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		<id>https://wiki.rpg.net/index.php?title=Hailey_Desmond&amp;diff=176467</id>
		<title>Hailey Desmond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hailey_Desmond&amp;diff=176467"/>
		<updated>2011-04-08T20:19:31Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow Name&#039;&#039;&#039;: Diamondback&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Hailey Desmond&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;: &amp;quot;You can grab your books and scoot on home if you want, Doc, but I&#039;m gonna keep digging. I can hear them down below; they&#039;re just begging to be found!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Adventure-loving Archaeologist-Spelunker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Hope (&amp;quot;Keep at it, guys! There&#039;s something big here, I can feel it!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039;: Lust (&amp;quot;Gosh, is it steamy in here or is it just me?&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path&#039;&#039;&#039;: Thyrsus (&amp;quot;You might not hear them, but I do. They say everything&#039;ll be alright. Trust me.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order&#039;&#039;&#039;: Mysterium (&amp;quot;You can keep that shiny chalice, but I&#039;ll take this dusty slab any day. This one has a story.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy&#039;&#039;&#039;: Imagineer (&amp;quot;If you think there&#039;s a bunch of stuff in this world that we haven&#039;t yet found, think about everything that&#039;s beyond this world!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
INT 2, WIT 4, RES 2&amp;lt;br/&amp;gt;&lt;br /&gt;
STR 2, DEX 4, STA 3&amp;lt;br/&amp;gt;&lt;br /&gt;
PRE 3, MAN 2, COM 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Academics: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Crafts: 2 (Spec: Repairs &amp;quot;Don&#039;t you &#039;pfft&#039; me! Just gimme the duct tape, I&#039;ll figure something out!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Investigation: 3 (Spec: Ruins &amp;quot;Hey don&#039;t throw that out! That&#039;s the corner of the epitaph I was deciphering!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Medicine: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 (Spec: Rocky Landscapes &amp;quot;I can scale that cliff face, no problem.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Brawl: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Drive: 3 (Spec: Offroad &amp;quot;Ever surf on a dune before?&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Firearms: 3 (Spec: Revolvers &amp;quot;One shot is all I need, hon. The other five bullets are there for good luck.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Weaponry: 2&lt;br /&gt;
&lt;br /&gt;
Animal Ken: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Streetwise: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
High Speech, Status 2 (Consilium), Status 2 (Mysterium), Iron Stamina 3, Weapon Finesse 2 (Knives), Direction Sense 1, Enhanced Item 2 (Sunset Coyote), Resources 3, Sanctum Size 1, Sanctum Security 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCANA&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Spirit 4 (Favored), Life 4, Prime 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Fulfillment&amp;quot; (Supreme Honing): Life 4 (Resolve + Athletics + Life, Vulgar)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Balm of Flesh&amp;quot; (Healing Heart): Life 3 (Composure + Medicine + Life, Covert)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Into Shadow&amp;quot; (Spirit Road): Spirit 3 (Resolve + Survival + Spirit, Vulgar)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Closing the Ways&amp;quot; (Place of Power): Spirit 2 (Resolve + Survival + Spirit, Vulgar)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WISDOM&#039;&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GNOSIS&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MANA&#039;&#039;&#039; 7/13 (Max 4 Mana/Turn)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SIZE&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HEALTH&#039;&#039;&#039; 8&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DEFENSE&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INIT MOD&#039;&#039;&#039;: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPEED&#039;&#039;&#039; 11&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ARMOR&#039;&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON&#039;&#039;&#039;: Sunset Coyote (Lt. Revolver, Damage 4[L], Range 20/40/80, Clip 6, Req. Str 2, Size 1)&lt;br /&gt;
* A .357 Colt Python with a 5-inch barrel, a polished rosewood grip and a gaudy copper finish over its stainless steel frame, Hailey&#039;s Sunset Coyote is no less an extremely lethal weapon in the hands of a trained marksman. The Atlantean runes carved into the handle and engraved onto the barrel improve the gun&#039;s balance and buffer its recoil such that even a person with Hailey&#039;s small stature can handle its kick. When not in use, Hailey keeps it in an extremely decorated velvet-lined rosewood case with the following engraved in gold: &#039;&#039;&amp;quot;When Reason and Civility flee with the setting sun, the Coyote comes a&#039;howling.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAGICAL TOOLS&#039;&#039;&#039;:&lt;br /&gt;
Hailey&#039;s magical implement is an ornate bowie knife with a rosewood handle, decorated in intricate tribal carvings. The back of the blade is inlaid with a strip of brilliant copper that seems to shimmer even when there is no light. (Bowie Knife, 2[L] Damage, Size 1/J, Durability 4, Cost 1, +1 to Crafts involving wood)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STYLE AND NIMBUS&#039;&#039;&#039;: When Hailey performs her magic, she appears to be whispering softly into the air, and the ears of the Awakened can hear a tide of whispers as the air appears to respond to her. Especially powerful magic will produce a quiet roar of many ancient voices, whose words appear upon the air as wisps of smoke centered on Hailey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;: At home more in the wilderness than in the city, Hailey puts out an image of a modern nomadic girl. Her short chestnut brown hair is short and frayed, her green eyes glisten like natural jade, and her skin maintains a healthy even tan from her many expeditions. A practical, outdoorsy kind of girl, Hailey prefers clothes that are suited for travel; loose, simple cotton clothes, cargo pants or shorts, and any amount of harnesses, backpacks or strapped bags to meet the number of pockets she might need. Usually she is seen with a dusty leather jacket with a shoulder harness for her knife, a cropped white shirt with a harness for her pistol, denim shorts and leather hiking boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;:&lt;br /&gt;
The daughter of accomplished historical scholar, Gilbert Desmond, Hailey takes after her father&#039;s love of ancient lore and past civilizations. While her father&#039;s passion is more academic, Hailey prefers the hands-on learning experience, aspiring to become an archeologist. Gilbert&#039;s collection or worldly lore was near completion, but he was unable to complete it, passing away only months before Hailey&#039;s graduation from college. After Gilbert&#039;s death, Hailey was more determined to set out into the world and complete her father&#039;s collection herself. When the estate was left to her, she took to spelunking and trained herself physically to traverse vast underground systems; a dramatic departure from student life, Hailey also trained herself in combat and marksmanship, becoming adept at both, and yet dreading the occasion to use them. Over time, Hailey grew into a seasoned explorer, establishing her career as an accomplished adventurer. Absorbed into the success of her expeditions, Hailey had all but abandoned Gilbert&#039;s incomplete archive. One night, however, Hailey heard strange whispers about the house. Following the wispy voice cautiously, Hailey was led to Gilbert&#039;s study, where the voice led her to some of his unfinished notes, buried deep within the archives. Looking them over, the notes detailed a tomb in Mexico that seemed to alienate itself from any recorded history of that area. After confirming the existence of an underground cave system at the coordinates she extracted from Gilbert&#039;s notes, Hailey set off to undergo the expedition she promised she&#039;d do some years ago.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That summer in Mexico, Hailey confronted a discovery that would change her fate. Deep within the caves beneath Mexico&#039;s scorching sun, Hailey dug and dug, hoping to find some hint of the ruins her father wrote about. No matter how far she searched, she found nothing resembling any ruins or tombs within the caverns. And yet, she was compelled to dig; not for the promise of treasure or discovery, but because the ghostly voiced had returned to beckon her to dig deeper. Eventually, she found her way into a deep underground chamber. There were no signs of crafted works, but the shape of the room and the almost ritualistic arrangement of stones suggested an esoteric purpose. Careful not to disrupt the composition, Hailey stepped into the circle of stones, and there she took her first step into the Primal Wilds. Lost in the supernal wilderness, Hailey explored and explored for what seemed to be hours on end until she came upon the great stone spire, the Watchtower of the Stone Book. In its halls, she heard once more the ghostly voice that led her here, this time more clearly. Hailey could not understand its words, but she knew what it asked of her; a promise. Etching her name into the stone of the tower&#039;s walls, Hailey chose to expose herself to the world beyond mortality, and thus Awakened.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When she regained consciousness, she found herself on the surface of Mexico&#039;s deserts. The first thing she saw was a diamondback rattlesnake, shedding its skin. It was a good enough sign for Hailey to shed what she knew of the world and begin a new exploration of the Awakened world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;back to [[Mage: the Awakening: Twenty-Five Lighters]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hailey_Desmond&amp;diff=176191</id>
		<title>Hailey Desmond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hailey_Desmond&amp;diff=176191"/>
		<updated>2011-04-05T05:45:49Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow Name&#039;&#039;&#039;: Diamondback&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Hailey Desmond&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;: &amp;quot;You can grab your books and scoot on home if you want, Doc, but I&#039;m gonna keep digging. I can hear them down below; they&#039;re just begging to be found!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Adventure-loving Archaeologist-Spelunker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Hope (&amp;quot;Keep at it, guys! There&#039;s something big here, I can feel it!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039;: Lust (&amp;quot;Gosh, is it steamy in here or is it just me?&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path&#039;&#039;&#039;: Thyrsus (&amp;quot;You might not hear them, but I do. They say everything&#039;ll be alright. Trust me.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order&#039;&#039;&#039;: Mysterium (&amp;quot;You can keep that shiny chalice, but I&#039;ll take this dusty slab any day. This one has a story.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy&#039;&#039;&#039;: Imagineer (&amp;quot;If you think there&#039;s a bunch of stuff in this world that we haven&#039;t yet found, think about everything that&#039;s beyond this world!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
INT 2, WIT 4, RES 2&amp;lt;br/&amp;gt;&lt;br /&gt;
STR 2, DEX 4, STA 3&amp;lt;br/&amp;gt;&lt;br /&gt;
PRE 3, MAN 2, COM 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Academics: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Crafts: 2 (Spec: Repairs &amp;quot;Don&#039;t you &#039;pfft&#039; me! Just gimme the duct tape, I&#039;ll figure something out!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Investigation: 3 (Spec: Ruins &amp;quot;Hey don&#039;t throw that out! That&#039;s the corner of the epitaph I was deciphering!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Medicine: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 (Spec: Rocky Landscapes &amp;quot;I can scale that cliff face, no problem.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Brawl: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Drive: 3 (Spec: Offroad &amp;quot;Ever surf on a dune before?&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Firearms: 3 (Spec: Revolvers &amp;quot;One shot is all I need, hon. The other five bullets are there for good luck.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Weaponry: 2&lt;br /&gt;
&lt;br /&gt;
Animal Ken: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Streetwise: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
High Speech, Status 2 (Consilium), Status 2 (Mysterium), Iron Stamina 3, Weapon Finesse 2 (Knives), Direction Sense 1, Enhanced Item 2 (Sunset Coyote), Resources 3, Sanctum Size 1, Sanctum Security 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCANA&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Spirit 4 (Favored), Life 4, Prime 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Fulfillment&amp;quot; (Supreme Honing): Life OOOO (Resolve + Athletics + Life, Vulgar)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Balm of Flesh&amp;quot; (Healing Heart): Life OOO (Composure + Medicine + Life, Covert)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Into Shadow&amp;quot; (Spirit Road): Spirit OOO (Resolve + Survival + Spirit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Closing the Ways&amp;quot; (Place of Power): Spirit OO (Resolve + Survival + Spirit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WISDOM&#039;&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GNOSIS&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MANA&#039;&#039;&#039; 7/13 (Max 4 Mana/Turn)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SIZE&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HEALTH&#039;&#039;&#039; 8&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DEFENSE&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INIT MOD&#039;&#039;&#039;: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPEED&#039;&#039;&#039; 11&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ARMOR&#039;&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON&#039;&#039;&#039;: Sunset Coyote (Lt. Revolver, Damage 4[L], Range 20/40/80, Clip 6, Req. Str 2, Size 1)&lt;br /&gt;
* A .357 Colt Python with a 5-inch barrel, a polished rosewood grip and a gaudy copper finish over its stainless steel frame, Hailey&#039;s Sunset Coyote is no less an extremely lethal weapon in the hands of a trained marksman. The Atlantean runes carved into the handle and engraved onto the barrel improve the gun&#039;s balance and buffer its recoil such that even a person with Hailey&#039;s small stature can handle its kick. When not in use, Hailey keeps it in an extremely decorated velvet-lined rosewood case with the following engraved in gold: &#039;&#039;&amp;quot;When Reason and Civility flee with the setting sun, the Coyote comes a&#039;howling.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAGICAL TOOLS&#039;&#039;&#039;:&lt;br /&gt;
Hailey&#039;s magical implement is an ornate bowie knife with a rosewood handle, decorated in intricate tribal carvings. The back of the blade is inlaid with a strip of brilliant copper that seems to shimmer even when there is no light. (Bowie Knife, 2[L] Damage, Size 1/J, Durability 4, Cost 1, +1 to Crafts involving wood)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STYLE AND NIMBUS&#039;&#039;&#039;: When Hailey performs her magic, she appears to be whispering softly into the air, and the ears of the Awakened can hear a tide of whispers as the air appears to respond to her. Especially powerful magic will produce a quiet roar of many ancient voices, whose words appear upon the air as wisps of smoke centered on Hailey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;: At home more in the wilderness than in the city, Hailey puts out an image of a modern nomadic girl. Her short chestnut brown hair is short and frayed, her green eyes glisten like natural jade, and her skin maintains a healthy even tan from her many expeditions. A practical, outdoorsy kind of girl, Hailey prefers clothes that are suited for travel; loose, simple cotton clothes, cargo pants or shorts, and any amount of harnesses, backpacks or strapped bags to meet the number of pockets she might need. Usually she is seen with a dusty leather jacket with a shoulder harness for her knife, a cropped white shirt with a harness for her pistol, denim shorts and leather hiking boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;:&lt;br /&gt;
The daughter of accomplished historical scholar, Gilbert Desmond, Hailey takes after her father&#039;s love of ancient lore and past civilizations. While her father&#039;s passion is more academic, Hailey prefers the hands-on learning experience, aspiring to become an archeologist. Gilbert&#039;s collection or worldly lore was near completion, but he was unable to complete it, passing away only months before Hailey&#039;s graduation from college. After Gilbert&#039;s death, Hailey was more determined to set out into the world and complete her father&#039;s collection herself. When the estate was left to her, she took to spelunking and trained herself physically to traverse vast underground systems; a dramatic departure from student life, Hailey also trained herself in combat and marksmanship, becoming adept at both, and yet dreading the occasion to use them. Over time, Hailey grew into a seasoned explorer, establishing her career as an accomplished adventurer. Absorbed into the success of her expeditions, Hailey had all but abandoned Gilbert&#039;s incomplete archive. One night, however, Hailey heard strange whispers about the house. Following the wispy voice cautiously, Hailey was led to Gilbert&#039;s study, where the voice led her to some of his unfinished notes, buried deep within the archives. Looking them over, the notes detailed a tomb in Mexico that seemed to alienate itself from any recorded history of that area. After confirming the existence of an underground cave system at the coordinates she extracted from Gilbert&#039;s notes, Hailey set off to undergo the expedition she promised she&#039;d do some years ago.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That summer in Mexico, Hailey confronted a discovery that would change her fate. Deep within the caves beneath Mexico&#039;s scorching sun, Hailey dug and dug, hoping to find some hint of the ruins her father wrote about. No matter how far she searched, she found nothing resembling any ruins or tombs within the caverns. And yet, she was compelled to dig; not for the promise of treasure or discovery, but because the ghostly voiced had returned to beckon her to dig deeper. Eventually, she found her way into a deep underground chamber. There were no signs of crafted works, but the shape of the room and the almost ritualistic arrangement of stones suggested an esoteric purpose. Careful not to disrupt the composition, Hailey stepped into the circle of stones, and there she took her first step into the Primal Wilds. Lost in the supernal wilderness, Hailey explored and explored for what seemed to be hours on end until she came upon the great stone spire, the Watchtower of the Stone Book. In its halls, she heard once more the ghostly voice that led her here, this time more clearly. Hailey could not understand its words, but she knew what it asked of her; a promise. Etching her name into the stone of the tower&#039;s walls, Hailey chose to expose herself to the world beyond mortality, and thus Awakened.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When she regained consciousness, she found herself on the surface of Mexico&#039;s deserts. The first thing she saw was a diamondback rattlesnake, shedding its skin. It was a good enough sign for Hailey to shed what she knew of the world and begin a new exploration of the Awakened world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;back to [[Mage: the Awakening: Twenty-Five Lighters]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hailey_Desmond&amp;diff=176190</id>
		<title>Hailey Desmond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hailey_Desmond&amp;diff=176190"/>
		<updated>2011-04-05T05:41:44Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow Name&#039;&#039;&#039;: Diamondback&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Hailey Desmond&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;: &amp;quot;You can grab your books and scoot on home if you want, Doc, but I&#039;m gonna keep digging. I can hear them down below; they&#039;re just begging to be found!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Adventure-loving Archaeologist-Spelunker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Hope (&amp;quot;Keep at it, guys! There&#039;s something big here, I can feel it!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039;: Lust (&amp;quot;Gosh, is it steamy in here or is it just me?&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path&#039;&#039;&#039;: Thyrsus (&amp;quot;You might not hear them, but I do. They say everything&#039;ll be alright. Trust me.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order&#039;&#039;&#039;: Mysterium (&amp;quot;You can keep that shiny chalice, but I&#039;ll take this dusty slab any day. This one has a story.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy&#039;&#039;&#039;: Imagineer (&amp;quot;If you think there&#039;s a bunch of stuff in this world that we haven&#039;t yet found, think about everything that&#039;s beyond this world!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
INT 2, WIT 4, RES 2&amp;lt;br/&amp;gt;&lt;br /&gt;
STR 2, DEX 4, STA 3&amp;lt;br/&amp;gt;&lt;br /&gt;
PRE 3, MAN 2, COM 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Academics: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Crafts: 2 (Spec: Repairs &amp;quot;Don&#039;t you &#039;pfft&#039; me! Just gimme the duct tape, I&#039;ll figure something out!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Investigation: 3 (Spec: Ruins &amp;quot;Hey don&#039;t throw that out! That&#039;s the corner of the epitaph I was deciphering!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Medicine: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 (Spec: Rocky Landscapes &amp;quot;I can scale that cliff face, no problem.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Brawl: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Drive: 3 (Spec: Offroad &amp;quot;Ever surf on a dune before?&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Firearms: 3 (Spec: Revolvers &amp;quot;One shot is all I need, hon. The other five bullets are there for good luck.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Weaponry: 2&lt;br /&gt;
&lt;br /&gt;
Animal Ken: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Streetwise: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
High Speech, Status 2 (Consilium), Status 2 (Mysterium), Iron Stamina 3, Weapon Finesse 2 (Knives), Direction Sense 1, Enhanced Item 2 (Sunset Coyote), Resources 3, Sanctum Size 1, Sanctum Security 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCANA&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Spirit 4 (Favored), Life 4, Prime 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Fulfillment&amp;quot; (Supreme Honing): Life OOOO (Resolve + Athletics + Life, Vulgar)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Balm of Flesh&amp;quot; (Healing Heart): Life OOO (Composure + Medicine + Life, Covert)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Into Shadow&amp;quot; (Spirit Road): Spirit OOO (Resolve + Survival + Spirit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Closing the Ways&amp;quot; (Place of Power): Spirit OO (Resolve + Survival + Spirit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WISDOM&#039;&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GNOSIS&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MANA&#039;&#039;&#039; 7/13 (Max 4 Mana/Turn)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SIZE&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HEALTH&#039;&#039;&#039; 8&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DEFENSE&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INIT MOD&#039;&#039;&#039;: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPEED&#039;&#039;&#039; 11&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ARMOR&#039;&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON&#039;&#039;&#039;: Sunset Coyote (Lt. Revolver, Damage 4[L], Range 20/40/80, Clip 6, Req. Str 2, Size 1)&lt;br /&gt;
* A .357 Colt Python with a 5-inch barrel, a polished rosewood grip and a gaudy copper finish over its stainless steel frame, Hailey&#039;s Sunset Coyote is no less an extremely lethal weapon in the hands of a trained marksman. The Atlantean runes carved into the handle and engraved onto the barrel improve the gun&#039;s balance and buffer its recoil such that even a person with Hailey&#039;s small stature can handle its kick. When not in use, Hailey keeps it in an extremely decorated velvet-lined rosewood case with the following engraved in gold: &#039;&#039;&amp;quot;When Reason and Civility flee with the setting sun, the Coyote comes a&#039;howling.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAGICAL TOOLS&#039;&#039;&#039;:&lt;br /&gt;
Hailey&#039;s magical implement is an ornate bowie knife with a rosewood handle, decorated in intricate tribal carvings. The back of the blade is inlaid with a strip of brilliant copper that seems to shimmer even when there is no light. (Bowie Knife, 2[L] Damage, Size 1/J, Durability 4, Cost 1, +1 to Crafts involving wood)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STYLE AND NIMBUS&#039;&#039;&#039;: When Hailey performs her magic, she appears to be whispering softly into the air, and the ears of the Awakened can hear a tide of whispers as the air appears to respond to her. Especially powerful magic will produce a quiet roar of many ancient voices, whose words appear upon the air as wisps of smoke centered on Hailey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;: At home more in the wilderness than in the city, Hailey puts out an image of a modern nomadic girl. Her short chestnut brown hair is short and frayed, her green eyes glisten like natural jade, and her skin maintains a healthy even tan from her many expeditions. A practical, outdoorsy kind of girl, Hailey prefers clothes that are suited for travel; loose, simple cotton clothes, cargo pants or shorts, and any amount of harnesses, backpacks or strapped bags to meet the number of pockets she might need. Usually she is seen with a dusty leather jacket with a shoulder harness for her knife, a cropped white shirt with a harness for her pistol, denim shorts and leather hiking boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;:&lt;br /&gt;
The daughter of accomplished historical scholar, Gilbert Desmond, Hailey takes after her father&#039;s love of ancient lore and past civilizations. While her father&#039;s passion is more academic, Hailey prefers the hands-on learning experience, aspiring to become an archeologist. Gilbert&#039;s collection or worldly lore was near completion, but he was unable to complete it, passing away only months before Hailey&#039;s graduation from college. After Gilbert&#039;s death, Hailey was more determined to set out into the world and complete her father&#039;s collection herself. When the estate was left to her, she took to spelunking and trained herself physically to traverse vast underground systems; a dramatic departure from student life, Hailey also trained herself in combat and marksmanship, becoming adept at both, and yet dreading the occasion to use them. Over time, Hailey grew into a seasoned explorer, establishing her career as an accomplished adventurer. Absorbed into the success of her expeditions, Hailey had all but abandoned Gilbert&#039;s incomplete archive. One night, however, Hailey heard strange whispers about the house. Following the wispy voice cautiously, Hailey was led to Gilbert&#039;s study, where the voice led her to some of his unfinished notes, buried deep within the archives. Looking them over, the notes detailed a tomb in Mexico that seemed to alienate itself from any recorded history of that area. After confirming the existence of an underground cave system at the coordinates she extracted from Gilbert&#039;s notes, Hailey set off to undergo the expedition she promised she&#039;d do some years ago.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That summer in Mexico, Hailey confronted a discovery that would change her fate. Deep within the caves beneath Mexico&#039;s scorching sun, Hailey dug and dug, hoping to find some hint of the ruins her father wrote about. No matter how far she searched, she found nothing resembling any ruins or tombs within the caverns. And yet, she was compelled to dig; not for the promise of treasure or discovery, but because the ghostly voiced had returned to beckon her to dig deeper. Eventually, she found her way into a deep underground chamber. There were no signs of crafted works, but the shape of the room and the almost ritualistic arrangement of stones suggested an esoteric purpose. Careful not to disrupt the composition, Hailey stepped into the circle of stones, and there she took her first step into the Primal Wilds. Lost in the supernal wilderness, Hailey explored and explored for what seemed to be hours on end until she came upon the great stone spire, the Watchtower of the Stone Book. In its halls, she heard once more the ghostly voice that led her here, this time more clearly. Hailey could not understand its words, but she knew what it asked of her; a promise. Etching her name into the stone of the tower&#039;s walls, Hailey chose to expose herself to the world beyond mortality, and thus Awakened.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When she regained consciousness, she found herself on the surface of Mexico&#039;s deserts. The first thing she saw was a diamondback rattlesnake, shedding its skin. It was a good enough sign for Hailey to shed what she knew of the world and begin a new exploration of the Awakened world.&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ajna&amp;diff=176189</id>
		<title>Ajna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ajna&amp;diff=176189"/>
		<updated>2011-04-05T05:40:48Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: moved Ajna to Hailey Desmond&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hailey Desmond]]&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hailey_Desmond&amp;diff=176188</id>
		<title>Hailey Desmond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hailey_Desmond&amp;diff=176188"/>
		<updated>2011-04-05T05:40:48Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: moved Ajna to Hailey Desmond&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow Name&#039;&#039;&#039;: Diamondback&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Hailey Desmond&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;: &amp;quot;You can grab your books and scoot on home if you want, Doc, but I&#039;m gonna keep digging. I can hear them down below; they&#039;re just begging to be found!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Adventure-loving Archaeologist-Spelunker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Hope (&amp;quot;Keep at it, guys! There&#039;s something big here, I can feel it!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039;: Lust (&amp;quot;Gosh, is it steamy in here or is it just me?&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path&#039;&#039;&#039;: Thyrsus (&amp;quot;You might not hear them, but I do. They say everything&#039;ll be alright. Trust me.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order&#039;&#039;&#039;: Mysterium (&amp;quot;You can keep that shiny chalice, but I&#039;ll take this dusty slab any day. This one has a story.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy&#039;&#039;&#039;: Imagineer (&amp;quot;If you think there&#039;s a bunch of stuff in this world that we haven&#039;t yet found, think about everything that&#039;s beyond this world!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
INT 2, WIT 4, RES 2&amp;lt;br/&amp;gt;&lt;br /&gt;
STR 2, DEX 4, STA 3&amp;lt;br/&amp;gt;&lt;br /&gt;
PRE 3, MAN 2, COM 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Academics: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Crafts: 2 (Spec: Repairs &amp;quot;Don&#039;t you &#039;pfft&#039; me! Just gimme the duct tape, I&#039;ll figure something out!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Investigation: 3 (Spec: Ruins &amp;quot;Hey don&#039;t throw that out! That&#039;s the corner of the epitaph I was deciphering!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Medicine: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 (Spec: Rocky Landscapes &amp;quot;I can scale that cliff face, no problem.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Brawl: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Drive: 3 (Spec: Offroad &amp;quot;Ever surf on a dune before?&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Firearms: 3 (Spec: Revolvers &amp;quot;One shot is all I need, hon. The other five bullets are there for good luck.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Weaponry: 2&lt;br /&gt;
&lt;br /&gt;
Animal Ken: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Streetwise: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
High Speech, Status 2 (Consilium), Status 2 (Mysterium), Iron Stamina 3, Weapon Finesse 2 (Knives), Direction Sense 1, Enhanced Item 2 (Sunset Coyote), Resources 3, Sanctum Size 1, Sanctum Security 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCANA&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Spirit 4 (Favored), Life 4, Prime 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Fulfillment&amp;quot; (Supreme Honing): Life OOOO (Resolve + Athletics + Life, Vulgar)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Balm of Flesh&amp;quot; (Healing Heart): Life OOO (Composure + Medicine + Life, Covert)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Into Shadow&amp;quot; (Spirit Road): Spirit OOO (Resolve + Survival + Spirit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Closing the Ways&amp;quot; (Place of Power): Spirit OO (Resolve + Survival + Spirit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WISDOM&#039;&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GNOSIS&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MANA&#039;&#039;&#039; 7/13 (Max 4 Mana/Turn)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SIZE&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HEALTH&#039;&#039;&#039; 8&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DEFENSE&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INIT MOD&#039;&#039;&#039;: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPEED&#039;&#039;&#039; 11&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ARMOR&#039;&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enhanced Item, Sunset Coyote (Lt. Revolver, Damage 4[L], Range 20/40/80, Clip 6, Req. Str 2, Size 1)&lt;br /&gt;
* A .357 Colt Python with a 5-inch barrel, a polished rosewood grip and a gaudy copper finish over its stainless steel frame, Hailey&#039;s Sunset Coyote is no less an extremely lethal weapon in the hands of a trained marksman. The Atlantean runes carved into the handle and engraved onto the barrel improve the gun&#039;s balance and buffer its recoil such that even a person with Hailey&#039;s small stature can handle its kick. When not in use, Hailey keeps it in an extremely decorated velvet-lined rosewood case with the following engraved in gold: &#039;&#039;&amp;quot;When Reason and Civility flee with the setting sun, the Coyote comes a&#039;howling.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAGICAL TOOLS&#039;&#039;&#039;:&lt;br /&gt;
Hailey&#039;s magical implement is an ornate bowie knife with a rosewood handle, decorated in intricate tribal carvings. The back of the blade is inlaid with a strip of brilliant copper that seems to shimmer even when there is no light. (Bowie Knife, 2[L] Damage, Size 1/J, Durability 4, Cost 1, +1 to Crafts involving wood)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STYLE AND NIMBUS&#039;&#039;&#039;: When Hailey performs her magic, she appears to be whispering softly into the air, and the ears of the Awakened can hear a tide of whispers as the air appears to respond to her. Especially powerful magic will produce a quiet roar of many ancient voices, whose words appear upon the air as wisps of smoke centered on Hailey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;: At home more in the wilderness than in the city, Hailey puts out an image of a modern nomadic girl. Her short chestnut brown hair is short and frayed, her green eyes glisten like natural jade, and her skin maintains a healthy even tan from her many expeditions. A practical, outdoorsy kind of girl, Hailey prefers clothes that are suited for travel; loose, simple cotton clothes, cargo pants or shorts, and any amount of harnesses, backpacks or strapped bags to meet the number of pockets she might need. Usually she is seen with a dusty leather jacket with a shoulder harness for her knife, a cropped white shirt with a harness for her pistol, denim shorts and leather hiking boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;:&lt;br /&gt;
The daughter of accomplished historical scholar, Gilbert Desmond, Hailey takes after her father&#039;s love of ancient lore and past civilizations. While her father&#039;s passion is more academic, Hailey prefers the hands-on learning experience, aspiring to become an archeologist. Gilbert&#039;s collection or worldly lore was near completion, but he was unable to complete it, passing away only months before Hailey&#039;s graduation from college. After Gilbert&#039;s death, Hailey was more determined to set out into the world and complete her father&#039;s collection herself. When the estate was left to her, she took to spelunking and trained herself physically to traverse vast underground systems; a dramatic departure from student life, Hailey also trained herself in combat and marksmanship, becoming adept at both, and yet dreading the occasion to use them. Over time, Hailey grew into a seasoned explorer, establishing her career as an accomplished adventurer. Absorbed into the success of her expeditions, Hailey had all but abandoned Gilbert&#039;s incomplete archive. One night, however, Hailey heard strange whispers about the house. Following the wispy voice cautiously, Hailey was led to Gilbert&#039;s study, where the voice led her to some of his unfinished notes, buried deep within the archives. Looking them over, the notes detailed a tomb in Mexico that seemed to alienate itself from any recorded history of that area. After confirming the existence of an underground cave system at the coordinates she extracted from Gilbert&#039;s notes, Hailey set off to undergo the expedition she promised she&#039;d do some years ago.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That summer in Mexico, Hailey confronted a discovery that would change her fate. Deep within the caves beneath Mexico&#039;s scorching sun, Hailey dug and dug, hoping to find some hint of the ruins her father wrote about. No matter how far she searched, she found nothing resembling any ruins or tombs within the caverns. And yet, she was compelled to dig; not for the promise of treasure or discovery, but because the ghostly voiced had returned to beckon her to dig deeper. Eventually, she found her way into a deep underground chamber. There were no signs of crafted works, but the shape of the room and the almost ritualistic arrangement of stones suggested an esoteric purpose. Careful not to disrupt the composition, Hailey stepped into the circle of stones, and there she took her first step into the Primal Wilds. Lost in the supernal wilderness, Hailey explored and explored for what seemed to be hours on end until she came upon the great stone spire, the Watchtower of the Stone Book. In its halls, she heard once more the ghostly voice that led her here, this time more clearly. Hailey could not understand its words, but she knew what it asked of her; a promise. Etching her name into the stone of the tower&#039;s walls, Hailey chose to expose herself to the world beyond mortality, and thus Awakened.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When she regained consciousness, she found herself on the surface of Mexico&#039;s deserts. The first thing she saw was a diamondback rattlesnake, shedding its skin. It was a good enough sign for Hailey to shed what she knew of the world and begin a new exploration of the Awakened world.&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mage:_the_Awakening:_Twenty-Five_Lighters&amp;diff=176187</id>
		<title>Mage: the Awakening: Twenty-Five Lighters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mage:_the_Awakening:_Twenty-Five_Lighters&amp;diff=176187"/>
		<updated>2011-04-05T05:38:06Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* The Cabal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Mage:_The_Awakening]][[Category:PBP]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Twenty-Five Lighters&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Htown-eclipse.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Storytelling Campaign of Ambition and Passion set in Houston, Texas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Run by [http://forum.rpg.net/member.php?u=6778 Martys] on the RPGnet Forums&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thread Info==&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?568172-GM-Wanted-nWoD-anyone Recruitment]&lt;br /&gt;
* OOC&lt;br /&gt;
* IC&lt;br /&gt;
&lt;br /&gt;
==The Cabal==&lt;br /&gt;
* &#039;&#039;&#039;[[John Barabus]]&#039;&#039;&#039;, &#039;&#039;&#039;Mastigos&#039;&#039;&#039; of the &#039;&#039;&#039;Silver Ladder&#039;&#039;&#039; (played by &#039;&#039;Phigment&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;[[Hailey Desmond|Diamondback]]&#039;&#039;&#039;, &#039;&#039;&#039;Thyrsus&#039;&#039;&#039; of the &#039;&#039;&#039;Mysterium&#039;&#039;&#039; (played by &#039;&#039;Zato-2TWO&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;[[Locke]]&#039;&#039;&#039;, &#039;&#039;&#039;Obrimos&#039;&#039;&#039; of the &#039;&#039;&#039;Free Council&#039;&#039;&#039; (played by &#039;&#039;Nikki6th&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;[[Ruse]]&#039;&#039;&#039;, &#039;&#039;&#039;Acanthus&#039;&#039;&#039; of the &#039;&#039;&#039;Guardians of the Veil&#039;&#039;&#039; (played by &#039;&#039;Lost_Arts&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;[[Michael Walker|Cephisso]]&#039;&#039;&#039;, &#039;&#039;&#039;Moros&#039;&#039;&#039; of the &#039;&#039;&#039;Silver Ladder&#039;&#039;&#039; (played by &#039;&#039;Scutarii&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
===Overview and Recent History===&lt;br /&gt;
Now boasting a population of 2.6 million in the city proper and nearly 7 million throughout the greater metro area, the City of Houston is the fourth largest city in the United States and the largest city in the South. Historically the nation&#039;s primary hub for the oil and gas industry, the city suffered an economic slump in the wake of the 80s-era oil bust, but soon rebounded after successfully diversifying its economy. Previously ignored by most mages for the first hundred years of its existence in favor of such cities as New Orleans and Miami, after the one-two punches of Hurricane Katrina and then Hurricane Ike (which Houstonians simply refer to as &amp;quot;the Storm&amp;quot;), Houston has now overtaken New Orleans in the number of mages that base themselves in the city.&lt;br /&gt;
&lt;br /&gt;
There are between forty and fifty mages known to inhabit the Greater Houston Area (as a general rule of thumb, this includes the entire area within a fifteen-mile radius of downtown Houston). The Diamond Orders have thrived in the region since the Second World War, with their first wave of migration beginning with the wartime mobilization, the second wave following the general 60s-era Sun Belt migration and the third wave coinciding with the late 80s tech and financial services booms. The Mysterium and Guardians of the Veil are the dominant Orders, having long since concentrated themselves within such Sleeper institutions as academia, the aerospace industry, law enforcement, public services, and the health care industry. The Silver Ladder and Free Council both maintain visibly active presences in the region, with their cabals working together in a shifting web of alliances and mutual partnerships. Most new self-Awakened mages tend to get scooped up by one of those two Orders, though the Silver Ladder is happy to find another home for those mages who don&#039;t fit its ideology. The Free Council boasts a larger number of mages and has thoroughly worked its way into the local telecom and energy industries. The Silver Ladder claims the greater number of cabals and has gained a stranglehold over the region&#039;s occult communities; its influence over the local religious activists and social justice organizers is no less pervasive. The Adamantine Arrows keep the lowest profile, apparently having suffered a crippling blow in September 2008 during Hurricane Ike. The Arrows are currently composed of two cabals which concentrate on their own projects and rarely ask assistance from or communicate with the other Orders. The remaining unaligned mages number a little less than a third of the total population and either remain completely aloof from the larger mage community, or maintain loose affiliations with the Free Council.&lt;br /&gt;
&lt;br /&gt;
===Places of Interest===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consilium&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: ChapelCourtyard.jpg]]&lt;br /&gt;
&lt;br /&gt;
* The Maxine Gavriel Collection serves as the physical location from which Houston mages coordinate their activites, air disputes, trade favors, etc. Located on a small private estate in the Upper Kirby District owned by the Gavriel family for six generations, the Consilium consists of a small chapel with a capacity of 100 persons, an art gallery displaying the family&#039;s private works, a private library containing various occult and historical volumes, a courtyard with a level 4 Hallow, four spirit Guardians and a permanent staff of eight Sleepwalker acolytes loyal to the Gavriel family. The chapel, courtyard and art gallery are open to the public, but only on Tuesday, Thursday and Saturday from 10am to 4pm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;all Come Back&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Bb.jpg]]&lt;br /&gt;
&lt;br /&gt;
* A bed &amp;amp; breakfast inn with 14 rooms, located in the center of the Hyde Park District and run by the Silver Ladder mage known as Xenios, one of the city&#039;s two Heralds. All nonresident mages intending to remain in the city more than 36 hours must ensure that the Hierarch is aware of their presence, with most expected to quarter themselves at Xenios&#039;s lodgings unless another resident mage volunteers to provide his own hospitality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gerald D. Hines Waterwall Park&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Waterwall.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Still stubbornly referred to as Transco Park by locals seven years after the 2003 Galleria expansion that reduced it to a third of its former size, the Hines Waterwall Park sits adjacent to the Galleria retail complex in the Uptown District. Though the park is privately owned, it is open to the public from 10am to 10pm. Until recently, the park was used as neutral ground for meetings between Pentacle mages and Seers when face-to-face meetings were necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saxon Tower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Saxon.jpg]]&lt;br /&gt;
&lt;br /&gt;
* The corporate headquarters of the Saxon Group, the 49-story skyscraper was completed in May 2000. The bottom ten floors are devoted to retail shops and parking, with the next thirty floors containing office space. Floors 40-44 contain a SkyGarden overlooking the north and east, with the remaining floors reserved as private residences for Roderick Saxon and his aides. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eternity Bar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Eternitybar.jpg]]&lt;br /&gt;
&lt;br /&gt;
* One of the few downtown nightspots consciously targeting the over-30 crowd, the Eternity Bar is frequented by somewhat older mages who still enjoy a wild night. A tri-level venue, the Eternity consists of a small bar at the street level, a rooftop patio and bar, plus a larger lounge and dance floor just below the rooftop level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stateroom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Stateroom.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Billed as Houston&#039;s only revolving restaurant and located 24 stories above street-level, the Stateroom Restaurant and lounge tends to be the go-to location when higher-ranking mages wish to impress out-of-towners. The circular structure makes one complete rotation ever 45 minutes, giving an unparalleled view of the surrounding area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Memorial Park&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image: Obelisk.jpg]]&lt;br /&gt;
&lt;br /&gt;
* Inspired by a dream, in 2003 the sculptor and architect Dion Murdock erected this obelisk atop a 35-foot crest deep within the forests of Memorial Park, a 1500 acre urban park near the Uptown area. Mages later discovered the obelisk straddles a ley line running beneath the park, and marks the centerpoint of a cluster of Hallows that collectively have a rating of 3. During the winter of 2004-2005, the Lightning Razors chased away a nest of vampires that laid claim to the Hallows and have zealously guarded it ever since.&lt;br /&gt;
&lt;br /&gt;
==The Sanctum==&lt;br /&gt;
&lt;br /&gt;
==Cabal Associates==&lt;br /&gt;
&lt;br /&gt;
==NPCs of Interest==&lt;br /&gt;
&lt;br /&gt;
===Ruling Council===&lt;br /&gt;
* &#039;&#039;&#039;Heirarch&#039;&#039;&#039;: Renee Gavriel (Mysterium)&lt;br /&gt;
* &#039;&#039;&#039;Provost Primus&#039;&#039;&#039;: Julius (Guardians of the Veil)&lt;br /&gt;
* &#039;&#039;&#039;Provost Secundus&#039;&#039;&#039;: FuX0r (Free Council)&lt;br /&gt;
* &#039;&#039;&#039;Herald Primus&#039;&#039;&#039;: Xenios (Silver Ladder)&lt;br /&gt;
* &#039;&#039;&#039;Herald Secundus&#039;&#039;&#039;: Jackson Rusk (Silver Ladder)&lt;br /&gt;
* &#039;&#039;&#039;Sentinel&#039;&#039;&#039;: Kirpan (Guardians of the Veil)&lt;br /&gt;
* &#039;&#039;&#039;Sentinel&#039;&#039;&#039;: Marian Made (Mysterium)&lt;br /&gt;
&lt;br /&gt;
===Councilors===&lt;br /&gt;
* &#039;&#039;&#039;Acanthus&#039;&#039;&#039;: Laarsen (Silver Ladder) -- Special Projects Coordinator for City Council Member Oreza and primary source of political intelligence to the Consilium&lt;br /&gt;
* &#039;&#039;&#039;Mastigos&#039;&#039;&#039;: Logos (Guardians of the Veil) -- leader of the Cui Bono cabal and mentor of Sentinel Kirpan; together with Assita Falls, Logos has discovered or partially initiated nearly one-third of the region&#039;s novice Pentacle mages over the last two decades&lt;br /&gt;
* &#039;&#039;&#039;Moros&#039;&#039;&#039;: Samael (Mysterium) -- leader of the Verba Non Acta cabal and long-time investigative journalist for the &#039;&#039;Houston Press&#039;&#039; alternative newsweekly&lt;br /&gt;
* &#039;&#039;&#039;Obrimos&#039;&#039;&#039;: Hsing Sun (Mysterium)  -- the Most Venerable Hsing Sun is the current abbot of Guang Tien Di Temple, leader of the Jing Dao cabal, and a sage of the Perfected Adept Legacy. One of the oldest mages in the Houston area, Hsing Sun maintains one of the largest collections of Eastern Supernal lore in North America.&lt;br /&gt;
* &#039;&#039;&#039;Thyrsus&#039;&#039;&#039;: Assita Falls (Silver Ladder) -- leader of the Seven Mercies cabal and administrator of the Jubilee Restoration House, a private outreach organization providing a network of transitioning housing facilities and homeless shelters throughout Greater Houston.&lt;br /&gt;
&lt;br /&gt;
===Diamond Orders===&lt;br /&gt;
&lt;br /&gt;
====Adamantine Arrows====&lt;br /&gt;
* &#039;&#039;&#039;Fiery Analemma&#039;&#039;&#039; -- six mages that were the vanguard of the campaign against the Seers in the Greater Houston area. Withdrew to Galveston after the Storm after suffering major casualties during an assault against a Seer pylon operating near the Port of Houson.&lt;br /&gt;
&lt;br /&gt;
====Guardians of the Veil====&lt;br /&gt;
* &#039;&#039;&#039;Cui Bono&#039;&#039;&#039; -- a self-styled &amp;quot;oversight&amp;quot; cabal dedicated to keeping an eye on newly-Awakened mages and &amp;quot;keeping them out of trouble,&amp;quot; Cui Bono also strives to shield Sleepers from any malevolent supernatural influence. Currently guided by the Mastigos mage known as Logos, the Cui Bono mages work closely with leading mages in the region, trading information and other resorces as needed.&lt;br /&gt;
* &#039;&#039;&#039;Lightning Razors&#039;&#039;&#039; -- one of the larger cabals in the region, they are composed of three cells of three martially-focused mages that once worked closely with the Fiery Analemma cabal. Most notorious for pursuing and defeating the Mad One calling himself &amp;quot;Kadmon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Mysterium====&lt;br /&gt;
* &#039;&#039;&#039;Men of Letters&#039;&#039;&#039; -- organized by five mages of the Mysterium, the Men of Letters cabal is composed of academics from among the University of Houston, the University of St. Thomas, and Rice University. Having recently won acclaim for repelling an incursion of passion spirits on the UST campus, the Men of Letters tend to work alone in order to concentrate on pure research.&lt;br /&gt;
* &#039;&#039;&#039;Lone Star Environmental LLC&#039;&#039;&#039; -- an environmental consulting company started by two mages, normally completing contracts for petrochemical firms and providing additional expertise for academic investigations.&lt;br /&gt;
&lt;br /&gt;
====Silver Ladder====&lt;br /&gt;
* &#039;&#039;&#039;Thalassa, Magna &amp;amp; Assoc. LLP&#039;&#039;&#039; -- a cutthroat PIP law firm founded by Robert Thalassa and Thomasina Magna. Censured for using Awakened Arts to arrange desired outcomes in court, Thalassa and Magna nonetheless evade more adverse action against them by providing pro bono legal assistance to any mage that engages their services.&lt;br /&gt;
* &#039;&#039;&#039;Staff &amp;amp; Serpent&#039;&#039;&#039; -- SAS began eight years ago as a local coed service fraternity on the UH campus. After the original founder-mages graduated, they retained the name for the public policy research institute they organized a few years later. Staff and Serpent works closely with Thalassa and Magna, trading networking resources and research for various legal services including harassment and obstruction of their adversaries.&lt;br /&gt;
* &#039;&#039;&#039;Jubilee Restoration House&#039;&#039;&#039; -- now headed by Councilor Assita Falls after the assassination of its founder Kortikos by the Seers, the four mages working in this private outreach organization help provide vital services for battered women and children, the homeless, and other souls in desperate need.&lt;br /&gt;
&lt;br /&gt;
===Free Council===&lt;br /&gt;
* &#039;&#039;&#039;4-Tay&#039;&#039;&#039; -- a hip-hop collective formed by the rap duo &amp;quot;4-Tay&amp;quot; and their Sleeper associates. Constant touring keeps them in touch with other Awakened mages throughout the South.&lt;br /&gt;
* &#039;&#039;&#039;Raditek Consultants&#039;&#039;&#039; -- a private firm providing IT and engineering consulting services along with temporary staffing services, started by three mages just out of college.&lt;br /&gt;
&lt;br /&gt;
===Left-Hand Path Mages===&lt;br /&gt;
* &#039;&#039;&#039;Order of the Bennu&#039;&#039;&#039; -- reclusive sect of eight mages and non-Awakened sorcerers reported to use an Ancient Egyptian praxis. Content to stay near their communal waterfront property near the Bear Creek Reservoir, the Order has to date avoided sanction from the Consilium, though they resist any and all attempts at intrusion and surveillance with a combination of mundane technology and powerful Mind and Spirit countermagics.&lt;br /&gt;
&lt;br /&gt;
===Seers of the Throne===&lt;br /&gt;
* &#039;&#039;&#039;Roderick Saxon&#039;&#039;&#039; -- a defector from the Mysterium, Roderick Saxon is the CEO and owner of the Saxon Group, a multinational real estate corporation that is one of the top five managers of office and residential property in the South. The Ruling Council has attempted multiple assassinations of the traitor, but as Saxon rarely leaves the tower which serves as his home and corporate headquarters and is a Master of Fate and Prime, all have failed.&lt;br /&gt;
&lt;br /&gt;
===Banishers and Mad Ones===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;IX&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Kadmon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Unaligned and Solitaries===&lt;br /&gt;
* &#039;&#039;&#039;Alessandro Ficino&#039;&#039;&#039; -- former UH communications professor and Silver Ladder renunciate who wages a vengeful hacktivist crusade against hate groups and other extremists&lt;br /&gt;
* &#039;&#039;&#039;Haroun&#039;&#039;&#039; -- forensic analyst and disciple of Samael with potent skill in alchemical and Enochian arts&lt;br /&gt;
* &#039;&#039;&#039;Fleur de Noire&#039;&#039;&#039; -- trio of transgendered mages notable for their expertise in divination and fateweaving&lt;br /&gt;
* &#039;&#039;&#039;Black Fist&#039;&#039;&#039; -- self-styled &amp;quot;professional gadfly&amp;quot; and performance artist who regularly stages demonstrations and protests on behalf of illegal immigrants and other social outcasts&lt;br /&gt;
&lt;br /&gt;
===Sleepers===&lt;br /&gt;
* &#039;&#039;&#039;Saul Gavriel&#039;&#039;&#039; -- chief of staff of the Gavriel Collection&lt;br /&gt;
* &#039;&#039;&#039;Simon Gavriel&#039;&#039;&#039; -- liaison to the Mayor&#039;s Office of Cultural Affairs&lt;br /&gt;
* &#039;&#039;&#039;Lluvia Oreza&#039;&#039;&#039; -- Houston City Council member and Chair of the Public Safety Committee&lt;br /&gt;
* &#039;&#039;&#039;Special Agent Etta Battles&#039;&#039;&#039; -- Special Agent Battles cut her teeth in counterterrorism and white collar crime investigation. After her promotion to SAC of the Houston FBI Field Office two years ago, Battles proved an able commander and coordinator of the eighteen month probe of AZB Associates.&lt;br /&gt;
* &#039;&#039;&#039;Sgt. Jonathan Core&#039;&#039;&#039; -- HPD patrolman placed on medical leave after reporting an assault by &amp;quot;blood-drinking skinhead freaks&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Francisco Reyes&#039;&#039;&#039; -- minister of the Promise House, a nondenominational agency providing shelter and counseling services to homeless and runaway youths &lt;br /&gt;
* &#039;&#039;&#039;An Shen-Li&#039;&#039;&#039; -- music promoter affiliated with the 4-Tay collective&lt;br /&gt;
&lt;br /&gt;
==Local Rumors and Legends==&lt;br /&gt;
* A suspected serial killer is stalking the Sharpstown and Neartown areas, with police blaming four ritualistic murders on the killer over the last three months based on the Roman numeral &amp;quot;IX&amp;quot; branded on the back of the victims&#039; necks. So far the victims were all last seen within a few blocks of either the Botanica Eleggua yerberia or the Magick Cauldron pagan supply store.&lt;br /&gt;
* Black Fist, the flamboyant Solitary mage formerly associated with the Fiery Analemma cabal, has been spreading whispers to the effect that the Arrows are preparing to emerge from seclusion.&lt;br /&gt;
* Younger mages in Southeast Houston report signs of a massive abrasion of the Gauntlet near Ellington Airport, the airfield formerly used by the US Air Force.&lt;br /&gt;
* Majority stockholder and AZB chairman Aydin Arvin has gone into hiding days after federal agents raided the AZB home office. Financial analysts predict that the real estate magnate Roderick Saxon will acquire all AZB assets if the company goes into bankruptcy. AZB held the leases on hundreds of acres of retail and residential properties in Pasadena, South Houston, Downtown and the Medical Center.&lt;br /&gt;
* Copies of the mysterious recording known as the &#039;&#039;&#039;Hildebrandt Tape&#039;&#039;&#039; are circulating through the Houston underground. Some report that the last three owners of the Tape have either been committed or have attempted suicide.&lt;br /&gt;
* Horakhty, the shadowy leader of the Order of the Bennu cabal, is quietly searching for a lost text known as the &#039;&#039;&#039;Book of the Luminous Ib&#039;&#039;&#039;. Some report that the Order will pay as much as twenty pawns of Tass for the text.&lt;br /&gt;
* Graffiti defacing a mural on the University of St. Thomas campus: &amp;quot;&#039;&#039;KADMON BECOMES/OMNIA MUTANTUR/NIHIL INTERIT&#039;&#039;.&amp;quot; Concerned that this may mark the return of the Mad sorcerer Kadmon (whom the Council insisted had been destroyed in the series of magical battles of the nights following the Storm), Heirarch Gavriel has ordered Sentinel Marian Made to investigate, with the authority to &amp;quot;deputize&amp;quot; any mages as she sees fit.&lt;br /&gt;
&lt;br /&gt;
==Misc Info==&lt;br /&gt;
===Character Creation===&lt;br /&gt;
* Choose a Path and Order&lt;br /&gt;
* Attributes: 9/8/7, +1 dot Favored Resistance trait&lt;br /&gt;
* Skills: 14/10/7&lt;br /&gt;
* Skill Specialties: 5&lt;br /&gt;
* Arcana: 9 dots, +1 dot Favored Arcanum (none rated higher than 4)&lt;br /&gt;
* Rotes: 12 dots&lt;br /&gt;
* Gnosis: 4&lt;br /&gt;
* Merits: 13 dots&lt;br /&gt;
* Mana = Wisdom = Resolve + Composure&lt;br /&gt;
* Choose Virtue/Vice&lt;br /&gt;
* Choose Nimbus, magical tools and flesh out magical style&lt;br /&gt;
&lt;br /&gt;
===House Rules===&lt;br /&gt;
&lt;br /&gt;
* I&#039;m using the &amp;quot;To the Limit&amp;quot; rule from Tome of the Mysteries, which allows mages to cast an improvised spell of one dot higher ranking than normal, if the mage has at least one dot in all of the Arcana necessary to complete the spell. Base casting pool will always be Gnosis + Arcanum, but the mage must spend one Willpower point in order to complete the casting. Also, the spell is automatically vulgar, and three additional dice will be added to the Paradox roll (which can still be reduced as normal by using magical tools or spending Mana). The Duration of any Paradox manifestations will be applied as normal.&lt;br /&gt;
&lt;br /&gt;
* When using a rote, the Base Paradox Dice Pool as detailed on p.123 of the corebook is reduced by an additional die. So, a mage with Gnosis 3 or 4 will normally not roll for Paradox when casting by rote, while a mage with Gnosis 7 or 8 will have a base Paradox pool of 2 dice in a similar situation. Paradox dice can still be increased by making subsequent castings within the same scene, being in the presence of Sleeper witnesses, etc.&lt;br /&gt;
&lt;br /&gt;
* Special Skill note:&amp;lt;br/&amp;gt;&lt;br /&gt;
** The Occult skill functions on two levels. The first level measures general Sleeper occult lore, including stage magic, non-Awakened sorcery, and general Sleeper mysticism. The second covers rudimentary knowledge regarding other supernatural creatures. To gain more detailed knowledge regarding supernatural creatures, the character must already have a Specialty in that creature, or perform research and investigation during play to gain it.&lt;br /&gt;
&lt;br /&gt;
* After the game starts, XP cost for acquiring new rotes will be one point per dot.&lt;br /&gt;
&lt;br /&gt;
* Spell Tolerance = Stamina + 2, as opposed to Stamina + 1.&lt;br /&gt;
&lt;br /&gt;
* PCs effectively possess two dots of Consilium Status and two dots of Order Status, with all the benefits and drawbacks thereof.&lt;br /&gt;
&lt;br /&gt;
* The PC cabal controls a level 4 Hallow and Sanctum pool of 6 dots, with a Library rated at 4 dots.&lt;br /&gt;
&lt;br /&gt;
* Hallows generate their level in Tass and twice their level in Mana each day--i.e., a level 4 Hallow generates 8 points of Mana in addition to 4 points of Tass. However, Mana from a Hallow cannot be transferred directly to a Mage without the use of Prime 3 (thus, oblations will not replenish Mana unless the character has learned a Legacy) except by consuming the Tass itself in some fashion.&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hailey_Desmond&amp;diff=176186</id>
		<title>Hailey Desmond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hailey_Desmond&amp;diff=176186"/>
		<updated>2011-04-05T05:37:13Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow Name&#039;&#039;&#039;: Diamondback&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Hailey Desmond&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;: &amp;quot;You can grab your books and scoot on home if you want, Doc, but I&#039;m gonna keep digging. I can hear them down below; they&#039;re just begging to be found!&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept&#039;&#039;&#039;: Adventure-loving Archaeologist-Spelunker&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Hope (&amp;quot;Keep at it, guys! There&#039;s something big here, I can feel it!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039;: Lust (&amp;quot;Gosh, is it steamy in here or is it just me?&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Path&#039;&#039;&#039;: Thyrsus (&amp;quot;You might not hear them, but I do. They say everything&#039;ll be alright. Trust me.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Order&#039;&#039;&#039;: Mysterium (&amp;quot;You can keep that shiny chalice, but I&#039;ll take this dusty slab any day. This one has a story.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legacy&#039;&#039;&#039;: Imagineer (&amp;quot;If you think there&#039;s a bunch of stuff in this world that we haven&#039;t yet found, think about everything that&#039;s beyond this world!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
INT 2, WIT 4, RES 2&amp;lt;br/&amp;gt;&lt;br /&gt;
STR 2, DEX 4, STA 3&amp;lt;br/&amp;gt;&lt;br /&gt;
PRE 3, MAN 2, COM 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Academics: 2 &amp;lt;br/&amp;gt;&lt;br /&gt;
Crafts: 2 (Spec: Repairs &amp;quot;Don&#039;t you &#039;pfft&#039; me! Just gimme the duct tape, I&#039;ll figure something out!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Investigation: 3 (Spec: Ruins &amp;quot;Hey don&#039;t throw that out! That&#039;s the corner of the epitaph I was deciphering!&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Medicine: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics: 2 (Spec: Rocky Landscapes &amp;quot;I can scale that cliff face, no problem.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Brawl: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Drive: 3 (Spec: Offroad &amp;quot;Ever surf on a dune before?&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Firearms: 3 (Spec: Revolvers &amp;quot;One shot is all I need, hon. The other five bullets are there for good luck.&amp;quot;)&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival: 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Weaponry: 2&lt;br /&gt;
&lt;br /&gt;
Animal Ken: 3&amp;lt;br/&amp;gt;&lt;br /&gt;
Streetwise: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MERITS&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
High Speech, Status 2 (Consilium), Status 2 (Mysterium), Iron Stamina 3, Weapon Finesse 2 (Knives), Direction Sense 1, Enhanced Item 2 (Sunset Coyote), Resources 3, Sanctum Size 1, Sanctum Security 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCANA&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Spirit 4 (Favored), Life 4, Prime 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROTES&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Fulfillment&amp;quot; (Supreme Honing): Life OOOO (Resolve + Athletics + Life, Vulgar)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Balm of Flesh&amp;quot; (Healing Heart): Life OOO (Composure + Medicine + Life, Covert)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Into Shadow&amp;quot; (Spirit Road): Spirit OOO (Resolve + Survival + Spirit)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Closing the Ways&amp;quot; (Place of Power): Spirit OO (Resolve + Survival + Spirit)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WILLPOWER&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WISDOM&#039;&#039;&#039; 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GNOSIS&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MANA&#039;&#039;&#039; 7/13 (Max 4 Mana/Turn)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SIZE&#039;&#039;&#039; 5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HEALTH&#039;&#039;&#039; 8&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DEFENSE&#039;&#039;&#039; 4&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INIT MOD&#039;&#039;&#039;: 7&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SPEED&#039;&#039;&#039; 11&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ARMOR&#039;&#039;&#039; 0&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enhanced Item, Sunset Coyote (Lt. Revolver, Damage 4[L], Range 20/40/80, Clip 6, Req. Str 2, Size 1)&lt;br /&gt;
* A .357 Colt Python with a 5-inch barrel, a polished rosewood grip and a gaudy copper finish over its stainless steel frame, Hailey&#039;s Sunset Coyote is no less an extremely lethal weapon in the hands of a trained marksman. The Atlantean runes carved into the handle and engraved onto the barrel improve the gun&#039;s balance and buffer its recoil such that even a person with Hailey&#039;s small stature can handle its kick. When not in use, Hailey keeps it in an extremely decorated velvet-lined rosewood case with the following engraved in gold: &#039;&#039;&amp;quot;When Reason and Civility flee with the setting sun, the Coyote comes a&#039;howling.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAGICAL TOOLS&#039;&#039;&#039;:&lt;br /&gt;
Hailey&#039;s magical implement is an ornate bowie knife with a rosewood handle, decorated in intricate tribal carvings. The back of the blade is inlaid with a strip of brilliant copper that seems to shimmer even when there is no light. (Bowie Knife, 2[L] Damage, Size 1/J, Durability 4, Cost 1, +1 to Crafts involving wood)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STYLE AND NIMBUS&#039;&#039;&#039;: When Hailey performs her magic, she appears to be whispering softly into the air, and the ears of the Awakened can hear a tide of whispers as the air appears to respond to her. Especially powerful magic will produce a quiet roar of many ancient voices, whose words appear upon the air as wisps of smoke centered on Hailey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPEARANCE&#039;&#039;&#039;: At home more in the wilderness than in the city, Hailey puts out an image of a modern nomadic girl. Her short chestnut brown hair is short and frayed, her green eyes glisten like natural jade, and her skin maintains a healthy even tan from her many expeditions. A practical, outdoorsy kind of girl, Hailey prefers clothes that are suited for travel; loose, simple cotton clothes, cargo pants or shorts, and any amount of harnesses, backpacks or strapped bags to meet the number of pockets she might need. Usually she is seen with a dusty leather jacket with a shoulder harness for her knife, a cropped white shirt with a harness for her pistol, denim shorts and leather hiking boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;:&lt;br /&gt;
The daughter of accomplished historical scholar, Gilbert Desmond, Hailey takes after her father&#039;s love of ancient lore and past civilizations. While her father&#039;s passion is more academic, Hailey prefers the hands-on learning experience, aspiring to become an archeologist. Gilbert&#039;s collection or worldly lore was near completion, but he was unable to complete it, passing away only months before Hailey&#039;s graduation from college. After Gilbert&#039;s death, Hailey was more determined to set out into the world and complete her father&#039;s collection herself. When the estate was left to her, she took to spelunking and trained herself physically to traverse vast underground systems; a dramatic departure from student life, Hailey also trained herself in combat and marksmanship, becoming adept at both, and yet dreading the occasion to use them. Over time, Hailey grew into a seasoned explorer, establishing her career as an accomplished adventurer. Absorbed into the success of her expeditions, Hailey had all but abandoned Gilbert&#039;s incomplete archive. One night, however, Hailey heard strange whispers about the house. Following the wispy voice cautiously, Hailey was led to Gilbert&#039;s study, where the voice led her to some of his unfinished notes, buried deep within the archives. Looking them over, the notes detailed a tomb in Mexico that seemed to alienate itself from any recorded history of that area. After confirming the existence of an underground cave system at the coordinates she extracted from Gilbert&#039;s notes, Hailey set off to undergo the expedition she promised she&#039;d do some years ago.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That summer in Mexico, Hailey confronted a discovery that would change her fate. Deep within the caves beneath Mexico&#039;s scorching sun, Hailey dug and dug, hoping to find some hint of the ruins her father wrote about. No matter how far she searched, she found nothing resembling any ruins or tombs within the caverns. And yet, she was compelled to dig; not for the promise of treasure or discovery, but because the ghostly voiced had returned to beckon her to dig deeper. Eventually, she found her way into a deep underground chamber. There were no signs of crafted works, but the shape of the room and the almost ritualistic arrangement of stones suggested an esoteric purpose. Careful not to disrupt the composition, Hailey stepped into the circle of stones, and there she took her first step into the Primal Wilds. Lost in the supernal wilderness, Hailey explored and explored for what seemed to be hours on end until she came upon the great stone spire, the Watchtower of the Stone Book. In its halls, she heard once more the ghostly voice that led her here, this time more clearly. Hailey could not understand its words, but she knew what it asked of her; a promise. Etching her name into the stone of the tower&#039;s walls, Hailey chose to expose herself to the world beyond mortality, and thus Awakened.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When she regained consciousness, she found herself on the surface of Mexico&#039;s deserts. The first thing she saw was a diamondback rattlesnake, shedding its skin. It was a good enough sign for Hailey to shed what she knew of the world and begin a new exploration of the Awakened world.&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baku_the_Explosionist&amp;diff=131834</id>
		<title>Baku the Explosionist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baku_the_Explosionist&amp;diff=131834"/>
		<updated>2009-11-28T07:22:52Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Baku the Explosionist ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;You just don&#039;t get it, do you? I can blow up anything!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Baku the Explosionist was born as one of two magical twins. Her sister came to be known as Star Magician Mindy, and the two used to romp around town as a magical twin evil-fighting sensation (when Baku was then known as Flare Magician Baku). Mindy, however, disagreed with Baku&#039;s flagrant disregard for collateral damage and her penchant for excessive displays of massive power. Mindy officially decided to cut Baku out of her operations and go solo after Baku accidentally destroys the home of a boy Mindy liked while fighting a yellow cyclopic space turtle. Angry, bitter, and always under the impression that she was the more &amp;quot;badass&amp;quot; of the sisters anyway, Baku decides to go to villain school in preparation to make a sudden comeback; as Star Magician Mindy&#039;s most nefarious nemesis, Baku the Explosionist!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats (160 Spent) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACV&#039;&#039;&#039;: 7 unarmed (5 + 2 Melee Attack)/ 9 for spells (5 + 4 Ranged Attack)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DCV&#039;&#039;&#039;: 7 (5 + 2 Ranged/Melee Defense)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039;: 7 (5 +2 Massive Damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;: 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039;: 50 / 70 when transformed (+20 from Energy Bonus)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock&#039;&#039;&#039;: 12&lt;br /&gt;
&lt;br /&gt;
== Attributes (159 Spent) ==&lt;br /&gt;
&#039;&#039;&#039;Dynamic Powers - Explosions&#039;&#039;&#039; (Rank 2, 40 CP)&lt;br /&gt;
&lt;br /&gt;
-- Allows Baku to make small, all-purpose explosions. Able to affect non-living matter, like chairs, tiling, or air. Baku makes liberal use of these explosions for trivial things, like opening doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumping&#039;&#039;&#039; (Rank 3, 6 CP) - Can jump 30x the distance of a normal human.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Movement&#039;&#039;&#039; (Rank 2, 4 CP)&lt;br /&gt;
&lt;br /&gt;
-- Fast&lt;br /&gt;
&lt;br /&gt;
-- Wall-Bouncing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Attack - Spells&#039;&#039;&#039; (Rank 4, 12 CP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Defense - Personal&#039;&#039;&#039; (Rank 2, 6 CP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Attack - Unarmed&#039;&#039;&#039; (Rank 2, 6 CP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Defense - Personal&#039;&#039;&#039; (Rank 2, 6 CP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Massive Damage - All&#039;&#039;&#039; (Rank 2, 20 CP)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alternate Form - Baku the Explosionist&#039;&#039;&#039; (Rank 3, 15 CP)&lt;br /&gt;
&lt;br /&gt;
-- DRAWBACK: Activation -2 (Takes a whole action to transform. All magical girls -even evil- need a transformation sequence)&lt;br /&gt;
&lt;br /&gt;
-- DRAWBACK: Detectable -2 (Baku makes a loud explosion when she transforms)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unknown Power&#039;&#039;&#039; (26 CP. Have fun! =D)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features - Pretty&#039;&#039;&#039; (Rank 3, 3 CP) - All Magical Girls ought to be pretty and cute, even if she is a destructive force of nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill - Acrobatics: Heroic Stunts&#039;&#039;&#039; (Rank 3, 9 CP)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Skill - Intimidate: Heroic Taunts&#039;&#039;&#039; (Rank 3, 6 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defects (Gained 19 CP) ==&lt;br /&gt;
&#039;&#039;&#039;Nemesis&#039;&#039;&#039; (Rank 3, 3 CP) - Star Magician Mindy, Baku&#039;s goody two-shoes twin sister. Wields cosmic star magic and fights in the name of love and justice. A good-natured, polite girl, but also incredibly airheaded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesis&#039;&#039;&#039; (Rank 3, 3 CP) - A mysterious masked casanova by the name of the &amp;quot;Moonlight Butler&amp;quot;, a handsome young man in a fine suit and a classy white mask who seems to swoop in mysteriously to save Star Magician Mindy when she&#039;s in a pinch. Much to Baku&#039;s chagrin, Mindy is completely oblivious to the fact that the Moonlight Butler is actually a boy who goes to Mindy&#039;s school that Mindy has a crush on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Less Capable&#039;&#039;&#039; - Reason (Major Defect, 3 CP) - Baku is convinced that there&#039;s absolutely nothing you can&#039;t solve with a big enough explosion. Attempting to argue this is a personal safety risk, AND an environmental hazard risk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phobia - Ghosts&#039;&#039;&#039; (Rank 2, 2 CP) - Despite her tough, mean and nasty demeanor, Baku is still just a fifteen year old girl who is absolutely terrified of ghost stories and the ghosts mentioned therein. Sufficiently frightening Baku will send her screaming uncharacteristically like a girl, while fleeing in terror and blasting everything in her path to get away; an endeavor that is equal parts amusing and hazardous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phobia - Tentacle Monsters&#039;&#039;&#039; (Rank 2, 2 CP) - All Magical Girls dread tentacle monsters. By principle, a Magical Girl simply cannot defeat tentacle monsters, and inevitably the vile creature will &amp;quot;handle&amp;quot; them inappropriately. Even more dreadful than the monsters itself is the string of doujinshi that will be drawn as a result of the embarrassing encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skeleton in the Closet&#039;&#039;&#039; (Rank 2, 4 CP) - Baku DID once enjoy some spotlight as a Magical Girl, which means somewhere in the world, there&#039;s embarrassing promotional merchandise of her during her Magical Girl glory days. Even though she officially quit, there&#039;s still the rare chance a search on eBay will bring up some out-of-print &amp;quot;Flare Magician Baku&amp;quot; products, the most embarrassing of which is a dakimakura that Baku doesn&#039;t even remember signing to. Baku has yet to explode the house of the man who made it, and the home of every man who owns one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wanted&#039;&#039;&#039; (Rank 1, 2 CP) - A former Magical Girl walking into a school of villains means there&#039;s a few there that she may or may not have fought before, or would-be villains who know/are related to a villain that was bested by the Starfire Magic Twins in the past. Baku tries her best to subvert this by not wearing her costume all the time and wearing a regular school uniform, but it doesn&#039;t help that she blasts everything in sight and constantly announces her name.&lt;br /&gt;
&lt;br /&gt;
== Alternate Form: Combustomancer, Baku the Explosionist (30 CP) ==&lt;br /&gt;
-- DRAWBACK: Activation (Rank 2, 2 CP)&lt;br /&gt;
Her transformation sequences involves her throwing down a bomb while the licks of flame wrap around her and form her clothes. You can only see a silhouette of her body because of all the darned smoke. This sequence takes one whole turn.&lt;br /&gt;
-- DRAWBACK: Detectable (Rank 2, 2 CP)&lt;br /&gt;
Flashy and explosive as ever, even her transformation sequence involves a loud explosion!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy Bonus&#039;&#039;&#039; (Rank 2, 4 CP) - +20 EN while transformed&lt;br /&gt;
&#039;&#039;&#039;Flight&#039;&#039;&#039; (Rank 2, 12 CP) - Travels 30 kph, roughly 18 mph)&lt;br /&gt;
-- DRAWBACK: Blast Takeoff (Unique)&lt;br /&gt;
That&#039;s right, Baku even leaves an explosion when she takes off to fly. Anyone or anything standing within 1m of Baku when she takes off receives 10 damage&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039; (Rank 2, 4 CP) - Armor Rating 4&lt;br /&gt;
Baku never really liked her white silk Flare Magician Baku costume. She always thought kevlar would be much more practical.&lt;br /&gt;
&lt;br /&gt;
== Weapon Attacks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Flare&#039;&#039;&#039; (Rank 2, 2 CP) - Deals 23 damage&lt;br /&gt;
&lt;br /&gt;
+ Area 2 (3m radius)&lt;br /&gt;
&lt;br /&gt;
+ Range 1 (10m Range)&lt;br /&gt;
&lt;br /&gt;
+ Flare 2 (Struck enemies roll Body 14 to resist Blindness, which lasts a number of turns equal to the fail margin)&lt;br /&gt;
&lt;br /&gt;
- Depleting (-1, Costs 10 EN)&lt;br /&gt;
&lt;br /&gt;
- Detectable (-2)&lt;br /&gt;
&lt;br /&gt;
- Charges (-3, usable only 4-6 times per day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Nova&#039;&#039;&#039; (Rank 2, 2 CP) - Deals 23 damage&lt;br /&gt;
&lt;br /&gt;
+ Area 3 (10m radius)&lt;br /&gt;
&lt;br /&gt;
+ Flare 3 (Struck enemies roll Body 15 to resist Blindness, etc.)&lt;br /&gt;
&lt;br /&gt;
- Depleting (-1, Costs 10 EN)&lt;br /&gt;
&lt;br /&gt;
- Detectable (-2)&lt;br /&gt;
&lt;br /&gt;
- Charges (-3, usable only 4-6 times per day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Particle Cluster Bomb&#039;&#039;&#039; (Rank 1, 1 CP) - Deals 16 damage per hit&lt;br /&gt;
&lt;br /&gt;
+ Autofire (Extra hits for each 3 above the hit margin)&lt;br /&gt;
&lt;br /&gt;
+ Spreading 2 (-2 to defense rolls, hits 2 adjacent targets)&lt;br /&gt;
&lt;br /&gt;
+ Range 1 (10m Range)&lt;br /&gt;
&lt;br /&gt;
- Depleting (-1, costs 10 EN)&lt;br /&gt;
&lt;br /&gt;
- Detectable (-2)\&lt;br /&gt;
&lt;br /&gt;
- Charges (-3, usable only 4-6 times per day)\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gigaton Calamity Blast&#039;&#039;&#039; (Rank 5, 5 CP) **Signature Move**, Deals 44 damage per hit&lt;br /&gt;
&lt;br /&gt;
+ Area 7 (1 km long beam, 9m wide)&lt;br /&gt;
&lt;br /&gt;
+ Spread 3 (-3 to defense rolls, hits 3 adjacent targets)&lt;br /&gt;
&lt;br /&gt;
+ Penetrate 2 (Ignores 8 armor)&lt;br /&gt;
&lt;br /&gt;
+ Piercing 2 (Ignores 16 Force Field armor)&lt;br /&gt;
&lt;br /&gt;
+ Flare 2 (Struck enemies roll Body 14 to avoid Blindness, etc.)&lt;br /&gt;
&lt;br /&gt;
+ Autofire (Extra hits for each 3 above the hit margin)&lt;br /&gt;
&lt;br /&gt;
- Charges (-9, usable only once per day)&lt;br /&gt;
&lt;br /&gt;
- Detectable (-3, it&#039;s a huge friggin&#039; explosion-beam!)&lt;br /&gt;
&lt;br /&gt;
- Backblast (Allies behind Baku take 2 damage when this move goes off)&lt;br /&gt;
&lt;br /&gt;
- Depleting (-3, costs 30 EN to use)&lt;br /&gt;
&lt;br /&gt;
- Condition (Cannot use unless HP is 1/2 or less) *Unique&lt;br /&gt;
&lt;br /&gt;
- Activation (-1, cannot move or defend in the same round this power is used).&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Baku_the_Explosionist&amp;diff=131833</id>
		<title>Baku the Explosionist</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Baku_the_Explosionist&amp;diff=131833"/>
		<updated>2009-11-28T07:19:13Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Baku the Explosionist ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;You just don&#039;t get it, do you? I can blow up anything!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Baku the Explosionist was born as one of two magical twins. Her sister came to be known as Star Magician Mindy, and the two used to romp around town as a magical twin evil-fighting sensation (when Baku was then known as Flare Magician Baku). Mindy, however, disagreed with Baku&#039;s flagrant disregard for collateral damage and her penchant for excessive displays of massive power. Mindy officially decided to cut Baku out of her operations and go solo after Baku accidentally destroys the home of a boy Mindy liked while fighting a yellow cyclopic space turtle. Angry, bitter, and always under the impression that she was the more &amp;quot;badass&amp;quot; of the sisters anyway, Baku decides to go to villain school in preparation to make a sudden comeback; as Star Magician Mindy&#039;s most nefarious nemesis, Baku the Explosionist!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats (160 Spent) ==&lt;br /&gt;
&lt;br /&gt;
Body 6&lt;br /&gt;
&lt;br /&gt;
Mind 3&lt;br /&gt;
&lt;br /&gt;
Soul 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ACV: 7 unarmed (5 + 2 Melee Attack)/ 9 for spells (5 + 4 Ranged Attack)&lt;br /&gt;
&lt;br /&gt;
DCV: 7 (5 + 2 Ranged/Melee Defense)&lt;br /&gt;
&lt;br /&gt;
Damage Multiplier: 7 (5 +2 Massive Damage)&lt;br /&gt;
&lt;br /&gt;
HP: 60&lt;br /&gt;
&lt;br /&gt;
EN: 50 / 70 when transformed (+20 from Energy Bonus)&lt;br /&gt;
&lt;br /&gt;
Shock: 12&lt;br /&gt;
&lt;br /&gt;
== Attributes (159 Spent) ==&lt;br /&gt;
Dynamic Powers - Explosions (Rank 2, 40 CP)&lt;br /&gt;
&lt;br /&gt;
-- Allows Baku to make small, all-purpose explosions. Able to affect non-living matter, like chairs, tiling, or air. Baku makes liberal use of these explosions for trivial things, like opening doors.&lt;br /&gt;
&lt;br /&gt;
Jumping (Rank 3, 6 CP) - Can jump 30x the distance of a normal human.&lt;br /&gt;
&lt;br /&gt;
Special Movement (Rank 2, 4 CP)&lt;br /&gt;
&lt;br /&gt;
-- Fast&lt;br /&gt;
&lt;br /&gt;
-- Wall-Bouncing&lt;br /&gt;
&lt;br /&gt;
Ranged Attack - Spells (Rank 4, 12 CP)&lt;br /&gt;
&lt;br /&gt;
Ranged Defense - Personal (Rank 2, 6 CP)&lt;br /&gt;
&lt;br /&gt;
Melee Attack - Unarmed (Rank 2, 6 CP)&lt;br /&gt;
&lt;br /&gt;
Melee Defense - Personal (Rank 2, 6 CP)&lt;br /&gt;
&lt;br /&gt;
Massive Damage - All (Rank 2, 20 CP)&lt;br /&gt;
&lt;br /&gt;
Alternate Form - Baku the Explosionist (Rank 3, 15 CP)&lt;br /&gt;
&lt;br /&gt;
-- DRAWBACK: Activation -2 (Takes a whole action to transform. All magical girls -even evil- need a transformation sequence)&lt;br /&gt;
&lt;br /&gt;
-- DRAWBACK: Detectable -2 (Baku makes a loud explosion when she transforms)&lt;br /&gt;
&lt;br /&gt;
Unknown Power (26 CP. Have fun! =D)&lt;br /&gt;
&lt;br /&gt;
Features - Pretty (Rank 3, 3 CP) - All Magical Girls ought to be pretty and cute, even if she is a destructive force of nature.&lt;br /&gt;
&lt;br /&gt;
Skill - Acrobatics: Heroic Stunts (Rank 3, 9 CP)&lt;br /&gt;
&lt;br /&gt;
Skill - Intimidate: Heroic Taunts (Rank 3, 6 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defects (Gained 19 CP) ==&lt;br /&gt;
Nemesis (Rank 3, 3 CP) - Star Magician Mindy, Baku&#039;s goody two-shoes twin sister. Wields cosmic star magic and fights in the name of love and justice. A good-natured, polite girl, but also incredibly airheaded.&lt;br /&gt;
&lt;br /&gt;
Nemesis (Rank 3, 3 CP) - A mysterious masked casanova by the name of the &amp;quot;Moonlight Butler&amp;quot;, a handsome young man in a fine suit and a classy white mask who seems to swoop in mysteriously to save Star Magician Mindy when she&#039;s in a pinch. Much to Baku&#039;s chagrin, Mindy is completely oblivious to the fact that the Moonlight Butler is actually a boy who goes to Mindy&#039;s school that Mindy has a crush on.&lt;br /&gt;
&lt;br /&gt;
Less Capable - Reason (Major Defect, 3 CP) - Baku is convinced that there&#039;s absolutely nothing you can&#039;t solve with a big enough explosion. Attempting to argue this is a personal safety risk, AND an environmental hazard risk.&lt;br /&gt;
&lt;br /&gt;
Phobia - Ghosts (Rank 2, 2 CP) - Despite her tough, mean and nasty demeanor, Baku is still just a fifteen year old girl who is absolutely terrified of ghost stories and the ghosts mentioned therein. Sufficiently frightening Baku will send her screaming uncharacteristically like a girl, while fleeing in terror and blasting everything in her path to get away; an endeavor that is equal parts amusing and hazardous.&lt;br /&gt;
&lt;br /&gt;
Phobia - Tentacle Monsters (Rank 2, 2 CP) - All Magical Girls dread tentacle monsters. By principle, a Magical Girl simply cannot defeat tentacle monsters, and inevitably the vile creature will &amp;quot;handle&amp;quot; them inappropriately. Even more dreadful than the monsters itself is the string of doujinshi that will be drawn as a result of the embarrassing encounter.&lt;br /&gt;
&lt;br /&gt;
Skeleton in the Closet (Rank 2, 4 CP) - Baku DID once enjoy some spotlight as a Magical Girl, which means somewhere in the world, there&#039;s embarrassing promotional merchandise of her during her Magical Girl glory days. Even though she officially quit, there&#039;s still the rare chance a search on eBay will bring up some out-of-print &amp;quot;Flare Magician Baku&amp;quot; products, the most embarrassing of which is a dakimakura that Baku doesn&#039;t even remember signing to. Baku has yet to explode the house of the man who made it, and the home of every man who owns one.&lt;br /&gt;
&lt;br /&gt;
Wanted (Rank 1, 2 CP) - A former Magical Girl walking into a school of villains means there&#039;s a few there that she may or may not have fought before, or would-be villains who know/are related to a villain that was bested by the Starfire Magic Twins in the past. Baku tries her best to subvert this by not wearing her costume all the time and wearing a regular school uniform, but it doesn&#039;t help that she blasts everything in sight and constantly announces her name.&lt;br /&gt;
&lt;br /&gt;
== Alternate Form: Combustomancer, Baku the Explosionist (30 CP) ==&lt;br /&gt;
-- DRAWBACK: Activation (Rank 2, 2 CP)&lt;br /&gt;
Her transformation sequences involves her throwing down a bomb while the licks of flame wrap around her and form her clothes. You can only see a silhouette of her body because of all the darned smoke. This sequence takes one whole turn.&lt;br /&gt;
-- DRAWBACK: Detectable (Rank 2, 2 CP)&lt;br /&gt;
Flashy and explosive as ever, even her transformation sequence involves a loud explosion!&lt;br /&gt;
&lt;br /&gt;
Energy Bonus (Rank 2, 4 CP) - +20 EN while transformed&lt;br /&gt;
Flight (Rank 2, 12 CP) - Travels 30 kph, roughly 18 mph)&lt;br /&gt;
-- DRAWBACK: Blast Takeoff (Unique)&lt;br /&gt;
That&#039;s right, Baku even leaves an explosion when she takes off to fly. Anyone or anything standing within 1m of Baku when she takes off receives 10 damage&lt;br /&gt;
Armor (Rank 2, 4 CP) - Armor Rating 4&lt;br /&gt;
Baku never really liked her white silk Flare Magician Baku costume. She always thought kevlar would be much more practical.&lt;br /&gt;
&lt;br /&gt;
== Weapon Attacks ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Flare&#039;&#039;&#039; (Rank 2, 2 CP) - Deals 23 damage&lt;br /&gt;
&lt;br /&gt;
+ Area 2 (3m radius)&lt;br /&gt;
&lt;br /&gt;
+ Range 1 (10m Range)&lt;br /&gt;
&lt;br /&gt;
+ Flare 2 (Struck enemies roll Body 14 to resist Blindness, which lasts a number of turns equal to the fail margin)&lt;br /&gt;
&lt;br /&gt;
- Depleting (-1, Costs 10 EN)&lt;br /&gt;
&lt;br /&gt;
- Detectable (-2)&lt;br /&gt;
&lt;br /&gt;
- Charges (-3, usable only 4-6 times per day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blast Nova&#039;&#039;&#039; (Rank 2, 2 CP) - Deals 23 damage&lt;br /&gt;
&lt;br /&gt;
+ Area 3 (10m radius)&lt;br /&gt;
&lt;br /&gt;
+ Flare 3 (Struck enemies roll Body 15 to resist Blindness, etc.)&lt;br /&gt;
&lt;br /&gt;
- Depleting (-1, Costs 10 EN)&lt;br /&gt;
&lt;br /&gt;
- Detectable (-2)&lt;br /&gt;
&lt;br /&gt;
- Charges (-3, usable only 4-6 times per day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Particle Cluster Bomb&#039;&#039;&#039; (Rank 1, 1 CP) - Deals 16 damage per hit&lt;br /&gt;
&lt;br /&gt;
+ Autofire (Extra hits for each 3 above the hit margin)&lt;br /&gt;
&lt;br /&gt;
+ Spreading 2 (-2 to defense rolls, hits 2 adjacent targets)&lt;br /&gt;
&lt;br /&gt;
+ Range 1 (10m Range)&lt;br /&gt;
&lt;br /&gt;
- Depleting (-1, costs 10 EN)&lt;br /&gt;
&lt;br /&gt;
- Detectable (-2)\&lt;br /&gt;
&lt;br /&gt;
- Charges (-3, usable only 4-6 times per day)\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gigaton Calamity Blast&#039;&#039;&#039; (Rank 5, 5 CP) **Signature Move**, Deals 44 damage per hit&lt;br /&gt;
&lt;br /&gt;
+ Area 7 (1 km long beam, 9m wide)&lt;br /&gt;
&lt;br /&gt;
+ Spread 3 (-3 to defense rolls, hits 3 adjacent targets)&lt;br /&gt;
&lt;br /&gt;
+ Penetrate 2 (Ignores 8 armor)&lt;br /&gt;
&lt;br /&gt;
+ Piercing 2 (Ignores 16 Force Field armor)&lt;br /&gt;
&lt;br /&gt;
+ Flare 2 (Struck enemies roll Body 14 to avoid Blindness, etc.)&lt;br /&gt;
&lt;br /&gt;
+ Autofire (Extra hits for each 3 above the hit margin)&lt;br /&gt;
&lt;br /&gt;
- Charges (-9, usable only once per day)&lt;br /&gt;
&lt;br /&gt;
- Detectable (-3, it&#039;s a huge friggin&#039; explosion-beam!)&lt;br /&gt;
&lt;br /&gt;
- Backblast (Allies behind Baku take 2 damage when this move goes off)&lt;br /&gt;
&lt;br /&gt;
- Depleting (-3, costs 30 EN to use)&lt;br /&gt;
&lt;br /&gt;
- Condition (Cannot use unless HP is 1/2 or less) *Unique&lt;br /&gt;
&lt;br /&gt;
- Activation (-1, cannot move or defend in the same round this power is used).&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129304</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129304"/>
		<updated>2009-11-11T06:00:16Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Kida_ink.jpg|thumb|Kida Marabi]]&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body: 8&lt;br /&gt;
*Mind: 4&lt;br /&gt;
*Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing, 45 damage with Dive Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Karatsume Maisou&#039;&#039;&#039; (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Fuujin Fukumen&#039;&#039;&#039; (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage/Deals 19 damage with Dive Attack)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spreading +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Tenkuugari&#039;&#039;&#039; (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage/Deals 45 damage with Dive Attack)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensatsu-Ryu Ougi: Majin Tsuihouken&#039;&#039;&#039; (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Kida_kimono.jpg|thumb|When not on duty or training, Kida may sometimes dress like this]]&lt;br /&gt;
&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129303</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129303"/>
		<updated>2009-11-11T05:59:44Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Kida_ink.jpg|thumb|Kida Marabi]]&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body: 8&lt;br /&gt;
*Mind: 4&lt;br /&gt;
*Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Karatsume Maisou&#039;&#039;&#039; (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Fuujin Fukumen&#039;&#039;&#039; (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage/Deals 19 damage with Dive Attack)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spreading +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Tenkuugari&#039;&#039;&#039; (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage/Deals 45 damage with Dive Attack)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensatsu-Ryu Ougi: Majin Tsuihouken&#039;&#039;&#039; (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Kida_kimono.jpg|thumb|When not on duty or training, Kida may sometimes dress like this]]&lt;br /&gt;
&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129155</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129155"/>
		<updated>2009-11-10T04:00:10Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Kida_ink.jpg|thumb|Kida Marabi]]&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body: 8&lt;br /&gt;
*Mind: 4&lt;br /&gt;
*Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Karatsume Maisou&#039;&#039;&#039; (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Fuujin Fukumen&#039;&#039;&#039; (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spreading +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Tenkuugari&#039;&#039;&#039; (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensatsu-Ryu Ougi: Majin Tsuihouken&#039;&#039;&#039; (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Kida_kimono.jpg|thumb|When not on duty or training, Kida may sometimes dress like this]]&lt;br /&gt;
&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kida_kimono.jpg&amp;diff=129153</id>
		<title>File:Kida kimono.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kida_kimono.jpg&amp;diff=129153"/>
		<updated>2009-11-10T03:58:47Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: Kida Marabi wearing a kimono. A rare occurrence indeed. (Ninjas and Demons, BESM 3e)

Illustration by Zato-2TWO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kida Marabi wearing a kimono. A rare occurrence indeed. (Ninjas and Demons, BESM 3e)&lt;br /&gt;
&lt;br /&gt;
Illustration by Zato-2TWO&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Main_Page&amp;diff=129067</id>
		<title>Ninjas and Demons:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Main_Page&amp;diff=129067"/>
		<updated>2009-11-09T21:48:16Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Cast of Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The year is approximately 1400AD. Japan is in a state of civil war as dozens of clans are battling it out, each trying to assert themselves and gain control of the country. The most powerful clans seem to change on a daily basis as none of them are able to expand their reach and hold their new territory for long before another clan comes along and takes it away from them. Both small skirmishes and full out battles with hundreds of warriors has become a common sight, as are assassinations.&lt;br /&gt;
&lt;br /&gt;
Along the west coast towards the southern end of the country is the city of Nagasaki, which has become one of the most contested cities between the clans. Approximately 20 miles to the north-west lies the tiny village of Saikai, which has managed to avoid much of the fighting over the years due to is isolated location on the coast and it&#039;s relative position of not being between any major cities. Living in relative isolation, the families are the remnants of the Black Tiger ninja clan, a clan that was thought to have been eliminated many years previously by other clans.&lt;br /&gt;
&lt;br /&gt;
The clan was almost completely wiped out twenty years ago in another part of Japan when a major battle broke out. Only a handful of Black Tigers escaped and fled to Saikai to rebuild their fallen clan. Master Koji, supreme leader of the Black Tigers has been gathering resources in the form of warriors, money, and valuable items for two decades relatively uncontested as the rest of the countries battles with itself. He is the only remaining member of the original Black Tiger clan, and has vowed to take a different tactic than the other clans. While the Black Tigers are very small compared to other clans, they&#039;ve been amassing a lot of wealth over the years and are now positioning themselves to covertly expanding their influence from the single fishing village to the whole of Japan.&lt;br /&gt;
&lt;br /&gt;
In addition to the warriors under his command and the vast wealth he has acquired, he has managed to bind several powerful demons to serve his clan.  Making dark pacts with each of them, these demons are the most feared and powerful asset to the Black Tigers.&lt;br /&gt;
&lt;br /&gt;
== Cast of Heroes ==&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Kida Marabi|Kida Marabi]], Tengu Master of Tensatsu-Ryu&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Kemuri Aki|Kemuri Aki]], Ninja with smoke in her veins&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Tomoe|Sasori no Tomoe]], Ninja who is one with the earth&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Bella|Bella]], Mushi-Hime&lt;br /&gt;
&lt;br /&gt;
== Links / Resources == &lt;br /&gt;
&lt;br /&gt;
Saikai Village: http://wiki.rpg.net/index.php/Ninjas_and_Demons:Saikai_Village&lt;br /&gt;
&lt;br /&gt;
OOC Thread: http://forum.rpg.net/showthread.php?t=482612&lt;br /&gt;
&lt;br /&gt;
Recruitment Thread: http://forum.rpg.net/showthread.php?t=481735&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129066</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129066"/>
		<updated>2009-11-09T21:46:59Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Kida_ink.jpg|thumb|Kida Marabi]]&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body: 8&lt;br /&gt;
*Mind: 4&lt;br /&gt;
*Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Karatsume Maisou&#039;&#039;&#039; (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Fuujin Fukumen&#039;&#039;&#039; (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spreading +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Tenkuugari&#039;&#039;&#039; (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensatsu-Ryu Ougi: Majin Tsuihouken&#039;&#039;&#039; (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129065</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129065"/>
		<updated>2009-11-09T21:46:42Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body: 8&lt;br /&gt;
*Mind: 4&lt;br /&gt;
*Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Karatsume Maisou&#039;&#039;&#039; (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Fuujin Fukumen&#039;&#039;&#039; (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spreading +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Tenkuugari&#039;&#039;&#039; (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensatsu-Ryu Ougi: Majin Tsuihouken&#039;&#039;&#039; (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129064</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129064"/>
		<updated>2009-11-09T21:44:31Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body: 8&lt;br /&gt;
*Mind: 4&lt;br /&gt;
*Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Kida_ink.jpg|thumb|Kida Marabi]]&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Karatsume Maisou&#039;&#039;&#039; (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Fuujin Fukumen&#039;&#039;&#039; (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spreading +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Tenkuugari&#039;&#039;&#039; (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensatsu-Ryu Ougi: Majin Tsuihouken&#039;&#039;&#039; (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129063</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129063"/>
		<updated>2009-11-09T21:43:16Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
*Body: 8&lt;br /&gt;
*Mind: 4&lt;br /&gt;
*Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Karatsume Maisou&#039;&#039;&#039; (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Fuujin Fukumen&#039;&#039;&#039; (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spreading +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Tenkuugari&#039;&#039;&#039; (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensatsu-Ryu Ougi: Majin Tsuihouken&#039;&#039;&#039; (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129062</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129062"/>
		<updated>2009-11-09T21:43:03Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Karatsume Maisou&#039;&#039;&#039; (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Fuujin Fukumen&#039;&#039;&#039; (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spreading +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Tenkuugari&#039;&#039;&#039; (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensatsu-Ryu Ougi: Majin Tsuihouken&#039;&#039;&#039; (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kida_ink.jpg&amp;diff=129061</id>
		<title>File:Kida ink.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kida_ink.jpg&amp;diff=129061"/>
		<updated>2009-11-09T21:40:19Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: Kida Marabi, Tengu Master of Tensatsu Ryu (Ninjas and Demons, BESM 3E)

Illustration by Zato-2TWO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kida Marabi, Tengu Master of Tensatsu Ryu (Ninjas and Demons, BESM 3E)&lt;br /&gt;
&lt;br /&gt;
Illustration by Zato-2TWO&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129056</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129056"/>
		<updated>2009-11-09T21:34:11Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://img.photobucket.com/albums/v46/Zato-2TWO/kida_ink.jpg&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Karatsume Maisou&#039;&#039;&#039; (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Fuujin Fukumen&#039;&#039;&#039; (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spreading +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Tenkuugari&#039;&#039;&#039; (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensatsu-Ryu Ougi: Majin Tsuihouken&#039;&#039;&#039; (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129055</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129055"/>
		<updated>2009-11-09T21:32:15Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://img.photobucket.com/albums/v46/Zato-2TWO/kida_ink.jpg&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Karatsume Maisou&#039;&#039;&#039; (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Tenkuugari&#039;&#039;&#039; (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiken: Fuujin Fukumen&#039;&#039;&#039; (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spread +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tensatsu-Ryu Ougi: Majin Tsuihouken&#039;&#039;&#039; (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129053</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129053"/>
		<updated>2009-11-09T21:31:33Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://img.photobucket.com/albums/v46/Zato-2TWO/kida_ink.jpg&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
Hiken: Karatsume Maisou (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
Hiken: Tenkuugari (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
Hiken: Fuujin Fukumen (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spread +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu)&lt;br /&gt;
&lt;br /&gt;
Tensatsu-Ryu Ougi: Majin Tsuihouken (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
== Defects ==&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129052</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129052"/>
		<updated>2009-11-09T21:30:51Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://img.photobucket.com/albums/v46/Zato-2TWO/kida_ink.jpg&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item: Katana &amp;quot;Getsuhane-Ken&amp;quot;&#039;&#039;&#039; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
Hiken: Karatsume Maisou (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
Hiken: Tenkuugari (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
Hiken: Fuujin Fukumen (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spread +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu)&lt;br /&gt;
&lt;br /&gt;
Tensatsu-Ryu Ougi: Majin Tsuihouken (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039; (159 CP Spent)&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039; (23 CP Spent)&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFECTS&#039;&#039;&#039; (13 CP Gained)&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129051</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129051"/>
		<updated>2009-11-09T21:27:29Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://img.photobucket.com/albums/v46/Zato-2TWO/kida_ink.jpg&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
*ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
*DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
*DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
*HP: 70&lt;br /&gt;
*EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
*Shock: 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASIC ATTACK&#039;&#039;&#039;&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
Hiken: Karatsume Maisou (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
Hiken: Tenkuugari (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
Hiken: Fuujin Fukumen (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spread +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu)&lt;br /&gt;
&lt;br /&gt;
Tensatsu-Ryu Ougi: Majin Tsuihouken (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039; (159 CP Spent)&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039; (23 CP Spent)&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFECTS&#039;&#039;&#039; (13 CP Gained)&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129015</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129015"/>
		<updated>2009-11-09T17:35:28Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://img.photobucket.com/albums/v46/Zato-2TWO/kida_ink.jpg&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
&lt;br /&gt;
DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
&lt;br /&gt;
DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
HP: 70&lt;br /&gt;
EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
Shock: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASIC ATTACK&#039;&#039;&#039;&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL MOVES&#039;&#039;&#039; (Weapon Attacks)&lt;br /&gt;
&lt;br /&gt;
Hiken: Karatsume Maisou (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
Hiken: Tenkuugari (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
Hiken: Fuujin Fukumen (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spread +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu)&lt;br /&gt;
&lt;br /&gt;
Tensatsu-Ryu Ougi: Majin Tsuihouken (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039; (159 CP Spent)&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039; (23 CP Spent)&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFECTS&#039;&#039;&#039; (13 CP Gained)&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Main_Page&amp;diff=129014</id>
		<title>Ninjas and Demons:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Main_Page&amp;diff=129014"/>
		<updated>2009-11-09T17:26:23Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The year is approximately 1400AD. Japan is in a state of civil war as dozens of clans are battling it out, each trying to assert themselves and gain control of the country. The most powerful clans seem to change on a daily basis as none of them are able to expand their reach and hold their new territory for long before another clan comes along and takes it away from them. Both small skirmishes and full out battles with hundreds of warriors has become a common sight, as are assassinations.&lt;br /&gt;
&lt;br /&gt;
Along the west coast towards the southern end of the country is the city of Nagasaki, which has become one of the most contested cities between the clans. Approximately 20 miles to the north-west lies the tiny village of Saikai, which has managed to avoid much of the fighting over the years due to is isolated location on the coast and it&#039;s relative position of not being between any major cities. Living in relative isolation, the families are the remnants of the Black Tiger ninja clan, a clan that was thought to have been eliminated many years previously by other clans.&lt;br /&gt;
&lt;br /&gt;
The clan was almost completely wiped out twenty years ago in another part of Japan when a major battle broke out. Only a handful of Black Tigers escaped and fled to Saikai to rebuild their fallen clan. Master Koji, supreme leader of the Black Tigers has been gathering resources in the form of warriors, money, and valuable items for two decades relatively uncontested as the rest of the countries battles with itself. He is the only remaining member of the original Black Tiger clan, and has vowed to take a different tactic than the other clans. While the Black Tigers are very small compared to other clans, they&#039;ve been amassing a lot of wealth over the years and are now positioning themselves to covertly expanding their influence from the single fishing village to the whole of Japan.&lt;br /&gt;
&lt;br /&gt;
In addition to the warriors under his command and the vast wealth he has acquired, he has managed to bind several powerful demons to serve his clan.  Making dark pacts with each of them, these demons are the most feared and powerful asset to the Black Tigers.&lt;br /&gt;
&lt;br /&gt;
== Cast of Heroes ==&lt;br /&gt;
&lt;br /&gt;
[[Ninjas and Demons:Kida Marabi]], Tengu Master of Tensatsu-Ryu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links / Resources == &lt;br /&gt;
&lt;br /&gt;
OOC Thread: http://forum.rpg.net/showthread.php?t=482612&lt;br /&gt;
&lt;br /&gt;
Recruitment Thread: http://forum.rpg.net/showthread.php?t=481735&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129013</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129013"/>
		<updated>2009-11-09T17:24:51Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
&lt;br /&gt;
DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
&lt;br /&gt;
DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
HP: 70&lt;br /&gt;
EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
Shock: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASIC ATTACK&#039;&#039;&#039;&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL MOVES&#039;&#039;&#039; (Weapon Attacks)&lt;br /&gt;
&lt;br /&gt;
Hiken: Karatsume Maisou (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
Hiken: Tenkuugari (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
Hiken: Fuujin Fukumen (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spread +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu)&lt;br /&gt;
&lt;br /&gt;
Tensatsu-Ryu Ougi: Majin Tsuihouken (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039; (159 CP Spent)&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039; (23 CP Spent)&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFECTS&#039;&#039;&#039; (13 CP Gained)&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Ninjas and Demons:Main Page]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129012</id>
		<title>Ninjas and Demons:Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ninjas_and_Demons:Kida_Marabi&amp;diff=129012"/>
		<updated>2009-11-09T17:20:17Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Mine is the blade that will sunder Heaven and cut through Hell! You&#039;re 1,000 years too early to defeat my Tensatsu-Ryu!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
&lt;br /&gt;
DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
&lt;br /&gt;
DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
HP: 70&lt;br /&gt;
EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
Shock: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASIC ATTACK&#039;&#039;&#039;&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL MOVES&#039;&#039;&#039; (Weapon Attacks)&lt;br /&gt;
&lt;br /&gt;
Hiken: Karatsume Maisou (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
Hiken: Tenkuugari (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
Hiken: Fuujin Fukumen (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spread +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu)&lt;br /&gt;
&lt;br /&gt;
Tensatsu-Ryu Ougi: Majin Tsuihouken (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039; (159 CP Spent)&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039; (23 CP Spent)&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFECTS&#039;&#039;&#039; (13 CP Gained)&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kida_Marabi&amp;diff=128935</id>
		<title>Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kida_Marabi&amp;diff=128935"/>
		<updated>2009-11-09T07:07:57Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
&lt;br /&gt;
DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
&lt;br /&gt;
DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
HP: 70&lt;br /&gt;
EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
Shock: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASIC ATTACK&#039;&#039;&#039;&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL MOVES&#039;&#039;&#039; (Weapon Attacks)&lt;br /&gt;
&lt;br /&gt;
Hiken: Karatsume Maisou (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
Hiken: Tenkuugari (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
Hiken: Fuujin Fukumen (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spread +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu)&lt;br /&gt;
&lt;br /&gt;
Tensatsu-Ryu Ougi: Majin Tsuihouken (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039; (159 CP Spent)&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039; (23 CP Spent)&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFECTS&#039;&#039;&#039; (13 CP Gained)&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sasori_no_Tomoe&amp;diff=128901</id>
		<title>Sasori no Tomoe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sasori_no_Tomoe&amp;diff=128901"/>
		<updated>2009-11-09T01:37:09Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
Matsuyama Chie was the daughter of Lord Matsuyama, a daimyo and frequent employer of the Black Tigers, and as such, would normally have been expected to live a life of comfort as a noble lady. However, when she was only five, Matsuyama’s brother, and ninja under his employ, staged a coup and framed the Black Tigers for the assassination. Tomoe witnessed the death of her father and older brother and sister, and would surely have been killed as well had not one of the Black Tiger kunoichi spirited her to safety. That kunoichi, Hanae, raised the girl as her daughter, and, with her talent for Earth-based techniques soon becoming apparent, renamed her Tomoe. Tomoe vowed revenge on her uncle, and has dedicated herself to training her shinobi skills to that end. In village life and when travelling, she usually poses as a miko.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Her uncle, meanwhile, has offered a great reward for anyone who can return Chie to him, ostensibly due to duty to his “beloved” brother’s remaining family, but really to dispose of her. With strong suspicions that the girl had been spirited away by the ninja loyal to her father’s clan, he sent his own daughter, Shizuka, to train in the shinobi arts, with the mission of finding and eliminating Chie/Tomoe, a mission Shizuka embraces with an enthusiasm some find disturbing – people would whisper that she enjoys hurting and killing people, if they did not fear what would happen to them.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Body 7&lt;br /&gt;
Mind 5&lt;br /&gt;
Soul 6&lt;br /&gt;
Pts: 180&lt;br /&gt;
&lt;br /&gt;
ACV 6 (Scorpion Sting/Earth’s Grasp 7)&lt;br /&gt;
DCV 6 (Melee 7)&lt;br /&gt;
Damage Mult: 5 (Melee 6)&lt;br /&gt;
Health pts: 65&lt;br /&gt;
Energy pts: 80&lt;br /&gt;
Shock Value: 13&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
Organisational Ties 4*&lt;br /&gt;
Wealth 1*&lt;br /&gt;
Insubstantial 5 (Deplete -1, Unique Restriction: Only through earth or stone -2) 37&lt;br /&gt;
Special Movement 4 (Untrackable, Wall Crawling (Only on earth or stone surfaces), Fast, Deplete -1) 6&lt;br /&gt;
Sensory Block 1 (Vision) Area 2 Duration 2 (Deplete –1) 5&lt;br /&gt;
Supersense (Tremorsense) Range 1: 3&lt;br /&gt;
Combat Technique 4 (Blind Fighting, Blind Shooting, Judge Opponent, Concealment) 8&lt;br /&gt;
Melee Attack (Scorpion Sting) 1 (3)&lt;br /&gt;
Melee Attack (Earth’s Grasp) 1 (3)&lt;br /&gt;
Melee Defense 1 (3)&lt;br /&gt;
Massive Damage – Melee 1 (7)&lt;br /&gt;
Armor 7 (Deplete –1) 13&lt;br /&gt;
Energy Bonus 5 (10)&lt;br /&gt;
Features: Appearance 2 (2)&lt;br /&gt;
Pts: 98&lt;br /&gt;
&lt;br /&gt;
Techniques:&lt;br /&gt;
Scorpion Sting: Weapon 5, Flexible 2, Drain (Body) 2, Range 1, Deplete –1, Equipment (Length of rope or chain) -1 (35)&lt;br /&gt;
Damage: 36 + 2 Body&lt;br /&gt;
Earth’s Grasp: Weapon 3, Tangle 2, Deplete –1 (4)&lt;br /&gt;
Damage: 24&lt;br /&gt;
Stone Shrapnel: Weapon 4, Area 2, Range 2, Deplete –1, Non-penetrating (6)&lt;br /&gt;
Damage: 26&lt;br /&gt;
Whirling stones: Force Field 4, Offensive, Static, Deplete –1, Area 2 (13)&lt;br /&gt;
Damage: 26&lt;br /&gt;
Pts: 58&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Architecture (Castles) 1 (2)&lt;br /&gt;
Disguise (Costume) 1 (2)&lt;br /&gt;
Occult (Shinto) 2 (4)&lt;br /&gt;
Social Sciences (Religion) 2 (2)&lt;br /&gt;
Poisons (Natural) 1 (2)&lt;br /&gt;
Stealth (Camouflage) 3 (6)&lt;br /&gt;
Urban Tracking (Residential) 1 (2)&lt;br /&gt;
Wilderness Tracking (Mountains) 1 (2)&lt;br /&gt;
Pts: 22&lt;br /&gt;
&lt;br /&gt;
Defects:&lt;br /&gt;
Ism (Female) –2&lt;br /&gt;
Wanted –6&lt;br /&gt;
Nemesis -2&lt;br /&gt;
Pts: -10&lt;br /&gt;
&lt;br /&gt;
Total pts: 350&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kida_Marabi&amp;diff=128890</id>
		<title>Kida Marabi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kida_Marabi&amp;diff=128890"/>
		<updated>2009-11-09T01:10:43Z</updated>

		<summary type="html">&lt;p&gt;Zato-2TWO: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
Kida Marabi is a scion of the Sojobo clan of Tengu, a tribe of Mountain tengu who pride themselves on their fighting arts, and are so named after the legendary Daitengu Sojobo, who taught Minamoto no Yoshitsune how to fight. Having been alive for several centuries, Kida developed her own sword style, called Tensatsu-Ryu (Sky Cleaver Technique), a quickdraw technique so sharp and precise that it was known to split clouds in half (a rumor circulated in local towns beneath the mountain that when storm clouds suddenly disperse, it was because of the tengu swordfighting in the sky).&lt;br /&gt;
&lt;br /&gt;
Hearing of the Sojobo Tengu warriors, Koji traveled to the mountain in search of warriors to recruit into his clan. He came to the Tengu with a challenge. If Koji could defeat one of their warriors, the defeated tengu would swear fealty to the Black Tiger Clan. In return, the chief tengu bargained that if Koji lost, he would use his magic fan to blow away Koji&#039;s knowledge of martial arts. Koji accepted their terms, and was made to fight against Kida in a traditional tengu duel. The tengu, known for their perfect balance, challenged themselves by fighting atop an assortment of thin, vertical wooden poles, and the first to touch the floor loses. Koji, as a ninja himself, was perfectly suited for the task, but was at a disadvantage to Kida, who could fly, and whose Tensatsu-Ryu technique could draw blood without having to touch its prey. Seeing that it was impossible to outmaneuver his foe or defeat her sword-to-sword, he cleverly lept from pole to pole, cutting each one down until there was only one left that he stood upon. With a shrewd taunt, he goaded the proud tengu into attacking with an all-out dive, giving him an opportunity to perform a daring takedown, bringing Kida to the floor first.&lt;br /&gt;
&lt;br /&gt;
As promised, Kida was taken back to the Black Tiger Clan as one of Koji&#039;s vassals. Kida honors the pact made between Koji and the Tengu clan chief, and serves Koji faithfully. As tengu are prideful creatures, she takes great pride in her fighting ability, and has great confidence that she can best anyone with a sword. Kida is almost glad to serve the Black Tiger Clan, as it is the smallest of the human clans, it offers the greatest challenge and the most opportunities to fight powerful opponents. Her ambition is to perfect her Tensatsu-Ryu such that its blade cleaves through the clouds of heaven and the fires of hell, and that all of Japan will know its might.&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
STATS (180 CP Spent)&lt;br /&gt;
Body: 8&lt;br /&gt;
Mind: 4&lt;br /&gt;
Soul: 6&lt;br /&gt;
&lt;br /&gt;
ACV: 6 (9 with Melee Attack: Sword or Melee Attack: Unarmed)&lt;br /&gt;
&lt;br /&gt;
DCV: 6 (8 with Melee Defense: Sword, Melee Defense: Unarmed, or Ranged Defense)&lt;br /&gt;
&lt;br /&gt;
DM: 8 (+3 from Massive Damage)&lt;br /&gt;
&lt;br /&gt;
HP: 70&lt;br /&gt;
EN: 60 (+10 from Energy Bonus)&lt;br /&gt;
Shock: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASIC ATTACK&#039;&#039;&#039;&lt;br /&gt;
Unarmed Strike&lt;br /&gt;
Lvl 0 Weapon, Stun, Non-Penetrating&lt;br /&gt;
&#039;&#039;&#039;Deals 9 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (&#039;&#039;Crescent Wing Sword&#039;&#039;)&lt;br /&gt;
Lvl 4 Sword (melee)&lt;br /&gt;
&#039;&#039;&#039;Deals 41 damage per swing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPECIAL MOVES&#039;&#039;&#039; (Weapon Attacks)&lt;br /&gt;
Hiken: Karatsume Maisou (&#039;&#039;Hidden Art: Black Crow Talon Burial&#039;&#039;)&lt;br /&gt;
LVL 1 (1 CP) &#039;&#039;&#039;(Deals 17 Damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Spreading +2 (-2 Defense for primary target, able to hit 2 adjacent targets)&lt;br /&gt;
* Quake +3 (Targets fall into 3 meter-deep crevices)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move or defend in the same turn this move is used)&lt;br /&gt;
* Environmental -2 (Can only be used on natural earth)&lt;br /&gt;
&lt;br /&gt;
Hiken: Tenkuugari (&#039;&#039;Hidden Art: Heaven Cloud Hunter&#039;&#039;)&lt;br /&gt;
LVL 4 (4 CP) &#039;&#039;&#039;(Deals 41 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Penetrating +1 (Ignores 4 Armor)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu) *Unique&lt;br /&gt;
&lt;br /&gt;
Hiken: Fuujin Fukumen (&#039;&#039;Hidden Art: Wind God&#039;s Veil&#039;&#039;)&lt;br /&gt;
LVL 1 (2 CP) &#039;&#039;&#039;(Deals 17 damage)&#039;&#039;&#039;&lt;br /&gt;
* Range +1 (Range of 10m)&lt;br /&gt;
* Irritating +2 (Defender rolls Body vs 12 -2; if failed, receives -3 to all rolls, lasts # of turns equal to the amount failed)&lt;br /&gt;
* Spread +2 (-2 to Defend, strikes 2 adjacent targets)&lt;br /&gt;
* Depleting -1 (Costs 10 EN)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Non-Penetrating (Armor resists 4 damage, Force Fields resist 8)&lt;br /&gt;
* Exception -1 (Does not work against other Tengu)&lt;br /&gt;
&lt;br /&gt;
Tensatsu-Ryu Ougi: Majin Tsuihouken (&#039;&#039;Sky Cleaver Ancient Art: Demon God Exile Blade&#039;&#039;) &#039;&#039;&#039;**Signature Move**&#039;&#039;&#039;&lt;br /&gt;
LVL 7 (21 CP) &#039;&#039;&#039;(Deals 65 damage per hit)&#039;&#039;&#039;&lt;br /&gt;
* Accurate +3&lt;br /&gt;
* Autofire +3 (Extra hits for every 3 above target number)&lt;br /&gt;
* Incurable +1 (Damage cannot be healed with external healing or regeneration)&lt;br /&gt;
* Penetrating +2 (Ignores 8 armor)&lt;br /&gt;
* Piercing +1 (Ignores 8 Force Field)&lt;br /&gt;
* Equipment -1 (Must be done with a sword)&lt;br /&gt;
* Activation -1 (Cannot move and/or defend in the same round this move is used)&lt;br /&gt;
* Condition -2 (Cannot be used unless at 1/2 max HP)&lt;br /&gt;
* Depleting -2 (Costs 30 EN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039; (159 CP Spent)&lt;br /&gt;
*Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round)&lt;br /&gt;
*Massive Damage: Sword (Rank 3, 12 CP)&lt;br /&gt;
*Melee Attack: Sword (Rank 3, 9 CP)&lt;br /&gt;
*Melee Attack: Unarmed (Rank 3, 9 CP)&lt;br /&gt;
*Melee Defense: Sword (Rank 2, 6 CP)&lt;br /&gt;
*Melee Defense: Unarmed (Rank 2, 6 CP)&lt;br /&gt;
*Ranged Defense (Rank 2, 6 CP)&lt;br /&gt;
*Energy Bonus (Rank 2, 4 cp, +10 total EN)&lt;br /&gt;
*Combat Technique (Rank 5, 10 CP)&lt;br /&gt;
**Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over])&lt;br /&gt;
** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade)&lt;br /&gt;
** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles)&lt;br /&gt;
** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn).&lt;br /&gt;
** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade)&lt;br /&gt;
*Organizational Ties (Rank 4, 0 CP)&lt;br /&gt;
*Wealth (Rank 1, 0 CP)&lt;br /&gt;
*Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight)&lt;br /&gt;
*Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls)&lt;br /&gt;
*Special Defense: Age (Rank 2, 4 CP, Kida doesn&#039;t age)&lt;br /&gt;
*Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph)&lt;br /&gt;
*Special Movement (Rank 3, 6 CP)&lt;br /&gt;
** Balance (Tengu are famous for having inhumanly perfect balance)&lt;br /&gt;
** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces)&lt;br /&gt;
*Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.)&lt;br /&gt;
*Item: Katana &amp;quot;Getsuhane-Ken&amp;quot; (Rank 4, 4 CP. see above for details)&lt;br /&gt;
*Weapons (27 CP total spent, see above for details)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039; (23 CP Spent)&lt;br /&gt;
*Acrobatics Rank 3 (Tumbling) - 9 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Forests) - 2 CP&lt;br /&gt;
*Area Knowledge Rank 2 (Mountains) - 2 CP&lt;br /&gt;
*Intimidation Rank 2 (Dramatic Staredown) - 4 CP&lt;br /&gt;
*Stealth Rank 3 (Hiding in High Places) - 6 CP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFECTS&#039;&#039;&#039; (13 CP Gained)&lt;br /&gt;
*Marked: Tengu Wings (-2 CP. Concealable only underneath a full-body cloak)&lt;br /&gt;
*Ism: Female (-2 CP)&lt;br /&gt;
*Ism: Tengu (-6 CP. Seen as a harbinger of war and an enemy of Buddhism. Hated fiercely by monks and devout Buddhists)&lt;br /&gt;
*Area Restrict: Buddhist Temples (-2 CP. Unable to enter Buddhist temples, sanctuaries, or facilities constructed solely as places of prayer) *Unique&lt;br /&gt;
*Quirk: Frequent Bather (-1 CP. Kida bathes constantly to keep dirt out of her wings. If she hasn&#039;t bathed for longer than a day, she begins to feel uncomfortable and irritable) *Unique&lt;/div&gt;</summary>
		<author><name>Zato-2TWO</name></author>
	</entry>
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