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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VonGribblefaust</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T07:38:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jester&amp;diff=14038</id>
		<title>Jester</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jester&amp;diff=14038"/>
		<updated>2005-11-18T13:25:36Z</updated>

		<summary type="html">&lt;p&gt;VonGribblefaust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jester/ Malcolm Brite&lt;br /&gt;
PL 13&lt;br /&gt;
Hero Points 6&lt;br /&gt;
&lt;br /&gt;
STR 17 (+3/+4 Super-strength = +7)&lt;br /&gt;
DEX 18 (+4)&lt;br /&gt;
CON 15 (+2)&lt;br /&gt;
INT 20 (+5/+6 Super- intelligence = +11)&lt;br /&gt;
WIS 15 (+2)&lt;br /&gt;
CHA 18 (+4)&lt;br /&gt;
&lt;br /&gt;
[41 pp on Attributes]&lt;br /&gt;
&lt;br /&gt;
Attack/Defensive/Initiative&lt;br /&gt;
Base Attack = 5 (15p)&lt;br /&gt;
Melee: 5 BAB+4 (Attack Finesse) = 9&lt;br /&gt;
Ranged: 5 BAB +4 Dex = 9&lt;br /&gt;
Base Defense Bonus = 7&lt;br /&gt;
Defense = 10+ 7 BDB +4 Dex = 21&lt;br /&gt;
Flatfooted = 10+ 7 BDB = 17&lt;br /&gt;
Initiative: +8&lt;br /&gt;
Unarmed Damage: +2 STR + 4 Super-Strength = 9S&lt;br /&gt;
Speed: 100/200/400&lt;br /&gt;
&lt;br /&gt;
Saves&lt;br /&gt;
Dam: +2 (+13 Armour)&lt;br /&gt;
Fort: +2 (Con)&lt;br /&gt;
Will: +4 +2 (Iron Will) +2 (Wis)&lt;br /&gt;
Ref: +6 (Dex + Lightning Reflexes)&lt;br /&gt;
&lt;br /&gt;
Feats&lt;br /&gt;
Improved Initiative (+4 Initiative)&lt;br /&gt;
Imp. Disarm (cannot be countered)&lt;br /&gt;
Imp. Grapple (can grapple one handed)&lt;br /&gt;
Imp. Trip (once tripped, can attack)&lt;br /&gt;
Indomitable Will (can reroll Will save after round&lt;br /&gt;
Instant Stand [device] (standing is a free action)&lt;br /&gt;
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)&lt;br /&gt;
Amplhibious [Super, Device] (survive in water)&lt;br /&gt;
Darkvision [Super, Device] (see in darkness)&lt;br /&gt;
Immunity: Poison [Super, Device]&lt;br /&gt;
Immunity: Suffocation [Super, Device]&lt;br /&gt;
Lightning Reflexes&lt;br /&gt;
Attack Finesse&lt;br /&gt;
Radio Broadcasting [Super, Device]&lt;br /&gt;
Radio Hearing [Super, Device]&lt;br /&gt;
Rapid Strike [Device]&lt;br /&gt;
Power Attack [Device]&lt;br /&gt;
Rapid Takedown [Device]&lt;br /&gt;
Takedown Attack [Device]&lt;br /&gt;
Immunity: Pressure [Device]&lt;br /&gt;
True Sight [device]&lt;br /&gt;
Iron Will&lt;br /&gt;
Photographic Memory&lt;br /&gt;
See Invisible [Device]&lt;br /&gt;
[27pp]&lt;br /&gt;
&lt;br /&gt;
Skills (Total)&lt;br /&gt;
Acrobatics 7&lt;br /&gt;
Balance 7&lt;br /&gt;
Bluff 10&lt;br /&gt;
Climb 10&lt;br /&gt;
Computers 12&lt;br /&gt;
Concentration 2&lt;br /&gt;
Craft (Battlesuit) 12&lt;br /&gt;
Diplomacy 6&lt;br /&gt;
Disable Device 12&lt;br /&gt;
Disguise 8&lt;br /&gt;
Drive 5&lt;br /&gt;
Escape Artist 4&lt;br /&gt;
Forgery 11&lt;br /&gt;
Gather Info. 4&lt;br /&gt;
Hide 4&lt;br /&gt;
Innuendo 10&lt;br /&gt;
Intimidate 8&lt;br /&gt;
Jump 10&lt;br /&gt;
Knowledge: Metahumans 11&lt;br /&gt;
Known Criminals 11&lt;br /&gt;
Freedom City 11&lt;br /&gt;
Comedy Routines 11&lt;br /&gt;
Listen 6&lt;br /&gt;
Medicine 11&lt;br /&gt;
Move Silent 4&lt;br /&gt;
Open Lock 5&lt;br /&gt;
Perfrom (Stand-up comedy) 11&lt;br /&gt;
Profession (Technician) 2&lt;br /&gt;
Science:&lt;br /&gt;
Technology 11&lt;br /&gt;
Physics 11&lt;br /&gt;
Chemistry 11&lt;br /&gt;
Forensics 11&lt;br /&gt;
Search 11&lt;br /&gt;
Sense Motive 2&lt;br /&gt;
Sleight of Hand 6&lt;br /&gt;
Spot 2&lt;br /&gt;
Survival 2&lt;br /&gt;
Swim 10&lt;br /&gt;
Taunt 12&lt;br /&gt;
[20pp]&lt;br /&gt;
&lt;br /&gt;
Superpowers&lt;br /&gt;
&lt;br /&gt;
Super-Intelligence 6&lt;br /&gt;
&lt;br /&gt;
&#039;Jester&#039; Suit&lt;br /&gt;
&lt;br /&gt;
Armour 13&lt;br /&gt;
&lt;br /&gt;
Super-Strength 4&lt;br /&gt;
Limit: Device&lt;br /&gt;
&lt;br /&gt;
Dazzle 9 &#039;Confetti Combat&#039;&lt;br /&gt;
Extra: Dazzle Burst&lt;br /&gt;
Extra: Scramble Electronics&lt;br /&gt;
Limit: Device&lt;br /&gt;
&lt;br /&gt;
Sensory Protection 5&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Mental Protection 8&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Super-Senses 5&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Strike 5 &#039;Hand Buzzers&#039;&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Flight 6&lt;br /&gt;
Stunt: Super-Flight&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Snare 9 &#039;Custard Pie Containment&#039;&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Weaknesses&lt;br /&gt;
Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends&#039; nerves over periods of time.&lt;br /&gt;
&lt;br /&gt;
Appearance: Malcolm is a somewhat outrageous individual. Slouching about 5&#039; 9&amp;quot; with an athletic build, his corn coloured hair bears luminous green streaks. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, most often with goggles holding the hair out of his eyes. He talks often and loudly, usually poking fun at someone nearby.&lt;br /&gt;
&lt;br /&gt;
As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool&#039;s costume, the helmet bearing a glassy visor where the eyes should be.&lt;/div&gt;</summary>
		<author><name>VonGribblefaust</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jester&amp;diff=14037</id>
		<title>Jester</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jester&amp;diff=14037"/>
		<updated>2005-11-18T13:23:41Z</updated>

		<summary type="html">&lt;p&gt;VonGribblefaust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jester/ Malcolm Brite&#039;&#039;&#039;&lt;br /&gt;
PL 13&lt;br /&gt;
Hero Points 6&lt;br /&gt;
&lt;br /&gt;
STR 17 (+3/+4 Super-strength = +7)&lt;br /&gt;
DEX 18 (+4)&lt;br /&gt;
CON 15 (+2)&lt;br /&gt;
INT 20 (+5/+6 Super- intelligence = +11)&lt;br /&gt;
WIS 15 (+2)&lt;br /&gt;
CHA 18 (+4)&lt;br /&gt;
&lt;br /&gt;
[41 pp on Attributes]&lt;br /&gt;
&lt;br /&gt;
Attack/Defensive/Initiative&lt;br /&gt;
Base Attack = 5 (15p)&lt;br /&gt;
Melee: 5 BAB+4 (Attack Finesse) = 9&lt;br /&gt;
Ranged: 5 BAB +4 Dex = 9&lt;br /&gt;
Base Defense Bonus = 7&lt;br /&gt;
Defense = 10+ 7 BDB +4 Dex = 21&lt;br /&gt;
Flatfooted = 10+ 7 BDB = 17&lt;br /&gt;
Initiative: +8&lt;br /&gt;
Unarmed Damage: +2 STR + 4 Super-Strength = 9S&lt;br /&gt;
Speed: 100/200/400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
Dam: +2 (+13 Armour)&lt;br /&gt;
Fort: +2 (Con)&lt;br /&gt;
Will: +4 +2 (Iron Will) +2 (Wis)&lt;br /&gt;
Ref: +6 (Dex + Lightning Reflexes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
Improved Initiative (+4 Initiative)&lt;br /&gt;
Imp. Disarm (cannot be countered)&lt;br /&gt;
Imp. Grapple (can grapple one handed)&lt;br /&gt;
Imp. Trip (once tripped, can attack)&lt;br /&gt;
Indomitable Will (can reroll Will save after round&lt;br /&gt;
Instant Stand [device] (standing is a free action)&lt;br /&gt;
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)&lt;br /&gt;
Amplhibious [Super, Device] (survive in water)&lt;br /&gt;
Darkvision [Super, Device] (see in darkness)&lt;br /&gt;
Immunity: Poison [Super, Device]&lt;br /&gt;
Immunity: Suffocation [Super, Device]&lt;br /&gt;
Lightning Reflexes&lt;br /&gt;
Attack Finesse&lt;br /&gt;
Radio Broadcasting [Super, Device]&lt;br /&gt;
Radio Hearing [Super, Device]&lt;br /&gt;
Rapid Strike [Device]&lt;br /&gt;
Power Attack [Device]&lt;br /&gt;
Rapid Takedown [Device]&lt;br /&gt;
Takedown Attack [Device]&lt;br /&gt;
Immunity: Pressure [Device]&lt;br /&gt;
True Sight [device]&lt;br /&gt;
Iron Will&lt;br /&gt;
Photographic Memory&lt;br /&gt;
See Invisible [Device]&lt;br /&gt;
[27pp]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills (Total)&#039;&#039;&#039;&lt;br /&gt;
Acrobatics 7&lt;br /&gt;
Balance 7&lt;br /&gt;
Bluff 10&lt;br /&gt;
Climb 10&lt;br /&gt;
Computers 12&lt;br /&gt;
Concentration 2&lt;br /&gt;
Craft (Battlesuit) 12&lt;br /&gt;
Diplomacy 6&lt;br /&gt;
Disable Device 12&lt;br /&gt;
Disguise 8&lt;br /&gt;
Drive 5&lt;br /&gt;
Escape Artist 4&lt;br /&gt;
Forgery 11&lt;br /&gt;
Gather Info. 4&lt;br /&gt;
Hide 4&lt;br /&gt;
Innuendo 10&lt;br /&gt;
Intimidate 8&lt;br /&gt;
Jump 10&lt;br /&gt;
Knowledge: Metahumans 11&lt;br /&gt;
Known Criminals 11&lt;br /&gt;
Freedom City 11&lt;br /&gt;
Comedy Routines 11&lt;br /&gt;
Listen 6&lt;br /&gt;
Medicine 11&lt;br /&gt;
Move Silent 4&lt;br /&gt;
Open Lock 5&lt;br /&gt;
Perfrom (Stand-up comedy) 11&lt;br /&gt;
Profession (Technician) 2&lt;br /&gt;
Science:&lt;br /&gt;
Technology 11&lt;br /&gt;
Physics 11&lt;br /&gt;
Chemistry 11&lt;br /&gt;
Forensics 11&lt;br /&gt;
Search 11&lt;br /&gt;
Sense Motive 2&lt;br /&gt;
Sleight of Hand 6&lt;br /&gt;
Spot 2&lt;br /&gt;
Survival 2&lt;br /&gt;
Swim 10&lt;br /&gt;
Taunt 12&lt;br /&gt;
[20pp]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superpowers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Super-Intelligence 6&lt;br /&gt;
&lt;br /&gt;
&#039;Jester&#039; Suit&lt;br /&gt;
&lt;br /&gt;
Armour 13&lt;br /&gt;
&lt;br /&gt;
Super-Strength 4&lt;br /&gt;
Limit: Device&lt;br /&gt;
&lt;br /&gt;
Dazzle 9 &#039;Confetti Combat&#039;&lt;br /&gt;
Extra: Dazzle Burst&lt;br /&gt;
Extra: Scramble Electronics&lt;br /&gt;
Limit: Device&lt;br /&gt;
&lt;br /&gt;
Sensory Protection 5&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Mental Protection 8&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Super-Senses 5&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Strike 5 &#039;Hand Buzzers&#039;&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Flight 6&lt;br /&gt;
Stunt: Super-Flight&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Snare 9 &#039;Custard Pie Containment&#039;&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaknesses&#039;&#039;&#039;&lt;br /&gt;
Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends&#039; nerves over periods of time.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Appearance:&#039;&#039;&#039; Malcolm is a somewhat outrageous individual. Slouching about 5&#039; 9&amp;quot; with an athletic build, his corn coloured hair bears luminous green streaks. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, most often with goggles holding the hair out of his eyes. He talks often and loudly, usually poking fun at someone nearby.&lt;br /&gt;
&lt;br /&gt;
As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool&#039;s costume, the helmet bearing a glassy visor where the eyes should be.&lt;/div&gt;</summary>
		<author><name>VonGribblefaust</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jester&amp;diff=14036</id>
		<title>Jester</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jester&amp;diff=14036"/>
		<updated>2005-11-18T13:20:48Z</updated>

		<summary type="html">&lt;p&gt;VonGribblefaust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Jester/ Malcolm Brite&#039;&#039;&#039;&lt;br /&gt;
PL 13&lt;br /&gt;
Hero Points 6&lt;br /&gt;
&lt;br /&gt;
STR 17 (+3/+4 Super-strength = +7)&lt;br /&gt;
DEX 18 (+4)&lt;br /&gt;
CON 15 (+2)&lt;br /&gt;
INT 20 (+5/+6 Super- intelligence = +11)&lt;br /&gt;
WIS 15 (+2)&lt;br /&gt;
CHA 18 (+4)&lt;br /&gt;
&lt;br /&gt;
[41 pp on Attributes]&lt;br /&gt;
&lt;br /&gt;
Attack/Defensive/Initiative&lt;br /&gt;
Base Attack = 5 (15p)&lt;br /&gt;
Melee: 5 BAB+4 (Attack Finesse) = 9&lt;br /&gt;
Ranged: 5 BAB +4 Dex = 9&lt;br /&gt;
Base Defense Bonus = 7&lt;br /&gt;
Defense = 10+ 7 BDB +4 Dex = 21&lt;br /&gt;
Flatfooted = 10+ 7 BDB = 17&lt;br /&gt;
Initiative: +8&lt;br /&gt;
Unarmed Damage: +2 STR + 4 Super-Strength = 9S&lt;br /&gt;
Speed: 100/200/400&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves&#039;&#039;&#039;&lt;br /&gt;
Dam: +2 (+13 Armour)&lt;br /&gt;
Fort: +2 (Con)&lt;br /&gt;
Will: +4 +2 (Iron Will) +2 (Wis)&lt;br /&gt;
Ref: +6 (Dex + Lightning Reflexes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
Improved Initiative (+4 Initiative)&lt;br /&gt;
Imp. Disarm (cannot be countered)&lt;br /&gt;
Imp. Grapple (can grapple one handed)&lt;br /&gt;
Imp. Trip (once tripped, can attack)&lt;br /&gt;
Indomitable Will (can reroll Will save after round&lt;br /&gt;
Instant Stand [device] (standing is a free action)&lt;br /&gt;
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)&lt;br /&gt;
Amplhibious [Super, Device] (survive in water)&lt;br /&gt;
Darkvision [Super, Device] (see in darkness)&lt;br /&gt;
Immunity: Poison [Super, Device]&lt;br /&gt;
Immunity: Suffocation [Super, Device]&lt;br /&gt;
Lightning Reflexes&lt;br /&gt;
Attack Finesse&lt;br /&gt;
Radio Broadcasting [Super, Device]&lt;br /&gt;
Radio Hearing [Super, Device]&lt;br /&gt;
Rapid Strike [Device]&lt;br /&gt;
Power Attack [Device]&lt;br /&gt;
Rapid Takedown [Device]&lt;br /&gt;
Takedown Attack [Device]&lt;br /&gt;
Immunity: Pressure [Device]&lt;br /&gt;
True Sight [device]&lt;br /&gt;
Iron Will&lt;br /&gt;
Photographic Memory&lt;br /&gt;
See Invisible [Device]&lt;br /&gt;
[27pp]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Skills (Total)&#039;&#039;&#039;&lt;br /&gt;
Acrobatics 7&lt;br /&gt;
Balance 7&lt;br /&gt;
Bluff 10&lt;br /&gt;
Climb 10&lt;br /&gt;
Computers 12&lt;br /&gt;
Concentration 2&lt;br /&gt;
Craft (Battlesuit) 12&lt;br /&gt;
Diplomacy 6&lt;br /&gt;
Disable Device 12&lt;br /&gt;
Disguise 8&lt;br /&gt;
Drive 5&lt;br /&gt;
Escape Artist 4&lt;br /&gt;
Forgery 11&lt;br /&gt;
Gather Info. 4&lt;br /&gt;
Hide 4&lt;br /&gt;
Innuendo 10&lt;br /&gt;
Intimidate 8&lt;br /&gt;
Jump 10&lt;br /&gt;
Knowledge: Metahumans 11&lt;br /&gt;
Known Criminals 11&lt;br /&gt;
Freedom City 11&lt;br /&gt;
Comedy Routines 11&lt;br /&gt;
Listen 6&lt;br /&gt;
Medicine 11&lt;br /&gt;
Move Silent 4&lt;br /&gt;
Open Lock 5&lt;br /&gt;
Perfrom (Stand-up comedy) 11&lt;br /&gt;
Profession (Technician) 2&lt;br /&gt;
Science:&lt;br /&gt;
Technology 11&lt;br /&gt;
Physics 11&lt;br /&gt;
Chemistry 11&lt;br /&gt;
Forensics 11&lt;br /&gt;
Search 11&lt;br /&gt;
Sense Motive 2&lt;br /&gt;
Sleight of Hand 6&lt;br /&gt;
Spot 2&lt;br /&gt;
Survival 2&lt;br /&gt;
Swim 10&lt;br /&gt;
Taunt 12&lt;br /&gt;
[20pp]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superpowers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Super-Intelligence 6&lt;br /&gt;
&lt;br /&gt;
&#039;Jester&#039; Suit&lt;br /&gt;
&lt;br /&gt;
Armour 13&lt;br /&gt;
&lt;br /&gt;
Super-Strength 4&lt;br /&gt;
Limit: Device&lt;br /&gt;
&lt;br /&gt;
Dazzle 9 &#039;Confetti Combat&#039;&lt;br /&gt;
Extra: Dazzle Burst&lt;br /&gt;
Extra: Scramble Electronics&lt;br /&gt;
Limit: Device&lt;br /&gt;
&lt;br /&gt;
Sensory Protection 5&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Mental Protection 8&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Super-Senses 5&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Strike 5 &#039;Hand Buzzers&#039;&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Flight 6&lt;br /&gt;
Stunt: Super-Flight&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
Snare 9 &#039;Custard Pie Containment&#039;&lt;br /&gt;
[Device]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weaknesses&#039;&#039;&#039;&lt;br /&gt;
Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends&#039; nerves over periods of time.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Appearance:&#039;&#039;&#039; Malcolm is a somewhat outrageous individual. Slouching about 5&#039; 9&amp;quot; with an athletic build, his corn coloured hair bears luminous green streaks. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, most often with goggles holding the hair out of his eyes. He talks often and loudly, usually poking fun at someone nearby.&lt;br /&gt;
&lt;br /&gt;
As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool&#039;s costume, the helmet bearing a glassy visor where the eyes should be.&lt;/div&gt;</summary>
		<author><name>VonGribblefaust</name></author>
	</entry>
</feed>