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		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=17248</id>
		<title>User:Verdantgreen:Ainu2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=17248"/>
		<updated>2006-01-18T18:16:52Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
==World View==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 28)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 150 / 150&lt;br /&gt;
*Tailoring 150 / 225&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
After considering a &#039;&#039;Spirit&#039;&#039; heavy stat set, I ended up deciding to go with the classic &#039;&#039;Stamina&#039;&#039; / &#039;&#039;Intellect&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;br /&gt;
&lt;br /&gt;
==Missions with the Blacksky Company==&lt;br /&gt;
From the journal of Soldier Ainu.&lt;br /&gt;
&lt;br /&gt;
===The Cleansing of the Ragefire Chasm===&lt;br /&gt;
There were many clients interested in this, my first mission.  Employers from Thunder Bluff, the Undercity, and Orgrimmar were interested in seeing what was beneath the Shadow Cleft destroyed.  I cannot find fault in this reasoning, for Warchief Thrall insists that the Orcs are no longer the mortal agents of things that lurk beyond our world.  Having such a prominent group of cults hiding below his own capital could not have looked good.  Furthermore, there was probably pressure from Thunder Bluff to remedy the situation.&lt;br /&gt;
&lt;br /&gt;
The Forsaken of course, wanted to know Ragefire&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
When the Blacksky Company mobilized to attack Ragefire I was placed in a squad with two Tauren and two Trolls.  Thundersong, our capable leader, was a Tauren Shaman of some experience.  The other Tauren was a young male Druid named Asurac who served to heal our injuries during the fighting.  Both of the Trolls were mages.  Rastifari was a woman and the more experienced of the two.  Our squad was rounded out with Zulakiyani, a male Troll.&lt;br /&gt;
&lt;br /&gt;
The entire operation was one of intense combat.  Unlike the sporatic clashes with the zealots of the thrice-damned Scarlet Crusade, the battle beneath Orgrimmar was a constant conflict from beginning to end.  Early on we were nearly over-run by Trogs, but Kraggrave, my Voidwalker servant manage to hold the line long enough to give Asurac time to revitalize us for the second wave.&lt;br /&gt;
&lt;br /&gt;
For most of the operation Thundersong would dive into the enemy ranks to hold them back while Rastifari and Zulakiyani used their magic to slay specific targets and immobilize others.  Asurac stayed behind the lines and kept Thundersong in fighting shape.  During the fighting I kept the enemy weak and disoriented and Kraggrave stood by my side to strike any foes that pushed past Thundersong to get at me.&lt;br /&gt;
&lt;br /&gt;
The operation was a success.  We managed to kill two lieutenants of the Searing Blade and were handsomly rewarded by our employers, including Warchief Thrall himself.  My companions were capable warriors and served the interests of the Horde and the Blacksky Company during the mission.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; Rastafari seemed rather impressed with my abilit to conjure magic using the souls of our fallen foes.  She called this process &amp;quot;powerful voodoo&amp;quot; though I could tell she and the others were a bit warry of using the health-restoring trinkets I provided for them.&lt;br /&gt;
&lt;br /&gt;
===The Guns of Northwatch===&lt;br /&gt;
&lt;br /&gt;
Today I participated in a lightning raid on Northwatch, an Alliance fort in the south-eastern Barrens.  The Steamwheedle Cartel had contacted Blacksky through its emissary in Ratchet.  Apparently the marines in Northwatch had been shooting at any ship in range, including several Steamwheedle vessels.  The Cartel wanted the gunnery officers of Northwatch taught a lesson, but it had to be done discreetly, due to the supposed Goblin neutrality.&lt;br /&gt;
&lt;br /&gt;
To this end Blacksky dispatched only myself and a Forsaken mage named Acasta.  She had already arranged for a small group to raid the fort so we attacked with a full squad of five.  We were guided by an experienced Orc female huntress and an Orc male warrior named Greatjon.  A Tauren Shaman rounded out the group.  Though he was rather inexperienced he held his own during the fighting.&lt;br /&gt;
&lt;br /&gt;
There were many human defenders of Northwatch, but we fought through them and killed the three gunnery officers.  This was a relatively minor engagement, but it was none-the-less violent.  I still have a musketball lodged in my hip.  On the way out we discovered a Blood Elf prisoner and escorted him back to Ratchet.  It was a bit more trouble than I would have gone through for someone not of the Horde or the Company, but it seemed the others wished to rescue him.&lt;br /&gt;
&lt;br /&gt;
As an aside, during a lull in the fighting both Acasta and I ate some fish I had acquired from a Druid in the Lushwater Oasis.  The fish seemed to induce halucinations in both of us.  As a note for future reference I must remember not to eat any more of these &amp;quot;Savory Deviate Delights&amp;quot; as they were called.&lt;br /&gt;
&lt;br /&gt;
===The Horrors of the Wailing Caverns===&lt;br /&gt;
&lt;br /&gt;
Reports from Horde scouts and a Tauren named Tonga Runetotem had revealed the evil that lurked in the Wailing Caverns.  Apparently all of the Barrens was once heavily vegitated before influence from the dreams of a powerful sleeping druid damaged the environment.  This might indicate that druids have more power than I previously thought.  Interesting.&lt;br /&gt;
&lt;br /&gt;
At any rate, the Blacksky Company was hired to delve into the Caverns to see what was beneath.  For this mission I was asked to use Kraggrave, my Voidwalker to hold back the denizens of the Wailing Caverns and defend our lighter-armored combatants.  This was a new level of responsibility for me and I am glad I was successful.  My squad consisted of Thundersong (a Tauren male Shaman), Acasta (a Forsaken female Mage), Jhest (a Forsaken female Rogue), and Murglor (a Orc male Rogue).  &lt;br /&gt;
&lt;br /&gt;
We were all rather experienced and took the coming battle to be no different than the last several.  Unfortunately, the sleeping druid dreamed fearful nightmares that few non-Forsaken can comprehend.  The horrors of the Awakening have steeled the Forsaken from such things, but I do pitty the mortals that accompanied us into that terrible cave.&lt;br /&gt;
&lt;br /&gt;
At the entrance we met a Tauren disciple who was studying the evil of the cave.  He warned us of what was to come and blessed each of us with his magic.  I for one wish I had taken his warnings more seriously.  We fought through all manner of hideous beasts and evil druids that wished the Dreamer to remain asleep.  The Company lost more people on this mission than the previous ones put together.  Only in the depradations of the thrice-damned Scarlet Crusade have I witnessed such attrocities.  May the Dark Lady watch over those who perished in that acursed cave.&lt;br /&gt;
&lt;br /&gt;
Eventually we fought our way to each of the druids and all were slain.  By the time we returned to the Disciple we had cleared the Caverns inch-by-inch and eradicated each monster we found.  The only exception was a horror called &amp;quot;Verdun the Everliving&amp;quot; which defeated us handily and drove us from its lair.  We returned to the Disciple and he asked us to escort him to the cave where the Dreamer slept.  He suggested that waking the Dreamer would end the corrupt magic that infested the cave.  I was opposed to this as it was not part of the original contract and secretly I had no desire to meet The Everliving again.&lt;br /&gt;
&lt;br /&gt;
The consensus among our leaders was that the spirit of the contract required that we end the corruption of the Wailing Caverns.  At this, we accompanied the Disciple once more into the Caverns.  &lt;br /&gt;
&lt;br /&gt;
We were ambushed many times during the escort and we witnessed exactly how quickly the horrors within the cave could return if not stopped at the source.  Finally we reached the chamber where the Dreamer slept.  The Disciple began his ritual and we stood guard.  As expected, the fitful stirrings of the waking Dreamer conjured all maner of creatures from the ether.  We fought hard and were bloodied but victorious when the last enemy fell.&lt;br /&gt;
&lt;br /&gt;
It was then, as we stood victorious over the corpses of the defeated that we encountered the most terrible thing we had yet seen.  An immense Murloc called &amp;quot;The Devourer&amp;quot; sloughed up from the waters and set upon us.  The battle was terrible.  The thing, conjured of the essence of the Twisting Nether, was immune to much of my magic.  I smote it with flames while the others attacked in their own fashion.  The battle was intense, but in the end The Devourer fell.&lt;br /&gt;
&lt;br /&gt;
The Dreamer awoke and departed without any mention of a reward or even a bit of lore I might have used.  Quite unappreciative, those Elves can be.  We left the cave battered and bloody but victorious.  I however, was unable to gather any useful secrets or power from the place.  It is possible that the druidic understanding of the natural world might prove useful to the Dark Lady, but I can only offer observations at this point - no actual experimentation.  This will be soon remedied.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; I did find a magical ring in the muck of the cave after the battle with The Devourer.  The inscription on the band reads &amp;quot;Deep Fathoms&amp;quot; in the language of the old kingdoms.  Interesting.&lt;br /&gt;
&lt;br /&gt;
===Exploration of the Blackfathom Deep===&lt;br /&gt;
&lt;br /&gt;
Horde scouts at Zoram&#039;Gar led us to this site, which in ancient times was a temple to the Night Elf goddess Elune.  The mission was fairly simple:  investigate the cult rumored to be in the temple, disrupt their activities, and investigate rumors of a beast, called Aku&#039;mai.  The rewards were lucrative.  A client in Thunder Bluff offered to create a set of powerful wands for some of us.  I could not pass on a mission like this.&lt;br /&gt;
&lt;br /&gt;
My squad was led by Acasta, a Forsaken female mage.  She had apparently been to the temple before and would guide us through.  The squad leader was Venilin, a male Troll warrior of exceptional skill.  Windshear, a male orc shaman and Windtotem, a male Tauren druid rounded out the team with their healing magics and combat skills.  I cannot forget to mention Vilna, my bound Succubus who was with us throughout.&lt;br /&gt;
&lt;br /&gt;
The mission began easily enough.  My mentor suggested I learn a spell to grant unending breath to those who travel beneath the waters of Azeroth.  At the time I only reluctantly agreed (having little need for breath as I do) but during the mission into the Blackfathom Deeps I found ample use for the spell as we swam through the Naga infested waters.  During these battles my curses proved useful (particularly Recklessness and Weakness).  We fought a great many Naga as well as several large sea creatures and a powerful Naga sorceress named Sarevess.  They were deadly foes, but their uncoordinated attacks meant little to the disciplined Blacksky Company.  On the way in, we encountered an injured operative of the Argent Dawn who gave us directions and advice on the things that lay beyond.&lt;br /&gt;
&lt;br /&gt;
Once we breached the temple grounds we faced a new type of opponent:  waves of humanoid cultists and their summoned water spirits.  Though I had established relations with Tsunaman and the Tribunal of the Tides, these water elementals were bound to the Twilight Hammer cult and would pay me no respect.  They were slaughtered along with their masters.  During these battles Acasta and I made good use of our spells that wrought destruction over a large area.  With some concentration, we were able to leave our allies unharmed while striking our enemies with fire from the earth and sky and the chill of the polar north.&lt;br /&gt;
&lt;br /&gt;
The battled raged into the main altar room of the temple.  There we fought the leader of the Twilight Hammer, Kelris, a male Orc.  We deafeated him and I acquired his staff, a well made weapon of great power.  The true object of the Hammer&#039;s worship was still to come, however.&lt;br /&gt;
&lt;br /&gt;
Deep within a cave filled with agressive turtles we encountered a great three-headed sea-beast:  the legendary Aku&#039;mai.  The creature was ferocious, a match even for the dreaded Verdun the Everliving.  Its three powerful jaws and deadly magic threw us back at first, but we regrouped and attacked again.  Venilin, Windshear, and Vilna engaged the beast in close combat while Acasta smote it with her spells.  Windtotem used his magic to heal serious injuries and I cursed the beast with weakness and set its body to rotting.  The combined assault eventually brought Aku&#039;mai down and we were once again victorious.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; I must remember to mention to any who venture into the now-cleared temple:  beware of the dreadful Murlocs that lurk within.  They are as mean a thing as ever walked, swam, or flew through Azeroth.  Their battle cry is fierce and they smell terribly, even to such aged and withered senses as mine.&lt;br /&gt;
&lt;br /&gt;
===Journey into Razorfen Kraul===&lt;br /&gt;
&lt;br /&gt;
Having had extensive problems with the Razorfen in the past, there was no shortage of Tauren clients that wanted Blacksky to attack Razorfen Kraul, one of the two main bases of the Razorfen.  There was also the matter of the rumored alliance between the Razorfen and the Scourge.  This of course made the matter personal.  Even the possibility of an alliance with the Scourge made the mission one of high priority for me...and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
For this mission Captain Blackbraid, the commander of the Company, led my squad.  He is a Tauren warrior of exceptional strength.  Venilin, my comrade from the Blackfathom Deep guarded Acasta and I while we worked our powerful magics on the enemy.  Finally, Hral, a Tauren male Druid was with us to heal our injuries and provide extra power, both magical and physical.&lt;br /&gt;
&lt;br /&gt;
We caught the Razorfen during a mid-day rest period.  Apparently they thought their fortress was invincible.  Such overconfidence!  Their outer defenses were smashed in short order and before their forces could even be mobilized we had penetrated deep into the Kraul and killed Overlord Ramtusk (one of their military commanders) and Deathspeaker Jargba (a powerful Razorfen Shaman).&lt;br /&gt;
&lt;br /&gt;
After this, the attack became more difficult.  Our squad was defeated in heavy fighting on the bridges over the Kraul and we were forced to fall back and get reinforcements.  Apparently, we were not the only ones having trouble for Captain Blackbraid had to leave us to bolster the assault elsewhere on the battlefront.  Shaaresh, a female Troll mage, filled his position in the squad.&lt;br /&gt;
&lt;br /&gt;
Eventually, we regained the momentum and fought our way to one of their sorcerers, identified by Forsaken intelligence as Earthcaller Halmgar.  He was a tough opponent but fell like the rest.  At one point we met a pair of magicians creating a force field of sorts.  Several Razorfen guarded them.  After a short battle, all were killed and the force field fell.  We stepped into the area to explore only to be attacked by a massive boar.  The beast was easily as long as the entire throneroom of old Lordaeron.  It was vicious but Venilin fought it while the rest of us struck it with spells.  The beast died but we sustained some serious injuries in the process.  How could the spies that gave us the information on the Kraul have missed this thing?&lt;br /&gt;
&lt;br /&gt;
Our final target was the witch Charlga Razorflank.  She was a powerful spellcaster and a deadly combatant.  She was unaffected by my shadow spells, no doubt due to some dark pact with the Scourge.  Furthermore, she could dispel any curses I placed on her and had a seemingly limitless pool of magical power.  A difficult foe, no doubt but she was defeated.&lt;br /&gt;
&lt;br /&gt;
We emerged victorious from Razorfen Kraul.  The Company needs time to rest and rearm before we attack the Razorfen Downs, but we should hurry, as they have no doubt been alerted to our designs against them.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; On the way out we met a desperate goblin named Willix who was trapped within the Kraul.  Sometimes I wonder at the generosity of my companions, for we escorted him out for only a minor reward.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=16798</id>
		<title>User:Verdantgreen:Ainu2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=16798"/>
		<updated>2006-01-13T22:08:14Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
==World View==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 27)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 150 / 150&lt;br /&gt;
*Tailoring 136 / 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
After considering a &#039;&#039;Spirit&#039;&#039; heavy stat set, I ended up deciding to go with the classic &#039;&#039;Stamina&#039;&#039; / &#039;&#039;Intellect&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;br /&gt;
&lt;br /&gt;
==Missions with the Blacksky Company==&lt;br /&gt;
From the journal of Soldier Ainu.&lt;br /&gt;
&lt;br /&gt;
===The Cleansing of the Ragefire Chasm===&lt;br /&gt;
There were many clients interested in this, my first mission.  Employers from Thunder Bluff, the Undercity, and Orgrimmar were interested in seeing what was beneath the Shadow Cleft destroyed.  I cannot find fault in this reasoning, for Warchief Thrall insists that the Orcs are no longer the mortal agents of things that lurk beyond our world.  Having such a prominent group of cults hiding below his own capital could not have looked good.  Furthermore, there was probably pressure from Thunder Bluff to remedy the situation.&lt;br /&gt;
&lt;br /&gt;
The Forsaken of course, wanted to know Ragefire&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
When the Blacksky Company mobilized to attack Ragefire I was placed in a squad with two Tauren and two Trolls.  Thundersong, our capable leader, was a Tauren Shaman of some experience.  The other Tauren was a young male Druid named Asurac who served to heal our injuries during the fighting.  Both of the Trolls were mages.  Rastifari was a woman and the more experienced of the two.  Our squad was rounded out with Zulakiyani, a male Troll.&lt;br /&gt;
&lt;br /&gt;
The entire operation was one of intense combat.  Unlike the sporatic clashes with the zealots of the thrice-damned Scarlet Crusade, the battle beneath Orgrimmar was a constant conflict from beginning to end.  Early on we were nearly over-run by Trogs, but Kraggrave, my Voidwalker servant manage to hold the line long enough to give Asurac time to revitalize us for the second wave.&lt;br /&gt;
&lt;br /&gt;
For most of the operation Thundersong would dive into the enemy ranks to hold them back while Rastifari and Zulakiyani used their magic to slay specific targets and immobilize others.  Asurac stayed behind the lines and kept Thundersong in fighting shape.  During the fighting I kept the enemy weak and disoriented and Kraggrave stood by my side to strike any foes that pushed past Thundersong to get at me.&lt;br /&gt;
&lt;br /&gt;
The operation was a success.  We managed to kill two lieutenants of the Searing Blade and were handsomly rewarded by our employers, including Warchief Thrall himself.  My companions were capable warriors and served the interests of the Horde and the Blacksky Company during the mission.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; Rastafari seemed rather impressed with my abilit to conjure magic using the souls of our fallen foes.  She called this process &amp;quot;powerful voodoo&amp;quot; though I could tell she and the others were a bit warry of using the health-restoring trinkets I provided for them.&lt;br /&gt;
&lt;br /&gt;
===The Guns of Northwatch===&lt;br /&gt;
&lt;br /&gt;
Today I participated in a lightning raid on Northwatch, an Alliance fort in the south-eastern Barrens.  The Steamwheedle Cartel had contacted Blacksky through its emissary in Ratchet.  Apparently the marines in Northwatch had been shooting at any ship in range, including several Steamwheedle vessels.  The Cartel wanted the gunnery officers of Northwatch taught a lesson, but it had to be done discreetly, due to the supposed Goblin neutrality.&lt;br /&gt;
&lt;br /&gt;
To this end Blacksky dispatched only myself and a Forsaken mage named Acasta.  She had already arranged for a small group to raid the fort so we attacked with a full squad of five.  We were guided by an experienced Orc female huntress and an Orc male warrior named Greatjon.  A Tauren Shaman rounded out the group.  Though he was rather inexperienced he held his own during the fighting.&lt;br /&gt;
&lt;br /&gt;
There were many human defenders of Northwatch, but we fought through them and killed the three gunnery officers.  This was a relatively minor engagement, but it was none-the-less violent.  I still have a musketball lodged in my hip.  On the way out we discovered a Blood Elf prisoner and escorted him back to Ratchet.  It was a bit more trouble than I would have gone through for someone not of the Horde or the Company, but it seemed the others wished to rescue him.&lt;br /&gt;
&lt;br /&gt;
As an aside, during a lull in the fighting both Acasta and I ate some fish I had acquired from a Druid in the Lushwater Oasis.  The fish seemed to induce halucinations in both of us.  As a note for future reference I must remember not to eat any more of these &amp;quot;Savory Deviate Delights&amp;quot; as they were called.&lt;br /&gt;
&lt;br /&gt;
===The Horrors of the Wailing Caverns===&lt;br /&gt;
&lt;br /&gt;
Reports from Horde scouts and a Tauren named Tonga Runetotem had revealed the evil that lurked in the Wailing Caverns.  Apparently all of the Barrens was once heavily vegitated before influence from the dreams of a powerful sleeping druid damaged the environment.  This might indicate that druids have more power than I previously thought.  Interesting.&lt;br /&gt;
&lt;br /&gt;
At any rate, the Blacksky Company was hired to delve into the Caverns to see what was beneath.  For this mission I was asked to use Kraggrave, my Voidwalker to hold back the denizens of the Wailing Caverns and defend our lighter-armored combatants.  This was a new level of responsibility for me and I am glad I was successful.  My squad consisted of Thundersong (a Tauren male Shaman), Acasta (a Forsaken female Mage), Jhest (a Forsaken female Rogue), and Murglor (a Orc male Rogue).  &lt;br /&gt;
&lt;br /&gt;
We were all rather experienced and took the coming battle to be no different than the last several.  Unfortunately, the sleeping druid dreamed fearful nightmares that few non-Forsaken can comprehend.  The horrors of the Awakening have steeled the Forsaken from such things, but I do pitty the mortals that accompanied us into that terrible cave.&lt;br /&gt;
&lt;br /&gt;
At the entrance we met a Tauren disciple who was studying the evil of the cave.  He warned us of what was to come and blessed each of us with his magic.  I for one wish I had taken his warnings more seriously.  We fought through all manner of hideous beasts and evil druids that wished the Dreamer to remain asleep.  The Company lost more people on this mission than the previous ones put together.  Only in the depradations of the thrice-damned Scarlet Crusade have I witnessed such attrocities.  May the Dark Lady watch over those who perished in that acursed cave.&lt;br /&gt;
&lt;br /&gt;
Eventually we fought our way to each of the druids and all were slain.  By the time we returned to the Disciple we had cleared the Caverns inch-by-inch and eradicated each monster we found.  The only exception was a horror called &amp;quot;Verdun the Everliving&amp;quot; which defeated us handily and drove us from its lair.  We returned to the Disciple and he asked us to escort him to the cave where the Dreamer slept.  He suggested that waking the Dreamer would end the corrupt magic that infested the cave.  I was opposed to this as it was not part of the original contract and secretly I had no desire to meet The Everliving again.&lt;br /&gt;
&lt;br /&gt;
The consensus among our leaders was that the spirit of the contract required that we end the corruption of the Wailing Caverns.  At this, we accompanied the Disciple once more into the Caverns.  &lt;br /&gt;
&lt;br /&gt;
We were ambushed many times during the escort and we witnessed exactly how quickly the horrors within the cave could return if not stopped at the source.  Finally we reached the chamber where the Dreamer slept.  The Disciple began his ritual and we stood guard.  As expected, the fitful stirrings of the waking Dreamer conjured all maner of creatures from the ether.  We fought hard and were bloodied but victorious when the last enemy fell.&lt;br /&gt;
&lt;br /&gt;
It was then, as we stood victorious over the corpses of the defeated that we encountered the most terrible thing we had yet seen.  An immense Murloc called &amp;quot;The Devourer&amp;quot; sloughed up from the waters and set upon us.  The battle was terrible.  The thing, conjured of the essence of the Twisting Nether, was immune to much of my magic.  I smote it with flames while the others attacked in their own fashion.  The battle was intense, but in the end The Devourer fell.&lt;br /&gt;
&lt;br /&gt;
The Dreamer awoke and departed without any mention of a reward or even a bit of lore I might have used.  Quite unappreciative, those Elves can be.  We left the cave battered and bloody but victorious.  I however, was unable to gather any useful secrets or power from the place.  It is possible that the druidic understanding of the natural world might prove useful to the Dark Lady, but I can only offer observations at this point - no actual experimentation.  This will be soon remedied.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; I did find a magical ring in the muck of the cave after the battle with The Devourer.  The inscription on the band reads &amp;quot;Deep Fathoms&amp;quot; in the language of the old kingdoms.  Interesting.&lt;br /&gt;
&lt;br /&gt;
===Exploration of the Blackfathom Deep===&lt;br /&gt;
&lt;br /&gt;
Horde scouts at Zoram&#039;Gar led us to this site, which in ancient times was a temple to the Night Elf goddess Elune.  The mission was fairly simple:  investigate the cult rumored to be in the temple, disrupt their activities, and investigate rumors of a beast, called Aku&#039;mai.  The rewards were lucrative.  A client in Thunder Bluff offered to create a set of powerful wands for some of us.  I could not pass on a mission like this.&lt;br /&gt;
&lt;br /&gt;
My squad was led by Acasta, a Forsaken female mage.  She had apparently been to the temple before and would guide us through.  The squad leader was Venilin, a male Troll warrior of exceptional skill.  Windshear, a male orc shaman and Windtotem, a male Tauren druid rounded out the team with their healing magics and combat skills.  I cannot forget to mention Vilna, my bound Succubus who was with us throughout.&lt;br /&gt;
&lt;br /&gt;
The mission began easily enough.  My mentor suggested I learn a spell to grant unending breath to those who travel beneath the waters of Azeroth.  At the time I only reluctantly agreed (having little need for breath as I do) but during the mission into the Blackfathom Deeps I found ample use for the spell as we swam through the Naga infested waters.  During these battles my curses proved useful (particularly Recklessness and Weakness).  We fought a great many Naga as well as several large sea creatures and a powerful Naga sorceress named Sarevess.  They were deadly foes, but their uncoordinated attacks meant little to the disciplined Blacksky Company.  On the way in, we encountered an injured operative of the Argent Dawn who gave us directions and advice on the things that lay beyond.&lt;br /&gt;
&lt;br /&gt;
Once we breached the temple grounds we faced a new type of opponent:  waves of humanoid cultists and their summoned water spirits.  Though I had established relations with Tsunaman and the Tribunal of the Tides, these water elementals were bound to the Twilight Hammer cult and would pay me no respect.  They were slaughtered along with their masters.  During these battles Acasta and I made good use of our spells that wrought destruction over a large area.  With some concentration, we were able to leave our allies unharmed while striking our enemies with fire from the earth and sky and the chill of the polar north.&lt;br /&gt;
&lt;br /&gt;
The battled raged into the main altar room of the temple.  There we fought the leader of the Twilight Hammer, Kelris, a male Orc.  We deafeated him and I acquired his staff, a well made weapon of great power.  The true object of the Hammer&#039;s worship was still to come, however.&lt;br /&gt;
&lt;br /&gt;
Deep within a cave filled with agressive turtles we encountered a great three-headed sea-beast:  the legendary Aku&#039;mai.  The creature was ferocious, a match even for the dreaded Verdun the Everliving.  Its three powerful jaws and deadly magic threw us back at first, but we regrouped and attacked again.  Venilin, Windshear, and Vilna engaged the beast in close combat while Acasta smote it with her spells.  Windtotem used his magic to heal serious injuries and I cursed the beast with weakness and set its body to rotting.  The combined assault eventually brought Aku&#039;mai down and we were once again victorious.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; I must remember to mention to any who venture into the now-cleared temple:  beware of the dreadful Murlocs that lurk within.  They are as mean a thing as ever walked, swam, or flew through Azeroth.  Their battle cry is fierce and they smell terribly, even to such aged and withered senses as mine.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=16695</id>
		<title>User:Verdantgreen:Ainu2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=16695"/>
		<updated>2006-01-12T23:04:50Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
==World View==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 25)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 115 / 150&lt;br /&gt;
*Tailoring 111 / 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
After considering a &#039;&#039;Spirit&#039;&#039; heavy stat set, I ended up deciding to go with the classic &#039;&#039;Stamina&#039;&#039; / &#039;&#039;Intellect&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;br /&gt;
&lt;br /&gt;
==Missions with the Blacksky Company==&lt;br /&gt;
From the journal of Soldier Ainu.&lt;br /&gt;
&lt;br /&gt;
===The Cleansing of the Ragefire Chasm===&lt;br /&gt;
There were many clients interested in this, my first mission.  Employers from Thunder Bluff, the Undercity, and Orgrimmar were interested in seeing what was beneath the Shadow Cleft destroyed.  I cannot find fault in this reasoning, for Warchief Thrall insists that the Orcs are no longer the mortal agents of things that lurk beyond our world.  Having such a prominent group of cults hiding below his own capital could not have looked good.  Furthermore, there was probably pressure from Thunder Bluff to remedy the situation.&lt;br /&gt;
&lt;br /&gt;
The Forsaken of course, wanted to know Ragefire&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
When the Blacksky Company mobilized to attack Ragefire I was placed in a squad with two Tauren and two Trolls.  Thundersong, our capable leader, was a Tauren Shaman of some experience.  The other Tauren was a young male Druid named Asurac who served to heal our injuries during the fighting.  Both of the Trolls were mages.  Rastifari was a woman and the more experienced of the two.  Our squad was rounded out with Zulakiyani, a male Troll.&lt;br /&gt;
&lt;br /&gt;
The entire operation was one of intense combat.  Unlike the sporatic clashes with the zealots of the thrice-damned Scarlet Crusade, the battle beneath Orgrimmar was a constant conflict from beginning to end.  Early on we were nearly over-run by Trogs, but Kraggrave, my Voidwalker servant manage to hold the line long enough to give Asurac time to revitalize us for the second wave.&lt;br /&gt;
&lt;br /&gt;
For most of the operation Thundersong would dive into the enemy ranks to hold them back while Rastifari and Zulakiyani used their magic to slay specific targets and immobilize others.  Asurac stayed behind the lines and kept Thundersong in fighting shape.  During the fighting I kept the enemy weak and disoriented and Kraggrave stood by my side to strike any foes that pushed past Thundersong to get at me.&lt;br /&gt;
&lt;br /&gt;
The operation was a success.  We managed to kill two lieutenants of the Searing Blade and were handsomly rewarded by our employers, including Warchief Thrall himself.  My companions were capable warriors and served the interests of the Horde and the Blacksky Company during the mission.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; Rastafari seemed rather impressed with my abilit to conjure magic using the souls of our fallen foes.  She called this process &amp;quot;powerful voodoo&amp;quot; though I could tell she and the others were a bit warry of using the health-restoring trinkets I provided for them.&lt;br /&gt;
&lt;br /&gt;
===The Guns of Northwatch===&lt;br /&gt;
&lt;br /&gt;
Today I participated in a lightning raid on Northwatch, an Alliance fort in the south-eastern Barrens.  The Steamwheedle Cartel had contacted Blacksky through its emissary in Ratchet.  Apparently the marines in Northwatch had been shooting at any ship in range, including several Steamwheedle vessels.  The Cartel wanted the gunnery officers of Northwatch taught a lesson, but it had to be done discreetly, due to the supposed Goblin neutrality.&lt;br /&gt;
&lt;br /&gt;
To this end Blacksky dispatched only myself and a Forsaken mage named Acasta.  She had already arranged for a small group to raid the fort so we attacked with a full squad of five.  We were guided by an experienced Orc female huntress and an Orc male warrior named Greatjon.  A Tauren Shaman rounded out the group.  Though he was rather inexperienced he held his own during the fighting.&lt;br /&gt;
&lt;br /&gt;
There were many human defenders of Northwatch, but we fought through them and killed the three gunnery officers.  This was a relatively minor engagement, but it was none-the-less violent.  I still have a musketball lodged in my hip.  On the way out we discovered a Blood Elf prisoner and escorted him back to Ratchet.  It was a bit more trouble than I would have gone through for someone not of the Horde or the Company, but it seemed the others wished to rescue him.&lt;br /&gt;
&lt;br /&gt;
As an aside, during a lull in the fighting both Acasta and I ate some fish I had acquired from a Druid in the Lushwater Oasis.  The fish seemed to induce halucinations in both of us.  As a note for future reference I must remember not to eat any more of these &amp;quot;Savory Deviate Delights&amp;quot; as they were called.&lt;br /&gt;
&lt;br /&gt;
===The Horrors of the Wailing Caverns===&lt;br /&gt;
&lt;br /&gt;
Reports from Horde scouts and a Tauren named Tonga Runetotem had revealed the evil that lurked in the Wailing Caverns.  Apparently all of the Barrens was once heavily vegitated before influence from the dreams of a powerful sleeping druid damaged the environment.  This might indicate that druids have more power than I previously thought.  Interesting.&lt;br /&gt;
&lt;br /&gt;
At any rate, the Blacksky Company was hired to delve into the Caverns to see what was beneath.  For this mission I was asked to use Kraggrave, my Voidwalker to hold back the denizens of the Wailing Caverns and defend our lighter-armored combatants.  This was a new level of responsibility for me and I am glad I was successful.  My squad consisted of Thundersong (a Tauren male Shaman), Acasta (a Forsaken female Mage), Jhest (a Forsaken female Rogue), and Murglor (a Orc male Rogue).  &lt;br /&gt;
&lt;br /&gt;
We were all rather experienced and took the coming battle to be no different than the last several.  Unfortunately, the sleeping druid dreamed fearful nightmares that few non-Forsaken can comprehend.  The horrors of the Awakening have steeled the Forsaken from such things, but I do pitty the mortals that accompanied us into that terrible cave.&lt;br /&gt;
&lt;br /&gt;
At the entrance we met a Tauren disciple who was studying the evil of the cave.  He warned us of what was to come and blessed each of us with his magic.  I for one wish I had taken his warnings more seriously.  We fought through all manner of hideous beasts and evil druids that wished the Dreamer to remain asleep.  The Company lost more people on this mission than the previous ones put together.  Only in the depradations of the thrice-damned Scarlet Crusade have I witnessed such attrocities.  May the Dark Lady watch over those who perished in that acursed cave.&lt;br /&gt;
&lt;br /&gt;
Eventually we fought our way to each of the druids and all were slain.  By the time we returned to the Disciple we had cleared the Caverns inch-by-inch and eradicated each monster we found.  The only exception was a horror called &amp;quot;Verdun the Everliving&amp;quot; which defeated us handily and drove us from its lair.  We returned to the Disciple and he asked us to escort him to the cave where the Dreamer slept.  He suggested that waking the Dreamer would end the corrupt magic that infested the cave.  I was opposed to this as it was not part of the original contract and secretly I had no desire to meet The Everliving again.&lt;br /&gt;
&lt;br /&gt;
The consensus among our leaders was that the spirit of the contract required that we end the corruption of the Wailing Caverns.  At this, we accompanied the Disciple once more into the Caverns.  &lt;br /&gt;
&lt;br /&gt;
We were ambushed many times during the escort and we witnessed exactly how quickly the horrors within the cave could return if not stopped at the source.  Finally we reached the chamber where the Dreamer slept.  The Disciple began his ritual and we stood guard.  As expected, the fitful stirrings of the waking Dreamer conjured all maner of creatures from the ether.  We fought hard and were bloodied but victorious when the last enemy fell.&lt;br /&gt;
&lt;br /&gt;
It was then, as we stood victorious over the corpses of the defeated that we encountered the most terrible thing we had yet seen.  An immense Murloc called &amp;quot;The Devourer&amp;quot; sloughed up from the waters and set upon us.  The battle was terrible.  The thing, conjured of the essence of the Twisting Nether, was immune to much of my magic.  I smote it with flames while the others attacked in their own fashion.  The battle was intense, but in the end The Devourer fell.&lt;br /&gt;
&lt;br /&gt;
The Dreamer awoke and departed without any mention of a reward or even a bit of lore I might have used.  Quite unappreciative, those Elves can be.  We left the cave battered and bloody but victorious.  I however, was unable to gather any useful secrets or power from the place.  It is possible that the druidic understanding of the natural world might prove useful to the Dark Lady, but I can only offer observations at this point - no actual experimentation.  This will be soon remedied.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; I did find a magical ring in the muck of the cave after the battle with The Devourer.  The inscription on the band reads &amp;quot;Deep Fathoms&amp;quot; in the language of the old kingdoms.  Interesting.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=16624</id>
		<title>User:Verdantgreen:Ainu2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=16624"/>
		<updated>2006-01-11T19:39:10Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
==World View==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 22)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 86 / 150&lt;br /&gt;
*Tailoring 25 / 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
After considering a &#039;&#039;Spirit&#039;&#039; heavy stat set, I ended up deciding to go with the classic &#039;&#039;Stamina&#039;&#039; / &#039;&#039;Intellect&#039;&#039; set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;br /&gt;
&lt;br /&gt;
==Missions with the Blacksky Company==&lt;br /&gt;
From the journal of Soldier Ainu.&lt;br /&gt;
&lt;br /&gt;
===The Cleansing of the Ragefire Chasm===&lt;br /&gt;
There were many clients interested in this, my first mission.  Employers from Thunder Bluff, the Undercity, and Orgrimmar were interested in seeing what was beneath the Shadow Cleft destroyed.  I cannot find fault in this reasoning, for Warchief Thrall insists that the Orcs are no longer the mortal agents of things that lurk beyond our world.  Having such a prominent group of cults hiding below his own capital could not have looked good.  Furthermore, there was probably pressure from Thunder Bluff to remedy the situation.&lt;br /&gt;
&lt;br /&gt;
The Forsaken of course, wanted to know Ragefire&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
When the Blacksky Company mobilized to attack Ragefire I was placed in a squad with two Tauren and two Trolls.  Thundersong, our capable leader, was a Tauren Shaman of some experience.  The other Tauren was a young male Druid named Asurac who served to heal our injuries during the fighting.  Both of the Trolls were mages.  Rastifari was a woman and the more experienced of the two.  Our squad was rounded out with Zulakiyani, a male Troll.&lt;br /&gt;
&lt;br /&gt;
The entire operation was one of intense combat.  Unlike the sporatic clashes with the zealots of the thrice-damned Scarlet Crusade, the battle beneath Orgrimmar was a constant conflict from beginning to end.  Early on we were nearly over-run by Trogs, but Kraggrave, my Voidwalker servant manage to hold the line long enough to give Asurac time to revitalize us for the second wave.&lt;br /&gt;
&lt;br /&gt;
For most of the operation Thundersong would dive into the enemy ranks to hold them back while Rastifari and Zulakiyani used their magic to slay specific targets and immobilize others.  Asurac stayed behind the lines and kept Thundersong in fighting shape.  During the fighting I kept the enemy weak and disoriented and Kraggrave stood by my side to strike any foes that pushed past Thundersong to get at me.&lt;br /&gt;
&lt;br /&gt;
The operation was a success.  We managed to kill two lieutenants of the Searing Blade and were handsomly rewarded by our employers, including Warchief Thrall himself.  My companions were capable warriors and served the interests of the Horde and the Blacksky Company during the mission.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; Rastafari seemed rather impressed with my abilit to conjure magic using the souls of our fallen foes.  She called this process &amp;quot;powerful voodoo&amp;quot; though I could tell she and the others were a bit warry of using the health-restoring trinkets I provided for them.&lt;br /&gt;
&lt;br /&gt;
===The Guns of Northwatch===&lt;br /&gt;
&lt;br /&gt;
Today I participated in a lightning raid on Northwatch, an Alliance fort in the south-eastern Barrens.  The Steamwheedle Cartel had contacted Blacksky through its emissary in Ratchet.  Apparently the marines in Northwatch had been shooting at any ship in range, including several Steamwheedle vessels.  The Cartel wanted the gunnery officers of Northwatch taught a lesson, but it had to be done discreetly, due to the supposed Goblin neutrality.&lt;br /&gt;
&lt;br /&gt;
To this end Blacksky dispatched only myself and a Forsaken mage named Acasta.  She had already arranged for a small group to raid the fort so we attacked with a full squad of five.  We were guided by an experienced Orc female huntress and an Orc male warrior named Greatjon.  A Tauren Shaman rounded out the group.  Though he was rather inexperienced he held his own during the fighting.&lt;br /&gt;
&lt;br /&gt;
There were many human defenders of Northwatch, but we fought through them and killed the three gunnery officers.  This was a relatively minor engagement, but it was none-the-less violent.  I still have a musketball lodged in my hip.  On the way out we discovered a Blood Elf prisoner and escorted him back to Ratchet.  It was a bit more trouble than I would have gone through for someone not of the Horde or the Company, but it seemed the others wished to rescue him.&lt;br /&gt;
&lt;br /&gt;
As an aside, during a lull in the fighting both Acasta and I ate some fish I had acquired from a Druid in the Lushwater Oasis.  The fish seemed to induce halucinations in both of us.  As a note for future reference I must remember not to eat any more of these &amp;quot;Savory Deviate Delights&amp;quot; as they were called.&lt;br /&gt;
&lt;br /&gt;
===The Horrors of the Wailing Caverns===&lt;br /&gt;
&lt;br /&gt;
Reports from Horde scouts and a Tauren named Tonga Runetotem had revealed the evil that lurked in the Wailing Caverns.  Apparently all of the Barrens was once heavily vegitated before influence from the dreams of a powerful sleeping druid damaged the environment.  This might indicate that druids have more power than I previously thought.  Interesting.&lt;br /&gt;
&lt;br /&gt;
At any rate, the Blacksky Company was hired to delve into the Caverns to see what was beneath.  For this mission I was asked to use Kraggrave, my Voidwalker to hold back the denizens of the Wailing Caverns and defend our lighter-armored combatants.  This was a new level of responsibility for me and I am glad I was successful.  My squad consisted of Thundersong (a Tauren male Shaman), Acasta (a Forsaken female Mage), Jhest (a Forsaken female Rogue), and Murglor (a Orc male Rogue).  &lt;br /&gt;
&lt;br /&gt;
We were all rather experienced and took the coming battle to be no different than the last several.  Unfortunately, the sleeping druid dreamed fearful nightmares that few non-Forsaken can comprehend.  The horrors of the Awakening have steeled the Forsaken from such things, but I do pitty the mortals that accompanied us into that terrible cave.&lt;br /&gt;
&lt;br /&gt;
At the entrance we met a Tauren disciple who was studying the evil of the cave.  He warned us of what was to come and blessed each of us with his magic.  I for one wish I had taken his warnings more seriously.  We fought through all manner of hideous beasts and evil druids that wished the Dreamer to remain asleep.  The Company lost more people on this mission than the previous ones put together.  Only in the depradations of the thrice-damned Scarlet Crusade have I witnessed such attrocities.  May the Dark Lady watch over those who perished in that acursed cave.&lt;br /&gt;
&lt;br /&gt;
Eventually we fought our way to each of the druids and all were slain.  By the time we returned to the Disciple we had cleared the Caverns inch-by-inch and eradicated each monster we found.  The only exception was a horror called &amp;quot;Verdun the Everliving&amp;quot; which defeated us handily and drove us from its lair.  We returned to the Disciple and he asked us to escort him to the cave where the Dreamer slept.  He suggested that waking the Dreamer would end the corrupt magic that infested the cave.  I was opposed to this as it was not part of the original contract and secretly I had no desire to meet The Everliving again.&lt;br /&gt;
&lt;br /&gt;
The consensus among our leaders was that the spirit of the contract required that we end the corruption of the Wailing Caverns.  At this, we accompanied the Disciple once more into the Caverns.  &lt;br /&gt;
&lt;br /&gt;
We were ambushed many times during the escort and we witnessed exactly how quickly the horrors within the cave could return if not stopped at the source.  Finally we reached the chamber where the Dreamer slept.  The Disciple began his ritual and we stood guard.  As expected, the fitful stirrings of the waking Dreamer conjured all maner of creatures from the ether.  We fought hard and were bloodied but victorious when the last enemy fell.&lt;br /&gt;
&lt;br /&gt;
It was then, as we stood victorious over the corpses of the defeated that we encountered the most terrible thing we had yet seen.  An immense Murloc called &amp;quot;The Devourer&amp;quot; sloughed up from the waters and set upon us.  The battle was terrible.  The thing, conjured of the essence of the Twisting Nether, was immune to much of my magic.  I smote it with flames while the others attacked in their own fashion.  The battle was intense, but in the end The Devourer fell.&lt;br /&gt;
&lt;br /&gt;
The Dreamer awoke and departed without any mention of a reward or even a bit of lore I might have used.  Quite unappreciative, those Elves can be.  We left the cave battered and bloody but victorious.  I however, was unable to gather any useful secrets or power from the place.  It is possible that the druidic understanding of the natural world might prove useful to the Dark Lady, but I can only offer observations at this point - no actual experimentation.  This will be soon remedied.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; I did find a magical ring in the muck of the cave after the battle with The Devourer.  The inscription on the band reads &amp;quot;Deep Fathoms&amp;quot; in the language of the old kingdoms.  Interesting.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=16584</id>
		<title>User:Verdantgreen:Ainu2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=16584"/>
		<updated>2006-01-11T00:23:08Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
==World View==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 18)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 81 / 150&lt;br /&gt;
*Tailoring 25 / 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
I would like to go out on a limb here and try a &#039;&#039;Spirit&#039;&#039; heavy stat allocation.  We’ll see how that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;br /&gt;
&lt;br /&gt;
==Missions with the Blacksky Company==&lt;br /&gt;
From the journal of Soldier Ainu.&lt;br /&gt;
&lt;br /&gt;
===The Cleansing of the Ragefire Chasm===&lt;br /&gt;
There were many clients interested in this, my first mission.  Employers from Thunder Bluff, the Undercity, and Orgrimmar were interested in seeing what was beneath the Shadow Cleft destroyed.  I cannot find fault in this reasoning, for Warchief Thrall insists that the Orcs are no longer the mortal agents of things that lurk beyond our world.  Having such a prominent group of cults hiding below his own capital could not have looked good.  Furthermore, there was probably pressure from Thunder Bluff to remedy the situation.&lt;br /&gt;
&lt;br /&gt;
The Forsaken of course, wanted to know Ragefire&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
When the Blacksky Company mobilized to attack Ragefire I was placed in a squad with two Tauren and two Trolls.  Thundersong, our capable leader, was a Tauren Shaman of some experience.  The other Tauren was a young male Druid named Asurac who served to heal our injuries during the fighting.  Both of the Trolls were mages.  Rastifari was a woman and the more experienced of the two.  Our squad was rounded out with Zulakiyani, a male Troll.&lt;br /&gt;
&lt;br /&gt;
The entire operation was one of intense combat.  Unlike the sporatic clashes with the zealots of the thrice-damned Scarlet Crusade, the battle beneath Orgrimmar was a constant conflict from beginning to end.  Early on we were nearly over-run by Trogs, but Kraggrave, my Voidwalker servant manage to hold the line long enough to give Asurac time to revitalize us for the second wave.&lt;br /&gt;
&lt;br /&gt;
For most of the operation Thundersong would dive into the enemy ranks to hold them back while Rastifari and Zulakiyani used their magic to slay specific targets and immobilize others.  Asurac stayed behind the lines and kept Thundersong in fighting shape.  During the fighting I kept the enemy weak and disoriented and Kraggrave stood by my side to strike any foes that pushed past Thundersong to get at me.&lt;br /&gt;
&lt;br /&gt;
The operation was a success.  We managed to kill two lieutenants of the Searing Blade and were handsomly rewarded by our employers, including Warchief Thrall himself.  My companions were capable warriors and served the interests of the Horde and the Blacksky Company during the mission.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; Rastafari seemed rather impressed with my abilit to conjure magic using the souls of our fallen foes.  She called this process &amp;quot;powerful voodoo&amp;quot; though I could tell she and the others were a bit warry of using the health-restoring trinkets I provided for them.&lt;br /&gt;
&lt;br /&gt;
===The Guns of Northwatch===&lt;br /&gt;
&lt;br /&gt;
Today I participated in a lightning raid on Northwatch, an Alliance fort in the south-eastern Barrens.  The Steamwheedle Cartel had contacted Blacksky through its emissary in Ratchet.  Apparently the marines in Northwatch had been shooting at any ship in range, including several Steamwheedle vessels.  The Cartel wanted the gunnery officers of Northwatch taught a lesson, but it had to be done discreetly, due to the supposed Goblin neutrality.&lt;br /&gt;
&lt;br /&gt;
To this end Blacksky dispatched only myself and a Forsaken mage named Acasta.  She had already arranged for a small group to raid the fort so we attacked with a full squad of five.  We were guided by an experienced Orc female huntress and an Orc male warrior named Greatjon.  A Tauren Shaman rounded out the group.  Though he was rather inexperienced he held his own during the fighting.&lt;br /&gt;
&lt;br /&gt;
There were many human defenders of Northwatch, but we fought through them and killed the three gunnery officers.  This was a relatively minor engagement, but it was none-the-less violent.  I still have a musketball lodged in my hip.  On the way out we discovered a Blood Elf prisoner and escorted him back to Ratchet.  It was a bit more trouble than I would have gone through for someone not of the Horde or the Company, but it seemed the others wished to rescue him.&lt;br /&gt;
&lt;br /&gt;
As an aside, during a lull in the fighting both Acasta and I ate some fish I had acquired from a Druid in the Lushwater Oasis.  The fish seemed to induce halucinations in both of us.  As a note for future reference I must remember not to eat any more of these &amp;quot;Savory Deviate Delights&amp;quot; as they were called.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=16549</id>
		<title>User:Verdantgreen:Ainu2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu2&amp;diff=16549"/>
		<updated>2006-01-10T17:23:44Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
==World View==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 18)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 81 / 150&lt;br /&gt;
*Tailoring 25 / 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
I would like to go out on a limb here and try a &#039;&#039;Spirit&#039;&#039; heavy stat allocation.  We’ll see how that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;br /&gt;
&lt;br /&gt;
==Missions with the Blacksky Company==&lt;br /&gt;
From the journal of Soldier Ainu.&lt;br /&gt;
&lt;br /&gt;
===The Cleansing of the Ragefire Chasm===&lt;br /&gt;
There were many clients interested in this, my first mission.  Employers from Thunder Bluff, the Undercity, and Orgrimmar were interested in seeing what was beneath the Shadow Cleft destroyed.  I cannot find fault in this reasoning, for Warchief Thrall insists that the Orcs are no longer the mortal agents of things that lurk beyond our world.  Having such a prominent group of cults hiding below his own capital could not have looked good.  Furthermore, there was probably pressure from Thunder Bluff to remedy the situation.&lt;br /&gt;
&lt;br /&gt;
The Forsaken of course, wanted to know Ragefire&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
When the Blacksky Company mobilized to attack Ragefire I was placed in a squad with two Tauren and two Trolls.  Thundersong, our capable leader, was a Tauren Shaman of some experience.  The other Tauren was a young male Druid named Asurac who served to heal our injuries during the fighting.  Both of the Trolls were mages.  Rastifari was a woman and the more experienced of the two.  Our squad was rounded out with Zulakiyani, a male Troll.&lt;br /&gt;
&lt;br /&gt;
The entire operation was one of intense combat.  Unlike the sporatic clashes with the zealots of the thrice-damned Scarlet Crusade, the battle beneath Orgrimmar was a constant conflict from beginning to end.  Early on we were nearly over-run by Trogs, but Kraggrave, my Voidwalker servant manage to hold the line long enough to give Asurac time to revitalize us for the second wave.&lt;br /&gt;
&lt;br /&gt;
For most of the operation Thundersong would dive into the enemy ranks to hold them back while Rastifari and Zulakiyani used their magic to slay specific targets and immobilize others.  Asurac stayed behind the lines and kept Thundersong in fighting shape.  During the fighting I kept the enemy weak and disoriented and Kraggrave stood by my side to strike any foes that pushed past Thundersong to get at me.&lt;br /&gt;
&lt;br /&gt;
The operation was a success.  We managed to kill two lieutenants of the Searing Blade and were handsomly rewarded by our employers, including Warchief Thrall himself.  My companions were capable warriors and served the interests of the Horde and the Blacksky Company during the mission.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; Rastafari seemed rather impressed with my abilit to conjure magic using the souls of our fallen foes.  She called this process &amp;quot;powerful voodoo&amp;quot; though I could tell she and the others were a bit warry of using the health-restoring trinkets I provided for them.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blacksky_Company&amp;diff=16548</id>
		<title>Blacksky Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blacksky_Company&amp;diff=16548"/>
		<updated>2006-01-10T17:23:18Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-gold.jpg|right|Blacksky Company Tabard]]The Blacksky Company is a World of Warcraft guild founded for, and run by, members of the RPG.net forums, founded by a character of the RPG.net member, IceShadow, named Blackbraid.  Its intent is to give the members of the forum, who have often discussed the game, given advice, and generally helped each other as much as possible through the medium of an internet message board, a place to play with each other on one server, and in one guild.&lt;br /&gt;
&lt;br /&gt;
It is a horde-side guild, based on the North-American Kirin Tor Roleplaying server.  The RPGnet channel (joined by typing /join RPGnet) is a good place for people to meet who haven&#039;t yet been introduced into the guild.  Any guild officer, listed below, will be able to invite you into the guild.&lt;br /&gt;
&lt;br /&gt;
Members are expected to assist each other, and to be civil to each other out of character.  Normal speech is to be used (no leet-speak!), and all efforts to correct spelling, grammar, punctuation, and capitalization will be appreciated.&lt;br /&gt;
&lt;br /&gt;
News and discussion about the guild will take place in the Other Games Open forum on RPG.net.  Relevant topics will begin with the [Blacksky Company] tag.&lt;br /&gt;
&lt;br /&gt;
The guild tabard looks as it does to the right.&lt;br /&gt;
&lt;br /&gt;
==Guild Rules==&lt;br /&gt;
&lt;br /&gt;
The following rules are meant to help with the enjoyment of all.  Please read them, and respect them.  If any of them are issues for you, contact your guild officer, or Blackbraid directly.&lt;br /&gt;
&lt;br /&gt;
===Roleplaying===&lt;br /&gt;
&lt;br /&gt;
This is a guild of roleplayers, for the most part, and the server we play on is a Roleplaying server.  All names of characters are expected to be within reasonable bounds for that race, per the rules of the server.&lt;br /&gt;
&lt;br /&gt;
It is suggested that players use the [http://www.flokru.org/flagrsp/ flagRSP] addon, although it is not by any means required.  It will allow you to add a surname and an outer description that other users of the addon will be able to see.  Also, a backstory for your character is not required, but recommended to aid in your roleplaying style.  As of the 1.9 update, flagRSP is an &amp;quot;outdated&amp;quot; add-on but still perfectly functional.&lt;br /&gt;
&lt;br /&gt;
All /says and /yells are to be completely in character (IC), with no exceptions.  Also, /guild chat is expected to be IC.&lt;br /&gt;
&lt;br /&gt;
/party speak is typically a mix of out-of-character (OOC) speak and IC speak.  This may change in the future as the guild&#039;s partying becomes more and more specific.&lt;br /&gt;
&lt;br /&gt;
OOC speech is best kept in private tells, and in the RPGnet channel.&lt;br /&gt;
&lt;br /&gt;
===Looting Rules===&lt;br /&gt;
&lt;br /&gt;
Chatty&#039;s Guide to Looting and Plunder!&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve butchered yourself a trogg, and perhaps feasted upon its innards. But LO! What&#039;s this? A fine dagger of unparalleled sharpness? One dagger, five soldiers... What to do, what to do? Well, fleshies, there are two main categories of loot of which we need to be aware. When you have a look at an item, pay attention to its binding properties: Bind on Pickup, or Bind on Equip.&lt;br /&gt;
&lt;br /&gt;
Items that Bind on Equip (BOE) are quite desirable! They can be sold at a profit in the auction house, or - preferably - traded amongst each other to keep our power within the family!&lt;br /&gt;
&lt;br /&gt;
What should you do when faced with a BOE item?&lt;br /&gt;
&lt;br /&gt;
Simple. If you can equip it, and it&#039;s better than what you have already, roll Need. Don&#039;t be shy! Otherwise, roll Greed or Pass, depending on how you feel and how full your bags are. Remember, these items will not bind to you immediately, so if it turns out that somebody in the group needs it more than you do - and we should always be mindful of each other, oh yes! - you can always discuss that and hand it to them afterward, perhaps after exacting all manner of disquieting concessions for your magnanimity!&lt;br /&gt;
&lt;br /&gt;
If you win a greed roll for an item you don&#039;t need, you can sell it, disenchant it, or send it to Xaan - the choice is yours. However, there are some items that are definitely worth keeping in the guild - occasionally, a powerful BOE Blue item will drop. These are worth a great deal of money if you don&#039;t need them, but talk things out with the guild first. It could be that somebody within the guild could make great use of your new find, and is willing to compensate you for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But wait, what&#039;s this BOP thing I keep hearing?&lt;br /&gt;
&lt;br /&gt;
Some items are bind-on-pickup. Pay very special attention to these, as they cannot be traded to anyone once they&#039;re picked up. If an item drops that is BOP (and they tend to be held by dangerous instance bosses), everybody in the group should pass! Even if you need it, pass! Thereupon, the group will discuss what to do, and who needs that item most. Don&#039;t pick it up off the boss monster&#039;s tasty, steaming corpse until you&#039;re satisfied that anybody else who can make use of it has cleared you to do just that!&lt;br /&gt;
&lt;br /&gt;
If nobody in the group needs the dropped BOP item, there are two things you can do. You can always roll greed and sell the item to a vendor if you win(remember, it can&#039;t be traded, and therefore cannot be auctioned). If there is an enchanter in the party, however, the item could be used much better. Nobody needs it, after all! Better to disenchant the item for a shard or some essence. Shards can be tricky to come by, and the guild&#039;s enchanters will thank you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, to reiterate:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOE&lt;br /&gt;
&lt;br /&gt;
Better than what you&#039;ve got? Roll need! Don&#039;t be shy.&lt;br /&gt;
&lt;br /&gt;
Do be mindful that someone in the group might make better use of it than you. Some items are of use to everyone, but of MORE use to certain someones. Warriors can use agility, for instance, but be mindful of any rogues or hunters in your party. You should still roll need if it&#039;s better than what you have - if another person wants it, they&#039;ll pipe up and ask you for it, and you can discuss amongst yourselves how to resolve the issue. Do also be mindful of the attributes you need an item to have. Strength is as useless to a mage as a bonus to arcane damage is to a rogue.&lt;br /&gt;
&lt;br /&gt;
BOP&lt;br /&gt;
&lt;br /&gt;
Pass, and discuss. If several of your companions desire the item, show off what you have on in its place. It may be that someone in the group has a substandard item on, and that should be kept in mind. If multiple players still want the item after discussing, you can /roll on it, and trust in fate.&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially important with BOP items to keep in mind your party makeup. Many, many classes can use daggers, but some - like, say, mages - will not be meleeing with them anywhere near as much as a rogue, and some. That doesn&#039;t necessarily mean rogues should get every blue dagger that drops (after all, shamans, warriors and hunters can often make good use of them as well). But it does mean that they should be allowed a bit of priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Preferred items by class:&lt;br /&gt;
&lt;br /&gt;
Warrior: Shields and all weapons. Mail before 40, Plate afterward. You want: Strength, Stamina, DPS, some Agility, proc effects.&lt;br /&gt;
&lt;br /&gt;
Rogues: Daggers, sometimes maces and swords. Leather. You want: Agility, Stamina. Strength is tertiary. DPS, proc effects.&lt;br /&gt;
&lt;br /&gt;
Hunter: Bows and guns, almost all weapons (but melee weapons are more of a priority for all other classes - you only fight up close when things go badly; likewise, melee classes that can make use of bows and guns should cede them to you if they&#039;re better than what you have). Leather before 40, mail afterwards. You want: Agility, Stamina. Strength and Intellect in smaller amounts. Procs on melee weapons are not as useful as stats, as you shouldn&#039;t be meleeing much.&lt;br /&gt;
&lt;br /&gt;
Shaman: Shields, some weapons. Leather before 40, Mail afterwards. You want: Statistics are dependent on build, but usually a goodly mix of all of them. +Nature and +Healing are handy.&lt;br /&gt;
&lt;br /&gt;
Druid: Some weapons. Leather. You want: Statistics dependent on build, but you don&#039;t need to mix it up as much as shamans. Caster druids will want caster stats and possibly some strength, feral druids will want warrior stats. Weapon procs and dps are meaningless for ferals, as they won&#039;t factor into your animal-form attacks. Attribute bonuses carry over. +Healing, +Nature and +Arcane can come in handy.&lt;br /&gt;
&lt;br /&gt;
Mage: Staves, some 1-h weapons, off-hand items. Cloth. You want: Intellect, Stamina, Spirit tertiary. +fire, +ice and +arcane and +mana regen can be handy, but are of more use at higher levels than low.&lt;br /&gt;
&lt;br /&gt;
Warlocks: Itemization as per mage. You want: Stamina first, THEN intellect. Spirit&#039;s just about useless, as you can Tap your health for mana. +shadow and +fire are handy. +mana regen... meh.&lt;br /&gt;
&lt;br /&gt;
Priests: Itemization as per mage. You want: Intellect/Spirit, Stamina. +Shadow and +Healing are handy as well.&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
Each class has a guild officer that represents their class.  Officers will have invitational powers, as well as access to the officers&#039; notes and players&#039; notes (to add new RPGnet handles if they invite).  Officers will be responsible for organizing trips into instances that the players in their respective classes need, keeping discipline in the ranks, and, if the guild gets too big for the Guild Master (or Captain) to handle minor issues and grievances himself, they will represent the general needs of players in their class.&lt;br /&gt;
&lt;br /&gt;
Of those eight officers, two of them are selected as Senior Officers.  They will have almost all the control over the guild of the Captain, including demotion, promotion, and removal from the guild.&lt;br /&gt;
&lt;br /&gt;
All officers&#039; alts will be promoted to Squad Leaders, which will be, in effect, identical to the Officer rank.  The only distinction is for roleplay, and to keep track of which class each officer represents.&lt;br /&gt;
&lt;br /&gt;
At present time, all officers are selected by the Captain.  At some future time, a more democratic process may take place, especially as more and more power is divested into the positions as the guild grows and becomes more influential.&lt;br /&gt;
&lt;br /&gt;
The current officers are as follows:&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Player Name                  !! Character Name                  !! Rank           !! Class&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Blackbraid                      || Captain        || Warrior&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Xaan                            || Quartermaster  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Yaama                           || Quartermaster  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Thundersong                     || Senior Officer || Shaman&lt;br /&gt;
|-&lt;br /&gt;
| Bim                          || Bimmeh                          || Officer        || Mage&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Mairenia                        || Officer        || Warlock&lt;br /&gt;
|-&lt;br /&gt;
| E. Deirdre Brooks            || Sobeki                          || Officer        || Warrior&lt;br /&gt;
|-&lt;br /&gt;
| Final Excalibur              || Salrene                         || Officer        || Priest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Iceberg3k|Iceberg3k]] || [[Iceberg3k:Gorahkar|Gorahkar]] || Officer        || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor|Murglor]]     || Murglor                         || Officer        || Rogue&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Redeyes                         || Officer        || Druid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members== &lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Player Name                  !! Character Name                  !! Race   !! Class   !! Professions&lt;br /&gt;
|-&lt;br /&gt;
| Abulia                       || Untor                           || Tauren || Warrior || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Anunnaki                     || Dolmeni                         || Tauren || Shaman  || Skinning/Mining&lt;br /&gt;
|-&lt;br /&gt;
| Arawaen                      || Akhana                          || Orc    || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Atomsk                       || Tallyr                          || &amp;lt;BR&amp;gt;   || Priest  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bim                          || Bimmeh                          || Undead || Mage    || Tailoring/Mining&lt;br /&gt;
|-&lt;br /&gt;
| Beckett                      || Wultram                         || Undead || Warrior || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bogie                        || Bogatuus                        || Troll  || Mage    || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Bruce Baugh                  || Strawhorn                       || Tauren || Druid   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Krithasan                       || Tauren || Druid   || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Mairenia                        || Undead || Warlock || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Champion Blue                || Neerax                          || Troll  || Priest  || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Conor Knoxx                  || Rastifari                       || Troll  || Mage    || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Craptastic                   || Windshear                       || Orc    || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Crazy-Cabal                  || Zulakiyani                      || Troll  || Mage    || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| CrazyIvan                    || Taurma                          || Tauren || Shaman  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Digital Archon               || Shaaresh                        || Troll  || Mage    || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Dionysos                     || Voidseeker                      || Undead || Warlock || Herbalism/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Doc Bosch                    || Yakigyu                         || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Dorchadas                    || Nakar                           || Orc    || Warlock || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Dugan                        || Varniher                        || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| E. Deirdre Brooks            || Sobeki                          || Troll  || Warrior || Skinning/Mining&lt;br /&gt;
|-&lt;br /&gt;
| eskatonic                    || Ootah                           || Orc    || Shaman  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| eskatonic                    || Urzael                          || Undead || Warlock || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Ferret                       || Razylia                         || Undead || Rogue   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Final Excalibur              || Salrene                         || Undead || Priest  || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Fortinbras                   || Gralag                          || Orc    || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Iceberg3k|Iceberg3k]] || Gorahkar                        || Orc    || Hunter  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Blackbraid                      || Tauren || Warrior || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Xaan                            || N/A    || N/A     || Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Yaama                           || N/A    || N/A     || Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| J Arcane                     || Lokroth                         || Orc    || Hunter  || Herbalism/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| J&#039;Dai                        || Ednae                           || Tauren || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Jeb Boyt                     || Merojin                         || Troll  || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Jeffwik                      || Aro                             || Orc    || Warlock || Herbalism/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| kumar                        || Venilin                         || Troll  || Warrior || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Lamentation                  || Gloomweed                       || Orc    || Warlock || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lamentation                  || Paintoy                         || Undead || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LastLivingSoul               || Yuridine                        || Undead || Warrior || Mining/Smithing&lt;br /&gt;
|-&lt;br /&gt;
| Madu                         || Joombada                        || Troll  || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor|Murglor]]     || Murglor                         || Orc    || Rogue   || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Naxuul                       || Acasta                          || Undead || Mage    || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nick Warcholak               || Ramijin                         || Troll  || Mage    || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Chatterskull                    || Undead || Priest  || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Thundersong                     || Tauren || Shaman  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| old hat                      || Rothela                         || Undead || Priest  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| old hat                      || Gatanaya                        || Orc    || Warrior ||&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pakratula                    || Lamort                          || Undead || Warrior || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pasha                        || Bowyet                          || Tauren || Warrior || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Perdidas                     || Hral                            || Tauren || Druid   ||&lt;br /&gt;
Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Redeyes                         || Tauren || Druid   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Rickon                          || Undead || Priest  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Psicorp|Psicorp]]     || Windtotem                       || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Rosencrantz                  || Jhest                           || Undead || Rogue   || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Rosencrantz                  || Rainsinger                      || Tauren || Hunter  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scott Leaton                 || Oxxorz                          || Tauren || Hunter  || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Scott Leaton                 || Starblight                      || Undead || Mage    || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Tar Markvar                  || Jakkat                          || Troll  || Hunter  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Tar Markvar                  || Kuruul                          || Troll  || Warrior || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| The Ghost of Bink Pulling    || Mordenkar                       || Undead || Warrior || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| TombThaneGregg               || Gixx                            || &amp;lt;BR&amp;gt;   || Hunter  || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| TombThaneGregg               || Maniketh                        || Undead || Priest  || Herbalism/Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| Topher                       || Nazgrim                         || Orc    || Warrior ||&lt;br /&gt;
Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| TRavenson                    || Murzak                          || Orc    || Hunter  || Mining/Smithing&lt;br /&gt;
|-&lt;br /&gt;
| verdantgreen                 || [[User:verdantgreen:Ainu2|Ainu]] || Undead || Warlock || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:woodsmoke|woodsmoke]] || Asurac                          || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;i&amp;gt;lurker&amp;lt;/i&amp;gt;                || Junarn                          || Tauren || Warrior || Herbalism/Alchemy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Totals:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Orcs !! Tauren !! Trolls !! Undead&lt;br /&gt;
|-&lt;br /&gt;
| 13    || 18     || 11     || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Druid !! Hunter !! Mage !! Priest !! Rogue !! Shaman !! Warlock !! Warrior &lt;br /&gt;
|-&lt;br /&gt;
| 8     || 7      || 7    || 7      || 6     || 8      || 8       || 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy !! Engineering !! Enchanting !! Herbalism !! Leather !! Mining !! Skinning !! Smith !! Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| 9        || 4           || 4          || 13        || 9       || 18     || 21       || 5     || 7&lt;br /&gt;
|}&lt;br /&gt;
People showing interest:&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kintara&amp;lt;BR&amp;gt;&lt;br /&gt;
Eilonwy&amp;lt;BR&amp;gt;&lt;br /&gt;
Plume&amp;lt;BR&amp;gt;&lt;br /&gt;
inscrutable&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
&lt;br /&gt;
The guild quartermaster is Xaan, a grizzled old veteran who has helped the guild since its creation shortly after the Orcs&#039; arrival in Kalimdor.  He now permanently resides in Orgrimmar, the better to tend to the stores of the guild and, when work is to be had, distribute guild wages.  His assistant, Yaama, helps him with his chores.&lt;br /&gt;
&lt;br /&gt;
Xaan and Yaama are characters owned by IceShadow, and act as the guild bank.  [http://www.iceshadow.com/wow/bank/bank.html A listing of all items in their posession may be found here;] anything in their inventory is free for any player in the guild.  Do not hesitate to claim anything in the bank!  It will simply fill up, otherwise.  Simply contact IceShadow on the message boards via PM, and they will mail it out or otherwise arrange delivery.&lt;br /&gt;
&lt;br /&gt;
All raw trade goods, and other things that are only useful as bits for recipies, should go to Yaama.  Other things (such as green drops, bags, and recipies) should go to Xaan.&lt;br /&gt;
&lt;br /&gt;
If a green item is better than yours, claim it!  If you do not have a recipie that Xaan has in store, take it!  Do not feel guilty.  If the only reason you want some trade materials is to level your profession, that is fine!  Yaama will send you her entire stock, and you can return the leftovers.  Please do not do anything but orange leveling, though...yellow and green skills are better saved for other things.  (The exception to this is first aid, where you have no choice sometimes but to grind on yellow and green recipies.)  Also, please be able to immediately learn any recipies Xaan would send to you.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu&amp;diff=16539</id>
		<title>User:Verdantgreen:Ainu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu&amp;diff=16539"/>
		<updated>2006-01-10T07:25:21Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
==World View==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 18)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 81 / 150&lt;br /&gt;
*Tailoring 25 / 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
I would like to go out on a limb here and try a &#039;&#039;Spirit&#039;&#039; heavy stat allocation.  We’ll see how that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;br /&gt;
&lt;br /&gt;
==Missions with the Blacksky Company==&lt;br /&gt;
From the journal of Soldier Ainu.&lt;br /&gt;
&lt;br /&gt;
===The Cleansing of the Ragefire Chasm===&lt;br /&gt;
There were many clients interested in this, my first mission.  Employers from Thunder Bluff, the Undercity, and Orgrimmar were interested in seeing what was beneath the Shadow Cleft destroyed.  I cannot find fault in this reasoning, for Warchief Thrall insists that the Orcs are no longer the mortal agents of things that lurk beyond our world.  Having such a prominent group of cults hiding below his own capital could not have looked good.  Furthermore, there was probably pressure from Thunder Bluff to remedy the situation.&lt;br /&gt;
&lt;br /&gt;
The Forsaken of course, wanted to know Ragefire&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
When the Blacksky Company mobilized to attack Ragefire I was placed in a squad with two Tauren and two Trolls.  Thundersong, our capable leader, was a Tauren Shaman of some experience.  The other Tauren was a young male Druid named Asurac who served to heal our injuries during the fighting.  Both of the Trolls were mages.  Rastifari was a woman and the more experienced of the two.  Our squad was rounded out with Zulakiyani, a male Troll.&lt;br /&gt;
&lt;br /&gt;
The entire operation was one of intense combat.  Unlike the sporatic clashes with the zealots of the thrice-damned Scarlet Crusade, the battle beneath Orgrimmar was a constant conflict from beginning to end.  Early on we were nearly over-run by Trogs, but Kraggrave, my Voidwalker servant manage to hold the line long enough to give Asurac time to revitalize us for the second wave.&lt;br /&gt;
&lt;br /&gt;
For most of the operation Thundersong would dive into the enemy ranks to hold them back while Rastifari and Zulakiyani used their magic to slay specific targets and immobilize others.  Asurac stayed behind the lines and kept Thundersong in fighting shape.  During the fighting I kept the enemy weak and disoriented and Kraggrave stood by my side to strike any foes that pushed past Thundersong to get at me.&lt;br /&gt;
&lt;br /&gt;
The operation was a success.  We managed to kill two lieutenants of the Searing Blade and were handsomly rewarded by our employers, including Warchief Thrall himself.  My companions were capable warriors and served the interests of the Horde and the Blacksky Company during the mission.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; Rastafari seemed rather impressed with my abilit to conjure magic using the souls of our fallen foes.  She called this process &amp;quot;powerful voodoo&amp;quot; though I could tell she and the others were a bit warry of using the health-restoring trinkets I provided for them.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu&amp;diff=16537</id>
		<title>User:Verdantgreen:Ainu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu&amp;diff=16537"/>
		<updated>2006-01-10T07:19:51Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Ainu is a Forsaken Warlock in service to the [[Blacksky_Company|Blacksky Company]].&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
==World View==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 18)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 81 / 150&lt;br /&gt;
*Tailoring 25 / 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
I would like to go out on a limb here and try a &#039;&#039;Spirit&#039;&#039; heavy stat allocation.  We’ll see how that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;br /&gt;
&lt;br /&gt;
==Missions with the Blacksky Company==&lt;br /&gt;
From the journal of Soldier Ainu.&lt;br /&gt;
&lt;br /&gt;
===The Cleansing of the Ragefire Chasm===&lt;br /&gt;
There were many clients interested in this, my first mission.  Employers from Thunder Bluff, the Undercity, and Orgrimmar were interested in seeing what was beneath the Shadow Cleft destroyed.  I cannot find fault in this reasoning, for Warchief Thrall insists that the Orcs are no longer the mortal agents of things that lurk beyond our world.  Having such a prominent group of cults hiding below his own capital could not have looked good.  Furthermore, there was probably pressure from Thunder Bluff to remedy the situation.&lt;br /&gt;
&lt;br /&gt;
The Forsaken of course, wanted to know Ragefire&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
When the Blacksky Company mobilized to attack Ragefire I was placed in a squad with two Tauren and two Trolls.  Thundersong, our capable leader, was a Tauren Shaman of some experience.  The other Tauren was a young male Druid named Asurac who served to heal our injuries during the fighting.  Both of the Trolls were mages.  Rastifari was a woman and the more experienced of the two.  Our squad was rounded out with Zulakiyani, a male Troll.&lt;br /&gt;
&lt;br /&gt;
The entire operation was one of intense combat.  Unlike the sporatic clashes with the zealots of the thrice-damned Scarlet Crusade, the battle beneath Orgrimmar was a constant conflict from beginning to end.  Early on we were nearly over-run by Trogs, but Kraggrave, my Voidwalker servant manage to hold the line long enough to give Asurac time to revitalize us for the second wave.&lt;br /&gt;
&lt;br /&gt;
For most of the operation Thundersong would dive into the enemy ranks to hold them back while Rastifari and Zulakiyani used their magic to slay specific targets and immobilize others.  Asurac stayed behind the lines and kept Thundersong in fighting shape.  During the fighting I kept the enemy weak and disoriented and Kraggrave stood by my side to strike any foes that pushed past Thundersong to get at me.&lt;br /&gt;
&lt;br /&gt;
The operation was a success.  We managed to kill two lieutenants of the Searing Blade and were handsomly rewarded by our employers, including Warchief Thrall himself.  My companions were capable warriors and served the interests of the Horde and the Blacksky Company during the mission.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; Rastafari seemed rather impressed with my abilit to conjure magic using the souls of our fallen foes.  She called this process &amp;quot;powerful voodoo&amp;quot; though I could tell she and the others were a bit warry of using the health-restoring trinkets I provided for them.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu&amp;diff=16536</id>
		<title>User:Verdantgreen:Ainu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu&amp;diff=16536"/>
		<updated>2006-01-10T07:13:51Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
==World View==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 18)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 81 / 150&lt;br /&gt;
*Tailoring 25 / 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
I would like to go out on a limb here and try a &#039;&#039;Spirit&#039;&#039; heavy stat allocation.  We’ll see how that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;br /&gt;
&lt;br /&gt;
==Missions with the Blacksky Company==&lt;br /&gt;
From the journal of Soldier Ainu.&lt;br /&gt;
&lt;br /&gt;
===The Cleansing of the Ragefire Chasm===&lt;br /&gt;
There were many clients interested in this, my first mission.  Employers from Thunder Bluff, the Undercity, and Orgrimmar were interested in seeing what was beneath the Shadow Cleft destroyed.  I cannot find fault in this reasoning, for Warchief Thrall insists that the Orcs are no longer the mortal agents of things that lurk beyond our world.  Having such a prominent group of cults hiding below his own capital could not have looked good.  Furthermore, there was probably pressure from Thunder Bluff to remedy the situation.&lt;br /&gt;
&lt;br /&gt;
The Forsaken of course, wanted to know Ragefire&#039;s secrets.&lt;br /&gt;
&lt;br /&gt;
When the Blacksky Company mobilized to attack Ragefire I was placed in a squad with two Tauren and two Trolls.  Thundersong, our capable leader, was a Tauren Shaman of some experience.  The other Tauren was a young male Druid named Asurac who served to heal our injuries during the fighting.  Both of the Trolls were mages.  Rastifari was a woman and the more experienced of the two.  Our squad was rounded out with Zulakiyani, a male Troll.&lt;br /&gt;
&lt;br /&gt;
The entire operation was one of intense combat.  Unlike the sporatic clashes with the zealots of the thrice-damned Scarlet Crusade, the battle beneath Orgrimmar was a constant conflict from beginning to end.  Early on we were nearly over-run by Trogs, but Kraggrave, my Voidwalker servant manage to hold the line long enough to give Asurac time to revitalize us for the second wave.&lt;br /&gt;
&lt;br /&gt;
For most of the operation Thundersong would dive into the enemy ranks to hold them back while Rastifari and Zulakiyani used their magic to slay specific targets and immobilize others.  Asurac stayed behind the lines and kept Thundersong in fighting shape.  During the fighting I kept the enemy weak and disoriented and Kraggrave stood by my side to strike any foes that pushed past Thundersong to get at me.&lt;br /&gt;
&lt;br /&gt;
The operation was a success.  We managed to kill two lieutenants of the Searing Blade and were handsomly rewarded by our employers, including Warchief Thrall himself.  My companions were capable warriors and served the interests of the Horde and the Blacksky Company during the mission.&lt;br /&gt;
&lt;br /&gt;
P.S. &amp;gt;&amp;gt; Rastafari seemed rather impressed with my abilit to conjure magic using the souls of our fallen foes.  She called this process &amp;quot;powerful voodoo&amp;quot; though I could tell she and the others were a bit warry of using the health-restoring trinkets I provided for them.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen&amp;diff=16449</id>
		<title>User:Verdantgreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen&amp;diff=16449"/>
		<updated>2006-01-09T10:04:44Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nothing much to see here.   ...I promise!&lt;br /&gt;
&lt;br /&gt;
My [[Blacksky_Company|Blacksky Company]] character:  [[User:Verdantgreen:Ainu|Ainu]]&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blacksky_Company&amp;diff=16448</id>
		<title>Blacksky Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blacksky_Company&amp;diff=16448"/>
		<updated>2006-01-09T10:02:49Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-gold.jpg|right|Blacksky Company Tabard]]The Blacksky Company is a World of Warcraft guild founded for, and run by, members of the RPG.net forums, founded by a character of the RPG.net member, IceShadow, named Blackbraid.  Its intent is to give the members of the forum, who have often discussed the game, given advice, and generally helped each other as much as possible through the medium of an internet message board, a place to play with each other on one server, and in one guild.&lt;br /&gt;
&lt;br /&gt;
It is a horde-side guild, based on the North-American Kirin Tor Roleplaying server.  The RPGnet channel (joined by typing /join RPGnet) is a good place for people to meet who haven&#039;t yet been introduced into the guild.  Any guild officer, listed below, will be able to invite you into the guild.&lt;br /&gt;
&lt;br /&gt;
Members are expected to assist each other, and to be civil to each other out of character.  Normal speech is to be used (no leet-speak!), and all efforts to correct spelling, grammar, punctuation, and capitalization will be appreciated.&lt;br /&gt;
&lt;br /&gt;
News and discussion about the guild will take place in the Other Games Open forum on RPG.net.  Relevant topics will begin with the [Blacksky Company] tag.&lt;br /&gt;
&lt;br /&gt;
The guild tabard looks as it does to the right.&lt;br /&gt;
&lt;br /&gt;
==Guild Rules==&lt;br /&gt;
&lt;br /&gt;
The following rules are meant to help with the enjoyment of all.  Please read them, and respect them.  If any of them are issues for you, contact your guild officer, or Blackbraid directly.&lt;br /&gt;
&lt;br /&gt;
===Roleplaying===&lt;br /&gt;
&lt;br /&gt;
This is a guild of roleplayers, for the most part, and the server we play on is a Roleplaying server.  All names of characters are expected to be within reasonable bounds for that race, per the rules of the server.&lt;br /&gt;
&lt;br /&gt;
It is suggested that players use the [http://www.flokru.org/flagrsp/ flagRSP] addon, although it is not by any means required.  It will allow you to add a surname and an outer description that other users of the addon will be able to see.  Also, a backstory for your character is not required, but recommended to aid in your roleplaying style.  As of the 1.9 update, flagRSP is an &amp;quot;outdated&amp;quot; add-on but still perfectly functional.&lt;br /&gt;
&lt;br /&gt;
All /says and /yells are to be completely in character (IC), with no exceptions.  Also, /guild chat is expected to be IC.&lt;br /&gt;
&lt;br /&gt;
/party speak is typically a mix of out-of-character (OOC) speak and IC speak.  This may change in the future as the guild&#039;s partying becomes more and more specific.&lt;br /&gt;
&lt;br /&gt;
OOC speech is best kept in private tells, and in the RPGnet channel.&lt;br /&gt;
&lt;br /&gt;
===Looting Rules===&lt;br /&gt;
&lt;br /&gt;
Chatty&#039;s Guide to Looting and Plunder!&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve butchered yourself a trogg, and perhaps feasted upon its innards. But LO! What&#039;s this? A fine dagger of unparalleled sharpness? One dagger, five soldiers... What to do, what to do? Well, fleshies, there are two main categories of loot of which we need to be aware. When you have a look at an item, pay attention to its binding properties: Bind on Pickup, or Bind on Equip.&lt;br /&gt;
&lt;br /&gt;
Items that Bind on Equip (BOE) are quite desirable! They can be sold at a profit in the auction house, or - preferably - traded amongst each other to keep our power within the family!&lt;br /&gt;
&lt;br /&gt;
What should you do when faced with a BOE item?&lt;br /&gt;
&lt;br /&gt;
Simple. If you can equip it, and it&#039;s better than what you have already, roll Need. Don&#039;t be shy! Otherwise, roll Greed or Pass, depending on how you feel and how full your bags are. Remember, these items will not bind to you immediately, so if it turns out that somebody in the group needs it more than you do - and we should always be mindful of each other, oh yes! - you can always discuss that and hand it to them afterward, perhaps after exacting all manner of disquieting concessions for your magnanimity!&lt;br /&gt;
&lt;br /&gt;
If you win a greed roll for an item you don&#039;t need, you can sell it, disenchant it, or send it to Xaan - the choice is yours. However, there are some items that are definitely worth keeping in the guild - occasionally, a powerful BOE Blue item will drop. These are worth a great deal of money if you don&#039;t need them, but talk things out with the guild first. It could be that somebody within the guild could make great use of your new find, and is willing to compensate you for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But wait, what&#039;s this BOP thing I keep hearing?&lt;br /&gt;
&lt;br /&gt;
Some items are bind-on-pickup. Pay very special attention to these, as they cannot be traded to anyone once they&#039;re picked up. If an item drops that is BOP (and they tend to be held by dangerous instance bosses), everybody in the group should pass! Even if you need it, pass! Thereupon, the group will discuss what to do, and who needs that item most. Don&#039;t pick it up off the boss monster&#039;s tasty, steaming corpse until you&#039;re satisfied that anybody else who can make use of it has cleared you to do just that!&lt;br /&gt;
&lt;br /&gt;
If nobody in the group needs the dropped BOP item, there are two things you can do. You can always roll greed and sell the item to a vendor if you win(remember, it can&#039;t be traded, and therefore cannot be auctioned). If there is an enchanter in the party, however, the item could be used much better. Nobody needs it, after all! Better to disenchant the item for a shard or some essence. Shards can be tricky to come by, and the guild&#039;s enchanters will thank you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, to reiterate:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOE&lt;br /&gt;
&lt;br /&gt;
Better than what you&#039;ve got? Roll need! Don&#039;t be shy.&lt;br /&gt;
&lt;br /&gt;
Do be mindful that someone in the group might make better use of it than you. Some items are of use to everyone, but of MORE use to certain someones. Warriors can use agility, for instance, but be mindful of any rogues or hunters in your party. You should still roll need if it&#039;s better than what you have - if another person wants it, they&#039;ll pipe up and ask you for it, and you can discuss amongst yourselves how to resolve the issue. Do also be mindful of the attributes you need an item to have. Strength is as useless to a mage as a bonus to arcane damage is to a rogue.&lt;br /&gt;
&lt;br /&gt;
BOP&lt;br /&gt;
&lt;br /&gt;
Pass, and discuss. If several of your companions desire the item, show off what you have on in its place. It may be that someone in the group has a substandard item on, and that should be kept in mind. If multiple players still want the item after discussing, you can /roll on it, and trust in fate.&lt;br /&gt;
&lt;br /&gt;
It&#039;s especially important with BOP items to keep in mind your party makeup. Many, many classes can use daggers, but some - like, say, mages - will not be meleeing with them anywhere near as much as a rogue, and some. That doesn&#039;t necessarily mean rogues should get every blue dagger that drops (after all, shamans, warriors and hunters can often make good use of them as well). But it does mean that they should be allowed a bit of priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Preferred items by class:&lt;br /&gt;
&lt;br /&gt;
Warrior: Shields and all weapons. Mail before 40, Plate afterward. You want: Strength, Stamina, DPS, some Agility, proc effects.&lt;br /&gt;
&lt;br /&gt;
Rogues: Daggers, sometimes maces and swords. Leather. You want: Agility, Stamina. Strength is tertiary. DPS, proc effects.&lt;br /&gt;
&lt;br /&gt;
Hunter: Bows and guns, almost all weapons (but melee weapons are more of a priority for all other classes - you only fight up close when things go badly; likewise, melee classes that can make use of bows and guns should cede them to you if they&#039;re better than what you have). Leather before 40, mail afterwards. You want: Agility, Stamina. Strength and Intellect in smaller amounts. Procs on melee weapons are not as useful as stats, as you shouldn&#039;t be meleeing much.&lt;br /&gt;
&lt;br /&gt;
Shaman: Shields, some weapons. Leather before 40, Mail afterwards. You want: Statistics are dependent on build, but usually a goodly mix of all of them. +Nature and +Healing are handy.&lt;br /&gt;
&lt;br /&gt;
Druid: Some weapons. Leather. You want: Statistics dependent on build, but you don&#039;t need to mix it up as much as shamans. Caster druids will want caster stats and possibly some strength, feral druids will want warrior stats. Weapon procs and dps are meaningless for ferals, as they won&#039;t factor into your animal-form attacks. Attribute bonuses carry over. +Healing, +Nature and +Arcane can come in handy.&lt;br /&gt;
&lt;br /&gt;
Mage: Staves, some 1-h weapons, off-hand items. Cloth. You want: Intellect, Stamina, Spirit tertiary. +fire, +ice and +arcane and +mana regen can be handy, but are of more use at higher levels than low.&lt;br /&gt;
&lt;br /&gt;
Warlocks: Itemization as per mage. You want: Stamina first, THEN intellect. Spirit&#039;s just about useless, as you can Tap your health for mana. +shadow and +fire are handy. +mana regen... meh.&lt;br /&gt;
&lt;br /&gt;
Priests: Itemization as per mage. You want: Intellect/Spirit, Stamina. +Shadow and +Healing are handy as well.&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
Each class has a guild officer that represents their class.  Officers will have invitational powers, as well as access to the officers&#039; notes and players&#039; notes (to add new RPGnet handles if they invite).  officers will be responsible for organizing trips into instances that the players in their respective classes need, keeping discipline in the ranks, and, if the guild gets too big for the Guild Master (or Captain) to handle minor issues and grievances himself, they will represent the general needs of players in their class.&lt;br /&gt;
&lt;br /&gt;
Of those eight officers, two of them are selected as Senior Officers.  They will have almost all the control over the guild of the Captain, including demotion, promotion, and removal from the guild.&lt;br /&gt;
&lt;br /&gt;
All officers&#039; alts will be promoted to Squad Leaders, which will be, in effect, identical to the Officer rank.  The only distinction is for roleplay, and to keep track of which class each officer represents.&lt;br /&gt;
&lt;br /&gt;
At present time, all officers are selected by the Captain.  At some future time, a more democratic process may take place, especially as more and more power is divested into the positions as the guild grows and becomes more influential.&lt;br /&gt;
&lt;br /&gt;
The current officers are as follows:&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Player Name                  !! Character Name                  !! Rank           !! Class&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Blackbraid                      || Captain        || Warrior&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Xaan                            || Quartermaster  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Yaama                           || Quartermaster  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Thundersong                     || Senior Officer || Shaman&lt;br /&gt;
|-&lt;br /&gt;
| Bim                          || Bimmeh                          || Officer        || Mage&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Mairenia                        || Officer        || Warlock&lt;br /&gt;
|-&lt;br /&gt;
| E. Deirdre Brooks            || Sobeki                          || Officer        || Warrior&lt;br /&gt;
|-&lt;br /&gt;
| Final Excalibur              || Salrene                         || Officer        || Priest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Iceberg3k|Iceberg3k]] || [[Iceberg3k:Gorahkar|Gorahkar]] || Officer        || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor|Murglor]]     || Murglor                         || Officer        || Rogue&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Redeyes                         || Officer        || Druid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Members== &lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Player Name                  !! Character Name !! Race   !! Class   !! Professions&lt;br /&gt;
|-&lt;br /&gt;
| Abulia                       || Untor          || Tauren || Warrior || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Anunnaki                     || Dolmeni        || Tauren || Shaman  || Skinning/Mining&lt;br /&gt;
|-&lt;br /&gt;
| Arawen                       || Akhana         || Orc    || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Atomsk                       || Tallyr         || &amp;lt;BR&amp;gt;   || Priest  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bim                          || Bimmeh         || Undead || Mage    || Tailoring/Mining&lt;br /&gt;
|-&lt;br /&gt;
| Beckett                      || Wultram        || Undead || Warrior || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bogie                        || Bogatuus       || Troll  || Mage    || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Bruce Baugh                  || Strawhorn      || Tauren || Druid   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Krithasan      || Tauren || Druid   || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| cbeilby                      || Mairenia       || Undead || Warlock || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Champion Blue                || Neerax         || Troll  || Priest  || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Conor Knoxx                  || Rastifari      || Troll  || Mage    || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Craptastic                   || Windshear      || Orc    || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Crazy-Cabal                  || Zulakiyani     || Troll  || Mage    || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| CrazyIvan                    || Taurma         || Tauren || Shaman  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Digital Archon               || Shaaresh       || Troll  || Mage    || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| Dionysos                     || Voidseeker     || Undead || Warlock || Herbalism/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Doc Bosch                    || Yakigyu        || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Dorchadas                    || Nakar          || Orc    || Warlock || Tailoring/Enchanting&lt;br /&gt;
|-&lt;br /&gt;
| Dugan                        || Varniher       || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| E. Deirdre Brooks            || Sobeki         || Troll  || Warrior || Skinning/Mining&lt;br /&gt;
|-&lt;br /&gt;
| eskatonic                    || Ootah          || Orc    || Shaman  || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| eskatonic                    || Urzael         || Undead || Warlock || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Ferret                       || Razylia        || Undead || Rogue   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Final Excalibur              || Salrene        || Undead || Priest  || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Fortinbras                   || Gralag         || Orc    || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Iceberg3k|Iceberg3k]] || Gorahkar       || Orc    || Hunter  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Blackbraid     || Tauren || Warrior || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Xaan           || N/A    || N/A     || Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| IceShadow                    || Yaama          || N/A    || N/A     || Quartermaster&lt;br /&gt;
|-&lt;br /&gt;
| J Arcane                     || Lokroth        || Orc    || Hunter  || Herbalism/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| J&#039;Dai                        || Ednae          || Tauren || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Jeb Boyt                     || Merojin        || Troll  || Shaman  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Jeffwik                      || Aro            || Orc    || Warlock || Herbalism/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| kumar                        || Venilin        || Troll  || Warrior || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Lamentation                  || Gloomweed      || Orc    || Warlock || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lamentation                  || Paintoy        || Undead || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LastLivingSoul               || Yuridine       || Undead || Warrior || Mining/Smithing&lt;br /&gt;
|-&lt;br /&gt;
| Madu                         || Joombada       || Troll  || Rogue   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Murglor|Murglor]]     || Murglor        || Orc    || Rogue   || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Naxuul                       || Acasta         || Undead || Mage    || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Nick Warcholak               || Ramijin        || Troll  || Mage    || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Chatterskull   || Undead || Priest  || Tailoring/Mining&lt;br /&gt;
|-&lt;br /&gt;
| nonsenseconscience           || Thundersong    || Tauren || Shaman  || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| old hat                      || Rothela        || Undead || Priest  || Tailoring/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Pakratula                    || Lamort         || Undead || Warrior || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pasha                        || Bowyet         || Tauren || Warrior || Mining/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Redeyes        || Tauren || Druid   || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Professor Phobos             || Rickon         || Undead || Priest  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Psicorp|Psicorp]]     || Windtotem      || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| Rosencrantz                  || Jhest          || Undead || Rogue   || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Rosencrantz                  || Rainsinger     || Tauren || Hunter  || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Scott Leaton                 || Oxxorz         || Tauren || Hunter  || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Scott Leaton                 || Starblight     || Undead || Mage    || Skinning/Herbalism&lt;br /&gt;
|-&lt;br /&gt;
| Tar Markvar                  || Jakkat         || Troll  || Hunter  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| Tar Markvar                  || Kuruul         || Troll  || Warrior || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| The Ghost of Bink Pulling    || Mordenkar      || Undead || Warrior || Mining/Smith&lt;br /&gt;
|-&lt;br /&gt;
| TombThaneGregg               || Gixx           || &amp;lt;BR&amp;gt;   || Hunter  || Mining/Engineering&lt;br /&gt;
|-&lt;br /&gt;
| TombThaneGregg               || Maniketh       || Undead || Priest  || Herbalism/Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| TRavenson                    || Murzak         || Orc    || Hunter  || Herbalism/Alchemy&lt;br /&gt;
|-&lt;br /&gt;
| verdantgreen                 || [[User:verdantgreen:Ainu|Ainu]]           || Undead || Warlock || &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:woodsmoke|woodsmoke]] || Asurac         || Tauren || Druid   || Leather/Skinning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;i&amp;gt;lurker&amp;lt;/i&amp;gt;                || Junarn         || Tauren || Warrior || Herbalism/Alchemy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Totals:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Orcs !! Tauren !! Trolls !! Undead&lt;br /&gt;
|-&lt;br /&gt;
| 11    || 17     || 11     || 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Druid !! Hunter !! Mage !! Priest !! Rogue !! Shaman !! Warlock !! Warrior &lt;br /&gt;
|-&lt;br /&gt;
| 7     || 7      || 7    || 7      || 6     || 8      || 8       || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| BORDER=1 CELLPADDING=4 CELLSPACING=0&lt;br /&gt;
|-&lt;br /&gt;
! Alchemy !! Engineering !! Enchanting !! Herbalism !! Leather !! Mining !! Skinning !! Smith !! Tailoring&lt;br /&gt;
|-&lt;br /&gt;
| 9       || 3           || 3          || 13        || 9       || 16     || 21       || 4     || 8&lt;br /&gt;
|}&lt;br /&gt;
People showing interest:&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kintara&amp;lt;BR&amp;gt;&lt;br /&gt;
Eilonwy&amp;lt;BR&amp;gt;&lt;br /&gt;
Topher&amp;lt;BR&amp;gt;&lt;br /&gt;
Conor Knoxx&amp;lt;BR&amp;gt;&lt;br /&gt;
Plume&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quartermaster==&lt;br /&gt;
&lt;br /&gt;
The guild quartermaster is Xaan, a grizzled old veteran who has helped the guild since its creation shortly after the Orcs&#039; arrival in Kalimdor.  He now permanently resides in Orgrimmar, the better to tend to the stores of the guild and, when work is to be had, distribute guild wages.  His assistant, Yaama, helps him with his chores.&lt;br /&gt;
&lt;br /&gt;
Xaan and Yaama are characters owned by IceShadow, and act as the guild bank.  [http://www.iceshadow.com/wow/bank/bank.html A listing of all items in their posession may be found here;] anything in their inventory is free for any player in the guild.  Do not hesitate to claim anything in the bank!  It will simply fill up, otherwise.  Simply contact IceShadow on the message boards via PM, and they will mail it out or otherwise arrange delivery.&lt;br /&gt;
&lt;br /&gt;
All raw trade goods, and other things that are only useful as bits for recipies, should go to Yaama.  Other things (such as green drops, bags, and recipies) should go to Xaan.&lt;br /&gt;
&lt;br /&gt;
If a green item is better than yours, claim it!  If you do not have a recipie that Xaan has in store, take it!  Do not feel guilty.  If the only reason you want some trade materials is to level your profession, that is fine!  Yaama will send you her entire stock, and you can return the leftovers.  Please do not do anything but orange leveling, though...yellow and green skills are better saved for other things.  (The exception to this is first aid, where you have no choice sometimes but to grind on yellow and green recipies.)  Also, please be able to immediately learn any recipies Xaan would send to you.&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu&amp;diff=16447</id>
		<title>User:Verdantgreen:Ainu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu&amp;diff=16447"/>
		<updated>2006-01-09T09:54:21Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
==World View==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 1 / 75&lt;br /&gt;
*Tailoring 25 / 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
I would like to go out on a limb here and try a &#039;&#039;Spirit&#039;&#039; heavy stat allocation.  We’ll see how that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu&amp;diff=16446</id>
		<title>User:Verdantgreen:Ainu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen:Ainu&amp;diff=16446"/>
		<updated>2006-01-09T09:50:56Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;I am a servant of the Dark Lady, Sylvanas Windrunner.  All else is secondary.  I fell into sleep, but it was not simply sleep from which I awoke.  My awakening revealed a new world.  The gift of the Dark Lady illuminated the true workings of all things.  Through my eyes the world is as an ice sculpture, delicate and intricate.  I do not miss the senses now lost, for they only helped substantiate the lies my eyes once told.  I no longer have need for lies.&lt;br /&gt;
&lt;br /&gt;
By the grace of the Banshee Queen my chains are broken and I live free.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Ainu is a solemn woman.  She was once one an assistant to the royal librarian of Lordaeron and was always known for her quiet demeanor.  After the Plague and her “awakening” she has lost much of her original disposition.  &lt;br /&gt;
&lt;br /&gt;
She was once highly sophisticated and prided herself on her excellent education.  Now, she clings to what small amounts of refinement remain and is sensitive to her current condition.  She tries not to look in the mirror at her sagging skin and visible injuries.  Her awakening heightened the acuity of many of her senses but it also damaged her ability to detect anything but extremes from the senses of taste and smell.  &lt;br /&gt;
&lt;br /&gt;
Also, the change awakened within her a predator’s instinct that sometimes causes her to act in a fashion that destroys the façade of sophistication she values so greatly.  When she is alone she does not try to stop the compulsion to feed on living flesh or stalk through the night like a beast.  However, in polite company these traits are an embarrassment that she reacts to by flaunting her knowledge and using the most erudite speech she can muster.&lt;br /&gt;
&lt;br /&gt;
== World View ==&lt;br /&gt;
&lt;br /&gt;
While the battle between her two natures is a source of unending complication for Ainu, she truly believes her rebirth to be a great awakening.  She was once concerned with the temporal matters of the living, such as love, anger, and the acquisition of money.  Now, she feels she is free of these meaningless trifles.  The Gift has left her with a new paradigm.&lt;br /&gt;
&lt;br /&gt;
Ainu shows an almost religious reverence for Sylvanas Windrunner.  While she may openly scoff at fanatics and zealots such as the hated &#039;&#039;Scarlet Crusade,&#039;&#039; Ainu lives for the glory of the Forsaken and their dreadful Queen.  To her, the Dark Lady gave her life and showed her the meaning behind all things.  This passion eclipses any devotion she might have had in life to her kingdom or her long-forgotten husband.&lt;br /&gt;
&lt;br /&gt;
Deep down, Ainu has a hatred of all things living.  To her, they have yet to receive the Gift, the miracle that would open their eyes to the truth.  At the command of her Queen, she supports the Horde in its struggle against the Alliance.  Truthfully however, she feels a great sorrow for her allies that have yet to experience the gift of death.&lt;br /&gt;
&lt;br /&gt;
None of this clouds her ability to operate with the living, but she sees her allies as a new convert sees old friends.  She has looked into the void and returned changed.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Ainu, once Sarah Danforth of Lordaeron is a member of the Blacksky Company and a fierce supporter of Sylvanas Windrunner and the Forsaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ainu, Undead female Warlock (level 10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*First Aid 1 / 75&lt;br /&gt;
*Tailoring 25 / 75&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039;&lt;br /&gt;
*Primarily &#039;&#039;Affliction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment Focus:&#039;&#039;&#039;&lt;br /&gt;
I would like to go out on a limb here and try a &#039;&#039;Spirit&#039;&#039; heavy stat allocation.  We’ll see how that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy:&#039;&#039;&#039;&lt;br /&gt;
The idea is for a sort of &amp;quot;low-mana offense.&amp;quot;  Based on my experiences with a Demonology Warlock, I believe I will be able to maintain three damage-over-time effects on an opponent and fight with a wand or melee weapon until they need to be restored.  This tactic would reduce the need for a large mana pool while a high &#039;&#039;Spirit&#039;&#039; stat would allow the pool to regenerate quicker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server:&#039;&#039;&#039;  Kirin-Tor (Roleplaying)&lt;br /&gt;
&#039;&#039;&#039;Created:&#039;&#039;&#039;  January 6, 2006&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Verdantgreen&amp;diff=16445</id>
		<title>User:Verdantgreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Verdantgreen&amp;diff=16445"/>
		<updated>2006-01-09T08:55:58Z</updated>

		<summary type="html">&lt;p&gt;Verdantgreen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nothing much to see here.   ...I promise!&lt;/div&gt;</summary>
		<author><name>Verdantgreen</name></author>
	</entry>
</feed>