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	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Old_New_World&amp;diff=170028</id>
		<title>The Old New World</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Old_New_World&amp;diff=170028"/>
		<updated>2011-01-23T10:17:01Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The New Old World&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Dresden Files]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:The Old New World]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Dresden Files RPG Old New World campaign wiki.&#039;&#039;&#039; This wiki site is a resource for a play-by-post tabletop fantasy role-playing game of the Dresden Files RPG in the city of Santo Domingo.  The goal of this wiki site is to form a repository of information about the game that is easily accessible and editable to the entire game group.&lt;br /&gt;
&lt;br /&gt;
==Santo Domingo Themes and Threats==&lt;br /&gt;
* [[Oldest City in the New World]]: Theme - Santo Domingo de Guzman has been through a lot.&lt;br /&gt;
* [[Stark Contrasts]]: Theme - Santo Domingo has few in between places.&lt;br /&gt;
* [[Old Powers]]: Threat - No one knows much of the old gods, the most powerful of the Zemis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
* [[Claire Raith-Roux]]: Disgraced Daughter of the White Court. (player: Wolfwood2)&lt;br /&gt;
* [[Zoraida Khatcherian]]: Home-made Archive. (player: crusher bob)&lt;br /&gt;
* [[Dyson St. James]]: Human Hurricane. (player: Candelaris)&lt;br /&gt;
* [[Julian Tier]]: Reckless Beat Cop. (player: witamous)&lt;br /&gt;
&lt;br /&gt;
===PC Fate Points===&lt;br /&gt;
These are how many FATE Points everyone has.&lt;br /&gt;
* Claire - ?&lt;br /&gt;
* Zoraida - ?&lt;br /&gt;
* Dyson - ?&lt;br /&gt;
* Tier - ?&lt;br /&gt;
&lt;br /&gt;
===PC Consequences===&lt;br /&gt;
* Claire - Mild (none), Moderate (none), Severe (Impossibly Heavy), Extreme (none)&lt;br /&gt;
* Zoraida - Mild (none), Moderate (none), Severe (none), Extreme (none)&lt;br /&gt;
* Dyson - Mild (none), Moderate (none), Severe (Cracked Skull), Extreme (none)&lt;br /&gt;
* Tier - Mild (none), Physical Only Mild (none), Moderate (none), Severe (none), Extreme (none)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* [[Abuelita Maccaez]]&lt;br /&gt;
* [[Rodrigo de Triana]]&lt;br /&gt;
* [[Simon]]&lt;br /&gt;
* [[Guabancex]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
===Conflicts won or lost===&lt;br /&gt;
[[Conflicts from The_Old_New_World| Conflicts]]&lt;br /&gt;
&lt;br /&gt;
===Important Information Gathered===&lt;br /&gt;
[[Important Information from The_Old_New_World| Important Information]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[? Recruitment]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554185 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554182 Out Of Character]&lt;br /&gt;
&lt;br /&gt;
==Online Resources==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Game Narrative==&lt;br /&gt;
&lt;br /&gt;
*TBD&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
#TBD&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Julian_Tier&amp;diff=170027</id>
		<title>Julian Tier</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Julian_Tier&amp;diff=170027"/>
		<updated>2011-01-23T10:09:07Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: Created page with &amp;#039;Back to The_Old_New_World Category:The Old New World  Name: Julian Tier  &amp;#039;&amp;#039;&amp;#039;High Concept: Reckless Beat Cop&amp;#039;&amp;#039;&amp;#039; *Sample Invoke: Using his badge to get a gun into a party. …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Old_New_World]] [[Category:The Old New World]]&lt;br /&gt;
&lt;br /&gt;
Name: Julian Tier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept: Reckless Beat Cop&#039;&#039;&#039;&lt;br /&gt;
*Sample Invoke: Using his badge to get a gun into a party.&lt;br /&gt;
*Sample Compel: Doing something honroable but stupid that would jeopardize his job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble: Can&#039;t Let Sleeping Dogs Lie&#039;&#039;&#039;&lt;br /&gt;
*Sample Invoke: Searching through files on a suspect&#039;s computer.&lt;br /&gt;
*Sample Compel: Offend something nasty out in the Never-never in order to take care of a perp. Take an unnecessary risk to get that computer file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background: You Never Forget the Gutter&#039;&#039;&#039;&lt;br /&gt;
*Sample Invoke: Navigate the streets and people to locate the black market&lt;br /&gt;
*Sample Compel: Some maffioso from his past decides to look up his old friend Jule to get those drug charges cleared up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rising Action: A Long Disciplinary Record&#039;&#039;&#039;&lt;br /&gt;
*Sample Invoke: All those charges were for a reason, he can get a lot out of a suspect.&lt;br /&gt;
*Sample Compel: A splash on the local news gets a whole bunch of local police breathing down his neck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story: There&#039;s Something in the Shadows, Isn&#039;t There?&#039;&#039;&#039;&lt;br /&gt;
*Sample Invoke: Spot some unseen nasty waiting in the alleyway&lt;br /&gt;
*Sample Compel: Get jumpy and pull a weapon on the local police chief out for a peaceful nightime stroll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guest Starring: Dancing on the Edge of a Knife&#039;&#039;&#039;&lt;br /&gt;
*Sample Invoke: Weave his way out of a tense negotiation.&lt;br /&gt;
*Sample Compel: Who knew this floor was under construction, guess ill have to balance this girder to chase this bloodsucker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guest Starring Redux: No Need for the Cuffs, I&#039;m not on the Clock&#039;&#039;&#039;&lt;br /&gt;
*Sample Invoke: Specifically breaking the law.&lt;br /&gt;
*Sample Compel: Forget some piece of important police gear or missing key information, Tier isn&#039;t used to operating without support.&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
*Superb: Guns, Intimidation&lt;br /&gt;
*Great: Alertness, Contacts&lt;br /&gt;
*Good: Athletics, Deceit&lt;br /&gt;
*Fair: Conviction, Endurance&lt;br /&gt;
*Average: Burglary, Investigation&lt;br /&gt;
&lt;br /&gt;
Stunts:&lt;br /&gt;
*Athletics - Beat Cop Parkour: Borders clearable by jumping are reduced by 1, +1 athletics when sprinting.&lt;br /&gt;
*Endurance - No Pain, No Gain: One additional mild physical consequence.&lt;br /&gt;
*Deceit - Takes One to Know One: Deceit instead of Empathy to Detect a Lie.&lt;br /&gt;
*Intimidation - Interrogator: Successful Intimidation attacks, can set aside stress and treat instead as a successful Empathy &#039;read&#039; attempt.&lt;br /&gt;
*Guns - Gun Nut: Able to make Knowledge rolls with Guns instead of Scholarship&lt;br /&gt;
&lt;br /&gt;
Base Refresh: 5&lt;br /&gt;
&lt;br /&gt;
Stress:&lt;br /&gt;
Physical 3&lt;br /&gt;
Mental 3&lt;br /&gt;
Social 2&lt;br /&gt;
&lt;br /&gt;
Consequences:&lt;br /&gt;
Mild, Any, -2&lt;br /&gt;
Mild, Physical, -2&lt;br /&gt;
Moderate, Any, -4&lt;br /&gt;
Severe, Any, -6&lt;br /&gt;
Extreme, Any, -8&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dyson_St._James&amp;diff=170026</id>
		<title>Dyson St. James</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dyson_St._James&amp;diff=170026"/>
		<updated>2011-01-23T10:05:14Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: Created page with &amp;#039;Back to The_Old_New_World Category:The Old New World  Dyson St. James  &amp;#039;&amp;#039;&amp;#039;High Concept: Human Hurricane.&amp;#039;&amp;#039;&amp;#039; *Can be Invoked: When quick action and brute force can solve a…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Old_New_World]] [[Category:The Old New World]]&lt;br /&gt;
&lt;br /&gt;
Dyson St. James&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept: Human Hurricane.&#039;&#039;&#039;&lt;br /&gt;
*Can be Invoked: When quick action and brute force can solve a problem neatly.&lt;br /&gt;
*Can be Compelled: When rash actions can mess things up or a more artful solution exists with a bit of thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble: Lost Cause of a Dead People&#039;&#039;&#039;&lt;br /&gt;
*Can be invoked: When dealing with the old gods of the island or preaching about those same gods.&lt;br /&gt;
*Can be compelled: When faiths with greater power and influence can use it to mess up his plans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background Aspect: White Rhino&#039;&#039;&#039;&lt;br /&gt;
*Can be invoked: When his size and skin color can serve to make a positive impression on those around him.&lt;br /&gt;
*Can be compelled: When his size and skin color make him stand out as weird/freakish/etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflict Aspect: Zemis Everywhere&#039;&#039;&#039;&lt;br /&gt;
*Can be invoked: When seeking assistance from benevolent or easily bribed Zemi on the island.&lt;br /&gt;
*Can be compelled: When the groups of hostile Zemi who dislike Dyson can act against him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect: Take No Prisoners&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect: Storm in a Teacup&#039;&#039;&#039;&lt;br /&gt;
*Can be Invoked: When his reputation can be used to intimidate or cajole from others what he wants.&lt;br /&gt;
*Can be Compelled: When his reputation as a &amp;quot;big&amp;quot; man gets him in over his head with things he can&#039;t handle.&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
*Superb: Fists, Might&lt;br /&gt;
*Great: Endurance, Survival&lt;br /&gt;
*Good: Intimidation, Athletics&lt;br /&gt;
*Fair: Discipline, Alertness&lt;br /&gt;
*Average: Presence, Conviction&lt;br /&gt;
&lt;br /&gt;
Supernatural Powers:&lt;br /&gt;
*Marked By Power -1&lt;br /&gt;
*Hulking Size -2&lt;br /&gt;
*Inhuman Strength -2&lt;br /&gt;
*Inhuman Toughness -2&lt;br /&gt;
*Inhuman Recovery -2&lt;br /&gt;
 The Catch = religious items bypasses toughness&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zoraida_Khatcherian&amp;diff=170025</id>
		<title>Zoraida Khatcherian</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zoraida_Khatcherian&amp;diff=170025"/>
		<updated>2011-01-23T10:01:58Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: Created page with &amp;#039;Back to The_Old_New_World Category:The Old New World  Zoraida Khatcherian  A woman who realized that the Archive was a piece of technology and attempted to make a DIY ver…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Old_New_World]] [[Category:The Old New World]]&lt;br /&gt;
&lt;br /&gt;
Zoraida Khatcherian&lt;br /&gt;
&lt;br /&gt;
A woman who realized that the Archive was a piece of technology and attempted to make a DIY version of it in her own head. While the DIY version lacks the ability to pull information out of the air, it is perfectly capable of storing anything Zoraida has ever seen or read.&lt;br /&gt;
&lt;br /&gt;
High Concept: &#039;&#039;&#039;Home-made Archive&#039;&#039;&#039;&lt;br /&gt;
*Sample Invokes: to know some esoteric bit of knowledge, to do computer like statistical analysis&lt;br /&gt;
*Sample compels: people wanting to break open her head for all the yummy knowledge inside, be distracted by bits of esoterica, like reading the ingredients labels on food&lt;br /&gt;
&lt;br /&gt;
Trouble: &#039;&#039;&#039;Just one more story, I can stop any time I want to&#039;&#039;&#039;&lt;br /&gt;
*Sample Compels: Come on, no harm every came from reading a book, right?&lt;br /&gt;
&amp;quot;Why didn&#039;t you attack the guards on time?&amp;quot;&lt;br /&gt;
&amp;quot;One of them was telling a joke I hadn&#039;t heard before, and I wanted to hear the punchline.&amp;quot;&lt;br /&gt;
Or any other time curiosity would get you in trouble&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aspect: &#039;&#039;&#039;Recuerdo la revolucion&#039;&#039;&#039;&lt;br /&gt;
While not (as) involved in politics anymore plenty of people remember &amp;quot;that charming young woman&amp;quot;&lt;br /&gt;
*Sample compels: get along with various political groups (various political radials, human rights groups, leftist reporters, etc)&lt;br /&gt;
*Sample invokes: Having these sorts of friends brings ut its own problems.&lt;br /&gt;
&lt;br /&gt;
Aspect: &#039;&#039;&#039;Full Speed Ahead!&#039;&#039;&#039;&lt;br /&gt;
*Sample compels: having trouble waiting for hings to happen, and not provoking them. Having some minor flaw that occurred earlier cause problems because it was never fixed.&lt;br /&gt;
&lt;br /&gt;
Aspect: &#039;&#039;&#039;Accidental Consigliere&#039;&#039;&#039;&lt;br /&gt;
*Sample Invokes: When knowledge of and/or ties to the local underworld would come in handy.&lt;br /&gt;
*Sample compels: when they wouldn’t come in handy.&lt;br /&gt;
&lt;br /&gt;
Aspect: &#039;&#039;&#039;Words in the heart cannot be taken&#039;&#039;&#039;&lt;br /&gt;
*Sample Invokes: When firing up others towards a particular belief or course of action. Resisting mental influence.&lt;br /&gt;
*Sample compels: Sure you convinced them, now they are going to go out and do stuff and maybe what they do won’t turn out so well.&lt;br /&gt;
&lt;br /&gt;
Aspect: &#039;&#039;&#039;I called the Thunder&#039;&#039;&#039;&lt;br /&gt;
*Sample invokes: When fighting or contributing to anything loud and/or explosive. Reputation rolls.&lt;br /&gt;
*Sample compels: being denied access to things that could… easily burn down, like libraries. When being approached by yet another petitioner for aid.&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
&lt;br /&gt;
*Superb: Discipline, Lore&lt;br /&gt;
*Great: Presence, Scholarship&lt;br /&gt;
*Good: Contacts, Empathy&lt;br /&gt;
*Fair: Rapport, Resources&lt;br /&gt;
*Average: Conviction, Endurance&lt;br /&gt;
&lt;br /&gt;
Powers:&lt;br /&gt;
&lt;br /&gt;
*-1 The Sight&lt;br /&gt;
*-0 Soul Gaze&lt;br /&gt;
*-0 Wizard&#039;s constitution&lt;br /&gt;
*-3 Thaumaturgy (Crafting Strength)&lt;br /&gt;
*-1 Archival Memory - You don&#039;t need to consult libraries when you are a library. Treat Zoraida as a magical library equal to her Lore and as a Mundane library equal to her Scholarship. She can also do a variety of party tricks like recall thousands of digits of Pi, remember license plate numbers, and so on.&lt;br /&gt;
&lt;br /&gt;
*-1 Saw That Coming&lt;br /&gt;
The (statistically) predictive power of the Archive is useful in combat as well. Use Lore in place of athletics for defense and in place of alertness for determining initiative.&lt;br /&gt;
&lt;br /&gt;
*-1 Languages&lt;br /&gt;
Zoraida is able to read things in almost any language and can Google-translate many other spoken languages.&lt;br /&gt;
&lt;br /&gt;
Total refresh -7.&lt;br /&gt;
&lt;br /&gt;
Enchanted items: (Base Item: Power 6 Uses 1)&lt;br /&gt;
*Lucky dictionary (Block 4 or armor 2, 3 times a session, 1 slot)&lt;br /&gt;
*Tazer Ring (Weapon: 4 attack, 3 times a session, 1 slot)&lt;br /&gt;
*2 potion slots&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Claire_Raith-Roux&amp;diff=170024</id>
		<title>Claire Raith-Roux</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Claire_Raith-Roux&amp;diff=170024"/>
		<updated>2011-01-23T09:58:03Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: Created page with &amp;#039;Back to The_Old_New_World Category:The Old New World  Name: Claire Raith-Roux  Aspects  High Concept: Disgraced Daughter of the White Court  Trouble Aspect: Stranded Stra…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Old_New_World]] [[Category:The Old New World]]&lt;br /&gt;
&lt;br /&gt;
Name: Claire Raith-Roux&lt;br /&gt;
&lt;br /&gt;
Aspects&lt;br /&gt;
&lt;br /&gt;
High Concept: Disgraced Daughter of the White Court&lt;br /&gt;
&lt;br /&gt;
Trouble Aspect: Stranded Stranger in a Strange Land&lt;br /&gt;
&lt;br /&gt;
Background Aspect: Blood always tells.&lt;br /&gt;
&lt;br /&gt;
Conflict Aspect: Unwelcome ember of humanity.&lt;br /&gt;
&lt;br /&gt;
Other Aspects:&lt;br /&gt;
Bondage of friendship&lt;br /&gt;
Plays both sides&lt;br /&gt;
I&#039;ve killed men for less.&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
*Great (+4) – Deceit, Rapport, Discipline&lt;br /&gt;
*Good (+3) – Alertness, Athletics, Weapons&lt;br /&gt;
*Fair (+2) – Resources, Presence, Empathy&lt;br /&gt;
*Average (+1) – Endurance, Scholarship, Investigation&lt;br /&gt;
&lt;br /&gt;
(Claire speaks English and French)&lt;br /&gt;
&lt;br /&gt;
Vampire Powers:&lt;br /&gt;
*Emotional Vampire&lt;br /&gt;
*Human Guise&lt;br /&gt;
*Incite Emotion (Lust/Desire)&lt;br /&gt;
*Feeding Dependency (applies to physical powers below)&lt;br /&gt;
*Inhuman Recovery (Catch of True Love)&lt;br /&gt;
*Inhuman Speed&lt;br /&gt;
*Inhuman Strength&lt;br /&gt;
&lt;br /&gt;
Remaining Refresh: 1&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Old_Powers&amp;diff=170023</id>
		<title>Old Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Old_Powers&amp;diff=170023"/>
		<updated>2011-01-23T09:53:33Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: Created page with &amp;#039;Threat: Old Powers  While Santo Domingo is the start of our history for the New World, our history only covers the Europeans. In truth it goes back much, much further. The Tainos…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Threat: Old Powers&lt;br /&gt;
&lt;br /&gt;
While Santo Domingo is the start of our history for the New World, our history only covers the Europeans. In truth it goes back much, much further. The Tainos knew of the spirits and Zemis of the island, but most have been lost and forgotten with the extinction of the Tainos. Outside of one or two exceptional scholars, and a few Taino ghosts, no one knows much of the old gods, the most powerful of the Zemis.&lt;br /&gt;
Except, now, they want back. And they&#039;re growing impatient.&lt;br /&gt;
Hurricanes and Earthquakes are only the start.&lt;br /&gt;
The established powers know that something is coming, and are preparing for the worst.&lt;br /&gt;
&lt;br /&gt;
Aspect: Awakening Destruction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Face: Guabancex, the Zemi of storms and hurricanes.&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stark_Contrasts&amp;diff=170022</id>
		<title>Stark Contrasts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stark_Contrasts&amp;diff=170022"/>
		<updated>2011-01-23T09:53:07Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: Created page with &amp;#039;Theme: Stark Contrasts  Santo Domingo has few in between places. You are either rich or poor, there is almost no middle class to speak of, and what there is consists mainly of Eu…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Theme: Stark Contrasts&lt;br /&gt;
&lt;br /&gt;
Santo Domingo has few in between places. You are either rich or poor, there is almost no middle class to speak of, and what there is consists mainly of European and American expats who have settled in the country. If you are rich, you are either of old money (a dying breed, as few can claim ancestry on the island going that far back, and fewer still can still claim pure Spanish ancestry) or new money (a growing, but less stable breed). Even though the races have blended together considerably, there is no safety in indistinction there. Even you are not black like the Haitians, or white like the Spaniards, there will be a classification for your particular shade and tone of skin, and you will be judged by it. The Dominican Republic is not simply racist, but shadist, having organized society in a tacit, if unofficial, hierarchy of skin colors.&lt;br /&gt;
In the supernatural community the lines are drawn even stricter. People belong to one group or another. No one can expect to claim to belong to no group, and no one can expect to belong to more than one. Alliances are short lived, at best, between groups. Red Court stands apart from White Court, and covens and secret orders refuse to associate with the White Council more than they have to.&lt;br /&gt;
The vampire war has made for tenuous, often unwanted, alliances that last longer than usual, but only by redefining the groups. Now, there is a greater division: You are with us, or against us. There is no compromise.&lt;br /&gt;
&lt;br /&gt;
Aspect: No Middle Ground&lt;br /&gt;
&lt;br /&gt;
Face: Simon, the man who can cross any boundaries to sell anyone anything they need. An unrivaled fixer.&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Oldest_City_in_the_New_World&amp;diff=170021</id>
		<title>Oldest City in the New World</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Oldest_City_in_the_New_World&amp;diff=170021"/>
		<updated>2011-01-23T09:52:38Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: Created page with &amp;#039;Santo Domingo de Guzman has been through a lot. Tainos were already living there when Cristobal Colon landed in. It was the first European city in the Western Hemisphere, first s…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Santo Domingo de Guzman has been through a lot. Tainos were already living there when Cristobal Colon landed in. It was the first European city in the Western Hemisphere, first settled in 1496. It went from Nuevo Isabella to Santo Domingo, it was known as The Gateway to the Caribbean, was destroyed in 1502 by a hurricane, rebuilt on a different site (though by now the old site is part of the Colonial Zone), it was captured by Francis Drake in 1586 and held ransom, attacked by Oliver Cromwell in 1655, ceded to France in 1795, conquered by Haiti in 1801, recovered by France in 1802, and retaken by Spain in 1809, became the capitol of the independent nation of Haití Español in 1821, conquered again by Haiti two months later (a lot of the Spanish population either dies or ditches during all this strife), becomes the capital of an independent Republica Dominicana in 1844, conquered by Spain again in 1861, restored to independence in 1865 (they celebrate two separate independence days), was occupied by the United States from 1916-1924, was destroyed by hurricane San Zenon in 1930, and rebuilt as Ciudad Trujillo (yeah, Trujillo had the nerve to rename Santo Domingo after himself), saw the violence first hand of the second United States occupation in 1965, and lives to this day. A city more than 500 years old.&lt;br /&gt;
Given, a lot of these historical events shape the entire country, if not the entire island, but Santo Domingo has born witness to it all. It has been the base of operations for countless conquistadores, merchants, pirates and settlers. It has struggled against its neighbor, the result of the most successful slave revolt in history, and been trampled by just about every powerful country in it&#039;s long, long lifespan. There are monuments to Cristobal Colon with street merchants selling replicas of Taino art out front. There are skyscrapers that look over the house where Cristobal Colon&#039;s son lived. Invasions, hurricanes, life and death, the city has stood through it all.&lt;br /&gt;
And, with all this history, it&#039;s only natural that the island has become the focal point for a lot of strange supernatural occurrences over the centuries, and the home of more than a few nasty entities. The constant power shifts are not only of mortal interest, but reflections of the ongoing struggle for dominance in the supernatural community.&lt;br /&gt;
&lt;br /&gt;
Aspect: The Tides of History&lt;br /&gt;
&lt;br /&gt;
Face: Abuelita Maccaez the old woman you can usually find down by the Sea.&lt;br /&gt;
Face: Rodrigo de Triana the White Court vampire who claims to have come over with Colon.&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Leviathan&amp;diff=124141</id>
		<title>Character:Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Leviathan&amp;diff=124141"/>
		<updated>2009-10-12T21:31:00Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
&#039;&#039;&#039;Leviathan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Character in [[Mage:_the_Awakening:_A_Civil_War|Mage: The Awakening: A Civil War]], played by Wolfwood2.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
*Civilian Name: Marcus Beaumont&lt;br /&gt;
*Virtue: Temperance (&#039;Stay calm and let&#039;s think this through&#039;)&lt;br /&gt;
*Vice: Greed (&#039;With such power... I could do anything&#039;)&lt;br /&gt;
*Path: Moros&lt;br /&gt;
*Legacy: Callers of Zamani&lt;br /&gt;
*Order: Silver Ladder&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Intelligence 4 (Analysis)&lt;br /&gt;
*Wits 2&lt;br /&gt;
*Resolve 3&lt;br /&gt;
===Physical===&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
===Social===&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Composure 4 (Stay Calm)&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Academics 5 (s. Law)&lt;br /&gt;
*Crafts 3&lt;br /&gt;
*Investigation 2&lt;br /&gt;
*Occult 3 (s. Ghosts)&lt;br /&gt;
*Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Brawl 2&lt;br /&gt;
*Firearms 1&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*Expression 2 (rote specialty)&lt;br /&gt;
*Persuasion 4 (rote specialty)&lt;br /&gt;
*Socialise 1&lt;br /&gt;
*Subterfuge 2 (rote specialty)&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
*Death 3&lt;br /&gt;
*Matter 3&lt;br /&gt;
*Time 1&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Magical===&lt;br /&gt;
*High Speech (From Ladder)&lt;br /&gt;
*Gnosis (6)&lt;br /&gt;
*Sanctum 3 (Own sanctum)&lt;br /&gt;
*Sanctum 1 (toward group)&lt;br /&gt;
*Contacts 2 (local vampires, FBI)&lt;br /&gt;
*Hallow 1 (own sanctum)&lt;br /&gt;
*Mentor 3 (Law Professor at Tulane, Moros Ladder Member and member of the Callers of Zamani legacy)&lt;br /&gt;
*Status (Silver Ladder) 2&lt;br /&gt;
*Rotes 4 (see below)&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
*Eidetic Memory 2&lt;br /&gt;
*Striking Looks 2&lt;br /&gt;
*Resources 4 (First son of the Gainesville Beaumonts)&lt;br /&gt;
*Status 1 (licensed lawyer in Florida and Georgia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rotes==&lt;br /&gt;
*Perfect Timing (Time 1, p. xxx); (Int + Comp + Time)&lt;br /&gt;
*Momentary Flux (Time 1, p. xxx)(Int + Investigate + Time)&lt;br /&gt;
*Jury Rig (Matter 3, p. xxx) (Int + Crafts + Matter)&lt;br /&gt;
*Transmute Water (Matter 2, p. xxx) (Int + Occult + Matter)&lt;br /&gt;
*Ghost Gate (Death 3, p. xxx) (Resolve + Occult + Death)&lt;br /&gt;
&lt;br /&gt;
===Unique Rote===&lt;br /&gt;
*Waters of Death: Death 3/Matter 3 - Seemingly pours a normal drink that is actually ectoplasm enspelled by matter.  Once drunk, the ectoplasm spreads through the body and allows the drinker to speak and interacts with ghosts for a scene.  (Sort of a grim sight cast on multiple targets at once.)  Int + Craft + Death; Cost is one mana&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Dedicated Magical Tool: Small (shot glass) sized cup made of petrified wood and decorated with tiny gems&lt;br /&gt;
*Nimbus: Darkness and pressure, building, until something huge moves by in the night&lt;br /&gt;
*Gnosis: 3&lt;br /&gt;
*Wisdom 6&lt;br /&gt;
*Willpower 7&lt;br /&gt;
&lt;br /&gt;
==Legacy: Callers of Zamani==&lt;br /&gt;
History&lt;br /&gt;
Certain Eastern and Central African cultures divide the dead into two types, the Sasa and the Zamani. Sasa are spirits of the dead who were personally known by someone still alive. Because they exist in the memories of living, they are not wholly dead. They can still have individual concerns and affect on the world and exist in the now. The memory of the living is their anchor. When the last person who knew them as a living person dies, they go from Sasa to Zamani. As Zamani they are generalized ancestor spirits and no longer revered as individuals. They are unanchored from &amp;quot;now&amp;quot; and sort of spread across the vast expanse of the past.&lt;br /&gt;
&lt;br /&gt;
In the late 18th and early 19th centuries, African slaves transported to America brought with them these beliefs. Many of them ended up in New Orleans, where they mixed with the beliefs and knowledge of other cultures. In the year 1840, a New Orleans mage by the name of Harold Cheney, known at the time by his Shadow name of Distant Days, created the Legacy. Cheney was a freeman quadroon who was an artist of exceptional skill, using his natural talent in combination with his Moros mastery of Matter to create paintings and sculpture of staggering beauty. When his greatest works and his family were destroyed in a fire, he searched for a way to recover them both.&lt;br /&gt;
&lt;br /&gt;
Distant Days reasoned that if the dead are truly tied to this world by the bonds of memory, then perhaps memory combined with Supernal power of awakened magic could call them back to existance as Ephemera in Twilight. Striking forth to create his own Legacy, he soulcrafted himself with the ability to summon ephemera into existance with nothing but the power of his memory. Eventually he recovered his house, his works, and even his family as ghosts in Twilight. When his time finally came, he joined them as a Ghost Mage who still exists today, supported by the memories of those who have joined his Legacy.&lt;br /&gt;
&lt;br /&gt;
Today&lt;br /&gt;
The Callers of Zamani are ackowledged as the masters of ephemera within the Awakened world. By will and memory alone can they call ephemera into existance. At higher attainments they can create not merely ghostly objects, but actual ghosts. Mere poltergeists and unthinking actors at first, but eventually ghosts with desires and thoughts so real they could be mistaken for people. Some Mages join this Legacy out of a desire to restore some personal loss, others desire to uphold philosophical beliefs that Death is transition rather than oblivion, others out of a a desire to plumb the true nature of ephemera, and some out of the promise of immortality... of a sort. It&#039;s well known that many (though not all) Callers of Zamani become Ghost Mages upon their deaths, frequently with their living students becoming their anchors.&lt;br /&gt;
&lt;br /&gt;
Joining this Legacy requires traveling to New Orleans and stepping into Twilight to meet the ghost of Distant Days and see the ghostly remains of his art. Taking his memory into yourself to help sustain him is one of the prices paid for the secret of his Legacy. The Legacy also holds yearly convocations to meet each other and make memories, for it is believed that this increases the chances of returning as a Ghost Mage. This does mean that the true names of many of the mages of the Legacy are more vulnerable than most, but perhaps this is counterbalanced by the reluctance of their enemies to outright kill them.... for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Parent Path: Moros&lt;br /&gt;
&lt;br /&gt;
===Oblations===&lt;br /&gt;
Suggested Oblations: Read the diary/biography of a person long dead and look at their pictures, watch a building or area in the process of destruction and preserve it as it was in your memory, visit someone on the edge of death and commit them to your memory, read the words of someone dead to a crowd to awaken their memory.&lt;br /&gt;
&lt;br /&gt;
===Attainment: Call Ephermeral Object===&lt;br /&gt;
1st Attainment: Call Ephemeral Object&lt;br /&gt;
Requirements: Gnosis 3, Craft 2, Death 3, Intelligence or Composure 3&lt;br /&gt;
&lt;br /&gt;
By drawing upon memory, the Caller can create an ephemeral object in Twilight. Physical remains of the object are not required. Indeed, it may still exist somewhere in the world undestroyed. When drawing upon his own memories, the Caller rolls Intelligence + Composure + Death to craft the object, subject to the modifiers for remembering information found on page 44 of the core rulebook. A size 5 or smaller ephemeral object can be created with a single success. Additional successes are required for larger objects as per the standard spell factors table. Extra successes may also be required for extreme detail, or to enable the functioning of ephemeral machinery for a scene, or similiar &#039;extras&#039;, at the discretion of the ST.&lt;br /&gt;
&lt;br /&gt;
A Caller can draw upon the memories of someone else to create an ephemeral object, but it is more difficult. An additional participant rolls only Intelligence + Composure and at a -2 dice penalty. Equipment such as a photograph or video or written description of the object can modify memory rolls as normal.&lt;br /&gt;
&lt;br /&gt;
An object present within the scene cannot be ephemerally duplicated, as you cannot remember something you&#039;re actively observing.&lt;br /&gt;
&lt;br /&gt;
Optional Arcanum: With Matter 2, a Caller can change the shape ephemeral objects he has created (and only those objects) as though using the Death spell Sculpt Ephemera. This can alter the shape and Durability of these objects (Durability can be enhanced by dots equal to the Caller&#039;s Matter Arcanum), but not the nature of their pseudo-substance. An ephemeral aluminum baseball bat could be changed to an aluminum dining set, but it will still appear to be aluminum.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
His name would be Marcus &amp;quot;Mark&amp;quot; Beaumont, shadow name being Leviathan. He is a lawyer with a license to practice in Georgia and Florida, though he specializes more in boring real estate and financial law than criminal defense. He is also a member of the Silver Ladder and acts on behalf of the Order and associated Pentacle mages for property acquisitions and such with details too sensitive to leave to Sleepers.&lt;br /&gt;
&lt;br /&gt;
Mark is a Moros, though with a heavy water aspect. His shadow name comes because he awakened during a near-drowning where he actually stopped breathing for over a minute and descended to the depths of the watery grave where all souls sink and huge spirits swim. (He also suspects this was not an accident. I&#039;ll flesh this out if you give me the go-ahead and if Phatom Stranger is okay with suspicions about the family.)&lt;br /&gt;
&lt;br /&gt;
Mark is a death-focused Moros, with a fascination, almost obsession, with the veil between life and death. This has the possibility of tempting him to go too far for knowledge. He sees himself as &amp;quot;the responsible one&amp;quot; compared Daniel, largely because their training as mages has been separate and he hasn&#039;t had a chance to see his brother grow into power. He thinks Daniel is still his &#039;little brother&#039;.&lt;br /&gt;
&lt;br /&gt;
Personality-wise, Mark is meticulous to the point of obsessiveness. He has melancholy days and was even somewhat depressive before he started taking medication for it. I was thinking he might have contacts with the local vampires, though they haven&#039;t really come up in game other than a few references.&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
===Arcane===&lt;br /&gt;
*Gained:0&lt;br /&gt;
*Spent:0&lt;br /&gt;
*Unspent:0&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
*Gained:3&lt;br /&gt;
*Spent:0&lt;br /&gt;
*Unspent:3&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Leviathan&amp;diff=121289</id>
		<title>Character:Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Leviathan&amp;diff=121289"/>
		<updated>2009-09-24T19:20:06Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Magical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
&#039;&#039;&#039;Leviathan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Character in [[Mage:_the_Awakening:_A_Civil_War|Mage: The Awakening: A Civil War]], played by Wolfwood2.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
*Civilian Name: Marcus Beaumont&lt;br /&gt;
*Virtue: Temperance (&#039;Stay calm and let&#039;s think this through&#039;)&lt;br /&gt;
*Vice: Greed (&#039;With such power... I could do anything&#039;)&lt;br /&gt;
*Path: Moros&lt;br /&gt;
*Legacy: Callers of Zamani&lt;br /&gt;
*Order: Silver Ladder&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Intelligence 4 (Analysis)&lt;br /&gt;
*Wits 2&lt;br /&gt;
*Resolve 3&lt;br /&gt;
===Physical===&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
===Social===&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Composure 4 (Stay Calm)&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Academics 5 (s. Law)&lt;br /&gt;
*Crafts 3&lt;br /&gt;
*Investigation 2&lt;br /&gt;
*Occult 3 (s. Ghosts)&lt;br /&gt;
*Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Brawl 2&lt;br /&gt;
*Firearms 1&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*Expression 2 (rote specialty)&lt;br /&gt;
*Persuasion 4 (rote specialty)&lt;br /&gt;
*Socialise 1&lt;br /&gt;
*Subterfuge 2 (rote specialty)&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
*Death 3&lt;br /&gt;
*Matter 3&lt;br /&gt;
*Time 1&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Magical===&lt;br /&gt;
*High Speech (From Ladder)&lt;br /&gt;
*Gnosis (6)&lt;br /&gt;
*Sanctum 3 (Own sanctum)&lt;br /&gt;
*Sanctum 1 (toward group)&lt;br /&gt;
*Contacts 2 (local vampires, FBI)&lt;br /&gt;
*Hallow 1 (own sanctum)&lt;br /&gt;
*Mentor 3 (Law Professor at Tulane, Moros Ladder Member and member of the Callers of Zamani legacy)&lt;br /&gt;
*Status (Silver Ladder) 2&lt;br /&gt;
*Rotes 4 (see below)&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
*Eidetic Memory 2&lt;br /&gt;
*Striking Looks 2&lt;br /&gt;
*Resources 4 (First son of the Gainesville Beaumonts)&lt;br /&gt;
*Status 1 (licensed lawyer in Florida and Georgia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rotes==&lt;br /&gt;
*Perfect Timing (Time 1, p. xxx); (Int + Comp + Time)&lt;br /&gt;
*Momentary Flux (Time 1, p. xxx)(Int + Investigate + Time)&lt;br /&gt;
*Jury Rig (Matter 3, p. xxx) (Int + Crafts + Matter)&lt;br /&gt;
*Transmute Water (Matter 2, p. xxx) (Int + Occult + Matter)&lt;br /&gt;
*Ghost Gate (Death 3, p. xxx) (Resolve + Occult + Death)&lt;br /&gt;
&lt;br /&gt;
===Unique Rote===&lt;br /&gt;
*Waters of Death: Death 3/Matter 3 - Seemingly pours a normal drink that is actually ectoplasm enspelled by matter.  Once drunk, the ectoplasm spreads through the body and allows the drinker to speak and interacts with ghosts for a scene.  (Sort of a grim sight cast on multiple targets at once.)  Int + Craft + Death; Cost is one mana&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Dedicated Magical Tool: Small (shot glass) sized cup made of petrified wood and decorated with tiny gems&lt;br /&gt;
*Nimbus: Darkness and pressure, building, until something huge moves by in the night&lt;br /&gt;
*Gnosis: 3&lt;br /&gt;
*Wisdom 6&lt;br /&gt;
*Willpower 7&lt;br /&gt;
&lt;br /&gt;
==Legacy: Callers of Zamani==&lt;br /&gt;
History&lt;br /&gt;
Certain Eastern and Central African cultures divide the dead into two types, the Sasa and the Zamani. Sasa are spirits of the dead who were personally known by someone still alive. Because they exist in the memories of living, they are not wholly dead. They can still have individual concerns and affect on the world and exist in the now. The memory of the living is their anchor. When the last person who knew them as a living person dies, they go from Sasa to Zamani. As Zamani they are generalized ancestor spirits and no longer revered as individuals. They are unanchored from &amp;quot;now&amp;quot; and sort of spread across the vast expanse of the past.&lt;br /&gt;
&lt;br /&gt;
In the late 18th and early 19th centuries, African slaves transported to America brought with them these beliefs. Many of them ended up in New Orleans, where they mixed with the beliefs and knowledge of other cultures. In the year 1840, a New Orleans mage by the name of Harold Cheney, known at the time by his Shadow name of Distant Days, created the Legacy. Cheney was a freeman quadroon who was an artist of exceptional skill, using his natural talent in combination with his Moros mastery of Matter to create paintings and sculpture of staggering beauty. When his greatest works and his family were destroyed in a fire, he searched for a way to recover them both.&lt;br /&gt;
&lt;br /&gt;
Distant Days reasoned that if the dead are truly tied to this world by the bonds of memory, then perhaps memory combined with Supernal power of awakened magic could call them back to existance as Ephemera in Twilight. Striking forth to create his own Legacy, he soulcrafted himself with the ability to summon ephemera into existance with nothing but the power of his memory. Eventually he recovered his house, his works, and even his family as ghosts in Twilight. When his time finally came, he joined them as a Ghost Mage who still exists today, supported by the memories of those who have joined his Legacy.&lt;br /&gt;
&lt;br /&gt;
Today&lt;br /&gt;
The Callers of Zamani are ackowledged as the masters of ephemera within the Awakened world. By will and memory alone can they call ephemera into existance. At higher attainments they can create not merely ghostly objects, but actual ghosts. Mere poltergeists and unthinking actors at first, but eventually ghosts with desires and thoughts so real they could be mistaken for people. Some Mages join this Legacy out of a desire to restore some personal loss, others desire to uphold philosophical beliefs that Death is transition rather than oblivion, others out of a a desire to plumb the true nature of ephemera, and some out of the promise of immortality... of a sort. It&#039;s well known that many (though not all) Callers of Zamani become Ghost Mages upon their deaths, frequently with their living students becoming their anchors.&lt;br /&gt;
&lt;br /&gt;
Joining this Legacy requires traveling to New Orleans and stepping into Twilight to meet the ghost of Distant Days and see the ghostly remains of his art. Taking his memory into yourself to help sustain him is one of the prices paid for the secret of his Legacy. The Legacy also holds yearly convocations to meet each other and make memories, for it is believed that this increases the chances of returning as a Ghost Mage. This does mean that the true names of many of the mages of the Legacy are more vulnerable than most, but perhaps this is counterbalanced by the reluctance of their enemies to outright kill them.... for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Parent Path: Moros&lt;br /&gt;
&lt;br /&gt;
===Oblations===&lt;br /&gt;
Suggested Oblations: Read the diary/biography of a person long dead and look at their pictures, watch a building or area in the process of destruction and preserve it as it was in your memory, visit someone on the edge of death and commit them to your memory, read the words of someone dead to a crowd to awaken their memory.&lt;br /&gt;
&lt;br /&gt;
===Attainment: Call Ephermeral Object===&lt;br /&gt;
1st Attainment: Call Ephemeral Object&lt;br /&gt;
Requirements: Gnosis 3, Craft 2, Death 3, Intelligence or Composure 3&lt;br /&gt;
&lt;br /&gt;
By drawing upon memory, the Caller can create an ephemeral object in Twilight. Physical remains of the object are not required. Indeed, it may still exist somewhere in the world undestroyed. When drawing upon his own memories, the Caller rolls Intelligence + Composure + Death to craft the object, subject to the modifiers for remembering information found on page 44 of the core rulebook. A size 5 or smaller ephemeral object can be created with a single success. Additional successes are required for larger objects as per the standard spell factors table. Extra successes may also be required for extreme detail, or to enable the functioning of ephemeral machinery for a scene, or similiar &#039;extras&#039;, at the discretion of the ST.&lt;br /&gt;
&lt;br /&gt;
A Caller can draw upon the memories of someone else to create an ephemeral object, but it is more difficult. An additional participant rolls only Intelligence + Composure and at a -2 dice penalty. Equipment such as a photograph or video or written description of the object can modify memory rolls as normal.&lt;br /&gt;
&lt;br /&gt;
An object present within the scene cannot be ephemerally duplicated, as you cannot remember something you&#039;re actively observing.&lt;br /&gt;
&lt;br /&gt;
Optional Arcanum: With Matter 2, a Caller can change the shape ephemeral objects he has created (and only those objects) as though using the Death spell Sculpt Ephemera. This can alter the shape and Durability of these objects (Durability can be enhanced by dots equal to the Caller&#039;s Matter Arcanum), but not the nature of their pseudo-substance. An ephemeral aluminum baseball bat could be changed to an aluminum dining set, but it will still appear to be aluminum.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
His name would be Marcus &amp;quot;Mark&amp;quot; Beaumont, shadow name being Leviathan. He is a lawyer with a license to practice in Georgia and Florida, though he specializes more in boring real estate and financial law than criminal defense. He is also a member of the Silver Ladder and acts on behalf of the Order and associated Pentacle mages for property acquisitions and such with details too sensitive to leave to Sleepers.&lt;br /&gt;
&lt;br /&gt;
Mark is a Moros, though with a heavy water aspect. His shadow name comes because he awakened during a near-drowning where he actually stopped breathing for over a minute and descended to the depths of the watery grave where all souls sink and huge spirits swim. (He also suspects this was not an accident. I&#039;ll flesh this out if you give me the go-ahead and if Phatom Stranger is okay with suspicions about the family.)&lt;br /&gt;
&lt;br /&gt;
Mark is a death-focused Moros, with a fascination, almost obsession, with the veil between life and death. This has the possibility of tempting him to go too far for knowledge. He sees himself as &amp;quot;the responsible one&amp;quot; compared Daniel, largely because their training as mages has been separate and he hasn&#039;t had a chance to see his brother grow into power. He thinks Daniel is still his &#039;little brother&#039;.&lt;br /&gt;
&lt;br /&gt;
Personality-wise, Mark is meticulous to the point of obsessiveness. He has melancholy days and was even somewhat depressive before he started taking medication for it. I was thinking he might have contacts with the local vampires, though they haven&#039;t really come up in game other than a few references.&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
===Arcane===&lt;br /&gt;
*Gained:0&lt;br /&gt;
*Spent:0&lt;br /&gt;
*Unspent:0&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
*Gained:0&lt;br /&gt;
*Spent:0&lt;br /&gt;
*Unspent:0&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Leviathan&amp;diff=118269</id>
		<title>Character:Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Leviathan&amp;diff=118269"/>
		<updated>2009-09-04T20:59:52Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Unique Rote */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
&#039;&#039;&#039;Leviathan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Character in [[Mage:_the_Awakening:_A_Civil_War|Mage: The Awakening: A Civil War]], played by Wolfwood2.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
*Civilian Name: Marcus Beaumont&lt;br /&gt;
*Virtue: Temperance (&#039;Stay calm and let&#039;s think this through&#039;)&lt;br /&gt;
*Vice: Greed (&#039;With such power... I could do anything&#039;)&lt;br /&gt;
*Path: Moros&lt;br /&gt;
*Legacy: Callers of Zamani&lt;br /&gt;
*Order: Silver Ladder&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Intelligence 4 (Analysis)&lt;br /&gt;
*Wits 2&lt;br /&gt;
*Resolve 3&lt;br /&gt;
===Physical===&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
===Social===&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Composure 4 (Stay Calm)&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Academics 5 (s. Law)&lt;br /&gt;
*Crafts 3&lt;br /&gt;
*Investigation 2&lt;br /&gt;
*Occult 3 (s. Ghosts)&lt;br /&gt;
*Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Brawl 2&lt;br /&gt;
*Firearms 1&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*Expression 2 (rote specialty)&lt;br /&gt;
*Persuasion 4 (rote specialty)&lt;br /&gt;
*Socialise 1&lt;br /&gt;
*Subterfuge 2 (rote specialty)&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
*Death 3&lt;br /&gt;
*Matter 3&lt;br /&gt;
*Time 1&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Magical===&lt;br /&gt;
*High Speech (From Ladder)&lt;br /&gt;
*Gnosis (6)&lt;br /&gt;
*Sanctum 3 (Own sanctum)&lt;br /&gt;
*Sanctum 1 (toward group)&lt;br /&gt;
*Contacts 1 (local vampires)&lt;br /&gt;
*Hallow 1 (own sanctum)&lt;br /&gt;
*Mentor 3 (Law Professor at Tulane, Moros Ladder Member and member of the Callers of Zamani legacy)&lt;br /&gt;
*Status (Silver Ladder) 2&lt;br /&gt;
*Rotes 4 (see below)&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
*Eidetic Memory 2&lt;br /&gt;
*Striking Looks 2&lt;br /&gt;
*Resources 4 (First son of the Gainesville Beaumonts)&lt;br /&gt;
*Status 1 (licensed lawyer in Florida and Georgia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rotes==&lt;br /&gt;
*Perfect Timing (Time 1, p. xxx); (Int + Comp + Time)&lt;br /&gt;
*Momentary Flux (Time 1, p. xxx)(Int + Investigate + Time)&lt;br /&gt;
*Jury Rig (Matter 3, p. xxx) (Int + Crafts + Matter)&lt;br /&gt;
*Transmute Water (Matter 2, p. xxx) (Int + Occult + Matter)&lt;br /&gt;
*Ghost Gate (Death 3, p. xxx) (Resolve + Occult + Death)&lt;br /&gt;
&lt;br /&gt;
===Unique Rote===&lt;br /&gt;
*Waters of Death: Death 3/Matter 3 - Seemingly pours a normal drink that is actually ectoplasm enspelled by matter.  Once drunk, the ectoplasm spreads through the body and allows the drinker to speak and interacts with ghosts for a scene.  (Sort of a grim sight cast on multiple targets at once.)  Int + Craft + Death; Cost is one mana&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Dedicated Magical Tool: Small (shot glass) sized cup made of petrified wood and decorated with tiny gems&lt;br /&gt;
*Nimbus: Darkness and pressure, building, until something huge moves by in the night&lt;br /&gt;
*Gnosis: 3&lt;br /&gt;
*Wisdom 6&lt;br /&gt;
*Willpower 7&lt;br /&gt;
&lt;br /&gt;
==Legacy: Callers of Zamani==&lt;br /&gt;
History&lt;br /&gt;
Certain Eastern and Central African cultures divide the dead into two types, the Sasa and the Zamani. Sasa are spirits of the dead who were personally known by someone still alive. Because they exist in the memories of living, they are not wholly dead. They can still have individual concerns and affect on the world and exist in the now. The memory of the living is their anchor. When the last person who knew them as a living person dies, they go from Sasa to Zamani. As Zamani they are generalized ancestor spirits and no longer revered as individuals. They are unanchored from &amp;quot;now&amp;quot; and sort of spread across the vast expanse of the past.&lt;br /&gt;
&lt;br /&gt;
In the late 18th and early 19th centuries, African slaves transported to America brought with them these beliefs. Many of them ended up in New Orleans, where they mixed with the beliefs and knowledge of other cultures. In the year 1840, a New Orleans mage by the name of Harold Cheney, known at the time by his Shadow name of Distant Days, created the Legacy. Cheney was a freeman quadroon who was an artist of exceptional skill, using his natural talent in combination with his Moros mastery of Matter to create paintings and sculpture of staggering beauty. When his greatest works and his family were destroyed in a fire, he searched for a way to recover them both.&lt;br /&gt;
&lt;br /&gt;
Distant Days reasoned that if the dead are truly tied to this world by the bonds of memory, then perhaps memory combined with Supernal power of awakened magic could call them back to existance as Ephemera in Twilight. Striking forth to create his own Legacy, he soulcrafted himself with the ability to summon ephemera into existance with nothing but the power of his memory. Eventually he recovered his house, his works, and even his family as ghosts in Twilight. When his time finally came, he joined them as a Ghost Mage who still exists today, supported by the memories of those who have joined his Legacy.&lt;br /&gt;
&lt;br /&gt;
Today&lt;br /&gt;
The Callers of Zamani are ackowledged as the masters of ephemera within the Awakened world. By will and memory alone can they call ephemera into existance. At higher attainments they can create not merely ghostly objects, but actual ghosts. Mere poltergeists and unthinking actors at first, but eventually ghosts with desires and thoughts so real they could be mistaken for people. Some Mages join this Legacy out of a desire to restore some personal loss, others desire to uphold philosophical beliefs that Death is transition rather than oblivion, others out of a a desire to plumb the true nature of ephemera, and some out of the promise of immortality... of a sort. It&#039;s well known that many (though not all) Callers of Zamani become Ghost Mages upon their deaths, frequently with their living students becoming their anchors.&lt;br /&gt;
&lt;br /&gt;
Joining this Legacy requires traveling to New Orleans and stepping into Twilight to meet the ghost of Distant Days and see the ghostly remains of his art. Taking his memory into yourself to help sustain him is one of the prices paid for the secret of his Legacy. The Legacy also holds yearly convocations to meet each other and make memories, for it is believed that this increases the chances of returning as a Ghost Mage. This does mean that the true names of many of the mages of the Legacy are more vulnerable than most, but perhaps this is counterbalanced by the reluctance of their enemies to outright kill them.... for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Parent Path: Moros&lt;br /&gt;
&lt;br /&gt;
===Oblations===&lt;br /&gt;
Suggested Oblations: Read the diary/biography of a person long dead and look at their pictures, watch a building or area in the process of destruction and preserve it as it was in your memory, visit someone on the edge of death and commit them to your memory, read the words of someone dead to a crowd to awaken their memory.&lt;br /&gt;
&lt;br /&gt;
===Attainment: Call Ephermeral Object===&lt;br /&gt;
1st Attainment: Call Ephemeral Object&lt;br /&gt;
Requirements: Gnosis 3, Craft 2, Death 3, Intelligence or Composure 3&lt;br /&gt;
&lt;br /&gt;
By drawing upon memory, the Caller can create an ephemeral object in Twilight. Physical remains of the object are not required. Indeed, it may still exist somewhere in the world undestroyed. When drawing upon his own memories, the Caller rolls Intelligence + Composure + Death to craft the object, subject to the modifiers for remembering information found on page 44 of the core rulebook. A size 5 or smaller ephemeral object can be created with a single success. Additional successes are required for larger objects as per the standard spell factors table. Extra successes may also be required for extreme detail, or to enable the functioning of ephemeral machinery for a scene, or similiar &#039;extras&#039;, at the discretion of the ST.&lt;br /&gt;
&lt;br /&gt;
A Caller can draw upon the memories of someone else to create an ephemeral object, but it is more difficult. An additional participant rolls only Intelligence + Composure and at a -2 dice penalty. Equipment such as a photograph or video or written description of the object can modify memory rolls as normal.&lt;br /&gt;
&lt;br /&gt;
An object present within the scene cannot be ephemerally duplicated, as you cannot remember something you&#039;re actively observing.&lt;br /&gt;
&lt;br /&gt;
Optional Arcanum: With Matter 2, a Caller can change the shape ephemeral objects he has created (and only those objects) as though using the Death spell Sculpt Ephemera. This can alter the shape and Durability of these objects (Durability can be enhanced by dots equal to the Caller&#039;s Matter Arcanum), but not the nature of their pseudo-substance. An ephemeral aluminum baseball bat could be changed to an aluminum dining set, but it will still appear to be aluminum.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
His name would be Marcus &amp;quot;Mark&amp;quot; Beaumont, shadow name being Leviathan. He is a lawyer with a license to practice in Georgia and Florida, though he specializes more in boring real estate and financial law than criminal defense. He is also a member of the Silver Ladder and acts on behalf of the Order and associated Pentacle mages for property acquisitions and such with details too sensitive to leave to Sleepers.&lt;br /&gt;
&lt;br /&gt;
Mark is a Moros, though with a heavy water aspect. His shadow name comes because he awakened during a near-drowning where he actually stopped breathing for over a minute and descended to the depths of the watery grave where all souls sink and huge spirits swim. (He also suspects this was not an accident. I&#039;ll flesh this out if you give me the go-ahead and if Phatom Stranger is okay with suspicions about the family.)&lt;br /&gt;
&lt;br /&gt;
Mark is a death-focused Moros, with a fascination, almost obsession, with the veil between life and death. This has the possibility of tempting him to go too far for knowledge. He sees himself as &amp;quot;the responsible one&amp;quot; compared Daniel, largely because their training as mages has been separate and he hasn&#039;t had a chance to see his brother grow into power. He thinks Daniel is still his &#039;little brother&#039;.&lt;br /&gt;
&lt;br /&gt;
Personality-wise, Mark is meticulous to the point of obsessiveness. He has melancholy days and was even somewhat depressive before he started taking medication for it. I was thinking he might have contacts with the local vampires, though they haven&#039;t really come up in game other than a few references.&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
===Arcane===&lt;br /&gt;
*Gained:0&lt;br /&gt;
*Spent:0&lt;br /&gt;
*Unspent:0&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
*Gained:0&lt;br /&gt;
*Spent:0&lt;br /&gt;
*Unspent:0&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Leviathan&amp;diff=118258</id>
		<title>Character:Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Leviathan&amp;diff=118258"/>
		<updated>2009-09-04T16:36:47Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
&#039;&#039;&#039;Leviathan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Character in [[Mage:_the_Awakening:_A_Civil_War|Mage: The Awakening: A Civil War]], played by Wolfwood2.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
*Civilian Name: Marcus Beaumont&lt;br /&gt;
*Virtue: Temperance (&#039;Stay calm and let&#039;s think this through&#039;)&lt;br /&gt;
*Vice: Greed (&#039;With such power... I could do anything&#039;)&lt;br /&gt;
*Path: Moros&lt;br /&gt;
*Legacy: Callers of Zamani&lt;br /&gt;
*Order: Silver Ladder&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Intelligence 4 (Analysis)&lt;br /&gt;
*Wits 2&lt;br /&gt;
*Resolve 3&lt;br /&gt;
===Physical===&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
===Social===&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Manipulation 2&lt;br /&gt;
*Composure 4 (Stay Calm)&lt;br /&gt;
&lt;br /&gt;
==Skills:==&lt;br /&gt;
===Mental===&lt;br /&gt;
*Academics 5 (s. Law)&lt;br /&gt;
*Crafts 3&lt;br /&gt;
*Investigation 2&lt;br /&gt;
*Occult 3 (s. Ghosts)&lt;br /&gt;
*Politics 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical===&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Brawl 2&lt;br /&gt;
*Firearms 1&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
*Expression 2 (rote specialty)&lt;br /&gt;
*Persuasion 4 (rote specialty)&lt;br /&gt;
*Socialise 1&lt;br /&gt;
*Subterfuge 2 (rote specialty)&lt;br /&gt;
&lt;br /&gt;
==Arcana==&lt;br /&gt;
*Death 3&lt;br /&gt;
*Matter 3&lt;br /&gt;
*Time 1&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Magical===&lt;br /&gt;
*High Speech (From Ladder)&lt;br /&gt;
*Gnosis (6)&lt;br /&gt;
*Sanctum 3 (Own sanctum)&lt;br /&gt;
*Sanctum 1 (toward group)&lt;br /&gt;
*Contacts 1 (local vampires)&lt;br /&gt;
*Hallow 1 (own sanctum)&lt;br /&gt;
*Mentor 3 (Law Professor at Tulane, Moros Ladder Member and member of the Callers of Zamani legacy)&lt;br /&gt;
*Status (Silver Ladder) 2&lt;br /&gt;
*Rotes 4 (see below)&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
*Eidetic Memory 2&lt;br /&gt;
*Striking Looks 2&lt;br /&gt;
*Resources 4 (First son of the Gainesville Beaumonts)&lt;br /&gt;
*Status 1 (licensed lawyer in Florida and Georgia)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rotes==&lt;br /&gt;
*Perfect Timing (Time 1, p. xxx); (Int + Comp + Time)&lt;br /&gt;
*Momentary Flux (Time 1, p. xxx)(Int + Investigate + Time)&lt;br /&gt;
*Jury Rig (Matter 3, p. xxx) (Int + Crafts + Matter)&lt;br /&gt;
*Transmute Water (Matter 2, p. xxx) (Int + Occult + Matter)&lt;br /&gt;
*Ghost Gate (Death 3, p. xxx) (Resolve + Occult + Death)&lt;br /&gt;
&lt;br /&gt;
===Unique Rote===&lt;br /&gt;
*Waters of Death: Death 3/Matter 3 - Seemingly pours a normal drink that is actually ectoplasm enspelled by matter.  Once drunk, the ectoplasm spreads through the body and allows the drinker to speak and interacts with ghosts for a scene.  (Sort of a grim sight cast on multiple targets at once.)  Int + Craft + Death&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*Dedicated Magical Tool: Small (shot glass) sized cup made of petrified wood and decorated with tiny gems&lt;br /&gt;
*Nimbus: Darkness and pressure, building, until something huge moves by in the night&lt;br /&gt;
*Gnosis: 3&lt;br /&gt;
*Wisdom 6&lt;br /&gt;
*Willpower 7&lt;br /&gt;
&lt;br /&gt;
==Legacy: Callers of Zamani==&lt;br /&gt;
History&lt;br /&gt;
Certain Eastern and Central African cultures divide the dead into two types, the Sasa and the Zamani. Sasa are spirits of the dead who were personally known by someone still alive. Because they exist in the memories of living, they are not wholly dead. They can still have individual concerns and affect on the world and exist in the now. The memory of the living is their anchor. When the last person who knew them as a living person dies, they go from Sasa to Zamani. As Zamani they are generalized ancestor spirits and no longer revered as individuals. They are unanchored from &amp;quot;now&amp;quot; and sort of spread across the vast expanse of the past.&lt;br /&gt;
&lt;br /&gt;
In the late 18th and early 19th centuries, African slaves transported to America brought with them these beliefs. Many of them ended up in New Orleans, where they mixed with the beliefs and knowledge of other cultures. In the year 1840, a New Orleans mage by the name of Harold Cheney, known at the time by his Shadow name of Distant Days, created the Legacy. Cheney was a freeman quadroon who was an artist of exceptional skill, using his natural talent in combination with his Moros mastery of Matter to create paintings and sculpture of staggering beauty. When his greatest works and his family were destroyed in a fire, he searched for a way to recover them both.&lt;br /&gt;
&lt;br /&gt;
Distant Days reasoned that if the dead are truly tied to this world by the bonds of memory, then perhaps memory combined with Supernal power of awakened magic could call them back to existance as Ephemera in Twilight. Striking forth to create his own Legacy, he soulcrafted himself with the ability to summon ephemera into existance with nothing but the power of his memory. Eventually he recovered his house, his works, and even his family as ghosts in Twilight. When his time finally came, he joined them as a Ghost Mage who still exists today, supported by the memories of those who have joined his Legacy.&lt;br /&gt;
&lt;br /&gt;
Today&lt;br /&gt;
The Callers of Zamani are ackowledged as the masters of ephemera within the Awakened world. By will and memory alone can they call ephemera into existance. At higher attainments they can create not merely ghostly objects, but actual ghosts. Mere poltergeists and unthinking actors at first, but eventually ghosts with desires and thoughts so real they could be mistaken for people. Some Mages join this Legacy out of a desire to restore some personal loss, others desire to uphold philosophical beliefs that Death is transition rather than oblivion, others out of a a desire to plumb the true nature of ephemera, and some out of the promise of immortality... of a sort. It&#039;s well known that many (though not all) Callers of Zamani become Ghost Mages upon their deaths, frequently with their living students becoming their anchors.&lt;br /&gt;
&lt;br /&gt;
Joining this Legacy requires traveling to New Orleans and stepping into Twilight to meet the ghost of Distant Days and see the ghostly remains of his art. Taking his memory into yourself to help sustain him is one of the prices paid for the secret of his Legacy. The Legacy also holds yearly convocations to meet each other and make memories, for it is believed that this increases the chances of returning as a Ghost Mage. This does mean that the true names of many of the mages of the Legacy are more vulnerable than most, but perhaps this is counterbalanced by the reluctance of their enemies to outright kill them.... for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Parent Path: Moros&lt;br /&gt;
&lt;br /&gt;
===Oblations===&lt;br /&gt;
Suggested Oblations: Read the diary/biography of a person long dead and look at their pictures, watch a building or area in the process of destruction and preserve it as it was in your memory, visit someone on the edge of death and commit them to your memory, read the words of someone dead to a crowd to awaken their memory.&lt;br /&gt;
&lt;br /&gt;
===Attainment: Call Ephermeral Object===&lt;br /&gt;
1st Attainment: Call Ephemeral Object&lt;br /&gt;
Requirements: Gnosis 3, Craft 2, Death 3, Intelligence or Composure 3&lt;br /&gt;
&lt;br /&gt;
By drawing upon memory, the Caller can create an ephemeral object in Twilight. Physical remains of the object are not required. Indeed, it may still exist somewhere in the world undestroyed. When drawing upon his own memories, the Caller rolls Intelligence + Composure + Death to craft the object, subject to the modifiers for remembering information found on page 44 of the core rulebook. A size 5 or smaller ephemeral object can be created with a single success. Additional successes are required for larger objects as per the standard spell factors table. Extra successes may also be required for extreme detail, or to enable the functioning of ephemeral machinery for a scene, or similiar &#039;extras&#039;, at the discretion of the ST.&lt;br /&gt;
&lt;br /&gt;
A Caller can draw upon the memories of someone else to create an ephemeral object, but it is more difficult. An additional participant rolls only Intelligence + Composure and at a -2 dice penalty. Equipment such as a photograph or video or written description of the object can modify memory rolls as normal.&lt;br /&gt;
&lt;br /&gt;
An object present within the scene cannot be ephemerally duplicated, as you cannot remember something you&#039;re actively observing.&lt;br /&gt;
&lt;br /&gt;
Optional Arcanum: With Matter 2, a Caller can change the shape ephemeral objects he has created (and only those objects) as though using the Death spell Sculpt Ephemera. This can alter the shape and Durability of these objects (Durability can be enhanced by dots equal to the Caller&#039;s Matter Arcanum), but not the nature of their pseudo-substance. An ephemeral aluminum baseball bat could be changed to an aluminum dining set, but it will still appear to be aluminum.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
His name would be Marcus &amp;quot;Mark&amp;quot; Beaumont, shadow name being Leviathan. He is a lawyer with a license to practice in Georgia and Florida, though he specializes more in boring real estate and financial law than criminal defense. He is also a member of the Silver Ladder and acts on behalf of the Order and associated Pentacle mages for property acquisitions and such with details too sensitive to leave to Sleepers.&lt;br /&gt;
&lt;br /&gt;
Mark is a Moros, though with a heavy water aspect. His shadow name comes because he awakened during a near-drowning where he actually stopped breathing for over a minute and descended to the depths of the watery grave where all souls sink and huge spirits swim. (He also suspects this was not an accident. I&#039;ll flesh this out if you give me the go-ahead and if Phatom Stranger is okay with suspicions about the family.)&lt;br /&gt;
&lt;br /&gt;
Mark is a death-focused Moros, with a fascination, almost obsession, with the veil between life and death. This has the possibility of tempting him to go too far for knowledge. He sees himself as &amp;quot;the responsible one&amp;quot; compared Daniel, largely because their training as mages has been separate and he hasn&#039;t had a chance to see his brother grow into power. He thinks Daniel is still his &#039;little brother&#039;.&lt;br /&gt;
&lt;br /&gt;
Personality-wise, Mark is meticulous to the point of obsessiveness. He has melancholy days and was even somewhat depressive before he started taking medication for it. I was thinking he might have contacts with the local vampires, though they haven&#039;t really come up in game other than a few references.&lt;br /&gt;
&lt;br /&gt;
==XP==&lt;br /&gt;
===Arcane===&lt;br /&gt;
*Gained:0&lt;br /&gt;
*Spent:0&lt;br /&gt;
*Unspent:0&lt;br /&gt;
&lt;br /&gt;
===Mundane===&lt;br /&gt;
*Gained:0&lt;br /&gt;
*Spent:0&lt;br /&gt;
*Unspent:0&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mage:_the_Awakening:_A_Civil_War&amp;diff=118257</id>
		<title>Mage: the Awakening: A Civil War</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mage:_the_Awakening:_A_Civil_War&amp;diff=118257"/>
		<updated>2009-09-04T15:30:49Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mage:_The_Awakening]][[Category:PBP]]&lt;br /&gt;
&#039;&#039;&#039;Mage: The Awakening: A Civil War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A game set in Atlanta, Georgia, and run by Anglachel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Cabal==&lt;br /&gt;
*[[Character:Eldrad|Eldrad]], Acanthus, Mysterium, House of Ariadne, played by Regis.&lt;br /&gt;
*[[Character:Falconer|Falconer]], Thyrsus, Silver Ladder, Father of the Urban Flock, played by Phantom Stranger.&lt;br /&gt;
*[[Character:Freya|Freya]], Obrimos, Adamantine Arrow, played by [[User:Andrensath|Andrensath]]&lt;br /&gt;
*[[Character:Legion|Legion]], Mastigos, Mysterium, Subtle One, played by Psyke.&lt;br /&gt;
*[[Character:Taboo|Taboo]], Acanthus, Adamantine Arrow, The Awakening Gambit, played by Solarius.&lt;br /&gt;
*[[Character:Leviathan|Leviathan]], Moros, Silver Ladder, Caller of Zamani, played by Wolfwood2.&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
===IC===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456929 Chapter 1: Welcome to Your New Home]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?p=10500657 Chapter 2: ?]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456901 OOC Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456901 Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Sanctum==&lt;br /&gt;
===Stats===&lt;br /&gt;
*Sanctum Size (psych ward, some areas condemned) ***&lt;br /&gt;
*Sanctum Security (built like a prison, but outdated) ****&lt;br /&gt;
*Hallow (&amp;quot;meditation room&amp;quot; on top floor, sounds from whole hospital seem to collect here due to odd ductworking) ****&lt;br /&gt;
*Library (vetted / annotated documentation of patients ravings, occult material left from the Tremere, stuff we bought with us) ***&lt;br /&gt;
*Sleepwalker Retainers (former patients / guards, hired as hospital security for the abandoned wing) ***&lt;br /&gt;
*Sleepwalker Retainers (gofers) **&lt;br /&gt;
*Guardian Ghosts (ghostly mage) ***&lt;br /&gt;
*Sanctum Gauntlet (spiritually distant / secure) **&lt;br /&gt;
&lt;br /&gt;
===Cabal Roles===&lt;br /&gt;
*Farseeker: [[Character:Legion|Legion]]&lt;br /&gt;
*Doorwardens: [[Character:Freya|Freya]] &amp;amp; [[Character:Taboo|Taboo]]&lt;br /&gt;
*Hearthmaster: [[Character:Eldrad|Eldrad]]&lt;br /&gt;
*Lorekeeper: None&lt;br /&gt;
*Edgetender: [[Character:Falconer|Falconer]]&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
http://forum.rpg.net/attachment.php?attachmentid=15733&amp;amp;stc=1&amp;amp;d=1244945420&lt;br /&gt;
&lt;br /&gt;
==The NPCs==&lt;br /&gt;
===Mages===&lt;br /&gt;
====Left-Handed====&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Wrack|Wrack]] Former Arrow. Member of the Graceful Wicked Masque Left-Handed Cabal. The Left-Handed legacy he belongs to is not yet known to the Cabal. &lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Ian_Pergil|Ian Pergil]] A Tremere Liche killed in the Chronicle&#039;s backstory. Responsible for removing the souls from [[Mage:_the_Awakening:_A_Civil_War/Elizabeth_Smith|Elizabeth]] and [[Mage:_the_Awakening:_A_Civil_War/Stephen_Smith|Stephen Smith]] to create Soul Stones.&lt;br /&gt;
====Pentacle====&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Atreykys|Atreykys]] A Ghost Mage, inhabiting the Cabal&#039;s Sanctum.&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Dred_Scott|Dred Scott]] [[Character:Legion|Legion&#039;s]] original Mentor.&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Magnus|Magnus]] [[Character:Eldrad|Eldrad&#039;s]] Mentor in both the Mysterium and the House Of Ariadne.&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Special_Agent_Franklin|Special Agent Franklin]] A VASCU operative, undercover as an FBI agent. [[Mage:_the_Awakening:_A_Civil_War/Special_Agent_Robertson|Robertson&#039;s]] partner. Met the cabal while investigating murders committed by [[Mage:_the_Awakening:_A_Civil_War/Stephen_Smith|Stephen Smith]]. Now awakened as a Mastigos. Currently apprenticed to [[Character:Legion|Legion.]]&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Argus|Argus]] An Adamantine Arrow Mastigos, attempting to keep track of the Concillium&#039;s Magi.&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Elizabeth Blackwell|Elizabeth Blackwell]] An Adamantine Arrow Thyrsus who focusses on healing magic.&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Vessel|Vessel]] A young female Ladder with a particular gift for Mind, said to be being groomed for a legacy which collects fragments of the minds of dead mages for guidance within their own brains.&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Romero|Romero]] A Moros of the Free Council and follower of the Bokor Legacy. Sentinel of Athens, ally of *[[Mage:_the_Awakening:_A_Civil_War/Bueller|Bueller]] and total psycho. Great sense of humour, though, if you don&#039;t mind zombie jokes.&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Mythago|Mythago]] A Thyrsus of the Silver Ladder and follower of the Fathers of the Urban Flock Legacy. Resides in Gainesville. [[Character:Falconer|Falconer&#039;s]] mentor in both the Silver Ladder and the Fathers of the Urban Flock&lt;br /&gt;
&lt;br /&gt;
====Seers of the Throne====&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Gilgamesh|Gilgamesh]] A Seer working for the Eye. Met the Cabal, supposedly to discuss the situation regarding [[Mage:_the_Awakening:_A_Civil_War/Stephen_Smith|Stephen Smith]]. In reality it was a trap for the Cabal and [[Mage:_the_Awakening:_A_Civil_War/Wrack|Wrack&#039;s]] Left-Handed Cabal.&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Providence|Providence]] The local leader of the Seers. Said to be under the All Seeing Eye itself. User of Imperial Practices, making her equivalent to a Pentacle Archmage.&lt;br /&gt;
&lt;br /&gt;
===Other Supernaturnals===&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Jeremiah|Jeremiah]] A Vampire who turned [[Mage:_the_Awakening:_A_Civil_War/Elizabeth_Smith|Elizabeth]] and [[Mage:_the_Awakening:_A_Civil_War/Stephen_Smith|Stephen Smith]] over to [[Mage:_the_Awakening:_A_Civil_War/Ian_Pergil|Ian Pergil]]. Jeremiah&#039;s Clan and Covenant are, as yet, unknown to the Cabal.&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Special_Agent_Robertson|Special Agent Robertson]] A VASCU operative, undercover as an FBI agent. [[Mage:_the_Awakening:_A_Civil_War/Special_Agent_Franklin|Franklin&#039;s]] partner. Met the cabal while investigating murders committed by [[Mage:_the_Awakening:_A_Civil_War/Stephen_Smith|Stephen Smith]].&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Stephen_Smith|Stephen Smith]] A serial killer with his soul removed by [[Mage:_the_Awakening:_A_Civil_War/Ian_Pergil|Ian Pergil]]. Father of [[Mage:_the_Awakening:_A_Civil_War/Elizabeth_Smith|Elizabeth Smith]]. Was turned over to Pergil by [[Mage:_the_Awakening:_A_Civil_War/Jeremiah|Jeremiah]].&lt;br /&gt;
===Sleepers===&lt;br /&gt;
*[[Mage:_the_Awakening:_A_Civil_War/Elizabeth_Smith|Elizabeth Smith]] Daughter of [[Mage:_the_Awakening:_A_Civil_War/Stephen_Smith|Stephen Smith]]. Had her soul removed by [[Mage:_the_Awakening:_A_Civil_War/Ian_Pergil|Ian Pergil]] in order to create Soul Stones. Was turned over to Pergil by [[Mage:_the_Awakening:_A_Civil_War/Jeremiah|Jeremiah]].&lt;br /&gt;
&lt;br /&gt;
==IC Documents==&lt;br /&gt;
[[Mage:_the_Awakening:_A_Civil_War/The_Tremere_Notes|The Tremere Notes]], a series of notes written by Ian Pergil, a Tremere Liche&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clark_Mautrin,_Shadowtroll&amp;diff=112531</id>
		<title>Clark Mautrin, Shadowtroll</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clark_Mautrin,_Shadowtroll&amp;diff=112531"/>
		<updated>2009-07-01T02:11:30Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NAME&#039;&#039;&#039;: Clark Mautrin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USERNAME&#039;&#039;&#039;: ClarkM (secretly Shadowtroll)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;STATUS AS BREACHER&#039;&#039;&#039;: Registered but not publicly known&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;: Master Forum Troll&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;POWER LEVEL&#039;&#039;&#039;: PL8 / 120 pp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Details===&lt;br /&gt;
====APPEARANCE====&lt;br /&gt;
A smiling man of slight build, good health, and excellent teeth. He is dressed in well-tailored clothing and appears to be somewhere around 30.  Behind him lurk small, dark forms and red eyes in shadows.&lt;br /&gt;
&lt;br /&gt;
====BACKGROUND====&lt;br /&gt;
Clark Mautrin had a secret identity as a supervillain long before he ever Breeched. Well, sort of. (&amp;quot;Clark like Superman?&amp;quot; &amp;quot;Clark like my grandfather.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
For years a troll has plagued alt.metahuman. He is a clever, invasive troll with a thousand identities and a dozen MOs. He will start arguments as a Marvel zombie or a Vertigo elitist. He will talk shit superhero about movies and claim secret knowledge of scripts. He knows every technique to start an argument, but it&#039;s always only a matter of time before he&#039;s uncovered by the brave veterans of alt.metahuman and banished. They call him Shadowtroll. (They also often call him &amp;quot;asshole&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Shadowtroll spaces out his appearances, only stopping by every couple of months and building to an explosion within a matter of days. He appears to post from all over the worlds, with no consistent ISP, making it impossible to ban him permanently.&lt;br /&gt;
&lt;br /&gt;
But you see... it&#039;s all for the fans. Performance art of a sort. After getting particularly drunk one night, Clark concluded most people posting on alt.metahuman do it because they secretly want to be heroes. To be a hero, you need a villain. So he created &amp;quot;Shadowtroll&amp;quot; to be the board&#039;s villain, the instigator, the bad guy, whom the rest of the community could take satisfaction from periodically vanquishing. Clark&#039;s sales job takes him on periodic sales calls over the world, making it possible for &#039;Shadowtroll&#039; to pop up from convenient internet cafes.&lt;br /&gt;
&lt;br /&gt;
Then one day... the trolls started showing up for real. Little shadowy beings, silent and red-eyed and able to slip through walls like ghosts. Clark thought he was going crazy until he realized he was a Breacher. They come out of his body and go back in to rest, and have all sorts of creepy powers. They take his orders, too... up to a point. His little Shadowtrolls.&lt;br /&gt;
&lt;br /&gt;
But it&#039;s easy enough to pretend they aren&#039;t his. Lately spinning stories and makig sales has become easier than ever. He hardly has to try anymore. Now he just has to decide what to do with his abilities.&lt;br /&gt;
&lt;br /&gt;
====PERSONALITY====&lt;br /&gt;
Surprisingly neurotic and insecure for such a charmer.  He&#039;s got a &#039;Woody Allen&#039; quality about him where he can constantly be complaining and worried but just be so darn likable about it that you don&#039;t hold it against him.  When stressed he likes to go troll to make himself feel better.&lt;br /&gt;
&lt;br /&gt;
===Game Stats===&lt;br /&gt;
&lt;br /&gt;
====ABILITIES====&lt;br /&gt;
STR: 10&amp;lt;br&amp;gt;&lt;br /&gt;
DEX: 12&amp;lt;br&amp;gt;&lt;br /&gt;
CON: 12&amp;lt;br&amp;gt;&lt;br /&gt;
INT: 14&amp;lt;br&amp;gt;&lt;br /&gt;
WIS: 16&amp;lt;br&amp;gt;&lt;br /&gt;
CHA: 32/14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;36 pts. (18 of the charisma is Enhanced Charisma and can be nullified, extra efforted, etc.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====SKILLS====&lt;br /&gt;
Bluff 8 (+19/+23)&amp;lt;br&amp;gt;&lt;br /&gt;
Computers 7 (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy 8 (+19/+23)&amp;lt;br&amp;gt;&lt;br /&gt;
Gather Information 6 (+17)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate 6 (+17)&amp;lt;br&amp;gt;&lt;br /&gt;
Language 2 (Spanish, Mandarin)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: Popular Culture 7 (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge: Business 7 (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Profession: Salesman 6 (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Sense Motive 7 (+10)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
16 pts (64 ranks)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FEATS====&lt;br /&gt;
Well-Informed&amp;lt;br&amp;gt;&lt;br /&gt;
Attractive 1&amp;lt;br&amp;gt;&lt;br /&gt;
Contacts&amp;lt;br&amp;gt;&lt;br /&gt;
Fascinate (Diplomacy)&amp;lt;br&amp;gt;&lt;br /&gt;
Luck 3&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Total 13 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====POWERS====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enhanced Charisma 18&#039;&#039; (costed above) - Clark was always a man with more than his share of charm, allowing him great success as a salesman for a variety of industries. Lately, though, he hardly even has to try anymore. He always seems to know the right thing to say or do to charm even the hardest target.&lt;br /&gt;
&lt;br /&gt;
Emotion Control 8, Power Feat: Mind Blank&lt;br /&gt;
AP: &amp;quot;Trolling the Masses&amp;quot; Emotion Control (Limited - Emotion of Hate Only -1, Area: Burst +1, PF: Mind Blank)&lt;br /&gt;
– 18 pts (With a little more effort, Clark can twist the emotions of others.)&lt;br /&gt;
&lt;br /&gt;
Summon Minion 8 (continuous +1)&lt;br /&gt;
PF: Progression 2 (up to 5)&lt;br /&gt;
PF: Mental Link&lt;br /&gt;
PF: Sacrifice&lt;br /&gt;
Drawback: Involuntary Summoning (-1pt; occasionally Shadowtrolls appear on their own when he&#039;s not paying attention or asleep and scamper off on purposes of their own.)&lt;br /&gt;
27 pts&lt;br /&gt;
&lt;br /&gt;
Shadowtrolls look like gremlin-like beings of solid darkness, about 5 feet tall and pitch black, with spiky protrusions and glowing red eyes. When they wish, they can transform into true shadows. They are all apparently mute, though they seem to have no trouble understanding others. Even Clark doesn&#039;t so much &#039;speak&#039; to them through his mental link as grasp basic concepts they wish to get across. Despite his mental link, he has trouble keeping track of them sometimes and, he strongly suspects that some of &#039;slip out&#039; as he sleeps to carry their own agenda.&lt;br /&gt;
&lt;br /&gt;
Though seemingly identical to everyone else, Clark is perfectly capable of telling his Shadowtrolls apart. In a fit of obscure comics-related trivia, he has named them Myron, Leander, Herman, William, and Athena.&lt;br /&gt;
&lt;br /&gt;
Total 45 points.&lt;br /&gt;
&lt;br /&gt;
====COMBAT====&lt;br /&gt;
&lt;br /&gt;
=====Base Attack/Defense=====&lt;br /&gt;
Base Attack +0 - 0 pts. &amp;lt;br&amp;gt;&lt;br /&gt;
Defense +0 - 0 pts.&lt;br /&gt;
&lt;br /&gt;
=====Fighting=====&lt;br /&gt;
Attack: +0 Unarmed Strike, DC 15 Damage Save&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 10 (&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness Save: +1 / +4 w/vest&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SAVING THROWS====&lt;br /&gt;
Reflex 0 ranks (+1 total) - 0 pts &amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude 0 ranks (+1 total) - 0 pts &amp;lt;br&amp;gt;&lt;br /&gt;
Will 10 ranks (+13 total) - 10 pts&lt;br /&gt;
&lt;br /&gt;
====DRAWBACKS====&lt;br /&gt;
&lt;br /&gt;
See &#039;Summon Minion&#039;.&lt;br /&gt;
&lt;br /&gt;
====COMPLICATIONS====&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
30 Equipment Points have been spent as follows:&lt;br /&gt;
&lt;br /&gt;
Combination cell phone/PDA = 2&lt;br /&gt;
Masterwork Laptop Computer = 2&lt;br /&gt;
Sports Car (Alpine A110) = 7&lt;br /&gt;
Undercover Vest (bought in concern for the future) = 4&lt;br /&gt;
Masterwork Wardrobe* = 4&lt;br /&gt;
&lt;br /&gt;
*Not in the gamebook, I am defining a wardrobe as a broad selection of exquisitely tailored clothing suitable for most social occasions or events and providing a +2 bonus to appropriate interaction skill checks.&lt;br /&gt;
&lt;br /&gt;
(Total = 19)&lt;br /&gt;
&lt;br /&gt;
Clark recently received a large commission on a deal he was able to broker utilizing his enhanced abilities and has bought a condo consisting of several floors of a skyscraper in downtime New York, equipped with a host of conveniences.&lt;br /&gt;
&lt;br /&gt;
Skyscraper Condo&lt;br /&gt;
Size: Large, Toughness: 10&lt;br /&gt;
Features: Communications, Computer, Fire Prevention System, Gym, Garage, Library, Living Space, Security System.&lt;br /&gt;
(11 pts.) &lt;br /&gt;
&lt;br /&gt;
===Shadowtroll Stats===&lt;br /&gt;
&#039;&#039;&#039;POWER LEVEL&#039;&#039;&#039;: PL8 / 120 pp&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====APPEARANCE====&lt;br /&gt;
Living shadows.&lt;br /&gt;
&lt;br /&gt;
====PERSONALITY====&lt;br /&gt;
The Shadowtrolls are almost certainly in some way reflective of Clark&#039;s subconscious.  However, they&#039;re not very communicative and their thoughts often remain a mystery, even to Clark.&lt;br /&gt;
&lt;br /&gt;
====ABILITIES====&lt;br /&gt;
STR: 10&amp;lt;br&amp;gt;&lt;br /&gt;
DEX: 20&amp;lt;br&amp;gt;&lt;br /&gt;
CON: 18&amp;lt;br&amp;gt;&lt;br /&gt;
INT: 10&amp;lt;br&amp;gt;&lt;br /&gt;
WIS: 10&amp;lt;br&amp;gt;&lt;br /&gt;
CHA: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Total 18 pts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====SKILLS====&lt;br /&gt;
Notice 7 (+7)&amp;lt;br&amp;gt;&lt;br /&gt;
Search 8 (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 13 (+18)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;7 pts (28 ranks)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====FEATS====&lt;br /&gt;
Attack Focus Melee 8&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Focus 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Total 16 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====POWERS====&lt;br /&gt;
&lt;br /&gt;
Immunity 7 (Fear, Starvation, Suffocation (all), cold, vacuum, sleep) - 7 pts&lt;br /&gt;
&lt;br /&gt;
Supermovement 2 (wall crawling, Slithering) – 4 pts&lt;br /&gt;
&lt;br /&gt;
Insubstantial 4 (vulnerable light) – 20 pts&lt;br /&gt;
&lt;br /&gt;
Concealment 4 (All visual senses; -1 only in shadows) – 4 pts&lt;br /&gt;
&lt;br /&gt;
Speed 2 (shadowtrolls can dart from place to place at 25 mph) – 2 pts&lt;br /&gt;
&lt;br /&gt;
Teleport 8 (medium: shadow -1; PFs: Progression 4 to 2500 lbs) - 12 pts&lt;br /&gt;
AP: Darkness Control 6 - 1 pt&lt;br /&gt;
&lt;br /&gt;
Supersenses (Darkvision) 2 - 2pts&lt;br /&gt;
&lt;br /&gt;
Comprehend 2 (Understand all Languages, Read All Languages - 2 pts&lt;br /&gt;
&lt;br /&gt;
Strike 8 - 8 pts&lt;br /&gt;
&lt;br /&gt;
Protection 4 - 4 pts&lt;br /&gt;
&lt;br /&gt;
Regeneration 6 (Disabled 2, Recovery Bonus +4) – 6 pts (When destroyed, a Shadowtroll can make a recovery check every hour to regenerate inside Clark, with a +4 bonus to checks.)&lt;br /&gt;
&lt;br /&gt;
All powers = 7 + 4 + 20 + 4 + 2 + 13 + 2 + 2 + 8 + 4 +6 = 72 pts&lt;br /&gt;
&lt;br /&gt;
====COMBAT====&lt;br /&gt;
&lt;br /&gt;
=====Base Attack/Defense=====&lt;br /&gt;
Base Attack +0 - 0 pts. &amp;lt;br&amp;gt;&lt;br /&gt;
Defense +0 - 0 pts.&lt;br /&gt;
&lt;br /&gt;
=====Fighting=====&lt;br /&gt;
Attack: Strike +8, DC 23 Toughness Save&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 18 (10 flatfooted)&amp;lt;br&amp;gt;&lt;br /&gt;
Toughness Save: +8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SAVING THROWS====&lt;br /&gt;
Reflex 0 ranks (+5 total) - 0 pts &amp;lt;br&amp;gt;&lt;br /&gt;
Fortitude 7 ranks (+11 total) - 7 pts &amp;lt;br&amp;gt;&lt;br /&gt;
Will 4 ranks (+4 total) - 4 pts&lt;br /&gt;
&lt;br /&gt;
====Drawbacks====&lt;br /&gt;
Drawback: Mute - 4 pts&lt;br /&gt;
&lt;br /&gt;
====Points====&lt;br /&gt;
Abilities 18pp + Skills 7pp + Feats 16pp + Powers 72pp + Combat 0pp + Saves 11pp – Drawbacks 4pp = 120pp&lt;br /&gt;
&lt;br /&gt;
[[Category:Alt_metahuman]]&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alt_metahuman&amp;diff=112530</id>
		<title>Alt metahuman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alt_metahuman&amp;diff=112530"/>
		<updated>2009-07-01T01:47:53Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the world of the Breach. April 12, 2010 the world awoke to a sound that wasn&#039;t a sound. Part thrum, part god whispering, the noise would herald the startling new addition to the sky above, The Breach. Little is know about the disruption save that it seems locked in position roughly halfway between the Earth and the Moon. It&#039;s visable from the Northern hemisphere and is vibrant and colorful like a cut in the sky bleeding rainbow colors out past he visable spectrum. If filled Earth&#039;s Magnetosphere with unknown particles and caused days worth of headaches for many people on the planet. It&#039;s far more visable at night and any attept to study is has met in disaster. While still a curiosity it is slowly becoming just something accepted by the public at large. Theories abound just what it is, caught superstring, extra spacial rift, divine powers. But the Breach was just the begining...&lt;br /&gt;
&lt;br /&gt;
3 months following the Breach event the first known metahuman presented himself to the public at large. Promethus aka. Promey (as he was know in the online community) He was a pyrokinetic and a media darling. What wasn&#039;t know is that Promey was a member of a small tightly knit community calling itself alt.metahuman, old comicbook fans who maintained a newsgroup then a forum site predating the Breach event. And Promey was not alone in his gaining of powers as other members more quietly came into their own abilities.&lt;br /&gt;
&lt;br /&gt;
As the metahuman events grew US Congress passed a registration act mandating that all people showing powers were monitored by the FBI and military for any danger to the public at large. Around the first use of the derogatory term &amp;quot;Breach Baby&amp;quot; came into use for the metahumans. Though many call themselves Breachers. It is also noted that there seems to be an uptick in meta powers manifesting with people attached to online communites and some fandom circles.&lt;br /&gt;
&lt;br /&gt;
2 years following the Breach event Promey was gunned down in a firefight with Florida police when he attacked a local Scientologist enclave claiming that they were infested with &amp;quot;Breachoids&amp;quot;. He was irrational and very dangerous and a Police sniper took him out before he could firebomb the local city block. Congress began debating testing for a newly dubbed Promethus Syndrome, a type of psychological break that seems to happen among powerful metahumans.&lt;br /&gt;
&lt;br /&gt;
1 year after the death of Promey his old friends from the alt.metahuman community are contacted by a mysterious being calling itself Virgo asking for their help to deal with the legacy of Promey&#039;s death...and a new danger that threatens the world at large.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current Date: 2013, July 8th.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
M&amp;amp;M2e, PL 8&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds 2E]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Alt_Metahuman]]&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
&lt;br /&gt;
*[[Eric Degroot, Contact]], Player: The Scribbler&lt;br /&gt;
*[[Clark Mautrin, Shadowtroll]], Player: Wolfwood2&lt;br /&gt;
*[[Calvin Cooper, G3]], Player: Toras&lt;br /&gt;
&lt;br /&gt;
===Dropped or Inactive===&lt;br /&gt;
*[[Aziz Achebe, Shepherd]], Augustus Gloop&lt;br /&gt;
&lt;br /&gt;
==The NPCs==&lt;br /&gt;
*Virgo: She(?) is a mysterious conspiracy theorist who seems to know all about the PCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Threads==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=458469  Interest &amp;amp; Recruiting]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=460193  In Character action]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=460194  Out of Character chat]&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Burning_Spear_of_the_Sun%27s_Infinite_Knowledge&amp;diff=108373</id>
		<title>The Burning Spear of the Sun&#039;s Infinite Knowledge</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Burning_Spear_of_the_Sun%27s_Infinite_Knowledge&amp;diff=108373"/>
		<updated>2009-04-22T14:53:34Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Exalted_Chiaroscuro]] [[Category:Exalted: Chiaroscuro]]&lt;br /&gt;
&lt;br /&gt;
Caste: Twilight Concept: Truthseeker&lt;br /&gt;
Motivation: Reveal the secrets of the Immaculate Order&lt;br /&gt;
Anima: Dozens of rune-carved spears - of all colours - flying up into the sky.&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
&lt;br /&gt;
Strength oo Charisma ooo Perception ooo&lt;br /&gt;
Dexterity ooo Manipulation oo Intelligence ooooo&lt;br /&gt;
Stamina oooo Appearance oo Wits ooo&lt;br /&gt;
&lt;br /&gt;
Abilities Caste or Favoured&lt;br /&gt;
Melee ooo&lt;br /&gt;
Awareness oooo&lt;br /&gt;
Dodge oooo&lt;br /&gt;
Stealth o&lt;br /&gt;
Integrity oo&lt;br /&gt;
Survival oo&lt;br /&gt;
Bureaucracy ooo&lt;br /&gt;
Linguistics ooo&lt;br /&gt;
Craft ooo&lt;br /&gt;
Investigation ooooo&lt;br /&gt;
Lore oo&lt;br /&gt;
Medicine ooo&lt;br /&gt;
Occult o&lt;br /&gt;
&lt;br /&gt;
Specialties&lt;br /&gt;
Investigation: ??&lt;br /&gt;
Bureaucracy: Paperwork&lt;br /&gt;
&lt;br /&gt;
Backgrounds&lt;br /&gt;
Celestial Manse ooo (Maze &amp;amp; Crystal Desk) -- Hearthstone: Fire of the Sun - Potent poison&lt;br /&gt;
Artifact: Adder&#039;s Sting Spear oo (Uses Reaper Daiklave stats)&lt;br /&gt;
Artifact: Bracelet &amp;amp; Ring of Dawn&#039;s Cleansing o&lt;br /&gt;
Artifact: Bodice of Hidden Protection o (Uses Artifact Chain Shirt stats)&lt;br /&gt;
&lt;br /&gt;
Virtues&lt;br /&gt;
Compassion oooo&lt;br /&gt;
Conviction ooo -- Virtue Flaw (Heart of Flint)&lt;br /&gt;
Temperance oo&lt;br /&gt;
Valor o&lt;br /&gt;
&lt;br /&gt;
Willpower oooooooo&lt;br /&gt;
&lt;br /&gt;
Essence oo&lt;br /&gt;
Personal Essence: 14/14&lt;br /&gt;
Peripheral Essence: 24/32 (8 Committed)&lt;br /&gt;
&lt;br /&gt;
Charms&lt;br /&gt;
2nd Melee Excellency&lt;br /&gt;
2nd Investigation Excellency&lt;br /&gt;
2nd Craft Excellency&lt;br /&gt;
Crafty Observation Method&lt;br /&gt;
Evidence Discerning Method&lt;br /&gt;
Judge&#039;s Ear Technique&lt;br /&gt;
Sagacious Reading of Intent&lt;br /&gt;
Shadow over Water&lt;br /&gt;
Reflex Sidestep Technique&lt;br /&gt;
Whirling Brush Method&lt;br /&gt;
&lt;br /&gt;
Soak B4 L2 (B7 L7 A5 with Bodice)&lt;br /&gt;
&lt;br /&gt;
Join Battle 7 DV 5 PDV 4 MDV 6&lt;br /&gt;
&lt;br /&gt;
Intimacies&lt;br /&gt;
Ending Slavery&lt;br /&gt;
Protecting her Manse&lt;br /&gt;
Learning Secrets&lt;br /&gt;
Finding Old Knowledge&lt;br /&gt;
&lt;br /&gt;
Languages&lt;br /&gt;
Low Realm&lt;br /&gt;
High Realm&lt;br /&gt;
Old Realm&lt;br /&gt;
River Speak&lt;br /&gt;
&lt;br /&gt;
I spent Bonus points on:&lt;br /&gt;
2 Dodge 4 (from 3)&lt;br /&gt;
2 Investigation 5 (from 3)&lt;br /&gt;
1 Two Specialties&lt;br /&gt;
3 +1 Compassion&lt;br /&gt;
2 +1 Willpower&lt;br /&gt;
2 Awareness 4 (from 2)&lt;br /&gt;
3 Lore 2 (from 1) Medicine 3 (from 2) Linguistics 3 (from 2)&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Angelic_Tempest_Sword_Of_The_Golden_Rose&amp;diff=108372</id>
		<title>The Angelic Tempest Sword Of The Golden Rose</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Angelic_Tempest_Sword_Of_The_Golden_Rose&amp;diff=108372"/>
		<updated>2009-04-22T14:50:50Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Exalted_Chiaroscuro]] [[Category:Exalted: Chiaroscuro]]&lt;br /&gt;
&lt;br /&gt;
Name: The Angelic Tempest Sword Of The Golden Rose&lt;br /&gt;
Caste: Dawn&lt;br /&gt;
Concept: Former Realm Legionary&lt;br /&gt;
Motivation: Found an empire of her very own, starting in Chiaroscuro.&lt;br /&gt;
Anima: A crossed rose and sword.&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Physical&lt;br /&gt;
4 Strength&lt;br /&gt;
3 Dexterity&lt;br /&gt;
4 Stamina&lt;br /&gt;
Social&lt;br /&gt;
3 Charisma&lt;br /&gt;
2 Manipulation&lt;br /&gt;
4 Appearance&lt;br /&gt;
Mental&lt;br /&gt;
2 Perception&lt;br /&gt;
3 Intelligence&lt;br /&gt;
2 Wits&lt;br /&gt;
&lt;br /&gt;
Abilities: (Mark Favored and Caste with *)&lt;br /&gt;
&lt;br /&gt;
Dawn&lt;br /&gt;
0 Archery*&lt;br /&gt;
0 Martial Arts*&lt;br /&gt;
3 Melee *&lt;br /&gt;
0 Thrown*&lt;br /&gt;
3 War*&lt;br /&gt;
Zenith&lt;br /&gt;
1 Integrity&lt;br /&gt;
0 Performance&lt;br /&gt;
0 Presence&lt;br /&gt;
3 Resistance*&lt;br /&gt;
0 Survival&lt;br /&gt;
Twilight&lt;br /&gt;
0 Crafts&lt;br /&gt;
0 Investigation&lt;br /&gt;
2 Lore&lt;br /&gt;
2 Medicine*&lt;br /&gt;
0 Occult&lt;br /&gt;
Night&lt;br /&gt;
3 Athletics*&lt;br /&gt;
0 Awareness&lt;br /&gt;
0 Dodge&lt;br /&gt;
0 Larceny&lt;br /&gt;
3 Stealth*&lt;br /&gt;
Eclipse&lt;br /&gt;
0 Bureaucracy&lt;br /&gt;
2 Linguistics&lt;br /&gt;
3 Ride&lt;br /&gt;
0 Sail&lt;br /&gt;
3 Socialize*&lt;br /&gt;
&lt;br /&gt;
Charms: Body-Mending Meditation, Call The Blade, Dipping Swallow Defense, First Melee Excellency, First Resistance Excellency, First War Excellency, Hungry Tiger Technique, Mob-Dispersing Rebuke, Ox-Body Technique, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
Combos:&lt;br /&gt;
The Hungry Tiger Devours The Dipping Swallow (First Melee Excellency, Hungry Tiger Technique, Dipping Swallow Defense) (1wp, 3m)&lt;br /&gt;
&lt;br /&gt;
Backgrounds: Cult 2 (Cult of The Angelic Tempest Sword Of The Golden Rose, Chosen of the Unconquered Sun), Followers 4 (Army of The Angelic Tempest Sword Of The Golden Rose, Chosen of the Unconquered Sun), Resources 5&lt;br /&gt;
&lt;br /&gt;
Intimacies: Love of Freedom, Loyalty to the Circle&lt;br /&gt;
&lt;br /&gt;
Possessions: Estate with posh villa, Lavish saddles &amp;amp; tack, Royal clothing &amp;amp; jewelry, Several fine horses.&lt;br /&gt;
&lt;br /&gt;
Virtues:&lt;br /&gt;
2 Compassion&lt;br /&gt;
3 Conviction&lt;br /&gt;
2 Temperance&lt;br /&gt;
3 Valor&lt;br /&gt;
&lt;br /&gt;
6/6 Willpower&lt;br /&gt;
&lt;br /&gt;
2 Essence&lt;br /&gt;
12/12 Personal&lt;br /&gt;
30/30 Peripheral&lt;br /&gt;
00 Committed&lt;br /&gt;
&lt;br /&gt;
00 Limit Break&lt;br /&gt;
&lt;br /&gt;
Virtue Flaw: Foolhardy Contempt&lt;br /&gt;
&lt;br /&gt;
Anima&lt;br /&gt;
&lt;br /&gt;
Health levels:&lt;br /&gt;
-0&lt;br /&gt;
-0&lt;br /&gt;
-1&lt;br /&gt;
-1&lt;br /&gt;
-2&lt;br /&gt;
-2&lt;br /&gt;
-4&lt;br /&gt;
Incapacitated&lt;br /&gt;
&lt;br /&gt;
Weapons: Knife, Straight sword&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour: Concealed reinforced buff jacket (when traveling, attending diplomatic functions, et cetera)&lt;br /&gt;
Plate-and-chain (when she has warning that there&#039;s a fight coming, and time to put it on)&lt;br /&gt;
Tower shield (when she has warning that there&#039;s a fight coming, and time to strap it on)&lt;br /&gt;
&lt;br /&gt;
Bonus points spent: 15&lt;br /&gt;
&lt;br /&gt;
Experience spent: 0&lt;br /&gt;
&lt;br /&gt;
Experience unspent: 0&lt;br /&gt;
&lt;br /&gt;
Experience gained: 0&lt;br /&gt;
&lt;br /&gt;
Soak:&lt;br /&gt;
2L/4B (base)&lt;br /&gt;
7L/12B (with the reinforced buff jacket)&lt;br /&gt;
10L/14B (with the plate-and-chain)&lt;br /&gt;
&lt;br /&gt;
Languages: Flametongue, High Realm, Low Realm&lt;br /&gt;
&lt;br /&gt;
Likes: Hot Women, People calling her Tempest, Solars, Soldiering&lt;br /&gt;
&lt;br /&gt;
Dislikes: Dragonbloods, People calling her The Angelic Tempest Sword Of The Golden Rose, The Realm, Slavery&lt;br /&gt;
&lt;br /&gt;
Quotes: &amp;quot;My name is The Angelic Tempest Sword Of The Golden Rose. But you can call me Tempest.&amp;quot; &amp;quot;I said, call me Tempest, damnit.&amp;quot; &amp;quot;Dragonbloods. Great. Why can&#039;t they just leave me the fuck alone already?&amp;quot; &amp;quot;Any of you ex-slaves want to join up, feel free. The rest of you will get a nice plot of land of your very own to farm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
History: The scion of a relatively minor noble house in the Realm, the girl who was to later become The Angelic Tempest Sword Of The Golden Rose was raised with the expectation that she would one day become a Legion officer. As such, her upbringing was one of strict discipline. At 16, she was enrolled in the House of Bells, to be trained in commanding troops.&lt;br /&gt;
&lt;br /&gt;
Graduating from the House on her 21st birthday, she was made a fang-lieutenant in one of the Imperial Legions. By the time the Empress&#039;s disappearance became common knowledge, she had risen to talon-captain.&lt;br /&gt;
&lt;br /&gt;
Exalting not long ago, she fled south to Chiaroscuro, where she has started planning to found an empire of her own.&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Righteous_Hammer_of_the_Sun&amp;diff=108371</id>
		<title>Righteous Hammer of the Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Righteous_Hammer_of_the_Sun&amp;diff=108371"/>
		<updated>2009-04-22T14:49:31Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Exalted_Chiaroscuro]] [[Category:Exalted: Chiaroscuro]]&lt;br /&gt;
&lt;br /&gt;
Name: Righteous Hammer of the Sun&lt;br /&gt;
Caste: Zenith&lt;br /&gt;
Concept: Preacher with a bloody past&lt;br /&gt;
Motivation: To create a center of worship for the Unconquered Sun so bright and faithful that the Sun personally blesses it.&lt;br /&gt;
Anima: A whirling cyclone of sand from which emerge powerful hands to smite at foes.&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Physical&lt;br /&gt;
*3 Strength&lt;br /&gt;
*5 Dexterity&lt;br /&gt;
*3 Stamina&lt;br /&gt;
Social&lt;br /&gt;
*5 Charisma&lt;br /&gt;
*1 Manipulation&lt;br /&gt;
*2 Appearance&lt;br /&gt;
Mental&lt;br /&gt;
*2 Perception&lt;br /&gt;
*2 Intelligence&lt;br /&gt;
*3 Wits&lt;br /&gt;
&lt;br /&gt;
Abilities: (Mark Favored and Caste with italics)&lt;br /&gt;
&lt;br /&gt;
Dawn&lt;br /&gt;
*2 &#039;&#039;Archery&#039;&#039;&lt;br /&gt;
*5 &#039;&#039;Martial Arts&#039;&#039;&lt;br /&gt;
*0 Melee&lt;br /&gt;
*0 Thrown&lt;br /&gt;
*3 War&lt;br /&gt;
&lt;br /&gt;
Zenith&lt;br /&gt;
*3 &#039;&#039;Integrity&#039;&#039;*&lt;br /&gt;
*5 &#039;&#039;Performance&#039;&#039;&lt;br /&gt;
*1 &#039;&#039;Presence&#039;&#039;&lt;br /&gt;
*2 &#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*3 &#039;&#039;Survival&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Twilight&lt;br /&gt;
*0 Crafts&lt;br /&gt;
*0 Investigation&lt;br /&gt;
*0 Lore&lt;br /&gt;
*0 Medicine&lt;br /&gt;
*0 Occult&lt;br /&gt;
&lt;br /&gt;
Night&lt;br /&gt;
*3 &#039;&#039;Athletics&#039;&#039;&lt;br /&gt;
*0 Awareness&lt;br /&gt;
*4 &#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
*0 Larceny&lt;br /&gt;
*0 Stealth&lt;br /&gt;
&lt;br /&gt;
Eclipse&lt;br /&gt;
*0 Bureaucracy&lt;br /&gt;
*1 Linguistics (Flametongue, Riverspeak)&lt;br /&gt;
*1 &#039;&#039;Ride&#039;&#039;&lt;br /&gt;
*0 Sail&lt;br /&gt;
*0 Socialize&lt;br /&gt;
&lt;br /&gt;
Charms: First Martial Arts Excellency, Fists of Iron Technique, Thunderclap Rush Attack, Second Performance Excellency, Heart-Compelling Method, Husband-Seducing Demon Dance, Body-Mending Meditation, Increasing Strength Exercise, Shadow Over Water, Seven Shadows Evasion,&lt;br /&gt;
&lt;br /&gt;
Combos:&lt;br /&gt;
Non Yet&lt;br /&gt;
&lt;br /&gt;
Backgrounds:&lt;br /&gt;
*Followers 2 - After leaving the desert, Hammer returned to the Band of the Bloodied Sand and recruited them to the glorious cause of the Unconquered Sun!&lt;br /&gt;
*Resources 2 - He also dug up buried treasure from his bandit days, as well as what he found in the ancient burial site, to fund his crusade.&lt;br /&gt;
*Artifact 2 - Orichalcum Razor Claws (6 motes attuned, Speed 5, Accuracy 5, Damage +5L, Defense +3, Rate 4)&lt;br /&gt;
*Artifact 1 - Orichalcum Artifact Chain Shirt (2 motes attuned, Soak +7L/+5B, Hardness +3L/+3B)&lt;br /&gt;
&lt;br /&gt;
Intimacies: &lt;br /&gt;
*Fierce Knowledge Attained (the Dragonblooded lady from so long ago)&lt;br /&gt;
*Loyalty to the Band of the Bloodied Sand&lt;br /&gt;
&lt;br /&gt;
Possessions: &lt;br /&gt;
Small shrine and attached bunk house, mundane tiger claws, mundane chain shirt, Composite Blow (strength 3), 12 Broadhead arrows, a riding camel&lt;br /&gt;
&lt;br /&gt;
Virtues:&lt;br /&gt;
*2 Compassion&lt;br /&gt;
*3 Conviction&lt;br /&gt;
*3 Temperance&lt;br /&gt;
*2 Valor&lt;br /&gt;
&lt;br /&gt;
Temperance Limit Break - Overindulgence&lt;br /&gt;
&lt;br /&gt;
6/6 Willpower&lt;br /&gt;
&lt;br /&gt;
3 Essence&lt;br /&gt;
15/15 Personal&lt;br /&gt;
37/37 Peripheral&lt;br /&gt;
08 Committed to armor and razorclaws&lt;br /&gt;
&lt;br /&gt;
00 Limit Break&lt;br /&gt;
&lt;br /&gt;
Health levels:&lt;br /&gt;
-0&lt;br /&gt;
-1&lt;br /&gt;
-1&lt;br /&gt;
-2&lt;br /&gt;
-2&lt;br /&gt;
-4&lt;br /&gt;
Incapacitated&lt;br /&gt;
&lt;br /&gt;
Armour: Concealed orichchalcum artifact chain shirt (regular chain if in disguise)&lt;br /&gt;
&lt;br /&gt;
Bonus points spent: 15 (7 essence, 5 abilities, 3 virtue)&lt;br /&gt;
&lt;br /&gt;
Experience spent: 0&lt;br /&gt;
&lt;br /&gt;
Experience unspent: 0&lt;br /&gt;
&lt;br /&gt;
Experience gained: 0&lt;br /&gt;
&lt;br /&gt;
Likes: Meditating Quietly, Preaching to the Crowds, the Unconquered Sun (but secretly seducing and drinking, even though he denies his desires)&lt;br /&gt;
&lt;br /&gt;
Dislikes: rival religions, unreformed people&lt;br /&gt;
&lt;br /&gt;
Quotes: &amp;quot;Feel upon you the glory of the Unconquered Sun! Repent and change your ways. Who here loves the Sun? I c-a-n-&#039;t h-e-a-r you! Go, Sun, yeah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Hammer is a tall man with wiry muscles. Much of his face is concealed by an enormous grey beard, but what remains visible is heavily weathered from years of solitary life in the wastelands. He is somewhere in his forties, but the hard life he lived pre-exaltation makes him look like he&#039;s in his fifties. He has piercing eyes, an enormous hooked nose, and frequently wears a turban.&lt;br /&gt;
&lt;br /&gt;
Motivation: To create a center of worship for the Unconquered Sun so bright and faithful that the Sun personally blesses it.&lt;br /&gt;
&lt;br /&gt;
History: As an infant, Hammer was taken in by a small ascetic order that dwelled deep within the desert. There he was trained in their martial disciplines to become a champion of the Sun. But the blood of a young man burns hot, and Hammer bitterly resented having his future so decided by a bunch of know-nothing old men. So at fifteen he betrayed the order to a bandit gang, slaying the monks when they expected no attack and joining with the bandits. Within a matter of three years he rose to become their leader, shamelessly strangling the old chief in his sleep.&lt;br /&gt;
&lt;br /&gt;
For about a decade the Band of the Blood-Soaked Sands rampaged without mercy, capturing or destroying caravans and brutally dominating all those weaker. Yet a great emptiness began to grow in Hammer&#039;s soul. He lived a life without purpose. At last the breaking point came when he infiltrated a caravan posing as a guide, something he had done many times before. Travelling with the caravan was one of the fabled Dragonblooded, a young woman burning with the Fire of the dragons. A potent danger, but such was the arrogance of the Band that they would not shrink from such a foe. With treachery and cunning, even one of the Exalted could fall.&lt;br /&gt;
&lt;br /&gt;
But treachery requires knowledge. So Hammer made himself friendly to the Exalted and cultivated her company, speaking of beauty and philosophy as he had not for many years. He began to recall the teachings of his childhood, and the emptiness lifted. Eventually he confessed all to his friend and broke with the Band, sending them away from the caravan and vowing he would be their leader no more.&lt;br /&gt;
&lt;br /&gt;
Feeling that the blood on&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Honor_of_Reflected_Ascension&amp;diff=108369</id>
		<title>Honor of Reflected Ascension</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Honor_of_Reflected_Ascension&amp;diff=108369"/>
		<updated>2009-04-22T14:43:10Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Exalted_Chiaroscuro]] [[Category:Exalted: Chiaroscuro]]&lt;br /&gt;
&lt;br /&gt;
Name: Honor Light [original name Hon the quick]&lt;br /&gt;
Caste: Night&lt;br /&gt;
Motivation: Make things right, create a fairer way where all are valued.&lt;br /&gt;
Concept: Street orphan turned rebel of Chiaroscuro.&lt;br /&gt;
Speaks: Riverspeech only.&lt;br /&gt;
Description: A small, wiry looking boy of 13?..15? with large eyes and a&lt;br /&gt;
quiet, watchful demeanour. Until you are a friend, then the smile and the&lt;br /&gt;
gentle wit come out and you feel welcome...Hon is ever moved to change&lt;br /&gt;
things, to &#039;make them right&#039; for the poor and downtrodden masses. He believes&lt;br /&gt;
they have the right to live safe, healthy lives and that the power structure is&lt;br /&gt;
wrong. More than anything, though, he won&#039;t abide cruelty to children.&lt;br /&gt;
Small for his age, with the perfectly proportioned body of a circus acrobat or&lt;br /&gt;
martial artist, Hon has copperbrown skin with a few freckles and black hair.&lt;br /&gt;
He habitually dresses in the loose clothing of his childhood.&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Strength 2, Dexterity 5, Stamina 3&lt;br /&gt;
Charisma 3, Manipulation 2, Appearance 2&lt;br /&gt;
Perception 5, Intelligence 3, Wits 3&lt;br /&gt;
&lt;br /&gt;
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 2&lt;br /&gt;
&lt;br /&gt;
Intimacies: The Merciful sisters [protect/donate], Slavers [drive away], Gang survivors [guard/watch over], Deliver equal justice [all folk are important]. &lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Archery 4&lt;br /&gt;
*Melee 3&lt;br /&gt;
Integrity 1&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Occult 3&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Awareness 4&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Larceny 2&lt;br /&gt;
*Stealth 3&lt;br /&gt;
*Socialise 2&lt;br /&gt;
&lt;br /&gt;
Backgrounds: Artifact 2, Orichalcum hearthstone bracers. &lt;br /&gt;
Manse 3 Deep under Chiascuro. Created a Freedom stone.&lt;br /&gt;
Resources 2. Mostly hidden in various bolt holes.&lt;br /&gt;
&lt;br /&gt;
Charms: Second archery excellency, Trance of unhesitating speed. Graceful Crane stance, spider-foot style. Reflex sidestep technique, shadow over water, seven shadow evasion, Terrestrial sorcery, spirit detecting glance.&lt;br /&gt;
Sorcery: &lt;br /&gt;
Summon Demon of the first circle.&lt;br /&gt;
&lt;br /&gt;
Hon the quick was twin brother to Ille the Owl, known so because she was always watching the world. They were street urchins, brought up in the care of the Merciful Sisters, an order devoted to providing care for the thousands of street orphans in the grand city.&lt;br /&gt;
&lt;br /&gt;
Hon had a reputation as a thief and pickpocket..he wasn&#039;t good, but he was fast and used his small size to squeeze through places others couldn&#039;t go. He grew up proud, stealing to take care of his sister or to help the sisters or other urchins - that&#039;s how he justified it, anyway. He killed his first man when he was 13, a knife between the ribs to a slaver who wouldn&#039;t leave his sister alone. They ran, she exalted, and the best time of their lives began.&lt;br /&gt;
&lt;br /&gt;
His sister became the owl they had always named her, wise and deep and full of odd wisdom. Using her brothers street wisdom, they hatched a plan. Deep in the ruined bowels of the fringe city, they found their nest, and drawing together old friends and new, they began a robin hood lifestyle, robbing from the rich to give to the poor. The few times things got really dangerous, Ille the Owl would emerge and cast great magics, and all would be fine. Her demon servant was seen more often than her.&lt;br /&gt;
&lt;br /&gt;
Then there was a night it all changed. A company of veteran mercenaries descended on the hideout, led by two god blooded brothers backed by first age artifacts. Despite Ille killing one of the brothers, the rest were slaughtered or hunted like rats while she died in her own entrails.&lt;br /&gt;
Hon was returning from stealing when he heard her death cry. He moved to run toward their home when he was struck by a terrible, blinding light. Driven to his knees, he felt his sisters high soul pass through him and something was forever changed. In her echo of her departure, he found a new strength, a new power.&lt;br /&gt;
&lt;br /&gt;
Now he roams the outer city, watching, waiting, guarding those who guarded him, righting wrongs where he can before retiring deep under the city to the place the light led him. Armed with what he was given, odd memories of a past life and rare artifacts to match them, he plans for a time when he can change things and everyone will be safe and free.&lt;br /&gt;
&lt;br /&gt;
Edit: I imagine he has only been at this for a month or two...long enough to start making a difference in his old neighbourhood, but not long enough to draw the attention of the Thri-Khan or his immediate underlings. The place just has a good/bad reputation now...depending on who you are. Slaver gangs who enter his old home area keep waking up on the other side of the city with a fresh slave brand, sold into a coffle. That sort of thing.&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_Chiaroscuro&amp;diff=108368</id>
		<title>Exalted Chiaroscuro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_Chiaroscuro&amp;diff=108368"/>
		<updated>2009-04-22T14:39:22Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;Exalted: Chiaroscuro&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Exalted: Chiaroscuro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Exalted Chiaroscuro campaign wiki.&#039;&#039;&#039; This wiki site is a resource for a play-by-post tabletop fantasy role-playing game to run second edition Exalted for a group of new players, using only material found in the 2E core rulebook.  The goal of this wiki site is to form a repository of information about the game that is easily accessible and editable to the entire game group.&lt;br /&gt;
&lt;br /&gt;
==Campaign Setting==&lt;br /&gt;
&lt;br /&gt;
Chiaroscuro is a city of wide paved streets and market stalls with red- blue-striped awnings. The city is, and always will be, dominated by the shattered remains of the First Age city in which it sits, but in the central city, the present inhabitants have layered their own buildings and culture right over the top. The dominant culture is that of the Tri-Khan&#039;s Delzhan nomads, which I&#039;m imagining have a strong Arabic flavor, in the Hollywood sense - men in flowing white robes and turbans with impressive mustaches, women in colorful silks and diaphanous scarves. Thanks to the cultural dominance of the Delzhan, most folks interested in upward mobility in Chiaroscuro adopt their style of dress to some degree or another, and even some of the long-term Terrestrial expats eschew the dress of the Realm for local fashion.&lt;br /&gt;
&lt;br /&gt;
The central city and port is where the action is, both politically and in terms of money-making. Several of the great houses of the Realm have trading houses here, as does the Guild, and the Tri-Khan purposefully plays them off each other to keep any one from gaining too much power. Still, he respects the sensibilities of the Dragon-Bloods, and Celestial Exalts aren&#039;t welcome in the city. Not openly, anyway. There is a small temple to the Immaculate Faith a ways from the city center, and a much smaller temple to the Unconquered Sun near the outskirts.&lt;br /&gt;
&lt;br /&gt;
The central area also has the largest number of intact First Age buildings, although half or more are destroyed, and nothing higher than five or six stories stands. The farther you get from the city center, the worse the conditions of the original buildings gets, and the more jury-rigged Age of Sorrows buildings you see. Eventually, after passing through the shantytowns of the hopeful and the unlucky, you hit the Salt Line. This is a continuous one-inch channel, painstakingly dug around in an unbroken line around the inhabited areas of the city and kept carefully filled with salt. Beyond it stretches miles and miles of shattered glass, safe enough during the day but dominated by roving packs of Hungry Ghosts at night. Even out here, there is little glass rubble in the open streets, where scavengers sort through and load up wagons by day, but no habitation, and absolutely no activity at night. The only safe way in or out of the city by night is by sea.&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
* [[Honor of Reflected Ascension]]: Night Caste, out to create a fair, just Creation. (player: Drifter)&lt;br /&gt;
* [[Righteous Hammer of the Sun]]: Zenith Caste, out to reestablish the worship of the Unconquered Sun in a very big way. (player: Wolfwood2)&lt;br /&gt;
* [[The Angelic Tempest Sword Of The Golden Rose]]: Dawn Caste, out to found an empire. (player: Andrensath)&lt;br /&gt;
* [[The Burning Spear of the Sun&#039;s Infinite Knowledge]]: Twilight Caste, out to expose the lies behind the Immaculate Order. (player: Stormraven)&lt;br /&gt;
&lt;br /&gt;
===Roll of the Dead===&lt;br /&gt;
These named characters bravely laid down their lives during the campaign:&lt;br /&gt;
* (to be seen)&lt;br /&gt;
&lt;br /&gt;
===Player Controlled NPCs===&lt;br /&gt;
These still-living NPCs or social groups may be under the control and/or influence of a PC.&lt;br /&gt;
* [[Army of Tempest]], Tempest&#039;s army&lt;br /&gt;
* [[Cult of Tempest]], Tempest&#039;s cult&lt;br /&gt;
* [[Band of the Bloodied Sand]], Hammer&#039;s followers&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
Pay attention, these guys have names and will reoccur.&lt;br /&gt;
* To be seen.&lt;br /&gt;
&lt;br /&gt;
===Dramatis Personae===&lt;br /&gt;
People we met along the way who don&#039;t deserve their own wiki page and can be described in one line.&lt;br /&gt;
*Some dude&lt;br /&gt;
*Some other dude&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
===Conflicts won or lost===&lt;br /&gt;
[[Conflicts from Exalted_Chiaroscuro| Conflicts]]&lt;br /&gt;
&lt;br /&gt;
===Important Information Gathered===&lt;br /&gt;
[[Important Information from Exalted_Chiaroscuro| Important Information]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=448965 Recruitment]&amp;lt;BR&amp;gt;&lt;br /&gt;
[TBD In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=449122 Out Of Character]&lt;br /&gt;
&lt;br /&gt;
==Online Resources==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Game Narrative==&lt;br /&gt;
&lt;br /&gt;
*TBD&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
#TBD&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=107183</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=107183"/>
		<updated>2009-04-07T22:10:15Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Current Spells Memorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 235,374&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feast (Albard)&lt;br /&gt;
*Herosim&lt;br /&gt;
*Shield&lt;br /&gt;
*Protection From Energy (Fire)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: Picture Perfect, Picture Perfect&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop&#039;&#039;&#039;, Imprisonment, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, Sphere of Ultimate Destruction&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - &#039;&#039;&#039;Protection from Energy&#039;&#039;&#039;, Protection from Energy, Fly, Sleet Storm, &#039;&#039;&#039;Heroism&#039;&#039;&#039;, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, &#039;&#039;&#039;Shield&#039;&#039;&#039;, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*&#039;&#039;&#039;First 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;Second 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;8th level Pearl&#039;&#039;&#039;; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Talisman of the Archmage grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
*Dalt&#039;s Blessing grants permanent Freedom of Movement&lt;br /&gt;
*Ring grants Evasion&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Craft: Visual Art +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Concentration +36&#039;&#039;&#039; (25 ranks, +5 Con, +5 insight, +1 luck), &#039;&#039;&#039;Decipher Script +31&#039;&#039;&#039; (13 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Diplomacy +20&#039;&#039;&#039; (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), &#039;&#039;&#039;Knowledge: Arcana +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Architecture &amp;amp; Engineering +35&#039;&#039;&#039; (17 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Dungeoneering +40&#039;&#039;&#039; (22 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Geography +37&#039;&#039;&#039; (19 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: History +25&#039;&#039;&#039; (7 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Local +24&#039;&#039;&#039; (6 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nature +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nobility &amp;amp; Royalty +30&#039;&#039;&#039; (12 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: the Planes +43&#039;&#039;&#039; (25 ranks, +12 int, +5 insight, +1 luck), K&#039;&#039;&#039;nowledge: Religion +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Spellcraft +56&#039;&#039;&#039; (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Epic Spells===&lt;br /&gt;
*&#039;&#039;&#039;Picture Perfect&#039;&#039;&#039;&lt;br /&gt;
*Transmutation&lt;br /&gt;
*Spellcraft DC: 57&lt;br /&gt;
*Components: V, S&lt;br /&gt;
*Casting Time: 1 standard action&lt;br /&gt;
*Range: 300 ft.&lt;br /&gt;
*Target: Creatures in 40-ft radius area&lt;br /&gt;
*Duration: Permanent&lt;br /&gt;
*Saving Throw: Fort negates&lt;br /&gt;
*Spell Resistance: Yes &lt;br /&gt;
&lt;br /&gt;
*With a snap of the fingers, a group of creatures are transformed permanently into a picture showing their last moments. Over time the picture changes, showing them futilely pressing against the borders seeking release and screaming to art patrons to help them.&lt;br /&gt;
&lt;br /&gt;
*Factors: Base Transform Seed (21) + One Action Casting (20) + Transform to Inanimate (10) + Increase target to 20ft radius area (10) + increase area by 100% (4) + increase save DC by 5 (10)&lt;br /&gt;
&lt;br /&gt;
*Mitigating factors: Creatures can move and slowly call for help in picture (-5 ad hoc); Requires DC 30 Craft Visual Art check (-5 ad hoc); 8d6 backlash damage (-8)&lt;br /&gt;
&lt;br /&gt;
*Notes: I wouldn&#039;t expect this to take down the really big bads, though there&#039;s always the chance. It&#039;s more of a room clearer. The Fortitude DC to resist is DC 39 due to the extra factors spent increasing the DC, which is reasonably good even at Epic levels. Backlash isn&#039;t too severe for a 22nd level character. It maxes out at 48hp after all, average 24.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emberblood&#039;s Preservation of Arcane Forces (Dismissible)&#039;&#039;&#039;&lt;br /&gt;
*Abjuration&lt;br /&gt;
*Spellcraft DC: 57&lt;br /&gt;
*Components:V,S&lt;br /&gt;
*Casting Time:11 minutes&lt;br /&gt;
*Range: Touch&lt;br /&gt;
*Target: Up to 5 creatures touched&lt;br /&gt;
*Duration: 4 days&lt;br /&gt;
*Saving Throw: None&lt;br /&gt;
*Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
*For the next 4 days, up to five people are now immune to dispel magic, greater dispel magic, and Disjunction. Fear for your magic items no longer! Just watch out for that Reaving Dispel. Didn&#039;t count on that.&lt;br /&gt;
&lt;br /&gt;
*Factors: Seed:[i]Ward (DC 14), Nullifies dispel magic (+4 DC), Nullifies greater dispel magic (+10 DC), Nullifies mordenkainen&#039;s disjunction (+16 DC),, Dismissible (+2), Quadruple Duration (+6), Add 4 extra targets (+40); Mitigating factors: Increase casting time by 10 minutes (-20 DC); Add 8th level slot from additional caster (15)&lt;br /&gt;
&lt;br /&gt;
*Comments: Set up to ward everybody against the standard dispels and the big Disjunction for 4 days at a time. Isaac needs somebody else to contribute at least an 8th level slot to cast it. Note that other dispel type magics in the spell compendium or other sources can still be used. Also, Isaac can dismiss it if need be.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword, Energy Immunity&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +12 (int) + 1 Dalt&#039;s Blessing (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
*Trap-the-soul gem containing Abomination&lt;br /&gt;
*30,000 gp gem for use with Trap the Soul&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
22,164 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106892</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106892"/>
		<updated>2009-04-04T17:56:15Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 235,374&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feast (Albard)&lt;br /&gt;
*Herosim&lt;br /&gt;
*Shield&lt;br /&gt;
*Protection From Energy (Fire)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: Picture Perfect, Picture Perfect&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop&#039;&#039;&#039;, Imprisonment, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, Sphere of Ultimate Destruction&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, Quickened Enervation, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - &#039;&#039;&#039;Protection from Energy&#039;&#039;&#039;, Protection from Energy, Fly, Sleet Storm, &#039;&#039;&#039;Heroism&#039;&#039;&#039;, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, &#039;&#039;&#039;Shield&#039;&#039;&#039;, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*&#039;&#039;&#039;First 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;Second 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;8th level Pearl&#039;&#039;&#039;; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Talisman of the Archmage grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
*Dalt&#039;s Blessing grants permanent Freedom of Movement&lt;br /&gt;
*Ring grants Evasion&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Craft: Visual Art +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Concentration +36&#039;&#039;&#039; (25 ranks, +5 Con, +5 insight, +1 luck), &#039;&#039;&#039;Decipher Script +31&#039;&#039;&#039; (13 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Diplomacy +20&#039;&#039;&#039; (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), &#039;&#039;&#039;Knowledge: Arcana +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Architecture &amp;amp; Engineering +35&#039;&#039;&#039; (17 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Dungeoneering +40&#039;&#039;&#039; (22 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Geography +37&#039;&#039;&#039; (19 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: History +25&#039;&#039;&#039; (7 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Local +24&#039;&#039;&#039; (6 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nature +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nobility &amp;amp; Royalty +30&#039;&#039;&#039; (12 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: the Planes +43&#039;&#039;&#039; (25 ranks, +12 int, +5 insight, +1 luck), K&#039;&#039;&#039;nowledge: Religion +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Spellcraft +56&#039;&#039;&#039; (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Epic Spells===&lt;br /&gt;
*&#039;&#039;&#039;Picture Perfect&#039;&#039;&#039;&lt;br /&gt;
*Transmutation&lt;br /&gt;
*Spellcraft DC: 57&lt;br /&gt;
*Components: V, S&lt;br /&gt;
*Casting Time: 1 standard action&lt;br /&gt;
*Range: 300 ft.&lt;br /&gt;
*Target: Creatures in 40-ft radius area&lt;br /&gt;
*Duration: Permanent&lt;br /&gt;
*Saving Throw: Fort negates&lt;br /&gt;
*Spell Resistance: Yes &lt;br /&gt;
&lt;br /&gt;
*With a snap of the fingers, a group of creatures are transformed permanently into a picture showing their last moments. Over time the picture changes, showing them futilely pressing against the borders seeking release and screaming to art patrons to help them.&lt;br /&gt;
&lt;br /&gt;
*Factors: Base Transform Seed (21) + One Action Casting (20) + Transform to Inanimate (10) + Increase target to 20ft radius area (10) + increase area by 100% (4) + increase save DC by 5 (10)&lt;br /&gt;
&lt;br /&gt;
*Mitigating factors: Creatures can move and slowly call for help in picture (-5 ad hoc); Requires DC 30 Craft Visual Art check (-5 ad hoc); 8d6 backlash damage (-8)&lt;br /&gt;
&lt;br /&gt;
*Notes: I wouldn&#039;t expect this to take down the really big bads, though there&#039;s always the chance. It&#039;s more of a room clearer. The Fortitude DC to resist is DC 39 due to the extra factors spent increasing the DC, which is reasonably good even at Epic levels. Backlash isn&#039;t too severe for a 22nd level character. It maxes out at 48hp after all, average 24.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emberblood&#039;s Preservation of Arcane Forces (Dismissible)&#039;&#039;&#039;&lt;br /&gt;
*Abjuration&lt;br /&gt;
*Spellcraft DC: 57&lt;br /&gt;
*Components:V,S&lt;br /&gt;
*Casting Time:11 minutes&lt;br /&gt;
*Range: Touch&lt;br /&gt;
*Target: Up to 5 creatures touched&lt;br /&gt;
*Duration: 4 days&lt;br /&gt;
*Saving Throw: None&lt;br /&gt;
*Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
*For the next 4 days, up to five people are now immune to dispel magic, greater dispel magic, and Disjunction. Fear for your magic items no longer! Just watch out for that Reaving Dispel. Didn&#039;t count on that.&lt;br /&gt;
&lt;br /&gt;
*Factors: Seed:[i]Ward (DC 14), Nullifies dispel magic (+4 DC), Nullifies greater dispel magic (+10 DC), Nullifies mordenkainen&#039;s disjunction (+16 DC),, Dismissible (+2), Quadruple Duration (+6), Add 4 extra targets (+40); Mitigating factors: Increase casting time by 10 minutes (-20 DC); Add 8th level slot from additional caster (15)&lt;br /&gt;
&lt;br /&gt;
*Comments: Set up to ward everybody against the standard dispels and the big Disjunction for 4 days at a time. Isaac needs somebody else to contribute at least an 8th level slot to cast it. Note that other dispel type magics in the spell compendium or other sources can still be used. Also, Isaac can dismiss it if need be.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword, Energy Immunity&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +12 (int) + 1 Dalt&#039;s Blessing (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
*Trap-the-soul gem containing Abomination&lt;br /&gt;
*30,000 gp gem for use with Trap the Soul&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
22,164 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106817</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106817"/>
		<updated>2009-04-03T23:53:32Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 235,374&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feast (Albard)&lt;br /&gt;
*Herosim&lt;br /&gt;
*Shield&lt;br /&gt;
*Protection From Energy (Fire)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: Picture Perfect, Picture Perfect&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop&#039;&#039;&#039;, Imprisonment, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, Sphere of Ultimate Destruction&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, Quickened Enervation, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - &#039;&#039;&#039;Protection from Energy&#039;&#039;&#039;, Protection from Energy, Fly, Sleet Storm, &#039;&#039;&#039;Heroism&#039;&#039;&#039;, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, &#039;&#039;&#039;Shield&#039;&#039;&#039;, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*&#039;&#039;&#039;First 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;Second 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;8th level Pearl&#039;&#039;&#039;; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Talisman of the Archmage grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
*Dalt&#039;s Blessing grants permanent Freedom of Movement&lt;br /&gt;
*Ring grants Evasion&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Craft: Visual Art +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Concentration +36&#039;&#039;&#039; (25 ranks, +5 Con, +5 insight, +1 luck), &#039;&#039;&#039;Decipher Script +31&#039;&#039;&#039; (13 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Diplomacy +20&#039;&#039;&#039; (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), &#039;&#039;&#039;Knowledge: Arcana +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Architecture &amp;amp; Engineering +35&#039;&#039;&#039; (17 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Dungeoneering +40&#039;&#039;&#039; (22 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Geography +37&#039;&#039;&#039; (19 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: History +25&#039;&#039;&#039; (7 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Local +24&#039;&#039;&#039; (6 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nature +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nobility &amp;amp; Royalty +30&#039;&#039;&#039; (12 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: the Planes +43&#039;&#039;&#039; (25 ranks, +12 int, +5 insight, +1 luck), K&#039;&#039;&#039;nowledge: Religion +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Spellcraft +56&#039;&#039;&#039; (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Epic Spells===&lt;br /&gt;
*&#039;&#039;&#039;Picture Perfect&#039;&#039;&#039;&lt;br /&gt;
*Transmutation&lt;br /&gt;
*Spellcraft DC: 57&lt;br /&gt;
*Components: V, S&lt;br /&gt;
*Casting Time: 1 standard action&lt;br /&gt;
*Range: 300 ft.&lt;br /&gt;
*Target: Creatures in 40-ft radius area&lt;br /&gt;
*Duration: Permanent&lt;br /&gt;
*Saving Throw: Fort negates&lt;br /&gt;
*Spell Resistance: Yes &lt;br /&gt;
&lt;br /&gt;
*With a snap of the fingers, a group of creatures are transformed permanently into a picture showing their last moments. Over time the picture changes, showing them futilely pressing against the borders seeking release and screaming to art patrons to help them.&lt;br /&gt;
&lt;br /&gt;
*Factors: Base Transform Seed (21) + One Action Casting (20) + Transform to Inanimate (10) + Increase target to 20ft radius area (10) + increase area by 100% (4) + increase save DC by 5 (10)&lt;br /&gt;
&lt;br /&gt;
*Mitigating factors: Creatures can move and slowly call for help in picture (-5 ad hoc); Requires DC 30 Craft Visual Art check (-5 ad hoc); 8d6 backlash damage (-8)&lt;br /&gt;
&lt;br /&gt;
*Notes: I wouldn&#039;t expect this to take down the really big bads, though there&#039;s always the chance. It&#039;s more of a room clearer. The Fortitude DC to resist is DC 39 due to the extra factors spent increasing the DC, which is reasonably good even at Epic levels. Backlash isn&#039;t too severe for a 22nd level character. It maxes out at 48hp after all, average 24.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emberblood&#039;s Preservation of Arcane Forces (Dismissible)&#039;&#039;&#039;&lt;br /&gt;
*Abjuration&lt;br /&gt;
*Spellcraft DC: 57&lt;br /&gt;
*Components:V,S&lt;br /&gt;
*Casting Time:11 minutes&lt;br /&gt;
*Range: Touch&lt;br /&gt;
*Target: Up to 5 creatures touched&lt;br /&gt;
*Duration: 4 days&lt;br /&gt;
*Saving Throw: None&lt;br /&gt;
*Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
*For the next 4 days, up to five people are now immune to dispel magic, greater dispel magic, and Disjunction. Fear for your magic items no longer! Just watch out for that Reaving Dispel. Didn&#039;t count on that.&lt;br /&gt;
&lt;br /&gt;
*Factors: Seed:[i]Ward (DC 14), Nullifies dispel magic (+4 DC), Nullifies greater dispel magic (+10 DC), Nullifies mordenkainen&#039;s disjunction (+16 DC),, Dismissible (+2), Quadruple Duration (+6), Add 4 extra targets (+40); Mitigating factors: Increase casting time by 10 minutes (-20 DC); Add 8th level slot from additional caster (15)&lt;br /&gt;
&lt;br /&gt;
*Comments: Set up to ward everybody against the standard dispels and the big Disjunction for 4 days at a time. Isaac needs somebody else to contribute at least an 8th level slot to cast it. Note that other dispel type magics in the spell compendium or other sources can still be used. Also, Isaac can dismiss it if need be.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +12 (int) + 1 Dalt&#039;s Blessing (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
*Trap-the-soul gem containing Abomination&lt;br /&gt;
*30,000 gp gem for use with Trap the Soul&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
22,164 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106681</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106681"/>
		<updated>2009-03-31T16:10:40Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Spells Known */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 235,374&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feat (Albard)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: Picture Perfect, Picture Perfect&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop&#039;&#039;&#039;, Imprisonment, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, Sphere of Ultimate Destruction&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, Quickened Enervation, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*&#039;&#039;&#039;First 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;Second 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;8th level Pearl&#039;&#039;&#039;; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Talisman of the Archmage grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
*Dalt&#039;s Blessing grants permanent Freedom of Movement&lt;br /&gt;
*Ring grants Evasion&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Craft: Visual Art +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Concentration +36&#039;&#039;&#039; (25 ranks, +5 Con, +5 insight, +1 luck), &#039;&#039;&#039;Decipher Script +31&#039;&#039;&#039; (13 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Diplomacy +20&#039;&#039;&#039; (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), &#039;&#039;&#039;Knowledge: Arcana +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Architecture &amp;amp; Engineering +35&#039;&#039;&#039; (17 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Dungeoneering +40&#039;&#039;&#039; (22 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Geography +37&#039;&#039;&#039; (19 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: History +25&#039;&#039;&#039; (7 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Local +24&#039;&#039;&#039; (6 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nature +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nobility &amp;amp; Royalty +30&#039;&#039;&#039; (12 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: the Planes +43&#039;&#039;&#039; (25 ranks, +12 int, +5 insight, +1 luck), K&#039;&#039;&#039;nowledge: Religion +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Spellcraft +56&#039;&#039;&#039; (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Epic Spells===&lt;br /&gt;
*&#039;&#039;&#039;Picture Perfect&#039;&#039;&#039;&lt;br /&gt;
*Transmutation&lt;br /&gt;
*Spellcraft DC: 57&lt;br /&gt;
*Components: V, S&lt;br /&gt;
*Casting Time: 1 standard action&lt;br /&gt;
*Range: 300 ft.&lt;br /&gt;
*Target: Creatures in 40-ft radius area&lt;br /&gt;
*Duration: Permanent&lt;br /&gt;
*Saving Throw: Fort negates&lt;br /&gt;
*Spell Resistance: Yes &lt;br /&gt;
&lt;br /&gt;
*With a snap of the fingers, a group of creatures are transformed permanently into a picture showing their last moments. Over time the picture changes, showing them futilely pressing against the borders seeking release and screaming to art patrons to help them.&lt;br /&gt;
&lt;br /&gt;
*Factors: Base Transform Seed (21) + One Action Casting (20) + Transform to Inanimate (10) + Increase target to 20ft radius area (10) + increase area by 100% (4) + increase save DC by 5 (10)&lt;br /&gt;
&lt;br /&gt;
*Mitigating factors: Creatures can move and slowly call for help in picture (-5 ad hoc); Requires DC 30 Craft Visual Art check (-5 ad hoc); 8d6 backlash damage (-8)&lt;br /&gt;
&lt;br /&gt;
*Notes: I wouldn&#039;t expect this to take down the really big bads, though there&#039;s always the chance. It&#039;s more of a room clearer. The Fortitude DC to resist is DC 39 due to the extra factors spent increasing the DC, which is reasonably good even at Epic levels. Backlash isn&#039;t too severe for a 22nd level character. It maxes out at 48hp after all, average 24.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emberblood&#039;s Preservation of Arcane Forces (Dismissible)&#039;&#039;&#039;&lt;br /&gt;
*Abjuration&lt;br /&gt;
*Spellcraft DC: 57&lt;br /&gt;
*Components:V,S&lt;br /&gt;
*Casting Time:11 minutes&lt;br /&gt;
*Range: Touch&lt;br /&gt;
*Target: Up to 5 creatures touched&lt;br /&gt;
*Duration: 4 days&lt;br /&gt;
*Saving Throw: None&lt;br /&gt;
*Spell Resistance: Yes&lt;br /&gt;
&lt;br /&gt;
*For the next 4 days, up to five people are now immune to dispel magic, greater dispel magic, and Disjunction. Fear for your magic items no longer! Just watch out for that Reaving Dispel. Didn&#039;t count on that.&lt;br /&gt;
&lt;br /&gt;
*Factors: Seed:[i]Ward (DC 14), Nullifies dispel magic (+4 DC), Nullifies greater dispel magic (+10 DC), Nullifies mordenkainen&#039;s disjunction (+16 DC),, Dismissible (+2), Quadruple Duration (+6), Add 4 extra targets (+40); Mitigating factors: Increase casting time by 10 minutes (-20 DC); Add 8th level slot from additional caster (15)&lt;br /&gt;
&lt;br /&gt;
*Comments: Set up to ward everybody against the standard dispels and the big Disjunction for 4 days at a time. Isaac needs somebody else to contribute at least an 8th level slot to cast it. Note that other dispel type magics in the spell compendium or other sources can still be used. Also, Isaac can dismiss it if need be.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +12 (int) + 1 Dalt&#039;s Blessing (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
52,164 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106680</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106680"/>
		<updated>2009-03-31T16:06:46Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Changing Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 235,374&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feat (Albard)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: Picture Perfect, Picture Perfect&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop&#039;&#039;&#039;, Imprisonment, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, Sphere of Ultimate Destruction&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, Quickened Enervation, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*&#039;&#039;&#039;First 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;Second 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;8th level Pearl&#039;&#039;&#039;; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Talisman of the Archmage grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
*Dalt&#039;s Blessing grants permanent Freedom of Movement&lt;br /&gt;
*Ring grants Evasion&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Craft: Visual Art +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Concentration +36&#039;&#039;&#039; (25 ranks, +5 Con, +5 insight, +1 luck), &#039;&#039;&#039;Decipher Script +31&#039;&#039;&#039; (13 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Diplomacy +20&#039;&#039;&#039; (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), &#039;&#039;&#039;Knowledge: Arcana +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Architecture &amp;amp; Engineering +35&#039;&#039;&#039; (17 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Dungeoneering +40&#039;&#039;&#039; (22 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Geography +37&#039;&#039;&#039; (19 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: History +25&#039;&#039;&#039; (7 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Local +24&#039;&#039;&#039; (6 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nature +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nobility &amp;amp; Royalty +30&#039;&#039;&#039; (12 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: the Planes +43&#039;&#039;&#039; (25 ranks, +12 int, +5 insight, +1 luck), K&#039;&#039;&#039;nowledge: Religion +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Spellcraft +56&#039;&#039;&#039; (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +12 (int) + 1 Dalt&#039;s Blessing (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
52,164 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106679</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106679"/>
		<updated>2009-03-31T16:06:12Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Changing Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 235,374&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feat (Albard)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop&#039;&#039;&#039;, Imprisonment, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, Sphere of Ultimate Destruction&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, Quickened Enervation, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*&#039;&#039;&#039;First 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;Second 9th level Pearl&#039;&#039;&#039;; &#039;&#039;&#039;8th level Pearl&#039;&#039;&#039;; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Talisman of the Archmage grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
*Dalt&#039;s Blessing grants permanent Freedom of Movement&lt;br /&gt;
*Ring grants Evasion&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Craft: Visual Art +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Concentration +36&#039;&#039;&#039; (25 ranks, +5 Con, +5 insight, +1 luck), &#039;&#039;&#039;Decipher Script +31&#039;&#039;&#039; (13 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Diplomacy +20&#039;&#039;&#039; (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), &#039;&#039;&#039;Knowledge: Arcana +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Architecture &amp;amp; Engineering +35&#039;&#039;&#039; (17 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Dungeoneering +40&#039;&#039;&#039; (22 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Geography +37&#039;&#039;&#039; (19 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: History +25&#039;&#039;&#039; (7 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Local +24&#039;&#039;&#039; (6 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nature +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nobility &amp;amp; Royalty +30&#039;&#039;&#039; (12 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: the Planes +43&#039;&#039;&#039; (25 ranks, +12 int, +5 insight, +1 luck), K&#039;&#039;&#039;nowledge: Religion +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Spellcraft +56&#039;&#039;&#039; (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +12 (int) + 1 Dalt&#039;s Blessing (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
52,164 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106678</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106678"/>
		<updated>2009-03-31T16:03:47Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Important Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 235,374&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feat (Albard)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*First 9th level Pearl; Second 9th level Pearl; 8th level Pearl; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Talisman of the Archmage grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
*Dalt&#039;s Blessing grants permanent Freedom of Movement&lt;br /&gt;
*Ring grants Evasion&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Craft: Visual Art +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Concentration +36&#039;&#039;&#039; (25 ranks, +5 Con, +5 insight, +1 luck), &#039;&#039;&#039;Decipher Script +31&#039;&#039;&#039; (13 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Diplomacy +20&#039;&#039;&#039; (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), &#039;&#039;&#039;Knowledge: Arcana +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Architecture &amp;amp; Engineering +35&#039;&#039;&#039; (17 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Dungeoneering +40&#039;&#039;&#039; (22 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Geography +37&#039;&#039;&#039; (19 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: History +25&#039;&#039;&#039; (7 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Local +24&#039;&#039;&#039; (6 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nature +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nobility &amp;amp; Royalty +30&#039;&#039;&#039; (12 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: the Planes +43&#039;&#039;&#039; (25 ranks, +12 int, +5 insight, +1 luck), K&#039;&#039;&#039;nowledge: Religion +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Spellcraft +56&#039;&#039;&#039; (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +12 (int) + 1 Dalt&#039;s Blessing (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
52,164 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106677</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106677"/>
		<updated>2009-03-31T16:02:11Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Nosnra&amp;#039;s Spellbook: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 235,374&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feat (Albard)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*First 9th level Pearl; Second 9th level Pearl; 8th level Pearl; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Craft: Visual Art +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Concentration +36&#039;&#039;&#039; (25 ranks, +5 Con, +5 insight, +1 luck), &#039;&#039;&#039;Decipher Script +31&#039;&#039;&#039; (13 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Diplomacy +20&#039;&#039;&#039; (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), &#039;&#039;&#039;Knowledge: Arcana +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Architecture &amp;amp; Engineering +35&#039;&#039;&#039; (17 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Dungeoneering +40&#039;&#039;&#039; (22 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Geography +37&#039;&#039;&#039; (19 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: History +25&#039;&#039;&#039; (7 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Local +24&#039;&#039;&#039; (6 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nature +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nobility &amp;amp; Royalty +30&#039;&#039;&#039; (12 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: the Planes +43&#039;&#039;&#039; (25 ranks, +12 int, +5 insight, +1 luck), K&#039;&#039;&#039;nowledge: Religion +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Spellcraft +56&#039;&#039;&#039; (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +12 (int) + 1 Dalt&#039;s Blessing (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
52,164 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106559</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106559"/>
		<updated>2009-03-29T08:16:18Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 235,374&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feat (Albard)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*First 9th level Pearl; Second 9th level Pearl; 8th level Pearl; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Craft: Visual Art +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Concentration +36&#039;&#039;&#039; (25 ranks, +5 Con, +5 insight, +1 luck), &#039;&#039;&#039;Decipher Script +31&#039;&#039;&#039; (13 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Diplomacy +20&#039;&#039;&#039; (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), &#039;&#039;&#039;Knowledge: Arcana +43&#039;&#039;&#039; (25 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Architecture &amp;amp; Engineering +35&#039;&#039;&#039; (17 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Dungeoneering +40&#039;&#039;&#039; (22 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Geography +37&#039;&#039;&#039; (19 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: History +25&#039;&#039;&#039; (7 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Local +24&#039;&#039;&#039; (6 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nature +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: Nobility &amp;amp; Royalty +30&#039;&#039;&#039; (12 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Knowledge: the Planes +43&#039;&#039;&#039; (25 ranks, +12 int, +5 insight, +1 luck), K&#039;&#039;&#039;nowledge: Religion +20&#039;&#039;&#039; (2 ranks, +12 Int, +5 insight, +1 luck), &#039;&#039;&#039;Spellcraft +56&#039;&#039;&#039; (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
52,164 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106558</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106558"/>
		<updated>2009-03-29T08:14:28Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 235,374&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feat (Albard)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*First 9th level Pearl; Second 9th level Pearl; 8th level Pearl; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +43 (25 ranks, +12 Int, +5 insight, +1 luck), Concentration +36 (25 ranks, +5 Con, +5 insight, +1 luck), Decipher Script +31 (13 ranks, +12 Int, +5 insight, +1 luck), Diplomacy +20 (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), Knowledge: Arcana +43 (25 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Architecture &amp;amp; Engineering +35 (17 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Dungeoneering +40 (22 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Geography +37 (19 ranks, +12 Int, +5 insight, +1 luck), Knowledge: History +25 (7 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Local +24 (6 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nature +20 (2 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nobility &amp;amp; Royalty +30 (12 ranks, +12 Int, +5 insight, +1 luck), Knowledge: the Planes +43 (25 ranks, +12 int, +5 insight, +1 luck), Knowledge: Religion +20 (2 ranks, +12 Int, +5 insight, +1 luck), Spellcraft +56 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
52,164 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106557</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106557"/>
		<updated>2009-03-29T08:00:45Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 240,000&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
*Hero&#039;s Feat (Albard)&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
====Pearls of Power Used====&lt;br /&gt;
*Bolded Indicates Used&lt;br /&gt;
*First 9th level Pearl; Second 9th level Pearl; 8th level Pearl; 7th level Pearl; 6th level Pearl; 5th level Pearl; 2nd level Pearl&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +43 (25 ranks, +12 Int, +5 insight, +1 luck), Concentration +36 (25 ranks, +5 Con, +5 insight, +1 luck), Decipher Script +31 (13 ranks, +12 Int, +5 insight, +1 luck), Diplomacy +20 (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), Knowledge: Arcana +43 (25 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Architecture &amp;amp; Engineering +35 (17 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Dungeoneering +40 (22 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Geography +37 (19 ranks, +12 Int, +5 insight, +1 luck), Knowledge: History +25 (7 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Local +24 (6 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nature +20 (2 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nobility &amp;amp; Royalty +30 (12 ranks, +12 Int, +5 insight, +1 luck), Knowledge: the Planes +43 (25 ranks, +12 int, +5 insight, +1 luck), Knowledge: Religion +20 (2 ranks, +12 Int, +5 insight, +1 luck), Spellcraft +56 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
{*} Isaac has 6+stat mod bonus to all other skills&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items By Slot====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of All Skills&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +5 Mithril Chain Shirt, Twilight, Medium Fortification&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Scarab of Protection&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Evasion&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; (Open)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Magnificence, +6 all stats&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Cloak of Displacement, Minor&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
&lt;br /&gt;
{*}Talisman of Excellent Archmagery&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Talisman of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (24,550 gp &amp;amp; 1964 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*3 x Potions of Invisibility, CL-3 (900 gp)&lt;br /&gt;
*3 x Potions of Gaseous Form (750 gp)&lt;br /&gt;
*2 x Potions of Neutralize Poisone (1500 gp)&lt;br /&gt;
*3 x Potions of Remove Blindness  (3000 gp)&lt;br /&gt;
*2 x Potions of Heroism (1500 gp)&lt;br /&gt;
*2 x Potions of Lesser Restoration (600 gp)&lt;br /&gt;
*Potion of Remove Paralysis (300 gp)&lt;br /&gt;
*Potion of Tongues (750 gp)&lt;br /&gt;
*5 x Potions of Cure Serious Wounds (3750 gp)&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
66,138 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106556</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106556"/>
		<updated>2009-03-29T07:40:08Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 240,000&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +43 (25 ranks, +12 Int, +5 insight, +1 luck), Concentration +36 (25 ranks, +5 Con, +5 insight, +1 luck), Decipher Script +31 (13 ranks, +12 Int, +5 insight, +1 luck), Diplomacy +20 (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), Knowledge: Arcana +43 (25 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Architecture &amp;amp; Engineering +35 (17 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Dungeoneering +40 (22 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Geography +37 (19 ranks, +12 Int, +5 insight, +1 luck), Knowledge: History +25 (7 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Local +24 (6 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nature +20 (2 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nobility &amp;amp; Royalty +30 (12 ranks, +12 Int, +5 insight, +1 luck), Knowledge: the Planes +43 (25 ranks, +12 int, +5 insight, +1 luck), Knowledge: Religion +20 (2 ranks, +12 Int, +5 insight, +1 luck), Spellcraft +56 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of Excellent Archmagery&lt;br /&gt;
Worn by Isaac.&lt;br /&gt;
&lt;br /&gt;
(13,588 gp + 1087 xp)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +7 Mithril Chain Shirt, Twilight&lt;br /&gt;
**Robe of Archmagi (Neutral) (not worn, available)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
Unique item combining Goggles of Darkvision with continuous See Invisible Effect.&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Periapt of Wisdom +4&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Major Fire Resistance&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
**Ring of Wizardry (I)(not worn, available)&lt;br /&gt;
**Ring of Djinn Calling (not worn, available)&lt;br /&gt;
**Ring of Elemental Command (Earth)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; Gloves of Dexterity (+6) (formerly Kazoth&#039;s)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Health +6/Strength +2&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Nothing&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
Worn by Isaac&lt;br /&gt;
(1000 gp + 80 xp)&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*2 x Dust of Appearance (3,600 gp)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*2 x Pearl of Power, 9th level (162,000 gp)&lt;br /&gt;
*Pearl of Power, 8th level (64,000 gp)&lt;br /&gt;
*Pearl of Power, 7th level (49,000 gp)&lt;br /&gt;
*Pearl of Power, 6th level (36,000 gp)&lt;br /&gt;
*Pearl of Power, 5th level (25,000 gp)&lt;br /&gt;
*Pearl of Power, 2nd level (4,000 gp)&lt;br /&gt;
*Scarab of Protection (38,000 gp)&lt;br /&gt;
*Luckstone (20,000 gp)&lt;br /&gt;
*Necklace of Adaptation (9,000 gp)&lt;br /&gt;
*2 x Stone Salve (8,000 gp)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*3 x Marvelous Pigments (12,000 gp)&lt;br /&gt;
*Headband of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (12,275 gp &amp;amp; 982 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Periapt of Wisdom +4&lt;br /&gt;
*Gloves of Dexterity (+6)&lt;br /&gt;
*Belt of Health +6/Strength +2&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*Potions of Cure Moderate Wounds (3)- 2 carried by Isaac, 1 by Haplo&lt;br /&gt;
*Potions of Remove Blindness x2&lt;br /&gt;
*Potion of Gaseous Form x1&lt;br /&gt;
*Potion of Cure Serious x 2&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of Teleport (CL-9) (1125 gp)&lt;br /&gt;
*2 x Scroll of Greater Dispel Magic, CL-20 (6000 gp)&lt;br /&gt;
*3 x Scrolls of Sonorous Hum, caster level 10; Spell Compendium (2250 gp)&lt;br /&gt;
*2 x Scroll of Reaving Dispel, CL-20; Spell Compendium (9000 gp)&lt;br /&gt;
*Scroll of Maze, CL-20 (4000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
66,138 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106555</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106555"/>
		<updated>2009-03-29T07:29:39Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 240,000&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
*20% miss chance due to cloak of displacement&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +43 (25 ranks, +12 Int, +5 insight, +1 luck), Concentration +36 (25 ranks, +5 Con, +5 insight, +1 luck), Decipher Script +31 (13 ranks, +12 Int, +5 insight, +1 luck), Diplomacy +20 (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), Knowledge: Arcana +43 (25 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Architecture &amp;amp; Engineering +35 (17 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Dungeoneering +40 (22 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Geography +37 (19 ranks, +12 Int, +5 insight, +1 luck), Knowledge: History +25 (7 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Local +24 (6 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nature +20 (2 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nobility &amp;amp; Royalty +30 (12 ranks, +12 Int, +5 insight, +1 luck), Knowledge: the Planes +43 (25 ranks, +12 int, +5 insight, +1 luck), Knowledge: Religion +20 (2 ranks, +12 Int, +5 insight, +1 luck), Spellcraft +56 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of Excellent Archmagery&lt;br /&gt;
Worn by Isaac.&lt;br /&gt;
&lt;br /&gt;
(13,588 gp + 1087 xp)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +7 Mithril Chain Shirt, Twilight&lt;br /&gt;
**Robe of Archmagi (Neutral) (not worn, available)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
Unique item combining Goggles of Darkvision with continuous See Invisible Effect.&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Periapt of Wisdom +4&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Major Fire Resistance&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
**Ring of Wizardry (I)(not worn, available)&lt;br /&gt;
**Ring of Djinn Calling (not worn, available)&lt;br /&gt;
**Ring of Elemental Command (Earth)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; Gloves of Dexterity (+6) (formerly Kazoth&#039;s)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Health +6/Strength +2&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Nothing&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
Worn by Isaac&lt;br /&gt;
(1000 gp + 80 xp)&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi; 41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates); (artifact)&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (15c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3) (14,474 gp)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3) (20,580 gp)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3) (65,000 gp)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3) (65,000 gp)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2); Complete Arcane p.147 (67,500 gp)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2); Complete Arcane p.147 (37,664)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 4 (50,000 gp)&lt;br /&gt;
*Belt of Magnificence (+6 all stats) (200,000 gp)&lt;br /&gt;
*Cloak of Displacement, Minor (24,000 gp)&lt;br /&gt;
*Crimson Dragonhide Bracers +5 (+5 nat armor, fire resist 5; Draconomicon p. 119) (53,000 gp)&lt;br /&gt;
*Dust of Appearance (4 use)&lt;br /&gt;
*Gem of Seeing (75,000 gp)&lt;br /&gt;
*Headband of all Skills; +5 insight check to all skills (32,000 gp)&lt;br /&gt;
*Pearl of Power (2nd level)&lt;br /&gt;
*Pearl of Power (6th level)&lt;br /&gt;
*Pearl of Power (7th level)&lt;br /&gt;
*Pearl of Power (8th level)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Tomb of Clear Thought +6, expended (137,500 gp)&lt;br /&gt;
*Marvelous Pigments (2 uses)&lt;br /&gt;
*Headband of Excellent Archmagery; This is a unique item that give a +10 compentence bonus to Spellcraft checks, combined with the effects of a helm of Comprehend Languages and Read Magic with the effects of a Circlet of Persuasion. (12,275 gp &amp;amp; 982 xp)&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible; created by Isaac (18,000 gp &amp;amp; 1440 xp)&lt;br /&gt;
*Periapt of Wisdom +4&lt;br /&gt;
*Gloves of Dexterity (+6)&lt;br /&gt;
*Belt of Health +6/Strength +2&lt;br /&gt;
*Vest of Resistance +5 (25,000 gp)&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling; created by Isaac (15,275 gp &amp;amp; 1222 xp)&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Ioun Stone (clear) Sustenance (4000 gp)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC (5,000 gp)&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level (30,000 gp)&lt;br /&gt;
*Handy Haversack (2,000 gp)&lt;br /&gt;
*Efficient Quiver (1,800 gp)&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation (found)&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (found, left at base)&lt;br /&gt;
*Bag of Holding Type III (7400 gp)&lt;br /&gt;
*Mirror of Mental Prowess (175,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*Potions of Cure Moderate Wounds (3)- 2 carried by Isaac, 1 by Haplo&lt;br /&gt;
*Potions of Remove Blindness x2&lt;br /&gt;
*Potion of Gaseous Form x1&lt;br /&gt;
*Potion of Cure Serious x 2&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of multiple Spells (Hold Portal x2 CL-3; Detect Undead CL-2; Jump x2 CL-2; Nystrul&#039;s Magic Aura CL-4; True Strike x5 CL-1; Expeditious Retreat x2 CL-5)&lt;br /&gt;
*Scroll of Teleport (CL-9)&lt;br /&gt;
*Scroll of Multiple Spells - (Eagle&#039;s Spelndor x2 CL-3; Invisibility x2 CL-3; Magic Circle vs. Evil CL-3; Gentle Repose CL-3; Gaseous Form CL-3) &lt;br /&gt;
*Scoll of Dispel Magic x 1 (CL-11, taken from giants)&lt;br /&gt;
*Scroll: resist Cold, Acid, Sonics 10 &lt;br /&gt;
*Scroll: Detect Poison x 4 &lt;br /&gt;
*Scroll: Prot from evil x 4 &lt;br /&gt;
*Scroll of time stop&lt;br /&gt;
*Scrolls of Sonorous Hum (3), caster level 10&lt;br /&gt;
*Scroll of Reaving Dispel, CL-20&lt;br /&gt;
*Scroll of Maze&lt;br /&gt;
*Scroll of Energy Drain&lt;br /&gt;
*Scroll of Call Marut&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-5 (50 c) (3750 gp)&lt;br /&gt;
*Wand of Endure Elements (50 c) (750 gp)&lt;br /&gt;
*Wand of False Life, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Shatter, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Mirror Image, CL-3 (50 c) (4500 gp)&lt;br /&gt;
*Wand of Magic Missile, CL-9 (50 c) (6750 gp)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c) (270 gp)&lt;br /&gt;
*Wand of greater invisibility, CL-7 (14 c) (5,880 gp)&lt;br /&gt;
*Wand of Stoneskin 7th (45 c) (30,150 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
66,138 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106330</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106330"/>
		<updated>2009-03-27T05:23:11Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 240,000&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
*75% immune to critical hits from mithril shirt of moderate fortification&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Leadership (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +43 (25 ranks, +12 Int, +5 insight, +1 luck), Concentration +36 (25 ranks, +5 Con, +5 insight, +1 luck), Decipher Script +31 (13 ranks, +12 Int, +5 insight, +1 luck), Diplomacy +20 (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), Knowledge: Arcana +43 (25 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Architecture &amp;amp; Engineering +35 (17 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Dungeoneering +40 (22 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Geography +37 (19 ranks, +12 Int, +5 insight, +1 luck), Knowledge: History +25 (7 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Local +24 (6 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nature +20 (2 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nobility &amp;amp; Royalty +30 (12 ranks, +12 Int, +5 insight, +1 luck), Knowledge: the Planes +43 (25 ranks, +12 int, +5 insight, +1 luck), Knowledge: Religion +20 (2 ranks, +12 Int, +5 insight, +1 luck), Spellcraft +56 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of Excellent Archmagery&lt;br /&gt;
Worn by Isaac.&lt;br /&gt;
This is a unique item that combines a Headband of Intellect &#039;&#039;&#039;+6&#039;&#039;&#039; with a helm of Comprehend Languages and Read Magic with a partial Circlet of Persuasion. The Persuasion function applies only to Outsiders or Elementals summoned with Planar Binding spells during negotiations. Effects are: (+4 Enhancement Bonus to Intelligence (16,000 gp), +3 Competence Bonus to Charisma Checks during Planar Binding negotiations (ad hoc 2250 gp x 1.5 for multiple abilities), Read Magic and Comprehend Languages at will, including +5 competence bonus to Decipher Script checks (5200 gp x 1.5 for multiple abilties).&lt;br /&gt;
(13,588 gp + 1087 xp)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +7 Mithril Chain Shirt, Twilight&lt;br /&gt;
**Robe of Archmagi (Neutral) (not worn, available)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
Unique item combining Goggles of Darkvision with continuous See Invisible Effect.&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Periapt of Wisdom +4&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Major Fire Resistance&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
**Ring of Wizardry (I)(not worn, available)&lt;br /&gt;
**Ring of Djinn Calling (not worn, available)&lt;br /&gt;
**Ring of Elemental Command (Earth)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; Gloves of Dexterity (+6) (formerly Kazoth&#039;s)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Health +6/Strength +2&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Nothing&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
Worn by Isaac&lt;br /&gt;
(1000 gp + 80 xp)&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi (41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates))&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (14c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3)&lt;br /&gt;
*Staff of Enchantment (50 c; Sleep-1, Hideous laughter-1, Suggestion-1, Crushing despair-2, Mind fog-2, Suggestion, mass-3)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 3 (1st book- 6,250gp; 2nd book- Found treasure per Xaos; 3rd book bought)&lt;br /&gt;
*Dust of Appearance (4 use)&lt;br /&gt;
*Pearl of Power (2nd level)&lt;br /&gt;
*Pearl of Power (6th level)&lt;br /&gt;
*Pearl of Power (7th level)&lt;br /&gt;
*Pearl of Power (8th level)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Marvelous Pigments (2 uses)&lt;br /&gt;
*Headband of Excellent Archmagery&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
*Periapt of Wisdom +4&lt;br /&gt;
*Gloves of Dexterity (+6)&lt;br /&gt;
*Belt of Health +6/Strength +2&lt;br /&gt;
*Vest of Resistance +5&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Clear Ioun Stone (Sustenance)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
*Handy Haversack&lt;br /&gt;
*Quill of Scribing&lt;br /&gt;
*Efficient Quiver&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (left at base)&lt;br /&gt;
*Bag of Holding Type III&lt;br /&gt;
*Mirror of Mental Prowess&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*Potions of Cure Moderate Wounds (3)- 2 carried by Isaac, 1 by Haplo&lt;br /&gt;
*Potions of Remove Blindness x2&lt;br /&gt;
*Potion of Gaseous Form x1&lt;br /&gt;
*Potion of Cure Serious x 2&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of multiple Spells (Hold Portal x2 CL-3; Detect Undead CL-2; Jump x2 CL-2; Nystrul&#039;s Magic Aura CL-4; True Strike x5 CL-1; Expeditious Retreat x2 CL-5)&lt;br /&gt;
*Scroll of Teleport (CL-9)&lt;br /&gt;
*Scroll of Multiple Spells - (Eagle&#039;s Spelndor x2 CL-3; Invisibility x2 CL-3; Magic Circle vs. Evil CL-3; Gentle Repose CL-3; Gaseous Form CL-3) &lt;br /&gt;
*Scoll of Dispel Magic x 1 (CL-11, taken from giants)&lt;br /&gt;
*Scroll: resist Cold, Acid, Sonics 10 &lt;br /&gt;
*Scroll: Detect Poison x 4 &lt;br /&gt;
*Scroll: Prot from evil x 4 &lt;br /&gt;
*Scroll of time stop&lt;br /&gt;
*Scrolls of Sonorous Hum (3), caster level 10&lt;br /&gt;
*Scroll of Reaving Dispel, CL-20&lt;br /&gt;
*Scroll of Maze&lt;br /&gt;
*Scroll of Energy Drain&lt;br /&gt;
*Scroll of Call Marut&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-2 (50 c)&lt;br /&gt;
*Wand of Endure Elements (50 c)&lt;br /&gt;
*Wand of Detect Magic (21c)&lt;br /&gt;
*Wand of False Life (5c)&lt;br /&gt;
*Wand of Magic Missile (5th) (4c)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c)&lt;br /&gt;
*Wand of Fireball (5th) (22 c)&lt;br /&gt;
*Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)&lt;br /&gt;
*Wand of Magic Missile (7th) (8c) &lt;br /&gt;
*Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)&lt;br /&gt;
*Wand of Eagle&#039;s Splendor .... 1125 gp to recharge &lt;br /&gt;
*Wand of Enlarge Person (49)&lt;br /&gt;
*Wand of fire trap (25)&lt;br /&gt;
*Wand of greater invisibility (18)&lt;br /&gt;
*Wand of fireball 10th (15)&lt;br /&gt;
*Wand of Dispel Magic 10th (30) &lt;br /&gt;
*Wand of Stoneskin 7th (45)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Evasion (25,000 gp)&lt;br /&gt;
*Ring of Telekinesis (75,000 gp)&lt;br /&gt;
*Ring of Protection +5 (50,000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Immovable Rods x 2 (10,000 gp)&lt;br /&gt;
*Rod of Empower Metamagic (regular) (32,500 gp)&lt;br /&gt;
*Rod of Silence Metamagic(Regular) (11,000 gp)&lt;br /&gt;
*Rod of Extend Metamagic(Greater) (24,500 gp)&lt;br /&gt;
*Rod of Enlarge Metamagic (Lesser) (3000 gp)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
+5 Mithril Chain Shirt, Twilight, Moderate Fortification (82,100 gp)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(7725 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(5100 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), 1500 gp Jade Circlet for Shapechange)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
19,075 total: 14,000 ruby dust (Forcecage, Continual Flame, Simulacrum), 2000 special incense (Legend Lore), 500 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
66,138 gp unspent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 3 Mephit + 15 Wizard&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106329</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106329"/>
		<updated>2009-03-27T05:10:16Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 35/39 = [10 + 5 (dex) + 9 Armor (+5 Mithril Twilight Chain Shirt) + 5 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 30/35&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 240,000&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 213 (15 temp + 198)&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
*False Life - CL 25&lt;br /&gt;
*Overland Flight - CL 25&lt;br /&gt;
*Moment of Prescience - CL 25&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), &#039;&#039;&#039;Anticipate Teleportation&#039;&#039;&#039;, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, &#039;&#039;&#039;False Life&#039;&#039;&#039;, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana &amp;amp; Dalt&#039;s Blessing boosts CL to 25&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, +3 competence to Charisma checks, and +10 to Spellcraft checks&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 15 (10, -1 aging, +6 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 belt)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 belt, +5 inherent)&lt;br /&gt;
*Wis: 16 (9, +1 aging, +6 belt)&lt;br /&gt;
*Cha: 18 (11, +1 aging, +6 belt)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance, +1 luckstone)&lt;br /&gt;
*Reflex: +18 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance, +1 luckstone)&lt;br /&gt;
*Will: +24 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +3 wis, +5 resistance, +1 luckstone)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Improved Familiar (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +43 (25 ranks, +12 Int, +5 insight, +1 luck), Concentration +36 (25 ranks, +5 Con, +5 insight, +1 luck), Decipher Script +31 (13 ranks, +12 Int, +5 insight, +1 luck), Diplomacy +20 (5 ranks, +2 K:N&amp;amp;R synergy, +4 Cha, +5 insight, +1 luck, +3 headband), Knowledge: Arcana +43 (25 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Architecture &amp;amp; Engineering +35 (17 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Dungeoneering +40 (22 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Geography +37 (19 ranks, +12 Int, +5 insight, +1 luck), Knowledge: History +25 (7 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Local +24 (6 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nature +20 (2 ranks, +12 Int, +5 insight, +1 luck), Knowledge: Nobility &amp;amp; Royalty +30 (12 ranks, +12 Int, +5 insight, +1 luck), Knowledge: the Planes +43 (25 ranks, +12 int, +5 insight, +1 luck), Knowledge: Religion +20 (2 ranks, +12 Int, +5 insight, +1 luck), Spellcraft +56 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus, +10 competence, +5 insight, +1 luck)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses four Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in. Two books function as his &#039;primary&#039; books and comes with him when he is adventuring. The other two are a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of Excellent Archmagery&lt;br /&gt;
Worn by Isaac.&lt;br /&gt;
This is a unique item that combines a Headband of Intellect &#039;&#039;&#039;+6&#039;&#039;&#039; with a helm of Comprehend Languages and Read Magic with a partial Circlet of Persuasion. The Persuasion function applies only to Outsiders or Elementals summoned with Planar Binding spells during negotiations. Effects are: (+4 Enhancement Bonus to Intelligence (16,000 gp), +3 Competence Bonus to Charisma Checks during Planar Binding negotiations (ad hoc 2250 gp x 1.5 for multiple abilities), Read Magic and Comprehend Languages at will, including +5 competence bonus to Decipher Script checks (5200 gp x 1.5 for multiple abilties).&lt;br /&gt;
(13,588 gp + 1087 xp)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +7 Mithril Chain Shirt, Twilight&lt;br /&gt;
**Robe of Archmagi (Neutral) (not worn, available)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
Unique item combining Goggles of Darkvision with continuous See Invisible Effect.&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Periapt of Wisdom +4&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Major Fire Resistance&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
**Ring of Wizardry (I)(not worn, available)&lt;br /&gt;
**Ring of Djinn Calling (not worn, available)&lt;br /&gt;
**Ring of Elemental Command (Earth)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; Gloves of Dexterity (+6) (formerly Kazoth&#039;s)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Health +6/Strength +2&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Nothing&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
Worn by Isaac&lt;br /&gt;
(1000 gp + 80 xp)&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi (41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates))&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (14c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3)&lt;br /&gt;
*Staff of Enchantment (50 c; Sleep-1, Hideous laughter-1, Suggestion-1, Crushing despair-2, Mind fog-2, Suggestion, mass-3)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 3 (1st book- 6,250gp; 2nd book- Found treasure per Xaos; 3rd book bought)&lt;br /&gt;
*Dust of Appearance (4 use)&lt;br /&gt;
*Pearl of Power (2nd level)&lt;br /&gt;
*Pearl of Power (6th level)&lt;br /&gt;
*Pearl of Power (7th level)&lt;br /&gt;
*Pearl of Power (8th level)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Marvelous Pigments (2 uses)&lt;br /&gt;
*Headband of Excellent Archmagery&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
*Periapt of Wisdom +4&lt;br /&gt;
*Gloves of Dexterity (+6)&lt;br /&gt;
*Belt of Health +6/Strength +2&lt;br /&gt;
*Vest of Resistance +5&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Clear Ioun Stone (Sustenance)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
*Handy Haversack&lt;br /&gt;
*Quill of Scribing&lt;br /&gt;
*Efficient Quiver&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (left at base)&lt;br /&gt;
*Bag of Holding Type III&lt;br /&gt;
*Mirror of Mental Prowess&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*Potions of Cure Moderate Wounds (3)- 2 carried by Isaac, 1 by Haplo&lt;br /&gt;
*Potions of Remove Blindness x2&lt;br /&gt;
*Potion of Gaseous Form x1&lt;br /&gt;
*Potion of Cure Serious x 2&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of multiple Spells (Hold Portal x2 CL-3; Detect Undead CL-2; Jump x2 CL-2; Nystrul&#039;s Magic Aura CL-4; True Strike x5 CL-1; Expeditious Retreat x2 CL-5)&lt;br /&gt;
*Scroll of Teleport (CL-9)&lt;br /&gt;
*Scroll of Multiple Spells - (Eagle&#039;s Spelndor x2 CL-3; Invisibility x2 CL-3; Magic Circle vs. Evil CL-3; Gentle Repose CL-3; Gaseous Form CL-3) &lt;br /&gt;
*Scoll of Dispel Magic x 1 (CL-11, taken from giants)&lt;br /&gt;
*Scroll: resist Cold, Acid, Sonics 10 &lt;br /&gt;
*Scroll: Detect Poison x 4 &lt;br /&gt;
*Scroll: Prot from evil x 4 &lt;br /&gt;
*Scroll of time stop&lt;br /&gt;
*Scrolls of Sonorous Hum (3), caster level 10&lt;br /&gt;
*Scroll of Reaving Dispel, CL-20&lt;br /&gt;
*Scroll of Maze&lt;br /&gt;
*Scroll of Energy Drain&lt;br /&gt;
*Scroll of Call Marut&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-2 (50 c)&lt;br /&gt;
*Wand of Endure Elements (50 c)&lt;br /&gt;
*Wand of Detect Magic (21c)&lt;br /&gt;
*Wand of False Life (5c)&lt;br /&gt;
*Wand of Magic Missile (5th) (4c)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c)&lt;br /&gt;
*Wand of Fireball (5th) (22 c)&lt;br /&gt;
*Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)&lt;br /&gt;
*Wand of Magic Missile (7th) (8c) &lt;br /&gt;
*Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)&lt;br /&gt;
*Wand of Eagle&#039;s Splendor .... 1125 gp to recharge &lt;br /&gt;
*Wand of Enlarge Person (49)&lt;br /&gt;
*Wand of fire trap (25)&lt;br /&gt;
*Wand of greater invisibility (18)&lt;br /&gt;
*Wand of fireball 10th (15)&lt;br /&gt;
*Wand of Dispel Magic 10th (30) &lt;br /&gt;
*Wand of Stoneskin 7th (45)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Major Fire Resistance&lt;br /&gt;
*Ring of Protection (+5)&lt;br /&gt;
*Ring of Wizardry (I)&lt;br /&gt;
*Ring of Djinn Calling&lt;br /&gt;
*Ring of Elemental Command (Earth)&lt;br /&gt;
*Ring of Elemental Command (Water)&lt;br /&gt;
*ring of protection +4 (for Haplo)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Rod of Enlarge Metamagic (lesser)&lt;br /&gt;
*Rod of Maximize Metamagic (lesser)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
*Large +1 Dagger of Venom (Nosnra-Sim can take)&lt;br /&gt;
*large mithril chain shirt +3 Twilight (Nosnra-Sim can use it) &lt;br /&gt;
*Quarterstaff (Kelder) (+1 weapon / +1 weapon) (Sheds light, Neutral Good, Int 10, Wis 15, Cha 15, Ego 8, Speech (Common) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Bless allies 3/day, Locate Object 3/day, Search 10 ranks)&lt;br /&gt;
+7 Mithril Chain Shirt, Twilight&lt;br /&gt;
&lt;br /&gt;
====Haplo Items====&lt;br /&gt;
&lt;br /&gt;
{*}Hat of Disguise&lt;br /&gt;
Worn by Haplo, Isaac&#039;s Familiar&lt;br /&gt;
(1800 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Leather Armor +1&lt;br /&gt;
Worn by Haplo&lt;br /&gt;
(specially crafted for winged Small Humanoid)&lt;br /&gt;
(1190 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Amulet of Fireballs Type III&lt;br /&gt;
Worn by Haplo.&lt;br /&gt;
(2700 gp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Carried by Haplo in backpack)&lt;br /&gt;
(3700 gp + 296 xp)&lt;br /&gt;
&lt;br /&gt;
{*}Ring of Protection (+4)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(6600 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(3600 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), Leomund&#039;s Chest (found)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
5625 total: 7500 ruby dust (Forcecage, Continual Flame, Simulcurium), 750 special incense (Legend Lore), 300 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
2217 gp unspent&lt;br /&gt;
26 xp over minimum for 15th level unused&lt;br /&gt;
&lt;br /&gt;
==Familiar==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 19 for spell effects (85 hp)&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106327</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106327"/>
		<updated>2009-03-27T02:32:13Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 36/40 = [10 + 5 (dex) + 11 Armor (+7 Mithril Twilight Chain Shirt) + 4 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 31/36&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 240,000&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 198&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, &#039;&#039;&#039;Overland Flight&#039;&#039;&#039;&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), Anticipate Teleportation, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, False Life, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana boosts CL to 22&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, and +3 to Planar Binding Negotiations&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 11 (10, -1 aging, +2 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 gloves)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 enhancement)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 enhancement, +5 inherent)&lt;br /&gt;
*Wis: 14 (9, +1 aging, +4 periapt)&lt;br /&gt;
*Cha: 12 (11, +1 aging)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +17 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance)&lt;br /&gt;
*Reflex: +17 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance)&lt;br /&gt;
*Will: +22 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +2 wis, +5 resistance)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Improved Familiar (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +37 (25 ranks, +12 Int), Concentration +30 (25 ranks, +5 Con), Decipher Script +25 (13 ranks, +12 Int), Diplomacy +8 (5 ranks, +2 K:N&amp;amp;R synergy, +1 Cha), Knowledge: Arcana +37 (25 ranks, +12 Int), Knowledge: Architecture &amp;amp; Engineering +29 (17 ranks, +12 Int), Knowledge: Dungeoneering +34 (22 ranks, +12 Int), Knowledge: Geography +31 (19 ranks, +12 Int), Knowledge: History +19 (7 ranks, +12 Int), Knowledge: Local +18 (6 ranks, +12 Int), Knowledge: Nature +14 (2 ranks, +12 Int), Knowledge: Nobility &amp;amp; Royalty +24 (12 ranks, +12 Int), Knowledge: the Planes +37 (25 ranks, +12 int), Knowledge: Religion +14 (2 ranks, +12 Int), Spellcraft +52 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus +3 competence)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses two Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in, both of which he crafted himself using his &#039;Craft Wondrous Item&#039; feat. One book functions as his &#039;primary&#039; book and comes with him when he is adventuring. The other is a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
By utilizing Blessed Books, Isaac does not have to pay scribing costs. He would have had to early in his career, but I am assuming he sold that starting spellbook for the price of the scribing costs invested in it at some point.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation, Overland Flight&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of Excellent Archmagery&lt;br /&gt;
Worn by Isaac.&lt;br /&gt;
This is a unique item that combines a Headband of Intellect &#039;&#039;&#039;+6&#039;&#039;&#039; with a helm of Comprehend Languages and Read Magic with a partial Circlet of Persuasion. The Persuasion function applies only to Outsiders or Elementals summoned with Planar Binding spells during negotiations. Effects are: (+4 Enhancement Bonus to Intelligence (16,000 gp), +3 Competence Bonus to Charisma Checks during Planar Binding negotiations (ad hoc 2250 gp x 1.5 for multiple abilities), Read Magic and Comprehend Languages at will, including +5 competence bonus to Decipher Script checks (5200 gp x 1.5 for multiple abilties).&lt;br /&gt;
(13,588 gp + 1087 xp)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +7 Mithril Chain Shirt, Twilight&lt;br /&gt;
**Robe of Archmagi (Neutral) (not worn, available)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
Unique item combining Goggles of Darkvision with continuous See Invisible Effect.&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Periapt of Wisdom +4&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Major Fire Resistance&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
**Ring of Wizardry (I)(not worn, available)&lt;br /&gt;
**Ring of Djinn Calling (not worn, available)&lt;br /&gt;
**Ring of Elemental Command (Earth)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; Gloves of Dexterity (+6) (formerly Kazoth&#039;s)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Health +6/Strength +2&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Nothing&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
Worn by Isaac&lt;br /&gt;
(1000 gp + 80 xp)&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi (41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates))&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (14c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3)&lt;br /&gt;
*Staff of Enchantment (50 c; Sleep-1, Hideous laughter-1, Suggestion-1, Crushing despair-2, Mind fog-2, Suggestion, mass-3)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 3 (1st book- 6,250gp; 2nd book- Found treasure per Xaos; 3rd book bought)&lt;br /&gt;
*Dust of Appearance (4 use)&lt;br /&gt;
*Pearl of Power (2nd level)&lt;br /&gt;
*Pearl of Power (6th level)&lt;br /&gt;
*Pearl of Power (7th level)&lt;br /&gt;
*Pearl of Power (8th level)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Marvelous Pigments (2 uses)&lt;br /&gt;
*Headband of Excellent Archmagery&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
*Periapt of Wisdom +4&lt;br /&gt;
*Gloves of Dexterity (+6)&lt;br /&gt;
*Belt of Health +6/Strength +2&lt;br /&gt;
*Vest of Resistance +5&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Clear Ioun Stone (Sustenance)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
*Handy Haversack&lt;br /&gt;
*Quill of Scribing&lt;br /&gt;
*Efficient Quiver&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (left at base)&lt;br /&gt;
*Bag of Holding Type III&lt;br /&gt;
*Mirror of Mental Prowess&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*Potions of Cure Moderate Wounds (3)- 2 carried by Isaac, 1 by Haplo&lt;br /&gt;
*Potions of Remove Blindness x2&lt;br /&gt;
*Potion of Gaseous Form x1&lt;br /&gt;
*Potion of Cure Serious x 2&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of multiple Spells (Hold Portal x2 CL-3; Detect Undead CL-2; Jump x2 CL-2; Nystrul&#039;s Magic Aura CL-4; True Strike x5 CL-1; Expeditious Retreat x2 CL-5)&lt;br /&gt;
*Scroll of Teleport (CL-9)&lt;br /&gt;
*Scroll of Multiple Spells - (Eagle&#039;s Spelndor x2 CL-3; Invisibility x2 CL-3; Magic Circle vs. Evil CL-3; Gentle Repose CL-3; Gaseous Form CL-3) &lt;br /&gt;
*Scoll of Dispel Magic x 1 (CL-11, taken from giants)&lt;br /&gt;
*Scroll: resist Cold, Acid, Sonics 10 &lt;br /&gt;
*Scroll: Detect Poison x 4 &lt;br /&gt;
*Scroll: Prot from evil x 4 &lt;br /&gt;
*Scroll of time stop&lt;br /&gt;
*Scrolls of Sonorous Hum (3), caster level 10&lt;br /&gt;
*Scroll of Reaving Dispel, CL-20&lt;br /&gt;
*Scroll of Maze&lt;br /&gt;
*Scroll of Energy Drain&lt;br /&gt;
*Scroll of Call Marut&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-2 (50 c)&lt;br /&gt;
*Wand of Endure Elements (50 c)&lt;br /&gt;
*Wand of Detect Magic (21c)&lt;br /&gt;
*Wand of False Life (5c)&lt;br /&gt;
*Wand of Magic Missile (5th) (4c)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c)&lt;br /&gt;
*Wand of Fireball (5th) (22 c)&lt;br /&gt;
*Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)&lt;br /&gt;
*Wand of Magic Missile (7th) (8c) &lt;br /&gt;
*Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)&lt;br /&gt;
*Wand of Eagle&#039;s Splendor .... 1125 gp to recharge &lt;br /&gt;
*Wand of Enlarge Person (49)&lt;br /&gt;
*Wand of fire trap (25)&lt;br /&gt;
*Wand of greater invisibility (18)&lt;br /&gt;
*Wand of fireball 10th (15)&lt;br /&gt;
*Wand of Dispel Magic 10th (30) &lt;br /&gt;
*Wand of Stoneskin 7th (45)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Major Fire Resistance&lt;br /&gt;
*Ring of Protection (+5)&lt;br /&gt;
*Ring of Wizardry (I)&lt;br /&gt;
*Ring of Djinn Calling&lt;br /&gt;
*Ring of Elemental Command (Earth)&lt;br /&gt;
*Ring of Elemental Command (Water)&lt;br /&gt;
*ring of protection +4 (for Haplo)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Rod of Enlarge Metamagic (lesser)&lt;br /&gt;
*Rod of Maximize Metamagic (lesser)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
*Large +1 Dagger of Venom (Nosnra-Sim can take)&lt;br /&gt;
*large mithril chain shirt +3 Twilight (Nosnra-Sim can use it) &lt;br /&gt;
*Quarterstaff (Kelder) (+1 weapon / +1 weapon) (Sheds light, Neutral Good, Int 10, Wis 15, Cha 15, Ego 8, Speech (Common) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Bless allies 3/day, Locate Object 3/day, Search 10 ranks)&lt;br /&gt;
+7 Mithril Chain Shirt, Twilight&lt;br /&gt;
&lt;br /&gt;
====Haplo Items====&lt;br /&gt;
&lt;br /&gt;
{*}Hat of Disguise&lt;br /&gt;
Worn by Haplo, Isaac&#039;s Familiar&lt;br /&gt;
(1800 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Leather Armor +1&lt;br /&gt;
Worn by Haplo&lt;br /&gt;
(specially crafted for winged Small Humanoid)&lt;br /&gt;
(1190 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Amulet of Fireballs Type III&lt;br /&gt;
Worn by Haplo.&lt;br /&gt;
(2700 gp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Carried by Haplo in backpack)&lt;br /&gt;
(3700 gp + 296 xp)&lt;br /&gt;
&lt;br /&gt;
{*}Ring of Protection (+4)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(6600 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(3600 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), Leomund&#039;s Chest (found)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
5625 total: 7500 ruby dust (Forcecage, Continual Flame, Simulcurium), 750 special incense (Legend Lore), 300 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
2217 gp unspent&lt;br /&gt;
26 xp over minimum for 15th level unused&lt;br /&gt;
&lt;br /&gt;
==Familiar==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 19 for spell effects (85 hp)&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106309</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106309"/>
		<updated>2009-03-26T20:47:32Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard 18/Archmage 4&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 36/40 = [10 + 5 (dex) + 11 Armor (+7 Mithril Twilight Chain Shirt) + 4 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 31/36&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 240,000&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 198&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, &#039;&#039;&#039;Mind Blank&#039;&#039;&#039;&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster, Teleport&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), Anticipate Teleportation, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, False Life, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana boosts CL to 22&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, and +3 to Planar Binding Negotiations&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 11 (10, -1 aging, +2 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 gloves)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 enhancement)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 enhancement, +5 inherent)&lt;br /&gt;
*Wis: 14 (9, +1 aging, +4 periapt)&lt;br /&gt;
*Cha: 12 (11, +1 aging)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +17 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance)&lt;br /&gt;
*Reflex: +17 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance)&lt;br /&gt;
*Will: +22 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +2 wis, +5 resistance)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Improved Familiar (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +37 (25 ranks, +12 Int), Concentration +30 (25 ranks, +5 Con), Decipher Script +25 (13 ranks, +12 Int), Diplomacy +8 (5 ranks, +2 K:N&amp;amp;R synergy, +1 Cha), Knowledge: Arcana +37 (25 ranks, +12 Int), Knowledge: Architecture &amp;amp; Engineering +29 (17 ranks, +12 Int), Knowledge: Dungeoneering +34 (22 ranks, +12 Int), Knowledge: Geography +31 (19 ranks, +12 Int), Knowledge: History +19 (7 ranks, +12 Int), Knowledge: Local +18 (6 ranks, +12 Int), Knowledge: Nature +14 (2 ranks, +12 Int), Knowledge: Nobility &amp;amp; Royalty +24 (12 ranks, +12 Int), Knowledge: the Planes +37 (25 ranks, +12 int), Knowledge: Religion +14 (2 ranks, +12 Int), Spellcraft +52 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus +3 competence)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses two Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in, both of which he crafted himself using his &#039;Craft Wondrous Item&#039; feat. One book functions as his &#039;primary&#039; book and comes with him when he is adventuring. The other is a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
By utilizing Blessed Books, Isaac does not have to pay scribing costs. He would have had to early in his career, but I am assuming he sold that starting spellbook for the price of the scribing costs invested in it at some point.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object, Mass Charm monster, Maze, Irresistible Dance&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish, Shades&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Scribe Scroll feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of Excellent Archmagery&lt;br /&gt;
Worn by Isaac.&lt;br /&gt;
This is a unique item that combines a Headband of Intellect &#039;&#039;&#039;+6&#039;&#039;&#039; with a helm of Comprehend Languages and Read Magic with a partial Circlet of Persuasion. The Persuasion function applies only to Outsiders or Elementals summoned with Planar Binding spells during negotiations. Effects are: (+4 Enhancement Bonus to Intelligence (16,000 gp), +3 Competence Bonus to Charisma Checks during Planar Binding negotiations (ad hoc 2250 gp x 1.5 for multiple abilities), Read Magic and Comprehend Languages at will, including +5 competence bonus to Decipher Script checks (5200 gp x 1.5 for multiple abilties).&lt;br /&gt;
(13,588 gp + 1087 xp)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +7 Mithril Chain Shirt, Twilight&lt;br /&gt;
**Robe of Archmagi (Neutral) (not worn, available)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
Unique item combining Goggles of Darkvision with continuous See Invisible Effect.&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Periapt of Wisdom +4&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Major Fire Resistance&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
**Ring of Wizardry (I)(not worn, available)&lt;br /&gt;
**Ring of Djinn Calling (not worn, available)&lt;br /&gt;
**Ring of Elemental Command (Earth)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; Gloves of Dexterity (+6) (formerly Kazoth&#039;s)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Health +6/Strength +2&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Nothing&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
Worn by Isaac&lt;br /&gt;
(1000 gp + 80 xp)&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi (41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates))&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (14c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3)&lt;br /&gt;
*Staff of Enchantment (50 c; Sleep-1, Hideous laughter-1, Suggestion-1, Crushing despair-2, Mind fog-2, Suggestion, mass-3)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 3 (1st book- 6,250gp; 2nd book- Found treasure per Xaos; 3rd book bought)&lt;br /&gt;
*Dust of Appearance (4 use)&lt;br /&gt;
*Pearl of Power (2nd level)&lt;br /&gt;
*Pearl of Power (6th level)&lt;br /&gt;
*Pearl of Power (7th level)&lt;br /&gt;
*Pearl of Power (8th level)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Marvelous Pigments (2 uses)&lt;br /&gt;
*Headband of Excellent Archmagery&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
*Periapt of Wisdom +4&lt;br /&gt;
*Gloves of Dexterity (+6)&lt;br /&gt;
*Belt of Health +6/Strength +2&lt;br /&gt;
*Vest of Resistance +5&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Clear Ioun Stone (Sustenance)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
*Handy Haversack&lt;br /&gt;
*Quill of Scribing&lt;br /&gt;
*Efficient Quiver&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (left at base)&lt;br /&gt;
*Bag of Holding Type III&lt;br /&gt;
*Mirror of Mental Prowess&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*Potions of Cure Moderate Wounds (3)- 2 carried by Isaac, 1 by Haplo&lt;br /&gt;
*Potions of Remove Blindness x2&lt;br /&gt;
*Potion of Gaseous Form x1&lt;br /&gt;
*Potion of Cure Serious x 2&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of multiple Spells (Hold Portal x2 CL-3; Detect Undead CL-2; Jump x2 CL-2; Nystrul&#039;s Magic Aura CL-4; True Strike x5 CL-1; Expeditious Retreat x2 CL-5)&lt;br /&gt;
*Scroll of Teleport (CL-9)&lt;br /&gt;
*Scroll of Multiple Spells - (Eagle&#039;s Spelndor x2 CL-3; Invisibility x2 CL-3; Magic Circle vs. Evil CL-3; Gentle Repose CL-3; Gaseous Form CL-3) &lt;br /&gt;
*Scoll of Dispel Magic x 1 (CL-11, taken from giants)&lt;br /&gt;
*Scroll: resist Cold, Acid, Sonics 10 &lt;br /&gt;
*Scroll: Detect Poison x 4 &lt;br /&gt;
*Scroll: Prot from evil x 4 &lt;br /&gt;
*Scroll of time stop&lt;br /&gt;
*Scrolls of Sonorous Hum (3), caster level 10&lt;br /&gt;
*Scroll of Reaving Dispel, CL-20&lt;br /&gt;
*Scroll of Maze&lt;br /&gt;
*Scroll of Energy Drain&lt;br /&gt;
*Scroll of Call Marut&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-2 (50 c)&lt;br /&gt;
*Wand of Endure Elements (50 c)&lt;br /&gt;
*Wand of Detect Magic (21c)&lt;br /&gt;
*Wand of False Life (5c)&lt;br /&gt;
*Wand of Magic Missile (5th) (4c)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c)&lt;br /&gt;
*Wand of Fireball (5th) (22 c)&lt;br /&gt;
*Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)&lt;br /&gt;
*Wand of Magic Missile (7th) (8c) &lt;br /&gt;
*Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)&lt;br /&gt;
*Wand of Eagle&#039;s Splendor .... 1125 gp to recharge &lt;br /&gt;
*Wand of Enlarge Person (49)&lt;br /&gt;
*Wand of fire trap (25)&lt;br /&gt;
*Wand of greater invisibility (18)&lt;br /&gt;
*Wand of fireball 10th (15)&lt;br /&gt;
*Wand of Dispel Magic 10th (30) &lt;br /&gt;
*Wand of Stoneskin 7th (45)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Major Fire Resistance&lt;br /&gt;
*Ring of Protection (+5)&lt;br /&gt;
*Ring of Wizardry (I)&lt;br /&gt;
*Ring of Djinn Calling&lt;br /&gt;
*Ring of Elemental Command (Earth)&lt;br /&gt;
*Ring of Elemental Command (Water)&lt;br /&gt;
*ring of protection +4 (for Haplo)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Rod of Enlarge Metamagic (lesser)&lt;br /&gt;
*Rod of Maximize Metamagic (lesser)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
*Large +1 Dagger of Venom (Nosnra-Sim can take)&lt;br /&gt;
*large mithril chain shirt +3 Twilight (Nosnra-Sim can use it) &lt;br /&gt;
*Quarterstaff (Kelder) (+1 weapon / +1 weapon) (Sheds light, Neutral Good, Int 10, Wis 15, Cha 15, Ego 8, Speech (Common) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Bless allies 3/day, Locate Object 3/day, Search 10 ranks)&lt;br /&gt;
+7 Mithril Chain Shirt, Twilight&lt;br /&gt;
&lt;br /&gt;
====Haplo Items====&lt;br /&gt;
&lt;br /&gt;
{*}Hat of Disguise&lt;br /&gt;
Worn by Haplo, Isaac&#039;s Familiar&lt;br /&gt;
(1800 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Leather Armor +1&lt;br /&gt;
Worn by Haplo&lt;br /&gt;
(specially crafted for winged Small Humanoid)&lt;br /&gt;
(1190 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Amulet of Fireballs Type III&lt;br /&gt;
Worn by Haplo.&lt;br /&gt;
(2700 gp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Carried by Haplo in backpack)&lt;br /&gt;
(3700 gp + 296 xp)&lt;br /&gt;
&lt;br /&gt;
{*}Ring of Protection (+4)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(6600 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(3600 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), Leomund&#039;s Chest (found)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
5625 total: 7500 ruby dust (Forcecage, Continual Flame, Simulcurium), 750 special incense (Legend Lore), 300 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
2217 gp unspent&lt;br /&gt;
26 xp over minimum for 15th level unused&lt;br /&gt;
&lt;br /&gt;
==Familiar==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 19 for spell effects (85 hp)&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106308</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=106308"/>
		<updated>2009-03-26T20:39:28Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard15/Archmage5&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 198 (22d4 + con, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +11/+6&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 36/40 = [10 + 5 (dex) + 11 Armor (+7 Mithril Twilight Chain Shirt) + 4 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 31/36&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 191,618&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 198&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 25&lt;br /&gt;
*Anticipate Teleportation - CL 25&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 5; 6th: 5; 7th: 5; 8th: 5; 9th: 5; Epic: 2 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 +1(DB) (+1 for Evocation and Transmutation)&lt;br /&gt;
*Epic: (open), (open)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul, Irresistible Dance&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), Anticipate Teleportation, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, False Life, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +29 to penetrate spell resistance (22 + 4 feat + +1 ioun stone +1 Spell Power Arcana +1 Dalt&#039;s Blessing)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana boosts CL to 22&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, and +3 to Planar Binding Negotiations&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 11 (10, -1 aging, +2 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 gloves)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 enhancement)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 enhancement, +5 inherent)&lt;br /&gt;
*Wis: 14 (9, +1 aging, +4 periapt)&lt;br /&gt;
*Cha: 12 (11, +1 aging)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +17 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 con, +5 resistance)&lt;br /&gt;
*Reflex: +17 (wizard 16: +5, archmage 4: +1, Epic 2: +1; +5 dex, +5 resistance)&lt;br /&gt;
*Will: +22 (wizard 16: +10, archmage 4: +4, Epic 2: +1; +2 wis, +5 resistance)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Improved Familiar (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Epic Spellcasting (21st)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Dalt&#039;s Blessing: +1 to crit threat range, an extra +1 DC to any spells/effects used (both stackable), and a permanent freedom of movement effect.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +35 (23 ranks, +12 Int), Concentration +28 (23 ranks, +5 Con), Decipher Script +25 (13 ranks, +12 Int), Diplomacy +8 (5 ranks, +2 K:N&amp;amp;R synergy, +1 Cha), Knowledge: Arcana +35 (23 ranks, +12 Int), Knowledge: Architecture &amp;amp; Engineering +29 (17 ranks, +12 Int), Knowledge: Dungeoneering +30 (18 ranks, +12 Int), Knowledge: Geography +28 (16 ranks, +12 Int), Knowledge: History +15 (3 ranks, +12 Int), Knowledge: Local +14 (2 ranks, +12 Int), Knowledge: Nature +14 (2 ranks, +12 Int), Knowledge: Nobility &amp;amp; Royalty +21 (9 ranks, +12 Int), Knowledge: the Planes +35 (23 ranks, +12 int), Knowledge: Religion +14 (2 ranks, +12 Int), Spellcraft +40 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses two Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in, both of which he crafted himself using his &#039;Craft Wondrous Item&#039; feat. One book functions as his &#039;primary&#039; book and comes with him when he is adventuring. The other is a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
By utilizing Blessed Books, Isaac does not have to pay scribing costs. He would have had to early in his career, but I am assuming he sold that starting spellbook for the price of the scribing costs invested in it at some point.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Craft Wand feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of Excellent Archmagery&lt;br /&gt;
Worn by Isaac.&lt;br /&gt;
This is a unique item that combines a Headband of Intellect &#039;&#039;&#039;+6&#039;&#039;&#039; with a helm of Comprehend Languages and Read Magic with a partial Circlet of Persuasion. The Persuasion function applies only to Outsiders or Elementals summoned with Planar Binding spells during negotiations. Effects are: (+4 Enhancement Bonus to Intelligence (16,000 gp), +3 Competence Bonus to Charisma Checks during Planar Binding negotiations (ad hoc 2250 gp x 1.5 for multiple abilities), Read Magic and Comprehend Languages at will, including +5 competence bonus to Decipher Script checks (5200 gp x 1.5 for multiple abilties).&lt;br /&gt;
(13,588 gp + 1087 xp)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +7 Mithril Chain Shirt, Twilight&lt;br /&gt;
**Robe of Archmagi (Neutral) (not worn, available)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
Unique item combining Goggles of Darkvision with continuous See Invisible Effect.&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Periapt of Wisdom +4&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Major Fire Resistance&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
**Ring of Wizardry (I)(not worn, available)&lt;br /&gt;
**Ring of Djinn Calling (not worn, available)&lt;br /&gt;
**Ring of Elemental Command (Earth)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; Gloves of Dexterity (+6) (formerly Kazoth&#039;s)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Health +6/Strength +2&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Nothing&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
Worn by Isaac&lt;br /&gt;
(1000 gp + 80 xp)&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi (41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates))&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (14c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3)&lt;br /&gt;
*Staff of Enchantment (50 c; Sleep-1, Hideous laughter-1, Suggestion-1, Crushing despair-2, Mind fog-2, Suggestion, mass-3)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 3 (1st book- 6,250gp; 2nd book- Found treasure per Xaos; 3rd book bought)&lt;br /&gt;
*Dust of Appearance (4 use)&lt;br /&gt;
*Pearl of Power (2nd level)&lt;br /&gt;
*Pearl of Power (6th level)&lt;br /&gt;
*Pearl of Power (7th level)&lt;br /&gt;
*Pearl of Power (8th level)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Marvelous Pigments (2 uses)&lt;br /&gt;
*Headband of Excellent Archmagery&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
*Periapt of Wisdom +4&lt;br /&gt;
*Gloves of Dexterity (+6)&lt;br /&gt;
*Belt of Health +6/Strength +2&lt;br /&gt;
*Vest of Resistance +5&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Clear Ioun Stone (Sustenance)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
*Handy Haversack&lt;br /&gt;
*Quill of Scribing&lt;br /&gt;
*Efficient Quiver&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (left at base)&lt;br /&gt;
*Bag of Holding Type III&lt;br /&gt;
*Mirror of Mental Prowess&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*Potions of Cure Moderate Wounds (3)- 2 carried by Isaac, 1 by Haplo&lt;br /&gt;
*Potions of Remove Blindness x2&lt;br /&gt;
*Potion of Gaseous Form x1&lt;br /&gt;
*Potion of Cure Serious x 2&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of multiple Spells (Hold Portal x2 CL-3; Detect Undead CL-2; Jump x2 CL-2; Nystrul&#039;s Magic Aura CL-4; True Strike x5 CL-1; Expeditious Retreat x2 CL-5)&lt;br /&gt;
*Scroll of Teleport (CL-9)&lt;br /&gt;
*Scroll of Multiple Spells - (Eagle&#039;s Spelndor x2 CL-3; Invisibility x2 CL-3; Magic Circle vs. Evil CL-3; Gentle Repose CL-3; Gaseous Form CL-3) &lt;br /&gt;
*Scoll of Dispel Magic x 1 (CL-11, taken from giants)&lt;br /&gt;
*Scroll: resist Cold, Acid, Sonics 10 &lt;br /&gt;
*Scroll: Detect Poison x 4 &lt;br /&gt;
*Scroll: Prot from evil x 4 &lt;br /&gt;
*Scroll of time stop&lt;br /&gt;
*Scrolls of Sonorous Hum (3), caster level 10&lt;br /&gt;
*Scroll of Reaving Dispel, CL-20&lt;br /&gt;
*Scroll of Maze&lt;br /&gt;
*Scroll of Energy Drain&lt;br /&gt;
*Scroll of Call Marut&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-2 (50 c)&lt;br /&gt;
*Wand of Endure Elements (50 c)&lt;br /&gt;
*Wand of Detect Magic (21c)&lt;br /&gt;
*Wand of False Life (5c)&lt;br /&gt;
*Wand of Magic Missile (5th) (4c)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c)&lt;br /&gt;
*Wand of Fireball (5th) (22 c)&lt;br /&gt;
*Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)&lt;br /&gt;
*Wand of Magic Missile (7th) (8c) &lt;br /&gt;
*Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)&lt;br /&gt;
*Wand of Eagle&#039;s Splendor .... 1125 gp to recharge &lt;br /&gt;
*Wand of Enlarge Person (49)&lt;br /&gt;
*Wand of fire trap (25)&lt;br /&gt;
*Wand of greater invisibility (18)&lt;br /&gt;
*Wand of fireball 10th (15)&lt;br /&gt;
*Wand of Dispel Magic 10th (30) &lt;br /&gt;
*Wand of Stoneskin 7th (45)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Major Fire Resistance&lt;br /&gt;
*Ring of Protection (+5)&lt;br /&gt;
*Ring of Wizardry (I)&lt;br /&gt;
*Ring of Djinn Calling&lt;br /&gt;
*Ring of Elemental Command (Earth)&lt;br /&gt;
*Ring of Elemental Command (Water)&lt;br /&gt;
*ring of protection +4 (for Haplo)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Rod of Enlarge Metamagic (lesser)&lt;br /&gt;
*Rod of Maximize Metamagic (lesser)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
*Large +1 Dagger of Venom (Nosnra-Sim can take)&lt;br /&gt;
*large mithril chain shirt +3 Twilight (Nosnra-Sim can use it) &lt;br /&gt;
*Quarterstaff (Kelder) (+1 weapon / +1 weapon) (Sheds light, Neutral Good, Int 10, Wis 15, Cha 15, Ego 8, Speech (Common) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Bless allies 3/day, Locate Object 3/day, Search 10 ranks)&lt;br /&gt;
+7 Mithril Chain Shirt, Twilight&lt;br /&gt;
&lt;br /&gt;
====Haplo Items====&lt;br /&gt;
&lt;br /&gt;
{*}Hat of Disguise&lt;br /&gt;
Worn by Haplo, Isaac&#039;s Familiar&lt;br /&gt;
(1800 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Leather Armor +1&lt;br /&gt;
Worn by Haplo&lt;br /&gt;
(specially crafted for winged Small Humanoid)&lt;br /&gt;
(1190 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Amulet of Fireballs Type III&lt;br /&gt;
Worn by Haplo.&lt;br /&gt;
(2700 gp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Carried by Haplo in backpack)&lt;br /&gt;
(3700 gp + 296 xp)&lt;br /&gt;
&lt;br /&gt;
{*}Ring of Protection (+4)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(6600 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(3600 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), Leomund&#039;s Chest (found)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
5625 total: 7500 ruby dust (Forcecage, Continual Flame, Simulcurium), 750 special incense (Legend Lore), 300 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
2217 gp unspent&lt;br /&gt;
26 xp over minimum for 15th level unused&lt;br /&gt;
&lt;br /&gt;
==Familiar==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 19 for spell effects (85 hp)&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=93215</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=93215"/>
		<updated>2008-10-08T19:18:32Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Current Spells Memorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard15/Archmage5&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 200 (20d4 + con + 1/level divine blessing, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +9/+4&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 36/40 = [10 + 5 (dex) + 11 Armor (+7 Mithril Twilight Chain Shirt) + 4 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 31/36&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 191,618&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 200&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 21&lt;br /&gt;
*Anticipate Teleportation - CL 21&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 4; 6th: 5; 7th: 5; 8th: 4; 9th: 5 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 (+1 for Evocation and Enchantment)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, &#039;&#039;&#039;Mordenkainen&#039;s Disjunction&#039;&#039;&#039;, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), Anticipate Teleportation, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, False Life, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +26 to penetrate spell resistance (19 + 4 feat + +1 ioun stone +1 Spell Power Arcana)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana boosts CL to 22&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, and +3 to Planar Binding Negotiations&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 11 (10, -1 aging, +2 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 gloves)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 enhancement)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 enhancement, +5 inherent)&lt;br /&gt;
*Wis: 14 (9, +1 aging, +4 periapt)&lt;br /&gt;
*Cha: 12 (11, +1 aging)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +16 (wizard +5, archmage +1, +5 con, +5 resistance)&lt;br /&gt;
*Reflex: +16 (wizard +5, archmage +1, +5 dex, +5 resistance)&lt;br /&gt;
*Will: +20 (wizard +9, archmage +4, +2 wis, +5 resistance)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Improved Familiar (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Heighten Spell (Divine Bonus)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Spell-like Ability - Mindblank (5th and 8th level slots sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Divine Skill Mastery: Spellcraft&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +35 (23 ranks, +12 Int), Concentration +28 (23 ranks, +5 Con), Decipher Script +25 (13 ranks, +12 Int), Diplomacy +8 (5 ranks, +2 K:N&amp;amp;R synergy, +1 Cha), Knowledge: Arcana +35 (23 ranks, +12 Int), Knowledge: Architecture &amp;amp; Engineering +29 (17 ranks, +12 Int), Knowledge: Dungeoneering +30 (18 ranks, +12 Int), Knowledge: Geography +28 (16 ranks, +12 Int), Knowledge: History +15 (3 ranks, +12 Int), Knowledge: Local +14 (2 ranks, +12 Int), Knowledge: Nature +14 (2 ranks, +12 Int), Knowledge: Nobility &amp;amp; Royalty +21 (9 ranks, +12 Int), Knowledge: the Planes +35 (23 ranks, +12 int), Knowledge: Religion +14 (2 ranks, +12 Int), Spellcraft +40 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses two Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in, both of which he crafted himself using his &#039;Craft Wondrous Item&#039; feat. One book functions as his &#039;primary&#039; book and comes with him when he is adventuring. The other is a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
By utilizing Blessed Books, Isaac does not have to pay scribing costs. He would have had to early in his career, but I am assuming he sold that starting spellbook for the price of the scribing costs invested in it at some point.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Craft Wand feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of Excellent Archmagery&lt;br /&gt;
Worn by Isaac.&lt;br /&gt;
This is a unique item that combines a Headband of Intellect &#039;&#039;&#039;+6&#039;&#039;&#039; with a helm of Comprehend Languages and Read Magic with a partial Circlet of Persuasion. The Persuasion function applies only to Outsiders or Elementals summoned with Planar Binding spells during negotiations. Effects are: (+4 Enhancement Bonus to Intelligence (16,000 gp), +3 Competence Bonus to Charisma Checks during Planar Binding negotiations (ad hoc 2250 gp x 1.5 for multiple abilities), Read Magic and Comprehend Languages at will, including +5 competence bonus to Decipher Script checks (5200 gp x 1.5 for multiple abilties).&lt;br /&gt;
(13,588 gp + 1087 xp)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +7 Mithril Chain Shirt, Twilight&lt;br /&gt;
**Robe of Archmagi (Neutral) (not worn, available)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
Unique item combining Goggles of Darkvision with continuous See Invisible Effect.&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Periapt of Wisdom +4&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Major Fire Resistance&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
**Ring of Wizardry (I)(not worn, available)&lt;br /&gt;
**Ring of Djinn Calling (not worn, available)&lt;br /&gt;
**Ring of Elemental Command (Earth)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; Gloves of Dexterity (+6) (formerly Kazoth&#039;s)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Health +6/Strength +2&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Nothing&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
Worn by Isaac&lt;br /&gt;
(1000 gp + 80 xp)&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi (41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates))&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (14c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3)&lt;br /&gt;
*Staff of Enchantment (50 c; Sleep-1, Hideous laughter-1, Suggestion-1, Crushing despair-2, Mind fog-2, Suggestion, mass-3)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 3 (1st book- 6,250gp; 2nd book- Found treasure per Xaos; 3rd book bought)&lt;br /&gt;
*Dust of Appearance (4 use)&lt;br /&gt;
*Pearl of Power (2nd level)&lt;br /&gt;
*Pearl of Power (6th level)&lt;br /&gt;
*Pearl of Power (7th level)&lt;br /&gt;
*Pearl of Power (8th level)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Marvelous Pigments (2 uses)&lt;br /&gt;
*Headband of Excellent Archmagery&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
*Periapt of Wisdom +4&lt;br /&gt;
*Gloves of Dexterity (+6)&lt;br /&gt;
*Belt of Health +6/Strength +2&lt;br /&gt;
*Vest of Resistance +5&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Clear Ioun Stone (Sustenance)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
*Handy Haversack&lt;br /&gt;
*Quill of Scribing&lt;br /&gt;
*Efficient Quiver&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (left at base)&lt;br /&gt;
*Bag of Holding Type III&lt;br /&gt;
*Mirror of Mental Prowess&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*Potions of Cure Moderate Wounds (3)- 2 carried by Isaac, 1 by Haplo&lt;br /&gt;
*Potions of Remove Blindness x2&lt;br /&gt;
*Potion of Gaseous Form x1&lt;br /&gt;
*Potion of Cure Serious x 2&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of multiple Spells (Hold Portal x2 CL-3; Detect Undead CL-2; Jump x2 CL-2; Nystrul&#039;s Magic Aura CL-4; True Strike x5 CL-1; Expeditious Retreat x2 CL-5)&lt;br /&gt;
*Scroll of Teleport (CL-9)&lt;br /&gt;
*Scroll of Multiple Spells - (Eagle&#039;s Spelndor x2 CL-3; Invisibility x2 CL-3; Magic Circle vs. Evil CL-3; Gentle Repose CL-3; Gaseous Form CL-3) &lt;br /&gt;
*Scoll of Dispel Magic x 1 (CL-11, taken from giants)&lt;br /&gt;
*Scroll: resist Cold, Acid, Sonics 10 &lt;br /&gt;
*Scroll: Detect Poison x 4 &lt;br /&gt;
*Scroll: Prot from evil x 4 &lt;br /&gt;
*Scroll of time stop&lt;br /&gt;
*Scrolls of Sonorous Hum (3), caster level 10&lt;br /&gt;
*Scroll of Reaving Dispel, CL-20&lt;br /&gt;
*Scroll of Maze&lt;br /&gt;
*Scroll of Energy Drain&lt;br /&gt;
*Scroll of Call Marut&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-2 (50 c)&lt;br /&gt;
*Wand of Endure Elements (50 c)&lt;br /&gt;
*Wand of Detect Magic (21c)&lt;br /&gt;
*Wand of False Life (5c)&lt;br /&gt;
*Wand of Magic Missile (5th) (4c)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c)&lt;br /&gt;
*Wand of Fireball (5th) (22 c)&lt;br /&gt;
*Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)&lt;br /&gt;
*Wand of Magic Missile (7th) (8c) &lt;br /&gt;
*Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)&lt;br /&gt;
*Wand of Eagle&#039;s Splendor .... 1125 gp to recharge &lt;br /&gt;
*Wand of Enlarge Person (49)&lt;br /&gt;
*Wand of fire trap (25)&lt;br /&gt;
*Wand of greater invisibility (18)&lt;br /&gt;
*Wand of fireball 10th (15)&lt;br /&gt;
*Wand of Dispel Magic 10th (30) &lt;br /&gt;
*Wand of Stoneskin 7th (45)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Major Fire Resistance&lt;br /&gt;
*Ring of Protection (+5)&lt;br /&gt;
*Ring of Wizardry (I)&lt;br /&gt;
*Ring of Djinn Calling&lt;br /&gt;
*Ring of Elemental Command (Earth)&lt;br /&gt;
*Ring of Elemental Command (Water)&lt;br /&gt;
*ring of protection +4 (for Haplo)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Rod of Enlarge Metamagic (lesser)&lt;br /&gt;
*Rod of Maximize Metamagic (lesser)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
*Large +1 Dagger of Venom (Nosnra-Sim can take)&lt;br /&gt;
*large mithril chain shirt +3 Twilight (Nosnra-Sim can use it) &lt;br /&gt;
*Quarterstaff (Kelder) (+1 weapon / +1 weapon) (Sheds light, Neutral Good, Int 10, Wis 15, Cha 15, Ego 8, Speech (Common) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Bless allies 3/day, Locate Object 3/day, Search 10 ranks)&lt;br /&gt;
+7 Mithril Chain Shirt, Twilight&lt;br /&gt;
&lt;br /&gt;
====Haplo Items====&lt;br /&gt;
&lt;br /&gt;
{*}Hat of Disguise&lt;br /&gt;
Worn by Haplo, Isaac&#039;s Familiar&lt;br /&gt;
(1800 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Leather Armor +1&lt;br /&gt;
Worn by Haplo&lt;br /&gt;
(specially crafted for winged Small Humanoid)&lt;br /&gt;
(1190 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Amulet of Fireballs Type III&lt;br /&gt;
Worn by Haplo.&lt;br /&gt;
(2700 gp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Carried by Haplo in backpack)&lt;br /&gt;
(3700 gp + 296 xp)&lt;br /&gt;
&lt;br /&gt;
{*}Ring of Protection (+4)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(6600 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(3600 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), Leomund&#039;s Chest (found)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
5625 total: 7500 ruby dust (Forcecage, Continual Flame, Simulcurium), 750 special incense (Legend Lore), 300 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
2217 gp unspent&lt;br /&gt;
26 xp over minimum for 15th level unused&lt;br /&gt;
&lt;br /&gt;
==Familiar==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 19 for spell effects (85 hp)&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isara_Esikka&amp;diff=92808</id>
		<title>Isara Esikka</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isara_Esikka&amp;diff=92808"/>
		<updated>2008-10-01T11:48:13Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sara Esikka, from Persephone (SM 2228 - B775833-A)&lt;br /&gt;
1.80m (6&#039;1&amp;quot;) 71.3 kg (157 lbs) White hair (to mid-back when free) Grey eyes.&lt;br /&gt;
&lt;br /&gt;
Highly athletic and intelligent, but a little more focused on having fun than on pursuing her educational opportunities, though she didn&#039;t neglect her studies - just preferred having fun.&lt;br /&gt;
&lt;br /&gt;
AAAB89&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Animals 0&lt;br /&gt;
Astrogation 0&lt;br /&gt;
Carouse 0&lt;br /&gt;
Diplomat 1&lt;br /&gt;
Drive 0&lt;br /&gt;
Gunner (Turrets) 1&lt;br /&gt;
Gun Combat (Slug Throwers) 1&lt;br /&gt;
Jack of All Trades 1&lt;br /&gt;
Leadership 1&lt;br /&gt;
Mechanic 0&lt;br /&gt;
Melee (Blade) 1&lt;br /&gt;
Pilot (Starship) 2&lt;br /&gt;
Stealth 1&lt;br /&gt;
Survival 1&lt;br /&gt;
Vacc Suit 1&lt;br /&gt;
Zero-G 0&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
Wanting to see the stars, she applied for the Imperial Navy right after mandatory schooling was over. After a period of basic training she was impressive enough that she was placed on the Flight track. Her first duty was as a turret gunner in an armed shuttle, and she was good enough to keep herself and her crew out of trouble handily.&lt;br /&gt;
&lt;br /&gt;
The warship she was stationed on spent several weeks ferrying diplomats to a major conference, teaching her quite a bit about the affairs of state.&lt;br /&gt;
&lt;br /&gt;
Officer testing was difficult but she succeeded readily enough making her an Ensign. One unexpected side effect of this was the requirement of a sword worn with her dress uniform, which she was expected to learn well enough to not hurt anyone with it. She also went through basic officer training.&lt;br /&gt;
&lt;br /&gt;
The newly minted Ensign Esikke continued her career, happy enough so far, especially as she was still in the Flight career path, though she would have been much happier piloting than working the turrets. Misfortune struck, however, when she was blamed for an accident that caused the deaths of several crew members. With difficulty, she managed to clear her name, though making an enemy of the Commander who blamed her - and who possessed enough power over her career to end it there.&lt;br /&gt;
&lt;br /&gt;
At loose ends, and not yet feeling like returning home, she considered her options, looking eventually to the IISS as a chance to continue flying - and possibly to actually fly a ship herself. They were happy enough to have her, and she quickly mustered in. With much of her training already provided by the Navy, the Scouts gave her a quick course in Astrogation, and got her in service.&lt;br /&gt;
&lt;br /&gt;
Wanting nothing so much as to fly her own ship, she applied for - and got - a position in the Exploration corps. Her tour past, for the most part, with only routine dangers to deal with, though a contact mission proved someone more interesting when she met another Imperial citizen among the tribe she was dealing with, and wound up with an ancient cutlass as a gift from the Headman of the tribe. The necessities of crew cross-training ensured that she got her wishto actually fly the scoutship.&lt;br /&gt;
&lt;br /&gt;
Her work in the Scout service proved sufficient, if barely, for her to remain in service, if not quite sufficient to advance.&lt;br /&gt;
Hoping that her second term in the Scout Service worked better for her than the Navy did, she focused on the skills relevant to exploration, and found more than a few situations where she had to quietly watch inhabitants on planet, or hide the ship from local sensors.&lt;br /&gt;
&lt;br /&gt;
Surviving without major mishaps she helped survey an alien world, learning a lot about planetary survival. Advancement proved easier this time, and her increasing skill with EVAs and the suits needed for them gained her recognition as a true Scout. She took a little time for personal development, studying an astonishingly wide variety of subjects. Still, feeling the advancing years come upon her, Isara faced a choice. She could remain with the scouts, where she could pull some strings and hold back time for a while, or leave while she still had her full health. She chose to leave - though she knew full well that there are no actual retired Scouts.&lt;br /&gt;
&lt;br /&gt;
Possessions:&lt;br /&gt;
&lt;br /&gt;
Cloth Armour w/Smart Weave (1,500 Cr)&lt;br /&gt;
Hand Comp/2 (700 Cr)&lt;br /&gt;
Medikit TL10 (1,500 Cr)&lt;br /&gt;
Snub Pistol (150 Cr)&lt;br /&gt;
&lt;br /&gt;
Total Item cost: 3,850 Cr&lt;br /&gt;
&lt;br /&gt;
Computer Databases:&lt;br /&gt;
&lt;br /&gt;
Jeins Starships A comprehensive listing of all registered or recorded starship designs in known space, Jeins was started by a retiring Naval Tactical Officer with a love of design. As the popularity and demand for Jeins rose across the Imperium, the company began incorporating all the designs it could lay its hands on from declassified Imperial documents through to salvage reports on alien vessels.&lt;br /&gt;
Now Jeins is a standard for the discerning starship-spotter as much as the technical specialist.&lt;br /&gt;
&lt;br /&gt;
Targetted [Starship designs and schematics, some history, famous ships of that type] comprehensive(not an authority as there may be literally thousands of local variants), covers all of known space.&lt;br /&gt;
cost 1000 x (4+6) = 10 000Cr, 11000 with the update option.&lt;br /&gt;
Thanks. Sorry about the attitude, but I got frustrated.&lt;br /&gt;
&lt;br /&gt;
AstrObs - Journal of Astronomical Observations within the Spinward Marches&lt;br /&gt;
&lt;br /&gt;
For all Professional and die-hard amateurs, AstrObs is the most up to date listing of Astronomical events in the Imperium. In response to demand - and smaller transmission sizes - they&#039;re split out by Sector. The AstrObs Journal focuses on system-level events and larger events, such as Stars, Novas, Nebulae, etc.&lt;br /&gt;
&lt;br /&gt;
(Broad [Astronomical data] covers the Spinward Marches, Comprehensive. Cost 250 * (6+6) = 3,000 Cr, 3,300 with subscription.)&lt;br /&gt;
&lt;br /&gt;
Libris Astronomica - Planetary Information Newletter published by the TAS for general consumption. The Libris provides basic information on planets within known space - name, basic system information, current planetary government, if any, and primary imports / exports, if known.&lt;br /&gt;
&lt;br /&gt;
(Broad [General planetary data] covers known space, General. Cost 1000 * (3 + 6) = 9,000 Cr. 9,900 Cr with subscription.)&lt;br /&gt;
&lt;br /&gt;
Markes Mercantile - A compendium of trade and futures information for the Spinward Marches, kept as up to date as possible, but with the understanding that markets move faster than starships.&lt;br /&gt;
&lt;br /&gt;
(Targeted Information (trades and futures) for the Spinward Marches. As authoritative as is possible. Cost 250 * (10 + 4) = 3,500 Cr 3,850 with subscription)&lt;br /&gt;
&lt;br /&gt;
Salvaes Price Guide - Imperium wide price guide for salvaged parts. Usually pretty comprehensive, but local conditions make providing anything more than a range of prices foolhardy.&lt;br /&gt;
&lt;br /&gt;
(Targeted Information - Starship parts most likely to be salvaged, Imperium wide, Comprehensive. Cost 500 * (4 + 8) Cr 6,000. No subscription - the Salvaes is re-issued every three years.&lt;br /&gt;
&lt;br /&gt;
Biological Studies Newsletter, Known Planets of the Spinward Marches, IISS, Declassified. In a bid to help defray costs, the IISS, whenever information on planets is declassified, adds it to their newsletter, which is mostly available - at cost - to Scouts, but also to pilots for a small profit.&lt;br /&gt;
&lt;br /&gt;
(Specialized Information - Declassified Biology studies of surveyed worlds - for the Spinward Marches. Cost 250 * (8 + 3) = 2,750 Cr.&lt;br /&gt;
&lt;br /&gt;
Total Database Cost: 36,800 Cr&lt;br /&gt;
&lt;br /&gt;
Total Cost: 40,650 Cr&lt;br /&gt;
&lt;br /&gt;
Remaining Funds: 29,350 Cr&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dale_Arden&amp;diff=91972</id>
		<title>Dale Arden</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dale_Arden&amp;diff=91972"/>
		<updated>2008-09-14T18:25:32Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Notes==&lt;br /&gt;
*&#039;&#039;Name&#039;&#039;: Dale Arden&lt;br /&gt;
*&#039;&#039;Gender&#039;&#039;: Female&lt;br /&gt;
*&#039;&#039;Age&#039;&#039;: 42&lt;br /&gt;
*&#039;&#039;Homeworld&#039;&#039;: Drinax (A33645C-F)&lt;br /&gt;
*&#039;&#039;Service&#039;&#039;: 3 terms Scholar; 3 terms Noble&lt;br /&gt;
*&#039;&#039;UCP&#039;&#039;: 679C9B&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Carouse 1&lt;br /&gt;
*Comms 2&lt;br /&gt;
*Computers 3&lt;br /&gt;
*Deception 1&lt;br /&gt;
*Diplomat 0&lt;br /&gt;
*Gambler-1&lt;br /&gt;
*Gun Combat (Laser Pistol) 1&lt;br /&gt;
*Investigate 2&lt;br /&gt;
*Life Sciences 0&lt;br /&gt;
*Medic-1&lt;br /&gt;
*Persuade 0&lt;br /&gt;
*Social Sciences (Archeology) 1&lt;br /&gt;
*Streetwise-2&lt;br /&gt;
*Trade 0&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
*TAS Member&lt;br /&gt;
*3 ship shares and &amp;quot;Yacht&amp;quot;, which can be used for 5 ship shares for a yacht or 2 to any other vessel&lt;br /&gt;
*1 Enemy, member of her own family&lt;br /&gt;
&lt;br /&gt;
===Physical Items===&lt;br /&gt;
*Stylish Cloth Armor (TL-10) with Smart Fabric circuitry for stain fighting power: 1500 credits (Because being protected and looking good shouldn&#039;t be exclusive.)&lt;br /&gt;
*Laser Transceiver (TL-13): 500 credits&lt;br /&gt;
*Comm (TL-10), with Intelligent Interface program loaded on its Computer/1 - 700 credits&lt;br /&gt;
*Commdots (3): 30 credits&lt;br /&gt;
*Data Display/Recorder: 5000 credits&lt;br /&gt;
*Computer (TL-14, computer/5): 5000 credits; with software&lt;br /&gt;
**Intelligent Interface: 100 credits&lt;br /&gt;
**Expert 1 (Mechanic): 1000 credits&lt;br /&gt;
**Security 2: 1000 credits&lt;br /&gt;
**Intrusion 2: 10,000 credits&lt;br /&gt;
**Translator 1 (Vilani): 500 credits&lt;br /&gt;
**Translator 1 (Zdetl): 500 credits&lt;br /&gt;
**Translator 1 (Aslan): 500 credits&lt;br /&gt;
*Forensics Toolkit - 1000 credits&lt;br /&gt;
*Scientific Toolkit (archeology) - 1000 credits&lt;br /&gt;
*Laser Pistol (TL-11): 3000 credits&lt;br /&gt;
*Stunner (TL-10): 750 credits&lt;br /&gt;
&lt;br /&gt;
===Funds===&lt;br /&gt;
130,845 credits&lt;br /&gt;
&lt;br /&gt;
===Databases===&lt;br /&gt;
====Berke&#039;s Peerage and Nobility====&lt;br /&gt;
*Imperium (500) x General Knowledge (3) x Broad Topic (6) + 10% for live updates = 9900 credits&lt;br /&gt;
&lt;br /&gt;
A general guide to all the nobility of the Imperium. Of necessity due to the scope, most entries are very short, consisting of name/age/homeworld, geneology (if non-service noble), Imperial service/awards, current status, and notes regarding official connections to other nobility (Eg. &amp;quot;Despite being on different worlds, the Marquis of Valencia is a vassel of the Count of Barcelona.&amp;quot;) In addition, one of the privileges of purchase and annual upkeep is that a noble subscriber is allowed to insert as much information regarding themselves as they see fit. Some subscribers decline to do so while others use it as a virtual blog, inserting reams trivial detail about themselves and their lives. Obviously any such information must be taken as biased and untrustworthy. Updated continually for the latest in noble births, deaths, promotions, and demotions.&lt;br /&gt;
&lt;br /&gt;
====Vonda&#039;s List of Scout Adventure Novels====&lt;br /&gt;
*Sector (250) x Basic (1) x Specific Speciality (1) + 10% for live updates = 275 credits&lt;br /&gt;
&lt;br /&gt;
The Imperial Scout Service is a popular topic for so-called &#039;adventure fiction&#039;, being viewed as the most romantic and exciting (which is to say dangerous) branch of Imperial service. Enthusiasts throughout the sector maintain a database of the latest and greatest stories and books, providing ratings and reviews on many a new novelist. If you access to this database enough to bother paying for it, you are truly a fan. Updated continually as a labor of love by the fan community.&lt;br /&gt;
&lt;br /&gt;
====Cotsen Institute Archaeological Compilations====&lt;br /&gt;
*Sector (250) x Comprehensive (6) X Targeted (4) + 10% for live updates = 6600 credits&lt;br /&gt;
&lt;br /&gt;
Contains the latest books and publications regarding archeology research in the sector. This is a professional-level database containing the latest theories, speculation, and analysis. Live updates bring the very latest in news from the field.&lt;br /&gt;
&lt;br /&gt;
====Tourist&#039;s Guide to the Imperium====&lt;br /&gt;
*Imperium (500) x Specialized (3) x General (3) = 4500 credits&lt;br /&gt;
&lt;br /&gt;
Maintained by the TAS as a profit-making enterprise, this handy guidebook lists the most spectacular sights for worlds throughout the Imperium. Reissued every five years or so, as good tourist spots are expected to last.&lt;br /&gt;
&lt;br /&gt;
====Black Books Computer Hacking/Cracking Database====&lt;br /&gt;
*Sector (250) x General (3) x Speciality (2) x Restricted (2) + 10% for live updates = 3300 credits&lt;br /&gt;
&lt;br /&gt;
Illegal as all hell, this underground database for crackers lists information on computer security throughout the sector. Obviously it&#039;s impossible to list every system, but common cracker targets and/or particularly large systems such as megacorporate databases are listed. Due to the constantly changing game of computer security, only the most general information can be listed. (Eg. &amp;quot;This system has nearly unbreakable security on financial records, but inventory records are lightly protected.&amp;quot;) Occasionally job offers can be found on recent downloads. Extreme caution should be taken in utilizing data, as the reliability of the information cannot be assured. Updating is considering the responsibility of all subscribers.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
*Stylish Cloth Armor (TL-10)= Protection 5&lt;br /&gt;
*Laser Pistol (TL-11) = 3d6+3 damage, 100 shot magazine, range pistol&lt;br /&gt;
*Stunner (TL-10) = 2d6+3 &amp;quot;damage&amp;quot;, 100 shot magazine, range pistol, target rolls Endurance check with negative DM equal to damage or be unconscious&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Term 1===&lt;br /&gt;
I could have been a great woman, if I hadn&#039;t been born rich.  You understand, most people on Drinax are rich by the standards of most of the worlds I&#039;ve been to since I left.  The entire population isn&#039;t much more than a small town, so we build robots to be poor for us.  And if they follow through on giving them rights, I suppose the robots will have to build stupider robots to be poor for them.&lt;br /&gt;
&lt;br /&gt;
In any case, Mother and Father were and are richer than most.  More importantly they&#039;re nobility, so they thought they&#039;d have four or five children and see who had what it took for the next generation of service.  I was number two, and I grew up a normal child, raised by my robot nanny with visits every two or three days from Mother or Father and easy vid connections with other children my age.  I had a lot of fun, especially after I learned to turn nanny off, but eventually it was time to grow up.&lt;br /&gt;
&lt;br /&gt;
Administration never appealed to me.  The thought of managing other people, organizing their lives for them, well frankly it&#039;s the most boring thing imaginable.  Being a soldier would have been an honorable career, but I hate violence.  That left a career in the sciences.  I don&#039;t think most citizens of the Imperium realize how much science has become the great religion of our age.  Understood by so few, but regarded with the reverence usually reserved for temples and churches in more primitive cultures.  And religion... well that&#039;s a traditional career for the second child, yes?&lt;br /&gt;
&lt;br /&gt;
So I went to the Academy.  Pardon the bragging, but I&#039;ve always been something of a genius and the program only sharpened my mind, as well as filling in a few educational gaps I&#039;d neglected in my misspent youth.  I initially majored in Life Sciences, maybe in reaction to how boring the ecology of my homeworld was.  Soon enough I got to do some field work and fell in love with archeology.  Our galaxy has an imaginable past and humanti history is such a shallow surface crust on the soil of deep time.  I left that work behind a long time ago, but I suppose I never lost the passion for it.&lt;br /&gt;
&lt;br /&gt;
===Term 2===&lt;br /&gt;
Perhaps calling the senior researcher a moron was too harsh, I was young, passionate, and used to speaking my mind.  The old moron was too stupid to be offended, of course, but his handlers saw to it that I was assigned to a small bio-research station to serve out my sentence for lack of politeness as a physician&#039;s assistant.  It was there that I met Joshua.  Even younger than me and so terribly, terribly earnest.  A quality that, I must say, he never really lost.  I did and do find it endearing.  On his end, I think he&#039;s always been captivated by my natural grace, beauty, and intelligence.  This is my story, and I say he is!&lt;br /&gt;
&lt;br /&gt;
But I digress.  I was told that if I could just keep his little ship on the world for an extra few weeks, I could get off that rock a year or two early and advance my career in the bargain.  I had it half-way done too, a little fake bio-plague that would have kept them locked down in quarantine, but the it turns out that Josh&#039;s family hailed from the nobility of Arden.  Which just let&#039;s say my family name is no coincidence.  So of course I had to help him out.  I told him about the plot, and he was able to leverage the information into an early release for the ship.  We kept in touch since then, in our travels about the galaxy.&lt;br /&gt;
&lt;br /&gt;
I never told him that I found out who was behind that little conspiracy, hacked their computers, and destroyed their financial records.  So naughty of me, not to mention highly illegal, but that delightfully earnest smile of his makes me want to help every time.  [1][/I]&lt;br /&gt;
&lt;br /&gt;
===Term 3===&lt;br /&gt;
Databases have always sung to me, and I put the talent to good use in assignment to investigate some very high tech ruins on a primitive world.  We were making good progress in getting our machines talk to their ancients ones, but not enough for me.  I thought the low tech natives had answers they weren&#039;t sharing, secrets they must have possessed from living so close for so long.  I pushed hard.  Too hard.  Among us civilized folk, blackmail is a delicate game of move and countermove.  There are places in the galaxy, though, where all it gets you is a spear to the face.&lt;br /&gt;
&lt;br /&gt;
I lost an eye, others lost their lives.  If I were the ice queen some have called me, no doubt I would have carefully covered up the evidence.  Found someone else to blame.  That&#039;s how these things are done.  Instead I confessed everything and left the Academy in disgrace.  It was a dark time for me, as I slunk back home to have my eye regrown.&lt;br /&gt;
&lt;br /&gt;
It was at this juncture in my life that I met Zemmy Zarkov, at that time working as a doctor.  Zemmy is many things.  Smart, crazy, creative, a thief, a brilliant doctor, a cultural chameleon, and afraid of only one thing in this galaxy- did I mention crazy?  He&#039;s a hopeless addict, afraid to face his own mortality, and I think convinced that the lack of lines on his face means that his soul is still pure.  Over the years I&#039;ve run into him more times than coincidence should allow, usually when he was desperate for help to score his next anagathic fix. [2]&lt;br /&gt;
&lt;br /&gt;
Why is he my friend?  It&#039;s a hard question.  I suppose because no matter how little my troubles are compared to his, he treats them as though they mean something.  And because, though I&#039;ve never needed a body buried, I&#039;m confident that if I did he&#039;d show up with a spade and no questions asked.  Zemmy&#039;s that kind of guy.&lt;br /&gt;
&lt;br /&gt;
===Term 4===&lt;br /&gt;
So remember when I said that I could have been a great woman, if I hadn&#039;t been born rich?  It was right then, right there, that a great woman would have picked herself up and rushed out to take on the universe.  I could have tried forcing myself back into academics, become a spy or a master criminal, started a second career, something.  Instead I drifted.  In style, of course.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re born rich, it&#039;s easy to avoid taking on the universe.  I settled back, studied the web of communication and obligation that define what is referred to as the nobility, and I took some time off to bum around the galaxy.  Lots of folks were glad to see Dale Arden.&lt;br /&gt;
&lt;br /&gt;
Still, I was new to the scene and I made a mistake.  Something I thought would be funny turned deadly serious, and a certain relative of mine has wanted me dead for it ever since.  Really most sincerely dead, not just socially dead.  Good thing for me I have such finely tuned survival instincts.  And that I know when to double-down on a good hand.&lt;br /&gt;
&lt;br /&gt;
===Term 5===&lt;br /&gt;
After three or four years, I returned to an old love.  I&#039;ve always been fascinated by AIs and information storage and how something with no physical existence can have such a strong reality.  At great expense I developed some specialized programs and started a little side business.  When the moment was right, I would stroke the computers so sweetly they&#039;d give up the secrets of noble waters I swam through.  It&#039;s amazing how much you can tell about a person just from where in the data-sphere their computer has been swimming.  Sometimes I sold these secrets.  Sometimes I kept them for myself.  And sometimes passing them to the right ear earned favors and status like you would not believe.&lt;br /&gt;
&lt;br /&gt;
===Term 6===&lt;br /&gt;
Prying out the secrets of my fellow nobles turned into quite the lucrative hobby.  I began supplementing my computer investigations with a little of the old-fashioned variety of observation and asking the right questions, using some of the skills from my old archeology career in quite the new context.  But then one day I got asked to go after some really big fish by folks who had no business knowing what I was capable of.  I left flattery overtake common sense and screwed up, hard.  And, well, it didn&#039;t make those folks very happy.  Not happy very happy at all.&lt;br /&gt;
&lt;br /&gt;
So maybe it&#039;s time to begin a third career, somewhere safely away from the party circuit.  First I was scientist, then a nosy bitch.  Maybe... maybe it&#039;s not too late to be a great woman yet.&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=87897</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=87897"/>
		<updated>2008-07-26T23:12:00Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Current Spells Memorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard15/Archmage5&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 200 (20d4 + con + 1/level divine blessing, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +9/+4&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 36/40 = [10 + 5 (dex) + 11 Armor (+7 Mithril Twilight Chain Shirt) + 4 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 31/36&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 191,618&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 200&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 21&lt;br /&gt;
*Anticipate Teleportation - CL 21&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 4; 6th: 5; 7th: 5; 8th: 4; 9th: 5 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 (+1 for Evocation and Enchantment)&lt;br /&gt;
*9th - &#039;&#039;&#039;Time Stop, Imprisonment&#039;&#039;&#039;, Mordenkainen&#039;s Disjunction, Summon Elemental Monolith, &#039;&#039;&#039;Sphere of Ultimate Destruction&#039;&#039;&#039;&lt;br /&gt;
*8th - &#039;&#039;&#039;Moment of Prescience&#039;&#039;&#039;, &#039;&#039;&#039;Sunburst&#039;&#039;&#039;, &#039;&#039;&#039;Quickened Enervation&#039;&#039;&#039;, Trap the Soul&lt;br /&gt;
*7th - &#039;&#039;&#039;Banishment&#039;&#039;&#039;, Empowered Cone of Cold, &#039;&#039;&#039;Limited Wish&#039;&#039;&#039;, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - &#039;&#039;&#039;Greater Heroism&#039;&#039;&#039;, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), Anticipate Teleportation, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, False Life, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +26 to penetrate spell resistance (19 + 4 feat + +1 ioun stone +1 Spell Power Arcana)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana boosts CL to 22&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, and +3 to Planar Binding Negotiations&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 11 (10, -1 aging, +2 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 gloves)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 enhancement)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 enhancement, +5 inherent)&lt;br /&gt;
*Wis: 14 (9, +1 aging, +4 periapt)&lt;br /&gt;
*Cha: 12 (11, +1 aging)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +16 (wizard +5, archmage +1, +5 con, +5 resistance)&lt;br /&gt;
*Reflex: +16 (wizard +5, archmage +1, +5 dex, +5 resistance)&lt;br /&gt;
*Will: +20 (wizard +9, archmage +4, +2 wis, +5 resistance)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Improved Familiar (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Heighten Spell (Divine Bonus)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Spell-like Ability - Mindblank (5th and 8th level slots sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Divine Skill Mastery: Spellcraft&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +35 (23 ranks, +12 Int), Concentration +28 (23 ranks, +5 Con), Decipher Script +25 (13 ranks, +12 Int), Diplomacy +8 (5 ranks, +2 K:N&amp;amp;R synergy, +1 Cha), Knowledge: Arcana +35 (23 ranks, +12 Int), Knowledge: Architecture &amp;amp; Engineering +29 (17 ranks, +12 Int), Knowledge: Dungeoneering +30 (18 ranks, +12 Int), Knowledge: Geography +28 (16 ranks, +12 Int), Knowledge: History +15 (3 ranks, +12 Int), Knowledge: Local +14 (2 ranks, +12 Int), Knowledge: Nature +14 (2 ranks, +12 Int), Knowledge: Nobility &amp;amp; Royalty +21 (9 ranks, +12 Int), Knowledge: the Planes +35 (23 ranks, +12 int), Knowledge: Religion +14 (2 ranks, +12 Int), Spellcraft +40 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses two Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in, both of which he crafted himself using his &#039;Craft Wondrous Item&#039; feat. One book functions as his &#039;primary&#039; book and comes with him when he is adventuring. The other is a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
By utilizing Blessed Books, Isaac does not have to pay scribing costs. He would have had to early in his career, but I am assuming he sold that starting spellbook for the price of the scribing costs invested in it at some point.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Craft Wand feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of Excellent Archmagery&lt;br /&gt;
Worn by Isaac.&lt;br /&gt;
This is a unique item that combines a Headband of Intellect &#039;&#039;&#039;+6&#039;&#039;&#039; with a helm of Comprehend Languages and Read Magic with a partial Circlet of Persuasion. The Persuasion function applies only to Outsiders or Elementals summoned with Planar Binding spells during negotiations. Effects are: (+4 Enhancement Bonus to Intelligence (16,000 gp), +3 Competence Bonus to Charisma Checks during Planar Binding negotiations (ad hoc 2250 gp x 1.5 for multiple abilities), Read Magic and Comprehend Languages at will, including +5 competence bonus to Decipher Script checks (5200 gp x 1.5 for multiple abilties).&lt;br /&gt;
(13,588 gp + 1087 xp)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +7 Mithril Chain Shirt, Twilight&lt;br /&gt;
**Robe of Archmagi (Neutral) (not worn, available)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
Unique item combining Goggles of Darkvision with continuous See Invisible Effect.&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Periapt of Wisdom +4&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Major Fire Resistance&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
**Ring of Wizardry (I)(not worn, available)&lt;br /&gt;
**Ring of Djinn Calling (not worn, available)&lt;br /&gt;
**Ring of Elemental Command (Earth)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; Gloves of Dexterity (+6) (formerly Kazoth&#039;s)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Health +6/Strength +2&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Nothing&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
Worn by Isaac&lt;br /&gt;
(1000 gp + 80 xp)&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi (41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates))&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (14c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3)&lt;br /&gt;
*Staff of Enchantment (50 c; Sleep-1, Hideous laughter-1, Suggestion-1, Crushing despair-2, Mind fog-2, Suggestion, mass-3)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 3 (1st book- 6,250gp; 2nd book- Found treasure per Xaos; 3rd book bought)&lt;br /&gt;
*Dust of Appearance (4 use)&lt;br /&gt;
*Pearl of Power (2nd level)&lt;br /&gt;
*Pearl of Power (6th level)&lt;br /&gt;
*Pearl of Power (7th level)&lt;br /&gt;
*Pearl of Power (8th level)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Marvelous Pigments (2 uses)&lt;br /&gt;
*Headband of Excellent Archmagery&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
*Periapt of Wisdom +4&lt;br /&gt;
*Gloves of Dexterity (+6)&lt;br /&gt;
*Belt of Health +6/Strength +2&lt;br /&gt;
*Vest of Resistance +5&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Clear Ioun Stone (Sustenance)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
*Handy Haversack&lt;br /&gt;
*Quill of Scribing&lt;br /&gt;
*Efficient Quiver&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (left at base)&lt;br /&gt;
*Bag of Holding Type III&lt;br /&gt;
*Mirror of Mental Prowess&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*Potions of Cure Moderate Wounds (3)- 2 carried by Isaac, 1 by Haplo&lt;br /&gt;
*Potions of Remove Blindness x2&lt;br /&gt;
*Potion of Gaseous Form x1&lt;br /&gt;
*Potion of Cure Serious x 2&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of multiple Spells (Hold Portal x2 CL-3; Detect Undead CL-2; Jump x2 CL-2; Nystrul&#039;s Magic Aura CL-4; True Strike x5 CL-1; Expeditious Retreat x2 CL-5)&lt;br /&gt;
*Scroll of Teleport (CL-9)&lt;br /&gt;
*Scroll of Multiple Spells - (Eagle&#039;s Spelndor x2 CL-3; Invisibility x2 CL-3; Magic Circle vs. Evil CL-3; Gentle Repose CL-3; Gaseous Form CL-3) &lt;br /&gt;
*Scoll of Dispel Magic x 1 (CL-11, taken from giants)&lt;br /&gt;
*Scroll: resist Cold, Acid, Sonics 10 &lt;br /&gt;
*Scroll: Detect Poison x 4 &lt;br /&gt;
*Scroll: Prot from evil x 4 &lt;br /&gt;
*Scroll of time stop&lt;br /&gt;
*Scrolls of Sonorous Hum (3), caster level 10&lt;br /&gt;
*Scroll of Reaving Dispel, CL-20&lt;br /&gt;
*Scroll of Maze&lt;br /&gt;
*Scroll of Energy Drain&lt;br /&gt;
*Scroll of Call Marut&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-2 (50 c)&lt;br /&gt;
*Wand of Endure Elements (50 c)&lt;br /&gt;
*Wand of Detect Magic (21c)&lt;br /&gt;
*Wand of False Life (5c)&lt;br /&gt;
*Wand of Magic Missile (5th) (4c)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c)&lt;br /&gt;
*Wand of Fireball (5th) (22 c)&lt;br /&gt;
*Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)&lt;br /&gt;
*Wand of Magic Missile (7th) (8c) &lt;br /&gt;
*Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)&lt;br /&gt;
*Wand of Eagle&#039;s Splendor .... 1125 gp to recharge &lt;br /&gt;
*Wand of Enlarge Person (49)&lt;br /&gt;
*Wand of fire trap (25)&lt;br /&gt;
*Wand of greater invisibility (18)&lt;br /&gt;
*Wand of fireball 10th (15)&lt;br /&gt;
*Wand of Dispel Magic 10th (30) &lt;br /&gt;
*Wand of Stoneskin 7th (45)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Major Fire Resistance&lt;br /&gt;
*Ring of Protection (+5)&lt;br /&gt;
*Ring of Wizardry (I)&lt;br /&gt;
*Ring of Djinn Calling&lt;br /&gt;
*Ring of Elemental Command (Earth)&lt;br /&gt;
*Ring of Elemental Command (Water)&lt;br /&gt;
*ring of protection +4 (for Haplo)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Rod of Enlarge Metamagic (lesser)&lt;br /&gt;
*Rod of Maximize Metamagic (lesser)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
*Large +1 Dagger of Venom (Nosnra-Sim can take)&lt;br /&gt;
*large mithril chain shirt +3 Twilight (Nosnra-Sim can use it) &lt;br /&gt;
*Quarterstaff (Kelder) (+1 weapon / +1 weapon) (Sheds light, Neutral Good, Int 10, Wis 15, Cha 15, Ego 8, Speech (Common) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Bless allies 3/day, Locate Object 3/day, Search 10 ranks)&lt;br /&gt;
+7 Mithril Chain Shirt, Twilight&lt;br /&gt;
&lt;br /&gt;
====Haplo Items====&lt;br /&gt;
&lt;br /&gt;
{*}Hat of Disguise&lt;br /&gt;
Worn by Haplo, Isaac&#039;s Familiar&lt;br /&gt;
(1800 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Leather Armor +1&lt;br /&gt;
Worn by Haplo&lt;br /&gt;
(specially crafted for winged Small Humanoid)&lt;br /&gt;
(1190 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Amulet of Fireballs Type III&lt;br /&gt;
Worn by Haplo.&lt;br /&gt;
(2700 gp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Carried by Haplo in backpack)&lt;br /&gt;
(3700 gp + 296 xp)&lt;br /&gt;
&lt;br /&gt;
{*}Ring of Protection (+4)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(6600 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(3600 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), Leomund&#039;s Chest (found)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
5625 total: 7500 ruby dust (Forcecage, Continual Flame, Simulcurium), 750 special incense (Legend Lore), 300 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
2217 gp unspent&lt;br /&gt;
26 xp over minimum for 15th level unused&lt;br /&gt;
&lt;br /&gt;
==Familiar==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 19 for spell effects (85 hp)&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=77451</id>
		<title>Isaac Emberblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Isaac_Emberblood&amp;diff=77451"/>
		<updated>2008-03-08T01:24:27Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[3-5_Against_the_Giants_Campaign]] [[Category:Against The Giants]]&lt;br /&gt;
&lt;br /&gt;
==Basic Stats==&lt;br /&gt;
*Isaac Emberblood&lt;br /&gt;
*Human Male, Middle-Aged; Wizard15/Archmage5&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hitpoints: 200 (20d4 + con + 1/level divine blessing, max hitpoints as directed by Xaos)&lt;br /&gt;
*BAB: +9/+4&lt;br /&gt;
*Init: +5&lt;br /&gt;
*AC: 36/40 = [10 + 5 (dex) + 11 Armor (+7 Mithril Twilight Chain Shirt) + 4 NA (bracers) +1 Insight (Ioun Stone) +5 Deflection (ring) /+4 (Shield spell)&lt;br /&gt;
*SR: 23 (Staff of the magi)]; Touch AC: 21; Flatfooted: 31/36&lt;br /&gt;
*Speed: 30&lt;br /&gt;
*XP Total: 191,618&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 200&lt;br /&gt;
===Current spells cast on person:===&lt;br /&gt;
*Contingency - Cast Break Enchantment if affected by hostile Enchantment, Transmutation, or curse. (&amp;quot;Hostile&amp;quot; in game terms defined as Isaac has made an unsuccessful saving throw against the effect.)&lt;br /&gt;
*Mind Blank - CL 21&lt;br /&gt;
*Anticipate Teleportation - CL 21&lt;br /&gt;
*Permanent Arcane Sight - CL 30&lt;br /&gt;
&lt;br /&gt;
===Current Spells Memorized===&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 7; 2nd: 7; 3rd: 7; 4th: 7; 5th: 4; 6th: 5; 7th: 5; 8th: 4; 9th: 5 (bolded if already cast)&lt;br /&gt;
*Spell DC = 10 + Spell Level +12 (+1 for Evocation and Enchantment)&lt;br /&gt;
*9th - Time Stop, Imprisonment, Mordenkainen&#039;s Disjunction, Summon Elemental Monolith, Sphere of Ultimate Destruction&lt;br /&gt;
*8th - Moment of Prescience, Sunburst, Quickened Enervation, Trap the Soul&lt;br /&gt;
*7th - Banishment, Empowered Cone of Cold, Limited Wish, Empowered Cone of Cold, Forcecage&lt;br /&gt;
*6th - Greater Heroism, Greater Dispel Magic, Empowered Enervation, Quickened Glitterdust, Mass Suggestion&lt;br /&gt;
*5th - Cone of Cold, Quickened Truestrike, Mind Fog, Hold Monster&lt;br /&gt;
*4th - Assay Spell Resistance, Dimension Door, Solid Fog, Dimensional Anchor, Mass Resist Energy (Fire), Anticipate Teleportation, Arcane Eye&lt;br /&gt;
*3rd - Protection from Energy, Protection from Energy, Fly, Sleet Storm, Heroism, Keen Edge, Keen Edge&lt;br /&gt;
*2nd - Mirror Image, False Life, Blur, Shatter, Gust of Wind, Shatter, Extended Grease&lt;br /&gt;
*1st - Grease, Ray of Enfeeblement, Shield, Shield, Distract Assailant, Magic Missile, Distract Assailant&lt;br /&gt;
*0th - Prestidigitation, Message, Message, Open/Close&lt;br /&gt;
&lt;br /&gt;
===Important Info===&lt;br /&gt;
*SR Penetration: +26 to penetrate spell resistance (19 + 4 feat + +1 ioun stone +1 Spell Power Arcana)&lt;br /&gt;
*Goggles grant Darkvision 60 ft AND Continuous See Invisibility&lt;br /&gt;
*Ioun Stone &amp;amp; Spell Power Arcana boosts CL to 22&lt;br /&gt;
*Ioun Stone grants Sustenance&lt;br /&gt;
*Headband grants Continuous Read Magic, Comprehend Languages, and +3 to Planar Binding Negotiations&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Isaac is a human of average build with flaming red hair that is thinning on top and just beginning to grey at the temples. He has a goatee that he often strokes when deep in thought. When relaxed and in his mage&#039;s workshop or painting studio, Isaac can seem unimposing. When ready for &amp;quot;adventuring&amp;quot; in his archmage&#039;s robes, ioun stone(s) floating about his head, Isaac projects a much larger presence.&lt;br /&gt;
&lt;br /&gt;
Isaac has adventured with Albard, Kazoth, and Gregor from a young age and has deep loyalty to all of them. He takes his responsibilities as Gregor&#039;s &amp;quot;court wizard&amp;quot; very seriously and uses his considerable magical ability to ensure Altendorf&#039;s well-being. In his &amp;quot;spare time&amp;quot; he is a cautious planar traveler and has made expeditions to three of the four elemental planes. (He refuses to go to the plane of water and in fact has a mild phobia of large bodies of water due to a near-drowning experience when the group dealt with freshwater sahaguin early in their travels.)&lt;br /&gt;
&lt;br /&gt;
The best way to get on Isaac&#039;s good side is to compliment his paintings. That, or slip Haplo a platinum piece and ask for an introduction.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores== &lt;br /&gt;
*Str: 11 (10, -1 aging, +2 belt)&lt;br /&gt;
*Dex: 14/20 (15, -1 aging, +6 gloves)&lt;br /&gt;
*Con: 14/20 (15, -1 aging, +6 enhancement)&lt;br /&gt;
*Int: 29/35 (18, 5 level-up increases, +1 aging, +6 enhancement, +5 inherent)&lt;br /&gt;
*Wis: 14 (9, +1 aging, +4 periapt)&lt;br /&gt;
*Cha: 12 (11, +1 aging)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fort: +16 (wizard +5, archmage +1, +5 con, +5 resistance)&lt;br /&gt;
*Reflex: +16 (wizard +5, archmage +1, +5 dex, +5 resistance)&lt;br /&gt;
*Will: +20 (wizard +9, archmage +4, +2 wis, +5 resistance)&lt;br /&gt;
&lt;br /&gt;
==Feats== &lt;br /&gt;
Scribe Scroll (wizard), Spell Focus: Evocation (Human bonus), Skill Focus: Spellcraft (1st), Craft Wonderous Item (3rd), Extend Spell (wizard 5th), Spell Penetration (6th), Improved Familiar (9th), Empower Spell (wizard 10th), Spell Focus: Enchantment (12th), Quicken Spell (15th), Sudden Maximize (wizard 15th), Greater Spell Penetration (18th), Heighten Spell (Divine Bonus)&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
High Arcana: Mastery of Shaping (6th level slot sacrificed), High Arcana: Mastery of Elements (8th level slot sacrificed), High Arcana: Spell Power (5th level slot sacrificed), High Arcana: Spell-like Ability - Mindblank (5th and 8th level slots sacrificed), High Arcana: Arcane Reach (7th level spell slot sacrificed)&lt;br /&gt;
&lt;br /&gt;
Divine Skill Mastery: Spellcraft&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Craft: Visual Art +35 (23 ranks, +12 Int), Concentration +28 (23 ranks, +5 Con), Decipher Script +25 (13 ranks, +12 Int), Diplomacy +8 (5 ranks, +2 K:N&amp;amp;R synergy, +1 Cha), Knowledge: Arcana +35 (23 ranks, +12 Int), Knowledge: Architecture &amp;amp; Engineering +29 (17 ranks, +12 Int), Knowledge: Dungeoneering +30 (18 ranks, +12 Int), Knowledge: Geography +28 (16 ranks, +12 Int), Knowledge: History +15 (3 ranks, +12 Int), Knowledge: Local +14 (2 ranks, +12 Int), Knowledge: Nature +14 (2 ranks, +12 Int), Knowledge: Nobility &amp;amp; Royalty +21 (9 ranks, +12 Int), Knowledge: the Planes +35 (23 ranks, +12 int), Knowledge: Religion +14 (2 ranks, +12 Int), Spellcraft +40 (23 ranks, +12 Int, +2 K:A synergy, +3 Skill Focus)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Giant, Ignan, Auran, Infernal, Terran (2 skill points), Draconic (2 skill points)&lt;br /&gt;
&lt;br /&gt;
==Spells Known== &lt;br /&gt;
Spells come from the following sources. Free = spells he started with or received as his two &#039;free&#039; spells for leveling up every level. Iggwlv = spells he copied from Iggwlv&#039;s spellbook. Scrolls = Scrolls discovered during adventuring, as given by Xaos. Bought = Scrolls bought and scribed from starting cash.&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
Isaac uses two Boccob&#039;s Blessed Books (&amp;quot;Blessed Book&amp;quot; in SRD) to record his spells in, both of which he crafted himself using his &#039;Craft Wondrous Item&#039; feat. One book functions as his &#039;primary&#039; book and comes with him when he is adventuring. The other is a &#039;back-up&#039; with all of the spells duplicated. It is kept in his tower in Altendorf, concealed behind a false wall stone and an arcane lock with a note: This spellbook belongs to an archmage. Steal it and I will hunt you down and make you suffer. I can do it. I know &#039;Discern Location.&#039; Yours truly, Isaac Emberblood.&lt;br /&gt;
&lt;br /&gt;
By utilizing Blessed Books, Isaac does not have to pay scribing costs. He would have had to early in his career, but I am assuming he sold that starting spellbook for the price of the scribing costs invested in it at some point.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
0th: (free)- All in PHB&lt;br /&gt;
&lt;br /&gt;
1st: (Iggwlv)- Summon Monster I, Protection from Law/Good/Evil, Chaos, Comprehend Languages, Ray of Enfeeblement&lt;br /&gt;
(scrolls)- Alarm, Animate Rope, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Enlarge Person, Erase, Featherfall, Tensor&#039;s Floating Disc, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Nystrul&#039;s Magic Aura, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, Shocking Grasp, Silent Image, True Strike, Unseen Servant, Ventriloquism&lt;br /&gt;
(free)- Expeditious Retreat&lt;br /&gt;
&lt;br /&gt;
2nd: (Iggwlv)- Summon Monster II, Summon Swarm, Detect Thoughts, See Invisibility, Touch of Idiocy, Misdirection, Blindness/Deafness, Spectral Hand, Eagle&#039;s Splendor, Fox&#039;s Cunning, Owl&#039;s Wisdom&lt;br /&gt;
(scrolls) Melf&#039;s Acid Arrow, Alter Self, Arcane Lock, Blur, Bull&#039;s Strength, Bear&#039;s Endurance, Cat&#039;s Grace, Command Undead, Continual Flame, Darkvision, Daze Monster, False Life, Flaming Sphere, Glitterdust, Gust of Wind, Tasha&#039;s Hideous Laughter, Invisbility, Knock, Levitate, Locate Object, Minor Image, Mirror Image, Obscure Object, Leomund&#039;s Trap, Protection from Arrows, Pyrotechnics, Resist Energy, Rope Trick, Scare, Scorching Ray, Shatter, Spider Climb, Web, Augment Familiar, Gadlee&#039;s Electric Loop.&lt;br /&gt;
&lt;br /&gt;
3rd: (Iggwlv)- Dispel Magic, Nondetection, Protection from Energy, Summon Monster III, Arcane Sight, Tongues, Suggestion, Magic Circle vs. Evil/,Chaos/,Good/,Law&lt;br /&gt;
(scrolls)- Clairaudience/Clairvoyance, Contagion, Deep Slumber, Displacement, Explosive Runes, Fireball, Fly, Gaseous Form, Gentle Repose, Haste, Heroism, Hypnotic Pattern, Keen Edge, Major Image, Phantom Steed, Rage, Ray of Exhaustion, Servant Horde (level as per spell comp.), Sleet Storm, Slow, Vampiric Touch, Avoid Planar Effects, Discern Shapeshifter, Greater Magehand, Regal Procession (level as per spell comp), Reverse Arrows&lt;br /&gt;
(free) Lightning Bolt, Invisibility Sphere, Secret Page, Water Breathing&lt;br /&gt;
&lt;br /&gt;
4th: (Iggwlv)- Dimensional Anchor, Lesser Globe of Invulnerability, Summon Monster IV, Charm Monster, Crushing Despair, Lesser Geas, Bestow Curse, Enervation&lt;br /&gt;
(scrolls) Illusory Wall, Mass Enlarge Person, Mass Reduce Person, Nondetection, Rainbow Pattern, Remove Curse, Leomund&#039;s Secure Shelter, Shadow Conjuration, Wall of Fire, Anticipate Teleportation, Mass Resist Energy, Orb of Sound&lt;br /&gt;
(free)- Greater Invisibility, Dimension Door, Fire Shield, Stoneskin&lt;br /&gt;
(Bought)- Locate Creature, Detect Scrying, Solid Fog&lt;br /&gt;
&lt;br /&gt;
5th: (Iggwlv) Dismissal, Summon Monster V, Contact Other Plane, Feeblemind, Hold Monster, Mind Fog, Lesser Planar Binding, Magic Jar&lt;br /&gt;
(scrolls) Stone Shape, Prismatic Ray, Prying Eyes, Baleful Polymorph&lt;br /&gt;
(free)- Cone of Cold, Permanency, Teleport, Break Enchantment&lt;br /&gt;
(Bought)- Sending, Passwall, Leomund&#039;s Chest, Major Creation&lt;br /&gt;
&lt;br /&gt;
6th: (Iggwlv)- Greater Dispel Magic, Globe of Invulnerability, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Eyebite, Stone to Flesh, Flesh to Stone&lt;br /&gt;
(scrolls)- Mass Owl&#039;s Wisdom, Bigby&#039;s Forceful Hand, Mordenkainen&#039;s Lubrication&lt;br /&gt;
(free) Ootiluke&#039;s Freezing Sphere, Mass Suggestion, Contingency, Permanent Image&lt;br /&gt;
&lt;br /&gt;
7th: (Iggwlv)- Banishment, Plane Shift, Summon Monster VII, Greater Arcane Sight, Vision, Insanity, Power Word Blind, Forcecage, Project Image&lt;br /&gt;
(scrolls) Limited Wish, Mordenkainen&#039;s Sword&lt;br /&gt;
(Free)- Prismatic Spray, Greater Teleport, Greater Scrying, Simulacrum&lt;br /&gt;
&lt;br /&gt;
8th: (Iggwlv)- Dimensional Lock, Mind Blank, Greater Planar Binding, Summon Monster VIII, Trap the Soul, Moment of Prescience, Binding, Power Word Stun&lt;br /&gt;
(scrolls) Sunburst&lt;br /&gt;
(free)- Discern Location, Demand, Bigby&#039;s Clenched Fist, Polymorph Any Object&lt;br /&gt;
&lt;br /&gt;
9th: (Iggwlv) - Imprisonment, Gate, Summon Monster IX, Dominate Monster, Power Word Kill, Soul Bind&lt;br /&gt;
(free) - Freedom, Meteor Swarm, Mordenkainen&#039;s Disjunction, Sphere of Ultimate Destruction, Time Stop, Summon Elemental Monolith, Shapechange, Wish&lt;br /&gt;
&lt;br /&gt;
====Nosnra&#039;s Spellbook:====&lt;br /&gt;
Isaac has Nosnra&#039;s spellbook(s), which contain All spells of the Abjuration, Divination, Enchantment and Illusion schools in the SRD + Complete Books, up to 6th level.&lt;br /&gt;
&lt;br /&gt;
1st: SRD [Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism]: [Comp Adven] Distract Assailant: [Comp Mage] Karmic Aura, True Casting, Vigilant Slumber&lt;br /&gt;
&lt;br /&gt;
2nd: SRD [Arcane Lock, Obscure Object, Protection from Arrows, Resist Energy, Detect Thoughts, Locate Object, See Invisibility, Daze Monster, Hideous Laughter, Touch of Idiocy, Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap]; [Comp Arcane] Phantasmal Assailants, Wall of Gloom: [Comp Mage] Arcane Turmoil, Attentive Alarm, Allied Footsteps, Torrent of Tears&lt;br /&gt;
&lt;br /&gt;
3rd: SRD [Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Energy, Arcane Sight, Clairaudience/Clairvoyance, Tongues, Deep Slumber, Heroism, Hold Person, Rage, Suggestion, Displacement, Illusory Script, Invisibility Sphere, Major Image]; [Comp Arcane] Sign of Sealing, Discern Shapeshifter, Shadow Binding: [Comp Mage] Karmic Backlash, Repelling Shield, Tenacious Dispelling, Enduring Scrutiny, Spellcaster&#039;s Bane (swift), Bothersome Babble, Deceptive Facade, Hood of the Cobra, Mask of the Ideal, Pall of Twilight, Phantom Strangler&lt;br /&gt;
&lt;br /&gt;
4th: SRD [Dimensional Anchor, Fire Trap, Globe of Invulnerability, Remove Curse, Stoneskin, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Crushing Despair, Lesser Geas, Hallucinatory Terrain, Illusory Wall, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Conjuration]; [Comp Arcane] Anticipate Teleportation, Otiluke&#039;s Dispelling Screen, Mass Resist Energy, Assay Resistance (swift action), Unluck: [Comp Mage] Otiluke&#039;s Dispelling Field, Melf&#039;s Slumber, Vecna&#039;s Malevolent Whispers, Nightmare Terrain &lt;br /&gt;
&lt;br /&gt;
5th: SRD [Break Enchantment, Dismissal, Mage’s Private Sanctum, Contact Other Plane, Prying Eyes, Rary&#039;s Telepathic Bond, Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep, Dream, Mirage Arcana, Nightmare, Persistent Image, Seeming, Shadow Evocation]; [Comp Arcane] Aiming at the Target, Duelward, Reciprocal Gyre, Refusal: [Comp Mage] Fever Dream, Retributive Image&lt;br /&gt;
&lt;br /&gt;
6th: SRD [Antimagic Field, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore, True Seeing, Geas/Quest, Heroism, Greater, Suggestion, Mass, Symbol of Persuasion, Mislead, Permanent Image, Programmed Image, Shadow Walk, Veil]; [Comp Arcane] Greater Sign of Sealing, Transfix, Illusory Pit: [Comp Divine] Probe Thoughts: [Comp Mage] Karmic Retribution, Prismatic Aura, Endless Slumber&lt;br /&gt;
&lt;br /&gt;
Isaac usually leaves at least one spell slot per level &amp;quot;open&amp;quot; when preparing spells, so that he can memorize specific spells as the situation demands. He typically has a contingency active. He is fond of Evocation, Enchantment, and Illusion spells. He utilizes Planar Binding spells extensively to deal with Elelmentals and elemental-related outsiders (such as genies), but he deals with fiends and celestials only when he has no other choice.&lt;br /&gt;
&lt;br /&gt;
Spell Slots:&lt;br /&gt;
*Spell Slots - 0th: 4; 1st: 6; 2nd: 6; 3rd: 6; 4th: 6; 5th: 4; 6th: 4; 7th: 5; 8th: 2; 9th: 4&lt;br /&gt;
&lt;br /&gt;
Spell DC = 10 + Spell Level +10 (+1 for Evocation and Enchantment)&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Many of Issac&#039;s items were personally crafted by him using the Craft Wondrous Item or Craft Wand feat. Items personally crafted have been noted with an asterix. Cost in gold and xp follows each item. Note that items crafted by Isaac are only half standard gp cost, since he only paid for materials, not full market value. A few items are unique and have been noted in more detail.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
&lt;br /&gt;
====Worn Items====&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Head:&#039;&#039;&#039; Headband of Excellent Archmagery&lt;br /&gt;
Worn by Isaac.&lt;br /&gt;
This is a unique item that combines a Headband of Intellect &#039;&#039;&#039;+6&#039;&#039;&#039; with a helm of Comprehend Languages and Read Magic with a partial Circlet of Persuasion. The Persuasion function applies only to Outsiders or Elementals summoned with Planar Binding spells during negotiations. Effects are: (+4 Enhancement Bonus to Intelligence (16,000 gp), +3 Competence Bonus to Charisma Checks during Planar Binding negotiations (ad hoc 2250 gp x 1.5 for multiple abilities), Read Magic and Comprehend Languages at will, including +5 competence bonus to Decipher Script checks (5200 gp x 1.5 for multiple abilties).&lt;br /&gt;
(13,588 gp + 1087 xp)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Body:&#039;&#039;&#039; +7 Mithril Chain Shirt, Twilight&lt;br /&gt;
**Robe of Archmagi (Neutral) (not worn, available)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
Unique item combining Goggles of Darkvision with continuous See Invisible Effect.&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Neck:&#039;&#039;&#039; Periapt of Wisdom +4&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;First Ring Slot:&#039;&#039;&#039;Ring of Major Fire Resistance&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Second Ring Slot:&#039;&#039;&#039; Ring of Protection (+5)&lt;br /&gt;
&lt;br /&gt;
**Ring of Wizardry (I)(not worn, available)&lt;br /&gt;
**Ring of Djinn Calling (not worn, available)&lt;br /&gt;
**Ring of Elemental Command (Earth)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Hands:&#039;&#039;&#039; Gloves of Dexterity (+6) (formerly Kazoth&#039;s)&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Belt:&#039;&#039;&#039; Belt of Health +6/Strength +2&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Cape:&#039;&#039;&#039; Nothing&lt;br /&gt;
&lt;br /&gt;
{*} &#039;&#039;&#039;Shirt/Vest:&#039;&#039;&#039; Vest of Resistance +5&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Feet:&#039;&#039;&#039; Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
&lt;br /&gt;
{*}&#039;&#039;&#039;Bracers:&#039;&#039;&#039; Crimson Dragonhide Bracers +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slotless:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{*}Clear Ioun Stone (Sustenance)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
(Worn by Isaac)&lt;br /&gt;
&lt;br /&gt;
{*}Handy Haversack&lt;br /&gt;
Worn by Isaac&lt;br /&gt;
(1000 gp + 80 xp)&lt;br /&gt;
&lt;br /&gt;
====Carried Items====&lt;br /&gt;
&lt;br /&gt;
=====Staves=====&lt;br /&gt;
*Staff of the Magi (41 charges; free - Detect magic, Enlarge person, Hold portal, Light, Mage armor, Mage hand; 1 charge - Dispel magic, Fireball (10d6 damage, Reflex DC 17 half), Ice storm, Invisibility, Knock, Lightning bolt (10d6 damage, Reflex DC 17 half), Passwall, Pyrotechnics (Will or Fortitude DC 16 negates), Wall of fire, Web; 2 charges - Summon monster IX, Plane shift (Will DC 21 negates), Telekinesis (400 lb. maximum weight; Will DC 19 negates))&lt;br /&gt;
*Desdimina&#039;s Staff of Illumination (14c; Dancing lights-1, Flare-1, Daylight-2, Sunburst-3)&lt;br /&gt;
*Staff of Divination (14c; Detect secret doors-1, Locate object-1, Tongues-1, Locate creature-2, Prying eyes-2, True seeing-3)&lt;br /&gt;
*Staff of Evocation (50 c; Magic missile-1, Shatter-1, Fireball-1, Ice storm-2, Wall of force-2, Chain lightning-3)&lt;br /&gt;
*Staff of Enchantment (50 c; Sleep-1, Hideous laughter-1, Suggestion-1, Crushing despair-2, Mind fog-2, Suggestion, mass-3)&lt;br /&gt;
*Staff of Transmutation (50 c; Expeditious retreat-1, Alter self-1, Blink-1, Polymorph-2, Baleful polymorph-2, Disintegrate-3)&lt;br /&gt;
*Staff of Transportation (50 c; Blink-1, Dimension Door-1, Teleport-2)&lt;br /&gt;
*Staff of Vision (44 c; See Invisible-1, Darkvision-1, Remove Blindness/Deafness-1, True Seeing-2)&lt;br /&gt;
&lt;br /&gt;
=====Wondrous Items=====&lt;br /&gt;
*Blessed Book(s) x 3 (1st book- 6,250gp; 2nd book- Found treasure per Xaos; 3rd book bought)&lt;br /&gt;
*Dust of Appearance (4 use)&lt;br /&gt;
*Pearl of Power (2nd level)&lt;br /&gt;
*Pearl of Power (6th level)&lt;br /&gt;
*Pearl of Power (7th level)&lt;br /&gt;
*Pearl of Power (8th level)&lt;br /&gt;
*Talisman of the Sphere (artifact)&lt;br /&gt;
*Marvelous Pigments (2 uses)&lt;br /&gt;
*Headband of Excellent Archmagery&lt;br /&gt;
*Eyeglasses of Darkvision and See Invisible&lt;br /&gt;
*Periapt of Wisdom +4&lt;br /&gt;
*Gloves of Dexterity (+6)&lt;br /&gt;
*Belt of Health +6/Strength +2&lt;br /&gt;
*Vest of Resistance +5&lt;br /&gt;
*Boots of Levitation, Winged, and Feather Falling&lt;br /&gt;
*Crimson Dragonhide Bracers +4 (natural armor &amp;amp; Fire resistance 5)&lt;br /&gt;
*Clear Ioun Stone (Sustenance)&lt;br /&gt;
*Ioun Stone (dusty rose prism) +1 insight bonus to AC&lt;br /&gt;
*Ioun Stone (orange prism) +1 caster level &lt;br /&gt;
*Handy Haversack&lt;br /&gt;
*Quill of Scribing&lt;br /&gt;
*Efficient Quiver&lt;br /&gt;
*Box of Cold Iron (immune to all magic, can suppress minor artifact &amp;amp; Sphere of Annihilation&lt;br /&gt;
*The Marvelous Nightingale of Queen Ehilissa. (left at base)&lt;br /&gt;
*Bag of Holding Type III&lt;br /&gt;
*Mirror of Mental Prowess&lt;br /&gt;
&lt;br /&gt;
=====Potions=====&lt;br /&gt;
*Potions of Cure Moderate Wounds (3)- 2 carried by Isaac, 1 by Haplo&lt;br /&gt;
*Potions of Remove Blindness x2&lt;br /&gt;
*Potion of Gaseous Form x1&lt;br /&gt;
*Potion of Cure Serious x 2&lt;br /&gt;
&lt;br /&gt;
=====Scrolls=====&lt;br /&gt;
*Scroll of multiple Spells (Hold Portal x2 CL-3; Detect Undead CL-2; Jump x2 CL-2; Nystrul&#039;s Magic Aura CL-4; True Strike x5 CL-1; Expeditious Retreat x2 CL-5)&lt;br /&gt;
*Scroll of Teleport (CL-9)&lt;br /&gt;
*Scroll of Multiple Spells - (Eagle&#039;s Spelndor x2 CL-3; Invisibility x2 CL-3; Magic Circle vs. Evil CL-3; Gentle Repose CL-3; Gaseous Form CL-3) &lt;br /&gt;
*Scoll of Dispel Magic x 1 (CL-11, taken from giants)&lt;br /&gt;
*Scroll: resist Cold, Acid, Sonics 10 &lt;br /&gt;
*Scroll: Detect Poison x 4 &lt;br /&gt;
*Scroll: Prot from evil x 4 &lt;br /&gt;
*Scroll of time stop&lt;br /&gt;
*Scrolls of Sonorous Hum (3), caster level 10&lt;br /&gt;
*Scroll of Reaving Dispel, CL-20&lt;br /&gt;
*Scroll of Maze&lt;br /&gt;
*Scroll of Energy Drain&lt;br /&gt;
*Scroll of Call Marut&lt;br /&gt;
&lt;br /&gt;
=====Wands=====&lt;br /&gt;
*Wand of Shield, CL-2 (50 c)&lt;br /&gt;
*Wand of Endure Elements (50 c)&lt;br /&gt;
*Wand of Detect Magic (21c)&lt;br /&gt;
*Wand of False Life (5c)&lt;br /&gt;
*Wand of Magic Missile (5th) (4c)&lt;br /&gt;
*Wand of Detect Secret Doors (18 c)&lt;br /&gt;
*Wand of Fireball (5th) (22 c)&lt;br /&gt;
*Wand of Lightning Bolt (5th) (4c) (for Nosnra-Sim)&lt;br /&gt;
*Wand of Magic Missile (7th) (8c) &lt;br /&gt;
*Wand of Summon Monster III .. 2812.5 gp to recharge (for Nosnra-Sim)&lt;br /&gt;
*Wand of Eagle&#039;s Splendor .... 1125 gp to recharge &lt;br /&gt;
*Wand of Enlarge Person (49)&lt;br /&gt;
*Wand of fire trap (25)&lt;br /&gt;
*Wand of greater invisibility (18)&lt;br /&gt;
*Wand of fireball 10th (15)&lt;br /&gt;
*Wand of Dispel Magic 10th (30) &lt;br /&gt;
*Wand of Stoneskin 7th (45)&lt;br /&gt;
&lt;br /&gt;
=====Rings=====&lt;br /&gt;
*Ring of Major Fire Resistance&lt;br /&gt;
*Ring of Protection (+5)&lt;br /&gt;
*Ring of Wizardry (I)&lt;br /&gt;
*Ring of Djinn Calling&lt;br /&gt;
*Ring of Elemental Command (Earth)&lt;br /&gt;
*Ring of Elemental Command (Water)&lt;br /&gt;
*ring of protection +4 (for Haplo)&lt;br /&gt;
&lt;br /&gt;
=====Rods=====&lt;br /&gt;
*Rod of Enlarge Metamagic (lesser)&lt;br /&gt;
*Rod of Maximize Metamagic (lesser)&lt;br /&gt;
&lt;br /&gt;
=====Weapons &amp;amp; Armor=====&lt;br /&gt;
*Large +1 Dagger of Venom (Nosnra-Sim can take)&lt;br /&gt;
*large mithril chain shirt +3 Twilight (Nosnra-Sim can use it) &lt;br /&gt;
*Quarterstaff (Kelder) (+1 weapon / +1 weapon) (Sheds light, Neutral Good, Int 10, Wis 15, Cha 15, Ego 8, Speech (Common) and telepathy (wielder only), Darkvision (60 ft.) and hearing, Bless allies 3/day, Locate Object 3/day, Search 10 ranks)&lt;br /&gt;
+7 Mithril Chain Shirt, Twilight&lt;br /&gt;
&lt;br /&gt;
====Haplo Items====&lt;br /&gt;
&lt;br /&gt;
{*}Hat of Disguise&lt;br /&gt;
Worn by Haplo, Isaac&#039;s Familiar&lt;br /&gt;
(1800 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Leather Armor +1&lt;br /&gt;
Worn by Haplo&lt;br /&gt;
(specially crafted for winged Small Humanoid)&lt;br /&gt;
(1190 gp)&lt;br /&gt;
&lt;br /&gt;
{*}Amulet of Fireballs Type III&lt;br /&gt;
Worn by Haplo.&lt;br /&gt;
(2700 gp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Carried by Haplo in backpack)&lt;br /&gt;
(3700 gp + 296 xp)&lt;br /&gt;
&lt;br /&gt;
{*}Ring of Protection (+4)&lt;br /&gt;
&lt;br /&gt;
===Spells Bought===&lt;br /&gt;
Spells bought to Learn (see spells known)&lt;br /&gt;
(6600 gp)&lt;br /&gt;
&lt;br /&gt;
===Spell Focuses===&lt;br /&gt;
(3600 total: 250 Mordekainen&#039;s Sword, 1500 Contingency, 1500 Analyze Dweomer, 200 Legend Lore, 150 Magic Jar), Leomund&#039;s Chest (found)&lt;br /&gt;
&lt;br /&gt;
===Expensive Spell Components===&lt;br /&gt;
5625 total: 7500 ruby dust (Forcecage, Continual Flame, Simulcurium), 750 special incense (Legend Lore), 300 powdered jade (Permanent Image), 1000 special ointment (True Seeing), 1500 gp diamond dust (Nondetection, Stone Skin), 75 gold dust (Arcane Lock)&lt;br /&gt;
&lt;br /&gt;
===Mundane Items===&lt;br /&gt;
1068 gp total&lt;br /&gt;
Backpack (worn by Haplo, contians Bag of Holding); Winter Blanket x 2 (Bag of Holding); Candle x 4 (Haversack); Chain &amp;amp; Masterwork Manacles fitted with Good Lock (sized for medium creature) (Bag of Holding); Scrollcases x 50 (Haversack); Chalk x 10 (Haversack); Inkpen &amp;amp; Ink x 5 (Haversack); Everburning Torch (Bag of Holding); FIne Wine bottles x 5 &amp;amp; glasses (Bag of Holding); Tent (Bag of Holding); Journals x 2 (Bag of Holding); Waterskin (Bag of Holding); Rations x 20 (Bag of Holding); Spell COmponent Punches x 4 (1 at Isaac&#039;s belt, 3 in Haversack); Travel&#039;s Outfit x 2 (Bag of Holding); Courtier&#039;s Outfit (Bag of Holding); Artisan&#039;s Outfit (Bag of Holding); Wizard&#039;s Laboratory - 500 gp worth (Isaac&#039;s floor in the tower at Altendorf); Antitoxin (Haversack); Masterwork Painter&#039;s Tools (Bag of Holding); Paitner&#039;s Tools (Bag of Holding)&lt;br /&gt;
&lt;br /&gt;
*Kethika&#039;s severed arm [[http://forum.rpg.net/showpost.php?p=8053501&amp;amp;postcount=2024]]&lt;br /&gt;
&lt;br /&gt;
2217 gp unspent&lt;br /&gt;
26 xp over minimum for 15th level unused&lt;br /&gt;
&lt;br /&gt;
==Familiar==&lt;br /&gt;
Name: Haplo&lt;br /&gt;
Small Outsider: Mephit (Air, Extraplanar) &lt;br /&gt;
Hit Dice: 19 for spell effects (85 hp)&lt;br /&gt;
Alignment: Neutral&lt;br /&gt;
Initiative: +7&lt;br /&gt;
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)&lt;br /&gt;
Armor Class: 32 (+1 size, +3 Dex, +11 natural, +3 armor, +4 ring), touch 14, flat-footed 24&lt;br /&gt;
Base Attack/Grapple: +7/+3&lt;br /&gt;
Attack: Claw +7 melee (1d3) Full Attack: 2 claws +7 melee (1d3)&lt;br /&gt;
Space/Reach: 5 ft./5 ft.&lt;br /&gt;
Special Attacks: Breath weapon, spell-like abilities, summon mephit&lt;br /&gt;
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +4, Ref +7, Will +11&lt;br /&gt;
Abilities: Str 10, Dex 17, Con 10, Int 13, Wis 11, Cha 15&lt;br /&gt;
&lt;br /&gt;
Skills: Craft: Visual Art +21, Concentration +20, Decipher Script +10, Diplomacy +9, Knowledge: Arcana +21, Knowledge: Architecture &amp;amp; Engineering +13, Knowledge: Dungeoneering +13, Knowledge: Geography +10, Knowledge: Nobility &amp;amp; Royalty +6, Knowledge: the Planes +19, Spellcraft +21, Bluff +8, Escape Artist +9, Hide +13, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings)&lt;br /&gt;
&lt;br /&gt;
Feats: Dodge, Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Haplo is about 4 feet tall and weighs about 1 pound.&lt;br /&gt;
&lt;br /&gt;
Haplo speaks all the same languages as Isaac.&lt;br /&gt;
&lt;br /&gt;
Combat&lt;br /&gt;
&lt;br /&gt;
Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.&lt;br /&gt;
&lt;br /&gt;
Spell-Like Abilities: Once per hour Haplo can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.&lt;br /&gt;
&lt;br /&gt;
Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.&lt;br /&gt;
&lt;br /&gt;
Special&lt;br /&gt;
Grants Alertness to Isaac&lt;br /&gt;
Share spells&lt;br /&gt;
Empathic Link&lt;br /&gt;
Deliver touch spells&lt;br /&gt;
Spell Resistance 20&lt;br /&gt;
Isaac may scry on Haplo 1/day&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=2012_The_Next_Wave_Crests_PBP&amp;diff=76889</id>
		<title>2012 The Next Wave Crests PBP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=2012_The_Next_Wave_Crests_PBP&amp;diff=76889"/>
		<updated>2008-02-27T13:46:57Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:2012 The Next Wave Crests]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds 2E]]&lt;br /&gt;
&lt;br /&gt;
Those occult scribblers who know best the secret history of the world say there is a tide that drives human destiny.&lt;br /&gt;
&lt;br /&gt;
Waves crest, breaking ever higher, as our population grows.&lt;br /&gt;
&lt;br /&gt;
The spray and foam are those extraordinary few in each generation who break all limits. Who know no boundaries. Who change the world.&lt;br /&gt;
&lt;br /&gt;
There were a dozen in 1913. World War I. The Great Flu Epidemic. Radio. The Air age.&lt;br /&gt;
&lt;br /&gt;
There were a hundred in 1938. World War II. The Atomic Age. Telephones and electrification.&lt;br /&gt;
&lt;br /&gt;
There were a thousand in 1963. The Cold War. The Space Age. Cellphones and the World Wide Web.&lt;br /&gt;
&lt;br /&gt;
There were a thousand more in 1988. More Wars. The great Aids epidemic. Cell phones The World Wide Web changes human civilization as greatly as the telegraph and printing press before it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2012. The next wave crests.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I call for players for a Mutant and Masterminds play by posting game. In a world seemingly much like our own, secret forces drive humanity&#039;s destiny. For generations, there have been super humans working quietly in the shadows. But their works are getting louder. And the Player&#039;s characters will be the loudest of all.&lt;br /&gt;
&lt;br /&gt;
Recruitment will be wide open and no limit to slots -- folks always drop out anyway. Player character Power Level will be 10. Starting power points will be 160 rather than 150, so you can be a little more rounded or have occasionally useful tricks.&lt;br /&gt;
&lt;br /&gt;
Campaign setting is the year 2012 across all of Earth and the solar system, possibly elsewhere in time and space. Elements include Evolution, Aliens, Cosmic destinies, Freedom, Survival.&lt;br /&gt;
&lt;br /&gt;
==Background and setting==&lt;br /&gt;
&lt;br /&gt;
There has been Little or no of the classic spandex superhero in the world until recently. Supers are a new thing and individual supers a novelty. Many, including the politically powerful are afraid of supers.&lt;br /&gt;
&lt;br /&gt;
There is a Common origin for supers. You don&#039;t understand it.&lt;br /&gt;
&lt;br /&gt;
Yet.&lt;br /&gt;
&lt;br /&gt;
It defeats the purpose of a superhero game if you&#039;re not heroes. And Super.&lt;br /&gt;
&lt;br /&gt;
For various reasons of their own, our heroes are attending Dragon*Con in Atlanta Georgia USA. and It&#039;s the first full day of the convention.&lt;br /&gt;
&lt;br /&gt;
Your character has been transformed within the last ten months or so, probably unexpectedly. You have the oppertunity to meet in this crowed venue with friends and on-line acquaintances to discuss what has happened to you, and what you will do next.&lt;br /&gt;
&lt;br /&gt;
There are great changes occurring in the world&lt;br /&gt;
&lt;br /&gt;
There are great evils gathering.&lt;br /&gt;
&lt;br /&gt;
What does it mean to be human?&lt;br /&gt;
&lt;br /&gt;
What is one&#039;s duty to the future?&lt;br /&gt;
&lt;br /&gt;
What is the place of the super human in human society?&lt;br /&gt;
&lt;br /&gt;
What is the place of humanity in the universe?&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Joseph Williams]]&#039;&#039;&#039; aka  &#039;&#039;Seizure&#039;&#039;, Psionic social worker, played by Deadmanwalking.&lt;br /&gt;
* &#039;&#039;&#039;[[Cratermaker]]&#039;&#039;&#039; aka &#039;&#039;Wolfgang Morgan&#039;&#039;, Badass blaster, played by Xaos&lt;br /&gt;
* &#039;&#039;&#039;[[Eidolon]]&#039;&#039;&#039; aka &#039;&#039;Orestes &amp;quot;Ori&amp;quot; Douglas&#039;&#039;,  2-D image manipulator, played by KastOwt&lt;br /&gt;
* &#039;&#039;&#039;[[Perihelion]]&#039;&#039;&#039; aka &#039;&#039;Gabriel Stone&#039;&#039;, Paragon slacker/rocker, played by Bent Paperclip&lt;br /&gt;
* &#039;&#039;&#039;[[Zip Chik]]&#039;&#039;&#039; aka &#039;&#039;Madison Stone&#039;&#039;, Girl geek teenage speedster, played by Wolfwood2&lt;br /&gt;
* &#039;&#039;&#039;[[Liu Zhong]]&#039;&#039;&#039;, Buddhist Earth Controller, played by Hattori&lt;br /&gt;
*&#039;&#039;&#039;[[ Reliquary ]] &#039;&#039;&#039; aka &#039;&#039;Amanda Penington&#039;&#039;, Gothic Ghost whisperer, played by David Godner&lt;br /&gt;
*&#039;&#039;&#039;[[Enigma]]&#039;&#039;&#039; aka &#039;&#039;Jason Silversmith&#039;&#039;, Sparkpunk tech legacy, played by TechOgre&lt;br /&gt;
*&#039;&#039;&#039;[[Cypher]]&#039;&#039;&#039; aka &#039;&#039;Danny Rose&#039;&#039;, Amazing gadgeteer who talks to reality, played by kidsavior.&lt;br /&gt;
*&#039;&#039;&#039;[[Everyman]]&#039;&#039;&#039; aka &#039;&#039;Scott Kane&#039;&#039;, Indomitable spirit of humanity. Also, Canadian. Played by Drifter.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Perihelion and Zip Chik are siblings.&lt;br /&gt;
&lt;br /&gt;
Several characters are in the band &amp;quot;[[Rock Paper Scissors]]&amp;quot;. They&#039;re playing at the con. &lt;br /&gt;
&lt;br /&gt;
Enigma is a comedian performing at the con. &lt;br /&gt;
&lt;br /&gt;
Joseph Williams helped Reliquary to overcome the trauma of the ghosts she&#039;s absorbed. Joseph knows her psychiatrist Dr Rook is also a telepath.&lt;br /&gt;
&lt;br /&gt;
Everyman knows Father McKinze.&lt;br /&gt;
&lt;br /&gt;
Everyman knew Enigma&#039;s father, and is his and RPS&#039;s agent / manager for this gig.&lt;br /&gt;
&lt;br /&gt;
Both Gabe and Joseph have a budding interest in Amanda, but neither has made a move.&lt;br /&gt;
&lt;br /&gt;
Danny and Jason are friends and good natured intellectual rivals.&lt;br /&gt;
&lt;br /&gt;
===Former Characters===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Morpheus (2012)]]&#039;&#039;&#039; aka &#039;&#039;Jon Somnius&#039;&#039;, Angsty punk reality shaper. Was going to be played by Hattori&lt;br /&gt;
*&#039;&#039;&#039;[[Jake Farhurqarson]]&#039;&#039;&#039;, Freelance writer, blogger, and boxer. Played by Daz Florp Lebam&lt;br /&gt;
&lt;br /&gt;
==Other Personas== &lt;br /&gt;
* Kerri Downbeam, Wolfgang&#039;s girlfriend&lt;br /&gt;
* Zoe Aionos, Ori&#039;s best friend and aspiring photojournalist&lt;br /&gt;
* Anthony Douglas, Ori&#039;s older brother&lt;br /&gt;
* Mister Smith, a time traveller known to [[Everyman]] and [[Enigma]]. He&#039;s worried about the Future. As in he&#039;s not sure there is one.&lt;br /&gt;
*[[Jacob Stone]], Gabe and Madison&#039;s father&lt;br /&gt;
*[[Claire Stone]], Gabe and Madison&#039;s mother&lt;br /&gt;
*Edward Pennington: Amanda&#039;s dad. &lt;br /&gt;
*Allison Pennington: Amanda&#039;s mom. &lt;br /&gt;
*Alan Pennington: Amanda&#039;s big brother. &lt;br /&gt;
*Dr. Thomas Rook: Amanda&#039;s psyciatrist&lt;br /&gt;
*Father Simon McKinzie: Amanda&#039;s parish priest&lt;br /&gt;
*Mercer Jamison: D/FW reporter. Hard-nosed and driven to get the truth. His abrasive ways have hobbled his career to some extent. He and Amanda have never met, but he&#039;s obsessed with solving the mystery of the Devil&#039;s Night Fires.&lt;br /&gt;
*Professor Blake Arcuri: Physics researcher at Georgia Tech. A bit of a nut, but also a brilliant and semi-respectable scientist.&lt;br /&gt;
*David Clegg: Antiques and books dealer in Geneva Switzerland. Scott has information he is, or is closely connected to the Nine Unknown.&lt;br /&gt;
*[[Lawrence Task]], Recruits metahumans for the Institute.&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
* &#039;&#039;&#039;[[Rock Paper Scissors]]&#039;&#039;&#039;: The band. &lt;br /&gt;
* The Nine Unknowns: A conspiracy that may control the world.&lt;br /&gt;
* The Golden Mean Lodge of Athenian Speculative Freemasonry. Secret society, originally from Toronto, with several metahuman or otherwise esoteric members.&lt;br /&gt;
&lt;br /&gt;
==Narrative==&lt;br /&gt;
Our heroes gather in Atlanta for Dragon Con. Some are entertainers, others mere members of the con, but Everyman has prepared for them all.&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=377404 Interest]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=377901 Recruiting]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=8486664 In Character action]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=8480610 Out of Character chat]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mutants&amp;amp;Masterminds RPG Wiki Resource:Main Page]]&lt;br /&gt;
*[http://www.dragoncon.org/ Dragon Con]&lt;br /&gt;
*[https://www.marriott.com/hotels/travel/atlmq Marriott Marquis hotel]&lt;br /&gt;
*[http://www.itsmarta.com/getthere/stations/peachtree.htm Peachtree Center Subway station]&lt;br /&gt;
&lt;br /&gt;
==Clues==&lt;br /&gt;
&lt;br /&gt;
# Mister Smith knows there is something wrong with time; barriers prevent him from traveling forward past 2012 in his home dimension.&lt;br /&gt;
# Everyman has been collecting a bizarre series of fortune cookie slips. All variations on &amp;quot;Save Time, Save the World.&amp;quot; &lt;br /&gt;
# Doctor Acuri, A brilliant albeit nutty friend of Everyman,  Enigma and Cyper sent them packets of insane calculations -- this wasn&#039;t out of character for him. They seemed to be about the Mayan calendar which is a new obsession. Acuri is a Professor at Georgia Tech in Atlanta. &lt;br /&gt;
# Metahuman Talent scouts seem to be more active recently. Cypher received an offer from an engineering recruiter, etc. There&#039;s a paranormal track at Dragon*con that seems to be generating a buzz in the &amp;quot;Crest&amp;quot; underground.&lt;br /&gt;
&lt;br /&gt;
== Rules and Conventions ==&lt;br /&gt;
&lt;br /&gt;
The GM expects a Posting Rate of perhaps 3 times a week. More is encouraged for RP purpose, but I&#039;ll try to pace things so tactical decisions don&#039;t drag. &lt;br /&gt;
&lt;br /&gt;
Respect our fellow players. Please advise if you have to disappear for a week or drop the game. Don&#039;t pick fights or insult each other. Don&#039;t take control of each other&#039;s characters. &lt;br /&gt;
&lt;br /&gt;
On the other hand, the game environment is your playground. I encourage creativity and ruthless manipulation of the game environs &lt;br /&gt;
and innocent bystanders and supporting cast. The antagonists, alas, are for the most part under my control, though if you want a random mook to bash or spy to seduce feel free.&lt;br /&gt;
&lt;br /&gt;
Robert will do all the dice rolling. He won&#039;t cheat. Mostly. He for sure won&#039;t cheat for GMPCs -- they&#039;re expected to lose.&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Noonan_Grub&amp;diff=76877</id>
		<title>Noonan Grub</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Noonan_Grub&amp;diff=76877"/>
		<updated>2008-02-27T04:48:17Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Changing Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Return_To_Castle_GreyHawk_PBP_by_Xaos|Return To Castle GreyHawk PBP by Xaos]]&lt;br /&gt;
[[Category:CastleGreyhawkPBP]]&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
*Name: Noonan Grub&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Race: Dwarf&lt;br /&gt;
*Class/Level: Druid 8 (Shapeshifter variant from PHB II)&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
*Hit Points: 88 (8d8+24, max HP)&lt;br /&gt;
*B.A.B.: +6&lt;br /&gt;
**Predator Form: Bite +13 (1d6+9); treat as magic for DR&lt;br /&gt;
**Aerial Form: Talon +12 (1d6+8); treat as magic for DR&lt;br /&gt;
**Ferocious Slayer: Bite +14 (1d8+9), 2 secondary claws +9 (1d6+5); treat as magic for DR&lt;br /&gt;
*AC: 17 (10+ 1 (Dex)+ 4 (Hide Armor +1) +2 (Heavy Wooden Shield))&lt;br /&gt;
**Predator Form AC: 15 (10 + 1 (Dex) + 4 (natural armor))&lt;br /&gt;
**Aerial Form AC: 13 (10 + 1 (Dex) + 2 (natural armor))&lt;br /&gt;
**Ferocious Slayer AC: 18 (10 + 1 (Dex) + 8 (natural Armor) - 1 (size))&lt;br /&gt;
**Touch: 11/10 (Ferocious Slayer) &lt;br /&gt;
**Flat-Footed: 16/14/17&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
*Speed: 20 (norm)/50 (predator)/40 (aerial; good flight)/40 (slayer)&lt;br /&gt;
&lt;br /&gt;
==Changing Stats==&lt;br /&gt;
*Current Hitpoints: 88 + 16 Bonus&lt;br /&gt;
*Current AC: 21 (Ferocious Slayer + Barksin)&lt;br /&gt;
*XP: 30,350&lt;br /&gt;
&lt;br /&gt;
===Current Active Spells===&lt;br /&gt;
*Heart of Earth (16 bonus hitpoints, +8 vs. Bull Rush, Overrun or Trip, Stoneskin once) - 8 hours&lt;br /&gt;
*Heart of Air (+10 Fly, Featherfall once) - 8 hours&lt;br /&gt;
*Greater Resistance (+3 resistance bonus to saves) - 24 hours&lt;br /&gt;
*Longstrider - 8 hours&lt;br /&gt;
*Light Fortification due to Heart of Air &amp;amp; Heart of Earth both active&lt;br /&gt;
*Barksin (+3 to AC)&lt;br /&gt;
&lt;br /&gt;
===Prepared Spells===&lt;br /&gt;
(&#039;&#039;&#039;Bold&#039;&#039;&#039; = already cast)&lt;br /&gt;
*Spell DC: 10 + Spell Level + 5&lt;br /&gt;
*0 (6) -- Cure Minor Wounds, Guidance, Detect Magic, Create Water, Cure Light Wounds, Guidance&lt;br /&gt;
*1 (4+2) -- Cure Light Wounds, Lesser Vigor, Faerie Fire, &#039;&#039;&#039;Longstrider&#039;&#039;&#039;, Lesser Vigor, Produce Flame&lt;br /&gt;
*2 (3+1) -- &#039;&#039;&#039;Heart of Air&#039;&#039;&#039;, &#039;&#039;&#039;Barkskin&#039;&#039;&#039;, Heat Metal, Barkskin&lt;br /&gt;
*3 (3+1) -- Poison, Mass Lesser Vigor, Sleet Storm, Meld Into Stone&lt;br /&gt;
*4 (2+1) -- &#039;&#039;&#039;Heart of Earth&#039;&#039;&#039;, &#039;&#039;&#039;Greater Resistance&#039;&#039;&#039;, Dispel Magic&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
*Str: 16 (+3)&lt;br /&gt;
*Dex: 12 (+1)&lt;br /&gt;
*Con: 16 (+3)&lt;br /&gt;
*Int: 10 (+0)&lt;br /&gt;
*Wis: 20 (+5)&lt;br /&gt;
*Cha: 6 (-2)&lt;br /&gt;
** Enhancement bonus to strength for Predator (+4), Aerial (+2), and Slayer (+8)&lt;br /&gt;
&lt;br /&gt;
==Saves==&lt;br /&gt;
*Fortitude: +10 (+6 Base, +3 Con, +1 Insight)&lt;br /&gt;
*Reflex: 3 (+2 Base, +1 Dex)&lt;br /&gt;
*Will: +12 (+6 Base, +5 Wis, +1 Insight)&lt;br /&gt;
**In Aerial Form, add +2 enhancement bonus to reflex saves&lt;br /&gt;
**In Ferocious Slayer Form, add +4 enhancement bonus to fortitude saves&lt;br /&gt;
**+2 racial vs. spells &amp;amp; spell-like abilties&lt;br /&gt;
**+2 racial vs. poison&lt;br /&gt;
**Currently +3 from Greater Resistance to all saves.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Bluff +0 (0 ranks, -2 cha, +2 competence bonus)&lt;br /&gt;
*Concentration +14 (11 ranks, +3 con)&lt;br /&gt;
*Diplomacy +5 (7 ranks, -2 cha)&lt;br /&gt;
*Knowledge (Nature) +10 (8 ranks, +2 Nature Sense)&lt;br /&gt;
*Spot +17 (7 ranks, +5 wisdom, +5 eyes of the eagle)&lt;br /&gt;
*Survival +18 (11 ranks, +5 wis, +2 Nature Sense)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Dwarven, Druidic&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
*[http://realmshelps.dandello.net/cgi-bin/feats.pl?Badge_of_Bondage,Dragon, Badge of Bondage] (Greyhawk Bonus)&lt;br /&gt;
*Track (1)&lt;br /&gt;
*[http://realmshelps.dandello.net/cgi-bin/feats.pl?Tunnel_Fighting,RS, Tunnel Fighting] (3)&lt;br /&gt;
*[http://realmshelps.dandello.net/cgi-bin/feats.pl?Touch_Of_Healing,CC, Touch of Healing] (6)&lt;br /&gt;
*Mobility (when in predator form)&lt;br /&gt;
*Fly-by Attack (when in aerial form)&lt;br /&gt;
&lt;br /&gt;
==Race &amp;amp; Class Abilities==&lt;br /&gt;
*Speed 20, not reduced by armor or heavy load&lt;br /&gt;
*Darkvision 60 feet&lt;br /&gt;
*Stonecunning&lt;br /&gt;
*Stability (+4 to resist bull rush or trip)&lt;br /&gt;
*+2 save bonus vs. poison or spells&lt;br /&gt;
*+1 to attack orcs or goblinoids&lt;br /&gt;
*+4 dodge bonus vs. giants&lt;br /&gt;
*Nature Sense (+2 to Knowledge: Nature &amp;amp; Survival)&lt;br /&gt;
*Wild Empathy&lt;br /&gt;
*Woodland Stride&lt;br /&gt;
*Trackless step&lt;br /&gt;
*Resist Nature&#039;s Lure (+4 saves vs. fey)&lt;br /&gt;
*Shapeshift (general) - Change as Swift Action, exact form up to druid.  All gear merges, no casting spells or activating magical items.  Always retain types and special abilities.  Enhancement bonus on natural weapons equal to 1/4 druid level, treat natural weapons as magic.  Revert if knocked unconscious.&lt;br /&gt;
*Shapeshift (Predator Form) - Primary bite attack 1d6, +4 enhancement bonus to strength, natural armor improves by +4, base land speed is 50.  Gain Mobility as bonus feat.&lt;br /&gt;
*Shapeshift (Aerial form) - Fly speed 40 Good, Primary talon attack 1d6, +2 enhancement bonus to strength, +2 enhancement bonus to reflex saves, natural armor improves by +2.  Gain Fly-by attack as bomus feat.&lt;br /&gt;
*Shapeshift (Ferocious Slayer Form) - Primary bite attack 1d8, two secondary claw attacks 1d6, size increases to Large, +8 enhancement bonus to strength, +4 enhancement bonus on Fortitude saves, natural armor improves by +8, base land speed is 40.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Cannot cast while shapechanged.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Masterwork Cudgel&lt;br /&gt;
*Masterwork Sling&lt;br /&gt;
*Heavy wooden shield&lt;br /&gt;
*Dagger&lt;br /&gt;
*Sling bullets x20&lt;br /&gt;
*Belt Pouch&lt;br /&gt;
*Explorer&#039;s Outfit&lt;br /&gt;
*Waterskin&lt;br /&gt;
*Spell Component Pouch&lt;br /&gt;
*Holly and mistletoe&lt;br /&gt;
*80 gold pieces&lt;br /&gt;
*Certificate of membership in mercenaries guild&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
*Ring of Feather Fall &lt;br /&gt;
*Hide Armor +1&lt;br /&gt;
*Handy Haversack &lt;br /&gt;
*Rod of Lesser Extend Spell &lt;br /&gt;
*Pearl of Power +1 &lt;br /&gt;
*Eyes of the Eagle&lt;br /&gt;
&lt;br /&gt;
===Charged Magic Items===&lt;br /&gt;
*(all in Haversack)&lt;br /&gt;
*Wand of Cure light Wounds CL-1 (50)&lt;br /&gt;
*Wand of Mage Armor CL-1 (50)&lt;br /&gt;
*Potion of SHield of Faith +4, CL-12&lt;br /&gt;
*Scroll of Neutralize Poison CL-5&lt;br /&gt;
*Scroll of Quench CL-5&lt;br /&gt;
*Scroll of Water Breathing CL-6 (450 gp)&lt;br /&gt;
*2 Potions of Protection form Evil CL-1&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Noonan is a heavily muscled dwarf towering at 4&#039; 3&amp;quot;.  He is about 55 years old and sports a thick black beard.  Across his back he bears the marks of the lash.  He&#039;s often dirty with thickly matted hair from long treks through the wood.  In his shapeshifted forms he most often resembles a wolf or a bear.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Noonan is quiet and contemplative, given to expressing himself through actions rather than loud words.  Over generations, Noonan&#039;s clan of dwarves has been pushed out of their traditional homes in the mountains and into the surrounding hills.  They have turned their natural engineering talents towards dams and irrigation channels instead of tunnels through stone.&lt;br /&gt;
&lt;br /&gt;
In order to ensure that their constructions do not destroy too much of the natural world, the small clan must send several students every generation to the local druid&#039;s circle for training.  This is a harsh requirement for many of that Circle are evil gnolls or (at best) neutral lizardfolk.  Their training is unforgiving, and they teach a more primitive form of druid magic that focuses on fluid shapeshifting at the expense of a more ethereal bond with nature.&lt;br /&gt;
&lt;br /&gt;
Noonan was captured by goblins while in his predator form and endured the lash for many days as they attempted to &#039;train&#039; him, knowing that they would kill him if they discovered he was not an animal.  He was so grateful to the others for starting the rebellion that he swore eternal loyalty to the them and has supported them in destroying unnatural abominations since.  Noonan is Neutral and a follower of Obad-Hai.&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zip_Chik&amp;diff=76327</id>
		<title>Zip Chik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zip_Chik&amp;diff=76327"/>
		<updated>2008-02-19T20:15:02Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* COMBAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:2012 The Next Wave Crests]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds 2E]]&lt;br /&gt;
&lt;br /&gt;
Back to [[2012 The Next Wave Crests PBP]]&lt;br /&gt;
&lt;br /&gt;
==PERSONAL INFORMATION==&lt;br /&gt;
*Madison Stone aka &amp;quot;Zip Chick&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*PL 10; 160PP&lt;br /&gt;
&lt;br /&gt;
===DESCRIPTION===&lt;br /&gt;
Concept: Geek Girl Speedster&lt;br /&gt;
&lt;br /&gt;
Madison is an athletic 15 year old girl with dyed black hair. She embraces the &#039;girl geek&#039; title and is a fan of any sort of pop culture trend. She&#039;s read every fantasy novel in every bookstore, but frequently finds herself confused when trying to recall plots and characters from books read at superspeed.&lt;br /&gt;
&lt;br /&gt;
As &amp;quot;Zip Chik&amp;quot;, Madison wears a white trenchcoat, running shoes, and a domino mask, keeping her hair back in tight braids.&lt;br /&gt;
&lt;br /&gt;
===HISTORY===&lt;br /&gt;
More or less your average teenage fantasy fan, Madison developed superspeed a few months ago. As near as she can determine, her body has been transformed partially to energy. Thus she can selectively ignore inertia and motion when traveling at incredible speeds, project concussive energy when she punches someone, heal more quickly, more easily withstand damage, and even transform to an incorporeal state to pass through solid objects. (Of course, she&#039;s no scientist. Or even any sort of expert.)&lt;br /&gt;
&lt;br /&gt;
Possibly her strangest ability is to create false-matter duplicates of herself. She calls them her &amp;quot;echoes&amp;quot; and can sustain up to 5 of them at one time. Each is not quite &amp;quot;real&amp;quot; and considerably less powerful than Zip Chik herself, but she maintains a mental link with them and can be on scene to back up an Echo very, very quickly.&lt;br /&gt;
&lt;br /&gt;
After developing her abilities, Madison put together a costume and started going &#039;on patrol&#039;. Actually finding crimes and/or disasters in progress proved somewhat more difficult than she anticipated, but with up to six of her all moving at incredible speeds she can be... well, if not &amp;quot;everywhere&amp;quot; then certainly a lot of places at once.&lt;br /&gt;
&lt;br /&gt;
Madison is used to being ignored by her parents, but even so, they would never have given her permission to come to DragonCon. So she didn&#039;t ask. She left an echo at home to cover her absence (running back to her bed when she needs to snag a few hours sleep).&lt;br /&gt;
&lt;br /&gt;
Madison is Gabriel&#039;s little sister and they have puzzled together over the mysterious abilities they have developed.&lt;br /&gt;
&lt;br /&gt;
==STATS==&lt;br /&gt;
&lt;br /&gt;
===ABILITIES===&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 14&lt;br /&gt;
*CON 16&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 12&lt;br /&gt;
*CHA 12&lt;br /&gt;
*(14PP)&lt;br /&gt;
&lt;br /&gt;
===COMBAT===&lt;br /&gt;
*Attack: +15 Strike (DC 20 damage)&lt;br /&gt;
*Defense: 27 (13 flatfooted)&lt;br /&gt;
*Initiative +42&lt;br /&gt;
*Toughness: +3 (+3 Con)&lt;br /&gt;
*Fort: +4 (1 + 3 Con)&lt;br /&gt;
*Reflex: +14 (12 + 2 Dex)&lt;br /&gt;
*Will: +6 (5 + 1 Wis)&lt;br /&gt;
&lt;br /&gt;
*Base Attack +5&lt;br /&gt;
--Enhanced Feats: Attack Focus (melee) 10&lt;br /&gt;
&lt;br /&gt;
*Base Defense: +4&lt;br /&gt;
--Enhanced Feats: Dodge Focus 13&lt;br /&gt;
&lt;br /&gt;
*(59PP)&lt;br /&gt;
*Note: Madison&#039;s body has been slightly enhanced to better endure the rigors of high speed. Her Attack Focus and Dodge Focus feats are explicitly superpowers; products of her speed. With her enhanced reactions, it&#039;s trivial to hit and dodge opponents who seem like virtual statues.&lt;br /&gt;
&lt;br /&gt;
===SKILLS===&lt;br /&gt;
*Acrobatics +7 (5 ranks, 2 dex)&lt;br /&gt;
*Knowledge (Pop Culture) +5 (5 ranks)&lt;br /&gt;
*Notice +7 (6 ranks, +1 wis)&lt;br /&gt;
*Search +5 (5 ranks)&lt;br /&gt;
*Sense Motive +4 (3 ranks, +1 wis)&lt;br /&gt;
*(6PP)&lt;br /&gt;
&lt;br /&gt;
===FEATS===&lt;br /&gt;
*Elusive Target&lt;br /&gt;
*Evasion 2&lt;br /&gt;
*Move-by Action&lt;br /&gt;
*Power Attack&lt;br /&gt;
*Uncanny Dodge (Sight)&lt;br /&gt;
*(6PP)&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
*Superspeed 10&lt;br /&gt;
--PF: Insubstantial&lt;br /&gt;
--PF: Rapid Attack&lt;br /&gt;
--PF: Wall Run&lt;br /&gt;
--PF: Water Run&lt;br /&gt;
--PF: AP - Air Control&lt;br /&gt;
&lt;br /&gt;
*Regeneration 5&lt;br /&gt;
--Rate (Bruised) 1; Rate (Injured/Staggered) 2; Rate (Disabled) 2&lt;br /&gt;
&lt;br /&gt;
*Strike 5&lt;br /&gt;
&lt;br /&gt;
*Duplication 4&lt;br /&gt;
--PF: Mental Link&lt;br /&gt;
--PF: Progression 2&lt;br /&gt;
&lt;br /&gt;
*(75 PP)&lt;br /&gt;
&lt;br /&gt;
*14 + 59 + 6 + 6 + 75 = 160PP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ECHO STATS==&lt;br /&gt;
&lt;br /&gt;
===ABILITIES===&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 14&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 10&lt;br /&gt;
*CHA 10&lt;br /&gt;
*(8PP)&lt;br /&gt;
&lt;br /&gt;
===COMBAT===&lt;br /&gt;
*Attack: +8 Melee (DC 15 save&lt;br /&gt;
--Base Attack: 0; Power Feats: Attack Focus (melee) 8&lt;br /&gt;
*Defense: 16 (10 flatfooted)&lt;br /&gt;
--Base Defense: +0; Power Feat: Dodge Focus 6&lt;br /&gt;
*Initiative +26&lt;br /&gt;
*Toughness: +2 (+2 Con)&lt;br /&gt;
*Fort: +2 (+2 Con)&lt;br /&gt;
*Reflex: +4 (2 + 2 Dex)&lt;br /&gt;
*Will: +0 (+0 Wis)&lt;br /&gt;
*16PP&lt;br /&gt;
&lt;br /&gt;
===SKILLS===&lt;br /&gt;
*Acrobatics +6 (4 ranks + 2 dex)&lt;br /&gt;
*Knowledge (Pop Culture) +5 (5 ranks)&lt;br /&gt;
*Notice +5 (5 ranks)&lt;br /&gt;
*Search +6 (6 ranks)&lt;br /&gt;
*5PP&lt;br /&gt;
&lt;br /&gt;
===FEATS===&lt;br /&gt;
*Move-by Action&lt;br /&gt;
*1PP&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
*Superspeed 6&lt;br /&gt;
--PF: Rapid Attack&lt;br /&gt;
*30PP&lt;br /&gt;
&lt;br /&gt;
*8 + 16 + 5 + 1 + 30 = 60PP&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zip_Chik&amp;diff=75443</id>
		<title>Zip Chik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zip_Chik&amp;diff=75443"/>
		<updated>2008-02-09T04:26:17Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[2012_The_Next_Wave_Crests_PBP]]&lt;br /&gt;
&lt;br /&gt;
==PERSONAL INFORMATION==&lt;br /&gt;
*Madison Stone aka &amp;quot;Zip Chick&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*PL 10; 160PP&lt;br /&gt;
&lt;br /&gt;
===DESCRIPTION===&lt;br /&gt;
Concept: Geek Girl Speedster&lt;br /&gt;
&lt;br /&gt;
Madison is an athletic 15 year old girl with dyed black hair. She embraces the &#039;girl geek&#039; title and is a fan of any sort of pop culture trend. She&#039;s read every fantasy novel in every bookstore, but frequently finds herself confused when trying to recall plots and characters from books read at superspeed.&lt;br /&gt;
&lt;br /&gt;
As &amp;quot;Zip Chik&amp;quot;, Madison wears a white trenchcoat, running shoes, and a domino mask, keeping her hair back in tight braids.&lt;br /&gt;
&lt;br /&gt;
===HISTORY===&lt;br /&gt;
More or less your average teenage fantasy fan, Madison developed superspeed a few months ago. As near as she can determine, her body has been transformed partially to energy. Thus she can selectively ignore inertia and motion when traveling at incredible speeds, project concussive energy when she punches someone, heal more quickly, more easily withstand damage, and even transform to an incorporeal state to pass through solid objects. (Of course, she&#039;s no scientist. Or even any sort of expert.)&lt;br /&gt;
&lt;br /&gt;
Possibly her strangest ability is to create false-matter duplicates of herself. She calls them her &amp;quot;echoes&amp;quot; and can sustain up to 5 of them at one time. Each is not quite &amp;quot;real&amp;quot; and considerably less powerful than Zip Chik herself, but she maintains a mental link with them and can be on scene to back up an Echo very, very quickly.&lt;br /&gt;
&lt;br /&gt;
After developing her abilities, Madison put together a costume and started going &#039;on patrol&#039;. Actually finding crimes and/or disasters in progress proved somewhat more difficult than she anticipated, but with up to six of her all moving at incredible speeds she can be... well, if not &amp;quot;everywhere&amp;quot; then certainly a lot of places at once.&lt;br /&gt;
&lt;br /&gt;
Madison is used to being ignored by her parents, but even so, they would never have given her permission to come to DragonCon. So she didn&#039;t ask. She left an echo at home to cover her absence (running back to her bed when she needs to snag a few hours sleep).&lt;br /&gt;
&lt;br /&gt;
Madison is Gabriel&#039;s little sister and they have puzzled together over the mysterious abilities they have developed.&lt;br /&gt;
&lt;br /&gt;
==STATS==&lt;br /&gt;
&lt;br /&gt;
===ABILITIES===&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 16&lt;br /&gt;
*CON 16&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 12&lt;br /&gt;
*CHA 12&lt;br /&gt;
*(16PP)&lt;br /&gt;
&lt;br /&gt;
===COMBAT===&lt;br /&gt;
*Attack: +15 Strike (DC 20 damage)&lt;br /&gt;
*Defense: 25 (12 flatfooted)&lt;br /&gt;
*Initiative +44&lt;br /&gt;
*Toughness: +5 (+2 Protection, +3 Con)&lt;br /&gt;
*Fort: +4 (1 + 3 Con)&lt;br /&gt;
*Reflex: +14 (11 + 3 Dex)&lt;br /&gt;
*Will: +6 (5 + 1 Wis)&lt;br /&gt;
&lt;br /&gt;
*Base Attack +5&lt;br /&gt;
--Enhanced Feats: Attack Focus (melee) 10&lt;br /&gt;
&lt;br /&gt;
*Base Defense: +4&lt;br /&gt;
--Enhanced Feats: Dodge Focus 11&lt;br /&gt;
&lt;br /&gt;
*(56PP)&lt;br /&gt;
*Note: Madison&#039;s body has been slightly enhanced to better endure the rigors of high speed. Her Attack Focus and Dodge Focus feats are explicitly superpowers; products of her speed. With her enhanced reactions, it&#039;s trivial to hit and dodge opponents who seem like virtual statues.&lt;br /&gt;
&lt;br /&gt;
===SKILLS===&lt;br /&gt;
*Acrobatics +7 (4 ranks, 3 dex)&lt;br /&gt;
*Knowledge (Pop Culture) +5 (5 ranks)&lt;br /&gt;
*Notice +7 (6 ranks, +1 wis)&lt;br /&gt;
*Search +5 (5 ranks)&lt;br /&gt;
*(5PP)&lt;br /&gt;
&lt;br /&gt;
===FEATS===&lt;br /&gt;
*Elusive Target&lt;br /&gt;
*Evasion 2&lt;br /&gt;
*Move-by Action&lt;br /&gt;
*Power Attack&lt;br /&gt;
*Uncanny Dodge (Sight)&lt;br /&gt;
*(6PP)&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
*Superspeed 10&lt;br /&gt;
--PF: Insubstantial&lt;br /&gt;
--PF: Rapid Attack&lt;br /&gt;
--PF: Wall Run&lt;br /&gt;
--PF: Water Run&lt;br /&gt;
--PF: AP - Air Control&lt;br /&gt;
&lt;br /&gt;
*Protection 2&lt;br /&gt;
&lt;br /&gt;
*Regeneration 5&lt;br /&gt;
--Rate (Bruised) 1; Rate (Injured/Staggered) 2; Rate (Disabled) 2&lt;br /&gt;
&lt;br /&gt;
*Strike 5&lt;br /&gt;
&lt;br /&gt;
*Duplication 4&lt;br /&gt;
--PF: Mental Link&lt;br /&gt;
--PF: Progression 2&lt;br /&gt;
&lt;br /&gt;
*(77 PP)&lt;br /&gt;
&lt;br /&gt;
*16 + 56 + 5 + 5 + 78 = 160PP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ECHO STATS==&lt;br /&gt;
&lt;br /&gt;
===ABILITIES===&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 14&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 10&lt;br /&gt;
*WIS 10&lt;br /&gt;
*CHA 10&lt;br /&gt;
*(8PP)&lt;br /&gt;
&lt;br /&gt;
===COMBAT===&lt;br /&gt;
*Attack: +8 Melee (DC 15 save&lt;br /&gt;
--Base Attack: 0; Power Feats: Attack Focus (melee) 8&lt;br /&gt;
*Defense: 16 (10 flatfooted)&lt;br /&gt;
--Base Defense: +0; Power Feat: Dodge Focus 6&lt;br /&gt;
*Initiative +26&lt;br /&gt;
*Toughness: +2 (+2 Con)&lt;br /&gt;
*Fort: +2 (+2 Con)&lt;br /&gt;
*Reflex: +4 (2 + 2 Dex)&lt;br /&gt;
*Will: +0 (+0 Wis)&lt;br /&gt;
*16PP&lt;br /&gt;
&lt;br /&gt;
===SKILLS===&lt;br /&gt;
*Acrobatics +6 (4 ranks + 2 dex)&lt;br /&gt;
*Knowledge (Pop Culture) +5 (5 ranks)&lt;br /&gt;
*Notice +5 (5 ranks)&lt;br /&gt;
*Search +6 (6 ranks)&lt;br /&gt;
*5PP&lt;br /&gt;
&lt;br /&gt;
===FEATS===&lt;br /&gt;
*Move-by Action&lt;br /&gt;
*1PP&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
*Superspeed 6&lt;br /&gt;
--PF: Rapid Attack&lt;br /&gt;
*30PP&lt;br /&gt;
&lt;br /&gt;
*8 + 16 + 5 + 1 + 30 = 60PP&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=2012_The_Next_Wave_Crests_PBP&amp;diff=75441</id>
		<title>2012 The Next Wave Crests PBP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=2012_The_Next_Wave_Crests_PBP&amp;diff=75441"/>
		<updated>2008-02-09T03:41:47Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:PBP]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:2012 The Next Wave Crests]]&lt;br /&gt;
[[Category:Mutants &amp;amp; Masterminds 2E]]&lt;br /&gt;
&lt;br /&gt;
Those occult scribblers who know best the secret history of the world say there is a tide that drives human destiny.&lt;br /&gt;
&lt;br /&gt;
Waves crest, breaking ever higher, as our population grows.&lt;br /&gt;
&lt;br /&gt;
The spray and foam are those extraordinary few in each generation who break all limits. Who know no boundaries. Who change the world.&lt;br /&gt;
&lt;br /&gt;
There were a dozen in 1913. World War I. The Great Flu Epidemic. Radio. The Air age.&lt;br /&gt;
&lt;br /&gt;
There were a hundred in 1938. World War II. The Atomic Age. Telephones and electrification.&lt;br /&gt;
&lt;br /&gt;
There were a thousand in 1963. The Cold War. The Space Age. Cellphones and the World Wide Web.&lt;br /&gt;
&lt;br /&gt;
There were a thousand more in 1988. More Wars. The great Aids epidemic. Cell phones The World Wide Web changes human civilization as greatly as the telegraph and printing press before it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2012. The next wave crests.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I call for players for a Mutant and Masterminds play by posting game. In a world seemingly much like our own, secret forces drive humanity&#039;s destiny. For generations, there have been super humans working quietly in the shadows. But their works are getting louder. And the Player&#039;s characters will be the loudest of all.&lt;br /&gt;
&lt;br /&gt;
Recruitment will be wide open and no limit to slots -- folks always drop out anyway. Player character Power Level will be 10. Starting power points will be 160 rather than 150, so you can be a little more rounded or have occasionally useful tricks.&lt;br /&gt;
&lt;br /&gt;
Campaign setting is the year 2012 across all of Earth and the solar system, possibly elsewhere in time and space. Elements include Evolution, Aliens, Cosmic destinies, Freedom, Survival.&lt;br /&gt;
&lt;br /&gt;
==Background and setting==&lt;br /&gt;
&lt;br /&gt;
There has been Little or no of the classic spandex superhero in the world until recently. Supers are a new thing and individual supers a novelty. Many, including the politically powerful are afraid of supers.&lt;br /&gt;
&lt;br /&gt;
There is a Common origin for supers. You don&#039;t understand it.&lt;br /&gt;
&lt;br /&gt;
Yet.&lt;br /&gt;
&lt;br /&gt;
It defeats the purpose of a superhero game if you&#039;re not heroes. And Super.&lt;br /&gt;
&lt;br /&gt;
For various reasons of their own, our heroes are attending Dragon*Con in Atlanta Georgia USA. and It&#039;s the first full day of the convention.&lt;br /&gt;
&lt;br /&gt;
Your character has been transformed within the last ten months or so, probably unexpectedly. You have the oppertunity to meet in this crowed venue with friends and on-line acquaintances to discuss what has happened to you, and what you will do next.&lt;br /&gt;
&lt;br /&gt;
There are great changes occurring in the world&lt;br /&gt;
&lt;br /&gt;
There are great evils gathering.&lt;br /&gt;
&lt;br /&gt;
What does it mean to be human?&lt;br /&gt;
&lt;br /&gt;
What is one&#039;s duty to the future?&lt;br /&gt;
&lt;br /&gt;
What is the place of the super human in human society?&lt;br /&gt;
&lt;br /&gt;
What is the place of humanity in the universe?&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Joseph Williams&#039;&#039;&#039;, Psionic social worker, played by Deadmanwalking.&lt;br /&gt;
* &#039;&#039;&#039;[[Cratermaker]]&#039;&#039;&#039; aka &#039;&#039;Wolfgang Morgan&#039;&#039;, Badass blaster, played by Xaos&lt;br /&gt;
* &#039;&#039;&#039;[[Eidolon]]&#039;&#039;&#039; aka &#039;&#039;Orestes &amp;quot;Ori&amp;quot; Douglas&#039;&#039;,  2-D image manipulator, played by KastOwt&lt;br /&gt;
* &#039;&#039;&#039;Perihelion&#039;&#039;&#039; aka &#039;&#039;Gabriel Stone&#039;&#039;, Paragon ex-jock with a Guitar, played by Bent Paperclip&lt;br /&gt;
* &#039;&#039;&#039;[[Zip Chik]]&#039;&#039;&#039; aka &#039;&#039;Madison Stone&#039;&#039;, Girl geek teenage speedster, played by Wolfwood2&lt;br /&gt;
* &#039;&#039;&#039;[[Morpheus (2012)]]&#039;&#039;&#039; aka &#039;&#039;Jon Somnius&#039;&#039;, Angsty punk reality shaper, played by Hattori&lt;br /&gt;
&lt;br /&gt;
==Other Personas==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rock Paper Scissors&#039;&#039;&#039;: Gab&#039;s band. At least one blonde girl singer, bass player, a keyboard player and a weirdo drummer.&lt;br /&gt;
* Kerri Downbeam, Wolfgang&#039;s girlfriend&lt;br /&gt;
* Zoe Aionos, Ori&#039;s best friend and aspiring photojournalist&lt;br /&gt;
&lt;br /&gt;
==Narrative==&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=377404 Interest]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=377901 Recruiting]&lt;br /&gt;
&lt;br /&gt;
[In Character action]&lt;br /&gt;
&lt;br /&gt;
[Out of Character chat]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
==Clues==&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Twin_Cities_Mage&amp;diff=74962</id>
		<title>Twin Cities Mage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Twin_Cities_Mage&amp;diff=74962"/>
		<updated>2008-02-01T19:27:00Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;M:tAw - Shadows of the Watchtowers&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:WoD Mage]]&lt;br /&gt;
[[Category:Campaign Setup]]&lt;br /&gt;
[[Category:Shadows of the Watchtowers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the World of Darkness Mage SHADOWS OF THE WATCHTOWERS campaign wiki.&#039;&#039;&#039; This wiki site is a resource for a play-by-post tabletop fantasy role-playing game to run a mage game set in the twin cities of Minneapolis-St. Paul.  The goal of this wiki site is to form a repository of information about the game that is easily accessible and editable to the entire game group.&lt;br /&gt;
&lt;br /&gt;
==Shadows of the Watchtowers Setting Background==&lt;br /&gt;
&lt;br /&gt;
Location: The Twin Cities, Minneapolis-St. Paul&lt;br /&gt;
&lt;br /&gt;
Themes: Paranoia, Factionalism, Megacorporations vs. local business&lt;br /&gt;
&lt;br /&gt;
Background: the Twin Cities are far from alike, and would much rather not share their uncomfortable geographical proximity. Sleeper institutions engage in petty displays of political power, with the intent of one-upping each other and accomplishing absolutely no practical good. In the real world, this trend started slowing in the 60s, in the World of Darkness it never stopped: government officials of each of the two cities do their best to impede their neighbours, and there is even a certain enmity between the populations of both cities: Saint Paulites tend to look down on Minneapolis&#039; problem with crime and high inmigrant population, while those of that city think their neighbors are insufferable snobs.&lt;br /&gt;
&lt;br /&gt;
This tension is clearly reflected in the Twin Cities&#039; Awakened community, some even theorize that the conflict between the Cities is caused by the conflict among the willworkers. Because Minneapolis has been a Free Council city ever since the foundation of that Order, a powerful libertine cabal entrenching themselves in the budding city during the Nameless War, while St. paul remains firmly in the grip of the Silver Ladder, under the rule of an especially draconic Hierarch. Although open warfare is practical for neither the Assembly of Minneapolis nor St Paul&#039;s Consillium, a cold war has been ongoing for a century now, with no hope for reconciliation in sight. The Free Council and the Silver Ladder make great displays of their contempt for one another, while the Adamantine Arrow is split in half after a brutal schism, one side supporting the libertines and the other the Consillium, the Guardians of the Veil infiltrate both sides equally and try to keep the conflict from invoking too many Paradoxes, and the Mysterium simply tries to go on with their thing while avoiding the stringent laws and political maneuvering of both sides.&lt;br /&gt;
&lt;br /&gt;
If the antagonism between the two cities didn&#039;t foster enough paranoia, the focus the Orders have on fighting each other in the Twin Cities has left it wide open to the Seers Throne, who have established a power base on both cities large enough to threaten all the Orders... yet not enough for them to ally to fight the common enemy. The Seers control most of the big business in the Twin Cities, using magic to gain contro lof the local branches of the megacorporations, accumulating money and influence while the Orders are relegated to hiding in the dwindling businesses out of the reach of the enemy. &amp;quot;Trust no unaffiliated mage&amp;quot; is the guide for survival here, necessity styming the cries for individuality in the presence of monolothic and, at the same time, mistrusted, Orders.&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
* [[Redford &amp;quot;Laces&amp;quot; Grant]]: Thyrsus; Adamantine Arrow (player: Wolfwood2)&lt;br /&gt;
* [[James &amp;quot;Emet&amp;quot; Day]]: Thyrsus; GotV (player: EarthScorpion)&lt;br /&gt;
* [[Stephen &amp;quot;Titivillus&amp;quot; Markowicz]]: Mastigos; GotV (player: Bloodcookie)&lt;br /&gt;
* [[Devlin &amp;quot;Horus&amp;quot; Prescott]]: Mastigos; Silver Ladder (player: Chronicler)&lt;br /&gt;
* [[Quentin &amp;quot;Tavaris&amp;quot; Todd]] : Acanthus; Mysterium (player LivingDeadGuy)&lt;br /&gt;
&lt;br /&gt;
===Dramatis Personae===&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
&lt;br /&gt;
==Important Groups in Minneapolis==&lt;br /&gt;
[[The Minneapolis Free Thought Revolutionary Party]]&lt;br /&gt;
&lt;br /&gt;
==Important Groups in Saint Paul==&lt;br /&gt;
*[[The Golden Throne]]&lt;br /&gt;
*[[The Phoenix Feather]]&lt;br /&gt;
*[[Saint Paul Consillium]]&lt;br /&gt;
&lt;br /&gt;
==Orders in the Twin Cities==&lt;br /&gt;
[[Orders in the Twin Cities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=373614 Recruitment]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=376891 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=376880 Out-of-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
You Would Play: A new cabal attending either the Consillium or the Assembly, or trying to avoid both, acting by their mere existence as a destabilizing element that both factions want for themselves... or for no one. Meanwhile, in the shadows, the Seers of the Throne make pacts with things from beyond the world, hoping to break the Awakened community of the Twin Cities once and for all... and unless the two factions can resolve their differences, the Exarchs will certainly succeed.&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_%22Emet%22_Day&amp;diff=74899</id>
		<title>James &quot;Emet&quot; Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_%22Emet%22_Day&amp;diff=74899"/>
		<updated>2008-01-31T20:54:57Z</updated>

		<summary type="html">&lt;p&gt;Wolfwood2: /* Rotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Twin_Cities_Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NAME&#039;&#039;&#039;: James Day &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SHADOW NAME&#039;&#039;&#039;: Emet&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SHADOW SLEEPER NAME&#039;&#039;&#039;: Alexander Elford &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCEPT&#039;&#039;&#039;: Spiritualist Journalist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;VIRTUE&#039;&#039;&#039;: Temperance &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;VICE&#039;&#039;&#039;: Envy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ORDER&#039;&#039;&#039;: Thrysus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PATH&#039;&#039;&#039;: Guardians of the Veil&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Details===&lt;br /&gt;
====APPEARANCE====&lt;br /&gt;
look at p128 of the Guardians book&lt;br /&gt;
&lt;br /&gt;
====HISTORY====&lt;br /&gt;
He was a reporter for a local paper. He&#039;d found a story hinting on links to organised crime in local government, and wanted an exposé; a national paper had shown interest of he could get concrete evidence. He found some hints, but they found him. He wound up at local hospital within three days, by the bedside of his girlfriend, who&#039;d been kneecapped, then killed by the goons of whoever he&#039;d been investigating, with a note warning him off pinned to his chest. When he left the hospital, to get some sleep, he underwent a Mystery Play Awakening, following the ghost of the girlfriend to the politician&#039;s house, which ended with him leaving a bloody hand print on the wall next to the politician, who&#039;d had his throat torn out in the Play.&lt;br /&gt;
&lt;br /&gt;
The Guardians picked him up, as he lay in a foetal position in an alleyway, thinking he&#039;d gone mad. He&#039;s passed all three of the Veils, and now works to keep both spirits and ghosts from interfering in the Fallen World, and uses them as spies, using the negotiation training he got as a journalist.&lt;br /&gt;
&lt;br /&gt;
Additional Ramblings: &lt;br /&gt;
&lt;br /&gt;
Well, it&#039;s obvious that the other party involved with the politician might quite like to find him. They may have been just human crooks, but they may have been an alliance between the Tremere and the Sangiovanni Vampires; he doesn&#039;t know. &lt;br /&gt;
&lt;br /&gt;
His girlfriend still follows him around, as he is one of her anchors, which can be useful, although she is still understandably bitter.&lt;br /&gt;
&lt;br /&gt;
This is kind of a doing what must be done kind of character, then paying the price. He will alienate his spirit contacts to take down a spirit which has eaten Abyss-tainted Resonance, he will put people into poverty by preventing a new jobs programme planned by the Seers by driving the managers insane. He hates what he does, but he does it because someone has to.&lt;br /&gt;
&lt;br /&gt;
Guardians of the Veil: He will conceal information if they ask him to, although he wonders why they sometime get him to hide mundane facts.&lt;br /&gt;
&lt;br /&gt;
Mysterium: He&#039;ll work with them on any project studying Twilight or the Shadow, although they sometimes act upon things they shouldn&#039;t. He suspects that one member of the Mysterium has a Claimed working for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====NOTES====&lt;br /&gt;
As for mentors, Alice Demurge/ Sally Nartuae/ Cognisia (all of them Shadow names for the same woman) was the individual who found him in the alleyway. She guided him through the Veils, after he chose to stay with the Guardians. As a neophyte, he also heard the rumours about her; that she had been a crack Guardian Seeker, who&#039;d saved several ruins from Sleeper Disbelief and the bumbling of the other orders, until something had happened to her cabal, and she returned to the Guardians psychologically very different. She definetly taught him the High Toungue properly; not the bastardised version which most others - he could, should he wish, write his newspaper reports in something Sleepers (and most mages) couldn&#039;t understand. She is resident in the territory of the Assembly, and is a member of the Prophets faction, just as he is; she often ends up dealing with the Council in the name of the Guardians. They grew more distant, as he grew far more interested in the esteorica of the Sprirt Arcanum, rather than the more earthy foucus on Life that she possesses, but they trust each other about as much as any Guardian can.&lt;br /&gt;
&lt;br /&gt;
===Game Stats===&lt;br /&gt;
&lt;br /&gt;
====ATTRIBUTES====&lt;br /&gt;
MENTAL: Intelligence 2, Wits 3, Resolve 2&amp;lt;br&amp;gt;&lt;br /&gt;
PHYSICAL: Strength 2, Dexterity 2, Stamina 2&amp;lt;br&amp;gt;&lt;br /&gt;
SOCIAL: Presence 3, Manipulation 3, Composure 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SKILLS====&lt;br /&gt;
Mental Skills: Academics 1, Computer 1, Investigation 3, Medicine 1, Occult 1, Politics 3, Science 1&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Skills: Athletics 1, Larceny 1, Stealth 2&amp;lt;br&amp;gt;&lt;br /&gt;
Social Skills: Empathy 1, Expression 1, Persuasion 1, Streetwise 2, Subterfuge 2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-*Rote Specialties = Investigation, Stealth, Subterfuge&lt;br /&gt;
&lt;br /&gt;
====DERIVED STATS====&lt;br /&gt;
Health: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Size: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Speed: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Defense: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Armor: 4 (Ephemeral Shield, Spirit 2)&amp;lt;br&amp;gt;&lt;br /&gt;
Numinous Shield: 4 (Spirit 3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XP: 1 remaining&lt;br /&gt;
&lt;br /&gt;
====MAGIC STATS====&lt;br /&gt;
Gnosis: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Mana: 7 (max: 11, 2/turn)&amp;lt;br&amp;gt;&lt;br /&gt;
Innate: Pattern Restoration (1/day), Pattern Scouring (1/day), Unseen Sense&amp;lt;br&amp;gt;&lt;br /&gt;
Nimbus: Animalistic Watchfulness (The area darkens around him, and eyes can be seen staring from every corner, as his eyes flash to something not quite human)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Arcana=====&lt;br /&gt;
Spirit 4, Death 2, Life 2, Time 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Rotes=====&lt;br /&gt;
Eye for Ethereal Weakness ( Read Spirit, Spirit 2, Adamatine Arrow p 188) *&lt;br /&gt;
Guardians of the Veil Rote: Wits + Investigation + Spirit&lt;br /&gt;
&lt;br /&gt;
Knowledge of the Ban of a Spirit which violates the Veil is a prime tool, whether for negotiation, sale to other Spirits or direct action. By focussing upon the modern stereotype of the all-knowing government agent, the Guardian can spot the nature of a spirit with just a glance.&lt;br /&gt;
&lt;br /&gt;
Rote factors:&lt;br /&gt;
The Mage wears a pair of darkened sunglasses, preventing the spirit from seeing his eyes: +1 Potency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Questioning the Ferryman (Final Sight, Death 2, GotV p186) *&lt;br /&gt;
Guardians of the Veil Rote: Manipulation + Investigation + Death&lt;br /&gt;
&lt;br /&gt;
The last thing the victim of a murder saw can often be vital when trying to find out who the killer was. By calling upon imagery developed in the Greek Labyrinth, the mage may release from Charon the final things the eyes of the victim saw.&lt;br /&gt;
&lt;br /&gt;
Rote Factors:&lt;br /&gt;
The Mage leaves two copper coins beside the body: + 1 Factor&lt;br /&gt;
The Mage addresses the corpse in ancient Greek, and pleads for Charon to show what the victim saw: + 2 Potency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intangible Guard (Ephemeral Shield, Spirit 2, M:tA p246)*&lt;br /&gt;
Guardians of the Veil Rote: Wits + Stealth + Spirit&lt;br /&gt;
&lt;br /&gt;
By calling upon ancient deals made with the Realms Invisible, a mage can be shielded from both the invisible and the seen. The conditions of these deals need only be honoured, and the reality will comply&lt;br /&gt;
&lt;br /&gt;
Rote Factors:&lt;br /&gt;
The Mage washes his hands and face in purified water before casting: +2 Duration&lt;br /&gt;
A spirit is present to witness the casting: +1 Potency &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Purge the Daemon (Harm Spirit, Spirit 3, M:tA p249) &lt;br /&gt;
Banisher Rote: Presence + Occult + Spirit&lt;br /&gt;
&lt;br /&gt;
A rote taken from a Banisher captured in the 14th century, in what is now Germany, it has been adopted by the Guardians, as it has proven exceedingly effective at dealing with spiritual entities who refuse to listen to the Guardians.&lt;br /&gt;
&lt;br /&gt;
The Mage wears a ring with the double-headed eagle of the Holy Roman Empire on it: + 1 Potency&lt;br /&gt;
Instead of chanting in High Speech, the Mage uses an instant action reading from a Catholic Church approved Liturgy against daemons or the daemonic in Latin: + 2 Potency &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Carpe Temporum (Momentary Flux, Time 1, p257 M:tA)&lt;br /&gt;
Guardians of the Veil Rote: Wits + Investigation + Time&lt;br /&gt;
&lt;br /&gt;
The basic knowledge of how things will turn out has saved many a Guardian’s life. The moment must be seized and used by the Guardians, or another will.&lt;br /&gt;
&lt;br /&gt;
The mage carries at least two watches on him: +1 Spell Factor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Touch the Unseen (Gossamer Touch with conjunctal Death 2, Spirit 2 + Death 2, p247)* &lt;br /&gt;
Guardians of the Veil Rote: Presence + Politics + Spirit&lt;br /&gt;
&lt;br /&gt;
Communication, for it to truly occur, requires the ability to touch the other party; or at least this is a widely held belief by Thryus among many orders. This rote has the ability to add Death 2 to the casting, to enable the caster to touch and interact with ghosts and non-living Twilight objects, as with Touch of the Grave (p138, M:tA). This is an expression of the Guardian philosophy that the amount of Vulgar magic should be kept to a minimum, and only having to cast one spell is an advantage.&lt;br /&gt;
&lt;br /&gt;
The mage wears a pair of white gloves while this spell is active; the right with the Chinese symbol for Life on it, the left with the symbol for Death - +1 Duration Factor&lt;br /&gt;
&lt;br /&gt;
=====Dedicated Magical Tools=====&lt;br /&gt;
Order Tool - Pair of darkened sunglasses with the High Speech word for &amp;quot;Vision&amp;quot; carved into the frame, Arcana Tools - Death: one of his girlfriend&#039;s rings&lt;br /&gt;
&lt;br /&gt;
====MERITS====&lt;br /&gt;
Resources 1&amp;lt;br&amp;gt;&lt;br /&gt;
Status (Guardians of the Veil) 1&amp;lt;br&amp;gt;&lt;br /&gt;
(High Speech )&amp;lt;br&amp;gt;&lt;br /&gt;
Status (Newspaper) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Contacts (Police) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Ally (as Familiar, but ghost instead of spirit) 3&amp;lt;br&amp;gt;&lt;br /&gt;
Trained Memory 1 (bought with 2XP, p 46 of the Guardians Book)&amp;lt;br&amp;gt;&lt;br /&gt;
Mask (Binder of Night, p 73 of the Guardians book) 1 (bought with 2 XP) &amp;lt;br&amp;gt;&lt;br /&gt;
Language (Atlantean) 1 (Secrets of the Ruined Temple; allows fluency in Atlantean, rather than just the jargon for casting of High Speech)&amp;lt;br&amp;gt;&lt;br /&gt;
Library (The Shadow) 1&amp;lt;br&amp;gt;&lt;br /&gt;
Guardian Spirit 3 (Influence: Knowledge, fettered to the library) (Sigil and Sanctum p 86) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wolfwood2</name></author>
	</entry>
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