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		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207158</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207158"/>
		<updated>2012-05-22T09:09:34Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Physical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts 5&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First Excellency&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 22/22&lt;br /&gt;
*Peripheral: 41/51&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2 &lt;br /&gt;
*Conviction: 2 (Flawed Virtue)&lt;br /&gt;
*Temperance: 3 &lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
0 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 9 (Power Maces), 4 (Unarmed)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 10&lt;br /&gt;
*Parry DV: 11 (Power Maces), 6 (Unarmed)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5&lt;br /&gt;
*Dash: 11&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Story Awards=&lt;br /&gt;
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.&lt;br /&gt;
*10 XP and 2 Background dots. 14 XP, two dots. Spent 12 of 14 XP on Martial Arts 4, shuffling the two dots into the five dot Manse to get the XP instead, makes 8 XP. Spending 7 on Martial Arts 5. 1 XP banked.&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207154</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207154"/>
		<updated>2012-05-22T06:54:43Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts 5&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First Excellency&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 22/22&lt;br /&gt;
*Peripheral: 41/51&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 0&lt;br /&gt;
*Committed to artifacts:10&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2 &lt;br /&gt;
*Conviction: 2 (Flawed Virtue)&lt;br /&gt;
*Temperance: 3 &lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
0 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Story Awards=&lt;br /&gt;
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.&lt;br /&gt;
*10 XP and 2 Background dots. 14 XP, two dots. Spent 12 of 14 XP on Martial Arts 4, shuffling the two dots into the five dot Manse to get the XP instead, makes 8 XP. Spending 7 on Martial Arts 5. 1 XP banked.&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207153</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207153"/>
		<updated>2012-05-22T06:40:34Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Virtues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts 5&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First Excellency&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2 &lt;br /&gt;
*Conviction: 2 (Flawed Virtue)&lt;br /&gt;
*Temperance: 3 &lt;br /&gt;
*Valor: 2&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
0 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Story Awards=&lt;br /&gt;
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.&lt;br /&gt;
*10 XP and 2 Background dots. 14 XP, two dots. Spent 12 of 14 XP on Martial Arts 4, shuffling the two dots into the five dot Manse to get the XP instead, makes 8 XP. Spending 7 on Martial Arts 5. 1 XP banked.&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207152</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207152"/>
		<updated>2012-05-22T06:24:07Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Caste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts 5&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First Excellency&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Story Awards=&lt;br /&gt;
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.&lt;br /&gt;
*10 XP and 2 Background dots. 14 XP, two dots. Spent 12 of 14 XP on Martial Arts 4, shuffling the two dots into the five dot Manse to get the XP instead, makes 8 XP. Spending 7 on Martial Arts 5. 1 XP banked.&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207151</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207151"/>
		<updated>2012-05-22T06:22:17Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Presence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First Excellency&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Story Awards=&lt;br /&gt;
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.&lt;br /&gt;
*10 XP and 2 Background dots. 14 XP, two dots. Spent 12 of 14 XP on Martial Arts 4, shuffling the two dots into the five dot Manse to get the XP instead, makes 8 XP. Spending 7 on Martial Arts 5. 1 XP banked.&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207150</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207150"/>
		<updated>2012-05-22T06:21:40Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Story Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Story Awards=&lt;br /&gt;
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.&lt;br /&gt;
*10 XP and 2 Background dots. 14 XP, two dots. Spent 12 of 14 XP on Martial Arts 4, shuffling the two dots into the five dot Manse to get the XP instead, makes 8 XP. Spending 7 on Martial Arts 5. 1 XP banked.&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207149</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=207149"/>
		<updated>2012-05-22T06:19:23Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Story Awards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Story Awards=&lt;br /&gt;
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.&lt;br /&gt;
*10 XP and 2 Background dots. 14 XP, two dots. Spent 12 of 14 XP on Martial Arts 4, banking 2 XP and two Background dots.&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Date_with_Destiny&amp;diff=206828</id>
		<title>A Date with Destiny</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Date_with_Destiny&amp;diff=206828"/>
		<updated>2012-05-16T12:25:32Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Dusk Caste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]][[Category:PBP]][[Category:A_Date_with_Destiny]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play-by-post Exalted game, A Date with Destiny.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
*&#039;&#039;&#039;Year:&#039;&#039;&#039; RY 771&lt;br /&gt;
*&#039;&#039;&#039;Month:&#039;&#039;&#039; Descending Wood, 14th Day&lt;br /&gt;
*&#039;&#039;&#039;Moon Phase&#039;&#039;&#039; Half-moon&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
===Out Of Character Threads===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=495174 Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=496442 The Original]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=503143 The Helots Strike Back]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=508182 The Third One Already?!]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=511510 Innuendos, Banter, and Comedy]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=516021 Lookshy We Have a Problem]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=520888 Solars Don&#039;t So Much Fall As Stumble]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=535760 Tentacles Bringing the Win]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?558972-A-Date-with-Destiny-Bad-Deathlord-No-Cookie Bad Deathlord, No Cookie]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Revolution OOC&#039;&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?618790-Interest-Recruitment-Exalted-2-5e-%E2%80%93-A-Date-with-Destiny-Revolution Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?620749-Exalted-2-5e-%E2%80%93-A-Date-with-Destiny-Revolution The First]&lt;br /&gt;
===In Character Threads===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=496462 A Date with Destiny The Original]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=508721 The Mask of Winters Dies at the End]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=515626 What Could Possibly Go Wrong?]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=521268 Fear and Loathing in Great Forks]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=533577 Minor Inconveniences]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Revolution IC&#039;&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?620749-Exalted-2-5e-%E2%80%93-A-Date-with-Destiny-Revolution The Revolution]&lt;br /&gt;
&lt;br /&gt;
=Campaign House Rules=&lt;br /&gt;
[[A Date with Destiny/CharGenHouse|Character Generation Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Date with Destiny/Anima Banner House Rules|Anima Banner Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom Charms, Spells, and Rules Updates]]&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
[[Exalted:Character_Template|Character Template]]&lt;br /&gt;
==The Solars==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
*Jon D as [[Character:Arynd Kal, Wrath of Fallen Kings|&#039;&#039;&#039;Wrath of Fallen Kings&#039;&#039;&#039;]], bonded to [[Character:Unknown|&#039;&#039;&#039;Anyone but Raksi&#039;&#039;&#039;]].&lt;br /&gt;
*Shawn_Hagen (Inactive PC) as [[The Broken Princess|&#039;&#039;&#039;The Broken Princess&#039;&#039;&#039;]],&lt;br /&gt;
*Silent Wayfarer as [[Character:Lance|&#039;&#039;&#039;Lance&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
*wormmonda (Inactive PC) as [[Character:Sister Mercy|&#039;&#039;&#039;Sister Mercy&#039;&#039;&#039;]], bonded to [[Character:Splintered Paddle |&#039;&#039;&#039;Splintered Paddle&#039;&#039;&#039;]].&lt;br /&gt;
*insomniac (Inactive PC) as [[Character:Determination of Mountains|&#039;&#039;&#039;Determination of Mountains&#039;&#039;&#039;]], bonded to [[Character:Unknown |&#039;&#039;&#039;Unknown&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
*Lost_Arts (Inactive PC) as [[Character:To Brave The Flames|&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039;]]&lt;br /&gt;
*Talam as [[Character:Sun Illuminated Thoughts|&#039;&#039;&#039;Sun Illuminated Thoughts&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
*Silent Wayfarer (Inactive PC) as [[Mari| &#039;&#039;&#039;Mari&#039;&#039;&#039;]], the quirky hell-tainted Solar Exalt, bonded to [[Character: Three Shadows Gliding| &#039;&#039;&#039;Three Shadows Gliding&#039;&#039;&#039;]]&lt;br /&gt;
*Bruce Leenomorph (Inactive PC) as [[Laughing Falcon| &#039;&#039;&#039;Laughing Falcon&#039;&#039;&#039;]], bonded to [[Character:Unknown|&#039;&#039;&#039;Unknown&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
*Serrasin (Inactive PC) as [[Character:Adara Kallis|&#039;&#039;&#039;Adara Kallis&#039;&#039;&#039;]]&lt;br /&gt;
*Delacroix as [[Character:Veil-Winged Shrike|&#039;&#039;&#039;Veil-Winged Shrike&#039;&#039;&#039;]] ([[Character: nuShrike|&#039;&#039;&#039;draftShrike&#039;&#039;&#039;]]), bonded to [[Character: Killing Frost | &#039;&#039;&#039;Killing Frost&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==The Abyssals==&lt;br /&gt;
===Dusk Caste===&lt;br /&gt;
Zarthrax as [[Character:Vengeance of the Righteous|&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;]], bonded to [[Character: Unknown | &#039;&#039;&#039;Unknown&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste===&lt;br /&gt;
KreenWarrior (Inactive PC) as [[Character:Tarnish-Tongued Elegy of Creation|&#039;&#039;&#039;Tarnish-Tongued Elegy of Creation&#039;&#039;&#039;]], bonded to [[Character: Unknown | &#039;&#039;&#039;Unknown&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==The Lunars==&lt;br /&gt;
===Full Moon Caste===&lt;br /&gt;
*CrazyIvan as [[Character: Killing Frost | &#039;&#039;&#039;Killing Frost&#039;&#039;&#039;]], bonded to [[Character:Veil-Winged Shrike|&#039;&#039;&#039;Veil-Winged Shrike&#039;&#039;&#039;]].&lt;br /&gt;
*Tungsten (Inactive PC) as [[Character:Splintered Paddle|&#039;&#039;&#039;Splintered Paddle&#039;&#039;&#039;]], bonded to [[Character:Sister_Mercy|&#039;&#039;&#039;Sister Mercy&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Changing Moon Caste===&lt;br /&gt;
*Gelthoth (Inactive PC) as [[Character: Three Shadows Gliding | &#039;&#039;&#039;Three Shadows Gliding&#039;&#039;&#039;]], bonded to [[Mari| &#039;&#039;&#039;Mari&#039;&#039;&#039;]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full Moon Caste===&lt;br /&gt;
*Faustus21 as [[Character: Lilith | &#039;&#039;&#039;Lilith&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==The Sidereals==&lt;br /&gt;
===Chosen of Serenity===&lt;br /&gt;
*Bruce Leenomorph (Inactive PC) as [[Character:Night&#039;s Endless Promise|&#039;&#039;&#039;Night&#039;s Endless Promise&#039;&#039;&#039;]], Chosen of Serenity&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Chosen of Battles===&lt;br /&gt;
*CrazyIvan as [[Character:Wind of Lament|&#039;&#039;&#039;Wind of Lament&#039;&#039;&#039;]], Chosen of Battles&amp;lt;br&amp;gt;&lt;br /&gt;
*Hattori as [[Character:Sigurd Viir|&#039;&#039;&#039;Sigurd Viir&#039;&#039;&#039;]], Chosen of Battles &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chosen of Secrets===&lt;br /&gt;
*Kacie as [[Character:Second Thoughts | &#039;&#039;&#039;Second Thoughts&#039;&#039;&#039;]], Chosen of Secrets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Major Personalities=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s NPC Template]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Lookshy Dragon-blooded]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Immaculate Dragon-blooded]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Lost Eggs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Sidereals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Abyssals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Solars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Gods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Demons]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
===Realm Year 769===&lt;br /&gt;
=====Descending Wood=====&lt;br /&gt;
*8th Day - The Circle arrives in Lookshy and meet for the first time.&lt;br /&gt;
*9th Day - Wrath of Fallen Kings is invited to the Lookshy Manse.&lt;br /&gt;
*10th Day - Wrath of Fallen Kings and Veil-Winged Shrike arrive at the Lookshy Manse to meet with the General Staff. Wrath&#039;s army is accepted as a mercenary company in Lookshy&#039;s service.&lt;br /&gt;
*13th Day - Wrath of Fallen Kings is asked to search out the sky pirate that plagues Lookshy&#039;s shipping.&lt;br /&gt;
*14th Day - The Circle departs Lookshy to serach for the sky pirate using a Lookshy airship and a pleasure barge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Ascending Fire=====&lt;br /&gt;
*6th Day - The sky pirate Killing Frost, a Full Moon Lunar, spots the pleasure barge and takes the bait. Discovers that Shrike is his Solar Mate. Decide to work together. Mutiny aboard the Lookshy airship as Purists attempt to take over because of anti-Solar sentiment. A prison barge carrying a Twilight Solar, two fallen Immaculate Monks, and other prisoners is taken over by Wrath of Fallen Kings and Mari. Five Immaculate Monks swear fealty to Wrath.&lt;br /&gt;
*27th Day - The Circle returns to Lookshy. They discover that the city is under martial law. Elements of the city are seeking to overthrough the government. It is revealed by a recently returned ally, Tarnish-Tongued Elegy of Creation that the Mask of Winters is moving on Lookshy.&lt;br /&gt;
*28th Day - Veil-Winged Shrike, Taimyo Rika, and Wrath of Fallen Kings meet with the General Staff. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Resplendent Fire=====&lt;br /&gt;
*1st Day - The Circle divides its attention to different ends. Shrike, Determination of Mountains, Mari, and Wind of Lament remain in Lookshy to keep the peace and forge alliances. Killing Frost, now a member of Wrath&#039;s company takes his airship South to verify the Mask of Winters is sending his army north. Wrath of Fallen Kings marches out with a Dragon of troops to retaliate against Linowan raids on behalf of Lookshy. Viridian Inkwell returns to the Wyld to begun construction of artifacts for himself and his Circle. &lt;br /&gt;
*3rd Day - Killing Frost saves Laughing Falcon from an Abyssal attack. The town is evacuated because of the coming dead army. Killing Frost reaches Thorns and discovers the Mask&#039;s army is moving through the Underworld, northwards.&lt;br /&gt;
*4th Day - Viridian Inkwell discovers the existence of part of a Directional Titan within the Wyld. Mari saves Lookshy from certain destruction by disarming a Soulbreaker Orb. Shrike meets with the General Staff to convince them to turn from traditions and work with the Helots. Killing Frost and Laughing Falcon make it back to Lookshy. &lt;br /&gt;
*5th Day - The Circle meets with the Security Director of Lookshy. The Circle subdues the Security Director and force him to their side. The Chumyo arrives because of a desperate cry from the Director for help using Wind-Carried Words Technique. Mari finds a new friend and Frost and Shrike seek out the Abyssal, Resplendent Servant of Dust and Ash in the Helot District.&lt;br /&gt;
* 7th Day - Killing Frost leaves Lookshy to begin a colony for the survivors of his trip South. &lt;br /&gt;
*10th Day - Rina is summoned from Malfeas. &lt;br /&gt;
*11th Day - Mari leaves Lookshy to look for a Manse.&lt;br /&gt;
*24th Day - Killing Frost returns from his ventures North. Wrath of Fallen Kings and his Dragon of Tiger Warriors enters the city to a cheering crowd. General Yamamoto shows the Circle the [[Lookshy Battle Plan]]. Mari returns to Lookshy. Killing Frost, Rika Karal, and Veil-Winged Shrike take a contingent of Dragon-blooded to Frost&#039;s Manse. Mari cleanses two gunzosha of their unnaturally shortened lifespans. &lt;br /&gt;
*27th Day - Wrath of Fallen Kings and Viridian Inkwell have a conversation about Inkwell&#039;s origins. Killing Frost, et al. return with a First Age airship. Mari has continued to heal gunzosha and helping with defensive position creation.&lt;br /&gt;
*28th-29th Day - All is silent on the Lookshayan Front. &lt;br /&gt;
*30th Day - An hour before midnight a small group of Abyssals infiltrate the Agriculture District and cast Blood Monsoon. Half an hour before midnight the Resplendant Servant of Ash and Dust makes his way to the chambers of the General Staff in the Lookshy Manse. There he gives the Mask of Winter&#039;s ultimatum. The Staff and Veil-Winged Shrike deny the ultimatum.  Five minutes before midnight the combined armies of the Lover and the Mask march out of the Mourning Fields and attack. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Descending Fire=====&lt;br /&gt;
*1st Day - At midnight the Blood Monsoon takes effect and most of Lookshy and the fields surround it are dropped into the Underworld. There the bulk of the Mask and Lover&#039;s armies wait. They attack in full force from all sides. Wrath of Fallen Kings rallies the Lookshy army and begins to push back against undead forces. Killing Frost in the Sword of Valinth takes on the great hekatonkhire Mother of All in the air. While Second Thoughts and Wind of Lament rescue the goddess Blossom from the mind control of the Lover. By 1 in the morning the forces of the Mask and Lover have been broken and a new Solar makes his debut, To Brave the Flames. He annhilates the undead forces in single display of Solar power. Wrath, Mari and Shadows were able to take two deathknights prisoner in the fighting, the Maiden of the Mirthless Smile and the King of the Unholy Sepulchre. The Maiden is eventually locked away in a tower to be given as a gift to the Walker in Darkness. The King is set free under the condition of not taking action against the people of Lookshy while in the city.&lt;br /&gt;
*2nd-5th Day - The Solars, Lunars, and Sidereal begin to plan their next move and begin reconstructing Lookshy after the battle. &lt;br /&gt;
*5th Day - Wrath leaves for Rubylak. He stops a plan by the chiefs to assassinate him and his queen. &lt;br /&gt;
*6th Day - Wrath confronts and defeats the Bull of the North in single combat. They agree to not wage war on one another and the Bull begins to pull out of the East. Second Thoughts and Wind of Lament leave for Yu-Shan. There they are told that they are to be judged in front of the Fivefold Fellowship. Kejak dismisses the charages against them and instead put them as the head of a division meant to deal with the Deathlords of the East. Mari and Shadows meet with Tien Yu and discover that despite Seven&#039;s besst attempts she is still in pain. She is also kept from entering Yu-Shan. She requests that they get five peaches of Immortality for her. Mari and Shadows make into Heaven, meet the future city god of Lookshy, Soldat, and meet up with Second Thoughts. Mari and Second Thoughts infiltrate the Bureau of Secrets and use a First Age device to restore Mari&#039;s memories. Shadows meets the Daimyo of Masks who gives him a mask of Amoth City-Smiter, who is believed to be working with the Deathlords. Flames closes the Mourning Fields.&lt;br /&gt;
*7th Day - Veil-Winged Shrike, Killing Frost, and Vengeance of the Righteous arrive in Great Forks along with an ambassador from Lookshy. They meet a new Solar, the Broken Princess, who decides to join them. They meet with the two of the three gods that run Great Forks, Dreamweaver and Dayshield. They discover that Resplendent Servant is a guest of the gods and is kept isolated in one of the towers. They confront Resplendent Servant, who they then chase and kill. Their attempt to meet with the Three again is rebuked as they are in a meeting. They decide to leave Great Forks for the now dead city of Nexus. Before leaving Vengeance spies on the Three and discovers they were in a meeting with a deathknight or deathlord. Killing Frost leaves for the southeast after meeting with a representative of the Silver Pact. They are hunting down the new incarnation of the corrupted Lunar Frost killed in the Battle of Lookshy.&lt;br /&gt;
*8th Day - Mari, Second Thoughts, and Shadows arrive back in Lookshy and give the peaches to Tien Yu. The peaches cause a reaction that gives birth to Shades of Glories Past. She finishes the realignment of dragon lines so that Port Calin, Nexus, Thorns, and Lookshy are all connected. Second Thoughts, Mar, and Shadows decide to meet up with Shrike outside of Nexus. Killing Frost arrives in jungles of the southeast where he finds the lost Lunar who attacks him and Kiritsu, the fox Lunar. Ma-Ha-Suchi already got his hands on her and crudely tattoed the girl. He confronts Frost and Kiritsu. Kiritsu changes sides out of fear and Frost grabs the girl and flees. &lt;br /&gt;
*10th Day - Everyone meets on the Cloud Runner outside of Nexus.&lt;br /&gt;
&lt;br /&gt;
=Fiction=&lt;br /&gt;
[[RY 799, 10th of Ascending Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Morning Where Fields Mourn No Longer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 29th of Descending Wood: Could We Start Again Please?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 10th of Resplendent Fire: Call Me, Beep Me]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 29th of Descending Wood: Heavenly Warning]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[From Lookshy, With Love]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Aerial Support for Naval Operations in the Western Theater]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[In Xanadu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chiaroscuro Chimera Caper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Strongest One There Is]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conversations From The Bottom Of A Mineshaft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marital Advice from Sidereals is the leading cause of divorce in Creation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kitty&#039;s First Heart-to-Heart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mari And The Temple Of Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, Ascending Fire, the Calling]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who Wants to be a Lunar Concubine?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Before Night Falls]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meanwhile, in Port Calin...]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 771, 17th of Descending Water]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Have Sword Will Travel]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Revolution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[State of Affairs]]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Date_with_Destiny&amp;diff=206827</id>
		<title>A Date with Destiny</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Date_with_Destiny&amp;diff=206827"/>
		<updated>2012-05-16T12:25:00Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Dawn Caste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]][[Category:PBP]][[Category:A_Date_with_Destiny]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play-by-post Exalted game, A Date with Destiny.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
*&#039;&#039;&#039;Year:&#039;&#039;&#039; RY 771&lt;br /&gt;
*&#039;&#039;&#039;Month:&#039;&#039;&#039; Descending Wood, 14th Day&lt;br /&gt;
*&#039;&#039;&#039;Moon Phase&#039;&#039;&#039; Half-moon&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
===Out Of Character Threads===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=495174 Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=496442 The Original]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=503143 The Helots Strike Back]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=508182 The Third One Already?!]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=511510 Innuendos, Banter, and Comedy]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=516021 Lookshy We Have a Problem]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=520888 Solars Don&#039;t So Much Fall As Stumble]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=535760 Tentacles Bringing the Win]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?558972-A-Date-with-Destiny-Bad-Deathlord-No-Cookie Bad Deathlord, No Cookie]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Revolution OOC&#039;&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?618790-Interest-Recruitment-Exalted-2-5e-%E2%80%93-A-Date-with-Destiny-Revolution Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?620749-Exalted-2-5e-%E2%80%93-A-Date-with-Destiny-Revolution The First]&lt;br /&gt;
===In Character Threads===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=496462 A Date with Destiny The Original]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=508721 The Mask of Winters Dies at the End]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=515626 What Could Possibly Go Wrong?]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=521268 Fear and Loathing in Great Forks]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=533577 Minor Inconveniences]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Revolution IC&#039;&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?620749-Exalted-2-5e-%E2%80%93-A-Date-with-Destiny-Revolution The Revolution]&lt;br /&gt;
&lt;br /&gt;
=Campaign House Rules=&lt;br /&gt;
[[A Date with Destiny/CharGenHouse|Character Generation Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Date with Destiny/Anima Banner House Rules|Anima Banner Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom Charms, Spells, and Rules Updates]]&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
[[Exalted:Character_Template|Character Template]]&lt;br /&gt;
==The Solars==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
*Jon D as [[Character:Arynd Kal, Wrath of Fallen Kings|&#039;&#039;&#039;Wrath of Fallen Kings&#039;&#039;&#039;]], bonded to [[Character:Unknown|&#039;&#039;&#039;Anyone but Raksi&#039;&#039;&#039;]].&lt;br /&gt;
*Shawn_Hagen (Inactive PC) as [[The Broken Princess|&#039;&#039;&#039;The Broken Princess&#039;&#039;&#039;]],&lt;br /&gt;
*Silent Wayfarer as [[Character:Lance|&#039;&#039;&#039;Lance&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
*wormmonda (Inactive PC) as [[Character:Sister Mercy|&#039;&#039;&#039;Sister Mercy&#039;&#039;&#039;]], bonded to [[Character:Splintered Paddle |&#039;&#039;&#039;Splintered Paddle&#039;&#039;&#039;]].&lt;br /&gt;
*insomniac (Inactive PC) as [[Character:Determination of Mountains|&#039;&#039;&#039;Determination of Mountains&#039;&#039;&#039;]], bonded to [[Character:Unknown |&#039;&#039;&#039;Unknown&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
*Lost_Arts (Inactive PC) as [[Character:To Brave The Flames|&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039;]]&lt;br /&gt;
*Talam as [[Character:Sun Illuminated Thoughts|&#039;&#039;&#039;Sun Illuminated Thoughts&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
*Silent Wayfarer (Inactive PC) as [[Mari| &#039;&#039;&#039;Mari&#039;&#039;&#039;]], the quirky hell-tainted Solar Exalt, bonded to [[Character: Three Shadows Gliding| &#039;&#039;&#039;Three Shadows Gliding&#039;&#039;&#039;]]&lt;br /&gt;
*Bruce Leenomorph (Inactive PC) as [[Laughing Falcon| &#039;&#039;&#039;Laughing Falcon&#039;&#039;&#039;]], bonded to [[Character:Unknown|&#039;&#039;&#039;Unknown&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
*Serrasin (Inactive PC) as [[Character:Adara Kallis|&#039;&#039;&#039;Adara Kallis&#039;&#039;&#039;]]&lt;br /&gt;
*Delacroix as [[Character:Veil-Winged Shrike|&#039;&#039;&#039;Veil-Winged Shrike&#039;&#039;&#039;]] ([[Character: nuShrike|&#039;&#039;&#039;draftShrike&#039;&#039;&#039;]]), bonded to [[Character: Killing Frost | &#039;&#039;&#039;Killing Frost&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==The Abyssals==&lt;br /&gt;
===Dusk Caste===&lt;br /&gt;
Zarthrax (Inactive PC) as [[Character:Vengeance of the Righteous|&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;]], bonded to [[Character: Unknown | &#039;&#039;&#039;Unknown&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste===&lt;br /&gt;
KreenWarrior (Inactive PC) as [[Character:Tarnish-Tongued Elegy of Creation|&#039;&#039;&#039;Tarnish-Tongued Elegy of Creation&#039;&#039;&#039;]], bonded to [[Character: Unknown | &#039;&#039;&#039;Unknown&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==The Lunars==&lt;br /&gt;
===Full Moon Caste===&lt;br /&gt;
*CrazyIvan as [[Character: Killing Frost | &#039;&#039;&#039;Killing Frost&#039;&#039;&#039;]], bonded to [[Character:Veil-Winged Shrike|&#039;&#039;&#039;Veil-Winged Shrike&#039;&#039;&#039;]].&lt;br /&gt;
*Tungsten (Inactive PC) as [[Character:Splintered Paddle|&#039;&#039;&#039;Splintered Paddle&#039;&#039;&#039;]], bonded to [[Character:Sister_Mercy|&#039;&#039;&#039;Sister Mercy&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Changing Moon Caste===&lt;br /&gt;
*Gelthoth (Inactive PC) as [[Character: Three Shadows Gliding | &#039;&#039;&#039;Three Shadows Gliding&#039;&#039;&#039;]], bonded to [[Mari| &#039;&#039;&#039;Mari&#039;&#039;&#039;]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full Moon Caste===&lt;br /&gt;
*Faustus21 as [[Character: Lilith | &#039;&#039;&#039;Lilith&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==The Sidereals==&lt;br /&gt;
===Chosen of Serenity===&lt;br /&gt;
*Bruce Leenomorph (Inactive PC) as [[Character:Night&#039;s Endless Promise|&#039;&#039;&#039;Night&#039;s Endless Promise&#039;&#039;&#039;]], Chosen of Serenity&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Chosen of Battles===&lt;br /&gt;
*CrazyIvan as [[Character:Wind of Lament|&#039;&#039;&#039;Wind of Lament&#039;&#039;&#039;]], Chosen of Battles&amp;lt;br&amp;gt;&lt;br /&gt;
*Hattori as [[Character:Sigurd Viir|&#039;&#039;&#039;Sigurd Viir&#039;&#039;&#039;]], Chosen of Battles &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chosen of Secrets===&lt;br /&gt;
*Kacie as [[Character:Second Thoughts | &#039;&#039;&#039;Second Thoughts&#039;&#039;&#039;]], Chosen of Secrets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Major Personalities=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s NPC Template]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Lookshy Dragon-blooded]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Immaculate Dragon-blooded]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Lost Eggs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Sidereals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Abyssals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Solars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Gods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Demons]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
===Realm Year 769===&lt;br /&gt;
=====Descending Wood=====&lt;br /&gt;
*8th Day - The Circle arrives in Lookshy and meet for the first time.&lt;br /&gt;
*9th Day - Wrath of Fallen Kings is invited to the Lookshy Manse.&lt;br /&gt;
*10th Day - Wrath of Fallen Kings and Veil-Winged Shrike arrive at the Lookshy Manse to meet with the General Staff. Wrath&#039;s army is accepted as a mercenary company in Lookshy&#039;s service.&lt;br /&gt;
*13th Day - Wrath of Fallen Kings is asked to search out the sky pirate that plagues Lookshy&#039;s shipping.&lt;br /&gt;
*14th Day - The Circle departs Lookshy to serach for the sky pirate using a Lookshy airship and a pleasure barge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Ascending Fire=====&lt;br /&gt;
*6th Day - The sky pirate Killing Frost, a Full Moon Lunar, spots the pleasure barge and takes the bait. Discovers that Shrike is his Solar Mate. Decide to work together. Mutiny aboard the Lookshy airship as Purists attempt to take over because of anti-Solar sentiment. A prison barge carrying a Twilight Solar, two fallen Immaculate Monks, and other prisoners is taken over by Wrath of Fallen Kings and Mari. Five Immaculate Monks swear fealty to Wrath.&lt;br /&gt;
*27th Day - The Circle returns to Lookshy. They discover that the city is under martial law. Elements of the city are seeking to overthrough the government. It is revealed by a recently returned ally, Tarnish-Tongued Elegy of Creation that the Mask of Winters is moving on Lookshy.&lt;br /&gt;
*28th Day - Veil-Winged Shrike, Taimyo Rika, and Wrath of Fallen Kings meet with the General Staff. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Resplendent Fire=====&lt;br /&gt;
*1st Day - The Circle divides its attention to different ends. Shrike, Determination of Mountains, Mari, and Wind of Lament remain in Lookshy to keep the peace and forge alliances. Killing Frost, now a member of Wrath&#039;s company takes his airship South to verify the Mask of Winters is sending his army north. Wrath of Fallen Kings marches out with a Dragon of troops to retaliate against Linowan raids on behalf of Lookshy. Viridian Inkwell returns to the Wyld to begun construction of artifacts for himself and his Circle. &lt;br /&gt;
*3rd Day - Killing Frost saves Laughing Falcon from an Abyssal attack. The town is evacuated because of the coming dead army. Killing Frost reaches Thorns and discovers the Mask&#039;s army is moving through the Underworld, northwards.&lt;br /&gt;
*4th Day - Viridian Inkwell discovers the existence of part of a Directional Titan within the Wyld. Mari saves Lookshy from certain destruction by disarming a Soulbreaker Orb. Shrike meets with the General Staff to convince them to turn from traditions and work with the Helots. Killing Frost and Laughing Falcon make it back to Lookshy. &lt;br /&gt;
*5th Day - The Circle meets with the Security Director of Lookshy. The Circle subdues the Security Director and force him to their side. The Chumyo arrives because of a desperate cry from the Director for help using Wind-Carried Words Technique. Mari finds a new friend and Frost and Shrike seek out the Abyssal, Resplendent Servant of Dust and Ash in the Helot District.&lt;br /&gt;
* 7th Day - Killing Frost leaves Lookshy to begin a colony for the survivors of his trip South. &lt;br /&gt;
*10th Day - Rina is summoned from Malfeas. &lt;br /&gt;
*11th Day - Mari leaves Lookshy to look for a Manse.&lt;br /&gt;
*24th Day - Killing Frost returns from his ventures North. Wrath of Fallen Kings and his Dragon of Tiger Warriors enters the city to a cheering crowd. General Yamamoto shows the Circle the [[Lookshy Battle Plan]]. Mari returns to Lookshy. Killing Frost, Rika Karal, and Veil-Winged Shrike take a contingent of Dragon-blooded to Frost&#039;s Manse. Mari cleanses two gunzosha of their unnaturally shortened lifespans. &lt;br /&gt;
*27th Day - Wrath of Fallen Kings and Viridian Inkwell have a conversation about Inkwell&#039;s origins. Killing Frost, et al. return with a First Age airship. Mari has continued to heal gunzosha and helping with defensive position creation.&lt;br /&gt;
*28th-29th Day - All is silent on the Lookshayan Front. &lt;br /&gt;
*30th Day - An hour before midnight a small group of Abyssals infiltrate the Agriculture District and cast Blood Monsoon. Half an hour before midnight the Resplendant Servant of Ash and Dust makes his way to the chambers of the General Staff in the Lookshy Manse. There he gives the Mask of Winter&#039;s ultimatum. The Staff and Veil-Winged Shrike deny the ultimatum.  Five minutes before midnight the combined armies of the Lover and the Mask march out of the Mourning Fields and attack. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Descending Fire=====&lt;br /&gt;
*1st Day - At midnight the Blood Monsoon takes effect and most of Lookshy and the fields surround it are dropped into the Underworld. There the bulk of the Mask and Lover&#039;s armies wait. They attack in full force from all sides. Wrath of Fallen Kings rallies the Lookshy army and begins to push back against undead forces. Killing Frost in the Sword of Valinth takes on the great hekatonkhire Mother of All in the air. While Second Thoughts and Wind of Lament rescue the goddess Blossom from the mind control of the Lover. By 1 in the morning the forces of the Mask and Lover have been broken and a new Solar makes his debut, To Brave the Flames. He annhilates the undead forces in single display of Solar power. Wrath, Mari and Shadows were able to take two deathknights prisoner in the fighting, the Maiden of the Mirthless Smile and the King of the Unholy Sepulchre. The Maiden is eventually locked away in a tower to be given as a gift to the Walker in Darkness. The King is set free under the condition of not taking action against the people of Lookshy while in the city.&lt;br /&gt;
*2nd-5th Day - The Solars, Lunars, and Sidereal begin to plan their next move and begin reconstructing Lookshy after the battle. &lt;br /&gt;
*5th Day - Wrath leaves for Rubylak. He stops a plan by the chiefs to assassinate him and his queen. &lt;br /&gt;
*6th Day - Wrath confronts and defeats the Bull of the North in single combat. They agree to not wage war on one another and the Bull begins to pull out of the East. Second Thoughts and Wind of Lament leave for Yu-Shan. There they are told that they are to be judged in front of the Fivefold Fellowship. Kejak dismisses the charages against them and instead put them as the head of a division meant to deal with the Deathlords of the East. Mari and Shadows meet with Tien Yu and discover that despite Seven&#039;s besst attempts she is still in pain. She is also kept from entering Yu-Shan. She requests that they get five peaches of Immortality for her. Mari and Shadows make into Heaven, meet the future city god of Lookshy, Soldat, and meet up with Second Thoughts. Mari and Second Thoughts infiltrate the Bureau of Secrets and use a First Age device to restore Mari&#039;s memories. Shadows meets the Daimyo of Masks who gives him a mask of Amoth City-Smiter, who is believed to be working with the Deathlords. Flames closes the Mourning Fields.&lt;br /&gt;
*7th Day - Veil-Winged Shrike, Killing Frost, and Vengeance of the Righteous arrive in Great Forks along with an ambassador from Lookshy. They meet a new Solar, the Broken Princess, who decides to join them. They meet with the two of the three gods that run Great Forks, Dreamweaver and Dayshield. They discover that Resplendent Servant is a guest of the gods and is kept isolated in one of the towers. They confront Resplendent Servant, who they then chase and kill. Their attempt to meet with the Three again is rebuked as they are in a meeting. They decide to leave Great Forks for the now dead city of Nexus. Before leaving Vengeance spies on the Three and discovers they were in a meeting with a deathknight or deathlord. Killing Frost leaves for the southeast after meeting with a representative of the Silver Pact. They are hunting down the new incarnation of the corrupted Lunar Frost killed in the Battle of Lookshy.&lt;br /&gt;
*8th Day - Mari, Second Thoughts, and Shadows arrive back in Lookshy and give the peaches to Tien Yu. The peaches cause a reaction that gives birth to Shades of Glories Past. She finishes the realignment of dragon lines so that Port Calin, Nexus, Thorns, and Lookshy are all connected. Second Thoughts, Mar, and Shadows decide to meet up with Shrike outside of Nexus. Killing Frost arrives in jungles of the southeast where he finds the lost Lunar who attacks him and Kiritsu, the fox Lunar. Ma-Ha-Suchi already got his hands on her and crudely tattoed the girl. He confronts Frost and Kiritsu. Kiritsu changes sides out of fear and Frost grabs the girl and flees. &lt;br /&gt;
*10th Day - Everyone meets on the Cloud Runner outside of Nexus.&lt;br /&gt;
&lt;br /&gt;
=Fiction=&lt;br /&gt;
[[RY 799, 10th of Ascending Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Morning Where Fields Mourn No Longer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 29th of Descending Wood: Could We Start Again Please?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 10th of Resplendent Fire: Call Me, Beep Me]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 29th of Descending Wood: Heavenly Warning]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[From Lookshy, With Love]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Aerial Support for Naval Operations in the Western Theater]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[In Xanadu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chiaroscuro Chimera Caper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Strongest One There Is]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conversations From The Bottom Of A Mineshaft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marital Advice from Sidereals is the leading cause of divorce in Creation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kitty&#039;s First Heart-to-Heart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mari And The Temple Of Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, Ascending Fire, the Calling]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who Wants to be a Lunar Concubine?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Before Night Falls]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meanwhile, in Port Calin...]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 771, 17th of Descending Water]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Have Sword Will Travel]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Revolution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[State of Affairs]]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Date_with_Destiny&amp;diff=206826</id>
		<title>A Date with Destiny</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Date_with_Destiny&amp;diff=206826"/>
		<updated>2012-05-16T12:24:21Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Dawn Caste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]][[Category:PBP]][[Category:A_Date_with_Destiny]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play-by-post Exalted game, A Date with Destiny.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
*&#039;&#039;&#039;Year:&#039;&#039;&#039; RY 771&lt;br /&gt;
*&#039;&#039;&#039;Month:&#039;&#039;&#039; Descending Wood, 14th Day&lt;br /&gt;
*&#039;&#039;&#039;Moon Phase&#039;&#039;&#039; Half-moon&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
===Out Of Character Threads===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=495174 Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=496442 The Original]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=503143 The Helots Strike Back]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=508182 The Third One Already?!]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=511510 Innuendos, Banter, and Comedy]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=516021 Lookshy We Have a Problem]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=520888 Solars Don&#039;t So Much Fall As Stumble]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=535760 Tentacles Bringing the Win]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?558972-A-Date-with-Destiny-Bad-Deathlord-No-Cookie Bad Deathlord, No Cookie]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Revolution OOC&#039;&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?618790-Interest-Recruitment-Exalted-2-5e-%E2%80%93-A-Date-with-Destiny-Revolution Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?620749-Exalted-2-5e-%E2%80%93-A-Date-with-Destiny-Revolution The First]&lt;br /&gt;
===In Character Threads===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=496462 A Date with Destiny The Original]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=508721 The Mask of Winters Dies at the End]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=515626 What Could Possibly Go Wrong?]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=521268 Fear and Loathing in Great Forks]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=533577 Minor Inconveniences]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Revolution IC&#039;&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?620749-Exalted-2-5e-%E2%80%93-A-Date-with-Destiny-Revolution The Revolution]&lt;br /&gt;
&lt;br /&gt;
=Campaign House Rules=&lt;br /&gt;
[[A Date with Destiny/CharGenHouse|Character Generation Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Date with Destiny/Anima Banner House Rules|Anima Banner Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Custom Charms, Spells, and Rules Updates]]&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
[[Exalted:Character_Template|Character Template]]&lt;br /&gt;
==The Solars==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
*Jon D as [[Character:Arynd Kal, Wrath of Fallen Kings|&#039;&#039;&#039;Wrath of Fallen Kings&#039;&#039;&#039;]], bonded to [[Character:Unknown|&#039;&#039;&#039;Raksi, Deal with it! ;)&#039;&#039;&#039;]].&lt;br /&gt;
*Shawn_Hagen (Inactive PC) as [[The Broken Princess|&#039;&#039;&#039;The Broken Princess&#039;&#039;&#039;]],&lt;br /&gt;
*Silent Wayfarer as [[Character:Lance|&#039;&#039;&#039;Lance&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
*wormmonda (Inactive PC) as [[Character:Sister Mercy|&#039;&#039;&#039;Sister Mercy&#039;&#039;&#039;]], bonded to [[Character:Splintered Paddle |&#039;&#039;&#039;Splintered Paddle&#039;&#039;&#039;]].&lt;br /&gt;
*insomniac (Inactive PC) as [[Character:Determination of Mountains|&#039;&#039;&#039;Determination of Mountains&#039;&#039;&#039;]], bonded to [[Character:Unknown |&#039;&#039;&#039;Unknown&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
*Lost_Arts (Inactive PC) as [[Character:To Brave The Flames|&#039;&#039;&#039;To Brave The Flames&#039;&#039;&#039;]]&lt;br /&gt;
*Talam as [[Character:Sun Illuminated Thoughts|&#039;&#039;&#039;Sun Illuminated Thoughts&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
*Silent Wayfarer (Inactive PC) as [[Mari| &#039;&#039;&#039;Mari&#039;&#039;&#039;]], the quirky hell-tainted Solar Exalt, bonded to [[Character: Three Shadows Gliding| &#039;&#039;&#039;Three Shadows Gliding&#039;&#039;&#039;]]&lt;br /&gt;
*Bruce Leenomorph (Inactive PC) as [[Laughing Falcon| &#039;&#039;&#039;Laughing Falcon&#039;&#039;&#039;]], bonded to [[Character:Unknown|&#039;&#039;&#039;Unknown&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
*Serrasin (Inactive PC) as [[Character:Adara Kallis|&#039;&#039;&#039;Adara Kallis&#039;&#039;&#039;]]&lt;br /&gt;
*Delacroix as [[Character:Veil-Winged Shrike|&#039;&#039;&#039;Veil-Winged Shrike&#039;&#039;&#039;]] ([[Character: nuShrike|&#039;&#039;&#039;draftShrike&#039;&#039;&#039;]]), bonded to [[Character: Killing Frost | &#039;&#039;&#039;Killing Frost&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==The Abyssals==&lt;br /&gt;
===Dusk Caste===&lt;br /&gt;
Zarthrax (Inactive PC) as [[Character:Vengeance of the Righteous|&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;]], bonded to [[Character: Unknown | &#039;&#039;&#039;Unknown&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste===&lt;br /&gt;
KreenWarrior (Inactive PC) as [[Character:Tarnish-Tongued Elegy of Creation|&#039;&#039;&#039;Tarnish-Tongued Elegy of Creation&#039;&#039;&#039;]], bonded to [[Character: Unknown | &#039;&#039;&#039;Unknown&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==The Lunars==&lt;br /&gt;
===Full Moon Caste===&lt;br /&gt;
*CrazyIvan as [[Character: Killing Frost | &#039;&#039;&#039;Killing Frost&#039;&#039;&#039;]], bonded to [[Character:Veil-Winged Shrike|&#039;&#039;&#039;Veil-Winged Shrike&#039;&#039;&#039;]].&lt;br /&gt;
*Tungsten (Inactive PC) as [[Character:Splintered Paddle|&#039;&#039;&#039;Splintered Paddle&#039;&#039;&#039;]], bonded to [[Character:Sister_Mercy|&#039;&#039;&#039;Sister Mercy&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Changing Moon Caste===&lt;br /&gt;
*Gelthoth (Inactive PC) as [[Character: Three Shadows Gliding | &#039;&#039;&#039;Three Shadows Gliding&#039;&#039;&#039;]], bonded to [[Mari| &#039;&#039;&#039;Mari&#039;&#039;&#039;]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full Moon Caste===&lt;br /&gt;
*Faustus21 as [[Character: Lilith | &#039;&#039;&#039;Lilith&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
==The Sidereals==&lt;br /&gt;
===Chosen of Serenity===&lt;br /&gt;
*Bruce Leenomorph (Inactive PC) as [[Character:Night&#039;s Endless Promise|&#039;&#039;&#039;Night&#039;s Endless Promise&#039;&#039;&#039;]], Chosen of Serenity&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Chosen of Battles===&lt;br /&gt;
*CrazyIvan as [[Character:Wind of Lament|&#039;&#039;&#039;Wind of Lament&#039;&#039;&#039;]], Chosen of Battles&amp;lt;br&amp;gt;&lt;br /&gt;
*Hattori as [[Character:Sigurd Viir|&#039;&#039;&#039;Sigurd Viir&#039;&#039;&#039;]], Chosen of Battles &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chosen of Secrets===&lt;br /&gt;
*Kacie as [[Character:Second Thoughts | &#039;&#039;&#039;Second Thoughts&#039;&#039;&#039;]], Chosen of Secrets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Major Personalities=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s NPC Template]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Lookshy Dragon-blooded]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Immaculate Dragon-blooded]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Lost Eggs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Sidereals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Abyssals]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Solars]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Gods]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Destiny&#039;s Demons]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Timeline=&lt;br /&gt;
===Realm Year 769===&lt;br /&gt;
=====Descending Wood=====&lt;br /&gt;
*8th Day - The Circle arrives in Lookshy and meet for the first time.&lt;br /&gt;
*9th Day - Wrath of Fallen Kings is invited to the Lookshy Manse.&lt;br /&gt;
*10th Day - Wrath of Fallen Kings and Veil-Winged Shrike arrive at the Lookshy Manse to meet with the General Staff. Wrath&#039;s army is accepted as a mercenary company in Lookshy&#039;s service.&lt;br /&gt;
*13th Day - Wrath of Fallen Kings is asked to search out the sky pirate that plagues Lookshy&#039;s shipping.&lt;br /&gt;
*14th Day - The Circle departs Lookshy to serach for the sky pirate using a Lookshy airship and a pleasure barge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Ascending Fire=====&lt;br /&gt;
*6th Day - The sky pirate Killing Frost, a Full Moon Lunar, spots the pleasure barge and takes the bait. Discovers that Shrike is his Solar Mate. Decide to work together. Mutiny aboard the Lookshy airship as Purists attempt to take over because of anti-Solar sentiment. A prison barge carrying a Twilight Solar, two fallen Immaculate Monks, and other prisoners is taken over by Wrath of Fallen Kings and Mari. Five Immaculate Monks swear fealty to Wrath.&lt;br /&gt;
*27th Day - The Circle returns to Lookshy. They discover that the city is under martial law. Elements of the city are seeking to overthrough the government. It is revealed by a recently returned ally, Tarnish-Tongued Elegy of Creation that the Mask of Winters is moving on Lookshy.&lt;br /&gt;
*28th Day - Veil-Winged Shrike, Taimyo Rika, and Wrath of Fallen Kings meet with the General Staff. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Resplendent Fire=====&lt;br /&gt;
*1st Day - The Circle divides its attention to different ends. Shrike, Determination of Mountains, Mari, and Wind of Lament remain in Lookshy to keep the peace and forge alliances. Killing Frost, now a member of Wrath&#039;s company takes his airship South to verify the Mask of Winters is sending his army north. Wrath of Fallen Kings marches out with a Dragon of troops to retaliate against Linowan raids on behalf of Lookshy. Viridian Inkwell returns to the Wyld to begun construction of artifacts for himself and his Circle. &lt;br /&gt;
*3rd Day - Killing Frost saves Laughing Falcon from an Abyssal attack. The town is evacuated because of the coming dead army. Killing Frost reaches Thorns and discovers the Mask&#039;s army is moving through the Underworld, northwards.&lt;br /&gt;
*4th Day - Viridian Inkwell discovers the existence of part of a Directional Titan within the Wyld. Mari saves Lookshy from certain destruction by disarming a Soulbreaker Orb. Shrike meets with the General Staff to convince them to turn from traditions and work with the Helots. Killing Frost and Laughing Falcon make it back to Lookshy. &lt;br /&gt;
*5th Day - The Circle meets with the Security Director of Lookshy. The Circle subdues the Security Director and force him to their side. The Chumyo arrives because of a desperate cry from the Director for help using Wind-Carried Words Technique. Mari finds a new friend and Frost and Shrike seek out the Abyssal, Resplendent Servant of Dust and Ash in the Helot District.&lt;br /&gt;
* 7th Day - Killing Frost leaves Lookshy to begin a colony for the survivors of his trip South. &lt;br /&gt;
*10th Day - Rina is summoned from Malfeas. &lt;br /&gt;
*11th Day - Mari leaves Lookshy to look for a Manse.&lt;br /&gt;
*24th Day - Killing Frost returns from his ventures North. Wrath of Fallen Kings and his Dragon of Tiger Warriors enters the city to a cheering crowd. General Yamamoto shows the Circle the [[Lookshy Battle Plan]]. Mari returns to Lookshy. Killing Frost, Rika Karal, and Veil-Winged Shrike take a contingent of Dragon-blooded to Frost&#039;s Manse. Mari cleanses two gunzosha of their unnaturally shortened lifespans. &lt;br /&gt;
*27th Day - Wrath of Fallen Kings and Viridian Inkwell have a conversation about Inkwell&#039;s origins. Killing Frost, et al. return with a First Age airship. Mari has continued to heal gunzosha and helping with defensive position creation.&lt;br /&gt;
*28th-29th Day - All is silent on the Lookshayan Front. &lt;br /&gt;
*30th Day - An hour before midnight a small group of Abyssals infiltrate the Agriculture District and cast Blood Monsoon. Half an hour before midnight the Resplendant Servant of Ash and Dust makes his way to the chambers of the General Staff in the Lookshy Manse. There he gives the Mask of Winter&#039;s ultimatum. The Staff and Veil-Winged Shrike deny the ultimatum.  Five minutes before midnight the combined armies of the Lover and the Mask march out of the Mourning Fields and attack. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Descending Fire=====&lt;br /&gt;
*1st Day - At midnight the Blood Monsoon takes effect and most of Lookshy and the fields surround it are dropped into the Underworld. There the bulk of the Mask and Lover&#039;s armies wait. They attack in full force from all sides. Wrath of Fallen Kings rallies the Lookshy army and begins to push back against undead forces. Killing Frost in the Sword of Valinth takes on the great hekatonkhire Mother of All in the air. While Second Thoughts and Wind of Lament rescue the goddess Blossom from the mind control of the Lover. By 1 in the morning the forces of the Mask and Lover have been broken and a new Solar makes his debut, To Brave the Flames. He annhilates the undead forces in single display of Solar power. Wrath, Mari and Shadows were able to take two deathknights prisoner in the fighting, the Maiden of the Mirthless Smile and the King of the Unholy Sepulchre. The Maiden is eventually locked away in a tower to be given as a gift to the Walker in Darkness. The King is set free under the condition of not taking action against the people of Lookshy while in the city.&lt;br /&gt;
*2nd-5th Day - The Solars, Lunars, and Sidereal begin to plan their next move and begin reconstructing Lookshy after the battle. &lt;br /&gt;
*5th Day - Wrath leaves for Rubylak. He stops a plan by the chiefs to assassinate him and his queen. &lt;br /&gt;
*6th Day - Wrath confronts and defeats the Bull of the North in single combat. They agree to not wage war on one another and the Bull begins to pull out of the East. Second Thoughts and Wind of Lament leave for Yu-Shan. There they are told that they are to be judged in front of the Fivefold Fellowship. Kejak dismisses the charages against them and instead put them as the head of a division meant to deal with the Deathlords of the East. Mari and Shadows meet with Tien Yu and discover that despite Seven&#039;s besst attempts she is still in pain. She is also kept from entering Yu-Shan. She requests that they get five peaches of Immortality for her. Mari and Shadows make into Heaven, meet the future city god of Lookshy, Soldat, and meet up with Second Thoughts. Mari and Second Thoughts infiltrate the Bureau of Secrets and use a First Age device to restore Mari&#039;s memories. Shadows meets the Daimyo of Masks who gives him a mask of Amoth City-Smiter, who is believed to be working with the Deathlords. Flames closes the Mourning Fields.&lt;br /&gt;
*7th Day - Veil-Winged Shrike, Killing Frost, and Vengeance of the Righteous arrive in Great Forks along with an ambassador from Lookshy. They meet a new Solar, the Broken Princess, who decides to join them. They meet with the two of the three gods that run Great Forks, Dreamweaver and Dayshield. They discover that Resplendent Servant is a guest of the gods and is kept isolated in one of the towers. They confront Resplendent Servant, who they then chase and kill. Their attempt to meet with the Three again is rebuked as they are in a meeting. They decide to leave Great Forks for the now dead city of Nexus. Before leaving Vengeance spies on the Three and discovers they were in a meeting with a deathknight or deathlord. Killing Frost leaves for the southeast after meeting with a representative of the Silver Pact. They are hunting down the new incarnation of the corrupted Lunar Frost killed in the Battle of Lookshy.&lt;br /&gt;
*8th Day - Mari, Second Thoughts, and Shadows arrive back in Lookshy and give the peaches to Tien Yu. The peaches cause a reaction that gives birth to Shades of Glories Past. She finishes the realignment of dragon lines so that Port Calin, Nexus, Thorns, and Lookshy are all connected. Second Thoughts, Mar, and Shadows decide to meet up with Shrike outside of Nexus. Killing Frost arrives in jungles of the southeast where he finds the lost Lunar who attacks him and Kiritsu, the fox Lunar. Ma-Ha-Suchi already got his hands on her and crudely tattoed the girl. He confronts Frost and Kiritsu. Kiritsu changes sides out of fear and Frost grabs the girl and flees. &lt;br /&gt;
*10th Day - Everyone meets on the Cloud Runner outside of Nexus.&lt;br /&gt;
&lt;br /&gt;
=Fiction=&lt;br /&gt;
[[RY 799, 10th of Ascending Water]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[A Morning Where Fields Mourn No Longer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 29th of Descending Wood: Could We Start Again Please?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 10th of Resplendent Fire: Call Me, Beep Me]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, 29th of Descending Wood: Heavenly Warning]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[From Lookshy, With Love]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[On Aerial Support for Naval Operations in the Western Theater]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[In Xanadu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Chiaroscuro Chimera Caper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The Strongest One There Is]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Conversations From The Bottom Of A Mineshaft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marital Advice from Sidereals is the leading cause of divorce in Creation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kitty&#039;s First Heart-to-Heart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mari And The Temple Of Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 766, Ascending Fire, the Calling]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Who Wants to be a Lunar Concubine?]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Before Night Falls]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Meanwhile, in Port Calin...]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[RY 771, 17th of Descending Water]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Have Sword Will Travel]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Revolution&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[State of Affairs]]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205791</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205791"/>
		<updated>2012-05-01T09:35:43Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Story Awards=&lt;br /&gt;
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205790</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205790"/>
		<updated>2012-05-01T09:34:10Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Weapons take All Blades Cry For Blood effect into account.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Story Awards=&lt;br /&gt;
*10 XP and 3 Background dots. Background dots spent on Manse from last game, with 6 XP to make the difference. 4 XP remaining.&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205788</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205788"/>
		<updated>2012-05-01T09:32:40Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Bonus Point Expenditure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Weapons take All Blades Cry For Blood effect into account.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
*Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;br /&gt;
*Weekly Award- 6/26/10 - 8 XP, total of 21.&lt;br /&gt;
*Weekly Award- 7/3/10 - 8 XP, total of 29.&lt;br /&gt;
*Weekly Award- 7/10/10 - 8 XP, total of 37.&lt;br /&gt;
*Weekly Award- 7/17/10 - 8 XP, total of 45.&lt;br /&gt;
*Weekly Award- 7/24/10 - 8 XP, total of 53.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze], Vengeful Riposte, Awareness to 4&lt;br /&gt;
*New Total= 4 XP&lt;br /&gt;
*Weekly Award- 7/31/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/7/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.&lt;br /&gt;
*Weekly Award- 8/14/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/21/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Undying Stagnation Defense, Apocalyptic Evolution of Melee, Survival to 2   -20 XP, total of 0.&lt;br /&gt;
*Weekly Award- 8/28/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- Presence to 5, total of 0 XP.&lt;br /&gt;
*Weekly Award- 10/11/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority] -8 XP, total of 0.&lt;br /&gt;
*Weekly Award and Expenditure- 10/18/10 - 8 XP -8 XP, total of 0. [http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*Weekly Award and Expenditure- 10/25/10 - 8 XP -8 XP, total of 0. [http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood]&lt;br /&gt;
*Compiled Weekly Award- 12/6/10 - 48 XP, total of 48.&lt;br /&gt;
*Expenditures- Resplendent Shadow Blade (Second Purchase due to errata), [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit], Eternal Enmity Approach, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away], [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana] (40 XP spent, 8 left)&lt;br /&gt;
*Weekly Award and Expenditure- 12/11/10 - 16 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/18/10 - 16 XP +8 = 24 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/25/10 - 24 XP +8 = 32 XP&lt;br /&gt;
*Weekly Award and Expenditure- 1/1/11 - 32 XP +8 = 40 XP&lt;br /&gt;
-Five Hearts Hatred, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black], Spirit Hardened Frame, Melee Specialty (Power Maces +3), Athletics to 5-40 XP&lt;br /&gt;
*Weekly Award- 1/8/11 - 8 XP, total of 8.&lt;br /&gt;
*Weekly Award- 1/15/11 - 8 XP, total of 16.&lt;br /&gt;
*Weekly Award- 1/22/11 - 8 XP, total of 24.&lt;br /&gt;
*Weekly Award and Expenditure- 1/29/11 - 8 XP, total of 32.&lt;br /&gt;
-[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation], Apocalyptic Evolution of Resistance (Scroll of Errata), [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage], Supreme Perfection of Melee (Scroll of Errata) 32-32= 0 XP&lt;br /&gt;
*Weekly Award and Expenditure- 2/5/11 - 8 XP-8 XP, total of 0. Second Purchase of [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205787</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205787"/>
		<updated>2012-05-01T09:12:25Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Weapons take All Blades Cry For Blood effect into account.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Point Expenditure=&lt;br /&gt;
15 nonmagical Bonus Points&lt;br /&gt;
* five points- Armor&lt;br /&gt;
*three dots- Artifact&lt;br /&gt;
*eight points- Strength and Dexterity to 5&lt;br /&gt;
30 Bonus Points&lt;br /&gt;
* fourteen points- Essence to 5&lt;br /&gt;
* sixteen points- 4 charms&lt;br /&gt;
* eight points- Appearance to 4&lt;br /&gt;
* one point- one specialty&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
*Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;br /&gt;
*Weekly Award- 6/26/10 - 8 XP, total of 21.&lt;br /&gt;
*Weekly Award- 7/3/10 - 8 XP, total of 29.&lt;br /&gt;
*Weekly Award- 7/10/10 - 8 XP, total of 37.&lt;br /&gt;
*Weekly Award- 7/17/10 - 8 XP, total of 45.&lt;br /&gt;
*Weekly Award- 7/24/10 - 8 XP, total of 53.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze], Vengeful Riposte, Awareness to 4&lt;br /&gt;
*New Total= 4 XP&lt;br /&gt;
*Weekly Award- 7/31/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/7/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.&lt;br /&gt;
*Weekly Award- 8/14/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/21/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Undying Stagnation Defense, Apocalyptic Evolution of Melee, Survival to 2   -20 XP, total of 0.&lt;br /&gt;
*Weekly Award- 8/28/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- Presence to 5, total of 0 XP.&lt;br /&gt;
*Weekly Award- 10/11/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority] -8 XP, total of 0.&lt;br /&gt;
*Weekly Award and Expenditure- 10/18/10 - 8 XP -8 XP, total of 0. [http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*Weekly Award and Expenditure- 10/25/10 - 8 XP -8 XP, total of 0. [http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood]&lt;br /&gt;
*Compiled Weekly Award- 12/6/10 - 48 XP, total of 48.&lt;br /&gt;
*Expenditures- Resplendent Shadow Blade (Second Purchase due to errata), [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit], Eternal Enmity Approach, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away], [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana] (40 XP spent, 8 left)&lt;br /&gt;
*Weekly Award and Expenditure- 12/11/10 - 16 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/18/10 - 16 XP +8 = 24 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/25/10 - 24 XP +8 = 32 XP&lt;br /&gt;
*Weekly Award and Expenditure- 1/1/11 - 32 XP +8 = 40 XP&lt;br /&gt;
-Five Hearts Hatred, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black], Spirit Hardened Frame, Melee Specialty (Power Maces +3), Athletics to 5-40 XP&lt;br /&gt;
*Weekly Award- 1/8/11 - 8 XP, total of 8.&lt;br /&gt;
*Weekly Award- 1/15/11 - 8 XP, total of 16.&lt;br /&gt;
*Weekly Award- 1/22/11 - 8 XP, total of 24.&lt;br /&gt;
*Weekly Award and Expenditure- 1/29/11 - 8 XP, total of 32.&lt;br /&gt;
-[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation], Apocalyptic Evolution of Resistance (Scroll of Errata), [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage], Supreme Perfection of Melee (Scroll of Errata) 32-32= 0 XP&lt;br /&gt;
*Weekly Award and Expenditure- 2/5/11 - 8 XP-8 XP, total of 0. Second Purchase of [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205784</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205784"/>
		<updated>2012-05-01T08:27:25Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First Excellency, Ravening Mouth of Melee (Core, pg. 185-187, Abyssals pg. 122)&lt;br /&gt;
&lt;br /&gt;
*Savage Shade Style&lt;br /&gt;
*Artful Maiming Onslaught&lt;br /&gt;
*Soul Cleaving Wound&lt;br /&gt;
*Five Shadow Feint&lt;br /&gt;
*Unfurling Iron Lotus&lt;br /&gt;
*Time Scything Technique&lt;br /&gt;
*Thousand Wounds Feinting&lt;br /&gt;
*Blade Summoning Gesture&lt;br /&gt;
*Resplendent Shadow Blade&lt;br /&gt;
*Instant Murder Flash&lt;br /&gt;
*Blood Press Guillotine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First Excellency (Core, pg. 185-187)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
*First Integrity Excellency&lt;br /&gt;
*Integrity Essence Flow&lt;br /&gt;
&lt;br /&gt;
*Unconquered Hero&#039;s Faith&lt;br /&gt;
*Heart of Darkness&lt;br /&gt;
*Lesser Horror&#039;s Scorned&lt;br /&gt;
*Soulsteel Reaper Spirit&lt;br /&gt;
*Bright Days Painted Black&lt;br /&gt;
*Sunlight Bleeding Away&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
*Third Resistance Excellency&lt;br /&gt;
*Injury Absorbing Discipline&lt;br /&gt;
*Armor Calling Kata&lt;br /&gt;
*Void Banished Mail&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Wounds Mean Nothing&lt;br /&gt;
*Restless as the Dead&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
*First Stealth Excellency&lt;br /&gt;
*Shadow Cloak Technique&lt;br /&gt;
*Shade Walker Prana&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First Excellency (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occult==&lt;br /&gt;
*Shadowlands Circle Necromancy&lt;br /&gt;
*Labyrinth Circle Necromancy&lt;br /&gt;
*Void Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
*First Socialize Excellency&lt;br /&gt;
*Scribing the Old Laws&lt;br /&gt;
*Keeper of the Old Laws&lt;br /&gt;
*Exquisite Etiquette Style&lt;br /&gt;
*Honey Tongued Serpent Attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Barrow King&#039;s Authority&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Weapons take All Blades Cry For Blood effect into account.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
==Enemy of Creation Rebuking Technique==&lt;br /&gt;
Ebon Lightning Prana (3 motes, 1 WP), Savage Shade Style (1 mote), Enemy Castigating Solar Judgement (4 motes), Rising Sun Slash (8 motes, unblockable, undodgable, Holy)&lt;br /&gt;
 &lt;br /&gt;
Costs 16 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he surges forward, his anima momentarily shining with remembered glory as he brings his weapon down on the abomination in front of him, his everpresent choir singing a hymn to the Unconquered Sun for a few precious moments.&lt;br /&gt;
&lt;br /&gt;
(Instantly closes with one enemy within 50 yards for one Holy attack that is unexpected, unblockable, undodgable, counts leftover successes twice for raw damage, and inflicts aggravated damage on creatures of darkness.)&lt;br /&gt;
&lt;br /&gt;
==Oncoming Storm of Decay==&lt;br /&gt;
&lt;br /&gt;
Flesh Gouging Gaze (3 motes), Ravening Mouth of Melee (3 motes), Resplendent Shadow Blade (1 or 2 motes), Untouchable Phantom Mien (5 motes, 1 WP)&lt;br /&gt;
&lt;br /&gt;
Costs 12 or 13 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
A line of ebon springs from Vengeance&#039;s clasped hands, resolving itself into the form of Edge of Oblivion, even as Vengeance&#039;s features twist slightly, eyes enlarged and face slightly blurred with unresolved motion.&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Point Expenditure=&lt;br /&gt;
15 nonmagical Bonus Points&lt;br /&gt;
* five points- Armor&lt;br /&gt;
*three dots- Artifact&lt;br /&gt;
*eight points- Strength and Dexterity to 5&lt;br /&gt;
30 Bonus Points&lt;br /&gt;
* fourteen points- Essence to 5&lt;br /&gt;
* sixteen points- 4 charms&lt;br /&gt;
* eight points- Appearance to 4&lt;br /&gt;
* one point- one specialty&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
*Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;br /&gt;
*Weekly Award- 6/26/10 - 8 XP, total of 21.&lt;br /&gt;
*Weekly Award- 7/3/10 - 8 XP, total of 29.&lt;br /&gt;
*Weekly Award- 7/10/10 - 8 XP, total of 37.&lt;br /&gt;
*Weekly Award- 7/17/10 - 8 XP, total of 45.&lt;br /&gt;
*Weekly Award- 7/24/10 - 8 XP, total of 53.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze], Vengeful Riposte, Awareness to 4&lt;br /&gt;
*New Total= 4 XP&lt;br /&gt;
*Weekly Award- 7/31/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/7/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.&lt;br /&gt;
*Weekly Award- 8/14/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/21/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Undying Stagnation Defense, Apocalyptic Evolution of Melee, Survival to 2   -20 XP, total of 0.&lt;br /&gt;
*Weekly Award- 8/28/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- Presence to 5, total of 0 XP.&lt;br /&gt;
*Weekly Award- 10/11/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority] -8 XP, total of 0.&lt;br /&gt;
*Weekly Award and Expenditure- 10/18/10 - 8 XP -8 XP, total of 0. [http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*Weekly Award and Expenditure- 10/25/10 - 8 XP -8 XP, total of 0. [http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood]&lt;br /&gt;
*Compiled Weekly Award- 12/6/10 - 48 XP, total of 48.&lt;br /&gt;
*Expenditures- Resplendent Shadow Blade (Second Purchase due to errata), [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit], Eternal Enmity Approach, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away], [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana] (40 XP spent, 8 left)&lt;br /&gt;
*Weekly Award and Expenditure- 12/11/10 - 16 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/18/10 - 16 XP +8 = 24 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/25/10 - 24 XP +8 = 32 XP&lt;br /&gt;
*Weekly Award and Expenditure- 1/1/11 - 32 XP +8 = 40 XP&lt;br /&gt;
-Five Hearts Hatred, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black], Spirit Hardened Frame, Melee Specialty (Power Maces +3), Athletics to 5-40 XP&lt;br /&gt;
*Weekly Award- 1/8/11 - 8 XP, total of 8.&lt;br /&gt;
*Weekly Award- 1/15/11 - 8 XP, total of 16.&lt;br /&gt;
*Weekly Award- 1/22/11 - 8 XP, total of 24.&lt;br /&gt;
*Weekly Award and Expenditure- 1/29/11 - 8 XP, total of 32.&lt;br /&gt;
-[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation], Apocalyptic Evolution of Resistance (Scroll of Errata), [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage], Supreme Perfection of Melee (Scroll of Errata) 32-32= 0 XP&lt;br /&gt;
*Weekly Award and Expenditure- 2/5/11 - 8 XP-8 XP, total of 0. Second Purchase of [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205783</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205783"/>
		<updated>2012-05-01T08:12:58Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Arsenal==&lt;br /&gt;
Five dots, Vengeance&#039;s role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord&#039;s army. Fitting, considering the number of First Age ghosts he&#039;s been able to sway to him, as well as all the grave goods he&#039;s looted from the Mask of Winter&#039;s armory...&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Abyssal Command==&lt;br /&gt;
Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General.&lt;br /&gt;
&lt;br /&gt;
==Cult==&lt;br /&gt;
Two dots. Thanks to Shrike&#039;s intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention.&lt;br /&gt;
&lt;br /&gt;
==Influence==&lt;br /&gt;
One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily...&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.&lt;br /&gt;
*Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon. (Forms available: Soulsteel Grand Daiklaive for 1 mote, or Paired Soulsteel Short Daiklaives for 2 motes)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above. (Purchased twice, so above is discounted.)&lt;br /&gt;
*Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere&lt;br /&gt;
*Five Shadow Feint (Abyssals, pg. 129)-  For every two motes spent, target&#039;s DV drops by one for one attack&lt;br /&gt;
*Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.&lt;br /&gt;
*Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks&lt;br /&gt;
*Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)&lt;br /&gt;
*Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons&lt;br /&gt;
*Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer, purchased twice.&lt;br /&gt;
*Elegant Flowing Deflection (Abyssals, pg. 130)- Ignore penalties to Parry DV for one attack. (2m)&lt;br /&gt;
*Savage Shade Style (Abyssals, pg. 127)- (1m) Count extra successes twice on the attack roll for determining raw damage.&lt;br /&gt;
*Artful Maiming Onslaught (Abyssals, pg. 127)- (3m, 1 option)- Allows attacks to inflict amputation disabilities&lt;br /&gt;
*Soul Cleaving Wound (Abyssals, pg. 128)- (5m 1 WP)- as above, except may damage Essence rating, Virtues, or Willpower ratings&lt;br /&gt;
*Vengeful Riposte (Abyssals, pg. 130)- (3m)- Grants the Abyssal a counterattack.&lt;br /&gt;
*Rising Sun Slash (Glories of the Most High: The Unconquered Sun, pg. 22)-(4 or 6 motes)- Attack becomes unblockable. If 6 cost, attack is also Holy and is undodgable by creatures of darkness.&lt;br /&gt;
*Apocalyptic Evolution of Melee (Scroll of Errata)- Minimum Essence and Melee scores for Melee charms are reduced by one each.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood] All Melee weapons gain +2 Accuracy and drain motes equal to wielder&#039;s Essence. Accuracy bonus stacks with magical material bonus, and mote drain is reduced to one additional mote drained if using a soulsteel weapon.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Unconquered Hero&#039;s Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.&lt;br /&gt;
*Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.&lt;br /&gt;
*Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight&#039;s Essence rating, rounded down.&lt;br /&gt;
*Undying Stagnation Defense (Abyssals, pg. 138)- Shaping defense.&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit]&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black]&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away]&lt;br /&gt;
*Eternal Enmity Approach&lt;br /&gt;
*Five Hearts Hatred&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body]&lt;br /&gt;
*Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.&lt;br /&gt;
*Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Eternal_Darkness_Hecatomb Eternal Darkness Hecatomb]&lt;br /&gt;
*Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Apocalyptic Evolution of Resistance - lowers Essence and Ability Requirements by 1 each&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage]&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies&lt;br /&gt;
*Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...&lt;br /&gt;
*Splinter In The Mind&#039;s Eye (Abyssals, pg. 172)- People stop remembering me....&lt;br /&gt;
*Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana]&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
*Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable&lt;br /&gt;
*Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene&lt;br /&gt;
&lt;br /&gt;
==Awareness==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze] - 3 motes -All of the Abyssal&#039;s attacks receive three additional dice, as if he had just spent three ticks accumulating dice with an Aim action. These dice do not stack with those added by a true Aim action, but do not count as dice added by Charms. If the Abyssal attacks a mortal, ghost, or raksha, the dice added by this Charm are converted to automatic success. At Essence 3, each tick the Abyssal spends Aiming while this Charm is active converts one die added to their next attack by this Charm to an automatic success, as their piercing sight picks out the choicest weakness or flaw. This offers no additional benefit against mortal, ghost, and raksha victims.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist&lt;br /&gt;
*Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority]- Any ghost with an Intimacy of loyalty toward an Abyssal who knows this Charm is immune to being summoned and bound through necromancy or sorcery by any individual other than the Abyssal himself. Furthermore, any attempts to mentally influence such a ghost to betray the Abyssal or abandon her Intimacy suffer a -1 external penalty.&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation]&lt;br /&gt;
*Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero&#039;s Faith, so costs 4 motes to activate.)&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Ride==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Linguistics==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
*(Excellencies and Ox-Body Techniques free from DM)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Weapons take All Blades Cry For Blood effect into account.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
==Enemy of Creation Rebuking Technique==&lt;br /&gt;
Ebon Lightning Prana (3 motes, 1 WP), Savage Shade Style (1 mote), Enemy Castigating Solar Judgement (4 motes), Rising Sun Slash (8 motes, unblockable, undodgable, Holy)&lt;br /&gt;
 &lt;br /&gt;
Costs 16 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he surges forward, his anima momentarily shining with remembered glory as he brings his weapon down on the abomination in front of him, his everpresent choir singing a hymn to the Unconquered Sun for a few precious moments.&lt;br /&gt;
&lt;br /&gt;
(Instantly closes with one enemy within 50 yards for one Holy attack that is unexpected, unblockable, undodgable, counts leftover successes twice for raw damage, and inflicts aggravated damage on creatures of darkness.)&lt;br /&gt;
&lt;br /&gt;
==Oncoming Storm of Decay==&lt;br /&gt;
&lt;br /&gt;
Flesh Gouging Gaze (3 motes), Ravening Mouth of Melee (3 motes), Resplendent Shadow Blade (1 or 2 motes), Untouchable Phantom Mien (5 motes, 1 WP)&lt;br /&gt;
&lt;br /&gt;
Costs 12 or 13 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
A line of ebon springs from Vengeance&#039;s clasped hands, resolving itself into the form of Edge of Oblivion, even as Vengeance&#039;s features twist slightly, eyes enlarged and face slightly blurred with unresolved motion.&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Point Expenditure=&lt;br /&gt;
15 nonmagical Bonus Points&lt;br /&gt;
* five points- Armor&lt;br /&gt;
*three dots- Artifact&lt;br /&gt;
*eight points- Strength and Dexterity to 5&lt;br /&gt;
30 Bonus Points&lt;br /&gt;
* fourteen points- Essence to 5&lt;br /&gt;
* sixteen points- 4 charms&lt;br /&gt;
* eight points- Appearance to 4&lt;br /&gt;
* one point- one specialty&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
*Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;br /&gt;
*Weekly Award- 6/26/10 - 8 XP, total of 21.&lt;br /&gt;
*Weekly Award- 7/3/10 - 8 XP, total of 29.&lt;br /&gt;
*Weekly Award- 7/10/10 - 8 XP, total of 37.&lt;br /&gt;
*Weekly Award- 7/17/10 - 8 XP, total of 45.&lt;br /&gt;
*Weekly Award- 7/24/10 - 8 XP, total of 53.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze], Vengeful Riposte, Awareness to 4&lt;br /&gt;
*New Total= 4 XP&lt;br /&gt;
*Weekly Award- 7/31/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/7/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.&lt;br /&gt;
*Weekly Award- 8/14/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/21/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Undying Stagnation Defense, Apocalyptic Evolution of Melee, Survival to 2   -20 XP, total of 0.&lt;br /&gt;
*Weekly Award- 8/28/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- Presence to 5, total of 0 XP.&lt;br /&gt;
*Weekly Award- 10/11/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority] -8 XP, total of 0.&lt;br /&gt;
*Weekly Award and Expenditure- 10/18/10 - 8 XP -8 XP, total of 0. [http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*Weekly Award and Expenditure- 10/25/10 - 8 XP -8 XP, total of 0. [http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood]&lt;br /&gt;
*Compiled Weekly Award- 12/6/10 - 48 XP, total of 48.&lt;br /&gt;
*Expenditures- Resplendent Shadow Blade (Second Purchase due to errata), [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit], Eternal Enmity Approach, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away], [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana] (40 XP spent, 8 left)&lt;br /&gt;
*Weekly Award and Expenditure- 12/11/10 - 16 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/18/10 - 16 XP +8 = 24 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/25/10 - 24 XP +8 = 32 XP&lt;br /&gt;
*Weekly Award and Expenditure- 1/1/11 - 32 XP +8 = 40 XP&lt;br /&gt;
-Five Hearts Hatred, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black], Spirit Hardened Frame, Melee Specialty (Power Maces +3), Athletics to 5-40 XP&lt;br /&gt;
*Weekly Award- 1/8/11 - 8 XP, total of 8.&lt;br /&gt;
*Weekly Award- 1/15/11 - 8 XP, total of 16.&lt;br /&gt;
*Weekly Award- 1/22/11 - 8 XP, total of 24.&lt;br /&gt;
*Weekly Award and Expenditure- 1/29/11 - 8 XP, total of 32.&lt;br /&gt;
-[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation], Apocalyptic Evolution of Resistance (Scroll of Errata), [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage], Supreme Perfection of Melee (Scroll of Errata) 32-32= 0 XP&lt;br /&gt;
*Weekly Award and Expenditure- 2/5/11 - 8 XP-8 XP, total of 0. Second Purchase of [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205781</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205781"/>
		<updated>2012-05-01T07:49:05Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Unfavored */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore 2&lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 2 (Low Realm, Old Realm)&lt;br /&gt;
*Ride &lt;br /&gt;
*Sail &lt;br /&gt;
*Socialize 5&lt;br /&gt;
*Athletics 3&lt;br /&gt;
*Survival 1&lt;br /&gt;
*Stealth 5&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost)&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive,  Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent)&lt;br /&gt;
&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.&lt;br /&gt;
*Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon. (Forms available: Soulsteel Grand Daiklaive for 1 mote, or Paired Soulsteel Short Daiklaives for 2 motes)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above. (Purchased twice, so above is discounted.)&lt;br /&gt;
*Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere&lt;br /&gt;
*Five Shadow Feint (Abyssals, pg. 129)-  For every two motes spent, target&#039;s DV drops by one for one attack&lt;br /&gt;
*Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.&lt;br /&gt;
*Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks&lt;br /&gt;
*Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)&lt;br /&gt;
*Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons&lt;br /&gt;
*Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer, purchased twice.&lt;br /&gt;
*Elegant Flowing Deflection (Abyssals, pg. 130)- Ignore penalties to Parry DV for one attack. (2m)&lt;br /&gt;
*Savage Shade Style (Abyssals, pg. 127)- (1m) Count extra successes twice on the attack roll for determining raw damage.&lt;br /&gt;
*Artful Maiming Onslaught (Abyssals, pg. 127)- (3m, 1 option)- Allows attacks to inflict amputation disabilities&lt;br /&gt;
*Soul Cleaving Wound (Abyssals, pg. 128)- (5m 1 WP)- as above, except may damage Essence rating, Virtues, or Willpower ratings&lt;br /&gt;
*Vengeful Riposte (Abyssals, pg. 130)- (3m)- Grants the Abyssal a counterattack.&lt;br /&gt;
*Rising Sun Slash (Glories of the Most High: The Unconquered Sun, pg. 22)-(4 or 6 motes)- Attack becomes unblockable. If 6 cost, attack is also Holy and is undodgable by creatures of darkness.&lt;br /&gt;
*Apocalyptic Evolution of Melee (Scroll of Errata)- Minimum Essence and Melee scores for Melee charms are reduced by one each.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood] All Melee weapons gain +2 Accuracy and drain motes equal to wielder&#039;s Essence. Accuracy bonus stacks with magical material bonus, and mote drain is reduced to one additional mote drained if using a soulsteel weapon.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Unconquered Hero&#039;s Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.&lt;br /&gt;
*Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.&lt;br /&gt;
*Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight&#039;s Essence rating, rounded down.&lt;br /&gt;
*Undying Stagnation Defense (Abyssals, pg. 138)- Shaping defense.&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit]&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black]&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away]&lt;br /&gt;
*Eternal Enmity Approach&lt;br /&gt;
*Five Hearts Hatred&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body]&lt;br /&gt;
*Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.&lt;br /&gt;
*Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Eternal_Darkness_Hecatomb Eternal Darkness Hecatomb]&lt;br /&gt;
*Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Apocalyptic Evolution of Resistance - lowers Essence and Ability Requirements by 1 each&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage]&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies&lt;br /&gt;
*Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...&lt;br /&gt;
*Splinter In The Mind&#039;s Eye (Abyssals, pg. 172)- People stop remembering me....&lt;br /&gt;
*Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana]&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
*Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable&lt;br /&gt;
*Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene&lt;br /&gt;
&lt;br /&gt;
==Awareness==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze] - 3 motes -All of the Abyssal&#039;s attacks receive three additional dice, as if he had just spent three ticks accumulating dice with an Aim action. These dice do not stack with those added by a true Aim action, but do not count as dice added by Charms. If the Abyssal attacks a mortal, ghost, or raksha, the dice added by this Charm are converted to automatic success. At Essence 3, each tick the Abyssal spends Aiming while this Charm is active converts one die added to their next attack by this Charm to an automatic success, as their piercing sight picks out the choicest weakness or flaw. This offers no additional benefit against mortal, ghost, and raksha victims.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist&lt;br /&gt;
*Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority]- Any ghost with an Intimacy of loyalty toward an Abyssal who knows this Charm is immune to being summoned and bound through necromancy or sorcery by any individual other than the Abyssal himself. Furthermore, any attempts to mentally influence such a ghost to betray the Abyssal or abandon her Intimacy suffer a -1 external penalty.&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation]&lt;br /&gt;
*Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero&#039;s Faith, so costs 4 motes to activate.)&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Ride==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Linguistics==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
*(Excellencies and Ox-Body Techniques free from DM)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Weapons take All Blades Cry For Blood effect into account.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
==Enemy of Creation Rebuking Technique==&lt;br /&gt;
Ebon Lightning Prana (3 motes, 1 WP), Savage Shade Style (1 mote), Enemy Castigating Solar Judgement (4 motes), Rising Sun Slash (8 motes, unblockable, undodgable, Holy)&lt;br /&gt;
 &lt;br /&gt;
Costs 16 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he surges forward, his anima momentarily shining with remembered glory as he brings his weapon down on the abomination in front of him, his everpresent choir singing a hymn to the Unconquered Sun for a few precious moments.&lt;br /&gt;
&lt;br /&gt;
(Instantly closes with one enemy within 50 yards for one Holy attack that is unexpected, unblockable, undodgable, counts leftover successes twice for raw damage, and inflicts aggravated damage on creatures of darkness.)&lt;br /&gt;
&lt;br /&gt;
==Oncoming Storm of Decay==&lt;br /&gt;
&lt;br /&gt;
Flesh Gouging Gaze (3 motes), Ravening Mouth of Melee (3 motes), Resplendent Shadow Blade (1 or 2 motes), Untouchable Phantom Mien (5 motes, 1 WP)&lt;br /&gt;
&lt;br /&gt;
Costs 12 or 13 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
A line of ebon springs from Vengeance&#039;s clasped hands, resolving itself into the form of Edge of Oblivion, even as Vengeance&#039;s features twist slightly, eyes enlarged and face slightly blurred with unresolved motion.&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Point Expenditure=&lt;br /&gt;
15 nonmagical Bonus Points&lt;br /&gt;
* five points- Armor&lt;br /&gt;
*three dots- Artifact&lt;br /&gt;
*eight points- Strength and Dexterity to 5&lt;br /&gt;
30 Bonus Points&lt;br /&gt;
* fourteen points- Essence to 5&lt;br /&gt;
* sixteen points- 4 charms&lt;br /&gt;
* eight points- Appearance to 4&lt;br /&gt;
* one point- one specialty&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
*Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;br /&gt;
*Weekly Award- 6/26/10 - 8 XP, total of 21.&lt;br /&gt;
*Weekly Award- 7/3/10 - 8 XP, total of 29.&lt;br /&gt;
*Weekly Award- 7/10/10 - 8 XP, total of 37.&lt;br /&gt;
*Weekly Award- 7/17/10 - 8 XP, total of 45.&lt;br /&gt;
*Weekly Award- 7/24/10 - 8 XP, total of 53.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze], Vengeful Riposte, Awareness to 4&lt;br /&gt;
*New Total= 4 XP&lt;br /&gt;
*Weekly Award- 7/31/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/7/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.&lt;br /&gt;
*Weekly Award- 8/14/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/21/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Undying Stagnation Defense, Apocalyptic Evolution of Melee, Survival to 2   -20 XP, total of 0.&lt;br /&gt;
*Weekly Award- 8/28/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- Presence to 5, total of 0 XP.&lt;br /&gt;
*Weekly Award- 10/11/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority] -8 XP, total of 0.&lt;br /&gt;
*Weekly Award and Expenditure- 10/18/10 - 8 XP -8 XP, total of 0. [http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*Weekly Award and Expenditure- 10/25/10 - 8 XP -8 XP, total of 0. [http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood]&lt;br /&gt;
*Compiled Weekly Award- 12/6/10 - 48 XP, total of 48.&lt;br /&gt;
*Expenditures- Resplendent Shadow Blade (Second Purchase due to errata), [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit], Eternal Enmity Approach, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away], [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana] (40 XP spent, 8 left)&lt;br /&gt;
*Weekly Award and Expenditure- 12/11/10 - 16 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/18/10 - 16 XP +8 = 24 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/25/10 - 24 XP +8 = 32 XP&lt;br /&gt;
*Weekly Award and Expenditure- 1/1/11 - 32 XP +8 = 40 XP&lt;br /&gt;
-Five Hearts Hatred, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black], Spirit Hardened Frame, Melee Specialty (Power Maces +3), Athletics to 5-40 XP&lt;br /&gt;
*Weekly Award- 1/8/11 - 8 XP, total of 8.&lt;br /&gt;
*Weekly Award- 1/15/11 - 8 XP, total of 16.&lt;br /&gt;
*Weekly Award- 1/22/11 - 8 XP, total of 24.&lt;br /&gt;
*Weekly Award and Expenditure- 1/29/11 - 8 XP, total of 32.&lt;br /&gt;
-[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation], Apocalyptic Evolution of Resistance (Scroll of Errata), [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage], Supreme Perfection of Melee (Scroll of Errata) 32-32= 0 XP&lt;br /&gt;
*Weekly Award and Expenditure- 2/5/11 - 8 XP-8 XP, total of 0. Second Purchase of [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205780</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205780"/>
		<updated>2012-05-01T07:47:29Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Favored */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5&lt;br /&gt;
*Dodge 4&lt;br /&gt;
*Occult 5&lt;br /&gt;
*Socialize 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore &lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 1 (Low Realm, )&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Sail 4&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost)&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive,  Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent)&lt;br /&gt;
&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.&lt;br /&gt;
*Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon. (Forms available: Soulsteel Grand Daiklaive for 1 mote, or Paired Soulsteel Short Daiklaives for 2 motes)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above. (Purchased twice, so above is discounted.)&lt;br /&gt;
*Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere&lt;br /&gt;
*Five Shadow Feint (Abyssals, pg. 129)-  For every two motes spent, target&#039;s DV drops by one for one attack&lt;br /&gt;
*Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.&lt;br /&gt;
*Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks&lt;br /&gt;
*Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)&lt;br /&gt;
*Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons&lt;br /&gt;
*Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer, purchased twice.&lt;br /&gt;
*Elegant Flowing Deflection (Abyssals, pg. 130)- Ignore penalties to Parry DV for one attack. (2m)&lt;br /&gt;
*Savage Shade Style (Abyssals, pg. 127)- (1m) Count extra successes twice on the attack roll for determining raw damage.&lt;br /&gt;
*Artful Maiming Onslaught (Abyssals, pg. 127)- (3m, 1 option)- Allows attacks to inflict amputation disabilities&lt;br /&gt;
*Soul Cleaving Wound (Abyssals, pg. 128)- (5m 1 WP)- as above, except may damage Essence rating, Virtues, or Willpower ratings&lt;br /&gt;
*Vengeful Riposte (Abyssals, pg. 130)- (3m)- Grants the Abyssal a counterattack.&lt;br /&gt;
*Rising Sun Slash (Glories of the Most High: The Unconquered Sun, pg. 22)-(4 or 6 motes)- Attack becomes unblockable. If 6 cost, attack is also Holy and is undodgable by creatures of darkness.&lt;br /&gt;
*Apocalyptic Evolution of Melee (Scroll of Errata)- Minimum Essence and Melee scores for Melee charms are reduced by one each.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood] All Melee weapons gain +2 Accuracy and drain motes equal to wielder&#039;s Essence. Accuracy bonus stacks with magical material bonus, and mote drain is reduced to one additional mote drained if using a soulsteel weapon.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Unconquered Hero&#039;s Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.&lt;br /&gt;
*Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.&lt;br /&gt;
*Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight&#039;s Essence rating, rounded down.&lt;br /&gt;
*Undying Stagnation Defense (Abyssals, pg. 138)- Shaping defense.&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit]&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black]&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away]&lt;br /&gt;
*Eternal Enmity Approach&lt;br /&gt;
*Five Hearts Hatred&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body]&lt;br /&gt;
*Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.&lt;br /&gt;
*Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Eternal_Darkness_Hecatomb Eternal Darkness Hecatomb]&lt;br /&gt;
*Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Apocalyptic Evolution of Resistance - lowers Essence and Ability Requirements by 1 each&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage]&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies&lt;br /&gt;
*Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...&lt;br /&gt;
*Splinter In The Mind&#039;s Eye (Abyssals, pg. 172)- People stop remembering me....&lt;br /&gt;
*Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana]&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
*Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable&lt;br /&gt;
*Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene&lt;br /&gt;
&lt;br /&gt;
==Awareness==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze] - 3 motes -All of the Abyssal&#039;s attacks receive three additional dice, as if he had just spent three ticks accumulating dice with an Aim action. These dice do not stack with those added by a true Aim action, but do not count as dice added by Charms. If the Abyssal attacks a mortal, ghost, or raksha, the dice added by this Charm are converted to automatic success. At Essence 3, each tick the Abyssal spends Aiming while this Charm is active converts one die added to their next attack by this Charm to an automatic success, as their piercing sight picks out the choicest weakness or flaw. This offers no additional benefit against mortal, ghost, and raksha victims.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist&lt;br /&gt;
*Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority]- Any ghost with an Intimacy of loyalty toward an Abyssal who knows this Charm is immune to being summoned and bound through necromancy or sorcery by any individual other than the Abyssal himself. Furthermore, any attempts to mentally influence such a ghost to betray the Abyssal or abandon her Intimacy suffer a -1 external penalty.&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation]&lt;br /&gt;
*Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero&#039;s Faith, so costs 4 motes to activate.)&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Ride==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Linguistics==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
*(Excellencies and Ox-Body Techniques free from DM)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Weapons take All Blades Cry For Blood effect into account.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
==Enemy of Creation Rebuking Technique==&lt;br /&gt;
Ebon Lightning Prana (3 motes, 1 WP), Savage Shade Style (1 mote), Enemy Castigating Solar Judgement (4 motes), Rising Sun Slash (8 motes, unblockable, undodgable, Holy)&lt;br /&gt;
 &lt;br /&gt;
Costs 16 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he surges forward, his anima momentarily shining with remembered glory as he brings his weapon down on the abomination in front of him, his everpresent choir singing a hymn to the Unconquered Sun for a few precious moments.&lt;br /&gt;
&lt;br /&gt;
(Instantly closes with one enemy within 50 yards for one Holy attack that is unexpected, unblockable, undodgable, counts leftover successes twice for raw damage, and inflicts aggravated damage on creatures of darkness.)&lt;br /&gt;
&lt;br /&gt;
==Oncoming Storm of Decay==&lt;br /&gt;
&lt;br /&gt;
Flesh Gouging Gaze (3 motes), Ravening Mouth of Melee (3 motes), Resplendent Shadow Blade (1 or 2 motes), Untouchable Phantom Mien (5 motes, 1 WP)&lt;br /&gt;
&lt;br /&gt;
Costs 12 or 13 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
A line of ebon springs from Vengeance&#039;s clasped hands, resolving itself into the form of Edge of Oblivion, even as Vengeance&#039;s features twist slightly, eyes enlarged and face slightly blurred with unresolved motion.&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Point Expenditure=&lt;br /&gt;
15 nonmagical Bonus Points&lt;br /&gt;
* five points- Armor&lt;br /&gt;
*three dots- Artifact&lt;br /&gt;
*eight points- Strength and Dexterity to 5&lt;br /&gt;
30 Bonus Points&lt;br /&gt;
* fourteen points- Essence to 5&lt;br /&gt;
* sixteen points- 4 charms&lt;br /&gt;
* eight points- Appearance to 4&lt;br /&gt;
* one point- one specialty&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
*Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;br /&gt;
*Weekly Award- 6/26/10 - 8 XP, total of 21.&lt;br /&gt;
*Weekly Award- 7/3/10 - 8 XP, total of 29.&lt;br /&gt;
*Weekly Award- 7/10/10 - 8 XP, total of 37.&lt;br /&gt;
*Weekly Award- 7/17/10 - 8 XP, total of 45.&lt;br /&gt;
*Weekly Award- 7/24/10 - 8 XP, total of 53.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze], Vengeful Riposte, Awareness to 4&lt;br /&gt;
*New Total= 4 XP&lt;br /&gt;
*Weekly Award- 7/31/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/7/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.&lt;br /&gt;
*Weekly Award- 8/14/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/21/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Undying Stagnation Defense, Apocalyptic Evolution of Melee, Survival to 2   -20 XP, total of 0.&lt;br /&gt;
*Weekly Award- 8/28/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- Presence to 5, total of 0 XP.&lt;br /&gt;
*Weekly Award- 10/11/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority] -8 XP, total of 0.&lt;br /&gt;
*Weekly Award and Expenditure- 10/18/10 - 8 XP -8 XP, total of 0. [http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*Weekly Award and Expenditure- 10/25/10 - 8 XP -8 XP, total of 0. [http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood]&lt;br /&gt;
*Compiled Weekly Award- 12/6/10 - 48 XP, total of 48.&lt;br /&gt;
*Expenditures- Resplendent Shadow Blade (Second Purchase due to errata), [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit], Eternal Enmity Approach, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away], [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana] (40 XP spent, 8 left)&lt;br /&gt;
*Weekly Award and Expenditure- 12/11/10 - 16 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/18/10 - 16 XP +8 = 24 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/25/10 - 24 XP +8 = 32 XP&lt;br /&gt;
*Weekly Award and Expenditure- 1/1/11 - 32 XP +8 = 40 XP&lt;br /&gt;
-Five Hearts Hatred, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black], Spirit Hardened Frame, Melee Specialty (Power Maces +3), Athletics to 5-40 XP&lt;br /&gt;
*Weekly Award- 1/8/11 - 8 XP, total of 8.&lt;br /&gt;
*Weekly Award- 1/15/11 - 8 XP, total of 16.&lt;br /&gt;
*Weekly Award- 1/22/11 - 8 XP, total of 24.&lt;br /&gt;
*Weekly Award and Expenditure- 1/29/11 - 8 XP, total of 32.&lt;br /&gt;
-[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation], Apocalyptic Evolution of Resistance (Scroll of Errata), [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage], Supreme Perfection of Melee (Scroll of Errata) 32-32= 0 XP&lt;br /&gt;
*Weekly Award and Expenditure- 2/5/11 - 8 XP-8 XP, total of 0. Second Purchase of [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205779</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205779"/>
		<updated>2012-05-01T07:46:42Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Caste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 &lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5 &lt;br /&gt;
*Survival 2&lt;br /&gt;
*Dodge 5&lt;br /&gt;
*Stealth 5    (+3 In Darkness)&lt;br /&gt;
*Awareness 4  &lt;br /&gt;
*Athletics 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore &lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 1 (Low Realm, )&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Sail 4&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost)&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive,  Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent)&lt;br /&gt;
&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.&lt;br /&gt;
*Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon. (Forms available: Soulsteel Grand Daiklaive for 1 mote, or Paired Soulsteel Short Daiklaives for 2 motes)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above. (Purchased twice, so above is discounted.)&lt;br /&gt;
*Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere&lt;br /&gt;
*Five Shadow Feint (Abyssals, pg. 129)-  For every two motes spent, target&#039;s DV drops by one for one attack&lt;br /&gt;
*Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.&lt;br /&gt;
*Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks&lt;br /&gt;
*Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)&lt;br /&gt;
*Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons&lt;br /&gt;
*Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer, purchased twice.&lt;br /&gt;
*Elegant Flowing Deflection (Abyssals, pg. 130)- Ignore penalties to Parry DV for one attack. (2m)&lt;br /&gt;
*Savage Shade Style (Abyssals, pg. 127)- (1m) Count extra successes twice on the attack roll for determining raw damage.&lt;br /&gt;
*Artful Maiming Onslaught (Abyssals, pg. 127)- (3m, 1 option)- Allows attacks to inflict amputation disabilities&lt;br /&gt;
*Soul Cleaving Wound (Abyssals, pg. 128)- (5m 1 WP)- as above, except may damage Essence rating, Virtues, or Willpower ratings&lt;br /&gt;
*Vengeful Riposte (Abyssals, pg. 130)- (3m)- Grants the Abyssal a counterattack.&lt;br /&gt;
*Rising Sun Slash (Glories of the Most High: The Unconquered Sun, pg. 22)-(4 or 6 motes)- Attack becomes unblockable. If 6 cost, attack is also Holy and is undodgable by creatures of darkness.&lt;br /&gt;
*Apocalyptic Evolution of Melee (Scroll of Errata)- Minimum Essence and Melee scores for Melee charms are reduced by one each.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood] All Melee weapons gain +2 Accuracy and drain motes equal to wielder&#039;s Essence. Accuracy bonus stacks with magical material bonus, and mote drain is reduced to one additional mote drained if using a soulsteel weapon.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Unconquered Hero&#039;s Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.&lt;br /&gt;
*Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.&lt;br /&gt;
*Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight&#039;s Essence rating, rounded down.&lt;br /&gt;
*Undying Stagnation Defense (Abyssals, pg. 138)- Shaping defense.&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit]&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black]&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away]&lt;br /&gt;
*Eternal Enmity Approach&lt;br /&gt;
*Five Hearts Hatred&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body]&lt;br /&gt;
*Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.&lt;br /&gt;
*Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Eternal_Darkness_Hecatomb Eternal Darkness Hecatomb]&lt;br /&gt;
*Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Apocalyptic Evolution of Resistance - lowers Essence and Ability Requirements by 1 each&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage]&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies&lt;br /&gt;
*Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...&lt;br /&gt;
*Splinter In The Mind&#039;s Eye (Abyssals, pg. 172)- People stop remembering me....&lt;br /&gt;
*Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana]&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
*Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable&lt;br /&gt;
*Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene&lt;br /&gt;
&lt;br /&gt;
==Awareness==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze] - 3 motes -All of the Abyssal&#039;s attacks receive three additional dice, as if he had just spent three ticks accumulating dice with an Aim action. These dice do not stack with those added by a true Aim action, but do not count as dice added by Charms. If the Abyssal attacks a mortal, ghost, or raksha, the dice added by this Charm are converted to automatic success. At Essence 3, each tick the Abyssal spends Aiming while this Charm is active converts one die added to their next attack by this Charm to an automatic success, as their piercing sight picks out the choicest weakness or flaw. This offers no additional benefit against mortal, ghost, and raksha victims.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist&lt;br /&gt;
*Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority]- Any ghost with an Intimacy of loyalty toward an Abyssal who knows this Charm is immune to being summoned and bound through necromancy or sorcery by any individual other than the Abyssal himself. Furthermore, any attempts to mentally influence such a ghost to betray the Abyssal or abandon her Intimacy suffer a -1 external penalty.&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation]&lt;br /&gt;
*Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero&#039;s Faith, so costs 4 motes to activate.)&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Ride==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Linguistics==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
*(Excellencies and Ox-Body Techniques free from DM)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Weapons take All Blades Cry For Blood effect into account.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
==Enemy of Creation Rebuking Technique==&lt;br /&gt;
Ebon Lightning Prana (3 motes, 1 WP), Savage Shade Style (1 mote), Enemy Castigating Solar Judgement (4 motes), Rising Sun Slash (8 motes, unblockable, undodgable, Holy)&lt;br /&gt;
 &lt;br /&gt;
Costs 16 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he surges forward, his anima momentarily shining with remembered glory as he brings his weapon down on the abomination in front of him, his everpresent choir singing a hymn to the Unconquered Sun for a few precious moments.&lt;br /&gt;
&lt;br /&gt;
(Instantly closes with one enemy within 50 yards for one Holy attack that is unexpected, unblockable, undodgable, counts leftover successes twice for raw damage, and inflicts aggravated damage on creatures of darkness.)&lt;br /&gt;
&lt;br /&gt;
==Oncoming Storm of Decay==&lt;br /&gt;
&lt;br /&gt;
Flesh Gouging Gaze (3 motes), Ravening Mouth of Melee (3 motes), Resplendent Shadow Blade (1 or 2 motes), Untouchable Phantom Mien (5 motes, 1 WP)&lt;br /&gt;
&lt;br /&gt;
Costs 12 or 13 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
A line of ebon springs from Vengeance&#039;s clasped hands, resolving itself into the form of Edge of Oblivion, even as Vengeance&#039;s features twist slightly, eyes enlarged and face slightly blurred with unresolved motion.&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Point Expenditure=&lt;br /&gt;
15 nonmagical Bonus Points&lt;br /&gt;
* five points- Armor&lt;br /&gt;
*three dots- Artifact&lt;br /&gt;
*eight points- Strength and Dexterity to 5&lt;br /&gt;
30 Bonus Points&lt;br /&gt;
* fourteen points- Essence to 5&lt;br /&gt;
* sixteen points- 4 charms&lt;br /&gt;
* eight points- Appearance to 4&lt;br /&gt;
* one point- one specialty&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
*Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;br /&gt;
*Weekly Award- 6/26/10 - 8 XP, total of 21.&lt;br /&gt;
*Weekly Award- 7/3/10 - 8 XP, total of 29.&lt;br /&gt;
*Weekly Award- 7/10/10 - 8 XP, total of 37.&lt;br /&gt;
*Weekly Award- 7/17/10 - 8 XP, total of 45.&lt;br /&gt;
*Weekly Award- 7/24/10 - 8 XP, total of 53.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze], Vengeful Riposte, Awareness to 4&lt;br /&gt;
*New Total= 4 XP&lt;br /&gt;
*Weekly Award- 7/31/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/7/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.&lt;br /&gt;
*Weekly Award- 8/14/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/21/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Undying Stagnation Defense, Apocalyptic Evolution of Melee, Survival to 2   -20 XP, total of 0.&lt;br /&gt;
*Weekly Award- 8/28/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- Presence to 5, total of 0 XP.&lt;br /&gt;
*Weekly Award- 10/11/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority] -8 XP, total of 0.&lt;br /&gt;
*Weekly Award and Expenditure- 10/18/10 - 8 XP -8 XP, total of 0. [http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*Weekly Award and Expenditure- 10/25/10 - 8 XP -8 XP, total of 0. [http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood]&lt;br /&gt;
*Compiled Weekly Award- 12/6/10 - 48 XP, total of 48.&lt;br /&gt;
*Expenditures- Resplendent Shadow Blade (Second Purchase due to errata), [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit], Eternal Enmity Approach, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away], [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana] (40 XP spent, 8 left)&lt;br /&gt;
*Weekly Award and Expenditure- 12/11/10 - 16 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/18/10 - 16 XP +8 = 24 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/25/10 - 24 XP +8 = 32 XP&lt;br /&gt;
*Weekly Award and Expenditure- 1/1/11 - 32 XP +8 = 40 XP&lt;br /&gt;
-Five Hearts Hatred, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black], Spirit Hardened Frame, Melee Specialty (Power Maces +3), Athletics to 5-40 XP&lt;br /&gt;
*Weekly Award- 1/8/11 - 8 XP, total of 8.&lt;br /&gt;
*Weekly Award- 1/15/11 - 8 XP, total of 16.&lt;br /&gt;
*Weekly Award- 1/22/11 - 8 XP, total of 24.&lt;br /&gt;
*Weekly Award and Expenditure- 1/29/11 - 8 XP, total of 32.&lt;br /&gt;
-[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation], Apocalyptic Evolution of Resistance (Scroll of Errata), [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage], Supreme Perfection of Melee (Scroll of Errata) 32-32= 0 XP&lt;br /&gt;
*Weekly Award and Expenditure- 2/5/11 - 8 XP-8 XP, total of 0. Second Purchase of [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205778</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=205778"/>
		<updated>2012-05-01T07:45:51Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
(Calcified by his Gem of Frozen Hatred, this Intimacy is counted as a second Motivation for social combat, mental influence, and regaining WP.)&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. Mortals who botch a Morale roll in the same scene as they witnessed that Abyssal Exalt’s iconic anima not only flee, but must spend 1 Willpower point not to gouge out their own eyes in a maddened attempt to remove the horrors etched behind their lids (or do something similarly self-destructive). The unnatural Compulsion expressly overrides a mortal’s basic survival instinct to impose this unacceptable order. &lt;br /&gt;
&lt;br /&gt;
As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 2&lt;br /&gt;
*Dexterity 2&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 4&lt;br /&gt;
*Wits 4&lt;br /&gt;
&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 (Daiklaves +3, Power Maces +3)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5 &lt;br /&gt;
*Survival 2&lt;br /&gt;
*Dodge 5&lt;br /&gt;
*Stealth 5    (+3 In Darkness)&lt;br /&gt;
*Awareness 4  &lt;br /&gt;
*Athletics 5&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 5&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore &lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 1 (Low Realm, )&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Sail 4&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost)&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter&#039;s lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful...&lt;br /&gt;
&lt;br /&gt;
Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets.&lt;br /&gt;
It has the following abilities:&lt;br /&gt;
&lt;br /&gt;
*Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). &lt;br /&gt;
*Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.&lt;br /&gt;
*Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks.&lt;br /&gt;
*Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate.&lt;br /&gt;
*Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions.&lt;br /&gt;
*Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace.&lt;br /&gt;
*Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits:&lt;br /&gt;
* Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.)&lt;br /&gt;
* Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off.&lt;br /&gt;
* Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy.&lt;br /&gt;
Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive,  Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent)&lt;br /&gt;
&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.&lt;br /&gt;
*Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon. (Forms available: Soulsteel Grand Daiklaive for 1 mote, or Paired Soulsteel Short Daiklaives for 2 motes)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above. (Purchased twice, so above is discounted.)&lt;br /&gt;
*Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere&lt;br /&gt;
*Five Shadow Feint (Abyssals, pg. 129)-  For every two motes spent, target&#039;s DV drops by one for one attack&lt;br /&gt;
*Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.&lt;br /&gt;
*Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks&lt;br /&gt;
*Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)&lt;br /&gt;
*Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons&lt;br /&gt;
*Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer, purchased twice.&lt;br /&gt;
*Elegant Flowing Deflection (Abyssals, pg. 130)- Ignore penalties to Parry DV for one attack. (2m)&lt;br /&gt;
*Savage Shade Style (Abyssals, pg. 127)- (1m) Count extra successes twice on the attack roll for determining raw damage.&lt;br /&gt;
*Artful Maiming Onslaught (Abyssals, pg. 127)- (3m, 1 option)- Allows attacks to inflict amputation disabilities&lt;br /&gt;
*Soul Cleaving Wound (Abyssals, pg. 128)- (5m 1 WP)- as above, except may damage Essence rating, Virtues, or Willpower ratings&lt;br /&gt;
*Vengeful Riposte (Abyssals, pg. 130)- (3m)- Grants the Abyssal a counterattack.&lt;br /&gt;
*Rising Sun Slash (Glories of the Most High: The Unconquered Sun, pg. 22)-(4 or 6 motes)- Attack becomes unblockable. If 6 cost, attack is also Holy and is undodgable by creatures of darkness.&lt;br /&gt;
*Apocalyptic Evolution of Melee (Scroll of Errata)- Minimum Essence and Melee scores for Melee charms are reduced by one each.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood] All Melee weapons gain +2 Accuracy and drain motes equal to wielder&#039;s Essence. Accuracy bonus stacks with magical material bonus, and mote drain is reduced to one additional mote drained if using a soulsteel weapon.&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Unconquered Hero&#039;s Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.&lt;br /&gt;
*Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.&lt;br /&gt;
*Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight&#039;s Essence rating, rounded down.&lt;br /&gt;
*Undying Stagnation Defense (Abyssals, pg. 138)- Shaping defense.&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit]&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black]&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away]&lt;br /&gt;
*Eternal Enmity Approach&lt;br /&gt;
*Five Hearts Hatred&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body]&lt;br /&gt;
*Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.&lt;br /&gt;
*Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Eternal_Darkness_Hecatomb Eternal Darkness Hecatomb]&lt;br /&gt;
*Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)&lt;br /&gt;
*Spirit Hardened Frame&lt;br /&gt;
*Apocalyptic Evolution of Resistance - lowers Essence and Ability Requirements by 1 each&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage]&lt;br /&gt;
&lt;br /&gt;
==Stealth==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies&lt;br /&gt;
*Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...&lt;br /&gt;
*Splinter In The Mind&#039;s Eye (Abyssals, pg. 172)- People stop remembering me....&lt;br /&gt;
*Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana]&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
*Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable&lt;br /&gt;
*Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene&lt;br /&gt;
&lt;br /&gt;
==Awareness==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze] - 3 motes -All of the Abyssal&#039;s attacks receive three additional dice, as if he had just spent three ticks accumulating dice with an Aim action. These dice do not stack with those added by a true Aim action, but do not count as dice added by Charms. If the Abyssal attacks a mortal, ghost, or raksha, the dice added by this Charm are converted to automatic success. At Essence 3, each tick the Abyssal spends Aiming while this Charm is active converts one die added to their next attack by this Charm to an automatic success, as their piercing sight picks out the choicest weakness or flaw. This offers no additional benefit against mortal, ghost, and raksha victims.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Presence Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist&lt;br /&gt;
*Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.&lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority]- Any ghost with an Intimacy of loyalty toward an Abyssal who knows this Charm is immune to being summoned and bound through necromancy or sorcery by any individual other than the Abyssal himself. Furthermore, any attempts to mentally influence such a ghost to betray the Abyssal or abandon her Intimacy suffer a -1 external penalty.&lt;br /&gt;
*[http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation]&lt;br /&gt;
*Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero&#039;s Faith, so costs 4 motes to activate.)&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Ride==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Linguistics==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
*(Excellencies and Ox-Body Techniques free from DM)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 32/53&lt;br /&gt;
*Overdrive: 0/25&lt;br /&gt;
*Committed to Charms: 6&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 7/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
6 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 7&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive), 9 (Edge of Oblivion),10 (Rending Fangs), 9 (Power Maces)&lt;br /&gt;
*Soak: Soak +29L/34B&lt;br /&gt;
*Hardness: 24L/29B&lt;br /&gt;
&lt;br /&gt;
When Iconic&lt;br /&gt;
*Dodge DV: 13&lt;br /&gt;
*Parry DV: 12 (Soulsteel Grand Daiklaive),14 (Edge of Oblivion), 15 (Rending Fangs), 14 (Power Maces)&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*&amp;lt;strike&amp;gt;-0&amp;lt;/strike&amp;gt;, -0, -0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2,-2, -2, -2, -2, -2,-2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +6, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains six motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements as Grand Daiklaive) Speed 5, Accuracy +9, Damage +17L/4, Defense +5, Rate 5, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
*Rending Fangs (Resplendent Shadow Blade and enhancements as Paired Short Daiklaives) Speed 4, Accuracy +11, Damage +9L, Defense +6, Rate 2, drains six motes and takes one Willpower from opponent.&lt;br /&gt;
&lt;br /&gt;
*Weapons take All Blades Cry For Blood effect into account.&lt;br /&gt;
&lt;br /&gt;
*Celestial Battle Armor Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
&lt;br /&gt;
*Twin Power Mace Gauntlets - &lt;br /&gt;
&lt;br /&gt;
Melee-&lt;br /&gt;
*Type:Hand-to-Hand (lethal), Speed 5, Accuracy +6, Damage +10L/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
*Type:Hand-to-Hand (bashing), Speed 5, Accuracy +6, Damage +15B/4, Defense +1, Rate 2, Minimums:Str ••,  Tags: O, P, drains six motes when damaging opponent&lt;br /&gt;
&lt;br /&gt;
Ranged-&lt;br /&gt;
*Type:Ranged(lethal), Speed 5, Accuracy +6, Damage 12L, Rate 2, Range 60, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
*Type:Ranged(bashing), Speed 5, Accuracy +6, Damage 17B, Rate 2, Range 100, Cost-2 motes/shot Minimums-Str ••&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
==Enemy of Creation Rebuking Technique==&lt;br /&gt;
Ebon Lightning Prana (3 motes, 1 WP), Savage Shade Style (1 mote), Enemy Castigating Solar Judgement (4 motes), Rising Sun Slash (8 motes, unblockable, undodgable, Holy)&lt;br /&gt;
 &lt;br /&gt;
Costs 16 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he surges forward, his anima momentarily shining with remembered glory as he brings his weapon down on the abomination in front of him, his everpresent choir singing a hymn to the Unconquered Sun for a few precious moments.&lt;br /&gt;
&lt;br /&gt;
(Instantly closes with one enemy within 50 yards for one Holy attack that is unexpected, unblockable, undodgable, counts leftover successes twice for raw damage, and inflicts aggravated damage on creatures of darkness.)&lt;br /&gt;
&lt;br /&gt;
==Oncoming Storm of Decay==&lt;br /&gt;
&lt;br /&gt;
Flesh Gouging Gaze (3 motes), Ravening Mouth of Melee (3 motes), Resplendent Shadow Blade (1 or 2 motes), Untouchable Phantom Mien (5 motes, 1 WP)&lt;br /&gt;
&lt;br /&gt;
Costs 12 or 13 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
A line of ebon springs from Vengeance&#039;s clasped hands, resolving itself into the form of Edge of Oblivion, even as Vengeance&#039;s features twist slightly, eyes enlarged and face slightly blurred with unresolved motion.&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Point Expenditure=&lt;br /&gt;
15 nonmagical Bonus Points&lt;br /&gt;
* five points- Armor&lt;br /&gt;
*three dots- Artifact&lt;br /&gt;
*eight points- Strength and Dexterity to 5&lt;br /&gt;
30 Bonus Points&lt;br /&gt;
* fourteen points- Essence to 5&lt;br /&gt;
* sixteen points- 4 charms&lt;br /&gt;
* eight points- Appearance to 4&lt;br /&gt;
* one point- one specialty&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
*Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;br /&gt;
*Weekly Award- 6/26/10 - 8 XP, total of 21.&lt;br /&gt;
*Weekly Award- 7/3/10 - 8 XP, total of 29.&lt;br /&gt;
*Weekly Award- 7/10/10 - 8 XP, total of 37.&lt;br /&gt;
*Weekly Award- 7/17/10 - 8 XP, total of 45.&lt;br /&gt;
*Weekly Award- 7/24/10 - 8 XP, total of 53.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*6 New Charms- Savage Shade Style, Artful Maiming Onslaught, Soul Cleaving Wound, [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Flesh-Gouging_Gaze Flesh Gouging Gaze], Vengeful Riposte, Awareness to 4&lt;br /&gt;
*New Total= 4 XP&lt;br /&gt;
*Weekly Award- 7/31/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/7/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Rising Sun Slash (Glories of the Most High: The Unconquered Sun) -16 XP, remainder of 4.&lt;br /&gt;
*Weekly Award- 8/14/10 - 8 XP, total of 12.&lt;br /&gt;
*Weekly Award- 8/21/10 - 8 XP, total of 20.&lt;br /&gt;
*Expenditure- Undying Stagnation Defense, Apocalyptic Evolution of Melee, Survival to 2   -20 XP, total of 0.&lt;br /&gt;
*Weekly Award- 8/28/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- Presence to 5, total of 0 XP.&lt;br /&gt;
*Weekly Award- 10/11/10 - 8 XP, total of 8.&lt;br /&gt;
*Expenditure- [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/08/22/ink-monkeys-vol-29-children-of-the-grave.aspx Barrow King&#039;s Authority] -8 XP, total of 0.&lt;br /&gt;
*Weekly Award and Expenditure- 10/18/10 - 8 XP -8 XP, total of 0. [http://forum.rpg.net/showpost.php?p=12844549&amp;amp;postcount=244 Noon at Midnight Meditation]&lt;br /&gt;
*Weekly Award and Expenditure- 10/25/10 - 8 XP -8 XP, total of 0. [http://wiki.white-wolf.com/exalted/index.php?title=Charms:All_Blades_Cry_for_Blood All Blades Cry For Blood]&lt;br /&gt;
*Compiled Weekly Award- 12/6/10 - 48 XP, total of 48.&lt;br /&gt;
*Expenditures- Resplendent Shadow Blade (Second Purchase due to errata), [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Soulsteel Reaper Spirit], Eternal Enmity Approach, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Sunlight Bleeding Away], [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/31/ink-monkeys-vol-38-halloween-edition.aspx Shade Walker Prana] (40 XP spent, 8 left)&lt;br /&gt;
*Weekly Award and Expenditure- 12/11/10 - 16 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/18/10 - 16 XP +8 = 24 XP&lt;br /&gt;
*Weekly Award and Expenditure- 12/25/10 - 24 XP +8 = 32 XP&lt;br /&gt;
*Weekly Award and Expenditure- 1/1/11 - 32 XP +8 = 40 XP&lt;br /&gt;
-Five Hearts Hatred, [http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/10/29/ink-monkeys-vol-37-charm-medley-part-iii.aspx Bright Days Painted Black], Spirit Hardened Frame, Melee Specialty (Power Maces +3), Athletics to 5-40 XP&lt;br /&gt;
*Weekly Award- 1/8/11 - 8 XP, total of 8.&lt;br /&gt;
*Weekly Award- 1/15/11 - 8 XP, total of 16.&lt;br /&gt;
*Weekly Award- 1/22/11 - 8 XP, total of 24.&lt;br /&gt;
*Weekly Award and Expenditure- 1/29/11 - 8 XP, total of 32.&lt;br /&gt;
-[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Shambling_Horde_Appropriation Shambling Horde Appropriation], Apocalyptic Evolution of Resistance (Scroll of Errata), [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Unshattered_Carcass_Cage Unshattered Carcass Cage], Supreme Perfection of Melee (Scroll of Errata) 32-32= 0 XP&lt;br /&gt;
*Weekly Award and Expenditure- 2/5/11 - 8 XP-8 XP, total of 0. Second Purchase of [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159637</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159637"/>
		<updated>2010-10-11T04:11:02Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Cecelyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= The Lady of Verdigris Virtue&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Old Creation proper, city forgotten&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= To ensure the health and continued service of all peoples to Cecylene and her proxies, (Urge) to convert all to the worship of Cecylene.&lt;br /&gt;
|intimacies= Fair Folk (negative), Worshippers of Cecylene (positive), Royce Williams, first cultist (positive), Cecylene (positive)&lt;br /&gt;
|occupation= Cult Leader&lt;br /&gt;
|alias=&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Brassy verdigris&lt;br /&gt;
|eyes= Ligier green&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Voluptuous&lt;br /&gt;
|panoply= Bracers and Gauntlets only&lt;br /&gt;
|type= Green Sun Prince&lt;br /&gt;
|caste= Malefactor (favoring Pyrian)&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= Green light casts the ground in strange glittering shadows, as if whatever substance the shadows were on top of had been changed into silver sand.&lt;br /&gt;
|affiliation= The Reclaimation&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 2&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 3&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 5&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 2 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 2  (Religious Conversion +1, Persuasion +1 )&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 1&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 5  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
*(F) Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
A slowly growing number of the populace of Terminal City know that turn of phrase. A strange language that most are unfamiliar with has started showing up in the graffiti near patches of silver sand that mysteriously appear overnight. A couple of college professors are tracking the strange graffiti, which is vaguely reminiscent of ancient Mayan, but have not yet put together its appearance with the wide patch of sand they trudged past. Except for one or two, and they mask their knowledge behind a mask of bafflement. They know exactly what it says, for in at least one instance, they wrote it there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darkness and corruption of the City allows the cult to spread like wildfire, for it teaches hope, which is something that most of the people in the City only know of as the hope to move somewhere better. The Cult teaches that &#039;even a bent and broken sword can be reforged into something bright and shining&#039;, and that &#039;the Lady watches over us because we belong to her&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the Line, there are a few homes where people have knocked down their common back fences, choosing to instead cover their backyards in silver sand, ostensibly for the kids to play in.&lt;br /&gt;
&lt;br /&gt;
On the Belt, one of the more upscale nightclubs hired a contractor to change the landscaping from lush palms to silver sand.&lt;br /&gt;
&lt;br /&gt;
In Old Town, near the park, a small garden is slowly swallowed by silver sand.&lt;br /&gt;
&lt;br /&gt;
Even as far away as the suburbs and as close as the Docklands, there are patches of silver sand that spring up overnight and as far as the locals are concerned, have always been there.&lt;br /&gt;
&lt;br /&gt;
Always the silver sand heralds the same piece of graffiti somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
===Demonic Familiar (***)===&lt;br /&gt;
* A gift from her lady, the Agatae does not question her mistress&#039;s commands. Surprisingly, for being a beautiful version of a giant wasp demon, her English is flawless with a slight trace of a British accent.&lt;br /&gt;
&lt;br /&gt;
===Artifact (****)===&lt;br /&gt;
Perfected Kata Bracers, made of Corrupted Starmetal&lt;br /&gt;
&lt;br /&gt;
The strips’ sutras are starmetal engravings, except in starmetal bracers—they use orichalcum. Attunement&lt;br /&gt;
costs eight motes. When the character activates a Form-type Charm, the sutras inscribed on the bracers&lt;br /&gt;
glow and lift from the artifact to engulf the character in light for a brief moment. However, when tainted with vitriol and chalcanth from an apporpriate demon, this tarnished bracers become useful in the highest degree to those who practice Infernal Monster style....&lt;br /&gt;
For the rest of the scene, she gains several benefits:&lt;br /&gt;
&lt;br /&gt;
She adds her Essence to the accuracy, damage and defense of her unarmed attacks and of attacks made&lt;br /&gt;
with the active Form-type Charm’s particular weapons. She may choose to inflict bashing or lethal damage&lt;br /&gt;
at will and she may parry lethal attacks unarmed. In addition, Corrupted Starmetal bracers eases the flow of martial Essence for Infernals, reducing the cost of activating Charms of the same style by two motes (minimum 1).&lt;br /&gt;
&lt;br /&gt;
===Artifact (***)===&lt;br /&gt;
Corrupted Starmetal Emerald Spider Gauntlets&lt;br /&gt;
These gauntlets are forged of articulated green iron inlaid with swirls of jet and gold filigree. Gently twitching spines jut from each knuckle, while the unnaturally long fingers—seemingly too slender to accommodate the wearer’s hands—are tipped with barbs. By expending two motes as a reflexive action, the bearer induces the gauntlets to ooze a brilliantly hued green venom for the rest of the scene. Attuning a pair of emerald spider gauntlets costs six motes of Essence.&lt;br /&gt;
&lt;br /&gt;
These particular gauntlets were made for the Lady with a heavy alloying of corrupted starmetal, allowing her to strike devastating blows with the ease of dancing...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 &lt;br /&gt;
Punch:  Speed 5, Accuracy +1, Damage +6L(+ poison*), Defense +2, Rate 2, Minimums Str •, Tags M, P&lt;br /&gt;
&lt;br /&gt;
Clinch: Speed 6, Accuracy +1, Damage +7L(+ poison*), Defense —, Rate 1, Minimums Str •, Tags C, M, P &lt;br /&gt;
* Poison: Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Second Cecelyne Excellency&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
*Effortless Cecelyne Dominance&lt;br /&gt;
*So Speaks Cecelyne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. 125)- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. 123)- 3m - Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. 129)- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Bestowal of Accursed Fortune (Infernals, pg. 129) - Expands above to include certain Backgrounds without DM approval. All other backgrounds require DM approval. (Abyssal Command, Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchman, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu, and Spies are the ones that don&#039;t require DM approval.)&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypassing this Charm.&lt;br /&gt;
*Counter Pronouncement of Enthymemic Law (Infernals pg. 124) 5 motes- Perfect Parry against mental influence and Shaping effects by creating a law of Cecelyne that forbids it. Infernal and all First Circle Demons within earshot must spend 1 WP or instantly develop an Intimacy of loyalty to the new law as a Servitude effect. Vulnerable to the Imperfection of the Endless Desert. &lt;br /&gt;
*Knowing the Desolate Heart (Infernals, pg 126)- 3 motes and 1 WP, enhances an action spent to understand an observed target&#039;s emotions and displayed Intimacies in a social scene. Roll automatically succeeds with twice the required successes. Furthermore, the Infernal understands all Intimacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the charm, she learns what the target believes to be his greatest failure in life is.&lt;br /&gt;
*Demonic Primacy of Essence (Infernals pg. 124) Whenever a character with this Charm makes a social attack against a native of Malfeas who has a lower Essence rating, the target suffers an MDV penalty equal to the difference between their Essence ratings, and&lt;br /&gt;
the attack is considered unnatural mental influence. Attacks enhanced this way cost the usual number of Willpower points to resist. Hierarchy works both ways, however. The Infernal suffers the same penalty against the social attacks of Malfean natives with higher Essence (unless they also have this Charm, in which case the DV penalties for both Charms don’t stack), though any natural mental influence remains so.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
*First Pyrian Excellency&lt;br /&gt;
*Second Pyrian Excellency&lt;br /&gt;
*Pyrian Mythos Exultant- Double Willpower regen from stunts&lt;br /&gt;
*Pyrian Inevitability Technique&lt;br /&gt;
*Effortless Pyrian Dominance&lt;br /&gt;
*So Speaks SWLIHN&lt;br /&gt;
&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) -Commit 10 motes to get Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
*Principle Invoking Onslaught (Infernals pg. 135) - 1m + 1 WP, upgrades above attacks from telekinetic force to Shaping effects. If a target dies to such an attack, an appropriate Shaping effect can transmute her corpse  to any other matter with a Resources value less than the Infernal&#039;s Essence.&lt;br /&gt;
*Will Crushing Force (Infernals pg. 137) - Upgrades Mind Hand Manipulation/ May now drain WP instead of doing 2 or more levels of damage. &lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/03/31/ink-monkeys-vol-7-hell-s-chosen.aspx Orbital Impact Storm] - 5 motes, whirling shield of telekinetic gripped debris orbits the Infernal.&lt;br /&gt;
*Constructive Convergence of Principles (Infernals pg. 136) - 20 motes and 1 WP, duplicates Wyld Shaping Technique within a radius of (Essence) miles. Dice pool is Willpower + Essence. May be enhanced with Pyrian Excellencies as though it was an Attribute + Ability pool. (Essence 4- upgraded to also duplicate Wyld Cauldron Technology, Essence 5, may treat Creation as though it were the Bordermarches)&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
*God Smashing Blow (Infernals, pg. 159) - 3m or 3m 1 WP - This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt’s Essence).&lt;br /&gt;
The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks. If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim’s body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the&lt;br /&gt;
attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone.&lt;br /&gt;
*Fists of the Old Ones (Infernals, pg. 159) - Whenever the martial artist hits a target with a fierce blow (see Exalted, p. 158) enhanced with God-Smashing Blow, she may use any type of closed-fist striking technique instead of relying solely upon overhand hammer-fists. The opponent flies back in the direction of the blow, so the attacker may choose any remotely plausible vector.&lt;br /&gt;
Fists of the Old Ones launches victims (Strength x 5) yards in the chosen direction. Upon landing or striking any barrier in the path of flight, the character suffers falling damage as if he had plummeted straight down by the distance he actually traversed before being interrupted. Unlike conventional falls, victims can’t arrest their momentum with a (Wits + Athletics) roll, although they can mitigate damage by tumbling as normal. A successful roll also keeps characters blasted back into high barriers from bouncing off and falling again for a third round of damage from the attack. All of the usual effects of God-Smashing Blow go into effect at the victim’s final destination point after any bounce. This Charm is subject to the normal limits of falling damage.&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 5&lt;br /&gt;
** Personal Motes: 25/25&lt;br /&gt;
** Peripheral Motes: 54/54&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Ten Permanent&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
(The following attacks have Dexterity=Willpower and Strength=Essence)&lt;br /&gt;
*Telekinetic Blow - Speed 5, Accuracy +15 (Willpower + Academics), Damage (Essence)5B, Defense +15 (Willpower + Academics), Rate (Essence) 5, Range (Willpower + Essence) 15, Tags N&lt;br /&gt;
*Telekinetic Clinch - Speed 6, Accuracy +15, Damage (Essence)5B, Rate (Essence) 5, Tags N&lt;br /&gt;
*Telekinetic Blade - Speed 5, Accuracy +15, Damage (Essence)5L, Defense +15 (Willpower + Academics), Rate (Essence) 4, Range (Willpower + Essence) 15, Tags P (Aggravated against creatures of the Wyld)&lt;br /&gt;
&lt;br /&gt;
Emerald Spider Gauntlets&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+6L, Defense +2, Rate 2, Tags M, P&lt;br /&gt;
*Clinch- Speed 6, Accuracy +1, Damage Str+7L, Defense +2, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Above, with Infernal Monster Form active&lt;br /&gt;
*Punch- Speed 4, Accuracy +6, Damage Str+11L, Defense +7, Rate 3, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +6, Damage Str+12L, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Poison (reflexive, costs two motes, lasts for one scene) Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 2B/1L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 9&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +6 / MPDV 3 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +6 / MPDV 3 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mote and WP Tracker===&lt;br /&gt;
* &#039;&#039;&#039;Willpower&#039;&#039;&#039; 9/10&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; 25/25&lt;br /&gt;
* &#039;&#039;&#039;Peripheral&#039;&#039;&#039; 20/54 (24 committed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every morning, the Lady casts Withered Soul Wastes and commits 10 motes to Mind Hand Manipulation. Having cast Hellscry Chakra once, she only needs to recast it in the event of it being dispelled.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 201/201==&lt;br /&gt;
*Essence to 5 - 56 XP&lt;br /&gt;
&lt;br /&gt;
Constructive Convergence of Principles x3, Untouchable Infinitude Reflection, Counter Pronouncement of Enthymemic Law, Will Crushing Force, Principle Invoking Onslaught, Knowing the Desolate Heart, Bestowal of Accursed Fortune, Scoured Perfection of Form, Withered Soul Wastes, Holy Land Infliction, Sands Through Fingers Defense, Fists of the Old Ones, Orbital Impact Storm, God Smashing Blow- 128 XP&lt;br /&gt;
Demonic Primacy of Essence, Demonic Familiar ••• (Agatae)- 17 XP&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159636</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159636"/>
		<updated>2010-10-11T04:09:24Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Artifact (***) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= The Lady of Verdigris Virtue&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Old Creation proper, city forgotten&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= To ensure the health and continued service of all peoples to Cecylene and her proxies, (Urge) to convert all to the worship of Cecylene.&lt;br /&gt;
|intimacies= Fair Folk (negative), Worshippers of Cecylene (positive), Royce Williams, first cultist (positive), Cecylene (positive)&lt;br /&gt;
|occupation= Cult Leader&lt;br /&gt;
|alias=&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Brassy verdigris&lt;br /&gt;
|eyes= Ligier green&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Voluptuous&lt;br /&gt;
|panoply= Bracers and Gauntlets only&lt;br /&gt;
|type= Green Sun Prince&lt;br /&gt;
|caste= Malefactor (favoring Pyrian)&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= Green light casts the ground in strange glittering shadows, as if whatever substance the shadows were on top of had been changed into silver sand.&lt;br /&gt;
|affiliation= The Reclaimation&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 2&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 3&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 5&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 2 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 2  (Religious Conversion +1, Persuasion +1 )&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 1&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 5  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
*(F) Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
A slowly growing number of the populace of Terminal City know that turn of phrase. A strange language that most are unfamiliar with has started showing up in the graffiti near patches of silver sand that mysteriously appear overnight. A couple of college professors are tracking the strange graffiti, which is vaguely reminiscent of ancient Mayan, but have not yet put together its appearance with the wide patch of sand they trudged past. Except for one or two, and they mask their knowledge behind a mask of bafflement. They know exactly what it says, for in at least one instance, they wrote it there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darkness and corruption of the City allows the cult to spread like wildfire, for it teaches hope, which is something that most of the people in the City only know of as the hope to move somewhere better. The Cult teaches that &#039;even a bent and broken sword can be reforged into something bright and shining&#039;, and that &#039;the Lady watches over us because we belong to her&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the Line, there are a few homes where people have knocked down their common back fences, choosing to instead cover their backyards in silver sand, ostensibly for the kids to play in.&lt;br /&gt;
&lt;br /&gt;
On the Belt, one of the more upscale nightclubs hired a contractor to change the landscaping from lush palms to silver sand.&lt;br /&gt;
&lt;br /&gt;
In Old Town, near the park, a small garden is slowly swallowed by silver sand.&lt;br /&gt;
&lt;br /&gt;
Even as far away as the suburbs and as close as the Docklands, there are patches of silver sand that spring up overnight and as far as the locals are concerned, have always been there.&lt;br /&gt;
&lt;br /&gt;
Always the silver sand heralds the same piece of graffiti somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
===Demonic Familiar (***)===&lt;br /&gt;
* A gift from her lady, the Agatae does not question her mistress&#039;s commands. Surprisingly, for being a beautiful version of a giant wasp demon, her English is flawless with a slight trace of a British accent.&lt;br /&gt;
&lt;br /&gt;
===Artifact (****)===&lt;br /&gt;
Perfected Kata Bracers, made of Corrupted Starmetal&lt;br /&gt;
&lt;br /&gt;
The strips’ sutras are starmetal engravings, except in starmetal bracers—they use orichalcum. Attunement&lt;br /&gt;
costs eight motes. When the character activates a Form-type Charm, the sutras inscribed on the bracers&lt;br /&gt;
glow and lift from the artifact to engulf the character in light for a brief moment. However, when tainted with vitriol and chalcanth from an apporpriate demon, this tarnished bracers become useful in the highest degree to those who practice Infernal Monster style....&lt;br /&gt;
For the rest of the scene, she gains several benefits:&lt;br /&gt;
&lt;br /&gt;
She adds her Essence to the accuracy, damage and defense of her unarmed attacks and of attacks made&lt;br /&gt;
with the active Form-type Charm’s particular weapons. She may choose to inflict bashing or lethal damage&lt;br /&gt;
at will and she may parry lethal attacks unarmed. In addition, Corrupted Starmetal bracers eases the flow of martial Essence for Infernals, reducing the cost of activating Charms of the same style by two motes (minimum 1).&lt;br /&gt;
&lt;br /&gt;
===Artifact (***)===&lt;br /&gt;
Corrupted Starmetal Emerald Spider Gauntlets&lt;br /&gt;
These gauntlets are forged of articulated green iron inlaid with swirls of jet and gold filigree. Gently twitching spines jut from each knuckle, while the unnaturally long fingers—seemingly too slender to accommodate the wearer’s hands—are tipped with barbs. By expending two motes as a reflexive action, the bearer induces the gauntlets to ooze a brilliantly hued green venom for the rest of the scene. Attuning a pair of emerald spider gauntlets costs six motes of Essence.&lt;br /&gt;
&lt;br /&gt;
These particular gauntlets were made for the Lady with a heavy alloying of corrupted starmetal, allowing her to strike devastating blows with the ease of dancing...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 &lt;br /&gt;
Punch:  Speed 5, Accuracy +1, Damage +6L(+ poison*), Defense +2, Rate 2, Minimums Str •, Tags M, P&lt;br /&gt;
&lt;br /&gt;
Clinch: Speed 6, Accuracy +1, Damage +7L(+ poison*), Defense —, Rate 1, Minimums Str •, Tags C, M, P &lt;br /&gt;
* Poison: Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Second Cecelyne Excellency&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
*Effortless Cecelyne Dominance&lt;br /&gt;
*So Speaks Cecelyne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Bestowal of Accursed Fortune (Infernals, pg. 129) - Expands above to include certain Backgrounds without DM approval. All other backgrounds require DM approval. (Abyssal Command, Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchman, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu, and Spies are the ones that don&#039;t require DM approval.)&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypassing this Charm.&lt;br /&gt;
*Counter Pronouncement of Enthymemic Law (Infernals pg. 124) 5 motes- Perfect Parry against mental influence and Shaping effects by creating a law of Cecelyne that forbids it. Infernal and all First Circle Demons within earshot must spend 1 WP or instantly develop an Intimacy of loyalty to the new law as a Servitude effect. Vulnerable to the Imperfection of the Endless Desert. &lt;br /&gt;
*Knowing the Desolate Heart (Infernals, pg 126)- 3 motes and 1 WP, enhances an action spent to understand an observed target&#039;s emotions and displayed Intimacies in a social scene. Roll automatically succeeds with twice the required successes. Furthermore, the Infernal understands all Intimacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the charm, she learns what the target believes to be his greatest failure in life is.&lt;br /&gt;
*Demonic Primacy of Essence (Infernals pg. 124) Whenever a character with this Charm makes a social attack against a native of Malfeas who has a lower Essence rating, the target suffers an MDV penalty equal to the difference between their Essence ratings, and&lt;br /&gt;
the attack is considered unnatural mental influence. Attacks enhanced this way cost the usual number of Willpower points to resist. Hierarchy works both ways, however. The Infernal suffers the same penalty against the social attacks of Malfean natives with higher Essence (unless they also have this Charm, in which case the DV penalties for both Charms don’t stack), though any natural mental influence remains so.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
*First Pyrian Excellency&lt;br /&gt;
*Second Pyrian Excellency&lt;br /&gt;
*Pyrian Mythos Exultant- Double Willpower regen from stunts&lt;br /&gt;
*Pyrian Inevitability Technique&lt;br /&gt;
*Effortless Pyrian Dominance&lt;br /&gt;
*So Speaks SWLIHN&lt;br /&gt;
&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) -Commit 10 motes to get Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
*Principle Invoking Onslaught (Infernals pg. 135) - 1m + 1 WP, upgrades above attacks from telekinetic force to Shaping effects. If a target dies to such an attack, an appropriate Shaping effect can transmute her corpse  to any other matter with a Resources value less than the Infernal&#039;s Essence.&lt;br /&gt;
*Will Crushing Force (Infernals pg. 137) - Upgrades Mind Hand Manipulation/ May now drain WP instead of doing 2 or more levels of damage. &lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/03/31/ink-monkeys-vol-7-hell-s-chosen.aspx Orbital Impact Storm] - 5 motes, whirling shield of telekinetic gripped debris orbits the Infernal.&lt;br /&gt;
*Constructive Convergence of Principles (Infernals pg. 136) - 20 motes and 1 WP, duplicates Wyld Shaping Technique within a radius of (Essence) miles. Dice pool is Willpower + Essence. May be enhanced with Pyrian Excellencies as though it was an Attribute + Ability pool. (Essence 4- upgraded to also duplicate Wyld Cauldron Technology, Essence 5, may treat Creation as though it were the Bordermarches)&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
*God Smashing Blow (Infernals, pg. 159) - 3m or 3m 1 WP - This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt’s Essence).&lt;br /&gt;
The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks. If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim’s body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the&lt;br /&gt;
attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone.&lt;br /&gt;
*Fists of the Old Ones (Infernals, pg. 159) - Whenever the martial artist hits a target with a fierce blow (see Exalted, p. 158) enhanced with God-Smashing Blow, she may use any type of closed-fist striking technique instead of relying solely upon overhand hammer-fists. The opponent flies back in the direction of the blow, so the attacker may choose any remotely plausible vector.&lt;br /&gt;
Fists of the Old Ones launches victims (Strength x 5) yards in the chosen direction. Upon landing or striking any barrier in the path of flight, the character suffers falling damage as if he had plummeted straight down by the distance he actually traversed before being interrupted. Unlike conventional falls, victims can’t arrest their momentum with a (Wits + Athletics) roll, although they can mitigate damage by tumbling as normal. A successful roll also keeps characters blasted back into high barriers from bouncing off and falling again for a third round of damage from the attack. All of the usual effects of God-Smashing Blow go into effect at the victim’s final destination point after any bounce. This Charm is subject to the normal limits of falling damage.&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 5&lt;br /&gt;
** Personal Motes: 25/25&lt;br /&gt;
** Peripheral Motes: 54/54&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Ten Permanent&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
(The following attacks have Dexterity=Willpower and Strength=Essence)&lt;br /&gt;
*Telekinetic Blow - Speed 5, Accuracy +15 (Willpower + Academics), Damage (Essence)5B, Defense +15 (Willpower + Academics), Rate (Essence) 5, Range (Willpower + Essence) 15, Tags N&lt;br /&gt;
*Telekinetic Clinch - Speed 6, Accuracy +15, Damage (Essence)5B, Rate (Essence) 5, Tags N&lt;br /&gt;
*Telekinetic Blade - Speed 5, Accuracy +15, Damage (Essence)5L, Defense +15 (Willpower + Academics), Rate (Essence) 4, Range (Willpower + Essence) 15, Tags P (Aggravated against creatures of the Wyld)&lt;br /&gt;
&lt;br /&gt;
Emerald Spider Gauntlets&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+6L, Defense +2, Rate 2, Tags M, P&lt;br /&gt;
*Clinch- Speed 6, Accuracy +1, Damage Str+7L, Defense +2, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Above, with Infernal Monster Form active&lt;br /&gt;
*Punch- Speed 4, Accuracy +6, Damage Str+11L, Defense +7, Rate 3, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +6, Damage Str+12L, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Poison (reflexive, costs two motes, lasts for one scene) Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 2B/1L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 9&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +6 / MPDV 3 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +6 / MPDV 3 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mote and WP Tracker===&lt;br /&gt;
* &#039;&#039;&#039;Willpower&#039;&#039;&#039; 9/10&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; 25/25&lt;br /&gt;
* &#039;&#039;&#039;Peripheral&#039;&#039;&#039; 20/54 (24 committed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every morning, the Lady casts Withered Soul Wastes and commits 10 motes to Mind Hand Manipulation. Having cast Hellscry Chakra once, she only needs to recast it in the event of it being dispelled.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 201/201==&lt;br /&gt;
*Essence to 5 - 56 XP&lt;br /&gt;
&lt;br /&gt;
Constructive Convergence of Principles x3, Untouchable Infinitude Reflection, Counter Pronouncement of Enthymemic Law, Will Crushing Force, Principle Invoking Onslaught, Knowing the Desolate Heart, Bestowal of Accursed Fortune, Scoured Perfection of Form, Withered Soul Wastes, Holy Land Infliction, Sands Through Fingers Defense, Fists of the Old Ones, Orbital Impact Storm, God Smashing Blow- 128 XP&lt;br /&gt;
Demonic Primacy of Essence, Demonic Familiar ••• (Agatae)- 17 XP&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159635</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159635"/>
		<updated>2010-10-11T04:09:02Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Artifact (***) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= The Lady of Verdigris Virtue&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Old Creation proper, city forgotten&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= To ensure the health and continued service of all peoples to Cecylene and her proxies, (Urge) to convert all to the worship of Cecylene.&lt;br /&gt;
|intimacies= Fair Folk (negative), Worshippers of Cecylene (positive), Royce Williams, first cultist (positive), Cecylene (positive)&lt;br /&gt;
|occupation= Cult Leader&lt;br /&gt;
|alias=&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Brassy verdigris&lt;br /&gt;
|eyes= Ligier green&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Voluptuous&lt;br /&gt;
|panoply= Bracers and Gauntlets only&lt;br /&gt;
|type= Green Sun Prince&lt;br /&gt;
|caste= Malefactor (favoring Pyrian)&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= Green light casts the ground in strange glittering shadows, as if whatever substance the shadows were on top of had been changed into silver sand.&lt;br /&gt;
|affiliation= The Reclaimation&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 2&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 3&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 5&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 2 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 2  (Religious Conversion +1, Persuasion +1 )&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 1&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 5  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
*(F) Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
A slowly growing number of the populace of Terminal City know that turn of phrase. A strange language that most are unfamiliar with has started showing up in the graffiti near patches of silver sand that mysteriously appear overnight. A couple of college professors are tracking the strange graffiti, which is vaguely reminiscent of ancient Mayan, but have not yet put together its appearance with the wide patch of sand they trudged past. Except for one or two, and they mask their knowledge behind a mask of bafflement. They know exactly what it says, for in at least one instance, they wrote it there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darkness and corruption of the City allows the cult to spread like wildfire, for it teaches hope, which is something that most of the people in the City only know of as the hope to move somewhere better. The Cult teaches that &#039;even a bent and broken sword can be reforged into something bright and shining&#039;, and that &#039;the Lady watches over us because we belong to her&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the Line, there are a few homes where people have knocked down their common back fences, choosing to instead cover their backyards in silver sand, ostensibly for the kids to play in.&lt;br /&gt;
&lt;br /&gt;
On the Belt, one of the more upscale nightclubs hired a contractor to change the landscaping from lush palms to silver sand.&lt;br /&gt;
&lt;br /&gt;
In Old Town, near the park, a small garden is slowly swallowed by silver sand.&lt;br /&gt;
&lt;br /&gt;
Even as far away as the suburbs and as close as the Docklands, there are patches of silver sand that spring up overnight and as far as the locals are concerned, have always been there.&lt;br /&gt;
&lt;br /&gt;
Always the silver sand heralds the same piece of graffiti somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
===Demonic Familiar (***)===&lt;br /&gt;
* A gift from her lady, the Agatae does not question her mistress&#039;s commands. Surprisingly, for being a beautiful version of a giant wasp demon, her English is flawless with a slight trace of a British accent.&lt;br /&gt;
&lt;br /&gt;
===Artifact (****)===&lt;br /&gt;
Perfected Kata Bracers, made of Corrupted Starmetal&lt;br /&gt;
&lt;br /&gt;
The strips’ sutras are starmetal engravings, except in starmetal bracers—they use orichalcum. Attunement&lt;br /&gt;
costs eight motes. When the character activates a Form-type Charm, the sutras inscribed on the bracers&lt;br /&gt;
glow and lift from the artifact to engulf the character in light for a brief moment. However, when tainted with vitriol and chalcanth from an apporpriate demon, this tarnished bracers become useful in the highest degree to those who practice Infernal Monster style....&lt;br /&gt;
For the rest of the scene, she gains several benefits:&lt;br /&gt;
&lt;br /&gt;
She adds her Essence to the accuracy, damage and defense of her unarmed attacks and of attacks made&lt;br /&gt;
with the active Form-type Charm’s particular weapons. She may choose to inflict bashing or lethal damage&lt;br /&gt;
at will and she may parry lethal attacks unarmed. In addition, Corrupted Starmetal bracers eases the flow of martial Essence for Infernals, reducing the cost of activating Charms of the same style by two motes (minimum 1).&lt;br /&gt;
&lt;br /&gt;
===Artifact (***)===&lt;br /&gt;
Corrupted Starmetal Emerald Spider Gauntlets&lt;br /&gt;
These gauntlets are forged of articulated green iron inlaid with swirls of jet and gold filigree. Gently twitching spines jut from each knuckle, while the unnaturally long fingers—seemingly too slender to accommodate the wearer’s hands—are tipped with barbs. By expending two motes as a reflexive action, the bearer induces the gauntlets to ooze a brilliantly hued green venom for the rest of the scene. Attuning a pair of emerald spider gauntlets costs six motes of Essence.&lt;br /&gt;
&lt;br /&gt;
These particular gauntlets were made for the Lady with a heavy alloying of corrupted starmetal, allowing her to strike devastating blows with the ease of dancing...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                 &lt;br /&gt;
Punch:  Speed 5, Accuracy +1, Damage +6L(+ poison*), Defense +2, Rate 2, Minimums Str •, Tags M, P&lt;br /&gt;
Clinch: Speed 6, Accuracy +1, Damage +7L(+ poison*), Defense —, Rate 1, Minimums Str •, Tags C, M, P &lt;br /&gt;
* Poison: Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Second Cecelyne Excellency&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
*Effortless Cecelyne Dominance&lt;br /&gt;
*So Speaks Cecelyne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Bestowal of Accursed Fortune (Infernals, pg. 129) - Expands above to include certain Backgrounds without DM approval. All other backgrounds require DM approval. (Abyssal Command, Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchman, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu, and Spies are the ones that don&#039;t require DM approval.)&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypassing this Charm.&lt;br /&gt;
*Counter Pronouncement of Enthymemic Law (Infernals pg. 124) 5 motes- Perfect Parry against mental influence and Shaping effects by creating a law of Cecelyne that forbids it. Infernal and all First Circle Demons within earshot must spend 1 WP or instantly develop an Intimacy of loyalty to the new law as a Servitude effect. Vulnerable to the Imperfection of the Endless Desert. &lt;br /&gt;
*Knowing the Desolate Heart (Infernals, pg 126)- 3 motes and 1 WP, enhances an action spent to understand an observed target&#039;s emotions and displayed Intimacies in a social scene. Roll automatically succeeds with twice the required successes. Furthermore, the Infernal understands all Intimacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the charm, she learns what the target believes to be his greatest failure in life is.&lt;br /&gt;
*Demonic Primacy of Essence (Infernals pg. 124) Whenever a character with this Charm makes a social attack against a native of Malfeas who has a lower Essence rating, the target suffers an MDV penalty equal to the difference between their Essence ratings, and&lt;br /&gt;
the attack is considered unnatural mental influence. Attacks enhanced this way cost the usual number of Willpower points to resist. Hierarchy works both ways, however. The Infernal suffers the same penalty against the social attacks of Malfean natives with higher Essence (unless they also have this Charm, in which case the DV penalties for both Charms don’t stack), though any natural mental influence remains so.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
*First Pyrian Excellency&lt;br /&gt;
*Second Pyrian Excellency&lt;br /&gt;
*Pyrian Mythos Exultant- Double Willpower regen from stunts&lt;br /&gt;
*Pyrian Inevitability Technique&lt;br /&gt;
*Effortless Pyrian Dominance&lt;br /&gt;
*So Speaks SWLIHN&lt;br /&gt;
&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) -Commit 10 motes to get Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
*Principle Invoking Onslaught (Infernals pg. 135) - 1m + 1 WP, upgrades above attacks from telekinetic force to Shaping effects. If a target dies to such an attack, an appropriate Shaping effect can transmute her corpse  to any other matter with a Resources value less than the Infernal&#039;s Essence.&lt;br /&gt;
*Will Crushing Force (Infernals pg. 137) - Upgrades Mind Hand Manipulation/ May now drain WP instead of doing 2 or more levels of damage. &lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/03/31/ink-monkeys-vol-7-hell-s-chosen.aspx Orbital Impact Storm] - 5 motes, whirling shield of telekinetic gripped debris orbits the Infernal.&lt;br /&gt;
*Constructive Convergence of Principles (Infernals pg. 136) - 20 motes and 1 WP, duplicates Wyld Shaping Technique within a radius of (Essence) miles. Dice pool is Willpower + Essence. May be enhanced with Pyrian Excellencies as though it was an Attribute + Ability pool. (Essence 4- upgraded to also duplicate Wyld Cauldron Technology, Essence 5, may treat Creation as though it were the Bordermarches)&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
*God Smashing Blow (Infernals, pg. 159) - 3m or 3m 1 WP - This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt’s Essence).&lt;br /&gt;
The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks. If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim’s body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the&lt;br /&gt;
attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone.&lt;br /&gt;
*Fists of the Old Ones (Infernals, pg. 159) - Whenever the martial artist hits a target with a fierce blow (see Exalted, p. 158) enhanced with God-Smashing Blow, she may use any type of closed-fist striking technique instead of relying solely upon overhand hammer-fists. The opponent flies back in the direction of the blow, so the attacker may choose any remotely plausible vector.&lt;br /&gt;
Fists of the Old Ones launches victims (Strength x 5) yards in the chosen direction. Upon landing or striking any barrier in the path of flight, the character suffers falling damage as if he had plummeted straight down by the distance he actually traversed before being interrupted. Unlike conventional falls, victims can’t arrest their momentum with a (Wits + Athletics) roll, although they can mitigate damage by tumbling as normal. A successful roll also keeps characters blasted back into high barriers from bouncing off and falling again for a third round of damage from the attack. All of the usual effects of God-Smashing Blow go into effect at the victim’s final destination point after any bounce. This Charm is subject to the normal limits of falling damage.&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 5&lt;br /&gt;
** Personal Motes: 25/25&lt;br /&gt;
** Peripheral Motes: 54/54&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Ten Permanent&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
(The following attacks have Dexterity=Willpower and Strength=Essence)&lt;br /&gt;
*Telekinetic Blow - Speed 5, Accuracy +15 (Willpower + Academics), Damage (Essence)5B, Defense +15 (Willpower + Academics), Rate (Essence) 5, Range (Willpower + Essence) 15, Tags N&lt;br /&gt;
*Telekinetic Clinch - Speed 6, Accuracy +15, Damage (Essence)5B, Rate (Essence) 5, Tags N&lt;br /&gt;
*Telekinetic Blade - Speed 5, Accuracy +15, Damage (Essence)5L, Defense +15 (Willpower + Academics), Rate (Essence) 4, Range (Willpower + Essence) 15, Tags P (Aggravated against creatures of the Wyld)&lt;br /&gt;
&lt;br /&gt;
Emerald Spider Gauntlets&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+6L, Defense +2, Rate 2, Tags M, P&lt;br /&gt;
*Clinch- Speed 6, Accuracy +1, Damage Str+7L, Defense +2, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Above, with Infernal Monster Form active&lt;br /&gt;
*Punch- Speed 4, Accuracy +6, Damage Str+11L, Defense +7, Rate 3, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +6, Damage Str+12L, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Poison (reflexive, costs two motes, lasts for one scene) Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 2B/1L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 9&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +6 / MPDV 3 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +6 / MPDV 3 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mote and WP Tracker===&lt;br /&gt;
* &#039;&#039;&#039;Willpower&#039;&#039;&#039; 9/10&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; 25/25&lt;br /&gt;
* &#039;&#039;&#039;Peripheral&#039;&#039;&#039; 20/54 (24 committed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every morning, the Lady casts Withered Soul Wastes and commits 10 motes to Mind Hand Manipulation. Having cast Hellscry Chakra once, she only needs to recast it in the event of it being dispelled.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 201/201==&lt;br /&gt;
*Essence to 5 - 56 XP&lt;br /&gt;
&lt;br /&gt;
Constructive Convergence of Principles x3, Untouchable Infinitude Reflection, Counter Pronouncement of Enthymemic Law, Will Crushing Force, Principle Invoking Onslaught, Knowing the Desolate Heart, Bestowal of Accursed Fortune, Scoured Perfection of Form, Withered Soul Wastes, Holy Land Infliction, Sands Through Fingers Defense, Fists of the Old Ones, Orbital Impact Storm, God Smashing Blow- 128 XP&lt;br /&gt;
Demonic Primacy of Essence, Demonic Familiar ••• (Agatae)- 17 XP&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159632</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159632"/>
		<updated>2010-10-11T04:06:03Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Artifact (****) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= The Lady of Verdigris Virtue&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Old Creation proper, city forgotten&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= To ensure the health and continued service of all peoples to Cecylene and her proxies, (Urge) to convert all to the worship of Cecylene.&lt;br /&gt;
|intimacies= Fair Folk (negative), Worshippers of Cecylene (positive), Royce Williams, first cultist (positive), Cecylene (positive)&lt;br /&gt;
|occupation= Cult Leader&lt;br /&gt;
|alias=&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Brassy verdigris&lt;br /&gt;
|eyes= Ligier green&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Voluptuous&lt;br /&gt;
|panoply= Bracers and Gauntlets only&lt;br /&gt;
|type= Green Sun Prince&lt;br /&gt;
|caste= Malefactor (favoring Pyrian)&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= Green light casts the ground in strange glittering shadows, as if whatever substance the shadows were on top of had been changed into silver sand.&lt;br /&gt;
|affiliation= The Reclaimation&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 2&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 3&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 5&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 2 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 2  (Religious Conversion +1, Persuasion +1 )&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 1&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 5  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
*(F) Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
A slowly growing number of the populace of Terminal City know that turn of phrase. A strange language that most are unfamiliar with has started showing up in the graffiti near patches of silver sand that mysteriously appear overnight. A couple of college professors are tracking the strange graffiti, which is vaguely reminiscent of ancient Mayan, but have not yet put together its appearance with the wide patch of sand they trudged past. Except for one or two, and they mask their knowledge behind a mask of bafflement. They know exactly what it says, for in at least one instance, they wrote it there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darkness and corruption of the City allows the cult to spread like wildfire, for it teaches hope, which is something that most of the people in the City only know of as the hope to move somewhere better. The Cult teaches that &#039;even a bent and broken sword can be reforged into something bright and shining&#039;, and that &#039;the Lady watches over us because we belong to her&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the Line, there are a few homes where people have knocked down their common back fences, choosing to instead cover their backyards in silver sand, ostensibly for the kids to play in.&lt;br /&gt;
&lt;br /&gt;
On the Belt, one of the more upscale nightclubs hired a contractor to change the landscaping from lush palms to silver sand.&lt;br /&gt;
&lt;br /&gt;
In Old Town, near the park, a small garden is slowly swallowed by silver sand.&lt;br /&gt;
&lt;br /&gt;
Even as far away as the suburbs and as close as the Docklands, there are patches of silver sand that spring up overnight and as far as the locals are concerned, have always been there.&lt;br /&gt;
&lt;br /&gt;
Always the silver sand heralds the same piece of graffiti somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
===Demonic Familiar (***)===&lt;br /&gt;
* A gift from her lady, the Agatae does not question her mistress&#039;s commands. Surprisingly, for being a beautiful version of a giant wasp demon, her English is flawless with a slight trace of a British accent.&lt;br /&gt;
&lt;br /&gt;
===Artifact (****)===&lt;br /&gt;
Perfected Kata Bracers, made of Corrupted Starmetal&lt;br /&gt;
&lt;br /&gt;
The strips’ sutras are starmetal engravings, except in starmetal bracers—they use orichalcum. Attunement&lt;br /&gt;
costs eight motes. When the character activates a Form-type Charm, the sutras inscribed on the bracers&lt;br /&gt;
glow and lift from the artifact to engulf the character in light for a brief moment. However, when tainted with vitriol and chalcanth from an apporpriate demon, this tarnished bracers become useful in the highest degree to those who practice Infernal Monster style....&lt;br /&gt;
For the rest of the scene, she gains several benefits:&lt;br /&gt;
&lt;br /&gt;
She adds her Essence to the accuracy, damage and defense of her unarmed attacks and of attacks made&lt;br /&gt;
with the active Form-type Charm’s particular weapons. She may choose to inflict bashing or lethal damage&lt;br /&gt;
at will and she may parry lethal attacks unarmed. In addition, Corrupted Starmetal bracers eases the flow of martial Essence for Infernals, reducing the cost of activating Charms of the same style by two motes (minimum 1).&lt;br /&gt;
&lt;br /&gt;
===Artifact (***)===&lt;br /&gt;
Corrupted Starmetal Emerald Spider Gauntlets&lt;br /&gt;
These gauntlets are forged of articulated green iron inlaid with swirls of jet and gold filigree. Gently twitching spines jut from each knuckle, while the unnaturally long fingers—seemingly too slender to accommodate the wearer’s hands—are tipped with barbs. By expending two motes as a reflexive action, the bearer induces the gauntlets to ooze a brilliantly hued green venom for the rest of the scene. Attuning a pair of emerald spider gauntlets costs six motes of Essence.&lt;br /&gt;
&lt;br /&gt;
These particular gauntlets were made for the Lady with a heavy alloying of corrupted starmetal, allowing her to strike devastating blows with the ease of dancing...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Type    Speed Accuracy Damage          Defense Rate Minimums Tags&lt;br /&gt;
Punch   5     +1       +6L (+ poison*) +2      2    Str •    M, P&lt;br /&gt;
Clinch  6     +1       +7L (+ poison*) —       1    Str •    C, M, P &lt;br /&gt;
* Poison: Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Second Cecelyne Excellency&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
*Effortless Cecelyne Dominance&lt;br /&gt;
*So Speaks Cecelyne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Bestowal of Accursed Fortune (Infernals, pg. 129) - Expands above to include certain Backgrounds without DM approval. All other backgrounds require DM approval. (Abyssal Command, Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchman, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu, and Spies are the ones that don&#039;t require DM approval.)&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypassing this Charm.&lt;br /&gt;
*Counter Pronouncement of Enthymemic Law (Infernals pg. 124) 5 motes- Perfect Parry against mental influence and Shaping effects by creating a law of Cecelyne that forbids it. Infernal and all First Circle Demons within earshot must spend 1 WP or instantly develop an Intimacy of loyalty to the new law as a Servitude effect. Vulnerable to the Imperfection of the Endless Desert. &lt;br /&gt;
*Knowing the Desolate Heart (Infernals, pg 126)- 3 motes and 1 WP, enhances an action spent to understand an observed target&#039;s emotions and displayed Intimacies in a social scene. Roll automatically succeeds with twice the required successes. Furthermore, the Infernal understands all Intimacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the charm, she learns what the target believes to be his greatest failure in life is.&lt;br /&gt;
*Demonic Primacy of Essence (Infernals pg. 124) Whenever a character with this Charm makes a social attack against a native of Malfeas who has a lower Essence rating, the target suffers an MDV penalty equal to the difference between their Essence ratings, and&lt;br /&gt;
the attack is considered unnatural mental influence. Attacks enhanced this way cost the usual number of Willpower points to resist. Hierarchy works both ways, however. The Infernal suffers the same penalty against the social attacks of Malfean natives with higher Essence (unless they also have this Charm, in which case the DV penalties for both Charms don’t stack), though any natural mental influence remains so.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
*First Pyrian Excellency&lt;br /&gt;
*Second Pyrian Excellency&lt;br /&gt;
*Pyrian Mythos Exultant- Double Willpower regen from stunts&lt;br /&gt;
*Pyrian Inevitability Technique&lt;br /&gt;
*Effortless Pyrian Dominance&lt;br /&gt;
*So Speaks SWLIHN&lt;br /&gt;
&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) -Commit 10 motes to get Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
*Principle Invoking Onslaught (Infernals pg. 135) - 1m + 1 WP, upgrades above attacks from telekinetic force to Shaping effects. If a target dies to such an attack, an appropriate Shaping effect can transmute her corpse  to any other matter with a Resources value less than the Infernal&#039;s Essence.&lt;br /&gt;
*Will Crushing Force (Infernals pg. 137) - Upgrades Mind Hand Manipulation/ May now drain WP instead of doing 2 or more levels of damage. &lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/03/31/ink-monkeys-vol-7-hell-s-chosen.aspx Orbital Impact Storm] - 5 motes, whirling shield of telekinetic gripped debris orbits the Infernal.&lt;br /&gt;
*Constructive Convergence of Principles (Infernals pg. 136) - 20 motes and 1 WP, duplicates Wyld Shaping Technique within a radius of (Essence) miles. Dice pool is Willpower + Essence. May be enhanced with Pyrian Excellencies as though it was an Attribute + Ability pool. (Essence 4- upgraded to also duplicate Wyld Cauldron Technology, Essence 5, may treat Creation as though it were the Bordermarches)&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
*God Smashing Blow (Infernals, pg. 159) - 3m or 3m 1 WP - This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt’s Essence).&lt;br /&gt;
The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks. If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim’s body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the&lt;br /&gt;
attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone.&lt;br /&gt;
*Fists of the Old Ones (Infernals, pg. 159) - Whenever the martial artist hits a target with a fierce blow (see Exalted, p. 158) enhanced with God-Smashing Blow, she may use any type of closed-fist striking technique instead of relying solely upon overhand hammer-fists. The opponent flies back in the direction of the blow, so the attacker may choose any remotely plausible vector.&lt;br /&gt;
Fists of the Old Ones launches victims (Strength x 5) yards in the chosen direction. Upon landing or striking any barrier in the path of flight, the character suffers falling damage as if he had plummeted straight down by the distance he actually traversed before being interrupted. Unlike conventional falls, victims can’t arrest their momentum with a (Wits + Athletics) roll, although they can mitigate damage by tumbling as normal. A successful roll also keeps characters blasted back into high barriers from bouncing off and falling again for a third round of damage from the attack. All of the usual effects of God-Smashing Blow go into effect at the victim’s final destination point after any bounce. This Charm is subject to the normal limits of falling damage.&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 5&lt;br /&gt;
** Personal Motes: 25/25&lt;br /&gt;
** Peripheral Motes: 54/54&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Ten Permanent&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
(The following attacks have Dexterity=Willpower and Strength=Essence)&lt;br /&gt;
*Telekinetic Blow - Speed 5, Accuracy +15 (Willpower + Academics), Damage (Essence)5B, Defense +15 (Willpower + Academics), Rate (Essence) 5, Range (Willpower + Essence) 15, Tags N&lt;br /&gt;
*Telekinetic Clinch - Speed 6, Accuracy +15, Damage (Essence)5B, Rate (Essence) 5, Tags N&lt;br /&gt;
*Telekinetic Blade - Speed 5, Accuracy +15, Damage (Essence)5L, Defense +15 (Willpower + Academics), Rate (Essence) 4, Range (Willpower + Essence) 15, Tags P (Aggravated against creatures of the Wyld)&lt;br /&gt;
&lt;br /&gt;
Emerald Spider Gauntlets&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+6L, Defense +2, Rate 2, Tags M, P&lt;br /&gt;
*Clinch- Speed 6, Accuracy +1, Damage Str+7L, Defense +2, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Above, with Infernal Monster Form active&lt;br /&gt;
*Punch- Speed 4, Accuracy +6, Damage Str+11L, Defense +7, Rate 3, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +6, Damage Str+12L, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Poison (reflexive, costs two motes, lasts for one scene) Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 2B/1L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 9&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +6 / MPDV 3 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +6 / MPDV 3 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mote and WP Tracker===&lt;br /&gt;
* &#039;&#039;&#039;Willpower&#039;&#039;&#039; 9/10&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; 25/25&lt;br /&gt;
* &#039;&#039;&#039;Peripheral&#039;&#039;&#039; 20/54 (24 committed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every morning, the Lady casts Withered Soul Wastes and commits 10 motes to Mind Hand Manipulation. Having cast Hellscry Chakra once, she only needs to recast it in the event of it being dispelled.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 201/201==&lt;br /&gt;
*Essence to 5 - 56 XP&lt;br /&gt;
&lt;br /&gt;
Constructive Convergence of Principles x3, Untouchable Infinitude Reflection, Counter Pronouncement of Enthymemic Law, Will Crushing Force, Principle Invoking Onslaught, Knowing the Desolate Heart, Bestowal of Accursed Fortune, Scoured Perfection of Form, Withered Soul Wastes, Holy Land Infliction, Sands Through Fingers Defense, Fists of the Old Ones, Orbital Impact Storm, God Smashing Blow- 128 XP&lt;br /&gt;
Demonic Primacy of Essence, Demonic Familiar ••• (Agatae)- 17 XP&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159631</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159631"/>
		<updated>2010-10-11T04:05:32Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Artifact (****) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= The Lady of Verdigris Virtue&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Old Creation proper, city forgotten&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= To ensure the health and continued service of all peoples to Cecylene and her proxies, (Urge) to convert all to the worship of Cecylene.&lt;br /&gt;
|intimacies= Fair Folk (negative), Worshippers of Cecylene (positive), Royce Williams, first cultist (positive), Cecylene (positive)&lt;br /&gt;
|occupation= Cult Leader&lt;br /&gt;
|alias=&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Brassy verdigris&lt;br /&gt;
|eyes= Ligier green&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Voluptuous&lt;br /&gt;
|panoply= Bracers and Gauntlets only&lt;br /&gt;
|type= Green Sun Prince&lt;br /&gt;
|caste= Malefactor (favoring Pyrian)&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= Green light casts the ground in strange glittering shadows, as if whatever substance the shadows were on top of had been changed into silver sand.&lt;br /&gt;
|affiliation= The Reclaimation&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 2&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 3&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 5&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 2 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 2  (Religious Conversion +1, Persuasion +1 )&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 1&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 5  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
*(F) Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
A slowly growing number of the populace of Terminal City know that turn of phrase. A strange language that most are unfamiliar with has started showing up in the graffiti near patches of silver sand that mysteriously appear overnight. A couple of college professors are tracking the strange graffiti, which is vaguely reminiscent of ancient Mayan, but have not yet put together its appearance with the wide patch of sand they trudged past. Except for one or two, and they mask their knowledge behind a mask of bafflement. They know exactly what it says, for in at least one instance, they wrote it there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darkness and corruption of the City allows the cult to spread like wildfire, for it teaches hope, which is something that most of the people in the City only know of as the hope to move somewhere better. The Cult teaches that &#039;even a bent and broken sword can be reforged into something bright and shining&#039;, and that &#039;the Lady watches over us because we belong to her&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the Line, there are a few homes where people have knocked down their common back fences, choosing to instead cover their backyards in silver sand, ostensibly for the kids to play in.&lt;br /&gt;
&lt;br /&gt;
On the Belt, one of the more upscale nightclubs hired a contractor to change the landscaping from lush palms to silver sand.&lt;br /&gt;
&lt;br /&gt;
In Old Town, near the park, a small garden is slowly swallowed by silver sand.&lt;br /&gt;
&lt;br /&gt;
Even as far away as the suburbs and as close as the Docklands, there are patches of silver sand that spring up overnight and as far as the locals are concerned, have always been there.&lt;br /&gt;
&lt;br /&gt;
Always the silver sand heralds the same piece of graffiti somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
===Demonic Familiar (***)===&lt;br /&gt;
* A gift from her lady, the Agatae does not question her mistress&#039;s commands. Surprisingly, for being a beautiful version of a giant wasp demon, her English is flawless with a slight trace of a British accent.&lt;br /&gt;
&lt;br /&gt;
===Artifact (****)===&lt;br /&gt;
Perfected Kata Bracers, made of Corrupted Starmetal&lt;br /&gt;
: The strips’ sutras are starmetal engravings, except in starmetal bracers—they use orichalcum. Attunement&lt;br /&gt;
costs eight motes. When the character activates a Form-type Charm, the sutras inscribed on the bracers&lt;br /&gt;
glow and lift from the artifact to engulf the character in light for a brief moment. However, when tainted with vitriol and chalcanth from an apporpriate demon, this tarnished bracers become useful in the highest degree to those who practice Infernal Monster style....&lt;br /&gt;
For the rest of the scene, she gains several benefits:&lt;br /&gt;
&lt;br /&gt;
She adds her Essence to the accuracy, damage and defense of her unarmed attacks and of attacks made&lt;br /&gt;
with the active Form-type Charm’s particular weapons. She may choose to inflict bashing or lethal damage&lt;br /&gt;
at will and she may parry lethal attacks unarmed. In addition, Corrupted Starmetal bracers eases the flow of martial Essence for Infernals, reducing the cost of activating Charms of the same style by two motes (minimum 1).&lt;br /&gt;
&lt;br /&gt;
===Artifact (***)===&lt;br /&gt;
Corrupted Starmetal Emerald Spider Gauntlets&lt;br /&gt;
These gauntlets are forged of articulated green iron inlaid with swirls of jet and gold filigree. Gently twitching spines jut from each knuckle, while the unnaturally long fingers—seemingly too slender to accommodate the wearer’s hands—are tipped with barbs. By expending two motes as a reflexive action, the bearer induces the gauntlets to ooze a brilliantly hued green venom for the rest of the scene. Attuning a pair of emerald spider gauntlets costs six motes of Essence.&lt;br /&gt;
&lt;br /&gt;
These particular gauntlets were made for the Lady with a heavy alloying of corrupted starmetal, allowing her to strike devastating blows with the ease of dancing...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Type    Speed Accuracy Damage          Defense Rate Minimums Tags&lt;br /&gt;
Punch   5     +1       +6L (+ poison*) +2      2    Str •    M, P&lt;br /&gt;
Clinch  6     +1       +7L (+ poison*) —       1    Str •    C, M, P &lt;br /&gt;
* Poison: Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Second Cecelyne Excellency&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
*Effortless Cecelyne Dominance&lt;br /&gt;
*So Speaks Cecelyne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Bestowal of Accursed Fortune (Infernals, pg. 129) - Expands above to include certain Backgrounds without DM approval. All other backgrounds require DM approval. (Abyssal Command, Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchman, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu, and Spies are the ones that don&#039;t require DM approval.)&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypassing this Charm.&lt;br /&gt;
*Counter Pronouncement of Enthymemic Law (Infernals pg. 124) 5 motes- Perfect Parry against mental influence and Shaping effects by creating a law of Cecelyne that forbids it. Infernal and all First Circle Demons within earshot must spend 1 WP or instantly develop an Intimacy of loyalty to the new law as a Servitude effect. Vulnerable to the Imperfection of the Endless Desert. &lt;br /&gt;
*Knowing the Desolate Heart (Infernals, pg 126)- 3 motes and 1 WP, enhances an action spent to understand an observed target&#039;s emotions and displayed Intimacies in a social scene. Roll automatically succeeds with twice the required successes. Furthermore, the Infernal understands all Intimacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the charm, she learns what the target believes to be his greatest failure in life is.&lt;br /&gt;
*Demonic Primacy of Essence (Infernals pg. 124) Whenever a character with this Charm makes a social attack against a native of Malfeas who has a lower Essence rating, the target suffers an MDV penalty equal to the difference between their Essence ratings, and&lt;br /&gt;
the attack is considered unnatural mental influence. Attacks enhanced this way cost the usual number of Willpower points to resist. Hierarchy works both ways, however. The Infernal suffers the same penalty against the social attacks of Malfean natives with higher Essence (unless they also have this Charm, in which case the DV penalties for both Charms don’t stack), though any natural mental influence remains so.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
*First Pyrian Excellency&lt;br /&gt;
*Second Pyrian Excellency&lt;br /&gt;
*Pyrian Mythos Exultant- Double Willpower regen from stunts&lt;br /&gt;
*Pyrian Inevitability Technique&lt;br /&gt;
*Effortless Pyrian Dominance&lt;br /&gt;
*So Speaks SWLIHN&lt;br /&gt;
&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) -Commit 10 motes to get Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
*Principle Invoking Onslaught (Infernals pg. 135) - 1m + 1 WP, upgrades above attacks from telekinetic force to Shaping effects. If a target dies to such an attack, an appropriate Shaping effect can transmute her corpse  to any other matter with a Resources value less than the Infernal&#039;s Essence.&lt;br /&gt;
*Will Crushing Force (Infernals pg. 137) - Upgrades Mind Hand Manipulation/ May now drain WP instead of doing 2 or more levels of damage. &lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/03/31/ink-monkeys-vol-7-hell-s-chosen.aspx Orbital Impact Storm] - 5 motes, whirling shield of telekinetic gripped debris orbits the Infernal.&lt;br /&gt;
*Constructive Convergence of Principles (Infernals pg. 136) - 20 motes and 1 WP, duplicates Wyld Shaping Technique within a radius of (Essence) miles. Dice pool is Willpower + Essence. May be enhanced with Pyrian Excellencies as though it was an Attribute + Ability pool. (Essence 4- upgraded to also duplicate Wyld Cauldron Technology, Essence 5, may treat Creation as though it were the Bordermarches)&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
*God Smashing Blow (Infernals, pg. 159) - 3m or 3m 1 WP - This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt’s Essence).&lt;br /&gt;
The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks. If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim’s body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the&lt;br /&gt;
attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone.&lt;br /&gt;
*Fists of the Old Ones (Infernals, pg. 159) - Whenever the martial artist hits a target with a fierce blow (see Exalted, p. 158) enhanced with God-Smashing Blow, she may use any type of closed-fist striking technique instead of relying solely upon overhand hammer-fists. The opponent flies back in the direction of the blow, so the attacker may choose any remotely plausible vector.&lt;br /&gt;
Fists of the Old Ones launches victims (Strength x 5) yards in the chosen direction. Upon landing or striking any barrier in the path of flight, the character suffers falling damage as if he had plummeted straight down by the distance he actually traversed before being interrupted. Unlike conventional falls, victims can’t arrest their momentum with a (Wits + Athletics) roll, although they can mitigate damage by tumbling as normal. A successful roll also keeps characters blasted back into high barriers from bouncing off and falling again for a third round of damage from the attack. All of the usual effects of God-Smashing Blow go into effect at the victim’s final destination point after any bounce. This Charm is subject to the normal limits of falling damage.&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 5&lt;br /&gt;
** Personal Motes: 25/25&lt;br /&gt;
** Peripheral Motes: 54/54&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Ten Permanent&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
(The following attacks have Dexterity=Willpower and Strength=Essence)&lt;br /&gt;
*Telekinetic Blow - Speed 5, Accuracy +15 (Willpower + Academics), Damage (Essence)5B, Defense +15 (Willpower + Academics), Rate (Essence) 5, Range (Willpower + Essence) 15, Tags N&lt;br /&gt;
*Telekinetic Clinch - Speed 6, Accuracy +15, Damage (Essence)5B, Rate (Essence) 5, Tags N&lt;br /&gt;
*Telekinetic Blade - Speed 5, Accuracy +15, Damage (Essence)5L, Defense +15 (Willpower + Academics), Rate (Essence) 4, Range (Willpower + Essence) 15, Tags P (Aggravated against creatures of the Wyld)&lt;br /&gt;
&lt;br /&gt;
Emerald Spider Gauntlets&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+6L, Defense +2, Rate 2, Tags M, P&lt;br /&gt;
*Clinch- Speed 6, Accuracy +1, Damage Str+7L, Defense +2, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Above, with Infernal Monster Form active&lt;br /&gt;
*Punch- Speed 4, Accuracy +6, Damage Str+11L, Defense +7, Rate 3, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +6, Damage Str+12L, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Poison (reflexive, costs two motes, lasts for one scene) Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 2B/1L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 9&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +6 / MPDV 3 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +6 / MPDV 3 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mote and WP Tracker===&lt;br /&gt;
* &#039;&#039;&#039;Willpower&#039;&#039;&#039; 9/10&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; 25/25&lt;br /&gt;
* &#039;&#039;&#039;Peripheral&#039;&#039;&#039; 20/54 (24 committed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every morning, the Lady casts Withered Soul Wastes and commits 10 motes to Mind Hand Manipulation. Having cast Hellscry Chakra once, she only needs to recast it in the event of it being dispelled.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 201/201==&lt;br /&gt;
*Essence to 5 - 56 XP&lt;br /&gt;
&lt;br /&gt;
Constructive Convergence of Principles x3, Untouchable Infinitude Reflection, Counter Pronouncement of Enthymemic Law, Will Crushing Force, Principle Invoking Onslaught, Knowing the Desolate Heart, Bestowal of Accursed Fortune, Scoured Perfection of Form, Withered Soul Wastes, Holy Land Infliction, Sands Through Fingers Defense, Fists of the Old Ones, Orbital Impact Storm, God Smashing Blow- 128 XP&lt;br /&gt;
Demonic Primacy of Essence, Demonic Familiar ••• (Agatae)- 17 XP&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159630</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159630"/>
		<updated>2010-10-11T04:03:58Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Artifact (****) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= The Lady of Verdigris Virtue&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Old Creation proper, city forgotten&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= To ensure the health and continued service of all peoples to Cecylene and her proxies, (Urge) to convert all to the worship of Cecylene.&lt;br /&gt;
|intimacies= Fair Folk (negative), Worshippers of Cecylene (positive), Royce Williams, first cultist (positive), Cecylene (positive)&lt;br /&gt;
|occupation= Cult Leader&lt;br /&gt;
|alias=&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Brassy verdigris&lt;br /&gt;
|eyes= Ligier green&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Voluptuous&lt;br /&gt;
|panoply= Bracers and Gauntlets only&lt;br /&gt;
|type= Green Sun Prince&lt;br /&gt;
|caste= Malefactor (favoring Pyrian)&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= Green light casts the ground in strange glittering shadows, as if whatever substance the shadows were on top of had been changed into silver sand.&lt;br /&gt;
|affiliation= The Reclaimation&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 2&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 3&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 5&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 2 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 2  (Religious Conversion +1, Persuasion +1 )&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 1&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 5  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
*(F) Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
A slowly growing number of the populace of Terminal City know that turn of phrase. A strange language that most are unfamiliar with has started showing up in the graffiti near patches of silver sand that mysteriously appear overnight. A couple of college professors are tracking the strange graffiti, which is vaguely reminiscent of ancient Mayan, but have not yet put together its appearance with the wide patch of sand they trudged past. Except for one or two, and they mask their knowledge behind a mask of bafflement. They know exactly what it says, for in at least one instance, they wrote it there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darkness and corruption of the City allows the cult to spread like wildfire, for it teaches hope, which is something that most of the people in the City only know of as the hope to move somewhere better. The Cult teaches that &#039;even a bent and broken sword can be reforged into something bright and shining&#039;, and that &#039;the Lady watches over us because we belong to her&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the Line, there are a few homes where people have knocked down their common back fences, choosing to instead cover their backyards in silver sand, ostensibly for the kids to play in.&lt;br /&gt;
&lt;br /&gt;
On the Belt, one of the more upscale nightclubs hired a contractor to change the landscaping from lush palms to silver sand.&lt;br /&gt;
&lt;br /&gt;
In Old Town, near the park, a small garden is slowly swallowed by silver sand.&lt;br /&gt;
&lt;br /&gt;
Even as far away as the suburbs and as close as the Docklands, there are patches of silver sand that spring up overnight and as far as the locals are concerned, have always been there.&lt;br /&gt;
&lt;br /&gt;
Always the silver sand heralds the same piece of graffiti somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
===Demonic Familiar (***)===&lt;br /&gt;
* A gift from her lady, the Agatae does not question her mistress&#039;s commands. Surprisingly, for being a beautiful version of a giant wasp demon, her English is flawless with a slight trace of a British accent.&lt;br /&gt;
&lt;br /&gt;
===Artifact (****)===&lt;br /&gt;
Perfected Kata Bracers, made of Corrupted Starmetal&lt;br /&gt;
*The strips’ sutras are starmetal engravings, except in starmetal bracers—they use orichalcum. Attunement&lt;br /&gt;
costs eight motes. When the character activates a Form-type Charm, the sutras inscribed on the bracers&lt;br /&gt;
glow and lift from the artifact to engulf the character in light for a brief moment. However, when tainted with vitriol and chalcanth from an apporpriate demon, this tarnished bracers become useful in the highest degree to those who practice Infernal Monster style....&lt;br /&gt;
For the rest of the scene, she gains several benefits:&lt;br /&gt;
&lt;br /&gt;
She adds her Essence to the accuracy, damage and defense of her unarmed attacks and of attacks made&lt;br /&gt;
with the active Form-type Charm’s particular weapons. She may choose to inflict bashing or lethal damage&lt;br /&gt;
at will and she may parry lethal attacks unarmed. In addition, Corrupted Starmetal bracers eases the flow of martial Essence for Infernals, reducing the cost of activating Charms of the same style by two motes (minimum 1).&lt;br /&gt;
&lt;br /&gt;
===Artifact (***)===&lt;br /&gt;
Corrupted Starmetal Emerald Spider Gauntlets&lt;br /&gt;
These gauntlets are forged of articulated green iron inlaid with swirls of jet and gold filigree. Gently twitching spines jut from each knuckle, while the unnaturally long fingers—seemingly too slender to accommodate the wearer’s hands—are tipped with barbs. By expending two motes as a reflexive action, the bearer induces the gauntlets to ooze a brilliantly hued green venom for the rest of the scene. Attuning a pair of emerald spider gauntlets costs six motes of Essence.&lt;br /&gt;
&lt;br /&gt;
These particular gauntlets were made for the Lady with a heavy alloying of corrupted starmetal, allowing her to strike devastating blows with the ease of dancing...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Type    Speed Accuracy Damage          Defense Rate Minimums Tags&lt;br /&gt;
Punch   5     +1       +6L (+ poison*) +2      2    Str •    M, P&lt;br /&gt;
Clinch  6     +1       +7L (+ poison*) —       1    Str •    C, M, P &lt;br /&gt;
* Poison: Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Second Cecelyne Excellency&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
*Effortless Cecelyne Dominance&lt;br /&gt;
*So Speaks Cecelyne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Bestowal of Accursed Fortune (Infernals, pg. 129) - Expands above to include certain Backgrounds without DM approval. All other backgrounds require DM approval. (Abyssal Command, Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchman, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu, and Spies are the ones that don&#039;t require DM approval.)&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypassing this Charm.&lt;br /&gt;
*Counter Pronouncement of Enthymemic Law (Infernals pg. 124) 5 motes- Perfect Parry against mental influence and Shaping effects by creating a law of Cecelyne that forbids it. Infernal and all First Circle Demons within earshot must spend 1 WP or instantly develop an Intimacy of loyalty to the new law as a Servitude effect. Vulnerable to the Imperfection of the Endless Desert. &lt;br /&gt;
*Knowing the Desolate Heart (Infernals, pg 126)- 3 motes and 1 WP, enhances an action spent to understand an observed target&#039;s emotions and displayed Intimacies in a social scene. Roll automatically succeeds with twice the required successes. Furthermore, the Infernal understands all Intimacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the charm, she learns what the target believes to be his greatest failure in life is.&lt;br /&gt;
*Demonic Primacy of Essence (Infernals pg. 124) Whenever a character with this Charm makes a social attack against a native of Malfeas who has a lower Essence rating, the target suffers an MDV penalty equal to the difference between their Essence ratings, and&lt;br /&gt;
the attack is considered unnatural mental influence. Attacks enhanced this way cost the usual number of Willpower points to resist. Hierarchy works both ways, however. The Infernal suffers the same penalty against the social attacks of Malfean natives with higher Essence (unless they also have this Charm, in which case the DV penalties for both Charms don’t stack), though any natural mental influence remains so.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
*First Pyrian Excellency&lt;br /&gt;
*Second Pyrian Excellency&lt;br /&gt;
*Pyrian Mythos Exultant- Double Willpower regen from stunts&lt;br /&gt;
*Pyrian Inevitability Technique&lt;br /&gt;
*Effortless Pyrian Dominance&lt;br /&gt;
*So Speaks SWLIHN&lt;br /&gt;
&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) -Commit 10 motes to get Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
*Principle Invoking Onslaught (Infernals pg. 135) - 1m + 1 WP, upgrades above attacks from telekinetic force to Shaping effects. If a target dies to such an attack, an appropriate Shaping effect can transmute her corpse  to any other matter with a Resources value less than the Infernal&#039;s Essence.&lt;br /&gt;
*Will Crushing Force (Infernals pg. 137) - Upgrades Mind Hand Manipulation/ May now drain WP instead of doing 2 or more levels of damage. &lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/03/31/ink-monkeys-vol-7-hell-s-chosen.aspx Orbital Impact Storm] - 5 motes, whirling shield of telekinetic gripped debris orbits the Infernal.&lt;br /&gt;
*Constructive Convergence of Principles (Infernals pg. 136) - 20 motes and 1 WP, duplicates Wyld Shaping Technique within a radius of (Essence) miles. Dice pool is Willpower + Essence. May be enhanced with Pyrian Excellencies as though it was an Attribute + Ability pool. (Essence 4- upgraded to also duplicate Wyld Cauldron Technology, Essence 5, may treat Creation as though it were the Bordermarches)&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
*God Smashing Blow (Infernals, pg. 159) - 3m or 3m 1 WP - This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt’s Essence).&lt;br /&gt;
The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks. If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim’s body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the&lt;br /&gt;
attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone.&lt;br /&gt;
*Fists of the Old Ones (Infernals, pg. 159) - Whenever the martial artist hits a target with a fierce blow (see Exalted, p. 158) enhanced with God-Smashing Blow, she may use any type of closed-fist striking technique instead of relying solely upon overhand hammer-fists. The opponent flies back in the direction of the blow, so the attacker may choose any remotely plausible vector.&lt;br /&gt;
Fists of the Old Ones launches victims (Strength x 5) yards in the chosen direction. Upon landing or striking any barrier in the path of flight, the character suffers falling damage as if he had plummeted straight down by the distance he actually traversed before being interrupted. Unlike conventional falls, victims can’t arrest their momentum with a (Wits + Athletics) roll, although they can mitigate damage by tumbling as normal. A successful roll also keeps characters blasted back into high barriers from bouncing off and falling again for a third round of damage from the attack. All of the usual effects of God-Smashing Blow go into effect at the victim’s final destination point after any bounce. This Charm is subject to the normal limits of falling damage.&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 5&lt;br /&gt;
** Personal Motes: 25/25&lt;br /&gt;
** Peripheral Motes: 54/54&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Ten Permanent&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
(The following attacks have Dexterity=Willpower and Strength=Essence)&lt;br /&gt;
*Telekinetic Blow - Speed 5, Accuracy +15 (Willpower + Academics), Damage (Essence)5B, Defense +15 (Willpower + Academics), Rate (Essence) 5, Range (Willpower + Essence) 15, Tags N&lt;br /&gt;
*Telekinetic Clinch - Speed 6, Accuracy +15, Damage (Essence)5B, Rate (Essence) 5, Tags N&lt;br /&gt;
*Telekinetic Blade - Speed 5, Accuracy +15, Damage (Essence)5L, Defense +15 (Willpower + Academics), Rate (Essence) 4, Range (Willpower + Essence) 15, Tags P (Aggravated against creatures of the Wyld)&lt;br /&gt;
&lt;br /&gt;
Emerald Spider Gauntlets&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+6L, Defense +2, Rate 2, Tags M, P&lt;br /&gt;
*Clinch- Speed 6, Accuracy +1, Damage Str+7L, Defense +2, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Above, with Infernal Monster Form active&lt;br /&gt;
*Punch- Speed 4, Accuracy +6, Damage Str+11L, Defense +7, Rate 3, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +6, Damage Str+12L, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Poison (reflexive, costs two motes, lasts for one scene) Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 2B/1L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 9&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +6 / MPDV 3 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +6 / MPDV 3 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mote and WP Tracker===&lt;br /&gt;
* &#039;&#039;&#039;Willpower&#039;&#039;&#039; 9/10&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; 25/25&lt;br /&gt;
* &#039;&#039;&#039;Peripheral&#039;&#039;&#039; 20/54 (24 committed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every morning, the Lady casts Withered Soul Wastes and commits 10 motes to Mind Hand Manipulation. Having cast Hellscry Chakra once, she only needs to recast it in the event of it being dispelled.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 201/201==&lt;br /&gt;
*Essence to 5 - 56 XP&lt;br /&gt;
&lt;br /&gt;
Constructive Convergence of Principles x3, Untouchable Infinitude Reflection, Counter Pronouncement of Enthymemic Law, Will Crushing Force, Principle Invoking Onslaught, Knowing the Desolate Heart, Bestowal of Accursed Fortune, Scoured Perfection of Form, Withered Soul Wastes, Holy Land Infliction, Sands Through Fingers Defense, Fists of the Old Ones, Orbital Impact Storm, God Smashing Blow- 128 XP&lt;br /&gt;
Demonic Primacy of Essence, Demonic Familiar ••• (Agatae)- 17 XP&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159629</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=159629"/>
		<updated>2010-10-11T04:03:05Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
{{EndofanAgeCharacter&lt;br /&gt;
|name= The Lady of Verdigris Virtue&lt;br /&gt;
|image=&lt;br /&gt;
|birthplace= Old Creation proper, city forgotten&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|motivation= To ensure the health and continued service of all peoples to Cecylene and her proxies, (Urge) to convert all to the worship of Cecylene.&lt;br /&gt;
|intimacies= Fair Folk (negative), Worshippers of Cecylene (positive), Royce Williams, first cultist (positive), Cecylene (positive)&lt;br /&gt;
|occupation= Cult Leader&lt;br /&gt;
|alias=&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Brassy verdigris&lt;br /&gt;
|eyes= Ligier green&lt;br /&gt;
|height= 6&#039;2&amp;quot;&lt;br /&gt;
|build= Voluptuous&lt;br /&gt;
|panoply= Bracers and Gauntlets only&lt;br /&gt;
|type= Green Sun Prince&lt;br /&gt;
|caste= Malefactor (favoring Pyrian)&lt;br /&gt;
|aspect=&lt;br /&gt;
|anima= Green light casts the ground in strange glittering shadows, as if whatever substance the shadows were on top of had been changed into silver sand.&lt;br /&gt;
|affiliation= The Reclaimation&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 2&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 3&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 5&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 2 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 2  (Religious Conversion +1, Persuasion +1 )&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 1&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 5  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
* Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
*(F) Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
A slowly growing number of the populace of Terminal City know that turn of phrase. A strange language that most are unfamiliar with has started showing up in the graffiti near patches of silver sand that mysteriously appear overnight. A couple of college professors are tracking the strange graffiti, which is vaguely reminiscent of ancient Mayan, but have not yet put together its appearance with the wide patch of sand they trudged past. Except for one or two, and they mask their knowledge behind a mask of bafflement. They know exactly what it says, for in at least one instance, they wrote it there.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Darkness and corruption of the City allows the cult to spread like wildfire, for it teaches hope, which is something that most of the people in the City only know of as the hope to move somewhere better. The Cult teaches that &#039;even a bent and broken sword can be reforged into something bright and shining&#039;, and that &#039;the Lady watches over us because we belong to her&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On the Line, there are a few homes where people have knocked down their common back fences, choosing to instead cover their backyards in silver sand, ostensibly for the kids to play in.&lt;br /&gt;
&lt;br /&gt;
On the Belt, one of the more upscale nightclubs hired a contractor to change the landscaping from lush palms to silver sand.&lt;br /&gt;
&lt;br /&gt;
In Old Town, near the park, a small garden is slowly swallowed by silver sand.&lt;br /&gt;
&lt;br /&gt;
Even as far away as the suburbs and as close as the Docklands, there are patches of silver sand that spring up overnight and as far as the locals are concerned, have always been there.&lt;br /&gt;
&lt;br /&gt;
Always the silver sand heralds the same piece of graffiti somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cecelyne&#039;s Lady watches...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
===Demonic Familiar (***)===&lt;br /&gt;
* A gift from her lady, the Agatae does not question her mistress&#039;s commands. Surprisingly, for being a beautiful version of a giant wasp demon, her English is flawless with a slight trace of a British accent.&lt;br /&gt;
&lt;br /&gt;
===Artifact (****)===&lt;br /&gt;
Perfected Kata Bracers, made of Corrupted Starmetal&lt;br /&gt;
The strips’ sutras are starmetal engravings, except in starmetal bracers—they use orichalcum. Attunement&lt;br /&gt;
costs eight motes. When the character activates a Form-type Charm, the sutras inscribed on the bracers&lt;br /&gt;
glow and lift from the artifact to engulf the character in light for a brief moment. However, when tainted with vitriol and chalcanth from an apporpriate demon, this tarnished bracers become useful in the highest degree to those who practice Infernal Monster style....&lt;br /&gt;
For the rest of the scene, she gains several benefits:&lt;br /&gt;
&lt;br /&gt;
She adds her Essence to the accuracy, damage and defense of her unarmed attacks and of attacks made&lt;br /&gt;
with the active Form-type Charm’s particular weapons. She may choose to inflict bashing or lethal damage&lt;br /&gt;
at will and she may parry lethal attacks unarmed. In addition, Corrupted Starmetal bracers eases the flow of martial Essence for Infernals, reducing the cost of activating Charms of the same style by two motes (minimum 1).&lt;br /&gt;
&lt;br /&gt;
===Artifact (***)===&lt;br /&gt;
Corrupted Starmetal Emerald Spider Gauntlets&lt;br /&gt;
These gauntlets are forged of articulated green iron inlaid with swirls of jet and gold filigree. Gently twitching spines jut from each knuckle, while the unnaturally long fingers—seemingly too slender to accommodate the wearer’s hands—are tipped with barbs. By expending two motes as a reflexive action, the bearer induces the gauntlets to ooze a brilliantly hued green venom for the rest of the scene. Attuning a pair of emerald spider gauntlets costs six motes of Essence.&lt;br /&gt;
&lt;br /&gt;
These particular gauntlets were made for the Lady with a heavy alloying of corrupted starmetal, allowing her to strike devastating blows with the ease of dancing...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Type    Speed Accuracy Damage          Defense Rate Minimums Tags&lt;br /&gt;
Punch   5     +1       +6L (+ poison*) +2      2    Str •    M, P&lt;br /&gt;
Clinch  6     +1       +7L (+ poison*) —       1    Str •    C, M, P &lt;br /&gt;
* Poison: Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Second Cecelyne Excellency&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
*Effortless Cecelyne Dominance&lt;br /&gt;
*So Speaks Cecelyne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Bestowal of Accursed Fortune (Infernals, pg. 129) - Expands above to include certain Backgrounds without DM approval. All other backgrounds require DM approval. (Abyssal Command, Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchman, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu, and Spies are the ones that don&#039;t require DM approval.)&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypassing this Charm.&lt;br /&gt;
*Counter Pronouncement of Enthymemic Law (Infernals pg. 124) 5 motes- Perfect Parry against mental influence and Shaping effects by creating a law of Cecelyne that forbids it. Infernal and all First Circle Demons within earshot must spend 1 WP or instantly develop an Intimacy of loyalty to the new law as a Servitude effect. Vulnerable to the Imperfection of the Endless Desert. &lt;br /&gt;
*Knowing the Desolate Heart (Infernals, pg 126)- 3 motes and 1 WP, enhances an action spent to understand an observed target&#039;s emotions and displayed Intimacies in a social scene. Roll automatically succeeds with twice the required successes. Furthermore, the Infernal understands all Intimacies displayed during the scene and their context toward other present characters. Finally, if the Infernal would have succeeded by any threshold without the charm, she learns what the target believes to be his greatest failure in life is.&lt;br /&gt;
*Demonic Primacy of Essence (Infernals pg. 124) Whenever a character with this Charm makes a social attack against a native of Malfeas who has a lower Essence rating, the target suffers an MDV penalty equal to the difference between their Essence ratings, and&lt;br /&gt;
the attack is considered unnatural mental influence. Attacks enhanced this way cost the usual number of Willpower points to resist. Hierarchy works both ways, however. The Infernal suffers the same penalty against the social attacks of Malfean natives with higher Essence (unless they also have this Charm, in which case the DV penalties for both Charms don’t stack), though any natural mental influence remains so.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
*First Pyrian Excellency&lt;br /&gt;
*Second Pyrian Excellency&lt;br /&gt;
*Pyrian Mythos Exultant- Double Willpower regen from stunts&lt;br /&gt;
*Pyrian Inevitability Technique&lt;br /&gt;
*Effortless Pyrian Dominance&lt;br /&gt;
*So Speaks SWLIHN&lt;br /&gt;
&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) -Commit 10 motes to get Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
*Principle Invoking Onslaught (Infernals pg. 135) - 1m + 1 WP, upgrades above attacks from telekinetic force to Shaping effects. If a target dies to such an attack, an appropriate Shaping effect can transmute her corpse  to any other matter with a Resources value less than the Infernal&#039;s Essence.&lt;br /&gt;
*Will Crushing Force (Infernals pg. 137) - Upgrades Mind Hand Manipulation/ May now drain WP instead of doing 2 or more levels of damage. &lt;br /&gt;
*[http://forums.white-wolf.com/cs/blogs/freelancers/archive/2010/03/31/ink-monkeys-vol-7-hell-s-chosen.aspx Orbital Impact Storm] - 5 motes, whirling shield of telekinetic gripped debris orbits the Infernal.&lt;br /&gt;
*Constructive Convergence of Principles (Infernals pg. 136) - 20 motes and 1 WP, duplicates Wyld Shaping Technique within a radius of (Essence) miles. Dice pool is Willpower + Essence. May be enhanced with Pyrian Excellencies as though it was an Attribute + Ability pool. (Essence 4- upgraded to also duplicate Wyld Cauldron Technology, Essence 5, may treat Creation as though it were the Bordermarches)&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
*God Smashing Blow (Infernals, pg. 159) - 3m or 3m 1 WP - This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt’s Essence).&lt;br /&gt;
The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks. If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim’s body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the&lt;br /&gt;
attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone.&lt;br /&gt;
*Fists of the Old Ones (Infernals, pg. 159) - Whenever the martial artist hits a target with a fierce blow (see Exalted, p. 158) enhanced with God-Smashing Blow, she may use any type of closed-fist striking technique instead of relying solely upon overhand hammer-fists. The opponent flies back in the direction of the blow, so the attacker may choose any remotely plausible vector.&lt;br /&gt;
Fists of the Old Ones launches victims (Strength x 5) yards in the chosen direction. Upon landing or striking any barrier in the path of flight, the character suffers falling damage as if he had plummeted straight down by the distance he actually traversed before being interrupted. Unlike conventional falls, victims can’t arrest their momentum with a (Wits + Athletics) roll, although they can mitigate damage by tumbling as normal. A successful roll also keeps characters blasted back into high barriers from bouncing off and falling again for a third round of damage from the attack. All of the usual effects of God-Smashing Blow go into effect at the victim’s final destination point after any bounce. This Charm is subject to the normal limits of falling damage.&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 5&lt;br /&gt;
** Personal Motes: 25/25&lt;br /&gt;
** Peripheral Motes: 54/54&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Ten Permanent&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
(The following attacks have Dexterity=Willpower and Strength=Essence)&lt;br /&gt;
*Telekinetic Blow - Speed 5, Accuracy +15 (Willpower + Academics), Damage (Essence)5B, Defense +15 (Willpower + Academics), Rate (Essence) 5, Range (Willpower + Essence) 15, Tags N&lt;br /&gt;
*Telekinetic Clinch - Speed 6, Accuracy +15, Damage (Essence)5B, Rate (Essence) 5, Tags N&lt;br /&gt;
*Telekinetic Blade - Speed 5, Accuracy +15, Damage (Essence)5L, Defense +15 (Willpower + Academics), Rate (Essence) 4, Range (Willpower + Essence) 15, Tags P (Aggravated against creatures of the Wyld)&lt;br /&gt;
&lt;br /&gt;
Emerald Spider Gauntlets&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+6L, Defense +2, Rate 2, Tags M, P&lt;br /&gt;
*Clinch- Speed 6, Accuracy +1, Damage Str+7L, Defense +2, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Above, with Infernal Monster Form active&lt;br /&gt;
*Punch- Speed 4, Accuracy +6, Damage Str+11L, Defense +7, Rate 3, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +6, Damage Str+12L, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
Poison (reflexive, costs two motes, lasts for one scene) Damage 5L, Toxicity 3, Tolerance —/—, Penalty -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 2B/1L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 9&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +6 / MPDV 3 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +6 / MPDV 3 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Mote and WP Tracker===&lt;br /&gt;
* &#039;&#039;&#039;Willpower&#039;&#039;&#039; 9/10&lt;br /&gt;
* &#039;&#039;&#039;Personal&#039;&#039;&#039; 25/25&lt;br /&gt;
* &#039;&#039;&#039;Peripheral&#039;&#039;&#039; 20/54 (24 committed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every morning, the Lady casts Withered Soul Wastes and commits 10 motes to Mind Hand Manipulation. Having cast Hellscry Chakra once, she only needs to recast it in the event of it being dispelled.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 201/201==&lt;br /&gt;
*Essence to 5 - 56 XP&lt;br /&gt;
&lt;br /&gt;
Constructive Convergence of Principles x3, Untouchable Infinitude Reflection, Counter Pronouncement of Enthymemic Law, Will Crushing Force, Principle Invoking Onslaught, Knowing the Desolate Heart, Bestowal of Accursed Fortune, Scoured Perfection of Form, Withered Soul Wastes, Holy Land Infliction, Sands Through Fingers Defense, Fists of the Old Ones, Orbital Impact Storm, God Smashing Blow- 128 XP&lt;br /&gt;
Demonic Primacy of Essence, Demonic Familiar ••• (Agatae)- 17 XP&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149822</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149822"/>
		<updated>2010-07-11T01:21:45Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 3  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) - Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 31/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 102/102==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
*1 Charm - Infernal Monster Form&lt;br /&gt;
*3 Charms - Essence Dissecting Stare, Mind-Hand Manipulation, Unseen Force Application&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149821</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149821"/>
		<updated>2010-07-11T01:21:27Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Experience 78/102 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 3  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) - Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 102/102==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
*1 Charm - Infernal Monster Form&lt;br /&gt;
*3 Charms - Essence Dissecting Stare, Mind-Hand Manipulation, Unseen Force Application&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149820</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149820"/>
		<updated>2010-07-11T01:19:58Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* She Who Lives In Her Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 3  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
*Essence Dissecting Stare (Infernals pg. 133) - Duplicates All-Encompassing Sorcerer&#039;s Sight. Cost is 8 - (the lower of Perception or Academics)&lt;br /&gt;
*Mind-Hand Manipulation (Infernals pg. 134) - Telekinesis...&lt;br /&gt;
*Unseen Force Application (Infernals pg. 135) - Makes the above not Obvious any more at will.&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 78/102==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
*1 Charm - Infernal Monster Form&lt;br /&gt;
*3 Charms - Essence Dissecting Stare, Mind-Hand Manipulation, Unseen Force Application&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149819</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149819"/>
		<updated>2010-07-11T01:15:35Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 3  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 78/102==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
*1 Charm - Infernal Monster Form&lt;br /&gt;
*3 Charms - Essence Dissecting Stare, Mind-Hand Manipulation, Unseen Force Application&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149645</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149645"/>
		<updated>2010-07-10T04:25:03Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Defiler Caste Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Computers&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Academics 3  (Occult and Lore)&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 78/102==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
*1 Charm - Infernal Monster Form&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149639</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=149639"/>
		<updated>2010-07-10T04:07:30Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Experience 78/78 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 78/102==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
*1 Charm - Infernal Monster Form&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148475</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148475"/>
		<updated>2010-06-28T22:51:26Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Infernal Monster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
*Infernal Monster Form (Infernals, pg. 159) - 6 motes, gains the following for one scene: Can parry lethal attacks unarmed without a stunt. Every unarmed attack is piercing and raises the Infernal&#039;s Strength by one to a max of Essence rating. Speed of all unarmed attacks decreases by -1 to a minimum of Speed 3, unless he attacks with a flurry. Exists outside fate and as a creature of darkness native to Malfeas.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 78/78==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
*1 Charm - Infernal Monster Form&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148474</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148474"/>
		<updated>2010-06-28T22:48:03Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Experience 70/78 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 78/78==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
*1 Charm - Infernal Monster Form&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148473</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148473"/>
		<updated>2010-06-28T22:47:32Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* She Who Lives In Her Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*Factual Determination Analysis (Infernals, pg. 130) - May determine any statement to be either the complete truth.&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 70/78==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148466</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148466"/>
		<updated>2010-06-28T20:58:30Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* She Who Lives In Her Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
* First Pyrian Excellency&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 70/78==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148463</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148463"/>
		<updated>2010-06-28T19:02:29Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Malfeas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 70/78==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148462</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148462"/>
		<updated>2010-06-28T18:48:40Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Anima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Chosen Yozis==&lt;br /&gt;
*Patron - Cecelyne&lt;br /&gt;
*Favored - She Who Lives In Her Name&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*First Malfean Excellency&lt;br /&gt;
*By Pain Reforged- (Infernals, pg. 108)Pay one lethal health level, ignore wound penalties for all bashing damage taken. No effect on lethal or aggravated wound penalties.&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 70/78==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=148321</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=148321"/>
		<updated>2010-06-27T07:19:38Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 5&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 3&lt;br /&gt;
*Wits 3&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 (Daiklaves +3)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5 &lt;br /&gt;
*Survival &lt;br /&gt;
*Dodge 5&lt;br /&gt;
*Stealth 5    (+3 In Darkness)&lt;br /&gt;
*Awareness 3  &lt;br /&gt;
*Athletics 4&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore &lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 1 (Low Realm, )&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Sail&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost)&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Five dots, Shell of Repentance (Soulsteel Superheavy Plate, Soak +17L/+17B, Hardness +11L/+11B, Mobility -1, fatigue 2, Attunement eight motes)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive,  Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent)&lt;br /&gt;
&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.&lt;br /&gt;
*Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Hatred_to_the_Quick Hatred to the Quick] -Improves weapon created by above&lt;br /&gt;
*Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere&lt;br /&gt;
*Five Shadow Feint (Abyssals, pg. 129)-  For every two motes spent, target&#039;s DV drops by one for one attack&lt;br /&gt;
*Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.&lt;br /&gt;
*Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks&lt;br /&gt;
*Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)&lt;br /&gt;
*Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons&lt;br /&gt;
*Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer&lt;br /&gt;
*Elegant Flowing Deflection (Abyssals, pg. 130- Ignore penalties to Parry DV for one attack. (2m)&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Unconquered Hero&#039;s Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.&lt;br /&gt;
*Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.&lt;br /&gt;
*Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight&#039;s Essence rating, rounded down.&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body]&lt;br /&gt;
*Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.&lt;br /&gt;
*Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Kine_and_Kindred_Understanding Kine and Kindred Understanding]&lt;br /&gt;
*Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)&lt;br /&gt;
==Stealth==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies&lt;br /&gt;
*Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...&lt;br /&gt;
*Splinter In The Mind&#039;s Eye (Abyssals, pg. 172)- People stop remembering me....&lt;br /&gt;
*Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
*Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable&lt;br /&gt;
*Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene&lt;br /&gt;
&lt;br /&gt;
==Awareness==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist&lt;br /&gt;
*Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.&lt;br /&gt;
&lt;br /&gt;
*Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero&#039;s Faith, so costs 4 motes to activate.)&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Ride==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Linguistics==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
*(Excellencies and Ox-Body Techniques free from DM)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 51/53&lt;br /&gt;
*Committed to Charms: 2&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 4/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
1 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 6&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive),12 (Edge of Oblivion)&lt;br /&gt;
*Soak: +19L/+20B/+17A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -0, -0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Superheavy Plate, Soak +17L/+17B, Hardness +11L/+11B, Mobility -1, fatigue 2, Attunement eight motes (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements) Speed 5, Accuracy +10, Damage +15L (capped at 10 for now), Defense +10, Rate Unlimited&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
==Windmill Slash of Destruction==&lt;br /&gt;
Ravening Maw of Melee (3m), Time-Scything Technique (5 motes, 1 WP), &lt;br /&gt;
 &lt;br /&gt;
Costs 8 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he he swings it eight times, somehow managing to land effortless and blurry strikes. Then time catches up, and the corpses fall.&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Point Expenditure=&lt;br /&gt;
15 nonmagical Bonus Points&lt;br /&gt;
* five points- Armor&lt;br /&gt;
*three dots- Artifact&lt;br /&gt;
*eight points- Strength and Dexterity to 5&lt;br /&gt;
30 Bonus Points&lt;br /&gt;
* fourteen points- Essence to 5&lt;br /&gt;
* sixteen points- 4 charms&lt;br /&gt;
* eight points- Appearance to 4&lt;br /&gt;
* one point- one specialty&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
*Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;br /&gt;
*Weekly Award- 6/26/10 - 8 XP, total of 21&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=148320</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=148320"/>
		<updated>2010-06-27T07:19:16Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 5&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 3&lt;br /&gt;
*Wits 3&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 (Daiklaves +3)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5 &lt;br /&gt;
*Survival &lt;br /&gt;
*Dodge 5&lt;br /&gt;
*Stealth 5    (+3 In Darkness)&lt;br /&gt;
*Awareness 3  &lt;br /&gt;
*Athletics 4&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore &lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 1 (Low Realm, )&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Sail&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost)&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Five dots, Shell of Repentance (Soulsteel Superheavy Plate, Soak +17L/+17B, Hardness +11L/+11B, Mobility -1, fatigue 2, Attunement eight motes)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive,  Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent)&lt;br /&gt;
&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.&lt;br /&gt;
*Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Hatred_to_the_Quick Hatred to the Quick] -Improves weapon created by above&lt;br /&gt;
*Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere&lt;br /&gt;
*Five Shadow Feint (Abyssals, pg. 129)-  For every two motes spent, target&#039;s DV drops by one for one attack&lt;br /&gt;
*Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.&lt;br /&gt;
*Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks&lt;br /&gt;
*Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)&lt;br /&gt;
*Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons&lt;br /&gt;
*Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer&lt;br /&gt;
*Elegant Flowing Deflection (Abyssals, pg. 130- Ignore penalties to Parry DV for one attack. (2m)&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Unconquered Hero&#039;s Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.&lt;br /&gt;
*Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.&lt;br /&gt;
*Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight&#039;s Essence rating, rounded down.&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body]&lt;br /&gt;
*Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.&lt;br /&gt;
*Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Kine_and_Kindred_Understanding Kine and Kindred Understanding]&lt;br /&gt;
*Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)&lt;br /&gt;
==Stealth==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies&lt;br /&gt;
*Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...&lt;br /&gt;
*Splinter In The Mind&#039;s Eye (Abyssals, pg. 172)- People stop remembering me....&lt;br /&gt;
*Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
*Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable&lt;br /&gt;
*Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene&lt;br /&gt;
&lt;br /&gt;
==Awareness==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist&lt;br /&gt;
*Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.&lt;br /&gt;
&lt;br /&gt;
*Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero&#039;s Faith, so costs 4 motes to activate.)&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Ride==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Linguistics==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
*(Excellencies and Ox-Body Techniques free from DM)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 51/53&lt;br /&gt;
*Committed to Charms: 2&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 4/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
1 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 6&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive),12 (Edge of Oblivion)&lt;br /&gt;
*Soak: +19L/+20B/+17A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -0, -0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Superheavy Plate, Soak +17L/+17B, Hardness +11L/+11B, Mobility -1, fatigue 2, Attunement eight motes (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements) Speed 5, Accuracy +10, Damage +15L (capped at 10 for now), Defense +10, Rate Unlimited&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
==Windmill Slash of Destruction==&lt;br /&gt;
Ravening Maw of Melee (3m), Time-Scything Technique (5 motes, 1 WP), &lt;br /&gt;
 &lt;br /&gt;
Costs 8 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he he swings it eight times, somehow managing to land effortless and blurry strikes. Then time catches up, and the corpses fall.&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Point Expenditure=&lt;br /&gt;
15 nonmagical Bonus Points&lt;br /&gt;
* five points- Armor&lt;br /&gt;
*three dots- Artifact&lt;br /&gt;
*eight points- Strength and Dexterity to 5&lt;br /&gt;
30 Bonus Points&lt;br /&gt;
* fourteen points- Essence to 5&lt;br /&gt;
* sixteen points- 4 charms&lt;br /&gt;
* eight points- Appearance to 4&lt;br /&gt;
* one point- one specialty&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;br /&gt;
Weekly Award- 6/26/10 - 8 XP, total of 21&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148319</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=148319"/>
		<updated>2010-06-27T07:18:23Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Experience 70/74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*First Malfean Excellency&lt;br /&gt;
*By Pain Reforged- (Infernals, pg. 108)Pay one lethal health level, ignore wound penalties for all bashing damage taken. No effect on lethal or aggravated wound penalties.&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 70/78==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=147674</id>
		<title>Character:Vengeance of the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Vengeance_of_the_Righteous&amp;diff=147674"/>
		<updated>2010-06-19T23:13:06Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://wiki.rpg.net/index.php/A_Date_with_Destiny A Date With Destiny]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vengeance of the Righteous&#039;&#039;&#039;&lt;br /&gt;
*Caste: Dusk&lt;br /&gt;
*Concept: Repentant Assassin&lt;br /&gt;
*&#039;&#039;This lanky man moves stiffly, but with the air of a former military man. Occasionally, the odd misstep where he trips over a rock or such betrays a fluid grace as he recovers his step. His black hair is close-cut, a marked change from the red hair of his past life. He smiles easily and frequently, but it never seems to quite reach his eyes...&#039;&#039;&lt;br /&gt;
=Motivation=&lt;br /&gt;
* Redeem himself into a Solar through elimination of enemies of Creation&lt;br /&gt;
=Intimacies=&lt;br /&gt;
==Natural==&lt;br /&gt;
===Negative===&lt;br /&gt;
Mask of Winters (Hatred)&lt;br /&gt;
===Positive===&lt;br /&gt;
His Lunar Mate (love)&lt;br /&gt;
==Supernatural==&lt;br /&gt;
===Negative===&lt;br /&gt;
===Positive===&lt;br /&gt;
*love towards Shrike and what she stands for: a victorious, defiant Lookshy&lt;br /&gt;
&lt;br /&gt;
=Anima=&lt;br /&gt;
Aura of Dread- (Permanent Essence) to DV, regardless of the opponent&#039;s Valor. Mortals and normal animals automatically flee in terror if they attempt to oppose the Dusk Caste. Heroic mortals and demons of the first circle (and non-noble fair folk) may avoid fleeing if they succeed at a Valor roll with a difficulty of the Dawn&#039;s permanent essence. Otherwise, as per normal. Characters with Valor higher than his Essence are immune, as is anything else that cannot feel fear. As he spends motes, faint music is heard. When it reaches totemic level, the choir can be audibly heard by anyone who can see the anima banner. The song is an Old Realm dirge about a fallen family and their promise of revenge. (Not being fluent in Old Realm, Vengeance doesn&#039;t know this.)&lt;br /&gt;
=Attributes=&lt;br /&gt;
==Physical== (Primary)&lt;br /&gt;
*Strength 5&lt;br /&gt;
*Dexterity 5&lt;br /&gt;
*Stamina 3&lt;br /&gt;
==Social== (Tertiary)&lt;br /&gt;
*Charisma 2&lt;br /&gt;
*Manipulation 5&lt;br /&gt;
*Appearance 4&lt;br /&gt;
==Mental== (Secondary)&lt;br /&gt;
*Perception 3&lt;br /&gt;
*Intelligence 3&lt;br /&gt;
*Wits 3&lt;br /&gt;
=Abilities= &lt;br /&gt;
==Caste==&lt;br /&gt;
*Archery&lt;br /&gt;
*Martial Arts&lt;br /&gt;
*Melee 5 (Daiklaves +3)&lt;br /&gt;
*Thrown&lt;br /&gt;
*War 5&lt;br /&gt;
&lt;br /&gt;
==Favored==&lt;br /&gt;
*Integrity 5&lt;br /&gt;
*Resistance 5 &lt;br /&gt;
*Survival &lt;br /&gt;
*Dodge 5&lt;br /&gt;
*Stealth 5    (+3 In Darkness)&lt;br /&gt;
*Awareness 3  &lt;br /&gt;
*Athletics 4&lt;br /&gt;
&lt;br /&gt;
==Unfavored==&lt;br /&gt;
*Performance&lt;br /&gt;
*Presence 4&lt;br /&gt;
*Craft&lt;br /&gt;
*Investigation&lt;br /&gt;
*Lore &lt;br /&gt;
*Medicine&lt;br /&gt;
*Occult&lt;br /&gt;
*Larceny&lt;br /&gt;
*Bureaucracy&lt;br /&gt;
*Linguistics 1 (Low Realm, )&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Sail&lt;br /&gt;
*Socialize 1&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
==Whispers==&lt;br /&gt;
Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters...&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Five dots, Soulsteel Wings of the Raptor (Wonders of the First Age, pg. 54, one mote attunement, 10 mote additional reflexive attunement to use, one dot extra for subtracting the repair cost)&lt;br /&gt;
&lt;br /&gt;
==Manse==&lt;br /&gt;
Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter&#039;s service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol&#039;s Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn&#039;t immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Five dots, Shell of Repentance (Soulsteel Superheavy Plate, Soak +17L/+17B, Hardness +11L/+11B, Mobility -1, fatigue 2, Attunement eight motes)&lt;br /&gt;
&lt;br /&gt;
==Artifact==&lt;br /&gt;
Three dots, Reaper of the Unjust (Soulsteel Grand Daiklaive,  Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent)&lt;br /&gt;
&lt;br /&gt;
==Lunar Bond==&lt;br /&gt;
Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
==Melee==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Melee Mastery, Melee Essence Flow, Ravening Mouth of Melee, Creeping Melee Tribulation (Core, pg. 185-187, Abyssals pg. 122, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
*Blade Summoning Gesture (Abyssals, pg. 129) - Retrieves dropped or thrown personal weapon.&lt;br /&gt;
*Resplendent Shadow Blade (Abyssals, pg. 129)- Creates a personal weapon.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Soul-Bleeding_Umbral_Knife Soul Bleeding Umbral Knife] -Improves weapon created by the above&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Hatred_to_the_Quick Hatred to the Quick] -Improves weapon created by above&lt;br /&gt;
*Void Sheathe Technique (Abyssals, pg. 129)- Stores sword Elsewhere&lt;br /&gt;
*Five Shadow Feint (Abyssals, pg. 129)-  For every two motes spent, target&#039;s DV drops by one for one attack&lt;br /&gt;
*Unfurling Iron Lotus (Abyssals, pg. 129)- Magical flurry, two motes per attack, limit of 6.&lt;br /&gt;
*Time-Scything Technique (Abyssals, pg. 129)- Magical flurry, automatically get 6 attacks&lt;br /&gt;
*Thousand Wounds Feinting (Abyssals, pg. 129)- (improves the above maximums by two attacks)&lt;br /&gt;
*Theiving Raiton Claws (Abyssals, pg. 130)- Steal weapons&lt;br /&gt;
*Ebon Lightning Prana (Abyssals, pg. 130)- Unexpected, Piercing&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Blood-Streaked_World_Artistry Blood Streaked World Artistry]- The Army Killer&lt;br /&gt;
*Elegant Flowing Deflection (Abyssals, pg. 130- Ignore penalties to Parry DV for one attack. (2m)&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite War Mastery, War Essence Flow, Creeping War Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Morale Shattering Method (Abyssals, pg. 135) - Causes an immediate Rout check in any mob. Can be used socially as well.&lt;br /&gt;
*Arise and Slaughter (Abyssals, pg. 135) - Creates an Abyssal Command unit of rating 5 of either zombies (requires slain bodies) or hungry ghosts (requires darkness)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Integrity==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow, Creeping Integrity Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Unconquered Hero&#039;s Faith (Abyssals, pg. 140-141) - May purchase Solar Charms as if he were a Moonshadow. Also, may accept a point of Resonance to activate the Solar mirror of any known Charm.&lt;br /&gt;
*Heart of Darkness (Abyssals, pg. 139) - Adds Whispers rating to Dodge MDV when used.&lt;br /&gt;
*Lesser Horrors Scorned (Abyssals, pg. 140) - Social Perfect Dodge. If used against a social attack that solely targets the deathknight, the attacker suffers a Resonance eruption equal to one-half the deathknight&#039;s Essence rating, rounded down.&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Resistance Mastery, Resistance Essence Flow, Creeping resistance Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Iron_Reliquary_Body Iron Reliquary Body]&lt;br /&gt;
*Restless as the Dead (Abyssals, pg. 148)- May ignore sleep by paying motes per day.&lt;br /&gt;
*Corpse Needs No Food (Abyssals, pg. 148)- May ignore the need to eat by paying motes per day.&lt;br /&gt;
*[http://wiki.white-wolf.com/exalted/index.php?title=Charms:Kine_and_Kindred_Understanding Kine and Kindred Understanding]&lt;br /&gt;
*Ox Body Technique x5 (+ two of the first, one of the second, and two of the third options)&lt;br /&gt;
==Stealth==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Stealth Mastery, Stealth Essence Flow, Creeping Stealth Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Shadow Cloak Technique (Abyssals, pg. 171)- +3 Stealth specialty (In Darkness). When specialty is applicable, doubles all bonus dice or successes from stunts or Stealth Excellencies&lt;br /&gt;
*Atrocity Without Witness (Abyssals, pg. 171)- Stealth in plain sight, because people suppress the memory of you killing people in front of them...&lt;br /&gt;
*Splinter In The Mind&#039;s Eye (Abyssals, pg. 172)- People stop remembering me....&lt;br /&gt;
*Unseen Wisp Method (Abyssals, pg. 171)- Invisiblity with extra benefits&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Dodge Mastery, Dodge Essence Flow, Creeping Dodge Tribulation (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Flitting Shadow Form (Abyssals, pg. 168)- Removes DV penalty on one attack&#039;s Dodge&lt;br /&gt;
*Flickering Wisp Technique (Abyssals, pg. 168)- Perfect Dodge, Flaw of Temperance (Can&#039;t dodge Unexpected Attacks)&lt;br /&gt;
*Uncanny Impulse Evasion (Abyssals, pg. 168)- +1 Resonance = can dodge the undodgeable&lt;br /&gt;
*Untouchable Phantom Mien (Abyssals, pg. 168)- negates onslaught and coordinated attack penalties for a scene&lt;br /&gt;
&lt;br /&gt;
==Awareness==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Integrity Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Athletics Mastery, Athletics Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Presence==&lt;br /&gt;
First, Second, Third, and Fourth Excellencies, Infinite Integrity Mastery, Presence Essence Flow (Core, pg. 185-187, Hundredfold Facets of Enlightenment)&lt;br /&gt;
*Dread Lord&#039;s Demeanor (Abyssals, pg. 144) - Can negate Social attacks unless opponent succeeds on a difficulty 1 Valor roll&lt;br /&gt;
*Killing Words Technique (Abyssals, pg. 144) -May enhance social or unnatural mental influence attacks to cost health levels instead of Willpower to resist&lt;br /&gt;
*Command The Dead (Abyssals, pg. 145) -Can seize control of mindless dead.&lt;br /&gt;
&lt;br /&gt;
*Enemy-Castigating Solar Judgement (Core, pg. 205)- Enhances a physical attack, making it a Holy effect and causing aggravated damage against creatures of darkness. (Bought with Unconquered Hero&#039;s Faith, so costs 4 motes to activate.)&lt;br /&gt;
&lt;br /&gt;
==Socialize==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Ride==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
==Linguistics==&lt;br /&gt;
First, Second and Third Excellencies(Core, pg. 185-187)&lt;br /&gt;
&lt;br /&gt;
*(Excellencies and Ox-Body Techniques free from DM)&lt;br /&gt;
&lt;br /&gt;
=Essence=&lt;br /&gt;
*Essence: 5&lt;br /&gt;
*Personal: 0/22&lt;br /&gt;
*Peripheral: 51/53&lt;br /&gt;
*Committed to Charms: 2&lt;br /&gt;
*Committed to artifacts:16&lt;br /&gt;
*Willpower: 4/7&lt;br /&gt;
*Anima status: 0 motes&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion: 2&lt;br /&gt;
*Conviction: 2&lt;br /&gt;
*Temperance: 2 (Flawed Virtue)&lt;br /&gt;
*Valor: 5&lt;br /&gt;
*(Virtue channels used: None)&lt;br /&gt;
===Resonance===&lt;br /&gt;
1 out of 10 points.&lt;br /&gt;
&lt;br /&gt;
=Conflict=&lt;br /&gt;
==Physical==&lt;br /&gt;
*Join Battle: 6&lt;br /&gt;
*Dodge DV: 8&lt;br /&gt;
*Parry DV: 7 (Soulsteel Grand Daiklaive),12 (Edge of Oblivion)&lt;br /&gt;
*Soak: +19L/+20B/+17A&lt;br /&gt;
===Movement===&lt;br /&gt;
*Move: 5/25 flying&lt;br /&gt;
*Dash: 11/55 flying&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
*Join Debate: 6&lt;br /&gt;
*Dodge MDV: 9&lt;br /&gt;
*Parry MDV: 5&lt;br /&gt;
==Health Levels==&lt;br /&gt;
*-0, -0, -0, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, Incapacitated&lt;br /&gt;
*(wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
=Equipment=&lt;br /&gt;
*Soulsteel Superheavy Plate, Soak +17L/+17B, Hardness +11L/+11B, Mobility -1, fatigue 2, Attunement eight motes (Iron Reliquary Body reduces the mobility and fatigue by three, making them zero.)&lt;br /&gt;
*Soulsteel Grand Daiklaive, Speed 5, Accuracy +4, Damage +12L/4L, Defense +0, Rate 2, Tags: O, P, R, 2, Str 3 minimum, Attunement eight motes, drains five motes when damaging opponent&lt;br /&gt;
*Edge of Oblivion (Resplendent Shadow Blade and enhancements) Speed 5, Accuracy +10, Damage +15L (capped at 10 for now), Defense +10, Rate Unlimited&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*Tepet Dreus laid his hand on his innards and tried desperately to shove them back into place long enough to make one final stab at the hulking man&#039;s back. The Anathema had laid waste to more men than he had ever seen dead at one time, and still he killed dozens of Stair-trained legionaires with every few moments. Luckily, Dreus thought, he leaves his back unguarded as he mows through my men. Finally managing to clutch enough of his intestines into himself that he can move relatively unimpeded (if in unimaginable pain), he raises his black jade daiklaive, and with a scream of agony-born defiance, he charged the Bull of the North.&lt;br /&gt;
&lt;br /&gt;
The Bull, without so much as disrupting his rythym of attacking, chopped him in half on a backswing and continued to cleave through Tepet legions as if they were naught but air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And now we see the young Dreus, intestines spilled over a wide area, life&#039;s blood steaming with the smell of spilled offal, his legs at least six feet from his waist. The light in his eyes starts to fade, only for his face to change to an expression of puzzlement, for he hears a whisper over the din of battle and other deaths. A whisper that promises power and retribution, if he accepts service.It promises him that he would be able to kill any army as quickly as the Bull, maybe even faster. All he has to do is accept, and he will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The young Dreus quickly thinks over the offer. With the last of his life&#039;s energies, he lifts his head slightly and releases it, a slight nod his final word...&lt;br /&gt;
&lt;br /&gt;
-Years and miles later-&lt;br /&gt;
&lt;br /&gt;
The man in the black and screaming armor raised his bloody daiklaive and brought it crashing down on yet another Immaculate monk, the monk&#039;s corpus split in two. His face, beautiful as it is, is fixed in a expression of utter boredom. Finally, only one more monk stands between him and the barn where his target is hid. The monk assumes a graceful one-legged stance and motions the man to come forward. &amp;quot;I will not let you hurt these people, Anathema!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The man in black swipes his sword so fast you could barely see it, severing the monk&#039;s head and sending it flying away. The body, neck stump spewing blood into the air that invariably blows at the man in black&#039;s face, remains fixed in its perfectly balanced stance.&lt;br /&gt;
&lt;br /&gt;
The man in black merely stands there for a few moments, until the monk&#039;s corpse stops spraying him with blood and finally collapses. The man pulls his hair out of his eyes and grips his daiklaive harder. The blood coats his profile for a few moments, before seeming to dry up and disappear.&lt;br /&gt;
&lt;br /&gt;
Finally, he steps forward and enters the barn quietly. Nothing is heard for a few moments, then three screams split the air. The first two are the usual ones he is normally faced with, but the last hangs in the air for a few moments, it being the cry of a newborn.&lt;br /&gt;
&lt;br /&gt;
Silence hangs over the barn for a minutes, then finally the man in black exits, tears of blood running down his angered face. Once he gets outside, he falls to his knees and looks up at the Sun. &amp;quot;I&#039;m a fool, and for that, there can be no recompense. But I swear this oath, bound by whatever scripts hold you in the sky. I will follow the orders of the Mask of Winters no more, from this day forward, all of my power and prowess is devoted to preserving the things that I may not have.&amp;quot; Reaching his left hand up to his daiklaive, he gently runs it down the naked edge for a moment, before making a fist in front of him, his blood dripping to the slowly blackening ground. &amp;quot;May this oath become as binding as the fates of the Neverborn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Slowly, he stands and starts walking. After about ten minutes of walking, as he&#039;s a speck on the horizon, the young family exits the barn, the mother clutching the newborn to her chest. &amp;quot;Who was that man?&amp;quot; the father whispered. Speechless, the two of them watch him disappear into the oncoming night. Neither of them noticed the blackened earth not far in front of them, so none can say exactly when the corpse white rose bush bloomed there, but for years afterward, the roses bloomed every night, their fragrance only subtly tinged with the sickness of decay...&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
*Vengeance tries to be kind to people and good to everyone. unfortunately, his Neverborn masters try to erase that with every Resonance eruption. While he hunts the enemies of Creation in his quest for redemption, he tends to push away anyone that wouldn&#039;t survive his &#039;master&#039;s displeasure in defense of their lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a weakness for puppies, even though they tend to die first in the eruptions....&lt;br /&gt;
&lt;br /&gt;
=Goals=&lt;br /&gt;
Redeem himself into a Solar Exalt, and eliminate the enemies of Creation &lt;br /&gt;
=Combos=&lt;br /&gt;
==Windmill Slash of Destruction==&lt;br /&gt;
Ravening Maw of Melee (3m), Time-Scything Technique (5 motes, 1 WP), &lt;br /&gt;
 &lt;br /&gt;
Costs 8 motes, 2 WP&lt;br /&gt;
&lt;br /&gt;
Concentrating for a moment, Vengeance grips his weapon tightly. Time seems to stand still as he he swings it eight times, somehow managing to land effortless and blurry strikes. Then time catches up, and the corpses fall.&lt;br /&gt;
&lt;br /&gt;
=Circle=&lt;br /&gt;
==Each Circlemate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Bonus Point Expenditure=&lt;br /&gt;
15 nonmagical Bonus Points&lt;br /&gt;
* five points- Armor&lt;br /&gt;
*three dots- Artifact&lt;br /&gt;
*eight points- Strength and Dexterity to 5&lt;br /&gt;
30 Bonus Points&lt;br /&gt;
* fourteen points- Essence to 5&lt;br /&gt;
* sixteen points- 4 charms&lt;br /&gt;
* eight points- Appearance to 4&lt;br /&gt;
* one point- one specialty&lt;br /&gt;
&lt;br /&gt;
=XP=&lt;br /&gt;
*Earned: 112&lt;br /&gt;
*Spent: # (make a list of all purchases here)&lt;br /&gt;
*Manipulation to 5- 28 XP&lt;br /&gt;
*Charm purchases- 10 -80 XP&lt;br /&gt;
*Unspent: 4 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/15/10- 8 XP, for a total of 12.&lt;br /&gt;
*Expenditure- &lt;br /&gt;
*Specialty +1 Daiklaive- 3 xp&lt;br /&gt;
*New Charm- Elegant Flowing Deflection - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/22/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Heart of Darkness - 8 XP&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 5/29/10 - 8 XP, total of 9.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Lesser Horrors Scorned - 8 XP&lt;br /&gt;
&lt;br /&gt;
Story Award- 6/02/10 - 4 XP, total of 5.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/05/10 - 8 XP. total of 13.&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/12/10 - 8 XP. total of 21.&lt;br /&gt;
*Expenditure-&lt;br /&gt;
*New Charm- Enemy-Castigating Solar Judgement - 16 XP. Total of 5 remaining&lt;br /&gt;
&lt;br /&gt;
Weekly Award- 6/19/10 - 8 XP, total of 13.&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147367</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147367"/>
		<updated>2010-06-15T23:27:40Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*First Malfean Excellency&lt;br /&gt;
*By Pain Reforged- (Infernals, pg. 108)Pay one lethal health level, ignore wound penalties for all bashing damage taken. No effect on lethal or aggravated wound penalties.&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 33/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 70/74==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147366</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147366"/>
		<updated>2010-06-15T23:19:22Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Experience 73/74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*First Malfean Excellency&lt;br /&gt;
*By Pain Reforged- (Infernals, pg. 108)Pay one lethal health level, ignore wound penalties for all bashing damage taken. No effect on lethal or aggravated wound penalties.&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 22/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 70/74==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147365</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147365"/>
		<updated>2010-06-15T23:19:07Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Social Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*First Malfean Excellency&lt;br /&gt;
*By Pain Reforged- (Infernals, pg. 108)Pay one lethal health level, ignore wound penalties for all bashing damage taken. No effect on lethal or aggravated wound penalties.&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 22/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 73/74==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
* Created Words of The Endless Desert Whispered to Swine (3 XP)&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147364</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147364"/>
		<updated>2010-06-15T23:15:31Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Experience 70/74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*First Malfean Excellency&lt;br /&gt;
*By Pain Reforged- (Infernals, pg. 108)Pay one lethal health level, ignore wound penalties for all bashing damage taken. No effect on lethal or aggravated wound penalties.&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
*Words of the Endless Desert Whispered to Swine - First Cecelyne Excellency, Demonic Primacy of Essence - As the Lady makes her argument, a grit-laden breeze blows around her in a fetching manner, her words carried to her audience&#039;s ears without fail.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 22/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 73/74==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
* Created Words of The Endless Desert Whispered to Swine (3 XP)&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147363</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147363"/>
		<updated>2010-06-15T23:14:32Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*First Malfean Excellency&lt;br /&gt;
*By Pain Reforged- (Infernals, pg. 108)Pay one lethal health level, ignore wound penalties for all bashing damage taken. No effect on lethal or aggravated wound penalties.&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Physical Combat===&lt;br /&gt;
===Social Combat===&lt;br /&gt;
*Words of the Endless Desert Whispered to Swine - First Cecelyne Excellency, Demonic Primacy of Essence - As the Lady makes her argument, a grit-laden breeze blows around her in a fetching manner, her words carried to her audience&#039;s ears without fail.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 22/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 70/74==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147362</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147362"/>
		<updated>2010-06-15T23:00:12Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*First Malfean Excellency&lt;br /&gt;
*By Pain Reforged- (Infernals, pg. 108)Pay one lethal health level, ignore wound penalties for all bashing damage taken. No effect on lethal or aggravated wound penalties.&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 22/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 70/74==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Lowly Pebbles In Their Place&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147361</id>
		<title>Character:The Lady of Verdigris Virtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Lady_of_Verdigris_Virtue&amp;diff=147361"/>
		<updated>2010-06-15T22:59:44Z</updated>

		<summary type="html">&lt;p&gt;Zarthrax: /* Cecelyne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game:  [[Exalted_The_End_of_an_Age|&#039;&#039;Exalted The End of an Age&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; The Lady of Verdigris Virtue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Malefactor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Cult Leader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Lady is fairly unmistakable. Mainly because she&#039;s gorgeous, her eyes seem to be actually faceted in the right light, her hair is a strange verdigrised bronze hue, and she&#039;s normally dressed in either a white shift or completely naked, depending on whether she is (relatively) hiding or not.&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To convert all to the worship of Cecelyne&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
*The Fair Folk (-)&lt;br /&gt;
*Worshippers of Cecelyne in general (+)&lt;br /&gt;
*Royce Williams, first Earthly recruit to the Cult (Not too bright suburban guy, typical ex-jock Prom King, easily manipulated, now believes in Cecelyne fervently)&lt;br /&gt;
===Unnatural Intimacies===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* None&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 1&lt;br /&gt;
* Dexterity 2 &lt;br /&gt;
* Stamina 4&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 4&lt;br /&gt;
* Appearance 4&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 3&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Slayer Caste Abilities===&lt;br /&gt;
* Archery &lt;br /&gt;
*(F) Martial Arts 4&lt;br /&gt;
* Melee &lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Malefactor Caste Abilities===&lt;br /&gt;
*(C) Integrity 2&lt;br /&gt;
*(C) Performance 3 (Prayers to Cecelyne +1)&lt;br /&gt;
*(C) Presence 3&lt;br /&gt;
*(C) Resistance 2&lt;br /&gt;
*(C) Survival 2&lt;br /&gt;
&lt;br /&gt;
===Defiler Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Sub Craft...)&lt;br /&gt;
* Investigation 1&lt;br /&gt;
* Lore 1&lt;br /&gt;
* Medicine&lt;br /&gt;
*(F) Occult 2&lt;br /&gt;
&lt;br /&gt;
===Scourge Caste Abilities===&lt;br /&gt;
* Athletics &lt;br /&gt;
* Awareness 3&lt;br /&gt;
*(F) Dodge 3&lt;br /&gt;
* Larceny &lt;br /&gt;
* Stealth &lt;br /&gt;
&lt;br /&gt;
===Fiend Caste Abilities===&lt;br /&gt;
*(F) Bureaucracy &lt;br /&gt;
* Linguistics 1&lt;br /&gt;
** Native &lt;br /&gt;
*** Native Language -High Realm&lt;br /&gt;
** Learned&lt;br /&gt;
*** Learned Languages -Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
*(F) Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Cult (**)===&lt;br /&gt;
*The Lady&#039;s cultists are an eclectic bunch. In general, they all are fluent in Old Realm, and run the gamut from street person to white collar worker.&lt;br /&gt;
&lt;br /&gt;
===Influence (*)===&lt;br /&gt;
*Having members of her cult throughout the city pays many dividends, from hiding places when necessary to food when she feels like eating...&lt;br /&gt;
&lt;br /&gt;
===Backing (*)===&lt;br /&gt;
*The Lady has the backing of her patron in Malfeas, although that tends to not do her much good on Earth...&lt;br /&gt;
&lt;br /&gt;
===Unwoven Coadjutator (*****)===&lt;br /&gt;
*Agatae-Two Dice Bonus to all Perception Rolls, 4 dice bonus to Join Battle rolls, one free demon-related specialty (Performance-Prayers to Cecelyne), 2 die bonus to all Social rolls against demons and Yozi cultists, can sense Yozi cultists unfailingly&lt;br /&gt;
&lt;br /&gt;
===Sifu (*)===&lt;br /&gt;
*Her Coadjutator knows a fair amount of things related to Infernal Items, Charms, and Martial Art stylings. (Can teach the Lady only. Knows Black Claw, Infernal Monster, Laughing Imp, and Hellfire Ballet styles, but is sworn only to teach the Lady one style at a time until she masters it. Currently working on Infernal Monster.[This way,she can&#039;t learn any Sidereal styles or any non-Infernal origin Celestial styles without finding another teacher...])&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Malfeas===&lt;br /&gt;
&lt;br /&gt;
*First Malfean Excellency&lt;br /&gt;
*By Pain Reforged- (Infernals, pg. 108)Pay one lethal health level, ignore wound penalties for all bashing damage taken. No effect on lethal or aggravated wound penalties.&lt;br /&gt;
*Insignificant Embers Intuition-(Infernals, pg. 112) 2 motes to enhance any standard Perception + Awareness roll to observe someone. Included with any gleaned information is the strength and aspect of target&#039;s Essence relative to the user&#039;s. (P+A roll at diff 4 to notice a green glint in the user&#039;s eyes when used)&lt;br /&gt;
*Green Sun Nimbus Flare-(Infernals, pg. 114) 3 motes, enhances any physical attack that inflicts a level of damage or more. Green fire erupts from the wound, inflicting an additional 2 levels of unsoakable lethal damage.&lt;br /&gt;
*Cold Fire Desolation Brand-(Infernals, pg. 116) Upgrades above. All wounds inflicted by the above automatically inflict the enemy with Green Sun Wasting. (Infernals, pg. 110)&lt;br /&gt;
&lt;br /&gt;
===Cecelyne===&lt;br /&gt;
&lt;br /&gt;
*First Cecelyne Excellency&lt;br /&gt;
*Sorcerous Enlightenment of Cecelyne&lt;br /&gt;
*Cecelyne Mythos Exultant- gains both WP and motes from stunting.&lt;br /&gt;
*Cecelyne Inevitability Technique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Hellscry Chakra (Infernals, pg. 118)- 5 motes, perceives all of the following: Dematerialized demons, possessing demons, adds Essence in bonus successes on all rolls to notice, track, or pierce the disguise attempts of all Malfean natives. Upon recognizing a demon or Yozi, its nature becomes Obvious to the user (ST provides a basic synopsis of target&#039;s capabilities and Motivations)[also applies to Infernal relics]. Also automatically recognizes non-demon Malfean natives, although no other information is given automatically.&lt;br /&gt;
*Transcendant Desert Creature (Infernals, pg. 121)- Suffers no negative penalties from exposure, all foraging rolls with a diff. of 4+ instead have a diff. of 1, total penalty for starvation or thirst cannot rise above -3 (side effect of this is that the Exalt&#039;s body never produces waste of any kind), All mundane tracking attempts fail unless the user allows it, magically assisted tracking instead suffers a penalty = Infernal&#039;s Essence rating. (All of this only applies in places of desolation.)&lt;br /&gt;
*Holy Land Infliction (Infernals, pg. )- 15 motes and 1 WP, creates a 10 yard square encroachement of Cecelyne. May spread through either regular worship ceremonies or ritual sacrifice of Exalts or gods.&lt;br /&gt;
*Sand Through Fingers Defense (Infernals, pg. )- Physical Perfect Dodge. Can not be used against blows that would strike a dematerialized creature. Imperfection of the Endless Desert.&lt;br /&gt;
*Withered Soul Wastes (Infernals, pg. )- 10 motes and 1 WP, expands &#039;place of desolation&#039; to also include regions of spiritual desolation that aren&#039;t part of the Underworld.&lt;br /&gt;
*Verdant Emptiness Endowment (Infernals, pg. 128)- 10 motes and 1 WP, can grant one dot of an Attribute, Ability, or specialty as a training effect.&lt;br /&gt;
*Scoured Perfection of Form (Infernals, pg. 129)- Expands above to be able to bestow or remove mutations too. &lt;br /&gt;
*Demonic Primacy of Essence (Infernals, pg. 120)- Whenever this character makes a Social attack against a Malfean native with a lower Essence, target suffers a MDV penalty = difference in Essence ratings and the attack is considered unnatural mental influence.&lt;br /&gt;
*Penitents Like Scattered Grains (Infernals, pg. 120)- 5 motes, duration is indefinite. Allows user to hear individual prayers spoken from places of desolation as though she were a spirit. Listening to all prayers inflicts a -3 internal penalty to all non-reflexive actions, unless the user turns them out. If she does, ST only relays most widely repeated or urgent prayers.&lt;br /&gt;
*Untouchable Infinitude Reflection (Infernals, pg. 124) 4 motes and 1 WP, for one scene, whenever the user spends WP to resist mental influence, her Dodge MDV increases by two for every point spent, cumulatively. Imperfection of the Endless Desert applies to bypasing this Charm.&lt;br /&gt;
* [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Lowly_Pebbles_in_Their_Place Lowly Pebbles In Their Place] - Extends the applicability of Demonic Primacy of Essence to include mortals, natural animals, and magical beings with Essence 1. However, only the MDV reduction on social attacks is applied against such targets–other benefits and drawbacks of this Charms do not apply.&lt;br /&gt;
&lt;br /&gt;
===She Who Lives In Her Name===&lt;br /&gt;
===Adorjan===&lt;br /&gt;
===The Ebon Dragon===&lt;br /&gt;
====Infernal Monster====&lt;br /&gt;
*Retribution Will Follow (Infernals, pg. 158) - pays one mote when damaged to enter a berserk rage&lt;br /&gt;
*Raging Behemoth Charge (Infernals, pg. 159) - 4 motes, adds Martial Arts rating to number of yards per tick he can cover with Move or Dash, provided he heads towards a character that obviously attacked him. DV penalty reduced to 0 for Dashing and Moving like this.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 3&lt;br /&gt;
** Personal Motes: 15/15&lt;br /&gt;
** Peripheral Motes: 22/36&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
Six Permanent, Five Dots remaining.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: ***&lt;br /&gt;
* Conviction: **&lt;br /&gt;
* Temperance: ***&lt;br /&gt;
* Valor: *&lt;br /&gt;
&lt;br /&gt;
==Torment==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Torment of Cecelyne:&#039;&#039;&#039;&#039;&#039; Roll permanent Essence. Suffers one lethal damage per success, soakable only with natural Stamina. Any Intimacies disapproved by Cecelyne also suffer the damage.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Limit Condition:&#039;&#039;&#039;&#039;&#039; Acts contrary to Compassion (by spending Willpower), spending Willpower to resist unnatural mental influence, and whenever she acts contrary to her Urge (by spending Willpower)&lt;br /&gt;
* &#039;&#039;&#039;Limit&#039;&#039;&#039; 0/10&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Punch- Speed 5, Accuracy +1, Damage Str+0B, Rate 3, Tags N&lt;br /&gt;
*Kick- Speed 5, Accuracy +0, Damage Str+3B, Rate 2, Tags N&lt;br /&gt;
*Clinch- Speed 6, Accuracy +0, Damage Str+0B, Rate 1, Tags C,N,P&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
===Physical===&lt;br /&gt;
* &#039;&#039;&#039;Join Battle&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;DDV&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
===Soak===&lt;br /&gt;
* &#039;&#039;&#039;Charms/Spells:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Unarmoured:&#039;&#039;&#039; 4B/2L&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
* &#039;&#039;&#039;Charms:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;-0&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039;-1&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-2&#039;&#039;&#039; [ ] [ ] &lt;br /&gt;
*&#039;&#039;&#039;-4&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; I&#039;&#039;&#039; [ ]&lt;br /&gt;
*&#039;&#039;&#039; D&#039;&#039;&#039; [ ] [ ]&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* &#039;&#039;&#039;Join Debate&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;MDDV&#039;&#039;&#039; 6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Investigation&#039;&#039;&#039; -Speed 5 ACC +5 / MPDV 3 / Rate 2-&lt;br /&gt;
* &#039;&#039;&#039;Performance&#039;&#039;&#039; -Speed 6 ACC +7 / MPDV 4 / Rate 1-&lt;br /&gt;
* &#039;&#039;&#039;Presence&#039;&#039;&#039; -Speed 4 ACC +7 / MPDV 4 / Rate 2-&lt;br /&gt;
&lt;br /&gt;
===Massive===&lt;br /&gt;
* &#039;&#039;&#039;Join War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
==Experience 70/74==&lt;br /&gt;
===Attributes===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Martial Arts to 4&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
* 5 Charms - Sorcerous Enlightenment of Cecelyne, Cecelyne Inevitability Technique, Retribution Will Follow, Raging Behemoth Charge, Cecelyne Mythos Exultant&lt;br /&gt;
*1 Charm - Untouchable Infinitude Reflection&lt;br /&gt;
*1 Charm - Temple Self Apotheosis&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
* Slave Spawn Summons&lt;/div&gt;</summary>
		<author><name>Zarthrax</name></author>
	</entry>
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