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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vessiel</id>
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	<updated>2026-05-15T00:47:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=408208</id>
		<title>Abigail Lyceum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=408208"/>
		<updated>2021-10-19T02:20:39Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abigail Lyceum&lt;br /&gt;
&lt;br /&gt;
High Concept: Magical Pop Star Princess&lt;br /&gt;
&lt;br /&gt;
Trouble: All Eyes on Me&lt;br /&gt;
&lt;br /&gt;
Dance Magic, Dance&lt;br /&gt;
&lt;br /&gt;
I&#039;ll Be Watching You&lt;br /&gt;
&lt;br /&gt;
Undefined Aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great (+4) Rapport&lt;br /&gt;
&lt;br /&gt;
Good (+3) Athletics, Notice&lt;br /&gt;
&lt;br /&gt;
Fair (+2) Contacts, Deceive, Provoke&lt;br /&gt;
&lt;br /&gt;
Average (+1) Empathy, Physique, Stealth, Will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
Physical Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
Mental Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stunts:&lt;br /&gt;
&lt;br /&gt;
Danger Zone: Abigail has an almost preternatural capacity for detecting danger. The slightest plotting whisper or shifting of feet is carried to her ears by the wind, and the barest glint of steel draws her eye like fire in the night. Her notice skill works unimpeded by conditions like concealment, total darkness, noisy spaces, or other sensory impairments in situations where someone or something intends to harm her.&lt;br /&gt;
&lt;br /&gt;
Razzle Dazzel &#039;Em: Abigail get +2 to her Provoke rolls to create advantage by confusing or overwhelming the senses of others with magical lights or sounds.&lt;br /&gt;
&lt;br /&gt;
Listen to My Heart: Abigail may use Rapport to attack characters she has successfully created an emotional aspect on, or who otherwise care about her opinion. If they are a fan or feel a genuine affection for her, her words strike hard and count as Weapon 1.&lt;br /&gt;
&lt;br /&gt;
Showtime!: +2 to Rapport when delivering a performance to a crowd. If there are named NPCs or PCs in the crowd, she may target them all simultaneously with one roll rather than dividing up the shifts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current Advantages (10/18/21)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Position (1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learned a Little About Everyone (1)&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=408207</id>
		<title>Abigail Lyceum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=408207"/>
		<updated>2021-10-19T02:20:28Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abigail Lyceum&lt;br /&gt;
&lt;br /&gt;
High Concept: Magical Pop Star Princess&lt;br /&gt;
&lt;br /&gt;
Trouble: All Eyes on Me&lt;br /&gt;
&lt;br /&gt;
Dance Magic, Dance&lt;br /&gt;
&lt;br /&gt;
I&#039;ll Be Watching You&lt;br /&gt;
&lt;br /&gt;
Undefined Aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great (+4) Rapport&lt;br /&gt;
&lt;br /&gt;
Good (+3) Athletics, Notice&lt;br /&gt;
&lt;br /&gt;
Fair (+2) Contacts, Deceive, Provoke&lt;br /&gt;
&lt;br /&gt;
Average (+1) Empathy, Physique, Stealth, Will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
Physical Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
Mental Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stunts:&lt;br /&gt;
&lt;br /&gt;
Danger Zone: Abigail has an almost preternatural capacity for detecting danger. The slightest plotting whisper or shifting of feet is carried to her ears by the wind, and the barest glint of steel draws her eye like fire in the night. Her notice skill works unimpeded by conditions like concealment, total darkness, noisy spaces, or other sensory impairments in situations where someone or something intends to harm her.&lt;br /&gt;
&lt;br /&gt;
Razzle Dazzel &#039;Em: Abigail get +2 to her Provoke rolls to create advantage by confusing or overwhelming the senses of others with magical lights or sounds.&lt;br /&gt;
&lt;br /&gt;
Listen to My Heart: Abigail may use Rapport to attack characters she has successfully created an emotional aspect on, or who otherwise care about her opinion. If they are a fan or feel a genuine affection for her, her words strike hard and count as Weapon 1.&lt;br /&gt;
&lt;br /&gt;
Showtime!: +2 to Rapport when delivering a performance to a crowd. If there are named NPCs or PCs in the crowd, she may target them all simultaneously with one roll rather than dividing up the shifts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current Advantages (10/18/21)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Position (1)&lt;br /&gt;
&#039;&#039;&#039;Learned a Little About Everyone (1)&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=408206</id>
		<title>Abigail Lyceum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=408206"/>
		<updated>2021-10-19T02:19:41Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abigail Lyceum&lt;br /&gt;
&lt;br /&gt;
High Concept: Magical Pop Star Princess&lt;br /&gt;
&lt;br /&gt;
Trouble: All Eyes on Me&lt;br /&gt;
&lt;br /&gt;
Dance Magic, Dance&lt;br /&gt;
&lt;br /&gt;
I&#039;ll Be Watching You&lt;br /&gt;
&lt;br /&gt;
Undefined Aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great (+4) Rapport&lt;br /&gt;
&lt;br /&gt;
Good (+3) Athletics, Notice&lt;br /&gt;
&lt;br /&gt;
Fair (+2) Contacts, Deceive, Provoke&lt;br /&gt;
&lt;br /&gt;
Average (+1) Empathy, Physique, Stealth, Will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
Physical Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
Mental Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stunts:&lt;br /&gt;
&lt;br /&gt;
Danger Zone: Abigail has an almost preternatural capacity for detecting danger. The slightest plotting whisper or shifting of feet is carried to her ears by the wind, and the barest glint of steel draws her eye like fire in the night. Her notice skill works unimpeded by conditions like concealment, total darkness, noisy spaces, or other sensory impairments in situations where someone or something intends to harm her.&lt;br /&gt;
&lt;br /&gt;
Razzle Dazzel &#039;Em: Abigail get +2 to her Provoke rolls to create advantage by confusing or overwhelming the senses of others with magical lights or sounds.&lt;br /&gt;
&lt;br /&gt;
Listen to My Heart: Abigail may use Rapport to attack characters she has successfully created an emotional aspect on, or who otherwise care about her opinion. If they are a fan or feel a genuine affection for her, her words strike hard and count as Weapon 1.&lt;br /&gt;
&lt;br /&gt;
Showtime!: +2 to Rapport when delivering a performance to a crowd. If there are named NPCs or PCs in the crowd, she may target them all simultaneously with one roll rather than dividing up the shifts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Current Advantages (10/18/21)&lt;br /&gt;
--In Position (1)&lt;br /&gt;
--Learned a Little About Everyone (1)&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=408205</id>
		<title>Abigail Lyceum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=408205"/>
		<updated>2021-10-19T02:19:27Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abigail Lyceum&lt;br /&gt;
&lt;br /&gt;
High Concept: Magical Pop Star Princess&lt;br /&gt;
&lt;br /&gt;
Trouble: All Eyes on Me&lt;br /&gt;
&lt;br /&gt;
Dance Magic, Dance&lt;br /&gt;
&lt;br /&gt;
I&#039;ll Be Watching You&lt;br /&gt;
&lt;br /&gt;
Undefined Aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great (+4) Rapport&lt;br /&gt;
&lt;br /&gt;
Good (+3) Athletics, Notice&lt;br /&gt;
&lt;br /&gt;
Fair (+2) Contacts, Deceive, Provoke&lt;br /&gt;
&lt;br /&gt;
Average (+1) Empathy, Physique, Stealth, Will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
Physical Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
Mental Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stunts:&lt;br /&gt;
&lt;br /&gt;
Danger Zone: Abigail has an almost preternatural capacity for detecting danger. The slightest plotting whisper or shifting of feet is carried to her ears by the wind, and the barest glint of steel draws her eye like fire in the night. Her notice skill works unimpeded by conditions like concealment, total darkness, noisy spaces, or other sensory impairments in situations where someone or something intends to harm her.&lt;br /&gt;
&lt;br /&gt;
Razzle Dazzel &#039;Em: Abigail get +2 to her Provoke rolls to create advantage by confusing or overwhelming the senses of others with magical lights or sounds.&lt;br /&gt;
&lt;br /&gt;
Listen to My Heart: Abigail may use Rapport to attack characters she has successfully created an emotional aspect on, or who otherwise care about her opinion. If they are a fan or feel a genuine affection for her, her words strike hard and count as Weapon 1.&lt;br /&gt;
&lt;br /&gt;
Showtime!: +2 to Rapport when delivering a performance to a crowd. If there are named NPCs or PCs in the crowd, she may target them all simultaneously with one roll rather than dividing up the shifts.&lt;br /&gt;
&lt;br /&gt;
Current Advantages (10/18/21)&lt;br /&gt;
-In Position (1)&lt;br /&gt;
-Learned a Little About Everyone (1)&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=407998</id>
		<title>Abigail Lyceum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=407998"/>
		<updated>2021-10-15T23:19:51Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abigail Lyceum&lt;br /&gt;
&lt;br /&gt;
High Concept: Magical Pop Star Princess&lt;br /&gt;
&lt;br /&gt;
Trouble: All Eyes on Me&lt;br /&gt;
&lt;br /&gt;
Dance Magic, Dance&lt;br /&gt;
&lt;br /&gt;
I&#039;ll Be Watching You&lt;br /&gt;
&lt;br /&gt;
Undefined Aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great (+4) Rapport&lt;br /&gt;
&lt;br /&gt;
Good (+3) Athletics, Notice&lt;br /&gt;
&lt;br /&gt;
Fair (+2) Contacts, Deceive, Provoke&lt;br /&gt;
&lt;br /&gt;
Average (+1) Empathy, Physique, Stealth, Will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
Physical Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
Mental Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stunts:&lt;br /&gt;
&lt;br /&gt;
Danger Zone: Abigail has an almost preternatural capacity for detecting danger. The slightest plotting whisper or shifting of feet is carried to her ears by the wind, and the barest glint of steel draws her eye like fire in the night. Her notice skill works unimpeded by conditions like concealment, total darkness, noisy spaces, or other sensory impairments in situations where someone or something intends to harm her.&lt;br /&gt;
&lt;br /&gt;
Razzle Dazzel &#039;Em: Abigail get +2 to her Provoke rolls to create advantage by confusing or overwhelming the senses of others with magical lights or sounds.&lt;br /&gt;
&lt;br /&gt;
Listen to My Heart: Abigail may use Rapport to attack characters she has successfully created an emotional aspect on, or who otherwise care about her opinion. If they are a fan or feel a genuine affection for her, her words strike hard and count as Weapon 1.&lt;br /&gt;
&lt;br /&gt;
Showtime!: +2 to Rapport when delivering a performance to a crowd. If there are named NPCs or PCs in the crowd, she may target them all simultaneously with one roll rather than dividing up the shifts.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=407997</id>
		<title>Abigail Lyceum</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abigail_Lyceum&amp;diff=407997"/>
		<updated>2021-10-15T23:19:37Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: Created page with &amp;quot;Abigail Lyceum  High Concept: Magical Pop Star Princess Trouble: All Eyes on Me Dance Magic, Dance I&amp;#039;ll Be Watching You Undefined Aspect   Great (+4) Rapport  Good (+3) Athlet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abigail Lyceum&lt;br /&gt;
&lt;br /&gt;
High Concept: Magical Pop Star Princess&lt;br /&gt;
Trouble: All Eyes on Me&lt;br /&gt;
Dance Magic, Dance&lt;br /&gt;
I&#039;ll Be Watching You&lt;br /&gt;
Undefined Aspect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great (+4) Rapport&lt;br /&gt;
&lt;br /&gt;
Good (+3) Athletics, Notice&lt;br /&gt;
&lt;br /&gt;
Fair (+2) Contacts, Deceive, Provoke&lt;br /&gt;
&lt;br /&gt;
Average (+1) Empathy, Physique, Stealth, Will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refresh: 2&lt;br /&gt;
&lt;br /&gt;
Physical Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
Mental Stress: 0 0 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stunts:&lt;br /&gt;
&lt;br /&gt;
Danger Zone: Abigail has an almost preternatural capacity for detecting danger. The slightest plotting whisper or shifting of feet is carried to her ears by the wind, and the barest glint of steel draws her eye like fire in the night. Her notice skill works unimpeded by conditions like concealment, total darkness, noisy spaces, or other sensory impairments in situations where someone or something intends to harm her.&lt;br /&gt;
&lt;br /&gt;
Razzle Dazzel &#039;Em: Abigail get +2 to her Provoke rolls to create advantage by confusing or overwhelming the senses of others with magical lights or sounds.&lt;br /&gt;
&lt;br /&gt;
Listen to My Heart: Abigail may use Rapport to attack characters she has successfully created an emotional aspect on, or who otherwise care about her opinion. If they are a fan or feel a genuine affection for her, her words strike hard and count as Weapon 1.&lt;br /&gt;
&lt;br /&gt;
Showtime!: +2 to Rapport when delivering a performance to a crowd. If there are named NPCs or PCs in the crowd, she may target them all simultaneously with one roll rather than dividing up the shifts.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Skies_of_Fate&amp;diff=407996</id>
		<title>Skies of Fate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Skies_of_Fate&amp;diff=407996"/>
		<updated>2021-10-15T23:18:37Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Active Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Pitch=&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Orbis&#039;&#039;&#039; is a world of technological anachronisms, where soldiers use a mix of modern firearms and (very big) swords, mages and dragons coexist with mecha and combat robots, and all magic and technology is powered by ether, a mystical substance that takes both physical and noncorporeal forms. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skyships are everywhere, and they are the main form of transportation over long distances. The world is littered with ruins and machines built by long-dead civilizations. These ruins, and stories of the Ancients, have inspired many religions, with the largest being a pseudo-Christian church that worships the &#039;&#039;&#039;Goddess of Ether&#039;&#039;&#039; herself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The largest political power on the continent of &#039;&#039;&#039;Atlia&#039;&#039;&#039; is the ever-expanding &#039;&#039;&#039;Empire of the Arc&#039;&#039;&#039;. It hoards ancient technology and uses it to annex neighboring nations and cultures, constantly pushing its borders outwards as it swallows up ever more territory. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The story begins with our heroes, a band of friends and acquaintances, in a small village that has recently been swallowed up by the &#039;&#039;&#039;Empire of the Arc&#039;&#039;&#039;. Their lives have not changed too much, but events are conspiring, that will draw them into a resistance movement against imperial rule...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
We are currently in a state of world-building, so this is a work in progress for notes and ideas.&lt;br /&gt;
&lt;br /&gt;
==People and Creatures==&lt;br /&gt;
Besides &#039;&#039;&#039;humans&#039;&#039;&#039;, &#039;&#039;&#039;elves&#039;&#039;&#039;, and &#039;&#039;&#039;robots&#039;&#039;&#039; there exist &#039;&#039;&#039;beastfolk&#039;&#039;&#039;, who resemble intelligent animals, and &#039;&#039;&#039;animalborn&#039;&#039;&#039;, who differ in being half-human and being born from human parents. Why these two races exist is a matter of some debate, with spiritual scholars claiming them to be the result of reincarnation, whilst scientific thinkers speculate they are some creation of the Ancients. &#039;&#039;&#039;Fish-people&#039;&#039;&#039; are one of the types of beastfolk, living under the waves away from humanity and the empire’s reach.&lt;br /&gt;
&lt;br /&gt;
There are claims that some people may be descended from the ancients – this is usually claimed by royal families to legitimize their rules. &lt;br /&gt;
&lt;br /&gt;
The Empire tried to weaponize &#039;&#039;&#039;giant wasp&#039;&#039;&#039;s. This went as well as you might expect.&lt;br /&gt;
&lt;br /&gt;
Although animals identical to earth like dogs, cats and horses exist, there also exist some stranger creatures, some of which could reasonably be called monsters.&amp;lt;br&amp;gt; Common animals used as mounts are &#039;&#039;&#039;Vulpines&#039;&#039;&#039;, large fennec-fox like animals, particularly in deserts. There are also giant moth-like insects called &#039;&#039;&#039;Glitterwings&#039;&#039;&#039; used as flying mounts in some societies that don’t have a lot of airships, and by some military units.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dweryr&#039;&#039;&#039; are shorter humanoids that live underground and are xenophobic. They sometimes venture out to major population hubs, but tend to cover themselves and not show their faces in public.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
The planet your adventures take place on is called &#039;&#039;&#039;Orbis&#039;&#039;&#039; and has two continents, known as &#039;&#039;&#039;Atlia&#039;&#039;&#039; (where your adventure begins) and &#039;&#039;&#039;Antar&#039;&#039;&#039;. Orbis is littered with the &#039;&#039;&#039;ancient ruins&#039;&#039;&#039; of a technologically advanced civilization.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orbis has a &#039;&#039;&#039;blue moon&#039;&#039;&#039;, which is now in a low orbit, drawn closer by whatever energies were unleashed during the Cataclysm. It permanently hangs in the sky above the &#039;&#039;&#039;Great Sea&#039;&#039;&#039;, creating an endless &#039;&#039;&#039;maelstrom&#039;&#039;&#039; beneath it.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cataclysm&#039;&#039;&#039; resulted in the boundary between the material and astral planes being thin in some areas, where daemons and other things can break through the boundary. Such areas are often altered by the astral plane in some way.&lt;br /&gt;
&lt;br /&gt;
== The Ancients ==&lt;br /&gt;
The &#039;&#039;&#039;Ancient’s&#039;&#039;&#039; called themselves in their own tongue the &#039;&#039;&#039;Seekers of Truth&#039;&#039;&#039; and they placed the gathering of knowledge first and foremost in their society.&lt;br /&gt;
&lt;br /&gt;
Their inventions included the &#039;&#039;&#039;prospectacles&#039;&#039;&#039;, which allows one to view a few minutes into the future, and the &#039;&#039;&#039;Philosopher’s Stone&#039;&#039;&#039;s, items of such rarity and power that they can topple kingdoms. 5 of 13 are accounted for.&lt;br /&gt;
&lt;br /&gt;
== The Church of the Goddess ==&lt;br /&gt;
Although there are other religions, one is far more widespread than any other and wields significant political power.&amp;lt;br&amp;gt;&lt;br /&gt;
Their goddess is called &#039;&#039;&#039;Theria&#039;&#039;&#039;. Their core tenets include working and providing for your community, habitual praise for Her, and enlightening non-believers to Her grace.&lt;br /&gt;
Below the goddess is a &#039;&#039;&#039;quasi-pantheon&#039;&#039;&#039; of legendary heroines known as the &#039;&#039;&#039;Crownless Kings&#039;&#039;&#039;. The Empire makes use of these stories in it’s propaganda.&lt;br /&gt;
The church claims that the Ancients were punished by Theria for hollowing out and killing the world tree to access the divine secrets held within, for which she created a great maelstrom in the etheric winds to wipe their civilization from the face of Orbis.&lt;br /&gt;
&lt;br /&gt;
== The Empire ==&lt;br /&gt;
Over the pasty fifty years the &#039;&#039;&#039;Empire of the Arc&#039;&#039;&#039; has steadily grown by annexing neighboring countries and subjugating them to its rule. It’s legions and fleet of airships fight to conquer the world in the name of their emperor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their capital, &#039;&#039;&#039;The Arc&#039;&#039;&#039;, resembles a gigantic cylindrical tower, the petrified and hollowed-out remains of the &#039;&#039;&#039;World Tree&#039;&#039;&#039;. The city draws on the Etheric energy that still pulses along its crystalline roots for power. Inside the city is in perpetual knight and lit by streetlamps and neon signage, only making it even more cyberpunk. The walls of the Arc are guarded by titanic war robots that resemble giant animals, These date back to the time of the Ancients and are not under the Empire’s direct control.&lt;br /&gt;
&lt;br /&gt;
The Empire’s elite warriors are the &#039;&#039;&#039;ArcKnights&#039;&#039;&#039; who pilot its battle mecha.&lt;br /&gt;
&lt;br /&gt;
The highest authority besides the Emperor himself the &#039;&#039;&#039;Imperial Marshals&#039;&#039;&#039;. They are granted absolute power to destroy his enemies both within and without.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Active Players==&lt;br /&gt;
*&#039;&#039;&#039;[[Maki Aki]]&#039;&#039;&#039;, the &#039;&#039;&#039;spear&#039;&#039;&#039;-wielding &#039;&#039;&#039;Horse Girl Adventurer&#039;&#039;&#039;, played by &#039;&#039;Muskrat&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Skies of Fate/Matteus|Matteus]]&#039;&#039;&#039;, the &#039;&#039;&#039;mace&#039;&#039;&#039;-wielding &#039;&#039;&#039;Priest of the Goddess&#039;&#039;&#039;, played by &#039;&#039;SirMoogle&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Kieran Galvaynes]]&#039;&#039;&#039;, the &#039;&#039;&#039;greatsword&#039;&#039;&#039; wielding &#039;&#039;&#039;Tekanoid Captain&#039;&#039;&#039;, played by &#039;&#039;Llayne&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Lionel Caffrey&#039;&#039;&#039;, the &#039;&#039;&#039;Imperial Cadet&#039;&#039;&#039; and &#039;&#039;&#039;martial artist&#039;&#039;&#039;, played by &#039;&#039;RdMarquis&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Venna Dann]]&#039;&#039;&#039;, the &#039;&#039;&#039;Itinerant Archaeologist of the Ancients&#039;&#039;&#039;, played by &#039;&#039;&#039;AWorldWithoutShrimp&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Abigail Lyceum]]&#039;&#039;&#039;, the &#039;&#039;&#039;Magical Pop Star Princess&#039;&#039;&#039;, played by &#039;&#039;&#039;Vessiel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Inactive Players==&lt;br /&gt;
*The unknown &#039;&#039;&#039;polearm&#039;&#039;&#039; wielding &#039;&#039;&#039;Dragoon&#039;&#039;&#039;, played by &#039;&#039;mpascal02&#039;&#039;. (Wait List)&lt;br /&gt;
*A &#039;&#039;&#039;mystery character&#039;&#039;&#039; played by &#039;&#039;naturegirl1999&#039;&#039;. (Wait List)&lt;br /&gt;
*&#039;&#039;&#039;Utah&#039;&#039;&#039;, the &#039;&#039;&#039;gunblade&#039;&#039;&#039; wielding &#039;&#039;&#039;Blademaster&#039;&#039;&#039;, played by &#039;&#039;Sabermane&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Pads&#039;&#039;&#039; the &#039;&#039;&#039;gun&#039;&#039;&#039;-slinging &#039;&#039;&#039;Wolfman Survivalist&#039;&#039;&#039;, played by &#039;&#039;Aurebesh&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Cyprian Belmont&#039;&#039;&#039;, the &#039;&#039;&#039;magic&#039;&#039;&#039;-wielding &#039;&#039;&#039;Summoner&#039;&#039;&#039;, played by &#039;&#039;Pandory&#039;&#039;m.&lt;br /&gt;
&lt;br /&gt;
==Non Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Empire of the Arc===&lt;br /&gt;
*The &#039;&#039;&#039;Emperor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====The Province of Talamasca====&lt;br /&gt;
&lt;br /&gt;
===The Kingdom of Zephyria===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Riku&#039;&#039;&#039;, Kieran&#039;s Tekanoid little brother.&lt;br /&gt;
*&#039;&#039;&#039;Gurdaan&#039;&#039;&#039;, Kieran&#039;s Bearfolk Quartermaster.&lt;br /&gt;
*&#039;&#039;&#039;Vetta&#039;&#039;&#039;, Kieran&#039;s Rabbitfolk Engineer.&lt;br /&gt;
&lt;br /&gt;
=Inspiration=&lt;br /&gt;
A world inspired by JRPG&#039;s like Final Fantasy, Xenoblade, Wild Arms, LUnar, and a little bit of Legend of Zelda.&lt;br /&gt;
&lt;br /&gt;
Anime is also an influence, including The Vision of Escaflowne, Howl&#039;s Moving Castle, Castle in the Sky, Princess Connect Re: Dive, and especially Nausicaa of the Valley of the Winds&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kawasaki:Bike_Form&amp;diff=387907</id>
		<title>Kawasaki:Bike Form</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kawasaki:Bike_Form&amp;diff=387907"/>
		<updated>2020-09-07T01:46:54Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kawasaki&lt;br /&gt;
&lt;br /&gt;
Race: CyberBike&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Attributes [112]&lt;br /&gt;
&lt;br /&gt;
ST 11 [6]&lt;br /&gt;
&lt;br /&gt;
DX 17 [36] (DX includes +4 from &#039;DX Bonus from CyberBike&#039;)&lt;br /&gt;
&lt;br /&gt;
IQ 15 [100]&lt;br /&gt;
&lt;br /&gt;
HT 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HP 11&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
Per 15&lt;br /&gt;
&lt;br /&gt;
FP 0 [-30]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Basic Lift 88&lt;br /&gt;
&lt;br /&gt;
Damage 1d-1/1d+1&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Basic Speed 6.75&lt;br /&gt;
&lt;br /&gt;
Basic Move 6&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Ground Move 6/48&lt;br /&gt;
&lt;br /&gt;
Water Move 1&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Social Background&lt;br /&gt;
&lt;br /&gt;
TL: 10 [0]&lt;br /&gt;
&lt;br /&gt;
Cultural Familiarities:&lt;br /&gt;
&lt;br /&gt;
Languages: English (Accented) [4]; Japanese (Native) [0].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Advantages [595]&lt;br /&gt;
&lt;br /&gt;
360° Vision [25*]&lt;br /&gt;
&lt;br /&gt;
Absolute Direction [5*]&lt;br /&gt;
&lt;br /&gt;
Alternate Form (Cyber Bike) (Difference in point costs (+186)) [183]&lt;br /&gt;
&lt;br /&gt;
Appearance (Very Beautiful) (Off-the-Shelf Looks) [8]&lt;br /&gt;
&lt;br /&gt;
Clinging [20*]&lt;br /&gt;
&lt;br /&gt;
Compartmentalized Mind (Driver) (1) (Dedicated Controls) [10*]&lt;br /&gt;
&lt;br /&gt;
Damage Resistance (15) (Can&#039;t Wear Armor; Force Field) [60*]&lt;br /&gt;
&lt;br /&gt;
Digital Mind [5*]&lt;br /&gt;
&lt;br /&gt;
Discriminatory Smell (Profiling) [23]&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t Breathe [20*]&lt;br /&gt;
&lt;br /&gt;
DX Bonus from CyberBike [48*]&lt;br /&gt;
&lt;br /&gt;
Enhanced Move (Ground) (3) [60*]&lt;br /&gt;
&lt;br /&gt;
Healer (4) [40]&lt;br /&gt;
&lt;br /&gt;
Higher Purpose (Medic!) (1) [5]&lt;br /&gt;
&lt;br /&gt;
Immunity to Metabolic Hazards [30*]&lt;br /&gt;
&lt;br /&gt;
Injury Tolerance (No Blood; Unliving) [25*]&lt;br /&gt;
&lt;br /&gt;
Lifting ST (10) [30*]&lt;br /&gt;
&lt;br /&gt;
Lightning Calculator [2]&lt;br /&gt;
&lt;br /&gt;
Microscopic Vision (1) [5]&lt;br /&gt;
&lt;br /&gt;
Night Vision (1) [1]&lt;br /&gt;
&lt;br /&gt;
Payload (40) [40*]&lt;br /&gt;
&lt;br /&gt;
Penetrating Vision (1) (Blockable (uncommon material)) [8]&lt;br /&gt;
&lt;br /&gt;
Perfect Balance [15*]&lt;br /&gt;
&lt;br /&gt;
Protected Vision [5*]&lt;br /&gt;
&lt;br /&gt;
Reduced Consumption (2) [4*]&lt;br /&gt;
&lt;br /&gt;
Sealed [15*]&lt;br /&gt;
&lt;br /&gt;
Social Chameleon [5]&lt;br /&gt;
&lt;br /&gt;
Super Jump (1) [10*]&lt;br /&gt;
&lt;br /&gt;
Telecommunication (Radio) (Burst (10x); Secure) [15*]&lt;br /&gt;
&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Perks [4]&lt;br /&gt;
&lt;br /&gt;
Accessory (Boombox) [1*]&lt;br /&gt;
&lt;br /&gt;
Accessory (Internal Recorder) [1]&lt;br /&gt;
&lt;br /&gt;
Accessory (Personal computer) [1*]&lt;br /&gt;
&lt;br /&gt;
Hologram Disguise [1]&lt;br /&gt;
&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
&lt;br /&gt;
Surgical Equipment [1]&lt;br /&gt;
&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Disadvantages [-5]&lt;br /&gt;
&lt;br /&gt;
Compulsive Vehicular Behavior (Speeding) (12 or less) [-5]&lt;br /&gt;
&lt;br /&gt;
Electrical [-20*]&lt;br /&gt;
&lt;br /&gt;
Maintenance (mechanical repair) (1 person) (Bi-weekly) [-3*]&lt;br /&gt;
&lt;br /&gt;
No Legs (Wheeled) [-20*]&lt;br /&gt;
&lt;br /&gt;
No Manipulators [-50*]&lt;br /&gt;
&lt;br /&gt;
Restricted Diet (Power Cells) (Very Common) [-10*]&lt;br /&gt;
&lt;br /&gt;
Unhealing (Total) [-30*]&lt;br /&gt;
&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Quirks [-5]&lt;br /&gt;
&lt;br /&gt;
Broad-Minded [-1]&lt;br /&gt;
&lt;br /&gt;
Congenial [-1]&lt;br /&gt;
&lt;br /&gt;
Dislikes Traffic Cops [-1]&lt;br /&gt;
&lt;br /&gt;
Habit (Waxing) [-1]&lt;br /&gt;
&lt;br /&gt;
Holofield flickers on impact [-1]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Packages [0]&lt;br /&gt;
&lt;br /&gt;
Cyber Bike [311]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Skills [37]&lt;br /&gt;
&lt;br /&gt;
Acrobatics DX/H - DX+1 18 [4]&lt;br /&gt;
&lt;br /&gt;
includes: +1 from &#039;Perfect Balance&#039;&lt;br /&gt;
&lt;br /&gt;
Acting IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Carousing HT/E - HT+0 10 [1]&lt;br /&gt;
&lt;br /&gt;
Computers! IQ/WC - IQ-2 13 [6]&lt;br /&gt;
&lt;br /&gt;
Connoisseur (Music) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Dancing DX/A - DX-1 16 [1]&lt;br /&gt;
&lt;br /&gt;
Diagnosis/TL10 (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Electronics Operation/TL10 (Communications) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
First Aid/TL10 (Human) IQ/E - IQ+4 19 [0]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Guns/TL10 (Pistol) DX/E - DX+0 17 [1]&lt;br /&gt;
&lt;br /&gt;
Guns/TL10 (Rifle) DX/E - DX+0 17 [1]&lt;br /&gt;
&lt;br /&gt;
Jumping DX/E - DX+1 18 [2]&lt;br /&gt;
&lt;br /&gt;
Mechanic/TL10 (Motorcycle) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Mount DX/A - DX-1 16 [1]&lt;br /&gt;
&lt;br /&gt;
Navigation/TL10 (Land) IQ/A - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +3 from &#039;Absolute Direction&#039;&lt;br /&gt;
&lt;br /&gt;
Pharmacy/TL5 (Synthetic) IQ/H - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Physician/TL10 (Human) IQ/H - IQ+4 19 [4]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Psychology (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Savoir-Faire (High Society) IQ/E - IQ+0 15 [1]&lt;br /&gt;
&lt;br /&gt;
Sex Appeal (Human) HT/A - HT+5 15 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +6 from &#039;Appearance&#039;&lt;br /&gt;
&lt;br /&gt;
Surgery/TL10 (Human) IQ/VH - IQ+1 16 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Wrestling DX/A - DX+1 18 [4]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Stats [112] Ads [595] Disads [-15] Quirks [-5] Skills [37] = Total [728]&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=387906</id>
		<title>Ninjas Mages And Lost Cities/KawasakiAndroid</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=387906"/>
		<updated>2020-09-07T01:45:38Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Disadvantages [-15] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kawasaki&lt;br /&gt;
Race: Android&lt;br /&gt;
&lt;br /&gt;
===Attributes [170]===&lt;br /&gt;
*ST 14 [10] (ST includes +3 from &#039;Racial ST Bonus&#039;)&lt;br /&gt;
*DX 13 [60]&lt;br /&gt;
*IQ 15 [100]&lt;br /&gt;
*HT 11 (HT includes +1 from &#039;Android - TL10 Model (Ultra-Tech)&#039;)&lt;br /&gt;
&lt;br /&gt;
*HP 21 (Hit Points includes +7 from &#039;Android (Ultra-Tech)&#039;)&lt;br /&gt;
*Will 15&lt;br /&gt;
*Per 15&lt;br /&gt;
*FP 0&lt;br /&gt;
&lt;br /&gt;
*Basic Lift 39&lt;br /&gt;
*Damage 1d/2d&lt;br /&gt;
&lt;br /&gt;
*Basic Speed 6&lt;br /&gt;
*Basic Move 6&lt;br /&gt;
&lt;br /&gt;
*Ground Move 6&lt;br /&gt;
*Water Move 1&lt;br /&gt;
&lt;br /&gt;
===Social Background===&lt;br /&gt;
*TL: 10 [0]&lt;br /&gt;
*Cultural Familiarities: Japanese&lt;br /&gt;
*Languages: English (Accented) [4]; Japanese (Native) [0].&lt;br /&gt;
&lt;br /&gt;
===Advantages [409]===&lt;br /&gt;
*Absolute Direction [5*]&lt;br /&gt;
*Alternate Form (Cyber Bike) (Difference in point costs (+186)) [183]&lt;br /&gt;
*Appearance (Very Beautiful) (Off-the-Shelf Looks) [8]&lt;br /&gt;
*Damage Resistance (5) [25*]&lt;br /&gt;
*Digital Mind [5*]&lt;br /&gt;
*Discriminatory Smell (Profiling) [23]&lt;br /&gt;
*Doesn&#039;t Breathe [20*]&lt;br /&gt;
*Healer (4) [40]&lt;br /&gt;
*Higher Purpose (Medic!) (1) [5]&lt;br /&gt;
*Immunity to Metabolic Hazards [30*]&lt;br /&gt;
*Injury Tolerance (No Blood; Unliving) [25*]&lt;br /&gt;
*Lightning Calculator [2]&lt;br /&gt;
*Microscopic Vision (1) [5]&lt;br /&gt;
*Night Vision (1) [1]&lt;br /&gt;
*Payload (1) [1*]&lt;br /&gt;
*Penetrating Vision (1) (Blockable (uncommon material)) [8]&lt;br /&gt;
*Protected Vision [5*]&lt;br /&gt;
*Racial ST Bonus (3) (Size) [30*]&lt;br /&gt;
*Reduced Consumption (2) [4*]&lt;br /&gt;
*Social Chameleon [5]&lt;br /&gt;
*Telecommunication (Radio) (Burst (10x); Secure) [15*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Perks [4]===&lt;br /&gt;
Accessory (Internal Recorder) [1]&lt;br /&gt;
Accessory (Personal computer) [1*]&lt;br /&gt;
Hologram Disguise [1]&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
Surgical Equipment [1]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Disadvantages [-5]===&lt;br /&gt;
*Compulsive Vehicular Behavior (Speeding) (12 or less) [-5]&lt;br /&gt;
*Electrical [-20*]&lt;br /&gt;
*Maintenance (mechanical repair) (1 person) (Bi-weekly) [-3*]&lt;br /&gt;
*Restricted Diet (Power Cells) (Very Common) [-10*]&lt;br /&gt;
*Unhealing (Total) [-30*]&lt;br /&gt;
*Unnatural Feature (Fake Looking) (-2) [-2*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Quirks [-5]===&lt;br /&gt;
*Broad-Minded [-1]&lt;br /&gt;
*Congenial [-1]&lt;br /&gt;
*Dislikes Traffic Cops [-1]&lt;br /&gt;
*Habit (Waxing) [-1]&lt;br /&gt;
*Holofield flickers on impact [-1]&lt;br /&gt;
&lt;br /&gt;
===Packages [0]===&lt;br /&gt;
*Android (Ultra-Tech) [125]&lt;br /&gt;
*Android - TL10 Model (Ultra-Tech) [11*]&lt;br /&gt;
*Machine [25*]&lt;br /&gt;
*Mannequin [TL 9] (Ultra-Tech) [-2*]&lt;br /&gt;
*Mind Emulation (Ultra-Tech) [5*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Skills [37]===&lt;br /&gt;
*Acrobatics DX/H - DX+0 13 [4]&lt;br /&gt;
*Acting IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Carousing HT/E - HT+0 11 [1]&lt;br /&gt;
*Computers! IQ/WC - IQ-2 13 [6]&lt;br /&gt;
*Connoisseur (Music) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Dancing DX/A - DX-1 12 [1]&lt;br /&gt;
*Diagnosis/TL10 (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Electronics Operation/TL10 (Communications) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*First Aid/TL10 (Human) IQ/E - IQ+4 19 [0]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Guns/TL10 (Pistol) DX/E - DX+0 13 [1]&lt;br /&gt;
*Guns/TL10 (Rifle) DX/E - DX+0 13 [1]&lt;br /&gt;
*Jumping DX/E - DX+1 14 [2]&lt;br /&gt;
*Mechanic/TL10 (Motorcycle) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Mount DX/A - DX-1 12 [1]&lt;br /&gt;
*Navigation/TL10 (Land) IQ/A - IQ+2 17 [1]&lt;br /&gt;
	includes: +3 from &#039;Absolute Direction&#039;&lt;br /&gt;
*Pharmacy/TL5 (Synthetic) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Physician/TL10 (Human) IQ/H - IQ+4 19 [4]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Psychology (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Savoir-Faire (High Society) IQ/E - IQ+0 15 [1]&lt;br /&gt;
*Sex Appeal (Human) HT/A - HT+5 16 [1]&lt;br /&gt;
	includes: +6 from &#039;Appearance&#039;&lt;br /&gt;
*Surgery/TL10 (Human) IQ/VH - IQ+1 16 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Wrestling DX/A - DX+1 14 [4]&lt;br /&gt;
&lt;br /&gt;
Stats [170] Ads [409] Disads [-15] Quirks [-5] Skills [37] = Total [600]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
*Laser Pistol, 3d(2) burn, 6 Acc, Range 200/600, RoF 10, 33(3) Shots, Level 9, ST 4, Bulk -2, RcL 1, LC 3&lt;br /&gt;
*Holdout Pistol 7.5mmCLP, 2d pi-, Acc 1, Range 100/1200, Rof 3, 18+1(3) Shots, Level 13, St 6, Bulk -1, Rcl2, LC 3&lt;br /&gt;
*Antitoxin Kit&lt;br /&gt;
*Antibiotic&lt;br /&gt;
*Purse&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=387905</id>
		<title>Ninjas Mages And Lost Cities/KawasakiAndroid</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=387905"/>
		<updated>2020-09-07T01:45:15Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Disadvantages [-15] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kawasaki&lt;br /&gt;
Race: Android&lt;br /&gt;
&lt;br /&gt;
===Attributes [170]===&lt;br /&gt;
*ST 14 [10] (ST includes +3 from &#039;Racial ST Bonus&#039;)&lt;br /&gt;
*DX 13 [60]&lt;br /&gt;
*IQ 15 [100]&lt;br /&gt;
*HT 11 (HT includes +1 from &#039;Android - TL10 Model (Ultra-Tech)&#039;)&lt;br /&gt;
&lt;br /&gt;
*HP 21 (Hit Points includes +7 from &#039;Android (Ultra-Tech)&#039;)&lt;br /&gt;
*Will 15&lt;br /&gt;
*Per 15&lt;br /&gt;
*FP 0&lt;br /&gt;
&lt;br /&gt;
*Basic Lift 39&lt;br /&gt;
*Damage 1d/2d&lt;br /&gt;
&lt;br /&gt;
*Basic Speed 6&lt;br /&gt;
*Basic Move 6&lt;br /&gt;
&lt;br /&gt;
*Ground Move 6&lt;br /&gt;
*Water Move 1&lt;br /&gt;
&lt;br /&gt;
===Social Background===&lt;br /&gt;
*TL: 10 [0]&lt;br /&gt;
*Cultural Familiarities: Japanese&lt;br /&gt;
*Languages: English (Accented) [4]; Japanese (Native) [0].&lt;br /&gt;
&lt;br /&gt;
===Advantages [409]===&lt;br /&gt;
*Absolute Direction [5*]&lt;br /&gt;
*Alternate Form (Cyber Bike) (Difference in point costs (+186)) [183]&lt;br /&gt;
*Appearance (Very Beautiful) (Off-the-Shelf Looks) [8]&lt;br /&gt;
*Damage Resistance (5) [25*]&lt;br /&gt;
*Digital Mind [5*]&lt;br /&gt;
*Discriminatory Smell (Profiling) [23]&lt;br /&gt;
*Doesn&#039;t Breathe [20*]&lt;br /&gt;
*Healer (4) [40]&lt;br /&gt;
*Higher Purpose (Medic!) (1) [5]&lt;br /&gt;
*Immunity to Metabolic Hazards [30*]&lt;br /&gt;
*Injury Tolerance (No Blood; Unliving) [25*]&lt;br /&gt;
*Lightning Calculator [2]&lt;br /&gt;
*Microscopic Vision (1) [5]&lt;br /&gt;
*Night Vision (1) [1]&lt;br /&gt;
*Payload (1) [1*]&lt;br /&gt;
*Penetrating Vision (1) (Blockable (uncommon material)) [8]&lt;br /&gt;
*Protected Vision [5*]&lt;br /&gt;
*Racial ST Bonus (3) (Size) [30*]&lt;br /&gt;
*Reduced Consumption (2) [4*]&lt;br /&gt;
*Social Chameleon [5]&lt;br /&gt;
*Telecommunication (Radio) (Burst (10x); Secure) [15*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Perks [4]===&lt;br /&gt;
Accessory (Internal Recorder) [1]&lt;br /&gt;
Accessory (Personal computer) [1*]&lt;br /&gt;
Hologram Disguise [1]&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
Surgical Equipment [1]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Disadvantages [-15]===&lt;br /&gt;
*Compulsive Vehicular Behavior (Speeding) (12 or less) [-5]&lt;br /&gt;
*Electrical [-20*]&lt;br /&gt;
*Maintenance (mechanical repair) (1 person) (Bi-weekly) [-3*]&lt;br /&gt;
*Restricted Diet (Power Cells) (Very Common) [-10*]&lt;br /&gt;
*Unhealing (Total) [-30*]&lt;br /&gt;
*Unnatural Feature (Fake Looking) (-2) [-2*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Quirks [-5]===&lt;br /&gt;
*Broad-Minded [-1]&lt;br /&gt;
*Congenial [-1]&lt;br /&gt;
*Dislikes Traffic Cops [-1]&lt;br /&gt;
*Habit (Waxing) [-1]&lt;br /&gt;
*Holofield flickers on impact [-1]&lt;br /&gt;
&lt;br /&gt;
===Packages [0]===&lt;br /&gt;
*Android (Ultra-Tech) [125]&lt;br /&gt;
*Android - TL10 Model (Ultra-Tech) [11*]&lt;br /&gt;
*Machine [25*]&lt;br /&gt;
*Mannequin [TL 9] (Ultra-Tech) [-2*]&lt;br /&gt;
*Mind Emulation (Ultra-Tech) [5*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Skills [37]===&lt;br /&gt;
*Acrobatics DX/H - DX+0 13 [4]&lt;br /&gt;
*Acting IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Carousing HT/E - HT+0 11 [1]&lt;br /&gt;
*Computers! IQ/WC - IQ-2 13 [6]&lt;br /&gt;
*Connoisseur (Music) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Dancing DX/A - DX-1 12 [1]&lt;br /&gt;
*Diagnosis/TL10 (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Electronics Operation/TL10 (Communications) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*First Aid/TL10 (Human) IQ/E - IQ+4 19 [0]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Guns/TL10 (Pistol) DX/E - DX+0 13 [1]&lt;br /&gt;
*Guns/TL10 (Rifle) DX/E - DX+0 13 [1]&lt;br /&gt;
*Jumping DX/E - DX+1 14 [2]&lt;br /&gt;
*Mechanic/TL10 (Motorcycle) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Mount DX/A - DX-1 12 [1]&lt;br /&gt;
*Navigation/TL10 (Land) IQ/A - IQ+2 17 [1]&lt;br /&gt;
	includes: +3 from &#039;Absolute Direction&#039;&lt;br /&gt;
*Pharmacy/TL5 (Synthetic) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Physician/TL10 (Human) IQ/H - IQ+4 19 [4]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Psychology (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Savoir-Faire (High Society) IQ/E - IQ+0 15 [1]&lt;br /&gt;
*Sex Appeal (Human) HT/A - HT+5 16 [1]&lt;br /&gt;
	includes: +6 from &#039;Appearance&#039;&lt;br /&gt;
*Surgery/TL10 (Human) IQ/VH - IQ+1 16 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Wrestling DX/A - DX+1 14 [4]&lt;br /&gt;
&lt;br /&gt;
Stats [170] Ads [409] Disads [-15] Quirks [-5] Skills [37] = Total [600]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
*Laser Pistol, 3d(2) burn, 6 Acc, Range 200/600, RoF 10, 33(3) Shots, Level 9, ST 4, Bulk -2, RcL 1, LC 3&lt;br /&gt;
*Holdout Pistol 7.5mmCLP, 2d pi-, Acc 1, Range 100/1200, Rof 3, 18+1(3) Shots, Level 13, St 6, Bulk -1, Rcl2, LC 3&lt;br /&gt;
*Antitoxin Kit&lt;br /&gt;
*Antibiotic&lt;br /&gt;
*Purse&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=383428</id>
		<title>Ninjas Mages And Lost Cities/KawasakiAndroid</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=383428"/>
		<updated>2020-06-29T03:51:44Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kawasaki&lt;br /&gt;
Race: Android&lt;br /&gt;
&lt;br /&gt;
===Attributes [170]===&lt;br /&gt;
*ST 14 [10] (ST includes +3 from &#039;Racial ST Bonus&#039;)&lt;br /&gt;
*DX 13 [60]&lt;br /&gt;
*IQ 15 [100]&lt;br /&gt;
*HT 11 (HT includes +1 from &#039;Android - TL10 Model (Ultra-Tech)&#039;)&lt;br /&gt;
&lt;br /&gt;
*HP 21 (Hit Points includes +7 from &#039;Android (Ultra-Tech)&#039;)&lt;br /&gt;
*Will 15&lt;br /&gt;
*Per 15&lt;br /&gt;
*FP 0&lt;br /&gt;
&lt;br /&gt;
*Basic Lift 39&lt;br /&gt;
*Damage 1d/2d&lt;br /&gt;
&lt;br /&gt;
*Basic Speed 6&lt;br /&gt;
*Basic Move 6&lt;br /&gt;
&lt;br /&gt;
*Ground Move 6&lt;br /&gt;
*Water Move 1&lt;br /&gt;
&lt;br /&gt;
===Social Background===&lt;br /&gt;
*TL: 10 [0]&lt;br /&gt;
*Cultural Familiarities: Japanese&lt;br /&gt;
*Languages: English (Accented) [4]; Japanese (Native) [0].&lt;br /&gt;
&lt;br /&gt;
===Advantages [409]===&lt;br /&gt;
*Absolute Direction [5*]&lt;br /&gt;
*Alternate Form (Cyber Bike) (Difference in point costs (+186)) [183]&lt;br /&gt;
*Appearance (Very Beautiful) (Off-the-Shelf Looks) [8]&lt;br /&gt;
*Damage Resistance (5) [25*]&lt;br /&gt;
*Digital Mind [5*]&lt;br /&gt;
*Discriminatory Smell (Profiling) [23]&lt;br /&gt;
*Doesn&#039;t Breathe [20*]&lt;br /&gt;
*Healer (4) [40]&lt;br /&gt;
*Higher Purpose (Medic!) (1) [5]&lt;br /&gt;
*Immunity to Metabolic Hazards [30*]&lt;br /&gt;
*Injury Tolerance (No Blood; Unliving) [25*]&lt;br /&gt;
*Lightning Calculator [2]&lt;br /&gt;
*Microscopic Vision (1) [5]&lt;br /&gt;
*Night Vision (1) [1]&lt;br /&gt;
*Payload (1) [1*]&lt;br /&gt;
*Penetrating Vision (1) (Blockable (uncommon material)) [8]&lt;br /&gt;
*Protected Vision [5*]&lt;br /&gt;
*Racial ST Bonus (3) (Size) [30*]&lt;br /&gt;
*Reduced Consumption (2) [4*]&lt;br /&gt;
*Social Chameleon [5]&lt;br /&gt;
*Telecommunication (Radio) (Burst (10x); Secure) [15*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Perks [4]===&lt;br /&gt;
Accessory (Internal Recorder) [1]&lt;br /&gt;
Accessory (Personal computer) [1*]&lt;br /&gt;
Hologram Disguise [1]&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
Surgical Equipment [1]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Disadvantages [-15]===&lt;br /&gt;
*Compulsive Vehicular Behavior (Speeding) (12 or less) [-5]&lt;br /&gt;
*Electrical [-20*]&lt;br /&gt;
*Gullibility (12 or less) [-10]&lt;br /&gt;
*Maintenance (mechanical repair) (1 person) (Bi-weekly) [-3*]&lt;br /&gt;
*Restricted Diet (Power Cells) (Very Common) [-10*]&lt;br /&gt;
*Unhealing (Total) [-30*]&lt;br /&gt;
*Unnatural Feature (Fake Looking) (-2) [-2*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Quirks [-5]===&lt;br /&gt;
*Broad-Minded [-1]&lt;br /&gt;
*Congenial [-1]&lt;br /&gt;
*Dislikes Traffic Cops [-1]&lt;br /&gt;
*Habit (Waxing) [-1]&lt;br /&gt;
*Holofield flickers on impact [-1]&lt;br /&gt;
&lt;br /&gt;
===Packages [0]===&lt;br /&gt;
*Android (Ultra-Tech) [125]&lt;br /&gt;
*Android - TL10 Model (Ultra-Tech) [11*]&lt;br /&gt;
*Machine [25*]&lt;br /&gt;
*Mannequin [TL 9] (Ultra-Tech) [-2*]&lt;br /&gt;
*Mind Emulation (Ultra-Tech) [5*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Skills [37]===&lt;br /&gt;
*Acrobatics DX/H - DX+0 13 [4]&lt;br /&gt;
*Acting IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Carousing HT/E - HT+0 11 [1]&lt;br /&gt;
*Computers! IQ/WC - IQ-2 13 [6]&lt;br /&gt;
*Connoisseur (Music) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Dancing DX/A - DX-1 12 [1]&lt;br /&gt;
*Diagnosis/TL10 (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Electronics Operation/TL10 (Communications) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*First Aid/TL10 (Human) IQ/E - IQ+4 19 [0]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Guns/TL10 (Pistol) DX/E - DX+0 13 [1]&lt;br /&gt;
*Guns/TL10 (Rifle) DX/E - DX+0 13 [1]&lt;br /&gt;
*Jumping DX/E - DX+1 14 [2]&lt;br /&gt;
*Mechanic/TL10 (Motorcycle) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Mount DX/A - DX-1 12 [1]&lt;br /&gt;
*Navigation/TL10 (Land) IQ/A - IQ+2 17 [1]&lt;br /&gt;
	includes: +3 from &#039;Absolute Direction&#039;&lt;br /&gt;
*Pharmacy/TL5 (Synthetic) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Physician/TL10 (Human) IQ/H - IQ+4 19 [4]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Psychology (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Savoir-Faire (High Society) IQ/E - IQ+0 15 [1]&lt;br /&gt;
*Sex Appeal (Human) HT/A - HT+5 16 [1]&lt;br /&gt;
	includes: +6 from &#039;Appearance&#039;&lt;br /&gt;
*Surgery/TL10 (Human) IQ/VH - IQ+1 16 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Wrestling DX/A - DX+1 14 [4]&lt;br /&gt;
&lt;br /&gt;
Stats [170] Ads [409] Disads [-15] Quirks [-5] Skills [37] = Total [600]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
*Laser Pistol, 3d(2) burn, 6 Acc, Range 200/600, RoF 10, 33(3) Shots, Level 9, ST 4, Bulk -2, RcL 1, LC 3&lt;br /&gt;
*Holdout Pistol 7.5mmCLP, 2d pi-, Acc 1, Range 100/1200, Rof 3, 18+1(3) Shots, Level 13, St 6, Bulk -1, Rcl2, LC 3&lt;br /&gt;
*Antitoxin Kit&lt;br /&gt;
*Antibiotic&lt;br /&gt;
*Purse&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=381651</id>
		<title>Ninjas Mages And Lost Cities/KawasakiAndroid</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=381651"/>
		<updated>2020-06-06T17:37:52Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kawasaki&lt;br /&gt;
Race: Android&lt;br /&gt;
&lt;br /&gt;
===Attributes [170]===&lt;br /&gt;
*ST 14 [10] (ST includes +3 from &#039;Racial ST Bonus&#039;)&lt;br /&gt;
*DX 13 [60]&lt;br /&gt;
*IQ 15 [100]&lt;br /&gt;
*HT 11 (HT includes +1 from &#039;Android - TL10 Model (Ultra-Tech)&#039;)&lt;br /&gt;
&lt;br /&gt;
*HP 21 (Hit Points includes +7 from &#039;Android (Ultra-Tech)&#039;)&lt;br /&gt;
*Will 15&lt;br /&gt;
*Per 15&lt;br /&gt;
*FP 0&lt;br /&gt;
&lt;br /&gt;
*Basic Lift 39&lt;br /&gt;
*Damage 1d/2d&lt;br /&gt;
&lt;br /&gt;
*Basic Speed 6&lt;br /&gt;
*Basic Move 6&lt;br /&gt;
&lt;br /&gt;
*Ground Move 6&lt;br /&gt;
*Water Move 1&lt;br /&gt;
&lt;br /&gt;
===Social Background===&lt;br /&gt;
*TL: 10 [0]&lt;br /&gt;
*Cultural Familiarities: Japanese&lt;br /&gt;
*Languages: English (Accented) [4]; Japanese (Native) [0].&lt;br /&gt;
&lt;br /&gt;
===Advantages [409]===&lt;br /&gt;
*Absolute Direction [5*]&lt;br /&gt;
*Alternate Form (Cyber Bike) (Difference in point costs (+186)) [183]&lt;br /&gt;
*Appearance (Very Beautiful) (Off-the-Shelf Looks) [8]&lt;br /&gt;
*Damage Resistance (5) [25*]&lt;br /&gt;
*Digital Mind [5*]&lt;br /&gt;
*Discriminatory Smell (Profiling) [23]&lt;br /&gt;
*Doesn&#039;t Breathe [20*]&lt;br /&gt;
*Healer (4) [40]&lt;br /&gt;
*Higher Purpose (Medic!) (1) [5]&lt;br /&gt;
*Immunity to Metabolic Hazards [30*]&lt;br /&gt;
*Injury Tolerance (No Blood; Unliving) [25*]&lt;br /&gt;
*Lightning Calculator [2]&lt;br /&gt;
*Microscopic Vision (1) [5]&lt;br /&gt;
*Night Vision (1) [1]&lt;br /&gt;
*Payload (1) [1*]&lt;br /&gt;
*Penetrating Vision (1) (Blockable (uncommon material)) [8]&lt;br /&gt;
*Protected Vision [5*]&lt;br /&gt;
*Racial ST Bonus (3) (Size) [30*]&lt;br /&gt;
*Reduced Consumption (2) [4*]&lt;br /&gt;
*Social Chameleon [5]&lt;br /&gt;
*Telecommunication (Radio) (Burst (10x); Secure) [15*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Perks [4]===&lt;br /&gt;
Accessory (Internal Recorder) [1]&lt;br /&gt;
Accessory (Personal computer) [1*]&lt;br /&gt;
Hologram Disguise [1]&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
Surgical Equipment [1]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Disadvantages [-15]===&lt;br /&gt;
*Compulsive Vehicular Behavior (Speeding) (12 or less) [-5]&lt;br /&gt;
*Electrical [-20*]&lt;br /&gt;
*Gullibility (12 or less) [-10]&lt;br /&gt;
*Maintenance (mechanical repair) (1 person) (Bi-weekly) [-3*]&lt;br /&gt;
*Restricted Diet (Power Cells) (Very Common) [-10*]&lt;br /&gt;
*Unhealing (Total) [-30*]&lt;br /&gt;
*Unnatural Feature (Fake Looking) (-2) [-2*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Quirks [-5]===&lt;br /&gt;
*Broad-Minded [-1]&lt;br /&gt;
*Congenial [-1]&lt;br /&gt;
*Dislikes Traffic Cops [-1]&lt;br /&gt;
*Habit (Waxing) [-1]&lt;br /&gt;
*Holofield flickers on impact [-1]&lt;br /&gt;
&lt;br /&gt;
===Packages [0]===&lt;br /&gt;
*Android (Ultra-Tech) [125]&lt;br /&gt;
*Android - TL10 Model (Ultra-Tech) [11*]&lt;br /&gt;
*Machine [25*]&lt;br /&gt;
*Mannequin [TL 9] (Ultra-Tech) [-2*]&lt;br /&gt;
*Mind Emulation (Ultra-Tech) [5*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Skills [37]===&lt;br /&gt;
*Acrobatics DX/H - DX+0 13 [4]&lt;br /&gt;
*Acting IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Carousing HT/E - HT+0 11 [1]&lt;br /&gt;
*Computers! IQ/WC - IQ-2 13 [6]&lt;br /&gt;
*Connoisseur (Music) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Dancing DX/A - DX-1 12 [1]&lt;br /&gt;
*Diagnosis/TL10 (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Electronics Operation/TL10 (Communications) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*First Aid/TL10 (Human) IQ/E - IQ+4 19 [0]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Guns/TL10 (Pistol) DX/E - DX+0 13 [1]&lt;br /&gt;
*Guns/TL10 (Rifle) DX/E - DX+0 13 [1]&lt;br /&gt;
*Jumping DX/E - DX+1 14 [2]&lt;br /&gt;
*Mechanic/TL10 (Motorcycle) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Mount DX/A - DX-1 12 [1]&lt;br /&gt;
*Navigation/TL10 (Land) IQ/A - IQ+2 17 [1]&lt;br /&gt;
	includes: +3 from &#039;Absolute Direction&#039;&lt;br /&gt;
*Pharmacy/TL5 (Synthetic) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Physician/TL10 (Human) IQ/H - IQ+4 19 [4]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Psychology (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Savoir-Faire (High Society) IQ/E - IQ+0 15 [1]&lt;br /&gt;
*Sex Appeal (Human) HT/A - HT+5 16 [1]&lt;br /&gt;
	includes: +6 from &#039;Appearance&#039;&lt;br /&gt;
*Surgery/TL10 (Human) IQ/VH - IQ+1 16 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Wrestling DX/A - DX+1 14 [4]&lt;br /&gt;
&lt;br /&gt;
Stats [170] Ads [409] Disads [-15] Quirks [-5] Skills [37] = Total [600]&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=381650</id>
		<title>Ninjas Mages And Lost Cities/KawasakiAndroid</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=381650"/>
		<updated>2020-06-06T17:37:43Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kawasaki&lt;br /&gt;
Race: Android test&lt;br /&gt;
&lt;br /&gt;
===Attributes [170]===&lt;br /&gt;
*ST 14 [10] (ST includes +3 from &#039;Racial ST Bonus&#039;)&lt;br /&gt;
*DX 13 [60]&lt;br /&gt;
*IQ 15 [100]&lt;br /&gt;
*HT 11 (HT includes +1 from &#039;Android - TL10 Model (Ultra-Tech)&#039;)&lt;br /&gt;
&lt;br /&gt;
*HP 21 (Hit Points includes +7 from &#039;Android (Ultra-Tech)&#039;)&lt;br /&gt;
*Will 15&lt;br /&gt;
*Per 15&lt;br /&gt;
*FP 0&lt;br /&gt;
&lt;br /&gt;
*Basic Lift 39&lt;br /&gt;
*Damage 1d/2d&lt;br /&gt;
&lt;br /&gt;
*Basic Speed 6&lt;br /&gt;
*Basic Move 6&lt;br /&gt;
&lt;br /&gt;
*Ground Move 6&lt;br /&gt;
*Water Move 1&lt;br /&gt;
&lt;br /&gt;
===Social Background===&lt;br /&gt;
*TL: 10 [0]&lt;br /&gt;
*Cultural Familiarities: Japanese&lt;br /&gt;
*Languages: English (Accented) [4]; Japanese (Native) [0].&lt;br /&gt;
&lt;br /&gt;
===Advantages [409]===&lt;br /&gt;
*Absolute Direction [5*]&lt;br /&gt;
*Alternate Form (Cyber Bike) (Difference in point costs (+186)) [183]&lt;br /&gt;
*Appearance (Very Beautiful) (Off-the-Shelf Looks) [8]&lt;br /&gt;
*Damage Resistance (5) [25*]&lt;br /&gt;
*Digital Mind [5*]&lt;br /&gt;
*Discriminatory Smell (Profiling) [23]&lt;br /&gt;
*Doesn&#039;t Breathe [20*]&lt;br /&gt;
*Healer (4) [40]&lt;br /&gt;
*Higher Purpose (Medic!) (1) [5]&lt;br /&gt;
*Immunity to Metabolic Hazards [30*]&lt;br /&gt;
*Injury Tolerance (No Blood; Unliving) [25*]&lt;br /&gt;
*Lightning Calculator [2]&lt;br /&gt;
*Microscopic Vision (1) [5]&lt;br /&gt;
*Night Vision (1) [1]&lt;br /&gt;
*Payload (1) [1*]&lt;br /&gt;
*Penetrating Vision (1) (Blockable (uncommon material)) [8]&lt;br /&gt;
*Protected Vision [5*]&lt;br /&gt;
*Racial ST Bonus (3) (Size) [30*]&lt;br /&gt;
*Reduced Consumption (2) [4*]&lt;br /&gt;
*Social Chameleon [5]&lt;br /&gt;
*Telecommunication (Radio) (Burst (10x); Secure) [15*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Perks [4]===&lt;br /&gt;
Accessory (Internal Recorder) [1]&lt;br /&gt;
Accessory (Personal computer) [1*]&lt;br /&gt;
Hologram Disguise [1]&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
Surgical Equipment [1]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Disadvantages [-15]===&lt;br /&gt;
*Compulsive Vehicular Behavior (Speeding) (12 or less) [-5]&lt;br /&gt;
*Electrical [-20*]&lt;br /&gt;
*Gullibility (12 or less) [-10]&lt;br /&gt;
*Maintenance (mechanical repair) (1 person) (Bi-weekly) [-3*]&lt;br /&gt;
*Restricted Diet (Power Cells) (Very Common) [-10*]&lt;br /&gt;
*Unhealing (Total) [-30*]&lt;br /&gt;
*Unnatural Feature (Fake Looking) (-2) [-2*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Quirks [-5]===&lt;br /&gt;
*Broad-Minded [-1]&lt;br /&gt;
*Congenial [-1]&lt;br /&gt;
*Dislikes Traffic Cops [-1]&lt;br /&gt;
*Habit (Waxing) [-1]&lt;br /&gt;
*Holofield flickers on impact [-1]&lt;br /&gt;
&lt;br /&gt;
===Packages [0]===&lt;br /&gt;
*Android (Ultra-Tech) [125]&lt;br /&gt;
*Android - TL10 Model (Ultra-Tech) [11*]&lt;br /&gt;
*Machine [25*]&lt;br /&gt;
*Mannequin [TL 9] (Ultra-Tech) [-2*]&lt;br /&gt;
*Mind Emulation (Ultra-Tech) [5*]&lt;br /&gt;
  * = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
===Skills [37]===&lt;br /&gt;
*Acrobatics DX/H - DX+0 13 [4]&lt;br /&gt;
*Acting IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Carousing HT/E - HT+0 11 [1]&lt;br /&gt;
*Computers! IQ/WC - IQ-2 13 [6]&lt;br /&gt;
*Connoisseur (Music) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Dancing DX/A - DX-1 12 [1]&lt;br /&gt;
*Diagnosis/TL10 (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Electronics Operation/TL10 (Communications) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*First Aid/TL10 (Human) IQ/E - IQ+4 19 [0]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Guns/TL10 (Pistol) DX/E - DX+0 13 [1]&lt;br /&gt;
*Guns/TL10 (Rifle) DX/E - DX+0 13 [1]&lt;br /&gt;
*Jumping DX/E - DX+1 14 [2]&lt;br /&gt;
*Mechanic/TL10 (Motorcycle) IQ/A - IQ-1 14 [1]&lt;br /&gt;
*Mount DX/A - DX-1 12 [1]&lt;br /&gt;
*Navigation/TL10 (Land) IQ/A - IQ+2 17 [1]&lt;br /&gt;
	includes: +3 from &#039;Absolute Direction&#039;&lt;br /&gt;
*Pharmacy/TL5 (Synthetic) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Physician/TL10 (Human) IQ/H - IQ+4 19 [4]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Psychology (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Savoir-Faire (High Society) IQ/E - IQ+0 15 [1]&lt;br /&gt;
*Sex Appeal (Human) HT/A - HT+5 16 [1]&lt;br /&gt;
	includes: +6 from &#039;Appearance&#039;&lt;br /&gt;
*Surgery/TL10 (Human) IQ/VH - IQ+1 16 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
*Wrestling DX/A - DX+1 14 [4]&lt;br /&gt;
&lt;br /&gt;
Stats [170] Ads [409] Disads [-15] Quirks [-5] Skills [37] = Total [600]&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kawasaki:Android_Form&amp;diff=379841</id>
		<title>Kawasaki:Android Form</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kawasaki:Android_Form&amp;diff=379841"/>
		<updated>2020-05-10T17:15:22Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: Created page with &amp;quot;Name: Kawasaki  Race: Android     Attributes [170]  ST 14 [10] (ST includes +3 from &amp;#039;Racial ST Bonus&amp;#039;)  DX 13 [60]  IQ 15 [100]  HT 11 (HT includes +1 from &amp;#039;Android - TL10 Mod...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kawasaki&lt;br /&gt;
&lt;br /&gt;
Race: Android&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Attributes [170]&lt;br /&gt;
&lt;br /&gt;
ST 14 [10] (ST includes +3 from &#039;Racial ST Bonus&#039;)&lt;br /&gt;
&lt;br /&gt;
DX 13 [60]&lt;br /&gt;
&lt;br /&gt;
IQ 15 [100]&lt;br /&gt;
&lt;br /&gt;
HT 11 (HT includes +1 from &#039;Android - TL10 Model (Ultra-Tech)&#039;)&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HP 21 (Hit Points includes +7 from &#039;Android (Ultra-Tech)&#039;)&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
Per 15&lt;br /&gt;
&lt;br /&gt;
FP 0&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Basic Lift 39&lt;br /&gt;
&lt;br /&gt;
Damage 1d/2d&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Basic Speed 6&lt;br /&gt;
&lt;br /&gt;
Basic Move 6&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Ground Move 6&lt;br /&gt;
&lt;br /&gt;
Water Move 1&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Social Background&lt;br /&gt;
&lt;br /&gt;
TL: 10 [0]&lt;br /&gt;
&lt;br /&gt;
Cultural Familiarities:&lt;br /&gt;
&lt;br /&gt;
Languages: English (Accented) [4]; Japanese (Native) [0].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Advantages [409]&lt;br /&gt;
&lt;br /&gt;
Absolute Direction [5*]&lt;br /&gt;
&lt;br /&gt;
Alternate Form (Cyber Bike) (Difference in point costs (+186)) [183]&lt;br /&gt;
&lt;br /&gt;
Appearance (Very Beautiful) (Off-the-Shelf Looks) [8]&lt;br /&gt;
&lt;br /&gt;
Damage Resistance (5) [25*]&lt;br /&gt;
&lt;br /&gt;
Digital Mind [5*]&lt;br /&gt;
&lt;br /&gt;
Discriminatory Smell (Profiling) [23]&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t Breathe [20*]&lt;br /&gt;
&lt;br /&gt;
Healer (4) [40]&lt;br /&gt;
&lt;br /&gt;
Higher Purpose (Medic!) (1) [5]&lt;br /&gt;
&lt;br /&gt;
Immunity to Metabolic Hazards [30*]&lt;br /&gt;
&lt;br /&gt;
Injury Tolerance (No Blood; Unliving) [25*]&lt;br /&gt;
&lt;br /&gt;
Lightning Calculator [2]&lt;br /&gt;
&lt;br /&gt;
Microscopic Vision (1) [5]&lt;br /&gt;
&lt;br /&gt;
Night Vision (1) [1]&lt;br /&gt;
&lt;br /&gt;
Payload (1) [1*]&lt;br /&gt;
&lt;br /&gt;
Penetrating Vision (1) (Blockable (uncommon material)) [8]&lt;br /&gt;
&lt;br /&gt;
Protected Vision [5*]&lt;br /&gt;
&lt;br /&gt;
Racial ST Bonus (3) (Size) [30*]&lt;br /&gt;
&lt;br /&gt;
Reduced Consumption (2) [4*]&lt;br /&gt;
&lt;br /&gt;
Social Chameleon [5]&lt;br /&gt;
&lt;br /&gt;
Telecommunication (Radio) (Burst (10x); Secure) [15*]&lt;br /&gt;
&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Perks [4]&lt;br /&gt;
&lt;br /&gt;
Accessory (Internal Recorder) [1]&lt;br /&gt;
&lt;br /&gt;
Accessory (Personal computer) [1*]&lt;br /&gt;
&lt;br /&gt;
Hologram Disguise [1]&lt;br /&gt;
&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
&lt;br /&gt;
Surgical Equipment [1]&lt;br /&gt;
&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Disadvantages [-15]&lt;br /&gt;
&lt;br /&gt;
Compulsive Vehicular Behavior (Speeding) (12 or less) [-5]&lt;br /&gt;
&lt;br /&gt;
Electrical [-20*]&lt;br /&gt;
&lt;br /&gt;
Gullibility (12 or less) [-10]&lt;br /&gt;
&lt;br /&gt;
Maintenance (mechanical repair) (1 person) (Bi-weekly) [-3*]&lt;br /&gt;
&lt;br /&gt;
Restricted Diet (Power Cells) (Very Common) [-10*]&lt;br /&gt;
&lt;br /&gt;
Unhealing (Total) [-30*]&lt;br /&gt;
&lt;br /&gt;
Unnatural Feature (Fake Looking) (-2) [-2*]&lt;br /&gt;
&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Quirks [-5]&lt;br /&gt;
&lt;br /&gt;
Broad-Minded [-1]&lt;br /&gt;
&lt;br /&gt;
Congenial [-1]&lt;br /&gt;
&lt;br /&gt;
Dislikes Traffic Cops [-1]&lt;br /&gt;
&lt;br /&gt;
Habit (Waxing) [-1]&lt;br /&gt;
&lt;br /&gt;
Holofield flickers on impact [-1]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Packages [0]&lt;br /&gt;
&lt;br /&gt;
Android (Ultra-Tech) [125]&lt;br /&gt;
&lt;br /&gt;
Android - TL10 Model (Ultra-Tech) [11*]&lt;br /&gt;
&lt;br /&gt;
Machine [25*]&lt;br /&gt;
&lt;br /&gt;
Mannequin [TL 9] (Ultra-Tech) [-2*]&lt;br /&gt;
&lt;br /&gt;
Mind Emulation (Ultra-Tech) [5*]&lt;br /&gt;
&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Skills [37]&lt;br /&gt;
&lt;br /&gt;
Acrobatics DX/H - DX+0 13 [4]&lt;br /&gt;
&lt;br /&gt;
Acting IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Carousing HT/E - HT+0 11 [1]&lt;br /&gt;
&lt;br /&gt;
Computers! IQ/WC - IQ-2 13 [6]&lt;br /&gt;
&lt;br /&gt;
Connoisseur (Music) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Dancing DX/A - DX-1 12 [1]&lt;br /&gt;
&lt;br /&gt;
Diagnosis/TL10 (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Electronics Operation/TL10 (Communications) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
First Aid/TL10 (Human) IQ/E - IQ+4 19 [0]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Guns/TL10 (Pistol) DX/E - DX+0 13 [1]&lt;br /&gt;
&lt;br /&gt;
Guns/TL10 (Rifle) DX/E - DX+0 13 [1]&lt;br /&gt;
&lt;br /&gt;
Jumping DX/E - DX+1 14 [2]&lt;br /&gt;
&lt;br /&gt;
Mechanic/TL10 (Motorcycle) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Mount DX/A - DX-1 12 [1]&lt;br /&gt;
&lt;br /&gt;
Navigation/TL10 (Land) IQ/A - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +3 from &#039;Absolute Direction&#039;&lt;br /&gt;
&lt;br /&gt;
Pharmacy/TL5 (Synthetic) IQ/H - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Physician/TL10 (Human) IQ/H - IQ+4 19 [4]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Psychology (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Savoir-Faire (High Society) IQ/E - IQ+0 15 [1]&lt;br /&gt;
&lt;br /&gt;
Sex Appeal (Human) HT/A - HT+5 16 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +6 from &#039;Appearance&#039;&lt;br /&gt;
&lt;br /&gt;
Surgery/TL10 (Human) IQ/VH - IQ+1 16 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Wrestling DX/A - DX+1 14 [4]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Stats [170] Ads [409] Disads [-15] Quirks [-5] Skills [37] = Total [600]&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kawasaki:Bike_Form&amp;diff=379840</id>
		<title>Kawasaki:Bike Form</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kawasaki:Bike_Form&amp;diff=379840"/>
		<updated>2020-05-10T16:50:43Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: Created page with &amp;quot;Name: Kawasaki  Race: CyberBike     Attributes [112]  ST 11 [6]  DX 17 [36] (DX includes +4 from &amp;#039;DX Bonus from CyberBike&amp;#039;)  IQ 15 [100]  HT 10     HP 11  Will 15  Per 15  FP...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kawasaki&lt;br /&gt;
&lt;br /&gt;
Race: CyberBike&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Attributes [112]&lt;br /&gt;
&lt;br /&gt;
ST 11 [6]&lt;br /&gt;
&lt;br /&gt;
DX 17 [36] (DX includes +4 from &#039;DX Bonus from CyberBike&#039;)&lt;br /&gt;
&lt;br /&gt;
IQ 15 [100]&lt;br /&gt;
&lt;br /&gt;
HT 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
HP 11&lt;br /&gt;
&lt;br /&gt;
Will 15&lt;br /&gt;
&lt;br /&gt;
Per 15&lt;br /&gt;
&lt;br /&gt;
FP 0 [-30]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Basic Lift 88&lt;br /&gt;
&lt;br /&gt;
Damage 1d-1/1d+1&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Basic Speed 6.75&lt;br /&gt;
&lt;br /&gt;
Basic Move 6&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Ground Move 6/48&lt;br /&gt;
&lt;br /&gt;
Water Move 1&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Social Background&lt;br /&gt;
&lt;br /&gt;
TL: 10 [0]&lt;br /&gt;
&lt;br /&gt;
Cultural Familiarities:&lt;br /&gt;
&lt;br /&gt;
Languages: English (Accented) [4]; Japanese (Native) [0].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Advantages [595]&lt;br /&gt;
&lt;br /&gt;
360° Vision [25*]&lt;br /&gt;
&lt;br /&gt;
Absolute Direction [5*]&lt;br /&gt;
&lt;br /&gt;
Alternate Form (Cyber Bike) (Difference in point costs (+186)) [183]&lt;br /&gt;
&lt;br /&gt;
Appearance (Very Beautiful) (Off-the-Shelf Looks) [8]&lt;br /&gt;
&lt;br /&gt;
Clinging [20*]&lt;br /&gt;
&lt;br /&gt;
Compartmentalized Mind (Driver) (1) (Dedicated Controls) [10*]&lt;br /&gt;
&lt;br /&gt;
Damage Resistance (15) (Can&#039;t Wear Armor; Force Field) [60*]&lt;br /&gt;
&lt;br /&gt;
Digital Mind [5*]&lt;br /&gt;
&lt;br /&gt;
Discriminatory Smell (Profiling) [23]&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t Breathe [20*]&lt;br /&gt;
&lt;br /&gt;
DX Bonus from CyberBike [48*]&lt;br /&gt;
&lt;br /&gt;
Enhanced Move (Ground) (3) [60*]&lt;br /&gt;
&lt;br /&gt;
Healer (4) [40]&lt;br /&gt;
&lt;br /&gt;
Higher Purpose (Medic!) (1) [5]&lt;br /&gt;
&lt;br /&gt;
Immunity to Metabolic Hazards [30*]&lt;br /&gt;
&lt;br /&gt;
Injury Tolerance (No Blood; Unliving) [25*]&lt;br /&gt;
&lt;br /&gt;
Lifting ST (10) [30*]&lt;br /&gt;
&lt;br /&gt;
Lightning Calculator [2]&lt;br /&gt;
&lt;br /&gt;
Microscopic Vision (1) [5]&lt;br /&gt;
&lt;br /&gt;
Night Vision (1) [1]&lt;br /&gt;
&lt;br /&gt;
Payload (40) [40*]&lt;br /&gt;
&lt;br /&gt;
Penetrating Vision (1) (Blockable (uncommon material)) [8]&lt;br /&gt;
&lt;br /&gt;
Perfect Balance [15*]&lt;br /&gt;
&lt;br /&gt;
Protected Vision [5*]&lt;br /&gt;
&lt;br /&gt;
Reduced Consumption (2) [4*]&lt;br /&gt;
&lt;br /&gt;
Sealed [15*]&lt;br /&gt;
&lt;br /&gt;
Social Chameleon [5]&lt;br /&gt;
&lt;br /&gt;
Super Jump (1) [10*]&lt;br /&gt;
&lt;br /&gt;
Telecommunication (Radio) (Burst (10x); Secure) [15*]&lt;br /&gt;
&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Perks [4]&lt;br /&gt;
&lt;br /&gt;
Accessory (Boombox) [1*]&lt;br /&gt;
&lt;br /&gt;
Accessory (Internal Recorder) [1]&lt;br /&gt;
&lt;br /&gt;
Accessory (Personal computer) [1*]&lt;br /&gt;
&lt;br /&gt;
Hologram Disguise [1]&lt;br /&gt;
&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
&lt;br /&gt;
Surgical Equipment [1]&lt;br /&gt;
&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Disadvantages [-15]&lt;br /&gt;
&lt;br /&gt;
Compulsive Vehicular Behavior (Speeding) (12 or less) [-5]&lt;br /&gt;
&lt;br /&gt;
Electrical [-20*]&lt;br /&gt;
&lt;br /&gt;
Gullibility (12 or less) [-10]&lt;br /&gt;
&lt;br /&gt;
Maintenance (mechanical repair) (1 person) (Bi-weekly) [-3*]&lt;br /&gt;
&lt;br /&gt;
No Legs (Wheeled) [-20*]&lt;br /&gt;
&lt;br /&gt;
No Manipulators [-50*]&lt;br /&gt;
&lt;br /&gt;
Restricted Diet (Power Cells) (Very Common) [-10*]&lt;br /&gt;
&lt;br /&gt;
Unhealing (Total) [-30*]&lt;br /&gt;
&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Quirks [-5]&lt;br /&gt;
&lt;br /&gt;
Broad-Minded [-1]&lt;br /&gt;
&lt;br /&gt;
Congenial [-1]&lt;br /&gt;
&lt;br /&gt;
Dislikes Traffic Cops [-1]&lt;br /&gt;
&lt;br /&gt;
Habit (Waxing) [-1]&lt;br /&gt;
&lt;br /&gt;
Holofield flickers on impact [-1]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Packages [0]&lt;br /&gt;
&lt;br /&gt;
Cyber Bike [311]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Skills [37]&lt;br /&gt;
&lt;br /&gt;
Acrobatics DX/H - DX+1 18 [4]&lt;br /&gt;
&lt;br /&gt;
includes: +1 from &#039;Perfect Balance&#039;&lt;br /&gt;
&lt;br /&gt;
Acting IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Carousing HT/E - HT+0 10 [1]&lt;br /&gt;
&lt;br /&gt;
Computers! IQ/WC - IQ-2 13 [6]&lt;br /&gt;
&lt;br /&gt;
Connoisseur (Music) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Dancing DX/A - DX-1 16 [1]&lt;br /&gt;
&lt;br /&gt;
Diagnosis/TL10 (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Electronics Operation/TL10 (Communications) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
First Aid/TL10 (Human) IQ/E - IQ+4 19 [0]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Guns/TL10 (Pistol) DX/E - DX+0 17 [1]&lt;br /&gt;
&lt;br /&gt;
Guns/TL10 (Rifle) DX/E - DX+0 17 [1]&lt;br /&gt;
&lt;br /&gt;
Jumping DX/E - DX+1 18 [2]&lt;br /&gt;
&lt;br /&gt;
Mechanic/TL10 (Motorcycle) IQ/A - IQ-1 14 [1]&lt;br /&gt;
&lt;br /&gt;
Mount DX/A - DX-1 16 [1]&lt;br /&gt;
&lt;br /&gt;
Navigation/TL10 (Land) IQ/A - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +3 from &#039;Absolute Direction&#039;&lt;br /&gt;
&lt;br /&gt;
Pharmacy/TL5 (Synthetic) IQ/H - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Physician/TL10 (Human) IQ/H - IQ+4 19 [4]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Psychology (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Savoir-Faire (High Society) IQ/E - IQ+0 15 [1]&lt;br /&gt;
&lt;br /&gt;
Sex Appeal (Human) HT/A - HT+5 15 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +6 from &#039;Appearance&#039;&lt;br /&gt;
&lt;br /&gt;
Surgery/TL10 (Human) IQ/VH - IQ+1 16 [1]&lt;br /&gt;
&lt;br /&gt;
includes: +4 from &#039;Healer&#039;&lt;br /&gt;
&lt;br /&gt;
Wrestling DX/A - DX+1 18 [4]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Stats [112] Ads [595] Disads [-15] Quirks [-5] Skills [37] = Total [728]&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=379839</id>
		<title>Ninjas Mages And Lost Cities/KawasakiAndroid</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities/KawasakiAndroid&amp;diff=379839"/>
		<updated>2020-05-10T16:49:55Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: Created page with &amp;quot;Name: Kawasaki Race: Android  Attributes [170] ST 14 [10] (ST includes +3 from &amp;#039;Racial ST Bonus&amp;#039;) DX 13 [60] IQ 15 [100] HT 11 (HT includes +1 from &amp;#039;Android - TL10 Model (Ultr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kawasaki&lt;br /&gt;
Race: Android&lt;br /&gt;
&lt;br /&gt;
Attributes [170]&lt;br /&gt;
ST 14 [10] (ST includes +3 from &#039;Racial ST Bonus&#039;)&lt;br /&gt;
DX 13 [60]&lt;br /&gt;
IQ 15 [100]&lt;br /&gt;
HT 11 (HT includes +1 from &#039;Android - TL10 Model (Ultra-Tech)&#039;)&lt;br /&gt;
&lt;br /&gt;
HP 21 (Hit Points includes +7 from &#039;Android (Ultra-Tech)&#039;)&lt;br /&gt;
Will 15&lt;br /&gt;
Per 15&lt;br /&gt;
FP 0&lt;br /&gt;
&lt;br /&gt;
Basic Lift 39&lt;br /&gt;
Damage 1d/2d&lt;br /&gt;
&lt;br /&gt;
Basic Speed 6&lt;br /&gt;
Basic Move 6&lt;br /&gt;
&lt;br /&gt;
Ground Move 6&lt;br /&gt;
Water Move 1&lt;br /&gt;
&lt;br /&gt;
Social Background&lt;br /&gt;
TL: 10 [0]&lt;br /&gt;
Cultural Familiarities: Japanese&lt;br /&gt;
Languages: English (Accented) [4]; Japanese (Native) [0].&lt;br /&gt;
&lt;br /&gt;
Advantages [409]&lt;br /&gt;
Absolute Direction [5*]&lt;br /&gt;
Alternate Form (Cyber Bike) (Difference in point costs (+186)) [183]&lt;br /&gt;
Appearance (Very Beautiful) (Off-the-Shelf Looks) [8]&lt;br /&gt;
Damage Resistance (5) [25*]&lt;br /&gt;
Digital Mind [5*]&lt;br /&gt;
Discriminatory Smell (Profiling) [23]&lt;br /&gt;
Doesn&#039;t Breathe [20*]&lt;br /&gt;
Healer (4) [40]&lt;br /&gt;
Higher Purpose (Medic!) (1) [5]&lt;br /&gt;
Immunity to Metabolic Hazards [30*]&lt;br /&gt;
Injury Tolerance (No Blood; Unliving) [25*]&lt;br /&gt;
Lightning Calculator [2]&lt;br /&gt;
Microscopic Vision (1) [5]&lt;br /&gt;
Night Vision (1) [1]&lt;br /&gt;
Payload (1) [1*]&lt;br /&gt;
Penetrating Vision (1) (Blockable (uncommon material)) [8]&lt;br /&gt;
Protected Vision [5*]&lt;br /&gt;
Racial ST Bonus (3) (Size) [30*]&lt;br /&gt;
Reduced Consumption (2) [4*]&lt;br /&gt;
Social Chameleon [5]&lt;br /&gt;
Telecommunication (Radio) (Burst (10x); Secure) [15*]&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
Perks [4]&lt;br /&gt;
Accessory (Internal Recorder) [1]&lt;br /&gt;
Accessory (Personal computer) [1*]&lt;br /&gt;
Hologram Disguise [1]&lt;br /&gt;
Honest Face [1]&lt;br /&gt;
Surgical Equipment [1]&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
Disadvantages [-15]&lt;br /&gt;
Compulsive Vehicular Behavior (Speeding) (12 or less) [-5]&lt;br /&gt;
Electrical [-20*]&lt;br /&gt;
Gullibility (12 or less) [-10]&lt;br /&gt;
Maintenance (mechanical repair) (1 person) (Bi-weekly) [-3*]&lt;br /&gt;
Restricted Diet (Power Cells) (Very Common) [-10*]&lt;br /&gt;
Unhealing (Total) [-30*]&lt;br /&gt;
Unnatural Feature (Fake Looking) (-2) [-2*]&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
Quirks [-5]&lt;br /&gt;
Broad-Minded [-1]&lt;br /&gt;
Congenial [-1]&lt;br /&gt;
Dislikes Traffic Cops [-1]&lt;br /&gt;
Habit (Waxing) [-1]&lt;br /&gt;
Holofield flickers on impact [-1]&lt;br /&gt;
&lt;br /&gt;
Packages [0]&lt;br /&gt;
Android (Ultra-Tech) [125]&lt;br /&gt;
Android - TL10 Model (Ultra-Tech) [11*]&lt;br /&gt;
Machine [25*]&lt;br /&gt;
Mannequin [TL 9] (Ultra-Tech) [-2*]&lt;br /&gt;
Mind Emulation (Ultra-Tech) [5*]&lt;br /&gt;
* = item is owned by another, point value is included in the other item.&lt;br /&gt;
&lt;br /&gt;
Skills [37]&lt;br /&gt;
Acrobatics DX/H - DX+0 13 [4]&lt;br /&gt;
Acting IQ/A - IQ-1 14 [1]&lt;br /&gt;
Carousing HT/E - HT+0 11 [1]&lt;br /&gt;
Computers! IQ/WC - IQ-2 13 [6]&lt;br /&gt;
Connoisseur (Music) IQ/A - IQ-1 14 [1]&lt;br /&gt;
Dancing DX/A - DX-1 12 [1]&lt;br /&gt;
Diagnosis/TL10 (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
Electronics Operation/TL10 (Communications) IQ/A - IQ-1 14 [1]&lt;br /&gt;
Electronics Operation/TL10 (Sensors) IQ/A - IQ-1 14 [1]&lt;br /&gt;
First Aid/TL10 (Human) IQ/E - IQ+4 19 [0]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
Guns/TL10 (Pistol) DX/E - DX+0 13 [1]&lt;br /&gt;
Guns/TL10 (Rifle) DX/E - DX+0 13 [1]&lt;br /&gt;
Jumping DX/E - DX+1 14 [2]&lt;br /&gt;
Mechanic/TL10 (Motorcycle) IQ/A - IQ-1 14 [1]&lt;br /&gt;
Mount DX/A - DX-1 12 [1]&lt;br /&gt;
Navigation/TL10 (Land) IQ/A - IQ+2 17 [1]&lt;br /&gt;
	includes: +3 from &#039;Absolute Direction&#039;&lt;br /&gt;
Pharmacy/TL5 (Synthetic) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
Physician/TL10 (Human) IQ/H - IQ+4 19 [4]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
Psychology (Human) IQ/H - IQ+2 17 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
Savoir-Faire (High Society) IQ/E - IQ+0 15 [1]&lt;br /&gt;
Sex Appeal (Human) HT/A - HT+5 16 [1]&lt;br /&gt;
	includes: +6 from &#039;Appearance&#039;&lt;br /&gt;
Surgery/TL10 (Human) IQ/VH - IQ+1 16 [1]&lt;br /&gt;
	includes: +4 from &#039;Healer&#039;&lt;br /&gt;
Wrestling DX/A - DX+1 14 [4]&lt;br /&gt;
&lt;br /&gt;
Stats [170] Ads [409] Disads [-15] Quirks [-5] Skills [37] = Total [600]&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities&amp;diff=379425</id>
		<title>Ninjas Mages And Lost Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_Mages_And_Lost_Cities&amp;diff=379425"/>
		<updated>2020-04-28T00:21:12Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Cast of Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Ninjas, Mages, and Lost Cities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cast of Characters ===&lt;br /&gt;
&lt;br /&gt;
==Kawasaki, Transforming Cyberpunk Motorcycle==&lt;br /&gt;
&lt;br /&gt;
[[Kawasaki:Android Form]]&lt;br /&gt;
[[Kawasaki:Bike Form]]&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338564</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338564"/>
		<updated>2018-05-15T23:29:01Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath, +2 Bonus)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Bonus) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;15&#039;&#039;&#039; (+2 Lifepath, +4 Bonus) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;10&#039;&#039;&#039; (+2 Lifepath, +2 Bonus)&lt;br /&gt;
&lt;br /&gt;
Wardrobe and Style = &#039;&#039;&#039;11&#039;&#039;&#039; (+5 Bonus)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Social = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;15&#039;&#039;&#039; (+2 Start, +2 Lifepath, +2 Bonus) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Bonus)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Lifepath, +2 Bonus)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist. Enduring grudge against Zeon.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Straight. Dates as often as she can find them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder cousin insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;br /&gt;
&lt;br /&gt;
==LifePath==&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Money and Family: 3. Laborer/Middle Class , 400V&lt;br /&gt;
&lt;br /&gt;
Family Situation: 4. Something happened to parents.&lt;br /&gt;
&lt;br /&gt;
9: Raised by other relatives, no knowledge of parents fate.&lt;br /&gt;
&lt;br /&gt;
Family Status: 6. Good&lt;br /&gt;
&lt;br /&gt;
Family Crisis: 3. Exciled from homeland, return only under Alias&lt;br /&gt;
&lt;br /&gt;
Family Goals: 6. Hunt them down and make them pay!&lt;br /&gt;
&lt;br /&gt;
Siblings: 7. I chose to say they aren’t all blood siblings, but the family she grew up in.&lt;br /&gt;
&lt;br /&gt;
Sibling 1: Female, Older, Dislike&lt;br /&gt;
&lt;br /&gt;
Sibling 2: Male, Younger, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 3: Male, Younger, Hate&lt;br /&gt;
&lt;br /&gt;
Sib 4: Male, Younger, Hate,&lt;br /&gt;
&lt;br /&gt;
Sib 5: Female, Twin, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 6: Female, Younger, Like&lt;br /&gt;
&lt;br /&gt;
Sib 7: Female, Younger, Hate.&lt;br /&gt;
&lt;br /&gt;
A lot of sibling hate, and a twin! We aren’t that close anymore, though.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Friends: 2&lt;br /&gt;
&lt;br /&gt;
Friend 1: Female, an old school pal&lt;br /&gt;
&lt;br /&gt;
Friend 2: Male, an old school pal&lt;br /&gt;
&lt;br /&gt;
Had a Lasting affair at 24 that went smoothly, but they seperated within 2 years.&lt;br /&gt;
&lt;br /&gt;
Made a Black Market Contact at 26.&lt;br /&gt;
&lt;br /&gt;
Got on well with her superiors at Frontier for Children, picking up two friends at 28 and 32.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Enemies: None&lt;br /&gt;
&lt;br /&gt;
Made lots of enemies during her 4 years as a pilot (an outside competitor at 20 and a rival at work at 22).&lt;br /&gt;
&lt;br /&gt;
Recently made an enemy of a subordinate at Frontier for Families (age 30, 3 years ago)&lt;br /&gt;
&lt;br /&gt;
===Romantic Life===&lt;br /&gt;
&lt;br /&gt;
Romantic Life: 4. You are currently uninvolved &lt;br /&gt;
&lt;br /&gt;
On the Prowl: 1. You will date anything that moves.&lt;br /&gt;
&lt;br /&gt;
Had a 4 year marriage, from 16 to 20, that ended in amicable divorce, and a later 2 year relationship at the age of 24, but has not had a lasting relationship for nearly 10 years now.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Hair Color: Brown&lt;br /&gt;
&lt;br /&gt;
Hair Style: Short and Straight&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown/Black&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Personality: Sneaky and Deceptive&lt;br /&gt;
&lt;br /&gt;
Value Most: Honor&lt;br /&gt;
&lt;br /&gt;
Valued Possession: A tool&lt;br /&gt;
&lt;br /&gt;
Person Most Valued: Yourself&lt;br /&gt;
&lt;br /&gt;
Age: 33&lt;br /&gt;
&lt;br /&gt;
===Career===&lt;br /&gt;
&lt;br /&gt;
16: Housewife. Lasting Affair with Romantic Rival&lt;br /&gt;
&lt;br /&gt;
Cook+1, Jury Rig +1, Personal Grooming +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
18: Housewife: Lasting Affair again! Everything was going smoothly.&lt;br /&gt;
&lt;br /&gt;
Cook+1, Persuasion +1, Jury Rig +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
20: Pilot (Non-combat): Made an enemy. Outside competitor.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
22: Pilot (Non-combat): Made an enemy. Rival at work.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
24: Techie: Lasting Affair. Went smoothly.&lt;br /&gt;
 &lt;br /&gt;
Jury Rig +1, Mecha Tech +1, Basic Repair +1, Programming +1, Streetwise +1&lt;br /&gt;
&lt;br /&gt;
26: Medic: Windfall. Contact on black market. ½ cost for hot equipment.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Social +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
28: Medic: Picked up friend. Superior at work.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Persuasion +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
30: Medic (no skills): Made an enemy. Subordinate at work.&lt;br /&gt;
&lt;br /&gt;
32: Medic (no skills): Picked up a friend. Superior at work.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338070</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338070"/>
		<updated>2018-05-06T23:02:12Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Social = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist. Enduring grudge against Zeon.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Straight. Dates as often as she can find them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder cousin insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;br /&gt;
&lt;br /&gt;
==LifePath==&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Money and Family: 3. Laborer/Middle Class , 400V&lt;br /&gt;
&lt;br /&gt;
Family Situation: 4. Something happened to parents.&lt;br /&gt;
&lt;br /&gt;
9: Raised by other relatives, no knowledge of parents fate.&lt;br /&gt;
&lt;br /&gt;
Family Status: 6. Good&lt;br /&gt;
&lt;br /&gt;
Family Crisis: 3. Exciled from homeland, return only under Alias&lt;br /&gt;
&lt;br /&gt;
Family Goals: 6. Hunt them down and make them pay!&lt;br /&gt;
&lt;br /&gt;
Siblings: 7. I chose to say they aren’t all blood siblings, but the family she grew up in.&lt;br /&gt;
&lt;br /&gt;
Sibling 1: Female, Older, Dislike&lt;br /&gt;
&lt;br /&gt;
Sibling 2: Male, Younger, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 3: Male, Younger, Hate&lt;br /&gt;
&lt;br /&gt;
Sib 4: Male, Younger, Hate,&lt;br /&gt;
&lt;br /&gt;
Sib 5: Female, Twin, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 6: Female, Younger, Like&lt;br /&gt;
&lt;br /&gt;
Sib 7: Female, Younger, Hate.&lt;br /&gt;
&lt;br /&gt;
A lot of sibling hate, and a twin! We aren’t that close anymore, though.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Friends: 2&lt;br /&gt;
&lt;br /&gt;
Friend 1: Female, an old school pal&lt;br /&gt;
&lt;br /&gt;
Friend 2: Male, an old school pal&lt;br /&gt;
&lt;br /&gt;
Had a Lasting affair at 24 that went smoothly, but they seperated within 2 years.&lt;br /&gt;
&lt;br /&gt;
Made a Black Market Contact at 26.&lt;br /&gt;
&lt;br /&gt;
Got on well with her superiors at Frontier for Children, picking up two friends at 28 and 32.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Enemies: None&lt;br /&gt;
&lt;br /&gt;
Made lots of enemies during her 4 years as a pilot (an outside competitor at 20 and a rival at work at 22).&lt;br /&gt;
&lt;br /&gt;
Recently made an enemy of a subordinate at Frontier for Families (age 30, 3 years ago)&lt;br /&gt;
&lt;br /&gt;
===Romantic Life===&lt;br /&gt;
&lt;br /&gt;
Romantic Life: 4. You are currently uninvolved &lt;br /&gt;
&lt;br /&gt;
On the Prowl: 1. You will date anything that moves.&lt;br /&gt;
&lt;br /&gt;
Had a 4 year marriage, from 16 to 20, that ended in amicable divorce, and a later 2 year relationship at the age of 24, but has not had a lasting relationship for nearly 10 years now.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Hair Color: Brown&lt;br /&gt;
&lt;br /&gt;
Hair Style: Short and Straight&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown/Black&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Personality: Sneaky and Deceptive&lt;br /&gt;
&lt;br /&gt;
Value Most: Honor&lt;br /&gt;
&lt;br /&gt;
Valued Possession: A tool&lt;br /&gt;
&lt;br /&gt;
Person Most Valued: Yourself&lt;br /&gt;
&lt;br /&gt;
Age: 33&lt;br /&gt;
&lt;br /&gt;
===Career===&lt;br /&gt;
&lt;br /&gt;
16: Housewife. Lasting Affair with Romantic Rival&lt;br /&gt;
&lt;br /&gt;
Cook+1, Jury Rig +1, Personal Grooming +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
18: Housewife: Lasting Affair again! Everything was going smoothly.&lt;br /&gt;
&lt;br /&gt;
Cook+1, Persuasion +1, Jury Rig +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
20: Pilot (Non-combat): Made an enemy. Outside competitor.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
22: Pilot (Non-combat): Made an enemy. Rival at work.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
24: Techie: Lasting Affair. Went smoothly.&lt;br /&gt;
 &lt;br /&gt;
Jury Rig +1, Mecha Tech +1, Basic Repair +1, Programming +1, Streetwise +1&lt;br /&gt;
&lt;br /&gt;
26: Medic: Windfall. Contact on black market. ½ cost for hot equipment.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Social +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
28: Medic: Picked up friend. Superior at work.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Persuasion +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
30: Medic (no skills): Made an enemy. Subordinate at work.&lt;br /&gt;
&lt;br /&gt;
32: Medic (no skills): Picked up a friend. Superior at work.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338069</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338069"/>
		<updated>2018-05-06T23:01:42Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Social = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist. Enduring grudge against Zeon.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Straight. Dates as often as she can find them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder cousin insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;br /&gt;
&lt;br /&gt;
==LifePath==&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Money and Family: 3. Laborer/Middle Class , 400V&lt;br /&gt;
&lt;br /&gt;
Family Situation: 4. Something happened to parents.&lt;br /&gt;
&lt;br /&gt;
9: Raised by other relatives, no knowledge of parents fate.&lt;br /&gt;
&lt;br /&gt;
Family Status: 6. Good&lt;br /&gt;
&lt;br /&gt;
Family Crisis: 3. Exciled from homeland, return only under Alias&lt;br /&gt;
&lt;br /&gt;
Family Goals: 6. Hunt them down and make them pay!&lt;br /&gt;
&lt;br /&gt;
Siblings: 7. I chose to say they aren’t all blood siblings, but the family she grew up in.&lt;br /&gt;
&lt;br /&gt;
Sibling 1: Female, Older, Dislike&lt;br /&gt;
&lt;br /&gt;
Sibling 2: Male, Younger, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 3: Male, Younger, Hate&lt;br /&gt;
&lt;br /&gt;
Sib 4: Male, Younger, Hate,&lt;br /&gt;
&lt;br /&gt;
Sib 5: Female, Twin, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 6: Female, Younger, Like&lt;br /&gt;
&lt;br /&gt;
Sib 7: Female, Younger, Hate.&lt;br /&gt;
&lt;br /&gt;
A lot of sibling hate, and a twin! We aren’t that close anymore, though.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Friends: 2&lt;br /&gt;
&lt;br /&gt;
Friend 1: Female, an old school pal&lt;br /&gt;
&lt;br /&gt;
Friend 2: Male, an old school pal&lt;br /&gt;
&lt;br /&gt;
Had a Lasting affair at 24 that went smoothly, but they seperated within 2 years.&lt;br /&gt;
&lt;br /&gt;
Made a Black Market Contact at 28.&lt;br /&gt;
&lt;br /&gt;
Got on well with her superiors at Frontier for Children, picking up two friends at 28 and 32.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Enemies: None&lt;br /&gt;
&lt;br /&gt;
Made lots of enemies during her 4 years as a pilot (an outside competitor at 20 and a rival at work at 22).&lt;br /&gt;
&lt;br /&gt;
Recently made an enemy of a subordinate at Frontier for Families (age 30, 3 years ago)&lt;br /&gt;
&lt;br /&gt;
===Romantic Life===&lt;br /&gt;
&lt;br /&gt;
Romantic Life: 4. You are currently uninvolved &lt;br /&gt;
&lt;br /&gt;
On the Prowl: 1. You will date anything that moves.&lt;br /&gt;
&lt;br /&gt;
Had a 4 year marriage, from 16 to 20, that ended in amicable divorce, and a later 2 year relationship at the age of 24, but has not had a lasting relationship for nearly 10 years now.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Hair Color: Brown&lt;br /&gt;
&lt;br /&gt;
Hair Style: Short and Straight&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown/Black&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Personality: Sneaky and Deceptive&lt;br /&gt;
&lt;br /&gt;
Value Most: Honor&lt;br /&gt;
&lt;br /&gt;
Valued Possession: A tool&lt;br /&gt;
&lt;br /&gt;
Person Most Valued: Yourself&lt;br /&gt;
&lt;br /&gt;
Age: 33&lt;br /&gt;
&lt;br /&gt;
===Career===&lt;br /&gt;
&lt;br /&gt;
16: Housewife. Lasting Affair with Romantic Rival&lt;br /&gt;
&lt;br /&gt;
Cook+1, Jury Rig +1, Personal Grooming +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
18: Housewife: Lasting Affair again! Everything was going smoothly.&lt;br /&gt;
&lt;br /&gt;
Cook+1, Persuasion +1, Jury Rig +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
20: Pilot (Non-combat): Made an enemy. Outside competitor.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
22: Pilot (Non-combat): Made an enemy. Rival at work.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
24: Techie: Lasting Affair. Went smoothly.&lt;br /&gt;
 &lt;br /&gt;
Jury Rig +1, Mecha Tech +1, Basic Repair +1, Programming +1, Streetwise +1&lt;br /&gt;
&lt;br /&gt;
26: Medic: Windfall. Contact on black market. ½ cost for hot equipment.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Social +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
28: Medic: Picked up friend. Superior at work.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Persuasion +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
30: Medic (no skills): Made an enemy. Subordinate at work.&lt;br /&gt;
&lt;br /&gt;
32: Medic (no skills): Picked up a friend. Superior at work.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338068</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338068"/>
		<updated>2018-05-06T22:59:08Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Social Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Social = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist. Enduring grudge against Zeon.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Straight. Dates as often as she can find them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder cousin insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;br /&gt;
&lt;br /&gt;
==LifePath==&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Money and Family: 3. Laborer/Middle Class , 400V&lt;br /&gt;
&lt;br /&gt;
Family Situation: 4. Something happened to parents.&lt;br /&gt;
&lt;br /&gt;
9: Raised by other relatives, no knowledge of parents fate.&lt;br /&gt;
&lt;br /&gt;
Family Status: 6. Good&lt;br /&gt;
&lt;br /&gt;
Family Crisis: 3. Exciled from homeland, return only under Alias&lt;br /&gt;
&lt;br /&gt;
Family Goals: 6. Hunt them down and make them pay!&lt;br /&gt;
&lt;br /&gt;
Siblings: 7. I chose to say they aren’t all blood siblings, but the family she grew up in.&lt;br /&gt;
&lt;br /&gt;
Sibling 1: Female, Older, Dislike&lt;br /&gt;
&lt;br /&gt;
Sibling 2: Male, Younger, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 3: Male, Younger, Hate&lt;br /&gt;
&lt;br /&gt;
Sib 4: Male, Younger, Hate,&lt;br /&gt;
&lt;br /&gt;
Sib 5: Female, Twin, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 6: Female, Younger, Like&lt;br /&gt;
&lt;br /&gt;
Sib 7: Female, Younger, Hate.&lt;br /&gt;
&lt;br /&gt;
A lot of sibling hate, and a twin! We aren’t that close anymore, though.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Friends: 2&lt;br /&gt;
&lt;br /&gt;
Friend 1: Female, an old school pal&lt;br /&gt;
&lt;br /&gt;
Friend 2: Male, an old school pal&lt;br /&gt;
&lt;br /&gt;
Had a Lasting affair at 26 that went smoothly, but they seperated within 2 years.&lt;br /&gt;
&lt;br /&gt;
Made a Black Market Contact at 28.&lt;br /&gt;
&lt;br /&gt;
Got on well with her superiors at Frontier for Children, picking up two friends at 28 and 32.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Enemies: None&lt;br /&gt;
&lt;br /&gt;
Made lots of enemies during her 4 years as a pilot (an outside competitor at 20 and a rival at work at 22).&lt;br /&gt;
&lt;br /&gt;
Recently made an enemy of a subordinate at Frontier for Families (age 30, 3 years ago)&lt;br /&gt;
&lt;br /&gt;
===Romantic Life===&lt;br /&gt;
&lt;br /&gt;
Romantic Life: 4. You are currently uninvolved &lt;br /&gt;
&lt;br /&gt;
On the Prowl: 1. You will date anything that moves.&lt;br /&gt;
&lt;br /&gt;
Had a 4 year marriage, from 16 to 20, that ended in amicable divorce, and a later 2 year relationship at the age of 24, but has not had a lasting relationship for nearly 10 years now.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Hair Color: Brown&lt;br /&gt;
&lt;br /&gt;
Hair Style: Short and Straight&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown/Black&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Personality: Sneaky and Deceptive&lt;br /&gt;
&lt;br /&gt;
Value Most: Honor&lt;br /&gt;
&lt;br /&gt;
Valued Possession: A tool&lt;br /&gt;
&lt;br /&gt;
Person Most Valued: Yourself&lt;br /&gt;
&lt;br /&gt;
Age: 33&lt;br /&gt;
&lt;br /&gt;
===Career===&lt;br /&gt;
&lt;br /&gt;
16: Housewife. Lasting Affair with Romantic Rival&lt;br /&gt;
&lt;br /&gt;
Cook+1, Jury Rig +1, Personal Grooming +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
18: Housewife: Lasting Affair again! Everything was going smoothly.&lt;br /&gt;
&lt;br /&gt;
Cook+1, Persuasion +1, Jury Rig +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
20: Pilot (Non-combat): Made an enemy. Outside competitor.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
22: Pilot (Non-combat): Made an enemy. Rival at work.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
24: Techie: Lasting Affair. Went smoothly.&lt;br /&gt;
 &lt;br /&gt;
Jury Rig +1, Mecha Tech +1, Basic Repair +1, Programming +1, Streetwise +1&lt;br /&gt;
&lt;br /&gt;
26: Medic: Windfall. Contact on black market. ½ cost for hot equipment.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Social +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
28: Medic: Picked up friend. Superior at work.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Persuasion +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
30: Medic (no skills): Made an enemy. Subordinate at work.&lt;br /&gt;
&lt;br /&gt;
32: Medic (no skills): Picked up a friend. Superior at work.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338065</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338065"/>
		<updated>2018-05-06T22:44:54Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Family */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist. Enduring grudge against Zeon.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Straight. Dates as often as she can find them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder cousin insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;br /&gt;
&lt;br /&gt;
==LifePath==&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Money and Family: 3. Laborer/Middle Class , 400V&lt;br /&gt;
&lt;br /&gt;
Family Situation: 4. Something happened to parents.&lt;br /&gt;
&lt;br /&gt;
9: Raised by other relatives, no knowledge of parents fate.&lt;br /&gt;
&lt;br /&gt;
Family Status: 6. Good&lt;br /&gt;
&lt;br /&gt;
Family Crisis: 3. Exciled from homeland, return only under Alias&lt;br /&gt;
&lt;br /&gt;
Family Goals: 6. Hunt them down and make them pay!&lt;br /&gt;
&lt;br /&gt;
Siblings: 7. I chose to say they aren’t all blood siblings, but the family she grew up in.&lt;br /&gt;
&lt;br /&gt;
Sibling 1: Female, Older, Dislike&lt;br /&gt;
&lt;br /&gt;
Sibling 2: Male, Younger, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 3: Male, Younger, Hate&lt;br /&gt;
&lt;br /&gt;
Sib 4: Male, Younger, Hate,&lt;br /&gt;
&lt;br /&gt;
Sib 5: Female, Twin, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 6: Female, Younger, Like&lt;br /&gt;
&lt;br /&gt;
Sib 7: Female, Younger, Hate.&lt;br /&gt;
&lt;br /&gt;
A lot of sibling hate, and a twin! We aren’t that close anymore, though.&lt;br /&gt;
&lt;br /&gt;
===Friends===&lt;br /&gt;
&lt;br /&gt;
Friends: 2&lt;br /&gt;
&lt;br /&gt;
Friend 1: Female, an old school pal&lt;br /&gt;
&lt;br /&gt;
Friend 2: Male, an old school pal&lt;br /&gt;
&lt;br /&gt;
Had a Lasting affair at 26 that went smoothly, but they seperated within 2 years.&lt;br /&gt;
&lt;br /&gt;
Made a Black Market Contact at 28.&lt;br /&gt;
&lt;br /&gt;
Got on well with her superiors at Frontier for Children, picking up two friends at 28 and 32.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Enemies: None&lt;br /&gt;
&lt;br /&gt;
Made lots of enemies during her 4 years as a pilot (an outside competitor at 20 and a rival at work at 22).&lt;br /&gt;
&lt;br /&gt;
Recently made an enemy of a subordinate at Frontier for Families (age 30, 3 years ago)&lt;br /&gt;
&lt;br /&gt;
===Romantic Life===&lt;br /&gt;
&lt;br /&gt;
Romantic Life: 4. You are currently uninvolved &lt;br /&gt;
&lt;br /&gt;
On the Prowl: 1. You will date anything that moves.&lt;br /&gt;
&lt;br /&gt;
Had a 4 year marriage, from 16 to 20, that ended in amicable divorce, and a later 2 year relationship at the age of 24, but has not had a lasting relationship for nearly 10 years now.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Hair Color: Brown&lt;br /&gt;
&lt;br /&gt;
Hair Style: Short and Straight&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown/Black&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Personality: Sneaky and Deceptive&lt;br /&gt;
&lt;br /&gt;
Value Most: Honor&lt;br /&gt;
&lt;br /&gt;
Valued Possession: A tool&lt;br /&gt;
&lt;br /&gt;
Person Most Valued: Yourself&lt;br /&gt;
&lt;br /&gt;
Age: 33&lt;br /&gt;
&lt;br /&gt;
===Career===&lt;br /&gt;
&lt;br /&gt;
16: Housewife. Lasting Affair with Romantic Rival&lt;br /&gt;
&lt;br /&gt;
Cook+1, Jury Rig +1, Personal Grooming +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
18: Housewife: Lasting Affair again! Everything was going smoothly.&lt;br /&gt;
&lt;br /&gt;
Cook+1, Persuasion +1, Jury Rig +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
20: Pilot (Non-combat): Made an enemy. Outside competitor.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
22: Pilot (Non-combat): Made an enemy. Rival at work.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
24: Techie: Lasting Affair. Went smoothly.&lt;br /&gt;
 &lt;br /&gt;
Jury Rig +1, Mecha Tech +1, Basic Repair +1, Programming +1, Streetwise +1&lt;br /&gt;
&lt;br /&gt;
26: Medic: Windfall. Contact on black market. ½ cost for hot equipment.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Social +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
28: Medic: Picked up friend. Superior at work.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Persuasion +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
30: Medic (no skills): Made an enemy. Subordinate at work.&lt;br /&gt;
&lt;br /&gt;
32: Medic (no skills): Picked up a friend. Superior at work.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338064</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338064"/>
		<updated>2018-05-06T22:44:38Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* LifePath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist. Enduring grudge against Zeon.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Straight. Dates as often as she can find them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder cousin insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;br /&gt;
&lt;br /&gt;
==LifePath==&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
Money and Family: 3. Laborer/Middle Class , 400V&lt;br /&gt;
&lt;br /&gt;
Family Situation: 4. Something happened to parents.&lt;br /&gt;
&lt;br /&gt;
9: Raised by other relatives, no knowledge of parents fate.&lt;br /&gt;
&lt;br /&gt;
Family Status: 6. Good&lt;br /&gt;
&lt;br /&gt;
Family Crisis: 3. Exciled from homeland, return only under Alias&lt;br /&gt;
&lt;br /&gt;
Family Goals: 6. Hunt them down and make them pay!&lt;br /&gt;
&lt;br /&gt;
Siblings: 7. I chose to say they aren’t all blood siblings, but the family she grew up in.&lt;br /&gt;
&lt;br /&gt;
Sibling 1: Female, Older, Dislike&lt;br /&gt;
&lt;br /&gt;
Sibling 2: Male, Younger, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 3: Male, Younger, Hate&lt;br /&gt;
&lt;br /&gt;
Sib 4: Male, Younger, Hate,&lt;br /&gt;
&lt;br /&gt;
Sib 5: Female, Twin, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 6: Female, Younger, Like&lt;br /&gt;
&lt;br /&gt;
Sib 7: Female, Younger, Hate.&lt;br /&gt;
&lt;br /&gt;
A lot of sibling hate, and a twin! We aren’t that close anymore, though.&lt;br /&gt;
&lt;br /&gt;
===Friends==-&lt;br /&gt;
&lt;br /&gt;
Friends: 2&lt;br /&gt;
&lt;br /&gt;
Friend 1: Female, an old school pal&lt;br /&gt;
&lt;br /&gt;
Friend 2: Male, an old school pal&lt;br /&gt;
&lt;br /&gt;
Had a Lasting affair at 26 that went smoothly, but they seperated within 2 years.&lt;br /&gt;
&lt;br /&gt;
Made a Black Market Contact at 28.&lt;br /&gt;
&lt;br /&gt;
Got on well with her superiors at Frontier for Children, picking up two friends at 28 and 32.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Enemies: None&lt;br /&gt;
&lt;br /&gt;
Made lots of enemies during her 4 years as a pilot (an outside competitor at 20 and a rival at work at 22).&lt;br /&gt;
&lt;br /&gt;
Recently made an enemy of a subordinate at Frontier for Families (age 30, 3 years ago)&lt;br /&gt;
&lt;br /&gt;
===Romantic Life===&lt;br /&gt;
&lt;br /&gt;
Romantic Life: 4. You are currently uninvolved &lt;br /&gt;
&lt;br /&gt;
On the Prowl: 1. You will date anything that moves.&lt;br /&gt;
&lt;br /&gt;
Had a 4 year marriage, from 16 to 20, that ended in amicable divorce, and a later 2 year relationship at the age of 24, but has not had a lasting relationship for nearly 10 years now.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
Hair Color: Brown&lt;br /&gt;
&lt;br /&gt;
Hair Style: Short and Straight&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown/Black&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Personality: Sneaky and Deceptive&lt;br /&gt;
&lt;br /&gt;
Value Most: Honor&lt;br /&gt;
&lt;br /&gt;
Valued Possession: A tool&lt;br /&gt;
&lt;br /&gt;
Person Most Valued: Yourself&lt;br /&gt;
&lt;br /&gt;
Age: 33&lt;br /&gt;
&lt;br /&gt;
===Career===&lt;br /&gt;
&lt;br /&gt;
16: Housewife. Lasting Affair with Romantic Rival&lt;br /&gt;
&lt;br /&gt;
Cook+1, Jury Rig +1, Personal Grooming +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
18: Housewife: Lasting Affair again! Everything was going smoothly.&lt;br /&gt;
&lt;br /&gt;
Cook+1, Persuasion +1, Jury Rig +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
20: Pilot (Non-combat): Made an enemy. Outside competitor.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
22: Pilot (Non-combat): Made an enemy. Rival at work.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
24: Techie: Lasting Affair. Went smoothly.&lt;br /&gt;
 &lt;br /&gt;
Jury Rig +1, Mecha Tech +1, Basic Repair +1, Programming +1, Streetwise +1&lt;br /&gt;
&lt;br /&gt;
26: Medic: Windfall. Contact on black market. ½ cost for hot equipment.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Social +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
28: Medic: Picked up friend. Superior at work.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Persuasion +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
30: Medic (no skills): Made an enemy. Subordinate at work.&lt;br /&gt;
&lt;br /&gt;
32: Medic (no skills): Picked up a friend. Superior at work.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338063</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338063"/>
		<updated>2018-05-06T22:37:27Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Personal Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist. Enduring grudge against Zeon.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Straight. Dates as often as she can find them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder cousin insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;br /&gt;
&lt;br /&gt;
==LifePath==&lt;br /&gt;
&lt;br /&gt;
Money and Family: 3. Laborer/Middle Class , 400V&lt;br /&gt;
&lt;br /&gt;
Family Situation: 4. Something happened to parents.&lt;br /&gt;
&lt;br /&gt;
9: Raised by other relatives, no knowledge of parents fate.&lt;br /&gt;
&lt;br /&gt;
Family Status: 6. Good&lt;br /&gt;
&lt;br /&gt;
Family Crisis: 3. Exciled from homeland, return only under Alias&lt;br /&gt;
&lt;br /&gt;
Family Goals: 6. Hunt them down and make them pay!&lt;br /&gt;
&lt;br /&gt;
Siblings: 7. I chose to say they aren’t all blood siblings, but the family she grew up in.&lt;br /&gt;
&lt;br /&gt;
Sibling 1: Female, Older, Dislike&lt;br /&gt;
&lt;br /&gt;
Sibling 2: Male, Younger, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 3: Male, Younger, Hate&lt;br /&gt;
&lt;br /&gt;
Sib 4: Male, Younger, Hate,&lt;br /&gt;
&lt;br /&gt;
Sib 5: Female, Twin, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 6: Female, Younger, Like&lt;br /&gt;
&lt;br /&gt;
Sib 7: Female, Younger, Hate.&lt;br /&gt;
&lt;br /&gt;
A lot of sibling hate, and a twin! We aren’t that close anymore, though.&lt;br /&gt;
&lt;br /&gt;
Friends: 2&lt;br /&gt;
&lt;br /&gt;
Friend 1: Female, an old school pal&lt;br /&gt;
&lt;br /&gt;
Friend 2: Male, an old school pal&lt;br /&gt;
&lt;br /&gt;
Enemies: None&lt;br /&gt;
&lt;br /&gt;
Romantic Life: 4. You are currently uninvolved &lt;br /&gt;
&lt;br /&gt;
On the Prowl: 1. You will date anything that moves.&lt;br /&gt;
&lt;br /&gt;
Hair Color: Brown&lt;br /&gt;
&lt;br /&gt;
Hair Style: Short and Straight&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown/Black&lt;br /&gt;
&lt;br /&gt;
Personality: Sneaky and Deceptive&lt;br /&gt;
&lt;br /&gt;
Value Most: Honor&lt;br /&gt;
&lt;br /&gt;
Valued Possession: A tool&lt;br /&gt;
&lt;br /&gt;
Person Most Valued: Yourself&lt;br /&gt;
&lt;br /&gt;
Age: 33&lt;br /&gt;
&lt;br /&gt;
16: Housewife. Lasting Affair with Romantic Rival&lt;br /&gt;
&lt;br /&gt;
Cook+1, Jury Rig +1, Personal Grooming +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
18: Housewife: Lasting Affair again! Everything was going smoothly.&lt;br /&gt;
&lt;br /&gt;
Cook+1, Persuasion +1, Jury Rig +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
20: Pilot (Non-combat): Made an enemy. Outside competitor.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
22: Pilot (Non-combat): Made an enemy. Rival at work.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
24: Techie: Lasting Affair. Went smoothly.&lt;br /&gt;
 &lt;br /&gt;
Jury Rig +1, Mecha Tech +1, Basic Repair +1, Programming +1, Streetwise +1&lt;br /&gt;
&lt;br /&gt;
26: Medic: Windfall. Contact on black market. ½ cost for hot equipment.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Social +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
28: Medic: Picked up friend. Superior at work.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Persuasion +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
30: Medic (no skills): Made an enemy. Subordinate at work.&lt;br /&gt;
&lt;br /&gt;
32: Medic (no skills): Picked up a friend. Superior at work.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338062</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338062"/>
		<updated>2018-05-06T22:35:37Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Personal Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Straight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder cousin insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;br /&gt;
&lt;br /&gt;
==LifePath==&lt;br /&gt;
&lt;br /&gt;
Money and Family: 3. Laborer/Middle Class , 400V&lt;br /&gt;
&lt;br /&gt;
Family Situation: 4. Something happened to parents.&lt;br /&gt;
&lt;br /&gt;
9: Raised by other relatives, no knowledge of parents fate.&lt;br /&gt;
&lt;br /&gt;
Family Status: 6. Good&lt;br /&gt;
&lt;br /&gt;
Family Crisis: 3. Exciled from homeland, return only under Alias&lt;br /&gt;
&lt;br /&gt;
Family Goals: 6. Hunt them down and make them pay!&lt;br /&gt;
&lt;br /&gt;
Siblings: 7. I chose to say they aren’t all blood siblings, but the family she grew up in.&lt;br /&gt;
&lt;br /&gt;
Sibling 1: Female, Older, Dislike&lt;br /&gt;
&lt;br /&gt;
Sibling 2: Male, Younger, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 3: Male, Younger, Hate&lt;br /&gt;
&lt;br /&gt;
Sib 4: Male, Younger, Hate,&lt;br /&gt;
&lt;br /&gt;
Sib 5: Female, Twin, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 6: Female, Younger, Like&lt;br /&gt;
&lt;br /&gt;
Sib 7: Female, Younger, Hate.&lt;br /&gt;
&lt;br /&gt;
A lot of sibling hate, and a twin! We aren’t that close anymore, though.&lt;br /&gt;
&lt;br /&gt;
Friends: 2&lt;br /&gt;
&lt;br /&gt;
Friend 1: Female, an old school pal&lt;br /&gt;
&lt;br /&gt;
Friend 2: Male, an old school pal&lt;br /&gt;
&lt;br /&gt;
Enemies: None&lt;br /&gt;
&lt;br /&gt;
Romantic Life: 4. You are currently uninvolved &lt;br /&gt;
&lt;br /&gt;
On the Prowl: 1. You will date anything that moves.&lt;br /&gt;
&lt;br /&gt;
Hair Color: Brown&lt;br /&gt;
&lt;br /&gt;
Hair Style: Short and Straight&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown/Black&lt;br /&gt;
&lt;br /&gt;
Personality: Sneaky and Deceptive&lt;br /&gt;
&lt;br /&gt;
Value Most: Honor&lt;br /&gt;
&lt;br /&gt;
Valued Possession: A tool&lt;br /&gt;
&lt;br /&gt;
Person Most Valued: Yourself&lt;br /&gt;
&lt;br /&gt;
Age: 33&lt;br /&gt;
&lt;br /&gt;
16: Housewife. Lasting Affair with Romantic Rival&lt;br /&gt;
&lt;br /&gt;
Cook+1, Jury Rig +1, Personal Grooming +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
18: Housewife: Lasting Affair again! Everything was going smoothly.&lt;br /&gt;
&lt;br /&gt;
Cook+1, Persuasion +1, Jury Rig +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
20: Pilot (Non-combat): Made an enemy. Outside competitor.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
22: Pilot (Non-combat): Made an enemy. Rival at work.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
24: Techie: Lasting Affair. Went smoothly.&lt;br /&gt;
 &lt;br /&gt;
Jury Rig +1, Mecha Tech +1, Basic Repair +1, Programming +1, Streetwise +1&lt;br /&gt;
&lt;br /&gt;
26: Medic: Windfall. Contact on black market. ½ cost for hot equipment.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Social +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
28: Medic: Picked up friend. Superior at work.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Persuasion +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
30: Medic (no skills): Made an enemy. Subordinate at work.&lt;br /&gt;
&lt;br /&gt;
32: Medic (no skills): Picked up a friend. Superior at work.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338061</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338061"/>
		<updated>2018-05-06T22:35:18Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Bisexual.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder cousin insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;br /&gt;
&lt;br /&gt;
==LifePath==&lt;br /&gt;
&lt;br /&gt;
Money and Family: 3. Laborer/Middle Class , 400V&lt;br /&gt;
&lt;br /&gt;
Family Situation: 4. Something happened to parents.&lt;br /&gt;
&lt;br /&gt;
9: Raised by other relatives, no knowledge of parents fate.&lt;br /&gt;
&lt;br /&gt;
Family Status: 6. Good&lt;br /&gt;
&lt;br /&gt;
Family Crisis: 3. Exciled from homeland, return only under Alias&lt;br /&gt;
&lt;br /&gt;
Family Goals: 6. Hunt them down and make them pay!&lt;br /&gt;
&lt;br /&gt;
Siblings: 7. I chose to say they aren’t all blood siblings, but the family she grew up in.&lt;br /&gt;
&lt;br /&gt;
Sibling 1: Female, Older, Dislike&lt;br /&gt;
&lt;br /&gt;
Sibling 2: Male, Younger, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 3: Male, Younger, Hate&lt;br /&gt;
&lt;br /&gt;
Sib 4: Male, Younger, Hate,&lt;br /&gt;
&lt;br /&gt;
Sib 5: Female, Twin, Neutral&lt;br /&gt;
&lt;br /&gt;
Sib 6: Female, Younger, Like&lt;br /&gt;
&lt;br /&gt;
Sib 7: Female, Younger, Hate.&lt;br /&gt;
&lt;br /&gt;
A lot of sibling hate, and a twin! We aren’t that close anymore, though.&lt;br /&gt;
&lt;br /&gt;
Friends: 2&lt;br /&gt;
&lt;br /&gt;
Friend 1: Female, an old school pal&lt;br /&gt;
&lt;br /&gt;
Friend 2: Male, an old school pal&lt;br /&gt;
&lt;br /&gt;
Enemies: None&lt;br /&gt;
&lt;br /&gt;
Romantic Life: 4. You are currently uninvolved &lt;br /&gt;
&lt;br /&gt;
On the Prowl: 1. You will date anything that moves.&lt;br /&gt;
&lt;br /&gt;
Hair Color: Brown&lt;br /&gt;
&lt;br /&gt;
Hair Style: Short and Straight&lt;br /&gt;
&lt;br /&gt;
Eye Color: Brown/Black&lt;br /&gt;
&lt;br /&gt;
Personality: Sneaky and Deceptive&lt;br /&gt;
&lt;br /&gt;
Value Most: Honor&lt;br /&gt;
&lt;br /&gt;
Valued Possession: A tool&lt;br /&gt;
&lt;br /&gt;
Person Most Valued: Yourself&lt;br /&gt;
&lt;br /&gt;
Age: 33&lt;br /&gt;
&lt;br /&gt;
16: Housewife. Lasting Affair with Romantic Rival&lt;br /&gt;
&lt;br /&gt;
Cook+1, Jury Rig +1, Personal Grooming +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
18: Housewife: Lasting Affair again! Everything was going smoothly.&lt;br /&gt;
&lt;br /&gt;
Cook+1, Persuasion +1, Jury Rig +1, Social +1, Interrogation +1&lt;br /&gt;
&lt;br /&gt;
20: Pilot (Non-combat): Made an enemy. Outside competitor.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
22: Pilot (Non-combat): Made an enemy. Rival at work.&lt;br /&gt;
&lt;br /&gt;
Shuttle Pilot: +1, Awareness +1, Basic Repair +1, Fast Talk +1, Zero G +1, &lt;br /&gt;
&lt;br /&gt;
24: Techie: Lasting Affair. Went smoothly.&lt;br /&gt;
 &lt;br /&gt;
Jury Rig +1, Mecha Tech +1, Basic Repair +1, Programming +1, Streetwise +1&lt;br /&gt;
&lt;br /&gt;
26: Medic: Windfall. Contact on black market. ½ cost for hot equipment.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Social +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
28: Medic: Picked up friend. Superior at work.&lt;br /&gt;
&lt;br /&gt;
Medical +1, Awareness +1, Persuasion +1, Programming +1, Expert: Diagnose +1&lt;br /&gt;
&lt;br /&gt;
30: Medic (no skills): Made an enemy. Subordinate at work.&lt;br /&gt;
&lt;br /&gt;
32: Medic (no skills): Picked up a friend. Superior at work.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338060</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338060"/>
		<updated>2018-05-06T22:31:59Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Bisexual.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder cousin insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338059</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338059"/>
		<updated>2018-05-06T22:30:55Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Personal Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist.&lt;br /&gt;
&lt;br /&gt;
Sexuality: Bisexual.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder sister insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338058</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338058"/>
		<updated>2018-05-06T22:30:31Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
==Personal Information==&lt;br /&gt;
Age 33&lt;br /&gt;
&lt;br /&gt;
Height 5&#039;4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Weight 130lbs&lt;br /&gt;
&lt;br /&gt;
Ethnicity: Liberian Exile&lt;br /&gt;
&lt;br /&gt;
Loyalties: Earth Federation loyalist. Member of Frontier for Families NGO.&lt;br /&gt;
&lt;br /&gt;
Goals: Find a life partner. Save the world. Definitely don&#039;t have a baby.&lt;br /&gt;
&lt;br /&gt;
Opinions: Moderate Pacifist.&lt;br /&gt;
==History==&lt;br /&gt;
Thera Chui was 6 when her parents went missing during a trip to the outer system. Her Aunt and Uncle told her they died in a atmospheric containment failure, but Thera has had more than enough hints that there was something more to the story. In her youth she tried several times to discover the truth, but it has become simply a background mystery for her, an unimportant detail she wonders about sometimes on a slow night. She lived with her Aunt and Uncle and her several cousins in the small country of Liberia until The War. She still thinks of it that way - while she sees the destruction they cause first hand, the tiny conflicts that have occurred since seem petty and minor to her in comparison to the One Year War. When the Zeon armies landed, her family fled, first deeper into Africa and finally off-planet to Side 2. They never returned to Africa, the news and messages from friends and family remaining there convincing them that far too many Zeon troops and partisans remained. &lt;br /&gt;
&lt;br /&gt;
Living conditions with her family on Side 2 quickly became intolerable to Thera, however. She had never gotten along well with most of her cousins, and the cramped quarters and privations of refugee life drove everything to a boil. It all exploded when Thera grabbed (stole, her elder sister insisted) the attention of a slightly older Life Support technician and moved in with him 3 months later. As soon as she graduated high school she married, in retrospect mostly to get some distance in her life. The marriage was friendly, but quickly grew passionless and they never felt they were in a position to have children. It also soured her remaining relationship with most of her siblings - her barely elder cousin had had a thing for the same boy, and the fallout of that was never fully healed. In the end, she and her husband just grew apart and separated. They still talk or exchange letters occasionally, but are nothing more than old friends. That&#039;s the way a lot of her relationships over the years have gone, actually. They come, they go, life goes on. Sometimes she wonders if she&#039;s just incapable of falling in love... &lt;br /&gt;
&lt;br /&gt;
Without a husband to support her and no desire to move back in with her family, she found work where she could. In this case, it was as a pilot - first doing local deliveries, but eventually a more long term position working for an NGO doing disaster relief. It was here that she found her vocation. For the first time she became invested in the work she was doing, spending more and more time helping out at the actual disaster sites. Eventually, she left the motor pool to work in assembly and construction, and finally trained as a frontier doctor, providing basic and emergency care on the shoe-string budget and constant supply shortages of disaster areas. She cycled from site to site, before eventually taking on a tour to provide health care services to remote outposts in the outer system, people living in stations or ships that may need a visit from a doctor who could work astronomical distances from the nearest medical supplies.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338055</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338055"/>
		<updated>2018-05-06T22:09:50Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338054</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338054"/>
		<updated>2018-05-06T22:09:29Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheraChui.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338053</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338053"/>
		<updated>2018-05-06T22:08:51Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thera Chui, Frontier Doctor&lt;br /&gt;
[[File:TheraChui.jpg|50px]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TheraChui.jpg&amp;diff=338052</id>
		<title>File:TheraChui.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TheraChui.jpg&amp;diff=338052"/>
		<updated>2018-05-06T22:06:01Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: Character Picture for Thera Chui&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character Picture for Thera Chui&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338051</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338051"/>
		<updated>2018-05-06T22:03:41Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thera Chui, Frontier Doctor&lt;br /&gt;
[[File:TheraChui.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338050</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338050"/>
		<updated>2018-05-06T22:02:45Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338049</id>
		<title>FallingTowardstheSun:Thera</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FallingTowardstheSun:Thera&amp;diff=338049"/>
		<updated>2018-05-06T22:02:30Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:https://cdnb.artstation.com/p/assets/images/images/003/826/339/large/t-d-chiu-tems-front-back-copy.jpg?1477700767]]Thera Chui, Frontier Doctor&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
Attractiveness &#039;&#039;&#039;[ATT] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Body Type &#039;&#039;&#039;[BOD] 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cool &#039;&#039;&#039;[CL] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy &#039;&#039;&#039;[EMP] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intelligence &#039;&#039;&#039;[INT] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Education &#039;&#039;&#039;[EDU] 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Luck &#039;&#039;&#039;[LUCK] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Movement Allowance &#039;&#039;&#039;[MA] 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reflexes &#039;&#039;&#039;[REF] 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technical Ability &#039;&#039;&#039;[TECH] 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Action Skills==&lt;br /&gt;
&lt;br /&gt;
Dodge And Escape = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Hand to Hand = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
 &lt;br /&gt;
Shuttle Pilot = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Driving = &#039;&#039;&#039;9&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Zero G = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start, +2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Awareness = &#039;&#039;&#039;13&#039;&#039;&#039; (+4 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Social Skills== &lt;br /&gt;
&lt;br /&gt;
Interrogation = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Life Path)&lt;br /&gt;
&lt;br /&gt;
Human Perception = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start) &lt;br /&gt;
&lt;br /&gt;
Cook = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Persuasion = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Personal Grooming = &#039;&#039;&#039;8&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Fast Talk = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Streetwise = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Medical Skills==&lt;br /&gt;
&lt;br /&gt;
Medical = &#039;&#039;&#039;13&#039;&#039;&#039; (+2 Start, +2 Lifepath) &lt;br /&gt;
&lt;br /&gt;
First Aid = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Start)&lt;br /&gt;
&lt;br /&gt;
Expert (Diagnosis) = &#039;&#039;&#039;11&#039;&#039;&#039; (+2 Lifepath)&lt;br /&gt;
&lt;br /&gt;
==Technical Skills==&lt;br /&gt;
&lt;br /&gt;
Basic Repair = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Jury Rig = &#039;&#039;&#039;14&#039;&#039;&#039; (+2 Start, +3 Lifepath)&lt;br /&gt;
&lt;br /&gt;
Mecha Tech = &#039;&#039;&#039;10&#039;&#039;&#039; (+1 Lifepath) &lt;br /&gt;
&lt;br /&gt;
Programming = &#039;&#039;&#039;12&#039;&#039;&#039; (+3 Lifepath)&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lords_of_Gossamer_and_Shadow_Embryonic:Gloria_Zodiac&amp;diff=321184</id>
		<title>Lords of Gossamer and Shadow Embryonic:Gloria Zodiac</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lords_of_Gossamer_and_Shadow_Embryonic:Gloria_Zodiac&amp;diff=321184"/>
		<updated>2017-06-17T01:57:34Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gloria Zodiac ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gloria_Zodiac.jpg|300px|thumbnail]]&lt;br /&gt;
[[File:Gloria_Zodiac_Official.jpg|300px|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
Family Position: Middle Sister and Black Sheep&lt;br /&gt;
&lt;br /&gt;
Growing up, Gloria seemed to be the real Daddy&#039;s Girl of the family, hanging on everything their father did and (to the rest of her siblings) getting away with murder. This changed suddenly in her later high school years, when she suddenly started ignoring rules, screaming at anyone who tried to control her, and skipping school regularly. It was only clear bribery that got her into a decent college, and two months into her first semester she showed up at the house, took (stole, the less generous say) quite a few valuables and cash, and was not heard from by most of them for years. Eventually, she resurfaced in, of all things, sportsman&#039;s and biking magazines, having apparently been living and biking through the wilds of Canada and Mexico. Fame and apparent success at something, though it wasn&#039;t quite clear exactly what, brought a mild bit of respectability to her in the eyes of the family and they began talking again. Still, when she rolled some overpowered Japanese import into the carport the night of the reading of the will, it was the first time she&#039;d been &amp;quot;home&amp;quot; in a decade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
Psyche: Paragon&lt;br /&gt;
&lt;br /&gt;
Strength: Dominant (20)&lt;br /&gt;
&lt;br /&gt;
Endurance: 4th Rank (10)&lt;br /&gt;
&lt;br /&gt;
Warfare: 2nd Rank (10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Artifacts=&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Domains=&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stuff=&lt;br /&gt;
&lt;br /&gt;
N/A&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Gloria_Zodiac_Official.jpg&amp;diff=321183</id>
		<title>File:Gloria Zodiac Official.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Gloria_Zodiac_Official.jpg&amp;diff=321183"/>
		<updated>2017-06-17T01:55:12Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SaveGame:StopTheGlitch!/Ame_Uni&amp;diff=310821</id>
		<title>SaveGame:StopTheGlitch!/Ame Uni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SaveGame:StopTheGlitch!/Ame_Uni&amp;diff=310821"/>
		<updated>2016-12-24T04:26:54Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Changing Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Changing Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Coins&#039;&#039;&#039;:  5&lt;br /&gt;
*&#039;&#039;&#039;Hearts&#039;&#039;&#039;: [X] [2] [3]&lt;br /&gt;
**-1 Heart due to level&lt;br /&gt;
*&#039;&#039;&#039;Lives&#039;&#039;&#039;: 3&lt;br /&gt;
*&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
*&#039;&#039;&#039;High Aspect&#039;&#039;&#039;:  Cyborg Crystal Unicorn&lt;br /&gt;
*&#039;&#039;&#039;Trouble&#039;&#039;&#039;:  Delicate as Spun Glass&lt;br /&gt;
*&#039;&#039;&#039;Aspect 1&#039;&#039;&#039;:  Guzzler Brand Equine Mobility Armature: The first (and only) power up in Guardian of the Crystal Canyon, the six jet engines and powered exoskeleton of the GEMA allow Ame Uni to achieve incredible, uncontrollable speeds - at least until her crystal body begins to crack under the Gs.&lt;br /&gt;
*&#039;&#039;&#039;Aspect 2&#039;&#039;&#039;:  Nuclear Diamond Reactor. Implanted in Ame Uni by the evil Guzzler Corporation to turn her into an item harvesting slave, the Diamond Nuclear Reactor shines brightly in Ame Uni&#039;s belly, providing enough glowing white power to turn on any doomsday device. It&#039;s unfortunate the way it tends to leak out whenever something cracks Ame&#039;s delicate body. &lt;br /&gt;
*&#039;&#039;&#039;Aspect 3&#039;&#039;&#039;:  Thunder Lizard, Ecologist at Very Large. With the art assets for Ame&#039;s ally in the first scene of the game incomplete, it was decided to recycle art from parts of the game that had been chopped. The most complete of these was for a Brontosaurus boss battle. Thus was born Thunder Lizard, Ecologist at Very Large, Ame&#039;s best friend and dispenser of sage advice and property damage.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Good (+3):&#039;&#039;&#039;  Run&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2):&#039;&#039;&#039;  Jump, Item&lt;br /&gt;
*&#039;&#039;&#039;Average (+1):&#039;&#039;&#039;  Spot, Chat, Sneak&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
*You Are What You Eat: The plants of the crystal canyon have an amazing number of explosive and dangerous properties, and while Ame Uni has left the canyon, her tastes in food still run towards Fire Flowers and Guzzler BOOST!(tm). Whatever digestion in the guts of a Cyborg Crystal Unicorn does to that, it&#039;s not... well, ok, it&#039;s actually very pretty. But it&#039;s not safe. Ame Uni can attack using Items skill.&lt;br /&gt;
*Just a jump to the left: Accustomed to incredibly dangerous runs on absurdly narrow ledges, Ame Uni gets +2 when using Jump to defend.&lt;br /&gt;
*The Only Way Through: Unbeatable. By slamming head on into an obstacle at flat out stupid speeds and reforming from the pieces of herself many screens away, once per scene Ame Uni may move up to two zones, automatically overcoming any obstacles or blocks that would oppose that movement.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ame Uni was once your normal, everyday crystaline Unicorn living in the explosives-based ecosystem of Crystal Canyons. Until one day, searching for something safer to eat than the local flora, she stumbled upon a harvesting operation of Guzzler(tm) Corp, world supplier of all things that store or consume ungodly amounts of unsafe energy, including many of the most popular energy drinks in Tendoria today. To Ame&#039;s amazement, a veritable feast had been laid out before her! Sampling the most choice and least explosive looking delicacies, Ame began to feel strangely tired...&lt;br /&gt;
&lt;br /&gt;
When next she woke up, it was to a strange feeling of warmth in her stomach and a very large mouth full of somehow even larger teeth in her face. A lot of panicked screaming later, Thunder Lizard, Ecologist at Very Large!, managed to get Ame Uni to stop exploding long enough to explain what had happened to her. Ame Uni had been kidnapped and experimented on, implanted with a unique Diamond Nuclear Reactor to be used as the newest Guzzler(tm) Corp harvester. With the Diamond Nuclear Reactor, Ame Uni could power anything Guzzler(tm) Corp had ever built. Even beyond that, the unique diamond casing used to contain (mostly) the constant nuclear explosion in Ame&#039;s belly had interacted in strange ways with her own crystalline body, making it even more explosively fragile but, at the same time, pulling any lost parts back together anytime the delicate crystal unicorn was shattered. Well, mostly. A few unimportant bits always seemed to get left behind, but eat enough energy and Ame&#039;s just like new.&lt;br /&gt;
&lt;br /&gt;
With Ame Uni under their control, Guzzler(tm) Corp would finally have been able to harvest the valuable and excitable denizens of Crystal Canyon! Thunder Lizard, Ecologist at Very Large! had rescued Ame Uni before the Guzzler(tm) Corp could brainwash her into their Guzzler(tm) Cola addicted slave, but he was too Large to escape Guzzler(tm) Corp HQ on his own. Only Ame Uni could escape, free Thunder Lizard, Ecologist at Very Large! and save Crystal Canyons.&lt;br /&gt;
&lt;br /&gt;
==Game Source==&lt;br /&gt;
&lt;br /&gt;
Guardian of Crystal Canyon.&lt;br /&gt;
&lt;br /&gt;
A rushed, incoherant, and flat out unplayable (the second level can be beaten only by intentionally exploiting a respawning glitch) piece of shovelware, Guardian of the Crystal Canyon was supposed to be an epic competitor to the Sonic franchise aimed at young girls. Instead, it was dumped on the market as the company ran out of money, less than 1/3 the intended length, bug ridden and completely untested. It achieved &#039;success&#039; only in youtube videos of it&#039;s utterly nonsensical plot, cobbled together with whatever art assets were available from pre-development by programmers left entirely without managerial oversight or restraint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[SaveGame:StopTheGlitch!|Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SaveGame:StopTheGlitch!/Ame_Uni&amp;diff=309585</id>
		<title>SaveGame:StopTheGlitch!/Ame Uni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SaveGame:StopTheGlitch!/Ame_Uni&amp;diff=309585"/>
		<updated>2016-11-23T04:57:24Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Changing Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Coins&#039;&#039;&#039;:  6&lt;br /&gt;
*&#039;&#039;&#039;Hearts&#039;&#039;&#039;: [X] [2] [3]&lt;br /&gt;
**-1 Heart due to level&lt;br /&gt;
*&#039;&#039;&#039;Lives&#039;&#039;&#039;: 3&lt;br /&gt;
*&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
*&#039;&#039;&#039;High Aspect&#039;&#039;&#039;:  Cyborg Crystal Unicorn&lt;br /&gt;
*&#039;&#039;&#039;Trouble&#039;&#039;&#039;:  Delicate as Spun Glass&lt;br /&gt;
*&#039;&#039;&#039;Aspect 1&#039;&#039;&#039;:  Guzzler Brand Equine Mobility Armature: The first (and only) power up in Guardian of the Crystal Canyon, the six jet engines and powered exoskeleton of the GEMA allow Ame Uni to achieve incredible, uncontrollable speeds - at least until her crystal body begins to crack under the Gs.&lt;br /&gt;
*&#039;&#039;&#039;Aspect 2&#039;&#039;&#039;:  Nuclear Diamond Reactor. Implanted in Ame Uni by the evil Guzzler Corporation to turn her into an item harvesting slave, the Diamond Nuclear Reactor shines brightly in Ame Uni&#039;s belly, providing enough glowing white power to turn on any doomsday device. It&#039;s unfortunate the way it tends to leak out whenever something cracks Ame&#039;s delicate body. &lt;br /&gt;
*&#039;&#039;&#039;Aspect 3&#039;&#039;&#039;:  Thunder Lizard, Ecologist at Very Large. With the art assets for Ame&#039;s ally in the first scene of the game incomplete, it was decided to recycle art from parts of the game that had been chopped. The most complete of these was for a Brontosaurus boss battle. Thus was born Thunder Lizard, Ecologist at Very Large, Ame&#039;s best friend and dispenser of sage advice and property damage.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Good (+3):&#039;&#039;&#039;  Run&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2):&#039;&#039;&#039;  Jump, Item&lt;br /&gt;
*&#039;&#039;&#039;Average (+1):&#039;&#039;&#039;  Spot, Chat, Sneak&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
*You Are What You Eat: The plants of the crystal canyon have an amazing number of explosive and dangerous properties, and while Ame Uni has left the canyon, her tastes in food still run towards Fire Flowers and Guzzler BOOST!(tm). Whatever digestion in the guts of a Cyborg Crystal Unicorn does to that, it&#039;s not... well, ok, it&#039;s actually very pretty. But it&#039;s not safe. Ame Uni can attack using Items skill.&lt;br /&gt;
*Just a jump to the left: Accustomed to incredibly dangerous runs on absurdly narrow ledges, Ame Uni gets +2 when using Jump to defend.&lt;br /&gt;
*The Only Way Through: Unbeatable. By slamming head on into an obstacle at flat out stupid speeds and reforming from the pieces of herself many screens away, once per scene Ame Uni may move up to two zones, automatically overcoming any obstacles or blocks that would oppose that movement.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ame Uni was once your normal, everyday crystaline Unicorn living in the explosives-based ecosystem of Crystal Canyons. Until one day, searching for something safer to eat than the local flora, she stumbled upon a harvesting operation of Guzzler(tm) Corp, world supplier of all things that store or consume ungodly amounts of unsafe energy, including many of the most popular energy drinks in Tendoria today. To Ame&#039;s amazement, a veritable feast had been laid out before her! Sampling the most choice and least explosive looking delicacies, Ame began to feel strangely tired...&lt;br /&gt;
&lt;br /&gt;
When next she woke up, it was to a strange feeling of warmth in her stomach and a very large mouth full of somehow even larger teeth in her face. A lot of panicked screaming later, Thunder Lizard, Ecologist at Very Large!, managed to get Ame Uni to stop exploding long enough to explain what had happened to her. Ame Uni had been kidnapped and experimented on, implanted with a unique Diamond Nuclear Reactor to be used as the newest Guzzler(tm) Corp harvester. With the Diamond Nuclear Reactor, Ame Uni could power anything Guzzler(tm) Corp had ever built. Even beyond that, the unique diamond casing used to contain (mostly) the constant nuclear explosion in Ame&#039;s belly had interacted in strange ways with her own crystalline body, making it even more explosively fragile but, at the same time, pulling any lost parts back together anytime the delicate crystal unicorn was shattered. Well, mostly. A few unimportant bits always seemed to get left behind, but eat enough energy and Ame&#039;s just like new.&lt;br /&gt;
&lt;br /&gt;
With Ame Uni under their control, Guzzler(tm) Corp would finally have been able to harvest the valuable and excitable denizens of Crystal Canyon! Thunder Lizard, Ecologist at Very Large! had rescued Ame Uni before the Guzzler(tm) Corp could brainwash her into their Guzzler(tm) Cola addicted slave, but he was too Large to escape Guzzler(tm) Corp HQ on his own. Only Ame Uni could escape, free Thunder Lizard, Ecologist at Very Large! and save Crystal Canyons.&lt;br /&gt;
&lt;br /&gt;
==Game Source==&lt;br /&gt;
&lt;br /&gt;
Guardian of Crystal Canyon.&lt;br /&gt;
&lt;br /&gt;
A rushed, incoherant, and flat out unplayable (the second level can be beaten only by intentionally exploiting a respawning glitch) piece of shovelware, Guardian of the Crystal Canyon was supposed to be an epic competitor to the Sonic franchise aimed at young girls. Instead, it was dumped on the market as the company ran out of money, less than 1/3 the intended length, bug ridden and completely untested. It achieved &#039;success&#039; only in youtube videos of it&#039;s utterly nonsensical plot, cobbled together with whatever art assets were available from pre-development by programmers left entirely without managerial oversight or restraint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[SaveGame:StopTheGlitch!|Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SaveGame:StopTheGlitch!/Ame_Uni&amp;diff=309584</id>
		<title>SaveGame:StopTheGlitch!/Ame Uni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SaveGame:StopTheGlitch!/Ame_Uni&amp;diff=309584"/>
		<updated>2016-11-23T04:56:20Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: Created page with &amp;quot;==Changing Stats==  *&amp;#039;&amp;#039;&amp;#039;Coins&amp;#039;&amp;#039;&amp;#039;:  6 *&amp;#039;&amp;#039;&amp;#039;Hearts&amp;#039;&amp;#039;&amp;#039;: [X] [2] [3] **-1 Heart due to level *&amp;#039;&amp;#039;&amp;#039;Lives&amp;#039;&amp;#039;&amp;#039;: 3 *&amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039;:  ==Aspects== *&amp;#039;&amp;#039;&amp;#039;High Aspect&amp;#039;&amp;#039;&amp;#039;:  Cyborg Crystal Unicorn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Changing Stats==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Coins&#039;&#039;&#039;:  6&lt;br /&gt;
*&#039;&#039;&#039;Hearts&#039;&#039;&#039;: [X] [2] [3]&lt;br /&gt;
**-1 Heart due to level&lt;br /&gt;
*&#039;&#039;&#039;Lives&#039;&#039;&#039;: 3&lt;br /&gt;
*&#039;&#039;&#039;Items&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
*&#039;&#039;&#039;High Aspect&#039;&#039;&#039;:  Cyborg Crystal Unicorn&lt;br /&gt;
*&#039;&#039;&#039;Trouble&#039;&#039;&#039;:  Delicate as Spun Glass&lt;br /&gt;
*&#039;&#039;&#039;Aspect 1&#039;&#039;&#039;:  Guzzler Brand Mobile Equine Armature: The first (and only) power up in Guardian of the Crystal Canyon, the six jet engines and powered exoskeleton of the GBMEA (MEA to Ame&#039;s friends) allow Ame Uni to achieve incredible, uncontrollable speeds - at least until her crystal body begins to crack under the Gs.&lt;br /&gt;
*&#039;&#039;&#039;Aspect 2&#039;&#039;&#039;:  Nuclear Diamond Reactor. Implanted in Ame Uni by the evil Guzzler Corporation to turn her into an item harvesting slave, the Diamond Nuclear Reactor shines brightly in Ame Uni&#039;s belly, providing enough glowing white power to turn on any doomsday device. It&#039;s unfortunate the way it tends to leak out whenever something cracks Ame&#039;s delicate body. &lt;br /&gt;
*&#039;&#039;&#039;Aspect 3&#039;&#039;&#039;:  Thunder Lizard, Ecologist at Very Large. With the art assets for Ame&#039;s ally in the first scene of the game incomplete, it was decided to recycle art from parts of the game that had been chopped. The most complete of these was for a Brontosaurus boss battle. Thus was born Thunder Lizard, Ecologist at Very Large, Ame&#039;s best friend and dispenser of sage advice and property damage.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*&#039;&#039;&#039;Good (+3):&#039;&#039;&#039;  Run&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2):&#039;&#039;&#039;  Jump, Item&lt;br /&gt;
*&#039;&#039;&#039;Average (+1):&#039;&#039;&#039;  Spot, Chat, Sneak&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
*You Are What You Eat: The plants of the crystal canyon have an amazing number of explosive and dangerous properties, and while Ame Uni has left the canyon, her tastes in food still run towards Fire Flowers and Guzzler BOOST!(tm). Whatever digestion in the guts of a Cyborg Crystal Unicorn does to that, it&#039;s not... well, ok, it&#039;s actually very pretty. But it&#039;s not safe. Ame Uni can attack using Items skill.&lt;br /&gt;
*Just a jump to the left: Accustomed to incredibly dangerous runs on absurdly narrow ledges, Ame Uni gets +2 when using Jump to defend.&lt;br /&gt;
*The Only Way Through: Unbeatable. By slamming head on into an obstacle at flat out stupid speeds and reforming from the pieces of herself many screens away, once per scene Ame Uni may move up to two zones, automatically overcoming any obstacles or blocks that would oppose that movement.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ame Uni was once your normal, everyday crystaline Unicorn living in the explosives-based ecosystem of Crystal Canyons. Until one day, searching for something safer to eat than the local flora, she stumbled upon a harvesting operation of Guzzler(tm) Corp, world supplier of all things that store or consume ungodly amounts of unsafe energy, including many of the most popular energy drinks in Tendoria today. To Ame&#039;s amazement, a veritable feast had been laid out before her! Sampling the most choice and least explosive looking delicacies, Ame began to feel strangely tired...&lt;br /&gt;
&lt;br /&gt;
When next she woke up, it was to a strange feeling of warmth in her stomach and a very large mouth full of somehow even larger teeth in her face. A lot of panicked screaming later, Thunder Lizard, Ecologist at Very Large!, managed to get Ame Uni to stop exploding long enough to explain what had happened to her. Ame Uni had been kidnapped and experimented on, implanted with a unique Diamond Nuclear Reactor to be used as the newest Guzzler(tm) Corp harvester. With the Diamond Nuclear Reactor, Ame Uni could power anything Guzzler(tm) Corp had ever built. Even beyond that, the unique diamond casing used to contain (mostly) the constant nuclear explosion in Ame&#039;s belly had interacted in strange ways with her own crystalline body, making it even more explosively fragile but, at the same time, pulling any lost parts back together anytime the delicate crystal unicorn was shattered. Well, mostly. A few unimportant bits always seemed to get left behind, but eat enough energy and Ame&#039;s just like new.&lt;br /&gt;
&lt;br /&gt;
With Ame Uni under their control, Guzzler(tm) Corp would finally have been able to harvest the valuable and excitable denizens of Crystal Canyon! Thunder Lizard, Ecologist at Very Large! had rescued Ame Uni before the Guzzler(tm) Corp could brainwash her into their Guzzler(tm) Cola addicted slave, but he was too Large to escape Guzzler(tm) Corp HQ on his own. Only Ame Uni could escape, free Thunder Lizard, Ecologist at Very Large! and save Crystal Canyons.&lt;br /&gt;
&lt;br /&gt;
==Game Source==&lt;br /&gt;
&lt;br /&gt;
Guardian of Crystal Canyon.&lt;br /&gt;
&lt;br /&gt;
A rushed, incoherant, and flat out unplayable (the second level can be beaten only by intentionally exploiting a respawning glitch) piece of shovelware, Guardian of the Crystal Canyon was supposed to be an epic competitor to the Sonic franchise aimed at young girls. Instead, it was dumped on the market as the company ran out of money, less than 1/3 the intended length, bug ridden and completely untested. It achieved &#039;success&#039; only in youtube videos of it&#039;s utterly nonsensical plot, cobbled together with whatever art assets were available from pre-development by programmers left entirely without managerial oversight or restraint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[SaveGame:StopTheGlitch!|Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rise_of_the_Dark/Spari&amp;diff=306999</id>
		<title>Rise of the Dark/Spari</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rise_of_the_Dark/Spari&amp;diff=306999"/>
		<updated>2016-09-26T03:31:49Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Spari.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Born in the trackless jungle, Spari left her tribe in search of search of refinement, sophistication and food that wasn’t scratched out of the ground still wriggling. She is fascinated by everything that is complicated, artificial, and beautiful and struggles tirelessly against the disgusting masters who would corrupt everything with their own greedy fowlness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept: Bird-girl Swashbuckler&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Invoke: to draw attention, to know no fear, to take the lead, to do feats of acrobatics and balance, to duel a single opponent, to show composure and class in trying circumstances.&lt;br /&gt;
&lt;br /&gt;
-Compel: to draw attention, to know no fear, to be provoked into a duel, to grandstand, to be overpowered by heavier people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation: So Clean, So Shiny, So Pretty!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Invoke: To notice something hidden, to have some small useful thing, to discuss art and sciences, to haggle, to clean up nice, to recognize a treasure.&lt;br /&gt;
&lt;br /&gt;
-Compel: To be tempted by treasures, to insist on not leaving something behind, to confuse shininess and value, to spend too long cleaning and preening, to insult the ugly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Aspect: You can take the bird from the jungle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Invoke: To survive in harsh lands, to have sudden explosive bursts of violence, to handle and kill animals, to lay and recognize traps, to put on airs of sophistication and grace, to sleep anywhere.&lt;br /&gt;
&lt;br /&gt;
-Compel: To get startled by some city or technological thing, to get angry at being treated “like a barbarian”, to overcompensate and be overly formal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shared Aspect (Reptide): Stop Being so Grumpy!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Reptide is just a big softy inside. Really. Absolutely. And Spari&#039;s going to get through those thick scales to prove it. Any day now. Any day...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shared Aspect (Bufus): Lets Fly the World Together&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Bufus is living the dream. Free to fly anywhere he wants. How Spari envies him. Well, she&#039;ll just have to convince him to share.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approaches:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good (+3): Flashy&lt;br /&gt;
&lt;br /&gt;
Fair (+2): Careful, Quick&lt;br /&gt;
&lt;br /&gt;
Average (+1): Forceful, Clever&lt;br /&gt;
&lt;br /&gt;
Mediocre (+0): Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers and Stunts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Feathered Spurs (Flashy)- At the beginning of conflict, Spari can make a display to show how impressive she is (create an advantage with Flashy)&lt;br /&gt;
&lt;br /&gt;
-Wings (Flashy or Quick) – Spari has somewhat vestigial wings that let her hop and hover for brief times in the air like a chicken. +2 when physically overcoming obstacles she can fly over.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rise_of_the_Dark/Spari&amp;diff=306998</id>
		<title>Rise of the Dark/Spari</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rise_of_the_Dark/Spari&amp;diff=306998"/>
		<updated>2016-09-26T03:31:14Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Spari.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Born in the trackless jungle, Spari left her tribe in search of search of refinement, sophistication and food that wasn’t scratched out of the ground still wriggling. She is fascinated by everything that is complicated, artificial, and beautiful and struggles tirelessly against the disgusting masters who would corrupt everything with their own greedy fowlness.&lt;br /&gt;
&lt;br /&gt;
High Concept: Bird-girl Swashbuckler&lt;br /&gt;
&lt;br /&gt;
-Invoke: to draw attention, to know no fear, to take the lead, to do feats of acrobatics and balance, to duel a single opponent, to show composure and class in trying circumstances.&lt;br /&gt;
&lt;br /&gt;
-Compel: to draw attention, to know no fear, to be provoked into a duel, to grandstand, to be overpowered by heavier people.&lt;br /&gt;
&lt;br /&gt;
Motivation: So Clean, So Shiny, So Pretty!&lt;br /&gt;
&lt;br /&gt;
-Invoke: To notice something hidden, to have some small useful thing, to discuss art and sciences, to haggle, to clean up nice, to recognize a treasure.&lt;br /&gt;
&lt;br /&gt;
-Compel: To be tempted by treasures, to insist on not leaving something behind, to confuse shininess and value, to spend too long cleaning and preening, to insult the ugly.&lt;br /&gt;
&lt;br /&gt;
Personal Aspect: You can take the bird from the jungle&lt;br /&gt;
&lt;br /&gt;
-Invoke: To survive in harsh lands, to have sudden explosive bursts of violence, to handle and kill animals, to lay and recognize traps, to put on airs of sophistication and grace, to sleep anywhere.&lt;br /&gt;
&lt;br /&gt;
-Compel: To get startled by some city or technological thing, to get angry at being treated “like a barbarian”, to overcompensate and be overly formal.&lt;br /&gt;
&lt;br /&gt;
Shared Aspect (Reptide): Stop Being so Grumpy!&lt;br /&gt;
&lt;br /&gt;
-Reptide is just a big softy inside. Really. Absolutely. And Spari&#039;s going to get through those thick scales to prove it. Any day now. Any day...&lt;br /&gt;
&lt;br /&gt;
Shared Aspect (Bufus): Lets Fly the World Together&lt;br /&gt;
&lt;br /&gt;
-Bufus is living the dream. Free to fly anywhere he wants. How Spari envies him. Well, she&#039;ll just have to convince him to share.&lt;br /&gt;
&lt;br /&gt;
Approaches:&lt;br /&gt;
&lt;br /&gt;
Good (+3): Flashy&lt;br /&gt;
&lt;br /&gt;
Fair (+2): Careful, Quick&lt;br /&gt;
&lt;br /&gt;
Average (+1): Forceful, Clever&lt;br /&gt;
&lt;br /&gt;
Mediocre (+0): Sneaky&lt;br /&gt;
&lt;br /&gt;
Powers and Stunts:&lt;br /&gt;
&lt;br /&gt;
-Feathered Spurs (Flashy)- At the beginning of conflict, Spari can make a display to show how impressive she is (create an advantage with Flashy)&lt;br /&gt;
&lt;br /&gt;
-Wings (Flashy or Quick) – Spari has somewhat vestigial wings that let her hop and hover for brief times in the air like a chicken. +2 when physically overcoming obstacles she can fly over.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rise_of_the_Dark/Spari&amp;diff=306997</id>
		<title>Rise of the Dark/Spari</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rise_of_the_Dark/Spari&amp;diff=306997"/>
		<updated>2016-09-26T03:30:08Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Spari.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Born in the trackless jungle, Spari left her tribe in search of search of refinement, sophistication and food that wasn’t scratched out of the ground still wriggling. She is fascinated by everything that is complicated, artificial, and beautiful and struggles tirelessly against the disgusting masters who would corrupt everything with their own greedy fowlness.&lt;br /&gt;
&lt;br /&gt;
High Concept: Bird-girl Swashbuckler&lt;br /&gt;
&lt;br /&gt;
-Invoke: to draw attention, to know no fear, to take the lead, to do feats of acrobatics and balance, to duel a single opponent, to show composure and class in trying circumstances.&lt;br /&gt;
&lt;br /&gt;
-Compel: to draw attention, to know no fear, to be provoked into a duel, to grandstand, to be overpowered by heavier people.&lt;br /&gt;
&lt;br /&gt;
Motivation: So Clean, So Shiny, So Pretty!&lt;br /&gt;
&lt;br /&gt;
-Invoke: To notice something hidden, to have some small useful thing, to discuss art and sciences, to haggle, to clean up nice, to recognize a treasure.&lt;br /&gt;
&lt;br /&gt;
-Compel: To be tempted by treasures, to insist on not leaving something behind, to confuse shininess and value, to spend too long cleaning and preening, to insult the ugly.&lt;br /&gt;
&lt;br /&gt;
Personal Aspect: You can take the bird from the jungle&lt;br /&gt;
&lt;br /&gt;
-Invoke: To survive in harsh lands, to have sudden explosive bursts of violence, to handle and kill animals, to lay and recognize traps, to put on airs of sophistication and grace, to sleep anywhere.&lt;br /&gt;
&lt;br /&gt;
-Compel: To get startled by some city or technological thing, to get angry at being treated “like a barbarian”, to overcompensate and be overly formal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shared Aspect:&lt;br /&gt;
Shared Aspect:&lt;br /&gt;
&lt;br /&gt;
Approaches:&lt;br /&gt;
&lt;br /&gt;
Good (+3): Flashy&lt;br /&gt;
&lt;br /&gt;
Fair (+2): Careful, Quick&lt;br /&gt;
&lt;br /&gt;
Average (+1): Forceful, Clever&lt;br /&gt;
&lt;br /&gt;
Mediocre (+0): Sneaky&lt;br /&gt;
&lt;br /&gt;
Powers and Stunts:&lt;br /&gt;
&lt;br /&gt;
-Feathered Spurs (Flashy)- At the beginning of conflict, Spari can make a display to show how impressive she is (create an advantage with Flashy)&lt;br /&gt;
&lt;br /&gt;
-Wings (Flashy or Quick) – Spari has somewhat vestigial wings that let her hop and hover for brief times in the air like a chicken. +2 when physically overcoming obstacles she can fly over.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Spari.jpg&amp;diff=306996</id>
		<title>File:Spari.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Spari.jpg&amp;diff=306996"/>
		<updated>2016-09-26T03:26:08Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: Character image for Masters of Umdaar: Rise of the Dark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character image for Masters of Umdaar: Rise of the Dark&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rise_of_the_Dark/Spari&amp;diff=306995</id>
		<title>Rise of the Dark/Spari</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rise_of_the_Dark/Spari&amp;diff=306995"/>
		<updated>2016-09-26T03:25:31Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Spari.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
Born in the trackless jungle, Spari left her tribe in search of search of refinement, sophistication and food that wasn’t scratched out of the ground still wriggling. She is fascinated by everything that is complicated, artificial, and beautiful and struggles tirelessly against the disgusting masters who would corrupt everything with their own greedy fowlness.&lt;br /&gt;
&lt;br /&gt;
High Concept: Bird-girl Swashbuckler&lt;br /&gt;
-Invoke: to draw attention, to know no fear, to take the lead, to do feats of acrobatics and balance, to duel a single opponent, to show composure and class in trying circumstances.&lt;br /&gt;
-Compel: to draw attention, to know no fear, to be provoked into a duel, to grandstand, to be overpowered by heavier people.&lt;br /&gt;
&lt;br /&gt;
Motivation: So Clean, So Shiny, So Pretty!&lt;br /&gt;
-Invoke: To notice something hidden, to have some small useful thing, to discuss art and sciences, to haggle, to clean up nice, to recognize a treasure.&lt;br /&gt;
-Compel: To be tempted by treasures, to insist on not leaving something behind, to confuse shininess and value, to spend too long cleaning and preening, to insult the ugly.&lt;br /&gt;
&lt;br /&gt;
Personal Aspect: You can take the bird from the jungle&lt;br /&gt;
-Invoke: To survive in harsh lands, to have sudden explosive bursts of violence, to handle and kill animals, to lay and recognize traps, to put on airs of sophistication and grace, to sleep anywhere.&lt;br /&gt;
-Compel: To get startled by some city or technological thing, to get angry at being treated “like a barbarian”, to overcompensate and be overly formal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shared Aspect:&lt;br /&gt;
Shared Aspect:&lt;br /&gt;
&lt;br /&gt;
Approaches:&lt;br /&gt;
&lt;br /&gt;
Good (+3): Flashy&lt;br /&gt;
Fair (+2): Careful, Quick&lt;br /&gt;
Average (+1): Forceful, Clever&lt;br /&gt;
Mediocre (+0): Sneaky&lt;br /&gt;
&lt;br /&gt;
Powers and Stunts:&lt;br /&gt;
&lt;br /&gt;
-Feathered Spurs (Flashy)- At the beginning of conflict, Spari can make a display to show how impressive she is (create an advantage with Flashy)&lt;br /&gt;
-Wings (Flashy or Quick) – Spari has somewhat vestigial wings that let her hop and hover for brief times in the air like a chicken. +2 when physically overcoming obstacles she can fly over.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rise_of_the_Dark/Spari&amp;diff=306993</id>
		<title>Rise of the Dark/Spari</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rise_of_the_Dark/Spari&amp;diff=306993"/>
		<updated>2016-09-26T03:23:41Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: Created page with &amp;quot; Born in the trackless jungle, Spari left her tribe in search of search of refinement, sophistication and food that wasn’t scratched out of the ground still wriggling. She i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Born in the trackless jungle, Spari left her tribe in search of search of refinement, sophistication and food that wasn’t scratched out of the ground still wriggling. She is fascinated by everything that is complicated, artificial, and beautiful and struggles tirelessly against the disgusting masters who would corrupt everything with their own greedy fowlness.&lt;br /&gt;
&lt;br /&gt;
High Concept: Bird-girl Swashbuckler&lt;br /&gt;
-Invoke: to draw attention, to know no fear, to take the lead, to do feats of acrobatics and balance, to duel a single opponent, to show composure and class in trying circumstances.&lt;br /&gt;
-Compel: to draw attention, to know no fear, to be provoked into a duel, to grandstand, to be overpowered by heavier people.&lt;br /&gt;
&lt;br /&gt;
Motivation: So Clean, So Shiny, So Pretty!&lt;br /&gt;
-Invoke: To notice something hidden, to have some small useful thing, to discuss art and sciences, to haggle, to clean up nice, to recognize a treasure.&lt;br /&gt;
-Compel: To be tempted by treasures, to insist on not leaving something behind, to confuse shininess and value, to spend too long cleaning and preening, to insult the ugly.&lt;br /&gt;
&lt;br /&gt;
Personal Aspect: You can take the bird from the jungle&lt;br /&gt;
-Invoke: To survive in harsh lands, to have sudden explosive bursts of violence, to handle and kill animals, to lay and recognize traps, to put on airs of sophistication and grace, to sleep anywhere.&lt;br /&gt;
-Compel: To get startled by some city or technological thing, to get angry at being treated “like a barbarian”, to overcompensate and be overly formal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shared Aspect:&lt;br /&gt;
Shared Aspect:&lt;br /&gt;
&lt;br /&gt;
Approaches:&lt;br /&gt;
&lt;br /&gt;
Good (+3): Flashy&lt;br /&gt;
Fair (+2): Careful, Quick&lt;br /&gt;
Average (+1): Forceful, Clever&lt;br /&gt;
Mediocre (+0): Sneaky&lt;br /&gt;
&lt;br /&gt;
Powers and Stunts:&lt;br /&gt;
&lt;br /&gt;
-Feathered Spurs (Flashy)- At the beginning of conflict, Spari can make a display to show how impressive she is (create an advantage with Flashy)&lt;br /&gt;
-Wings (Flashy or Quick) – Spari has somewhat vestigial wings that let her hop and hover for brief times in the air like a chicken. +2 when physically overcoming obstacles she can fly over.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rise_of_the_Dark&amp;diff=306992</id>
		<title>Rise of the Dark</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rise_of_the_Dark&amp;diff=306992"/>
		<updated>2016-09-26T03:23:26Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fate Accelerated]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
[http://www.drivethrurpg.com/product/155458/Masters-of-Umdaar--A-World-of-Adventure-for-Fate-Core Masters of Umdaar:] Rise of the Dark, a play-by-post&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brontes&#039;&#039;&#039;, playing [[Rise of the Dark/Reptide | Reptide, Cyberdile Bounty Hunter]]&lt;br /&gt;
*&#039;&#039;&#039;Vessiel&#039;&#039;&#039;, playing [[Rise of the Dark/Spari | Spari, Bird-Girl Swashbuckler]]&lt;br /&gt;
*&#039;&#039;&#039;Leliel&#039;&#039;&#039;, playing Bufus Dipteran, Cursed Gossamer Frogman Sky Captain&lt;br /&gt;
*&#039;&#039;&#039;Roryb&#039;&#039;&#039;, GM&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?789958-Interest-Recruitment-Masters-of-Umdaar-Rise-of-the-Dark Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?790341-Masters-of-Umdaar-Rise-of-the-Dark&amp;amp;p=20455888#post20455888 IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?790342-Masters-of-Umdaar-Rise-of-the-Dark OOC Thread]&lt;br /&gt;
&lt;br /&gt;
==Game Pitch==&lt;br /&gt;
&lt;br /&gt;
The Lands of Light were inundated with refugees. A new thrust from the corrupt dark realms to subjugate the borderlands threatened the tenuous utopia of the resistance. Edencloud, the city in the sky was now one of the last and safest havens for free folk. The Trackless Jungle was transformed into a haunted and dangerous place even for its indigenous peoples, and recently Torrentcrest fell to a new Master of Umdaar.&lt;br /&gt;
&lt;br /&gt;
This mysterious new dread sought out the mighty relics of the demiurges, bending her will to find them in an alarming and curious pattern. Recently this new threat returned the head of fair and beloved Tolkor — the late archaeonaut and hero. Lost was the Archenbow, his own legendary weapon. The new master mocked the Lords of Light, with a message found with the head, and decreeing that Edencloud would fall with the recovery of the Sun Staff.&lt;br /&gt;
&lt;br /&gt;
However, the wise scholars and runepriests of Edencloud knew not what this new relic might be, or where it may be hid. With no other heroes, only Bufus, captain of the Hammer of Creation and two relatively recent arrivals could help. The lords of light have asked them to travel to the Library of Bones far beyond the Glowing Sands to obtain knowledge from the elusive Scrivener, lore master and bone scribe to discover more.&lt;br /&gt;
&lt;br /&gt;
The Scrivener was known as an elusive and shrewd businessman, not quick to divulge secrets without sufficient security to barter. It was likely the new Master of Umdaar also sought such secrets.&lt;br /&gt;
&lt;br /&gt;
Can these rascals and misfits discover clues in time to save Edencloud and the remaining Lands of Light?&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rise_of_the_Dark&amp;diff=306991</id>
		<title>Rise of the Dark</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rise_of_the_Dark&amp;diff=306991"/>
		<updated>2016-09-26T03:23:10Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fate Accelerated]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
[http://www.drivethrurpg.com/product/155458/Masters-of-Umdaar--A-World-of-Adventure-for-Fate-Core Masters of Umdaar:] Rise of the Dark, a play-by-post&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brontes&#039;&#039;&#039;, playing [[Rise of the Dark/Reptide | Reptide, Cyberdile Bounty Hunter]]&lt;br /&gt;
*&#039;&#039;&#039;Vessiel&#039;&#039;&#039;, playing [[Rise of the Dark/Spari }Spari, Bird-Girl Swashbuckler]]&lt;br /&gt;
*&#039;&#039;&#039;Leliel&#039;&#039;&#039;, playing Bufus Dipteran, Cursed Gossamer Frogman Sky Captain&lt;br /&gt;
*&#039;&#039;&#039;Roryb&#039;&#039;&#039;, GM&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?789958-Interest-Recruitment-Masters-of-Umdaar-Rise-of-the-Dark Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?790341-Masters-of-Umdaar-Rise-of-the-Dark&amp;amp;p=20455888#post20455888 IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?790342-Masters-of-Umdaar-Rise-of-the-Dark OOC Thread]&lt;br /&gt;
&lt;br /&gt;
==Game Pitch==&lt;br /&gt;
&lt;br /&gt;
The Lands of Light were inundated with refugees. A new thrust from the corrupt dark realms to subjugate the borderlands threatened the tenuous utopia of the resistance. Edencloud, the city in the sky was now one of the last and safest havens for free folk. The Trackless Jungle was transformed into a haunted and dangerous place even for its indigenous peoples, and recently Torrentcrest fell to a new Master of Umdaar.&lt;br /&gt;
&lt;br /&gt;
This mysterious new dread sought out the mighty relics of the demiurges, bending her will to find them in an alarming and curious pattern. Recently this new threat returned the head of fair and beloved Tolkor — the late archaeonaut and hero. Lost was the Archenbow, his own legendary weapon. The new master mocked the Lords of Light, with a message found with the head, and decreeing that Edencloud would fall with the recovery of the Sun Staff.&lt;br /&gt;
&lt;br /&gt;
However, the wise scholars and runepriests of Edencloud knew not what this new relic might be, or where it may be hid. With no other heroes, only Bufus, captain of the Hammer of Creation and two relatively recent arrivals could help. The lords of light have asked them to travel to the Library of Bones far beyond the Glowing Sands to obtain knowledge from the elusive Scrivener, lore master and bone scribe to discover more.&lt;br /&gt;
&lt;br /&gt;
The Scrivener was known as an elusive and shrewd businessman, not quick to divulge secrets without sufficient security to barter. It was likely the new Master of Umdaar also sought such secrets.&lt;br /&gt;
&lt;br /&gt;
Can these rascals and misfits discover clues in time to save Edencloud and the remaining Lands of Light?&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nessa&amp;diff=306522</id>
		<title>Nessa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nessa&amp;diff=306522"/>
		<updated>2016-09-13T03:21:54Z</updated>

		<summary type="html">&lt;p&gt;Vessiel: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Nessa=&lt;br /&gt;
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[[File:Nessa.jpg|thumb]]&lt;br /&gt;
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Fate Points: 2&lt;br /&gt;
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Refresh: 2 &lt;br /&gt;
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----&lt;br /&gt;
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=Approaches=&lt;br /&gt;
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Endurance: +4 (Great)&lt;br /&gt;
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Finesse: +3 (Good)&lt;br /&gt;
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Psyche: +4 (Great)&lt;br /&gt;
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Strength: +3 (Good)&lt;br /&gt;
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Subterfuge: +2 (Fair)&lt;br /&gt;
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Warfare: +1 (Average)&lt;br /&gt;
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----&lt;br /&gt;
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=Aspects=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Lifetime Teen Adventurer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Since she was ten, she&#039;s been living the life of a YA novel protagonist, traveling to strange worlds to meet strange people and overcome strangely appropriately scaled dangers. The result has been generalized adventuring hyper-competence and a certain unconscious arrogance that yes, it really is all about her. It always has been before.&#039;&#039;&lt;br /&gt;
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*Invoke: To overcome an extreme physical or mental ordeal, to act decisively and correctly when surprised, to make or encounter unexpected friends and allies, to be underestimated for her apparent age.&lt;br /&gt;
*Compel: To take risks without proper preparation, to be caught up in strange events, to ignore the advice of authorities, to be disrespected for her apparent youth, to stick herself into situations that she knows nothing about, to treat a danger as being less than it is, to speak up when it would have been safer to stay silent.&lt;br /&gt;
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&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Clearly Someone&#039;s Secret Bastard&lt;br /&gt;
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&#039;&#039;Raised in austere but not crushing poverty, by adoptive parents who took care of her but weren&#039;t overly attached to her, and then &amp;quot;accidentally&amp;quot; thrown into chained adventures in myriad worlds until &amp;quot;coincidentally&amp;quot; opening a Door on the Stair leading back to Nibiru? Riiight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Invoke: Empathize with the poorer and lower class, to get away with acting oddly&lt;br /&gt;
*Compel: Be treated as too high class for the regular people, and too low class for the high class. To be unaware of how to act “properly”. To be the subject of damaging rumors. To be isolated from her peers. To be refused access to House affairs and resources. To be the target of manipulations. To be an easy scapegoat.&lt;br /&gt;
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&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Names both Sacred and Profane&lt;br /&gt;
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&#039;&#039;She has met, learned from, and stolen the names and languages of gods, demons and more of a dozen worlds. Basically, the Invocations power by way of having had mostly civil conversations with way too many overpowered beings. Not all of whom are terribly happy about how it all turned out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Invoke: To discover the names and natures of supernatural beings. To invoke the names of gods for effect. To intimidate or flatter angels, imps or other servants of powerful supernatural beings. To win or totally sidetrack theological debates. To have a piece of knowledge or magic stolen from an angry god.&lt;br /&gt;
*Compel: To offend the religious by commenting on their god’s peculiarities. To be hounded by a god within their domain. To be recognized as someone who has dealt with demons. To get drawn into theological and philosophical debate. To get the names of two similar gods or demons confused.&lt;br /&gt;
&lt;br /&gt;
[*] Allows use of &#039;&#039;Invocation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Blessings, Curses and Superstitions, Oh My!&lt;br /&gt;
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&#039;&#039;Faerie Queens, Dark Enchanters, Strange Beasts - she has been targeted and taught by all of them, and there are only so many times a smart young girl can be cursed into a hundred years of slumber or turned into a mouse before she begins to pick up a few tricks here and there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Invoke: To cast one of the classic blessings or curses. To recognize genuine power from trickery. To adapt swiftly to impairments or transformations. To ward and prepare a person or place against magical interference. To create and use potent charms.&lt;br /&gt;
*Compel: To disturb others with strange habits and rituals. To be plagued by a curse she never quite got rid of. To jump to conclusions that all misfortune is a curse. To deal casually with places and creatures that are quite dangerous.&lt;br /&gt;
&lt;br /&gt;
[*] Allows use of &#039;&#039;Blessings &amp;amp; Curses&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Queen of the Coral Sea&lt;br /&gt;
&lt;br /&gt;
[[File:QueenCoral.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Her last adventure, and the only one she can still find the Door to (though some individuals from earlier ones can still find her), she was proclaimed Queen of the Mermaids of the Coral Sea and ruler of the Thousand Isles. Ruling these fractious and varied lands has given her a strong grasp of diplomacy and politics beyond her apparent age (which at some point, she&#039;s not even sure when, seems to have stalled somewhere in the indeterminate late teens).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Invoke: To display a practical grasp of diplomacy and policy. To be very at home in the water. To casually have or lay her hands on wealth. To project an impression of command or dignity.&lt;br /&gt;
*Compel: To take poorly to orders. To be called back for a crisis. To have enemies looking to overthrow her. To forget that bright paint and beads are not considered formal, dignified dress. To ruin a disguise by casually carrying precious pearls. To spend way too long in the pool.&lt;br /&gt;
&lt;br /&gt;
[*] Connected to the Domain &#039;&#039;Coral Sea and the Thousand Isles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Warden of the Grand Stair&lt;br /&gt;
*This Aspect cannot be Invoked or Compelled.&lt;br /&gt;
&lt;br /&gt;
[*] Allows use of all Warden abilities, including &#039;&#039;Wayfinding&#039;&#039;, &#039;&#039;Exegesis&#039;&#039;, &#039;&#039;Locking/Unlocking/Holding Doors&#039;&#039;, and the &#039;&#039;Warden&#039;s Authority&#039;&#039;&lt;br /&gt;
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----&lt;br /&gt;
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=Stunts=&lt;br /&gt;
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&#039;&#039;&#039;Hah, You Think That Will Fool Me?:&#039;&#039;&#039; +2 to Overcome riddles, tricks or illusions with Psyche.&lt;br /&gt;
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&#039;&#039;&#039;Basic Courtesies:&#039;&#039;&#039; +2 when using Finesse to Create social Advantages or Overcome social difficulties with supernatural creatures of Gossamer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It’ll Take More than That!:&#039;&#039;&#039; +2 to Defend with Endurance if she has already taken Stress from that source.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Extras=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Coral Sea and Thousand Isles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Accessible by a blue-green Door decorated with seashells that opens under shallow waters in a clear, beautiful cove, the Coral Sea and the Thousand Isles is a world of deadly and wondrous beauty, particularly of powerful and exotic poisons. She still goes back regularly to the Sea, where she rules and is regarded with religious awe. While in the Coral Sea, she spends most of her time transformed by the blessings of a local goddess into a mermaid. Anyone accompanying her is likely to get the same courtesy, though the magics do not work outside the domain.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*+2 to Attack with Warfare or Subterfuge when using Poisons.&lt;br /&gt;
*You shape shift into a mermaid while in this domain (with all the benefits that entails, such as water breathing), as does anyone accompanying you that you declare under your protection.&lt;/div&gt;</summary>
		<author><name>Vessiel</name></author>
	</entry>
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