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		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=176403</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=176403"/>
		<updated>2011-04-07T18:33:53Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville, Terminal City&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective), Azure (curiosity), John (suspicious), Lawrence (respect), the Lady (wary)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong, solid&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 5&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039;, &#039;&#039;Melee 0&#039;&#039;, &#039;&#039;Thrown 3&#039;&#039;, &#039;&#039;War 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 5, &#039;&#039;Presence 5&#039;&#039;, Resistance 2, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 5&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
Martial Arts (Fist and Foot) +1,&lt;br /&gt;
Presence (Stone Cold Mutha) +1,&lt;br /&gt;
War (Urban Warfare) +1,&lt;br /&gt;
Dodge (Multiple Opponents) +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming], Infinite Martial Arts Mastery&lt;br /&gt;
&lt;br /&gt;
SOLAR HERO FORM: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, Hammer On Iron Technique&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS: Hero&#039;s Fatal Resolve&lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PERFORMANCE: Heart-Compelling Method, Husband-Seducing Demon Dance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
RESISTANCE: Ox-Body Technique, Essence-Gathering Temper&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
** Overdrive: 0/20&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contempt of the Virtuous&#039;&#039;&#039;&#039;&#039; : The character loses respect for the faults of those around him and has to show them a better way of life.  The character disdains anyone he has previously witnessed overindulging or acting dishonorably.  If he sees anything remotely dishonorable or indulgent, he attempts to intervene-- even physically.  The character loudly urges those around him toward a more upright way of life, lecturing them to destroy or repudiate their vanities, and he will use Charms and other resources to further his personal crusade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character must attempt to prevent immoderate or dishonorable behavior among his companions, but he needn&#039;t do so with others.  He holds intemperate strangers in contempt but only lectures them on their faults if they ask his opinion or invite him to join them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; The character is hindered by the self-indulgent and intemperate nature of others.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 12, Dam 5L, Def -, Rate 3, Speed 5&lt;br /&gt;
*Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 14, Damage +10B)&lt;br /&gt;
*Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 13, Damage +14B)&lt;br /&gt;
*Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 13, Damage +7B)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fists of Iron adds 1 to Accuracy, 2 to Damage, allows for lethal parries, is Reflexive and action-long, and does not count as Charm activation with Solar Hero Form online.&amp;lt;BR&amp;gt;&lt;br /&gt;
Dragon Coil Technique does not count against dice caps.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hammer On Iron Technique provides (Essence + 3) attacks against any number of opponents.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8 (Hero&#039;s Fatal Resolve provides (Essence / 2) motes when opponent Joins Battle)&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmored:&#039;&#039;&#039; 2B/1L (+5B/+5L with Solar Hero Form)&lt;br /&gt;
* &#039;&#039;&#039;Armored:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; Ox-Body Technique x1, Essence-Gathering Temper&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 6/ MPDV / Rate 1&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Massive&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion or spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether a challenger gets the tar beaten out of them or is merely humiliated, so long as they understand his supremacy.  He is not a particularly warm or emotionally open person, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 247/259 (01/19/2011==&lt;br /&gt;
Total spends: 24 Attributes, 63 Abilities, 19 Advantages, 122 Charms/Combo.  3DS: [http://forum.rpg.net/showpost.php?p=13326402&amp;amp;postcount=491 1]&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Thrown 1-&amp;gt; 3 - 3XP, 1XP, 3XP&lt;br /&gt;
* Athletics 2-&amp;gt;5 - 16XP&lt;br /&gt;
* Academics 2-&amp;gt;3 - 4XP&lt;br /&gt;
* Awareness 2-&amp;gt;3 - 6XP&lt;br /&gt;
* Performance 1-&amp;gt;5 - 23XP&lt;br /&gt;
* Resistance 2 - 2XP&lt;br /&gt;
* Socialize 2-&amp;gt;3 - 6XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form) - 14XP&lt;br /&gt;
* Spirit-Cutting Attack - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - 8XP&lt;br /&gt;
* Hammer On Iron Technique - 8XP&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Flow Like Blood - 8XP&lt;br /&gt;
* Infinite Martial Arts Mastery - 8XP&lt;br /&gt;
* Hero&#039;s Fatal Resolve - 8XP&lt;br /&gt;
* Ox-Body Technique - 8XP (Dawn)&lt;br /&gt;
* Essence-Gathering Temper - 8XP (Dawn)&lt;br /&gt;
* Heart-Compelling Method - 10XP&lt;br /&gt;
* Husband-Seducing Demon Dance - 10XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=168515</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=168515"/>
		<updated>2011-01-04T02:15:49Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville, Terminal City&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective), Azure (curiosity), John (suspicious), Lawrence (respect), the Lady (wary)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong, solid&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 5&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039;, &#039;&#039;Melee 0&#039;&#039;, &#039;&#039;Thrown 3&#039;&#039;, &#039;&#039;War 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 5, &#039;&#039;Presence 5&#039;&#039;, Resistance 2, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 5&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
Martial Arts (Fist and Foot) +1,&lt;br /&gt;
Presence (Stone Cold Mutha) +1,&lt;br /&gt;
War (Urban Warfare) +1,&lt;br /&gt;
Dodge (Multiple Opponents) +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming], Infinite Martial Arts Mastery&lt;br /&gt;
&lt;br /&gt;
SOLAR HERO FORM: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, Hammer On Iron Technique&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS: Hero&#039;s Fatal Resolve&lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PERFORMANCE: Heart-Compelling Method, Husband-Seducing Demon Dance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
RESISTANCE: Ox-Body Technique, Essence-Gathering Temper&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
** Overdrive: 0/20&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contempt of the Virtuous&#039;&#039;&#039;&#039;&#039; : The character loses respect for the faults of those around him and has to show them a better way of life.  The character disdains anyone he has previously witnessed overindulging or acting dishonorably.  If he sees anything remotely dishonorable or indulgent, he attempts to intervene-- even physically.  The character loudly urges those around him toward a more upright way of life, lecturing them to destroy or repudiate their vanities, and he will use Charms and other resources to further his personal crusade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character must attempt to prevent immoderate or dishonorable behavior among his companions, but he needn&#039;t do so with others.  He holds intemperate strangers in contempt but only lectures them on their faults if they ask his opinion or invite him to join them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; The character is hindered by the self-indulgent and intemperate nature of others.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 12, Dam 5L, Def -, Rate 3, Speed 5&lt;br /&gt;
*Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 14, Damage +10B)&lt;br /&gt;
*Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 13, Damage +14B)&lt;br /&gt;
*Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 13, Damage +7B)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fists of Iron adds 1 to Accuracy, 2 to Damage, allows for lethal parries, is Reflexive and action-long, and does not count as Charm activation with Solar Hero Form online.&amp;lt;BR&amp;gt;&lt;br /&gt;
Dragon Coil Technique does not count against dice caps.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hammer On Iron Technique provides (Essence + 3) attacks against any number of opponents.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8 (Hero&#039;s Fatal Resolve provides (Essence / 2) motes when opponent Joins Battle)&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmored:&#039;&#039;&#039; 2B/1L (+5B/+5L with Solar Hero Form)&lt;br /&gt;
* &#039;&#039;&#039;Armored:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; Ox-Body Technique x1, Essence-Gathering Temper&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 6/ MPDV / Rate 1&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Massive&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion or spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether a challenger gets the tar beaten out of them or is merely humiliated, so long as they understand his supremacy.  He is not a particularly warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 247/247==&lt;br /&gt;
Total spends: 24 Attributes, 63 Abilities, 19 Advantages, 122 Charms/Combo.  3DS: [http://forum.rpg.net/showpost.php?p=13326402&amp;amp;postcount=491 1]&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Thrown 1-&amp;gt; 3 - 3XP, 1XP, 3XP&lt;br /&gt;
* Athletics 2-&amp;gt;5 - 16XP&lt;br /&gt;
* Academics 2-&amp;gt;3 - 4XP&lt;br /&gt;
* Awareness 2-&amp;gt;3 - 6XP&lt;br /&gt;
* Performance 1-&amp;gt;5 - 23XP&lt;br /&gt;
* Resistance 2 - 2XP&lt;br /&gt;
* Socialize 2-&amp;gt;3 - 6XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form) - 14XP&lt;br /&gt;
* Spirit-Cutting Attack - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - 8XP&lt;br /&gt;
* Hammer On Iron Technique - 8XP&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Flow Like Blood - 8XP&lt;br /&gt;
* Infinite Martial Arts Mastery - 8XP&lt;br /&gt;
* Hero&#039;s Fatal Resolve - 8XP&lt;br /&gt;
* Ox-Body Technique - 8XP (Dawn)&lt;br /&gt;
* Essence-Gathering Temper - 8XP (Dawn)&lt;br /&gt;
* Heart-Compelling Method - 10XP&lt;br /&gt;
* Husband-Seducing Demon Dance - 10XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=168514</id>
		<title>Exalted The End of an Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=168514"/>
		<updated>2011-01-04T01:41:24Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: /* XP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Premise:&#039;&#039;&#039; On a world called Earth, a World of Darkness, various supernatural powers have thrived upon the Mortals of Earth. Vampires, Fae, Werewolf, Awakened, and Created, each have made their mark on Earth, each have established power.  Yet the designs of these shadow rulers have found a snare, a snare that may not be removed.  The Exalted have come to Earth to write their names in the Destiny of Earth, and where the Exalted go no one can deny them.  ST: AX_&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setting:&#039;&#039;&#039; Welcome to Earth, the year is 2012 and the fall season has come, an ancient and dead civilization claimed that on December 21st 2012 that the world would end in destruction.  As the last months of the year turns, the forces of darkness work to bring that destiny to pass, but some of them didn&#039;t count on the Exalted, their power once lost to the vestiges of time has returned to a world so alien to their last.  They are the Exalted though and nothing can deny them, they will force, coerce, or guide the world beyond its forsaken doom.  For it is so with a small rag tag group of varying powers, their patrons watch from the shadows, what will they do with this world, will it become a wretched shadow of ages long gone, or will it be a grand new Era?&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*[[Character:Azure_Shadow_Sapphire | Azure Shadow Sapphire]]- Adamant Alchemical by Illyceria&lt;br /&gt;
*[[Character:Martin_Appleby|Martin Appleby]]- Dawn Solar by Yaijinden&lt;br /&gt;
*[[Character:Sir_Lawrence_Sparrow|Sir Lawrence Sparrow]]-  Zenith Solar by Phonzy&lt;br /&gt;
*[[Character:The_Lady_of_Verdigris_Virtue|The Lady of Verdigris Virtue]]- Malefactor Infernal (Cecelyne) by Zarthrax&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Those interesting others who thorn us in the side or help us on our merry way.&lt;br /&gt;
*John - Fiend Infernal (He&#039;s got agenda&#039;s and money! XD)&lt;br /&gt;
*The Children - [[Character:Sir_Lawrence_Sparrow|Lawrence&#039;s]] little bunch of mischief makers.&lt;br /&gt;
*Big Tom - [[Character:Sir_Lawrence_Sparrow|Lawrence&#039;s]] all around number 2.  Good with kids.  Fights with an enormous sledgehammer.&lt;br /&gt;
*Gwen - [[Character:Sir_Lawrence_Sparrow|Lawrence&#039;s]] spymaster... not that he knows he has one.&lt;br /&gt;
*[[Character:Martin_Appleby|Martin&#039;s gang]], a bunch of ex-street hoods who&#039;ve seen the light.&lt;br /&gt;
*Azure&#039;s Vat and Vat Protection team&lt;br /&gt;
*Bruce (aka, the Big Guy): doesn&#039;t seem to like Garou very much... and has friends who share that burning anger.&lt;br /&gt;
*Angel, a &#039;cat-sith&#039; vampire who serves as the Lady&#039;s translator and obedient lackey.&lt;br /&gt;
&lt;br /&gt;
== Places == &lt;br /&gt;
* [[Location:Terminal_City|Terminal City]] - The sprawling metropolis hosting the beginning of our series: half Detroit, half Chicago, half Las Vegas, and all rotten to the core.&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
*[[Character:ExTemplate|Exalted Character Template]]- Click, edit, copy then paste to notepad or something, and transfer character.&lt;br /&gt;
*[[Template:EndofanAgeCharacter|Character Biography Template]] - Click, edit, copy/paste, and fill in any data you please; any fields left unfilled will be left blank.&lt;br /&gt;
&lt;br /&gt;
== XP Tracking ==&lt;br /&gt;
The Game&#039;s Current lvl of XP 4xp per week.&lt;br /&gt;
*226xp from 6/15/10 to November 24th  (Compressed to make the clutter less, I shall do this every 3 months)&lt;br /&gt;
*12/1/10 - 4 XP&lt;br /&gt;
*12/8/10 - 4 XP&lt;br /&gt;
*12/15/10 - 4 XP&lt;br /&gt;
*12/22/10 - 4 XP&lt;br /&gt;
*12/29/10 - 4 XP&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Lore and Occult have been rolled together into the single skill of Academics.  Computers replaces that slot in the Twilight Caste abilities.  Firearms replaces Archery.  Ride is used for all vehicles that operate chiefly in two dimensions, and Sail is used for all vehicles that operate chiefly in three.&lt;br /&gt;
* John Chung&#039;s [http://forum.rpg.net/showthread.php?t=449110 Experience Sink Removal Hack] is in effect.  Alchemical Caste characters use the Lunar template.  Green Sun Princes instead gain the Excellencies of their Caste and Favored Yozi.&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=168028</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=168028"/>
		<updated>2010-12-29T05:55:27Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville, Terminal City&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective), Azure (curiosity), John (suspicious), Lawrence (respect), the Lady (wary)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong, solid&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 5&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039;, &#039;&#039;Melee 1&#039;&#039;, &#039;&#039;Thrown 1&#039;&#039;, &#039;&#039;War 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 3, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 5&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
Martial Arts (Fist and Foot) +1,&lt;br /&gt;
Presence (Stone Cold Mutha) +1,&lt;br /&gt;
War (Urban Warfare) +1,&lt;br /&gt;
Dodge (Multiple Opponents) +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming], Infinite Martial Arts Mastery&lt;br /&gt;
&lt;br /&gt;
SOLAR HERO FORM: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, Hammer On Iron Technique&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS: Hero&#039;s Fatal Resolve&lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
** Overdrive: 0/20&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contempt of the Virtuous&#039;&#039;&#039;&#039;&#039; : The character loses respect for the faults of those around him and has to show them a better way of life.  The character disdains anyone he has previously witnessed overindulging or acting dishonorably.  If he sees anything remotely dishonorable or indulgent, he attempts to intervene-- even physically.  The character loudly urges those around him toward a more upright way of life, lecturing them to destroy or repudiate their vanities, and he will use Charms and other resources to further his personal crusade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character must attempt to prevent immoderate or dishonorable behavior among his companions, but he needn&#039;t do so with others.  He holds intemperate strangers in contempt but only lectures them on their faults if they ask his opinion or invite him to join them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; The character is hindered by the self-indulgent and intemperate nature of others.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 12, Dam 5L, Def -, Rate 3, Speed 5&lt;br /&gt;
*Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 14, Damage +10B)&lt;br /&gt;
*Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 13, Damage +14B)&lt;br /&gt;
*Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 13, Damage +7B)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fists of Iron adds 1 to Accuracy, 2 to Damage, allows for lethal parries, is Reflexive and action-long, and does not count as Charm activation with Solar Hero Form online.&amp;lt;BR&amp;gt;&lt;br /&gt;
Dragon Coil Technique does not count against dice caps.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hammer On Iron Technique provides (Essence + 3) attacks against any number of opponents.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8 (Hero&#039;s Fatal Resolve provides (Essence / 2) motes when opponent Joins Battle)&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmored:&#039;&#039;&#039; 2B/1L (+5B/+5L with Solar Hero Form)&lt;br /&gt;
* &#039;&#039;&#039;Armored:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; Ox-Body Technique x1, Essence-Gathering Temper&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 6/ MPDV / Rate 1&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Massive&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion or spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether a challenger gets the tar beaten out of them or is merely humiliated, so long as they understand his supremacy.  He is not a particularly warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 224/242==&lt;br /&gt;
Total spends: 24 Attributes, 63 Abilities, 19 Advantages, 122 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Melee 1, 2, 3 - 3XP, 1XP, 3XP&lt;br /&gt;
* Thrown 1, 2, 3 - 3XP, 1XP, 3XP&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, 7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - 2XP, 4XP&lt;br /&gt;
* Performance 1, 2, 3 - 3XP, 2XP, 4XP&lt;br /&gt;
* Resistance 2, 3 - 2XP, 4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form) - 14XP&lt;br /&gt;
* Spirit-Cutting Attack - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - 8XP&lt;br /&gt;
* Hammer On Iron Technique - 8XP&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Flow Like Blood - 8XP&lt;br /&gt;
* Infinite Martial Arts Mastery - 8XP&lt;br /&gt;
* Hero&#039;s Fatal Resolve - 8XP&lt;br /&gt;
* Ox-Body Technique - 8XP (Dawn)&lt;br /&gt;
* Essence-Gathering Temper - 8XP (Dawn)&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=165035</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=165035"/>
		<updated>2010-11-29T22:14:45Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: /* Experience 209/210 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville, Terminal City&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective), Azure (curiosity), John (suspicious), Lawrence (respect)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 5&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039; (Attacks Using Natural Weapons +1), &#039;&#039;Melee 1&#039;&#039;, &#039;&#039;Thrown 1&#039;&#039;, &#039;&#039;War 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 5&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
Martial Arts (Fist and Foot) +1,&lt;br /&gt;
Presence (Stone Cold Mutha) +1,&lt;br /&gt;
War (Urban Warfare) +1,&lt;br /&gt;
Dodge (Multiple Opponents) +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming], Infinite Martial Arts Mastery&lt;br /&gt;
&lt;br /&gt;
SOLAR HERO FORM: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, Hammer On Iron Technique&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS: Hero&#039;s Fatal Resolve&lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
** Overdrive: 0/20&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contempt of the Virtuous&#039;&#039;&#039;&#039;&#039; : The character loses respect for the faults of those around him and has to show them a better way of life.  The character disdains anyone he has previously witnessed overindulging or acting dishonorably.  If he sees anything remotely dishonorable or indulgent, he attempts to intervene-- even physically.  The character loudly urges those around him toward a more upright way of life, lecturing them to destroy or repudiate their vanities, and he will use Charms and other resources to further his personal crusade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character must attempt to prevent immoderate or dishonorable behavior among his companions, but he needn&#039;t do so with others.  He holds intemperate strangers in contempt but only lectures them on their faults if they ask his opinion or invite him to join them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; The character is hindered by the self-indulgent and intemperate nature of others.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 12, Dam 5L, Def -, Rate 3, Speed 5&lt;br /&gt;
*Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 14, Damage +10B)&lt;br /&gt;
*Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 13, Damage +14B)&lt;br /&gt;
*Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 13, Damage +7B)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fists of Iron adds 1 to Accuracy, 2 to Damage, allows for lethal parries, is Reflexive and action-long, and does not count as Charm activation with Solar Hero Form online.&amp;lt;BR&amp;gt;&lt;br /&gt;
Dragon Coil Technique does not count against dice caps.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hammer On Iron Technique provides (Essence + 3) attacks against any number of opponents.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8 (Hero&#039;s Fatal Resolve provides (Essence / 2) motes when opponent Joins Battle)&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmored:&#039;&#039;&#039; 2B/1L (+5B/+5L with Solar Hero Form)&lt;br /&gt;
* &#039;&#039;&#039;Armored:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; Ox-Body Technique x1, Essence-Gathering Temper&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Massive&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion or spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether a challenger gets the tar beaten out of them or is merely humiliated, so long as they understand his supremacy.  He is not a particularly warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 209/226==&lt;br /&gt;
Total spends: 24 Attributes, 46 Abilities, 19 Advantages, 122 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Melee 1 - 3XP&lt;br /&gt;
* Thrown 1 - 3XP&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, +7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - 2XP, 4XP&lt;br /&gt;
* Resistance 2, 3 - 2XP, 4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form) - 14XP&lt;br /&gt;
* Spirit-Cutting Attack - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - 8XP&lt;br /&gt;
* Hammer On Iron Technique - 8XP&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Flow Like Blood - 8XP&lt;br /&gt;
* Infinite Martial Arts Mastery - 8XP&lt;br /&gt;
* Hero&#039;s Fatal Resolve - 8XP&lt;br /&gt;
* Ox-Body Technique - 8XP (Dawn)&lt;br /&gt;
* Essence-Gathering Temper - 8XP (Dawn)&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=165034</id>
		<title>Exalted The End of an Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=165034"/>
		<updated>2010-11-29T22:10:14Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: /* XP Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Premise:&#039;&#039;&#039; On a world called Earth, a World of Darkness, various supernatural powers have thrived upon the Mortals of Earth. Vampires, Fae, Werewolf, Awakened, and Created, each have made their mark on Earth, each have established power.  Yet the designs of these shadow rulers have found a snare, a snare that may not be removed.  The Exalted have come to Earth to write their names in the Destiny of Earth, and where the Exalted go no one can deny them.  ST: AX_&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setting:&#039;&#039;&#039; Welcome to Earth, the year is 2012 and the fall season has come, an ancient and dead civilization claimed that on December 21st 2012 that the world would end in destruction.  As the last months of the year turns, the forces of darkness work to bring that destiny to pass, but some of them didn&#039;t count on the Exalted, their power once lost to the vestiges of time has returned to a world so alien to their last.  They are the Exalted though and nothing can deny them, they will force, coerce, or guide the world beyond its forsaken doom.  For it is so with a small rag tag group of varying powers, their patrons watch from the shadows, what will they do with this world, will it become a wretched shadow of ages long gone, or will it be a grand new Era?&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*[[Character:Azure_Shadow_Sapphire | Azure Shadow Sapphire]]- Adamant Alchemical by Illyceria&lt;br /&gt;
*[[Character:Martin_Appleby|Martin Appleby]]- Dawn Solar by Yaijinden&lt;br /&gt;
*[[Character:Sir_Lawrence_Sparrow|Sir Lawrence Sparrow]]-  Zenith Solar by Phonzy&lt;br /&gt;
*[[Character:The_Lady_of_Verdigris_Virtue|The Lady of Verdigris Virtue]]- Malefactor Infernal (Cecelyne) by Zarthrax&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Those interesting others who thorn us in the side or help us on our merry way.&lt;br /&gt;
*John - Fiend Infernal (He&#039;s got agenda&#039;s and money! XD)&lt;br /&gt;
*The Children- [[Character:Sir_Lawrence_Sparrow|Lawrence&#039;s]] little bunch of mischief makers.&lt;br /&gt;
*[[Character:Martin_Appleby|Martin&#039;s gang]], a bunch of ex-street hoods who&#039;ve seen the light.&lt;br /&gt;
*Azure&#039;s Vat and Vat Protection team&lt;br /&gt;
*Mike&#039;s strange Leetspeaking Ally (Don&#039;t even tell me to spell that name of his... I -hate- Leetspeak! :p)&lt;br /&gt;
*Bruce (aka, the Big Guy): doesn&#039;t seem to like Garou very much... and has friends who share that burning anger.&lt;br /&gt;
*Angel, a &#039;cat-sith&#039; vampire who serves as the Lady&#039;s translator and obedient lackey.&lt;br /&gt;
&lt;br /&gt;
== Places == &lt;br /&gt;
* [[Location:Terminal_City|Terminal City]] - The sprawling metropolis hosting the beginning of our series: half Detroit, half Chicago, half Las Vegas, and all rotten to the core.&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
*[[Character:ExTemplate|Exalted Character Template]]- Click, edit, copy then paste to notepad or something, and transfer character.&lt;br /&gt;
*[[Template:EndofanAgeCharacter|Character Biography Template]] - Click, edit, copy/paste, and fill in any data you please; any fields left unfilled will be left blank.&lt;br /&gt;
&lt;br /&gt;
== XP Tracking ==&lt;br /&gt;
The Game&#039;s Current lvl of XP 4xp per week.&lt;br /&gt;
*226xp from 6/15/10 to November 24th  (Compressed to make the clutter less, I shall do this every 3 months)&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Lore and Occult have been rolled together into the single skill of Academics.  Computers replaces that slot in the Twilight Caste abilities.  Firearms replaces Archery.  Ride is used for all vehicles that operate chiefly in two dimensions, and Sail is used for all vehicles that operate chiefly in three.&lt;br /&gt;
* John Chung&#039;s [http://forum.rpg.net/showthread.php?t=449110 Experience Sink Removal Hack] is in effect.  Alchemical Caste characters use the Lunar template.  Green Sun Princes instead gain the Excellencies of their Caste and Favored Yozi.&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=163294</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=163294"/>
		<updated>2010-11-15T19:09:13Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville, Terminal City&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective), Azure (curiosity), John (suspicious), Lawrence (respect)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 5&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039; (Attacks Using Natural Weapons +1), &#039;&#039;Melee 1&#039;&#039;, &#039;&#039;Thrown 1&#039;&#039;, &#039;&#039;War 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 5&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
Martial Arts (Fist and Foot) +1,&lt;br /&gt;
Presence (Stone Cold Mutha) +1,&lt;br /&gt;
War (Urban Warfare) +1,&lt;br /&gt;
Dodge (Multiple Opponents) +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming], Infinite Martial Arts Mastery&lt;br /&gt;
&lt;br /&gt;
SOLAR HERO FORM: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, Hammer On Iron Technique&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS: Hero&#039;s Fatal Resolve&lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
** Overdrive: 0/20&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contempt of the Virtuous&#039;&#039;&#039;&#039;&#039; : The character loses respect for the faults of those around him and has to show them a better way of life.  The character disdains anyone he has previously witnessed overindulging or acting dishonorably.  If he sees anything remotely dishonorable or indulgent, he attempts to intervene-- even physically.  The character loudly urges those around him toward a more upright way of life, lecturing them to destroy or repudiate their vanities, and he will use Charms and other resources to further his personal crusade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character must attempt to prevent immoderate or dishonorable behavior among his companions, but he needn&#039;t do so with others.  He holds intemperate strangers in contempt but only lectures them on their faults if they ask his opinion or invite him to join them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; The character is hindered by the self-indulgent and intemperate nature of others.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 12, Dam 5L, Def -, Rate 3, Speed 5&lt;br /&gt;
*Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 14, Damage +10B)&lt;br /&gt;
*Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 13, Damage +14B)&lt;br /&gt;
*Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 13, Damage +7B)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fists of Iron adds 1 to Accuracy, 2 to Damage, allows for lethal parries, is Reflexive and action-long, and does not count as Charm activation with Solar Hero Form online.&amp;lt;BR&amp;gt;&lt;br /&gt;
Dragon Coil Technique does not count against dice caps.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hammer On Iron Technique provides (Essence + 3) attacks against any number of opponents.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8 (Hero&#039;s Fatal Resolve provides (Essence / 2) motes when opponent Joins Battle)&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmored:&#039;&#039;&#039; 2B/1L (+5B/+5L with Solar Hero Form)&lt;br /&gt;
* &#039;&#039;&#039;Armored:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; Ox-Body Technique x1, Essence-Gathering Temper&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Massive&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion or spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether a challenger gets the tar beaten out of them or is merely humiliated, so long as they understand his supremacy.  He is not a particularly warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 209/210==&lt;br /&gt;
Total spends: 24 Attributes, 46 Abilities, 19 Advantages, 122 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Melee 1 - 3XP&lt;br /&gt;
* Thrown 1 - 3XP&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, +7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - 2XP, 4XP&lt;br /&gt;
* Resistance 2, 3 - 2XP, 4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form) - 14XP&lt;br /&gt;
* Spirit-Cutting Attack - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - 8XP&lt;br /&gt;
* Hammer On Iron Technique - 8XP&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Flow Like Blood - 8XP&lt;br /&gt;
* Infinite Martial Arts Mastery - 8XP&lt;br /&gt;
* Hero&#039;s Fatal Resolve - 8XP&lt;br /&gt;
* Ox-Body Technique - 8XP (Dawn)&lt;br /&gt;
* Essence-Gathering Temper - 8XP (Dawn)&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=163292</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=163292"/>
		<updated>2010-11-15T18:52:08Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville, Terminal City&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective), Azure (curiosity), John (suspicious), Lawrence (respect)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 5&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039; (Attacks Using Natural Weapons +1), &#039;&#039;Melee 0&#039;&#039;, &#039;&#039;Thrown 0&#039;&#039;, &#039;&#039;War 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 5&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
Martial Arts (Fist and Foot) +1,&lt;br /&gt;
Presence (Stone Cold Mutha) +1,&lt;br /&gt;
War (Urban Warfare) +1,&lt;br /&gt;
Dodge (Multiple Opponents) +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming], Infinite Martial Arts Mastery&lt;br /&gt;
&lt;br /&gt;
SOLAR HERO FORM: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, Hammer On Iron Technique&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS: Hero&#039;s Fatal Resolve&lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
** Overdrive: 0/20&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contempt of the Virtuous&#039;&#039;&#039;&#039;&#039; : The character loses respect for the faults of those around him and has to show them a better way of life.  The character disdains anyone he has previously witnessed overindulging or acting dishonorably.  If he sees anything remotely dishonorable or indulgent, he attempts to intervene-- even physically.  The character loudly urges those around him toward a more upright way of life, lecturing them to destroy or repudiate their vanities, and he will use Charms and other resources to further his personal crusade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character must attempt to prevent immoderate or dishonorable behavior among his companions, but he needn&#039;t do so with others.  He holds intemperate strangers in contempt but only lectures them on their faults if they ask his opinion or invite him to join them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; The character is hindered by the self-indulgent and intemperate nature of others.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 12, Dam 5L, Def -, Rate 3, Speed 5&lt;br /&gt;
*Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 14, Damage +10B)&lt;br /&gt;
*Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 13, Damage +14B)&lt;br /&gt;
*Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 13, Damage +7B)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fists of Iron adds 1 to Accuracy, 2 to Damage, allows for lethal parries, is Reflexive and action-long, and does not count as Charm activation with Solar Hero Form online.&amp;lt;BR&amp;gt;&lt;br /&gt;
Dragon Coil Technique does not count against dice caps.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hammer On Iron Technique provides (Essence + 3) attacks against any number of opponents.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8 (Hero&#039;s Fatal Resolve provides (Essence / 2) motes when opponent Joins Battle)&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmored:&#039;&#039;&#039; 2B/1L (+5B/+5L with Solar Hero Form)&lt;br /&gt;
* &#039;&#039;&#039;Armored:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; Ox-Body Technique x1, Essence-Gathering Temper&lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Massive&#039;&#039;&#039;:&amp;lt;BR&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion or spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether a challenger gets the tar beaten out of them or is merely humiliated, so long as they understand his supremacy.  He is not a particularly warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 203/210==&lt;br /&gt;
Total spends: 24 Attributes, 38 Abilities, 19 Advantages, 122 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, +7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - 2XP, 4XP&lt;br /&gt;
* Resistance 2, 3 - 2XP, 4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form) - 14XP&lt;br /&gt;
* Spirit-Cutting Attack - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - 8XP&lt;br /&gt;
* Hammer On Iron Technique - 8XP&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Flow Like Blood - 8XP&lt;br /&gt;
* Infinite Martial Arts Mastery - 8XP&lt;br /&gt;
* Hero&#039;s Fatal Resolve - 8XP&lt;br /&gt;
* Ox-Body Technique - 8XP (Dawn)&lt;br /&gt;
* Essence-Gathering Temper - 8XP (Dawn)&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=159759</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=159759"/>
		<updated>2010-10-13T03:03:56Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 5&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039; (Attacks Using Natural Weapons +1), &#039;&#039;Melee 0&#039;&#039;, &#039;&#039;Thrown 0&#039;&#039;, &#039;&#039;War 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 5&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
Martial Arts (Fist and Foot) +1&lt;br /&gt;
Presence (Stone Cold Mutha) +1&lt;br /&gt;
War (Urban Warfare) +1&lt;br /&gt;
Dodge (Multiple Opponents) +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming], Infinite Martial Arts Mastery&lt;br /&gt;
&lt;br /&gt;
SOLAR HERO FORM: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, Hammer On Iron Technique&lt;br /&gt;
&lt;br /&gt;
MARTIAL ARTS: Hero&#039;s Fatal Resolve&lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
** Overdrive: 0/10&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contempt of the Virtuous&#039;&#039;&#039;&#039;&#039; : The character loses respect for the faults of those around him and has to show them a better way of life.  The character disdains anyone he has previously witnessed overindulging or acting dishonorably.  If he sees anything remotely dishonorable or indulgent, he attempts to intervene-- even physically.  The character loudly urges those around him toward a more upright way of life, lecturing them to destroy or repudiate their vanities, and he will use Charms and other resources to further his personal crusade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character must attempt to prevent immoderate or dishonorable behavior among his companions, but he needn&#039;t do so with others.  He holds intemperate strangers in contempt but only lectures them on their faults if they ask his opinion or invite him to join them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; The character is hindered by the self-indulgent and intemperate nature of others.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 12, Dam 5L, Def -, Rate 3, Speed 5&lt;br /&gt;
*Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 14, Damage +10B)&lt;br /&gt;
*Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 13, Damage +14B)&lt;br /&gt;
*Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 13, Damage +7B)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fists of Iron adds 1 to Accuracy, 2 to Damage, allows for lethal parries, is Reflexive and action-long, and does not count as Charm activation with Solar Hero Form online.&amp;lt;BR&amp;gt;&lt;br /&gt;
Dragon Coil Technique does not count against dice caps.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hammer On Iron Technique provides (Essence + 3) attacks against any number of opponents.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8 (Hero&#039;s Fatal Resolve provides (Essence / 2) motes when opponent Joins Battle)&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmored:&#039;&#039;&#039; 2B/1L (+5B/+5L with Solar Hero Form)&lt;br /&gt;
* &#039;&#039;&#039;Armored:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion or spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether a challenger gets the tar beaten out of them or is merely humiliated, so long as they understand his supremacy.  He is not a particularly warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 187/190==&lt;br /&gt;
Total spends: 24 Attributes, 38 Abilities, 19 Advantages, 106 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, +7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - 2XP, 4XP&lt;br /&gt;
* Resistance 2, 3 - 2XP, 4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form) - 14XP&lt;br /&gt;
* Spirit-Cutting Attack - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - 8XP&lt;br /&gt;
* Hammer On Iron Technique - 8XP&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Flow Like Blood - 8XP&lt;br /&gt;
* Infinite Martial Arts Mastery - 8XP&lt;br /&gt;
* Hero&#039;s Fatal Resolve - 8XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=159380</id>
		<title>Exalted The End of an Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=159380"/>
		<updated>2010-10-06T20:31:51Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Premise:&#039;&#039;&#039; On a world called Earth, a World of Darkness, various supernatural powers have thrived upon the Mortals of Earth. Vampires, Fae, Werewolf, Awakened, and Created, each have made their mark on Earth, each have established power.  Yet the designs of these shadow rulers have found a snare, a snare that may not be removed.  The Exalted have come to Earth to write their names in the Destiny of Earth, and where the Exalted go no one can deny them.  ST: AX_&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setting:&#039;&#039;&#039; Welcome to Earth, the year is 2012 and the fall season has come, an ancient and dead civilization claimed that on December 21st 2012 that the world would end in destruction.  As the last months of the year turns, the forces of darkness work to bring that destiny to pass, but some of them didn&#039;t count on the Exalted, their power once lost to the vestiges of time has returned to a world so alien to their last.  They are the Exalted though and nothing can deny them, they will force, coerce, or guide the world beyond its forsaken doom.  For it is so with a small rag tag group of varying powers, their patrons watch from the shadows, what will they do with this world, will it become a wretched shadow of ages long gone, or will it be a grand new Era?&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*[[Character:Azure_Shadow_Sapphire | Azure Shadow Sapphire]]- Adamant Alchemical by Illyceria&lt;br /&gt;
*[[Character:Martin_Appleby|Martin Appleby]]- Dawn Solar by Yaijinden&lt;br /&gt;
*[[Character:Mike_Turing|Mike Turing]]- Twilight Solar by CowboyEnergy &lt;br /&gt;
*[[Character:Sir_Lawrence_Sparrow|Sir Lawrence Sparrow]]-  Zenith Solar by Phonzy&lt;br /&gt;
*[[Character:The_Lady_of_Verdigris_Virtue|The Lady of Verdigris Virtue]]- Malefactor Infernal (Cecelyne) by Zarthrax&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Those interesting others who thorn us in the side or help us on our merry way.&lt;br /&gt;
*John - Fiend Infernal (He&#039;s got agenda&#039;s and money! XD)&lt;br /&gt;
*The Children- [[Character:Sir_Lawrence_Sparrow|Lawrence&#039;s]] little bunch of mischief makers.&lt;br /&gt;
*[[Character:Martin_Appleby|Martin&#039;s gang]], a bunch of ex-street hoods who&#039;ve seen the light.&lt;br /&gt;
*Azure&#039;s Vat and Vat Protection team&lt;br /&gt;
*Mike&#039;s strange Leetspeaking Ally (Don&#039;t even tell me to spell that name of his... I -hate- Leetspeak! :p)&lt;br /&gt;
*Bruce (aka, the Big Guy): doesn&#039;t seem to like Garou very much... and has friends who share that burning anger.&lt;br /&gt;
*Angel, a &#039;cat-sith&#039; vampire who serves as the Lady&#039;s translator and obedient lackey.&lt;br /&gt;
&lt;br /&gt;
== Places == &lt;br /&gt;
* [[Location:Terminal_City|Terminal City]] - The sprawling metropolis hosting the beginning of our series: half Detroit, half Chicago, half Las Vegas, and all rotten to the core.&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
*[[Character:ExTemplate|Exalted Character Template]]- Click, edit, copy then paste to notepad or something, and transfer character.&lt;br /&gt;
*[[Template:EndofanAgeCharacter|Character Biography Template]] - Click, edit, copy/paste, and fill in any data you please; any fields left unfilled will be left blank.&lt;br /&gt;
&lt;br /&gt;
== XP Tracking ==&lt;br /&gt;
The Game&#039;s Current lvl of XP 4xp per week.&lt;br /&gt;
*168xp from 6/15/10 to August 30  (Compressed to make the clutter less, I shall do this every 3 months)&lt;br /&gt;
*03 Pages 10xp (09/01/10)&lt;br /&gt;
*4xp (09/08/2010)&lt;br /&gt;
*4xp (09/15/2010)&lt;br /&gt;
*4xp (09/22/2010)&lt;br /&gt;
*4xp (09/29/2010)&lt;br /&gt;
*5xp (10/06/2010)&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Lore and Occult have been rolled together into the single skill of Academics.  Computers replaces that slot in the Twilight Caste abilities.  Firearms replaces Archery.  Ride is used for all vehicles that operate chiefly in two dimensions, and Sail is used for all vehicles that operate chiefly in three.&lt;br /&gt;
* John Chung&#039;s [http://forum.rpg.net/showthread.php?t=449110 Experience Sink Removal Hack] is in effect.  Alchemical Caste characters use the Lunar template.  Green Sun Princes instead gain the Excellencies of their Caste and Favored Yozi.&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=159379</id>
		<title>Exalted The End of an Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=159379"/>
		<updated>2010-10-06T20:22:52Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Premise:&#039;&#039;&#039; On a world called Earth, a World of Darkness, various supernatural powers have thrived upon the Mortals of Earth. Vampires, Fae, Werewolf, Awakened, and Created, each have made their mark on Earth, each have established power.  Yet the designs of these shadow rulers have found a snare, a snare that may not be removed.  The Exalted have come to Earth to write their names in the Destiny of Earth, and where the Exalted go no one can deny them.  ST: AX_&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setting:&#039;&#039;&#039; Welcome to Earth, the year is 2012 and the fall season has come, an ancient and dead civilization claimed that on December 21st 2012 that the world would end in destruction.  As the last months of the year turns, the forces of darkness work to bring that destiny to pass, but some of them didn&#039;t count on the Exalted, their power once lost to the vestiges of time has returned to a world so alien to their last.  They are the Exalted though and nothing can deny them, they will force, coerce, or guide the world beyond its forsaken doom.  For it is so with a small rag tag group of varying powers, their patrons watch from the shadows, what will they do with this world, will it become a wretched shadow of ages long gone, or will it be a grand new Era?&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*[[Character:Azure_Shadow_Sapphire | Azure Shadow Sapphire]]- Adamant Alchemical by Illyceria&lt;br /&gt;
*[[Character:Martin_Appleby|Martin Appleby]]- Dawn Solar by Yaijinden&lt;br /&gt;
*[[Character:Mike_Turing|Mike Turing]]- Twilight Solar by CowboyEnergy &lt;br /&gt;
*[[Character:Sir_Lawrence_Sparrow|Sir Lawrence Sparrow]]-  Zenith Solar by Phonzy&lt;br /&gt;
*[[Character:The_Lady_of_Verdigris_Virtue|The Lady of Verdigris Virtue]]- Malefactor Infernal (Cecelyne) by Zarthrax&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Those interesting others who thorn us in the side or help us on our merry way.&lt;br /&gt;
*John - Fiend Infernal (He&#039;s got agenda&#039;s and money! XD)&lt;br /&gt;
*The Children- [[Character:Sir_Lawrence_Sparrow|Lawrence&#039;s]] little bunch of mischief makers.&lt;br /&gt;
*Martin&#039;s Gang, a bunch of ex-street hoods who&#039;ve seen the light.&lt;br /&gt;
*Azure&#039;s Vat and Vat Protection team&lt;br /&gt;
*Mike&#039;s strange Leetspeaking Ally (Don&#039;t even tell me to spell that name of his... I -hate- Leetspeak! :p)&lt;br /&gt;
*Bruce (aka, the Big Guy): doesn&#039;t seem to like Garou very much...&lt;br /&gt;
&lt;br /&gt;
== Places == &lt;br /&gt;
* [[Location:Terminal_City|Terminal City]] - The sprawling metropolis hosting the beginning of our series: half Detroit, half Chicago, half Las Vegas, and all rotten to the core.&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
*[[Character:ExTemplate|Exalted Character Template]]- Click, edit, copy then paste to notepad or something, and transfer character.&lt;br /&gt;
*[[Template:EndofanAgeCharacter|Character Biography Template]] - Click, edit, copy/paste, and fill in any data you please; any fields left unfilled will be left blank.&lt;br /&gt;
&lt;br /&gt;
== XP Tracking ==&lt;br /&gt;
The Game&#039;s Current lvl of XP 4xp per week.&lt;br /&gt;
*168xp from 6/15/10 to August 30  (Compressed to make the clutter less, I shall do this every 3 months)&lt;br /&gt;
*03 Pages 10xp (09/01/10)&lt;br /&gt;
*4xp (09/08/2010)&lt;br /&gt;
*4xp (09/15/2010)&lt;br /&gt;
*4xp (09/22/2010)&lt;br /&gt;
*4xp (09/29/2010)&lt;br /&gt;
*5xp (10/06/2010)&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Lore and Occult have been rolled together into the single skill of Academics.  Computers replaces that slot in the Twilight Caste abilities.  Firearms replaces Archery.  Ride is used for all vehicles that operate chiefly in two dimensions, and Sail is used for all vehicles that operate chiefly in three.&lt;br /&gt;
* John Chung&#039;s [http://forum.rpg.net/showthread.php?t=449110 Experience Sink Removal Hack] is in effect.  Alchemical Caste characters use the Lunar template.  Green Sun Princes instead gain the Excellencies of their Caste and Favored Yozi.&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=157862</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=157862"/>
		<updated>2010-09-21T03:22:56Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 3&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039; (Attacks Using Natural Weapons +1), &#039;&#039;Melee 0&#039;&#039;, &#039;&#039;Thrown 0&#039;&#039;, &#039;&#039;War 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 5&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming] - Counts as the First Excellency for all Abilities rated 1+.&lt;br /&gt;
&lt;br /&gt;
CHUNG SOLAR HERO FORM[http://fixalted.bazzalisk.org/index.php?title=Jon_Chung&#039;s_Solar_Hero_Style_Revision]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, &lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More,&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
** Overdrive: 0/0&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contempt of the Virtuous&#039;&#039;&#039;&#039;&#039; : The character loses respect for the faults of those around him and has to show them a better way of life.  The character disdains anyone he has previously witnessed overindulging or acting dishonorably.  If he sees anything remotely dishonorable or indulgent, he attempts to intervene-- even physically.  The character loudly urges those around him toward a more upright way of life, lecturing them to destroy or repudiate their vanities, and he will use Charms and other resources to further his personal crusade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character must attempt to prevent immoderate or dishonorable behavior among his companions, but he needn&#039;t do so with others.  He holds intemperate strangers in contempt but only lectures them on their faults if they ask his opinion or invite him to join them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; The character is hindered by the self-indulgent and intemperate nature of others.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate 2&lt;br /&gt;
*Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 14, Damage +10B)&lt;br /&gt;
*Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 13, Damage +14B)&lt;br /&gt;
*Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 13, Damage +7B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 5B/2L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion, nor to spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether he beats the tar out of someone challenging his authority or verbally lambastes them such that they feel small as a child, so long as they understand his supremacy.  He is not a warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 179/186==&lt;br /&gt;
Total spends: 24 Attributes, 41 Abilities, 19 Advantages, 103 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, +7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - +2XP, +4XP&lt;br /&gt;
* Resistance 2, 3 - +2XP, +4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
* Martial Arts (Attacks Using Natural Weapons) - +3XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form,) - 14XP&lt;br /&gt;
* Spirit-Cutting Attack - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - 8XP&lt;br /&gt;
* Hammer On Iron Technique - +8XP (training)&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Day&#039;s First Light expansion (Hammer On Iron) - +5XP (training)&lt;br /&gt;
* Flow Like Blood - 8XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=155460</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=155460"/>
		<updated>2010-09-03T04:33:29Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 3&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039; (Attacks Using Natural Weapons +1), &#039;&#039;Melee 0&#039;&#039;, &#039;&#039;Thrown 0&#039;&#039;, &#039;&#039;War 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 5&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming] - Counts as the First Excellency for all Abilities rated 1+.&lt;br /&gt;
&lt;br /&gt;
CHUNG SOLAR HERO FORM[http://fixalted.bazzalisk.org/index.php?title=Jon_Chung&#039;s_Solar_Hero_Style_Revision]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, &lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More,&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
** Overdrive: 0/0&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Contempt of the Virtuous&#039;&#039;&#039;&#039;&#039; : The character loses respect for the faults of those around him and has to show them a better way of life.  The character disdains anyone he has previously witnessed overindulging or acting dishonorably.  If he sees anything remotely dishonorable or indulgent, he attempts to intervene-- even physically.  The character loudly urges those around him toward a more upright way of life, lecturing them to destroy or repudiate their vanities, and he will use Charms and other resources to further his personal crusade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character must attempt to prevent immoderate or dishonorable behavior among his companions, but he needn&#039;t do so with others.  He holds intemperate strangers in contempt but only lectures them on their faults if they ask his opinion or invite him to join them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; The character is hindered by the self-indulgent and intemperate nature of others.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate 2&lt;br /&gt;
*Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 14, Damage +10B)&lt;br /&gt;
*Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 13, Damage +14B)&lt;br /&gt;
*Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 13, Damage +7B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 5B/2L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion, nor to spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether he beats the tar out of someone challenging his authority or verbally lambastes them such that they feel small as a child, so long as they understand his supremacy.  He is not a warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 179/178==&lt;br /&gt;
Total spends: 24 Attributes, 41 Abilities, 19 Advantages, 103 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, +7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - +2XP, +4XP&lt;br /&gt;
* Resistance 2, 3 - +2XP, +4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
* Martial Arts (Attacks Using Natural Weapons) - +3XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form,) - 14XP&lt;br /&gt;
* Spirit-Cutting Attack - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - +8XP&lt;br /&gt;
* Hammer On Iron Technique - +8XP (training)&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Day&#039;s First Light expansion (Hammer On Iron) - +5XP (training)&lt;br /&gt;
* Flow Like Blood - 8XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Location:Terminal_City&amp;diff=155061</id>
		<title>Location:Terminal City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Location:Terminal_City&amp;diff=155061"/>
		<updated>2010-08-31T16:09:49Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;An Exalted: End of an Age location.&amp;#039;&amp;#039;&amp;#039;  Terminal City is a big place. One can get lost in its concrete jungle, from the docklands and downtown in…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;An [[Exalted The End of an Age|Exalted: End of an Age]] location.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terminal City is a big place. One can get lost in its concrete jungle, from the docklands and downtown in the east to the vast urban wastelands to the west. It&#039;s big, bold and in-your-face - half Detroit, half Chicago, and half Las Vegas, but rotten in the core, like everywhere in the World of Darkness. Its current official population is 13 million - no-one has ever conducted a survey of the various supernaturals that wander its nights, but it should be a good few thousand.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a place in decline - heavy industry is failing here, and in the wake of demolished factories, the city struggles to reinvent itself. Here, our small group of Exalted unexpectedly gather together and begin the journey of a lifetime.&lt;br /&gt;
&lt;br /&gt;
===Boroughs and Areas===&lt;br /&gt;
&lt;br /&gt;
Terminal City&#039;s centre is aptly known as &#039;&#039;&#039;Midtown&#039;&#039;&#039;, a vast downtown area home to nightclubs, shopping malls, and the headquarters of big business. The Technocracy&#039;s Syndicate has an iron-hard grip on this area, and underneath the Alfred F. Jones Building at the very centre of town lies their local headquarters, a vast underground labyrinth of corridors and tunnels, incomprehensible to all but the Technocracy themselves. However, they still squabble with the Vampires in town, whose influence is beginning to extend to the inner city neighborhoods in the east.&lt;br /&gt;
&lt;br /&gt;
West of the Loop is &#039;&#039;&#039;Old Town&#039;&#039;&#039;, a mass of old buildings on high hills, close to the river, and right next to the biggest park in the city, Greenville Park. It&#039;s overgrown, too big for the city to afford to clean it up, and human predators and worse lurk within. Some claim that in the park they can hear the howling of wolves, escaped from the nearby zoo. Others say that this is just an urban legend, but fewer and fewer people are coming out at night in the neighborhoods by the park, and of those that do, few are coming out again.&lt;br /&gt;
&lt;br /&gt;
Even further west, is &#039;&#039;&#039;Bethlehem Cathedral&#039;&#039;&#039;, a towering Neo-Gothic edifice of black stone, looming over the inner city neighborhood where it is built. The former pastor is currently in an insane asylum, claiming that &#039;something Godless&#039; lurks beneath the Church&#039;s catacombs.&lt;br /&gt;
&lt;br /&gt;
Even further west, by the coast, is the &#039;&#039;&#039;Docklands&#039;&#039;&#039;, a major shipping hub before Terminal City began its decline. It&#039;s now in an advanced state of decay, and graffiti and litter lies everywhere where there was once thriving industry.&lt;br /&gt;
&lt;br /&gt;
Looking east, is &#039;&#039;&#039;The Belt&#039;&#039;&#039;, a line of glitz and glamour that exists solely to provide entertainment. Cinemas, nightclubs, everywhere, a pit of vice in every form. It&#039;s a part of the city that has survived decay, and is steadily inching along to survive.&lt;br /&gt;
&lt;br /&gt;
Further east, is &#039;&#039;&#039;The Line&#039;&#039;&#039;, a series of residential neighbourhoods and industrial parks, steadily but slowly decaying into obsolescence, an urban wasteland slowly sliding into decay. Its size is abetted by the decaying nature of many of the houses and apartments within, and the misery of many within.&lt;br /&gt;
&lt;br /&gt;
Even further east, about 3 miles out, lies &#039;&#039;&#039;Parkville&#039;&#039;&#039;, a pit of crime and gangs. The vampires of Terminal are trying to take over here, but there&#039;s one place they avoid - a neighbourhood [[Character:Martin Appleby|guarded by a protector who shines with the light of the sun itself]].&lt;br /&gt;
&lt;br /&gt;
4 miles out, lie the suburbs, home to a big slice of middle-class Americana. It&#039;s decent there, at least in terms of crime, but pretty much every official (as in most of Terminal City) is corrupt and self-serving to the core.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Underground is...big&#039;&#039;&#039;. A series of sewers, underground catacombs, and abandoned subway stations cut off from the grid, parts of it haven&#039;t seen the sun in decades, and it&#039;s positively crawling with vampires, mostly Nosferatu.&lt;br /&gt;
&lt;br /&gt;
===The Crawling Darkness: Supernaturals in Terminal City===&lt;br /&gt;
&lt;br /&gt;
Terminal City is crawling with Vampires, about 500 in all, although some estimates go up to 700. There are few Garou here, in such a place of order and Wyrm-taint alike, but a few Glass Walkers in the inner city and Bone Gnawers in the poor neighbourhoods. There&#039;s a few Mages, mostly Virtual Adepts and Sons of Ether, but a couple of the Cult of Ecstasy and the Celestial Chorus dwell here. As for Hunters, there&#039;s a small group over in Parkville that aren&#039;t taken very seriously by the other supernaturals, and other small groups scattered throughout the city.&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=155060</id>
		<title>Exalted The End of an Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=155060"/>
		<updated>2010-08-31T16:05:13Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Premise:&#039;&#039;&#039; On a world called Earth, a World of Darkness, various supernatural powers have thrived upon the Mortals of Earth. Vampires, Fae, Werewolf, Awakened, and Created, each have made their mark on Earth, each have established power.  Yet the designs of they who rule from the shadows have found a snare, a snare that may not be removed.  The Exalted have come to Earth to write their names in the Destiny of Earth, and where the Exalted go no one can deny them.  ST: AX_&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setting:&#039;&#039;&#039; Welcome to Earth, the year is 2012 and the fall season has come, an ancient and dead civilization claimed that on December 21st 2012 that the world would end in destruction.  As the last months of the year turns, the forces of darkness work to bring that destiny to pass, but some of them didn&#039;t count on the Exalted, their power once lost to the vestiages of time has returned to a world so alien to their last.  They are the Exalted though and nothing can deny them, they will force, coerce, or guide the world beyond its forsakened doomed.  For it is so with a small rag tag group of varying powers, their patrons watch from the shadows, what will they do with this world, will it become a wretched shadow of ages long gone, or will it be a grand new Era?&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*[[Character:Azure_Shadow_Sapphire | Azure Shadow Sapphire]]- Adamant Alchemical by Illyceria&lt;br /&gt;
*[[Character:Martin_Appleby|Martin Appleby]]- Dawn Solar by Yaijinden&lt;br /&gt;
*[[Character:Mike_Turing|Mike Turing]]- Twilight Solar by CowboyEnergy &lt;br /&gt;
*[[Character:Sir_Lawrence_Sparrow|Sir Lawrence Sparrow]]-  Zenith Solar by Phonzy&lt;br /&gt;
*[[Character:The_Lady_of_Verdigris_Virtue|The Lady of Verdigris Virtue]]- Malefactor Infernal (Cecelyne) by Zarthrax&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Those interesting others who thorn us in the side or help us on our merry way.&lt;br /&gt;
*John - Fiend Infernal (He&#039;s got agenda&#039;s and money! XD)&lt;br /&gt;
*The Children- [[Character:Sir_Lawrence_Sparrow|Lawrence&#039;s]] little bunch of mischief makers.&lt;br /&gt;
*Martin&#039;s Gang, a bunch of ex-street hoods who&#039;ve seen the light.&lt;br /&gt;
*Azure&#039;s Vat and Vat Protection team&lt;br /&gt;
*Mike&#039;s strange Leetspeaking Ally (Don&#039;t even tell me to spell that name of his... I -hate- Leetspeak! :p)&lt;br /&gt;
*The Big Guy - some random thug Lawrence decided he&#039;d rather train than kill. :P&lt;br /&gt;
&lt;br /&gt;
== Places == &lt;br /&gt;
* [[Location:Terminal_City|Terminal City]] - The sprawling metropolis hosting the beginning of our series: half Detroit, half Chicago, half Las Vegas, and all rotten to the core.&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
*[[Character:ExTemplate|Exalted Character Template]]- Click, edit, copy then paste to notepad or something, and transfer character.&lt;br /&gt;
*[[Template:EndofanAgeCharacter|Character Biography Template]] - Click, edit, copy/paste, and fill in any data you please; any fields left unfilled will be left blank.&lt;br /&gt;
&lt;br /&gt;
== XP Tracking ==&lt;br /&gt;
The Game&#039;s Current lvl of XP (With 4 per week + 2 per page starting at pg 5 of IC#1 up to pg 10)&lt;br /&gt;
*168xp from 6/15/10 to August 30  (Compressed to make the clutter less, I shall do this every 3 months)&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Lore and Occult have been rolled together into the single skill of Academics.  Computers replaces that slot in the Twilight Caste abilities.  Firearms replaced Archery&lt;br /&gt;
* John Chung&#039;s [http://forum.rpg.net/showthread.php?t=449110 Experience Sink Removal Hack] is in effect.  Alchemical Caste characters use the Lunar template.  Green Sun Princes instead gain the Excellencies of their Caste and Favored Yozi.&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Mike_Turing&amp;diff=154509</id>
		<title>Character:Mike Turing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Mike_Turing&amp;diff=154509"/>
		<updated>2010-08-26T16:46:33Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Description&#039;&#039;&#039;:He&#039;s not much to look at, in fact he&#039;s almost disappointingly normal. A white guy with dark hair and eyes and a goatee just barely straddling the line between neat and messy. He wears a black hoodie and blue jeans with scuffed sneakers. He&#039;s always carrying what looks like an IPhone, but when he uses it and no one&#039;s around, it talks back to him and he can make it do the most amazing things. Mike smokes a lot and doesn&#039;t really imagine he&#039;ll live long enough for it to matter. His car is some small miscellaneous Toyota that no one remembers the name of. He&#039;s a much better fighter then one would assume from the way he carries himself. &lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Mike Turing&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= &lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Bring down Pentex, Inc.&lt;br /&gt;
|intimacies= The Internet (+), Pentex Inc (-), Corporate malfeasance (-), Defending the downtrodden (+, Righteous Lion Defense)&lt;br /&gt;
|occupation= Socially-conscious hacker&lt;br /&gt;
|alias= Masterstroke&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|build=&lt;br /&gt;
|panoply= Friend Computer&lt;br /&gt;
|type= Solar Exalt&lt;br /&gt;
|caste= Twilight&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Intelligence: 5&lt;br /&gt;
Wits: 3&lt;br /&gt;
Perception: 3&lt;br /&gt;
&lt;br /&gt;
Stamina: 3&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Strength: 2&lt;br /&gt;
&lt;br /&gt;
Charisma: 2&lt;br /&gt;
Appearance: 2&lt;br /&gt;
Manipulation: 3&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
*Martial Arts: 4 (Favoured)&lt;br /&gt;
*Integrity:3 (Favoured)&lt;br /&gt;
*Investigation: 4 (Favoured), Academics: 3 (favoured), Computers: 5 (Favoured), Linguistics: 2 (Favoured)&lt;br /&gt;
*Awareness: 3, Athletics: 1, Dodge: 4 (Favoured), Larceny: 3 (Favoured)&lt;br /&gt;
&lt;br /&gt;
===Essence===&lt;br /&gt;
Essence: 3&lt;br /&gt;
Personal Motes:16&lt;br /&gt;
Peripheral: 38&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
*Solar Essence Overwhelming (free)&lt;br /&gt;
*Fist of Iron Technique&lt;br /&gt;
*Righteous Lion Defense, Integrity Preserving Prana&lt;br /&gt;
*Judge’s Ear Technique&lt;br /&gt;
*Spirit Detecting Glance&lt;br /&gt;
*Shadow Over Water, Seven Shadow Evasion&lt;br /&gt;
*Impenetrable Firewall, Unstoppable Cracker Command, Caffeine and Carpel Tunnel Prana, Hitchhike on the Information Superhighway, Tricked out Rig of the Lawgiver, Gaze of Technological Authority, Behold the Fruits of Civilization, Poking the Bees Nest&lt;br /&gt;
*Sagacious Reading of Intent&lt;br /&gt;
*Crafty Observation Method, Courtier’s Eye Technique, Consumer-Evaluating Glance&lt;br /&gt;
&lt;br /&gt;
===Virtues===&lt;br /&gt;
Compassion: 4&lt;br /&gt;
Conviction: 3&lt;br /&gt;
Temperance: 1&lt;br /&gt;
Valor: 2&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Contacts 2: Virtual Adepts&lt;br /&gt;
*Contacts 2: Glass Walkers&lt;br /&gt;
*Resources 3&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
Mike&#039;s goal in life is to eliminate the world-spanning superconglomerate known as Pentex. It&#039;s written into his very Exaltation, which he experienced as a feverish night spent collecting evidence and articles both from public and highly secure sources that all pointed towards a single unified organization that directed dozens of companies well-known for the huge environmental and social damage they&#039;d inflicted upon the world, and also found that Pentex was responsible for some things that no one had ever even imagined possible. When he was &amp;quot;himself&amp;quot; again, he knew what he had to do, and now he feels like he actually has a chance. He&#039;s usually quiet and unassuming on the street, but on cyberspace and with computers he can do almost anything and hack into the most secure places on the planet with barely any effort. His political outlook is socialist-leaning, not an unusual result when one is crusading against corporate atrocities.&lt;br /&gt;
&lt;br /&gt;
He&#039;s actually well-known under his internet alias &amp;quot;Masterstroke&amp;quot;. He&#039;s plucked enough supposedly confidential information right out of Pentex&#039;s most secure systems, then releasing them to news agencies and public forums online that Pentex has had several Wyrm-tainted computer viruses created just to silence him. None have been successful yet.&lt;br /&gt;
&lt;br /&gt;
The Garou tribe Glass Walkers have heard of him and are impressed with his exploits, even though they don&#039;t really know who or what he is. The same with the Mage Tradition known as the Virtual Adepts.&lt;br /&gt;
&lt;br /&gt;
He&#039;s very difficult to track electronically. With his charms, he can simply program himself a new bank account while sitting at a Starbucks and then forward it to his account (which is an almost blank slate that still somehow goes through every time), or erase himself from a police database with that same ease. &lt;br /&gt;
&lt;br /&gt;
Flaws: Enemy 5: Pentex Inc.&lt;br /&gt;
&lt;br /&gt;
Merits:&lt;br /&gt;
Innocuous (2 Points) (+1 to Larceny or Stealth rolls to hide in a crowd, +1 difficulty to attempts to follow), &lt;br /&gt;
Danger Sense (3 points) (+2 to rolls to detect ambushes, traps, and other dangers)&lt;br /&gt;
&lt;br /&gt;
Dodge MDV: 7&lt;br /&gt;
Dodge DV: 6&lt;br /&gt;
&lt;br /&gt;
Willpower: 7&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:EndofanAgeCharacter&amp;diff=154505</id>
		<title>Template:EndofanAgeCharacter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:EndofanAgeCharacter&amp;diff=154505"/>
		<updated>2010-08-26T16:31:43Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;float:right; margin:0 0 .5em 1em; width:250px; background:#401b05; border-collapse:collapse; border:1px solid #000000;color:#000;  font-size:smaller; line-height:1.5; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;text-align:center; background:#f0f0f0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:0; background:#6596BF; color:#000;&amp;quot;&amp;gt;{{{image|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;color:#000; background:#ff6b12; font-size:larger;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;{{{name}}}&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; {{t|1=|1{{{hidea|}}}=&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; font-weight:normal; background:#94C7D1;&amp;quot;&amp;gt;&#039;&#039;&#039;Biographical information&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Birthplace&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{birthplace|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{birthplace|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Birth&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{birth|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{birth|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Died&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{death|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{death|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Motivation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{motivation|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{motivation|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Intimacies&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{intimacies|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{intimacies|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Occupation(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{occupation|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{occupation|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Alias&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{alias|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{species|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Gender&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{gender|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{gender|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Hair color&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{hair|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{hair|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Eye color&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{eyes|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{eyes|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Height&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{height|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{height|}}}=}} {{t|1=|1{{{hidea|}}}=&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; font-weight:normal; background:#94C7D1;&amp;quot;&amp;gt;&#039;&#039;&#039;Statistics&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Panoply&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{panoply|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{panoply|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{type|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{type|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Caste&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{caste|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{caste|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Anima&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{anima|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{anima|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Aspect&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{aspect|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{aspect|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Affiliation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliation|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{affiliation|}}}=}}&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This is set up where if you don&#039;t want to fill in an entry that&#039;s below, it will not show up on your page. Thus if you don&#039;t want to put down a birthday or something then don&#039;t.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation=&lt;br /&gt;
|intimacies=&lt;br /&gt;
|occupation=&lt;br /&gt;
|alias=&lt;br /&gt;
|gender=&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|build=&lt;br /&gt;
|panoply=&lt;br /&gt;
|type=&lt;br /&gt;
|caste=&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Sir_Lawrence_Sparrow&amp;diff=154504</id>
		<title>Character:Sir Lawrence Sparrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Sir_Lawrence_Sparrow&amp;diff=154504"/>
		<updated>2010-08-26T16:30:06Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; We&#039;ll work on this later...&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Sir Lawrence Sparrow&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Somewhere in Europe&lt;br /&gt;
|birth= circa 1300 A.D.&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Protect the innocent!&lt;br /&gt;
|intimacies= The childlings (protective), Honor (UMI)&lt;br /&gt;
|occupation= Quixotic Van Winkle&lt;br /&gt;
|alias=&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|build=&lt;br /&gt;
|panoply= Fae slashing sword, target shield, articulated plate (stowed Elsewhere)&lt;br /&gt;
|type= Solar Exalt&lt;br /&gt;
|caste= Zenith&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= not yet specified&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 2&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 2&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 5&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 3&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 4&lt;br /&gt;
* (C) Performance 3&lt;br /&gt;
* (C) Presence 3&lt;br /&gt;
* (C) Resistance 4&lt;br /&gt;
* (C) Survival&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation &lt;br /&gt;
* (F) Academics 2&lt;br /&gt;
* Medicine&lt;br /&gt;
* Computers &lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
* Dodge &lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy &lt;br /&gt;
* Linguistics 2 (Old English, Modern English, French?)&lt;br /&gt;
* (F) Ride 4&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize &lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Background (Dots)===&lt;br /&gt;
* Followers 2 (Changeling buddies)&lt;br /&gt;
* Familiar 3 (Fae-blooded horse?)&lt;br /&gt;
* Resources 3 (you&#039;re telling me my chamber-pot is a priceless artifact?  yeah, ok, sell it)&lt;br /&gt;
* Allies 2 (Mighty Trolls!)&lt;br /&gt;
* Artifact 1 (Fae Sword)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
*Melee: Infinite Melee Mastery, Dipping Swallow Defense, Bulwark Stance, Heavenly Guardian Defense&lt;br /&gt;
*Integrity: Righteous Lion Defense, Integrity-Protecting Prana&lt;br /&gt;
*Resistance: Ox-Body Technique, Whirlwind Armor-Donning Prana, Hauberk Lightening Gesture, Armored Scout&#039;s Invigoration&lt;br /&gt;
*Presence: Enemy-Castigating Solar Judgement&lt;br /&gt;
*Academics: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
*Athletics: Monkey Leap Technique, Lightning Speed&lt;br /&gt;
*Ride: Master Horseman&#039;s Techniques (all of &#039;em), Hero Rides Away, Worthy Mount Technique&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 14/16 (10 committed)&lt;br /&gt;
** Peripheral Motes: 33/40 (3 committed)&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
6 of 7&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 3&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 2&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Foolhardy Contempt&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Fae Slashing Sword: Speed 4, Accuracy +4, Damage +4L, Defense +1, Rate 2 (Acc 13, Damage +8L)&lt;br /&gt;
*Target Shield: DV +1, Mobility -1&lt;br /&gt;
*Articulated Plate: Soak +9B/+9L, Mobility -3(-0 with ASI), Fatigue 2(0)&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;PDV (with sword+shield)&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 3B/1L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; 12B/10L/9A &#039;&#039;(Articulated Plate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armour+Anima:&#039;&#039;&#039; 15B/13L/9A &#039;&#039;(against creatures of darkness)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 7&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 4/ MPDV 2/ Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 6/ MPDV 3/ Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 6/ MPDV 3/ Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Flaws 10==&lt;br /&gt;
* Amnesia 3&lt;br /&gt;
* Ward (the children) 3&lt;br /&gt;
* Code of Honor 3+1&lt;br /&gt;
&lt;br /&gt;
==Experience 124/142==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities (23 total)===&lt;br /&gt;
* Resistance to 4 (5xp)&lt;br /&gt;
* Integrity to 4 (5xp)&lt;br /&gt;
* Melee to 5 (7xp)&lt;br /&gt;
* Performance to 3 (3xp)&lt;br /&gt;
* Presence to 3 (3xp)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms (101 total)===&lt;br /&gt;
* Spirit-Detecting Glance (8xp)&lt;br /&gt;
* Spirit-Cutting Attack (8xp)&lt;br /&gt;
* Master Horseman&#039;s Techniques (8xp+2xp+2xp+2xp+2xp, 16xp total)&lt;br /&gt;
* Hero Rides Away (8xp)&lt;br /&gt;
* Worthy Mount Technique (8xp)&lt;br /&gt;
* Integrity-Protecting Prana (8xp)&lt;br /&gt;
* Lightning Speed (8xp)&lt;br /&gt;
* Monkey Leap Technique (8xp)&lt;br /&gt;
* Phantom-Conjuring Performance (8xp)&lt;br /&gt;
* Combo! 1st Presence Excelleny+Enemy Castigating Solar Judgement (2xp)&lt;br /&gt;
* Call the Blade (8xp)&lt;br /&gt;
* Summoning the Loyal Steel (8xp)&lt;br /&gt;
* Combo! Call the Blade+Whirlwind Armor Donning Prana (3xp)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Sir_Lawrence_Sparrow&amp;diff=154503</id>
		<title>Character:Sir Lawrence Sparrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Sir_Lawrence_Sparrow&amp;diff=154503"/>
		<updated>2010-08-26T16:29:24Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Sir Lawrence Sparrow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Quixotic Van Winkle&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; We&#039;ll work on this later...&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Sir Lawrence Sparrow&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Somewhere in Europe&lt;br /&gt;
|birth= circa 1300 A.D.&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Protect the innocent!&lt;br /&gt;
|intimacies= The childlings (protective), Honor (UMI)&lt;br /&gt;
|occupation= Wanderer / Warder&lt;br /&gt;
|alias=&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|build=&lt;br /&gt;
|panoply= Fae slashing sword, target shield, articulated plate (stowed Elsewhere)&lt;br /&gt;
|type= Solar Exalt&lt;br /&gt;
|caste= Zenith&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= not yet specified&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 4&lt;br /&gt;
* Stamina 3&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 2&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 2&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 5&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 3&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 4&lt;br /&gt;
* (C) Performance 3&lt;br /&gt;
* (C) Presence 3&lt;br /&gt;
* (C) Resistance 4&lt;br /&gt;
* (C) Survival&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation &lt;br /&gt;
* (F) Academics 2&lt;br /&gt;
* Medicine&lt;br /&gt;
* Computers &lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 3&lt;br /&gt;
* Awareness 2&lt;br /&gt;
* Dodge &lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy &lt;br /&gt;
* Linguistics 2 (Old English, Modern English, French?)&lt;br /&gt;
* (F) Ride 4&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize &lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Background (Dots)===&lt;br /&gt;
* Followers 2 (Changeling buddies)&lt;br /&gt;
* Familiar 3 (Fae-blooded horse?)&lt;br /&gt;
* Resources 3 (you&#039;re telling me my chamber-pot is a priceless artifact?  yeah, ok, sell it)&lt;br /&gt;
* Allies 2 (Mighty Trolls!)&lt;br /&gt;
* Artifact 1 (Fae Sword)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
*Melee: Infinite Melee Mastery, Dipping Swallow Defense, Bulwark Stance, Heavenly Guardian Defense&lt;br /&gt;
*Integrity: Righteous Lion Defense, Integrity-Protecting Prana&lt;br /&gt;
*Resistance: Ox-Body Technique, Whirlwind Armor-Donning Prana, Hauberk Lightening Gesture, Armored Scout&#039;s Invigoration&lt;br /&gt;
*Presence: Enemy-Castigating Solar Judgement&lt;br /&gt;
*Academics: Spirit-Detecting Glance, Spirit-Cutting Attack&lt;br /&gt;
*Athletics: Monkey Leap Technique, Lightning Speed&lt;br /&gt;
*Ride: Master Horseman&#039;s Techniques (all of &#039;em), Hero Rides Away, Worthy Mount Technique&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 14/16 (10 committed)&lt;br /&gt;
** Peripheral Motes: 33/40 (3 committed)&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
6 of 7&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 3&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Temperance: 2&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Foolhardy Contempt&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Fae Slashing Sword: Speed 4, Accuracy +4, Damage +4L, Defense +1, Rate 2 (Acc 13, Damage +8L)&lt;br /&gt;
*Target Shield: DV +1, Mobility -1&lt;br /&gt;
*Articulated Plate: Soak +9B/+9L, Mobility -3(-0 with ASI), Fatigue 2(0)&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;PDV (with sword+shield)&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 3B/1L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; 12B/10L/9A &#039;&#039;(Articulated Plate)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armour+Anima:&#039;&#039;&#039; 15B/13L/9A &#039;&#039;(against creatures of darkness)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] [ ] [ ]&lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 7&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 4/ MPDV 2/ Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 6/ MPDV 3/ Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 6/ MPDV 3/ Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* Not Yet Implemented&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Flaws 10==&lt;br /&gt;
* Amnesia 3&lt;br /&gt;
* Ward (the children) 3&lt;br /&gt;
* Code of Honor 3+1&lt;br /&gt;
&lt;br /&gt;
==Experience 124/142==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities (23 total)===&lt;br /&gt;
* Resistance to 4 (5xp)&lt;br /&gt;
* Integrity to 4 (5xp)&lt;br /&gt;
* Melee to 5 (7xp)&lt;br /&gt;
* Performance to 3 (3xp)&lt;br /&gt;
* Presence to 3 (3xp)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms (101 total)===&lt;br /&gt;
* Spirit-Detecting Glance (8xp)&lt;br /&gt;
* Spirit-Cutting Attack (8xp)&lt;br /&gt;
* Master Horseman&#039;s Techniques (8xp+2xp+2xp+2xp+2xp, 16xp total)&lt;br /&gt;
* Hero Rides Away (8xp)&lt;br /&gt;
* Worthy Mount Technique (8xp)&lt;br /&gt;
* Integrity-Protecting Prana (8xp)&lt;br /&gt;
* Lightning Speed (8xp)&lt;br /&gt;
* Monkey Leap Technique (8xp)&lt;br /&gt;
* Phantom-Conjuring Performance (8xp)&lt;br /&gt;
* Combo! 1st Presence Excelleny+Enemy Castigating Solar Judgement (2xp)&lt;br /&gt;
* Call the Blade (8xp)&lt;br /&gt;
* Summoning the Loyal Steel (8xp)&lt;br /&gt;
* Combo! Call the Blade+Whirlwind Armor Donning Prana (3xp)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=154480</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=154480"/>
		<updated>2010-08-26T13:01:17Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= The Lady of Verdigris Virtue&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= To ensure the health and continued service of all peoples to Cecylene and her proxies, (Urge) to convert all to the worship of Cecylene.&lt;br /&gt;
|intimacies= Fair Folk (negative), Worshippers of Cecylene (positive), Royce Williams, first cultist (positive), Cecylene (positive)&lt;br /&gt;
|occupation= Cult Leader&lt;br /&gt;
|alias=&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Brassy verdigris&lt;br /&gt;
|eyes= &lt;br /&gt;
|height= &lt;br /&gt;
|build= &lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Green Sun Prince&lt;br /&gt;
|caste= Malefactor (favoring Pyrian)&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima=&lt;br /&gt;
|affiliation= The Reclaimation&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 5&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 3  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Bestowal of Accursed Fortune (Infernals, pg. 129) - Expands above to include certain Backgrounds without DM approval. All other backgrounds require DM approval. (Abyssal Command, Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchman, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu, and Spies are the ones that don&#039;t require DM approval.)&lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
*Knowing the Desolate Heart (Infernals, pg 126)- 3 motes and 1 WP, enhances an action spent to understand an observed target&#039;s emotions and displayed Intimacies in a social scene. Roll automatically succeeds with twice the required successes. Furthermore, the Infernal understands all Intimacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the charm, she learns what the target believes to be his greatest failure in life is.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) -Commit 10 motes to get Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
*Principle Invoking Onslaught (Infernals pg. 135) - 1m + 1 WP, upgrades above attacks from telekinetic force to Shaping effects. If a target dies to such an attack, an appropriate Shaping effect can transmute her corpse  to any other matter with a Resources value less than the Infernal&#039;s Essence.&lt;br /&gt;
*Constructive Convergence of Principles (Infernals pg. 136) - 20 motes and 1 WP, duplicates Wyld Shaping Technique within a radius of (Essence) miles. Dice pool is Willpower + Essence. May be enhanced with Pyrian Excellencies as though it was an Attribute + Ability pool. (Essence 4, +1 purchase, Essence 5, +1 purchase)&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 31/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
(The following attacks have Dexterity=Willpower and Strength=Essence)&lt;br /&gt;
*Telekinetic Blow - Speed 5, Accuracy +9 (Willpower + Academics), Damage (Essence)B, Defense +6 (Willpower + Occult), Rate (Essence)3, Range (Willpower + Essence) 9, Tags N&lt;br /&gt;
*Telekinetic Clinch - Speed 6, Accuracy +9, Damage (Essence)B, Rate (Essence) 1, Tags N&lt;br /&gt;
*Telekinetic Blade - Speed 5, Accuracy +9, Damage (Essence)L, Defense +6 (Willpower + Occult), Rate (Essence) 3, Range (Willpower + Essence) 9, Tags P (Aggravated against creatures of the Wyld)&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 141/168==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4, Martial Arts to 5 (12 XP)&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant (40 XP)&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection (8 XP)&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place (8 XP)&lt;br /&gt;
*1 Charm - Infernal Monster Form (8 XP)&lt;br /&gt;
*3 Charms - Essence Dissecting Stare, Mind-Hand Manipulation, Unseen Force Application (24 XP)&lt;br /&gt;
*4 Charms - Bestowal of Accursed Fortune, Knowing the Desolate Heart, Principle Invoking Onslaught, Constructive Convergence of Principles (32 XP)&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons (9 XP)&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Future Purchases===&lt;br /&gt;
Essence 4 and 5, Two more purchases of Constructive Convergence of Principles - 27 XP, 45 XP to go.&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=154440</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=154440"/>
		<updated>2010-08-26T04:21:41Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 3&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039; (Attacks Using Natural Weapons +1), &#039;&#039;Melee 0&#039;&#039;, &#039;&#039;Thrown 0&#039;&#039;, &#039;&#039;War 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 3&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming] - Counts as the First Excellency for all Abilities rated 1+.&lt;br /&gt;
&lt;br /&gt;
CHUNG SOLAR HERO FORM[http://fixalted.bazzalisk.org/index.php?title=Jon_Chung&#039;s_Solar_Hero_Style_Revision]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, &lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Overindulgence&#039;&#039;&#039;&#039;&#039; : The character indulges himself at every hedonistic opportunity, and if no such opportunities are present, they go out in search of them, ignoring everything else up to and sometimes including threats to their life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character can participate in essential activities, but every spare moment is devoted to indulgence; drinking on duty can be avoided, but the hangover cannot.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; Character refuses a favored temptation in order to act in a moral fashion.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate 2&lt;br /&gt;
*Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 13, Damage +10B)&lt;br /&gt;
*Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 12, Damage +14B)&lt;br /&gt;
*Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 12, Damage +7B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 5B/2L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion, nor to spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether he beats the tar out of someone challenging his authority or verbally lambastes them such that they feel small as a child, so long as they understand his supremacy.  He is not a warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 158/158==&lt;br /&gt;
Total spends: 24 Attributes, 36 Abilities, 19 Advantages, 79 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, +7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - +2XP, +4XP&lt;br /&gt;
* Resistance 2, 3 - +2XP, +4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
* Martial Arts (Attacks Using Natural Weapons) - +3XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form,) - 14XP&lt;br /&gt;
* Spirit-Detecting Glance - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - +8XP&lt;br /&gt;
* Hammer On Iron Technique - +8XP (training)&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Day&#039;s First Light expansion (Hammer On Iron) - +5 (training)&lt;br /&gt;
* Flow Like Blood - +8XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=154439</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=154439"/>
		<updated>2010-08-26T04:21:19Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|Motivation= Clean up Terminal City and make it right for good people.&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 3&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039; (Attacks Using Natural Weapons +1), &#039;&#039;Melee 0&#039;&#039;, &#039;&#039;Thrown 0&#039;&#039;, &#039;&#039;War 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 3&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming] - Counts as the First Excellency for all Abilities rated 1+.&lt;br /&gt;
&lt;br /&gt;
CHUNG SOLAR HERO FORM[http://fixalted.bazzalisk.org/index.php?title=Jon_Chung&#039;s_Solar_Hero_Style_Revision]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, &lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Overindulgence&#039;&#039;&#039;&#039;&#039; : The character indulges himself at every hedonistic opportunity, and if no such opportunities are present, they go out in search of them, ignoring everything else up to and sometimes including threats to their life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character can participate in essential activities, but every spare moment is devoted to indulgence; drinking on duty can be avoided, but the hangover cannot.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; Character refuses a favored temptation in order to act in a moral fashion.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate 2&lt;br /&gt;
*Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 13, Damage +10B)&lt;br /&gt;
*Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 12, Damage +14B)&lt;br /&gt;
*Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 12, Damage +7B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 5B/2L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion, nor to spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether he beats the tar out of someone challenging his authority or verbally lambastes them such that they feel small as a child, so long as they understand his supremacy.  He is not a warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 158/158==&lt;br /&gt;
Total spends: 24 Attributes, 36 Abilities, 19 Advantages, 79 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, +7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - +2XP, +4XP&lt;br /&gt;
* Resistance 2, 3 - +2XP, +4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
* Martial Arts (Attacks Using Natural Weapons) - +3XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form,) - 14XP&lt;br /&gt;
* Spirit-Detecting Glance - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - +8XP&lt;br /&gt;
* Hammer On Iron Technique - +8XP (training)&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Day&#039;s First Light expansion (Hammer On Iron) - +5 (training)&lt;br /&gt;
* Flow Like Blood - +8XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=154430</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=154430"/>
		<updated>2010-08-26T03:37:00Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= Martin Appleby&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Parkville&lt;br /&gt;
|birth= &lt;br /&gt;
|death=&lt;br /&gt;
|intimacies= The gang (paternal fondness), his neighborhood (protective)&lt;br /&gt;
|occupation= Gangleader/savant&lt;br /&gt;
|alias= Frosty&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Shaved&lt;br /&gt;
|eyes= Dark brown&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Strong&lt;br /&gt;
|panoply=&lt;br /&gt;
|type= Solar&lt;br /&gt;
|caste= Dawn&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= A golden eagle, wings spread wide.&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 3&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039; (Attacks Using Natural Weapons +1), &#039;&#039;Melee 0&#039;&#039;, &#039;&#039;Thrown 0&#039;&#039;, &#039;&#039;War 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 3&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity gets the job done.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming] - Counts as the First Excellency for all Abilities rated 1+.&lt;br /&gt;
&lt;br /&gt;
CHUNG SOLAR HERO FORM[http://fixalted.bazzalisk.org/index.php?title=Jon_Chung&#039;s_Solar_Hero_Style_Revision]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, &lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Overindulgence&#039;&#039;&#039;&#039;&#039; : The character indulges himself at every hedonistic opportunity, and if no such opportunities are present, they go out in search of them, ignoring everything else up to and sometimes including threats to their life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character can participate in essential activities, but every spare moment is devoted to indulgence; drinking on duty can be avoided, but the hangover cannot.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; Character refuses a favored temptation in order to act in a moral fashion.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate 2&lt;br /&gt;
*Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 13, Damage +10B)&lt;br /&gt;
*Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 12, Damage +14B)&lt;br /&gt;
*Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 12, Damage +7B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 5B/2L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion, nor to spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether he beats the tar out of someone challenging his authority or verbally lambastes them such that they feel small as a child, so long as they understand his supremacy.  He is not a warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 158/158==&lt;br /&gt;
Total spends: 24 Attributes, 36 Abilities, 19 Advantages, 79 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, +7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - +2XP, +4XP&lt;br /&gt;
* Resistance 2, 3 - +2XP, +4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
* Martial Arts (Attacks Using Natural Weapons) - +3XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form,) - 14XP&lt;br /&gt;
* Spirit-Detecting Glance - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - +8XP&lt;br /&gt;
* Hammer On Iron Technique - +8XP (training)&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Day&#039;s First Light expansion (Hammer On Iron) - +5 (training)&lt;br /&gt;
* Flow Like Blood - +8XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:EndofanAgeCharacter&amp;diff=154429</id>
		<title>Template:EndofanAgeCharacter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:EndofanAgeCharacter&amp;diff=154429"/>
		<updated>2010-08-26T03:34:55Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;float:right; margin:0 0 .5em 1em; width:250px; background:#401b05; border-collapse:collapse; border:1px solid #000000;color:#000;  font-size:smaller; line-height:1.5; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;text-align:center; background:#f0f0f0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:0; background:#6596BF; color:#000;&amp;quot;&amp;gt;{{{image|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;color:#000; background:#ff6b12; font-size:larger;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;{{{name}}}&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; {{t|1=|1{{{hidea|}}}=&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; font-weight:normal; background:#94C7D1;&amp;quot;&amp;gt;&#039;&#039;&#039;Biographical information&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Birthplace&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{birthplace|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{birthplace|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Birth&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{birth|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{birth|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Died&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{death|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{death|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Motivation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{motivation|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{motivation|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Intimacies&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{intimacies|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{intimacies|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Occupation(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{occupation|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{occupation|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Alias&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{alias|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{species|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Gender&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{gender|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{gender|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Hair color&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{hair|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{hair|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Eye color&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{eyes|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{eyes|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Height&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{height|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{height|}}}=}} {{t|1=|1{{{hidea|}}}=&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; font-weight:normal; background:#94C7D1;&amp;quot;&amp;gt;&#039;&#039;&#039;Statistics&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Panopoly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{weapons|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{panopoly|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{type|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{type|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Caste&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{caste|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{caste|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Anima&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{anima|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{anima|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Aspect&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{aspect|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{aspect|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Affiliation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliation|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{affiliation|}}}=}}&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This is set up where if you don&#039;t want to fill in an entry that&#039;s below, it will not show up on your page. Thus if you don&#039;t want to put down a birthday or something then don&#039;t.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation=&lt;br /&gt;
|intimacies=&lt;br /&gt;
|occupation=&lt;br /&gt;
|alias=&lt;br /&gt;
|gender=&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|build=&lt;br /&gt;
|panopoly=&lt;br /&gt;
|type=&lt;br /&gt;
|caste=&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:EndofanAgeCharacter&amp;diff=154428</id>
		<title>Template:EndofanAgeCharacter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:EndofanAgeCharacter&amp;diff=154428"/>
		<updated>2010-08-26T03:28:59Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;float:right; margin:0 0 .5em 1em; width:250px; background:#401b05; border-collapse:collapse; border:1px solid #000000;color:#000;  font-size:smaller; line-height:1.5; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;text-align:center; background:#f0f0f0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:0; background:#6596BF; color:#000;&amp;quot;&amp;gt;{{{image|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;color:#000; background:#ff6b12; font-size:larger;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;{{{name}}}&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; {{t|1=|1{{{hidea|}}}=&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; font-weight:normal; background:#94C7D1;&amp;quot;&amp;gt;&#039;&#039;&#039;Biographical information&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Birthplace&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{birthplace|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{birthplace|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Birth&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{birth|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{birth|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Died&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{death|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{death|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Intimacies&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{intimacies|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{intimacies|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Occupation(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{occupation|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{occupation|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Alias&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{alias|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{species|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Gender&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{gender|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{gender|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Hair color&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{hair|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{hair|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Eye color&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{eyes|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{eyes|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Height&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{height|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{height|}}}=}} {{t|1=|1{{{hidea|}}}=&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; font-weight:normal; background:#94C7D1;&amp;quot;&amp;gt;&#039;&#039;&#039;Statistics&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Panopoly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{weapons|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{panopoly|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{type|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{type|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Caste&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{caste|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{caste|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Aspect&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{aspect|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{aspect|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Affiliation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliation|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{affiliation|}}}=}}&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This is set up where if you don&#039;t want to fill in an entry that&#039;s below, it will not show up on your page. Thus if you don&#039;t want to put down a birthday or something then don&#039;t.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|intimacies=&lt;br /&gt;
|occupation=&lt;br /&gt;
|alias=&lt;br /&gt;
|gender=&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|build=&lt;br /&gt;
|panopoly=&lt;br /&gt;
|type=&lt;br /&gt;
|caste=&lt;br /&gt;
|aspect=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:EndofanAgeCharacter&amp;diff=154427</id>
		<title>Template:EndofanAgeCharacter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:EndofanAgeCharacter&amp;diff=154427"/>
		<updated>2010-08-26T03:26:26Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: testing a template out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;float:right; margin:0 0 .5em 1em; width:250px; background:#401b05; border-collapse:collapse; border:1px solid #000000;color:#000;  font-size:smaller; line-height:1.5; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;text-align:center; background:#f0f0f0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:0; background:#6596BF; color:#000;&amp;quot;&amp;gt;{{{image|}}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr style=&amp;quot;color:#000; background:#ff6b12; font-size:larger;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot;&amp;gt;{{{name}}}&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt; {{t|1=|1{{{hidea|}}}=&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; font-weight:normal; background:#94C7D1;&amp;quot;&amp;gt;&#039;&#039;&#039;Biographical information&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Birthplace&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{birthplace|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{birthplace|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Birth&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{birth|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{birth|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Died&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{death|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{death|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Intimacies&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{intimacies|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{intimacies|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Occupation(s)&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{occupation|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{occupation|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Alias&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{alias|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{species|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Gender&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{gender|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{gender|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Hair color&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{hair|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{hair|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Eye color&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{eyes|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{eyes|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Height&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{height|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{height|}}}=}} {{t|1=|1{{{hidea|}}}=&amp;lt;tr&amp;gt;&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; font-weight:normal; background:#94C7D1;&amp;quot;&amp;gt;&#039;&#039;&#039;Statistics&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Panopoly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{weapons|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{panopoly|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{type|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{type|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Caste&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{caste|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{caste|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Aspect&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{aspect|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{aspect|}}}=}} {{t|1=&amp;lt;tr style=&amp;quot;spacing-top: 0px; spacing-bottom: 0px; vertical-align: middle; background: {{{3|#f0f0f0}}}&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&#039;&#039;&#039;Affiliation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;border-top: 1px solid #999; border-bottom: 1px solid #999;&amp;quot;&amp;gt;&lt;br /&gt;
{{{affiliation|}}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;|1{{{affiliation|}}}=}}&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This is set up where if you don&#039;t want to fill in an entry that&#039;s below, it will not show up on your page. Thus if you don&#039;t want to put down a birthday or something then don&#039;t.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Characterbox&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|intimacies=&lt;br /&gt;
|occupation=&lt;br /&gt;
|alias=&lt;br /&gt;
|gender=&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=&lt;br /&gt;
|build=&lt;br /&gt;
|panopoly=&lt;br /&gt;
|type=&lt;br /&gt;
|caste=&lt;br /&gt;
|aspect=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:T&amp;diff=154422</id>
		<title>Template:T</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:T&amp;diff=154422"/>
		<updated>2010-08-26T03:15:59Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: Created page with &amp;#039;{{{1}}}&amp;lt;noinclude&amp;gt;  ==Usage== Prints the value passed to it.  This is a meta-template for use with complex template nesting tricks.  See also Template:F.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{1}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Prints the value passed to it.&lt;br /&gt;
&lt;br /&gt;
This is a meta-template for use with complex template nesting tricks.  See also [[Template:F]].&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=154371</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=154371"/>
		<updated>2010-08-25T16:55:51Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Martin Appleby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gangleader done good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Clean up the city and make it right for decent people.&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* The Gang (paternal fondness)&lt;br /&gt;
* His Neighborhood (protective)&lt;br /&gt;
==Anima==&lt;br /&gt;
* A golden eagle with metallic gold feathers, wings spread wide.&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 4&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 3&#039;&#039;, &#039;&#039;Martial Arts 5&#039;&#039; (Attacks Using Natural Weapons +1), &#039;&#039;Melee 0&#039;&#039;, &#039;&#039;Thrown 0&#039;&#039;, &#039;&#039;War 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 3, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 3, &#039;&#039;Athletics 3&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
*Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward by the stories of what he has thus far accomplished.  Collectively, they are mostly young men (and a few ambitious young women) between the ages of 15 and 22, and most of them are reasonably skilled fighters/skirmishers who got their fighting experience on the hard streets of Terminal City through gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
*Martin has a neat income from remnants of his vice operations that he hasn&#039;t yet dismantled.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood and weaning himself off of bad money-- though what he will be replacing that income with he has no idea of yet.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City, particularly in Parkville, as someone dedicated to fairness and the integrity of the people within it-- not because he believes fairness is Good and Just, but because he believes that equanimity is far more efficient a societal choice.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of particularly disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous circumstances of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming] - Counts as the First Excellency for all Abilities rated 1+.&lt;br /&gt;
&lt;br /&gt;
CHUNG SOLAR HERO FORM[http://fixalted.bazzalisk.org/index.php?title=Jon_Chung&#039;s_Solar_Hero_Style_Revision]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, &lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise, Glorious Temple Body&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion, Flow Like Blood&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 18/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Overindulgence&#039;&#039;&#039;&#039;&#039; : The character indulges himself at every hedonistic opportunity, and if no such opportunities are present, they go out in search of them, ignoring everything else up to and sometimes including threats to their life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character can participate in essential activities, but every spare moment is devoted to indulgence; drinking on duty can be avoided, but the hangover cannot.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; Character refuses a favored temptation to act in a moral fashion.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate 2&lt;br /&gt;
*Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 13, Damage +10B)&lt;br /&gt;
*Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 12, Damage +14B)&lt;br /&gt;
*Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 12, Damage +7B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 5B/2L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion, nor to spontaneous impulse.  He is a study in self-control, channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether he beats the tar out of someone challenging his authority or verbally lambastes them such that they feel small as a child, so long as they understand his supremacy.  He is not a warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 158/158==&lt;br /&gt;
Total spends: 24 Attributes, 36 Abilities, 19 Advantages, 79 Charms/Combo.&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
* Appearance 4 - 12XP&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2, 3, 4, 5 - 1XP, 3XP, 5XP, +7XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Awareness 2, 3 - +2XP, +4XP&lt;br /&gt;
* Resistance 2, 3 - +2XP, +4XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
* Martial Arts (Attacks Using Natural Weapons) - +3XP&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, Solar Essence Overwhelming 1, SledgeFistP 3, DragonCT, Solar Hero Form,) - 14XP&lt;br /&gt;
* Spirit-Detecting Glance - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
* Glorious Temple Body - +8XP&lt;br /&gt;
* Hammer On Iron Technique - +8XP (training)&lt;br /&gt;
* Heaven Thunder Hammer - +8XP (training)&lt;br /&gt;
* Day&#039;s First Light expansion (Hammer On Iron) - +5 (training)&lt;br /&gt;
* Flow Like Blood - +8XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=150570</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=150570"/>
		<updated>2010-07-16T07:53:29Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Martin Appleby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gangleader done good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His clothing is inobvious and understated; his body language is reserved and calm, and is the sort of stance that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Clean up the city and make it right for decent people.&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* The Gang (paternal fondness)&lt;br /&gt;
* His Neighborhood (protective)&lt;br /&gt;
==Anima==&lt;br /&gt;
* An eagle with metallic golden feathers, wings spread wide.&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 3&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
* &#039;&#039;Firearms 3, Martial Arts 5, Melee 0, Thrown 0, War 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Integrity 3&#039;&#039;, Performance 0, &#039;&#039;Presence 5&#039;&#039;, Resistance 1, Survival 0&lt;br /&gt;
* &#039;&#039;Academics 3&#039;&#039;, Computers 0, Craft 0, Investigation 0, Medicine 1&lt;br /&gt;
* Awareness 1, &#039;&#039;Athletics 3&#039;&#039;, &#039;&#039;Dodge 5&#039;&#039;, Larceny 2, Stealth 0&lt;br /&gt;
* Bureaucracy 0, Linguistics 1 (English, Spanish), Ride 0, Sail 0, Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
*Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterward.  They&#039;re reasonably skilled fighters/skirmishes with some experience on the hard streets of Terminal City and gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
*Martin has a neat income from the remnants of his vice operations.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City as someone dedicated to fairness and the integrity of the people within it-- not because he believes it is right, but because he believes it is far more efficient.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous nature of Martin&#039;s Exaltation is a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming] - Counts as the First Excellency for all Abilities rated 1+.&lt;br /&gt;
&lt;br /&gt;
CHUNG SOLAR HERO FORM[http://fixalted.bazzalisk.org/index.php?title=Jon_Chung&#039;s_Solar_Hero_Style_Revision]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, &lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique, You Can Be More&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 13/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Overindulgence&#039;&#039;&#039;&#039;&#039; : The character indulges himself at every hedonistic opportunity, and if no such opportunities are present, they go out in search of them, ignoring everything else up to and sometimes including threats to their life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character can participate in essential activities, but every spare moment is devoted to indulgence; drinking on duty can be avoided, but the hangover cannot.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; Character refuses a favored temptation to act in a moral fashion.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate 2&lt;br /&gt;
*Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 13, Damage +10B)&lt;br /&gt;
*Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 12, Damage +14B)&lt;br /&gt;
*Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 12, Damage +7B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 5B/2L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, thugs from larger organized syndicates, and even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat was inevitable and unavoidable.  Knowing that he was standing across the aisle from death, Martin strode forth anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion, nor to spontaneous impulse.  He is a study in self-control and channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether he beats the tar out of someone challenging his authority or verbally lambastes them such that they feel small as a child, so long as they understand his supremacy.  He is not a warm person or an open one, but he is also a fair one-- sometimes mercilessly so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 108/110==&lt;br /&gt;
===Attributes - Total 12===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
&lt;br /&gt;
===Abilities - Total 14===&lt;br /&gt;
* Athletics 2, 3, 4 - 1XP, 3XP, 5XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Socialize 2, 3 - 2XP, 4XP&lt;br /&gt;
&lt;br /&gt;
===Advantages - Total 19===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16XP&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms - Total 50===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, 1stMAE 1, SFP 3, DCT, Solar Hero Form) - 14XP&lt;br /&gt;
* Spirit-Detecting Glance - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
* You Can Be More - 8XP&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=150563</id>
		<title>Exalted The End of an Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=150563"/>
		<updated>2010-07-16T07:23:47Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Premise:&#039;&#039;&#039; On a world called Earth, a World of Darkness, various supernatural powers have thrived upon the Mortals of Earth. Vampires, Fae, Werewolf, Awakened, and Created, each have made their mark on Earth, each have established power.  Yet the designs of they who rule from the shadows have found a snare, a snare that may not be removed.  The Exalted have come to Earth to write their names in the Destiny of Earth, and where the Exalted go no one can deny them.  ST: AX_&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setting:&#039;&#039;&#039; Welcome to Earth, the year is 1999, and the year 2000 looms, but this end of a millennia comes with trouble.  We follow the efforts of an unlikely group, as they fight to save or control Terminal City.  Enemies abound, and threats are aplenty, and all in a world more familiar than the Exalted of the Past would have known.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*[[Character:Azure_Shadow_Sapphire | Azure Shadow Sapphire]]- Adamant Alchemical by Illyceria&lt;br /&gt;
*[[Character:Martin_Appleby|Martin Appleby]]- Dawn Solar by Yaijinden&lt;br /&gt;
*[[Character:Mike_Turing|Mike Turing]]- Twilight Solar by CowboyEnergy &lt;br /&gt;
*[[Character:Sir_Lawrence_Sparrow|Sir Lawrence Sparrow]]-  Zenith Solar by Phonzy&lt;br /&gt;
*[[Character:The_Lady_of_Verdigris_Virtue|The Lady of Verdigris Virtue]]- Malefactor Infernal (Cecelyne) by Zarthrax&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Those interesting others who thorn us in the side or help us on our merry way.&lt;br /&gt;
*John - Fiend Infernal (He&#039;s got agenda&#039;s and money! XD)&lt;br /&gt;
*The Children- [[Character:Sir_Lawrence_Sparrow|Lawrence&#039;s]] little bunch of mischief makers.&lt;br /&gt;
&lt;br /&gt;
===Template===&lt;br /&gt;
*[[Character:ExTemplate|Exalted Character Template]]- Click, edit, copy then paste to notepad or something, and transfer character.  (Though if you all have a better one I&#039;ll be up to stealing it XD)&lt;br /&gt;
&lt;br /&gt;
== XP Tracking ==&lt;br /&gt;
The Game&#039;s Current lvl of XP (With 4 per week + 2 per page starting at pg 5 of IC#1 up to pg 10)&lt;br /&gt;
*10 pages: 20xp, 3 weeks: 12 XP | Total as of 6/15/2010: 32 XP&lt;br /&gt;
*01 page: 6xp | 6/22/2010&lt;br /&gt;
*02 Pages: 8xp | 6/29/2010&lt;br /&gt;
*01 Page: 6xp | 7/6/2010&lt;br /&gt;
*02 Pages: 8xp | 7/13/2010&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Lore and Occult have been rolled together into the single skill of Academics.  Computers replaces that slot in the Twilight Caste abilities.&lt;br /&gt;
* John Chung&#039;s [http://forum.rpg.net/showthread.php?t=449110 Experience Sink Removal Hack] is in effect.  Alchemical Caste characters use the Lunar template.  Green Sun Princes instead gain the Excellencies of their Caste and Favored Yozi.&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=147570</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=147570"/>
		<updated>2010-06-18T18:39:19Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
CHARACTER SHEET IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Martin Appleby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gangleader done good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Martin is an easy figure to pick out in a crowd: tall, black, with a shaved head, and a characteristic even expression.  His body language reinforces his reserved stance, the sort that comes from indifference to one&#039;s own strength rather than the desire to broadcast it.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Clean up the city and make it right for decent people.&lt;br /&gt;
==Intimacies==&lt;br /&gt;
* The Gang (paternal fondness)&lt;br /&gt;
* His Neighborhood (protective)&lt;br /&gt;
==Anima==&lt;br /&gt;
* An eagle with metallic golden feathers, wings spread wide.&lt;br /&gt;
==Attributes==&lt;br /&gt;
* Strength 5, Dexterity 5, Stamina 2&lt;br /&gt;
* Charisma 3, Manipulation 2, Appearance 3&lt;br /&gt;
* Perception 3, Intelligence 2, Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste/Favored===&lt;br /&gt;
* Firearms 3&lt;br /&gt;
* Martial Arts 5&lt;br /&gt;
* Melee 0&lt;br /&gt;
* Thrown 0&lt;br /&gt;
* War 3&lt;br /&gt;
* Integrity 3&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Academics 3&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
===Nonfavored===&lt;br /&gt;
* Performance &lt;br /&gt;
* Resistance 1&lt;br /&gt;
* Survival&lt;br /&gt;
* Computers&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation &lt;br /&gt;
* Medicine 1&lt;br /&gt;
* Awareness 1&lt;br /&gt;
* Larceny 2&lt;br /&gt;
* Stealth &lt;br /&gt;
* Bureaucracy &lt;br /&gt;
* Linguistics 1 (English, Spanish)&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
*Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterwards.  They&#039;re reasonably skilled fighters/skirmishes with some experience on the hard streets of Terminal City and gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
*Martin has a neat income from the remnants of his vice operations.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City as someone dedicated to fairness and the integrity of the people within it-- not because he believes it is right, but because he believes it is far more efficient.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous nature of Martin&#039;s Exaltation are a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him in hopes that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that their &amp;quot;hero worship&amp;quot; is responsible for this.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming] - Counts as the First Excellency for all Abilities rated 1+.&lt;br /&gt;
&lt;br /&gt;
CHUNG SOLAR HERO FORM[http://fixalted.bazzalisk.org/index.php?title=Jon_Chung&#039;s_Solar_Hero_Style_Revision]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form&lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique&lt;br /&gt;
&lt;br /&gt;
ACADEMICS: Spirit-Detecting Glance&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance, Lightning Speed, Increasing Strength Exercise&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion&lt;br /&gt;
&lt;br /&gt;
SOCIALIZE: Wise-Eyed Courtier Method&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 13/18&lt;br /&gt;
** Peripheral Motes: 43/43&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Overindulgence&#039;&#039;&#039;&#039;&#039; : The character indulges himself at every hedonistic opportunity, and if no such opportunities are present, they go out in search of them, ignoring everything else up to and sometimes including threats to their life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; The character can participate in essential activities, but every spare moment is devoted to indulgence; drinking on duty can be avoided, but the hangover cannot.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; Character refuses a favored temptation to act in a moral fashion.&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate -&lt;br /&gt;
*Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 13, Damage +10B)&lt;br /&gt;
*Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 12, Damage +14B)&lt;br /&gt;
*Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 12, Damage +7B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 5B/2L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 8&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC 3 / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC 3/ MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC 8 / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened rival gangers, even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat might as well have been written in the stars, but his word was his bond, and he stood against them anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin is not a man given to frequent strong emotion, nor to spontaneous impulse.  He is a study in self-control and channeling his motivations into long-term plans and slow burns.  He answers insult with retribution and seldom turns down a challenge, though he will execute it on his own terms-- to him, it doesn&#039;t matter whether he beats the tar out of someone challenging his authority or verbally lambasts them such that they feel small as a child, so long as they understand his supremacy.  He is not a warm person or an open one, but he is also a fair one-- mercilessly so.&lt;br /&gt;
&lt;br /&gt;
==Merits/Flaws==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 8/82==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Socialize 2, 3 - 2, 4XP&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16 XP&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, 1stMAE 1, SFP 3, DCT, Solar Hero Form) -&amp;gt;14XP&lt;br /&gt;
* Spirit-Detecting Glance - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10 XP&lt;br /&gt;
* Lightning Speed - 8XP&lt;br /&gt;
* Increasing Strength Exercise - 8XP&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=147350</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=147350"/>
		<updated>2010-06-15T19:53:20Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
CHARACTER SHEET IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Martin Appleby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gangleader done good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; TO BE FILLED&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Clean up the city and make it right for decent people.&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
* The Gang (paternal fondness)&lt;br /&gt;
* His Neighborhood (protective)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
==Anima==&lt;br /&gt;
* An eagle with metallic golden feathers, wings spread wide.&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 5&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 2&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 3&lt;br /&gt;
* Manipulation 2&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste/Favored===&lt;br /&gt;
* Firearms 3&lt;br /&gt;
* Martial Arts 5&lt;br /&gt;
* Melee 0&lt;br /&gt;
* Thrown 0&lt;br /&gt;
* War 3&lt;br /&gt;
* Integrity 3&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Academics 3&lt;br /&gt;
* Athletics 3&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Nonfavored===&lt;br /&gt;
* Performance &lt;br /&gt;
* Resistance 1&lt;br /&gt;
* Survival&lt;br /&gt;
* Computers&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation &lt;br /&gt;
* Medicine 1&lt;br /&gt;
* Awareness 1&lt;br /&gt;
* Larceny 2&lt;br /&gt;
* Stealth &lt;br /&gt;
* Bureaucracy &lt;br /&gt;
* Linguistics 1 (English, Spanish)&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
====Followers 2====&lt;br /&gt;
*Sixteen gangers follow Martin, including those who survived the assault that saw him draw his Second Breath and those who were drawn to him afterwards.  They&#039;re reasonably skilled fighters/skirmishes with some experience on the hard streets of Terminal City and gang warfare.&lt;br /&gt;
====Resources 2====&lt;br /&gt;
*Martin has a neat income from the remnants of his vice operations.  He had a higher level at one point, but he&#039;s increasingly turned his resources to bettering his neighborhood.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
Martin is well known within the seedier parts of Terminal City as someone dedicated to fairness and the integrity of the people within it-- not because he believes it is right, but because he believes it is far more efficient.  He has even occasionally cooperated with the Terminal City&#039;s police department to get rid of disruptive influences-- an activity unheard of in the poorer areas.&lt;br /&gt;
====Cult 1====&lt;br /&gt;
The miraculous nature of Martin&#039;s Exaltation are a public secret in his neighborhood, and unbeknownst to him, some of the more faithful people offer prayers to him that he will save them if they are in trouble.  While Martin -has- been aware he&#039;s felt a little more energy every day, he&#039;s no idea that people are doing this and would dismiss it as mere hero worship if he knew.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
UNIVERSAL: [http://forum.rpg.net/showthread.php?t=449110 Solar Essence Overwhelming] - Counts as the First Excellency for all Abilities rated 1+.&lt;br /&gt;
&lt;br /&gt;
CHUNG SOLAR HERO FORM[http://fixalted.bazzalisk.org/index.php?title=Jon_Chung&#039;s_Solar_Hero_Style_Revision]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form&lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke, Rout-Stemming Gesture&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: Hypnotic Tongue Technique&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: Monkey Leap Technique, Graceful Crane Stance&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 9/15&lt;br /&gt;
** Peripheral Motes: 36/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Overindulgence&#039;&#039;&#039;&#039;&#039; : The character indulges himself at every hedonistic opportunity, and if no such opportunities are present, they go out in search of them, ignoring everything else up to and sometimes including threats to their life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate -&lt;br /&gt;
*Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 13, Damage +10B)&lt;br /&gt;
*Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 12, Damage +14B)&lt;br /&gt;
*Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 12, Damage +7B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 5B/2L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC / MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;quot;If you gonna survive, you gotta keep your head. No matter who you talkin&#039; to, no matter what sort of #@^% be going on, the moment you fly off the handle, you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was the one piece of information that Martin&#039;s father taught him that meant a lick of anything. Martin grew up like most of the other children in his neighborhood-- on the wrong edge of poverty with no way out. School is a joke. Work is a sucker&#039;s game, because all that means you do is get married to someone you knocked up and become forced to slave away to someone else&#039;s dance, someone else&#039;s rhythm, and someone else&#039;s profit. It was almost inevitable that Martin joined a gang of like-minded deviants (as nearly all boys in his neighborhood did before they turned sixteen). What set him apart was that Martin was unusually cool-headed and capable of seeing the big score, and this patience allowed him to make his mark far more decisively... without getting caught.  His patience kept him from being arrested even once, and his talent for improvised violence allowed him to attain and retain a leadership position (never acting rashly, and always acting conclusively).  Though he retired from the thug lifestyle at twenty-three, he continued to actively police his neighborhood when police wouldn&#039;t-- enforcing order with a few like-minded adults and recruits, doing his damndest to keep the crime-minded&#039;s attention out of their own neighborhood (&amp;quot;Do not profit on the backs of your neighbor&amp;quot; was a cardinal rule), both local and larger-scale. He was liked, he was alive, and though he traded in vice he was always aware that he handled snakes. The neighborhood&#039;s prospects were almost looking up.&lt;br /&gt;
&lt;br /&gt;
Then came the bloodsuckers, and everything went to pot.&lt;br /&gt;
&lt;br /&gt;
It was a losing battle from the start. They were never entirely subtle, but they were rich, and they shared that wealth-- and people who would have refused a dose of heroin did not say no to a shot of blood. Martin led the counterattack as they brought the old ways of vice and strife back, but they were better armed and trained, and the will of his people faltered when they saw friends and family drawn into their net as well. Even as his allies were falling away, Martin continued onwards-- dragging the police into the fight until they were brought under the spell, working in threes and fours to avoid being pinned down as possible. He had sworn he would keep outsiders out; he was going to stick to his word. This was HIS neighborhood.&lt;br /&gt;
&lt;br /&gt;
While Martin was clever, and never stayed for long in any given place, it was inevitable that his enemies would find him. When they came for him, they did so with truly overwhelming force-- Blood-fattened gangers, even a vampire or two directing the assault. Escape was impossible. No mortal man had the power to stand against all of them them-- defeat might as well have been written in the stars, but his word was his bond, and he stood against them anyway... and much to everyone&#039;s surprise, the power of the Unconquered Sun stood with him as well. He was Chosen, made radiant, and no mere scrap of darkness can stand against the Exalted.&lt;br /&gt;
&lt;br /&gt;
The vampires don&#039;t come to his neighborhood in Parkside anymore-- and Martin has found the breathing room to make a big decision. He doesn&#039;t know quite what he&#039;s become, but he knows he&#039;s been given the power to make things right.  He will no longer be content with resisting the oppression of the White man-- when that time comes, he will speak, and they will heed him, in that they have no choice.  Now, he has been given the power to take night and day back from shadows and worse. Too long has he satisfied himself with fighting a holding battle; now, it is time to go on the offensive, one inexorable step at a time, and God help anyone who steps in his way. &lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Martin &lt;br /&gt;
&lt;br /&gt;
==Merits/Flaws==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 8/74==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Academics 2, 3 - 1XP, 3XP&lt;br /&gt;
* Socialize 2, 3 - 2, 4XP&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
* Essence 3 - 16 XP&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, 1stMAE 1, SFP 3, DCT, Solar Hero Form) -&amp;gt;14XP&lt;br /&gt;
* Spirit-Detecting Glance - 8XP&lt;br /&gt;
* Wise-Eyed Courtier&#039;s Method - 10 XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=147348</id>
		<title>Exalted The End of an Age</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exalted_The_End_of_an_Age&amp;diff=147348"/>
		<updated>2010-06-15T18:59:47Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;Premise:&#039;&#039;&#039; This Exalted game plays in the worlds of nWoD.  So Exalted with a Modern feel! ST&#039;d by Ax_&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Setting:&#039;&#039;&#039; Information coming.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*[[Character:Azure_Shadow_Sapphire | Azure Shadow Sapphire]]- Adamant Alchemical by Illyceria&lt;br /&gt;
*[[Character:Martin_Appleby|Martin Appleby]]- Dawn Solar by Yaijinden&lt;br /&gt;
*[[Character:Mike_Turing|Mike Turing]]- Twilight Solar by CowboyEnergy &lt;br /&gt;
*[[Character:Sir_Lawrence_Sparrow|Sir Lawrence Sparrow]]-  Zenith Solar by Phonzy&lt;br /&gt;
*[[Character:The_Lady_of_Verdigris_Virtue|The Lady of Verdigris Virtue]]- Malefactor Infernal (Cecelyne) by Zarthrax&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
Those interesting others who thorn us in the side or help us on our merry way.&lt;br /&gt;
*John - Fiend Infernal (He&#039;s got agenda&#039;s and money! XD)&lt;br /&gt;
*The Children- [[Character:Sir_Lawrence_Sparrow|Lawrence&#039;s]] little bunch of mischief makers.&lt;br /&gt;
&lt;br /&gt;
===Template===&lt;br /&gt;
*[[Character:ExTemplate|Exalted Character Template]]- Click, edit, copy then paste to notepad or something, and transfer character.  (Though if you all have a better one I&#039;ll be up to stealing it XD)&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
* Lore and Occult have been rolled together into the single skill of Academics.  Computers replaces that slot in the Twilight Caste abilities.&lt;br /&gt;
* John Chung&#039;s [http://forum.rpg.net/showthread.php?t=449110 Experience Sink Removal Hack] is in effect.  Alchemical Caste characters use the Lunar template.  Green Sun Princes instead gain the Excellencies of their Caste and Favored Yozi.&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=146355</id>
		<title>Character:Martin Appleby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Martin_Appleby&amp;diff=146355"/>
		<updated>2010-06-04T05:37:57Z</updated>

		<summary type="html">&lt;p&gt;Yaijinden: Created page with &amp;#039;Game:  &amp;#039;&amp;#039;Exalted The End of an Age&amp;#039;&amp;#039;.  CHARACTER SHEET IS A WORK IN PROGRESS.  &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Martin Appleby&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Caste:&amp;#039;&amp;#039;&amp;#039; Dawn&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Concept:&amp;#039;&amp;#039;&amp;#039; G…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
CHARACTER SHEET IS A WORK IN PROGRESS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Martin Appleby&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Dawn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gangleader done good&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; TO BE FILLED&lt;br /&gt;
==Motivation==&lt;br /&gt;
* Clean up the city and make it right for decent people.&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
* The Gang (paternal fondness)&lt;br /&gt;
* His Neighborhood (protective)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
==Anima==&lt;br /&gt;
* An eagle with metallic golden feathers, wings spread wide.&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 5&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 2&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 3&lt;br /&gt;
* Manipulation 2&lt;br /&gt;
* Appearance 3&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 2&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Caste/Favored===&lt;br /&gt;
* Firearms 3&lt;br /&gt;
* Martial Arts 5&lt;br /&gt;
* Melee 0&lt;br /&gt;
* Thrown 0&lt;br /&gt;
* War 3&lt;br /&gt;
* Integrity 3&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Academics 1&lt;br /&gt;
* Athletics 2&lt;br /&gt;
* Dodge 5&lt;br /&gt;
&lt;br /&gt;
===Nonfavored===&lt;br /&gt;
* Performance &lt;br /&gt;
* Resistance 1&lt;br /&gt;
* Survival&lt;br /&gt;
* Computers&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation &lt;br /&gt;
* Medicine 1&lt;br /&gt;
* Awareness 1&lt;br /&gt;
* Larceny 2&lt;br /&gt;
* Stealth &lt;br /&gt;
* Bureaucracy &lt;br /&gt;
* Linguistics 1 (English, Spanish)&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 1&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Followers 2 (the remnants of his gang)&lt;br /&gt;
*Resources 2 (vice money)&lt;br /&gt;
*Influence 2 (known by police and neighborhood as an even-handed soul)&lt;br /&gt;
*Cult 1 (hero worship)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
MARTIAL ARTS: First Martial Arts Excellency&lt;br /&gt;
&lt;br /&gt;
CHUNG SOLAR HERO FORM[http://fixalted.bazzalisk.org/index.php?title=Jon_Chung&#039;s_Solar_Hero_Style_Revision]: Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form&lt;br /&gt;
&lt;br /&gt;
WAR: Mob-Dispersing Rebuke&lt;br /&gt;
&lt;br /&gt;
INTEGRITY: Temptation-Resisting Stance&lt;br /&gt;
&lt;br /&gt;
PRESENCE: First Presence Excellency&lt;br /&gt;
&lt;br /&gt;
ATHLETICS: First Athletics Excellency, Graceful Crane Stance&lt;br /&gt;
&lt;br /&gt;
DODGE: Shadow Over Water **, Seven Shadows Evasion&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 9/15&lt;br /&gt;
** Peripheral Motes: 36/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
9 of 9&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 2&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 4&lt;br /&gt;
&lt;br /&gt;
===Limit Break===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Overindulgence&#039;&#039;&#039;&#039;&#039; : The character indulges himself at every hedonistic opportunity, and if no such opportunities are present, they go out in search of them, ignoring everything else up to and sometimes including threats to their life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Partial Control:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Duration:&#039;&#039;&#039;&#039;&#039; One Day&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Semiautomatic pistol: Acc 8+wep, Dam wep, Def -, Rate -&lt;br /&gt;
Fists of Iron Punch: Speed 5, Accuracy 3, Damage +5B/L, Defense +2, Rate 5, P (Acc 13, Damage 6B)&lt;br /&gt;
Fists of Iron Kick: Speed 5, Accuracy 2, Damage +9B/L, Defense -2, Rate 4, P (Acc 12, Damage 10B)&lt;br /&gt;
Fists of Iron Clinch: Speed 6, Accuracy 2, Damage +6B/L, Rate 2, C, P (Acc 12, Damage 7B)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 5B/2L&lt;br /&gt;
* &#039;&#039;&#039;Armoured:&#039;&#039;&#039; None&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC / MPDV / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC / MPDV / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC / MPDV / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Merits/Flaws==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience 14/50==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* Manipulation 2 - 4XP&lt;br /&gt;
* Intelligence 2 - 4XP&lt;br /&gt;
* Stamina 2 - 4XP&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Athletics 2 - 1XP&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* Conviction 2 - 3XP&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* Shadow Over Water/Seven Shadows Evasion Charm equivalency (Glories of the Most High: TUS) -&amp;gt; 2XP&lt;br /&gt;
* Solar Hero Form - 8XP &lt;br /&gt;
* Combo Day&#039;s First Light (SSE 4, 1stMAE 1, SFP 3, DCT, Solar Hero Form) -&amp;gt;14XP&lt;br /&gt;
===Spells===&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Yaijinden</name></author>
	</entry>
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