /&gt;
--Swift Alchemy (Half creation times for Alchemy)&lt;br /&gt;
&lt;br /&gt;
--Bottled Ally I and II:  Add SNA1 and 2 to Formulae Known&lt;br /&gt;
&lt;br /&gt;
--Discoveries (6): Precise Bomb, Smoke Bomb, Stink Bomb, Infusion, Tanglefoot Bomb, Acid Bomb&lt;br /&gt;
&lt;br /&gt;
=Traits=  &lt;br /&gt;
&lt;br /&gt;
Survivor, Auspicious Tattoo&lt;br /&gt;
&lt;br /&gt;
=Skills= &lt;br /&gt;
&lt;br /&gt;
Craft (Alchemy) 1 (+19), Use Magical Device 7 (+12), Perception 7 (+13), Disable Device 6 (+12), Knowledge (Nature) 7 (+16), Stealth 7 (+17), Spellcraft 7 (+16), Knowledge (Arcana) 7 (+16), Sense Motive 7 (+12)&lt;br /&gt;
&lt;br /&gt;
=Feats=  &lt;br /&gt;
&lt;br /&gt;
Brew Potion, Splash Weapon Mastery (You have Far Shot with Splash weapons.  Hit choice of one square adjacent to splash area with splash damage.  When you miss with a splash weapon, adjust the direction by 1 point), Extra Discovery:  Smoke Bomb, Extra Discovery: Spontaneous Healing, Iron Will&lt;br /&gt;
&lt;br /&gt;
=Formula List= &lt;br /&gt;
&lt;br /&gt;
==L1== &lt;br /&gt;
&lt;br /&gt;
Comprehend Languages,  Cure Light Wounds, Crafter&#039;s Fortune, Disguise Self, Identify, Shield, True Strike, Summon Nature&#039;s Ally I, Bomber&#039;s Eye, Reduce Person, Targeted Bomb Admixture&lt;br /&gt;
&lt;br /&gt;
==L2==  &lt;br /&gt;
&lt;br /&gt;
Summon Nature&#039;s Ally II, Alchemical Allocation, Vomit Swarm, Invisibility, Alter Self, Cat&#039;s Grace, Lesser Restoration&lt;br /&gt;
&lt;br /&gt;
==L3==  &lt;br /&gt;
&lt;br /&gt;
Amplify Elixir, Fly, Beast Shape I, Heroism&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
298 GP   Mithral Chain Shirt +1, Dagger, Alchemist&#039;s Kit, Sling, 200 Sling bullets,  20 Groaning bullets, Explorer&#039;s Outfit, Headband of Vast Intelligence +2 (Knowledge:  Religion), Belt of Mighty Constitution +2, Cloak of Resistance +1, Formula Alembic, Handy Haversack, 1st level Preserving Flask, 2nd level Preserving Flask, Hybridization Funnel, Potion of Heroism, Elixir of Hiding, Elixir of Vision, Wand of Cure Light Wounds, 10 vials of Holy Water, crafted Alchemical items.&lt;br /&gt;
&lt;br /&gt;
Crafted Alchemical Items:  30 Alchemical Fire, 30 Acid Flasks, 16 Alkali Flasks, 6 Liquid Ice,  6 Smokesticks, 6 Tanglefoot Bags, 3 Thunderstones, 3 Alchemical Cement, 3 Alchemical Glue, 3 Alchemical Solvent, 3 Antitoxin&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kess2.jpg&amp;diff=237676</id>
		<title>File:Kess2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kess2.jpg&amp;diff=237676"/>
		<updated>2013-05-16T05:56:31Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Quicksilver&amp;diff=223706</id>
		<title>Gunstar Quicksilver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Quicksilver&amp;diff=223706"/>
		<updated>2013-01-26T06:12:00Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Template&lt;br /&gt;
&lt;br /&gt;
A character in [[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Quicksilver Huntress ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callsign: Shrike&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemical&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
  &lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
== Exaltation Die ==&lt;br /&gt;
&lt;br /&gt;
d6&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
Valor d8, Conviction d10, Temperance d6, Compassion d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
Living Weapon (Moonsilver), Seeking Humanity, Thinks At Skew Angles&lt;br /&gt;
&lt;br /&gt;
== Augmentations ==&lt;br /&gt;
&lt;br /&gt;
Wits Augmentation d10, Dex Augmentation d10&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Gunnery d10, Sail d10, Dodge d10, Awareness d6, Athletics d6&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
Artifact d10 (Lightning Ballista) (Alt Essence Wall Projector), Class d6&lt;br /&gt;
&lt;br /&gt;
== Implants ==&lt;br /&gt;
&lt;br /&gt;
Hundredfold Strafing Methodology: Add a d6 to the dice pool for every extra target, and keep an extra Effect die for every extra target.&lt;br /&gt;
&lt;br /&gt;
Precalculated Evasion System: Spend 2 EP to prevent all effects from a Physical attack&lt;br /&gt;
&lt;br /&gt;
Plasma Thruster Array: Add a d6 to the dice pool and step up the Effect Die by 1 when creating a Flightspeed Asset&lt;br /&gt;
&lt;br /&gt;
Transcendant Multimodal Artifact Matrix: Swap between Essence Wall and Lightning Ballista&lt;br /&gt;
&lt;br /&gt;
Secondary Sensory Upgrades: For 1 EP, Immunity to Complications and Stress caused by visual sensory effects.&lt;br /&gt;
&lt;br /&gt;
Body-Reweaving Matrix: Spend 1 Essence to recover Physical stress and Step Back Physical Trauma.&lt;br /&gt;
&lt;br /&gt;
Paramagnetic Tether Beam: Add a d6 to the pool and Step Up the Effect die when creating a Grabbed Complication.&lt;br /&gt;
&lt;br /&gt;
Optical Cloaking Field: Add d6 and step up the effect die by 1 when creating Camouflage assets. During a transition scene, spend 1E to create an optical shroud effect covering all allies within 50 yards. Allies hidden in this way are perfectly concealed to normal visual senses until they attack or otherwise draw attention to themselves, breaking the camouflage.&lt;br /&gt;
&lt;br /&gt;
== Panoply ==&lt;br /&gt;
&lt;br /&gt;
Lightning Ballista: Add a d6 to the pool and Step Down the largest-rolling die, then Step Up the effect die when causing physical stress.&lt;br /&gt;
&lt;br /&gt;
Essence Wall Projector: Add a d6 to the pool and Step Up the Effect die when creating an Essence Wall asset&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
What have I lost?&lt;br /&gt;
&lt;br /&gt;
1 XP when you disregard the feelings or concerns of a human&lt;br /&gt;
&lt;br /&gt;
3 XP when you declare that you care enough about a human to endanger a mission or goal, or endanger a human for a mission or goal&lt;br /&gt;
&lt;br /&gt;
10 XP when you let that human die for a mission or goal, or allow the mission or goal to fail to protect that human&lt;br /&gt;
&lt;br /&gt;
I&#039;m Coming Home&lt;br /&gt;
&lt;br /&gt;
1 XP when you first set out into the unexplored Void&lt;br /&gt;
&lt;br /&gt;
3 XP when you seek out Implants to let you stay out longer in the Void without a Gunstar&lt;br /&gt;
&lt;br /&gt;
10 XP when you have yourself modified enough so that you cannot return, or turn them down permanently. &lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
&lt;br /&gt;
19&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mongomerydevereaux&amp;diff=222309</id>
		<title>Mongomerydevereaux</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mongomerydevereaux&amp;diff=222309"/>
		<updated>2013-01-12T02:41:18Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: Created page with &amp;quot;&amp;quot;Three-Card Monty&amp;quot; Montgomery Devereaux File:Three Card Monty.jpg  =Attributes=  Str 0  Sta 2  Fgt 0  Dex 0  Agl 0  Int 0  Awa 8  Pre 0  =Defenses=  Parry 10  Dodge 10  Tou 4...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Three-Card Monty&amp;quot; Montgomery Devereaux&lt;br /&gt;
[[File:Three Card Monty.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Str 0&lt;br /&gt;
&lt;br /&gt;
Sta 2&lt;br /&gt;
&lt;br /&gt;
Fgt 0&lt;br /&gt;
&lt;br /&gt;
Dex 0&lt;br /&gt;
&lt;br /&gt;
Agl 0&lt;br /&gt;
&lt;br /&gt;
Int 0&lt;br /&gt;
&lt;br /&gt;
Awa 8&lt;br /&gt;
&lt;br /&gt;
Pre 0&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
Parry 10&lt;br /&gt;
&lt;br /&gt;
Dodge 10&lt;br /&gt;
&lt;br /&gt;
Tou 4/6&lt;br /&gt;
&lt;br /&gt;
Fort 6&lt;br /&gt;
&lt;br /&gt;
Will 10&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Deception +13&lt;br /&gt;
&lt;br /&gt;
Expertise (Gambling) +12&lt;br /&gt;
&lt;br /&gt;
Insight +12&lt;br /&gt;
&lt;br /&gt;
Perception +12&lt;br /&gt;
&lt;br /&gt;
Persuasion +13&lt;br /&gt;
&lt;br /&gt;
Ranged Combat +12&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand +8&lt;br /&gt;
&lt;br /&gt;
=Advantages=&lt;br /&gt;
&lt;br /&gt;
Luck 5&lt;br /&gt;
&lt;br /&gt;
Attractive 2&lt;br /&gt;
&lt;br /&gt;
Beginner&#039;s Luck&lt;br /&gt;
&lt;br /&gt;
Connected&lt;br /&gt;
&lt;br /&gt;
Contacts&lt;br /&gt;
&lt;br /&gt;
Equipment 2 (Heavy pistol, Knife)&lt;br /&gt;
&lt;br /&gt;
Fascinate (Deception)&lt;br /&gt;
&lt;br /&gt;
Fearless&lt;br /&gt;
&lt;br /&gt;
Languages 1 (Spanish)&lt;br /&gt;
&lt;br /&gt;
Quick Draw&lt;br /&gt;
&lt;br /&gt;
Improved Defenses&lt;br /&gt;
&lt;br /&gt;
Taunt&lt;br /&gt;
&lt;br /&gt;
Well-Informed&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
Lucky Shot:  Enhanced Advantages:  Power Attack, Improved Critical (Pistol) 4, Takedown, Precise Attack 2&lt;br /&gt;
&lt;br /&gt;
Lucky Break:  Enhanced Advantages:  Evasion 2, Defensive Roll 4, Uncanny Dodge, Redirect, Set-Up&lt;br /&gt;
&lt;br /&gt;
Hunch:  Senses 1&lt;br /&gt;
&lt;br /&gt;
=Complications=&lt;br /&gt;
&lt;br /&gt;
Motivation: Thrills&lt;br /&gt;
&lt;br /&gt;
Reputation: Monty&#039;s astonishing luck has caused more than a few people to regard him as a cheat, although he isn&#039;t. The fact that he&#039;s a famed gambler doesn&#039;t make friends everywhere, either.&lt;br /&gt;
&lt;br /&gt;
Relationships: Monty is also very, very lucky in love. Sadly, this causes problems with jealousy, among other things.&lt;br /&gt;
&lt;br /&gt;
Enemy: ...See, here&#039;s the thing when your luck and charm tend to get you money and women. People sometimes get upset with you, and Monty has made more than a few enemies by winning. Apparently &amp;quot;No hard feelings&amp;quot; doesn&#039;t mean much to some people. And... somebody out there would like to get Monty&#039;s luck. They&#039;ve only met once, and Monty never got the man&#039;s name, but he&#039;s European, sophisticated, and knows magic. And that makes Monty as scared as he&#039;s capable of being. For better or for worse, that&#039;s &amp;quot;Not very.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Background= &lt;br /&gt;
Monty&#039;s nobody special, of course. Just a very, very lucky young man, basically good underneath it all, seeking thrills and fortune. But... the truth is, Monty&#039;s luck isn&#039;t natural.&lt;br /&gt;
&lt;br /&gt;
He won it gambling. With Old Man Coyote. Coyote seemed to think that it was no big deal, but the problem is, some people know that Monty&#039;s using the luck of a God. And that winds up giving him reasons to keep moving...&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Three_Card_Monty.jpg&amp;diff=222307</id>
		<title>File:Three Card Monty.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Three_Card_Monty.jpg&amp;diff=222307"/>
		<updated>2013-01-12T02:33:37Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Days_of_Future_Past_Kudzu&amp;diff=221506</id>
		<title>Days of Future Past Kudzu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Days_of_Future_Past_Kudzu&amp;diff=221506"/>
		<updated>2013-01-04T04:34:33Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: Created page with &amp;quot;==Name==  Kudzu (real name unavailable)  ===Affiliations===  Solo d8  Buddy d6  Team d10  ===Distinctions===  Prodigal Genius, Why Am I Here?, Mutant On The Run  ===Power Sets===...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name==&lt;br /&gt;
&lt;br /&gt;
Kudzu (real name unavailable)&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8&lt;br /&gt;
&lt;br /&gt;
Buddy d6&lt;br /&gt;
&lt;br /&gt;
Team d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
Prodigal Genius, Why Am I Here?, Mutant On The Run&lt;br /&gt;
&lt;br /&gt;
===Power Sets===&lt;br /&gt;
&lt;br /&gt;
====Kudzu Powers====&lt;br /&gt;
&lt;br /&gt;
Powers:  Stretching d12, Plant Control d8, Invisiblity d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SFX:&#039;&#039;&#039; &#039;&#039;Versatile&#039;&#039; Exchange a Kudzu Powers die for two dice at -1 Step, or three at -2 Steps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limit:&#039;&#039;&#039; &#039;&#039;Mutant.&#039;&#039; Earn 1 PP when affected by Mutant-specific milestones and tech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Combat Expert, Covert Expert, Science Master&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Days_of_Future_Past_Redux&amp;diff=221505</id>
		<title>Days of Future Past Redux</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Days_of_Future_Past_Redux&amp;diff=221505"/>
		<updated>2013-01-04T03:37:44Z</updated>

		<summary type="html">&lt;p&gt;Unka Josh: /* Meet the Stars! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Wiki for witamous&#039;s Days of Future Past Redux campaign using Marvel Heroic Roleplaying&lt;br /&gt;
&lt;br /&gt;
== Story So Far ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?669080-Days-of-Future-Past-Redux-Marvel-Heroic-Roleplaying Days of Future Past Redux IC]&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?669075-Days-of-Future-Past-Redux-Marvel-Heroic-Roleplaying  Days of Future Past Redux OOC]&lt;br /&gt;
&lt;br /&gt;
== Meet the Stars! ==&lt;br /&gt;
&lt;br /&gt;
[[Days_of_Future_Past_Sheet| Sample Sheet]]&lt;br /&gt;
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[[Days_of_Future_Past_Lady_Bug| Lady Bug]]&lt;br /&gt;
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[[Days_of_Future_Past_Protean| Protean]]&lt;br /&gt;
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[[Days_of_Future_Past_The_Fox| The Fox]]&lt;br /&gt;
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[[Days_of_Future_Past_Kudzu| Kudzu]]&lt;br /&gt;
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[[ Pinnacle]]&lt;br /&gt;
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==Stat Tracker==&lt;br /&gt;
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Lady Bug: 2PP, 0XP, no stress, no complications, no assets, no resources&lt;br /&gt;
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Protean: 0PP, 0XP, no stress, no complications, no assets, Resources: Underground Tunnel Network d8&lt;br /&gt;
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The Fox: 1PP, 0XP, no stress, no complications, no assets, no resources&lt;/div&gt;</summary>
		<author><name>Unka Josh</name></author>
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