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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vektunaxa</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T08:20:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas:_Encumbrance_Ape&amp;diff=390886</id>
		<title>Sailing the Silver Seas: Encumbrance Ape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas:_Encumbrance_Ape&amp;diff=390886"/>
		<updated>2020-11-21T16:36:05Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Cnut */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
==Abeni==&lt;br /&gt;
*Equipment:&lt;br /&gt;
*Treasure: n/a&lt;br /&gt;
*Total: &lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
==Cnut==&lt;br /&gt;
*Equipment: 478 cn&lt;br /&gt;
*Treasure: n/a&lt;br /&gt;
*Total: 478 cn&lt;br /&gt;
*Movement: 90/30&lt;br /&gt;
&lt;br /&gt;
==Eluan Maerse==&lt;br /&gt;
*Equipment: 403 cn&lt;br /&gt;
*Treasure: n/a&lt;br /&gt;
*Total: 403 cn&lt;br /&gt;
*Movement: 120/40 with Leather (90/30 with Chain)&lt;br /&gt;
&lt;br /&gt;
==Loman Greyhair==&lt;br /&gt;
*Equipment: 831 (751 without pack)&lt;br /&gt;
*Treasure: n/a&lt;br /&gt;
*Total: 831 (751 without pack)&lt;br /&gt;
*Movement: 30 (60 without pack)&lt;br /&gt;
&lt;br /&gt;
==Stakmar==&lt;br /&gt;
*Equipment: 670 (590 without pack)&lt;br /&gt;
*Treasure: n/a&lt;br /&gt;
*Total: 670&lt;br /&gt;
*Movement: 60&#039; (90&#039; without pack)&lt;br /&gt;
&lt;br /&gt;
==Vert==&lt;br /&gt;
*Equipment: 390&lt;br /&gt;
*Treasure: n/q&lt;br /&gt;
*Total: 390&lt;br /&gt;
*Movement: 120/40 in Leather&lt;br /&gt;
&lt;br /&gt;
==OSE Encumbrance and Movement==&lt;br /&gt;
&#039;&#039;&#039;Treasure:&#039;&#039;&#039; The weight of coins and other treasure carried is tracked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; The weight of the character’s armour and weapons is also tracked. Miscellaneous adventuring gear (backpack, spikes, sacks, etc.) may be counted as 80 coins of weight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement rate:&#039;&#039;&#039; The character’s movement rate is based on the total weight of all significant items carried, including treasure, weapons, and armour.&lt;br /&gt;
&lt;br /&gt;
 *Encumbrance/Movement Rate&lt;br /&gt;
*Up to 400 coins / 120’ (40’)&lt;br /&gt;
*Up to 600 coins / 90’ (30’)&lt;br /&gt;
*Up to 800 coins / 60’ (20’)&lt;br /&gt;
*Up to 1,600 coins / 30’ (10’)&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=390885</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=390885"/>
		<updated>2020-11-21T16:35:25Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 7&lt;br /&gt;
*XP: 52214/100000   (10% prime requisite bonus)&lt;br /&gt;
**4761 + 476 (OOC 306)&lt;br /&gt;
**6343 + 634 (OOC 379)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 23&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
*Fifth Level: 1 per day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:      || Fifth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Bless             || Cause Disease      || Cause Serious Wounds || Commune&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water || Create Food&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Dispel Evil&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison || Finger of Death&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius || Insect Plague&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants || Quest&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes || Raise Dead&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing || Remove Quest&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 300 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
*Monthly Upkeep: 600 gp&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 3 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 370 cn&lt;br /&gt;
 * chain +2 (AC 3)  200 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;br /&gt;
 * 5402 gp 9 cp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=390884</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=390884"/>
		<updated>2020-11-21T16:29:00Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 7&lt;br /&gt;
*XP: 52214/100000   (10% prime requisite bonus)&lt;br /&gt;
**4761 + 476 (OOC 306)&lt;br /&gt;
**6343 + 634 (OOC 379)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 23&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
*Fifth Level: 1 per day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:      || Fifth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Bless             || Cause Disease      || Cause Serious Wounds || Commune&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water || Create Food&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Dispel Evil&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison || Finger of Death&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius || Insect Plague&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants || Quest&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes || Raise Dead&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing || Remove Quest&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
*Monthly Upkeep: 600 gp&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 3 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;br /&gt;
 * 5402 gp 9 cp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=390883</id>
		<title>Sailing the Silver Seas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=390883"/>
		<updated>2020-11-21T16:28:44Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/ Recruitment] | [https://forum.rpg.net/index.php?threads/ooc-sailing-the-silver-sea.869106/ OOC] | [https://forum.rpg.net/index.php?threads/ic-sailing-the-silver-sea.869124/ IC]&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki_Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters and Henchmen=&lt;br /&gt;
*[[Abeni]] (Sam I Am) -- Witch 6, AC 10, HP 15/15, Initative+0, Hand axe THAC0 17 1d6-1&lt;br /&gt;
**[[Okunkun]] -- Animal Friend, Panther, 4HD, AC 4, HP 22/22, Initiative +2, Att 2 x claw (1d4), 1 x bite (1d8), THAC0 16 [+3]&lt;br /&gt;
**[[Briliaph]] -- Henchman, Hexblade 3, AC 4, HP ???, Initiative +1, Sword THAC0 18+2 1d8+2&lt;br /&gt;
*[[Cnut]] (Vektunaxa) -- Cleric 6, AC 1, HP 23/23, Initiative -1, Spear THAC0 15 1d6+2&lt;br /&gt;
*[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran  | Eluan Maerse Tevdran of Rhea&#039;s Ford]] (Atlictoatl) -- Assassin 6, AC 5 or 3, HP 25/25, Init +1, Sword &amp;amp; dagger THAC0 13 1d8+2 (roll twice, taking best result)&lt;br /&gt;
*[[Loman Greyhair]] (MonsterMash) -- Cleric 6, AC 0, HP 28/28 Initiative +0, Sword THAC0 17 1d8+0   played by MonsterMash&lt;br /&gt;
*[[Stakmar]] (Safid) -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
*[[Vertaginous Karembeuleau]] (Random Task) -- Bard 5, AC 5, HP: 16/16, Initiative +1, Sword THAC0:17, 1d8 / Crossbow THAC0 16, 1d6 dmg &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the following format&lt;br /&gt;
*PC. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
**Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
*5 Longbowmen (stationed on the &#039;&#039;Horizon Treader&#039;&#039;) AC 5, Morale 8, longbow 1d6 70/140/210, sword 1d8, chainmail&lt;br /&gt;
&lt;br /&gt;
==A Watery Grave==&lt;br /&gt;
*[[Sailing_the_Silver_Seas:_Arkraesh | Arkraesh the Bounty Hunter]]&lt;br /&gt;
*[[Kemar]] (Sulldawga) -- Sorcerer 6 | AC 6 | HP 31/31 | Init +1 | Sword THAC0 16, 1d8+1 dmg | Crossbow THAC0 16, 1d6 dmg&lt;br /&gt;
*[[Isidore Redbeard]] (Koren n&#039;Rhys) -- Scout 6, AC 3, HP 27/27, Init +1, Short Sword THAC0 14 1d6+3 / Long Bow THAC0 15 1d6+2&lt;br /&gt;
&lt;br /&gt;
==Encumbrance Ape==&lt;br /&gt;
[[Sailing_the_Silver_Seas:_Encumbrance_Ape | Encumbrance Ape]]&lt;br /&gt;
&lt;br /&gt;
==Cost of Living==&lt;br /&gt;
5th level PCs 300 gp per month, 6th level 600, and 7th level 1200. &lt;br /&gt;
&lt;br /&gt;
CoL is due on the first day of each month, and is assumed to cover the following:&lt;br /&gt;
*Food, drink, and lodging in civilized areas&lt;br /&gt;
*Basic gear replenishment in civilized areas (torches, sacks, etc. Basically, if something costs less than 1-2 gp don&#039;t worry about having to replenish it, as long as you are somewhere where you can buy stuff)&lt;br /&gt;
*Taxes, exchange rates (for converting gold to gems or vice versa)&lt;br /&gt;
First month of the game is considered already paid.&lt;br /&gt;
&lt;br /&gt;
=Watch Order, Marching Order, etc.=&lt;br /&gt;
&lt;br /&gt;
==Character Mounts==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
[[File:Horizon Treader.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Treasure and Goods=&lt;br /&gt;
==Carried With Party==&lt;br /&gt;
&lt;br /&gt;
==On the Ship==&lt;br /&gt;
47 tons cargo, half-full hold&lt;br /&gt;
*Cloth, 23 loads, 11.5 tons (purchased Joruth)&lt;br /&gt;
*Tools, 24 loads, 12 tons (purchased Joruth)&lt;br /&gt;
*Hides/furs, 19 loads, 9.5 tons (purchased Joruth)&lt;br /&gt;
*Hides/furs, 56 loads, 14 tons (Deepwater warehouse)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1ueil96FLLqg6sDtsZxCptveDCc0FZB0iG98NgD9MFnQ/edit?usp=sharing Eluan Maerse&#039;s Ship&#039;s Hold Inventory spreadsheet]&lt;br /&gt;
&lt;br /&gt;
==Warehoused==&lt;br /&gt;
&lt;br /&gt;
[[Deepwater Warehouse]]&lt;br /&gt;
&lt;br /&gt;
==Company Coffers==&lt;br /&gt;
&lt;br /&gt;
Deepwater Trading &amp;amp; Adventuring Company&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thirdmonth&#039;&#039;&#039;&lt;br /&gt;
*+8000gp initial capital investment by partners&lt;br /&gt;
**-2500 ship&#039;s improvements&lt;br /&gt;
**- 150 extra quarters x3&lt;br /&gt;
**- 600 ship&#039;s pay and upkeep (captain, first mate, 10 sailors, 100gp upkeep)&lt;br /&gt;
**- 50 marines (5 longbowmen) &lt;br /&gt;
**-1005 cost of cargo in Deepwater&lt;br /&gt;
*3695 gp&lt;br /&gt;
**+21239 goods sold in Joruth&lt;br /&gt;
**- 2887 goods purchased in Joruth&lt;br /&gt;
**- 4336.75 profit distribution to owners&lt;br /&gt;
*17710.25 gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Accepted Proposals====&lt;br /&gt;
&#039;&#039;&#039;Proposal #1:&#039;&#039;&#039; Each PC buy into the Deepwater Trading and Adventuring Company with a 1000 gp share. That&#039;ll give us 8000 gp starting capital, with which we can purchase the 2500 gp improvements discussed here (improved rudder, fore-and-aft sail, tender), and leave 5500 gp for any personnel and goods that we we want to start with, as well as coin for purchases in foreign ports, if we discover something of value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposal #2:&#039;&#039;&#039; While we&#039;re getting our enterprise started, I propose that any profits we earn from trade goods be majorly kept within the Company coffers, with a 25% extraction to be divided amongst the principal partners and a 5% extraction to be distributed to the captain and crew. For every 1000 gp we make in profit (proceeds after expenses), partners would divide 250 gp, the crew would divide 50 gp, and 750 gp would be reinvested into the Company for growth. As we get more mercantile experience under our belts, we can revisit this profit distribution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposal #5:&#039;&#039;&#039; When the party uses an individual&#039;s treasure map to secure treasure, the individual who owns the map gets 3 full shares of treasure. (For every 10,000 gp the map owner gets a 3000 gp share and the other party members get 1000 gp shares.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proposal #9:&#039;&#039;&#039; Build out Extra Quarters x3, at a cost of 150 gp and 15 tons cargo space.&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
&lt;br /&gt;
[[Starting East and Central Maps]]&lt;br /&gt;
&lt;br /&gt;
==Hexes==&lt;br /&gt;
&lt;br /&gt;
==Other Maps==&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
* [[The Wilderlands of Absalom]] - setting info&lt;br /&gt;
&lt;br /&gt;
==Trade Info==&lt;br /&gt;
*Each urban center has the following information.&lt;br /&gt;
**Hex and Market Class are given in parenthesis)&lt;br /&gt;
**General Notes.&lt;br /&gt;
**Demand Modifiers.&lt;br /&gt;
**Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
*Class 5 market&lt;br /&gt;
**Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1&lt;br /&gt;
**Demand (1). Wood, common +3&lt;br /&gt;
&lt;br /&gt;
===East Map, North Section===&lt;br /&gt;
*Joruth (04.60, MC 5) &lt;br /&gt;
**Surplus (3) Cloth -1, Hides -2, Weapons/tools -3&lt;br /&gt;
**Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3&lt;br /&gt;
*Maar (31.63, MC 6)&lt;br /&gt;
**Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3&lt;br /&gt;
**Demand (1) Tea/Coffee +3&lt;br /&gt;
*Sachar (21.53, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (2) Oil +1, Hides/fur +3&lt;br /&gt;
*Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)&lt;br /&gt;
**Surplus (1) Fish (preserved) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3) Gems +3, Porcelain +1, Beer/ale +1&lt;br /&gt;
*Ankim. (38.53. Dragon controls the waterways), MC 4&lt;br /&gt;
**Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2&lt;br /&gt;
**Demand (1). Wine/Spirits +1&lt;br /&gt;
*Canpher (41.63, MC 5)&lt;br /&gt;
**Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Lastine (18.83, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3&lt;br /&gt;
*Berric (36.85, MC 6)&lt;br /&gt;
**Surplus (2). Textiles -2, Grain/vegetables -2&lt;br /&gt;
**Demand (1). Weapons/tools +2&lt;br /&gt;
&lt;br /&gt;
===Middle Map, North Section===&lt;br /&gt;
*Phiaric (68.56, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Pata (68.83, MC 4)&lt;br /&gt;
**Surplus (2) Fish (preserved) -1, Pottery -2&lt;br /&gt;
**Demand (2) Wood (common) +2, Hides/Furs +1&lt;br /&gt;
*Taman (38.76, MC 5)&lt;br /&gt;
**Supply (1). Semi-precious stones -3&lt;br /&gt;
**Demand (2). Metals (common) +3, Dye/Pigments +3&lt;br /&gt;
*Layge (58.26, MC 4)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3&lt;br /&gt;
*Steste (52.37, MC 3)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (2). Weapons/Tools +2, Armor +2&lt;br /&gt;
*Shala (37.24, MC 4)&lt;br /&gt;
**Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*So (14.54, MC 7)&lt;br /&gt;
**Supply (2). Grain/Vegetables -1, Livestock (cows)-2&lt;br /&gt;
**Demand (2). Textiles +3, Wood (precious) +2&lt;br /&gt;
*Ma (15.58, MC 4)&lt;br /&gt;
**Supply (1). Oil -3&lt;br /&gt;
**Demand (2). Dye/Pigments +3, Pottery +3&lt;br /&gt;
*Heswen (12.35, MC 4)&lt;br /&gt;
**Supply (2). Salt -2, Beer/Wine -3&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Markdra (08.21, MC 5)&lt;br /&gt;
**Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3&lt;br /&gt;
**Demand (3). Cloth +2, Beer/Ale +3, Pottery +1&lt;br /&gt;
*Miferd (02.31, MC 3)&lt;br /&gt;
**Supply (1). Weapons/Tools -1 &lt;br /&gt;
**Demand (2). Semi-precious stones +2, Cloth +2&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
===Joruth===&lt;br /&gt;
From the water it looks to be at least as large as Deepwater, if not larger, nestled between the water and grassy, rolling hills. Three long docks run from the shore into the water at a sixty degree angle, spaced several hundred yards apart each. [https://forum.rpg.net/index.php?threads/ic-sailing-the-silver-sea.869124/post-23476162 1st docking]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Joruth is built like a lot of these port towns in hill country. Rich folks live up top, poors at the bottom. You&#039;ll find the mercantile district adjacent to the docks -- mostly warehouses, flophouses, gin joints. There are some businesses a little further up the hill -- a general store or two, apothecary, and so forth. Residential districts are mostly around the sides and the back. The Lord Mayor lives on top of the hill, along with the other wealthy folks. You&#039;ll find Halcyon House there, too, with a view of the Sea from three sides. Or so I&#039;ve heard. Not my kind of place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Lord Mayor&lt;br /&gt;
*rumor of a magic-user in the hills outside town&lt;br /&gt;
*Halcyon House (inn) is where the hoity-toity merchants stay -- almost more of a bread and breakfast than an inn&lt;br /&gt;
*Captain&#039;s Bridge inn&lt;br /&gt;
*Port of Call tavern&lt;br /&gt;
*rough and tumble alehouses closer to the docks&lt;br /&gt;
*Grimrah the Gourmand, mage, wants magical beast parts&lt;br /&gt;
**especially basilisk eyes and displacer beast hides&lt;br /&gt;
**[https://forum.rpg.net/index.php?threads/ic-sailing-the-silver-sea.869124/post-23501665 first met]&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
&#039;&#039;&#039;Sachar&#039;&#039;&#039;&lt;br /&gt;
*There&#039;s a race of eaglefolk dwelling in the mountains to the north. No one knows where there city is, but they come down to Sachar every so often. The rumors say they maintain a monastery where their kind train in various fighting arts.&lt;br /&gt;
*The Dhezembur mountains contain dozens, perhaps hundreds of ruins, leftover from the Ancient Ones that rules Absalom at the beginning of recorded history. Every so often an expedition will head north, searching for the ancient technology they left behind.&lt;br /&gt;
*Orcs and worse have been coming out of the mountains recently, causing several mines to shut down and the Duke to increase his levies upon the populace to raise more troops. Grim and Tachris are two vassal states to the Duke, but they have been unwilling -- or unable -- to provide aid. As Sachar is the only viable port the Duke is threatening restricting trade with them unless they can help.&lt;br /&gt;
*One of the women drinking has a cousin that tends sheep in the foothills. She says that last fall, just before winter came, her cousin stumbled across an ancient burial complex that had been uncovered by tremors. She says for a fee she&#039;ll take the companions to see her cousin.&lt;br /&gt;
&lt;br /&gt;
=Important Posts=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23456880 Outfitting Ships]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23459931 Ship rules]&lt;br /&gt;
&lt;br /&gt;
=XP Distribution=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ooc-sailing-the-silver-sea.869106/post-23537345 Trade in Joruth]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/ooc-sailing-the-silver-sea.869106/post-23565428 Trade in Sachar]&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas:_Encumbrance_Ape&amp;diff=390051</id>
		<title>Sailing the Silver Seas: Encumbrance Ape</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas:_Encumbrance_Ape&amp;diff=390051"/>
		<updated>2020-10-31T22:45:33Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Cnut */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
==Abeni==&lt;br /&gt;
*Equipment:&lt;br /&gt;
*Treasure: n/a&lt;br /&gt;
*Total: &lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
==Cnut==&lt;br /&gt;
*Equipment: 678 cn&lt;br /&gt;
*Treasure: n/a&lt;br /&gt;
*Total: 678 cn&lt;br /&gt;
*Movement: 60/20&lt;br /&gt;
&lt;br /&gt;
==Eluan Maerse==&lt;br /&gt;
*Equipment: 403 cn&lt;br /&gt;
*Treasure: n/a&lt;br /&gt;
*Total: 403 cn&lt;br /&gt;
*Movement: 120/40 with Leather (90/30 with Chain)&lt;br /&gt;
&lt;br /&gt;
==Loman Greyhair==&lt;br /&gt;
*Equipment: 931&lt;br /&gt;
*Treasure: n/a&lt;br /&gt;
*Total: 931&lt;br /&gt;
*Movement: 30&lt;br /&gt;
&lt;br /&gt;
==Stakmar==&lt;br /&gt;
*Equipment: &lt;br /&gt;
*Treasure: n/a&lt;br /&gt;
*Total: &lt;br /&gt;
*Movement: &lt;br /&gt;
&lt;br /&gt;
==Vert==&lt;br /&gt;
*Equipment: 390&lt;br /&gt;
*Treasure: n/q&lt;br /&gt;
*Total: 390&lt;br /&gt;
*Movement: 120/40 in Leather&lt;br /&gt;
&lt;br /&gt;
==OSE Encumbrance and Movement==&lt;br /&gt;
&#039;&#039;&#039;Treasure:&#039;&#039;&#039; The weight of coins and other treasure carried is tracked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; The weight of the character’s armour and weapons is also tracked. Miscellaneous adventuring gear (backpack, spikes, sacks, etc.) may be counted as 80 coins of weight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement rate:&#039;&#039;&#039; The character’s movement rate is based on the total weight of all significant items carried, including treasure, weapons, and armour.&lt;br /&gt;
&lt;br /&gt;
 *Encumbrance/Movement Rate&lt;br /&gt;
*Up to 400 coins / 120’ (40’)&lt;br /&gt;
*Up to 600 coins / 90’ (30’)&lt;br /&gt;
*Up to 800 coins / 60’ (20’)&lt;br /&gt;
*Up to 1,600 coins / 30’ (10’)&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=390045</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=390045"/>
		<updated>2020-10-31T22:34:32Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 7&lt;br /&gt;
*XP: 52214/100000   (10% prime requisite bonus)&lt;br /&gt;
**4761 + 476 (OOC 306)&lt;br /&gt;
**6343 + 634 (OOC 379)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
*Fifth Level: 1 per day&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:      || Fifth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Bless             || Cause Disease      || Cause Serious Wounds || Commune&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water || Create Food&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Dispel Evil&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison || Finger of Death&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius || Insect Plague&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants || Quest&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes || Raise Dead&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing || Remove Quest&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
*Monthly Upkeep: 600 gp&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 3 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;br /&gt;
 * 5402 gp 9 cp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=390044</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=390044"/>
		<updated>2020-10-31T22:27:33Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 7&lt;br /&gt;
*XP: 52214/100000   (10% prime requisite bonus)&lt;br /&gt;
**4761 + 476 (OOC 306)&lt;br /&gt;
**6343 + 634 (OOC 379)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
*Monthly Upkeep: 600 gp&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 3 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;br /&gt;
 * 5402 gp 9 cp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=389317</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=389317"/>
		<updated>2020-10-15T03:06:58Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 45237/50000   (10% prime requisite bonus)&lt;br /&gt;
**4761 + 476 (OOC 306)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
*Monthly Upkeep: 600 gp&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 3 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;br /&gt;
 * 5402 gp 9 cp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=389316</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=389316"/>
		<updated>2020-10-15T03:06:17Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 45237/50000   (10% prime requisite bonus)&lt;br /&gt;
**4761 + 476 (OOC 306)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
*Monthly Upkeep: 600 gp&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 3 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=388306</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=388306"/>
		<updated>2020-09-15T04:01:05Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
*Monthly Upkeep: 600 gp&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 3 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=388094</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=388094"/>
		<updated>2020-09-09T00:11:32Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;  | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
*Monthly Upkeep: 600 gp&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=388093</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=388093"/>
		<updated>2020-09-09T00:10:06Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of Hollow Bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              ||  | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
*Monthly Upkeep: 600 gp&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=388003</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=388003"/>
		<updated>2020-09-07T16:46:14Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              ||  | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
*Monthly Upkeep: 600 gp&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387778</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387778"/>
		<updated>2020-09-05T18:45:39Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              ||  | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387777</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387777"/>
		<updated>2020-09-05T18:45:06Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;style&amp;gt;&lt;br /&gt;
#selectedspell {&lt;br /&gt;
  style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;&lt;br /&gt;
}&amp;lt;/style&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              ||  | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| id=&amp;quot;selectedspell&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387776</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387776"/>
		<updated>2020-09-05T18:44:23Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
#selectedspell {&lt;br /&gt;
  style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              ||  | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| id=&amp;quot;selectedspell&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387775</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387775"/>
		<updated>2020-09-05T18:39:15Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:            !! Second Level:     !! Third Level:       !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause Fear              || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Bless             || Cause Disease      || Cause Serious Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Cause Light Wounds      || Blight            || Continual Darkness || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cure Light Wounds       || Find Traps        || Continual Light    || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Darkness                || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person       || Cure Disease       || Neutralize Poison&lt;br /&gt;
|-&lt;br /&gt;
| Detect Evil             || Know Alignment    || Curse              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic            || Resist Fire       || Growth of Animal   || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Light                   || Silence 15&#039; Radius|| Locate Object      || Sticks to Snakes&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil    || Sleep             || Obscuring Mist     || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Purify Food and Drink   || Snake Charm       || Remove Curse       ||  &lt;br /&gt;
|- &lt;br /&gt;
| Remove Fear             || Speak with Animal || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Striking           || &lt;br /&gt;
|-  &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold             ||                   ||                    || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387762</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387762"/>
		<updated>2020-09-05T16:59:18Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cause / Cure Light Wounds || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; |Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387761</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387761"/>
		<updated>2020-09-05T16:59:00Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; |Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387760</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387760"/>
		<updated>2020-09-05T16:58:13Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;border-color:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|- &lt;br /&gt;
| Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387759</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387759"/>
		<updated>2020-09-05T16:58:00Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;border-colorr:coral; border-style:solid; border-width:10px;&amp;quot; | Water Breathing&lt;br /&gt;
|- &lt;br /&gt;
| Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387758</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387758"/>
		<updated>2020-09-05T16:57:45Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;border-colorr:coral; border-style:solid; border-width:2px;&amp;quot; | Water Breathing&lt;br /&gt;
|- &lt;br /&gt;
| Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387757</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387757"/>
		<updated>2020-09-05T16:57:23Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;border-colorr:coral; border-style=solid; border-width=2px;&amp;quot; | Water Breathing&lt;br /&gt;
|- &lt;br /&gt;
| Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387756</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387756"/>
		<updated>2020-09-05T16:56:37Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;color:coral;&amp;quot; | Water Breathing&lt;br /&gt;
|- &lt;br /&gt;
| Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387755</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387755"/>
		<updated>2020-09-05T16:55:37Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;color:coral;&amp;quot; Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387754</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387754"/>
		<updated>2020-09-05T16:54:21Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;border-style: solid; border-width: 2px; border-color: coral;&amp;quot; Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387753</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387753"/>
		<updated>2020-09-05T16:53:52Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;border-style: solid; border-width: 2px; border-color: coral&amp;quot; Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387752</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387752"/>
		<updated>2020-09-05T16:52:23Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || style=&amp;quot;border-style: solid; border-width: 2px; border-color: green&amp;quot; &amp;quot;Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387644</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387644"/>
		<updated>2020-09-04T00:42:56Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Growth of Animal           || Create Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Curse / Remove Curse       || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Striking                   || Speak with Plants&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Obscuring Mist             || Water Breathing&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold               || Speak with Animal  ||                            || &lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              ||                            || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387643</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387643"/>
		<updated>2020-09-04T00:35:06Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate 60&#039;/20&#039;&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Animal Growth              || Create Food and Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Animate Dead               || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Detect Lie&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Lower Water&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Dispel Magic               || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Curse / Remove Curse       || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold               || Speak with Animal  || Striking                   || Sticks to Snakes&lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              || Obscuring Mist             || Water Breathing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387642</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387642"/>
		<updated>2020-09-04T00:32:02Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god, Agriel, in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Animal Growth              || Create Food and Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Animate Dead               || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Detect Lie&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Lower Water&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Dispel Magic               || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Curse / Remove Curse       || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold               || Speak with Animal  || Striking                   || Sticks to Snakes&lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              || Obscuring Mist             || Water Breathing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387641</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387641"/>
		<updated>2020-09-04T00:28:06Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**Bless&lt;br /&gt;
**Hold Person&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**Striking&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level:              !! Second Level:      !! Third Level:               !! Fourth Level:&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Cure Light Wounds || Bless / Blight     || Animal Growth              || Create Food and Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil               || Find Traps         || Animate Dead               || Cure / Cause Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic              || Know Alignment     || Continual Light / Darkness || Detect Lie&lt;br /&gt;
|- &lt;br /&gt;
| Light / Darkness          || Hold Person        || Cure / Cause Disease       || Lower Water&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil      || Resist Fire        || Dispel Magic               || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink     || Silence 15&#039; Radius || Locate Object              || Protection from Evil 10&#039; Radius&lt;br /&gt;
|-&lt;br /&gt;
| Cause / Remove Fear       || Snake Charm        || Curse / Remove Curse       || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold               || Speak with Animal  || Striking                   || Sticks to Snakes&lt;br /&gt;
|-  &lt;br /&gt;
|                           || Sleep              || Obscuring Mist             || Water Breathing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387640</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387640"/>
		<updated>2020-09-04T00:21:10Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! First Level: !! Second Level: !! Third Level: !! Fourth Level:&lt;br /&gt;
|- &lt;br /&gt;
| Cure Light Wounds || Bless || Animal Growth || Create Food and Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil || Find Traps || Animate Dead || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic || Know Alignment || Continual Light || Detect Lie&lt;br /&gt;
|- &lt;br /&gt;
| Light || Hold Person || Cure Disease || Lower Water&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil || Resist Fire || Dispel Magic || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink || Silence 15&#039; Radius || Locate Object || Protection from Evil 10&#039; Radius&lt;br /&gt;
|-&lt;br /&gt;
| Remove Fear || Snake Charm || Remove Curse || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold || Speak with Animal || Striking || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| || Sleep || Obscuring Mist || Water Breathing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387639</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387639"/>
		<updated>2020-09-04T00:19:39Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! First Level: !! Second Level: !! Third Level: !! Fourth Level:&lt;br /&gt;
|- &lt;br /&gt;
| Cure Light Wounds || Bless || Animal Growth || Create Food and Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil || Find Traps || Animate Dead || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic || Know Alignment || Continual Light || Detect Lie&lt;br /&gt;
|- &lt;br /&gt;
| Light || Hold Person || Cure Disease || Lower Water&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil || Resist Fire || Dispel Magic || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink || Silence 15&#039; Radius || Locate Object || Protection from Evil 10&#039; Radius&lt;br /&gt;
|-&lt;br /&gt;
| Remove Fear || Snake Charm || Remove Curse || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold || Speak with Animal || Striking || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| || Sleep || Obscuring Mist || Water Breathing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387638</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387638"/>
		<updated>2020-09-04T00:18:36Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
First Level: || Second Level: || Third Level: || Fourth Level:&lt;br /&gt;
|- &lt;br /&gt;
| Cure Light Wounds || Bless || Animal Growth || Create Food and Water&lt;br /&gt;
|- &lt;br /&gt;
| Detect Evil || Find Traps || Animate Dead || Cure Serious Wounds&lt;br /&gt;
|- &lt;br /&gt;
| Detect Magic || Know Alignment || Continual Light || Detect Lie&lt;br /&gt;
|- &lt;br /&gt;
| Light || Hold Person || Cure Disease || Lower Water&lt;br /&gt;
|- &lt;br /&gt;
| Protection from Evil || Resist Fire || Dispel Magic || Neutralize Poison&lt;br /&gt;
|- &lt;br /&gt;
| Purify Food and Drink || Silence 15&#039; Radius || Locate Object || Protection from Evil 10&#039; Radius&lt;br /&gt;
|-&lt;br /&gt;
| Remove Fear || Snake Charm || Remove Curse || Speak with Plants&lt;br /&gt;
|-&lt;br /&gt;
| Resist Cold || Speak with Animal || Striking || Sticks to Snakes&lt;br /&gt;
|-&lt;br /&gt;
| || Sleep || Obscuring Mist || Water Breathing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387637</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387637"/>
		<updated>2020-09-04T00:17:36Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Prepared spells:&lt;br /&gt;
*First Level: 2 per day&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Second Level: 2 per day&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Third Level: 1 per day&lt;br /&gt;
**&lt;br /&gt;
*Fourth Level: 1 per day&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
First Level: || Second Level: || Third Level: || Fourth Level:&lt;br /&gt;
|- Cure Light Wounds || Bless || Animal Growth || Create Food and Water&lt;br /&gt;
|- Detect Evil || Find Traps || Animate Dead || Cure Serious Wounds&lt;br /&gt;
|- Detect Magic || Know Alignment || Continual Light || Detect Lie&lt;br /&gt;
|- Light || Hold Person || Cure Disease || Lower Water&lt;br /&gt;
|- Protection from Evil || Resist Fire || Dispel Magic || Neutralize Poison&lt;br /&gt;
|- Purify Food and Drink || Silence 15&#039; Radius || Locate Object || Protection from Evil 10&#039; Radius&lt;br /&gt;
|- Remove Fear || Snake Charm || Remove Curse || Speak with Plants&lt;br /&gt;
|- Resist Cold || Speak with Animal || Striking || Sticks to Snakes&lt;br /&gt;
|- || Sleep || Obscuring Mist || Water Breathing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387636</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387636"/>
		<updated>2020-09-04T00:05:02Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Personal coin: 27 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387635</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387635"/>
		<updated>2020-09-04T00:04:33Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
* Gear: 81 cn&lt;br /&gt;
* Armor: 500 cn&lt;br /&gt;
* Weapons: 70 cn&lt;br /&gt;
* Carried coin: 27 cn&lt;br /&gt;
* Treasure: 0 cn&lt;br /&gt;
* Total encumbrance: 678 cn&lt;br /&gt;
&lt;br /&gt;
Coin Purse:&lt;br /&gt;
 * 23 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;br /&gt;
 * 680 gp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387634</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387634"/>
		<updated>2020-09-04T00:01:53Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
Coinage:&lt;br /&gt;
 * 703 gp&lt;br /&gt;
 * 4 sp&lt;br /&gt;
&lt;br /&gt;
Intangible items:&lt;br /&gt;
 * One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
Combat items: 570 cn&lt;br /&gt;
 * chain +2 (AC 3)  400 cn&lt;br /&gt;
 * shield + 2 (AC -3)  100 cn&lt;br /&gt;
 * Silver dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Dagger (15+, 1d4+2 damage)  10 cn&lt;br /&gt;
 * Spear (15+, 1d6+2 damage)  30 cn&lt;br /&gt;
 * Sling (18+, 1d4 damage)  20 cn&lt;br /&gt;
&lt;br /&gt;
Consumable items: 1 cn&lt;br /&gt;
 * scroll with 5th level cleric spell insect plague    1 cn&lt;br /&gt;
 * 4 flasks holy water&lt;br /&gt;
&lt;br /&gt;
Carried items:&lt;br /&gt;
 * Silver holy symbol&lt;br /&gt;
&lt;br /&gt;
Exploration equipment: 80 cn&lt;br /&gt;
 * Backpack&lt;br /&gt;
 * bedroll and winter blanket&lt;br /&gt;
 * 1 week iron rations&lt;br /&gt;
 * 2 waterskins&lt;br /&gt;
 * tinder box&lt;br /&gt;
 * lantern&lt;br /&gt;
 * 5 flasks of oil&lt;br /&gt;
 * 50 feet rope&lt;br /&gt;
 * Spyglass&lt;br /&gt;
&lt;br /&gt;
Stored equipment:&lt;br /&gt;
 * 4 weeks iron rations&lt;br /&gt;
 * 8 pints of wine&lt;br /&gt;
 * Holy symbol&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387633</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387633"/>
		<updated>2020-09-03T23:46:53Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000   (10% prime requisite bonus)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
2000 gp&lt;br /&gt;
&lt;br /&gt;
One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
scroll with 5th level cleric spell insect plague&lt;br /&gt;
&lt;br /&gt;
chain +2 (AC 3)&lt;br /&gt;
&lt;br /&gt;
shield + 2 (AC -3)&lt;br /&gt;
&lt;br /&gt;
Silver dagger&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Spear&lt;br /&gt;
&lt;br /&gt;
Sling&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Holy symbol&lt;br /&gt;
&lt;br /&gt;
5 weeks iron rations&lt;br /&gt;
&lt;br /&gt;
Tinder box&lt;br /&gt;
&lt;br /&gt;
2 waterskins&lt;br /&gt;
&lt;br /&gt;
8 pints of wine&lt;br /&gt;
&lt;br /&gt;
50&#039; rope&lt;br /&gt;
&lt;br /&gt;
Lantern&lt;br /&gt;
&lt;br /&gt;
5 flasks of oil&lt;br /&gt;
&lt;br /&gt;
Bedroll and winter blanket&lt;br /&gt;
&lt;br /&gt;
171 gp&lt;br /&gt;
&lt;br /&gt;
6 sp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387632</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387632"/>
		<updated>2020-09-03T23:44:29Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
** Swampspeak&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
2000 gp&lt;br /&gt;
&lt;br /&gt;
One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
scroll with 5th level cleric spell insect plague&lt;br /&gt;
&lt;br /&gt;
chain +2 (AC 3)&lt;br /&gt;
&lt;br /&gt;
shield + 2 (AC -3)&lt;br /&gt;
&lt;br /&gt;
Silver dagger&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Spear&lt;br /&gt;
&lt;br /&gt;
Sling&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Holy symbol&lt;br /&gt;
&lt;br /&gt;
5 weeks iron rations&lt;br /&gt;
&lt;br /&gt;
Tinder box&lt;br /&gt;
&lt;br /&gt;
2 waterskins&lt;br /&gt;
&lt;br /&gt;
8 pints of wine&lt;br /&gt;
&lt;br /&gt;
50&#039; rope&lt;br /&gt;
&lt;br /&gt;
Lantern&lt;br /&gt;
&lt;br /&gt;
5 flasks of oil&lt;br /&gt;
&lt;br /&gt;
Bedroll and winter blanket&lt;br /&gt;
&lt;br /&gt;
171 gp&lt;br /&gt;
&lt;br /&gt;
6 sp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387631</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387631"/>
		<updated>2020-09-03T23:44:00Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
2000 gp&lt;br /&gt;
&lt;br /&gt;
One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp&lt;br /&gt;
&lt;br /&gt;
scroll with 5th level cleric spell insect plague&lt;br /&gt;
&lt;br /&gt;
chain +2 (AC 3)&lt;br /&gt;
&lt;br /&gt;
shield + 2 (AC -3)&lt;br /&gt;
&lt;br /&gt;
Silver dagger&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Spear&lt;br /&gt;
&lt;br /&gt;
Sling&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Holy symbol&lt;br /&gt;
&lt;br /&gt;
5 weeks iron rations&lt;br /&gt;
&lt;br /&gt;
Tinder box&lt;br /&gt;
&lt;br /&gt;
2 waterskins&lt;br /&gt;
&lt;br /&gt;
8 pints of wine&lt;br /&gt;
&lt;br /&gt;
50&#039; rope&lt;br /&gt;
&lt;br /&gt;
Lantern&lt;br /&gt;
&lt;br /&gt;
5 flasks of oil&lt;br /&gt;
&lt;br /&gt;
Bedroll and winter blanket&lt;br /&gt;
&lt;br /&gt;
171 gp&lt;br /&gt;
&lt;br /&gt;
6 sp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387630</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387630"/>
		<updated>2020-09-03T23:40:56Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6+2)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4+2)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves: (+2 vs magic effects)&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
3000 gp&lt;br /&gt;
&lt;br /&gt;
scroll with one spell&lt;br /&gt;
&lt;br /&gt;
chain +2 (AC 3)&lt;br /&gt;
&lt;br /&gt;
shield + 2 (AC -3)&lt;br /&gt;
&lt;br /&gt;
Silver dagger&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Spear&lt;br /&gt;
&lt;br /&gt;
Sling&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Holy symbol&lt;br /&gt;
&lt;br /&gt;
5 weeks iron rations&lt;br /&gt;
&lt;br /&gt;
Tinder box&lt;br /&gt;
&lt;br /&gt;
2 waterskins&lt;br /&gt;
&lt;br /&gt;
8 pints of wine&lt;br /&gt;
&lt;br /&gt;
50&#039; rope&lt;br /&gt;
&lt;br /&gt;
Lantern&lt;br /&gt;
&lt;br /&gt;
5 flasks of oil&lt;br /&gt;
&lt;br /&gt;
Bedroll and winter blanket&lt;br /&gt;
&lt;br /&gt;
171 gp&lt;br /&gt;
&lt;br /&gt;
6 sp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387591</id>
		<title>Sailing the Silver Seas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387591"/>
		<updated>2020-09-03T03:10:07Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki_Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters and Henchmen=&lt;br /&gt;
Use the following format&lt;br /&gt;
*PC. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
**Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
*[[Stakmar]] -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
*[[Cnut]] -- Cleric 6, AC 0, HP 21/21, Initiative -1, Spear THAC0 15 1d6+2&lt;br /&gt;
*[[Loman Greyhair]] -- Cleric 6,  played by MonsterMash&lt;br /&gt;
*[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran  | Eluan Maerse Tevdran of Rhea&#039;s Ford]] -- Assassin 6, AC 3 or 5, HP, Init +1, Sword &amp;amp; dagger THAC0 13 1d8+2 (roll twice, taking best result)&lt;br /&gt;
*[[Samhasnthtoughtofaameyet]] -- Witch 6,  played by Sam I Am&lt;br /&gt;
*[[Kemar]] -- Sorcerer 6 | &lt;br /&gt;
*[[Bardy McBardface]] -- Bard 5,  played by Random Task&lt;br /&gt;
&lt;br /&gt;
==A Watery Grave==&lt;br /&gt;
*[[Sailing_the_Silver_Seas:_Arkraesh | Arkraesh the Bounty Hunter]]&lt;br /&gt;
&lt;br /&gt;
=Watch Order, Marching Order, etc.=&lt;br /&gt;
&lt;br /&gt;
==Character Mounts==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
[[File:Horizon Treader.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Treasure and Goods=&lt;br /&gt;
==Carried With Party==&lt;br /&gt;
&lt;br /&gt;
==On the Ship==&lt;br /&gt;
&lt;br /&gt;
==Warehoused==&lt;br /&gt;
&lt;br /&gt;
[[Deepwater Warehouse]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
&lt;br /&gt;
[[Starting East and Central Maps]]&lt;br /&gt;
&lt;br /&gt;
==Hexes==&lt;br /&gt;
&lt;br /&gt;
==Other Maps==&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
==Trade Info==&lt;br /&gt;
*Each urban center has the following information.&lt;br /&gt;
**Hex and Market Class are given in parenthesis)&lt;br /&gt;
**General Notes.&lt;br /&gt;
**Demand Modifiers.&lt;br /&gt;
**Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
*Class 5 market&lt;br /&gt;
**Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1&lt;br /&gt;
**Demand (1). Wood, common +3&lt;br /&gt;
&lt;br /&gt;
===East Map, North Section===&lt;br /&gt;
*Joruth (04.60, MC 5) &lt;br /&gt;
**Surplus (3) Cloth -1, Hides -2, Weapons/tools -3&lt;br /&gt;
**Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3&lt;br /&gt;
*Maar (31.63, MC 6)&lt;br /&gt;
**Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3&lt;br /&gt;
**Demand (1) Tea/Coffee +3&lt;br /&gt;
*Sachar (21.53, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (2) Oil +1, Hides/fur +3&lt;br /&gt;
*Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)&lt;br /&gt;
**Surplus (1) Fish (preserved) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3) Gems +3, Porcelain +1, Beer/ale +1&lt;br /&gt;
*Ankim. (38.53. Dragon controls the waterways), MC 4&lt;br /&gt;
**Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2&lt;br /&gt;
**Demand (1). Wine/Spirits +1&lt;br /&gt;
*Canpher (41.63, MC 5)&lt;br /&gt;
**Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Lastine (18.83, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3&lt;br /&gt;
*Berric (36.85, MC 6)&lt;br /&gt;
**Surplus (2). Textiles -2, Grain/vegetables -2&lt;br /&gt;
**Demand (1). Weapons/tools +2&lt;br /&gt;
&lt;br /&gt;
===Middle Map, North Section===&lt;br /&gt;
*Phiaric (68.56, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Pata (68.83, MC 4)&lt;br /&gt;
**Surplus (2) Fish (preserved) -1, Pottery -2&lt;br /&gt;
**Demand (2) Wood (common) +2, Hides/Furs +1&lt;br /&gt;
*Taman (38.76, MC 5)&lt;br /&gt;
**Supply (1). Semi-precious stones -3&lt;br /&gt;
**Demand (2). Metals (common) +3, Dye/Pigments +3&lt;br /&gt;
*Layge (58.26, MC 4)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3&lt;br /&gt;
*Steste (52.37, MC 3)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (2). Weapons/Tools +2, Armor +2&lt;br /&gt;
*Shala (37.24, MC 4)&lt;br /&gt;
**Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*So (14.54, MC 7)&lt;br /&gt;
**Supply (2). Grain/Vegetables -1, Livestock (cows)-2&lt;br /&gt;
**Demand (2). Textiles +3, Wood (precious) +2&lt;br /&gt;
*Ma (15.58, MC 4)&lt;br /&gt;
**Supply (1). Oil -3&lt;br /&gt;
**Demand (2). Dye/Pigments +3, Pottery +3&lt;br /&gt;
*Heswen (12.35, MC 4)&lt;br /&gt;
**Supply (2). Salt -2, Beer/Wine -3&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Markdra (08.21, MC 5)&lt;br /&gt;
**Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3&lt;br /&gt;
**Demand (3). Cloth +2, Beer/Ale +3, Pottery +1&lt;br /&gt;
*Miferd (02.31, MC 3)&lt;br /&gt;
**Supply (1). Weapons/Tools -1 &lt;br /&gt;
**Demand (2). Semi-precious stones +2, Cloth +2&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
&lt;br /&gt;
==Important Posts==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23456880 Outfitting Ships]&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387590</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387590"/>
		<updated>2020-09-03T03:08:50Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: Spear (15+, 1d6)&lt;br /&gt;
**Secondary Melee Attack: Dagger (15+, 1d4)&lt;br /&gt;
**Primary Ranged Attack: Sling (18+, 1d4)&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
3000 gp&lt;br /&gt;
&lt;br /&gt;
scroll with one spell&lt;br /&gt;
&lt;br /&gt;
chain +2 (AC 3)&lt;br /&gt;
&lt;br /&gt;
shield + 2 (AC -3)&lt;br /&gt;
&lt;br /&gt;
Silver dagger&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Spear&lt;br /&gt;
&lt;br /&gt;
Sling&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Holy symbol&lt;br /&gt;
&lt;br /&gt;
5 weeks iron rations&lt;br /&gt;
&lt;br /&gt;
Tinder box&lt;br /&gt;
&lt;br /&gt;
2 waterskins&lt;br /&gt;
&lt;br /&gt;
8 pints of wine&lt;br /&gt;
&lt;br /&gt;
50&#039; rope&lt;br /&gt;
&lt;br /&gt;
Lantern&lt;br /&gt;
&lt;br /&gt;
5 flasks of oil&lt;br /&gt;
&lt;br /&gt;
Bedroll and winter blanket&lt;br /&gt;
&lt;br /&gt;
171 gp&lt;br /&gt;
&lt;br /&gt;
6 sp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387589</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387589"/>
		<updated>2020-09-03T03:05:03Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 1&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
3000 gp&lt;br /&gt;
&lt;br /&gt;
scroll with one spell&lt;br /&gt;
&lt;br /&gt;
chain +2 (AC 3)&lt;br /&gt;
&lt;br /&gt;
shield + 2 (AC -3)&lt;br /&gt;
&lt;br /&gt;
Silver dagger&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Spear&lt;br /&gt;
&lt;br /&gt;
Sling&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Holy symbol&lt;br /&gt;
&lt;br /&gt;
5 weeks iron rations&lt;br /&gt;
&lt;br /&gt;
Tinder box&lt;br /&gt;
&lt;br /&gt;
2 waterskins&lt;br /&gt;
&lt;br /&gt;
8 pints of wine&lt;br /&gt;
&lt;br /&gt;
50&#039; rope&lt;br /&gt;
&lt;br /&gt;
Lantern&lt;br /&gt;
&lt;br /&gt;
5 flasks of oil&lt;br /&gt;
&lt;br /&gt;
Bedroll and winter blanket&lt;br /&gt;
&lt;br /&gt;
171 gp&lt;br /&gt;
&lt;br /&gt;
6 sp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387588</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387588"/>
		<updated>2020-09-03T03:04:34Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;br /&gt;
&lt;br /&gt;
3000 gp&lt;br /&gt;
&lt;br /&gt;
scroll with one spell&lt;br /&gt;
&lt;br /&gt;
chain +2 (AC 3)&lt;br /&gt;
&lt;br /&gt;
shield + 2 (AC -3)&lt;br /&gt;
&lt;br /&gt;
Silver dagger&lt;br /&gt;
&lt;br /&gt;
Dagger&lt;br /&gt;
&lt;br /&gt;
Spear&lt;br /&gt;
&lt;br /&gt;
Sling&lt;br /&gt;
&lt;br /&gt;
Backpack&lt;br /&gt;
&lt;br /&gt;
Holy symbol&lt;br /&gt;
&lt;br /&gt;
5 weeks iron rations&lt;br /&gt;
&lt;br /&gt;
Tinder box&lt;br /&gt;
&lt;br /&gt;
2 waterskins&lt;br /&gt;
&lt;br /&gt;
8 pints of wine&lt;br /&gt;
&lt;br /&gt;
50&#039; rope&lt;br /&gt;
&lt;br /&gt;
Lantern&lt;br /&gt;
&lt;br /&gt;
5 flasks of oil&lt;br /&gt;
&lt;br /&gt;
Bedroll and winter blanket&lt;br /&gt;
&lt;br /&gt;
171 gp&lt;br /&gt;
&lt;br /&gt;
6 sp&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387583</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387583"/>
		<updated>2020-09-03T01:45:42Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC of Vektunaxa&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387564</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387564"/>
		<updated>2020-09-03T00:20:51Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+) Can make himself look like someone else.&lt;br /&gt;
*** Proficient in Gambling (13+) Can win games of chance.&lt;br /&gt;
*** Skilled in Sense Motive (8+) Can know what drives a mortal man.&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387557</id>
		<title>Cnut</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cnut&amp;diff=387557"/>
		<updated>2020-09-03T00:13:11Z</updated>

		<summary type="html">&lt;p&gt;Vektunaxa: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Cnut lost his crab boat, and nearly lost his life, in a sudden morning storm. But it led to him finding his god in the muck and silt at the bottom of the bay.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Cleric 6&lt;br /&gt;
*XP: 40000/50000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Full PC&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2 on melee)&lt;br /&gt;
*INT 14 (+1 additional language, and is literate)&lt;br /&gt;
*WIS 17 (+2 on magic saves)&lt;br /&gt;
*DEX 7 (-1 AC, missiles, initiative)&lt;br /&gt;
*CON 10 (+0)&lt;br /&gt;
*CHA 9 (4 retainers, 7 loyalty)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common (literate)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Skills&lt;br /&gt;
** Proficient in Athletics&lt;br /&gt;
***Skilled in Swimming (8+)  Can move through deep water.&lt;br /&gt;
***Proficient in Climbing (13+)  Can get to high places.&lt;br /&gt;
***Proficient in Endurance (13+)  Can work all day long.&lt;br /&gt;
** Skilled in Sailing (8+)  Can hand, reef, and steer.&lt;br /&gt;
** Proficient in Carpentry (13+)  Can work wood.&lt;br /&gt;
** Skilled in Crabbing (8+)  Can trap for crab and lobsters, trawl for prawns, and maybe fish a little on the side.&lt;br /&gt;
** Proficient in Survival&lt;br /&gt;
*** Skilled in Harvesting (11+)  Can butcher most fish and crustaceans.&lt;br /&gt;
*** Skilled in Wilderness Survival (8+)  Can collect cockles, mussels, clams, oysters, and laver.&lt;br /&gt;
** Proficient in Deception&lt;br /&gt;
*** Proficient in Disguise (15+)&lt;br /&gt;
*** Proficient in Gambling (13+)&lt;br /&gt;
*** Skilled in Sense Motive (8+)&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Can wear any armor or shields&lt;br /&gt;
**Can wield spears, clubs, daggers, and slings&lt;br /&gt;
**Can request miracles&lt;br /&gt;
**Cleave: Can chain killing blows up to three times with one action&lt;br /&gt;
**Can create clerical potions&lt;br /&gt;
**Can turn undead&lt;br /&gt;
*Knacks&lt;br /&gt;
** Heresy : Can add a spell of each level from another class list to own spell list, although at one level higher.&lt;br /&gt;
** Skillful : 3 extra skills&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 9&lt;br /&gt;
*HP 21&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 12&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 14&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 12&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 Spells Per Day&lt;br /&gt;
**Cure Light Wounds&lt;br /&gt;
**Detect Evil&lt;br /&gt;
**Detect Magic&lt;br /&gt;
**Light&lt;br /&gt;
**Protection from Evil&lt;br /&gt;
**Purify Food and Drink&lt;br /&gt;
**Remove Fear&lt;br /&gt;
**Resist Cold&lt;br /&gt;
*Second Level: 2 Spells Per Day&lt;br /&gt;
**Bless&lt;br /&gt;
**Find Traps&lt;br /&gt;
**Know Alignment&lt;br /&gt;
**Hold Person&lt;br /&gt;
**Resist Fire&lt;br /&gt;
**Silence 15&#039; Radius&lt;br /&gt;
**Snake Charm&lt;br /&gt;
**Speak with Animal&lt;br /&gt;
**Sleep&lt;br /&gt;
*Third Level: 1 Spell Per Day&lt;br /&gt;
**Animal Growth&lt;br /&gt;
**Animate Dead&lt;br /&gt;
**Continual Light&lt;br /&gt;
**Cure Disease&lt;br /&gt;
**Dispel Magic&lt;br /&gt;
**Locate Object&lt;br /&gt;
**Remove Curse&lt;br /&gt;
**Striking&lt;br /&gt;
**Obscuring Mist&lt;br /&gt;
*Fourth Level: 1 Spell Per Day&lt;br /&gt;
**Create Food and Water&lt;br /&gt;
**Cure Serious Wounds&lt;br /&gt;
**Detect Lie&lt;br /&gt;
**Lower Water&lt;br /&gt;
**Neutralize Poison&lt;br /&gt;
**Protection from Evil 10&#039; Radius&lt;br /&gt;
**Speak with Plants&lt;br /&gt;
**Sticks to Snakes&lt;br /&gt;
**Water Breathing&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Vektunaxa</name></author>
	</entry>
</feed>