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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zebra</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zebra"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Zebra"/>
	<updated>2026-05-15T11:06:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Silver&amp;diff=398760</id>
		<title>Silver</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Silver&amp;diff=398760"/>
		<updated>2021-04-13T17:40:50Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Back to main page[https://wiki.rpg.net/index.php/Earth_816]&lt;br /&gt;
==SILVER==&lt;br /&gt;
Lian &#039;Mad&#039; Maddox&lt;br /&gt;
===AFFILIATIONS===&lt;br /&gt;
:Solo d6, Buddy d8, Team d10 &lt;br /&gt;
&lt;br /&gt;
===DISTINCTIONS===&lt;br /&gt;
:d4 +1 PP or D8&lt;br /&gt;
*Self-Taught Occultist &lt;br /&gt;
*Protect the Vulnerable&lt;br /&gt;
*I&#039;m Just an Art Student!&lt;br /&gt;
===POWER SET===&lt;br /&gt;
&#039;&#039;&#039;PUNK-ROCK MYSTIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mystic Blast d8, Teleport d8, Mind Control d10, Mystic Senses d6, Sorcery Mastery d10&lt;br /&gt;
*SFX: &#039;&#039;Mine Now!&#039;&#039;. On a successful reaction against a Mystic Attack, convert opponent&#039;s effect die into a Punk Rock Mystic stunt or step up a power by +1 for the next action. Spend a PP to do this if the opponent&#039;s action succeeds.&lt;br /&gt;
*SFX: &#039;&#039;Look What I Can Do&#039;&#039;. Add a d6 and step up the effect die by +1 when creating Sorcery complications or assets.&lt;br /&gt;
*SFX: &#039;&#039;I Can Fix It&#039;&#039;. Add Sorcery Mastery to your dice pool when helping others to recover Stress. Spend 1 PP to recover your own or another&#039;s Physical Stress or step back your own or another&#039;s Physical Trauma by -1.&lt;br /&gt;
*SFX: &#039;&#039;Now I&#039;m Pissed&#039;&#039;. Step up or double any Punk Rock Mystic power for one action. If the action fails, add a die to the Doom Pool equal to the normal rating of the power die.&lt;br /&gt;
*Limit: &#039;&#039;Exhausted&#039;&#039;. Shutdown any PUNK ROCK MYSTIC power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.&lt;br /&gt;
*Limit: &#039;&#039;Growing Dread&#039;&#039;. Both 1s and 2s count as opportunities when using a PUNK ROCK MYSTIC Power.&lt;br /&gt;
*Limit: &#039;&#039;Uncontrollable&#039;&#039; Change any PUNK ROCK MYSTIC power into a Complication for 1 PP. Activate an opportunity to remove the complication.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-HUMAN PHYSIOLOGY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enhanced Durability d8,  Enhanced Stamina d8, Enhanced Reflexes d8, Mystic Resistance d12, Psychic Resistance d12&lt;br /&gt;
*SFX: &#039;&#039;You Call That a Hit?&#039;&#039;. Before you make an action using a NON-HUMAN PHYSIOLOGY power you may move your Physical Stress to the Doom Pool and step up the power used by +1&lt;br /&gt;
*SFX: &#039;&#039;That was a Mistake&#039;&#039;. On a Reaction against a Mental Stress attack, inflict Mental Stress with effect die at no cost or step it up by +1 for a PP.&lt;br /&gt;
*Limit: &#039;&#039;Dark One Descendant&#039;&#039;. Gain a PP when affected by demonic-specific complications or tech.&lt;br /&gt;
===SPECIALTIES===&lt;br /&gt;
Acrobatics Expert d8, Medical Expert d8&lt;br /&gt;
:[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]&lt;br /&gt;
&lt;br /&gt;
===MILESTONES===&lt;br /&gt;
&#039;&#039;&#039;DOES THIS TEAM WORK?&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039; when you first offer support to another hero.&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039; when you confront a team member about your place on the team.&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039; when you either join the team fully or walk away from it.&lt;br /&gt;
&#039;&#039;&#039;WHO&#039;S YOUR DADDY?&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;1 XP&#039;&#039;&#039; when you come out as not fully human.&lt;br /&gt;
:&#039;&#039;&#039;3 XP&#039;&#039;&#039; when you find out the truth about your father.&lt;br /&gt;
:&#039;&#039;&#039;10 XP&#039;&#039;&#039; when you either embrace your father&#039;s side or reject him utterly.&lt;br /&gt;
&lt;br /&gt;
===BACKGROUND===&lt;br /&gt;
&lt;br /&gt;
Lian is a graduate student at Columbia University, majoring in sculpture, just finished his first year of grad school - he&#039;s about 26. He was born in Ithaca to an academic mother and an unknown father. His mother taught history at Ithaca College. Mother died when he was 11 and he got passed around the foster system and different reletives where he suffered a good amount of emotional neglect and some minor physical neglect, which has led to a bit of insecurity about trusting people in general . He graduated high school and aged out of the foster program at 18 and took on work as an EMT. He decided to major in pre-med in undergraduate school at 21, but fell in love with the arts and switched majors. He specializes in classical sculpture, especially marble. Over the winter break of his first year he interrupted a gay bashing crime and this was the first time that he really used his magic instead of suppressing it. This has led to him acting as protector of LGBTQ youth in the West Village and gayborhood around Christopher St. He works with the same group at a shelter as a volunteer. There&#039;s not been any really serious relationships, whether romantic, sexual, or platonic, out of fear of people discovering his non-human heritage.&lt;br /&gt;
&lt;br /&gt;
For a visual he usually wears hazel contacts to hide the reflective silver of his natural eyes, though he has started to stop wearing those. He has recently stopped dying his hair to let his natural lavender/purple hair show through.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going&amp;diff=367332</id>
		<title>Boldly Going</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going&amp;diff=367332"/>
		<updated>2019-07-28T20:22:58Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Supporting Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures&#039;&#039; game set in 2270, following the crew of the Constitution Class &#039;&#039;USS Endeavor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Endeavour_Revision_01.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;br /&gt;
&lt;br /&gt;
===Game Threads===&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?832808-Star-Trek-Adventures-TOS-Era-Boldly-Going Out-of-character thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?832743-Interest-Recruitment-Star-Trek-Adventures-TOS-Era-Boldly-Going Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
*[https://www.modiphius.net/collections/star-trek-adventures/products/star-trek-adventures-core-rulebook Game System Homepage]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/222948/Star-Trek-Adventures-Quickstart Quickstart Guide]&lt;br /&gt;
*[https://sta.modiphiusapps.hostinguk.org/ Online Character Generator]&lt;br /&gt;
*[http://memory-alpha.wikia.com/wiki/Portal:Main Memory Alpha] (for &#039;canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[http://memory-beta.wikia.com/wiki/Main_Page Memory Beta] (for &#039;non-canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[https://www.cygnus-x1.net/links/lcars/sd-constitution-nx-1700.php Constitution-class deck plans] (we don&#039;t have to follow these, but they&#039;re well-done)&lt;br /&gt;
*[[Boldly_Going:Blank_Character_Sheet|Blank, wiki-formatted character sheet]]&lt;br /&gt;
*[[Boldly_Going:23C Station Tasks|Lieutenant Hamill&#039;s Guide to 23rd Century Standard Bridge Positions]]&lt;br /&gt;
&lt;br /&gt;
==The Endeavor==&lt;br /&gt;
&lt;br /&gt;
===The Ship Herself===&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:USS_Endeavor USS Endeavor]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:Shuttlecraft Shuttlecraft]&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Crew===&lt;br /&gt;
&lt;br /&gt;
====Senior Staff====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Role&lt;br /&gt;
! Officer&lt;br /&gt;
|-&lt;br /&gt;
| Captain&lt;br /&gt;
| Azolla sh&#039;Aialik&lt;br /&gt;
|-&lt;br /&gt;
| First Officer*&lt;br /&gt;
| Tiv th&#039;Qysren&lt;br /&gt;
|-&lt;br /&gt;
| Third Officer&lt;br /&gt;
| Sevek&lt;br /&gt;
|-&lt;br /&gt;
| Chief Engineer&lt;br /&gt;
| Gillian Maur&lt;br /&gt;
|-&lt;br /&gt;
| Head of Security&lt;br /&gt;
| Tiv th&#039;Qysren&lt;br /&gt;
|-&lt;br /&gt;
| Chief Medical Officer&lt;br /&gt;
| Dr. Pond&lt;br /&gt;
|-&lt;br /&gt;
| Operations Manager&lt;br /&gt;
| T&#039;Has&lt;br /&gt;
|-&lt;br /&gt;
| Science Officer&lt;br /&gt;
| Hellek jav Pend&lt;br /&gt;
|-&lt;br /&gt;
| Flight Controller&lt;br /&gt;
| [[Boldly_Going: Vaseka|Lt. Vaseka (Supporting Character)]]&lt;br /&gt;
|-&lt;br /&gt;
| Communications Officer&lt;br /&gt;
| [[Boldly_Going:Elisabet_ni_Conor | Elisabet ni Conor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Crew====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Position/Department&lt;br /&gt;
! Crewperson&lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Lt. (j.g.) Passok (Vulcan, Security Team 4 Lead)&lt;br /&gt;
|-&lt;br /&gt;
| Engineering&lt;br /&gt;
| Lt. (j.g.) Zelaia Gazon-Lin (Deltan Engineer)&lt;br /&gt;
|-&lt;br /&gt;
| Conn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Science&lt;br /&gt;
| Ensign Silla (Aenar Botanist)&lt;br /&gt;
|-&lt;br /&gt;
| Medical&lt;br /&gt;
| Dr. Pond&lt;br /&gt;
|-&lt;br /&gt;
| Communications&lt;br /&gt;
| Lieutenant Klein&amp;lt;br&amp;gt;Lieutenant Tosann (Vulcan; Beta Shift) &amp;lt;br&amp;gt; Yeoman Prasha (Tiv&#039;s Caitian yeoman)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Player Characters====&lt;br /&gt;
&lt;br /&gt;
*BVrtis as [[Boldly_Going:Hellek jav Pend|Hellek jav Pend]]&lt;br /&gt;
*ncc2010 as [[Boldy_Going:Gillian Maur|LCDR Gillian Maur]]&lt;br /&gt;
*QuZi as [[Boldly_Going:Carrie Hamill|Lt. (j.g.) Carolina &amp;quot;Carrie&amp;quot; Hamill]]&lt;br /&gt;
*squidheadjax as [[Boldly_Going:Dr. Azolla sh&#039;Aialik|Dr. Azolla sh&#039;Aialik]]&lt;br /&gt;
*Zebra as [[Boldly_Going:Tiv th&#039;Qysren|Tiv th&#039;Qysren]]&lt;br /&gt;
*suedenim as [[Boldly Going:Sylvia Kulkarni|Sylvia Kulkarni]]&lt;br /&gt;
*brahnamin as [[Boldly Going: Chief Medical Officer | Michael Chan]]&lt;br /&gt;
*Stormraven as [[Boldly_Going:Elisabet_ni_Conor | Elisabet ni Conor]]&lt;br /&gt;
&lt;br /&gt;
*(&#039;&#039;&#039;Retired&#039;&#039;&#039;) Civil Savage as [[Boldly_Going:Captain Nilani Sozenn|Captain Nilani Sozenn]]&lt;br /&gt;
*(&#039;&#039;&#039;Retired&#039;&#039;&#039;) TrumpetDC as [[Boldly Going:T&#039;Has|T&#039;Has]]&lt;br /&gt;
&lt;br /&gt;
====Supporting Characters====&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Sevek Lt.Cmdr. Sevek] (Third Officer/Operations Manager)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Stephen_Klein Lt. Klein] (Communications Officer)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Vaseka Lt. Vaseka] (Flight Controller)&lt;br /&gt;
*Lt. (j.g.) Passok (Vulcan, Security Team 4 Lead)&lt;br /&gt;
*Lieutenant Tosann (Vulcan; Beta Shift Communications Officer)&lt;br /&gt;
*Yeoman Prasha (Tiv&#039;s Caitian yeoman)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Zelaia Lt. (j.g.) Zelaia Gazon-Lin] (Deltan Engineer)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Silla Ensign Silla] (Aenar Botanist)&lt;br /&gt;
*Lt. (j.g.) Passok (Vulcan, Security Team 4 Lead)&lt;br /&gt;
*Doctor Pond (Medical officer)&lt;br /&gt;
*&#039;&#039;&#039;Retired &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Captain_Silva Captain Guilherme Silva]&lt;br /&gt;
&lt;br /&gt;
==Current Mission Information==&lt;br /&gt;
&lt;br /&gt;
===Character Information===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Officer&lt;br /&gt;
! Dedication&lt;br /&gt;
! Stress&lt;br /&gt;
! Maximum Stress&lt;br /&gt;
! Avoided Injury&lt;br /&gt;
! Nonstandard Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Hellek jav Pend&lt;br /&gt;
|1 &lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elisabet ni Conor&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
| &lt;br /&gt;
|Sword&lt;br /&gt;
|-&lt;br /&gt;
|Gillian Maur&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Carolina Hamill&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
| &lt;br /&gt;
|Sheer Awesomeness&lt;br /&gt;
|-&lt;br /&gt;
|Azolla sh&#039;Aialik&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiv th&#039;Qysren&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
|Ushaan blade and arm guard&lt;br /&gt;
|-&lt;br /&gt;
|Michael Chan&lt;br /&gt;
|1 &lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Momentum and Threat===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Momentum&lt;br /&gt;
! Threat&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scene Traits===&lt;br /&gt;
*Near the Briar Patch&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
*Endeavor-C PADD&lt;br /&gt;
*Svorn, Endeavor-C stellar cartographer&lt;br /&gt;
*Firm Understanding of Future Data&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&lt;br /&gt;
===Mission Briefing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Important Locations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
===Beta Quadrant Gazeteer===&lt;br /&gt;
&lt;br /&gt;
===Other Important Locations===&lt;br /&gt;
&lt;br /&gt;
===Star Fleet Personnel and Ships===&lt;br /&gt;
&lt;br /&gt;
===United Federation of Planets Personnel/Citizens===&lt;br /&gt;
&lt;br /&gt;
==Previous Missions==&lt;br /&gt;
*&#039;&#039;&#039;Mission 1&#039;&#039;&#039;: The crew rescued a Federation Science Bureau survey team from a planetary brain, Deluvia VI.  The rescue was effected by trading the planetary brain the contents of the &#039;&#039;&#039;Endeavor&#039;s&#039;&#039;&#039; memory banks in exchange for the scientists.&lt;br /&gt;
*&#039;&#039;&#039;Mission 2&#039;&#039;&#039;: The crew of the &#039;&#039;&#039;Endeavor&#039;&#039;&#039; rescued the newly warp-capable inhabitants of Cayrel IV from the grip of Orion captain Melluk and his toadies.  Along the way, they also improved diplomatic and trade relationships with the Gorn.&lt;br /&gt;
*&#039;&#039;&#039;Mission 3&#039;&#039;&#039;: &#039;&#039;&#039;Endeavor&#039;&#039;&#039; is caught in a space-warping phenomenon emanating from the Briar Patch.  The only way to escape it was to jump the ship forward in time.  Unfortunately, the crew jumped a little farther than they may have intended...&lt;br /&gt;
*&#039;&#039;&#039;Mission 4:&#039;&#039;&#039;: Finding themselves far in the future, the crew of the &#039;&#039;&#039;Endeavor&#039;&#039;&#039; learns of the terrible consequences of the curved space bubbles emanating from the Briar Patch.  Svorn, rescued crew-member from the &#039;&#039;&#039;Endeavor-C&#039;&#039;&#039; in tow, and armed with new information, they return to their own time determined to end the phenomenon.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
===House Rules===&lt;br /&gt;
*&#039;&#039;&#039;Momentum Spends&#039;&#039;&#039;: Owing to the length of time a back-and-forth takes, going forward I&#039;m going to assume that everyone is banking all of their Momentum unless (1) they say differently in their post or (2) you hit the group pool cap of 6. If banked Momentum would exceed the cap in the absence of some sort of direction from the player, I&#039;ll either ask the earning player how they want to spend it or, if either the situation isn&#039;t all that important or the optimal spend is obvious, I&#039;ll decide on the spend.&lt;br /&gt;
*&#039;&#039;&#039;Supporting Character Tasks&#039;&#039;&#039;: Technically, Supporting Characters cannot attempt tasks with a difficulty higher than zero unless they&#039;re currently being controlled by a player. For the sake of streamlining the PbP experience, let&#039;s waive that rule. For any lengthy effort, a Supporting Character should be controlled by a player, but for one-off tasks, there&#039;s no Difficulty restriction.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Captain_Silva&amp;diff=367331</id>
		<title>Captain Silva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Captain_Silva&amp;diff=367331"/>
		<updated>2019-07-28T20:21:42Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Guilherme Silva&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Rank: Captain&lt;br /&gt;
*Department: Command&lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Human&lt;br /&gt;
*Nerve Damage&lt;br /&gt;
*Risk-Taker&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*Passing on Knowledge to the Next Generation&lt;br /&gt;
*What is Life Without Risk?&lt;br /&gt;
*Starfleet Mustn&#039;t Ignore Its Enemies&lt;br /&gt;
*Competition is Healthy&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 11 &lt;br /&gt;
*Daring  9 &lt;br /&gt;
*Fitness  7&lt;br /&gt;
*Insight 11 &lt;br /&gt;
*Presence 11&lt;br /&gt;
*Reason 9   &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 5 &lt;br /&gt;
*Conn 3    &lt;br /&gt;
*Security 3&lt;br /&gt;
*Engineering 2   &lt;br /&gt;
*Science 1 &lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Teaching&lt;br /&gt;
*Composure&lt;br /&gt;
*Gambling&lt;br /&gt;
*Inspiration&lt;br /&gt;
*Politics&lt;br /&gt;
*Team Dynamics&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Call to Action [use the Prepare minor action to grant one ally in contact a bonus minor action]&lt;br /&gt;
*Advisor [When you aid an ally with Command, that ally may re-roll 1 d20]&lt;br /&gt;
*Pack Tactics [When you Assist an ally in combat, the assisted character gains 1 bonus Momentum if they succeed]&lt;br /&gt;
*Personal Effects [Powered Exoskeleton; allows basic movement despite &#039;&#039;Nerve Damage&#039;&#039; trait].&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
A going-on-elderly, tall, lean Brazilian human male.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&lt;br /&gt;
Captain Silva worked and commanded starships over the course of a nearly 3-decade career in Starfleet.  Several years ago, he was severely wounded in action by a Klingon disruptor while commanding the cruiser &#039;&#039;Reliant.&#039;&#039;  In addition to the expected burns, the disruptor blast caused significant damage to Silva&#039;s nervous system.  It took several years and many medical procedures for him to recover from his wounds, and he still suffers from the nerve damage.&lt;br /&gt;
&lt;br /&gt;
During his recovery, he taught command classes at the Academy.  Having just recently been medically cleared to return to starship duty, he has taken command of the &#039;&#039;Endeavor&#039;&#039; from the departing Captain Sozenn.&lt;br /&gt;
&lt;br /&gt;
Captain Silva has a reputation in the fleet as a devil-may-care risktaker.  While certainly an effective captain, he&#039;s been known to accept more danger in completing his missions than other captains might.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Shuttlecraft&amp;diff=367330</id>
		<title>Boldly Going:Shuttlecraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Shuttlecraft&amp;diff=367330"/>
		<updated>2019-07-28T20:21:07Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:TOS_Shuttle.png|500px]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
*Scale: 1&lt;br /&gt;
*Power: 3&lt;br /&gt;
*Shields: 3&lt;br /&gt;
*Resistance: 1&lt;br /&gt;
*Crew Support: -&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Class F Shuttle&lt;br /&gt;
*Federation Ship&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
*Comms  9&lt;br /&gt;
*Engines 7  &lt;br /&gt;
*Structure 7  &lt;br /&gt;
*Computers 8&lt;br /&gt;
*Sensors 7&lt;br /&gt;
*Weapons  7 &lt;br /&gt;
&lt;br /&gt;
==Departments==&lt;br /&gt;
*Command  0&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 1&lt;br /&gt;
*Engineering  1 &lt;br /&gt;
*Science  0&lt;br /&gt;
*Medicine 0&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
*Phaser Banks (Optional/Escalation 2) (Range: Medium; 3 damage; Versatiel 2)&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:USS_Endeavor&amp;diff=367329</id>
		<title>Boldly Going:USS Endeavor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:USS_Endeavor&amp;diff=367329"/>
		<updated>2019-07-28T20:20:39Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Endeavour_Revision_01.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
=Ship Information=&lt;br /&gt;
&lt;br /&gt;
==Name==&lt;br /&gt;
USS &#039;&#039;Endeavor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Registry==&lt;br /&gt;
NCC-1716&lt;br /&gt;
&lt;br /&gt;
==Class==&lt;br /&gt;
Constitution&lt;br /&gt;
&lt;br /&gt;
==Year in Service==&lt;br /&gt;
2243&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
Multirole Explorer&lt;br /&gt;
&lt;br /&gt;
==Refits==&lt;br /&gt;
*2253: Improved Sensor Array Hardware [Sensor +1]&lt;br /&gt;
*2263: Expanded Archive Memory Tapes [Computer +1]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
*Scale: 4&lt;br /&gt;
*Power: 8&lt;br /&gt;
*Shields: 11&lt;br /&gt;
*Resistance: 4&lt;br /&gt;
*Crew Support: 4&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Constitution Class&lt;br /&gt;
*Federation Ship&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
*Comms  7&lt;br /&gt;
*Engines 8  &lt;br /&gt;
*Structure 8  &lt;br /&gt;
*Computers 8&lt;br /&gt;
*Sensors 9&lt;br /&gt;
*Weapons  8 &lt;br /&gt;
&lt;br /&gt;
==Departments==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 3&lt;br /&gt;
*Engineering  2 &lt;br /&gt;
*Science  3&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
*Phaser Banks [8 effect dice base damage, range Medium, Versatile 2]&lt;br /&gt;
*Photon Torpedoes&lt;br /&gt;
*Tractor Beam (Strength 3)&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Rugged Design&lt;br /&gt;
*Modular Laboratory&lt;br /&gt;
*Improved Power Systems&lt;br /&gt;
*Advanced Sensor Array&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:23C_Station_Tasks&amp;diff=367328</id>
		<title>Boldly Going:23C Station Tasks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:23C_Station_Tasks&amp;diff=367328"/>
		<updated>2019-07-28T20:20:13Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=23rd Century Bridge Position Tasks on the &#039;&#039;Endeavour&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Helmsman==&lt;br /&gt;
&#039;&#039;&#039;Helm&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Maneuver&#039;&#039;: Control/Conn + ship&#039;s Engines/Conn with standard Difficulty 0 and power requirement 0 - Moves ship within Medium Range&lt;br /&gt;
*&#039;&#039;Impulse&#039;&#039;: Control/Conn + ship&#039;s Engines/Conn with standard Difficulty 0 and power requirement 1 - Moves ship within Long Range&lt;br /&gt;
*&#039;&#039;Warp&#039;&#039;: Control/Conn + ship&#039;s Engines/Conn with standard Difficulty 0 and power requirement (# of zones) - Moves ship 2 or more zones&lt;br /&gt;
*&#039;&#039;Evasive Action&#039;&#039;: Daring/Conn + ship&#039;s Structure/Conn with standard Difficulty 1 and power requirement 1 - Until Helm&#039;s next turn, all attacks to and from ship @ +1 Difficulty&lt;br /&gt;
*&#039;&#039;Attack Pattern&#039;&#039;: Daring/Conn + ship&#039;s Weapons/Conn with standard Difficulty 2 and power requirement 1 - Until Helm&#039;s next turn, all attacks from ship @ -1 Difficulty, to a min of 1 (if already 1, gain 1 momentum on success)&lt;br /&gt;
*&#039;&#039;Ramming Speed&#039;&#039;: Daring/Conn + ship&#039;s Engines/Conn with standard Difficulty (2 + 1 per range) and power requirement 1 - Rams 1 target within Long Range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Oversight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Internal Sensors&#039;&#039;: Reason/Security + ship&#039;s Sensors/Security with standard Difficulty 1 and power requirement 0 - Detect personnel&lt;br /&gt;
*&#039;&#039;Deploy Security&#039;&#039;: After sending security team to location, Security Oversight makes an opposed Role with Presence/Security vs opposition. No power requirement.&lt;br /&gt;
*&#039;&#039;Internal Containment Fields&#039;&#039;: Reason/Security + ship&#039;s Structure/Security with Difficulty set by GM and power requirement 0 - Contain intruders&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&#039;&#039;&#039;Navigator&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Plot Course&#039;&#039;: Reason/Conn + ship&#039;s Computers/Conn with standard Difficulty 3 and power requirement 0 - Reduces difficulty of next Helm action by 1 (then 1 per 2 Momentum)&lt;br /&gt;
*&#039;&#039;Chart Hazard&#039;&#039;: Reason/Conn + ship&#039;s Sensors/Conn with standard Difficulty 3 and power requirement 0 - Reduce difficulty by 2 to avoid 1 hazard (then 1 more hazard per 2 momentum)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Systems&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shields Up/Down&#039;&#039; (Minor Task) - Activates/Deactivates Shields&lt;br /&gt;
*&#039;&#039;Fire Weapon&#039;&#039;: Control/Security + ship&#039;s Weapons/Security with Difficulty defined by Weapon/Range and power requirement defined by Weapon - Fires shipboard weapon&lt;br /&gt;
*&#039;&#039;Modulate Shields&#039;&#039;: Control/Security + ship&#039;s Structure/Engineering with Difficulty 2 and power requirement 1 - Increase ship&#039;s Resistance by 1 (+1 per 1 Momentum)&lt;br /&gt;
*&#039;&#039;Tractor Beam&#039;&#039;: Control/Security + ship&#039;s Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel&lt;br /&gt;
&lt;br /&gt;
==Communications==&lt;br /&gt;
&#039;&#039;&#039;Communications&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hailing Frequencies Open&#039;&#039;: Control/Engineering + ship&#039;s Communications/Engineering with standard Difficulty 0 and power requirement 0 - Opens communication channel&lt;br /&gt;
*&#039;&#039;Respond to Hail&#039;&#039;: Control/Engineering + ship&#039;s Communications/Engineering with standard Difficulty 0 and power requirement 0 - Opens communication channel after being hailed&lt;br /&gt;
*&#039;&#039;Intercept&#039;&#039;: Insight/Engineering + ship&#039;s Communications/Security with Difficulty set by GM and power requirement 0 - Listens in on signals from 1 target within Long Range&lt;br /&gt;
*&#039;&#039;Signals Jamming&#039;&#039;: Control/Engineering + ship&#039;s Communications/Security with Difficulty set by player (1-3) and power requirement 1 - Increases target&#039;s difficulty of &#039;&#039;Hailing Frequencies Open&#039;&#039; and &#039;&#039;Respond to Hail&#039;&#039;&lt;br /&gt;
*&#039;&#039;Damage Report&#039;&#039;: Insight/Command + ship&#039;s Communications/Engineering with standard Difficulty 1 and power requirement 0 - Reduce difficulty of repair task(s) by a variable amount&lt;br /&gt;
&lt;br /&gt;
==Science==&lt;br /&gt;
&#039;&#039;&#039;Sensor Operations&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Sensor Sweep&#039;&#039;: Reason/Science + ship&#039;s Sensors/Science with standard Difficulty 0 and power requirement 0 - Searches surrounding area&lt;br /&gt;
*&#039;&#039;Scan for Weakness&#039;&#039;: Control/Science + ship&#039;s Sensors/Security with standard Difficulty 1 (+1 per Range beyond Close) and power requirement 0 - Affects next attack before end of Science Officer&#039;s next turn&lt;br /&gt;
*&#039;&#039;Launch Probe&#039;&#039; - Affects &#039;&#039;Sensor Sweep&#039;&#039; (decreases difficulty near probe) and &#039;&#039;Scan for Weakness&#039;&#039; (creates new source of Ranges)&lt;br /&gt;
&lt;br /&gt;
==Main Engineering (station may not actually be on bridge)==&lt;br /&gt;
&#039;&#039;&#039;Internal Systems Control&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Power Management&#039;&#039;: (Daring or Control)/Engineering with standard Difficulty 2 (or 1 from Main Engineering) and power requirement 0 - Increases ship&#039;s Power by 1 (+1 per Momentum)&lt;br /&gt;
*&#039;&#039;Regenerate Shields&#039;&#039;: Control/Engineering with standard Difficulty 1 (or 0 from Main Engineering) and power requirement 1 (2 if shields = 0) - Ship regains 2 shields (+2 per Momentum)&lt;br /&gt;
*&#039;&#039;Damage Control&#039;&#039;: Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself&lt;br /&gt;
*&#039;&#039;Transporters&#039;&#039;: Control/Engineering + ship&#039;s Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=367327</id>
		<title>Boldly Going:T&#039;Has</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:T%27Has&amp;diff=367327"/>
		<updated>2019-07-28T20:19:35Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: T&#039;Has&lt;br /&gt;
*Species: Vulcan&lt;br /&gt;
*Rank: Lt. (Junior Grade)&lt;br /&gt;
*Assignment: Operations Manager&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Vulcan&lt;br /&gt;
==Values:==&lt;br /&gt;
*Hospitality to all newcomers and those who are passing through&lt;br /&gt;
*Confident that everything is easier than it looks&lt;br /&gt;
*Be right even if everyone else is wrong&lt;br /&gt;
*Requested by the new captain&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  11&lt;br /&gt;
*Daring   8&lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight  8&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  2&lt;br /&gt;
*Conn     4&lt;br /&gt;
*Security 2&lt;br /&gt;
*Engineering    4&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Small Craft Operation&lt;br /&gt;
*Starship Propulsion Systems&lt;br /&gt;
*Games of Chance&lt;br /&gt;
*Helm Operations&lt;br /&gt;
*Starfleet Protocol&lt;br /&gt;
*Reverse Engineering&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Cautious: Conn&lt;br /&gt;
*Nerve Pinch&lt;br /&gt;
*Vulcan Mind-meld&lt;br /&gt;
*Untapped Potential&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Starbase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfleet (Accepted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
T&#039;Has grew up on a Federation starbase.  Her mother was a Vulcan ambassador assigned to the station.  The starbase had a very transient population.  While her family stayed, there were many other people passing through.  She learned the value of hospitality there, always showing an interest in new people.&lt;br /&gt;
&lt;br /&gt;
While she did embrace Federation life, she was constrained by her life in one place.  As early as she could, she learned how to fly spacecraft and looked to Starfleet as a means to travel and explore the stars.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Conn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From her first days at the Academy, T&#039;Has looked toward the flight program.  She was the first Vulcan to be named a part of the Nova Squadron, bringing a sense of control rather than the typical human swagger.  Fellow cadet and squadron leader Gabriel Mendez followed an old Earth practice of giving each member a &amp;quot;call sign&amp;quot;. He chose the name &amp;quot;Lonestar&amp;quot; for her because of her independent nature and the similarity of her name to the rejoin of Texas.  Use of the name outside of her Nova Squadron colleagues is a minor irritant.&lt;br /&gt;
&lt;br /&gt;
(I know Nova Squadron comes from a TNG episode, but it had to get started some time! Let me know if this interferes with continuity too much.)&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Called Out a Superior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discovered an Artifact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I haven&#039;t fleshed this out yet, but I would like the superior I called out be Captain Silva at some point in the last few years.  It would have ended with him putting aside his anger and taking T&#039;Has with him to this assignment.&lt;br /&gt;
&lt;br /&gt;
The artifact that was discovered was an ancient spacecraft.  He crew was unable to activate it and get it to move until T&#039;Has figured it out.  She used Vulcan mind melds as an analog to figure a way to merge minds with the space ship&#039;s AI.  She piloted the craft long enough to learn that it&#039;s AI was sentient, and she (along with Silva) freed the ship despite its strategic use to the Federation.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Captain_Nilani_Sozenn&amp;diff=367326</id>
		<title>Boldly Going:Captain Nilani Sozenn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Captain_Nilani_Sozenn&amp;diff=367326"/>
		<updated>2019-07-28T20:19:12Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Nilani Sozenn&lt;br /&gt;
*Species: Trill (unjoined)&lt;br /&gt;
*Rank: Captain&lt;br /&gt;
*Department: Command&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Trill&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*Adapt to survive&lt;br /&gt;
*You&#039;re only as strong as your team&lt;br /&gt;
*Test the limits&lt;br /&gt;
*The leader pays the price&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 10&lt;br /&gt;
*Daring  10&lt;br /&gt;
*Fitness  8&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   9&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  5&lt;br /&gt;
*Conn     3&lt;br /&gt;
*Security 3&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  1&lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Security systems&lt;br /&gt;
*Inspiration&lt;br /&gt;
*Deflectors&lt;br /&gt;
*Hand phasers&lt;br /&gt;
*Transporters &amp;amp; replicators&lt;br /&gt;
*Negotiation&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Dauntless (+1d to resist intimidation/being threatened)&lt;br /&gt;
*Defuse the Tension (+1d to persuade against violence)&lt;br /&gt;
*Quick to Action (team ignores costs to retain initiative in 1st round)&lt;br /&gt;
*Starship Expert (see p 137)&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Frontier World, Starfleet (rejected)&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Command Track&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Negotiate a Treaty&lt;br /&gt;
&lt;br /&gt;
Transporter Accident&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Blank_Character_Sheet&amp;diff=367325</id>
		<title>Boldly Going:Blank Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Blank_Character_Sheet&amp;diff=367325"/>
		<updated>2019-07-28T20:18:31Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name:&lt;br /&gt;
*Species: &lt;br /&gt;
*Rank: &lt;br /&gt;
*Department: &lt;br /&gt;
*Stress: &lt;br /&gt;
*Damage Bonus: &lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Trait&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*Value&lt;br /&gt;
*Value&lt;br /&gt;
*Value&lt;br /&gt;
*Value&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  &lt;br /&gt;
*Daring   &lt;br /&gt;
*Fitness  &lt;br /&gt;
*Insight  &lt;br /&gt;
*Presence &lt;br /&gt;
*Reason   &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  &lt;br /&gt;
*Conn     &lt;br /&gt;
*Security &lt;br /&gt;
*Engin    &lt;br /&gt;
*Science  &lt;br /&gt;
*Medicine &lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Focus &lt;br /&gt;
*Focus &lt;br /&gt;
*Focus &lt;br /&gt;
*Focus &lt;br /&gt;
*Focus &lt;br /&gt;
*Focus &lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Talent&lt;br /&gt;
*Talent&lt;br /&gt;
*Talent&lt;br /&gt;
*Talent&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldy_Going:Gillian_Maur&amp;diff=367324</id>
		<title>Boldy Going:Gillian Maur</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldy_Going:Gillian_Maur&amp;diff=367324"/>
		<updated>2019-07-28T20:17:57Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Gillian Maur&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Rank: Lieutenant Commander&lt;br /&gt;
*Department: Engineering&lt;br /&gt;
*Stress: &lt;br /&gt;
*Damage Bonus: &lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Human&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
* Crew is Family; Family is Crew: You trust, protect, and defend family at all costs&lt;br /&gt;
* Rules, like Maximum tested ratings are just helpful suggestions, not absolutes&lt;br /&gt;
* You&#039;re right, so stand your ground&lt;br /&gt;
* Ships are living, breathing creatures that need as much care as a pet&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control: 11&lt;br /&gt;
*Daring: 9&lt;br /&gt;
*Fitness: 8&lt;br /&gt;
*Insight: 11&lt;br /&gt;
*Presence: 7&lt;br /&gt;
*Reason: 10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command: 2&lt;br /&gt;
*Conn: 2&lt;br /&gt;
*Security: 3&lt;br /&gt;
*Engineering: 5&lt;br /&gt;
*Science: 3&lt;br /&gt;
*Medicine: 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Power Systems&lt;br /&gt;
*Transporters &amp;amp; Replicators&lt;br /&gt;
*Warp Field Dynamics&lt;br /&gt;
*Small Craft Systems&lt;br /&gt;
*Improvisation&lt;br /&gt;
*Damage Control Procedures&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*In the Nick of Time&lt;br /&gt;
*I Know My Ship&lt;br /&gt;
*Jury-Rig&lt;br /&gt;
*Bold: Engineering&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
[[File:LTC Maur.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Dr._Azolla_sh%27Aialik&amp;diff=367323</id>
		<title>Boldly Going:Dr. Azolla sh&#039;Aialik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Dr._Azolla_sh%27Aialik&amp;diff=367323"/>
		<updated>2019-07-28T20:17:24Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Azolla sh&#039;Aialik, MD&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Captain&lt;br /&gt;
*Department: Medical&lt;br /&gt;
*Stress: 12&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*&#039;&#039;&#039;Andorian:&#039;&#039;&#039; This trait may reduce the Difficulty of Tasks to resist extreme cold, or Tasks impacted by extremely low temperatures. Their antennae aid in balance and spatial awareness; a lost antenna can be debilitating until it regrows. Andorians also have a high metabolism, meaning, amongst other things, that they tire more quickly than Humans; this also makes them more vulnerable to infection from certain types of injury. Before the Federation, Andorians and Vulcans had numerous disputes; though these issues are largely considered to be ancient history, Andorians and Vulcans don’t always get along.&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*We&#039;re all more alike than we want to admit.&lt;br /&gt;
*Good bedside manner is as useful as a tricorder.&lt;br /&gt;
*You&#039;re all still my patients.&lt;br /&gt;
*&amp;quot;First do no harm&amp;quot; only applies to patients.&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Daring   &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Fitness  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Insight  &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Presence &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Reason   &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
*Conn     &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
*Security &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Engin    &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
*Science  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Medicine &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Xenobiology&lt;br /&gt;
*Psychology&lt;br /&gt;
*Psychiatry&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Persuasion&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;&#039;The Ushaan:&#039;&#039;&#039; You are experienced in the tradition of honor-dueling known as the Ushaan, having spilt much blood upon the ice. When you make a melee Attack, or are targeted by a melee Attack, and buy one or more d20s by adding to Threat, you may re-roll the dice pool for the Task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels.&lt;br /&gt;
*&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&lt;br /&gt;
*&#039;&#039;&#039;Cold Reading:&#039;&#039;&#039; Succeeding at a Task during Social Conflict generates one bonus Momentum which must be used for the Obtain Information Momentum Spend to gain knowledge about an individual on the other side of the interaction. If the Social Conflict involves an Extended Task, the character gains the Scrutinize 1 benefit (see page 91 of the Star Trek Adventures core rulebook) when rolling Challenge Dice.&lt;br /&gt;
*&#039;&#039;&#039;Cautious (Command):&#039;&#039;&#039; Whenever you attempt a Task with Comman, and you buy one or more d20s by adding to Momentum, you may re-roll a single d20.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Type 2 Phaser (6d, 1H, Charge)&lt;br /&gt;
*Unarmed (4d, 1h, Knockdown)&lt;br /&gt;
*Ushaan-tor (5d, 1H, Vicious 1)&lt;br /&gt;
*Medical Tricorder&lt;br /&gt;
*Medkit (Tri-laser Connector, Protoplaser, Laser Scalpel, Hypospray)&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Azolla grew up on Vulcan, surrounded by what a century earlier would have been bitter enemies. Her shreya and charan (shen and chan parents) were in the Andorian diplomatic corps and stationed there, her thavan (thaan parent) was in Starfleet, and her zhavey (zhen parent) was a long-suffering (espcially with Azolla as a kid) homemaker. Though she was an intelligent child, taking an early interest in biology, her parents&#039; attempt to put her in the Vulcan school system did not go terribly well. She wore her hot Andorian blood on her sleeve and took far too much delight in getting under her classmates&#039; masks of logic. By her early teenage years she was in the Federation embassy school instead, still rebelling against the sedate pace of her life but channeling it into practice with the ushaan-tor alongside her studies... and later channeling it into &#039;comparative anatomy studies&#039; with a variety of her classmates, to her parents&#039; great consternation. &lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Despite all her &#039;extracurricular activities&#039;, she still fought her way to the top of her graduating class and applied to Starfleet Academy on the six-year Medical track. She was much &#039;calmer&#039; at the Academy, with its much more cosmopolitan mix of sapients, less po-faced posturing than the diplomatic community, and 99% fewer Vulcans pretending not to have emotions*. By the time she did her midshipman residency at Starbase 24, she had a reputation for excellent bedside manner, usually able to diagnose a non-emergency patient just by listening carefully to them describing their symptoms and then confirming with the scanners rather than going on a full diagnostic hunt.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Azolla graduated Starfleet Academy in 2255 and was posted as a junior medical officer to &#039;&#039;USS Farragut&#039;&#039;. For about a year, everything was relatively pleasant in the prestigious posting. And then there was the war. Among the few Starfleet vessels with enough firepower and endurance to stand up to Klingon hunting parties directly, &#039;&#039;Farragut&#039;&#039; and her Constitution-class sisters saw extensive action on and behind the front lines of the conflict. The worst of the war came on the ground, however, as Klingon raiding parties would routinely wait for relief teams to show up before springing their traps. Azolla started taking her Ushaan-tor with her on relief missions, and surprised many a Klingon warrior who thought they were about to strike down a defenseless medic. The elation of the war finally ending - as mysterious as its end was - was cut short by the death of Captain Garrick at the hands of a previously unknown entity just weeks after. That was as good as any as an excuse to recall the &#039;&#039;Farragut&#039;&#039; for post-war refit and crew rotation, and Azolla left the ship to be assistant CMO aboard &#039;&#039;USS Eagle&#039;&#039;, where she served on two five-year missions and two more years of internal patrol, settling into normalcy punctuated only with a few major incidents.&lt;br /&gt;
&lt;br /&gt;
Chief among those incidents was an outbreak of what would later be known as the Chamberlin Virus swept through several colonies near the Romulan neutral zone.  It eventually turned out to have been spread by rats on a freighter, &#039;&#039;SS Chamberlin&#039;&#039;, that picked up the illness on Galorndon Core while it made an illicit stop for Romulan Ale. Starfleet medicine was at first unable to provide more than palliative care, and several of her fellow doctors fell to the illness as well. Once the source was traced, Azolla accompanied an away team in a tense secret mission aboard that freighter to recover a cure from the Romulans. It culminated with a covert meeting with the chair of infectious diseases at the Romulan naval hospital on the planet, who offered the cure on humanitarian grounds on the condition that his government never find out. To confirm the cure could be adapted to other species, Azolla tested it on herself.&lt;br /&gt;
&lt;br /&gt;
Azolla had actually applied and been selected for the recently-vacated CMO position on &#039;&#039;USS Enterprise&#039;&#039;, having heard through the grapevine that Dr. McCoy was retiring to private practice and she&#039;d need a new doctor for her next five years; Azolla still remembered dedicated phaser controller Jim Kirk from his way too many trips to sickbay during the war. But that didn&#039;t pan out, as Starfleet selected &#039;&#039;Enterprise&#039;&#039; to be the lead spaceframe for the next Constitution-class refit. She was able to snatch the &#039;&#039;Endeavor&#039;&#039;&#039;s CMO slot instead in the hasty reshuffle.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Azolla_sh%27Aialik_Final.png]]&lt;br /&gt;
&lt;br /&gt;
Azolla is an Andorian &#039;&#039;shen&#039;&#039; on the edge of middle age.  She stands tall and confident, with an athletic build, but her round face is warm and inviting.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Normally, Azolla has an beneficent air about her, inviting people to confide in her and tell them her problems.  She can be a bit overbearing with her medical and life advice, and is often &#039;&#039;very&#039;&#039; eager to &#039;study&#039; new life forms.  But threaten her crew or patients at your own peril.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Sylvia_Kulkarni&amp;diff=367322</id>
		<title>Boldly Going:Sylvia Kulkarni</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Sylvia_Kulkarni&amp;diff=367322"/>
		<updated>2019-07-28T20:16:36Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Sylvia Kulkarni&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Rank: Master Chief Petty Officer&lt;br /&gt;
*Department: Operations&lt;br /&gt;
*Stress: 14&lt;br /&gt;
*Damage Bonus: 4&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
*Age: 50&lt;br /&gt;
*Height: 5&#039;4&amp;quot;&lt;br /&gt;
*Weight: 140 lbs.&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Trait&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*&amp;quot;Sweat more in training, bleed less in battle&amp;quot;&lt;br /&gt;
*&amp;quot;Leadership is a two-way street&amp;quot;&lt;br /&gt;
*&amp;quot;Just 6 months away from retirement&amp;quot;&lt;br /&gt;
*Frontier Gal&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control - 10 &lt;br /&gt;
*Daring - 8 &lt;br /&gt;
*Fitness - 11&lt;br /&gt;
*Insight - 9  &lt;br /&gt;
*Presence - 11&lt;br /&gt;
*Reason - 7  &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command - 4 &lt;br /&gt;
*Conn - 3     &lt;br /&gt;
*Security - 3 &lt;br /&gt;
*Engin - 4    &lt;br /&gt;
*Science - 1 &lt;br /&gt;
*Medicine - 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Ground Vehicles&lt;br /&gt;
*Security Systems&lt;br /&gt;
*Defensive Fortifications&lt;br /&gt;
*Frontier Survival&lt;br /&gt;
*Law Enforcement&lt;br /&gt;
*Leadership&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;&#039;Veteran:&#039;&#039;&#039; The character is wise and experienced, and draws upon inner reserves of willpower and determination in a more measured and considered way. Whenever the character spends a point of Determination, roll 1[D]. If an Effect is rolled, immediately regain that spent point of Determination. The character has a rank of at least Lieutenant Commander.&lt;br /&gt;
*&#039;&#039;&#039;Constantly Watching:&#039;&#039;&#039; When you attempt a Task to detect danger or hidden enemies, reduce the Difficulty by 1.&lt;br /&gt;
*&#039;&#039;&#039;Supervisor:&#039;&#039;&#039; The ship’s Crew Support increases by one. This increase is cumulative if multiple Main Characters in the group select it.&lt;br /&gt;
*&#039;&#039;&#039;Repair Team Leader:&#039;&#039;&#039; You are trained to direct and lead damage repair parties during emergencies, giving them guidance and expert knowledge of the ships systems. If you succeed at the Damage Control Task you may spend 3 Momentum (Repeatable) to also repair one Breach.&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Frontier Colony, Agricultural/Rural (Accepted)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sylvia is a native of [https://wiki.rpg.net/index.php/Boldly_Going:Earth_Colony_Alpha_Five Earth Colony Alpha Five] as the daughter of homesteader small farmers.  She still feels a little guilty for living in Colony Center, the &amp;quot;big city&amp;quot; of Five (though not so big that feather-coyotes and purple hopping lizards aren&#039;t still an occasional nuisance on Main Street.)&lt;br /&gt;
&lt;br /&gt;
==Career Event: Fleet Cruise==&lt;br /&gt;
&#039;&#039;&#039;Solved an Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most Planetary Guard personnel are part-timers, and only a minority of those part-time personnel are Fleet-rated.  However, all members of the Active Planetary Guard Reserve (aka the &amp;quot;full-time Guard&amp;quot;) are Fleet-rated, and enlisted members go through the same Basic Training and initial Fleet Cruise as regular Starfleet enlisted.&lt;br /&gt;
&lt;br /&gt;
Sylvia enlisted in 2150, and was fortunate enough to draw Starship duty - indeed, her first cruise was also the shakedown cruise for the first of the new Starship class, U.S.S. Constitution, NX-1700, at the lowly rank of Crewman Apprentice in charge of monitoring power relays on Deck 11 (aka &amp;quot;Observation Deck.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
--to be continued--&lt;br /&gt;
&lt;br /&gt;
==Career Event: Required to Take Command==&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Sylvia Bust_sm.PNG]]&lt;br /&gt;
&lt;br /&gt;
MCPO Kulkarni has light brown skin, and the indeterminate mixture of genetic features typical of many Fivers.  Breaking from modern fashion trends for female personnel, Kulkarni wears her undyed graying hair in a short, low-maintenance cut, and does not wear any makeup.  Kulkarni once overheard herself described by one of her Fiver Militia &amp;quot;kids,&amp;quot; who said &amp;quot;Sergeant Major* Kulkarni&#039;s old, and she ain&#039;t &#039;&#039;big&#039;&#039;, but I bet she could kick any of our asses.  She&#039;s like a compact brick of pure concentrated non-com.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Since the Planetary Guard is primarily a ground-based force, personnel use traditional Army ranks unless actually on Fleet duty.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Elisabet_ni_Conor&amp;diff=367321</id>
		<title>Boldly Going:Elisabet ni Conor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Elisabet_ni_Conor&amp;diff=367321"/>
		<updated>2019-07-28T20:16:11Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Elisabet ni Conor&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Rank: Lieutenant&lt;br /&gt;
*Department: Operations/Communications&lt;br /&gt;
*Stress: 12&lt;br /&gt;
*Damage Bonus: 4&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Human&lt;br /&gt;
*Starfleet&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*Every step of the way, learn.&lt;br /&gt;
*A starship is home, the crew is family.&lt;br /&gt;
*Fit body, fit mind.&lt;br /&gt;
*If a culture survived to space, it has something to teach us.&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control - 7 &lt;br /&gt;
*Daring - 10 &lt;br /&gt;
*Fitness - 8&lt;br /&gt;
*Insight - 10  &lt;br /&gt;
*Presence - 11&lt;br /&gt;
*Reason - 10  &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command - 1 &lt;br /&gt;
*Conn - 3     &lt;br /&gt;
*Security - 4 &lt;br /&gt;
*Engin - 2    &lt;br /&gt;
*Science - 5 &lt;br /&gt;
*Medicine - 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Linguistics&lt;br /&gt;
*Computers&lt;br /&gt;
*HtH Combat&lt;br /&gt;
*Cryptography&lt;br /&gt;
*Cultural Studies&lt;br /&gt;
*Diplomacy&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Personal Effects (Two handed Sword, Sword)&lt;br /&gt;
*Spirit of Discovery&lt;br /&gt;
*Studious&lt;br /&gt;
*Computer Expertise&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony, Artistic &amp;amp; Creative upbringing, Operations track&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Career Event==&lt;br /&gt;
&#039;&#039;&#039;First Contact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Career Event==&lt;br /&gt;
&#039;&#039;&#039;Encounter with a truly alien being&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
&lt;br /&gt;
Elisabet (she&#039;s anglicized her name for ease, it&#039;s officially Eliseach) was raised on a small, but very busy moon based colony named Muriah. Formed in the earliest days of the Federation by a group of Gaelic &#039;separatists&#039;, the separate nature quickly faded, and they folded easily into the nascent Federation. A colony of universities, museums and galleries, they&#039;ve never forgotten their base, and historical recreation remains a major hobby. Joining Starfleet is just as much a tradition, and few are the professors or artists who haven&#039;t done at least some time in uniform.&lt;br /&gt;
&lt;br /&gt;
Elisabet embraces all aspects of her home, with a focus in her early studies on languages and the pressures that caused them to evolve the way they did. Nothing in Starfleet Academy changed that - in fact, her interests were honed, and she spends much of her time poring over linguistic files, learning as much as she can about the cultures that created those languages.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sevek&amp;diff=367320</id>
		<title>Sevek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sevek&amp;diff=367320"/>
		<updated>2019-07-28T20:15:24Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Sevek&lt;br /&gt;
*Species: Vulcan&lt;br /&gt;
*Rank: Lt. Cmdr&lt;br /&gt;
*Department: Command&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 2&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Vulcan&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*None (yet)&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 10 &lt;br /&gt;
*Daring  8 &lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight 7 &lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason 10   &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 4 &lt;br /&gt;
*Conn 2    &lt;br /&gt;
*Security 2&lt;br /&gt;
*Engineering 1   &lt;br /&gt;
*Science 3 &lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Composure &lt;br /&gt;
*Psychiatry&lt;br /&gt;
*Persuasion&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*None (yet)&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
A young male Vulcan with dark skin and close-cropped black hair.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&lt;br /&gt;
Sevek approaches the science of the mind the way that other Vulcans might approach physics or astrobiology.  He has focused himself toward developing the ultimate in scientific methods of starship command and personnel management.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:_Stephen_Klein&amp;diff=367319</id>
		<title>Boldly Going: Stephen Klein</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:_Stephen_Klein&amp;diff=367319"/>
		<updated>2019-07-28T20:14:51Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Stephen John Klein&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Rank: Lieutenant&lt;br /&gt;
*Department: Engineering&lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 2&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Human - &#039;&#039;Humans are adaptable and resilient, and their resolve and ambition often allow them to resist great hardship and triumph despite great adversity. However, Humans can also be reckless and stubborn, irrational, and unpredictable&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*None (yet)&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 10 &lt;br /&gt;
*Daring  8 &lt;br /&gt;
*Fitness  8&lt;br /&gt;
*Insight 10&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason 9&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 2&lt;br /&gt;
*Conn 1 &lt;br /&gt;
*Security 2&lt;br /&gt;
*Engineering 4   &lt;br /&gt;
*Science 3 &lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Cultural Studies - &#039;&#039;The character has knowledge of many cultures. This is helpful when dealing with members of familiar cultures, or when explaining cultural nuances to someone unfamiliar with them. It may also be renamed to reflect a narrower, deeper study of a single or small number of related cultures. The Gamemaster should reward successful knowledge- or observation-related Tasks with in-depth information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Empathy - &#039;&#039;The character is sensitive to others’ emotions and perspectives, and gains valuable insights into others reactions. Spotting and understanding emotional and personal issues can help them overcome problems. This is a vital part of a Counsellor’s responsibilities, but it is also useful for command officers, as leadership requires an understanding of people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Linguistics - &#039;&#039;The character has a broad knowledge of communication and fluency in several languages. Despite the universal translator people still study languages, partly in case of technical faults or encounters with unfamiliar cultures, and partly because language is an important expression of cultural and societal evolution. Early in Starfleet history, ships often carried linguists to expand the universal translator and help communicate with unfamiliar cultures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*None (yet)&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
A tall, handsome male human who has a mind adept at understanding others.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&lt;br /&gt;
Lieutenant Klein is a soft-spoken and kind man who joined Starfleet in order to bridge the gaps of language and culture.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:_Vaseka&amp;diff=367318</id>
		<title>Boldly Going: Vaseka</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:_Vaseka&amp;diff=367318"/>
		<updated>2019-07-28T20:14:07Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Vaseka&lt;br /&gt;
*Species: Denobulan&lt;br /&gt;
*Rank: Lieutenant&lt;br /&gt;
*Department: Conn&lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 1&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Denobulan - &#039;&#039;Denobulans have a robust immune system, but a vulnerability to various forms of radiation poisoning. They are naturally adept climbers, scuttling up sheer walls like some forms of terrestrial lizard. Denobulans do not need to sleep, but must hibernate for several days each year, becoming disoriented if kept awake during this period.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*None (yet)&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 10 &lt;br /&gt;
*Daring  9&lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight 10&lt;br /&gt;
*Presence 7&lt;br /&gt;
*Reason 9&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 3&lt;br /&gt;
*Conn 4&lt;br /&gt;
*Security 1&lt;br /&gt;
*Engineering 2   &lt;br /&gt;
*Science 2&lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Helm Operations - &#039;&#039;The character has a deep understanding of how a starship responds to inputs and commands, and can use that to get the best from the quirks and peculiarities of an individual ship. This includes learning response rates; the precise interactions of thrust, inertia and mass; ships clearances in turns; the time to reach a warp factor; and all the tiny details that separate triumph and tragedy. This Focus doesn’t cover small craft; it is for general purpose starship piloting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Small Craft - &#039;&#039;The character flies shuttles, runabouts, and fighters as if they were an extensions of their own body. These handle differently from starships and, while this doesn’t matter during routine flights, skill with small craft can be the difference between life and death in a crisis. Many small craft need only one or two flight crew, so this Focus cover operations, tactical Tasks, engineering problems, and the to-be-expected piloting and navigation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Linguistics - &#039;&#039;The character has a broad knowledge of communication and fluency in several languages. Despite the universal translator people still study languages, partly in case of technical faults or encounters with unfamiliar cultures, and partly because language is an important expression of cultural and societal evolution. Early in Starfleet history, ships often carried linguists to expand the universal translator and help communicate with unfamiliar cultures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*None (yet)&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:_Zelaia&amp;diff=367317</id>
		<title>Boldly Going: Zelaia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:_Zelaia&amp;diff=367317"/>
		<updated>2019-07-28T20:13:36Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Zelaia Gazon-Lin&lt;br /&gt;
*Species: Deltan&lt;br /&gt;
*Rank: Lieutenant, junior grade&lt;br /&gt;
*Department: Engineering&lt;br /&gt;
*Stress: 9&lt;br /&gt;
*Damage Bonus: 1&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Deltan - &#039;&#039;Deltans are considered to be beautiful individuals, with powerful empathic abilities and heightened sensuality. The pheromones they excrete are a natural aphrodisiac in most species throughout the Federation, and while serving aboard Starfleet they must be very careful with their natural physiology, using chemical suppressants to cancel the effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*None (yet)&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 10 &lt;br /&gt;
*Daring  8 &lt;br /&gt;
*Fitness  8&lt;br /&gt;
*Insight 10&lt;br /&gt;
*Presence 8&lt;br /&gt;
*Reason 10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 2&lt;br /&gt;
*Conn 2 &lt;br /&gt;
*Security 1&lt;br /&gt;
*Engineering 4   &lt;br /&gt;
*Science 3 &lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Computers&lt;br /&gt;
*Experimental Technology&lt;br /&gt;
*Reverse Engineering&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*None (yet)&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
Deltans are regularly considered attractive by sapients due to their biological adherence to aesthetically pleasing design rules, and Zelaia is no exception to this. However, she takes little pleasure in it, so she mostly wears baggy coveralls to hide her form. When forced to wear the standard uniform of short dress and tights, she finds herself becoming more reserved than normal.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Zelaia is an experimental engineer through and through. She has little greater love than taking things apart and putting them back together (better). To her, the failures and repair of machinery are far more interesting than the failures of the sapient mind, which tend toward lust and selfishness around her species.  She is very cautious in terms of her pheromonal/hormonal suppressants, though this was not always the case. She learned the importance of the drugs around non-Deltans after destroying the composure of her Vulcan roommate in her first year at the Starfleet Academy. She still feels guilt towards her former roommate, who dropped out and undertook the Kolinahr in an attempt to forget Zelaia Gazon-Lin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When she does explore her more physical nature, it is purely toward other Deltans, who comprehend.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:_Silla&amp;diff=367316</id>
		<title>Boldly Going: Silla</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:_Silla&amp;diff=367316"/>
		<updated>2019-07-28T20:13:03Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Silla&lt;br /&gt;
*Species: Aenar&lt;br /&gt;
*Rank: Ensign&lt;br /&gt;
*Department: Science&lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 1&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Aenar - Psychic, albino cousins of the Andorians.&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*None (yet)&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 10 &lt;br /&gt;
*Daring  7 &lt;br /&gt;
*Fitness  9&lt;br /&gt;
*Insight 11&lt;br /&gt;
*Presence 8&lt;br /&gt;
*Reason 9&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 1&lt;br /&gt;
*Conn 2 &lt;br /&gt;
*Security 1&lt;br /&gt;
*Engineering 2   &lt;br /&gt;
*Science 4 &lt;br /&gt;
*Medicine 3&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Botany&lt;br /&gt;
*Genetics&lt;br /&gt;
*Survival&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;&#039;Telepath&#039;&#039;&#039;: &#039;&#039;You can sense the surface thoughts and emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. Surface thoughts are whatever a creature is thinking about at that precise moment. The character cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those who are resistant to telepathy. It will require eﬀort and a Task to pick out the emotions or thoughts of a specifc individual in a crowd, to search a creature’s mind for specifc thoughts or memories, or to block out the minds of those nearby. Unwilling targets may resist with an Opposed Task&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
A typical young Aenar female: ice-blue skin, pale eyes, and distinctive antennae.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Silla is one of very few Aenar in Starfleet, and was persuaded to join as part of an effort to better integrate her isolationist people into the Federation as a whole.  She is young, still unsure of her own abilities, and more than a little homesick for the icy wastes of Andoria.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Hellek_jav_Pend&amp;diff=367315</id>
		<title>Boldly Going:Hellek jav Pend</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Hellek_jav_Pend&amp;diff=367315"/>
		<updated>2019-07-28T19:50:52Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Hellek jav Pend&lt;br /&gt;
*Species: Tellarite&lt;br /&gt;
*Rank: LtCommander&lt;br /&gt;
*Department: Science &lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 1^&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Tellarite, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*All Ideas Must Withstand Scrutiny &lt;br /&gt;
*Measure Twice Cut Once&lt;br /&gt;
*Never be Content With Good Enough&lt;br /&gt;
*Learn From All Mistakes&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   7   &lt;br /&gt;
*Fitness  9  &lt;br /&gt;
*Insight  11  &lt;br /&gt;
*Presence 8&lt;br /&gt;
*Reason   11 &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command       3&lt;br /&gt;
*Conn          1&lt;br /&gt;
*Security      1&lt;br /&gt;
*Engineering   3&lt;br /&gt;
*Science       5&lt;br /&gt;
*Medicine      3&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Physics   &lt;br /&gt;
*Quantum Mechanics&lt;br /&gt;
*Computers&lt;br /&gt;
*Astrophysics&lt;br /&gt;
*Philosophy&lt;br /&gt;
*Warp Field Dynamics&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Incisive Scrutiny  &lt;br /&gt;
*Testing a Theory&lt;br /&gt;
*Studious&lt;br /&gt;
*Intense Scrutiny&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Born on Tellar Prime, family was a large one with a history of scientists.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Sciences Track, Science major&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Betrayed Ideals for a Superior Officer, this led to an accident with the warp core of the ship Hellek was stationed at and the Serious Injury that cost him his right arm.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Hellek jav Pend.png]]&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Hellek is brusque and highly exacting. He respects the expertise of others and demands that they respect his in turn.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=367314</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=367314"/>
		<updated>2019-07-28T19:48:51Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boldly_Going|Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*I must trust my instincts&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  4&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    2&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Phasers&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan Pickering took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Susan had asked Tiv to stop by her office - his first time there - after his last exam was completed. He was unpleasantly shocked and very nervous when he followed her directions and encountered the name &amp;quot;Admiral Susan Pickering&amp;quot; on the door. After gently teasing him at his clear distress at learning his friend from the library was an admiral, she explained that she had selected him for an important mission based on her careful evaluation of his file. A Klingon House head, one Ashuk Klith, had carefully and indirectly reached out to the Admiralty for a private meeting regarding a potential alliance. The meeting was to take place above Nimbus III in the Neutral Zone, and she would be attending as the designated diplomat for this entirely off the record event. Tiv, assuming he accepted the position, would serve as her pilot and bodyguard. He quickly agreed.&lt;br /&gt;
&lt;br /&gt;
The meeting itself was a waste of time. Klith just wanted to use Starfleet resources to fund a takeover of a rival House, and cared not at all about the likelihood of outright war resulting from such an action. Admiral Pickering made it abundantly clear that no such arrangement would eve happen. Both parties left disgusted with the result. Hours later, still deep in the Neutral Zone, Susan and Tiv&#039;s tiny vessel was struck by a single round of disruptor fire from no identifiable source. Whether this was an attack by Klith in revenge for being refused, by one of his rivals afraid an agreement had been reached, or a stray blast from some entirely unrelated conflict was never determined and was ultimately irrelevant. No matter the source, the fire knocked out the ship&#039;s life support and power systems, leaving them in a floating box that would soon become their coffin.&lt;br /&gt;
&lt;br /&gt;
Drawing on his experience jury rigging failing equipment in the mine back home, Tiv worked by touch in the rapidly cooling dark to rewire around the many damaged systems to restore engine power and minimal life support before he and Pickering died from cold and lock of oxygen. It was a near thing - and a long, slow flight without artificial gravity back to their rendezvous point - but his efforts were successful. Afterwards Admiral Pickering was even more invested in his career, ensuring he was placed in best positions to demonstrate his value to Starfleet, leading to a rapid rise through the ranks (and an inadvertent reputation for promotion via political connections). &lt;br /&gt;
&lt;br /&gt;
Newly promoted to Commander, Tiv has just received orders that he is to report to the USS Endeavor, where he will serve as Head of Security for the ship and, for the first time, as acting second in command of the vessel.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=367313</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=367313"/>
		<updated>2019-07-28T19:13:41Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Focuses: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*I must trust my instincts&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  4&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    2&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Phasers&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan Pickering took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Susan had asked Tiv to stop by her office - his first time there - after his last exam was completed. He was unpleasantly shocked and very nervous when he followed her directions and encountered the name &amp;quot;Admiral Susan Pickering&amp;quot; on the door. After gently teasing him at his clear distress at learning his friend from the library was an admiral, she explained that she had selected him for an important mission based on her careful evaluation of his file. A Klingon House head, one Ashuk Klith, had carefully and indirectly reached out to the Admiralty for a private meeting regarding a potential alliance. The meeting was to take place above Nimbus III in the Neutral Zone, and she would be attending as the designated diplomat for this entirely off the record event. Tiv, assuming he accepted the position, would serve as her pilot and bodyguard. He quickly agreed.&lt;br /&gt;
&lt;br /&gt;
The meeting itself was a waste of time. Klith just wanted to use Starfleet resources to fund a takeover of a rival House, and cared not at all about the likelihood of outright war resulting from such an action. Admiral Pickering made it abundantly clear that no such arrangement would eve happen. Both parties left disgusted with the result. Hours later, still deep in the Neutral Zone, Susan and Tiv&#039;s tiny vessel was struck by a single round of disruptor fire from no identifiable source. Whether this was an attack by Klith in revenge for being refused, by one of his rivals afraid an agreement had been reached, or a stray blast from some entirely unrelated conflict was never determined and was ultimately irrelevant. No matter the source, the fire knocked out the ship&#039;s life support and power systems, leaving them in a floating box that would soon become their coffin.&lt;br /&gt;
&lt;br /&gt;
Drawing on his experience jury rigging failing equipment in the mine back home, Tiv worked by touch in the rapidly cooling dark to rewire around the many damaged systems to restore engine power and minimal life support before he and Pickering died from cold and lock of oxygen. It was a near thing - and a long, slow flight without artificial gravity back to their rendezvous point - but his efforts were successful. Afterwards Admiral Pickering was even more invested in his career, ensuring he was placed in best positions to demonstrate his value to Starfleet, leading to a rapid rise through the ranks (and an inadvertent reputation for promotion via political connections). &lt;br /&gt;
&lt;br /&gt;
Newly promoted to Commander, Tiv has just received orders that he is to report to the USS Endeavor, where he will serve as Head of Security for the ship and, for the first time, as acting second in command of the vessel.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=367312</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=367312"/>
		<updated>2019-07-28T19:13:11Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Disciplines: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*I must trust my instincts&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  4&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    2&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan Pickering took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Susan had asked Tiv to stop by her office - his first time there - after his last exam was completed. He was unpleasantly shocked and very nervous when he followed her directions and encountered the name &amp;quot;Admiral Susan Pickering&amp;quot; on the door. After gently teasing him at his clear distress at learning his friend from the library was an admiral, she explained that she had selected him for an important mission based on her careful evaluation of his file. A Klingon House head, one Ashuk Klith, had carefully and indirectly reached out to the Admiralty for a private meeting regarding a potential alliance. The meeting was to take place above Nimbus III in the Neutral Zone, and she would be attending as the designated diplomat for this entirely off the record event. Tiv, assuming he accepted the position, would serve as her pilot and bodyguard. He quickly agreed.&lt;br /&gt;
&lt;br /&gt;
The meeting itself was a waste of time. Klith just wanted to use Starfleet resources to fund a takeover of a rival House, and cared not at all about the likelihood of outright war resulting from such an action. Admiral Pickering made it abundantly clear that no such arrangement would eve happen. Both parties left disgusted with the result. Hours later, still deep in the Neutral Zone, Susan and Tiv&#039;s tiny vessel was struck by a single round of disruptor fire from no identifiable source. Whether this was an attack by Klith in revenge for being refused, by one of his rivals afraid an agreement had been reached, or a stray blast from some entirely unrelated conflict was never determined and was ultimately irrelevant. No matter the source, the fire knocked out the ship&#039;s life support and power systems, leaving them in a floating box that would soon become their coffin.&lt;br /&gt;
&lt;br /&gt;
Drawing on his experience jury rigging failing equipment in the mine back home, Tiv worked by touch in the rapidly cooling dark to rewire around the many damaged systems to restore engine power and minimal life support before he and Pickering died from cold and lock of oxygen. It was a near thing - and a long, slow flight without artificial gravity back to their rendezvous point - but his efforts were successful. Afterwards Admiral Pickering was even more invested in his career, ensuring he was placed in best positions to demonstrate his value to Starfleet, leading to a rapid rise through the ranks (and an inadvertent reputation for promotion via political connections). &lt;br /&gt;
&lt;br /&gt;
Newly promoted to Commander, Tiv has just received orders that he is to report to the USS Endeavor, where he will serve as Head of Security for the ship and, for the first time, as acting second in command of the vessel.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=367311</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=367311"/>
		<updated>2019-07-28T19:12:43Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Values: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*I must trust my instincts&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan Pickering took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Susan had asked Tiv to stop by her office - his first time there - after his last exam was completed. He was unpleasantly shocked and very nervous when he followed her directions and encountered the name &amp;quot;Admiral Susan Pickering&amp;quot; on the door. After gently teasing him at his clear distress at learning his friend from the library was an admiral, she explained that she had selected him for an important mission based on her careful evaluation of his file. A Klingon House head, one Ashuk Klith, had carefully and indirectly reached out to the Admiralty for a private meeting regarding a potential alliance. The meeting was to take place above Nimbus III in the Neutral Zone, and she would be attending as the designated diplomat for this entirely off the record event. Tiv, assuming he accepted the position, would serve as her pilot and bodyguard. He quickly agreed.&lt;br /&gt;
&lt;br /&gt;
The meeting itself was a waste of time. Klith just wanted to use Starfleet resources to fund a takeover of a rival House, and cared not at all about the likelihood of outright war resulting from such an action. Admiral Pickering made it abundantly clear that no such arrangement would eve happen. Both parties left disgusted with the result. Hours later, still deep in the Neutral Zone, Susan and Tiv&#039;s tiny vessel was struck by a single round of disruptor fire from no identifiable source. Whether this was an attack by Klith in revenge for being refused, by one of his rivals afraid an agreement had been reached, or a stray blast from some entirely unrelated conflict was never determined and was ultimately irrelevant. No matter the source, the fire knocked out the ship&#039;s life support and power systems, leaving them in a floating box that would soon become their coffin.&lt;br /&gt;
&lt;br /&gt;
Drawing on his experience jury rigging failing equipment in the mine back home, Tiv worked by touch in the rapidly cooling dark to rewire around the many damaged systems to restore engine power and minimal life support before he and Pickering died from cold and lock of oxygen. It was a near thing - and a long, slow flight without artificial gravity back to their rendezvous point - but his efforts were successful. Afterwards Admiral Pickering was even more invested in his career, ensuring he was placed in best positions to demonstrate his value to Starfleet, leading to a rapid rise through the ranks (and an inadvertent reputation for promotion via political connections). &lt;br /&gt;
&lt;br /&gt;
Newly promoted to Commander, Tiv has just received orders that he is to report to the USS Endeavor, where he will serve as Head of Security for the ship and, for the first time, as acting second in command of the vessel.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going&amp;diff=350778</id>
		<title>Boldly Going</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going&amp;diff=350778"/>
		<updated>2019-01-16T01:30:55Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures&#039;&#039; game set in 2270, following the crew of the Constitution Class &#039;&#039;USS Endeavor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Endeavour_Revision_01.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==Important Links==&lt;br /&gt;
&lt;br /&gt;
===Game Threads===&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?832808-Star-Trek-Adventures-TOS-Era-Boldly-Going Out-of-character thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?832743-Interest-Recruitment-Star-Trek-Adventures-TOS-Era-Boldly-Going Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
*[https://www.modiphius.net/collections/star-trek-adventures/products/star-trek-adventures-core-rulebook Game System Homepage]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/222948/Star-Trek-Adventures-Quickstart Quickstart Guide]&lt;br /&gt;
*[https://sta.modiphiusapps.hostinguk.org/ Online Character Generator]&lt;br /&gt;
*[http://memory-alpha.wikia.com/wiki/Portal:Main Memory Alpha] (for &#039;canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[http://memory-beta.wikia.com/wiki/Main_Page Memory Beta] (for &#039;non-canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[https://www.cygnus-x1.net/links/lcars/sd-constitution-nx-1700.php Constitution-class deck plans] (we don&#039;t have to follow these, but they&#039;re well-done)&lt;br /&gt;
*[[Boldly_Going:Blank_Character_Sheet|Blank, wiki-formatted character sheet]]&lt;br /&gt;
*[[Boldly_Going:23C Station Tasks|Lieutenant Hamill&#039;s Guide to 23rd Century Standard Bridge Positions]]&lt;br /&gt;
&lt;br /&gt;
==The Endeavor==&lt;br /&gt;
&lt;br /&gt;
===The Ship Herself===&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:USS_Endeavor USS Endeavor]&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:Shuttlecraft Shuttlecraft]&lt;br /&gt;
&lt;br /&gt;
===Ship&#039;s Crew===&lt;br /&gt;
&lt;br /&gt;
====Senior Staff====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Role&lt;br /&gt;
! Officer&lt;br /&gt;
|-&lt;br /&gt;
| Captain&lt;br /&gt;
| [https://wiki.rpg.net/index.php/Captain_Silva Guilherme Silva] (Supporting Character)&lt;br /&gt;
|-&lt;br /&gt;
| First Officer*&lt;br /&gt;
| Tiv th&#039;Qysren&lt;br /&gt;
|-&lt;br /&gt;
| Third Officer&lt;br /&gt;
| Sevek&lt;br /&gt;
|-&lt;br /&gt;
| Chief Engineer&lt;br /&gt;
| Gillian Maur&lt;br /&gt;
|-&lt;br /&gt;
| Head of Security&lt;br /&gt;
| Tiv th&#039;Qysren&lt;br /&gt;
|-&lt;br /&gt;
| Chief Medical Officer&lt;br /&gt;
| Azolla sh&#039;Aialik&lt;br /&gt;
|-&lt;br /&gt;
| Operations Manager&lt;br /&gt;
| T&#039;Has&lt;br /&gt;
|-&lt;br /&gt;
| Science Officer&lt;br /&gt;
| Hellek jav Pend&lt;br /&gt;
|-&lt;br /&gt;
| Flight Controller&lt;br /&gt;
| [[Boldly_Going: Vaseka|Lt. Vaseka (Supporting Character)]]&lt;br /&gt;
|-&lt;br /&gt;
| Communications Officer&lt;br /&gt;
| [[Boldly_Going: Stephen Klein|Lt. Klein (Supporting Character)]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Crew====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Position/Department&lt;br /&gt;
! Crewperson&lt;br /&gt;
|-&lt;br /&gt;
| Security&lt;br /&gt;
| Lt. (j.g.) Passok (Vulcan, Security Team 4 Lead)&lt;br /&gt;
|-&lt;br /&gt;
| Engineering&lt;br /&gt;
| Lt. (j.g.) Zelaia Gazon-Lin (Deltan Engineer)&lt;br /&gt;
|-&lt;br /&gt;
| Conn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Science&lt;br /&gt;
| Ensign Silla (Aenar Botanist)&lt;br /&gt;
|-&lt;br /&gt;
| Medical&lt;br /&gt;
| Dr. Pond&lt;br /&gt;
|-&lt;br /&gt;
| Communications&lt;br /&gt;
| Lieutenant Klein&amp;lt;br&amp;gt;Lieutenant Tosann (Vulcan; Beta Shift) &amp;lt;br&amp;gt; Yeoman Prasha (Tiv&#039;s Caitian yeoman)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Player Characters====&lt;br /&gt;
&lt;br /&gt;
*BVrtis as [[Boldly_Going:Hellek jav Pend|Hellek jav Pend]]&lt;br /&gt;
*ncc2010 as [[Boldy_Going:Gillian Maur|LCDR Gillian Maur]]&lt;br /&gt;
*QuZi as [[Boldly_Going:Carrie Hamill|Lt. (j.g.) Carolina &amp;quot;Carrie&amp;quot; Hamill]]&lt;br /&gt;
*squidheadjax as [[Boldly_Going:Dr. Azolla sh&#039;Aialik|Dr. Azolla sh&#039;Aialik]]&lt;br /&gt;
*Zebra as [[Boldly_Going:Tiv th&#039;Qysren|Tiv th&#039;Qysren]]&lt;br /&gt;
*TrumpetDC as [[Boldly Going:T&#039;Has|T&#039;Has]]&lt;br /&gt;
&lt;br /&gt;
*(&#039;&#039;&#039;Retired&#039;&#039;&#039;) Civil Savage as [[Boldly_Going:Captain Nilani Sozenn|Captain Nilani Sozenn]]&lt;br /&gt;
&lt;br /&gt;
====Supporting Characters====&lt;br /&gt;
&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Sevek Lt.Cmdr. Sevek] (Third Officer/Operations Manager)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Stephen_Klein Lt. Klein] (Communications Officer)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Vaseka Lt. Vaseka] (Flight Controller)&lt;br /&gt;
*Lt. (j.g.) Passok (Vulcan, Security Team 4 Lead)&lt;br /&gt;
*Lieutenant Tosann (Vulcan; Beta Shift Communications Officer)&lt;br /&gt;
*Yeoman Prasha (Tiv&#039;s Caitian yeoman)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Zelaia Lt. (j.g.) Zelaia Gazon-Lin] (Deltan Engineer)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Boldly_Going:_Silla Ensign Silla] (Aenar Botanist)&lt;br /&gt;
*Lt. (j.g.) Passok (Vulcan, Security Team 4 Lead)&lt;br /&gt;
*Doctor Pond (Medical officer)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Captain_Silva Captain Guilherme Silva]&lt;br /&gt;
&lt;br /&gt;
==Current Mission Information==&lt;br /&gt;
&lt;br /&gt;
===Character Information===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Officer&lt;br /&gt;
! Dedication&lt;br /&gt;
! Stress&lt;br /&gt;
! Maximum Stress&lt;br /&gt;
! Avoided Injury&lt;br /&gt;
! Nonstandard Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Hellek jav Pend&lt;br /&gt;
|1 &lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|T&#039;Has&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gillian Maur&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Carolina Hamill&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
| &lt;br /&gt;
|Sheer Awesomeness&lt;br /&gt;
|-&lt;br /&gt;
|Azolla sh&#039;Aialik&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tiv th&#039;Qysren&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|X &lt;br /&gt;
|Ushaan blade and arm guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Momentum and Threat===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Momentum&lt;br /&gt;
! Threat&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scene Traits===&lt;br /&gt;
*Sharply Curving Hull&lt;br /&gt;
&lt;br /&gt;
*Cluttered Docking Area&lt;br /&gt;
&lt;br /&gt;
*Dark and Smokey &lt;br /&gt;
&lt;br /&gt;
*Penned Up Prisoners&lt;br /&gt;
&lt;br /&gt;
*Station Under Fire&lt;br /&gt;
&lt;br /&gt;
*Shoddy Orion Workmanship​&lt;br /&gt;
*Cargo Moving Equipment&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
*Gorn Reinforcements are Incoming&lt;br /&gt;
*Cayrellian Support&lt;br /&gt;
*Locked Bay Doors&lt;br /&gt;
*Organized Releasees&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
*Movement in the Distance [Hamill]&lt;br /&gt;
*Transporters Out [Away Team]&lt;br /&gt;
*The station rocks hard.&lt;br /&gt;
&lt;br /&gt;
===Mission Briefing===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?832841-Star-Trek-Adventures-TOS-Era-Boldly-Going&amp;amp;p=22145548#post22145548 Sblocked in this post]&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
&lt;br /&gt;
*Second Lord Vam: top-ranking Explorator off planet&lt;br /&gt;
*S&#039;zecham: captain of the Gorn Cruiser &#039;&#039;&#039;Completely Qualified&#039;&#039;&#039;&lt;br /&gt;
*Melluk: captain of the Orion heavy raider &#039;&#039;&#039;Money Talks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Important Locations===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cayrel IV&#039;&#039;&#039;: only inhabitable planet in the Cayrel system; home planet of the Cayrellians&lt;br /&gt;
*&#039;&#039;&#039;Out 1&#039;&#039;&#039;: O&#039;Neill cylinder used as a base by the Cayrellian Explorators&lt;br /&gt;
*&#039;&#039;&#039;Out 2&#039;&#039;&#039;: O&#039;Neill cylinder given by the Cayrellians to the Orions to use as a base&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
&lt;br /&gt;
===Beta Quadrant Gazeteer===&lt;br /&gt;
&lt;br /&gt;
===Other Important Locations===&lt;br /&gt;
&lt;br /&gt;
===Star Fleet Personnel and Ships===&lt;br /&gt;
&lt;br /&gt;
===United Federation of Planets Personnel/Citizens===&lt;br /&gt;
&lt;br /&gt;
==Previous Missions==&lt;br /&gt;
*&#039;&#039;&#039;Mission 1&#039;&#039;&#039;: The crew rescued a Federation Science Bureau survey team from a planetary brain, Deluvia VI.  The rescue was effected by trading the planetary brain the contents of the &#039;&#039;&#039;Endeavor&#039;s&#039;&#039;&#039; memory banks in exchange for the scientists.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
&lt;br /&gt;
===House Rules===&lt;br /&gt;
*&#039;&#039;&#039;Momentum Spends&#039;&#039;&#039;: Owing to the length of time a back-and-forth takes, going forward I&#039;m going to assume that everyone is banking all of their Momentum unless (1) they say differently in their post or (2) you hit the group pool cap of 6. If banked Momentum would exceed the cap in the absence of some sort of direction from the player, I&#039;ll either ask the earning player how they want to spend it or, if either the situation isn&#039;t all that important or the optimal spend is obvious, I&#039;ll decide on the spend.&lt;br /&gt;
*&#039;&#039;&#039;Supporting Character Tasks&#039;&#039;&#039;: Technically, Supporting Characters cannot attempt tasks with a difficulty higher than zero unless they&#039;re currently being controlled by a player. For the sake of streamlining the PbP experience, let&#039;s waive that rule. For any lengthy effort, a Supporting Character should be controlled by a player, but for one-off tasks, there&#039;s no Difficulty restriction.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Captain_Silva&amp;diff=344648</id>
		<title>Captain Silva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Captain_Silva&amp;diff=344648"/>
		<updated>2018-09-27T19:06:26Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Talents: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Guilherme Silva&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Rank: Captain&lt;br /&gt;
*Department: Command&lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Human&lt;br /&gt;
*Retirement Cruise&lt;br /&gt;
*Nerve Damage&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*Passing on Knowledge to the Next Generation&lt;br /&gt;
*What is Life Without Risk?&lt;br /&gt;
*Starfleet Mustn&#039;t Ignore Its Enemies&lt;br /&gt;
*Competition is Healthy&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 11 &lt;br /&gt;
*Daring  9 &lt;br /&gt;
*Fitness  7&lt;br /&gt;
*Insight 11 &lt;br /&gt;
*Presence 11&lt;br /&gt;
*Reason 9   &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 5 &lt;br /&gt;
*Conn 3    &lt;br /&gt;
*Security 3&lt;br /&gt;
*Engineering 2   &lt;br /&gt;
*Science 1 &lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Teaching&lt;br /&gt;
*Composure&lt;br /&gt;
*Gambling&lt;br /&gt;
*Inspiration&lt;br /&gt;
*Politics&lt;br /&gt;
*Team Dynamics&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Call to Action [use the Prepare minor action to grant one ally in contact a bonus minor action]&lt;br /&gt;
*Collaboration [Command] [When an ally attempts a task using Command, spend 1 Momentum to allow them to use your score and 1 focus]&lt;br /&gt;
*Pack Tactics [When you Assist an ally in combat, the assisted character gains 1 bonus Momentum if they succeed]&lt;br /&gt;
*Personal Effects [Full body brace; allows basic movement despite &#039;&#039;Nerve Damage&#039;&#039; trait].&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
A not-quite-elderly Brazilian human male who walks with a pronounced limp.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&lt;br /&gt;
Captain Silva worked and commanded starships over the course of a nearly 3-decade career in Starfleet.  Several years ago, he was pushed into medical semi-retirement teaching command courses at the Academy due to an injury sustained on an away mission - his nervous system was significantly and irreparably damaged by a bolt from a Klingon disruptor.  &lt;br /&gt;
&lt;br /&gt;
Just recently, Captain Silva managed to leverage his remaining contacts and reputations in the fleet to secure the command of the &#039;&#039;&#039;Endeavor&#039;&#039;&#039; on its current mission in what will certainly be his retirement cruise.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Captain_Silva&amp;diff=344647</id>
		<title>Captain Silva</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Captain_Silva&amp;diff=344647"/>
		<updated>2018-09-27T19:06:07Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Guilherme Silva&lt;br /&gt;
*Species: Human&lt;br /&gt;
*Rank: Captain&lt;br /&gt;
*Department: Command&lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Human&lt;br /&gt;
*Retirement Cruise&lt;br /&gt;
*Nerve Damage&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*Passing on Knowledge to the Next Generation&lt;br /&gt;
*What is Life Without Risk?&lt;br /&gt;
*Starfleet Mustn&#039;t Ignore Its Enemies&lt;br /&gt;
*Competition is Healthy&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 11 &lt;br /&gt;
*Daring  9 &lt;br /&gt;
*Fitness  7&lt;br /&gt;
*Insight 11 &lt;br /&gt;
*Presence 11&lt;br /&gt;
*Reason 9   &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 5 &lt;br /&gt;
*Conn 3    &lt;br /&gt;
*Security 3&lt;br /&gt;
*Engineering 2   &lt;br /&gt;
*Science 1 &lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Teaching&lt;br /&gt;
*Composure&lt;br /&gt;
*Gambling&lt;br /&gt;
*Inspiration&lt;br /&gt;
*Politics&lt;br /&gt;
*Team Dynamics&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Call to Action [use the Prepare minor action to grant one ally in contact a bonus minor action]&lt;br /&gt;
*Collaboration [Command] [When an ally attempts a task using Command, spend 1 Momentum to allow them to use your score and 1 focus]&lt;br /&gt;
*Pack Tactics [When you Assist an ally in combat, the assisted character gains 1 bonus Momentum if they succeed]&lt;br /&gt;
*Personal Effects [Full body brace; allows basic movement despite &#039;&#039;Nerve Damage&#039;&#039; trait].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
A not-quite-elderly Brazilian human male who walks with a pronounced limp.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&lt;br /&gt;
Captain Silva worked and commanded starships over the course of a nearly 3-decade career in Starfleet.  Several years ago, he was pushed into medical semi-retirement teaching command courses at the Academy due to an injury sustained on an away mission - his nervous system was significantly and irreparably damaged by a bolt from a Klingon disruptor.  &lt;br /&gt;
&lt;br /&gt;
Just recently, Captain Silva managed to leverage his remaining contacts and reputations in the fleet to secure the command of the &#039;&#039;&#039;Endeavor&#039;&#039;&#039; on its current mission in what will certainly be his retirement cruise.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Dr._Azolla_sh%27Aialik&amp;diff=343172</id>
		<title>Boldly Going:Dr. Azolla sh&#039;Aialik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Dr._Azolla_sh%27Aialik&amp;diff=343172"/>
		<updated>2018-08-29T07:24:56Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Appearance: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Azolla sh&#039;Aialik, MD&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: LtCdr&lt;br /&gt;
*Department: Medical&lt;br /&gt;
*Stress: 12&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*&#039;&#039;&#039;Andorian:&#039;&#039;&#039; This trait may reduce the Difficulty of Tasks to resist extreme cold, or Tasks impacted by extremely low temperatures. Their antennae aid in balance and spatial awareness; a lost antenna can be debilitating until it regrows. Andorians also have a high metabolism, meaning, amongst other things, that they tire more quickly than Humans; this also makes them more vulnerable to infection from certain types of injury. Before the Federation, Andorians and Vulcans had numerous disputes; though these issues are largely considered to be ancient history, Andorians and Vulcans don’t always get along.&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*We&#039;re all more alike than we want to admit.&lt;br /&gt;
*Good bedside manner is as useful as a tricorder.&lt;br /&gt;
*I am my patients&#039; last line of defense.&lt;br /&gt;
*&amp;quot;First do no harm&amp;quot; only applies to patients.&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Daring   &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Fitness  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Insight  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Presence &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Reason   &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Conn     &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
*Security &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Engin    &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
*Science  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Medicine &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Xenobiology&lt;br /&gt;
*Emergency Medicine&lt;br /&gt;
*Psychology&lt;br /&gt;
*Persuasion&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;&#039;The Ushaan:&#039;&#039;&#039; You are experienced in the tradition of honor-dueling known as the Ushaan, having spilt much blood upon the ice. When you make a melee Attack, or are targeted by a melee Attack, and buy one or more d20s by adding to Threat, you may re-roll the dice pool for the Task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels.&lt;br /&gt;
*&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&lt;br /&gt;
*&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.&lt;br /&gt;
*&#039;&#039;&#039;Bold (Medicine):&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Type 2 Phaser (6d, 1H, Charge)&lt;br /&gt;
*Unarmed (4d, 1h, Knockdown)&lt;br /&gt;
*Ushaan-tor (5d, 1H, Vicious 1)&lt;br /&gt;
*Medical Tricorder&lt;br /&gt;
*Medkit (Tri-laser Connector, Protoplaser, Laser Scalpel, Hypospray)&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Azolla grew up on Vulcan, surrounded by what a century earlier would have been bitter enemies. Her shreya and charan (shen and chan parents) were in the Andorian diplomatic corps and stationed there, her thavan (thaan parent) was in Starfleet, and her zhavey (zhen parent) was a long-suffering (espcially with Azolla as a kid) homemaker. Though she was an intelligent child, taking an early interest in biology, her parents&#039; attempt to put her in the Vulcan school system did not go terribly well. She wore her hot Andorian blood on her sleeve and took far too much delight in getting under her classmates&#039; masks of logic. By her early teenage years she was in the Federation embassy school instead, still rebelling against the sedate pace of her life but channeling it into practice with the ushaan-tor alongside her studies... and later channeling it into &#039;comparative anatomy studies&#039; with a variety of her classmates, to her parents&#039; great consternation. &lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Despite all her &#039;extracurricular activities&#039;, she still fought her way to the top of her graduating class and applied to Starfleet Academy on the six-year Medical track. She was much &#039;calmer&#039; at the Academy, with its much more cosmopolitan mix of sapients, less po-faced posturing than the diplomatic community, and 99% fewer Vulcans pretending not to have emotions*. By the time she did her midshipman residency at Starbase 24, she had a reputation for excellent bedside manner, usually able to diagnose a non-emergency patient just by listening carefully to them describing their symptoms and then confirming with the scanners rather than going on a full diagnostic hunt.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Azolla graduated Starfleet Academy in 2255 and was posted as a junior medical officer to &#039;&#039;USS Farragut&#039;&#039;. For about a year, everything was relatively pleasant in the prestigious posting. And then there was the war. Among the few Starfleet vessels with enough firepower and endurance to stand up to Klingon hunting parties directly, &#039;&#039;Farragut&#039;&#039; and her Constitution-class sisters saw extensive action on and behind the front lines of the conflict. The worst of the war came on the ground, however, as Klingon raiding parties would routinely wait for relief teams to show up before springing their traps. Azolla started taking her Ushaan-tor with her on relief missions, and surprised many a Klingon warrior who thought they were about to strike down a defenseless medic. The elation of the war finally ending - as mysterious as its end was - was cut short by the death of Captain Garrick at the hands of a previously unknown entity just weeks after. That was as good as any as an excuse to recall the &#039;&#039;Farragut&#039;&#039; for post-war refit and crew rotation, and Azolla left the ship to be assistant CMO aboard &#039;&#039;USS Eagle&#039;&#039;, where she served on two five-year missions and two more years of internal patrol, settling into normalcy punctuated only with a few major incidents.&lt;br /&gt;
&lt;br /&gt;
Chief among those incidents was an outbreak of what would later be known as the Chamberlin Virus swept through several colonies near the Romulan neutral zone.  It eventually turned out to have been spread by rats on a freighter, &#039;&#039;SS Chamberlin&#039;&#039;, that picked up the illness on Galorndon Core while it made an illicit stop for Romulan Ale. Starfleet medicine was at first unable to provide more than palliative care, and several of her fellow doctors fell to the illness as well. Once the source was traced, Azolla accompanied an away team in a tense secret mission aboard that freighter to recover a cure from the Romulans. It culminated with a covert meeting with the chair of infectious diseases at the Romulan naval hospital on the planet, who offered the cure on humanitarian grounds on the condition that his government never find out. To confirm the cure could be adapted to other species, Azolla tested it on herself.&lt;br /&gt;
&lt;br /&gt;
Azolla had actually applied and been selected for the recently-vacated CMO position on &#039;&#039;USS Enterprise&#039;&#039;, having heard through the grapevine that Dr. McCoy was retiring to private practice and she&#039;d need a new doctor for her next five years; Azolla still remembered dedicated phaser controller Jim Kirk from his way too many trips to sickbay during the war. But that didn&#039;t pan out, as Starfleet selected &#039;&#039;Enterprise&#039;&#039; to be the lead spaceframe for the next Constitution-class refit. She was able to snatch the &#039;&#039;Endeavor&#039;&#039;&#039;s CMO slot instead in the hasty reshuffle.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Azolla_sh%27Aialik_Final.png]]&lt;br /&gt;
&lt;br /&gt;
Azolla is an Andorian &#039;&#039;shen&#039;&#039; on the edge of middle age.  She stands tall and confident, with an athletic build, but her round face is warm and inviting.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Normally, Azolla has an beneficent air about her, inviting people to confide in her and tell them her problems.  She can be a bit overbearing with her medical and life advice, and is often &#039;&#039;very&#039;&#039; eager to &#039;study&#039; new life forms.  But threaten her crew or patients at your own peril.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Azolla_sh%27Aialik_Final.png&amp;diff=343171</id>
		<title>File:Azolla sh&#039;Aialik Final.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Azolla_sh%27Aialik_Final.png&amp;diff=343171"/>
		<updated>2018-08-29T07:24:21Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sozenn_1.png&amp;diff=343170</id>
		<title>File:Sozenn 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sozenn_1.png&amp;diff=343170"/>
		<updated>2018-08-29T07:01:36Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Dr._Azolla_sh%27Aialik&amp;diff=343162</id>
		<title>Boldly Going:Dr. Azolla sh&#039;Aialik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Dr._Azolla_sh%27Aialik&amp;diff=343162"/>
		<updated>2018-08-29T05:08:02Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Appearance: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Azolla sh&#039;Aialik, MD&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: LtCdr&lt;br /&gt;
*Department: Medical&lt;br /&gt;
*Stress: 12&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*&#039;&#039;&#039;Andorian:&#039;&#039;&#039; This trait may reduce the Difficulty of Tasks to resist extreme cold, or Tasks impacted by extremely low temperatures. Their antennae aid in balance and spatial awareness; a lost antenna can be debilitating until it regrows. Andorians also have a high metabolism, meaning, amongst other things, that they tire more quickly than Humans; this also makes them more vulnerable to infection from certain types of injury. Before the Federation, Andorians and Vulcans had numerous disputes; though these issues are largely considered to be ancient history, Andorians and Vulcans don’t always get along.&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*We&#039;re all more alike than we want to admit.&lt;br /&gt;
*Good bedside manner is as useful as a tricorder.&lt;br /&gt;
*I am my patients&#039; last line of defense.&lt;br /&gt;
*&amp;quot;First do no harm&amp;quot; only applies to patients.&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Daring   &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Fitness  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Insight  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Presence &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Reason   &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Conn     &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
*Security &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Engin    &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
*Science  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Medicine &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Xenobiology&lt;br /&gt;
*Emergency Medicine&lt;br /&gt;
*Psychology&lt;br /&gt;
*Persuasion&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;&#039;The Ushaan:&#039;&#039;&#039; You are experienced in the tradition of honor-dueling known as the Ushaan, having spilt much blood upon the ice. When you make a melee Attack, or are targeted by a melee Attack, and buy one or more d20s by adding to Threat, you may re-roll the dice pool for the Task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels.&lt;br /&gt;
*&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&lt;br /&gt;
*&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.&lt;br /&gt;
*&#039;&#039;&#039;Bold (Medicine):&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Type 2 Phaser (6d, 1H, Charge)&lt;br /&gt;
*Unarmed (4d, 1h, Knockdown)&lt;br /&gt;
*Ushaan-tor (5d, 1H, Vicious 1)&lt;br /&gt;
*Medical Tricorder&lt;br /&gt;
*Medkit (Tri-laser Connector, Protoplaser, Laser Scalpel, Hypospray)&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Azolla grew up on Vulcan, surrounded by what a century earlier would have been bitter enemies. Her shreya and charan (shen and chan parents) were in the Andorian diplomatic corps and stationed there, her thavan (thaan parent) was in Starfleet, and her zhavey (zhen parent) was a long-suffering (espcially with Azolla as a kid) homemaker. Though she was an intelligent child, taking an early interest in biology, her parents&#039; attempt to put her in the Vulcan school system did not go terribly well. She wore her hot Andorian blood on her sleeve and took far too much delight in getting under her classmates&#039; masks of logic. By her early teenage years she was in the Federation embassy school instead, still rebelling against the sedate pace of her life but channeling it into practice with the ushaan-tor alongside her studies... and later channeling it into &#039;comparative anatomy studies&#039; with a variety of her classmates, to her parents&#039; great consternation. &lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Despite all her &#039;extracurricular activities&#039;, she still fought her way to the top of her graduating class and applied to Starfleet Academy on the six-year Medical track. She was much &#039;calmer&#039; at the Academy, with its much more cosmopolitan mix of sapients, less po-faced posturing than the diplomatic community, and 99% fewer Vulcans pretending not to have emotions*. By the time she did her midshipman residency at Starbase 24, she had a reputation for excellent bedside manner, usually able to diagnose a non-emergency patient just by listening carefully to them describing their symptoms and then confirming with the scanners rather than going on a full diagnostic hunt.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Azolla graduated Starfleet Academy in 2255 and was posted as a junior medical officer to &#039;&#039;USS Farragut&#039;&#039;. For about a year, everything was relatively pleasant in the prestigious posting. And then there was the war. Among the few Starfleet vessels with enough firepower and endurance to stand up to Klingon hunting parties directly, &#039;&#039;Farragut&#039;&#039; and her Constitution-class sisters saw extensive action on and behind the front lines of the conflict. The worst of the war came on the ground, however, as Klingon raiding parties would routinely wait for relief teams to show up before springing their traps. Azolla started taking her Ushaan-tor with her on relief missions, and surprised many a Klingon warrior who thought they were about to strike down a defenseless medic. The elation of the war finally ending - as mysterious as its end was - was cut short by the death of Captain Garrick at the hands of a previously unknown entity just weeks after. That was as good as any as an excuse to recall the &#039;&#039;Farragut&#039;&#039; for post-war refit and crew rotation, and Azolla left the ship to be assistant CMO aboard &#039;&#039;USS Eagle&#039;&#039;, where she served on two five-year missions and two more years of internal patrol, settling into normalcy punctuated only with a few major incidents.&lt;br /&gt;
&lt;br /&gt;
Chief among those incidents was an outbreak of what would later be known as the Chamberlin Virus swept through several colonies near the Romulan neutral zone.  It eventually turned out to have been spread by rats on a freighter, &#039;&#039;SS Chamberlin&#039;&#039;, that picked up the illness on Galorndon Core while it made an illicit stop for Romulan Ale. Starfleet medicine was at first unable to provide more than palliative care, and several of her fellow doctors fell to the illness as well. Once the source was traced, Azolla accompanied an away team in a tense secret mission aboard that freighter to recover a cure from the Romulans. It culminated with a covert meeting with the chair of infectious diseases at the Romulan naval hospital on the planet, who offered the cure on humanitarian grounds on the condition that his government never find out. To confirm the cure could be adapted to other species, Azolla tested it on herself.&lt;br /&gt;
&lt;br /&gt;
Azolla had actually applied and been selected for the recently-vacated CMO position on &#039;&#039;USS Enterprise&#039;&#039;, having heard through the grapevine that Dr. McCoy was retiring to private practice and she&#039;d need a new doctor for her next five years; Azolla still remembered dedicated phaser controller Jim Kirk from his way too many trips to sickbay during the war. But that didn&#039;t pan out, as Starfleet selected &#039;&#039;Enterprise&#039;&#039; to be the lead spaceframe for the next Constitution-class refit. She was able to snatch the &#039;&#039;Endeavor&#039;&#039;&#039;s CMO slot instead in the hasty reshuffle.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Doctor_sh&#039;Aialik.png]]&lt;br /&gt;
&lt;br /&gt;
Azolla is an Andorian &#039;&#039;shen&#039;&#039; on the edge of middle age.  She stands tall and confident, with an athletic build, but her round face is warm and inviting.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Normally, Azolla has an beneficent air about her, inviting people to confide in her and tell them her problems.  She can be a bit overbearing with her medical and life advice, and is often &#039;&#039;very&#039;&#039; eager to &#039;study&#039; new life forms.  But threaten her crew or patients at your own peril.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Doctor_sh%27Aialik.png&amp;diff=343161</id>
		<title>File:Doctor sh&#039;Aialik.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Doctor_sh%27Aialik.png&amp;diff=343161"/>
		<updated>2018-08-29T05:06:44Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Dr._Azolla_sh%27Aialik&amp;diff=343150</id>
		<title>Boldly Going:Dr. Azolla sh&#039;Aialik</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Dr._Azolla_sh%27Aialik&amp;diff=343150"/>
		<updated>2018-08-28T23:05:37Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Appearance: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Azolla sh&#039;Aialik, MD&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: LtCdr&lt;br /&gt;
*Department: Medical&lt;br /&gt;
*Stress: 12&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*&#039;&#039;&#039;Andorian:&#039;&#039;&#039; This trait may reduce the Difficulty of Tasks to resist extreme cold, or Tasks impacted by extremely low temperatures. Their antennae aid in balance and spatial awareness; a lost antenna can be debilitating until it regrows. Andorians also have a high metabolism, meaning, amongst other things, that they tire more quickly than Humans; this also makes them more vulnerable to infection from certain types of injury. Before the Federation, Andorians and Vulcans had numerous disputes; though these issues are largely considered to be ancient history, Andorians and Vulcans don’t always get along.&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*We&#039;re all more alike than we want to admit.&lt;br /&gt;
*Good bedside manner is as useful as a tricorder.&lt;br /&gt;
*I am my patients&#039; last line of defense.&lt;br /&gt;
*&amp;quot;First do no harm&amp;quot; only applies to patients.&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Daring   &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Fitness  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Insight  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Presence &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
*Reason   &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Conn     &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
*Security &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Engin    &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
*Science  &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
*Medicine &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Xenobiology&lt;br /&gt;
*Emergency Medicine&lt;br /&gt;
*Psychology&lt;br /&gt;
*Persuasion&lt;br /&gt;
*Subterfuge&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;&#039;The Ushaan:&#039;&#039;&#039; You are experienced in the tradition of honor-dueling known as the Ushaan, having spilt much blood upon the ice. When you make a melee Attack, or are targeted by a melee Attack, and buy one or more d20s by adding to Threat, you may re-roll the dice pool for the Task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels.&lt;br /&gt;
*&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&lt;br /&gt;
*&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.&lt;br /&gt;
*&#039;&#039;&#039;Bold (Medicine):&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Type 2 Phaser (6d, 1H, Charge)&lt;br /&gt;
*Unarmed (4d, 1h, Knockdown)&lt;br /&gt;
*Ushaan-tor (5d, 1H, Vicious 1)&lt;br /&gt;
*Medical Tricorder&lt;br /&gt;
*Medkit (Tri-laser Connector, Protoplaser, Laser Scalpel, Hypospray)&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Azolla grew up on Vulcan, surrounded by what a century earlier would have been bitter enemies. Her shreya and charan (shen and chan parents) were in the Andorian diplomatic corps and stationed there, her thavan (thaan parent) was in Starfleet, and her zhavey (zhen parent) was a long-suffering (espcially with Azolla as a kid) homemaker. Though she was an intelligent child, taking an early interest in biology, her parents&#039; attempt to put her in the Vulcan school system did not go terribly well. She wore her hot Andorian blood on her sleeve and took far too much delight in getting under her classmates&#039; masks of logic. By her early teenage years she was in the Federation embassy school instead, still rebelling against the sedate pace of her life but channeling it into practice with the ushaan-tor alongside her studies... and later channeling it into &#039;comparative anatomy studies&#039; with a variety of her classmates, to her parents&#039; great consternation. &lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Despite all her &#039;extracurricular activities&#039;, she still fought her way to the top of her graduating class and applied to Starfleet Academy on the six-year Medical track. She was much &#039;calmer&#039; at the Academy, with its much more cosmopolitan mix of sapients, less po-faced posturing than the diplomatic community, and 99% fewer Vulcans pretending not to have emotions*. By the time she did her midshipman residency at Starbase 24, she had a reputation for excellent bedside manner, usually able to diagnose a non-emergency patient just by listening carefully to them describing their symptoms and then confirming with the scanners rather than going on a full diagnostic hunt.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Azolla graduated Starfleet Academy in 2255 and was posted as a junior medical officer to &#039;&#039;USS Farragut&#039;&#039;. For about a year, everything was relatively pleasant in the prestigious posting. And then there was the war. Among the few Starfleet vessels with enough firepower and endurance to stand up to Klingon hunting parties directly, &#039;&#039;Farragut&#039;&#039; and her Constitution-class sisters saw extensive action on and behind the front lines of the conflict. The worst of the war came on the ground, however, as Klingon raiding parties would routinely wait for relief teams to show up before springing their traps. Azolla started taking her Ushaan-tor with her on relief missions, and surprised many a Klingon warrior who thought they were about to strike down a defenseless medic. The elation of the war finally ending - as mysterious as its end was - was cut short by the death of Captain Garrick at the hands of a previously unknown entity just weeks after. That was as good as any as an excuse to recall the &#039;&#039;Farragut&#039;&#039; for post-war refit and crew rotation, and Azolla left the ship to be assistant CMO aboard &#039;&#039;USS Eagle&#039;&#039;, where she served on two five-year missions and two more years of internal patrol, settling into normalcy punctuated only with a few major incidents.&lt;br /&gt;
&lt;br /&gt;
Chief among those incidents was an outbreak of what would later be known as the Chamberlin Virus swept through several colonies near the Romulan neutral zone.  It eventually turned out to have been spread by rats on a freighter, &#039;&#039;SS Chamberlin&#039;&#039;, that picked up the illness on Galorndon Core while it made an illicit stop for Romulan Ale. Starfleet medicine was at first unable to provide more than palliative care, and several of her fellow doctors fell to the illness as well. Once the source was traced, Azolla accompanied an away team in a tense secret mission aboard that freighter to recover a cure from the Romulans. It culminated with a covert meeting with the chair of infectious diseases at the Romulan naval hospital on the planet, who offered the cure on humanitarian grounds on the condition that his government never find out. To confirm the cure could be adapted to other species, Azolla tested it on herself.&lt;br /&gt;
&lt;br /&gt;
Azolla had actually applied and been selected for the recently-vacated CMO position on &#039;&#039;USS Enterprise&#039;&#039;, having heard through the grapevine that Dr. McCoy was retiring to private practice and she&#039;d need a new doctor for her next five years; Azolla still remembered dedicated phaser controller Jim Kirk from his way too many trips to sickbay during the war. But that didn&#039;t pan out, as Starfleet selected &#039;&#039;Enterprise&#039;&#039; to be the lead spaceframe for the next Constitution-class refit. She was able to snatch the &#039;&#039;Endeavor&#039;&#039;&#039;s CMO slot instead in the hasty reshuffle.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Azolla_v2.png]]&lt;br /&gt;
&lt;br /&gt;
Azolla is an Andorian &#039;&#039;shen&#039;&#039; on the edge of middle age.  She stands tall and confident, with an athletic build, but her round face is warm and inviting.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Normally, Azolla has an beneficent air about her, inviting people to confide in her and tell them her problems.  She can be a bit overbearing with her medical and life advice, and is often &#039;&#039;very&#039;&#039; eager to &#039;study&#039; new life forms.  But threaten her crew or patients at your own peril.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Azolla_v2.png&amp;diff=343132</id>
		<title>File:Azolla v2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Azolla_v2.png&amp;diff=343132"/>
		<updated>2018-08-28T04:35:26Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Azolla_sh%27Aialik.png&amp;diff=343111</id>
		<title>File:Azolla sh&#039;Aialik.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Azolla_sh%27Aialik.png&amp;diff=343111"/>
		<updated>2018-08-28T02:46:54Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Captain_Nilani_Sozenn&amp;diff=343080</id>
		<title>Boldly Going:Captain Nilani Sozenn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Captain_Nilani_Sozenn&amp;diff=343080"/>
		<updated>2018-08-27T21:18:23Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Career Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Nilani Sozenn&lt;br /&gt;
*Species: Trill (unjoined)&lt;br /&gt;
*Rank: Captain&lt;br /&gt;
*Department: Command&lt;br /&gt;
*Stress: 11&lt;br /&gt;
*Damage Bonus: 3&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Trill&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*Adapt to survive&lt;br /&gt;
*You&#039;re only as strong as your team&lt;br /&gt;
*Test the limits&lt;br /&gt;
*The leader pays the price&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 10&lt;br /&gt;
*Daring  10&lt;br /&gt;
*Fitness  8&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 10&lt;br /&gt;
*Reason   9&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  5&lt;br /&gt;
*Conn     3&lt;br /&gt;
*Security 3&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  1&lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Security systems&lt;br /&gt;
*Inspiration&lt;br /&gt;
*Deflectors&lt;br /&gt;
*Hand phasers&lt;br /&gt;
*Transporters &amp;amp; replicators&lt;br /&gt;
*Negotiation&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Dauntless (+1d to resist intimidation/being threatened)&lt;br /&gt;
*Defuse the Tension (+1d to persuade against violence)&lt;br /&gt;
*Quick to Action (team ignores costs to retain initiative in 1st round)&lt;br /&gt;
*Starship Expert (see p 137)&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Frontier World, Starfleet (rejected)&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Command Track&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Negotiate a Treaty&lt;br /&gt;
&lt;br /&gt;
Transporter Accident&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Hellek_jav_Pend&amp;diff=343079</id>
		<title>Boldly Going:Hellek jav Pend</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Hellek_jav_Pend&amp;diff=343079"/>
		<updated>2018-08-27T21:15:20Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Personality: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Hellek jav Pend&lt;br /&gt;
*Species: Tellarite&lt;br /&gt;
*Rank: LtCommander&lt;br /&gt;
*Department: Science &lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 1^&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Tellarite, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*All Ideas Must Withstand Scrutiny &lt;br /&gt;
*Measure Twice Cut Once&lt;br /&gt;
*Never be Content With Good Enough&lt;br /&gt;
*Learn From All Mistakes&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   7   &lt;br /&gt;
*Fitness  9  &lt;br /&gt;
*Insight  11  &lt;br /&gt;
*Presence 8&lt;br /&gt;
*Reason   11 &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     1&lt;br /&gt;
*Security 1&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  5&lt;br /&gt;
*Medicine 3&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Physics   &lt;br /&gt;
*Quantum Mechanics&lt;br /&gt;
*Computers&lt;br /&gt;
*Astrophysics&lt;br /&gt;
*Philosophy&lt;br /&gt;
*Warp Field Dynamics&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Incisive Scrutiny  &lt;br /&gt;
*Testing a Theory&lt;br /&gt;
*Studious&lt;br /&gt;
*Intense Scrutiny&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Born on Tellar Prime, family was a large one with a history of scientists.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Sciences Track, Science major&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Betrayed Ideals for a Superior Officer, this led to an accident with the warp core of the ship Hellek was stationed at and the Serious Injury that cost him his right arm.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Hellek jav Pend.png]]&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Hellek is brusque and highly exacting. He respects the expertise of others and demands that they respect his in turn.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Hellek_jav_Pend&amp;diff=343078</id>
		<title>Boldly Going:Hellek jav Pend</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Hellek_jav_Pend&amp;diff=343078"/>
		<updated>2018-08-27T21:14:10Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Appearance: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Hellek jav Pend&lt;br /&gt;
*Species: Tellarite&lt;br /&gt;
*Rank: LtCommander&lt;br /&gt;
*Department: Science &lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 1^&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Tellarite, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*All Ideas Must Withstand Scrutiny &lt;br /&gt;
*Measure Twice Cut Once&lt;br /&gt;
*Never be Content With Good Enough&lt;br /&gt;
*Learn From All Mistakes&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   7   &lt;br /&gt;
*Fitness  9  &lt;br /&gt;
*Insight  11  &lt;br /&gt;
*Presence 8&lt;br /&gt;
*Reason   11 &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     1&lt;br /&gt;
*Security 1&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  5&lt;br /&gt;
*Medicine 3&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Physics   &lt;br /&gt;
*Quantum Mechanics&lt;br /&gt;
*Computers&lt;br /&gt;
*Astrophysics&lt;br /&gt;
*Philosophy&lt;br /&gt;
*Warp Field Dynamics&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Incisive Scrutiny  &lt;br /&gt;
*Testing a Theory&lt;br /&gt;
*Studious&lt;br /&gt;
*Intense Scrutiny&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Born on Tellar Prime, family was a large one with a history of scientists.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Sciences Track, Science major&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Betrayed Ideals for a Superior Officer, this led to an accident with the warp core of the ship Hellek was stationed at and the Serious Injury that cost him his right arm.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Hellek jav Pend.png]]&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Hellek_jav_Pend&amp;diff=343077</id>
		<title>Boldly Going:Hellek jav Pend</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Hellek_jav_Pend&amp;diff=343077"/>
		<updated>2018-08-27T21:13:38Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Appearance: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Hellek jav Pend&lt;br /&gt;
*Species: Tellarite&lt;br /&gt;
*Rank: LtCommander&lt;br /&gt;
*Department: Science &lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 1^&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Tellarite, Prosthetic Arm&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*All Ideas Must Withstand Scrutiny &lt;br /&gt;
*Measure Twice Cut Once&lt;br /&gt;
*Never be Content With Good Enough&lt;br /&gt;
*Learn From All Mistakes&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   7   &lt;br /&gt;
*Fitness  9  &lt;br /&gt;
*Insight  11  &lt;br /&gt;
*Presence 8&lt;br /&gt;
*Reason   11 &lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     1&lt;br /&gt;
*Security 1&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  5&lt;br /&gt;
*Medicine 3&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Physics   &lt;br /&gt;
*Quantum Mechanics&lt;br /&gt;
*Computers&lt;br /&gt;
*Astrophysics&lt;br /&gt;
*Philosophy&lt;br /&gt;
*Warp Field Dynamics&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*Incisive Scrutiny  &lt;br /&gt;
*Testing a Theory&lt;br /&gt;
*Studious&lt;br /&gt;
*Intense Scrutiny&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
Born on Tellar Prime, family was a large one with a history of scientists.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
Sciences Track, Science major&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
Betrayed Ideals for a Superior Officer, this led to an accident with the warp core of the ship Hellek was stationed at and the Serious Injury that cost him his right arm.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[Hellek jav Pend:Hellek jav Pend.png]]&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Hellek_jav_Pend.png&amp;diff=343076</id>
		<title>File:Hellek jav Pend.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Hellek_jav_Pend.png&amp;diff=343076"/>
		<updated>2018-08-27T21:12:31Z</updated>

		<summary type="html">&lt;p&gt;Zebra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342975</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342975"/>
		<updated>2018-08-23T21:07:38Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Career Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan Pickering took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Susan had asked Tiv to stop by her office - his first time there - after his last exam was completed. He was unpleasantly shocked and very nervous when he followed her directions and encountered the name &amp;quot;Admiral Susan Pickering&amp;quot; on the door. After gently teasing him at his clear distress at learning his friend from the library was an admiral, she explained that she had selected him for an important mission based on her careful evaluation of his file. A Klingon House head, one Ashuk Klith, had carefully and indirectly reached out to the Admiralty for a private meeting regarding a potential alliance. The meeting was to take place above Nimbus III in the Neutral Zone, and she would be attending as the designated diplomat for this entirely off the record event. Tiv, assuming he accepted the position, would serve as her pilot and bodyguard. He quickly agreed.&lt;br /&gt;
&lt;br /&gt;
The meeting itself was a waste of time. Klith just wanted to use Starfleet resources to fund a takeover of a rival House, and cared not at all about the likelihood of outright war resulting from such an action. Admiral Pickering made it abundantly clear that no such arrangement would eve happen. Both parties left disgusted with the result. Hours later, still deep in the Neutral Zone, Susan and Tiv&#039;s tiny vessel was struck by a single round of disruptor fire from no identifiable source. Whether this was an attack by Klith in revenge for being refused, by one of his rivals afraid an agreement had been reached, or a stray blast from some entirely unrelated conflict was never determined and was ultimately irrelevant. No matter the source, the fire knocked out the ship&#039;s life support and power systems, leaving them in a floating box that would soon become their coffin.&lt;br /&gt;
&lt;br /&gt;
Drawing on his experience jury rigging failing equipment in the mine back home, Tiv worked by touch in the rapidly cooling dark to rewire around the many damaged systems to restore engine power and minimal life support before he and Pickering died from cold and lock of oxygen. It was a near thing - and a long, slow flight without artificial gravity back to their rendezvous point - but his efforts were successful. Afterwards Admiral Pickering was even more invested in his career, ensuring he was placed in best positions to demonstrate his value to Starfleet, leading to a rapid rise through the ranks (and an inadvertent reputation for promotion via political connections). &lt;br /&gt;
&lt;br /&gt;
Newly promoted to Commander, Tiv has just received orders that he is to report to the USS Endeavor, where he will serve as Head of Security for the ship and, for the first time, as acting second in command of the vessel.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342847</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342847"/>
		<updated>2018-08-20T21:06:12Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan Pickering took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Susan had asked Tiv to stop by her office - his first time there - after his last exam was completed. He was unpleasantly shocked and very nervous when he followed her directions and encountered the name &amp;quot;Admiral Susan Pickering&amp;quot; on the door. After gently teasing him at his clear distress at learning his friend from the library was an admiral, she explained that she had selected him for an important mission based on her careful evaluation of his file. A Klingon House head, one Ashuk Klith, had carefully and indirectly reached out to the Admiralty for a private meeting regarding a potential alliance. The meeting was to take place above Nimbus III in the Neutral Zone, and she would be attending as the designated diplomat for this entirely off the record event. Tiv, assuming he accepted the position, would serve as her pilot and bodyguard. He quickly agreed.&lt;br /&gt;
&lt;br /&gt;
The meeting itself was a waste of time. Klith just wanted to use Starfleet resources to fund a takeover of a rival House, and cared not at all about the likelihood of outright war resulting from such an action. Admiral Pickering made it abundantly clear that no such arrangement would eve happen. Both parties left disgusted with the result. Hours later, still deep in the Neutral Zone, Susan and Tiv&#039;s tiny vessel was struck by a single round of disruptor fire from no identifiable source. Whether this was an attack by Klith in revenge for being refused, by one of his rivals afraid an agreement had been reached, or a stray blast from some entirely unrelated conflict was never determined and was ultimately irrelevant. No matter the source, the fire knocked out the ship&#039;s life support and power systems, leaving them in a floating box that would soon become their coffin.&lt;br /&gt;
&lt;br /&gt;
Drawing on his experience jury rigging failing equipment in the mine back home, Tiv worked by touch in the rapidly cooling dark to rewire around the many damaged systems to restore engine power and minimal life support before he and Pickering died from cold and lock of oxygen. It was a near thing - and a long, slow flight without artificial gravity back to their rendezvous point - but his efforts were successful. Afterwards Admiral Pickering was even more invested in his career, ensuring he was placed in best positions to demonstrate his value to Starfleet, leading to a rapid rise through the ranks (and an inadvertent reputation for promotion via political connections). &lt;br /&gt;
&lt;br /&gt;
Newly raised to the rank Lieutenant commander, Tiv has just received orders that he is to report to the USS Endeavor, where he will serve, for the first time, as Head of Security for the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342846</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342846"/>
		<updated>2018-08-20T21:05:51Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Career Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan Pickering took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Susan had asked Tiv to stop by her office - his first time there - after his last exam was completed. He was unpleasantly shocked and very nervous when he followed her directions and encountered the name &amp;quot;Admiral Susan Pickering&amp;quot; on the door. After gently teasing him at his clear distress at learning his friend from the library was an admiral, she explained that she had selected him for an important mission based on her careful evaluation of his file. A Klingon House head, one Ashuk Klith, had carefully and indirectly reached out to the Admiralty for a private meeting regarding a potential alliance. The meeting was to take place above Nimbus III in the Neutral Zone, and she would be attending as the designated diplomat for this entirely off the record event. Tiv, assuming he accepted the position, would serve as her pilot and bodyguard. He quickly agreed.&lt;br /&gt;
&lt;br /&gt;
The meeting itself was a waste of time. Klith just wanted to use Starfleet resources to fund a takeover of a rival House, and cared not at all about the likelihood of outright war resulting from such an action. Admiral Pickering made it abundantly clear that no such arrangement would eve happen. Both parties left disgusted with the result. Hours later, still deep in the Neutral Zone, Susan and Tiv&#039;s tiny vessel was struck by a single round of disruptor fire from no identifiable source. Whether this was an attack by Klith in revenge for being refused, by one of his rivals afraid an agreement had been reached, or a stray blast from some entirely unrelated conflict was never determined and was ultimately irrelevant. No matter the source, the fire knocked out the ship&#039;s life support and power systems, leaving them in a floating box that would soon become their coffin.&lt;br /&gt;
&lt;br /&gt;
Drawing on his experience jury rigging failing equipment in the mine back home, Tiv worked by touch in the rapidly cooling dark to rewire around the many damaged systems to restore engine power and minimal life support before he and Pickering died from cold and lock of oxygen. It was a near thing - and a long, slow flight without artificial gravity back to their rendezvous point - but his efforts were successful. Afterwards Admiral Pickering was even more invested in his career, ensuring he was placed in best positions to demonstrate his value to Starfleet, leading to a rapid rise through the ranks (and an inadvertent reputation for promotion via political connections). &lt;br /&gt;
&lt;br /&gt;
Newly raised to the rank Lieutenant commander, Tiv has just received orders that he is to report to the USS Endeavor, where he will serve, for the first time, as Head of Security for the ship.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342845</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342845"/>
		<updated>2018-08-20T20:59:55Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Career Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan Pickering took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
Susan had asked Tiv to stop by her office - his first time there - after his last exam was completed. He was unpleasantly shocked and very nervous when he followed her directions and encountered the name &amp;quot;Admiral Susan Pickering&amp;quot; on the door. After gently teasing him at his clear distress at learning his friend from the library was an admiral, she explained that she had selected him for an important mission based on her careful evaluation of his file. A Klingon House head, one Ashuk Klith, had carefully and indirectly reached out to the Admiralty for a private meeting regarding a potential alliance. The meeting was to take place above Nimbus III in the Neutral Zone, and she would be attending as the designated diplomat for this entirely off the record event. Tiv, assuming he accepted the position, would serve as her pilot and bodyguard. He quickly agreed.&lt;br /&gt;
&lt;br /&gt;
The meeting itself was a waste of time. Klith just wanted to use Starfleet resources to fund a takeover of a rival House, and cared not at all about the likelihood of outright war resulting from such an action. Admiral Pickering made it abundantly clear that no such arrangement would eve happen. Both parties left disgusted with the result. Hours later, still deep in the Neutral Zone, Susan and Tiv&#039;s tiny vessel was struck by a single round of disruptor fire from no identifiable source. Whether this was an attack by Klith in revenge for being refused, by one of his rivals afraid an agreement had been reached, or a stray blast from some entirely unrelated conflict was never determined and was ultimately irrelevant. No matter the source, the fire knocked out the ship&#039;s life support and power systems, leaving them in a floating box that would soon become their coffin.&lt;br /&gt;
&lt;br /&gt;
Drawing on his experience jury rigging failing equipment in the mine back home, Tiv worked by touch in the rapidly cooling dark to rewire around the many damaged systems to restore engine power and minimal life support before he and Pickering died from cold and lock of oxygen. It was a near thing - and a long, slow flight without artificial gravity back to their rendezvous point - but his efforts were successful. Afterwards Admiral Pickering was even more invested in his career, ensuring he was placed in best positions to demonstrate his value to Starfleet, leading to a rapid rise through the ranks (and an inadvertent reputation for promotion via political connections). &lt;br /&gt;
&lt;br /&gt;
Newly raised to the rank Lieutenant commander, Tiv has just received orders that he is to report to the USS Endeavor, where he will serve, for the first time, as Head of Security for the ship.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342842</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342842"/>
		<updated>2018-08-20T20:28:27Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Starfleet Academy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan Pickering took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv met Susan&lt;br /&gt;
&lt;br /&gt;
in which Tiv served as pilot/bodyguard for a Starfleet admiral/diplomat (human named Susan Pickering, but that could easily be changed for story hooks) on an officially unofficial trip to meet a Klingon Head of House above Nimbus III (2265, so two years before it becomes a symbol of friendship much less before it fails) who sent an offer to work with the Federation. It turned out he just wanted to use the Federation&#039;s power to defeat a rival house and didn&#039;t care at all about the wider implications of that kind of action. Afterwards they were hit by a stray round (from no identifiable source, so him, rival, or chance are all possibilities) and Tiv managed to save them both by rewiring life support and engine power around damaged systems before they both died of cold and lack of oxygen. Then her influence was how he came to be just promoted to Lieutenant Commander and made Head of Security at only 28, though she used it by putting him in the right place to shine rather than having him promoted without merit. He is aware of the fact it could be taken as a political appointment, so is particularly determined to prove himself. Please let me know if any/all of this is not going to work so I can come up with something else before I go to the effort of writing up a full background a second time. Thanks!&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342841</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342841"/>
		<updated>2018-08-20T20:27:58Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Career Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv met Susan&lt;br /&gt;
&lt;br /&gt;
in which Tiv served as pilot/bodyguard for a Starfleet admiral/diplomat (human named Susan Pickering, but that could easily be changed for story hooks) on an officially unofficial trip to meet a Klingon Head of House above Nimbus III (2265, so two years before it becomes a symbol of friendship much less before it fails) who sent an offer to work with the Federation. It turned out he just wanted to use the Federation&#039;s power to defeat a rival house and didn&#039;t care at all about the wider implications of that kind of action. Afterwards they were hit by a stray round (from no identifiable source, so him, rival, or chance are all possibilities) and Tiv managed to save them both by rewiring life support and engine power around damaged systems before they both died of cold and lack of oxygen. Then her influence was how he came to be just promoted to Lieutenant Commander and made Head of Security at only 28, though she used it by putting him in the right place to shine rather than having him promoted without merit. He is aware of the fact it could be taken as a political appointment, so is particularly determined to prove himself. Please let me know if any/all of this is not going to work so I can come up with something else before I go to the effort of writing up a full background a second time. Thanks!&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342839</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342839"/>
		<updated>2018-08-20T20:15:57Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Personality: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
However, with those he considers friends and outside the view of anyone else, Tiv&#039;s demeanor is entirely different. He is still not talkative, but he is warm, teasing, and frequently flirtatious. His approach to managing his private life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; He is prepared to try just about anything with nearly anyone, provided romance and exclusivity are entirely off the table. However, he is very careful not to get involved - no matter how casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342838</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342838"/>
		<updated>2018-08-20T20:11:15Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Starfleet Academy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
Tiv&#039;s approach to managing his personal life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; However, he is very careful not to get involved - however casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342837</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342837"/>
		<updated>2018-08-20T20:10:51Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Starfleet Academy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At Starfleet Tiv set out to learn everything he could about the galaxy, to try as many new things as possible, and to otherwise break out of his isolated upbringing. He considered majoring in engineering or even turning his interest in other cultures into his Starfleet focus, but quickly found that he genuinely enjoyed his security training now that he had the ability to choose his own path. Fit and athletic, Tiv also found a place on the Academy parrises squares team. His brusque demeanor and tendency to cover lack of knowledge of the galaxy beyond Weytahn with his well honed mask of cold indifference were fortunately sufficiently countered by his innate charisma and status an Academy sports star that he was able to socialize and even develop friendships with relative ease. Even as his years at the Academy progressed and he became genuinely comfortable there, he maintained a rigidly defined &amp;quot;working persona&amp;quot; that he only set aside when with close friends or in private.&lt;br /&gt;
&lt;br /&gt;
Having definitively decided against bonding and parenthood, Tiv also set up to experience all of the &amp;quot;personal&amp;quot; options made possible by the tremendous blending of species and cultures at the Academy. Uncomfortable with the casual flirtations and physical affection that many of the cadets engaged in, and absolutely unwilling to consider any romantic attachments, Tiv nevertheless found it easy enough to arrange casual encounters and even long term non-monogamous and overlapping arrangements with friends. Those who did not know him well would have been shocked to find out the intensely focused, militant, and even unfriendly Andorian classmate was warm, affectionate, and even bawdy with close friends and lovers.&lt;br /&gt;
&lt;br /&gt;
During his last year at Starfleet Tiv developed a friendship with an older human woman who regularly used the library at the same odd hours as he did. As time went on Susan took on a semi-maternal role in his life, easing the homesickness that constantly ate at Tiv, even as he reveled in being away from the confining society of his clan.&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
Tiv&#039;s approach to managing his personal life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; However, he is very careful not to get involved - however casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342836</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342836"/>
		<updated>2018-08-20T19:42:57Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Home &amp;amp; Upbringing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiv was born on the planet Weytahn, and his early life was entirely shaped by its bloody history. After terraforming was completed in the late 2050s, his clan were among the first settlers. They fought against the Vulcans during the first war, survived life in the refugee camps, followed Commander Shran when he retook the planet in 2152, and fought in the second war. Clan leaders even were present at the negotiations with Captain Archer, though not actively part of the discussions. Later the clan opposed the creation of the Federation, considering it a trick by their traditional enemies. Even now, the clan is prepared for a third war, having no faith in a lasting peace with Vulcans.&lt;br /&gt;
&lt;br /&gt;
The clan is centered in a small town around a mine, now nearly tapped out, with additional members living in agricultural settlements in the surrounding area. There are almost no outsiders in the region, and it functions a fortified fiefdom. The scars of the wars have been iced over, and the isolation of the clan meant there was plenty of wild land to explore. For Tiv is was an idyllic childhood, with numerous siblings and cousins close by and near total freedom from adult interference. It was only as he grew into his teen years that the dark side of his clan&#039;s reactionary politics and militancy was revealed.&lt;br /&gt;
&lt;br /&gt;
The kids played with carefully blunted blades and were taught the basics of self defense, but upon adolescence training for the expected war started in earnest. The scar across Tiv&#039;s face is the result of an accident, when a cousin misjudged a swing of an &#039;&#039;ushaan&#039;&#039; and nearly took his eye, but the many, mostly hidden, scars on his hands, arms, and upper body were the result of a training ideology that considered the painful injuries to be the most effective teaching tool available. In addition to the demands of school, religious practice, and combat training, the teens were expected to join there families in the hard labor necessary to keep the community going. In Tiv&#039;s case that meant the dangerous work of finding ore in the mostly emptied mine. There he gained a reputation for being particularly skilled at coaxing old and outdated machinery into continued working, the limited wealth of the clan being directed into weaponry rather than more peaceful purchases.&lt;br /&gt;
&lt;br /&gt;
These hard years were when Tiv became fascinated with the traditions of other Andorian clans and the traditions of other species entirely, and also developed and affiliation with the ideals of Starfleet. What started as simple rebellion developed into sincere interest, and he spent many long hours trying to puzzle out the truth from his clan&#039;s biased histories. Despite his interest in the outside world and his growing aversion to the ideological zealotry that shaped the lives of his family and clan, the benefits of the genuinely close and loving connections and the deep history of his connection to home kept him there even once he reached 18. &lt;br /&gt;
&lt;br /&gt;
However, shortly after his birthday and his attainment of adulthood, his parents revealed they had arranged a bond group for him, so that he and proposed partners could begin having children as soon as possible. He refused absolutely, and after several days of being alternately scolded and cajoled by every adult he knew for failing to consider the needs of the clan, he announced he was leaving Weytahn immediately. Several yelling matches later, he was on his way to Earth and Starfleet Academy.&lt;br /&gt;
&lt;br /&gt;
Relations with his clan remain fraught, though he rarely actually argues with anyone about his future anymore, yet he maintains close contact with the extended family despite the tension. He and his immediate family have reached a truce on the subject of his life, and they talk regularly and try to manage so kind of visit at least once a year. His proposed bondmates were able to find another appropriate thaan and have had multiple children since, so they, at least, are glad he left rather than stay and make everyone in their family unit miserable.&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
Tiv&#039;s approach to managing his personal life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; However, he is very careful not to get involved - however casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342801</id>
		<title>Boldly Going:Tiv th&#039;Qysren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Boldly_Going:Tiv_th%27Qysren&amp;diff=342801"/>
		<updated>2018-08-20T00:46:18Z</updated>

		<summary type="html">&lt;p&gt;Zebra: /* Appearance: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Tiv th&#039;Qysren&lt;br /&gt;
*Species: Andorian&lt;br /&gt;
*Rank: Lt.Commander&lt;br /&gt;
*Assignment: Head of Security&lt;br /&gt;
*Stress: 15&lt;br /&gt;
*Damage Bonus: 5&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Andorian&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
*If all else fails, violence is still an option&lt;br /&gt;
*Starfleet is family&lt;br /&gt;
*Together we can do anything&lt;br /&gt;
*I will get you home safe&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control  10&lt;br /&gt;
*Daring   10&lt;br /&gt;
*Fitness  10&lt;br /&gt;
*Insight  9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason   8&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command  3&lt;br /&gt;
*Conn     2&lt;br /&gt;
*Security 5&lt;br /&gt;
*Engin    3&lt;br /&gt;
*Science  2&lt;br /&gt;
*Medicine  1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
*Jury Rigging&lt;br /&gt;
*Hand to Hand Combat&lt;br /&gt;
*Ship to Ship Combat&lt;br /&gt;
*Xeno-Anthropology&lt;br /&gt;
*Diplomacy&lt;br /&gt;
*Threat Assessment&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
*&#039;&#039;Ushann&#039;&#039;&lt;br /&gt;
*Constantly Watching&lt;br /&gt;
*Quick to Action&lt;br /&gt;
*Dauntless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Busy Colony&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rural (Rejected)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Majored in Security&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minored in Engineering&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Career Events==&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solved Engineering Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
[[File:Tiv_th%27Qysren.png]]&lt;br /&gt;
&lt;br /&gt;
Tiv is lean and muscular, though relatively short for an Andorian (approximately 1.8 meters tall), with with medium blue skin, grey eyes, and upright, highly expressive antennae. &lt;br /&gt;
&lt;br /&gt;
In addition to the deep facial scar from where he nearly lost an eye in a training accident as a teenager, Tiv has dozens of scars on his hands, arms, and upper body from healed &#039;&#039;ushaan&#039;&#039; cuts of various depths, as well as several minor burn scars from phaser injuries.&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
Tiv is brusque for an Andorian, though surprisingly charismatic nonetheless. When the situation is calm and everyone he is responsible safe, he is relaxed and even friendly. When stressed he gets progressively more snappish and impatient with those who wander off thoughtlessly into danger. He is not overtly aggressive or threatening in any way, firmly believing that violence - outside of training - should be a last resort only, and then brutally and decisively applied, but he is afraid of no one and always ready to fight. Of all of his values, the one that defines him most strongly is &amp;quot;I will get you home safe.&amp;quot; If he has to make enemies to keep the crew alive and unharmed, then that is disappointing and unfortunate, but entirely acceptable.&lt;br /&gt;
&lt;br /&gt;
Tiv&#039;s approach to managing his personal life is best summarized as &amp;quot;cheerfully slutty but incredibly discreet.&amp;quot; However, he is very careful not to get involved - however casually - with anyone within his chain of command.&lt;/div&gt;</summary>
		<author><name>Zebra</name></author>
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