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		<id>https://wiki.rpg.net/index.php?title=Mausritter_Swords_and_Whiskers:Main_Page&amp;diff=485400</id>
		<title>Mausritter Swords and Whiskers:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mausritter_Swords_and_Whiskers:Main_Page&amp;diff=485400"/>
		<updated>2026-02-14T20:00:06Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Oliver Black */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mausritter: Swords and Whiskers =&lt;br /&gt;
[[File:Mausritter cover.png|center|100%]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/mausritter-swords-whiskers.925634/ In-character thread]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/mausritter-swords-whiskers.925633/ Out-of-character thread]&lt;br /&gt;
&lt;br /&gt;
This is the campaign wiki for &#039;&#039;&#039;Mausritter: Swords and Whiskers&#039;&#039;&#039;, a game of adventure, danger, and tiny but mighty heroes. Here, you&#039;ll find details on the setting, characters, and ongoing story.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
=== Dahlia Summerholme ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| STR 9/9 || DEX 13/13 || WIL 11/11&lt;br /&gt;
|-&lt;br /&gt;
| HP 8/8 || Main paw: Spear (heavy, d10, 2 slots) || Off paw: Spear&lt;br /&gt;
|-&lt;br /&gt;
| Body 1:  || Body 2: Quiver of arrows || Pack 1: Invisibility Spell 1/3&lt;br /&gt;
|-&lt;br /&gt;
| Pack 2: Rations || Pack 3: Growth spell 3/3 || Pack 4: Jar of honey&lt;br /&gt;
|-&lt;br /&gt;
| Pack 5: Bow || Pack 6: Bow || Carried pips: 250/250   Banked pips: 1243&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 XP: 4,601/6,000 || Background: Bee keeper || Birthsign: Storm (generous/wrathful)&lt;br /&gt;
|-&lt;br /&gt;
| Coat: chocolate, flecked || Look: prehensile tail || Grit x2: Empty&lt;br /&gt;
|}&lt;br /&gt;
She/her. Played by [https://forum.rpg.net/index.php?members/madcat.4239/ Madcat]. Dahlia is trying to breed a bumble bee that&#039;s large enough for a mouse to ride. Her spear has a bee&#039;s stinger as the point.&lt;br /&gt;
&lt;br /&gt;
Stored in Brickport: Torches&lt;br /&gt;
&lt;br /&gt;
=== Evinrude Callistoga ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| STR 11/11 || DEX 10/10 || WIL 11/11&lt;br /&gt;
|-&lt;br /&gt;
| HP 11/11 || Main paw: Electro Spear  (Heavy, d10, 2 slots)- Electro Shock effect d6: 2charges left || Off paw: Spear&lt;br /&gt;
|-&lt;br /&gt;
| Body 1: Heavy armor (-1 dmg, 2 slots) || Body 2: Heavy armor || Pack 1: Torches&lt;br /&gt;
|-&lt;br /&gt;
| Pack 2: Metal file || Pack 3: Bow (heavy ranged, d8, 2 slots) || Pack 4: Bow&lt;br /&gt;
|-&lt;br /&gt;
| Pack 5: Quiver of arrows || Pack 6: || Carried pips: 702/250   Banked pips: 857&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 XP: 4,601/6,000 || Background: Blacksmith || Birthsign: Moon (wise/mysterious)&lt;br /&gt;
|-&lt;br /&gt;
| Coat: banded, blue || Look: massive body || Grit x2: Empty&lt;br /&gt;
|}&lt;br /&gt;
He/him. Played by [https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]&lt;br /&gt;
&lt;br /&gt;
=== Hette Tunneler ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| STR 12/12 || DEX 11/11 || WIL 9/9&lt;br /&gt;
|-&lt;br /&gt;
| HP 11/11 || Main paw: Trashhook (heavy, d10, 2 slots) || Off paw: Trashhook&lt;br /&gt;
|-&lt;br /&gt;
| Body 1: Heavy armor (-1 dmg, 2 slots) || Body 2: Heavy armor || Pack 1: Torches&lt;br /&gt;
|-&lt;br /&gt;
| Pack 2:  || Pack 3: Block of cheese || Pack 4: Glue&lt;br /&gt;
|-&lt;br /&gt;
| Pack 5: automata blueprints || Pack 6: || Carried pips: 0/250   Banked pips: 745&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 XP: 4,601/6,000 || Background: Trap thief || Birthsign: Mother (nurturing/worrying)&lt;br /&gt;
|-&lt;br /&gt;
| Coat: blue, flecked || Look: corpulent body || Grit x2: Empty&lt;br /&gt;
|}&lt;br /&gt;
They/them. Played by [https://forum.rpg.net/index.php?members/joaniesappho.76140/ JoanieSappho]. An unusually large and strong mouse of middle years, Hette has made her living snatching food from traps set to catch the unwary and spent most of her life stopping mice from wandering straight into said traps and other dangers. Or, at the very least, going with them to make sure they come back.&lt;br /&gt;
&lt;br /&gt;
=== Oliver Black ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| STR 6/6 || DEX 13/13 || WIL 9/9&lt;br /&gt;
|-&lt;br /&gt;
| HP 7/7 || Main paw: Heavy ranged (d8, 2 slots) || Off paw: Heavy ranged&lt;br /&gt;
|-&lt;br /&gt;
| Body 1: Arrows, quiver || Body 2: Sword (Medium, d6/d8)  || Pack 1: Torches&lt;br /&gt;
|-&lt;br /&gt;
| Pack 2: Rations || Pack 3: 20p IOU from a noblemouse|| Pack 4: &lt;br /&gt;
|-&lt;br /&gt;
| Pack 5:  || Pack 6: || Carried pips: 196/250   Banked pips: 500&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 XP: 2,581/3,000 || Background: Merchant || Birthsign: Star (Brave/Reckless)&lt;br /&gt;
|-&lt;br /&gt;
| Coat: Gray, Patchy || Look: Skeletal || Grit: Empty&lt;br /&gt;
|}&lt;br /&gt;
He/him. Played by [https://forum.rpg.net/index.php?members/unknowncorrespondent.72710// UnknownCorrespondent].&lt;br /&gt;
&lt;br /&gt;
=== Samuel ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| STR 9/9 || DEX 9/9 || WIL 7/7&lt;br /&gt;
|-&lt;br /&gt;
| HP 12/12 || Main paw: Needle (light, d6) || Off paw: Light armor (-1 dmg, 2 slots)&lt;br /&gt;
|-&lt;br /&gt;
| Body 1: net || Body 2: Light armor || Pack 1: Torches&lt;br /&gt;
|-&lt;br /&gt;
| Pack 2: Rations ||Pack 3: || Pack 4: Spear (heavy, d10, 2 slots)&lt;br /&gt;
|-&lt;br /&gt;
| Pack 5: Spear webbed || Pack 6: Wire, spool || Carried pips: 102/250   Banked pips: 935&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 XP: 4,601/6,000 || Background: Fishermouse || Birthsign: Storm (generous/wrathful)&lt;br /&gt;
|-&lt;br /&gt;
| Coat: tan, banded || Look: elegant clothes || Grit x2: Empty&lt;br /&gt;
|}&lt;br /&gt;
They/them. Played by [https://forum.rpg.net/index.php?members/jairden.216474/ Jairden].&lt;br /&gt;
&lt;br /&gt;
=== Hirelings ===&lt;br /&gt;
==== Leo the torchbearer ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| STR 5/5 || DEX 8/8 ||WIL 11/11&lt;br /&gt;
|-&lt;br /&gt;
|HP 6/6 || Look: frizzy fur || Disposition: inquisitive/stubborn&lt;br /&gt;
|-&lt;br /&gt;
|Main paw: Improvised bobby pin rapier (d6, one hand) || Off paw: Torches 1/3 usage || Body 1: Dahlia&#039;s Bow (heavy ranged, d8, 2 slots) 1/3 usage&lt;br /&gt;
|-&lt;br /&gt;
|Body 2: Bow || Pack 1: Torches || Pack 2: Torches&lt;br /&gt;
|}&lt;br /&gt;
Level 1 XP: 146/1,000. He/him. Hoping for a share of the treasure after the adventure.&lt;br /&gt;
&lt;br /&gt;
==== Other hirelings ====&lt;br /&gt;
Knights: Ser Cherry, Ser Laurel, Ser Olive&lt;br /&gt;
&lt;br /&gt;
Mice-at-arms: Ada, Ernest&lt;br /&gt;
&lt;br /&gt;
== Retired Characters ==&lt;br /&gt;
=== Edmund Smithson  ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| STR 10/10 || DEX 7/7 || WIL 6/6&lt;br /&gt;
|-&lt;br /&gt;
| HP 9/9 || Main paw: Bow (heavy ranged, d8, 2 slots) || Off paw: Bow&lt;br /&gt;
|-&lt;br /&gt;
| Body 1: Quiver of arrows || Body 2: Taffy spell || Pack 1: Torches  &lt;br /&gt;
|-&lt;br /&gt;
| Pack 2: Rations || Pack 3: Metal file || Pack 4: Goggles&lt;br /&gt;
|-&lt;br /&gt;
| Pack 5: Hammer (medium, d6/d8) 1/3 usage || Pack 6: Blinding Touch spell || Carried pips: 702/250   Banked pips: 357&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 XP: 1,809/3,000 || Background: Blacksmith || Birthsign: Wheel (industrious/unimaginative)&lt;br /&gt;
|-&lt;br /&gt;
| Coat: chocolate, marbled || Look: eye patch || Grit: Empty&lt;br /&gt;
|}&lt;br /&gt;
He/him. Played by [https://forum.rpg.net/index.php?members/neaden.29984/ Neaden].&lt;br /&gt;
&lt;br /&gt;
= Factions =&lt;br /&gt;
* &#039;&#039;&#039;Sabrina, the cat-witch&#039;&#039;&#039;. New to the area. Controls most of the Manor. In conflict with Zipporah.&lt;br /&gt;
** Brother Glacé. Deceased former leader of the Sugar Cultists. Killed by Sabrina - &amp;quot;not sweet enough&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Zipporah, the spider-queen&#039;&#039;&#039;. Controls the western part of the Manor, particularly the library. Wants to drive Sabrina from the Manor. Trying to take control of clockwork automata in the Ticking Tower inside the library.&lt;br /&gt;
* &#039;&#039;&#039;Blue Magpies, the wealthy collectors&#039;&#039;&#039;. Little is known about them except that they have eyes throughout the Estate.&lt;br /&gt;
* &#039;&#039;&#039;Bone Gang, the rat bandits&#039;&#039;&#039;. They have mouse-napped locals from Brickport for some purpose. Rumored to have a hideout in the small mouse settlement of Goadholm, southwest of Brickport and the Manor.&lt;br /&gt;
&lt;br /&gt;
= Allies =&lt;br /&gt;
* Mayor Audrey Pipp of Brickport. Sends the party on jobs to protect Brickport and its residents.&lt;br /&gt;
* Festus. Formerly &amp;quot;Brother Festus&amp;quot; of the Sugar Cult. Now reformed and staying with relatives in Brickport.&lt;br /&gt;
* Beryl White. Sunflower farmer. Captured by the Sugar Cult. Rescued by the party and in Brickport.&lt;br /&gt;
* Merchant Mortimer. Has a shop in Brickport. Buys and sells. Sometimes has jobs for the party.&lt;br /&gt;
&lt;br /&gt;
= Map &amp;amp; Locations =&lt;br /&gt;
[[File:Estatehex.png|center|600px|The Estate]]&lt;br /&gt;
&lt;br /&gt;
* Hex 1: [[Mausritter Swords and Whiskers: Brickport|Brickport]]. Largest mouse town in The Estate, home to about 400. Hidden underneath a Giantfolk structure known as The Manor.&lt;br /&gt;
* Hex 2:&lt;br /&gt;
** The Sugar Cultists temple. Located in an abandoned Giantfolk shack. Former home to the Sugar Cultists, bees, and a large mammal named Shig. An enormous and creepy black sunflower was chopped and burned by the heroes. This was part of a foiled plot by Sabrina, the cat-witch.&lt;br /&gt;
** The Ticking Tower. In the west wing of the Manor. Home to both automata who maintain the Tower and Zipporah the spider-queen who wishes to control them.&lt;br /&gt;
* Hex 4: Murrelet, the wizard and Marigold Redberry&#039;s bunkhouse&lt;br /&gt;
* Hex 18: Brambletown. Settlement of 150 mice located west of Brickport and the Manor. It is the 2nd largest mouse settlement and is ruled by a mouse named Queen Madriga of Thorns.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Wintry_Mix&amp;diff=371662</id>
		<title>Mare In The High Castle:Wintry Mix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Wintry_Mix&amp;diff=371662"/>
		<updated>2019-09-29T17:28:53Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wintry Mix&lt;br /&gt;
&lt;br /&gt;
Pegasus Stallion&lt;br /&gt;
Body: D8 / Mind: D6 / Charm: D8 / Stamina: 14&lt;br /&gt;
&lt;br /&gt;
Talents: Cloud Wrangler (CM): D12, Fly: D8, Special Skill (Bad Weather): D8, Shock: D6&lt;br /&gt;
&lt;br /&gt;
Quirks: Paranoid&lt;br /&gt;
&lt;br /&gt;
Equipment: He travels light – flight suit, goggles, a change of clothes. Food if he won’t be able to buy it. Rope, especially if he’s traveling with non-pegasi.&lt;br /&gt;
&lt;br /&gt;
Appearance: Ice-blue coat, two-toned mane – pale blue and white. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pony who would become Wintry Mix was born to Cheery Skies, the mayor of Trot Ridge. This sounds like a good life to have, and it may well have been, back when the Trot Ridge mines supplied half the gold in Equestria. By the time he was born, though, the mines had played out and the town was literally the end of the line – when the trains came into town (rarely), they turned around and went back the way it came.&lt;br /&gt;
&lt;br /&gt;
Any energetic foal may chafe at living in a backwater where nothing cool happens, but Sunny Days, as his mother called him, had another burden – said mother, the happiest, most optimistic mare since Princess Celestia herself (if not quite as wise). Again, you’d think this was wonderful, but not to a foal with at best normal levels of positivity trying to measure up to her superequine example. She never showed any signs of disapproval – there’s no evidence she’s capable of disapproval – but he still felt she had to be disappointed in him. Before long, he decided that if he couldn’t be as good as she was, he’d see how far he could go in the other direction.&lt;br /&gt;
&lt;br /&gt;
Long before he got his Cutie Mark, he rejected his foal name, insisting on being called Wintry Mix. He picked it because it was the opposite of his given name, being a very unpopular type of weather, but he soon became interested in that sort of thing, and not just for the sake of being contrary. He was beginning to wonder when he’d get his Cutie Mark – two thirds of the foals his age had theirs already – when he found a strange cloud at the edge of town. The weather crew did the best they could, in an isolated place where control of the seasons was an iffy thing and the mayor always wanted the nicest conditions for her ponies, but un-wrangled clouds were a thing that happened. This cloud was balanced right on the edge of freezing, and Wintry Mix saw that the slightest change in temperature or pressure would have a profound effect on what precipitation it produced. He bent his pegasus magic to that end, and in rapid succession Trot Ridge experienced rain, freezing rain, sleet and snow. He realized that this was what he was good at, and there was a tingle on his flank as three symbols appeared. His mother quickly organized a celebration, and if the weather was to the liking of only the guest of honor, there was hot chocolate for all, and nothing worse than a few slips and frosty ears, which the doctor was happy to treat, so it was judged a success by Cheery Skies’ standards.&lt;br /&gt;
&lt;br /&gt;
Wintry Mix remained Wintry Mix – the name he had chosen for himself matched his talent and Cutie Mark so there was no need to change. He went to weather school, where his teachers agreed that his work showed great potential, but lacked inspiration when it came to making any weather anypony would want to go out in. He left Trot Ridge as soon as he was old enough, and got a job as a weather pony in Whitetail Woods. He might still be there, making exactly the weather that was asked of him while feeling unfulfilled, but then Night fell.&lt;br /&gt;
&lt;br /&gt;
He had nothing against Princess Celestia – he never really thought of her at all – but it wasn’t until she was banished that he came into his own. Nightmare Moon’s government established a new weather department, tasked with showing those who resisted her the errors of their ways. He joined immediately and served with gusto, finally allowed to craft weather that he found interesting. He didn’t concern himself with the ponies who were on the receiving end – if they didn’t want drought and hail and killing frost, they shouldn’t have offended the Nightmare.&lt;br /&gt;
&lt;br /&gt;
He was sent to adjust the weather of a village a sleep-period after Hearth’s Warming. It had received the traditional snowfall, deep and crisp and even, and no doubt the miscreants thought their villainy, whatever it was, had gone unnoticed. He had brought in the coldest air mass he find, with strong winds, and set about clearing all the clouds from the sky. It’s called cloud wrangling, and the average pony on the street thinks of clouds as the origin of all bad weather, but sometimes it’s the absence of clouds you want, especially if the goal is the coldest temperature possible.&lt;br /&gt;
&lt;br /&gt;
When he had finished, he paused to admire his hoofiwork. The moon shone brightly on the drifting snow, and he mused that it looked better with a little color on it. Then he noticed an old earth pony struggling through the rude wind’s wild lament, and the bitter weather. The panniers on his back held a few sticks of wood, and nothing more. He hadn’t thought about the effect his cold snap would have on ponies at all, let alone somepony living outside of town after the everlasting night had caused him to already gather all the firewood he could find. When he looked up again, the mare in the moon seemed to be looking at him with all the disappointment his mother had never felt. Surely it was his imagination, but his heart grew three sizes then.&lt;br /&gt;
&lt;br /&gt;
Wintry Mix flew down to the old pony and helped him out of the drift he was sinking into. Taking the panniers, he filled them with dead wood that hadn’t fallen yet. On learning where the pony lived, he broke trail for him while easing the winter’s rage as much as he could. To the old stallion, it seemed that heat lay in the very sod which his unknown savior’s hooves had printed. Wintry Mix got him to his home, and left him with a rousing fire.  As he flew away, he could imagine that the mare in the moon’s expression had softened the tiniest bit.&lt;br /&gt;
&lt;br /&gt;
Since then he’s been walking a tightrope, trying to appear to visit suitably punishing weather while secretly softening the blow. The strain is starting to tell, although his superiors believe it’s from working so hard to please Her Nightmareness. He is currently taking leave in Canterlot, where he frequents an ice cream shop known for the tastiness of its frozen treats as well as the kindness of its proprietor.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Wintry_Mix&amp;diff=369936</id>
		<title>Mare In The High Castle:Wintry Mix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Wintry_Mix&amp;diff=369936"/>
		<updated>2019-09-03T22:09:21Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wintry Mix&lt;br /&gt;
&lt;br /&gt;
Pegasus Stallion&lt;br /&gt;
Body: D8 / Mind: D6 / Charm: D6 / Stamina: 14&lt;br /&gt;
&lt;br /&gt;
Talents: Cloud Wrangler (CM): D10, Fly: D8, Special Skill (Bad Weather): D6, Shock: D4&lt;br /&gt;
&lt;br /&gt;
Quirks: Paranoid&lt;br /&gt;
&lt;br /&gt;
Equipment: He travels light – flight suit, goggles, a change of clothes. Food if he won’t be able to buy it. Rope, if he’s likely to especially if he’s traveling with groundpounders non-pegasi.&lt;br /&gt;
&lt;br /&gt;
Appearance: Ice-blue coat, two-toned mane – pale blue and white. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pony who would become Wintry Mix was born to Cheery Skies, the mayor of Trot Ridge. This sounds like a good life to have, and it may well have been, back when the Trot Ridge mines supplied half the gold in Equestria. By the time he was born, though, the mines had played out and the town was literally the end of the line – when the trains came into town (rarely), they turned around and went back the way it came.&lt;br /&gt;
&lt;br /&gt;
Any energetic foal may chafe at living in a backwater where nothing cool happens, but Sunny Days, as his mother called him, had another burden – said mother, the happiest, most optimistic mare since Princess Celestia herself (if not quite as wise). Again, you’d think this was wonderful, but not to a foal with at best normal levels of positivity trying to measure up to her superequine example. She never showed any signs of disapproval – there’s no evidence she’s capable of disapproval – but he still felt she had to be disappointed in him. Before long, he decided that if he couldn’t be as good as she was, he’d see how far he could go in the other direction.&lt;br /&gt;
&lt;br /&gt;
Long before he got his Cutie Mark, he rejected his foal name, insisting on being called Wintry Mix. He picked it because it was the opposite of his given name, being a very unpopular type of weather, but he soon became interested in that sort of thing, and not just for the sake of being contrary. He was beginning to wonder when he’d get his Cutie Mark – two thirds of the foals his age had theirs already – when he found a strange cloud at the edge of town. The weather crew did the best they could, in an isolated place where control of the seasons was an iffy thing and the mayor always wanted the nicest conditions for her ponies, but un-wrangled clouds were a thing that happened. This cloud was balanced right on the edge of freezing, and Wintry Mix saw that the slightest change in temperature or pressure would have a profound effect on what precipitation it produced. He bent his pegasus magic to that end, and in rapid succession Trot Ridge experienced rain, freezing rain, sleet and snow. He realized that this was what he was good at, and there was a tingle on his flank as three symbols appeared. His mother quickly organized a celebration, and if the weather was to the liking of only the guest of honor, there was hot chocolate for all, and nothing worse than a few slips and frosty ears, which the doctor was happy to treat, so it was judged a success by Cheery Skies’ standards.&lt;br /&gt;
&lt;br /&gt;
Wintry Mix remained Wintry Mix – the name he had chosen for himself matched his talent and Cutie Mark so there was no need to change. He went to weather school, where his teachers agreed that his work showed great potential, but lacked inspiration when it came to making any weather anypony would want to go out in. He left Trot Ridge as soon as he was old enough, and got a job as a weather pony in Whitetail Woods. He might still be there, making exactly the weather that was asked of him while feeling unfulfilled, but then Night fell.&lt;br /&gt;
&lt;br /&gt;
He had nothing against Princess Celestia – he never really thought of her at all – but it wasn’t until she was banished that he came into his own. Nightmare Moon’s government established a new weather department, tasked with showing those who resisted her the errors of their ways. He joined immediately and served with gusto, finally allowed to craft weather that he found interesting. He didn’t concern himself with the ponies who were on the receiving end – if they didn’t want drought and hail and killing frost, they shouldn’t have offended the Nightmare.&lt;br /&gt;
&lt;br /&gt;
He was sent to adjust the weather of a village a sleep-period after Hearth’s Warming. It had received the traditional snowfall, deep and crisp and even, and no doubt the miscreants thought their villainy, whatever it was, had gone unnoticed. He had brought in the coldest air mass he find, with strong winds, and set about clearing all the clouds from the sky. It’s called cloud wrangling, and the average pony on the street thinks of clouds as the origin of all bad weather, but sometimes it’s the absence of clouds you want, especially if the goal is the coldest temperature possible.&lt;br /&gt;
&lt;br /&gt;
When he had finished, he paused to admire his hoofiwork. The moon shone brightly on the drifting snow, and he mused that it looked better with a little color on it. Then he noticed an old earth pony struggling through the rude wind’s wild lament, and the bitter weather. The panniers on his back held a few sticks of wood, and nothing more. He hadn’t thought about the effect his cold snap would have on ponies at all, let alone somepony living outside of town after the everlasting night had caused him to already gather all the firewood he could find. When he looked up again, the mare in the moon seemed to be looking at him with all the disappointment his mother had never felt. Surely it was his imagination, but his heart grew three sizes then.&lt;br /&gt;
&lt;br /&gt;
Wintry Mix flew down to the old pony and helped him out of the drift he was sinking into. Taking the panniers, he filled them with dead wood that hadn’t fallen yet. On learning where the pony lived, he broke trail for him while easing the winter’s rage as much as he could. To the old stallion, it seemed that heat lay in the very sod which his unknown savior’s hooves had printed. Wintry Mix got him to his home, and left him with a rousing fire.  As he flew away, he could imagine that the mare in the moon’s expression had softened the tiniest bit.&lt;br /&gt;
&lt;br /&gt;
Since then he’s been walking a tightrope, trying to appear to visit suitably punishing weather while secretly softening the blow. The strain is starting to tell, although his superiors believe it’s from working so hard to please Her Nightmareness. He is currently taking leave in Canterlot, where he frequents an ice cream shop known for the tastiness of its frozen treats as well as the kindness of its proprietor.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Wintry_Mix&amp;diff=369623</id>
		<title>Mare In The High Castle:Wintry Mix</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mare_In_The_High_Castle:Wintry_Mix&amp;diff=369623"/>
		<updated>2019-08-27T21:55:34Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wintry Mix&lt;br /&gt;
&lt;br /&gt;
Pegasus Stallion&lt;br /&gt;
Body: D8 / Mind: D6 / Charm: D6 / Stamina: 14&lt;br /&gt;
&lt;br /&gt;
Talents: Cloud Wrangler (CM): D10, Fly: D8, Special Skill (Bad Weather): D6, Shock: D4&lt;br /&gt;
&lt;br /&gt;
Quirks: Messy&lt;br /&gt;
&lt;br /&gt;
Equipment: He travels light – flight suit, goggles, a change of clothes. Food if he won’t be able to buy it. Rope, if he’s likely to especially if he’s traveling with groundpounders non-pegasi.&lt;br /&gt;
&lt;br /&gt;
Appearance: Ice-blue coat, two-toned mane – pale blue and white. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pony who would become Wintry Mix was born to Cheery Skies, the mayor of Trot Ridge. This sounds like a good life to have, and it may well have been, back when the Trot Ridge mines supplied half the gold in Equestria. By the time he was born, though, the mines had played out and the town was literally the end of the line – when the trains came into town (rarely), they turned around and went back the way it came.&lt;br /&gt;
&lt;br /&gt;
Any energetic foal may chafe at living in a backwater where nothing cool happens, but Sunny Days, as his mother called him, had another burden – said mother, the happiest, most optimistic mare since Princess Celestia herself (if not quite as wise). Again, you’d think this was wonderful, but not to a foal with at best normal levels of positivity trying to measure up to her superequine example. She never showed any signs of disapproval – there’s no evidence she’s capable of disapproval – but he still felt she had to be disappointed in him. Before long, he decided that if he couldn’t be as good as she was, he’d see how far he could go in the other direction.&lt;br /&gt;
&lt;br /&gt;
Long before he got his Cutie Mark, he rejected his foal name, insisting on being called Wintry Mix. He picked it because it was the opposite of his given name, being a very unpopular type of weather, but he soon became interested in that sort of thing, and not just for the sake of being contrary. He was beginning to wonder when he’d get his Cutie Mark – two thirds of the foals his age had theirs already – when he found a strange cloud at the edge of town. The weather crew did the best they could, in an isolated place where control of the seasons was an iffy thing and the mayor always wanted the nicest conditions for her ponies, but un-wrangled clouds were a thing that happened. This cloud was balanced right on the edge of freezing, and Wintry Mix saw that the slightest change in temperature or pressure would have a profound effect on what precipitation it produced. He bent his pegasus magic to that end, and in rapid succession Trot Ridge experienced rain, freezing rain, sleet and snow. He realized that this was what he was good at, and there was a tingle on his flank as three symbols appeared. His mother quickly organized a celebration, and if the weather was to the liking of only the guest of honor, there was hot chocolate for all, and nothing worse than a few slips and frosty ears, which the doctor was happy to treat, so it was judged a success by Cheery Skies’ standards.&lt;br /&gt;
&lt;br /&gt;
Wintry Mix remained Wintry Mix – the name he had chosen for himself matched his talent and Cutie Mark so there was no need to change. He went to weather school, where his teachers agreed that his work showed great potential, but lacked inspiration when it came to making any weather anypony would want to go out in. He left Trot Ridge as soon as he was old enough, and got a job as a weather pony in Whitetail Woods. He might still be there, making exactly the weather that was asked of him while feeling unfulfilled, but then Night fell.&lt;br /&gt;
&lt;br /&gt;
He had nothing against Princess Celestia – he never really thought of her at all – but it wasn’t until she was banished that he came into his own. Nightmare Moon’s government established a new weather department, tasked with showing those who resisted her the errors of their ways. He joined immediately and served with gusto, finally allowed to craft weather that he found interesting. He didn’t concern himself with the ponies who were on the receiving end – if they didn’t want drought and hail and killing frost, they shouldn’t have offended the Nightmare.&lt;br /&gt;
&lt;br /&gt;
He was sent to adjust the weather of a village a sleep-period after Hearth’s Warming. It had received the traditional snowfall, deep and crisp and even, and no doubt the miscreants thought their villainy, whatever it was, had gone unnoticed. He had brought in the coldest air mass he find, with strong winds, and set about clearing all the clouds from the sky. It’s called cloud wrangling, and the average pony on the street thinks of clouds as the origin of all bad weather, but sometimes it’s the absence of clouds you want, especially if the goal is the coldest temperature possible.&lt;br /&gt;
&lt;br /&gt;
When he had finished, he paused to admire his hoofiwork. The moon shone brightly on the drifting snow, and he mused that it looked better with a little color on it. Then he noticed an old earth pony struggling through the rude wind’s wild lament, and the bitter weather. The panniers on his back held a few sticks of wood, and nothing more. He hadn’t thought about the effect his cold snap would have on ponies at all, let alone somepony living outside of town after the everlasting night had caused him to already gather all the firewood he could find. When he looked up again, the mare in the moon seemed to be looking at him with all the disappointment his mother had never felt. Surely it was his imagination, but his heart grew three sizes then.&lt;br /&gt;
&lt;br /&gt;
Wintry Mix flew down to the old pony and helped him out of the drift he was sinking into. Taking the panniers, he filled them with dead wood that hadn’t fallen yet. On learning where the pony lived, he broke trail for him while easing the winter’s rage as much as he could. To the old stallion, it seemed that heat lay in the very sod which his unknown savior’s hooves had printed. Wintry Mix got him to his home, and left him with a rousing fire.  As he flew away, he could imagine that the mare in the moon’s expression had softened the tiniest bit.&lt;br /&gt;
&lt;br /&gt;
Since then he’s been walking a tightrope, trying to appear to visit suitably punishing weather while secretly softening the blow. The strain is starting to tell, although his superiors believe it’s from working so hard to please Her Nightmareness. He is currently taking leave in Canterlot, where he frequents an ice cream shop known for the tastiness of its frozen treats as well as the kindness of its proprietor.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_Search_of_Adventure_Group_Two:Home_Page&amp;diff=223854</id>
		<title>In Search of Adventure Group Two:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_Search_of_Adventure_Group_Two:Home_Page&amp;diff=223854"/>
		<updated>2013-01-28T00:41:25Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Entourage and Beasts of Burden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:In Search of Adventure Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
==In Search of Adventure==&lt;br /&gt;
This is the wiki for &#039;&#039;&#039;In Search of Adventure&#039;&#039;&#039;, set in the Grand Duchy of Karameikos and using the Dark Dungeons ruleset (a Rules Cyclopedia retro-clone, available for free [http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html here]).  Thirdkingdom is the sole GM.  This wiki will provide a central place for all game information: character sheets, treasure and encumbrance, background fluff, maps, etc.  &#039;&#039;&#039;It is the individual player&#039;s responsibility to maintain their own wiki entries.  If it is not listed on the wiki the character does not have it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
*[[Arcturis the Red]] - Magic-User played by Koren n&#039;Rhys&lt;br /&gt;
*[[Castien]] - Elf played by Safid&lt;br /&gt;
*[[Uraniel]] - Elf played by Vektunaxa&lt;br /&gt;
*[[Benedir]] - Human Cleric played by Monster Mash&lt;br /&gt;
*[[Andor Rockwedge]] - Dwarf played by UnknownCorrespondent&lt;br /&gt;
*[[Ragnar]] - Thief played by CalamaroJoe&lt;br /&gt;
&lt;br /&gt;
==Henchmen and Hirelings==&lt;br /&gt;
*[[Elsa]] - fighter - Benedir&#039;s henchwoman&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Movement Rates: up to 400 cn=40&#039;/round, 401-800=30&#039;/round, 801-1,200 cn=20&#039;/round, 1,201-1,600=10&#039;round, 1601-2400=5&#039; round, over 2401 no movement possible.&lt;br /&gt;
&lt;br /&gt;
*Arcturis the Red&lt;br /&gt;
**Kit: 386&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total: 386&lt;br /&gt;
**Move: 40&#039;&lt;br /&gt;
&lt;br /&gt;
*Po (Arcturis&#039; Henchman)&lt;br /&gt;
**Kit: 160&lt;br /&gt;
**Treasure:&lt;br /&gt;
**Total: 160&lt;br /&gt;
**Move: 40&#039;&lt;br /&gt;
&lt;br /&gt;
*Andor the Stout&lt;br /&gt;
**Kit: 728&lt;br /&gt;
**Treasure: 13&lt;br /&gt;
**Total: 741&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Uraniel&lt;br /&gt;
**Kit: 918&lt;br /&gt;
**Treasure: 28&lt;br /&gt;
**Total: 946&lt;br /&gt;
**Move: 20&#039;&lt;br /&gt;
&lt;br /&gt;
*Benedir&lt;br /&gt;
**Kit: 820&lt;br /&gt;
**Treasure: 40&lt;br /&gt;
**Total: 860&lt;br /&gt;
**Move: 20&#039;&lt;br /&gt;
&lt;br /&gt;
*Elsa (Benedir&#039;s Henchwoman)&lt;br /&gt;
**Kit: 665&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total: 665&lt;br /&gt;
**Move 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Castien&lt;br /&gt;
**Kit: 787&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total: 787&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Ragnar&lt;br /&gt;
**Kit: 586 (includes personal coins)&lt;br /&gt;
**Treasure: 9 ep&lt;br /&gt;
**Total: 597&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Entourage and Beasts of Burden==&lt;br /&gt;
*&#039;&#039;&#039;Entourage &amp;amp; Henchmen&#039;&#039;&#039;&lt;br /&gt;
**Po, Mystic 1 (Arcturis&#039; Henchman)&lt;br /&gt;
***STR:9,INT:9,WIS:13,DEX:13,CON:9,CHR:9&lt;br /&gt;
***Mystic, Level 1 (0 XP), HP:3&lt;br /&gt;
**2 footmen, 1 crossbowman&lt;br /&gt;
**Stickle - mule drover&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beasts of Burden &amp;amp; Mounts&#039;&#039;&#039;&lt;br /&gt;
**Benedir&#039;s mule - load 4 large sacks (8) 50ft rope(50)&lt;br /&gt;
**Party&#039;s draft horse -- 6 large sacks 50ft rope&lt;br /&gt;
*&#039;&#039;Trotter&#039;&#039; HP:8 - Arcturis&#039; Riding Horse w/Saddle/Tack/Saddle Bags(1100cn capacity w/ rider, 2600cn capacity w/o rider)&lt;br /&gt;
*&#039;&#039;Roper&#039;&#039; HP:5 - Po&#039;s Riding Horse w/Saddle/Tack/Saddle Bags(1100cn capacity w/ rider, 2600cn capacity w/o rider)&lt;br /&gt;
*&#039;&#039;Footprint&#039;&#039; Ragnar&#039;s war horse&lt;br /&gt;
*&#039;&#039;Pennywind&#039;&#039; Uraniel&#039;s draft horse&lt;br /&gt;
*&#039;&#039;Titan&#039;&#039; HP:18 - Castien&#039;s war horse&lt;br /&gt;
*&#039;&#039;Sparky&#039;&#039; HP:8 - Andor&#039;s riding horse&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Group Slush Fund&#039;&#039;&#039; = 39.5 gp&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Magic-users (not elves) begin with a number of spells in their spell books equal to &#039;&#039;Read Magic&#039;&#039; plus 1 plus Int. Modifier.  So a character with an Int. modifier of +2 would begin play with a total of 4 1st level spells.&lt;br /&gt;
*Elves begin with the spell &#039;&#039;Read Magic&#039;&#039;, one spell of their choosing from the book, and one spell from the &amp;quot;New Spells&amp;quot; section of the wiki (see below).  This third spell muct be an elf spell and must be either generic &amp;quot;elf&amp;quot; or of their clan.&lt;br /&gt;
*At first level and first level only a thief character can purchase skills to improve her listed abilities.  Each skill selection improves a specific ability by 5%.  Therefore, a character could purchase the skill &#039;&#039;Find Traps&#039;&#039; and gain a +5% bonus right off the bat.  Again, this option is only available at 1st level and any one ability can only be increased by 5%.&lt;br /&gt;
*[[Languages -- In Search of Adventure]]&lt;br /&gt;
*&#039;&#039;&#039;Alignment.&#039;&#039;&#039;  The default alignment for PCs, as well as the civilized world in general, is neutral.  Lawful and Chaotic represent the extreme outliers.  The spell &#039;&#039;Protection from Evil&#039;&#039; and other keyed spells/abilities function based on intent as opposed to alignment; some evil humanoids, such as hobgoblins, for instance, are lawful.&lt;br /&gt;
*[[Cantrips]]-- Magic-users and elves&lt;br /&gt;
*[[Orisons]]-- Clerics&lt;br /&gt;
*Trading Spells.  Spellcasters are inherently jealous and greedy, and so PC spellcasters will only trade spells on a one for one basis.&lt;br /&gt;
*Cost of Living.  Characters will pay 50 gp per month to meet lodging, food and incidental expenses.  Play begins with the first 50 gp already having been spent.  This cost of living will increase by some to be determined amount roughly every 3 levels to reflect the characters&#039; growing wealth and prestige.&lt;br /&gt;
*XP Reserve.  Characters may spend excess funds on ridiculous or egotistical purchases that have no in-game purpose.  Doing so gives the character a number of XP equal to 90% of the gp cost.  If said character dies, a new character can be created using this XP reserve, and will begin play with given amount of XP.&lt;br /&gt;
*[[Hirelings, Henchmen, and Retainers]].&lt;br /&gt;
&lt;br /&gt;
==Plot Hooks==&lt;br /&gt;
[[Group Two Plot Hooks]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Threshold Proper]]&lt;br /&gt;
*[[Hexmap 1: Around Threhold]]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1x0gWhuCS9jUysOP9feBlC2jQnfnGKTsgngop4dexu5I/edit Western Cave Map]&lt;br /&gt;
&lt;br /&gt;
==Background/Campaign Fluff==&lt;br /&gt;
===The Grand Duchy===&lt;br /&gt;
Thirty years ago, the Duke Stefan Karameikos traded is ancestral lands in Thyatis for the slice of land that would become the &amp;quot;Grand Duchy of Karameikos&amp;quot; in addition to independence from Thyatia, the power to the east.  The Duchy is, to a large extent, still a frontier.  When the Thyatians arrived they found it already oocupied by a people calling themselves Traladaran as well as populations of elves, halflings and dwarves.&lt;br /&gt;
&lt;br /&gt;
Threshold is a logging/fishing community of some 5000 souls located in northern Karameikos.  It is in the process of undergoing a boom in population in wealth; sitting as it does on the main trade route from Darokin (a nation to the north) and Specularum (the capital of Karameikos).&lt;br /&gt;
&lt;br /&gt;
===[[The Shearing]]: A Karameikan Rite of Passage===&lt;br /&gt;
&lt;br /&gt;
===Laws in Threshold===&lt;br /&gt;
*No wizard magic can be cast within town limits.&lt;br /&gt;
*Only daggers, swords, short bows and staves may be carried within town limites without special permission.&lt;br /&gt;
*There is no law against wearing armor within the town; doing so, however, is a good way to be questions often and repeatedly by the city guards.&lt;br /&gt;
*Houses must be spaced a min. of 50&#039; apart (note that this does not apply to Fogors Isle).&lt;br /&gt;
===[[Guilds of Karameikos]]===&lt;br /&gt;
===[[Dwarves]]===&lt;br /&gt;
===[[Elves]]===&lt;br /&gt;
===[[Halflings]]===&lt;br /&gt;
===[[New Spells]]===&lt;br /&gt;
===[[Religion in Karameikos]]===&lt;br /&gt;
===[[Kill Total -- Group II]]===&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=223332</id>
		<title>Dungeon Sweepers!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=223332"/>
		<updated>2013-01-23T01:04:27Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons! They&#039;re dark, dank, drafty, and downright dangerous! Worst yet, due to the Demon Kings meddling, openings to dungeons pop up in all sorts of places, from desolate mountains to little old grannies&#039; basements. If they&#039;re left undisturbed, they grow, and get more and more dangerous, as all sorts of monsters appear in them. And those monsters are liable to start wandering when the dungeon gets to crowded (or they just feel like it). Monsters and civilized folks don&#039;t get along, so as you can imagine, this is a problem. A problem that needs cleaning up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Dungeon Sweepers!&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For as long as folks can remember, dungeons have been troubling civilized people. Usually the local lord, or king, or mayor would have to have their soldiers take care of it. Problem is, a lot of dungeons are just too dangerous for your average man-at-arms, no matter how doughty and brave. Which means dealing with heroes. Temperamental, greedy, pious, grandiose, ambitious, kind, compassionate, sneaky, treacherous, brave, mysterious heroes. Larger than life sorts that tend to be a lot of trouble in their own way.&lt;br /&gt;
&lt;br /&gt;
Enter the Dungeon Sweepers! Two fine ladies, Darda Juri and Hammu Festen, plain old household servants, maids if you&#039;re being fancy, found a dungeon in their employer&#039;s pantry. Not being especially content with their lot in life, they decided to clean out the dungeon themselves. Smartest thing ever it wasn&#039;t, but it worked out in the end, and they found a nice bit of treasure. Enough treasure to give them ideas.&lt;br /&gt;
&lt;br /&gt;
What if, they thought, there was a service people could hire to clean out dungeons? A service staffed by credentialed professionals, not temperamental heroes. And so Dungeon Sweepers was born. It now has franchises in every major city and land, and all manner of people have signed up to give it a go. Mostly women at first, and it&#039;s still got more ladies than gents, but Dungeon Sweepers will hire just about anyone, as long as they do their job professionally.&lt;br /&gt;
&lt;br /&gt;
Each Dungeon Sweepers office will have a job board, with jobs ranked by estimated level, reward, danger, travel distance and what have you. Groups of sweepers will get together and grab a job that they think they can do, head out, and hopefully clear the dungeon. Dungeon Sweepers gets a 10% cut of the dungeon&#039;s treasure box and a commission from the client. Individual sweepers get their cut and any treasure dropped by monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The sweepers don&#039;t all come back, but there&#039;s an endless supply of young dreamers who think that they&#039;ll make it to the big time. Fallen nobles, street urchins, wandering priests, scholarly warlocks, tinkers, tailors, candlestick makers, you name it, there&#039;s someone out there trying to be a sweeper.&lt;br /&gt;
&lt;br /&gt;
So how about it buddy, you want to try your hand at being a sweeper?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a PbP game on RPG.net, run by Alice Sara, using the Heroes Against Darkness rules.&#039;&#039;&lt;br /&gt;
=Links=&lt;br /&gt;
*Get the rules [http://heroesagainstdarkness.blogspo...downloads.html here].&lt;br /&gt;
*Roll dice [http://invisiblecastle.com/ here]. Remember to log in and use DS as the campaign name!&lt;br /&gt;
*IC thread [http://forum.rpg.net/showthread.php?669867-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
*OOC thread [http://forum.rpg.net/showthread.php?669871-Heroes-Against-Darkness-Dungeon-Sweepers here.]&lt;br /&gt;
*Recruitment thread [http://forum.rpg.net/showthread.php?668394-Recruitment-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Dungeon_Sweepers!:Raven|Raven (Faustus21)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Marcilla|Marcilla (UnknownCorrespondent)]]&lt;br /&gt;
*[[Pentesilia|Pentesilia (Unka Josh)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah (wormmonda)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Gimir Kildar|Gimir Kildar (Gelthoth)]]&lt;br /&gt;
=Combat Table=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative/&amp;lt;br&amp;gt;Current Init&lt;br /&gt;
! Health Points&lt;br /&gt;
! Anima&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah]]&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3870373/ 17]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Gimir_Kildar|Gimir]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3870374/ 21]&lt;br /&gt;
| 20/23&lt;br /&gt;
| 6/6&lt;br /&gt;
| &#039;&#039;Empower&#039;&#039; +2 next roll&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Marcilla|Marillca]]&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3870375/ 11]&lt;br /&gt;
| 20/20&lt;br /&gt;
| 3/9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentesilia|Pentesilia]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3870377/ 8]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 8/8&lt;br /&gt;
| &#039;&#039;Boon&#039;&#039; +2Atk/1r&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Raven|Raven]]&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3870379/ 9]&lt;br /&gt;
| 15/15&lt;br /&gt;
| 5/5&lt;br /&gt;
| &#039;&#039;Boon&#039;&#039; +2Atk/2r&lt;br /&gt;
|-&lt;br /&gt;
| Winged Rat 2&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3870395/ 20]&lt;br /&gt;
| 22/22&lt;br /&gt;
| 4/4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plague Rat 1&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3870396/ 18]&lt;br /&gt;
| 22/22&lt;br /&gt;
| 8/8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
*Adventure 1: [https://docs.google.com/drawings/d/1OyEsKxa_qSxoJZokPWXi0vct7Ie49S5BV8d88Kt_xMc/edit Sweeping up rat droppings!]&lt;br /&gt;
=Monsters=&lt;br /&gt;
A B C D E F G H I J K L M N O P Q [[Dungeon Sweepers!:MonsterR|R]] S T U V W X Y Z&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Only worry about weapons and armor. If you&#039;re carrying a lot of extra stuff, it might count as one or more items, but generally normal adventuring supplies and sundries don&#039;t count.&lt;br /&gt;
=World Notes=&lt;br /&gt;
==Organizations==&lt;br /&gt;
*Dungeon Sweepers!&lt;br /&gt;
**has franchises in every land, and is officially neutral in any disputes not involving dungeons.&lt;br /&gt;
**serves as a job clearing house for dungeon missions. To get access to their job postings, you must be a credentialed Sweepers&lt;br /&gt;
**gets 10% of a dungeon&#039;s treasure box on a successful dungeon clear. Sweepers get the rest, and any loot that drops from monsters (or competing Sweepers!)&lt;br /&gt;
**gets a commission from people that need a dungeon cleared on their property.&lt;br /&gt;
**pays Sweepers a scouting fee if they return with new information about a dungeon, but fail to clear it.&lt;br /&gt;
**maintains an inn at each franchise, where Sweepers may stay at discount rates.&lt;br /&gt;
**sells Recall Charms (one per party at a time), to allow Sweepers to flee a dungeon in emergencies (or just avoid a long walk!).&lt;br /&gt;
**offers discounts on Restore Life for dead Sweepers, based on a Sweeper&#039;s rank within Dungeon Sweepers. The higher level you are, the more they want to keep you around!&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
*The Desert Kingdom&lt;br /&gt;
*The Barony of Everforth&lt;br /&gt;
*The Seven Pillars Freehold&lt;br /&gt;
**A small republic nestled in between the Seven Pillars, seven mountains bordered by the Desert Kingdom to the North, the Five Baronies to the South, the Divine Province of Gesukht to the West, and the Odious Swamp to the East,&lt;br /&gt;
***Haborn is a mid sized city of approximately 20,000.&lt;br /&gt;
&lt;br /&gt;
==Gods and Religion==&lt;br /&gt;
*The Divine&lt;br /&gt;
*The Seven Who Eat Eyes&lt;br /&gt;
*The Serpent That Dances On The Moon&lt;br /&gt;
*The Demon Kings&lt;br /&gt;
==Time and Dates==&lt;br /&gt;
*Years follow the Chinese system. It&#039;s currently the 429th year of the Snake.&lt;br /&gt;
*Months follow the moon system from the HAD rulesbook. It&#039;s currently Wolfmoon (Jaunary).&lt;br /&gt;
*Days of the week follow the Somali language (&#039;&#039;see&#039;&#039; [https://en.wikipedia.org/wiki/Names_of_the_days_of_the_week#Days_numbered_from_Sunday here].)&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
*Green Teria, a Thief&lt;br /&gt;
*The Desert King&lt;br /&gt;
*Jade, a Djinn&lt;br /&gt;
*An Adventurer&lt;br /&gt;
*The Baron of Everforth&lt;br /&gt;
**The Baron of Everforth&#039;s Son&lt;br /&gt;
*An Orphanage full of Children&lt;br /&gt;
==The World==&lt;br /&gt;
*Dungeons&lt;br /&gt;
**can appear anywhere, except powerfully sanctified ground.&lt;br /&gt;
**are usually underground, but can be any area with limited entrances, restricted movement and sight avenues, and definite boundaries.&lt;br /&gt;
**appear when a Dungeon Seed sprouts.&lt;br /&gt;
**always have a Boss monster at the end.&lt;br /&gt;
**always have a treasure box guarded by the Boss monster.&lt;br /&gt;
**disappear (slowly) after the Boss monster is defeated.&lt;br /&gt;
**may have sub-Bosses if there are multiple levels. If a sub-Boss is defeated, no more monsters will spawn on that level, until the sub-Boss respawns.&lt;br /&gt;
**have context sensitive soundtracks.&lt;br /&gt;
*Dungeon Seeds&lt;br /&gt;
**are bits of pure malice that the Demon Kings have scattered throughout the World.&lt;br /&gt;
**can be destroyed if they&#039;re found before they sprout, but finding them is even harder than destroying them.&lt;br /&gt;
*Magic&lt;br /&gt;
**is common enough that people expect it, but hard enough that not many can use it well.&lt;br /&gt;
**is well codified. A +1 sword will be called a +1 sword, though people might name their weapons to make them sound more powerful.&lt;br /&gt;
*Races&lt;br /&gt;
**are mostly intermingled. There may be some lands that have more or less of some races, but there really isn&#039;t an &#039;Elvish Kingdom&#039; or a &#039;Dwarvish Kingdom&#039; expect in a historical sense. People can be Elvish, but culturally Dwarvish, for example.&lt;br /&gt;
**are still divided in the sense that Orcs and Drow are regarded with suspicion. Tartareans are given the benefit of the doubt, but not as much as a Human, Elf, or Dwarf would get. Half-Elves are fully accepted.&lt;br /&gt;
*Sex, Gender, and Sexuality&lt;br /&gt;
**is between you and whoever you&#039;re having sex with, as long as they&#039;re consenting and not being pressured in any way.&lt;br /&gt;
**doesn&#039;t really matter for inheritance or anything.&lt;br /&gt;
**Transgender folks may have to travel a bit, but they can get their bodies altered to fit their identity in most major cities. Some places keep Girdles of Masculinity/Femininity/Et Cetera around for just that purpose.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=223071</id>
		<title>Dungeon Sweepers!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=223071"/>
		<updated>2013-01-20T07:17:46Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons! They&#039;re dark, dank, drafty, and downright dangerous! Worst yet, due to the Demon Kings meddling, openings to dungeons pop up in all sorts of places, from desolate mountains to little old grannies&#039; basements. If they&#039;re left undisturbed, they grow, and get more and more dangerous, as all sorts of monsters appear in them. And those monsters are liable to start wandering when the dungeon gets to crowded (or they just feel like it). Monsters and civilized folks don&#039;t get along, so as you can imagine, this is a problem. A problem that needs cleaning up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Dungeon Sweepers!&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For as long as folks can remember, dungeons have been troubling civilized people. Usually the local lord, or king, or mayor would have to have their soldiers take care of it. Problem is, a lot of dungeons are just too dangerous for your average man-at-arms, no matter how doughty and brave. Which means dealing with heroes. Temperamental, greedy, pious, grandiose, ambitious, kind, compassionate, sneaky, treacherous, brave, mysterious heroes. Larger than life sorts that tend to be a lot of trouble in their own way.&lt;br /&gt;
&lt;br /&gt;
Enter the Dungeon Sweepers! Two fine ladies, Darda Juri and Hammu Festen, plain old household servants, maids if you&#039;re being fancy, found a dungeon in their employer&#039;s pantry. Not being especially content with their lot in life, they decided to clean out the dungeon themselves. Smartest thing ever it wasn&#039;t, but it worked out in the end, and they found a nice bit of treasure. Enough treasure to give them ideas.&lt;br /&gt;
&lt;br /&gt;
What if, they thought, there was a service people could hire to clean out dungeons? A service staffed by credentialed professionals, not temperamental heroes. And so Dungeon Sweepers was born. It now has franchises in every major city and land, and all manner of people have signed up to give it a go. Mostly women at first, and it&#039;s still got more ladies than gents, but Dungeon Sweepers will hire just about anyone, as long as they do their job professionally.&lt;br /&gt;
&lt;br /&gt;
Each Dungeon Sweepers office will have a job board, with jobs ranked by estimated level, reward, danger, travel distance and what have you. Groups of sweepers will get together and grab a job that they think they can do, head out, and hopefully clear the dungeon. Dungeon Sweepers gets a 10% cut of the dungeon&#039;s treasure box and a commission from the client. Individual sweepers get their cut and any treasure dropped by monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The sweepers don&#039;t all come back, but there&#039;s an endless supply of young dreamers who think that they&#039;ll make it to the big time. Fallen nobles, street urchins, wandering priests, scholarly warlocks, tinkers, tailors, candlestick makers, you name it, there&#039;s someone out there trying to be a sweeper.&lt;br /&gt;
&lt;br /&gt;
So how about it buddy, you want to try your hand at being a sweeper?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a PbP game on RPG.net, run by Alice Sara, using the Heroes Against Darkness rules.&#039;&#039;&lt;br /&gt;
=Links=&lt;br /&gt;
*Get the rules [http://heroesagainstdarkness.blogspo...downloads.html here].&lt;br /&gt;
*Roll dice [http://invisiblecastle.com/ here]. Remember to log in and use DS as the campaign name!&lt;br /&gt;
*IC thread [http://forum.rpg.net/showthread.php?669867-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
*OOC thread [http://forum.rpg.net/showthread.php?669871-Heroes-Against-Darkness-Dungeon-Sweepers here.]&lt;br /&gt;
*Recruitment thread [http://forum.rpg.net/showthread.php?668394-Recruitment-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Dungeon_Sweepers!:Raven|Raven (Faustus21)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Marcilla|Marcilla (UnknownCorrespondent)]]&lt;br /&gt;
*[[Pentesilia|Pentesilia (Unka Josh)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah (wormmonda)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Gimir Kildar|Gimir Kildar (Gelthoth)]]&lt;br /&gt;
=Combat Table=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative/&amp;lt;br&amp;gt;Current Init&lt;br /&gt;
! Health Points&lt;br /&gt;
! Anima&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah]]&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3870373/ 17]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Gimir_Kildar|Gimir]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3870374/ 21]&lt;br /&gt;
| 20/23&lt;br /&gt;
| 6/6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Marcilla|Marillca]]&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3870375/ 11]&lt;br /&gt;
| 20/20&lt;br /&gt;
| 4/9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentesilia|Pentesilia]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3870377/ 8]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 8/8&lt;br /&gt;
| &#039;&#039;Boon&#039;&#039; +2Atk/2r&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Raven|Raven]]&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3870379/ 9]&lt;br /&gt;
| 15/15&lt;br /&gt;
| 5/5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Winged Rat 2&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3870395/ 20]&lt;br /&gt;
| 22/22&lt;br /&gt;
| 4/4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plague Rat 1&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3870396/ 18]&lt;br /&gt;
| 22/22&lt;br /&gt;
| 8/8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
*Adventure 1: [https://docs.google.com/drawings/d/1OyEsKxa_qSxoJZokPWXi0vct7Ie49S5BV8d88Kt_xMc/edit Sweeping up rat droppings!]&lt;br /&gt;
=Monsters=&lt;br /&gt;
A B C D E F G H I J K L M N O P Q [[Dungeon Sweepers!:MonsterR|R]] S T U V W X Y Z&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Only worry about weapons and armor. If you&#039;re carrying a lot of extra stuff, it might count as one or more items, but generally normal adventuring supplies and sundries don&#039;t count.&lt;br /&gt;
=World Notes=&lt;br /&gt;
==Organizations==&lt;br /&gt;
*Dungeon Sweepers!&lt;br /&gt;
**has franchises in every land, and is officially neutral in any disputes not involving dungeons.&lt;br /&gt;
**serves as a job clearing house for dungeon missions. To get access to their job postings, you must be a credentialed Sweepers&lt;br /&gt;
**gets 10% of a dungeon&#039;s treasure box on a successful dungeon clear. Sweepers get the rest, and any loot that drops from monsters (or competing Sweepers!)&lt;br /&gt;
**gets a commission from people that need a dungeon cleared on their property.&lt;br /&gt;
**pays Sweepers a scouting fee if they return with new information about a dungeon, but fail to clear it.&lt;br /&gt;
**maintains an inn at each franchise, where Sweepers may stay at discount rates.&lt;br /&gt;
**sells Recall Charms (one per party at a time), to allow Sweepers to flee a dungeon in emergencies (or just avoid a long walk!).&lt;br /&gt;
**offers discounts on Restore Life for dead Sweepers, based on a Sweeper&#039;s rank within Dungeon Sweepers. The higher level you are, the more they want to keep you around!&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
*The Desert Kingdom&lt;br /&gt;
*The Barony of Everforth&lt;br /&gt;
*The Seven Pillars Freehold&lt;br /&gt;
**A small republic nestled in between the Seven Pillars, seven mountains bordered by the Desert Kingdom to the North, the Five Baronies to the South, the Divine Province of Gesukht to the West, and the Odious Swamp to the East,&lt;br /&gt;
***Haborn is a mid sized city of approximately 20,000.&lt;br /&gt;
&lt;br /&gt;
==Gods and Religion==&lt;br /&gt;
*The Divine&lt;br /&gt;
*The Seven Who Eat Eyes&lt;br /&gt;
*The Serpent That Dances On The Moon&lt;br /&gt;
*The Demon Kings&lt;br /&gt;
==Time and Dates==&lt;br /&gt;
*Years follow the Chinese system. It&#039;s currently the 429th year of the Snake.&lt;br /&gt;
*Months follow the moon system from the HAD rulesbook. It&#039;s currently Wolfmoon (Jaunary).&lt;br /&gt;
*Days of the week follow the Somali language (&#039;&#039;see&#039;&#039; [https://en.wikipedia.org/wiki/Names_of_the_days_of_the_week#Days_numbered_from_Sunday here].)&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
*Green Teria, a Thief&lt;br /&gt;
*The Desert King&lt;br /&gt;
*Jade, a Djinn&lt;br /&gt;
*An Adventurer&lt;br /&gt;
*The Baron of Everforth&lt;br /&gt;
**The Baron of Everforth&#039;s Son&lt;br /&gt;
*An Orphanage full of Children&lt;br /&gt;
==The World==&lt;br /&gt;
*Dungeons&lt;br /&gt;
**can appear anywhere, except powerfully sanctified ground.&lt;br /&gt;
**are usually underground, but can be any area with limited entrances, restricted movement and sight avenues, and definite boundaries.&lt;br /&gt;
**appear when a Dungeon Seed sprouts.&lt;br /&gt;
**always have a Boss monster at the end.&lt;br /&gt;
**always have a treasure box guarded by the Boss monster.&lt;br /&gt;
**disappear (slowly) after the Boss monster is defeated.&lt;br /&gt;
**may have sub-Bosses if there are multiple levels. If a sub-Boss is defeated, no more monsters will spawn on that level, until the sub-Boss respawns.&lt;br /&gt;
**have context sensitive soundtracks.&lt;br /&gt;
*Dungeon Seeds&lt;br /&gt;
**are bits of pure malice that the Demon Kings have scattered throughout the World.&lt;br /&gt;
**can be destroyed if they&#039;re found before they sprout, but finding them is even harder than destroying them.&lt;br /&gt;
*Magic&lt;br /&gt;
**is common enough that people expect it, but hard enough that not many can use it well.&lt;br /&gt;
**is well codified. A +1 sword will be called a +1 sword, though people might name their weapons to make them sound more powerful.&lt;br /&gt;
*Races&lt;br /&gt;
**are mostly intermingled. There may be some lands that have more or less of some races, but there really isn&#039;t an &#039;Elvish Kingdom&#039; or a &#039;Dwarvish Kingdom&#039; expect in a historical sense. People can be Elvish, but culturally Dwarvish, for example.&lt;br /&gt;
**are still divided in the sense that Orcs and Drow are regarded with suspicion. Tartareans are given the benefit of the doubt, but not as much as a Human, Elf, or Dwarf would get. Half-Elves are fully accepted.&lt;br /&gt;
*Sex, Gender, and Sexuality&lt;br /&gt;
**is between you and whoever you&#039;re having sex with, as long as they&#039;re consenting and not being pressured in any way.&lt;br /&gt;
**doesn&#039;t really matter for inheritance or anything.&lt;br /&gt;
**Transgender folks may have to travel a bit, but they can get their bodies altered to fit their identity in most major cities. Some places keep Girdles of Masculinity/Femininity/Et Cetera around for just that purpose.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_Search_of_Adventure_Group_Two:Home_Page&amp;diff=223068</id>
		<title>In Search of Adventure Group Two:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_Search_of_Adventure_Group_Two:Home_Page&amp;diff=223068"/>
		<updated>2013-01-20T06:59:29Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:In Search of Adventure Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
==In Search of Adventure==&lt;br /&gt;
This is the wiki for &#039;&#039;&#039;In Search of Adventure&#039;&#039;&#039;, set in the Grand Duchy of Karameikos and using the Dark Dungeons ruleset (a Rules Cyclopedia retro-clone, available for free [http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html here]).  Thirdkingdom is the sole GM.  This wiki will provide a central place for all game information: character sheets, treasure and encumbrance, background fluff, maps, etc.  &#039;&#039;&#039;It is the individual player&#039;s responsibility to maintain their own wiki entries.  If it is not listed on the wiki the character does not have it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
*[[Arcturis the Red]] - Magic-User played by Koren n&#039;Rhys&lt;br /&gt;
*[[Castien]] - Elf played by Safid&lt;br /&gt;
*[[Uraniel]] - Elf played by Vektunaxa&lt;br /&gt;
*[[Benedir]] - Human Cleric played by Monster Mash&lt;br /&gt;
*[[Andor Rockwedge]] - Dwarf played by UnknownCorrespondent&lt;br /&gt;
*[[Ragnar]] - Thief played by CalamaroJoe&lt;br /&gt;
&lt;br /&gt;
==Henchmen and Hirelings==&lt;br /&gt;
*[[Elsa]] - fighter - Benedir&#039;s henchwoman&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Movement Rates: up to 400 cn=40&#039;/round, 401-800=30&#039;/round, 801-1,200 cn=20&#039;/round, 1,201-1,600=10&#039;round, 1601-2400=5&#039; round, over 2401 no movement possible.&lt;br /&gt;
&lt;br /&gt;
*Arcturis the Red&lt;br /&gt;
**Kit: 386&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total: 386&lt;br /&gt;
**Move: 40&#039;&lt;br /&gt;
&lt;br /&gt;
*Po (Arcturis&#039; Henchman)&lt;br /&gt;
**Kit: 160&lt;br /&gt;
**Treasure:&lt;br /&gt;
**Total: 160&lt;br /&gt;
**Move: 40&#039;&lt;br /&gt;
&lt;br /&gt;
*Andor the Stout&lt;br /&gt;
**Kit: 728&lt;br /&gt;
**Treasure: 13&lt;br /&gt;
**Total: 741&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Uraniel&lt;br /&gt;
**Kit: 918&lt;br /&gt;
**Treasure: 28&lt;br /&gt;
**Total: 946&lt;br /&gt;
**Move: 20&#039;&lt;br /&gt;
&lt;br /&gt;
*Benedir&lt;br /&gt;
**Kit: 820&lt;br /&gt;
**Treasure: 40&lt;br /&gt;
**Total: 860&lt;br /&gt;
**Move: 20&#039;&lt;br /&gt;
&lt;br /&gt;
*Elsa (Benedir&#039;s Henchwoman)&lt;br /&gt;
**Kit: 665&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total: 665&lt;br /&gt;
**Move 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Castien&lt;br /&gt;
**Kit: 787&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total: 787&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Ragnar&lt;br /&gt;
**Kit: 586 (includes personal coins)&lt;br /&gt;
**Treasure: Goblin&#039;s key&lt;br /&gt;
**Total: 586&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Entourage and Beasts of Burden==&lt;br /&gt;
*&#039;&#039;&#039;Entourage &amp;amp; Henchmen&#039;&#039;&#039;&lt;br /&gt;
**Po, Mystic 1 (Arcturis&#039; Henchman)&lt;br /&gt;
***STR:9,INT:9,WIS:13,DEX:13,CON:9,CHR:9&lt;br /&gt;
***Mystic, Level 1 (0 XP), HP:3&lt;br /&gt;
**2 footmen, 1 crossbowman&lt;br /&gt;
**Stickle - mule drover&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beasts of Burden &amp;amp; Mounts&#039;&#039;&#039;&lt;br /&gt;
**Benedir&#039;s mule - load 4 large sacks (8) 50ft rope(50)&lt;br /&gt;
**Party&#039;s draft horse -- 6 large sacks 50ft rope&lt;br /&gt;
*&#039;&#039;Trotter&#039;&#039; HP:8 - Arcturis&#039; Riding Horse w/Saddle/Tack/Saddle Bags(1100cn capacity w/ rider, 2600cn capacity w/o rider)&lt;br /&gt;
*&#039;&#039;Roper&#039;&#039; HP:5 - Po&#039;s Riding Horse w/Saddle/Tack/Saddle Bags(1100cn capacity w/ rider, 2600cn capacity w/o rider)&lt;br /&gt;
*&#039;&#039;Footprint&#039;&#039; Ragnar&#039;s war horse&lt;br /&gt;
*&#039;&#039;Pennywind&#039;&#039; Uraniel&#039;s draft horse&lt;br /&gt;
*&#039;&#039;Titan&#039;&#039; HP:18 - Castien&#039;s war horse&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Group Slush Fund&#039;&#039;&#039; = 39.5 gp&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Magic-users (not elves) begin with a number of spells in their spell books equal to &#039;&#039;Read Magic&#039;&#039; plus 1 plus Int. Modifier.  So a character with an Int. modifier of +2 would begin play with a total of 4 1st level spells.&lt;br /&gt;
*Elves begin with the spell &#039;&#039;Read Magic&#039;&#039;, one spell of their choosing from the book, and one spell from the &amp;quot;New Spells&amp;quot; section of the wiki (see below).  This third spell muct be an elf spell and must be either generic &amp;quot;elf&amp;quot; or of their clan.&lt;br /&gt;
*At first level and first level only a thief character can purchase skills to improve her listed abilities.  Each skill selection improves a specific ability by 5%.  Therefore, a character could purchase the skill &#039;&#039;Find Traps&#039;&#039; and gain a +5% bonus right off the bat.  Again, this option is only available at 1st level and any one ability can only be increased by 5%.&lt;br /&gt;
*[[Languages -- In Search of Adventure]]&lt;br /&gt;
*&#039;&#039;&#039;Alignment.&#039;&#039;&#039;  The default alignment for PCs, as well as the civilized world in general, is neutral.  Lawful and Chaotic represent the extreme outliers.  The spell &#039;&#039;Protection from Evil&#039;&#039; and other keyed spells/abilities function based on intent as opposed to alignment; some evil humanoids, such as hobgoblins, for instance, are lawful.&lt;br /&gt;
*[[Cantrips]]-- Magic-users and elves&lt;br /&gt;
*[[Orisons]]-- Clerics&lt;br /&gt;
*Trading Spells.  Spellcasters are inherently jealous and greedy, and so PC spellcasters will only trade spells on a one for one basis.&lt;br /&gt;
*Cost of Living.  Characters will pay 50 gp per month to meet lodging, food and incidental expenses.  Play begins with the first 50 gp already having been spent.  This cost of living will increase by some to be determined amount roughly every 3 levels to reflect the characters&#039; growing wealth and prestige.&lt;br /&gt;
*XP Reserve.  Characters may spend excess funds on ridiculous or egotistical purchases that have no in-game purpose.  Doing so gives the character a number of XP equal to 90% of the gp cost.  If said character dies, a new character can be created using this XP reserve, and will begin play with given amount of XP.&lt;br /&gt;
*[[Hirelings, Henchmen, and Retainers]].&lt;br /&gt;
&lt;br /&gt;
==Plot Hooks==&lt;br /&gt;
[[Group Two Plot Hooks]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Threshold Proper]]&lt;br /&gt;
*[[Hexmap 1: Around Threhold]]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1x0gWhuCS9jUysOP9feBlC2jQnfnGKTsgngop4dexu5I/edit Western Cave Map]&lt;br /&gt;
&lt;br /&gt;
==Background/Campaign Fluff==&lt;br /&gt;
===The Grand Duchy===&lt;br /&gt;
Thirty years ago, the Duke Stefan Karameikos traded is ancestral lands in Thyatis for the slice of land that would become the &amp;quot;Grand Duchy of Karameikos&amp;quot; in addition to independence from Thyatia, the power to the east.  The Duchy is, to a large extent, still a frontier.  When the Thyatians arrived they found it already oocupied by a people calling themselves Traladaran as well as populations of elves, halflings and dwarves.&lt;br /&gt;
&lt;br /&gt;
Threshold is a logging/fishing community of some 5000 souls located in northern Karameikos.  It is in the process of undergoing a boom in population in wealth; sitting as it does on the main trade route from Darokin (a nation to the north) and Specularum (the capital of Karameikos).&lt;br /&gt;
&lt;br /&gt;
===[[The Shearing]]: A Karameikan Rite of Passage===&lt;br /&gt;
&lt;br /&gt;
===Laws in Threshold===&lt;br /&gt;
*No wizard magic can be cast within town limits.&lt;br /&gt;
*Only daggers, swords, short bows and staves may be carried within town limites without special permission.&lt;br /&gt;
*There is no law against wearing armor within the town; doing so, however, is a good way to be questions often and repeatedly by the city guards.&lt;br /&gt;
*Houses must be spaced a min. of 50&#039; apart (note that this does not apply to Fogors Isle).&lt;br /&gt;
===[[Guilds of Karameikos]]===&lt;br /&gt;
===[[Dwarves]]===&lt;br /&gt;
===[[Elves]]===&lt;br /&gt;
===[[Halflings]]===&lt;br /&gt;
===[[New Spells]]===&lt;br /&gt;
===[[Religion in Karameikos]]===&lt;br /&gt;
===[[Kill Total -- Group II]]===&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andor_Rockwedge&amp;diff=223067</id>
		<title>Andor Rockwedge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andor_Rockwedge&amp;diff=223067"/>
		<updated>2013-01-20T06:58:08Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Misc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In Search of Adventure Group Two:Home Page]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Andor Rockwedge AKA Andor the Stout&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039;  Dwarf&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039;  1&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039;  1,019/2,200&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039;  13  +1 Attack and damage, +5% Experience&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039;  11  +0&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039;  10  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;  7  -1 Defensive, ranged and initiative&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039;  16  +2 hp/die&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039;  16  Max Hirelings 6, Morale 9, +1 Reaction&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039;  4&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039;  10&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1 &lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Battle Axe/B/1d8&lt;br /&gt;
**Normal Sword/B/1d8&lt;br /&gt;
**Trident/B/1d6&lt;br /&gt;
**Light Crossbow/B/1d6&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison:  8&lt;br /&gt;
*Magic Wands:  9&lt;br /&gt;
*Paralysis/Petrify:  10&lt;br /&gt;
*Breath Weapon:  13&lt;br /&gt;
*Rod/Staff/Spell:  12&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Heatvision&lt;br /&gt;
*Stonelore&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Bluff&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Gambling&lt;br /&gt;
*Nature Lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Battle Axe&lt;br /&gt;
*Normal Sword&lt;br /&gt;
*Trident&lt;br /&gt;
*Light Crossbow&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039;  Dwarven, Thyatian&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;s&amp;gt;Banded Mail / 450 cn / 1  50 gp&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;u&amp;gt;Plate Mail / 500 cn / 1  60 gp&amp;lt;/u&amp;gt;&lt;br /&gt;
*Battle Axe / 60 cn / 1 7 gp&lt;br /&gt;
*Trident / 25 cn / 1  5 gp&lt;br /&gt;
*Light Crossbow / 50 cn / 1  30 gp&lt;br /&gt;
*Bolts / 10 cn / 1  10 gp&lt;br /&gt;
*&amp;lt;u&amp;gt;Normal Sword / 60 cn / 1  10 gp&amp;lt;/u&amp;gt;&lt;br /&gt;
*Backpack (holds 400cn) / 20 cn / 1  5gp&lt;br /&gt;
* Purse (holds 50cn) / 2 cn / 1 /  5sp&lt;br /&gt;
*Rations (1 week’s, dried) 70 cn / 1  15gp (on mule)&lt;br /&gt;
*Sack (holds 200cn) 1 cn / 1  1gp&lt;br /&gt;
*Waterskin (full, 1 day’s) 30 cn / 2  1gp (on mule)&lt;br /&gt;
*&amp;lt;u&amp;gt;Riding horse &amp;quot;Sparky&amp;quot; (carry 3000 cn, move 80&#039;, 75 gp)&amp;lt;/u&amp;gt;&lt;br /&gt;
Newly purchased items &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 8 pp, 3 gp, 2 sp (purse)&lt;br /&gt;
(starting 90 gp + 41 gp, 7 sp advance)&amp;lt;br&amp;gt;&lt;br /&gt;
(766 gp loot after slush fund -145 equipt -100 mad money (XP fund) -30 misc. Bank 450, convert 47 gp to 8 pp, 3 gp)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 741&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
Andor grew up as a farmer (somebody has to grow the food for all those halls under the Mountain) before getting tired of looking at the south end of a mule.  Inspired by the stories about his great-grandfather. who retired to a farm after his adventuring days were over, he drifted to Threshold from Highforge.  He has been working in a logging camp to make ends meet, and has saved up a little gold and is ready to give adventuring a go.&lt;br /&gt;
&lt;br /&gt;
Andor is of average height for a dwarf, and of considerably above average girth.  His extra weight makes him noticeably slow, but does not effect his stamina.  He has blond hair, and his beard is cropped fairly short, for a dwarf (it doesn&#039;t even extend half way down his chest).&lt;br /&gt;
&lt;br /&gt;
He is cheerful and outgoing, and spends money easily when he has it, which is why he usually doesn&#039;t.  He is also impatient, as evidenced by his decision to begin adventuring before he could afford better equipment.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=222992</id>
		<title>Dungeon Sweepers!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=222992"/>
		<updated>2013-01-19T05:01:26Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons! They&#039;re dark, dank, drafty, and downright dangerous! Worst yet, due to the Demon Kings meddling, openings to dungeons pop up in all sorts of places, from desolate mountains to little old grannies&#039; basements. If they&#039;re left undisturbed, they grow, and get more and more dangerous, as all sorts of monsters appear in them. And those monsters are liable to start wandering when the dungeon gets to crowded (or they just feel like it). Monsters and civilized folks don&#039;t get along, so as you can imagine, this is a problem. A problem that needs cleaning up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Dungeon Sweepers!&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For as long as folks can remember, dungeons have been troubling civilized people. Usually the local lord, or king, or mayor would have to have their soldiers take care of it. Problem is, a lot of dungeons are just too dangerous for your average man-at-arms, no matter how doughty and brave. Which means dealing with heroes. Temperamental, greedy, pious, grandiose, ambitious, kind, compassionate, sneaky, treacherous, brave, mysterious heroes. Larger than life sorts that tend to be a lot of trouble in their own way.&lt;br /&gt;
&lt;br /&gt;
Enter the Dungeon Sweepers! Two fine ladies, Darda Juri and Hammu Festen, plain old household servants, maids if you&#039;re being fancy, found a dungeon in their employer&#039;s pantry. Not being especially content with their lot in life, they decided to clean out the dungeon themselves. Smartest thing ever it wasn&#039;t, but it worked out in the end, and they found a nice bit of treasure. Enough treasure to give them ideas.&lt;br /&gt;
&lt;br /&gt;
What if, they thought, there was a service people could hire to clean out dungeons? A service staffed by credentialed professionals, not temperamental heroes. And so Dungeon Sweepers was born. It now has franchises in every major city and land, and all manner of people have signed up to give it a go. Mostly women at first, and it&#039;s still got more ladies than gents, but Dungeon Sweepers will hire just about anyone, as long as they do their job professionally.&lt;br /&gt;
&lt;br /&gt;
Each Dungeon Sweepers office will have a job board, with jobs ranked by estimated level, reward, danger, travel distance and what have you. Groups of sweepers will get together and grab a job that they think they can do, head out, and hopefully clear the dungeon. Dungeon Sweepers gets a 10% cut of the dungeon&#039;s treasure box and a commission from the client. Individual sweepers get their cut and any treasure dropped by monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The sweepers don&#039;t all come back, but there&#039;s an endless supply of young dreamers who think that they&#039;ll make it to the big time. Fallen nobles, street urchins, wandering priests, scholarly warlocks, tinkers, tailors, candlestick makers, you name it, there&#039;s someone out there trying to be a sweeper.&lt;br /&gt;
&lt;br /&gt;
So how about it buddy, you want to try your hand at being a sweeper?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a PbP game on RPG.net, run by Alice Sara, using the Heroes Against Darkness rules.&#039;&#039;&lt;br /&gt;
=Links=&lt;br /&gt;
*Get the rules [http://heroesagainstdarkness.blogspo...downloads.html here].&lt;br /&gt;
*Roll dice [http://invisiblecastle.com/ here]. Remember to log in and use DS as the campaign name!&lt;br /&gt;
*IC thread [http://forum.rpg.net/showthread.php?669867-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
*OOC thread [http://forum.rpg.net/showthread.php?669871-Heroes-Against-Darkness-Dungeon-Sweepers here.]&lt;br /&gt;
*Recruitment thread [http://forum.rpg.net/showthread.php?668394-Recruitment-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Dungeon_Sweepers!:Raven|Raven (Faustus21)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Marcilla|Marcilla (UnknownCorrespondent)]]&lt;br /&gt;
*[[Pentesilia|Pentesilia (Unka Josh)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah (wormmonda)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Gimir Kildar|Gimir Kildar (Gelthoth)]]&lt;br /&gt;
=Combat Table=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative/&amp;lt;br&amp;gt;Current Init&lt;br /&gt;
! Health Points&lt;br /&gt;
! Anima&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah]]&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3870373/ 17]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Gimir_Kildar|Gimir]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3870374/ 21]&lt;br /&gt;
| 20/23&lt;br /&gt;
| 6/6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Marcilla|Marillca]]&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3870375/ 11]&lt;br /&gt;
| 20/20&lt;br /&gt;
| 4/9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentesilia|Pentesilia]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3870377/ 8]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 8/8&lt;br /&gt;
| &#039;&#039;Boon&#039;&#039; +2Atk/2r&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Raven|Raven]]&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3870379/ 9]&lt;br /&gt;
| 15/15&lt;br /&gt;
| 5/5&lt;br /&gt;
| &#039;&#039;Empower&#039;&#039; +2Atk/1x&lt;br /&gt;
|-&lt;br /&gt;
| Winged Rat 2&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3870395/ 20]&lt;br /&gt;
| 22/22&lt;br /&gt;
| 4/4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plague Rat 1&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3870396/ 18]&lt;br /&gt;
| 22/22&lt;br /&gt;
| 8/8&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
*Adventure 1: [https://docs.google.com/drawings/d/1OyEsKxa_qSxoJZokPWXi0vct7Ie49S5BV8d88Kt_xMc/edit Sweeping up rat droppings!]&lt;br /&gt;
=Monsters=&lt;br /&gt;
A B C D E F G H I J K L M N O P Q [[Dungeon Sweepers!:MonsterR|R]] S T U V W X Y Z&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Only worry about weapons and armor. If you&#039;re carrying a lot of extra stuff, it might count as one or more items, but generally normal adventuring supplies and sundries don&#039;t count.&lt;br /&gt;
=World Notes=&lt;br /&gt;
==Organizations==&lt;br /&gt;
*Dungeon Sweepers!&lt;br /&gt;
**has franchises in every land, and is officially neutral in any disputes not involving dungeons.&lt;br /&gt;
**serves as a job clearing house for dungeon missions. To get access to their job postings, you must be a credentialed Sweepers&lt;br /&gt;
**gets 10% of a dungeon&#039;s treasure box on a successful dungeon clear. Sweepers get the rest, and any loot that drops from monsters (or competing Sweepers!)&lt;br /&gt;
**gets a commission from people that need a dungeon cleared on their property.&lt;br /&gt;
**pays Sweepers a scouting fee if they return with new information about a dungeon, but fail to clear it.&lt;br /&gt;
**maintains an inn at each franchise, where Sweepers may stay at discount rates.&lt;br /&gt;
**sells Recall Charms (one per party at a time), to allow Sweepers to flee a dungeon in emergencies (or just avoid a long walk!).&lt;br /&gt;
**offers discounts on Restore Life for dead Sweepers, based on a Sweeper&#039;s rank within Dungeon Sweepers. The higher level you are, the more they want to keep you around!&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
*The Desert Kingdom&lt;br /&gt;
*The Barony of Everforth&lt;br /&gt;
*The Seven Pillars Freehold&lt;br /&gt;
**A small republic nestled in between the Seven Pillars, seven mountains bordered by the Desert Kingdom to the North, the Five Baronies to the South, the Divine Province of Gesukht to the West, and the Odious Swamp to the East,&lt;br /&gt;
***Haborn is a mid sized city of approximately 20,000.&lt;br /&gt;
&lt;br /&gt;
==Gods and Religion==&lt;br /&gt;
*The Divine&lt;br /&gt;
*The Seven Who Eat Eyes&lt;br /&gt;
*The Serpent That Dances On The Moon&lt;br /&gt;
*The Demon Kings&lt;br /&gt;
==Time and Dates==&lt;br /&gt;
*Years follow the Chinese system. It&#039;s currently the 429th year of the Snake.&lt;br /&gt;
*Months follow the moon system from the HAD rulesbook. It&#039;s currently Wolfmoon (Jaunary).&lt;br /&gt;
*Days of the week follow the Somali language (&#039;&#039;see&#039;&#039; [https://en.wikipedia.org/wiki/Names_of_the_days_of_the_week#Days_numbered_from_Sunday here].)&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
*Green Teria, a Thief&lt;br /&gt;
*The Desert King&lt;br /&gt;
*Jade, a Djinn&lt;br /&gt;
*An Adventurer&lt;br /&gt;
*The Baron of Everforth&lt;br /&gt;
**The Baron of Everforth&#039;s Son&lt;br /&gt;
*An Orphanage full of Children&lt;br /&gt;
==The World==&lt;br /&gt;
*Dungeons&lt;br /&gt;
**can appear anywhere, except powerfully sanctified ground.&lt;br /&gt;
**are usually underground, but can be any area with limited entrances, restricted movement and sight avenues, and definite boundaries.&lt;br /&gt;
**appear when a Dungeon Seed sprouts.&lt;br /&gt;
**always have a Boss monster at the end.&lt;br /&gt;
**always have a treasure box guarded by the Boss monster.&lt;br /&gt;
**disappear (slowly) after the Boss monster is defeated.&lt;br /&gt;
**may have sub-Bosses if there are multiple levels. If a sub-Boss is defeated, no more monsters will spawn on that level, until the sub-Boss respawns.&lt;br /&gt;
**have context sensitive soundtracks.&lt;br /&gt;
*Dungeon Seeds&lt;br /&gt;
**are bits of pure malice that the Demon Kings have scattered throughout the World.&lt;br /&gt;
**can be destroyed if they&#039;re found before they sprout, but finding them is even harder than destroying them.&lt;br /&gt;
*Magic&lt;br /&gt;
**is common enough that people expect it, but hard enough that not many can use it well.&lt;br /&gt;
**is well codified. A +1 sword will be called a +1 sword, though people might name their weapons to make them sound more powerful.&lt;br /&gt;
*Races&lt;br /&gt;
**are mostly intermingled. There may be some lands that have more or less of some races, but there really isn&#039;t an &#039;Elvish Kingdom&#039; or a &#039;Dwarvish Kingdom&#039; expect in a historical sense. People can be Elvish, but culturally Dwarvish, for example.&lt;br /&gt;
**are still divided in the sense that Orcs and Drow are regarded with suspicion. Tartareans are given the benefit of the doubt, but not as much as a Human, Elf, or Dwarf would get. Half-Elves are fully accepted.&lt;br /&gt;
*Sex, Gender, and Sexuality&lt;br /&gt;
**is between you and whoever you&#039;re having sex with, as long as they&#039;re consenting and not being pressured in any way.&lt;br /&gt;
**doesn&#039;t really matter for inheritance or anything.&lt;br /&gt;
**Transgender folks may have to travel a bit, but they can get their bodies altered to fit their identity in most major cities. Some places keep Girdles of Masculinity/Femininity/Et Cetera around for just that purpose.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_Search_of_Adventure_Group_Two:Home_Page&amp;diff=222905</id>
		<title>In Search of Adventure Group Two:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_Search_of_Adventure_Group_Two:Home_Page&amp;diff=222905"/>
		<updated>2013-01-18T03:50:35Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:In Search of Adventure Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
==In Search of Adventure==&lt;br /&gt;
This is the wiki for &#039;&#039;&#039;In Search of Adventure&#039;&#039;&#039;, set in the Grand Duchy of Karameikos and using the Dark Dungeons ruleset (a Rules Cyclopedia retro-clone, available for free [http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html here]).  Thirdkingdom is the sole GM.  This wiki will provide a central place for all game information: character sheets, treasure and encumbrance, background fluff, maps, etc.  &#039;&#039;&#039;It is the individual player&#039;s responsibility to maintain their own wiki entries.  If it is not listed on the wiki the character does not have it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
*[[Arcturis the Red]] - Magic-User played by Koren n&#039;Rhys&lt;br /&gt;
*[[Castien]] - Elf played by Safid&lt;br /&gt;
*[[Uraniel]] - Elf played by Vektunaxa&lt;br /&gt;
*[[Benedir]] - Human Cleric played by Monster Mash&lt;br /&gt;
*[[Andor Rockwedge]] - Dwarf played by UnknownCorrespondent&lt;br /&gt;
*[[Ragnar]] - Thief played by CalamaroJoe&lt;br /&gt;
&lt;br /&gt;
==Henchmen and Hirelings==&lt;br /&gt;
*[[Elsa]] - fighter - Benedir&#039;s henchwoman&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Movement Rates: up to 400 cn=40&#039;/round, 401-800=30&#039;/round, 801-1,200 cn=20&#039;/round, 1,201-1,600=10&#039;round, 1601-2400=5&#039; round, over 2401 no movement possible.&lt;br /&gt;
&lt;br /&gt;
*Arcturis the Red&lt;br /&gt;
**Kit: 386&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total: 386&lt;br /&gt;
**Move: 40&#039;&lt;br /&gt;
&lt;br /&gt;
*Po (Arcturis&#039; Henchman)&lt;br /&gt;
**Kit: 160&lt;br /&gt;
**Treasure:&lt;br /&gt;
**Total: 160&lt;br /&gt;
**Move: 40&#039;&lt;br /&gt;
&lt;br /&gt;
*Andor the Stout&lt;br /&gt;
**Kit: 728&lt;br /&gt;
**Treasure: 20&lt;br /&gt;
**Total: 742&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Uraniel&lt;br /&gt;
**Kit: 918&lt;br /&gt;
**Treasure: 28&lt;br /&gt;
**Total: 946&lt;br /&gt;
**Move: 20&#039;&lt;br /&gt;
&lt;br /&gt;
*Benedir&lt;br /&gt;
**Kit: 726&lt;br /&gt;
**Treasure: 24&lt;br /&gt;
**Total: 750&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Castien&lt;br /&gt;
**Kit: 787&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total: 787&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Ragnar&lt;br /&gt;
**Kit: 586 (includes personal coins)&lt;br /&gt;
**Treasure: Goblin&#039;s key&lt;br /&gt;
**Total: 586&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Entourage and Beasts of Burden==&lt;br /&gt;
*&#039;&#039;&#039;Entourage &amp;amp; Henchmen&#039;&#039;&#039;&lt;br /&gt;
**Po, Mystic 1 (Arcturis&#039; Henchman)&lt;br /&gt;
***STR:9,INT:9,WIS:13,DEX:13,CON:9,CHR:9&lt;br /&gt;
***Mystic, Level 1 (0 XP), HP:3&lt;br /&gt;
**2 footmen, 1 crossbowman&lt;br /&gt;
**Stickle - mule drover&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beasts of Burden &amp;amp; Mounts&#039;&#039;&#039;&lt;br /&gt;
**Benedir&#039;s mule - load 4 large sacks (8) 50ft rope(50)&lt;br /&gt;
**Party&#039;s draft horse -- 6 large sacks 50ft rope&lt;br /&gt;
*&#039;&#039;Trotter&#039;&#039; HP:8 - Arcturis&#039; Riding Horse w/Saddle/Tack/Saddle Bags(1100cn capacity w/ rider, 2600cn capacity w/o rider)&lt;br /&gt;
*&#039;&#039;Roper&#039;&#039; HP:5 - Po&#039;s Riding Horse w/Saddle/Tack/Saddle Bags(1100cn capacity w/ rider, 2600cn capacity w/o rider)&lt;br /&gt;
*&#039;&#039;Footprint&#039;&#039; Ragnar&#039;s war horse&lt;br /&gt;
*&#039;&#039;Pennywind&#039;&#039; Uraniel&#039;s draft horse&lt;br /&gt;
*&#039;&#039;Titan&#039;&#039; HP:18 - Castien&#039;s war horse&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Group Slush Fund&#039;&#039;&#039; = 39.5 gp&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Magic-users (not elves) begin with a number of spells in their spell books equal to &#039;&#039;Read Magic&#039;&#039; plus 1 plus Int. Modifier.  So a character with an Int. modifier of +2 would begin play with a total of 4 1st level spells.&lt;br /&gt;
*Elves begin with the spell &#039;&#039;Read Magic&#039;&#039;, one spell of their choosing from the book, and one spell from the &amp;quot;New Spells&amp;quot; section of the wiki (see below).  This third spell muct be an elf spell and must be either generic &amp;quot;elf&amp;quot; or of their clan.&lt;br /&gt;
*At first level and first level only a thief character can purchase skills to improve her listed abilities.  Each skill selection improves a specific ability by 5%.  Therefore, a character could purchase the skill &#039;&#039;Find Traps&#039;&#039; and gain a +5% bonus right off the bat.  Again, this option is only available at 1st level and any one ability can only be increased by 5%.&lt;br /&gt;
*[[Languages -- In Search of Adventure]]&lt;br /&gt;
*&#039;&#039;&#039;Alignment.&#039;&#039;&#039;  The default alignment for PCs, as well as the civilized world in general, is neutral.  Lawful and Chaotic represent the extreme outliers.  The spell &#039;&#039;Protection from Evil&#039;&#039; and other keyed spells/abilities function based on intent as opposed to alignment; some evil humanoids, such as hobgoblins, for instance, are lawful.&lt;br /&gt;
*[[Cantrips]]-- Magic-users and elves&lt;br /&gt;
*[[Orisons]]-- Clerics&lt;br /&gt;
*Trading Spells.  Spellcasters are inherently jealous and greedy, and so PC spellcasters will only trade spells on a one for one basis.&lt;br /&gt;
*Cost of Living.  Characters will pay 50 gp per month to meet lodging, food and incidental expenses.  Play begins with the first 50 gp already having been spent.  This cost of living will increase by some to be determined amount roughly every 3 levels to reflect the characters&#039; growing wealth and prestige.&lt;br /&gt;
*XP Reserve.  Characters may spend excess funds on ridiculous or egotistical purchases that have no in-game purpose.  Doing so gives the character a number of XP equal to 90% of the gp cost.  If said character dies, a new character can be created using this XP reserve, and will begin play with given amount of XP.&lt;br /&gt;
*[[Hirelings, Henchmen, and Retainers]].&lt;br /&gt;
&lt;br /&gt;
==Plot Hooks==&lt;br /&gt;
[[Group Two Plot Hooks]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Threshold Proper]]&lt;br /&gt;
*[[Hexmap 1: Around Threhold]]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1x0gWhuCS9jUysOP9feBlC2jQnfnGKTsgngop4dexu5I/edit Western Cave Map]&lt;br /&gt;
&lt;br /&gt;
==Background/Campaign Fluff==&lt;br /&gt;
===The Grand Duchy===&lt;br /&gt;
Thirty years ago, the Duke Stefan Karameikos traded is ancestral lands in Thyatis for the slice of land that would become the &amp;quot;Grand Duchy of Karameikos&amp;quot; in addition to independence from Thyatia, the power to the east.  The Duchy is, to a large extent, still a frontier.  When the Thyatians arrived they found it already oocupied by a people calling themselves Traladaran as well as populations of elves, halflings and dwarves.&lt;br /&gt;
&lt;br /&gt;
Threshold is a logging/fishing community of some 5000 souls located in northern Karameikos.  It is in the process of undergoing a boom in population in wealth; sitting as it does on the main trade route from Darokin (a nation to the north) and Specularum (the capital of Karameikos).&lt;br /&gt;
&lt;br /&gt;
===[[The Shearing]]: A Karameikan Rite of Passage===&lt;br /&gt;
&lt;br /&gt;
===Laws in Threshold===&lt;br /&gt;
*No wizard magic can be cast within town limits.&lt;br /&gt;
*Only daggers, swords, short bows and staves may be carried within town limites without special permission.&lt;br /&gt;
*There is no law against wearing armor within the town; doing so, however, is a good way to be questions often and repeatedly by the city guards.&lt;br /&gt;
*Houses must be spaced a min. of 50&#039; apart (note that this does not apply to Fogors Isle).&lt;br /&gt;
===[[Guilds of Karameikos]]===&lt;br /&gt;
===[[Dwarves]]===&lt;br /&gt;
===[[Elves]]===&lt;br /&gt;
===[[Halflings]]===&lt;br /&gt;
===[[New Spells]]===&lt;br /&gt;
===[[Religion in Karameikos]]===&lt;br /&gt;
===[[Kill Total -- Group II]]===&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andor_Rockwedge&amp;diff=222904</id>
		<title>Andor Rockwedge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andor_Rockwedge&amp;diff=222904"/>
		<updated>2013-01-18T03:49:50Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Misc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In Search of Adventure Group Two:Home Page]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Andor Rockwedge AKA Andor the Stout&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039;  Dwarf&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039;  1&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039;  1,019/2,200&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039;  13  +1 Attack and damage, +5% Experience&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039;  11  +0&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039;  10  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;  7  -1 Defensive, ranged and initiative&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039;  16  +2 hp/die&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039;  16  Max Hirelings 6, Morale 9, +1 Reaction&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039;  4&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039;  10&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1 &lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Battle Axe/B/1d8&lt;br /&gt;
**Normal Sword/B/1d8&lt;br /&gt;
**Trident/B/1d6&lt;br /&gt;
**Light Crossbow/B/1d6&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison:  8&lt;br /&gt;
*Magic Wands:  9&lt;br /&gt;
*Paralysis/Petrify:  10&lt;br /&gt;
*Breath Weapon:  13&lt;br /&gt;
*Rod/Staff/Spell:  12&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Heatvision&lt;br /&gt;
*Stonelore&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Bluff&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Gambling&lt;br /&gt;
*Nature Lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Battle Axe&lt;br /&gt;
*Normal Sword&lt;br /&gt;
*Trident&lt;br /&gt;
*Light Crossbow&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039;  Dwarven, Thyatian&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;s&amp;gt;Banded Mail / 450 cn / 1  50 gp&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;u&amp;gt;Plate Mail / 500 cn / 1  60 gp&amp;lt;/u&amp;gt;&lt;br /&gt;
*Battle Axe / 60 cn / 1 7 gp&lt;br /&gt;
*Trident / 25 cn / 1  5 gp&lt;br /&gt;
*Light Crossbow / 50 cn / 1  30 gp&lt;br /&gt;
*Bolts / 10 cn / 1  10 gp&lt;br /&gt;
*&amp;lt;u&amp;gt;Normal Sword / 60 cn / 1  10 gp&amp;lt;/u&amp;gt;&lt;br /&gt;
*Backpack (holds 400cn) / 20 cn / 1  5gp&lt;br /&gt;
* Purse (holds 50cn) / 2 cn / 1 /  5sp&lt;br /&gt;
*Rations (1 week’s, dried) 70 cn / 1  15gp (on mule)&lt;br /&gt;
*Sack (holds 200cn) 1 cn / 1  1gp&lt;br /&gt;
*Waterskin (full, 1 day’s) 30 cn / 2  1gp (on mule)&lt;br /&gt;
*&amp;lt;u&amp;gt;Riding mule &amp;quot;Fancy&amp;quot; (carry 3000 cn, move 40&#039;, 30 gp)&amp;lt;/u&amp;gt;&lt;br /&gt;
Newly purchased items &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 6 pp, 6 gp, 2 sp (purse)&lt;br /&gt;
(starting 90 gp + 41 gp, 7 sp advance)&amp;lt;br&amp;gt;&lt;br /&gt;
(766 gp loot after slush fund -100 equipt -100 mad money (XP fund) -30 misc. Bank 500, convert 36 gp to 6 pp)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 742&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
Andor grew up as a farmer (somebody has to grow the food for all those halls under the Mountain) before getting tired of looking at the south end of a mule.  Inspired by the stories about his great-grandfather. who retired to a farm after his adventuring days were over, he drifted to Threshold from Highforge.  He has been working in a logging camp to make ends meet, and has saved up a little gold and is ready to give adventuring a go.&lt;br /&gt;
&lt;br /&gt;
Andor is of average height for a dwarf, and of considerably above average girth.  His extra weight makes him noticeably slow, but does not effect his stamina.  He has blond hair, and his beard is cropped fairly short, for a dwarf (it doesn&#039;t even extend half way down his chest).&lt;br /&gt;
&lt;br /&gt;
He is cheerful and outgoing, and spends money easily when he has it, which is why he usually doesn&#039;t.  He is also impatient, as evidenced by his decision to begin adventuring before he could afford better equipment.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_Search_of_Adventure_Group_Two:Home_Page&amp;diff=222740</id>
		<title>In Search of Adventure Group Two:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_Search_of_Adventure_Group_Two:Home_Page&amp;diff=222740"/>
		<updated>2013-01-16T02:33:30Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:In Search of Adventure Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
==In Search of Adventure==&lt;br /&gt;
This is the wiki for &#039;&#039;&#039;In Search of Adventure&#039;&#039;&#039;, set in the Grand Duchy of Karameikos and using the Dark Dungeons ruleset (a Rules Cyclopedia retro-clone, available for free [http://www.gratisgames.webspace.virginmedia.com/darkdungeons.html here]).  Thirdkingdom is the sole GM.  This wiki will provide a central place for all game information: character sheets, treasure and encumbrance, background fluff, maps, etc.  &#039;&#039;&#039;It is the individual player&#039;s responsibility to maintain their own wiki entries.  If it is not listed on the wiki the character does not have it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
*[[Arcturis the Red]] - Magic-User played by Koren n&#039;Rhys&lt;br /&gt;
*[[Castien]] - Elf played by Safid&lt;br /&gt;
*[[Uraniel]] - Elf played by Vektunaxa&lt;br /&gt;
*[[Benedir]] - Human Cleric played by Monster Mash&lt;br /&gt;
*[[Andor Rockwedge]] - Dwarf played by UnknownCorrespondent&lt;br /&gt;
*[[Ragnar]] - Thief played by CalamaroJoe&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
*Movement Rates: up to 400 cn=40&#039;/round, 401-800=30&#039;/round, 801-1,200 cn=20&#039;/round, 1,201-1,600=10&#039;round, 1601-2400=5&#039; round, over 2401 no movement possible.&lt;br /&gt;
&lt;br /&gt;
*Arcturis the Red&lt;br /&gt;
**Kit: 254&lt;br /&gt;
**Treasure: 18&lt;br /&gt;
**Total: 272&lt;br /&gt;
**Move: 40&#039;&lt;br /&gt;
&lt;br /&gt;
*Andor the Stout&lt;br /&gt;
**Kit: 728&lt;br /&gt;
**Treasure: 20&lt;br /&gt;
**Total: 748&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Uraniel&lt;br /&gt;
**Kit: 677&lt;br /&gt;
**Treasure: 88&lt;br /&gt;
**Total: 765&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Benedir&lt;br /&gt;
**Kit: 726&lt;br /&gt;
**Treasure: 24&lt;br /&gt;
**Total: 750&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Castien&lt;br /&gt;
**Kit: 787&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total: 787&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
*Ragnar&lt;br /&gt;
**Kit: 597 (includes personal coins)&lt;br /&gt;
**Treasure: 35 ep, Goblin&#039;s key (total: 36 cn)&lt;br /&gt;
**Total: 633&lt;br /&gt;
**Move: 30&#039;&lt;br /&gt;
&lt;br /&gt;
==Entourage and Beasts of Burden==&lt;br /&gt;
*Benedir&#039;s mule - load 4 large sacks (8) 50ft rope(50)&lt;br /&gt;
*Party&#039;s draft horse -- 6 large sacks 50ft rope&lt;br /&gt;
*Stickle - mule drover&lt;br /&gt;
*2 footmen, 1 crossbowman&lt;br /&gt;
&lt;br /&gt;
**Group Slush Fund = 39.5 gp&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Magic-users (not elves) begin with a number of spells in their spell books equal to &#039;&#039;Read Magic&#039;&#039; plus 1 plus Int. Modifier.  So a character with an Int. modifier of +2 would begin play with a total of 4 1st level spells.&lt;br /&gt;
*Elves begin with the spell &#039;&#039;Read Magic&#039;&#039;, one spell of their choosing from the book, and one spell from the &amp;quot;New Spells&amp;quot; section of the wiki (see below).  This third spell muct be an elf spell and must be either generic &amp;quot;elf&amp;quot; or of their clan.&lt;br /&gt;
*At first level and first level only a thief character can purchase skills to improve her listed abilities.  Each skill selection improves a specific ability by 5%.  Therefore, a character could purchase the skill &#039;&#039;Find Traps&#039;&#039; and gain a +5% bonus right off the bat.  Again, this option is only available at 1st level and any one ability can only be increased by 5%.&lt;br /&gt;
*[[Languages -- In Search of Adventure]]&lt;br /&gt;
*&#039;&#039;&#039;Alignment.&#039;&#039;&#039;  The default alignment for PCs, as well as the civilized world in general, is neutral.  Lawful and Chaotic represent the extreme outliers.  The spell &#039;&#039;Protection from Evil&#039;&#039; and other keyed spells/abilities function based on intent as opposed to alignment; some evil humanoids, such as hobgoblins, for instance, are lawful.&lt;br /&gt;
*[[Cantrips]]-- Magic-users and elves&lt;br /&gt;
*[[Orisons]]-- Clerics&lt;br /&gt;
*Trading Spells.  Spellcasters are inherently jealous and greedy, and so PC spellcasters will only trade spells on a one for one basis.&lt;br /&gt;
*Cost of Living.  Characters will pay 50 gp per month to meet lodging, food and incidental expenses.  Play begins with the first 50 gp already having been spent.  This cost of living will increase by some to be determined amount roughly every 3 levels to reflect the characters&#039; growing wealth and prestige.&lt;br /&gt;
*XP Reserve.  Characters may spend excess funds on ridiculous or egotistical purchases that have no in-game purpose.  Doing so gives the character a number of XP equal to 90% of the gp cost.  If said character dies, a new character can be created using this XP reserve, and will begin play with given amount of XP.&lt;br /&gt;
*[[Hirelings, Henchmen, and Retainers]].&lt;br /&gt;
&lt;br /&gt;
==Plot Hooks==&lt;br /&gt;
[[Group Two Plot Hooks]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
*[[Threshold Proper]]&lt;br /&gt;
*[[Hexmap 1: Around Threhold]]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1x0gWhuCS9jUysOP9feBlC2jQnfnGKTsgngop4dexu5I/edit Western Cave Map]&lt;br /&gt;
&lt;br /&gt;
==Background/Campaign Fluff==&lt;br /&gt;
===The Grand Duchy===&lt;br /&gt;
Thirty years ago, the Duke Stefan Karameikos traded is ancestral lands in Thyatis for the slice of land that would become the &amp;quot;Grand Duchy of Karameikos&amp;quot; in addition to independence from Thyatia, the power to the east.  The Duchy is, to a large extent, still a frontier.  When the Thyatians arrived they found it already oocupied by a people calling themselves Traladaran as well as populations of elves, halflings and dwarves.&lt;br /&gt;
&lt;br /&gt;
Threshold is a logging/fishing community of some 5000 souls located in northern Karameikos.  It is in the process of undergoing a boom in population in wealth; sitting as it does on the main trade route from Darokin (a nation to the north) and Specularum (the capital of Karameikos).&lt;br /&gt;
&lt;br /&gt;
===[[The Shearing]]: A Karameikan Rite of Passage===&lt;br /&gt;
&lt;br /&gt;
===Laws in Threshold===&lt;br /&gt;
*No wizard magic can be cast within town limits.&lt;br /&gt;
*Only daggers, swords, short bows and staves may be carried within town limites without special permission.&lt;br /&gt;
*There is no law against wearing armor within the town; doing so, however, is a good way to be questions often and repeatedly by the city guards.&lt;br /&gt;
*Houses must be spaced a min. of 50&#039; apart (note that this does not apply to Fogors Isle).&lt;br /&gt;
===[[Guilds of Karameikos]]===&lt;br /&gt;
===[[Dwarves]]===&lt;br /&gt;
===[[Elves]]===&lt;br /&gt;
===[[Halflings]]===&lt;br /&gt;
===[[New Spells]]===&lt;br /&gt;
===[[Religion in Karameikos]]===&lt;br /&gt;
===[[Kill Total -- Group II]]===&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andor_Rockwedge&amp;diff=222738</id>
		<title>Andor Rockwedge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andor_Rockwedge&amp;diff=222738"/>
		<updated>2013-01-16T01:20:41Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In Search of Adventure Group Two:Home Page]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Andor Rockwedge AKA Andor the Stout&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039;  Dwarf&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039;  1&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039;  1,019/2,200&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039;  13  +1 Attack and damage, +5% Experience&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039;  11  +0&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039;  10  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;  7  -1 Defensive, ranged and initiative&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039;  16  +2 hp/die&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039;  16  Max Hirelings 6, Morale 9, +1 Reaction&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039;  4&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039;  10&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1 &lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Battle Axe/B/1d8&lt;br /&gt;
**Normal Sword/B/1d8&lt;br /&gt;
**Trident/B/1d6&lt;br /&gt;
**Light Crossbow/B/1d6&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison:  8&lt;br /&gt;
*Magic Wands:  9&lt;br /&gt;
*Paralysis/Petrify:  10&lt;br /&gt;
*Breath Weapon:  13&lt;br /&gt;
*Rod/Staff/Spell:  12&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Heatvision&lt;br /&gt;
*Stonelore&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Bluff&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Gambling&lt;br /&gt;
*Nature Lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Battle Axe&lt;br /&gt;
*Normal Sword&lt;br /&gt;
*Trident&lt;br /&gt;
*Light Crossbow&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039;  Dwarven, Thyatian&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;s&amp;gt;Banded Mail / 450 cn / 1  50 gp&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;u&amp;gt;Plate Mail / 500 cn / 1  60 gp&amp;lt;/u&amp;gt;&lt;br /&gt;
*Battle Axe / 60 cn / 1 7 gp&lt;br /&gt;
*Trident / 25 cn / 1  5 gp&lt;br /&gt;
*Light Crossbow / 50 cn / 1  30 gp&lt;br /&gt;
*Bolts / 10 cn / 1  10 gp&lt;br /&gt;
*&amp;lt;u&amp;gt;Normal Sword / 60 cn / 1  10 gp&amp;lt;/u&amp;gt;&lt;br /&gt;
*Backpack (holds 400cn) / 20 cn / 1  5gp&lt;br /&gt;
* Purse (holds 50cn) / 2 cn / 1 /  5sp&lt;br /&gt;
*Rations (1 week’s, dried) 70 cn / 1  15gp (on mule)&lt;br /&gt;
*Sack (holds 200cn) 1 cn / 1  1gp&lt;br /&gt;
*Waterskin (full, 1 day’s) 30 cn / 2  1gp (on mule)&lt;br /&gt;
Newly purchased items &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 12 pp, 6 gp, 2 sp (purse)&lt;br /&gt;
(starting 90 gp + 41 gp, 7 sp advance)&amp;lt;br&amp;gt;&lt;br /&gt;
(766 gp loot after slush fund -70 equipt -100 mad money (XP fund) -30 misc. Bank 500, convert 66 gp to 12 pp)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 748&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
Andor grew up as a farmer (somebody has to grow the food for all those halls under the Mountain) before getting tired of looking at the south end of a mule.  Inspired by the stories about his great-grandfather. who retired to a farm after his adventuring days were over, he drifted to Threshold from Highforge.  He has been working in a logging camp to make ends meet, and has saved up a little gold and is ready to give adventuring a go.&lt;br /&gt;
&lt;br /&gt;
Andor is of average height for a dwarf, and of considerably above average girth.  His extra weight makes him noticeably slow, but does not effect his stamina.  He has blond hair, and his beard is cropped fairly short, for a dwarf (it doesn&#039;t even extend half way down his chest).&lt;br /&gt;
&lt;br /&gt;
He is cheerful and outgoing, and spends money easily when he has it, which is why he usually doesn&#039;t.  He is also impatient, as evidenced by his decision to begin adventuring before he could afford better equipment.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andor_Rockwedge&amp;diff=222737</id>
		<title>Andor Rockwedge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andor_Rockwedge&amp;diff=222737"/>
		<updated>2013-01-16T01:18:16Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In Search of Adventure Group Two:Home Page]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Andor Rockwedge AKA Andor the Stout&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039;  Dwarf&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039;  1&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039;  1,016/2,200&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039;  13  +1 Attack and damage, +5% Experience&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039;  11  +0&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039;  10  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;  7  -1 Defensive, ranged and initiative&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039;  16  +2 hp/die&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039;  16  Max Hirelings 6, Morale 9, +1 Reaction&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039;  4&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039;  10&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1 &lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Battle Axe/B/1d8&lt;br /&gt;
**Normal Sword/B/1d8&lt;br /&gt;
**Trident/B/1d6&lt;br /&gt;
**Light Crossbow/B/1d6&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison:  8&lt;br /&gt;
*Magic Wands:  9&lt;br /&gt;
*Paralysis/Petrify:  10&lt;br /&gt;
*Breath Weapon:  13&lt;br /&gt;
*Rod/Staff/Spell:  12&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Heatvision&lt;br /&gt;
*Stonelore&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Bluff&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Gambling&lt;br /&gt;
*Nature Lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Battle Axe&lt;br /&gt;
*Normal Sword&lt;br /&gt;
*Trident&lt;br /&gt;
*Light Crossbow&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039;  Dwarven, Thyatian&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*&amp;lt;s&amp;gt;Banded Mail / 450 cn / 1  50 gp&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;u&amp;gt;Plate Mail / 500 cn / 1  60 gp&amp;lt;/u&amp;gt;&lt;br /&gt;
*Battle Axe / 60 cn / 1 7 gp&lt;br /&gt;
*Trident / 25 cn / 1  5 gp&lt;br /&gt;
*Light Crossbow / 50 cn / 1  30 gp&lt;br /&gt;
*Bolts / 10 cn / 1  10 gp&lt;br /&gt;
*&amp;lt;u&amp;gt;Normal Sword / 60 cn / 1  10 gp&amp;lt;/u&amp;gt;&lt;br /&gt;
*Backpack (holds 400cn) / 20 cn / 1  5gp&lt;br /&gt;
* Purse (holds 50cn) / 2 cn / 1 /  5sp&lt;br /&gt;
*Rations (1 week’s, dried) 70 cn / 1  15gp (on mule)&lt;br /&gt;
*Sack (holds 200cn) 1 cn / 1  1gp&lt;br /&gt;
*Waterskin (full, 1 day’s) 30 cn / 2  1gp (on mule)&lt;br /&gt;
Newly purchased items &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 12 pp, 6 gp, 2 sp (purse)&lt;br /&gt;
(starting 90 gp + 41 gp, 7 sp advance)&amp;lt;br&amp;gt;&lt;br /&gt;
(766 gp loot after slush fund -70 equipt -100 mad money (XP fund) -30 misc. Bank 500, convert 66 gp to 12 pp)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 748&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
Andor grew up as a farmer (somebody has to grow the food for all those halls under the Mountain) before getting tired of looking at the south end of a mule.  Inspired by the stories about his great-grandfather. who retired to a farm after his adventuring days were over, he drifted to Threshold from Highforge.  He has been working in a logging camp to make ends meet, and has saved up a little gold and is ready to give adventuring a go.&lt;br /&gt;
&lt;br /&gt;
Andor is of average height for a dwarf, and of considerably above average girth.  His extra weight makes him noticeably slow, but does not effect his stamina.  He has blond hair, and his beard is cropped fairly short, for a dwarf (it doesn&#039;t even extend half way down his chest).&lt;br /&gt;
&lt;br /&gt;
He is cheerful and outgoing, and spends money easily when he has it, which is why he usually doesn&#039;t.  He is also impatient, as evidenced by his decision to begin adventuring before he could afford better equipment.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=222612</id>
		<title>Dungeon Sweepers!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=222612"/>
		<updated>2013-01-15T00:57:24Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons! They&#039;re dark, dank, drafty, and downright dangerous! Worst yet, due to the Demon Kings meddling, openings to dungeons pop up in all sorts of places, from desolate mountains to little old grannies&#039; basements. If they&#039;re left undisturbed, they grow, and get more and more dangerous, as all sorts of monsters appear in them. And those monsters are liable to start wandering when the dungeon gets to crowded (or they just feel like it). Monsters and civilized folks don&#039;t get along, so as you can imagine, this is a problem. A problem that needs cleaning up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Dungeon Sweepers!&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For as long as folks can remember, dungeons have been troubling civilized people. Usually the local lord, or king, or mayor would have to have their soldiers take care of it. Problem is, a lot of dungeons are just too dangerous for your average man-at-arms, no matter how doughty and brave. Which means dealing with heroes. Temperamental, greedy, pious, grandiose, ambitious, kind, compassionate, sneaky, treacherous, brave, mysterious heroes. Larger than life sorts that tend to be a lot of trouble in their own way.&lt;br /&gt;
&lt;br /&gt;
Enter the Dungeon Sweepers! Two fine ladies, Darda Juri and Hammu Festen, plain old household servants, maids if you&#039;re being fancy, found a dungeon in their employer&#039;s pantry. Not being especially content with their lot in life, they decided to clean out the dungeon themselves. Smartest thing ever it wasn&#039;t, but it worked out in the end, and they found a nice bit of treasure. Enough treasure to give them ideas.&lt;br /&gt;
&lt;br /&gt;
What if, they thought, there was a service people could hire to clean out dungeons? A service staffed by credentialed professionals, not temperamental heroes. And so Dungeon Sweepers was born. It now has franchises in every major city and land, and all manner of people have signed up to give it a go. Mostly women at first, and it&#039;s still got more ladies than gents, but Dungeon Sweepers will hire just about anyone, as long as they do their job professionally.&lt;br /&gt;
&lt;br /&gt;
Each Dungeon Sweepers office will have a job board, with jobs ranked by estimated level, reward, danger, travel distance and what have you. Groups of sweepers will get together and grab a job that they think they can do, head out, and hopefully clear the dungeon. Dungeon Sweepers gets a 10% cut of the dungeon&#039;s treasure box and a commission from the client. Individual sweepers get their cut and any treasure dropped by monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The sweepers don&#039;t all come back, but there&#039;s an endless supply of young dreamers who think that they&#039;ll make it to the big time. Fallen nobles, street urchins, wandering priests, scholarly warlocks, tinkers, tailors, candlestick makers, you name it, there&#039;s someone out there trying to be a sweeper.&lt;br /&gt;
&lt;br /&gt;
So how about it buddy, you want to try your hand at being a sweeper?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a PbP game on RPG.net, run by Alice Sara, using the Heroes Against Darkness rules.&#039;&#039;&lt;br /&gt;
=Links=&lt;br /&gt;
*Get the rules [http://heroesagainstdarkness.blogspo...downloads.html here].&lt;br /&gt;
*Roll dice [http://invisiblecastle.com/ here]. Remember to log in and use DS as the campaign name!&lt;br /&gt;
*IC thread [http://forum.rpg.net/showthread.php?669867-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
*OOC thread [http://forum.rpg.net/showthread.php?669871-Heroes-Against-Darkness-Dungeon-Sweepers here.]&lt;br /&gt;
*Recruitment thread [http://forum.rpg.net/showthread.php?668394-Recruitment-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Dungeon_Sweepers!:Raven|Raven (Faustus21)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Marcilla|Marcilla (UnknownCorrespondent)]]&lt;br /&gt;
*[[Pentesilia|Pentesilia (Unka Josh)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah (wormmonda)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Gimir Kildar|Gimir Kildar (Gelthoth)]]&lt;br /&gt;
=Combat Table=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative/&amp;lt;br&amp;gt;Current Init&lt;br /&gt;
! Health Points&lt;br /&gt;
! Anima&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah]]&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851325/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Gimir_Kildar|Gimir]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851326/ 11]&lt;br /&gt;
| 20/23&lt;br /&gt;
| 6/6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Marcilla|Marillca]]&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3851327/ 22]&lt;br /&gt;
| 20/20&lt;br /&gt;
| 5/9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentesilia|Pentesilia]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851330/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Raven|Raven]]&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3851332/ 11]&lt;br /&gt;
| 15/15&lt;br /&gt;
| 5/5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
*Adventure 1: [https://docs.google.com/drawings/d/1OyEsKxa_qSxoJZokPWXi0vct7Ie49S5BV8d88Kt_xMc/edit Sweeping up rat droppings!]&lt;br /&gt;
=Monsters=&lt;br /&gt;
A B C D E F G H I J K L M N O P Q [[Dungeon Sweepers!:MonsterR|R]] S T U V W X Y Z&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Only worry about weapons and armor. If you&#039;re carrying a lot of extra stuff, it might count as one or more items, but generally normal adventuring supplies and sundries don&#039;t count.&lt;br /&gt;
=World Notes=&lt;br /&gt;
==Organizations==&lt;br /&gt;
*Dungeon Sweepers!&lt;br /&gt;
**has franchises in every land, and is officially neutral in any disputes not involving dungeons.&lt;br /&gt;
**serves as a job clearing house for dungeon missions. To get access to their job postings, you must be a credentialed Sweepers&lt;br /&gt;
**gets 10% of a dungeon&#039;s treasure box on a successful dungeon clear. Sweepers get the rest, and any loot that drops from monsters (or competing Sweepers!)&lt;br /&gt;
**gets a commission from people that need a dungeon cleared on their property.&lt;br /&gt;
**pays Sweepers a scouting fee if they return with new information about a dungeon, but fail to clear it.&lt;br /&gt;
**maintains an inn at each franchise, where Sweepers may stay at discount rates.&lt;br /&gt;
**sells Recall Charms (one per party at a time), to allow Sweepers to flee a dungeon in emergencies (or just avoid a long walk!).&lt;br /&gt;
**offers discounts on Restore Life for dead Sweepers, based on a Sweeper&#039;s rank within Dungeon Sweepers. The higher level you are, the more they want to keep you around!&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
*The Desert Kingdom&lt;br /&gt;
*The Barony of Everforth&lt;br /&gt;
*The Seven Pillars Freehold&lt;br /&gt;
**A small republic nestled in between the Seven Pillars, seven mountains bordered by the Desert Kingdom to the North, the Five Baronies to the South, the Divine Province of Gesukht to the West, and the Odious Swamp to the East,&lt;br /&gt;
***Haborn is a mid sized city of approximately 20,000.&lt;br /&gt;
&lt;br /&gt;
==Gods and Religion==&lt;br /&gt;
*The Divine&lt;br /&gt;
*The Seven Who Eat Eyes&lt;br /&gt;
*The Serpent That Dances On The Moon&lt;br /&gt;
*The Demon Kings&lt;br /&gt;
==Time and Dates==&lt;br /&gt;
*Years follow the Chinese system. It&#039;s currently the 429th year of the Snake.&lt;br /&gt;
*Months follow the moon system from the HAD rulesbook. It&#039;s currently Wolfmoon (Jaunary).&lt;br /&gt;
*Days of the week follow the Somali language (&#039;&#039;see&#039;&#039; [https://en.wikipedia.org/wiki/Names_of_the_days_of_the_week#Days_numbered_from_Sunday here].)&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
*Green Teria, a Thief&lt;br /&gt;
*The Desert King&lt;br /&gt;
*Jade, a Djinn&lt;br /&gt;
*An Adventurer&lt;br /&gt;
*The Baron of Everforth&lt;br /&gt;
**The Baron of Everforth&#039;s Son&lt;br /&gt;
*An Orphanage full of Children&lt;br /&gt;
==The World==&lt;br /&gt;
*Dungeons&lt;br /&gt;
**can appear anywhere, except powerfully sanctified ground.&lt;br /&gt;
**are usually underground, but can be any area with limited entrances, restricted movement and sight avenues, and definite boundaries.&lt;br /&gt;
**appear when a Dungeon Seed sprouts.&lt;br /&gt;
**always have a Boss monster at the end.&lt;br /&gt;
**always have a treasure box guarded by the Boss monster.&lt;br /&gt;
**disappear (slowly) after the Boss monster is defeated.&lt;br /&gt;
**may have sub-Bosses if there are multiple levels. If a sub-Boss is defeated, no more monsters will spawn on that level, until the sub-Boss respawns.&lt;br /&gt;
**have context sensitive soundtracks.&lt;br /&gt;
*Dungeon Seeds&lt;br /&gt;
**are bits of pure malice that the Demon Kings have scattered throughout the World.&lt;br /&gt;
**can be destroyed if they&#039;re found before they sprout, but finding them is even harder than destroying them.&lt;br /&gt;
*Magic&lt;br /&gt;
**is common enough that people expect it, but hard enough that not many can use it well.&lt;br /&gt;
**is well codified. A +1 sword will be called a +1 sword, though people might name their weapons to make them sound more powerful.&lt;br /&gt;
*Races&lt;br /&gt;
**are mostly intermingled. There may be some lands that have more or less of some races, but there really isn&#039;t an &#039;Elvish Kingdom&#039; or a &#039;Dwarvish Kingdom&#039; expect in a historical sense. People can be Elvish, but culturally Dwarvish, for example.&lt;br /&gt;
**are still divided in the sense that Orcs and Drow are regarded with suspicion. Tartareans are given the benefit of the doubt, but not as much as a Human, Elf, or Dwarf would get. Half-Elves are fully accepted.&lt;br /&gt;
*Sex, Gender, and Sexuality&lt;br /&gt;
**is between you and whoever you&#039;re having sex with, as long as they&#039;re consenting and not being pressured in any way.&lt;br /&gt;
**doesn&#039;t really matter for inheritance or anything.&lt;br /&gt;
**Transgender folks may have to travel a bit, but they can get their bodies altered to fit their identity in most major cities. Some places keep Girdles of Masculinity/Femininity/Et Cetera around for just that purpose.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=222611</id>
		<title>Dungeon Sweepers!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=222611"/>
		<updated>2013-01-15T00:55:40Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons! They&#039;re dark, dank, drafty, and downright dangerous! Worst yet, due to the Demon Kings meddling, openings to dungeons pop up in all sorts of places, from desolate mountains to little old grannies&#039; basements. If they&#039;re left undisturbed, they grow, and get more and more dangerous, as all sorts of monsters appear in them. And those monsters are liable to start wandering when the dungeon gets to crowded (or they just feel like it). Monsters and civilized folks don&#039;t get along, so as you can imagine, this is a problem. A problem that needs cleaning up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Dungeon Sweepers!&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For as long as folks can remember, dungeons have been troubling civilized people. Usually the local lord, or king, or mayor would have to have their soldiers take care of it. Problem is, a lot of dungeons are just too dangerous for your average man-at-arms, no matter how doughty and brave. Which means dealing with heroes. Temperamental, greedy, pious, grandiose, ambitious, kind, compassionate, sneaky, treacherous, brave, mysterious heroes. Larger than life sorts that tend to be a lot of trouble in their own way.&lt;br /&gt;
&lt;br /&gt;
Enter the Dungeon Sweepers! Two fine ladies, Darda Juri and Hammu Festen, plain old household servants, maids if you&#039;re being fancy, found a dungeon in their employer&#039;s pantry. Not being especially content with their lot in life, they decided to clean out the dungeon themselves. Smartest thing ever it wasn&#039;t, but it worked out in the end, and they found a nice bit of treasure. Enough treasure to give them ideas.&lt;br /&gt;
&lt;br /&gt;
What if, they thought, there was a service people could hire to clean out dungeons? A service staffed by credentialed professionals, not temperamental heroes. And so Dungeon Sweepers was born. It now has franchises in every major city and land, and all manner of people have signed up to give it a go. Mostly women at first, and it&#039;s still got more ladies than gents, but Dungeon Sweepers will hire just about anyone, as long as they do their job professionally.&lt;br /&gt;
&lt;br /&gt;
Each Dungeon Sweepers office will have a job board, with jobs ranked by estimated level, reward, danger, travel distance and what have you. Groups of sweepers will get together and grab a job that they think they can do, head out, and hopefully clear the dungeon. Dungeon Sweepers gets a 10% cut of the dungeon&#039;s treasure box and a commission from the client. Individual sweepers get their cut and any treasure dropped by monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The sweepers don&#039;t all come back, but there&#039;s an endless supply of young dreamers who think that they&#039;ll make it to the big time. Fallen nobles, street urchins, wandering priests, scholarly warlocks, tinkers, tailors, candlestick makers, you name it, there&#039;s someone out there trying to be a sweeper.&lt;br /&gt;
&lt;br /&gt;
So how about it buddy, you want to try your hand at being a sweeper?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a PbP game on RPG.net, run by Alice Sara, using the Heroes Against Darkness rules.&#039;&#039;&lt;br /&gt;
=Links=&lt;br /&gt;
*Get the rules [http://heroesagainstdarkness.blogspo...downloads.html here].&lt;br /&gt;
*Roll dice [http://invisiblecastle.com/ here]. Remember to log in and use DS as the campaign name!&lt;br /&gt;
*IC thread [http://forum.rpg.net/showthread.php?669867-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
*OOC thread [http://forum.rpg.net/showthread.php?669871-Heroes-Against-Darkness-Dungeon-Sweepers here.]&lt;br /&gt;
*Recruitment thread [http://forum.rpg.net/showthread.php?668394-Recruitment-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Dungeon_Sweepers!:Raven|Raven (Faustus21)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Marcilla|Marcilla (UnknownCorrespondent)]]&lt;br /&gt;
*[[Pentesilia|Pentesilia (Unka Josh)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah (wormmonda)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Gimir Kildar|Gimir Kildar (Gelthoth)]]&lt;br /&gt;
=Combat Table=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative/&amp;lt;br&amp;gt;Current Init&lt;br /&gt;
! Health Points&lt;br /&gt;
! Anima&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah]]&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851325/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Gimir_Kildar|Gimir]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851326/ 11]&lt;br /&gt;
| 20/23&lt;br /&gt;
| 6/6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Marcilla|Marillca]]&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3851327/ 22]&lt;br /&gt;
| 20/20&lt;br /&gt;
| 5/9&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentesilia|Pentesilia]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851330/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Raven|Raven]]&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3851332/ 11]&lt;br /&gt;
| 15/15&lt;br /&gt;
| 5/5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
*Adventure 1: [https://docs.google.com/drawings/d/1OyEsKxa_qSxoJZokPWXi0vct7Ie49S5BV8d88Kt_xMc/edit Sweeping up rat droppings!]&lt;br /&gt;
=Monsters=&lt;br /&gt;
A B C D E F G H I J K L M N O P Q [[Dungeon Sweepers!:MonsterR|R]] S T U V W X Y Z&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Only worry about weapons and armor. If you&#039;re carrying a lot of extra stuff, it might count as one or more items, but generally normal adventuring supplies and sundries don&#039;t count.&lt;br /&gt;
=World Notes=&lt;br /&gt;
==Organizations==&lt;br /&gt;
*Dungeon Sweepers!&lt;br /&gt;
**has franchises in every land, and is officially neutral in any disputes not involving dungeons.&lt;br /&gt;
**serves as a job clearing house for dungeon missions. To get access to their job postings, you must be a credentialed Sweepers&lt;br /&gt;
**gets 10% of a dungeon&#039;s treasure box on a successful dungeon clear. Sweepers get the rest, and any loot that drops from monsters (or competing Sweepers!)&lt;br /&gt;
**gets a commission from people that need a dungeon cleared on their property.&lt;br /&gt;
**pays Sweepers a scouting fee if they return with new information about a dungeon, but fail to clear it.&lt;br /&gt;
**maintains an inn at each franchise, where Sweepers may stay at discount rates.&lt;br /&gt;
**sells Recall Charms (one per party at a time), to allow Sweepers to flee a dungeon in emergencies (or just avoid a long walk!).&lt;br /&gt;
**offers discounts on Restore Life for dead Sweepers, based on a Sweeper&#039;s rank within Dungeon Sweepers. The higher level you are, the more they want to keep you around!&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
*The Desert Kingdom&lt;br /&gt;
*The Barony of Everforth&lt;br /&gt;
*The Seven Pillars Freehold&lt;br /&gt;
**A small republic nestled in between the Seven Pillars, seven mountains bordered by the Desert Kingdom to the North, the Five Baronies to the South, the Divine Province of Gesukht to the West, and the Odious Swamp to the East,&lt;br /&gt;
***Haborn is a mid sized city of approximately 20,000.&lt;br /&gt;
&lt;br /&gt;
==Gods and Religion==&lt;br /&gt;
*The Divine&lt;br /&gt;
*The Seven Who Eat Eyes&lt;br /&gt;
*The Serpent That Dances On The Moon&lt;br /&gt;
*The Demon Kings&lt;br /&gt;
==Time and Dates==&lt;br /&gt;
*Years follow the Chinese system. It&#039;s currently the 429th year of the Snake.&lt;br /&gt;
*Months follow the moon system from the HAD rulesbook. It&#039;s currently Wolfmoon (Jaunary).&lt;br /&gt;
*Days of the week follow the Somali language (&#039;&#039;see&#039;&#039; [https://en.wikipedia.org/wiki/Names_of_the_days_of_the_week#Days_numbered_from_Sunday here].)&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
*Green Teria, a Thief&lt;br /&gt;
*The Desert King&lt;br /&gt;
*Jade, a Djinn&lt;br /&gt;
*An Adventurer&lt;br /&gt;
*The Baron of Everforth&lt;br /&gt;
**The Baron of Everforth&#039;s Son&lt;br /&gt;
*An Orphanage full of Children&lt;br /&gt;
==The World==&lt;br /&gt;
*Dungeons&lt;br /&gt;
**can appear anywhere, except powerfully sanctified ground.&lt;br /&gt;
**are usually underground, but can be any area with limited entrances, restricted movement and sight avenues, and definite boundaries.&lt;br /&gt;
**appear when a Dungeon Seed sprouts.&lt;br /&gt;
**always have a Boss monster at the end.&lt;br /&gt;
**always have a treasure box guarded by the Boss monster.&lt;br /&gt;
**disappear (slowly) after the Boss monster is defeated.&lt;br /&gt;
**may have sub-Bosses if there are multiple levels. If a sub-Boss is defeated, no more monsters will spawn on that level, until the sub-Boss respawns.&lt;br /&gt;
**have context sensitive soundtracks.&lt;br /&gt;
*Dungeon Seeds&lt;br /&gt;
**are bits of pure malice that the Demon Kings have scattered throughout the World.&lt;br /&gt;
**can be destroyed if they&#039;re found before they sprout, but finding them is even harder than destroying them.&lt;br /&gt;
*Magic&lt;br /&gt;
**is common enough that people expect it, but hard enough that not many can use it well.&lt;br /&gt;
**is well codified. A +1 sword will be called a +1 sword, though people might name their weapons to make them sound more powerful.&lt;br /&gt;
*Races&lt;br /&gt;
**are mostly intermingled. There may be some lands that have more or less of some races, but there really isn&#039;t an &#039;Elvish Kingdom&#039; or a &#039;Dwarvish Kingdom&#039; expect in a historical sense. People can be Elvish, but culturally Dwarvish, for example.&lt;br /&gt;
**are still divided in the sense that Orcs and Drow are regarded with suspicion. Tartareans are given the benefit of the doubt, but not as much as a Human, Elf, or Dwarf would get. Half-Elves are fully accepted.&lt;br /&gt;
*Sex, Gender, and Sexuality&lt;br /&gt;
**is between you and whoever you&#039;re having sex with, as long as they&#039;re consenting and not being pressured in any way.&lt;br /&gt;
**doesn&#039;t really matter for inheritance or anything.&lt;br /&gt;
**Transgender folks may have to travel a bit, but they can get their bodies altered to fit their identity in most major cities. Some places keep Girdles of Masculinity/Femininity/Et Cetera around for just that purpose.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=222526</id>
		<title>Dungeon Sweepers!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=222526"/>
		<updated>2013-01-14T02:22:46Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons! They&#039;re dark, dank, drafty, and downright dangerous! Worst yet, due to the Demon Kings meddling, openings to dungeons pop up in all sorts of places, from desolate mountains to little old grannies&#039; basements. If they&#039;re left undisturbed, they grow, and get more and more dangerous, as all sorts of monsters appear in them. And those monsters are liable to start wandering when the dungeon gets to crowded (or they just feel like it). Monsters and civilized folks don&#039;t get along, so as you can imagine, this is a problem. A problem that needs cleaning up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Dungeon Sweepers!&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For as long as folks can remember, dungeons have been troubling civilized people. Usually the local lord, or king, or mayor would have to have their soldiers take care of it. Problem is, a lot of dungeons are just too dangerous for your average man-at-arms, no matter how doughty and brave. Which means dealing with heroes. Temperamental, greedy, pious, grandiose, ambitious, kind, compassionate, sneaky, treacherous, brave, mysterious heroes. Larger than life sorts that tend to be a lot of trouble in their own way.&lt;br /&gt;
&lt;br /&gt;
Enter the Dungeon Sweepers! Two fine ladies, Darda Juri and Hammu Festen, plain old household servants, maids if you&#039;re being fancy, found a dungeon in their employer&#039;s pantry. Not being especially content with their lot in life, they decided to clean out the dungeon themselves. Smartest thing ever it wasn&#039;t, but it worked out in the end, and they found a nice bit of treasure. Enough treasure to give them ideas.&lt;br /&gt;
&lt;br /&gt;
What if, they thought, there was a service people could hire to clean out dungeons? A service staffed by credentialed professionals, not temperamental heroes. And so Dungeon Sweepers was born. It now has franchises in every major city and land, and all manner of people have signed up to give it a go. Mostly women at first, and it&#039;s still got more ladies than gents, but Dungeon Sweepers will hire just about anyone, as long as they do their job professionally.&lt;br /&gt;
&lt;br /&gt;
Each Dungeon Sweepers office will have a job board, with jobs ranked by estimated level, reward, danger, travel distance and what have you. Groups of sweepers will get together and grab a job that they think they can do, head out, and hopefully clear the dungeon. Dungeon Sweepers gets a 10% cut of the dungeon&#039;s treasure box and a commission from the client. Individual sweepers get their cut and any treasure dropped by monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The sweepers don&#039;t all come back, but there&#039;s an endless supply of young dreamers who think that they&#039;ll make it to the big time. Fallen nobles, street urchins, wandering priests, scholarly warlocks, tinkers, tailors, candlestick makers, you name it, there&#039;s someone out there trying to be a sweeper.&lt;br /&gt;
&lt;br /&gt;
So how about it buddy, you want to try your hand at being a sweeper?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a PbP game on RPG.net, run by Alice Sara, using the Heroes Against Darkness rules.&#039;&#039;&lt;br /&gt;
=Links=&lt;br /&gt;
*Get the rules [http://heroesagainstdarkness.blogspo...downloads.html here].&lt;br /&gt;
*Roll dice [http://invisiblecastle.com/ here]. Remember to log in and use DS as the campaign name!&lt;br /&gt;
*IC thread [http://forum.rpg.net/showthread.php?669867-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
*OOC thread [http://forum.rpg.net/showthread.php?669871-Heroes-Against-Darkness-Dungeon-Sweepers here.]&lt;br /&gt;
*Recruitment thread [http://forum.rpg.net/showthread.php?668394-Recruitment-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Dungeon_Sweepers!:Raven|Raven (Faustus21)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Marcilla|Marcilla (UnknownCorrespondent)]]&lt;br /&gt;
*[[Pentesilia|Pentesilia (Unka Josh)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah (wormmonda)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Gimir Kildar|Gimir Kildar (Gelthoth)]]&lt;br /&gt;
=Combat Table=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative/&amp;lt;br&amp;gt;Current Init&lt;br /&gt;
! Health Points&lt;br /&gt;
! Anima&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah]]&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851325/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Gimir_Kildar|Gimir]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851326/ 11]&lt;br /&gt;
| 16/23&lt;br /&gt;
| 6/6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Marcilla|Marillca]]&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3851327/ 22]&lt;br /&gt;
| 20/20&lt;br /&gt;
| 1/9 (5/9 after rest)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentesilia|Pentesilia]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851330/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Raven|Raven]]&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3851332/ 11]&lt;br /&gt;
| 15/15&lt;br /&gt;
| 5/5&lt;br /&gt;
| &#039;&#039;Boon&#039;&#039; +2Atk/2r&lt;br /&gt;
|-&lt;br /&gt;
| Large Rat Trio 1&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851335/ 22]&lt;br /&gt;
| 0/8&lt;br /&gt;
| 4/4&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
| Large Rat Trio 2&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851336/ 6]&lt;br /&gt;
| 0/8&lt;br /&gt;
| 4/4&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
| Giant Rat 3&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851338/ 6]&lt;br /&gt;
| -4/22&lt;br /&gt;
| 4/4&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
*Adventure 1: [https://docs.google.com/drawings/d/1OyEsKxa_qSxoJZokPWXi0vct7Ie49S5BV8d88Kt_xMc/edit Sweeping up rat droppings!]&lt;br /&gt;
=Monsters=&lt;br /&gt;
A B C D E F G H I J K L M N O P Q [[Dungeon Sweepers!:MonsterR|R]] S T U V W X Y Z&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Only worry about weapons and armor. If you&#039;re carrying a lot of extra stuff, it might count as one or more items, but generally normal adventuring supplies and sundries don&#039;t count.&lt;br /&gt;
=World Notes=&lt;br /&gt;
==Organizations==&lt;br /&gt;
*Dungeon Sweepers!&lt;br /&gt;
**has franchises in every land, and is officially neutral in any disputes not involving dungeons.&lt;br /&gt;
**serves as a job clearing house for dungeon missions. To get access to their job postings, you must be a credentialed Sweepers&lt;br /&gt;
**gets 10% of a dungeon&#039;s treasure box on a successful dungeon clear. Sweepers get the rest, and any loot that drops from monsters (or competing Sweepers!)&lt;br /&gt;
**gets a commission from people that need a dungeon cleared on their property.&lt;br /&gt;
**pays Sweepers a scouting fee if they return with new information about a dungeon, but fail to clear it.&lt;br /&gt;
**maintains an inn at each franchise, where Sweepers may stay at discount rates.&lt;br /&gt;
**sells Recall Charms (one per party at a time), to allow Sweepers to flee a dungeon in emergencies (or just avoid a long walk!).&lt;br /&gt;
**offers discounts on Restore Life for dead Sweepers, based on a Sweeper&#039;s rank within Dungeon Sweepers. The higher level you are, the more they want to keep you around!&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
*The Desert Kingdom&lt;br /&gt;
*The Barony of Everforth&lt;br /&gt;
*The Seven Pillars Freehold&lt;br /&gt;
**A small republic nestled in between the Seven Pillars, seven mountains bordered by the Desert Kingdom to the North, the Five Baronies to the South, the Divine Province of Gesukht to the West, and the Odious Swamp to the East,&lt;br /&gt;
***Haborn is a mid sized city of approximately 20,000.&lt;br /&gt;
&lt;br /&gt;
==Gods and Religion==&lt;br /&gt;
*The Divine&lt;br /&gt;
*The Seven Who Eat Eyes&lt;br /&gt;
*The Serpent That Dances On The Moon&lt;br /&gt;
*The Demon Kings&lt;br /&gt;
==Time and Dates==&lt;br /&gt;
*Years follow the Chinese system. It&#039;s currently the 429th year of the Snake.&lt;br /&gt;
*Months follow the moon system from the HAD rulesbook. It&#039;s currently Wolfmoon (Jaunary).&lt;br /&gt;
*Days of the week follow the Somali language (&#039;&#039;see&#039;&#039; [https://en.wikipedia.org/wiki/Names_of_the_days_of_the_week#Days_numbered_from_Sunday here].)&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
*Green Teria, a Thief&lt;br /&gt;
*The Desert King&lt;br /&gt;
*Jade, a Djinn&lt;br /&gt;
*An Adventurer&lt;br /&gt;
*The Baron of Everforth&lt;br /&gt;
**The Baron of Everforth&#039;s Son&lt;br /&gt;
*An Orphanage full of Children&lt;br /&gt;
==The World==&lt;br /&gt;
*Dungeons&lt;br /&gt;
**can appear anywhere, except powerfully sanctified ground.&lt;br /&gt;
**are usually underground, but can be any area with limited entrances, restricted movement and sight avenues, and definite boundaries.&lt;br /&gt;
**appear when a Dungeon Seed sprouts.&lt;br /&gt;
**always have a Boss monster at the end.&lt;br /&gt;
**always have a treasure box guarded by the Boss monster.&lt;br /&gt;
**disappear (slowly) after the Boss monster is defeated.&lt;br /&gt;
**may have sub-Bosses if there are multiple levels. If a sub-Boss is defeated, no more monsters will spawn on that level, until the sub-Boss respawns.&lt;br /&gt;
**have context sensitive soundtracks.&lt;br /&gt;
*Dungeon Seeds&lt;br /&gt;
**are bits of pure malice that the Demon Kings have scattered throughout the World.&lt;br /&gt;
**can be destroyed if they&#039;re found before they sprout, but finding them is even harder than destroying them.&lt;br /&gt;
*Magic&lt;br /&gt;
**is common enough that people expect it, but hard enough that not many can use it well.&lt;br /&gt;
**is well codified. A +1 sword will be called a +1 sword, though people might name their weapons to make them sound more powerful.&lt;br /&gt;
*Races&lt;br /&gt;
**are mostly intermingled. There may be some lands that have more or less of some races, but there really isn&#039;t an &#039;Elvish Kingdom&#039; or a &#039;Dwarvish Kingdom&#039; expect in a historical sense. People can be Elvish, but culturally Dwarvish, for example.&lt;br /&gt;
**are still divided in the sense that Orcs and Drow are regarded with suspicion. Tartareans are given the benefit of the doubt, but not as much as a Human, Elf, or Dwarf would get. Half-Elves are fully accepted.&lt;br /&gt;
*Sex, Gender, and Sexuality&lt;br /&gt;
**is between you and whoever you&#039;re having sex with, as long as they&#039;re consenting and not being pressured in any way.&lt;br /&gt;
**doesn&#039;t really matter for inheritance or anything.&lt;br /&gt;
**Transgender folks may have to travel a bit, but they can get their bodies altered to fit their identity in most major cities. Some places keep Girdles of Masculinity/Femininity/Et Cetera around for just that purpose.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=222525</id>
		<title>Dungeon Sweepers!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=222525"/>
		<updated>2013-01-14T02:21:20Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons! They&#039;re dark, dank, drafty, and downright dangerous! Worst yet, due to the Demon Kings meddling, openings to dungeons pop up in all sorts of places, from desolate mountains to little old grannies&#039; basements. If they&#039;re left undisturbed, they grow, and get more and more dangerous, as all sorts of monsters appear in them. And those monsters are liable to start wandering when the dungeon gets to crowded (or they just feel like it). Monsters and civilized folks don&#039;t get along, so as you can imagine, this is a problem. A problem that needs cleaning up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Dungeon Sweepers!&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For as long as folks can remember, dungeons have been troubling civilized people. Usually the local lord, or king, or mayor would have to have their soldiers take care of it. Problem is, a lot of dungeons are just too dangerous for your average man-at-arms, no matter how doughty and brave. Which means dealing with heroes. Temperamental, greedy, pious, grandiose, ambitious, kind, compassionate, sneaky, treacherous, brave, mysterious heroes. Larger than life sorts that tend to be a lot of trouble in their own way.&lt;br /&gt;
&lt;br /&gt;
Enter the Dungeon Sweepers! Two fine ladies, Darda Juri and Hammu Festen, plain old household servants, maids if you&#039;re being fancy, found a dungeon in their employer&#039;s pantry. Not being especially content with their lot in life, they decided to clean out the dungeon themselves. Smartest thing ever it wasn&#039;t, but it worked out in the end, and they found a nice bit of treasure. Enough treasure to give them ideas.&lt;br /&gt;
&lt;br /&gt;
What if, they thought, there was a service people could hire to clean out dungeons? A service staffed by credentialed professionals, not temperamental heroes. And so Dungeon Sweepers was born. It now has franchises in every major city and land, and all manner of people have signed up to give it a go. Mostly women at first, and it&#039;s still got more ladies than gents, but Dungeon Sweepers will hire just about anyone, as long as they do their job professionally.&lt;br /&gt;
&lt;br /&gt;
Each Dungeon Sweepers office will have a job board, with jobs ranked by estimated level, reward, danger, travel distance and what have you. Groups of sweepers will get together and grab a job that they think they can do, head out, and hopefully clear the dungeon. Dungeon Sweepers gets a 10% cut of the dungeon&#039;s treasure box and a commission from the client. Individual sweepers get their cut and any treasure dropped by monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The sweepers don&#039;t all come back, but there&#039;s an endless supply of young dreamers who think that they&#039;ll make it to the big time. Fallen nobles, street urchins, wandering priests, scholarly warlocks, tinkers, tailors, candlestick makers, you name it, there&#039;s someone out there trying to be a sweeper.&lt;br /&gt;
&lt;br /&gt;
So how about it buddy, you want to try your hand at being a sweeper?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a PbP game on RPG.net, run by Alice Sara, using the Heroes Against Darkness rules.&#039;&#039;&lt;br /&gt;
=Links=&lt;br /&gt;
*Get the rules [http://heroesagainstdarkness.blogspo...downloads.html here].&lt;br /&gt;
*Roll dice [http://invisiblecastle.com/ here]. Remember to log in and use DS as the campaign name!&lt;br /&gt;
*IC thread [http://forum.rpg.net/showthread.php?669867-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
*OOC thread [http://forum.rpg.net/showthread.php?669871-Heroes-Against-Darkness-Dungeon-Sweepers here.]&lt;br /&gt;
*Recruitment thread [http://forum.rpg.net/showthread.php?668394-Recruitment-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Dungeon_Sweepers!:Raven|Raven (Faustus21)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Marcilla|Marcilla (UnknownCorrespondent)]]&lt;br /&gt;
*[[Pentesilia|Pentesilia (Unka Josh)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah (wormmonda)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Gimir Kildar|Gimir Kildar (Gelthoth)]]&lt;br /&gt;
=Combat Table=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative/&amp;lt;br&amp;gt;Current Init&lt;br /&gt;
! Health Points&lt;br /&gt;
! Anima&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah]]&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851325/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Gimir_Kildar|Gimir]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851326/ 11]&lt;br /&gt;
| 16/23&lt;br /&gt;
| 6/6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Marcilla|Marillca]]&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3851327/ 22]&lt;br /&gt;
| 20/20&lt;br /&gt;
| 1/9 (5/9 after rest)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentesilia|Pentesilia]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851330/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Raven|Raven]]&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3851332/ 11]&lt;br /&gt;
| 15/15&lt;br /&gt;
| 5/5&lt;br /&gt;
| &#039;&#039;Boon&#039;&#039; +2Atk/2r&lt;br /&gt;
|-&lt;br /&gt;
| Large Rat Trio 1&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851335/ 22]&lt;br /&gt;
| 0/8&lt;br /&gt;
| 4/4&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
| Large Rat Trio 2&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851336/ 6]&lt;br /&gt;
| 0/8&lt;br /&gt;
| 4/4&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
| Giant Rat 3&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851338/ 6]&lt;br /&gt;
| 7/22&lt;br /&gt;
| 4/4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
*Adventure 1: [https://docs.google.com/drawings/d/1OyEsKxa_qSxoJZokPWXi0vct7Ie49S5BV8d88Kt_xMc/edit Sweeping up rat droppings!]&lt;br /&gt;
=Monsters=&lt;br /&gt;
A B C D E F G H I J K L M N O P Q [[Dungeon Sweepers!:MonsterR|R]] S T U V W X Y Z&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Only worry about weapons and armor. If you&#039;re carrying a lot of extra stuff, it might count as one or more items, but generally normal adventuring supplies and sundries don&#039;t count.&lt;br /&gt;
=World Notes=&lt;br /&gt;
==Organizations==&lt;br /&gt;
*Dungeon Sweepers!&lt;br /&gt;
**has franchises in every land, and is officially neutral in any disputes not involving dungeons.&lt;br /&gt;
**serves as a job clearing house for dungeon missions. To get access to their job postings, you must be a credentialed Sweepers&lt;br /&gt;
**gets 10% of a dungeon&#039;s treasure box on a successful dungeon clear. Sweepers get the rest, and any loot that drops from monsters (or competing Sweepers!)&lt;br /&gt;
**gets a commission from people that need a dungeon cleared on their property.&lt;br /&gt;
**pays Sweepers a scouting fee if they return with new information about a dungeon, but fail to clear it.&lt;br /&gt;
**maintains an inn at each franchise, where Sweepers may stay at discount rates.&lt;br /&gt;
**sells Recall Charms (one per party at a time), to allow Sweepers to flee a dungeon in emergencies (or just avoid a long walk!).&lt;br /&gt;
**offers discounts on Restore Life for dead Sweepers, based on a Sweeper&#039;s rank within Dungeon Sweepers. The higher level you are, the more they want to keep you around!&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
*The Desert Kingdom&lt;br /&gt;
*The Barony of Everforth&lt;br /&gt;
*The Seven Pillars Freehold&lt;br /&gt;
**A small republic nestled in between the Seven Pillars, seven mountains bordered by the Desert Kingdom to the North, the Five Baronies to the South, the Divine Province of Gesukht to the West, and the Odious Swamp to the East,&lt;br /&gt;
***Haborn is a mid sized city of approximately 20,000.&lt;br /&gt;
&lt;br /&gt;
==Gods and Religion==&lt;br /&gt;
*The Divine&lt;br /&gt;
*The Seven Who Eat Eyes&lt;br /&gt;
*The Serpent That Dances On The Moon&lt;br /&gt;
*The Demon Kings&lt;br /&gt;
==Time and Dates==&lt;br /&gt;
*Years follow the Chinese system. It&#039;s currently the 429th year of the Snake.&lt;br /&gt;
*Months follow the moon system from the HAD rulesbook. It&#039;s currently Wolfmoon (Jaunary).&lt;br /&gt;
*Days of the week follow the Somali language (&#039;&#039;see&#039;&#039; [https://en.wikipedia.org/wiki/Names_of_the_days_of_the_week#Days_numbered_from_Sunday here].)&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
*Green Teria, a Thief&lt;br /&gt;
*The Desert King&lt;br /&gt;
*Jade, a Djinn&lt;br /&gt;
*An Adventurer&lt;br /&gt;
*The Baron of Everforth&lt;br /&gt;
**The Baron of Everforth&#039;s Son&lt;br /&gt;
*An Orphanage full of Children&lt;br /&gt;
==The World==&lt;br /&gt;
*Dungeons&lt;br /&gt;
**can appear anywhere, except powerfully sanctified ground.&lt;br /&gt;
**are usually underground, but can be any area with limited entrances, restricted movement and sight avenues, and definite boundaries.&lt;br /&gt;
**appear when a Dungeon Seed sprouts.&lt;br /&gt;
**always have a Boss monster at the end.&lt;br /&gt;
**always have a treasure box guarded by the Boss monster.&lt;br /&gt;
**disappear (slowly) after the Boss monster is defeated.&lt;br /&gt;
**may have sub-Bosses if there are multiple levels. If a sub-Boss is defeated, no more monsters will spawn on that level, until the sub-Boss respawns.&lt;br /&gt;
**have context sensitive soundtracks.&lt;br /&gt;
*Dungeon Seeds&lt;br /&gt;
**are bits of pure malice that the Demon Kings have scattered throughout the World.&lt;br /&gt;
**can be destroyed if they&#039;re found before they sprout, but finding them is even harder than destroying them.&lt;br /&gt;
*Magic&lt;br /&gt;
**is common enough that people expect it, but hard enough that not many can use it well.&lt;br /&gt;
**is well codified. A +1 sword will be called a +1 sword, though people might name their weapons to make them sound more powerful.&lt;br /&gt;
*Races&lt;br /&gt;
**are mostly intermingled. There may be some lands that have more or less of some races, but there really isn&#039;t an &#039;Elvish Kingdom&#039; or a &#039;Dwarvish Kingdom&#039; expect in a historical sense. People can be Elvish, but culturally Dwarvish, for example.&lt;br /&gt;
**are still divided in the sense that Orcs and Drow are regarded with suspicion. Tartareans are given the benefit of the doubt, but not as much as a Human, Elf, or Dwarf would get. Half-Elves are fully accepted.&lt;br /&gt;
*Sex, Gender, and Sexuality&lt;br /&gt;
**is between you and whoever you&#039;re having sex with, as long as they&#039;re consenting and not being pressured in any way.&lt;br /&gt;
**doesn&#039;t really matter for inheritance or anything.&lt;br /&gt;
**Transgender folks may have to travel a bit, but they can get their bodies altered to fit their identity in most major cities. Some places keep Girdles of Masculinity/Femininity/Et Cetera around for just that purpose.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andor_Rockwedge&amp;diff=222296</id>
		<title>Andor Rockwedge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andor_Rockwedge&amp;diff=222296"/>
		<updated>2013-01-12T01:15:53Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[In Search of Adventure Group Two:Home Page]]&lt;br /&gt;
*&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Andor Rockwedge AKA Andor the Stout&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039;  Dwarf&lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039;  1&lt;br /&gt;
*&#039;&#039;&#039;XP/XP Needed:&#039;&#039;&#039;  1,016/2,200&lt;br /&gt;
&lt;br /&gt;
===Ability Scores===&lt;br /&gt;
*&#039;&#039;&#039;Strength:&#039;&#039;&#039;  13  +1 Attack and damage, +5% Experience&lt;br /&gt;
*&#039;&#039;&#039;Intelligence:&#039;&#039;&#039;  11  +0&lt;br /&gt;
*&#039;&#039;&#039;Wisdom:&#039;&#039;&#039;  10  +0&lt;br /&gt;
*&#039;&#039;&#039;Dexterity:&#039;&#039;&#039;  7  -1 Defensive, ranged and initiative&lt;br /&gt;
*&#039;&#039;&#039;Constitution:&#039;&#039;&#039;  16  +2 hp/die&lt;br /&gt;
*&#039;&#039;&#039;Charisma:&#039;&#039;&#039;  16  Max Hirelings 6, Morale 9, +1 Reaction&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039;  5&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039;  10&lt;br /&gt;
*&#039;&#039;&#039;Base Attack:&#039;&#039;&#039; +1 &lt;br /&gt;
*&#039;&#039;&#039;Weapon/Weapon Feat/Damage&#039;&#039;&#039;&lt;br /&gt;
**Battle Axe/B/1d8&lt;br /&gt;
**Normal Sword/B/1d8&lt;br /&gt;
**Trident/B/1d6&lt;br /&gt;
**Light Crossbow/B/1d6&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
*Death Ray/Poison:  8&lt;br /&gt;
*Magic Wands:  9&lt;br /&gt;
*Paralysis/Petrify:  10&lt;br /&gt;
*Breath Weapon:  13&lt;br /&gt;
*Rod/Staff/Spell:  12&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
*Heatvision&lt;br /&gt;
*Stonelore&lt;br /&gt;
&lt;br /&gt;
===Misc.===&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Bluff&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Gambling&lt;br /&gt;
*Nature Lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Feats&#039;&#039;&#039;&lt;br /&gt;
*Battle Axe&lt;br /&gt;
*Normal Sword&lt;br /&gt;
*Trident&lt;br /&gt;
*Light Crossbow&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039;  Dwarven, Thyatian&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Gear/Enc/Number:&#039;&#039;&#039; &lt;br /&gt;
*Banded Mail / 450 cn / 1  50 gp&lt;br /&gt;
*Battle Axe / 60 cn / 1 7 gp&lt;br /&gt;
*Trident / 25 cn / 1  5 gp&lt;br /&gt;
*Light Crossbow / 50 cn / 1  30 gp&lt;br /&gt;
*Bolts / 10 cn / 1  10 gp&lt;br /&gt;
*Backpack (holds 400cn) / 20 cn / 1  5gp&lt;br /&gt;
* Purse (holds 50cn) / 2 cn / 1 /  5sp&lt;br /&gt;
*Rations (1 week’s, dried) 70 cn / 1  15gp&lt;br /&gt;
*Sack (holds 200cn) 1 cn / 1  1gp&lt;br /&gt;
*Waterskin (full, 1 day’s) 30 cn / 2  1gp&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Money:&#039;&#039;&#039; 6 gp, 2 sp (purse) (starting 90 gp + 41 gp, 7 sp advance), 928.3 gp loot.&lt;br /&gt;
*&#039;&#039;&#039;Total Encumbrance:&#039;&#039;&#039; 756&lt;br /&gt;
*&#039;&#039;&#039;Move:&#039;&#039;&#039;  30&lt;br /&gt;
&lt;br /&gt;
===Background/Appearance/Etc.===&lt;br /&gt;
Andor grew up as a farmer (somebody has to grow the food for all those halls under the Mountain) before getting tired of looking at the south end of a mule.  Inspired by the stories about his great-grandfather. who retired to a farm after his adventuring days were over, he drifted to Threshold from Highforge.  He has been working in a logging camp to make ends meet, and has saved up a little gold and is ready to give adventuring a go.&lt;br /&gt;
&lt;br /&gt;
Andor is of average height for a dwarf, and of considerably above average girth.  His extra weight makes him noticeably slow, but does not effect his stamina.  He has blond hair, and his beard is cropped fairly short, for a dwarf (it doesn&#039;t even extend half way down his chest).&lt;br /&gt;
&lt;br /&gt;
He is cheerful and outgoing, and spends money easily when he has it, which is why he usually doesn&#039;t.  He is also impatient, as evidenced by his decision to begin adventuring before he could afford better equipment.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=221969</id>
		<title>Dungeon Sweepers!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=221969"/>
		<updated>2013-01-09T23:55:41Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons! They&#039;re dark, dank, drafty, and downright dangerous! Worst yet, due to the Demon Kings meddling, openings to dungeons pop up in all sorts of places, from desolate mountains to little old grannies&#039; basements. If they&#039;re left undisturbed, they grow, and get more and more dangerous, as all sorts of monsters appear in them. And those monsters are liable to start wandering when the dungeon gets to crowded (or they just feel like it). Monsters and civilized folks don&#039;t get along, so as you can imagine, this is a problem. A problem that needs cleaning up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Dungeon Sweepers!&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For as long as folks can remember, dungeons have been troubling civilized people. Usually the local lord, or king, or mayor would have to have their soldiers take care of it. Problem is, a lot of dungeons are just too dangerous for your average man-at-arms, no matter how doughty and brave. Which means dealing with heroes. Temperamental, greedy, pious, grandiose, ambitious, kind, compassionate, sneaky, treacherous, brave, mysterious heroes. Larger than life sorts that tend to be a lot of trouble in their own way.&lt;br /&gt;
&lt;br /&gt;
Enter the Dungeon Sweepers! Two fine ladies, Darda Juri and Hammu Festen, plain old household servants, maids if you&#039;re being fancy, found a dungeon in their employer&#039;s pantry. Not being especially content with their lot in life, they decided to clean out the dungeon themselves. Smartest thing ever it wasn&#039;t, but it worked out in the end, and they found a nice bit of treasure. Enough treasure to give them ideas.&lt;br /&gt;
&lt;br /&gt;
What if, they thought, there was a service people could hire to clean out dungeons? A service staffed by credentialed professionals, not temperamental heroes. And so Dungeon Sweepers was born. It now has franchises in every major city and land, and all manner of people have signed up to give it a go. Mostly women at first, and it&#039;s still got more ladies than gents, but Dungeon Sweepers will hire just about anyone, as long as they do their job professionally.&lt;br /&gt;
&lt;br /&gt;
Each Dungeon Sweepers office will have a job board, with jobs ranked by estimated level, reward, danger, travel distance and what have you. Groups of sweepers will get together and grab a job that they think they can do, head out, and hopefully clear the dungeon. Dungeon Sweepers gets a 10% cut of the dungeon&#039;s treasure box and a commission from the client. Individual sweepers get their cut and any treasure dropped by monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The sweepers don&#039;t all come back, but there&#039;s an endless supply of young dreamers who think that they&#039;ll make it to the big time. Fallen nobles, street urchins, wandering priests, scholarly warlocks, tinkers, tailors, candlestick makers, you name it, there&#039;s someone out there trying to be a sweeper.&lt;br /&gt;
&lt;br /&gt;
So how about it buddy, you want to try your hand at being a sweeper?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a PbP game on RPG.net, run by Alice Sara, using the Heroes Against Darkness rules.&#039;&#039;&lt;br /&gt;
=Links=&lt;br /&gt;
*Get the rules [http://heroesagainstdarkness.blogspo...downloads.html here].&lt;br /&gt;
*Roll dice [http://invisiblecastle.com/ here]. Remember to log in and use DS as the campaign name!&lt;br /&gt;
*IC thread [http://forum.rpg.net/showthread.php?669867-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
*OOC thread [http://forum.rpg.net/showthread.php?669871-Heroes-Against-Darkness-Dungeon-Sweepers here.]&lt;br /&gt;
*Recruitment thread [http://forum.rpg.net/showthread.php?668394-Recruitment-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Dungeon_Sweepers!:Raven|Raven (Faustus21)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Marcilla|Marcilla (UnknownCorrespondent)]]&lt;br /&gt;
*[[Pentesilia|Pentesilia (Unka Josh)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah (wormmonda)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Gimir Kildar|Gimir Kildar (Gelthoth)]]&lt;br /&gt;
=Combat Table=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative/&amp;lt;br&amp;gt;Current Init&lt;br /&gt;
! Health Points&lt;br /&gt;
! Anima&lt;br /&gt;
! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah]]&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851325/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 6/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Gimir_Kildar|Gimir]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851326/ 11]&lt;br /&gt;
| 16/23&lt;br /&gt;
| 6/6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Marcilla|Marillca]]&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3851327/ 22]&lt;br /&gt;
| 14/20&lt;br /&gt;
| 3/9&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentesilia|Pentesilia]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851330/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 8/8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Raven|Raven]]&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3851332/ 11]&lt;br /&gt;
| 15/15&lt;br /&gt;
| 5/5&lt;br /&gt;
| &#039;&#039;Boon&#039;&#039; +2Atk/2r&lt;br /&gt;
|-&lt;br /&gt;
| Large Rat Trio 1&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851335/ 22]&lt;br /&gt;
| 0/8&lt;br /&gt;
| 4/4&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
| Large Rat Trio 2&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851336/ 6]&lt;br /&gt;
| 0/8&lt;br /&gt;
| 4/4&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
| Giant Rat 3&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851338/ 6]&lt;br /&gt;
| 15/22&lt;br /&gt;
| 4/4&lt;br /&gt;
| &#039;&#039;Bane&#039;&#039;-2Atk/1r&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
*Adventure 1: [https://docs.google.com/drawings/d/1OyEsKxa_qSxoJZokPWXi0vct7Ie49S5BV8d88Kt_xMc/edit Sweeping up rat droppings!]&lt;br /&gt;
=Monsters=&lt;br /&gt;
A B C D E F G H I J K L M N O P Q [[Dungeon Sweepers!:MonsterR|R]] S T U V W X Y Z&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Only worry about weapons and armor. If you&#039;re carrying a lot of extra stuff, it might count as one or more items, but generally normal adventuring supplies and sundries don&#039;t count.&lt;br /&gt;
=World Notes=&lt;br /&gt;
==Organizations==&lt;br /&gt;
*Dungeon Sweepers!&lt;br /&gt;
**has franchises in every land, and is officially neutral in any disputes not involving dungeons.&lt;br /&gt;
**serves as a job clearing house for dungeon missions. To get access to their job postings, you must be a credentialed Sweepers&lt;br /&gt;
**gets 10% of a dungeon&#039;s treasure box on a successful dungeon clear. Sweepers get the rest, and any loot that drops from monsters (or competing Sweepers!)&lt;br /&gt;
**gets a commission from people that need a dungeon cleared on their property.&lt;br /&gt;
**pays Sweepers a scouting fee if they return with new information about a dungeon, but fail to clear it.&lt;br /&gt;
**maintains an inn at each franchise, where Sweepers may stay at discount rates.&lt;br /&gt;
**sells Recall Charms (one per party at a time), to allow Sweepers to flee a dungeon in emergencies (or just avoid a long walk!).&lt;br /&gt;
**offers discounts on Restore Life for dead Sweepers, based on a Sweeper&#039;s rank within Dungeon Sweepers. The higher level you are, the more they want to keep you around!&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
*The Desert Kingdom&lt;br /&gt;
*The Barony of Everforth&lt;br /&gt;
*The Seven Pillars Freehold&lt;br /&gt;
**A small republic nestled in between the Seven Pillars, seven mountains bordered by the Desert Kingdom to the North, the Five Baronies to the South, the Divine Province of Gesukht to the West, and the Odious Swamp to the East,&lt;br /&gt;
***Haborn is a mid sized city of approximately 20,000.&lt;br /&gt;
&lt;br /&gt;
==Gods and Religion==&lt;br /&gt;
*The Divine&lt;br /&gt;
*The Seven Who Eat Eyes&lt;br /&gt;
*The Serpent That Dances On The Moon&lt;br /&gt;
*The Demon Kings&lt;br /&gt;
==Time and Dates==&lt;br /&gt;
*Years follow the Chinese system. It&#039;s currently the 429th year of the Snake.&lt;br /&gt;
*Months follow the moon system from the HAD rulesbook. It&#039;s currently Wolfmoon (Jaunary).&lt;br /&gt;
*Days of the week follow the Somali language (&#039;&#039;see&#039;&#039; [https://en.wikipedia.org/wiki/Names_of_the_days_of_the_week#Days_numbered_from_Sunday here].)&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
*Green Teria, a Thief&lt;br /&gt;
*The Desert King&lt;br /&gt;
*Jade, a Djinn&lt;br /&gt;
*An Adventurer&lt;br /&gt;
*The Baron of Everforth&lt;br /&gt;
**The Baron of Everforth&#039;s Son&lt;br /&gt;
*An Orphanage full of Children&lt;br /&gt;
==The World==&lt;br /&gt;
*Dungeons&lt;br /&gt;
**can appear anywhere, except powerfully sanctified ground.&lt;br /&gt;
**are usually underground, but can be any area with limited entrances, restricted movement and sight avenues, and definite boundaries.&lt;br /&gt;
**appear when a Dungeon Seed sprouts.&lt;br /&gt;
**always have a Boss monster at the end.&lt;br /&gt;
**always have a treasure box guarded by the Boss monster.&lt;br /&gt;
**disappear (slowly) after the Boss monster is defeated.&lt;br /&gt;
**may have sub-Bosses if there are multiple levels. If a sub-Boss is defeated, no more monsters will spawn on that level, until the sub-Boss respawns.&lt;br /&gt;
**have context sensitive soundtracks.&lt;br /&gt;
*Dungeon Seeds&lt;br /&gt;
**are bits of pure malice that the Demon Kings have scattered throughout the World.&lt;br /&gt;
**can be destroyed if they&#039;re found before they sprout, but finding them is even harder than destroying them.&lt;br /&gt;
*Magic&lt;br /&gt;
**is common enough that people expect it, but hard enough that not many can use it well.&lt;br /&gt;
**is well codified. A +1 sword will be called a +1 sword, though people might name their weapons to make them sound more powerful.&lt;br /&gt;
*Races&lt;br /&gt;
**are mostly intermingled. There may be some lands that have more or less of some races, but there really isn&#039;t an &#039;Elvish Kingdom&#039; or a &#039;Dwarvish Kingdom&#039; expect in a historical sense. People can be Elvish, but culturally Dwarvish, for example.&lt;br /&gt;
**are still divided in the sense that Orcs and Drow are regarded with suspicion. Tartareans are given the benefit of the doubt, but not as much as a Human, Elf, or Dwarf would get. Half-Elves are fully accepted.&lt;br /&gt;
*Sex, Gender, and Sexuality&lt;br /&gt;
**is between you and whoever you&#039;re having sex with, as long as they&#039;re consenting and not being pressured in any way.&lt;br /&gt;
**doesn&#039;t really matter for inheritance or anything.&lt;br /&gt;
**Transgender folks may have to travel a bit, but they can get their bodies altered to fit their identity in most major cities. Some places keep Girdles of Masculinity/Femininity/Et Cetera around for just that purpose.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=221619</id>
		<title>Dungeon Sweepers!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!&amp;diff=221619"/>
		<updated>2013-01-06T04:31:22Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: /* Combat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeons! They&#039;re dark, dank, drafty, and downright dangerous! Worst yet, due to the Demon Kings meddling, openings to dungeons pop up in all sorts of places, from desolate mountains to little old grannies&#039; basements. If they&#039;re left undisturbed, they grow, and get more and more dangerous, as all sorts of monsters appear in them. And those monsters are liable to start wandering when the dungeon gets to crowded (or they just feel like it). Monsters and civilized folks don&#039;t get along, so as you can imagine, this is a problem. A problem that needs cleaning up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width:auto; margin-left:auto; margin-right:auto;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Dungeon Sweepers!&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For as long as folks can remember, dungeons have been troubling civilized people. Usually the local lord, or king, or mayor would have to have their soldiers take care of it. Problem is, a lot of dungeons are just too dangerous for your average man-at-arms, no matter how doughty and brave. Which means dealing with heroes. Temperamental, greedy, pious, grandiose, ambitious, kind, compassionate, sneaky, treacherous, brave, mysterious heroes. Larger than life sorts that tend to be a lot of trouble in their own way.&lt;br /&gt;
&lt;br /&gt;
Enter the Dungeon Sweepers! Two fine ladies, Darda Juri and Hammu Festen, plain old household servants, maids if you&#039;re being fancy, found a dungeon in their employer&#039;s pantry. Not being especially content with their lot in life, they decided to clean out the dungeon themselves. Smartest thing ever it wasn&#039;t, but it worked out in the end, and they found a nice bit of treasure. Enough treasure to give them ideas.&lt;br /&gt;
&lt;br /&gt;
What if, they thought, there was a service people could hire to clean out dungeons? A service staffed by credentialed professionals, not temperamental heroes. And so Dungeon Sweepers was born. It now has franchises in every major city and land, and all manner of people have signed up to give it a go. Mostly women at first, and it&#039;s still got more ladies than gents, but Dungeon Sweepers will hire just about anyone, as long as they do their job professionally.&lt;br /&gt;
&lt;br /&gt;
Each Dungeon Sweepers office will have a job board, with jobs ranked by estimated level, reward, danger, travel distance and what have you. Groups of sweepers will get together and grab a job that they think they can do, head out, and hopefully clear the dungeon. Dungeon Sweepers gets a 10% cut of the dungeon&#039;s treasure box and a commission from the client. Individual sweepers get their cut and any treasure dropped by monsters in the dungeon.&lt;br /&gt;
&lt;br /&gt;
The sweepers don&#039;t all come back, but there&#039;s an endless supply of young dreamers who think that they&#039;ll make it to the big time. Fallen nobles, street urchins, wandering priests, scholarly warlocks, tinkers, tailors, candlestick makers, you name it, there&#039;s someone out there trying to be a sweeper.&lt;br /&gt;
&lt;br /&gt;
So how about it buddy, you want to try your hand at being a sweeper?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a PbP game on RPG.net, run by Alice Sara, using the Heroes Against Darkness rules.&#039;&#039;&lt;br /&gt;
=Links=&lt;br /&gt;
*Get the rules [http://heroesagainstdarkness.blogspo...downloads.html here].&lt;br /&gt;
*Roll dice [http://invisiblecastle.com/ here]. Remember to log in and use DS as the campaign name!&lt;br /&gt;
*IC thread [http://forum.rpg.net/showthread.php?669867-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
*OOC thread [http://forum.rpg.net/showthread.php?669871-Heroes-Against-Darkness-Dungeon-Sweepers here.]&lt;br /&gt;
*Recruitment thread [http://forum.rpg.net/showthread.php?668394-Recruitment-Heroes-Against-Darkness-Dungeon-Sweepers here].&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Dungeon_Sweepers!:Raven|Raven (Faustus21)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Marcilla|Marcilla (UnknownCorrespondent)]]&lt;br /&gt;
*[[Pentesilia|Pentesilia (Unka Josh)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah (wormmonda)]]&lt;br /&gt;
*[[Dungeon_Sweepers!:Gimir Kildar|Gimir Kildar (Gelthoth)]]&lt;br /&gt;
=Combat Table=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Initiative/&amp;lt;br&amp;gt;Current Init&lt;br /&gt;
! Health Points&lt;br /&gt;
! Anima&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:A&#039;ishah|A&#039;ishah]]&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851325/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 8/8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Gimir_Kildar|Gimir]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851326/ 11]&lt;br /&gt;
| 23/23&lt;br /&gt;
| 6/6&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Marcilla|Marillca]]&lt;br /&gt;
| +3/[http://invisiblecastle.com/roller/view/3851327/ 22]&lt;br /&gt;
| 20/20&lt;br /&gt;
| 7/9&lt;br /&gt;
|-&lt;br /&gt;
| [[Pentesilia|Pentesilia]]&lt;br /&gt;
| +1/[http://invisiblecastle.com/roller/view/3851330/ 3]&lt;br /&gt;
| 18/18&lt;br /&gt;
| 8/8&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeon_Sweepers!:Raven|Raven]]&lt;br /&gt;
| +4/[http://invisiblecastle.com/roller/view/3851332/ 11]&lt;br /&gt;
| 15/15&lt;br /&gt;
| 5/5&lt;br /&gt;
|-&lt;br /&gt;
| Large Rat Trio 1&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851335/ 22]&lt;br /&gt;
| 8/8&lt;br /&gt;
| 4/4&lt;br /&gt;
|-&lt;br /&gt;
| Large Rat Trio 2&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851336/ 6]&lt;br /&gt;
| 8/8&lt;br /&gt;
| 4/4&lt;br /&gt;
|-&lt;br /&gt;
| Giant Rat 3&lt;br /&gt;
| +2/[http://invisiblecastle.com/roller/view/3851338/ 6]&lt;br /&gt;
| 22/22&lt;br /&gt;
| 4/4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Adventures=&lt;br /&gt;
*Adventure 1: [https://docs.google.com/drawings/d/1OyEsKxa_qSxoJZokPWXi0vct7Ie49S5BV8d88Kt_xMc/edit Sweeping up rat droppings!]&lt;br /&gt;
=Monsters=&lt;br /&gt;
A B C D E F G H I J K L M N O P Q [[Dungeon Sweepers!:MonsterR|R]] S T U V W X Y Z&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
==Encumbrance==&lt;br /&gt;
*Only worry about weapons and armor. If you&#039;re carrying a lot of extra stuff, it might count as one or more items, but generally normal adventuring supplies and sundries don&#039;t count.&lt;br /&gt;
=World Notes=&lt;br /&gt;
==Organizations==&lt;br /&gt;
*Dungeon Sweepers!&lt;br /&gt;
**has franchises in every land, and is officially neutral in any disputes not involving dungeons.&lt;br /&gt;
**serves as a job clearing house for dungeon missions. To get access to their job postings, you must be a credentialed Sweepers&lt;br /&gt;
**gets 10% of a dungeon&#039;s treasure box on a successful dungeon clear. Sweepers get the rest, and any loot that drops from monsters (or competing Sweepers!)&lt;br /&gt;
**gets a commission from people that need a dungeon cleared on their property.&lt;br /&gt;
**pays Sweepers a scouting fee if they return with new information about a dungeon, but fail to clear it.&lt;br /&gt;
**maintains an inn at each franchise, where Sweepers may stay at discount rates.&lt;br /&gt;
**sells Recall Charms (one per party at a time), to allow Sweepers to flee a dungeon in emergencies (or just avoid a long walk!).&lt;br /&gt;
**offers discounts on Restore Life for dead Sweepers, based on a Sweeper&#039;s rank within Dungeon Sweepers. The higher level you are, the more they want to keep you around!&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
*The Desert Kingdom&lt;br /&gt;
*The Barony of Everforth&lt;br /&gt;
*The Seven Pillars Freehold&lt;br /&gt;
**A small republic nestled in between the Seven Pillars, seven mountains bordered by the Desert Kingdom to the North, the Five Baronies to the South, the Divine Province of Gesukht to the West, and the Odious Swamp to the East,&lt;br /&gt;
***Haborn is a mid sized city of approximately 20,000.&lt;br /&gt;
&lt;br /&gt;
==Gods and Religion==&lt;br /&gt;
*The Divine&lt;br /&gt;
*The Seven Who Eat Eyes&lt;br /&gt;
*The Serpent That Dances On The Moon&lt;br /&gt;
*The Demon Kings&lt;br /&gt;
==Time and Dates==&lt;br /&gt;
*Years follow the Chinese system. It&#039;s currently the 429th year of the Snake.&lt;br /&gt;
*Months follow the moon system from the HAD rulesbook. It&#039;s currently Wolfmoon (Jaunary).&lt;br /&gt;
*Days of the week follow the Somali language (&#039;&#039;see&#039;&#039; [https://en.wikipedia.org/wiki/Names_of_the_days_of_the_week#Days_numbered_from_Sunday here].)&lt;br /&gt;
&lt;br /&gt;
==NPCS==&lt;br /&gt;
*Green Teria, a Thief&lt;br /&gt;
*The Desert King&lt;br /&gt;
*Jade, a Djinn&lt;br /&gt;
*An Adventurer&lt;br /&gt;
*The Baron of Everforth&lt;br /&gt;
**The Baron of Everforth&#039;s Son&lt;br /&gt;
*An Orphanage full of Children&lt;br /&gt;
==The World==&lt;br /&gt;
*Dungeons&lt;br /&gt;
**can appear anywhere, except powerfully sanctified ground.&lt;br /&gt;
**are usually underground, but can be any area with limited entrances, restricted movement and sight avenues, and definite boundaries.&lt;br /&gt;
**appear when a Dungeon Seed sprouts.&lt;br /&gt;
**always have a Boss monster at the end.&lt;br /&gt;
**always have a treasure box guarded by the Boss monster.&lt;br /&gt;
**disappear (slowly) after the Boss monster is defeated.&lt;br /&gt;
**may have sub-Bosses if there are multiple levels. If a sub-Boss is defeated, no more monsters will spawn on that level, until the sub-Boss respawns.&lt;br /&gt;
**have context sensitive soundtracks.&lt;br /&gt;
*Dungeon Seeds&lt;br /&gt;
**are bits of pure malice that the Demon Kings have scattered throughout the World.&lt;br /&gt;
**can be destroyed if they&#039;re found before they sprout, but finding them is even harder than destroying them.&lt;br /&gt;
*Magic&lt;br /&gt;
**is common enough that people expect it, but hard enough that not many can use it well.&lt;br /&gt;
**is well codified. A +1 sword will be called a +1 sword, though people might name their weapons to make them sound more powerful.&lt;br /&gt;
*Races&lt;br /&gt;
**are mostly intermingled. There may be some lands that have more or less of some races, but there really isn&#039;t an &#039;Elvish Kingdom&#039; or a &#039;Dwarvish Kingdom&#039; expect in a historical sense. People can be Elvish, but culturally Dwarvish, for example.&lt;br /&gt;
**are still divided in the sense that Orcs and Drow are regarded with suspicion. Tartareans are given the benefit of the doubt, but not as much as a Human, Elf, or Dwarf would get. Half-Elves are fully accepted.&lt;br /&gt;
*Sex, Gender, and Sexuality&lt;br /&gt;
**is between you and whoever you&#039;re having sex with, as long as they&#039;re consenting and not being pressured in any way.&lt;br /&gt;
**doesn&#039;t really matter for inheritance or anything.&lt;br /&gt;
**Transgender folks may have to travel a bit, but they can get their bodies altered to fit their identity in most major cities. Some places keep Girdles of Masculinity/Femininity/Et Cetera around for just that purpose.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!:Marcilla&amp;diff=221060</id>
		<title>Dungeon Sweepers!:Marcilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dungeon_Sweepers!:Marcilla&amp;diff=221060"/>
		<updated>2012-12-30T01:52:40Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Marcilla, Queen of the Night, or is that Mircalla? Macrilla? Millarca?==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Necromancer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Tartarean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Middle-Tongue, Abyssal&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Str: 9 (-1)&lt;br /&gt;
&lt;br /&gt;
Dex: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Wis: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Con: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Int: 9 (-1)&lt;br /&gt;
&lt;br /&gt;
Cha: 9 (-1)&lt;br /&gt;
&lt;br /&gt;
===Derived stats===&lt;br /&gt;
&lt;br /&gt;
HP: 20&lt;br /&gt;
&lt;br /&gt;
Anima: 9&lt;br /&gt;
&lt;br /&gt;
Init: +3&lt;br /&gt;
&lt;br /&gt;
Move: 8&lt;br /&gt;
&lt;br /&gt;
Melee: -1&lt;br /&gt;
&lt;br /&gt;
Range: +3&lt;br /&gt;
&lt;br /&gt;
Magic: +4&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
&lt;br /&gt;
Armour: 15&lt;br /&gt;
&lt;br /&gt;
Evasion: 13&lt;br /&gt;
&lt;br /&gt;
Magic: 14&lt;br /&gt;
&lt;br /&gt;
Res: 13&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
Staff  (1d6 dam.)  (1 sp)&lt;br /&gt;
&lt;br /&gt;
Dagger x2 (1d4 dam, 20&#039; range) 1 gp x2&lt;br /&gt;
&lt;br /&gt;
Leather Armor (+2 AD, +7 Max Dex)  (5 gp)&lt;br /&gt;
&lt;br /&gt;
Sling  (1d4 dam., 20&#039; range)  (2 sp)&lt;br /&gt;
&lt;br /&gt;
Sling Bullets (20)  (2 sp)&lt;br /&gt;
&lt;br /&gt;
Mirror, Silver  (4 gp)&lt;br /&gt;
&lt;br /&gt;
The balance went toward her wardrobe and makeup.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Accounting&lt;br /&gt;
&lt;br /&gt;
Arcana &lt;br /&gt;
&lt;br /&gt;
Lore &lt;br /&gt;
&lt;br /&gt;
Makeup and costuming &lt;br /&gt;
&lt;br /&gt;
Occult &lt;br /&gt;
&lt;br /&gt;
One she doesn&#039;t admit to&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Marcilla appears to be tall and buxom, with dead-black hair, pale skin, and cavernous cleavage spilling out of her figure-hugging black leathers.  Her pupils have vertical slits, although they don&#039;t seem cat-like, and she has small but noticeable fangs.  Closer examination reveals that her boots and hairdo (which is probably a wig) add considerably to her height, and her figure likely benefits from similar enhancement.  Similarly, she rarely pronounces her name the same way twice in a row, and she refers to herself in the third person.  She does have a competent grasp of basic spell-casting, but &amp;quot;Queen of the Night&amp;quot; is a stretch at this point.&lt;br /&gt;
&lt;br /&gt;
Millcara makes a show of being greedy, arrogant and self-serving, but she stops short of hurting her companions (inconveniencing is okay, within limits).&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How she sees herself&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Elvira1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How others see her&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:elvira2.jpg]]&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Elvira2.jpg&amp;diff=221058</id>
		<title>File:Elvira2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Elvira2.jpg&amp;diff=221058"/>
		<updated>2012-12-30T01:49:04Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: Caracter portrait for Marcilla&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Caracter portrait for Marcilla&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Elvira1.jpg&amp;diff=221056</id>
		<title>File:Elvira1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Elvira1.jpg&amp;diff=221056"/>
		<updated>2012-12-30T01:47:49Z</updated>

		<summary type="html">&lt;p&gt;UnknownCorrespondent: Character portrait for Marcilla.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character portrait for Marcilla.&lt;/div&gt;</summary>
		<author><name>UnknownCorrespondent</name></author>
	</entry>
</feed>