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		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=354909</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=354909"/>
		<updated>2019-03-06T20:51:43Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound, Smell)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Counterattack&lt;br /&gt;
| After a successful parry, get a free attack using the parried weapon at a -20 penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 4 !! 28 !! Full !! Tearing !! 18 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 1d10+7 E !! 4 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10+2 X !! 0 !! - !! Blast (4) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Power !! Melee !! - !! 2d10+11 R !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 28 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 20m !! S/-/- !! 1d10+9 E !! 4 !! 1 !! Full !! Flame !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combi Tool&#039;&#039;&#039;&lt;br /&gt;
** Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint.&lt;br /&gt;
** +10 bonus to Tech Use Tests&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* &#039;&#039;&#039;Multi Key&#039;&#039;&#039;&lt;br /&gt;
** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy&#039;s fortifications than to blast through them. &lt;br /&gt;
** +30 bonus to an Securty Test when trying to open locks&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exceptional Mind Impulse Unit (MIU)&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** These devices, also known as sense-links, allow the owner to direct interface with a machine or technological device. MIUs see widespread use amoung Techmarines. A basic MIO implant involves a single spinal or cortex connector, while advanced variants include wrist connector probes - and possibly mecadendrite connectors - in addition to the spinal plug.&lt;br /&gt;
*** Exceptional models grant a +10 bonus to communicate with machine spirits, and for Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests when interfaced with MIU systems.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=354908</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=354908"/>
		<updated>2019-03-06T20:51:29Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound, Smell)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Counterattack&lt;br /&gt;
| After a successful parry, get a free attack using the parried weapon at a -20 penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 4 !! 28 !! Full !! Tearing !! 18 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 1d10+7 E !! 4 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10+2 X !! 0 !! - !! Blast (4) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Power !! Melee !! - !! 2d10+11 R !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 28 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 20m !! S/-/- !! 1d10+9 E !! 4 !! 1 !! Full !! Flame !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* &#039;&#039;&#039;Multi Key&#039;&#039;&#039;&lt;br /&gt;
** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy&#039;s fortifications than to blast through them. &lt;br /&gt;
** +30 bonus to an Securty Test when trying to open locks&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exceptional Mind Impulse Unit (MIU)&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** These devices, also known as sense-links, allow the owner to direct interface with a machine or technological device. MIUs see widespread use amoung Techmarines. A basic MIO implant involves a single spinal or cortex connector, while advanced variants include wrist connector probes - and possibly mecadendrite connectors - in addition to the spinal plug.&lt;br /&gt;
*** Exceptional models grant a +10 bonus to communicate with machine spirits, and for Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests when interfaced with MIU systems.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=354106</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=354106"/>
		<updated>2019-02-27T14:47:05Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Cybernetics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound, Smell)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Counterattack&lt;br /&gt;
| After a successful parry, get a free attack using the parried weapon at a -20 penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 4 !! 28 !! Full !! Tearing !! 18 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 1d10+7 E !! 4 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10+2 X !! 0 !! - !! Blast (4) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Power !! Melee !! - !! 2d10+11 R !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 28 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 20m !! S/-/- !! 1d10+9 E !! 4 !! 1 !! Full !! Flame !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* &#039;&#039;&#039;Combi Tool&#039;&#039;&#039;&lt;br /&gt;
** Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint.&lt;br /&gt;
** +10 bonus to Tech Use Tests&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multi Key&#039;&#039;&#039;&lt;br /&gt;
** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy&#039;s fortifications than to blast through them. &lt;br /&gt;
** +30 bonus to an Securty Test when trying to open locks&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exceptional Mind Impulse Unit (MIU)&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** These devices, also known as sense-links, allow the owner to direct interface with a machine or technological device. MIUs see widespread use amoung Techmarines. A basic MIO implant involves a single spinal or cortex connector, while advanced variants include wrist connector probes - and possibly mecadendrite connectors - in addition to the spinal plug.&lt;br /&gt;
*** Exceptional models grant a +10 bonus to communicate with machine spirits, and for Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests when interfaced with MIU systems.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=354000</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=354000"/>
		<updated>2019-02-26T15:01:05Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Current Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound, Smell)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Counterattack&lt;br /&gt;
| After a successful parry, get a free attack using the parried weapon at a -20 penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 4 !! 28 !! Full !! Tearing !! 18 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 1d10+7 E !! 4 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10+2 X !! 0 !! - !! Blast (4) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Power !! Melee !! - !! 2d10+11 R !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 28 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 20m !! S/-/- !! 1d10+9 E !! 4 !! 1 !! Full !! Flame !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* &#039;&#039;&#039;Combi Tool&#039;&#039;&#039;&lt;br /&gt;
** Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint.&lt;br /&gt;
** +10 bonus to Tech Use Tests&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multi Key&#039;&#039;&#039;&lt;br /&gt;
** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy&#039;s fortifications than to blast through them. &lt;br /&gt;
** +30 bonus to an Securty Test when trying to open locks&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353802</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353802"/>
		<updated>2019-02-25T00:45:07Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound, Smell)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Counterattack&lt;br /&gt;
| After a successful parry, get a free attack using the parried weapon at a -20 penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 4 !! 28 !! Full !! Tearing !! 18 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 1d10+7 E !! 4 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10+2 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Power !! Melee !! - !! 2d10+11 R !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 28 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/3/- !! 1d10+9 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 20m !! S/-/- !! 1d10+9 E !! 4 !! 1 !! Full !! Flame !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 30m !! S/2/- !! 1d10+9 X !! 4 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 3 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* &#039;&#039;&#039;Combi Tool&#039;&#039;&#039;&lt;br /&gt;
** Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint.&lt;br /&gt;
** +10 bonus to Tech Use Tests&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multi Key&#039;&#039;&#039;&lt;br /&gt;
** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy&#039;s fortifications than to blast through them. &lt;br /&gt;
** +30 bonus to an Securty Test when trying to open locks&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353798</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353798"/>
		<updated>2019-02-25T00:32:05Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Talents &amp;amp; Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound, Smell)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Counterattack&lt;br /&gt;
| After a successful parry, get a free attack using the parried weapon at a -20 penalty.&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* &#039;&#039;&#039;Combi Tool&#039;&#039;&#039;&lt;br /&gt;
** Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint.&lt;br /&gt;
** +10 bonus to Tech Use Tests&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multi Key&#039;&#039;&#039;&lt;br /&gt;
** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy&#039;s fortifications than to blast through them. &lt;br /&gt;
** +30 bonus to an Securty Test when trying to open locks&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353761</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353761"/>
		<updated>2019-02-24T18:31:24Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* &#039;&#039;&#039;Combi Tool&#039;&#039;&#039;&lt;br /&gt;
** Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint.&lt;br /&gt;
** +10 bonus to Tech Use Tests&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multi Key&#039;&#039;&#039;&lt;br /&gt;
** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy&#039;s fortifications than to blast through them. &lt;br /&gt;
** +30 bonus to an Securty Test when trying to open locks&lt;br /&gt;
*** 15 Requisition&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353760</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353760"/>
		<updated>2019-02-24T18:30:55Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* &#039;&#039;&#039;Combi Tool&#039;&#039;&#039;&lt;br /&gt;
** Commonly found in the hands of Techmarines, combi-tools are versatile, if somewhat bizarre, mechanical devices. They are spindlet with small implements that interface, cut, solder, and anoint.&lt;br /&gt;
** +10 bonus to Tech Use Tests&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Multi Key&#039;&#039;&#039;&lt;br /&gt;
** As it can open most standard Imperial locks, a multikey is reason for suspicion in the hands of a common citizen. For organisations like the Deathwatch they are indispensable, as it is considerably faste rand quieter to infiltrade the enemy&#039;s fortifications than to blast through them. &lt;br /&gt;
** +30 bonus to an Securty Test when trying to open locks&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353759</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353759"/>
		<updated>2019-02-24T18:26:03Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Other Used Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353758</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353758"/>
		<updated>2019-02-24T18:25:52Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Current Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353757</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353757"/>
		<updated>2019-02-24T18:24:39Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Current Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! - !! S/-/- !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353756</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353756"/>
		<updated>2019-02-24T18:24:16Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Current Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Sight !! S/-/- !! - !! - !! - !! - !! - !! Optic !! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353755</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353755"/>
		<updated>2019-02-24T18:22:27Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Current Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! +8 !! +9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Red Dot Laser Sight !! +10 BS!! Optic !! - !! - !! - !! - !! - !! - !! Optic!! +0.5 !! +10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353754</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353754"/>
		<updated>2019-02-24T18:17:57Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Current Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! 10 !! 9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 18 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353753</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353753"/>
		<updated>2019-02-24T18:17:26Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Current Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Hand Flamer !! BS !! Pistol !! 10m !! S/-/- !! 2d10+2 E !! 3 !! 4 !! 2 Full !! Flame !! 6 !! 10 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! 10 !! 9 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 20 !! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353752</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353752"/>
		<updated>2019-02-24T18:13:29Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Current Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 20 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353751</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353751"/>
		<updated>2019-02-24T18:13:08Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Other Used Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 20 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Used Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353750</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353750"/>
		<updated>2019-02-24T18:12:48Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Other Used Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 20 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Used Requisition====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353749</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353749"/>
		<updated>2019-02-24T18:12:27Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Current Requisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Current Requisition===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 20 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Other Used Requisition=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353748</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353748"/>
		<updated>2019-02-24T18:12:12Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
=Current Requisition=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! - !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Mounted Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Breaching Auger !! WS !! Rending !! Melee !! - !! 4d10+3 E !! 7 !! - !! - !! Power Field, Unwieldy, Tearing !! 10 !! 20 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Other Used Requisition=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353746</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353746"/>
		<updated>2019-02-24T18:06:12Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353606</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353606"/>
		<updated>2019-02-23T03:43:58Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Trad !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353605</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=353605"/>
		<updated>2019-02-23T03:43:30Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Power Axe !! WS !! Chain !! Melee !! - !! 1d10+8 E !! 6 !! - !! - !! Power Field, Unbalanced !! 10 !! 20 !! Respected&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352783</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352783"/>
		<updated>2019-02-14T18:55:10Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50/70 (10/12) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352782</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352782"/>
		<updated>2019-02-14T18:54:27Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Becoming an Iron Priest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master [https://warhammer40k.fandom.com/wiki/Harl_Greyweaver Harl Greyweaver]. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman.&lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352781</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352781"/>
		<updated>2019-02-14T18:51:00Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[Deathwatch:_Righteous_Few]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master Harl Greyweaver. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman. &lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352771</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352771"/>
		<updated>2019-02-14T16:49:49Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
===Becoming an Iron Priest===&lt;br /&gt;
&lt;br /&gt;
After being pulled out, Hjalmar was severely wounded and needed much surgery. He might have never been able to fight again, if not for the cybernetics gifted from the Forge Master Harl Greyweaver. As most gifts, these came with a price. Hjalmar was a lone wolf. His entire unit had perished. There were two ways to regain honor and be given a new unit. Harl gave him only one. So after a year of apprenticeship under the Iron Priest at Watch Fortress Erioch, Hjalmar went to Mars for three years of training. He also spent time on Saturn and Titan under practical experience with his work - repairing and upgrading weapons, armor, and vehicles for the marines of various planets in the Solar Sector. &lt;br /&gt;
&lt;br /&gt;
He would talk with Greyweaver regularly and use remote sessions for further training that would apply beyond the priesthood as use as a Space Wolf or a Deathwatch. After his time, he spent two more years at Fang as a Journeyman. &lt;br /&gt;
&lt;br /&gt;
===Enlistment to Deathwatch===&lt;br /&gt;
&lt;br /&gt;
Finally complete, Harl tapped the full Iron Priest to serve a term with the Deathwatch. Of course Watch Fortress Erioch had a Forge Master. But there was much need at the busy Watch Station Sargossa. So Iron Priest Longfang took the next shuttle to Jericho Reach.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|- &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| +20&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Default Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gained Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mechanicus Implants Trait&lt;br /&gt;
| The character is a servant of the machine-god, an initiate into the mysteries of the Priesthood of Mars and as such is a vessel for the following implants&lt;br /&gt;
| Electro-Graft; Electoo Inductors; Respirator Unit; Cyber-Mantle; Potentia Coil; Cranial Circuitry&lt;br /&gt;
|-&lt;br /&gt;
| Electro-Graft Use&lt;br /&gt;
| The character may use his Electro Graft to access data ports and commune with machine spirits. This grants a +10 bonus to common lore, inquiry, or tech-use tests while connected to a data port.&lt;br /&gt;
|-&lt;br /&gt;
| Mechandendrite Use (Servo-Arm)&lt;br /&gt;
| Servo arms are powerful mechanical arms fitted with piston-driven claws that are equally effective as weapons as they are at repairing machines&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| This talent grants the character the Machine Trait with armor points equal to the number of times this Talent has been taken.&lt;br /&gt;
|-&lt;br /&gt;
| Machine Trait&lt;br /&gt;
| Machines do not breathe, are immune to effects of a vacuum, extremes of cold, any mind influencing psychic effect, and their Armor Points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 Armor Points for each location. This number is indicated next to the trait.&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| When applying healing, the character is always considered lightly damaged, and heals at an increased rate, removing 2 points of damage per day&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| When fighting [Chaos], in close combat, the character gains a +10 bonus to all weapon skill tests made against them. &lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| All humans within 50 m radius feel a sense of dread and take a -10 to their next skill test. PCs may ignore with a successful willpower test. The rite requires a one half action speaking the litany in Techna-Lingua.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Servo-Arm !! WS !! Trad !! Melee !! - !! 2d10+14 I !! 10 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Basic !! 100m !! S/2/4 !! 2d10+5 X !! 5 !! 26 !! Full !! Tearing !! 25 !! 15 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolter Combi Flame !! BS !! Flame !! 100m !! S/-/- !! 2d10+3 E !! 6 !! 1 !! Full !! Tearing !! 0 !! 0 !! Respected&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Pistol !! 20m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenris Pattern Wolf Helmet&#039;&#039;&#039;&lt;br /&gt;
==Armor value - 8&lt;br /&gt;
** Still use smell and wolf solo in helmet&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Totem of the Bloodied Hunter)&lt;br /&gt;
*** add +1 to any damage inflicted by Righteous Fury&lt;br /&gt;
**Astartes Bolter with fire selector&lt;br /&gt;
**Astartes servo-arm (part of power armor)&lt;br /&gt;
**One other common cybernetic&lt;br /&gt;
&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
* &#039;&#039;&#039;Astartes Servo-Arm&#039;&#039;&#039;&lt;br /&gt;
** A servo-arm can extend up to 1.5 meters. A Techmarine uses the arm&#039;s strength value of 75 with Unnatural Strength (x2) rather than his own. The limb&#039;s gripping mandibles allow the Techmarine to lift heavy objects or anchor himself to a suitable point as a Free Action.&lt;br /&gt;
** Astartes servo-arms are more than just repair tools, and make deadly weapons. The Techmarine may strike with the arm as his reaction for the round, or as a standard attack during his turn as long as the servo-arm only makes one attack per round. This attack uses the Techmarine&#039;s weapon skill, and deals 2d10+14 impact damage with penetration 10.&lt;br /&gt;
*** Flavor text&lt;br /&gt;
* &#039;&#039;&#039;Auger Array&#039;&#039;&#039;&lt;br /&gt;
** Implant&lt;br /&gt;
** This duplicates the effects of sensor systems that go beyond the human horizons of perception. In all cases their use requires concentration and a Half Action. Common systems function identically to a standard handheld auspex.&lt;br /&gt;
*** This is used to detect energy emissions, motion, and biological life signs. A character using an auspex gains a +20 bonus to Awareness Tests and may make a Tech-Use Test to spot things not normally detectable to human senses alone, such as invisible gases, nearby bio-signs, or ambient radiation. The standard range for an auspex is 50,. though walls more than 50 cm thick and certain shielding materials can block the scan.&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Deathwatch:_Righteous_Few&amp;diff=352707</id>
		<title>Deathwatch: Righteous Few</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Deathwatch:_Righteous_Few&amp;diff=352707"/>
		<updated>2019-02-13T19:01:35Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the main page for &#039;&#039;&#039;Deathwatch: Righteous Few,&#039;&#039;&#039; a Warhammer 40k game on the rpg.net forums.&lt;br /&gt;
[[Image:Ultramarine.gif|frame|right|&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&#039;&#039;&#039;All hail team leader Tiberius&#039;&#039;&#039;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1R-uDWvJ_wgowx8gniNRidKDqkNHHVBnTKaOqglweVB4/edit?usp=sharing/ Tracking Spreadsheet.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
[[Tiberius Iacomus]]&lt;br /&gt;
&lt;br /&gt;
[[At&#039;um]]&lt;br /&gt;
&lt;br /&gt;
[[Borian]]&lt;br /&gt;
&lt;br /&gt;
[[Wulfgrim]]&lt;br /&gt;
&lt;br /&gt;
[[Roald]]&lt;br /&gt;
&lt;br /&gt;
[[Caphriel]]&lt;br /&gt;
&lt;br /&gt;
[[Hjalmar Longfang]]&lt;br /&gt;
&lt;br /&gt;
=Watch Station Sargossa=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch Station Sargossa&#039;&#039;&#039; is cut from the same cloth as its Deathwatch masters, a powerful and enigmatic bastion of the Imperium. A relatively new resource to the Deathwatch of the Jericho Reach, it has only been in operation for a scant eight hundred years. Its existence was revealed by the Omega Vault, a potent resource to add to the Deathwatch’s arsenal. The current Watch Commander and Master of the Vigil at the time - Volan of the Imperial Fists - dispatched reconnaissance forces immediately to ascertain its status and location.&lt;br /&gt;
&lt;br /&gt;
Situated coreward of the Aurum, the Sargossa system is nearly undetectable by conventional means. Surrounded by a dust cloud composed of minerals of unknown origin known as the Shroud, it is not unlike a castle of ancient Terran folklore emerging from the mists. While Sargossa is a nearly pristine beauty of verdant green fields and pools of emerald water, the Watch Fortress sits silently above on its lifeless primary moon. Bristling with defensive emplacements and a full complement of Astartes craft rivalling Erioch itself, the fortress is capable of waging the kind of eternal conflict demanded by the Deathwatch. The legions of servitors and Chapter serfs toiling within its walls have maintained it for countless ages, living and dying beneath a shroud of secrecy until its reveal brought it fully back into the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
Its strategic benefit cannot be understated. Situated almost equidistant between the Orpheus and Archeros salient while being on the opposite side of the Hadex Anomaly from Erioch, Watch Fortress Sargossa is in a prime position to support both the Achilus Crusade and the Deathwatch writ large. It is precisely the fortuitousness of its location that gives the Deathwatch leadership such pause. Why would such an invaluable resource be hidden for so long… and what dire events does it portend that the Omega Vault finally decided to reveal its location?&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch Commander Amael&#039;&#039;&#039; – Sargossa’s current Watch Commander, Amael is a marine of the Dark Angels Chapter who very much lives up to their reputation. His secretive and reclusive nature, as well as the burden of his position, means that he prefers to be a presence more than be present. He frequently delegates tasks to his Watch Captains and spends much of his time alone in the Tower of Echoes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch Captain Namaan&#039;&#039;&#039; – Marine of the Lamenters Chapter, known for his taciturn nature and suspicion of unseen motives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch Captain Cosano&#039;&#039;&#039; – Marine of the White Scars Chapter, known for his daring leadership style.&lt;br /&gt;
&lt;br /&gt;
==Relics==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower of Echoes&#039;&#039;&#039; – An ancient repository of Deathwatch secrets unseen in millennia. Much of the Watch Commander’s time is spent here, deciphering arcane texts and coded messages to determine what has been hidden away for all this time. Thousands of shelves of books, as well as immense archives of data slates and vid feeds, spiral upwards through the twisting labyrinth of the tower. While much of it appears to be of Imperial origin such as Inquisitorial reports and Ecclesiarchal archives, many of the items within were created by alien races. Accompanied by a rotating cadre of mind-blocked servitors, thrice-blessed scribes, and numerous Ordo Xenos Inquisitors frequenting Sargossa in an effort to unlock its mysteries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kepharion’s Standard&#039;&#039;&#039; – A blessed relic of the Howling Griffons Chapter, this banner is kept in the center of the Marines’ chapel at the heart of Watch Fortress Sargossa. It was thought lost thousands of years ago during the Oburro Secession, and how it came to be present here is a mystery. The banner is wreathed in a holy flame which burns eternally without ever consuming the cloth, too hot to touch even in full power armor, with its blazing light illuminating the entire sanctuary. The image on Kepharion’s Standard changes each time it is looked upon, and many Astartes claim to see prophetic visions in its dancing flame.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Object ZV34&#039;&#039;&#039; – An immense black obelisk of unknown origin and questionable geometry kept deep beneath the fortress. Nearly fifteen meters from end to end and covered in glyphs from an unknown language, this object is located nearly a mile below the fortress in a weaponized research chamber. Servitors and highly sophisticated observation cogitators run countless scans on the object in an attempt to discern its secrets, while defensive weapons arrays with enough firepower to crack a voidship’s hull are trained on it without ceasing. The entire bunker is situated above a failsafe mechanism that can detach the room from the Watch Fortress and plummet it into an enormous lava furnace which has been artificially created beneath the room. Why this object has so many failsafes, and why it was decided to be kept beneath the Fortress to begin with, are not known.&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352706</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352706"/>
		<updated>2019-02-13T18:41:14Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Trained skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barter&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352705</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352705"/>
		<updated>2019-02-13T18:40:46Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Trained skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barter&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352704</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352704"/>
		<updated>2019-02-13T18:40:16Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Untrained Basic skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barter&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352703</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352703"/>
		<updated>2019-02-13T18:39:59Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Trained skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barter&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352702</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352702"/>
		<updated>2019-02-13T18:39:39Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Trained skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barter&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Scholastic (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Survival&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tech-Use&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352701</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352701"/>
		<updated>2019-02-13T18:38:02Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Trained skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barter&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Adeptus Mech)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techna-Lingua)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352700</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352700"/>
		<updated>2019-02-13T18:37:04Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Untrained Basic skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Barter&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Command&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352699</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352699"/>
		<updated>2019-02-13T18:35:00Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || Sons of Russ || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352698</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352698"/>
		<updated>2019-02-13T17:58:21Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || ?? || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of Tyranid&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (Tyranid) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the Tyranid race.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352697</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352697"/>
		<updated>2019-02-13T17:54:46Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || ?? || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Nemesis of X&#039;&#039;&#039;&lt;br /&gt;
** To forget is to forgive. Forget nothing&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** Gain Hatred (X) Talent&lt;br /&gt;
*** This armor is the fuel for all righteous destruction toward the complete obliteration of the X race.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352696</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352696"/>
		<updated>2019-02-13T17:48:51Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Senses || ?? || Scornful || Bitter Vengeance || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Spirit of Wrath&#039;&#039;&#039;&lt;br /&gt;
** Death is Joy&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +2 damage to attacks that do critical damage, +1 Magnitude damage to Hordes.&lt;br /&gt;
*** This armor epitomises the archetype of a warrior that is simply made to kill.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352695</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352695"/>
		<updated>2019-02-13T17:30:46Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Defense of Outpost #418===&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Blood Frenzy || Red Thirst || Scornful || Scouring of Ultramar || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Spirit of Wrath&#039;&#039;&#039;&lt;br /&gt;
** Death is Joy&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +2 damage to attacks that do critical damage, +1 Magnitude damage to Hordes.&lt;br /&gt;
*** This armor epitomises the archetype of a warrior that is simply made to kill.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352694</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352694"/>
		<updated>2019-02-13T17:30:03Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Defense of Outpost #418=&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Blood Frenzy || Red Thirst || Scornful || Scouring of Ultramar || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Spirit of Wrath&#039;&#039;&#039;&lt;br /&gt;
** Death is Joy&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +2 damage to attacks that do critical damage, +1 Magnitude damage to Hordes.&lt;br /&gt;
*** This armor epitomises the archetype of a warrior that is simply made to kill.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352693</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352693"/>
		<updated>2019-02-13T17:29:30Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:300px-Wolf Priest DWFF.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Defense of Outpost #418&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Blood Frenzy || Red Thirst || Scornful || Scouring of Ultramar || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Spirit of Wrath&#039;&#039;&#039;&lt;br /&gt;
** Death is Joy&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +2 damage to attacks that do critical damage, +1 Magnitude damage to Hordes.&lt;br /&gt;
*** This armor epitomises the archetype of a warrior that is simply made to kill.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:300px-Wolf_Priest_DWFF.jpg&amp;diff=352692</id>
		<title>File:300px-Wolf Priest DWFF.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:300px-Wolf_Priest_DWFF.jpg&amp;diff=352692"/>
		<updated>2019-02-13T17:29:07Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352691</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352691"/>
		<updated>2019-02-13T17:14:56Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Trained skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Defense of Outpost #418&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Blood Frenzy || Red Thirst || Scornful || Scouring of Ultramar || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Spirit of Wrath&#039;&#039;&#039;&lt;br /&gt;
** Death is Joy&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +2 damage to attacks that do critical damage, +1 Magnitude damage to Hordes.&lt;br /&gt;
*** This armor epitomises the archetype of a warrior that is simply made to kill.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352690</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352690"/>
		<updated>2019-02-13T17:14:28Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: /* Untrained Basic skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Defense of Outpost #418&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Blood Frenzy || Red Thirst || Scornful || Scouring of Ultramar || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Spirit of Wrath&#039;&#039;&#039;&lt;br /&gt;
** Death is Joy&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +2 damage to attacks that do critical damage, +1 Magnitude damage to Hordes.&lt;br /&gt;
*** This armor epitomises the archetype of a warrior that is simply made to kill.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352689</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352689"/>
		<updated>2019-02-13T17:14:06Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Defense of Outpost #418&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Blood Frenzy || Red Thirst || Scornful || Scouring of Ultramar || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 5/10/15/30&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Spirit of Wrath&#039;&#039;&#039;&lt;br /&gt;
** Death is Joy&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +2 damage to attacks that do critical damage, +1 Magnitude damage to Hordes.&lt;br /&gt;
*** This armor epitomises the archetype of a warrior that is simply made to kill.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352688</id>
		<title>Hjalmar Longfang</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hjalmar_Longfang&amp;diff=352688"/>
		<updated>2019-02-13T17:12:59Z</updated>

		<summary type="html">&lt;p&gt;Wonderwill: Created page with &amp;quot;== Background ==  Defense of Outpost #418  Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Defense of Outpost #418&lt;br /&gt;
&lt;br /&gt;
Nine wolves stood in the trench. Behind them, the outpost needed the length of the night to evacuate before the hordes of the chaos marines. And so, they all drank another shot of heavy bourbon and looked up. Hjalmar held a bolter with a combat knife bayonet. His blood claws dangled unpowered by on the arms of his power suit. The men, former men as they were, rejects of the emperor’s will, advanced. Now only 500 meters and closing quick.&lt;br /&gt;
&lt;br /&gt;
“…when she said: ‘I didn’t realize your mouth was as hairy as your arse.’” Sargeant Fjorn’s joke broke the whole squad in laughter. Hjalmar adds: “As I rememb’, hers was the hairiest of the three.” And the group laughs all the harder. Rarvic falls down, unable to bear his side.&lt;br /&gt;
&lt;br /&gt;
Sarge stands straight, and looks into the eyes of each of his men. Silence bears cold still, as they all know battle is coming. “There ‘ill be a half legion of them coming. They want to rape those there lad and lasses at the outpost. They aren’t marines. They aren’t even human. They just want blood of the children of the emperor. And it is the Grey Hunter’s 15th that will be remembered for saving them. You aren’t your name and you aren’t your mom’s lad any more. You are a Wolf.” Everyone lets out a single bark in unison.&lt;br /&gt;
&lt;br /&gt;
“Now who has the most ammo?” Hjalmar responds third with “Two.” The number of clips he has left outside the one loaded in his bolter and pistol already. Everyone else responds in turn, none having even to look down to know their number. Rarvic is last, and responds with “Four.” Everyone stands taller than him for a moment, proud they are. “Here that boys? Rarvic here thinks his claws are all he needs.” Everyone takes a punch at about 80% strength to the youngest member’s face. He leans in with his chin on each one to take the blow. He then pulls out his four clips and splits the ammo in half for each of the others before rising up from the trench first. The sarge hands over in return his power axe, one engraved with the company logo on the top of the axehead. It glows in his hand, showing the connection to his suit as it turns on. “You are a Wolf.” Rarvic responds, and everyone barks twice in unison.&lt;br /&gt;
&lt;br /&gt;
The chaos now is 200 meters away, and almost in range. The green and brown clad former marines begin to fire, but none of the wolves move yet. Then, as if a trip wire was triggered, the whole pack raises their chins to the starry sky above. And they howl.&lt;br /&gt;
&lt;br /&gt;
8 hours later the forces of chaos turned away. Of the 500 that came to the planet, less than a hundred were left. Hjalmar lay upright on a pile of bodies. All eight of his brothers were motionless and breathless on the ground around him. He found a flask and took a shot. “This one is for all of you.” His body was mutilated, but he was alive. A ship flew over, tracking his lone life signature. He raised his one hand that still worked. His suit was gray the night before, but now it was red. For not being human, the chaos marines still bleed red.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Specialty !! Chapter !! Rank !! Experience !! Renown&lt;br /&gt;
|-&lt;br /&gt;
| Hjalmar Longfang|| Wonderwill|| Tech Marine || Space Wolves|| 2 || 17,000 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Solo Mode!! Chapter Demeanor !! Personal Demeanor !! Past Event !! Techmarine Ability&lt;br /&gt;
|-&lt;br /&gt;
| Blood Frenzy || Red Thirst || Scornful || Scouring of Ultramar || Blessed by the Omnissiah&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 41 || 50 (10) || 52 (10) || 43 || 47 || 43 || 43 || 48 || 19 || 3 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
===Untrained Basic skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| T&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Contortionist&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deceive&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Evaluate&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gamble&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Inquiry&lt;br /&gt;
| Fel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Logic&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scrutiny&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Swim&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trained skills===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill&lt;br /&gt;
! Attr.&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Awareness&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ciphers (Chapter Runes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Climb&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Concealment&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dodge&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Ground Vehicles)&lt;br /&gt;
| Ag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Intimidate&lt;br /&gt;
| S&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Literacy&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Adeptus Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Deathwatch)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (Imperium)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Common (War)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Xenos)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden (Mecha)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Navigation (Surface)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Search&lt;br /&gt;
| Per&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scholastic Lore (Codex Astartes)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Silent Move&lt;br /&gt;
| Ag&lt;br /&gt;
| -30&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (High/Low Gothic)&lt;br /&gt;
| Int&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Speak Language (Techa)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tactics (Defense Doctrine)&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tracking&lt;br /&gt;
| Int&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents &amp;amp; Traits ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Talent or Trait&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ambidextrous&lt;br /&gt;
| Use either hand equally well&lt;br /&gt;
|-&lt;br /&gt;
| Astartes Weapon Training&lt;br /&gt;
| Proficient with all weapons but exotic&lt;br /&gt;
|-&lt;br /&gt;
| Bulging Biceps&lt;br /&gt;
| Remove bracing requirement for certain weapons&lt;br /&gt;
|-&lt;br /&gt;
| Deathwatch Training &lt;br /&gt;
| Auto-confirm Righteous Fury against aliens&lt;br /&gt;
|-&lt;br /&gt;
| Heightened Senses (Sight, Sound)&lt;br /&gt;
| +10 bonus to relevent senses&lt;br /&gt;
|-&lt;br /&gt;
| Killing Strike&lt;br /&gt;
| Spend a Fate Point to make melee attack impossible to parry/dodge&lt;br /&gt;
|-&lt;br /&gt;
| Nerves of Steel&lt;br /&gt;
| Re-roll failed tests to avoid pinning&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw&lt;br /&gt;
| Ready as a free action&lt;br /&gt;
|-&lt;br /&gt;
| Resistance (Psychic Powers)&lt;br /&gt;
| +10 bonus to resistance tests&lt;br /&gt;
|-&lt;br /&gt;
| True Grit&lt;br /&gt;
| Reduce critical damage the character takes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed Master&lt;br /&gt;
| 1d10+SB damage, no Primitive trait&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Strength (x2)&lt;br /&gt;
| Increase characteristic bonus by two&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Toughness (x2)&lt;br /&gt;
| Increase charactertistic bonus by two&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Class !! Range !! Rate of Fire !! Damage !! Penetration !! Clip !! Reload !! Special !! Weight !! Req !! Renown&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Heavy Bolter !! BS !! Bolt !! 150m !! -/-/10 !! 2d10+10 X !! 6 !! 60 !! Full !! Tearing !! 68 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Bolt Pistol !! BS !! Bolt !! 30m !! S/3/- !! 2d10+5 X !! 5 !! 14 !! Full !! Tearing !! 5.5 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Combat Knife !! WS !! Trad !! Melee !! - !! 1d10+2 R !! 2 !! - !! - !! - !! 2 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Frag Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 2d10 X !! 0 !! - !! Blast (5) !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Krak Grenade !! BS !! Thrown !! SBx3 !! S/-/- !! 3d10+4 X !! 6 !! - !! - !! - !! 0.8 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Backpack ammo suppply Bolt/Las/Flame !! - !! - !! - !! - !! - !! - !! 250/100/75 !! - !! - !! 40 !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
! Astartes Chainsword !! WS !! Chain !! Melee !! - !! 1d10+3 R !! 4 !! - !! - !! Balanced, Tearing !! 10 !! 5 !! -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative Bonus: +4&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movement: 4/8/12/24&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Wounds: 19&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;TB: +10&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Armor: 9/11&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dodge: +0&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Parry: +0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Name&#039;&#039;&#039;&lt;br /&gt;
** Notes about weapon (upgrades, quirks, etc.)&lt;br /&gt;
** Weapon Statline&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
=== Armour ===&lt;br /&gt;
* &#039;&#039;&#039;Spirit of Wrath&#039;&#039;&#039;&lt;br /&gt;
** Death is Joy&lt;br /&gt;
** Armor value - 8/10&lt;br /&gt;
** +2 damage to attacks that do critical damage, +1 Magnitude damage to Hordes.&lt;br /&gt;
*** This armor epitomises the archetype of a warrior that is simply made to kill.&lt;br /&gt;
&lt;br /&gt;
===Standard Issue===&lt;br /&gt;
* &#039;&#039;&#039;Tech Marine Package&#039;&#039;&#039;&lt;br /&gt;
** Power Armor&lt;br /&gt;
** Bolt pistol&lt;br /&gt;
** Frag grenades (3)&lt;br /&gt;
** Krak greandes (3)&lt;br /&gt;
** Astartes combat knife&lt;br /&gt;
** Repair cement&lt;br /&gt;
** Chapter Trapping (Blood Drop Pendant)&lt;br /&gt;
** Heavy Bolter w/backpack ammo supply&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Equipment name&#039;&#039;&#039;&lt;br /&gt;
** Equipment type&lt;br /&gt;
** Equipment description&lt;br /&gt;
*** Flavor text&lt;br /&gt;
&lt;br /&gt;
== Experience  ==&lt;br /&gt;
Total Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Spent Experience - 17,000xp&lt;br /&gt;
&lt;br /&gt;
Available - 0xp&lt;br /&gt;
&lt;br /&gt;
===Expenditures===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Advance&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| The Flesh is Weak (1)&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Autosanguine&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Carouse&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Intelligence Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Toughness Skill, Basic&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Skill, Basic&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Security, Simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Lore, Forbidden, simple&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Hatred (Chaos)&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Right of Awe&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Survival, simple&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wonderwill</name></author>
	</entry>
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