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	<title>RPGnet - User contributions [en]</title>
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		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=107303</id>
		<title>Major Projects</title>
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		<updated>2009-04-09T03:12:24Z</updated>

		<summary type="html">&lt;p&gt;Xuenay: Added link to system grab-bags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===BASH! Basic Action Super Heroes===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[BASH:Main_Page|BASH!]]&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===B-Grade===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[B-Grade]]&lt;br /&gt;
&lt;br /&gt;
B-Grade is an rpg where the players take on the role of B-Grade movie characters such as vampires, mummys, martians, leprechauns, deformed hunchbacks, and wolfmen...they fight secretly for allied forces in 1935 at the brink of what will become world war 2...adventures focus on thwarting the schemes of cthulhuan occultists, far east criminal geniuses, mad scientists, double agents and facist governments...finding themselves in locations such as prehistoric dinosaur islands, archaelogical dig-sites, and secret military installations...fighting against foes such as japanese robots, radioactive mutants, sadistic superhuman nazis and legions of ninjas. Uses a heavily customised version of the One roll Engine (ORE) system.&lt;br /&gt;
&lt;br /&gt;
===CP2020===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[CP2020:Main_Page|CP2020]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Cyberpunk 2020 campaign.&lt;br /&gt;
&lt;br /&gt;
===Dice &amp;amp; Glory===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dice&amp;amp;Glory:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
First Edition of a universal game system using skeletal character classes and a &amp;quot;buy&amp;quot; based experience point system and skill based magic and psionic systems. By Robert A Neri Jr.&lt;br /&gt;
&lt;br /&gt;
===Dread===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Dread:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A horror game, where the character always dies.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Flamepunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Flamepunk:Main Page|Flamepunk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cyberpunk meets pyromancy&#039;&#039; in this detailed and complete game. &#039;&#039;Blazers&#039;&#039;, grab your obsidian deck and run the flameweb to take down the &#039;&#039;Church of Holy Flame&#039;&#039;. &#039;&#039;Burners&#039;&#039;, tool up with pyrecaster, ashblade and stonecarve armour, and take on the &#039;&#039;Guild Hellforged&#039;&#039;. &#039;&#039;Binders&#039;&#039; catch yourself an elemental, fetter in to a flesh-tattoo then go hand to hand against the &#039;&#039;Hadar Shadows&#039;&#039;. It&#039;s all here, and you can take the burn back to the Man. Hope you brough something fireproof...&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
===FableScape===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[FableScape|FableScape]] &lt;br /&gt;
&lt;br /&gt;
An RPG taking place in the made up world of Morasadell {More-isa-dell.}The gama is in a Mythology/Fantasy/Simi-Shonen Genre Game. The Wiki-Page is is under-constuction.&lt;br /&gt;
&lt;br /&gt;
===Fantasy Rules for Fate 3.0===&lt;br /&gt;
&#039;&#039;&#039;Page:  &#039;&#039;&#039; [[Geos:Fate-Fudge_Rules|Fantasy Fate 3.0]]&lt;br /&gt;
&lt;br /&gt;
Geos is a standalone fantasy gameworld, using a variation on the [http://www.faterpg.com/ Fate 3.0] rules.  The main magic system is based on Atlas Games&#039; [http://www.atlas-games.com/arsmagica/ Ars Magica].  The system is primarily narrativist, with secondary emphasis on gamist and simulationist perspectives.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===Lexicon, an RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Original Lexicon post]]&lt;br /&gt;
&lt;br /&gt;
A copy of the page that introduced the Lexicon wiki-based RPG to the world.  Originally written by Neel Krishnaswami; taken from his blog &amp;quot;The 20 x 20 Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple, generic system. Mano a Mano is well-suited for combat-intensive games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
===Mini mam===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mini mam]]&lt;br /&gt;
&lt;br /&gt;
An extremely simple fantasy RPG system, derived from older versions of Mano a Mano. Mini mam is designed for absolute beginners to role-playing games and gamers who have a need for a system so simple that it doesn&#039;t require a character sheet.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===Open Game Repository===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[OGR:Main Page|Open Game Repository]]&lt;br /&gt;
&lt;br /&gt;
A repository for various rules released under the [[Open Game License]]. This is intended to include everything from the SRD, games distributed by third parties, and home-brew rules. &lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Serenity===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Serenity:Main Page|Serenity]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a Serenity/Firefly campaign.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Star Wars Saga===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Star Wars Saga:_Main Page|Star Wars Saga]]&lt;br /&gt;
&lt;br /&gt;
Miscellaneous resources for running a SW Saga campaign.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===Texas===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Texas:_Main_Page|Texas]]&lt;br /&gt;
&lt;br /&gt;
A rules light poker-based game system. Designed to emulate the genre of Spaghetti Westerns, in the Sergio Leone / Clint Eastwood style.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===WikiHow RPG===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[WikiHow RPG]]&lt;br /&gt;
&lt;br /&gt;
A system of Roleplaying where you make a persona on WIkiHow.com and roleplay it.&lt;br /&gt;
&lt;br /&gt;
===Xia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Xia: Main Page|Xia]]&lt;br /&gt;
&lt;br /&gt;
Wushu heroes kick ass in fantasy ancient China! A detailed and complete roleplaying game designed for playing wuxia style games of kung fu action.&lt;br /&gt;
&lt;br /&gt;
==Game Design Resources==&lt;br /&gt;
&lt;br /&gt;
===System design grab-bags===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039;: [[System_grab-bags:Main_page]]&lt;br /&gt;
&lt;br /&gt;
A collection of all kinds of game mechanics used in different systems.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Adventure!_RPG_Campaigns:Main_Page|Adventure! RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Ars Nova===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ars Nova]]&lt;br /&gt;
&lt;br /&gt;
14th century historical fantasy setting&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Conan_RPG_Campaigns:Main_Page|Conan RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Dinosaurs and Prehistoric Animals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dinosaurs and Prehistoric Animals]]&lt;br /&gt;
&lt;br /&gt;
Information about prehistoric creatures for use in RPGs, simulations or just &amp;quot;playing dinosaurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locaions, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Federal Space===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[FederalSpace:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
Shadowjack&#039;s alternative-universe variation of Star Trek, lensed in the direction of harder science, more consistent worldbuilding, and uniforms with hats. &lt;br /&gt;
&lt;br /&gt;
===Geos===&lt;br /&gt;
&#039;&#039;&#039;Page: &#039;&#039;&#039; [[Geos:Main Page|Geos]] &lt;br /&gt;
&lt;br /&gt;
Geos is a fantasy gameworld, based loosely on 13th century Europe.  The current incarnation is skewed towards more realistic fantasy - while folk magic is common, actual wizards and faeries are hard to find.&lt;br /&gt;
&lt;br /&gt;
===The Gift===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[The_Gift:Main_Page|The Gift]]&lt;br /&gt;
&lt;br /&gt;
Mages have been Earth&#039;s top predators for as long as their history records, secretly enslaving humanity to further their own ends. Their power has only ever been limited by their ability to cooperate and the little gods have been free to do with this world whatever they desired. So, throughout history, they have made war on one another.&lt;br /&gt;
&lt;br /&gt;
===HarnWorld===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HarnWorld:Main_Page|HarnWorld]]&lt;br /&gt;
&lt;br /&gt;
A compilation for adventuring the world of Kethira and Harn island in particular.&lt;br /&gt;
&lt;br /&gt;
===Lineage===&lt;br /&gt;
&#039;&#039;&#039;Page&#039;&#039;&#039; [[Lineage:Main_Page|Lineage]]&lt;br /&gt;
&lt;br /&gt;
There is no higher purpose for mankind, laid down from above. The mages have always known that. Heaven exists, but it cares nothing for humanity, not even to rule it. Hell is more attentive. The demons like it when we suffer and a demon can make a human suffer forever. Faced with a meaningless universe, will the mages stand up to defend humanity, or will they fight for personal power and glory?&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Necromunda Bible===&lt;br /&gt;
&#039;&#039;&#039;page:&#039;&#039;&#039; [[Necomunda_Bible]]&lt;br /&gt;
&lt;br /&gt;
Necromunda Bible - Is an [[OpenGamingResource]] intended to create a one stop shop for everything Necromunda. Including: New gangs, Fluff, Campaign Ideas and other user generated material based around the Necromunda board game.&lt;br /&gt;
&lt;br /&gt;
===Paradise City===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Paradise_City:Main_Page|Paradise City]]&lt;br /&gt;
&lt;br /&gt;
Paradise City, Nevada, is a &amp;quot;cyberpunk&amp;quot; setting designed for use with GURPS.  The city is huge and contains a wide variety of urban environments, most of them dangerous.&lt;br /&gt;
&lt;br /&gt;
===Pokethulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokethulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokethulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokethulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prometheus Project ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Prometheus_Project:Main_Page|Prometheus Project]]&lt;br /&gt;
&lt;br /&gt;
A user created, non game system specific, Bronze age setting composed of numerous city states united by trade and divided by politics, religion and war.&lt;br /&gt;
&lt;br /&gt;
=== Skein of Worlds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Skein_of_Worlds:Main_Page|Skein of Worlds]]&lt;br /&gt;
&lt;br /&gt;
A medieval fantasy setting in which the universe really is infinite, and just about anything is possible. Primarily for D&amp;amp;D 3.x, but contains very little system specific details.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===TRaiders===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Traiders]]&lt;br /&gt;
&lt;br /&gt;
Surviving and thriving after the collapse of the global economy.&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===The Twin Cities of Glass===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TheTwinCitiesOfGlass:Main_Page|The Twin Cities of Glass]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting of fantastic places. &lt;br /&gt;
Encompasses three cities: Narcissus the City of Mirrors, Diaphane the Crystal City, and Iridos the Spectrum City; and the surrounding kingdoms.&lt;br /&gt;
&lt;br /&gt;
===24-Hour RPG Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[24HourSettings]]&lt;br /&gt;
&lt;br /&gt;
A new GM challenge set up by Knockwood: similar to the 24-Hour RPG, but focusing on &#039;&#039;settings&#039;&#039; rather than rules. (New, Jan 2008)&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===XXX: GROK IT!===&lt;br /&gt;
A resource page with links to various &amp;quot;review&amp;quot; guides, formatted in a style similar to &amp;quot;[http://en.wikipedia.org/wiki/For_Dummies For Dummies]&amp;quot; books.  Topics include games and game related material.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Page:&#039;&#039;&#039; [[RESOURCES: GROK IT! Guide Reviews]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
===Open Game Systems===&lt;br /&gt;
&lt;br /&gt;
A [[Open_Game_Systems|List of Games]] available under an [http://en.wikipedia.org/wiki/Open_license Open License] and thus usable for your own published games.&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Create a Character&amp;quot; Challenge===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[The &amp;quot;Create a Character&amp;quot; Challenge]]&lt;br /&gt;
&lt;br /&gt;
The challenge: Create one character for each game you own! &amp;lt;br&amp;gt; View the thread created by &amp;quot;chaldfont&amp;quot; [http://forum.rpg.net/showthread.php?t=345113 HERE].&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Overly Honest RPG Book Covers]]&lt;br /&gt;
&lt;br /&gt;
An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
=== Let&#039;s Play Threads ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Lets_Play|Let&#039;s Play Threads]]&lt;br /&gt;
&lt;br /&gt;
An archive of Let&#039;s Play threads from Video Games Open&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;br /&gt;
&lt;br /&gt;
[[Versus Gloria Omnis]] (Eve Online)&lt;/div&gt;</summary>
		<author><name>Xuenay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=System_grab-bags:Damage&amp;diff=107302</id>
		<title>System grab-bags:Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=System_grab-bags:Damage&amp;diff=107302"/>
		<updated>2009-04-09T03:09:29Z</updated>

		<summary type="html">&lt;p&gt;Xuenay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Damage=&lt;br /&gt;
&lt;br /&gt;
==Damage style==&lt;br /&gt;
&lt;br /&gt;
===Critical table (Rolemaster)===&lt;br /&gt;
===Post-conflict fallout (DitV)===&lt;br /&gt;
===Roll determines damage===&lt;br /&gt;
===Separate damage roll===&lt;br /&gt;
&lt;br /&gt;
==Tracking damage==&lt;br /&gt;
&lt;br /&gt;
===Health levels===&lt;br /&gt;
Characters have several health levels, such as Healthy - Lightly wounded - Heavily wounded - Incapacitated - Dead. Typically, pushing the character to the next wound level requires an attack to exceed a certain threshold of points. Each wound level causes different kinds of penalties.&lt;br /&gt;
&lt;br /&gt;
===Setting / story consequences===&lt;br /&gt;
This form of ”damage” is often pretty straightforward - if the character loses the conflict, then the setting or storyline is affected in some way he didn&#039;t want to happen. It&#039;s possible to make this more formalized, however. A character in a debate may need to make concessions each time he takes damage (Burning Wheel), or a god&#039;s realm may be transformed for the worse each time the god is injured. In Universalis, the winner of a conflict gets points which she can then use to add, remove or alter existing story elements.&lt;br /&gt;
&lt;br /&gt;
===Statistic damage===&lt;br /&gt;
Some of the character&#039;s attributes are increased or decreased (depending on which one makes them worse), either temporarily or permanently. Some statistics that typically take damage are: hit points, attributes, experience points or levels, clones.&lt;br /&gt;
&lt;br /&gt;
===Wounds===&lt;br /&gt;
Each attack may cause different kinds of wounds, each causing separate penalties (a wound on the right harm harming attack rolls and a wound on the leg slowing movement, for instance).&lt;/div&gt;</summary>
		<author><name>Xuenay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=System_grab-bags:Statistic_types&amp;diff=107301</id>
		<title>System grab-bags:Statistic types</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=System_grab-bags:Statistic_types&amp;diff=107301"/>
		<updated>2009-04-09T03:07:49Z</updated>

		<summary type="html">&lt;p&gt;Xuenay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Statistics&lt;br /&gt;
&lt;br /&gt;
=[[System_grab-bags:Statistic_types|Statistic types]]=&lt;br /&gt;
&lt;br /&gt;
===Abilities (OtE style)===&lt;br /&gt;
===Abilities (UA style)===&lt;br /&gt;
===Advantages===&lt;br /&gt;
====Feats====&lt;br /&gt;
===Age===&lt;br /&gt;
A character&#039;s age is often just a cosmetic stat, but very young or very old characters typically face penalties. Age is also important in games with aging rules where very long periods of time pass, or in games where the characters are children.&lt;br /&gt;
&lt;br /&gt;
Game design challenge: Create a game where a character&#039;s age is used as a statistic directly, where even a single year&#039;s difference of age can be important, and which allows a very wide range of character ages (such as 20-80 years old).&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
D&amp;amp;D&#039;s twin axes of Lawful/Chaotic and Good/Evil are the most famous example of this, but the Humanity rating in the Vampire games also qualifies.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
====Add to skill====&lt;br /&gt;
The most typical use for attributes - you roll your attribute + skill.&lt;br /&gt;
&lt;br /&gt;
====Determine skill starting level====&lt;br /&gt;
Attributes aren&#039;t added to the roll, but instead they determine the starting level of the skills based on that attribute.&lt;br /&gt;
&lt;br /&gt;
Game examples: Star Wars (West End Games editions), GURPS.&lt;br /&gt;
&lt;br /&gt;
===Attributes (reversed)===&lt;br /&gt;
An attribute variant used in the Star Wreck Role-Playing Game. All the attributes are actually negative ones, such as stupidity or clumsiness. These increase during play, so the more experienced (and high-ranking) a character becomes, the more incompetent he gets.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
===Beliefs===&lt;br /&gt;
Burning Wheel requires each character to have 1-3 different beliefs. These help define a character&#039;s goals and a player&#039;s interests, and help the game master craft an interesting story. Acting in accordance to them also nets mechanical benefits.&lt;br /&gt;
&lt;br /&gt;
===Circles===&lt;br /&gt;
===Class===&lt;br /&gt;
Fighter, Mage, Rogue, Cleric, Psion, Astronaut, Tourist...&lt;br /&gt;
&lt;br /&gt;
===Clones===&lt;br /&gt;
As used in Paranoia: each time your character dies, one of his clones eventually shows up to take his place, with nearly identical memories and skills. Subtract one clone for each death.&lt;br /&gt;
&lt;br /&gt;
===Demons===&lt;br /&gt;
===Destinies===&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
===Equipment===&lt;br /&gt;
===Family===&lt;br /&gt;
A character&#039;s family may be given its own statistic in games where the players have the option to switch to a related character. Keep track of your children and siblings, so that you know who&#039;ll be your successor when you die.&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
===Hit points===&lt;br /&gt;
===Honor===&lt;br /&gt;
===Goals===&lt;br /&gt;
===Innocence===&lt;br /&gt;
Little Fears keeps track of a character&#039;s innocence rating. It goes down as the character ages, experiences horrible things or realizes that her child&#039;s faith doesn&#039;t actually help. When a character has no innocence left, they become adults blind to the Other World.&lt;br /&gt;
&lt;br /&gt;
===Instincts===&lt;br /&gt;
Burning Wheel has each character mark down three Instincts, things the character will always do without the player needing to specify them. They can work as scripts for automating certain actions (”when surprised, always draw my knife”), ensuring the character won&#039;t get in trouble (”always have enough ingredients for noodle soup”) or hints about the kinds of situations the player wants to end up in (”if there&#039;s a cave-in, then I push the youngest to safety”).&lt;br /&gt;
&lt;br /&gt;
===Karma===&lt;br /&gt;
A robot character may have a limited memory storage, only allowing ver to have a certain number of programs or skills loaded at a time.&lt;br /&gt;
&lt;br /&gt;
Game design challenge: Alternatively, an interesting game could be built around a system that kept track of a character&#039;s most important memories, and those had a game effect.&lt;br /&gt;
&lt;br /&gt;
===Kickers===&lt;br /&gt;
===Memory===&lt;br /&gt;
===Military rank===&lt;br /&gt;
===Oaths===&lt;br /&gt;
Either ones your character has sworn, or oaths that others have sworn and that affect you. Characters typically receive bonuses to rolls made in an attempt to fulfill their oaths.&lt;br /&gt;
&lt;br /&gt;
Game design challenge: Create a game where a character&#039;s only statistics are in the form of several oaths - each sworn by someone else than the character but having to do with her, such as ”I will mold my daughter into the most cunning rogue ever seen”, or ”I will make a blood sacrifice of my foe&#039;s daughter on her eighteenth birthday”.&lt;br /&gt;
&lt;br /&gt;
===Personality traits===&lt;br /&gt;
===Popularity===&lt;br /&gt;
( http://gregorhutton.com/boxninja/bestfriends/index.html )&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
===Relationships===&lt;br /&gt;
===Religion===&lt;br /&gt;
===Resources===&lt;br /&gt;
====Fate points====&lt;br /&gt;
====Roll boosters====&lt;br /&gt;
====Roll determiners====&lt;br /&gt;
===Sanity===&lt;br /&gt;
===Saving throws===&lt;br /&gt;
===Sex===&lt;br /&gt;
===Skills===&lt;br /&gt;
===Story arc===&lt;br /&gt;
===Story importance===&lt;br /&gt;
Universalis and Fastlane have a ”story importace” statistic, derived from the sum of resources that have been spent on a certain character or object. This influences how powerful the object can be in conflicts, and how hard it is to eliminate. Something that a lot of players have spent their resources on is important for them, and therefore difficult to just remove from the story.&lt;br /&gt;
&lt;br /&gt;
===Trust===&lt;br /&gt;
===Virtue &amp;amp; Vice===&lt;br /&gt;
===Visibility===&lt;br /&gt;
In Primetime Adventures, a campaign&#039;s length is specified in advance, and each character&#039;s Visibility rating in each session (”episode”) is determined when setting up the campaign, so that one character will always be the center of the episode with others getting less attention, and so that each character will have the highest possible Visibility rating in at least one episode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wealth===&lt;br /&gt;
&lt;br /&gt;
=Minor variants=&lt;br /&gt;
&lt;br /&gt;
===Favored statistics===&lt;br /&gt;
===Open statistics===&lt;br /&gt;
===Secret statistics===&lt;br /&gt;
===Specializations===&lt;br /&gt;
===Unique statistics===&lt;br /&gt;
Each player is given a set of generic statistics, and tasked with picking a more narrow, specialized statistic for each one. For instance, in the place of a ”body” statistic, the player picks ”speed” for his character. Unlike with a specialization, this doesn&#039;t mean his character gets a bonus for situations where the description applies - it means he can only use the statistic in situations where the description applies.&lt;/div&gt;</summary>
		<author><name>Xuenay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=System_grab-bags:Resolution_style&amp;diff=107298</id>
		<title>System grab-bags:Resolution style</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=System_grab-bags:Resolution_style&amp;diff=107298"/>
		<updated>2009-04-09T03:01:41Z</updated>

		<summary type="html">&lt;p&gt;Xuenay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Resolution style=&lt;br /&gt;
==Resolution style==&lt;br /&gt;
&lt;br /&gt;
===Action (static difficulty)===&lt;br /&gt;
===Conflict (stakes)===&lt;br /&gt;
===Conflict, with option to deepen (TSoY)===&lt;br /&gt;
&lt;br /&gt;
==Minor variants==&lt;br /&gt;
&lt;br /&gt;
===Balanced system===&lt;br /&gt;
A resource-based resolution system, especially one which pits the players and the game master on opposing sides, can be balanced by different ways - for instance, the game master only gains the extra resources that the players lose from their pool and gains nothing otherwise (Fastlane), or the game master&#039;s available resources may be determined by how much resources the players have at their disposal (Primetime Adventures).&lt;br /&gt;
&lt;br /&gt;
A more extreme version is to make a partially closed system - for instance, all the participants start with a certain amount of resources at their employ, the total sum of which can never go up, only down. This guarantees a certain maximum length for the game.&lt;br /&gt;
&lt;br /&gt;
===Extended conflict===&lt;br /&gt;
===Narrative facts (Donjon)===&lt;br /&gt;
===Narration rights===&lt;br /&gt;
===Remote conflict===&lt;br /&gt;
====Physical====&lt;br /&gt;
====Temporal====&lt;/div&gt;</summary>
		<author><name>Xuenay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=System_grab-bags:Diceless&amp;diff=107297</id>
		<title>System grab-bags:Diceless</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=System_grab-bags:Diceless&amp;diff=107297"/>
		<updated>2009-04-09T03:00:05Z</updated>

		<summary type="html">&lt;p&gt;Xuenay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Diceless resolution mechanics=&lt;br /&gt;
&lt;br /&gt;
===Audience judgment===&lt;br /&gt;
As used in Shreyas Sampat&#039;s Mist-Robed Gate: the participants describe their actions, after which the other players vote on whose description deserves to win. Can be a straight vote, or as in MRG, in which every player places stone representing their vote in a bag. One of the stones is then drawn at random to determine the winner.&lt;br /&gt;
&lt;br /&gt;
===Drama deck===&lt;br /&gt;
===FLOW===&lt;br /&gt;
===Fortune deck===&lt;br /&gt;
===Fortune cookies===&lt;br /&gt;
===Mikado===&lt;br /&gt;
===Physical challenges===&lt;br /&gt;
===Poker hands===&lt;br /&gt;
===Resource-based (bidding)===&lt;br /&gt;
====Points====&lt;br /&gt;
====Dice (DitV)====&lt;br /&gt;
===Resource-based (fixed cost)===&lt;br /&gt;
===Riddles===&lt;br /&gt;
===Role-playing===&lt;br /&gt;
===Roulette wheel===&lt;br /&gt;
===Situation-dependant===&lt;br /&gt;
===Skill/target comparison===&lt;/div&gt;</summary>
		<author><name>Xuenay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=System_grab-bags:Dice-based&amp;diff=107296</id>
		<title>System grab-bags:Dice-based</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=System_grab-bags:Dice-based&amp;diff=107296"/>
		<updated>2009-04-09T02:58:01Z</updated>

		<summary type="html">&lt;p&gt;Xuenay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dice-based resolution mechanics=&lt;br /&gt;
==Dice-based resolution mechanics==&lt;br /&gt;
&lt;br /&gt;
===Dice pool (ORE style)===&lt;br /&gt;
&lt;br /&gt;
The player rolls a certain number of dice, and looks for matches - dice that turned up the same number. If you roll 1,1,1,5,7,7 you have two matches, a 3x1 and a 2x7 one. The amount of dice is the width of the set, the size of the number itself is the height. Width indicates speed and competence, height indicates how favorable the circumstances were. In combat, for instance, the width would indicate how much damage you did and whether you hit the opponent first, and the height would indicate what part of the enemy you hit.&lt;br /&gt;
&lt;br /&gt;
Examples: Godlike, Wild Talents, Reign.&lt;br /&gt;
&lt;br /&gt;
===Dice pool (Sorcerer style)===&lt;br /&gt;
&lt;br /&gt;
The player rolls a certain number of dice. The GM also rolls a number of dice, depending on the difficulty of the task or the skill of the opponent. Both compare their highest numbers. The one with the lower roll loses, and all dice that the winner has higher than the loser&#039;s highest die are successes. If both players have the same highest die, set that die aside, and look at the next one. Repeat until there is a winner. &lt;br /&gt;
&lt;br /&gt;
Example: The player rolls 5 20-sided dice (4, 7, 9, 11, 12) and the GM rolls 4 20-sided dice (6, 12, 15, 18). The GM wins, with 15 and 18 being successes (since they&#039;re higher than 12, the player&#039;s highest result).&lt;br /&gt;
&lt;br /&gt;
Game examples: Donjon (using 20-sided dice)&lt;br /&gt;
&lt;br /&gt;
===Dice pool (Star Wars style)===&lt;br /&gt;
&lt;br /&gt;
The player rolls a certain number of dice and sums their numbers together. If the sum exceeds the target number, the attempt is a success.&lt;br /&gt;
&lt;br /&gt;
Example: A character attempts a task for which he gets four six-sided dice. They come up (3, 2, 4, 4), which totals 13. The target number for this task was 15, so he fails at the attempt.&lt;br /&gt;
&lt;br /&gt;
Game examples: West End Games&#039; Star Wars.&lt;br /&gt;
&lt;br /&gt;
===Dice pool (WoD style)===&lt;br /&gt;
&lt;br /&gt;
The player rolls a certain number of dice. Each die that comes up with a number higher than the difficulty for this task contributes one success.&lt;br /&gt;
&lt;br /&gt;
===Number * die vs. target number===&lt;br /&gt;
&lt;br /&gt;
The player rolls dice, and multiplies their result with some number. If the total is over some threshold (the ”target number”), the attempt succeeds.&lt;br /&gt;
&lt;br /&gt;
===Number + die vs. target number===&lt;br /&gt;
&lt;br /&gt;
The player rolls dice, and adds their result to some number (typically, the character&#039;s skill or attribute + skill). If the total is over some threshold (the ”target number”), the attempt succeeds.&lt;br /&gt;
&lt;br /&gt;
===Roll under number===&lt;br /&gt;
&lt;br /&gt;
The player rolls dice. If the sum is under a certain number (typically a skill or attribute), the attempt succeeds.&lt;br /&gt;
&lt;br /&gt;
==Dice types==&lt;br /&gt;
&lt;br /&gt;
===EON style===&lt;br /&gt;
&lt;br /&gt;
As explained by quoting_mungo.livejournal.com: ”Essentially, you roll three dice. Let&#039;s say you get 5,2,6. Remove the six. You have a total of seven. Now roll two more dice since you removed a six. Get 4 and 6. You have a total of eleven after you remove that six. Roll two more dice.  Etc until you get no more sixes. ”&lt;br /&gt;
&lt;br /&gt;
Game examples: EON.&lt;br /&gt;
&lt;br /&gt;
===Single die===&lt;br /&gt;
&lt;br /&gt;
Rie a single, specific die. The number it turns up is your result.&lt;br /&gt;
&lt;br /&gt;
Example: You roll a d10. It comes up with a 6. Your result is 6!&lt;br /&gt;
&lt;br /&gt;
===Skill-based (Earthdawn)===&lt;br /&gt;
&lt;br /&gt;
Roll a combination of dice depending on your skill.&lt;br /&gt;
&lt;br /&gt;
Example: For instance, with skill 7 you roll 1d12, with skill 8 you roll 2d6, and with skill 9 you roll 1d8 + 1d6. With skill 100 you roll 4d20 + 6d10 + 4d8.&lt;br /&gt;
&lt;br /&gt;
Game examples: Earthdawn.&lt;br /&gt;
&lt;br /&gt;
===Median dice===&lt;br /&gt;
&lt;br /&gt;
Roll three or more die. Use the median as the result.&lt;br /&gt;
&lt;br /&gt;
===Multiple dice===&lt;br /&gt;
&lt;br /&gt;
===FUDGE dice===&lt;br /&gt;
&lt;br /&gt;
==Minor variants==&lt;br /&gt;
&lt;br /&gt;
===Accumulating bonuses===&lt;br /&gt;
&lt;br /&gt;
On a successful roll, a player may choose to let the roll contribute a bonus to his next roll, instead of having an immeadite effect.&lt;br /&gt;
&lt;br /&gt;
==== Extra bonuses====&lt;br /&gt;
&lt;br /&gt;
In a number + die system, the contributed bonus is the amount by which the player succeeded. In a dice pool system, it is the number of successes.&lt;br /&gt;
&lt;br /&gt;
==== Extra dice====&lt;br /&gt;
&lt;br /&gt;
In a dice pool system, each success contributes one extra dice to the next roll.&lt;br /&gt;
&lt;br /&gt;
===Bonus / penalty dice===&lt;br /&gt;
&lt;br /&gt;
Roll more dice than usual. Keep the normal amount, choosing only the best (bonus dice) or worst (penalty dice).&lt;br /&gt;
&lt;br /&gt;
Example: In The Shadow of Yesterday, you&#039;d normally roll three dice and add their result. With two bonus dice, you&#039;d roll five dice, and keep the three best. With two penalty dice, you&#039;d roll five dice and keep the three worst.&lt;br /&gt;
&lt;br /&gt;
===Bonus numbers===&lt;br /&gt;
&lt;br /&gt;
Certain numbers on the dice contribute extra successes, or are considered to be higher than what they really are.&lt;br /&gt;
&lt;br /&gt;
Examples: On an attribute + D10 roll, a roll of 10 is considered a 12. In a WoD-style dice pool mechanic, each dice turning up a number above 6 contributes one success and each dice turning up a 10 contributes two successes.&lt;br /&gt;
&lt;br /&gt;
===Critical success / failure===&lt;br /&gt;
&lt;br /&gt;
If a certain number is rolled, the task automatically succeeds or fails (usually in a somehow spectacular fashion), regardless of any other considerations. &lt;br /&gt;
&lt;br /&gt;
Examples: On a D100 roll, 1-5 are critical successes and 95-100 critical failures. On a 2D6 roll, two ones is a critical failure, with two sixes being a critical success.&lt;br /&gt;
&lt;br /&gt;
===Botch dice===&lt;br /&gt;
&lt;br /&gt;
If the ”failure number” is rolled, the failure is not automatic. Instead, a variable number of dice are rolled - the worse the circumstances, the more dice. If any of them turns up the ”failure number”, the task fails. The more failure numbers, the worse the failure.&lt;br /&gt;
&lt;br /&gt;
Example: On an attribute + D10 roll, the player rolls a 0, indicating a possible failure. The circumstances give her three botch dice, so she rolls three D10s, which come up (4, 3, 0), confirming the critical failure (though only a mild one).&lt;br /&gt;
Game examples: Ars Magica&lt;br /&gt;
&lt;br /&gt;
===- Confirm the critical===&lt;br /&gt;
&lt;br /&gt;
The success or failure is not automatic on rolling a certain number. The critical must be confirmed by making another roll: if that would have been an ordinary success, the roll was a critical.&lt;br /&gt;
&lt;br /&gt;
Example: On an attack bonus + D20 roll, the player rolls a 19, indicating a possible critical. He rolls again, a 13, which combined with his attack bonus is enough to hit the enemy. This elevates the attack roll into a critical, dealing extra damage.&lt;br /&gt;
&lt;br /&gt;
Game examples: Dungeons &amp;amp; Dragons, 3rd and 3.5th editions.&lt;br /&gt;
&lt;br /&gt;
===Exploding dice===&lt;br /&gt;
==== Roll again====&lt;br /&gt;
&lt;br /&gt;
On rolling a certain number, the dice may be rolled again, and re-rolled for as long as the ”exploding” number keeps coming up. Each roll contributes more to the total.&lt;br /&gt;
&lt;br /&gt;
Examples: On an attribute + D10 roll, the player rolls a 0. She adds 10 to her total and rolls the dice again, coming up with another 10, after which she gets a 3 - netting a total sum of 23. In a WoD-style dice pool roll, the player rolls two 0&#039;s, which net him one success each and allow him to reroll them.&lt;br /&gt;
&lt;br /&gt;
==== Roll again and multiply====&lt;br /&gt;
&lt;br /&gt;
As above, but the ”exploding number” itself isn&#039;t added to the total - instead, each time it is rolled, it increases a multiplier that will be applied to the final roll.&lt;br /&gt;
&lt;br /&gt;
Example: On an attribute + D10 roll, the player rolls a 1. She rolls again, and gets another 1, and another. Then she gets a 9. Since she rolled three 1&#039;s, the 9 is multiplied by 3 (or, as in Ars Magica, by 2^3 = 8). &lt;br /&gt;
&lt;br /&gt;
Game examples: Ars Magica.&lt;br /&gt;
&lt;br /&gt;
===Extra effects===&lt;br /&gt;
&lt;br /&gt;
If a certain number is rolled, the character manages to do something extra on the side, though the roll itself may still be a failure.&lt;br /&gt;
&lt;br /&gt;
Example: On a D100 roll, 11s, 22s, 33s and so on produce an extra effect.&lt;br /&gt;
&lt;br /&gt;
Game examples: Unknown Armies.&lt;br /&gt;
&lt;br /&gt;
===Flip-flopping===&lt;br /&gt;
&lt;br /&gt;
If using a method that generates a number with two digits, the digits may be exchanged, with 64 becoming 46 or vice versa.&lt;br /&gt;
&lt;br /&gt;
Game examples: Unknown Armies.&lt;br /&gt;
&lt;br /&gt;
===Roll and Keep===&lt;br /&gt;
&lt;br /&gt;
Used for systems where one rolls a dice pool combined from two different sources (for instance, attribute + skill). The player rolls the amount of die given by the pool, but only gets to keep an amount of dice that&#039;s determined by one of the pools.&lt;br /&gt;
&lt;br /&gt;
Example: Playing a character with Dexterity 3 and Firearms 4, the player rolls 3 + 4 dice. Of the seven dice rolled, she gets to actually keep four of her choice.&lt;br /&gt;
&lt;br /&gt;
Game examples: Five Rings, 7th Sea.&lt;br /&gt;
&lt;br /&gt;
===Wild die===&lt;/div&gt;</summary>
		<author><name>Xuenay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=System_grab-bags:Main_page&amp;diff=107295</id>
		<title>System grab-bags:Main page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=System_grab-bags:Main_page&amp;diff=107295"/>
		<updated>2009-04-09T02:46:56Z</updated>

		<summary type="html">&lt;p&gt;Xuenay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
At some point, I got the idea of making a list of all kinds of game mechanics used in different games. This way, system designers looking for an inspiration could always browse it through to see if it caused them to come up with anything good. Also, neat mechanics used in obscure games could spread faster and not just be confined to a single game.&lt;br /&gt;
&lt;br /&gt;
Click on the category links below for more detailed descriptions of the mechanic in question. (To do: mark in bold the mechanics for which a description is available.)&lt;br /&gt;
&lt;br /&gt;
The mechanics are also available in a single, neatly formatted file. http://www.xuenay.net/Rope/Grab-bag.pdf has the short version, which lists all kinds of different mechanics but doesn&#039;t say anything about what they mean. For somebody just looking for inspiration, that alone may be sufficient. http://www.xuenay.net/Rope/Grab-bag_long.pdf also contains the detailed descriptions, where they exist. These files are recent as of 5 April 2009.&lt;br /&gt;
&lt;br /&gt;
The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don&#039;t feel that brave.)&lt;br /&gt;
&lt;br /&gt;
A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patters in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.)&lt;br /&gt;
&lt;br /&gt;
=Basic resolution mechanics=&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Dice-based|Dice-based]]==&lt;br /&gt;
&lt;br /&gt;
Dice pool (ORE style)&lt;br /&gt;
&amp;lt;br&amp;gt;Dice pool (Sorcerer style)&lt;br /&gt;
&amp;lt;br&amp;gt;Dice pool (Star Wars style)&lt;br /&gt;
&amp;lt;br&amp;gt;Dice pool (WoD style)&lt;br /&gt;
&amp;lt;br&amp;gt;Number * die vs. target number&lt;br /&gt;
&amp;lt;br&amp;gt;Number + die vs. target number&lt;br /&gt;
&amp;lt;br&amp;gt;Roll under number&lt;br /&gt;
&lt;br /&gt;
===Dice types===&lt;br /&gt;
&lt;br /&gt;
EON style &lt;br /&gt;
&amp;lt;br&amp;gt;Single die&lt;br /&gt;
&amp;lt;br&amp;gt;Skill-based (Earthdawn)&lt;br /&gt;
&amp;lt;br&amp;gt;Median dice&lt;br /&gt;
&amp;lt;br&amp;gt;Multiple dice&lt;br /&gt;
&amp;lt;br&amp;gt;FUDGE dice&lt;br /&gt;
&lt;br /&gt;
===Minor variants===&lt;br /&gt;
&lt;br /&gt;
Accumulating bonuses&lt;br /&gt;
&amp;lt;br&amp;gt;- Extra bonuses&lt;br /&gt;
&amp;lt;br&amp;gt;- Extra dice&lt;br /&gt;
&amp;lt;br&amp;gt;Bonus / penalty dice&lt;br /&gt;
&amp;lt;br&amp;gt;Bonus numbers&lt;br /&gt;
&amp;lt;br&amp;gt;Critical success / failure&lt;br /&gt;
&amp;lt;br&amp;gt;- Botch dice&lt;br /&gt;
&amp;lt;br&amp;gt;- Confirm the critical&lt;br /&gt;
&amp;lt;br&amp;gt;Exploding dice&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll again&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll again and multiply&lt;br /&gt;
&amp;lt;br&amp;gt;Extra effects&lt;br /&gt;
&amp;lt;br&amp;gt;Flip-flopping&lt;br /&gt;
&amp;lt;br&amp;gt;Roll and Keep&lt;br /&gt;
&amp;lt;br&amp;gt;Wild die&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Diceless|Diceless]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Audience judgment&lt;br /&gt;
&amp;lt;br&amp;gt;Drama deck&lt;br /&gt;
&amp;lt;br&amp;gt;FLOW&lt;br /&gt;
&amp;lt;br&amp;gt;Fortune deck&lt;br /&gt;
&amp;lt;br&amp;gt; - Fortune cookies&lt;br /&gt;
&amp;lt;br&amp;gt;Mikado&lt;br /&gt;
&amp;lt;br&amp;gt;Physical challenges&lt;br /&gt;
&amp;lt;br&amp;gt;Poker hands&lt;br /&gt;
&amp;lt;br&amp;gt;Resource-based (bidding)&lt;br /&gt;
&amp;lt;br&amp;gt;- Points&lt;br /&gt;
&amp;lt;br&amp;gt;- Dice (DitV)&lt;br /&gt;
&amp;lt;br&amp;gt;Resource-based (fixed cost)&lt;br /&gt;
&amp;lt;br&amp;gt;Riddles&lt;br /&gt;
&amp;lt;br&amp;gt;Role-playing&lt;br /&gt;
&amp;lt;br&amp;gt;Roulette wheel&lt;br /&gt;
&amp;lt;br&amp;gt;Situation-dependant&lt;br /&gt;
&amp;lt;br&amp;gt;Skill/target comparison&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Resolution_style|Resolution style]]==&lt;br /&gt;
&lt;br /&gt;
Action (static difficulty)&lt;br /&gt;
&amp;lt;br&amp;gt;Conflict (stakes)&lt;br /&gt;
&amp;lt;br&amp;gt;Conflict, with option to deepen (TSoY)&lt;br /&gt;
&lt;br /&gt;
===Minor variants===&lt;br /&gt;
&lt;br /&gt;
Balanced system&lt;br /&gt;
&amp;lt;br&amp;gt;Extended conflict&lt;br /&gt;
&amp;lt;br&amp;gt;Narrative facts (Donjon)&lt;br /&gt;
&amp;lt;br&amp;gt;Narration rights&lt;br /&gt;
&amp;lt;br&amp;gt;Remote conflict (TSoY poisoning)&lt;br /&gt;
&amp;lt;br&amp;gt; - Physical&lt;br /&gt;
&amp;lt;br&amp;gt; - Temporal&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==[[System_grab-bags:Statistic_types|Statistic types]]==&lt;br /&gt;
&lt;br /&gt;
Abilities (OtE style)&lt;br /&gt;
&amp;lt;br&amp;gt;Abilities (UA style)&lt;br /&gt;
&amp;lt;br&amp;gt;Advantages&lt;br /&gt;
&amp;lt;br&amp;gt;- Feats&lt;br /&gt;
&amp;lt;br&amp;gt;Age&lt;br /&gt;
&amp;lt;br&amp;gt;Alignment&lt;br /&gt;
&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
&amp;lt;br&amp;gt;Attributes (reversed)&lt;br /&gt;
&amp;lt;br&amp;gt;Background&lt;br /&gt;
&amp;lt;br&amp;gt;Beliefs&lt;br /&gt;
&amp;lt;br&amp;gt;Circles&lt;br /&gt;
&amp;lt;br&amp;gt;Class&lt;br /&gt;
&amp;lt;br&amp;gt;Clones&lt;br /&gt;
&amp;lt;br&amp;gt;Demons&lt;br /&gt;
&amp;lt;br&amp;gt;Destinies&lt;br /&gt;
&amp;lt;br&amp;gt;Disadvantages&lt;br /&gt;
&amp;lt;br&amp;gt;Equipment&lt;br /&gt;
&amp;lt;br&amp;gt;Family&lt;br /&gt;
&amp;lt;br&amp;gt;Followers&lt;br /&gt;
&amp;lt;br&amp;gt;Hit points&lt;br /&gt;
&amp;lt;br&amp;gt;Honor&lt;br /&gt;
&amp;lt;br&amp;gt;Goals&lt;br /&gt;
&amp;lt;br&amp;gt;Innocence&lt;br /&gt;
&amp;lt;br&amp;gt;Instincts&lt;br /&gt;
&amp;lt;br&amp;gt;Karma&lt;br /&gt;
&amp;lt;br&amp;gt;Kickers&lt;br /&gt;
&amp;lt;br&amp;gt;Memory&lt;br /&gt;
&amp;lt;br&amp;gt;Military rank&lt;br /&gt;
&amp;lt;br&amp;gt;Oaths&lt;br /&gt;
&amp;lt;br&amp;gt;Personality traits&lt;br /&gt;
&amp;lt;br&amp;gt;Popularity&lt;br /&gt;
&amp;lt;br&amp;gt;Race&lt;br /&gt;
&amp;lt;br&amp;gt;Relationships (Dogs in the Vineyard)&lt;br /&gt;
&amp;lt;br&amp;gt;Religion&lt;br /&gt;
&amp;lt;br&amp;gt;Resources&lt;br /&gt;
&amp;lt;br&amp;gt;- Fate points&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll boosters&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll determiners&lt;br /&gt;
&amp;lt;br&amp;gt;Sanity&lt;br /&gt;
&amp;lt;br&amp;gt;Saving throws&lt;br /&gt;
&amp;lt;br&amp;gt;Sex&lt;br /&gt;
&amp;lt;br&amp;gt;Skills&lt;br /&gt;
&amp;lt;br&amp;gt;Story arc&lt;br /&gt;
&amp;lt;br&amp;gt;Story importance&lt;br /&gt;
&amp;lt;br&amp;gt;Trust&lt;br /&gt;
&amp;lt;br&amp;gt;Virtue &amp;amp; Vice&lt;br /&gt;
&amp;lt;br&amp;gt;Visibility&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth&lt;br /&gt;
&lt;br /&gt;
===Minor variants===&lt;br /&gt;
&lt;br /&gt;
Favored statistics&lt;br /&gt;
&amp;lt;br&amp;gt;Open statistics&lt;br /&gt;
&amp;lt;br&amp;gt;Secret statistics&lt;br /&gt;
&amp;lt;br&amp;gt;Specializations&lt;br /&gt;
&amp;lt;br&amp;gt;Unique statistics&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Personality_traits|Personality traits]]==&lt;br /&gt;
&lt;br /&gt;
Ars Magica style&lt;br /&gt;
&amp;lt;br&amp;gt;Keys&lt;br /&gt;
&amp;lt;br&amp;gt;Pendragon style&lt;br /&gt;
&amp;lt;br&amp;gt;Under the Bed style&lt;br /&gt;
&amp;lt;br&amp;gt;Unknown Armies style&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Sanity|Sanity]]==&lt;br /&gt;
&lt;br /&gt;
Call of Cthulhu style&lt;br /&gt;
&amp;lt;br&amp;gt;GURPS style&lt;br /&gt;
&amp;lt;br&amp;gt;Unknown Armies style&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Wealth|Wealth]]==&lt;br /&gt;
&lt;br /&gt;
Bookkeeping&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth levels (Burning Wheel style)&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth levels (Donjon style)&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth levels (GURPS style)&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Damage|Damage]]==&lt;br /&gt;
&lt;br /&gt;
===Damage style===&lt;br /&gt;
&lt;br /&gt;
Critical table (Rolemaster)&lt;br /&gt;
&amp;lt;br&amp;gt;Post-conflict fallout (DitV)&lt;br /&gt;
&amp;lt;br&amp;gt;Roll determines damage&lt;br /&gt;
&amp;lt;br&amp;gt;Separate damage roll&lt;br /&gt;
&lt;br /&gt;
===Tracking damage===&lt;br /&gt;
&lt;br /&gt;
Health levels&lt;br /&gt;
&amp;lt;br&amp;gt;Setting / story consequences&lt;br /&gt;
&amp;lt;br&amp;gt;Statistic damage&lt;br /&gt;
&amp;lt;br&amp;gt;Wounds&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Experience_sources|Experience sources]]==&lt;br /&gt;
&lt;br /&gt;
Advantages / disadvantages&lt;br /&gt;
&amp;lt;br&amp;gt;Attendance&lt;br /&gt;
&amp;lt;br&amp;gt;Keys&lt;br /&gt;
&amp;lt;br&amp;gt;Metagame&lt;br /&gt;
&amp;lt;br&amp;gt;Roleplaying (general)&lt;br /&gt;
&amp;lt;br&amp;gt;Studying&lt;br /&gt;
&amp;lt;br&amp;gt;Thematic&lt;br /&gt;
&amp;lt;br&amp;gt;Things learnt&lt;br /&gt;
&amp;lt;br&amp;gt;Vote &lt;br /&gt;
&lt;br /&gt;
=[[System_grab-bags:Player_characters|Player characters]]=&lt;br /&gt;
==Player character types==&lt;br /&gt;
&lt;br /&gt;
Bloodlines&lt;br /&gt;
&amp;lt;br&amp;gt;Individual characters&lt;br /&gt;
&amp;lt;br&amp;gt;Nations&lt;br /&gt;
&amp;lt;br&amp;gt;Troupes&lt;br /&gt;
&lt;br /&gt;
==Character creation==&lt;br /&gt;
&lt;br /&gt;
Bidding&lt;br /&gt;
&amp;lt;br&amp;gt;Character cards (Under the Bed)&lt;br /&gt;
&amp;lt;br&amp;gt;Character cards (Zombie Cinema)&lt;br /&gt;
&amp;lt;br&amp;gt;Conflict (Dogs in the Vineyard)&lt;br /&gt;
&amp;lt;br&amp;gt;Heroic event&lt;br /&gt;
&amp;lt;br&amp;gt;Lifepath&lt;br /&gt;
&amp;lt;br&amp;gt;Point-buy&lt;br /&gt;
&amp;lt;br&amp;gt;Prequel&lt;br /&gt;
&amp;lt;br&amp;gt;Random&lt;br /&gt;
&amp;lt;br&amp;gt;One-roll&lt;br /&gt;
&lt;br /&gt;
=[[System_grab-bags:Misc_rules|Misc.rules]]=&lt;br /&gt;
&lt;br /&gt;
Making propechies&lt;br /&gt;
&amp;lt;br&amp;gt;Possession / mind control&lt;br /&gt;
&amp;lt;br&amp;gt;- Complete&lt;br /&gt;
&amp;lt;br&amp;gt;- Partial&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll to overcome&lt;br /&gt;
&amp;lt;br&amp;gt;Wittiness&lt;br /&gt;
&lt;br /&gt;
=[[System_grab-bags:Off-time_rules|Off-time rules]]=&lt;br /&gt;
&lt;br /&gt;
Aging&lt;br /&gt;
&amp;lt;br&amp;gt;Asset-building&lt;br /&gt;
&amp;lt;br&amp;gt;Family rules&lt;br /&gt;
&amp;lt;br&amp;gt;Item creation&lt;br /&gt;
&amp;lt;br&amp;gt;Laboratories&lt;br /&gt;
&amp;lt;br&amp;gt;Libraries&lt;br /&gt;
&amp;lt;br&amp;gt;Research&lt;br /&gt;
&amp;lt;br&amp;gt;Travel&lt;/div&gt;</summary>
		<author><name>Xuenay</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=System_grab-bags:Main_page&amp;diff=107294</id>
		<title>System grab-bags:Main page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=System_grab-bags:Main_page&amp;diff=107294"/>
		<updated>2009-04-09T02:43:23Z</updated>

		<summary type="html">&lt;p&gt;Xuenay: System grab-bag project created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
At some point, I got the idea of making a list of all kinds of game mechanics used in different games. This way, system designers looking for an inspiration could always browse it through to see if it caused them to come up with anything good. Also, neat mechanics used in obscure games could spread faster and not just be confined to a single game.&lt;br /&gt;
&lt;br /&gt;
Click on the category links below for more detailed descriptions of the mechanic in question. (To do: mark in bold the mechanics for which a description is available.)&lt;br /&gt;
&lt;br /&gt;
The mechanics are also available in a single, neatly formatted file. http://www.xuenay.net/Rope/Grab-bag.pdf has the short version, which lists all kinds of different mechanics but doesn&#039;t say anything about what they mean. For somebody just looking for inspiration, that alone may be sufficient. http://www.xuenay.net/Rope/Grab-bag_long.pdf also contains the detailed descriptions, where they exist. These files are recent as of 5 April 2009.&lt;br /&gt;
&lt;br /&gt;
The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don&#039;t feel that brave.)&lt;br /&gt;
&lt;br /&gt;
A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patters in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.)&lt;br /&gt;
&lt;br /&gt;
=Basic resolution mechanics=&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Dice-based|Dice-based]]==&lt;br /&gt;
&lt;br /&gt;
Dice pool (ORE style)&lt;br /&gt;
&amp;lt;br&amp;gt;Dice pool (Sorcerer style)&lt;br /&gt;
&amp;lt;br&amp;gt;Dice pool (Star Wars style)&lt;br /&gt;
&amp;lt;br&amp;gt;Dice pool (WoD style)&lt;br /&gt;
&amp;lt;br&amp;gt;Number * die vs. target number&lt;br /&gt;
&amp;lt;br&amp;gt;Number + die vs. target number&lt;br /&gt;
&amp;lt;br&amp;gt;Roll under number&lt;br /&gt;
&lt;br /&gt;
===Dice types===&lt;br /&gt;
&lt;br /&gt;
EON style &lt;br /&gt;
&amp;lt;br&amp;gt;Single die&lt;br /&gt;
&amp;lt;br&amp;gt;Skill-based (Earthdawn)&lt;br /&gt;
&amp;lt;br&amp;gt;Median dice&lt;br /&gt;
&amp;lt;br&amp;gt;Multiple dice&lt;br /&gt;
&amp;lt;br&amp;gt;FUDGE dice&lt;br /&gt;
&lt;br /&gt;
===Minor variants===&lt;br /&gt;
&lt;br /&gt;
Accumulating bonuses&lt;br /&gt;
&amp;lt;br&amp;gt;- Extra bonuses&lt;br /&gt;
&amp;lt;br&amp;gt;- Extra dice&lt;br /&gt;
&amp;lt;br&amp;gt;Bonus / penalty dice&lt;br /&gt;
&amp;lt;br&amp;gt;Bonus numbers&lt;br /&gt;
&amp;lt;br&amp;gt;Critical success / failure&lt;br /&gt;
&amp;lt;br&amp;gt;- Botch dice&lt;br /&gt;
&amp;lt;br&amp;gt;- Confirm the critical&lt;br /&gt;
&amp;lt;br&amp;gt;Exploding dice&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll again&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll again and multiply&lt;br /&gt;
&amp;lt;br&amp;gt;Extra effects&lt;br /&gt;
&amp;lt;br&amp;gt;Flip-flopping&lt;br /&gt;
&amp;lt;br&amp;gt;Roll and Keep&lt;br /&gt;
&amp;lt;br&amp;gt;Wild die&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Diceless|Diceless]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Audience judgment&lt;br /&gt;
&amp;lt;br&amp;gt;Drama deck&lt;br /&gt;
&amp;lt;br&amp;gt;FLOW&lt;br /&gt;
&amp;lt;br&amp;gt;Fortune deck&lt;br /&gt;
&amp;lt;br&amp;gt; - Fortune cookies&lt;br /&gt;
&amp;lt;br&amp;gt;Mikado&lt;br /&gt;
&amp;lt;br&amp;gt;Physical challenges&lt;br /&gt;
&amp;lt;br&amp;gt;Poker hands&lt;br /&gt;
&amp;lt;br&amp;gt;Resource-based (bidding)&lt;br /&gt;
&amp;lt;br&amp;gt;- Points&lt;br /&gt;
&amp;lt;br&amp;gt;- Dice (DitV)&lt;br /&gt;
&amp;lt;br&amp;gt;Resource-based (fixed cost)&lt;br /&gt;
&amp;lt;br&amp;gt;Riddles&lt;br /&gt;
&amp;lt;br&amp;gt;Role-playing&lt;br /&gt;
&amp;lt;br&amp;gt;Roulette wheel&lt;br /&gt;
&amp;lt;br&amp;gt;Situation-dependant&lt;br /&gt;
&amp;lt;br&amp;gt;Skill/target comparison&lt;br /&gt;
&lt;br /&gt;
==Resolution style==&lt;br /&gt;
&lt;br /&gt;
Action (static difficulty)&lt;br /&gt;
&amp;lt;br&amp;gt;Conflict (stakes)&lt;br /&gt;
&amp;lt;br&amp;gt;Conflict, with option to deepen (TSoY)&lt;br /&gt;
&lt;br /&gt;
===Minor variants===&lt;br /&gt;
&lt;br /&gt;
Balanced system&lt;br /&gt;
&amp;lt;br&amp;gt;Extended conflict&lt;br /&gt;
&amp;lt;br&amp;gt;Narrative facts (Donjon)&lt;br /&gt;
&amp;lt;br&amp;gt;Narration rights&lt;br /&gt;
&amp;lt;br&amp;gt;Remote conflict (TSoY poisoning)&lt;br /&gt;
&amp;lt;br&amp;gt; - Physical&lt;br /&gt;
&amp;lt;br&amp;gt; - Temporal&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
==[[System_grab-bags:Statistic_types|Statistic types]]==&lt;br /&gt;
&lt;br /&gt;
Abilities (OtE style)&lt;br /&gt;
&amp;lt;br&amp;gt;Abilities (UA style)&lt;br /&gt;
&amp;lt;br&amp;gt;Advantages&lt;br /&gt;
&amp;lt;br&amp;gt;- Feats&lt;br /&gt;
&amp;lt;br&amp;gt;Age&lt;br /&gt;
&amp;lt;br&amp;gt;Alignment&lt;br /&gt;
&amp;lt;br&amp;gt;Attributes&lt;br /&gt;
&amp;lt;br&amp;gt;Attributes (reversed)&lt;br /&gt;
&amp;lt;br&amp;gt;Background&lt;br /&gt;
&amp;lt;br&amp;gt;Beliefs&lt;br /&gt;
&amp;lt;br&amp;gt;Circles&lt;br /&gt;
&amp;lt;br&amp;gt;Class&lt;br /&gt;
&amp;lt;br&amp;gt;Clones&lt;br /&gt;
&amp;lt;br&amp;gt;Demons&lt;br /&gt;
&amp;lt;br&amp;gt;Destinies&lt;br /&gt;
&amp;lt;br&amp;gt;Disadvantages&lt;br /&gt;
&amp;lt;br&amp;gt;Equipment&lt;br /&gt;
&amp;lt;br&amp;gt;Family&lt;br /&gt;
&amp;lt;br&amp;gt;Followers&lt;br /&gt;
&amp;lt;br&amp;gt;Hit points&lt;br /&gt;
&amp;lt;br&amp;gt;Honor&lt;br /&gt;
&amp;lt;br&amp;gt;Goals&lt;br /&gt;
&amp;lt;br&amp;gt;Innocence&lt;br /&gt;
&amp;lt;br&amp;gt;Instincts&lt;br /&gt;
&amp;lt;br&amp;gt;Karma&lt;br /&gt;
&amp;lt;br&amp;gt;Kickers&lt;br /&gt;
&amp;lt;br&amp;gt;Memory&lt;br /&gt;
&amp;lt;br&amp;gt;Military rank&lt;br /&gt;
&amp;lt;br&amp;gt;Oaths&lt;br /&gt;
&amp;lt;br&amp;gt;Personality traits&lt;br /&gt;
&amp;lt;br&amp;gt;Popularity&lt;br /&gt;
&amp;lt;br&amp;gt;Race&lt;br /&gt;
&amp;lt;br&amp;gt;Relationships (Dogs in the Vineyard)&lt;br /&gt;
&amp;lt;br&amp;gt;Religion&lt;br /&gt;
&amp;lt;br&amp;gt;Resources&lt;br /&gt;
&amp;lt;br&amp;gt;- Fate points&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll boosters&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll determiners&lt;br /&gt;
&amp;lt;br&amp;gt;Sanity&lt;br /&gt;
&amp;lt;br&amp;gt;Saving throws&lt;br /&gt;
&amp;lt;br&amp;gt;Sex&lt;br /&gt;
&amp;lt;br&amp;gt;Skills&lt;br /&gt;
&amp;lt;br&amp;gt;Story arc&lt;br /&gt;
&amp;lt;br&amp;gt;Story importance&lt;br /&gt;
&amp;lt;br&amp;gt;Trust&lt;br /&gt;
&amp;lt;br&amp;gt;Virtue &amp;amp; Vice&lt;br /&gt;
&amp;lt;br&amp;gt;Visibility&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth&lt;br /&gt;
&lt;br /&gt;
===Minor variants===&lt;br /&gt;
&lt;br /&gt;
Favored statistics&lt;br /&gt;
&amp;lt;br&amp;gt;Open statistics&lt;br /&gt;
&amp;lt;br&amp;gt;Secret statistics&lt;br /&gt;
&amp;lt;br&amp;gt;Specializations&lt;br /&gt;
&amp;lt;br&amp;gt;Unique statistics&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Personality_traits|Personality traits]]==&lt;br /&gt;
&lt;br /&gt;
Ars Magica style&lt;br /&gt;
&amp;lt;br&amp;gt;Keys&lt;br /&gt;
&amp;lt;br&amp;gt;Pendragon style&lt;br /&gt;
&amp;lt;br&amp;gt;Under the Bed style&lt;br /&gt;
&amp;lt;br&amp;gt;Unknown Armies style&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Sanity|Sanity]]==&lt;br /&gt;
&lt;br /&gt;
Call of Cthulhu style&lt;br /&gt;
&amp;lt;br&amp;gt;GURPS style&lt;br /&gt;
&amp;lt;br&amp;gt;Unknown Armies style&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Wealth|Wealth]]==&lt;br /&gt;
&lt;br /&gt;
Bookkeeping&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth levels (Burning Wheel style)&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth levels (Donjon style)&lt;br /&gt;
&amp;lt;br&amp;gt;Wealth levels (GURPS style)&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Damage|Damage]]==&lt;br /&gt;
&lt;br /&gt;
===Damage style===&lt;br /&gt;
&lt;br /&gt;
Critical table (Rolemaster)&lt;br /&gt;
&amp;lt;br&amp;gt;Post-conflict fallout (DitV)&lt;br /&gt;
&amp;lt;br&amp;gt;Roll determines damage&lt;br /&gt;
&amp;lt;br&amp;gt;Separate damage roll&lt;br /&gt;
&lt;br /&gt;
===Tracking damage===&lt;br /&gt;
&lt;br /&gt;
Health levels&lt;br /&gt;
&amp;lt;br&amp;gt;Setting / story consequences&lt;br /&gt;
&amp;lt;br&amp;gt;Statistic damage&lt;br /&gt;
&amp;lt;br&amp;gt;Wounds&lt;br /&gt;
&lt;br /&gt;
==[[System_grab-bags:Experience_sources|Experience sources]]==&lt;br /&gt;
&lt;br /&gt;
Advantages / disadvantages&lt;br /&gt;
&amp;lt;br&amp;gt;Attendance&lt;br /&gt;
&amp;lt;br&amp;gt;Keys&lt;br /&gt;
&amp;lt;br&amp;gt;Metagame&lt;br /&gt;
&amp;lt;br&amp;gt;Roleplaying (general)&lt;br /&gt;
&amp;lt;br&amp;gt;Studying&lt;br /&gt;
&amp;lt;br&amp;gt;Thematic&lt;br /&gt;
&amp;lt;br&amp;gt;Things learnt&lt;br /&gt;
&amp;lt;br&amp;gt;Vote &lt;br /&gt;
&lt;br /&gt;
=[[System_grab-bags:Player_characters|Player characters]]=&lt;br /&gt;
==Player character types==&lt;br /&gt;
&lt;br /&gt;
Bloodlines&lt;br /&gt;
&amp;lt;br&amp;gt;Individual characters&lt;br /&gt;
&amp;lt;br&amp;gt;Nations&lt;br /&gt;
&amp;lt;br&amp;gt;Troupes&lt;br /&gt;
&lt;br /&gt;
==Character creation==&lt;br /&gt;
&lt;br /&gt;
Bidding&lt;br /&gt;
&amp;lt;br&amp;gt;Character cards (Under the Bed)&lt;br /&gt;
&amp;lt;br&amp;gt;Character cards (Zombie Cinema)&lt;br /&gt;
&amp;lt;br&amp;gt;Conflict (Dogs in the Vineyard)&lt;br /&gt;
&amp;lt;br&amp;gt;Heroic event&lt;br /&gt;
&amp;lt;br&amp;gt;Lifepath&lt;br /&gt;
&amp;lt;br&amp;gt;Point-buy&lt;br /&gt;
&amp;lt;br&amp;gt;Prequel&lt;br /&gt;
&amp;lt;br&amp;gt;Random&lt;br /&gt;
&amp;lt;br&amp;gt;One-roll&lt;br /&gt;
&lt;br /&gt;
=[[System_grab-bags:Misc_rules|Misc.rules]]=&lt;br /&gt;
&lt;br /&gt;
Making propechies&lt;br /&gt;
&amp;lt;br&amp;gt;Possession / mind control&lt;br /&gt;
&amp;lt;br&amp;gt;- Complete&lt;br /&gt;
&amp;lt;br&amp;gt;- Partial&lt;br /&gt;
&amp;lt;br&amp;gt;- Roll to overcome&lt;br /&gt;
&amp;lt;br&amp;gt;Wittiness&lt;br /&gt;
&lt;br /&gt;
=[[System_grab-bags:Off-time_rules|Off-time rules]]=&lt;br /&gt;
&lt;br /&gt;
Aging&lt;br /&gt;
&amp;lt;br&amp;gt;Asset-building&lt;br /&gt;
&amp;lt;br&amp;gt;Family rules&lt;br /&gt;
&amp;lt;br&amp;gt;Item creation&lt;br /&gt;
&amp;lt;br&amp;gt;Laboratories&lt;br /&gt;
&amp;lt;br&amp;gt;Libraries&lt;br /&gt;
&amp;lt;br&amp;gt;Research&lt;br /&gt;
&amp;lt;br&amp;gt;Travel&lt;/div&gt;</summary>
		<author><name>Xuenay</name></author>
	</entry>
</feed>