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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zedturtle</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zedturtle"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Zedturtle"/>
	<updated>2026-05-15T11:06:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heart_of_the_Rings&amp;diff=485584</id>
		<title>Heart of the Rings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heart_of_the_Rings&amp;diff=485584"/>
		<updated>2026-03-09T14:37:21Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: Created page with &amp;quot;&amp;#039;&amp;#039;Three Rings gifted to the Wise Seven for the Lords of earth and stone Nine for the Soldiers who are doomed to die  One for the Dark Lord on his iron throne In the Land of Shadows ringed by mountains high. &amp;#039;&amp;#039;&amp;#039;One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them&amp;#039;&amp;#039;&amp;#039; In the Land of Shadows where Hope must die.&amp;#039;&amp;#039;  === The Company of the Ring ===&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Three Rings gifted to the Wise&lt;br /&gt;
Seven for the Lords of earth and stone&lt;br /&gt;
Nine for the Soldiers who are doomed to die&lt;br /&gt;
&lt;br /&gt;
One for the Dark Lord on his iron throne&lt;br /&gt;
In the Land of Shadows ringed by mountains high.&lt;br /&gt;
&#039;&#039;&#039;One Ring to rule them all, One Ring to find them,&lt;br /&gt;
One Ring to bring them all and in the darkness bind them&#039;&#039;&#039;&lt;br /&gt;
In the Land of Shadows where Hope must die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Company of the Ring ===&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TORDOM:Brannock&amp;diff=485582</id>
		<title>TORDOM:Brannock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TORDOM:Brannock&amp;diff=485582"/>
		<updated>2026-03-08T21:42:58Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes &amp;amp; Traits==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodman of Wilderland&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Scholar &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Lure of Secrets&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Beast-lore, Herb-lore, Rhymes of Lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039;  Patient, Tall, Bird-Speech, Haughty&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 3 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality •&lt;br /&gt;
: * Awe: 0 &lt;br /&gt;
: * Inspire: 2 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 2 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Perception&lt;br /&gt;
: * &#039;&#039;Awareness:&#039;&#039; 3 &lt;br /&gt;
: * Insight: 2 &lt;br /&gt;
: * Search: 0 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * Hunting: 2&lt;br /&gt;
;Custom •&lt;br /&gt;
: * &#039;&#039;Song:&#039;&#039; 4 &lt;br /&gt;
: * Courtesy: 2 &lt;br /&gt;
: * Riddle: 1 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Vocation •••&lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * &#039;&#039;Lore:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 0&lt;br /&gt;
* Quarterstaff: 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Feathered Armour (Leather Corslet) of &lt;br /&gt;
* Cunning Make&lt;br /&gt;
* Brethilhiril, [[Staff of the Eldar]] (Protect Companion, Harass Enemy, Inspire, Stealth, Riddle, Search)&lt;br /&gt;
&lt;br /&gt;
==Virtues-==&lt;br /&gt;
* Herbal Remedies (Fragrant Weeds &amp;amp; Poison Remedies)&lt;br /&gt;
* Staunching Song (If wounded, roll Song to get Wis/x2/x3 End back. Spend Hope to do this to another.)&lt;br /&gt;
* Confidence (+2 to Hope, resets Hope when taken)&lt;br /&gt;
* The Way of Warding&lt;br /&gt;
::Circle of Wrath (1 Hope or 1 EA) — Give up any Opening Volleys and Bonus Dice. Enemies must pass a Shadow Test or spend Hate in order to attack you.&lt;br /&gt;
::Guarding and Guiding (1 Hope or 1 EA) — On a Fatigue Test that produced a Hazard, if there are equal or more Gandalfs than Saurons, negate the Hazard.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Staff &#039;&#039;&#039;damage:&#039;&#039;&#039; 4 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1 &lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather Corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d &#039;&#039;&#039;enc:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 12 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 7 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 16 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 23&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 12 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17 &#039;&#039;&#039;MISERABLE&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 10 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 13&lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Norori&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0 &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (6 in enclosed spaces) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 4(+3) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 5 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 52 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 14 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 24 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Brannock stands tall and straight as a young poplar, dressed in a brown hooded robe and cloak. He cultivates what could be called a beard if one were forgiving and his gangly frame and broad shoulders lend him a slightly startling appearance at first.....&lt;br /&gt;
&lt;br /&gt;
Brannock never really fit in with the other folk in his family, whilst he was happiest in the woods he never quite got the point of killing the animal when there was so much more that could be learned simple by observing it. His knowledge of herblore and edible plants kept him in good standing with the older members of his family even as he endured the ribbing of his younger brothers and cousins.&lt;br /&gt;
&lt;br /&gt;
But it was the first time that Brannock was allowed to visit Rhosgobel that he knew exactly what he wanted to become.......of course he knew that it was impossible....blasphemous even.....but some part of his mind locked its teeth into the idea and would not let go. If he had been within one of the great southern cities he would have buried his head in the ancient libraries and maybe never have emerged. But there were no libraries in the old wood, and he would not go to the source, as it were, he knew those impossibly ancient eyes would divulge his hunger in an instant.&lt;br /&gt;
&lt;br /&gt;
Instead he honed his mind and awareness even more, hoping that intense study of the natural world would reveal some glimmer, some spark, some .....shadow of the secret power he had glimpsed. Brannock does his best to make himself as useful as possible to his people; setting bones, delivering children and stitching up those who insist on playing with pointy things.......but always his eyes are searching for traces of ancient power in order that one day he may have a Greenwood to watch over of his own, where he will be known as.....not a Wizard.......certainly not......that was not for mortal men......still.........&lt;br /&gt;
&lt;br /&gt;
[[DH-HOTR:Generic Charactersheet]]&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Play_By_Post_Games&amp;diff=485583</id>
		<title>Play By Post Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Play_By_Post_Games&amp;diff=485583"/>
		<updated>2026-03-08T21:40:16Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The RPGnet forums host a whole host of Play By Post games and this page collects wiki pages created by those groups in the course of their games. Pages include things such as player notes, maps and other campaign resources, character sheets and other odds and ends as well as links to the game threads in the forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Games== &lt;br /&gt;
&lt;br /&gt;
#Daggerheart&lt;br /&gt;
##[[Heart of the Ring]]&lt;br /&gt;
&lt;br /&gt;
#Dungeons &amp;amp; Dragons 5th Edition&lt;br /&gt;
##[[Eberron Tomb of Annihilation]]&lt;br /&gt;
&lt;br /&gt;
#The One Ring&lt;br /&gt;
##[[Alex Darkening of Mirkwood]]&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327639</id>
		<title>TBV:Super Secret Scrap</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327639"/>
		<updated>2017-10-07T00:36:53Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;Riding in Combat:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All skill tests limited by Athletics ability (including bonus dice).&lt;br /&gt;
Charging (after opening volleys):&lt;br /&gt;
* Riding Test TN 16 (Athletics)&lt;br /&gt;
* Weapon Attack, base TN 12 + Parry&lt;br /&gt;
* Wheel and Charge if all are mounted. +2 TN to Riding each time.&lt;br /&gt;
&lt;br /&gt;
In close combat:&lt;br /&gt;
* Forward or Open only&lt;br /&gt;
* unmounted adv are at -2 to hit&lt;br /&gt;
* Escape Combat modified by Riding modifier&lt;br /&gt;
* No disadvantage to hit horse, forces riding test instead&lt;br /&gt;
* Wound = horse goes down, Riding test.&lt;br /&gt;
&lt;br /&gt;
More on 136-138 of HLoR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Winter Goblins&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attribute Level:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Endurance: &amp;lt;/b&amp;gt; 12&lt;br /&gt;
&amp;lt;b&amp;gt;Hate: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Parry:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
&amp;lt;b&amp;gt;Armour: &amp;lt;/b&amp;gt; &amp;lt;u&amp;gt;1d&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Personality 2&lt;br /&gt;
&amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt; 2&lt;br /&gt;
Custom 1&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 2&lt;br /&gt;
Vocation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Jagged Knife:&amp;lt;/u&amp;gt; 2 (3/EYE/14/-)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bow of Horn:&amp;lt;/u&amp;gt; 2 (4/10/12/poison)&amp;lt;br&amp;gt;&lt;br /&gt;
Craven&amp;lt;br&amp;gt;&lt;br /&gt;
Sneaky — spend a point of Hate to allow the Goblin to double its Parry score for this round.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Sauv, Young Fire Drake&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attribute Level:&amp;lt;/b&amp;gt; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Endurance: &amp;lt;/b&amp;gt; 90&lt;br /&gt;
&amp;lt;b&amp;gt;Hate: &amp;lt;/b&amp;gt;9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Parry:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
&amp;lt;b&amp;gt;Armour: &amp;lt;/b&amp;gt; &amp;lt;u&amp;gt;5d/1d*&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Personality 2&lt;br /&gt;
&amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt; 2&lt;br /&gt;
Custom 1&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 2&lt;br /&gt;
Vocation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Bite 3 (Damage 6/Edge 8+/Injury 16/-)&amp;lt;br&amp;gt;&lt;br /&gt;
Rend 2 (8/9+/16/Pierce)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tail-lash:&amp;lt;/u&amp;gt; 1 (16/EYE/14/Knockdown)&amp;lt;br&amp;gt;&lt;br /&gt;
Craven&amp;lt;br&amp;gt;&lt;br /&gt;
Fire Breath - Spend a point of Hate to cause 18 points of Endurance damage. And they must make a Protection test vs TN 20 or become Wounded.&amp;lt;br&amp;gt;&lt;br /&gt;
Weak Spot - Whenever the Dragon takes a called shot or spends Hate to use a special ability the creature rolls a reduced number of dice for its Protection test.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327636</id>
		<title>TBV:Super Secret Scrap</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327636"/>
		<updated>2017-10-07T00:36:01Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;Riding in Combat:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All skill tests limited by Athletics ability (including bonus dice).&lt;br /&gt;
Charging (after opening volleys):&lt;br /&gt;
* Riding Test TN 16 (Athletics)&lt;br /&gt;
* Weapon Attack, base TN 12 + Parry&lt;br /&gt;
* Wheel and Charge if all are mounted. +2 TN to Riding each time.&lt;br /&gt;
&lt;br /&gt;
In close combat:&lt;br /&gt;
* Forward or Open only&lt;br /&gt;
* unmounted adv are at -2 to hit&lt;br /&gt;
* Escape Combat modified by Riding modifier&lt;br /&gt;
* No disadvantage to hit horse, forces riding test instead&lt;br /&gt;
* Wound = horse goes down, Riding test.&lt;br /&gt;
&lt;br /&gt;
More on 136-138 of HLoR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Winter Goblins&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attribute Level:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Endurance: &amp;lt;/b&amp;gt; 12&lt;br /&gt;
&amp;lt;b&amp;gt;Hate: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Parry:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
&amp;lt;b&amp;gt;Armour: &amp;lt;/b&amp;gt; &amp;lt;u&amp;gt;1d&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Personality 2&lt;br /&gt;
&amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt; 2&lt;br /&gt;
Custom 1&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 2&lt;br /&gt;
Vocation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Jagged Knife:&amp;lt;/u&amp;gt; 2 (3/EYE/14/-)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bow of Horn:&amp;lt;/u&amp;gt; 2 (4/10/12/poison)&amp;lt;br&amp;gt;&lt;br /&gt;
Craven&amp;lt;br&amp;gt;&lt;br /&gt;
Sneaky — spend a point of Hate to allow the Goblin to double its Parry score for this round.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Sauv, Young Fire Drake&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attribute Level:&amp;lt;/b&amp;gt; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Endurance: &amp;lt;/b&amp;gt; 90&lt;br /&gt;
&amp;lt;b&amp;gt;Hate: &amp;lt;/b&amp;gt;9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Parry:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
&amp;lt;b&amp;gt;Armour: &amp;lt;/b&amp;gt; &amp;lt;u&amp;gt;5d/1d*&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Personality 2&lt;br /&gt;
&amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt; 2&lt;br /&gt;
Custom 1&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 2&lt;br /&gt;
Vocation 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Bite 3 (Damage 6/Edge 8+/Injury 16/-)&amp;lt;br&amp;gt;&lt;br /&gt;
Rend 2 (8/9+/16/Pierce)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tail-lash:&amp;lt;/u&amp;gt; 1 (16/EYE/14/Knockdown)&amp;lt;br&amp;gt;&lt;br /&gt;
Craven&amp;lt;br&amp;gt;&lt;br /&gt;
Fire Breath - Spend a point of Hate to cause 18 points of Endurance damage. And they must make a Protection test vs TN 20 or become Wounded.&lt;br /&gt;
Weak Spot - Whenever the Dragon takes a called shot or spends Hate to use a special ability the creature rolls a reduced number of dice for its Protection test.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327543</id>
		<title>TBV:Super Secret Scrap</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327543"/>
		<updated>2017-10-06T23:12:46Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Riding in Combat:&lt;br /&gt;
&lt;br /&gt;
All skill tests limited by Athletics ability (including bonus dice).&lt;br /&gt;
Charging (after opening volleys):&lt;br /&gt;
* Riding Test TN 16 (Athletics)&lt;br /&gt;
* Weapon Attack, base TN 12 + Parry&lt;br /&gt;
* Wheel and Charge if all are mounted. +2 TN to Riding each time.&lt;br /&gt;
&lt;br /&gt;
In close combat:&lt;br /&gt;
* Forward or Open only&lt;br /&gt;
* unmounted adv are at -2 to hit&lt;br /&gt;
* Escape Combat modified by Riding modifier&lt;br /&gt;
* No disadvantage to hit horse, forces riding test instead&lt;br /&gt;
* Wound = horse goes down, Riding test.&lt;br /&gt;
&lt;br /&gt;
More on 136-138 of HLoR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Winter Goblins&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attribute Level:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Endurance: &amp;lt;/b&amp;gt; 12&lt;br /&gt;
&amp;lt;b&amp;gt;Hate: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Parry:&amp;lt;/b&amp;gt; 5 (shield)&lt;br /&gt;
&amp;lt;b&amp;gt;Armour: &amp;lt;/b&amp;gt; &amp;lt;u&amp;gt;1d&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Personality 2&lt;br /&gt;
&amp;lt;u&amp;gt;Survival&amp;lt;/u&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Movement&amp;lt;/u&amp;gt; 2&lt;br /&gt;
Custom 1&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 2&lt;br /&gt;
Vocation 1 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327539</id>
		<title>TBV:Super Secret Scrap</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327539"/>
		<updated>2017-10-06T23:11:18Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Riding in Combat:&lt;br /&gt;
&lt;br /&gt;
All skill tests limited by Athletics ability (including bonus dice).&lt;br /&gt;
Charging (after opening volleys):&lt;br /&gt;
* Riding Test TN 16 (Athletics)&lt;br /&gt;
* Weapon Attack, base TN 12 + Parry&lt;br /&gt;
* Wheel and Charge if all are mounted. +2 TN to Riding each time.&lt;br /&gt;
&lt;br /&gt;
In close combat:&lt;br /&gt;
* Forward or Open only&lt;br /&gt;
* unmounted adv are at -2 to hit&lt;br /&gt;
* Escape Combat modified by Riding modifier&lt;br /&gt;
* No disadvantage to hit horse, forces riding test instead&lt;br /&gt;
* Wound = horse goes down, Riding test.&lt;br /&gt;
&lt;br /&gt;
More on 136-138 of HLoR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Winter Goblins&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attribute Level:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
&amp;lt;b&amp;gt;Endurance: &amp;lt;/b&amp;gt; 12&lt;br /&gt;
&amp;lt;b&amp;gt;Hate: &amp;lt;/b&amp;gt;5&lt;br /&gt;
&amp;lt;b&amp;gt;Parry:&amp;lt;/b&amp;gt; 5 (shield)&lt;br /&gt;
&amp;lt;b&amp;gt;Armour: &amp;lt;/b&amp;gt; &amp;lt;u&amp;gt;1d&amp;lt;/u&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327536</id>
		<title>TBV:Super Secret Scrap</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327536"/>
		<updated>2017-10-06T23:09:20Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Riding in Combat:&lt;br /&gt;
&lt;br /&gt;
All skill tests limited by Athletics ability (including bonus dice).&lt;br /&gt;
Charging (after opening volleys):&lt;br /&gt;
* Riding Test TN 16 (Athletics)&lt;br /&gt;
* Weapon Attack, base TN 12 + Parry&lt;br /&gt;
* Wheel and Charge if all are mounted. +2 TN to Riding each time.&lt;br /&gt;
&lt;br /&gt;
In close combat:&lt;br /&gt;
* Forward or Open only&lt;br /&gt;
* unmounted adv are at -2 to hit&lt;br /&gt;
* Escape Combat modified by Riding modifier&lt;br /&gt;
* No disadvantage to hit horse, forces riding test instead&lt;br /&gt;
* Wound = horse goes down, Riding test.&lt;br /&gt;
&lt;br /&gt;
More on 136-138 of HLoR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327535</id>
		<title>TBV:Super Secret Scrap</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV:Super_Secret_Scrap&amp;diff=327535"/>
		<updated>2017-10-06T23:08:56Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: Created page with &amp;quot;Riding in Combat:  All skill tests limited by Athletics ability (including bonus dice). Charging (after opening volleys): * Riding Test TN 16 (Athletics) * Weapon Attack, base...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Riding in Combat:&lt;br /&gt;
&lt;br /&gt;
All skill tests limited by Athletics ability (including bonus dice).&lt;br /&gt;
Charging (after opening volleys):&lt;br /&gt;
* Riding Test TN 16 (Athletics)&lt;br /&gt;
* Weapon Attack, base TN 12 + Parry&lt;br /&gt;
* Wheel and Charge if all are mounted. +2 TN to Riding each time.&lt;br /&gt;
&lt;br /&gt;
In close combat:&lt;br /&gt;
* Forward or Open only&lt;br /&gt;
* unmounted adv are at -2 to hit&lt;br /&gt;
* Escape Combat modified by Riding modifier&lt;br /&gt;
* No disadvantage to hit horse, forces riding test instead&lt;br /&gt;
* Wound = horse goes down, Riding test.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV:Scrap2&amp;diff=327526</id>
		<title>TBV:Scrap2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV:Scrap2&amp;diff=327526"/>
		<updated>2017-10-06T23:02:29Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Able DEAD&lt;br /&gt;
: Baker DEAD&lt;br /&gt;
: Charlie DEAD&lt;br /&gt;
&lt;br /&gt;
[[TBV:Super Secret Scrap]]&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_Tholrindel&amp;diff=321558</id>
		<title>TBV Tholrindel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_Tholrindel&amp;diff=321558"/>
		<updated>2017-06-22T01:47:02Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frey of Esgaroth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes &amp;amp; Traits==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Man of Minas Tirith&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Prosperous&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Men of Valour and Wisdom (XP cost for Wisdom/Valour doubled. When Wisdom = Valour, reroll Eyes on common skills; otherwise reroll Eyes on attacks)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Warden &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Lure of Power&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Boating, Herb-lore, Shadow-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Fierce, Lordly&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 7 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 6 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 2&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 8 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * &amp;lt;u&amp;gt;Awe&amp;lt;/u&amp;gt;: 2 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Inspire&amp;lt;/u&amp;gt;: 3 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 1 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 1 &lt;br /&gt;
: * Insight: 2 &lt;br /&gt;
: * Search: 2&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 1 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Hunting&amp;lt;/u&amp;gt;: 0&lt;br /&gt;
;Custom •&lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * Courtesy: 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 2 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Battle&amp;lt;/u&amp;gt;: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &amp;lt;u&amp;gt;Long sword&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
* Bow: 1&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Weapon of Great Lineage (When hit by an Orc or Evil Man do 3 damage to your attacker)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*  &lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long  sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 16/18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Bow &amp;lt;b&amp;gt;damage:&amp;lt;/b&amp;gt; 5 &amp;lt;b&amp;gt;edge:&amp;lt;/b&amp;gt; 10 &amp;lt;b&amp;gt;injury:&amp;lt;/b&amp;gt; 14 &amp;lt;b&amp;gt;enc:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Coat of Mail &#039;&#039;&#039;protection:&#039;&#039;&#039; 4d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 14 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 28 &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 20 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 20&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 13 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 14 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 4d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2  &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+7) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+7)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 1 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0 &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in the stronghold of Minas Tirith, Tholindel grew up as a man forged from a lineage of great soldiers of Gondor. After losing his wife to an orc raid on a caravan from the Sea he sought a life of adventure and vengeance against all orc kind. He took his leave with only his possessions that were necessary and departed.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=321554</id>
		<title>TBV Dís</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=321554"/>
		<updated>2017-06-22T01:45:34Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dís of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Fire-making, Trading, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Determined, Honourable&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 5&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 0&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * &#039;&#039;Persuade:&#039;&#039; 3&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 0 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception ••&lt;br /&gt;
: * Awareness: 0&lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 3&lt;br /&gt;
;Survival  &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 2&lt;br /&gt;
;Vocation  &lt;br /&gt;
: * &#039;&#039;Craft:&#039;&#039; 3 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* (Axes): 2&lt;br /&gt;
* Short Sword: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Gifted (Raise one Favoured Attribute — Wits — by one)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 13 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 32 &#039;&#039;&#039;WOUNDED&#039;&#039;&#039; , &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 0 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 19 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; unspecified (Scout?)&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 10  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +- &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+5)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 0 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Active on the trade routes between Erebor, Dale and Laketown, selling mostly jewellery, keep-sakes and some small clock work items, Dis has noticed of late that business has been flagging, her wagons are being raided and her profits have dropped markedly....she has done all the usual; sent out messengers, talked with her people in both cities and even amalgamated her business with one of her rivals...which sent a great deal of shock through the more traditional dwarves.&lt;br /&gt;
&lt;br /&gt;
She told her father she was heading out on a fact-finding mission as no one can tell her exactly what is happening.....but there is more to it. Dis tends to take a lot of things personally, if a shipment does not arrive she feels responsible, if people are injured or killed in her employ thats on her......if her family goes to the poorhouse...also on her.&lt;br /&gt;
&lt;br /&gt;
So yes....she is out to find the truth.....but she&#039;s not adverse to getting a little revenge into the bargain. But at heart she&#039;s still a merchant and a fast-talker, she&#039;s not really sure about this whole camping and fighting business.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Beran&amp;diff=321553</id>
		<title>Beran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Beran&amp;diff=321553"/>
		<updated>2017-06-22T01:44:40Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Beran==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Beorning &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Furious (Whilst Wounded, a Beorning ignores the effects of Weariness in combat)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Folk-lore, Mountaineer&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Hardy, Cunning&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 3 &lt;br /&gt;
: * Inspire: 1 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement ••&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 3 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception  •&lt;br /&gt;
: * &#039;&#039;Awareness:&#039;&#039; 2 &lt;br /&gt;
: * Insight: 3 &lt;br /&gt;
: * Search: 1&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 0 &lt;br /&gt;
: * Healing: 1   2 bonus dice - Dwarven Field Medicine/Equipment (For Current Adventure only)&lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 3&lt;br /&gt;
;Custom ••&lt;br /&gt;
: * &#039;&#039;Song:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 3 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation ••&lt;br /&gt;
: * Craft: 1&lt;br /&gt;
: * Battle: 3 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Great Spear:&#039;&#039; 4&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Axe: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
* Noble Armour (One free Bonus Die for Encounters, +3 to Valour/Wisdom for calculating Tolerance)&lt;br /&gt;
&lt;br /&gt;
==Virtues== &lt;br /&gt;
* Twice-Baked Honey Cakes (This ridiculously OP virtue provides -Wisdom to all Travel Tests and +1 to the FP. Rumours of world peace are still being investigated)&lt;br /&gt;
* Expertise (Song)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Great Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 9 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 16 &#039;&#039;&#039;enc:&#039;&#039;&#039; 4&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 23 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 28&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 12 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 12  &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 12 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 4 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 4 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Dhuoda&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 9 (+6) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 5 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 32 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 4 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 27 (7 on hand, 20 stored at Erebor, &amp;amp; Jewelry worth 60T)  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Beran&#039;s family came from Mountain Hall, but allied itself with Beorn when the skinchanger became protector over western Anduin lands. Due to Beran and his father&#039;s familiarity with the mountains, they often led Beornings on personal quests, guiding them only to a point when they (he or his father) were asked to wait for the thane&#039;s return. What happened to the Beorning after this was a mystery, but they often came back changed, with a new calling, and perhaps a power along with an idiosyncratic personal taboo (a geas). It is rumoured that it was on such a quest in the mountains many years ago that Beorn himself gained power over beasts and his calling in life.&lt;br /&gt;
&lt;br /&gt;
During one of these journeys, a pilgrimage of sorts, Beran led Euric through the Misty Mountains to where Euric asked to continue alone. In every case, Beran and his father had respected these wishes, but for some reason Beran felt uneasy. He waited for nearly two days, and when Euric did not return, Beran decided to track him, against the unwritten rules of the quest. It was a good thing he did, for Beran found Euric alive but in a stupor, and nearly frozen to death. What happened there on the mountain Beran does not know, but after Euric recovered he did not have the same changes come over him that other thanes had. Nevertheless, in gratefulness for saving his life, Euric gifted Beran a fine leather armor, with designs of knots and patterns carved and studded into it. Most incredibly, the armor was dyed crimson and purple, in just a few places to highlight the design&#039;s intricacies. It was more than a gift - it was also a title - Thane. Euric was granting lands to Beran&#039;s family, and in return the family pledged to serve Euric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Connection to the Company==&lt;br /&gt;
About a year ago Beran met a young lady of Dale, visiting Beorn with a company sent by Bard. Her name was Miriel, and she was the daughter of one of Bard&#039;s advisers. Beran was quickly impressed by her - humble yet articulate - beautiful yet down to earth - eager for adventure yet gentle. And though but an &amp;quot;uncultured&amp;quot; Beorning, Beran caught Miriel&#039;s attention as well - she took note of his ability to tell stories of his travels - of the mountains, the strange folk and things he&#039;d seen (being only 23 she&#039;d never traveled west of Mirkwood), and how well he seemed to know when to listen rather than to speak - he seemed like an unusual man. Most men she knew were wealthy or soldiers - and were either stoic and serious and never spoke, or were talkative and full of themselves, and only listened to those with riches or power. Beran too seemed to be able to read people unusually well. Though her company&#039;s time with Beorn was a mere week, it was enough for Beran and Miriel. They continued to visit one another - journeying across the Elf Path or north of Mirkwood to meet one another in Laketown, until just three months ago, when they decided they would be wed. Unfortunately, considering Miriel&#039;s position, it was not an easy matter for the two of them. They decided that Beran would not ask her father&#039;s permission until he had a proper dowry...and the fastest way to get that, figured Beran, was to find it, perhaps in a Goblin horde. The two see one another when they can, but know their time is not yet come.&lt;br /&gt;
&lt;br /&gt;
One month ago, Beran&#039;s father led Euric over the Misty Mountains; Euric was sent by Beorn as his personal representative for a meeting with Bilbo in the Shire, to receive news, pipeweed, and deliver tidings and twice-baked honeycakes made by Beorn himself. Berangar only traveled as far as the Western side of the mountains, leaving Euric to continue to the Shire alone. He was to meet Euric again in 3 months, to accompany him home. Berangar turned back over the mountains and planned to come home for a time, but was captured by Orcs and perhaps even evil Men, and has not been seen since. Beran still believes he is alive, and has received permission from Beorn to temporarily step aside from his duties as a Thane and to seek his father, but with the expectation that he must go and meet Euric in two months in place of his father.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=321418</id>
		<title>Dhuoda of Woodmen Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=321418"/>
		<updated>2017-06-19T23:18:31Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Hope &amp;amp; Shadow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodwoman of Wilderland &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty (favoured Wits for Parry when fighting in the woods)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Anduin-lore, Leechcraft, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Swift&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 2 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 2 {roll two Feat dice, take best - HoM}&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement ••&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 2 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 0&lt;br /&gt;
;Survival ••&lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 2&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2&lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation &lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Spear: 1&lt;br /&gt;
&lt;br /&gt;
==Reward== &lt;br /&gt;
• Keen (Reduce Edge by 1)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* River-Blooded (auto-succeed at Boating/Swimming; Favoured when on/near the Dusky River)&lt;br /&gt;
* Hound of Mirkwood (Support - Awe {see above}, +2 Hope, Wounded on Eye {heal on TN 16, hero can take Wound instead}), Harass Enemy (specify one enemy per combat)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long-hafted axe &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18/20 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 14 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 13 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 13&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 16 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17   &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 6 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 8 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Beran&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (10 in woods) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+2) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+2) (Spear)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 11 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 29&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 10  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dhuoda, daughter of Fredegund, grew up on her family&#039;s farmstead in the Western Eaves of Mirkwood. As the third of five children, and the only daughter, Dhuoda spent countless hours playing with her brothers after their chores were done--whether it was on the Dusky River, where the black herons almost seemed to talk, or near their house among the trees and clearings. As she grew up, the call to explore further was too strong to resist. Fortunately her two older brothers were happy to settle down to helping run the farm and her younger brothers were eager to defend their kin from any dangers lurking in the forest. So Dhuoda was allowed to go her own way--wandering farther and farther to drink in the ever-changing wildness of her homeland. Her father&#039;s only condition was that she always have her long-hafted axe and her spear with her... for the world is a dangerous place.&lt;br /&gt;
&lt;br /&gt;
Dhuoda&#039;s wanderings have brought her to the village of Stonyford just in time for a festival--and rumors that Beorn, that fearsome skin-changer will be there meant Dhuoda could not resist the opportunity to attend and hopefully see him for herself. Not to mention it wouldn&#039;t be a bad idea for her to visit an inn long enough to take a bath; her long hair, when unbraided, has started to smell less like campfire smoke and more like wet dog.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=321133</id>
		<title>Dhuoda of Woodmen Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=321133"/>
		<updated>2017-06-15T23:49:23Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodwoman of Wilderland &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty (favoured Wits for Parry when fighting in the woods)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Anduin-lore, Leechcraft, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Swift&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 2 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 2 {roll two Feat dice, take best - HoM}&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement ••&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 2 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 0&lt;br /&gt;
;Survival ••&lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 2&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2&lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation &lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Spear: 1&lt;br /&gt;
&lt;br /&gt;
==Reward== &lt;br /&gt;
• Keen (Reduce Edge by 1)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* River-Blooded (auto-succeed at Boating/Swimming; Favoured when on/near the Dusky River)&lt;br /&gt;
* Hound of Mirkwood (Support - Awe {see above}, +2 Hope, Wounded on Eye {heal on TN 16, hero can take Wound instead}), Harass Enemy (specify one enemy per combat)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long-hafted axe &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18/20 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 14 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 13 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 13&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 17 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17   &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 6 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 8 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Beran&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (10 in woods) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+2) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+2) (Spear)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 11 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 29&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 10  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dhuoda, daughter of Fredegund, grew up on her family&#039;s farmstead in the Western Eaves of Mirkwood. As the third of five children, and the only daughter, Dhuoda spent countless hours playing with her brothers after their chores were done--whether it was on the Dusky River, where the black herons almost seemed to talk, or near their house among the trees and clearings. As she grew up, the call to explore further was too strong to resist. Fortunately her two older brothers were happy to settle down to helping run the farm and her younger brothers were eager to defend their kin from any dangers lurking in the forest. So Dhuoda was allowed to go her own way--wandering farther and farther to drink in the ever-changing wildness of her homeland. Her father&#039;s only condition was that she always have her long-hafted axe and her spear with her... for the world is a dangerous place.&lt;br /&gt;
&lt;br /&gt;
Dhuoda&#039;s wanderings have brought her to the village of Stonyford just in time for a festival--and rumors that Beorn, that fearsome skin-changer will be there meant Dhuoda could not resist the opportunity to attend and hopefully see him for herself. Not to mention it wouldn&#039;t be a bad idea for her to visit an inn long enough to take a bath; her long hair, when unbraided, has started to smell less like campfire smoke and more like wet dog.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_Tholrindel&amp;diff=321132</id>
		<title>TBV Tholrindel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_Tholrindel&amp;diff=321132"/>
		<updated>2017-06-15T23:48:30Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frey of Esgaroth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes &amp;amp; Traits==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Man of Minas Tirith&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Prosperous&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Men of Valour and Wisdom (XP cost for Wisdom/Valour doubled. When Wisdom = Valour, reroll Eyes on common skills; otherwise reroll Eyes on attacks)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Warden &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Lure of Power&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Boating, Herb-lore, Shadow-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Fierce, Lordly&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 7 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 6 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 2&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 8 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * &amp;lt;u&amp;gt;Awe&amp;lt;/u&amp;gt;: 2 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Inspire&amp;lt;/u&amp;gt;: 3 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 1 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 1 &lt;br /&gt;
: * Insight: 2 &lt;br /&gt;
: * Search: 2&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 1 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Hunting&amp;lt;/u&amp;gt;: 0&lt;br /&gt;
;Custom •&lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * Courtesy: 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 2 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Battle&amp;lt;/u&amp;gt;: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &amp;lt;u&amp;gt;Long sword&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
* Bow: 1&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Weapon of Great Lineage (When hit by an Orc or Evil Man do 3 damage to your attacker)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*  &lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long  sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 16/18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Bow &amp;lt;b&amp;gt;damage:&amp;lt;/b&amp;gt; 5 &amp;lt;b&amp;gt;edge:&amp;lt;/b&amp;gt; 10 &amp;lt;b&amp;gt;injury:&amp;lt;/b&amp;gt; 14 &amp;lt;b&amp;gt;enc:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Coat of Mail &#039;&#039;&#039;protection:&#039;&#039;&#039; 4d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 19 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 28 &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 20 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 20&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 13 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 14 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 4d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2  &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+7) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+7)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 1 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0 &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in the stronghold of Minas Tirith, Tholindel grew up as a man forged from a lineage of great soldiers of Gondor. After losing his wife to an orc raid on a caravan from the Sea he sought a life of adventure and vengeance against all orc kind. He took his leave with only his possessions that were necessary and departed.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=321131</id>
		<title>TBV Dís</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=321131"/>
		<updated>2017-06-15T23:46:59Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dís of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Fire-making, Trading, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Determined, Honourable&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 5&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 0&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * &#039;&#039;Persuade:&#039;&#039; 3&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 0 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception ••&lt;br /&gt;
: * Awareness: 0&lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 3&lt;br /&gt;
;Survival  &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 2&lt;br /&gt;
;Vocation  &lt;br /&gt;
: * &#039;&#039;Craft:&#039;&#039; 3 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* (Axes): 2&lt;br /&gt;
* Short Sword: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Gifted (Raise one Favoured Attribute — Wits — by one)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 18 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 32 &#039;&#039;&#039;WOUNDED&#039;&#039;&#039; , &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 0 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 19 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; unspecified (Scout?)&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 10  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +- &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+5)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 0 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Active on the trade routes between Erebor, Dale and Laketown, selling mostly jewellery, keep-sakes and some small clock work items, Dis has noticed of late that business has been flagging, her wagons are being raided and her profits have dropped markedly....she has done all the usual; sent out messengers, talked with her people in both cities and even amalgamated her business with one of her rivals...which sent a great deal of shock through the more traditional dwarves.&lt;br /&gt;
&lt;br /&gt;
She told her father she was heading out on a fact-finding mission as no one can tell her exactly what is happening.....but there is more to it. Dis tends to take a lot of things personally, if a shipment does not arrive she feels responsible, if people are injured or killed in her employ thats on her......if her family goes to the poorhouse...also on her.&lt;br /&gt;
&lt;br /&gt;
So yes....she is out to find the truth.....but she&#039;s not adverse to getting a little revenge into the bargain. But at heart she&#039;s still a merchant and a fast-talker, she&#039;s not really sure about this whole camping and fighting business.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_Tholrindel&amp;diff=321130</id>
		<title>TBV Tholrindel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_Tholrindel&amp;diff=321130"/>
		<updated>2017-06-15T23:36:50Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frey of Esgaroth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes &amp;amp; Traits==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Man of Minas Tirith&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Prosperous&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Men of Valour and Wisdom (XP cost for Wisdom/Valour doubled. When Wisdom = Valour, reroll Eyes on common skills; otherwise reroll Eyes on attacks)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Warden &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Lure of Power&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Boating, Herb-lore, Shadow-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Fierce, Lordly&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 7 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 6 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 2&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 8 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * &amp;lt;u&amp;gt;Awe&amp;lt;/u&amp;gt;: 2 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Inspire&amp;lt;/u&amp;gt;: 3 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 1 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 1 &lt;br /&gt;
: * Insight: 2 &lt;br /&gt;
: * Search: 2&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 1 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Hunting&amp;lt;/u&amp;gt;: 0&lt;br /&gt;
;Custom •&lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * Courtesy: 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 2 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Battle&amp;lt;/u&amp;gt;: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &amp;lt;u&amp;gt;Long sword&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
* Bow: 1&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Weapon of Great Lineage (When hit by an Orc or Evil Man do 3 damage to your attacker)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*  &lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long  sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 16/18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Bow &amp;lt;b&amp;gt;damage:&amp;lt;/b&amp;gt; 5 &amp;lt;b&amp;gt;edge:&amp;lt;/b&amp;gt; 10 &amp;lt;b&amp;gt;injury:&amp;lt;/b&amp;gt; 14 &amp;lt;b&amp;gt;enc:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Coat of Mail &#039;&#039;&#039;protection:&#039;&#039;&#039; 4d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 28 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 28&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 20 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 20&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 13 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 14 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 4d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2  &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+7) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+7)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 1 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0 &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in the stronghold of Minas Tirith, Tholindel grew up as a man forged from a lineage of great soldiers of Gondor. After losing his wife to an orc raid on a caravan from the Sea he sought a life of adventure and vengeance against all orc kind. He took his leave with only his possessions that were necessary and departed.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=N%C3%BAr_of_Erebor&amp;diff=321129</id>
		<title>Núr of Erebor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=N%C3%BAr_of_Erebor&amp;diff=321129"/>
		<updated>2017-06-15T23:28:50Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Núr of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Treasure-Hunter &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Dragon-sickness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Stone-craft, Tunnelling, Burglary&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Energetic, Proud&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 2 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 3 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality + Stiff Neck •&lt;br /&gt;
: * Awe: 2&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement  + Stiff Neck •••&lt;br /&gt;
: * &amp;lt;u&amp;gt;Athletics:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception  + Stiff Neck •&lt;br /&gt;
: * Awareness: 1 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Search:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
;Survival  + Stiff Neck&lt;br /&gt;
: * &amp;lt;u&amp;gt;Explore:&amp;lt;/u&amp;gt; 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2 &lt;br /&gt;
: * Courtesy: 1 &lt;br /&gt;
: * Riddle: 2&lt;br /&gt;
;Vocation  + Stiff Neck •&lt;br /&gt;
: * &amp;lt;u&amp;gt;Craft:&amp;lt;/u&amp;gt; 4 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Mattock:&#039;&#039; 4&lt;br /&gt;
* Short Sword: 1&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Keen (Mattock)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Broken Spells (Opening and Shutting, Prohibition and Exclusion)&lt;br /&gt;
* Stiff Neck of Dwarves (add current Shadow to all Common skill rolls except Custom)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Mattock &#039;&#039;&#039;damage:&#039;&#039;&#039; 8 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Mail Shirt &#039;&#039;&#039;protection:&#039;&#039;&#039; 3d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 12&lt;br /&gt;
* Helm &#039;&#039;&#039;protection:&#039;&#039;&#039; +4 &#039;&#039;&#039;enc:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 23 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 30&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 21 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Guide&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 8 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 8  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 3 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 3d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +4 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 6 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 8 (+6)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 12 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 22&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 9 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 7 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Núr was born the third son of Norn in the Iron Hills. His grandparents had been dwarves of some prominence in Erebor of old, before the coming of the dragon Smaug. With the taking of the lonely mountain, his family had fled as exiles to seek shelter in the Iron Hills under Grór, grandfather to Dain Ironfoot. There Núr learned to use hammer and anvil. He excelled at stonework of all kinds. He learned to tunnel and to mine. Nothing gave him joy like feeling the living rock yield to his hammer as he shaped and worked it. And so the early years of his life were spent.&lt;br /&gt;
&lt;br /&gt;
Then when he was 75 years old, the dragon was slain. He joined Dain Ironfoot and fought at the battle of the Five Armies. Since then, he has been working to rebuild the home of his fathers. That work is nearly finished now and for the first time in his life a new desire has awoken in his dwarvish heart. Seeing the vast riches of Erebor, the intricate craftsmanship of the dwarves, has turned his thoughts to other treasures lost in the mists of time.&lt;br /&gt;
&lt;br /&gt;
Núr has set out from Erebor to seek such treasures wherever they may be found. His desire is not for wealth or power, but out of a love for all things of beauty shaped and created by skilled hands. The thought of these great treasures lost in some pit or cave, hoarded by evil things is more than he can bear. Along the way, if he can have some adventure and blacken the eye of the shadow some, then so much the better.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Beran&amp;diff=321128</id>
		<title>Beran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Beran&amp;diff=321128"/>
		<updated>2017-06-15T23:25:29Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Beran==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Beorning &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Furious (Whilst Wounded, a Beorning ignores the effects of Weariness in combat)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Folk-lore, Mountaineer&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Hardy, Cunning&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 3 &lt;br /&gt;
: * Inspire: 1 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement ••&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 3 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception  •&lt;br /&gt;
: * &#039;&#039;Awareness:&#039;&#039; 2 &lt;br /&gt;
: * Insight: 3 &lt;br /&gt;
: * Search: 1&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 0 &lt;br /&gt;
: * Healing: 1   2 bonus dice - Dwarven Field Medicine/Equipment (For Current Adventure only)&lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 3&lt;br /&gt;
;Custom ••&lt;br /&gt;
: * &#039;&#039;Song:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 3 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation ••&lt;br /&gt;
: * Craft: 1&lt;br /&gt;
: * Battle: 3 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Great Spear:&#039;&#039; 4&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Axe: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
* Noble Armour (One free Bonus Die for Encounters, +3 to Valour/Wisdom for calculating Tolerance)&lt;br /&gt;
&lt;br /&gt;
==Virtues== &lt;br /&gt;
* Twice-Baked Honey Cakes (This ridiculously OP virtue provides -Wisdom to all Travel Tests and +1 to the FP. Rumours of world peace are still being investigated)&lt;br /&gt;
* Expertise (Song)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Great Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 9 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 16 &#039;&#039;&#039;enc:&#039;&#039;&#039; 4&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 28 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 28&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 12 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 12  &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 12 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 4 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 4 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Dhuoda&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 9 (+6) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 5 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 32 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 4 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 27 (7 on hand, 20 stored at Erebor, &amp;amp; Jewelry worth 60T)  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Beran&#039;s family came from Mountain Hall, but allied itself with Beorn when the skinchanger became protector over western Anduin lands. Due to Beran and his father&#039;s familiarity with the mountains, they often led Beornings on personal quests, guiding them only to a point when they (he or his father) were asked to wait for the thane&#039;s return. What happened to the Beorning after this was a mystery, but they often came back changed, with a new calling, and perhaps a power along with an idiosyncratic personal taboo (a geas). It is rumoured that it was on such a quest in the mountains many years ago that Beorn himself gained power over beasts and his calling in life.&lt;br /&gt;
&lt;br /&gt;
During one of these journeys, a pilgrimage of sorts, Beran led Euric through the Misty Mountains to where Euric asked to continue alone. In every case, Beran and his father had respected these wishes, but for some reason Beran felt uneasy. He waited for nearly two days, and when Euric did not return, Beran decided to track him, against the unwritten rules of the quest. It was a good thing he did, for Beran found Euric alive but in a stupor, and nearly frozen to death. What happened there on the mountain Beran does not know, but after Euric recovered he did not have the same changes come over him that other thanes had. Nevertheless, in gratefulness for saving his life, Euric gifted Beran a fine leather armor, with designs of knots and patterns carved and studded into it. Most incredibly, the armor was dyed crimson and purple, in just a few places to highlight the design&#039;s intricacies. It was more than a gift - it was also a title - Thane. Euric was granting lands to Beran&#039;s family, and in return the family pledged to serve Euric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Connection to the Company==&lt;br /&gt;
About a year ago Beran met a young lady of Dale, visiting Beorn with a company sent by Bard. Her name was Miriel, and she was the daughter of one of Bard&#039;s advisers. Beran was quickly impressed by her - humble yet articulate - beautiful yet down to earth - eager for adventure yet gentle. And though but an &amp;quot;uncultured&amp;quot; Beorning, Beran caught Miriel&#039;s attention as well - she took note of his ability to tell stories of his travels - of the mountains, the strange folk and things he&#039;d seen (being only 23 she&#039;d never traveled west of Mirkwood), and how well he seemed to know when to listen rather than to speak - he seemed like an unusual man. Most men she knew were wealthy or soldiers - and were either stoic and serious and never spoke, or were talkative and full of themselves, and only listened to those with riches or power. Beran too seemed to be able to read people unusually well. Though her company&#039;s time with Beorn was a mere week, it was enough for Beran and Miriel. They continued to visit one another - journeying across the Elf Path or north of Mirkwood to meet one another in Laketown, until just three months ago, when they decided they would be wed. Unfortunately, considering Miriel&#039;s position, it was not an easy matter for the two of them. They decided that Beran would not ask her father&#039;s permission until he had a proper dowry...and the fastest way to get that, figured Beran, was to find it, perhaps in a Goblin horde. The two see one another when they can, but know their time is not yet come.&lt;br /&gt;
&lt;br /&gt;
One month ago, Beran&#039;s father led Euric over the Misty Mountains; Euric was sent by Beorn as his personal representative for a meeting with Bilbo in the Shire, to receive news, pipeweed, and deliver tidings and twice-baked honeycakes made by Beorn himself. Berangar only traveled as far as the Western side of the mountains, leaving Euric to continue to the Shire alone. He was to meet Euric again in 3 months, to accompany him home. Berangar turned back over the mountains and planned to come home for a time, but was captured by Orcs and perhaps even evil Men, and has not been seen since. Beran still believes he is alive, and has received permission from Beorn to temporarily step aside from his duties as a Thane and to seek his father, but with the expectation that he must go and meet Euric in two months in place of his father.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_Aobh&amp;diff=321127</id>
		<title>TBV Aobh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_Aobh&amp;diff=321127"/>
		<updated>2017-06-15T23:23:20Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Hope &amp;amp; Shadow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aobh of Dunland==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dunlending&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039; Fierce Folk (When you would go Weary or 0 Endurance, add one Shadow to cancel that damage.)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039; Shadow weakness:&#039;&#039;&#039; Wandering-Madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Herb-lore, Story-telling, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Quick of Hearing, Wild&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 3 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 3 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 1&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement ••&lt;br /&gt;
: * Athletics: 2&lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 2&lt;br /&gt;
: * &#039;&#039;Search:&#039;&#039; 1&lt;br /&gt;
;Survival &lt;br /&gt;
: * &#039;&#039;Explore:&#039;&#039; 2&lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 1&lt;br /&gt;
: * Hunting: 3&lt;br /&gt;
;Custom  •&lt;br /&gt;
: * Song: 0&lt;br /&gt;
: * Courtesy: 0&lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 3&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 3&lt;br /&gt;
: * Battle: 1&lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Spears:&#039;&#039; 2&lt;br /&gt;
* Bow: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*   &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Ill Omen (make a TN 14 Riddle test at night to get bonus dice to use on one test the following day)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2  (Runes of Victory: Auto-success on Gandalf or EoS)&lt;br /&gt;
* Bow &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather Corslet  &#039;&#039;&#039;protection:&#039;&#039;&#039; 2D &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 23 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 23   &lt;br /&gt;
: &#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 11 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 11 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 8 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 9&lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+3)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+3)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0/3 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 5/8&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 6 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0 &lt;br /&gt;
&lt;br /&gt;
==Background:==&lt;br /&gt;
&lt;br /&gt;
“Is it the custom of your people to stare at strangers? Or have you never seen a &#039;&#039;tapduvh&#039;&#039; before? It is in the shape of a spiral because that is the most powerful of all magical patterns, as everybody knows, and it winds around my left eye because that is the eye that sees spirits. &lt;br /&gt;
&lt;br /&gt;
“What a strange question. Small needles dipped in potent dye and poked into my face? Of course it hurt! But what worthwhile does not hurt?&lt;br /&gt;
&lt;br /&gt;
“My necklace is a spiral, too, and it will grow longer as I find and add spirit tòcan. Spirits are attracted to different...what is your word…’matters’, maybe? And spirits are needed for magic. This lignum knot is for owl spirits, this amber is for tree spirits, and so on. Stag antler, silver coin, horn of ram...and this is the shell from a creature of the sea, which I have never seen. I have many tócan, but I seek many more. &lt;br /&gt;
&lt;br /&gt;
“Which one? Oh, that is a knuckle bone, from an enemy of my &#039;&#039;teagsaig&#039;&#039;. That is not a word in your language...maybe ‘master’ or ‘teacher’ is close.&lt;br /&gt;
&lt;br /&gt;
“My &#039;&#039;teagsaig&#039;&#039; is the chief droidh of my people. He came and took me from my family when I was little and made me his &#039;&#039;foghlainte&#039;&#039;...which was a great honor for my family...and now I am &#039;&#039;doideag&#039;&#039;, too. &lt;br /&gt;
&lt;br /&gt;
“The difference? &#039;&#039;Droidh&#039;&#039; and &#039;&#039;doideag&#039;&#039; are the same thing, mostly. One is a man and one is a woman. Don’t you know anything?&lt;br /&gt;
&lt;br /&gt;
“It was he who sent me north along the great river. He lay in a dream hut for three days and nights and the spirits...well, it is enough for you to know that he sent me to come here. And a good thing he did, for these Northmen know little enough about spirits. But maybe there are things for me to learn, too. Such as these plants I found on my journey here; will you look and tell me what you know of them…?”&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TORDOM:Norori&amp;diff=320969</id>
		<title>TORDOM:Norori</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TORDOM:Norori&amp;diff=320969"/>
		<updated>2017-06-13T01:24:11Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes &amp;amp; Traits ==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Treasure-Hunter &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Dragon-sickness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Stone-craft, Tunnelling, Burglary&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Fierce, Proud, &#039;&#039;Grasping&#039;&#039;, &#039;&#039;Mistrustful&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 2 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 9 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 4 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;15&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
! Heart&lt;br /&gt;
! Wits &lt;br /&gt;
! Category&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Awe 0 || Inspire 2 || Persuade 2 || Personality •&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 2 || Travel 3 || &#039;&#039;Stealth&#039;&#039; 2 || Movement ••&lt;br /&gt;
|-&lt;br /&gt;
| Awareness 2 || Insight 1 || &#039;&#039;Search&#039;&#039; 3 || Perception &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Explore&#039;&#039; 3 || Healing 0 || Hunting 0 || Survival&lt;br /&gt;
|-&lt;br /&gt;
| Song 1 || Courtesy 2 || Riddle 3 || Custom •&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Craft&#039;&#039; 3 || Battle 1 || Lore 1 || Vocation &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Mattock:&#039;&#039; 5&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Short Sword: 1&lt;br /&gt;
* Bow: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Dwarf-wrought Hauberk&lt;br /&gt;
* Cunning Make&lt;br /&gt;
* Cunning Make&lt;br /&gt;
&lt;br /&gt;
==Virtues== &lt;br /&gt;
* Raven of the Mountains - [[Kuäk]]&lt;br /&gt;
* Broken Spells - Spells of Prohibition and Exclusion, Spells of Secrecy&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Mattock &#039;&#039;&#039;damage:&#039;&#039;&#039; 8 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Bow &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Hauberk &#039;&#039;&#039;protection:&#039;&#039;&#039; 5d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 14 (18)&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 5 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 30 &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 16 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 6 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 22  &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Guide&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 8 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 8 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 5 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Huff&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 5 (use Favoured Body when spending Hope) &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 6 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 8 (+6)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+6)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 7 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 54 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 6 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 2 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 25 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Norori had been a miner in the Iron hills, his family had fled there follow Smaug&#039;s arrival at Erebor. Norori proved able being of stout body and little given to flights of fancy. He delved deep beneath the earth carving stone and seeking out the hidden metals that bring such joy to the hearts of dwarves. Of course such work is not without its risks and Norori soon learned that his trusty Mattock could carve Orc-Flesh as easily as it did stone.&lt;br /&gt;
&lt;br /&gt;
When Erebor was freed Norori traveled back to his ancestral homeland keen to plumb its fabled depths for the hidden treasures. Recently however he has begun to look further afield driven by stories of other lost dwarven treasures that still lie undiscovered.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=320968</id>
		<title>TBV Dís</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=320968"/>
		<updated>2017-06-13T01:02:01Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dís of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Fire-making, Trading, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Determined, Honourable&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 5&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 0&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * &#039;&#039;Persuade:&#039;&#039; 3&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 0 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception ••&lt;br /&gt;
: * Awareness: 0&lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 3&lt;br /&gt;
;Survival  &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 2&lt;br /&gt;
;Vocation  &lt;br /&gt;
: * &#039;&#039;Craft:&#039;&#039; 3 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* (Axes): 2&lt;br /&gt;
* Short Sword: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Gifted (Raise one Favoured Attribute — Wits — by one)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 27 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 32 &#039;&#039;&#039;WOUNDED&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 0 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 19 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; unspecified (Scout?)&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 10  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +- &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+5)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 0 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Active on the trade routes between Erebor, Dale and Laketown, selling mostly jewellery, keep-sakes and some small clock work items, Dis has noticed of late that business has been flagging, her wagons are being raided and her profits have dropped markedly....she has done all the usual; sent out messengers, talked with her people in both cities and even amalgamated her business with one of her rivals...which sent a great deal of shock through the more traditional dwarves.&lt;br /&gt;
&lt;br /&gt;
She told her father she was heading out on a fact-finding mission as no one can tell her exactly what is happening.....but there is more to it. Dis tends to take a lot of things personally, if a shipment does not arrive she feels responsible, if people are injured or killed in her employ thats on her......if her family goes to the poorhouse...also on her.&lt;br /&gt;
&lt;br /&gt;
So yes....she is out to find the truth.....but she&#039;s not adverse to getting a little revenge into the bargain. But at heart she&#039;s still a merchant and a fast-talker, she&#039;s not really sure about this whole camping and fighting business.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=N%C3%BAr_of_Erebor&amp;diff=320967</id>
		<title>Núr of Erebor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=N%C3%BAr_of_Erebor&amp;diff=320967"/>
		<updated>2017-06-13T01:01:32Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Núr of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Treasure-Hunter &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Dragon-sickness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Stone-craft, Tunnelling, Burglary&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Energetic, Proud&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 2 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 3 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality + Stiff Neck •&lt;br /&gt;
: * Awe: 2&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement  + Stiff Neck •••&lt;br /&gt;
: * &amp;lt;u&amp;gt;Athletics:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception  + Stiff Neck •&lt;br /&gt;
: * Awareness: 1 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Search:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
;Survival  + Stiff Neck&lt;br /&gt;
: * &amp;lt;u&amp;gt;Explore:&amp;lt;/u&amp;gt; 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2 &lt;br /&gt;
: * Courtesy: 1 &lt;br /&gt;
: * Riddle: 2&lt;br /&gt;
;Vocation  + Stiff Neck •&lt;br /&gt;
: * &amp;lt;u&amp;gt;Craft:&amp;lt;/u&amp;gt; 4 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Mattock:&#039;&#039; 4&lt;br /&gt;
* Short Sword: 1&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Keen (Mattock)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Broken Spells (Opening and Shutting, Prohibition and Exclusion)&lt;br /&gt;
* Stiff Neck of Dwarves (add current Shadow to all Common skill rolls except Custom)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Mattock &#039;&#039;&#039;damage:&#039;&#039;&#039; 8 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Mail Shirt &#039;&#039;&#039;protection:&#039;&#039;&#039; 3d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 12&lt;br /&gt;
* Helm &#039;&#039;&#039;protection:&#039;&#039;&#039; +4 &#039;&#039;&#039;enc:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 17 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 30 &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 21 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Guide&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 8 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 8  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 3 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 3d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +4 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 6 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 8 (+6)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 12 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 22&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 9 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 7 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Núr was born the third son of Norn in the Iron Hills. His grandparents had been dwarves of some prominence in Erebor of old, before the coming of the dragon Smaug. With the taking of the lonely mountain, his family had fled as exiles to seek shelter in the Iron Hills under Grór, grandfather to Dain Ironfoot. There Núr learned to use hammer and anvil. He excelled at stonework of all kinds. He learned to tunnel and to mine. Nothing gave him joy like feeling the living rock yield to his hammer as he shaped and worked it. And so the early years of his life were spent.&lt;br /&gt;
&lt;br /&gt;
Then when he was 75 years old, the dragon was slain. He joined Dain Ironfoot and fought at the battle of the Five Armies. Since then, he has been working to rebuild the home of his fathers. That work is nearly finished now and for the first time in his life a new desire has awoken in his dwarvish heart. Seeing the vast riches of Erebor, the intricate craftsmanship of the dwarves, has turned his thoughts to other treasures lost in the mists of time.&lt;br /&gt;
&lt;br /&gt;
Núr has set out from Erebor to seek such treasures wherever they may be found. His desire is not for wealth or power, but out of a love for all things of beauty shaped and created by skilled hands. The thought of these great treasures lost in some pit or cave, hoarded by evil things is more than he can bear. Along the way, if he can have some adventure and blacken the eye of the shadow some, then so much the better.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TORDOM:Brannock&amp;diff=320620</id>
		<title>TORDOM:Brannock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TORDOM:Brannock&amp;diff=320620"/>
		<updated>2017-06-05T00:46:24Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Hope &amp;amp; Shadow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes &amp;amp; Traits==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodman of Wilderland&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Scholar &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Lure of Secrets&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Beast-lore, Herb-lore, Rhymes of Lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039;  Patient, Tall, Bird-Speech, Haughty&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 3 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality •&lt;br /&gt;
: * Awe: 0 &lt;br /&gt;
: * Inspire: 2 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 2 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Perception&lt;br /&gt;
: * &#039;&#039;Awareness:&#039;&#039; 3 &lt;br /&gt;
: * Insight: 2 &lt;br /&gt;
: * Search: 0 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * Hunting: 2&lt;br /&gt;
;Custom •&lt;br /&gt;
: * &#039;&#039;Song:&#039;&#039; 4 &lt;br /&gt;
: * Courtesy: 2 &lt;br /&gt;
: * Riddle: 1 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Vocation •••&lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * &#039;&#039;Lore:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 0&lt;br /&gt;
* Quarterstaff: 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Feathered Armour (Leather Corslet) of &lt;br /&gt;
* Cunning Make&lt;br /&gt;
* Brethilhiril, [[Staff of the Eldar]] (Protect Companion, Harass Enemy, Inspire, Stealth, Riddle, Search)&lt;br /&gt;
&lt;br /&gt;
==Virtues-==&lt;br /&gt;
* Herbal Remedies (Fragrant Weeds &amp;amp; Poison Remedies)&lt;br /&gt;
* Staunching Song (If wounded, roll Song to get Wis/x2/x3 End back. Spend Hope to do this to another.)&lt;br /&gt;
* Confidence (+2 to Hope, resets Hope when taken)&lt;br /&gt;
* The Way of Warding&lt;br /&gt;
::Circle of Wrath (1 Hope or 1 EA) — Give up any Opening Volleys and Bonus Dice. Enemies must pass a Shadow Test or spend Hate in order to attack you.&lt;br /&gt;
::Guarding and Guiding (1 Hope or 1 EA) — On a Fatigue Test that produced a Hazard, if there are equal or more Gandalfs than Saurons, negate the Hazard.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Staff &#039;&#039;&#039;damage:&#039;&#039;&#039; 4 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1 &lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather Corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d &#039;&#039;&#039;enc:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 22 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 7 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 16 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 23&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 12 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17 &#039;&#039;&#039;MISERABLE&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 10 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 13&lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Norori&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0 &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (6 in enclosed spaces) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 4(+3) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 5 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 52 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 14 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 24 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Brannock stands tall and straight as a young poplar, dressed in a brown hooded robe and cloak. He cultivates what could be called a beard if one were forgiving and his gangly frame and broad shoulders lend him a slightly startling appearance at first.....&lt;br /&gt;
&lt;br /&gt;
Brannock never really fit in with the other folk in his family, whilst he was happiest in the woods he never quite got the point of killing the animal when there was so much more that could be learned simple by observing it. His knowledge of herblore and edible plants kept him in good standing with the older members of his family even as he endured the ribbing of his younger brothers and cousins.&lt;br /&gt;
&lt;br /&gt;
But it was the first time that Brannock was allowed to visit Rhosgobel that he knew exactly what he wanted to become.......of course he knew that it was impossible....blasphemous even.....but some part of his mind locked its teeth into the idea and would not let go. If he had been within one of the great southern cities he would have buried his head in the ancient libraries and maybe never have emerged. But there were no libraries in the old wood, and he would not go to the source, as it were, he knew those impossibly ancient eyes would divulge his hunger in an instant.&lt;br /&gt;
&lt;br /&gt;
Instead he honed his mind and awareness even more, hoping that intense study of the natural world would reveal some glimmer, some spark, some .....shadow of the secret power he had glimpsed. Brannock does his best to make himself as useful as possible to his people; setting bones, delivering children and stitching up those who insist on playing with pointy things.......but always his eyes are searching for traces of ancient power in order that one day he may have a Greenwood to watch over of his own, where he will be known as.....not a Wizard.......certainly not......that was not for mortal men......still.........&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=320619</id>
		<title>TBV Dís</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=320619"/>
		<updated>2017-06-04T23:43:04Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dís of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Fire-making, Trading, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Determined, Honourable&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 5&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 0&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * &#039;&#039;Persuade:&#039;&#039; 3&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 0 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception ••&lt;br /&gt;
: * Awareness: 0&lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 3&lt;br /&gt;
;Survival  &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 2&lt;br /&gt;
;Vocation  &lt;br /&gt;
: * &#039;&#039;Craft:&#039;&#039; 3 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* (Axes): 2&lt;br /&gt;
* Short Sword: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Gifted (Raise one Favoured Attribute — Wits — by one)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 23 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 32 &#039;&#039;&#039;WOUNDED&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 0 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 19 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; unspecified (Scout?)&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 10  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +- &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+5)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 0 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Active on the trade routes between Erebor, Dale and Laketown, selling mostly jewellery, keep-sakes and some small clock work items, Dis has noticed of late that business has been flagging, her wagons are being raided and her profits have dropped markedly....she has done all the usual; sent out messengers, talked with her people in both cities and even amalgamated her business with one of her rivals...which sent a great deal of shock through the more traditional dwarves.&lt;br /&gt;
&lt;br /&gt;
She told her father she was heading out on a fact-finding mission as no one can tell her exactly what is happening.....but there is more to it. Dis tends to take a lot of things personally, if a shipment does not arrive she feels responsible, if people are injured or killed in her employ thats on her......if her family goes to the poorhouse...also on her.&lt;br /&gt;
&lt;br /&gt;
So yes....she is out to find the truth.....but she&#039;s not adverse to getting a little revenge into the bargain. But at heart she&#039;s still a merchant and a fast-talker, she&#039;s not really sure about this whole camping and fighting business.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Beran&amp;diff=320618</id>
		<title>Beran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Beran&amp;diff=320618"/>
		<updated>2017-06-04T23:39:24Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Beran==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Beorning &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Furious (Whilst Wounded, a Beorning ignores the effects of Weariness in combat)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Folk-lore, Mountaineer&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Hardy, Cunning&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 3 &lt;br /&gt;
: * Inspire: 1 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement ••&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 3 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception  •&lt;br /&gt;
: * &#039;&#039;Awareness:&#039;&#039; 2 &lt;br /&gt;
: * Insight: 3 &lt;br /&gt;
: * Search: 1&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 0 &lt;br /&gt;
: * Healing: 1   2 bonus dice - Dwarven Field Medicine/Equipment (For Current Adventure only)&lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 3&lt;br /&gt;
;Custom ••&lt;br /&gt;
: * &#039;&#039;Song:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 3 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 1&lt;br /&gt;
: * Battle: 3 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Great Spear:&#039;&#039; 4&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Axe: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
* Noble Armour (One free Bonus Die for Encounters, +3 to Valour/Wisdom for calculating Tolerance)&lt;br /&gt;
&lt;br /&gt;
==Virtues== &lt;br /&gt;
* Twice-Baked Honey Cakes (This ridiculously OP virtue provides -Wisdom to all Travel Tests and +1 to the FP. Rumours of world peace are still being investigated)&lt;br /&gt;
* Expertise (Song)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Great Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 9 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 16 &#039;&#039;&#039;enc:&#039;&#039;&#039; 4&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 28 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 28&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 12 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 12  &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 12 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 4 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 4 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Dhuoda&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 9 (+6) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 5 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 32 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 4 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 27 (7 on hand, 20 stored at Erebor, &amp;amp; Jewelry worth 60T)  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Beran&#039;s family came from Mountain Hall, but allied itself with Beorn when the skinchanger became protector over western Anduin lands. Due to Beran and his father&#039;s familiarity with the mountains, they often led Beornings on personal quests, guiding them only to a point when they (he or his father) were asked to wait for the thane&#039;s return. What happened to the Beorning after this was a mystery, but they often came back changed, with a new calling, and perhaps a power along with an idiosyncratic personal taboo (a geas). It is rumoured that it was on such a quest in the mountains many years ago that Beorn himself gained power over beasts and his calling in life.&lt;br /&gt;
&lt;br /&gt;
During one of these journeys, a pilgrimage of sorts, Beran led Euric through the Misty Mountains to where Euric asked to continue alone. In every case, Beran and his father had respected these wishes, but for some reason Beran felt uneasy. He waited for nearly two days, and when Euric did not return, Beran decided to track him, against the unwritten rules of the quest. It was a good thing he did, for Beran found Euric alive but in a stupor, and nearly frozen to death. What happened there on the mountain Beran does not know, but after Euric recovered he did not have the same changes come over him that other thanes had. Nevertheless, in gratefulness for saving his life, Euric gifted Beran a fine leather armor, with designs of knots and patterns carved and studded into it. Most incredibly, the armor was dyed crimson and purple, in just a few places to highlight the design&#039;s intricacies. It was more than a gift - it was also a title - Thane. Euric was granting lands to Beran&#039;s family, and in return the family pledged to serve Euric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Connection to the Company==&lt;br /&gt;
About a year ago Beran met a young lady of Dale, visiting Beorn with a company sent by Bard. Her name was Miriel, and she was the daughter of one of Bard&#039;s advisers. Beran was quickly impressed by her - humble yet articulate - beautiful yet down to earth - eager for adventure yet gentle. And though but an &amp;quot;uncultured&amp;quot; Beorning, Beran caught Miriel&#039;s attention as well - she took note of his ability to tell stories of his travels - of the mountains, the strange folk and things he&#039;d seen (being only 23 she&#039;d never traveled west of Mirkwood), and how well he seemed to know when to listen rather than to speak - he seemed like an unusual man. Most men she knew were wealthy or soldiers - and were either stoic and serious and never spoke, or were talkative and full of themselves, and only listened to those with riches or power. Beran too seemed to be able to read people unusually well. Though her company&#039;s time with Beorn was a mere week, it was enough for Beran and Miriel. They continued to visit one another - journeying across the Elf Path or north of Mirkwood to meet one another in Laketown, until just three months ago, when they decided they would be wed. Unfortunately, considering Miriel&#039;s position, it was not an easy matter for the two of them. They decided that Beran would not ask her father&#039;s permission until he had a proper dowry...and the fastest way to get that, figured Beran, was to find it, perhaps in a Goblin horde. The two see one another when they can, but know their time is not yet come.&lt;br /&gt;
&lt;br /&gt;
One month ago, Beran&#039;s father led Euric over the Misty Mountains; Euric was sent by Beorn as his personal representative for a meeting with Bilbo in the Shire, to receive news, pipeweed, and deliver tidings and twice-baked honeycakes made by Beorn himself. Berangar only traveled as far as the Western side of the mountains, leaving Euric to continue to the Shire alone. He was to meet Euric again in 3 months, to accompany him home. Berangar turned back over the mountains and planned to come home for a time, but was captured by Orcs and perhaps even evil Men, and has not been seen since. Beran still believes he is alive, and has received permission from Beorn to temporarily step aside from his duties as a Thane and to seek his father, but with the expectation that he must go and meet Euric in two months in place of his father.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_Aobh&amp;diff=317926</id>
		<title>TBV Aobh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_Aobh&amp;diff=317926"/>
		<updated>2017-04-24T23:54:19Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aobh of Dunland==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dunlending&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039; Fierce Folk (When you would go Weary or 0 Endurance, add one Shadow to cancel that damage.)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039; Shadow weakness:&#039;&#039;&#039; Wandering-Madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Herb-lore, Story-telling, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Quick of Hearing, Wild&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 3 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 3 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 1&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement ••&lt;br /&gt;
: * Athletics: 2&lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 2&lt;br /&gt;
: * &#039;&#039;Search:&#039;&#039; 1&lt;br /&gt;
;Survival &lt;br /&gt;
: * &#039;&#039;Explore:&#039;&#039; 2&lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 1&lt;br /&gt;
: * Hunting: 3&lt;br /&gt;
;Custom  •&lt;br /&gt;
: * Song: 0&lt;br /&gt;
: * Courtesy: 0&lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 3&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 3&lt;br /&gt;
: * Battle: 1&lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Spears:&#039;&#039; 2&lt;br /&gt;
* Bow: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*   &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Ill Omen (make a TN 14 Riddle test at night to get bonus dice to use on one test the following day)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2  (Runes of Victory: Auto-success on Gandalf or EoS)&lt;br /&gt;
* Bow &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather Corslet  &#039;&#039;&#039;protection:&#039;&#039;&#039; 2D &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 23 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 23   &lt;br /&gt;
: &#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 11 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 11 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 9 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 9&lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+3)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+3)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0/3 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 5/8&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 6 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0 &lt;br /&gt;
&lt;br /&gt;
==Background:==&lt;br /&gt;
&lt;br /&gt;
“Is it the custom of your people to stare at strangers? Or have you never seen a &#039;&#039;tapduvh&#039;&#039; before? It is in the shape of a spiral because that is the most powerful of all magical patterns, as everybody knows, and it winds around my left eye because that is the eye that sees spirits. &lt;br /&gt;
&lt;br /&gt;
“What a strange question. Small needles dipped in potent dye and poked into my face? Of course it hurt! But what worthwhile does not hurt?&lt;br /&gt;
&lt;br /&gt;
“My necklace is a spiral, too, and it will grow longer as I find and add spirit tòcan. Spirits are attracted to different...what is your word…’matters’, maybe? And spirits are needed for magic. This lignum knot is for owl spirits, this amber is for tree spirits, and so on. Stag antler, silver coin, horn of ram...and this is the shell from a creature of the sea, which I have never seen. I have many tócan, but I seek many more. &lt;br /&gt;
&lt;br /&gt;
“Which one? Oh, that is a knuckle bone, from an enemy of my &#039;&#039;teagsaig&#039;&#039;. That is not a word in your language...maybe ‘master’ or ‘teacher’ is close.&lt;br /&gt;
&lt;br /&gt;
“My &#039;&#039;teagsaig&#039;&#039; is the chief droidh of my people. He came and took me from my family when I was little and made me his &#039;&#039;foghlainte&#039;&#039;...which was a great honor for my family...and now I am &#039;&#039;doideag&#039;&#039;, too. &lt;br /&gt;
&lt;br /&gt;
“The difference? &#039;&#039;Droidh&#039;&#039; and &#039;&#039;doideag&#039;&#039; are the same thing, mostly. One is a man and one is a woman. Don’t you know anything?&lt;br /&gt;
&lt;br /&gt;
“It was he who sent me north along the great river. He lay in a dream hut for three days and nights and the spirits...well, it is enough for you to know that he sent me to come here. And a good thing he did, for these Northmen know little enough about spirits. But maybe there are things for me to learn, too. Such as these plants I found on my journey here; will you look and tell me what you know of them…?”&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=317924</id>
		<title>Dhuoda of Woodmen Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=317924"/>
		<updated>2017-04-24T23:51:51Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodwoman of Wilderland &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty (favoured Wits for Parry when fighting in the woods)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Anduin-lore, Leechcraft, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Swift&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 2 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 2 {roll two Feat dice, take best - HoM}&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement ••&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 2 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 0&lt;br /&gt;
;Survival ••&lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 2&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2&lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation &lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Spear: 1&lt;br /&gt;
&lt;br /&gt;
==Reward== &lt;br /&gt;
• Keen (Reduce Edge by 1)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* River-Blooded (auto-succeed at Boating/Swimming; Favoured when on/near the Dusky River)&lt;br /&gt;
* Hound of Mirkwood (Support - Awe {see above}, +2 Hope, Wounded on Eye {heal on TN 16, hero can take Wound instead}), Harass Enemy (specify one enemy per combat)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long-hafted axe &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18/20 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 19 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 13 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 13&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 17 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17   &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 6 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 8 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Beran&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (10 in woods) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+2) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+2) (Spear)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 11 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 29&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 10  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dhuoda, daughter of Fredegund, grew up on her family&#039;s farmstead in the Western Eaves of Mirkwood. As the third of five children, and the only daughter, Dhuoda spent countless hours playing with her brothers after their chores were done--whether it was on the Dusky River, where the black herons almost seemed to talk, or near their house among the trees and clearings. As she grew up, the call to explore further was too strong to resist. Fortunately her two older brothers were happy to settle down to helping run the farm and her younger brothers were eager to defend their kin from any dangers lurking in the forest. So Dhuoda was allowed to go her own way--wandering farther and farther to drink in the ever-changing wildness of her homeland. Her father&#039;s only condition was that she always have her long-hafted axe and her spear with her... for the world is a dangerous place.&lt;br /&gt;
&lt;br /&gt;
Dhuoda&#039;s wanderings have brought her to the village of Stonyford just in time for a festival--and rumors that Beorn, that fearsome skin-changer will be there meant Dhuoda could not resist the opportunity to attend and hopefully see him for herself. Not to mention it wouldn&#039;t be a bad idea for her to visit an inn long enough to take a bath; her long hair, when unbraided, has started to smell less like campfire smoke and more like wet dog.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TORDOM:Wulfgyth&amp;diff=317467</id>
		<title>TORDOM:Wulfgyth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TORDOM:Wulfgyth&amp;diff=317467"/>
		<updated>2017-04-22T00:55:03Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes &amp;amp; Traits==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Beorning &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Furious (Ignore the effects of Weariness when Wounded)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Slayer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Curse of Vengeance&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Anduin-lore, Beast-lore, Orc-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Fierce, Wilful&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 6 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 2&lt;br /&gt;
: &#039;&#039;&#039;Body (&amp;lt;u&amp;gt;favoured&amp;lt;/u&amp;gt;):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (&amp;lt;u&amp;gt;favoured&amp;lt;/u&amp;gt;)&#039;&#039;&#039;: 9 &#039;&#039;&#039;Wits (&amp;lt;u&amp;gt;favoured&amp;lt;/u&amp;gt;):&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality •&lt;br /&gt;
: * &amp;lt;u&amp;gt;Awe&amp;lt;/u&amp;gt;: 3 &lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement&lt;br /&gt;
: * &amp;lt;u&amp;gt;Athletics&amp;lt;/u&amp;gt;: 2 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Travel&amp;lt;/u&amp;gt;: 2 &lt;br /&gt;
: * Stealth: 1&lt;br /&gt;
;Perception •••&lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Insight&amp;lt;/u&amp;gt;: 3 &lt;br /&gt;
: * Search: 1&lt;br /&gt;
;Survival •&lt;br /&gt;
: * Explore: 1 &lt;br /&gt;
: * Healing: 1 &lt;br /&gt;
: * Hunting: 3&lt;br /&gt;
;Custom •&lt;br /&gt;
: * Song: 0 &lt;br /&gt;
: * Courtesy: 0 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* (Axes): 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Spear: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Night-goer (transform into spirit bear, 1 Hope to explore within three days travel)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Axe &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2&lt;br /&gt;
* Leather Shirt &amp;lt;b&amp;gt;protection:&amp;lt;/b&amp;gt; 1d &amp;lt;b&amp;gt;enc:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
* Shield &amp;lt;b&amp;gt;parry bonus:&amp;lt;/b&amp;gt; +2 &amp;lt;b&amp;gt;enc:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 30 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 30  &lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 11 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 4 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 15&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter?&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 13 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 14 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Amroth&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 1 &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2 (4 w/ shield) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+6) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+6) - thrown spear&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 6 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Wulfgyth&#039;s mother was a woman of Mirkwood who married a Beorning hunter and went to live with him by the Old Ford. Wulfgyth grew up amongst her father&#039;s folk, learning to hunt and to guard the Ford, yet she would often accompany her mother to visit her relations in Mirkwood. This experience of two worlds gave her a unique insight and perspective on things. Feeling loyal to both, yet different from either, she came to develop an independent wilfulness, a feeling of belonging only to herself.&lt;br /&gt;
&lt;br /&gt;
One winter, when she was fifteen years old, she was hunting near the mountains with her father, when they found themselves in the presence of orcs skirmishing in the western Vales. Her father was hit by an arrow in the leg, and Wulfgyth defended him as he lay wounded, slaying two orcs before being struck unconscious herself. The last thing she saw as her vision faded was a huge bear rushing upon the orcs from the snow-fields with a roar like thunder. Awakening back in her stead, her father - wounded but alive - told her how the skinchanger had come to their aid, but that if it hadn&#039;t been for Wulfgyth&#039;s own bravery they would have both died before the Bear arrived. He told her to learn all she could of orcs and their ways.&lt;br /&gt;
&lt;br /&gt;
After this, she began to have dreams where she would transform into a bear, slaying the enemies of her combined peoples. The dreams intensified, until she found she could leave her body at night to walk in spirit form amongst the Vales.&lt;br /&gt;
&lt;br /&gt;
She recently came to Rhosgobel to tend to her dying grandmother. As the old woman passed away, she delivered an ominous warning. She said that shadows were lengthening in the Wood, and that heroic deeds would be needed to keep her people from a terrible doom. Wulfgyth now seeks the Brown Wizard&#039;s counsel, to see if he can shed light on the old woman&#039;s disconcerting words.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=N%C3%BAr_of_Erebor&amp;diff=317120</id>
		<title>Núr of Erebor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=N%C3%BAr_of_Erebor&amp;diff=317120"/>
		<updated>2017-04-14T00:20:31Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Núr of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Treasure-Hunter &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Dragon-sickness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Stone-craft, Tunnelling, Burglary&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Energetic, Proud&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 2 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 3 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality + Stiff Neck •&lt;br /&gt;
: * Awe: 2&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement  + Stiff Neck •••&lt;br /&gt;
: * &amp;lt;u&amp;gt;Athletics:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception  + Stiff Neck •&lt;br /&gt;
: * Awareness: 1 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Search:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
;Survival  + Stiff Neck&lt;br /&gt;
: * &amp;lt;u&amp;gt;Explore:&amp;lt;/u&amp;gt; 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2 &lt;br /&gt;
: * Courtesy: 1 &lt;br /&gt;
: * Riddle: 2&lt;br /&gt;
;Vocation  + Stiff Neck •&lt;br /&gt;
: * &amp;lt;u&amp;gt;Craft:&amp;lt;/u&amp;gt; 4 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Mattock:&#039;&#039; 4&lt;br /&gt;
* Short Sword: 1&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Keen (Mattock)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Broken Spells (Opening and Shutting, Prohibition and Exclusion)&lt;br /&gt;
* Stiff Neck of Dwarves (add current Shadow to all Common skill rolls except Custom)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Mattock &#039;&#039;&#039;damage:&#039;&#039;&#039; 8 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Mail Shirt &#039;&#039;&#039;protection:&#039;&#039;&#039; 3d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 12&lt;br /&gt;
* Helm &#039;&#039;&#039;protection:&#039;&#039;&#039; +4 &#039;&#039;&#039;enc:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 30 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 30 &lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 21 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Guide&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 8 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 8  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 3 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 3d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +4 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 6 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 8 (+6)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 12 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 22&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 9 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 7 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Núr was born the third son of Norn in the Iron Hills. His grandparents had been dwarves of some prominence in Erebor of old, before the coming of the dragon Smaug. With the taking of the lonely mountain, his family had fled as exiles to seek shelter in the Iron Hills under Grór, grandfather to Dain Ironfoot. There Núr learned to use hammer and anvil. He excelled at stonework of all kinds. He learned to tunnel and to mine. Nothing gave him joy like feeling the living rock yield to his hammer as he shaped and worked it. And so the early years of his life were spent.&lt;br /&gt;
&lt;br /&gt;
Then when he was 75 years old, the dragon was slain. He joined Dain Ironfoot and fought at the battle of the Five Armies. Since then, he has been working to rebuild the home of his fathers. That work is nearly finished now and for the first time in his life a new desire has awoken in his dwarvish heart. Seeing the vast riches of Erebor, the intricate craftsmanship of the dwarves, has turned his thoughts to other treasures lost in the mists of time.&lt;br /&gt;
&lt;br /&gt;
Núr has set out from Erebor to seek such treasures wherever they may be found. His desire is not for wealth or power, but out of a love for all things of beauty shaped and created by skilled hands. The thought of these great treasures lost in some pit or cave, hoarded by evil things is more than he can bear. Along the way, if he can have some adventure and blacken the eye of the shadow some, then so much the better.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Beran&amp;diff=317119</id>
		<title>Beran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Beran&amp;diff=317119"/>
		<updated>2017-04-14T00:16:03Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Hope &amp;amp; Shadow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Beran==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Beorning &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Furious (Whilst Wounded, a Beorning ignores the effects of Weariness in combat)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Folk-lore, Mountaineer&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Hardy, Cunning&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 3 &lt;br /&gt;
: * Inspire: 1 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement ••&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 3 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception  •&lt;br /&gt;
: * &#039;&#039;Awareness:&#039;&#039; 2 &lt;br /&gt;
: * Insight: 3 &lt;br /&gt;
: * Search: 1&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 0 &lt;br /&gt;
: * Healing: 1   2 bonus dice - Dwarven Field Medicine/Equipment (For Current Adventure only)&lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 3&lt;br /&gt;
;Custom ••&lt;br /&gt;
: * &#039;&#039;Song:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 3 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation&lt;br /&gt;
: * Craft: 1&lt;br /&gt;
: * Battle: 3 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Great Spear:&#039;&#039; 4&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Axe: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
* Noble Armour (One free Bonus Die for Encounters, +3 to Valour/Wisdom for calculating Tolerance)&lt;br /&gt;
&lt;br /&gt;
==Virtues== &lt;br /&gt;
* Twice-Baked Honey Cakes (This ridiculously OP virtue provides -Wisdom to all Travel Tests and +1 to the FP. Rumours of world peace are still being investigated)&lt;br /&gt;
* Expertise (Song)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Great Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 9 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 16 &#039;&#039;&#039;enc:&#039;&#039;&#039; 4&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 28 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 28&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 12 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 12  &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 12 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 4 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 4 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Dhuoda&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 9 (+6) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 5 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 32 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 4 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 27 (7 on hand, 20 stored at Erebor, &amp;amp; Jewelry worth 60T)  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Beran&#039;s family came from Mountain Hall, but allied itself with Beorn when the skinchanger became protector over western Anduin lands. Due to Beran and his father&#039;s familiarity with the mountains, they often led Beornings on personal quests, guiding them only to a point when they (he or his father) were asked to wait for the thane&#039;s return. What happened to the Beorning after this was a mystery, but they often came back changed, with a new calling, and perhaps a power along with an idiosyncratic personal taboo (a geas). It is rumoured that it was on such a quest in the mountains many years ago that Beorn himself gained power over beasts and his calling in life.&lt;br /&gt;
&lt;br /&gt;
During one of these journeys, a pilgrimage of sorts, Beran led Euric through the Misty Mountains to where Euric asked to continue alone. In every case, Beran and his father had respected these wishes, but for some reason Beran felt uneasy. He waited for nearly two days, and when Euric did not return, Beran decided to track him, against the unwritten rules of the quest. It was a good thing he did, for Beran found Euric alive but in a stupor, and nearly frozen to death. What happened there on the mountain Beran does not know, but after Euric recovered he did not have the same changes come over him that other thanes had. Nevertheless, in gratefulness for saving his life, Euric gifted Beran a fine leather armor, with designs of knots and patterns carved and studded into it. Most incredibly, the armor was dyed crimson and purple, in just a few places to highlight the design&#039;s intricacies. It was more than a gift - it was also a title - Thane. Euric was granting lands to Beran&#039;s family, and in return the family pledged to serve Euric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Connection to the Company==&lt;br /&gt;
About a year ago Beran met a young lady of Dale, visiting Beorn with a company sent by Bard. Her name was Miriel, and she was the daughter of one of Bard&#039;s advisers. Beran was quickly impressed by her - humble yet articulate - beautiful yet down to earth - eager for adventure yet gentle. And though but an &amp;quot;uncultured&amp;quot; Beorning, Beran caught Miriel&#039;s attention as well - she took note of his ability to tell stories of his travels - of the mountains, the strange folk and things he&#039;d seen (being only 23 she&#039;d never traveled west of Mirkwood), and how well he seemed to know when to listen rather than to speak - he seemed like an unusual man. Most men she knew were wealthy or soldiers - and were either stoic and serious and never spoke, or were talkative and full of themselves, and only listened to those with riches or power. Beran too seemed to be able to read people unusually well. Though her company&#039;s time with Beorn was a mere week, it was enough for Beran and Miriel. They continued to visit one another - journeying across the Elf Path or north of Mirkwood to meet one another in Laketown, until just three months ago, when they decided they would be wed. Unfortunately, considering Miriel&#039;s position, it was not an easy matter for the two of them. They decided that Beran would not ask her father&#039;s permission until he had a proper dowry...and the fastest way to get that, figured Beran, was to find it, perhaps in a Goblin horde. The two see one another when they can, but know their time is not yet come.&lt;br /&gt;
&lt;br /&gt;
One month ago, Beran&#039;s father led Euric over the Misty Mountains; Euric was sent by Beorn as his personal representative for a meeting with Bilbo in the Shire, to receive news, pipeweed, and deliver tidings and twice-baked honeycakes made by Beorn himself. Berangar only traveled as far as the Western side of the mountains, leaving Euric to continue to the Shire alone. He was to meet Euric again in 3 months, to accompany him home. Berangar turned back over the mountains and planned to come home for a time, but was captured by Orcs and perhaps even evil Men, and has not been seen since. Beran still believes he is alive, and has received permission from Beorn to temporarily step aside from his duties as a Thane and to seek his father, but with the expectation that he must go and meet Euric in two months in place of his father.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Beran&amp;diff=317118</id>
		<title>Beran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Beran&amp;diff=317118"/>
		<updated>2017-04-14T00:15:53Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Beran==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Beorning &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Furious (Whilst Wounded, a Beorning ignores the effects of Weariness in combat)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Folk-lore, Mountaineer&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Hardy, Cunning&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 3 &lt;br /&gt;
: * Inspire: 1 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement ••&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 3 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception  •&lt;br /&gt;
: * &#039;&#039;Awareness:&#039;&#039; 2 &lt;br /&gt;
: * Insight: 3 &lt;br /&gt;
: * Search: 1&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 0 &lt;br /&gt;
: * Healing: 1   2 bonus dice - Dwarven Field Medicine/Equipment (For Current Adventure only)&lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 3&lt;br /&gt;
;Custom ••&lt;br /&gt;
: * &#039;&#039;Song:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 3 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation&lt;br /&gt;
: * Craft: 1&lt;br /&gt;
: * Battle: 3 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Great Spear:&#039;&#039; 4&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Axe: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
* Noble Armour (One free Bonus Die for Encounters, +3 to Valour/Wisdom for calculating Tolerance)&lt;br /&gt;
&lt;br /&gt;
==Virtues== &lt;br /&gt;
* Twice-Baked Honey Cakes (This ridiculously OP virtue provides -Wisdom to all Travel Tests and +1 to the FP. Rumours of world peace are still being investigated)&lt;br /&gt;
* Expertise (Song)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Great Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 9 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 16 &#039;&#039;&#039;enc:&#039;&#039;&#039; 4&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 28 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 28&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 12 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 12  &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 11 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 12 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 4 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 4 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Dhuoda&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 9 (+6) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 5 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 32 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 4 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 27 (7 on hand, 20 stored at Erebor, &amp;amp; Jewelry worth 60T)  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Beran&#039;s family came from Mountain Hall, but allied itself with Beorn when the skinchanger became protector over western Anduin lands. Due to Beran and his father&#039;s familiarity with the mountains, they often led Beornings on personal quests, guiding them only to a point when they (he or his father) were asked to wait for the thane&#039;s return. What happened to the Beorning after this was a mystery, but they often came back changed, with a new calling, and perhaps a power along with an idiosyncratic personal taboo (a geas). It is rumoured that it was on such a quest in the mountains many years ago that Beorn himself gained power over beasts and his calling in life.&lt;br /&gt;
&lt;br /&gt;
During one of these journeys, a pilgrimage of sorts, Beran led Euric through the Misty Mountains to where Euric asked to continue alone. In every case, Beran and his father had respected these wishes, but for some reason Beran felt uneasy. He waited for nearly two days, and when Euric did not return, Beran decided to track him, against the unwritten rules of the quest. It was a good thing he did, for Beran found Euric alive but in a stupor, and nearly frozen to death. What happened there on the mountain Beran does not know, but after Euric recovered he did not have the same changes come over him that other thanes had. Nevertheless, in gratefulness for saving his life, Euric gifted Beran a fine leather armor, with designs of knots and patterns carved and studded into it. Most incredibly, the armor was dyed crimson and purple, in just a few places to highlight the design&#039;s intricacies. It was more than a gift - it was also a title - Thane. Euric was granting lands to Beran&#039;s family, and in return the family pledged to serve Euric.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Connection to the Company==&lt;br /&gt;
About a year ago Beran met a young lady of Dale, visiting Beorn with a company sent by Bard. Her name was Miriel, and she was the daughter of one of Bard&#039;s advisers. Beran was quickly impressed by her - humble yet articulate - beautiful yet down to earth - eager for adventure yet gentle. And though but an &amp;quot;uncultured&amp;quot; Beorning, Beran caught Miriel&#039;s attention as well - she took note of his ability to tell stories of his travels - of the mountains, the strange folk and things he&#039;d seen (being only 23 she&#039;d never traveled west of Mirkwood), and how well he seemed to know when to listen rather than to speak - he seemed like an unusual man. Most men she knew were wealthy or soldiers - and were either stoic and serious and never spoke, or were talkative and full of themselves, and only listened to those with riches or power. Beran too seemed to be able to read people unusually well. Though her company&#039;s time with Beorn was a mere week, it was enough for Beran and Miriel. They continued to visit one another - journeying across the Elf Path or north of Mirkwood to meet one another in Laketown, until just three months ago, when they decided they would be wed. Unfortunately, considering Miriel&#039;s position, it was not an easy matter for the two of them. They decided that Beran would not ask her father&#039;s permission until he had a proper dowry...and the fastest way to get that, figured Beran, was to find it, perhaps in a Goblin horde. The two see one another when they can, but know their time is not yet come.&lt;br /&gt;
&lt;br /&gt;
One month ago, Beran&#039;s father led Euric over the Misty Mountains; Euric was sent by Beorn as his personal representative for a meeting with Bilbo in the Shire, to receive news, pipeweed, and deliver tidings and twice-baked honeycakes made by Beorn himself. Berangar only traveled as far as the Western side of the mountains, leaving Euric to continue to the Shire alone. He was to meet Euric again in 3 months, to accompany him home. Berangar turned back over the mountains and planned to come home for a time, but was captured by Orcs and perhaps even evil Men, and has not been seen since. Beran still believes he is alive, and has received permission from Beorn to temporarily step aside from his duties as a Thane and to seek his father, but with the expectation that he must go and meet Euric in two months in place of his father.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=317050</id>
		<title>TBV Dís</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=317050"/>
		<updated>2017-04-11T00:27:06Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dís of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Fire-making, Trading, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Determined, Honourable&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 5&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 0&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * &#039;&#039;Persuade:&#039;&#039; 3&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 0 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception •&lt;br /&gt;
: * Awareness: 0&lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 3&lt;br /&gt;
;Survival  &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 2&lt;br /&gt;
;Vocation  &lt;br /&gt;
: * &#039;&#039;Craft:&#039;&#039; 3 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* (Axes): 2&lt;br /&gt;
* Short Sword: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Gifted (Raise one Favoured Attribute — Wits — by one)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 23 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 32 &#039;&#039;&#039;WOUNDED&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 0 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 19 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; unspecified (Scout?)&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 10  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +- &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+5)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 0 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Active on the trade routes between Erebor, Dale and Laketown, selling mostly jewellery, keep-sakes and some small clock work items, Dis has noticed of late that business has been flagging, her wagons are being raided and her profits have dropped markedly....she has done all the usual; sent out messengers, talked with her people in both cities and even amalgamated her business with one of her rivals...which sent a great deal of shock through the more traditional dwarves.&lt;br /&gt;
&lt;br /&gt;
She told her father she was heading out on a fact-finding mission as no one can tell her exactly what is happening.....but there is more to it. Dis tends to take a lot of things personally, if a shipment does not arrive she feels responsible, if people are injured or killed in her employ thats on her......if her family goes to the poorhouse...also on her.&lt;br /&gt;
&lt;br /&gt;
So yes....she is out to find the truth.....but she&#039;s not adverse to getting a little revenge into the bargain. But at heart she&#039;s still a merchant and a fast-talker, she&#039;s not really sure about this whole camping and fighting business.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_Aobh&amp;diff=317049</id>
		<title>TBV Aobh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_Aobh&amp;diff=317049"/>
		<updated>2017-04-11T00:26:55Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aobh of Dunland==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dunlending&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039; Fierce Folk (When you would go Weary or 0 Endurance, add one Shadow to cancel that damage.)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039; Shadow weakness:&#039;&#039;&#039; Wandering-Madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Herb-lore, Story-telling, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Quick of Hearing, Wild&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 3 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 3 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 1&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 2&lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 2&lt;br /&gt;
: * &#039;&#039;Search:&#039;&#039; 1&lt;br /&gt;
;Survival &lt;br /&gt;
: * &#039;&#039;Explore:&#039;&#039; 2&lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 1&lt;br /&gt;
: * Hunting: 3&lt;br /&gt;
;Custom  •&lt;br /&gt;
: * Song: 0&lt;br /&gt;
: * Courtesy: 0&lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 3&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 3&lt;br /&gt;
: * Battle: 1&lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Spears:&#039;&#039; 2&lt;br /&gt;
* Bow: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*   &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Ill Omen (make a TN 14 Riddle test at night to get bonus dice to use on one test the following day)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2  (Runes of Victory: Auto-success on Gandalf or EoS)&lt;br /&gt;
* Bow &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather Corslet  &#039;&#039;&#039;protection:&#039;&#039;&#039; 2D &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 23 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 23   &lt;br /&gt;
: &#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 11 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 11 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 9 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 9&lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+3)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+3)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0/3 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 5/8&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 6 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0 &lt;br /&gt;
&lt;br /&gt;
==Background:==&lt;br /&gt;
&lt;br /&gt;
“Is it the custom of your people to stare at strangers? Or have you never seen a &#039;&#039;tapduvh&#039;&#039; before? It is in the shape of a spiral because that is the most powerful of all magical patterns, as everybody knows, and it winds around my left eye because that is the eye that sees spirits. &lt;br /&gt;
&lt;br /&gt;
“What a strange question. Small needles dipped in potent dye and poked into my face? Of course it hurt! But what worthwhile does not hurt?&lt;br /&gt;
&lt;br /&gt;
“My necklace is a spiral, too, and it will grow longer as I find and add spirit tòcan. Spirits are attracted to different...what is your word…’matters’, maybe? And spirits are needed for magic. This lignum knot is for owl spirits, this amber is for tree spirits, and so on. Stag antler, silver coin, horn of ram...and this is the shell from a creature of the sea, which I have never seen. I have many tócan, but I seek many more. &lt;br /&gt;
&lt;br /&gt;
“Which one? Oh, that is a knuckle bone, from an enemy of my &#039;&#039;teagsaig&#039;&#039;. That is not a word in your language...maybe ‘master’ or ‘teacher’ is close.&lt;br /&gt;
&lt;br /&gt;
“My &#039;&#039;teagsaig&#039;&#039; is the chief droidh of my people. He came and took me from my family when I was little and made me his &#039;&#039;foghlainte&#039;&#039;...which was a great honor for my family...and now I am &#039;&#039;doideag&#039;&#039;, too. &lt;br /&gt;
&lt;br /&gt;
“The difference? &#039;&#039;Droidh&#039;&#039; and &#039;&#039;doideag&#039;&#039; are the same thing, mostly. One is a man and one is a woman. Don’t you know anything?&lt;br /&gt;
&lt;br /&gt;
“It was he who sent me north along the great river. He lay in a dream hut for three days and nights and the spirits...well, it is enough for you to know that he sent me to come here. And a good thing he did, for these Northmen know little enough about spirits. But maybe there are things for me to learn, too. Such as these plants I found on my journey here; will you look and tell me what you know of them…?”&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=317048</id>
		<title>Dhuoda of Woodmen Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=317048"/>
		<updated>2017-04-11T00:26:16Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodwoman of Wilderland &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty (favoured Wits for Parry when fighting in the woods)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Anduin-lore, Leechcraft, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Swift&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 2 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 2 {roll two Feat dice, take best - HoM}&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 2 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 0&lt;br /&gt;
;Survival •&lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 2&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2&lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation &lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Spear: 1&lt;br /&gt;
&lt;br /&gt;
==Reward== &lt;br /&gt;
• Keen (Reduce Edge by 1)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* River-Blooded (auto-succeed at Boating/Swimming; Favoured when on/near the Dusky River)&lt;br /&gt;
* Hound of Mirkwood (Support - Awe {see above}, +2 Hope, Wounded on Eye {heal on TN 16, hero can take Wound instead}), Harass Enemy (specify one enemy per combat)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long-hafted axe &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18/20 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 19 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 13 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 13&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 17 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17   &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 6 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 8 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Beran&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (10 in woods) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+2) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+2) (Spear)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 11 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 29&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 10  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dhuoda, daughter of Fredegund, grew up on her family&#039;s farmstead in the Western Eaves of Mirkwood. As the third of five children, and the only daughter, Dhuoda spent countless hours playing with her brothers after their chores were done--whether it was on the Dusky River, where the black herons almost seemed to talk, or near their house among the trees and clearings. As she grew up, the call to explore further was too strong to resist. Fortunately her two older brothers were happy to settle down to helping run the farm and her younger brothers were eager to defend their kin from any dangers lurking in the forest. So Dhuoda was allowed to go her own way--wandering farther and farther to drink in the ever-changing wildness of her homeland. Her father&#039;s only condition was that she always have her long-hafted axe and her spear with her... for the world is a dangerous place.&lt;br /&gt;
&lt;br /&gt;
Dhuoda&#039;s wanderings have brought her to the village of Stonyford just in time for a festival--and rumors that Beorn, that fearsome skin-changer will be there meant Dhuoda could not resist the opportunity to attend and hopefully see him for herself. Not to mention it wouldn&#039;t be a bad idea for her to visit an inn long enough to take a bath; her long hair, when unbraided, has started to smell less like campfire smoke and more like wet dog.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=317047</id>
		<title>Dhuoda of Woodmen Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=317047"/>
		<updated>2017-04-11T00:25:42Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodwoman of Wilderland &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty (favoured Wits for Parry when fighting in the woods)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Anduin-lore, Leechcraft, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Swift&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 2 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 2 {roll two Feat dice, take best - HoM}&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 2 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 0&lt;br /&gt;
;Survival •&lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 2&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2&lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation &lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Spear: 1&lt;br /&gt;
&lt;br /&gt;
==Reward== &lt;br /&gt;
• Keen (Reduce Edge by 1)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* River-Blooded (auto-succeed at Boating/Swimming; Favoured when on/near the Dusky River)&lt;br /&gt;
* Hound of Mirkwood (Support - Awe {see above}, +2 Hope, Wounded on Eye {heal on TN 16, hero can take Wound instead}), Harass Enemy (specify one enemy per combat)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long-hafted axe &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18/20 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 14 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 13 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 13&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 17 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17   &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 6 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 8 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Beran&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (10 in woods) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+2) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+2) (Spear)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 11 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 29&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 10  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dhuoda, daughter of Fredegund, grew up on her family&#039;s farmstead in the Western Eaves of Mirkwood. As the third of five children, and the only daughter, Dhuoda spent countless hours playing with her brothers after their chores were done--whether it was on the Dusky River, where the black herons almost seemed to talk, or near their house among the trees and clearings. As she grew up, the call to explore further was too strong to resist. Fortunately her two older brothers were happy to settle down to helping run the farm and her younger brothers were eager to defend their kin from any dangers lurking in the forest. So Dhuoda was allowed to go her own way--wandering farther and farther to drink in the ever-changing wildness of her homeland. Her father&#039;s only condition was that she always have her long-hafted axe and her spear with her... for the world is a dangerous place.&lt;br /&gt;
&lt;br /&gt;
Dhuoda&#039;s wanderings have brought her to the village of Stonyford just in time for a festival--and rumors that Beorn, that fearsome skin-changer will be there meant Dhuoda could not resist the opportunity to attend and hopefully see him for herself. Not to mention it wouldn&#039;t be a bad idea for her to visit an inn long enough to take a bath; her long hair, when unbraided, has started to smell less like campfire smoke and more like wet dog.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TORDOM:H%C3%A1rtafl&amp;diff=316878</id>
		<title>TORDOM:Hártafl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TORDOM:H%C3%A1rtafl&amp;diff=316878"/>
		<updated>2017-04-07T00:24:40Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes &amp;amp; Traits==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Elf of Mirkwood&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Martial&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Folk of the Dusk&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering Madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Elven-lore, Folk-lore, Shadow-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Fair-spoken, Reckless&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 2 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 9 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 3 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality •&lt;br /&gt;
: * Awe: 2 &lt;br /&gt;
: * Inspire: 0&lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 3 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception •&lt;br /&gt;
: * &#039;&#039;Awareness&#039;&#039;: 2 &lt;br /&gt;
: * Insight: 0 &lt;br /&gt;
: * Search: 0&lt;br /&gt;
;Survival&lt;br /&gt;
: * Explore: 0 &lt;br /&gt;
: * Healing: 1 &lt;br /&gt;
: * &#039;&#039;Hunting&#039;&#039;: 1&lt;br /&gt;
;Custom ••&lt;br /&gt;
: * &#039;&#039;Song&#039;&#039;: 3 &lt;br /&gt;
: * Courtesy: 0 &lt;br /&gt;
: * Riddle: 2&lt;br /&gt;
;Vocation ••&lt;br /&gt;
: * Craft: 0 &lt;br /&gt;
: * Battle: 3 &lt;br /&gt;
: * &#039;&#039;Lore:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Bow&#039;&#039;: 2&lt;br /&gt;
* Sword: 1&lt;br /&gt;
* Dagger: 3&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Grievous (Dagger)&lt;br /&gt;
* Wolfshead Stump-cap (Runes of Victory, something, something)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Shadow-bane (+1D to Forward attack vs. Shadow creatures)&lt;br /&gt;
* Elvish Dreams (Recover 3 End/day of hard activity)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather Shirt &#039;&#039;&#039;protection:&#039;&#039;&#039; 1d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 4&lt;br /&gt;
* travelling gear, a beautiful hand-carved chess set, a wooden flute.&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 12 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 24  &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 4  &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 8 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039;  12&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Look-out&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 6 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 10  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 4 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 1 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 5 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Huff&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 1d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+6) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 3 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 8 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 28&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 6 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 17  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For most of his twentieth and thirtieth decades, Hártafl lived without a care for the outside world. He would play, or sing, or otherwise fritter his time in the delight of the company of elves. Yes, he was a master tactician, but he applied his gift only to boardgames. His carefree sense of play was once welcome, though he could be cruel in his pursuit of a victory. Even when the king would choose him as an opponent during the long nights or even an occasional embassy, Hártafl would prove an acceptable adversary (even if against him Hártafl would regularly lose). Still, no one felt he was a substantial person: he was a light elf, and there was never any sense that Elrond took him into any confidence. &lt;br /&gt;
&lt;br /&gt;
Now, on the eve of his fortieth decade, Hártafl has begun to change. The elves have begun to bore him, he says, and Hártafl wishes to see the world. For the past few years he has been more reclusive, working on his own, and retreating from all contact. Now he has emerged and is ready to wander. His friends, such as they were, think him mad. But Hártafl is entering his endgame, and this is no time live life defensively. Not if he&#039;s going to win.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TORDOM:Brannock&amp;diff=316877</id>
		<title>TORDOM:Brannock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TORDOM:Brannock&amp;diff=316877"/>
		<updated>2017-04-07T00:21:37Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes &amp;amp; Traits==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodman of Wilderland&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Scholar &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Lure of Secrets&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Beast-lore, Herb-lore, Rhymes of Lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039;  Patient, Tall, Bird-Speech, Haughty&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 3 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality •&lt;br /&gt;
: * Awe: 0 &lt;br /&gt;
: * Inspire: 2 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 2 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Perception&lt;br /&gt;
: * &#039;&#039;Awareness:&#039;&#039; 3 &lt;br /&gt;
: * Insight: 2 &lt;br /&gt;
: * Search: 0 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * Hunting: 2&lt;br /&gt;
;Custom •&lt;br /&gt;
: * &#039;&#039;Song:&#039;&#039; 4 &lt;br /&gt;
: * Courtesy: 2 &lt;br /&gt;
: * Riddle: 1 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Vocation •••&lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * &#039;&#039;Lore:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 0&lt;br /&gt;
* Quarterstaff: 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Feathered Armour (Leather Corslet) of &lt;br /&gt;
* Cunning Make&lt;br /&gt;
* Brethilhiril, [[Staff of the Eldar]] (Protect Companion, Harass Enemy, Inspire, Stealth, Riddle, Search)&lt;br /&gt;
&lt;br /&gt;
==Virtues-==&lt;br /&gt;
* Herbal Remedies (Fragrant Weeds &amp;amp; Poison Remedies)&lt;br /&gt;
* Staunching Song (If wounded, roll Song to get Wis/x2/x3 End back. Spend Hope to do this to another.)&lt;br /&gt;
* Confidence (+2 to Hope, resets Hope when taken)&lt;br /&gt;
* The Way of Warding&lt;br /&gt;
::Circle of Wrath (1 Hope or 1 EA) — Give up any Opening Volleys and Bonus Dice. Enemies must pass a Shadow Test or spend Hate in order to attack you.&lt;br /&gt;
::Guarding and Guiding (1 Hope or 1 EA) — On a Fatigue Test that produced a Hazard, if there are equal or more Gandalfs than Saurons, negate the Hazard.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Staff &#039;&#039;&#039;damage:&#039;&#039;&#039; 4 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1 &lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather Corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d &#039;&#039;&#039;enc:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 22 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 7 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 16 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 23&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 13 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17 &#039;&#039;&#039;MISERABLE&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 10 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 13&lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Norori&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0 &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (6 in enclosed spaces) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 4(+3) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 5 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 52 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 14 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 24 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Brannock stands tall and straight as a young poplar, dressed in a brown hooded robe and cloak. He cultivates what could be called a beard if one were forgiving and his gangly frame and broad shoulders lend him a slightly startling appearance at first.....&lt;br /&gt;
&lt;br /&gt;
Brannock never really fit in with the other folk in his family, whilst he was happiest in the woods he never quite got the point of killing the animal when there was so much more that could be learned simple by observing it. His knowledge of herblore and edible plants kept him in good standing with the older members of his family even as he endured the ribbing of his younger brothers and cousins.&lt;br /&gt;
&lt;br /&gt;
But it was the first time that Brannock was allowed to visit Rhosgobel that he knew exactly what he wanted to become.......of course he knew that it was impossible....blasphemous even.....but some part of his mind locked its teeth into the idea and would not let go. If he had been within one of the great southern cities he would have buried his head in the ancient libraries and maybe never have emerged. But there were no libraries in the old wood, and he would not go to the source, as it were, he knew those impossibly ancient eyes would divulge his hunger in an instant.&lt;br /&gt;
&lt;br /&gt;
Instead he honed his mind and awareness even more, hoping that intense study of the natural world would reveal some glimmer, some spark, some .....shadow of the secret power he had glimpsed. Brannock does his best to make himself as useful as possible to his people; setting bones, delivering children and stitching up those who insist on playing with pointy things.......but always his eyes are searching for traces of ancient power in order that one day he may have a Greenwood to watch over of his own, where he will be known as.....not a Wizard.......certainly not......that was not for mortal men......still.........&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TORDOM:Brannock&amp;diff=316876</id>
		<title>TORDOM:Brannock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TORDOM:Brannock&amp;diff=316876"/>
		<updated>2017-04-07T00:21:20Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Hope &amp;amp; Shadow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes &amp;amp; Traits==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodman of Wilderland&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Scholar &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Lure of Secrets&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Beast-lore, Herb-lore, Rhymes of Lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039;  Patient, Tall, Bird-Speech, Haughty&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 3 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality •&lt;br /&gt;
: * Awe: 0 &lt;br /&gt;
: * Inspire: 2 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 2 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Perception&lt;br /&gt;
: * &#039;&#039;Awareness:&#039;&#039; 3 &lt;br /&gt;
: * Insight: 2 &lt;br /&gt;
: * Search: 0 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * Hunting: 2&lt;br /&gt;
;Custom •&lt;br /&gt;
: * &#039;&#039;Song:&#039;&#039; 4 &lt;br /&gt;
: * Courtesy: 2 &lt;br /&gt;
: * Riddle: 1 &#039;&#039;Advantage&#039;&#039;&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * &#039;&#039;Lore:&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 0&lt;br /&gt;
* Quarterstaff: 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Feathered Armour (Leather Corslet) of &lt;br /&gt;
* Cunning Make&lt;br /&gt;
* Brethilhiril, [[Staff of the Eldar]] (Protect Companion, Harass Enemy, Inspire, Stealth, Riddle, Search)&lt;br /&gt;
&lt;br /&gt;
==Virtues-==&lt;br /&gt;
* Herbal Remedies (Fragrant Weeds &amp;amp; Poison Remedies)&lt;br /&gt;
* Staunching Song (If wounded, roll Song to get Wis/x2/x3 End back. Spend Hope to do this to another.)&lt;br /&gt;
* Confidence (+2 to Hope, resets Hope when taken)&lt;br /&gt;
* The Way of Warding&lt;br /&gt;
::Circle of Wrath (1 Hope or 1 EA) — Give up any Opening Volleys and Bonus Dice. Enemies must pass a Shadow Test or spend Hate in order to attack you.&lt;br /&gt;
::Guarding and Guiding (1 Hope or 1 EA) — On a Fatigue Test that produced a Hazard, if there are equal or more Gandalfs than Saurons, negate the Hazard.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Staff &#039;&#039;&#039;damage:&#039;&#039;&#039; 4 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1 &lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather Corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d &#039;&#039;&#039;enc:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 22 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 7 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 16 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 23&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 13 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17 &#039;&#039;&#039;MISERABLE&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 10 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 13&lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Norori&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0 &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (6 in enclosed spaces) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 4(+3) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 5 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 52 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 14 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 24 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Brannock stands tall and straight as a young poplar, dressed in a brown hooded robe and cloak. He cultivates what could be called a beard if one were forgiving and his gangly frame and broad shoulders lend him a slightly startling appearance at first.....&lt;br /&gt;
&lt;br /&gt;
Brannock never really fit in with the other folk in his family, whilst he was happiest in the woods he never quite got the point of killing the animal when there was so much more that could be learned simple by observing it. His knowledge of herblore and edible plants kept him in good standing with the older members of his family even as he endured the ribbing of his younger brothers and cousins.&lt;br /&gt;
&lt;br /&gt;
But it was the first time that Brannock was allowed to visit Rhosgobel that he knew exactly what he wanted to become.......of course he knew that it was impossible....blasphemous even.....but some part of his mind locked its teeth into the idea and would not let go. If he had been within one of the great southern cities he would have buried his head in the ancient libraries and maybe never have emerged. But there were no libraries in the old wood, and he would not go to the source, as it were, he knew those impossibly ancient eyes would divulge his hunger in an instant.&lt;br /&gt;
&lt;br /&gt;
Instead he honed his mind and awareness even more, hoping that intense study of the natural world would reveal some glimmer, some spark, some .....shadow of the secret power he had glimpsed. Brannock does his best to make himself as useful as possible to his people; setting bones, delivering children and stitching up those who insist on playing with pointy things.......but always his eyes are searching for traces of ancient power in order that one day he may have a Greenwood to watch over of his own, where he will be known as.....not a Wizard.......certainly not......that was not for mortal men......still.........&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=316778</id>
		<title>TBV Dís</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=316778"/>
		<updated>2017-04-03T22:59:49Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dís of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Fire-making, Trading, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Determined, Honourable&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 5&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 0&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * &#039;&#039;Persuade:&#039;&#039; 3&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 0 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception •&lt;br /&gt;
: * Awareness: 0&lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 3&lt;br /&gt;
;Survival  &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 2&lt;br /&gt;
;Vocation  &lt;br /&gt;
: * &#039;&#039;Craft:&#039;&#039; 3 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* (Axes): 2&lt;br /&gt;
* Short Sword: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Gifted (Raise one Favoured Attribute — Wits — by one)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 21 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 32 &#039;&#039;&#039;WOUNDED&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 0 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 19 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; unspecified (Scout?)&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 10  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +- &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+5)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 0 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Active on the trade routes between Erebor, Dale and Laketown, selling mostly jewellery, keep-sakes and some small clock work items, Dis has noticed of late that business has been flagging, her wagons are being raided and her profits have dropped markedly....she has done all the usual; sent out messengers, talked with her people in both cities and even amalgamated her business with one of her rivals...which sent a great deal of shock through the more traditional dwarves.&lt;br /&gt;
&lt;br /&gt;
She told her father she was heading out on a fact-finding mission as no one can tell her exactly what is happening.....but there is more to it. Dis tends to take a lot of things personally, if a shipment does not arrive she feels responsible, if people are injured or killed in her employ thats on her......if her family goes to the poorhouse...also on her.&lt;br /&gt;
&lt;br /&gt;
So yes....she is out to find the truth.....but she&#039;s not adverse to getting a little revenge into the bargain. But at heart she&#039;s still a merchant and a fast-talker, she&#039;s not really sure about this whole camping and fighting business.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_Aobh&amp;diff=316777</id>
		<title>TBV Aobh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_Aobh&amp;diff=316777"/>
		<updated>2017-04-03T22:57:41Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aobh of Dunland==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dunlending&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039; Fierce Folk (When you would go Weary or 0 Endurance, add one Shadow to cancel that damage.)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039; Shadow weakness:&#039;&#039;&#039; Wandering-Madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Herb-lore, Story-telling, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Quick of Hearing, Wild&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 3 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 3 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 1&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 2&lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 2&lt;br /&gt;
: * &#039;&#039;Search:&#039;&#039; 1&lt;br /&gt;
;Survival &lt;br /&gt;
: * &#039;&#039;Explore:&#039;&#039; 2&lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 1&lt;br /&gt;
: * Hunting: 3&lt;br /&gt;
;Custom  •&lt;br /&gt;
: * Song: 0&lt;br /&gt;
: * Courtesy: 0&lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 3&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 3&lt;br /&gt;
: * Battle: 1&lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Spears:&#039;&#039; 2&lt;br /&gt;
* Bow: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*   &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Ill Omen (make a TN 14 Riddle test at night to get bonus dice to use on one test the following day)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2  (Runes of Victory: Auto-success on Gandalf or EoS)&lt;br /&gt;
* Bow &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather Corslet  &#039;&#039;&#039;protection:&#039;&#039;&#039; 2D &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 20 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 23   &lt;br /&gt;
: &#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 11 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 11 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 9 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 9&lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+3)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+3)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0/3 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 5/8&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 6 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0 &lt;br /&gt;
&lt;br /&gt;
==Background:==&lt;br /&gt;
&lt;br /&gt;
“Is it the custom of your people to stare at strangers? Or have you never seen a &#039;&#039;tapduvh&#039;&#039; before? It is in the shape of a spiral because that is the most powerful of all magical patterns, as everybody knows, and it winds around my left eye because that is the eye that sees spirits. &lt;br /&gt;
&lt;br /&gt;
“What a strange question. Small needles dipped in potent dye and poked into my face? Of course it hurt! But what worthwhile does not hurt?&lt;br /&gt;
&lt;br /&gt;
“My necklace is a spiral, too, and it will grow longer as I find and add spirit tòcan. Spirits are attracted to different...what is your word…’matters’, maybe? And spirits are needed for magic. This lignum knot is for owl spirits, this amber is for tree spirits, and so on. Stag antler, silver coin, horn of ram...and this is the shell from a creature of the sea, which I have never seen. I have many tócan, but I seek many more. &lt;br /&gt;
&lt;br /&gt;
“Which one? Oh, that is a knuckle bone, from an enemy of my &#039;&#039;teagsaig&#039;&#039;. That is not a word in your language...maybe ‘master’ or ‘teacher’ is close.&lt;br /&gt;
&lt;br /&gt;
“My &#039;&#039;teagsaig&#039;&#039; is the chief droidh of my people. He came and took me from my family when I was little and made me his &#039;&#039;foghlainte&#039;&#039;...which was a great honor for my family...and now I am &#039;&#039;doideag&#039;&#039;, too. &lt;br /&gt;
&lt;br /&gt;
“The difference? &#039;&#039;Droidh&#039;&#039; and &#039;&#039;doideag&#039;&#039; are the same thing, mostly. One is a man and one is a woman. Don’t you know anything?&lt;br /&gt;
&lt;br /&gt;
“It was he who sent me north along the great river. He lay in a dream hut for three days and nights and the spirits...well, it is enough for you to know that he sent me to come here. And a good thing he did, for these Northmen know little enough about spirits. But maybe there are things for me to learn, too. Such as these plants I found on my journey here; will you look and tell me what you know of them…?”&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=316776</id>
		<title>Dhuoda of Woodmen Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=316776"/>
		<updated>2017-04-03T22:55:50Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodwoman of Wilderland &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty (favoured Wits for Parry when fighting in the woods)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Anduin-lore, Leechcraft, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Swift&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 2 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 2 {roll two Feat dice, take best - HoM}&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 2 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 0&lt;br /&gt;
;Survival •&lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 2&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2&lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation &lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Spear: 1&lt;br /&gt;
&lt;br /&gt;
==Reward== &lt;br /&gt;
• Keen (Reduce Edge by 1)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* River-Blooded (auto-succeed at Boating/Swimming; Favoured when on/near the Dusky River)&lt;br /&gt;
* Hound of Mirkwood (Support - Awe {see above}, +2 Hope, Wounded on Eye {heal on TN 16, hero can take Wound instead}), Harass Enemy (specify one enemy per combat)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long-hafted axe &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18/20 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 14 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &#039;&#039;&#039;WOUNDED&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 13 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 13&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 17 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17   &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 6 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 8 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Beran&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (10 in woods) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+2) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+2) (Spear)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 11 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 29&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 10  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dhuoda, daughter of Fredegund, grew up on her family&#039;s farmstead in the Western Eaves of Mirkwood. As the third of five children, and the only daughter, Dhuoda spent countless hours playing with her brothers after their chores were done--whether it was on the Dusky River, where the black herons almost seemed to talk, or near their house among the trees and clearings. As she grew up, the call to explore further was too strong to resist. Fortunately her two older brothers were happy to settle down to helping run the farm and her younger brothers were eager to defend their kin from any dangers lurking in the forest. So Dhuoda was allowed to go her own way--wandering farther and farther to drink in the ever-changing wildness of her homeland. Her father&#039;s only condition was that she always have her long-hafted axe and her spear with her... for the world is a dangerous place.&lt;br /&gt;
&lt;br /&gt;
Dhuoda&#039;s wanderings have brought her to the village of Stonyford just in time for a festival--and rumors that Beorn, that fearsome skin-changer will be there meant Dhuoda could not resist the opportunity to attend and hopefully see him for herself. Not to mention it wouldn&#039;t be a bad idea for her to visit an inn long enough to take a bath; her long hair, when unbraided, has started to smell less like campfire smoke and more like wet dog.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=316586</id>
		<title>Dhuoda of Woodmen Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dhuoda_of_Woodmen_Town&amp;diff=316586"/>
		<updated>2017-03-31T00:22:53Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Woodwoman of Wilderland &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Woodcrafty (favoured Wits for Parry when fighting in the woods)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Anduin-lore, Leechcraft, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Swift&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 2 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 5 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 7&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 4 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 6 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 2 {roll two Feat dice, take best - HoM}&lt;br /&gt;
: * Inspire: 0 &lt;br /&gt;
: * Persuade: 0&lt;br /&gt;
;Movement •&lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 2 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 2 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 0&lt;br /&gt;
;Survival •&lt;br /&gt;
: * Explore: 3 &lt;br /&gt;
: * &#039;&#039;Healing:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 2&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2&lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation &lt;br /&gt;
: * Craft: 1 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Long-hafted axe:&#039;&#039; 3&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Spear: 1&lt;br /&gt;
&lt;br /&gt;
==Reward== &lt;br /&gt;
• Keen (Reduce Edge by 1)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* River-Blooded (auto-succeed at Boating/Swimming; Favoured when on/near the Dusky River)&lt;br /&gt;
* Hound of Mirkwood (Support - Awe {see above}, +2 Hope, Wounded on Eye {heal on TN 16, hero can take Wound instead}), Harass Enemy (specify one enemy per combat)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long-hafted axe &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18/20 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 2&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 25 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 25 &lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 13 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 13&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 17 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 17   &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 6 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 8 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Beran&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 7 (10 in woods) &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+2) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+2) (Spear)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 11 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 29&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 10  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dhuoda, daughter of Fredegund, grew up on her family&#039;s farmstead in the Western Eaves of Mirkwood. As the third of five children, and the only daughter, Dhuoda spent countless hours playing with her brothers after their chores were done--whether it was on the Dusky River, where the black herons almost seemed to talk, or near their house among the trees and clearings. As she grew up, the call to explore further was too strong to resist. Fortunately her two older brothers were happy to settle down to helping run the farm and her younger brothers were eager to defend their kin from any dangers lurking in the forest. So Dhuoda was allowed to go her own way--wandering farther and farther to drink in the ever-changing wildness of her homeland. Her father&#039;s only condition was that she always have her long-hafted axe and her spear with her... for the world is a dangerous place.&lt;br /&gt;
&lt;br /&gt;
Dhuoda&#039;s wanderings have brought her to the village of Stonyford just in time for a festival--and rumors that Beorn, that fearsome skin-changer will be there meant Dhuoda could not resist the opportunity to attend and hopefully see him for herself. Not to mention it wouldn&#039;t be a bad idea for her to visit an inn long enough to take a bath; her long hair, when unbraided, has started to smell less like campfire smoke and more like wet dog.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_Tholrindel&amp;diff=316478</id>
		<title>TBV Tholrindel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_Tholrindel&amp;diff=316478"/>
		<updated>2017-03-28T00:53:47Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frey of Esgaroth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes &amp;amp; Traits==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Man of Minas Tirith&lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Prosperous&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Men of Valour and Wisdom (XP cost for Wisdom/Valour doubled. When Wisdom = Valour, reroll Eyes on common skills; otherwise reroll Eyes on attacks)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Warden &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Lure of Power&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Boating, Herb-lore, Shadow-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Fierce, Lordly&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 7 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 6 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 2&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 8 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * &amp;lt;u&amp;gt;Awe&amp;lt;/u&amp;gt;: 2 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Inspire&amp;lt;/u&amp;gt;: 3 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 1 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * Awareness: 1 &lt;br /&gt;
: * Insight: 2 &lt;br /&gt;
: * Search: 2&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 1 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Hunting&amp;lt;/u&amp;gt;: 0&lt;br /&gt;
;Custom •&lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * Courtesy: 2 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation •&lt;br /&gt;
: * Craft: 2 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Battle&amp;lt;/u&amp;gt;: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &amp;lt;u&amp;gt;Long sword&amp;lt;/u&amp;gt;: 3&lt;br /&gt;
* Bow: 1&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Weapon of Great Lineage (When hit by an Orc or Evil Man do 3 damage to your attacker)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*  &lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Long  sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5/7 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 16/18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Bow &amp;lt;b&amp;gt;damage:&amp;lt;/b&amp;gt; 5 &amp;lt;b&amp;gt;edge:&amp;lt;/b&amp;gt; 10 &amp;lt;b&amp;gt;injury:&amp;lt;/b&amp;gt; 14 &amp;lt;b&amp;gt;enc:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Coat of Mail &#039;&#039;&#039;protection:&#039;&#039;&#039; 4d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 16&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 28 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 28&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 20 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 20&lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Scout&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 14 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 14 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 4d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2  &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5/7 (+7) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+7)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 1 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0 &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in the stronghold of Minas Tirith, Tholindel grew up as a man forged from a lineage of great soldiers of Gondor. After losing his wife to an orc raid on a caravan from the Sea he sought a life of adventure and vengeance against all orc kind. He took his leave with only his possessions that were necessary and departed.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=316477</id>
		<title>TBV Dís</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TBV_D%C3%ADs&amp;diff=316477"/>
		<updated>2017-03-28T00:50:46Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dís of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Fire-making, Trading, Folk-lore&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Determined, Honourable&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 5 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 5&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality&lt;br /&gt;
: * Awe: 0&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * &#039;&#039;Persuade:&#039;&#039; 3&lt;br /&gt;
;Movement •&lt;br /&gt;
: * Athletics: 0 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception •&lt;br /&gt;
: * Awareness: 0&lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * Search: 3&lt;br /&gt;
;Survival  &lt;br /&gt;
: * Explore: 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 1 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 2 &lt;br /&gt;
: * &#039;&#039;Riddle:&#039;&#039; 2&lt;br /&gt;
;Vocation  &lt;br /&gt;
: * &#039;&#039;Craft:&#039;&#039; 3 &lt;br /&gt;
: * Battle: 1 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* (Axes): 2&lt;br /&gt;
* Short Sword: 2&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Gifted (Raise one Favoured Attribute — Wits — by one)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 26 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 32&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 0 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 19 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; unspecified (Scout?)&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 10 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 10  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 0d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +- &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 5 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 5 (+5)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 0 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 0 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 0 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Active on the trade routes between Erebor, Dale and Laketown, selling mostly jewellery, keep-sakes and some small clock work items, Dis has noticed of late that business has been flagging, her wagons are being raided and her profits have dropped markedly....she has done all the usual; sent out messengers, talked with her people in both cities and even amalgamated her business with one of her rivals...which sent a great deal of shock through the more traditional dwarves.&lt;br /&gt;
&lt;br /&gt;
She told her father she was heading out on a fact-finding mission as no one can tell her exactly what is happening.....but there is more to it. Dis tends to take a lot of things personally, if a shipment does not arrive she feels responsible, if people are injured or killed in her employ thats on her......if her family goes to the poorhouse...also on her.&lt;br /&gt;
&lt;br /&gt;
So yes....she is out to find the truth.....but she&#039;s not adverse to getting a little revenge into the bargain. But at heart she&#039;s still a merchant and a fast-talker, she&#039;s not really sure about this whole camping and fighting business.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=N%C3%BAr_of_Erebor&amp;diff=316476</id>
		<title>Núr of Erebor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=N%C3%BAr_of_Erebor&amp;diff=316476"/>
		<updated>2017-03-28T00:48:00Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Fatigue &amp;amp; Endurance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Núr of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Treasure-Hunter &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Dragon-sickness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Stone-craft, Tunnelling, Burglary&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Energetic, Proud&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 2 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 3 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality + Stiff Neck •&lt;br /&gt;
: * Awe: 2&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement  + Stiff Neck ••&lt;br /&gt;
: * &amp;lt;u&amp;gt;Athletics:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception  + Stiff Neck&lt;br /&gt;
: * Awareness: 1 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Search:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
;Survival  + Stiff Neck&lt;br /&gt;
: * &amp;lt;u&amp;gt;Explore:&amp;lt;/u&amp;gt; 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2 &lt;br /&gt;
: * Courtesy: 1 &lt;br /&gt;
: * Riddle: 2&lt;br /&gt;
;Vocation  + Stiff Neck •&lt;br /&gt;
: * &amp;lt;u&amp;gt;Craft:&amp;lt;/u&amp;gt; 4 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Mattock:&#039;&#039; 4&lt;br /&gt;
* Short Sword: 1&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Keen (Mattock)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Broken Spells (Opening and Shutting, Prohibition and Exclusion)&lt;br /&gt;
* Stiff Neck of Dwarves (add current Shadow to all Common skill rolls except Custom)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Mattock &#039;&#039;&#039;damage:&#039;&#039;&#039; 8 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Mail Shirt &#039;&#039;&#039;protection:&#039;&#039;&#039; 3d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 12&lt;br /&gt;
* Helm &#039;&#039;&#039;protection:&#039;&#039;&#039; +4 &#039;&#039;&#039;enc:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 30 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 30 &lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 21 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Guide&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 8 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 8  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 3 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 3d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +4 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 6 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 8 (+6)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 12 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 22&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 9 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 7 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Núr was born the third son of Norn in the Iron Hills. His grandparents had been dwarves of some prominence in Erebor of old, before the coming of the dragon Smaug. With the taking of the lonely mountain, his family had fled as exiles to seek shelter in the Iron Hills under Grór, grandfather to Dain Ironfoot. There Núr learned to use hammer and anvil. He excelled at stonework of all kinds. He learned to tunnel and to mine. Nothing gave him joy like feeling the living rock yield to his hammer as he shaped and worked it. And so the early years of his life were spent.&lt;br /&gt;
&lt;br /&gt;
Then when he was 75 years old, the dragon was slain. He joined Dain Ironfoot and fought at the battle of the Five Armies. Since then, he has been working to rebuild the home of his fathers. That work is nearly finished now and for the first time in his life a new desire has awoken in his dwarvish heart. Seeing the vast riches of Erebor, the intricate craftsmanship of the dwarves, has turned his thoughts to other treasures lost in the mists of time.&lt;br /&gt;
&lt;br /&gt;
Núr has set out from Erebor to seek such treasures wherever they may be found. His desire is not for wealth or power, but out of a love for all things of beauty shaped and created by skilled hands. The thought of these great treasures lost in some pit or cave, hoarded by evil things is more than he can bear. Along the way, if he can have some adventure and blacken the eye of the shadow some, then so much the better.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=N%C3%BAr_of_Erebor&amp;diff=316475</id>
		<title>Núr of Erebor</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=N%C3%BAr_of_Erebor&amp;diff=316475"/>
		<updated>2017-03-28T00:47:42Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Núr of Erebor==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable (subtract Favoured Heart from Encumbrance)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Treasure-Hunter &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Dragon-sickness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Stone-craft, Tunnelling, Burglary&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Energetic, Proud&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 2 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 3 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality + Stiff Neck •&lt;br /&gt;
: * Awe: 2&lt;br /&gt;
: * Inspire: 2 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement  + Stiff Neck ••&lt;br /&gt;
: * &amp;lt;u&amp;gt;Athletics:&amp;lt;/u&amp;gt; 3 &lt;br /&gt;
: * Travel: 3 &lt;br /&gt;
: * Stealth: 0&lt;br /&gt;
;Perception  + Stiff Neck&lt;br /&gt;
: * Awareness: 1 &lt;br /&gt;
: * Insight: 1 &lt;br /&gt;
: * &amp;lt;u&amp;gt;Search:&amp;lt;/u&amp;gt; 3&lt;br /&gt;
;Survival  + Stiff Neck&lt;br /&gt;
: * &amp;lt;u&amp;gt;Explore:&amp;lt;/u&amp;gt; 2 &lt;br /&gt;
: * Healing: 0 &lt;br /&gt;
: * Hunting: 0&lt;br /&gt;
;Custom &lt;br /&gt;
: * Song: 2 &lt;br /&gt;
: * Courtesy: 1 &lt;br /&gt;
: * Riddle: 2&lt;br /&gt;
;Vocation  + Stiff Neck •&lt;br /&gt;
: * &amp;lt;u&amp;gt;Craft:&amp;lt;/u&amp;gt; 4 &lt;br /&gt;
: * Battle: 2 &lt;br /&gt;
: * Lore: 2&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Mattock:&#039;&#039; 4&lt;br /&gt;
* Short Sword: 1&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Keen (Mattock)&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Broken Spells (Opening and Shutting, Prohibition and Exclusion)&lt;br /&gt;
* Stiff Neck of Dwarves (add current Shadow to all Common skill rolls except Custom)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Mattock &#039;&#039;&#039;damage:&#039;&#039;&#039; 8 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Short Sword &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Mail Shirt &#039;&#039;&#039;protection:&#039;&#039;&#039; 3d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 12&lt;br /&gt;
* Helm &#039;&#039;&#039;protection:&#039;&#039;&#039; +4 &#039;&#039;&#039;enc:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 18 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 30 &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 19 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 19 &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Guide&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 8 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 8  &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 3 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; unspecified&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 3d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; +4 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 6 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 8 (+6)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 12 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 22&lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 7 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 9 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 7 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Núr was born the third son of Norn in the Iron Hills. His grandparents had been dwarves of some prominence in Erebor of old, before the coming of the dragon Smaug. With the taking of the lonely mountain, his family had fled as exiles to seek shelter in the Iron Hills under Grór, grandfather to Dain Ironfoot. There Núr learned to use hammer and anvil. He excelled at stonework of all kinds. He learned to tunnel and to mine. Nothing gave him joy like feeling the living rock yield to his hammer as he shaped and worked it. And so the early years of his life were spent.&lt;br /&gt;
&lt;br /&gt;
Then when he was 75 years old, the dragon was slain. He joined Dain Ironfoot and fought at the battle of the Five Armies. Since then, he has been working to rebuild the home of his fathers. That work is nearly finished now and for the first time in his life a new desire has awoken in his dwarvish heart. Seeing the vast riches of Erebor, the intricate craftsmanship of the dwarves, has turned his thoughts to other treasures lost in the mists of time.&lt;br /&gt;
&lt;br /&gt;
Núr has set out from Erebor to seek such treasures wherever they may be found. His desire is not for wealth or power, but out of a love for all things of beauty shaped and created by skilled hands. The thought of these great treasures lost in some pit or cave, hoarded by evil things is more than he can bear. Along the way, if he can have some adventure and blacken the eye of the shadow some, then so much the better.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TORDOM:Norori&amp;diff=315984</id>
		<title>TORDOM:Norori</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TORDOM:Norori&amp;diff=315984"/>
		<updated>2017-03-16T23:22:22Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes &amp;amp; Traits ==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Dwarf of the Lonely Mountain &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Rich&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Redoubtable&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Treasure-Hunter &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Dragon-sickness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Stone-craft, Tunnelling, Burglary&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Fierce, Proud, &#039;&#039;Grasping&#039;&#039;, &#039;&#039;Mistrustful&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 2 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 6&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 9 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 4 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;15&amp;quot;&lt;br /&gt;
! Body&lt;br /&gt;
! Heart&lt;br /&gt;
! Wits &lt;br /&gt;
! Category&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| Awe 0 || Inspire 2 || Persuade 2 || Personality •&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 2 || Travel 3 || &#039;&#039;Stealth&#039;&#039; 2 || Movement ••&lt;br /&gt;
|-&lt;br /&gt;
| Awareness 2 || Insight 1 || &#039;&#039;Search&#039;&#039; 3 || Perception &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Explore&#039;&#039; 3 || Healing 0 || Hunting 0 || Survival&lt;br /&gt;
|-&lt;br /&gt;
| Song 1 || Courtesy 2 || Riddle 3 || Custom •&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Craft&#039;&#039; 3 || Battle 1 || Lore 1 || Vocation &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Mattock:&#039;&#039; 5&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Short Sword: 1&lt;br /&gt;
* Bow: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Dwarf-wrought Hauberk&lt;br /&gt;
* Cunning Make&lt;br /&gt;
* Cunning Make&lt;br /&gt;
&lt;br /&gt;
==Virtues== &lt;br /&gt;
* Raven of the Mountains - [[Kuäk]]&lt;br /&gt;
* Broken Spells - Spells of Prohibition and Exclusion, Spells of Secrecy&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Mattock &#039;&#039;&#039;damage:&#039;&#039;&#039; 8 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 18 &#039;&#039;&#039;enc:&#039;&#039;&#039; 3&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Bow &#039;&#039;&#039;damage:&#039;&#039;&#039; 5 &#039;&#039;&#039;edge:&#039;&#039;&#039; 10 &#039;&#039;&#039;injury:&#039;&#039;&#039; 14 &#039;&#039;&#039;enc:&#039;&#039;&#039; 1&lt;br /&gt;
* Hauberk &#039;&#039;&#039;protection:&#039;&#039;&#039; 5d6 &#039;&#039;&#039;enc:&#039;&#039;&#039; 14 (18)&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 18 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 30 &#039;&#039;&#039;WEARY&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 16 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 6 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 22  &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Guide&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 8 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 8 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 3 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 2 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 5 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Huff&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 5 (use Favoured Body when spending Hope) &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0 &lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 6 &lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 8 (+6)  &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 5 (+6)&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 7 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 54 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 6 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 2 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 25 &#039;&#039;&#039;Standing:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Norori had been a miner in the Iron hills, his family had fled there follow Smaug&#039;s arrival at Erebor. Norori proved able being of stout body and little given to flights of fancy. He delved deep beneath the earth carving stone and seeking out the hidden metals that bring such joy to the hearts of dwarves. Of course such work is not without its risks and Norori soon learned that his trusty Mattock could carve Orc-Flesh as easily as it did stone.&lt;br /&gt;
&lt;br /&gt;
When Erebor was freed Norori traveled back to his ancestral homeland keen to plumb its fabled depths for the hidden treasures. Recently however he has begun to look further afield driven by stories of other lost dwarven treasures that still lie undiscovered.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Beran&amp;diff=315815</id>
		<title>Beran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Beran&amp;diff=315815"/>
		<updated>2017-03-13T23:49:16Z</updated>

		<summary type="html">&lt;p&gt;Zedturtle: /* Common Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Beran==&lt;br /&gt;
: &#039;&#039;&#039;Culture:&#039;&#039;&#039; Beorning &lt;br /&gt;
: &#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Frugal&lt;br /&gt;
: &#039;&#039;&#039;Cultural blessing:&#039;&#039;&#039; Furious (Whilst Wounded, a Beorning ignores the effects of Weariness in combat)&lt;br /&gt;
: &#039;&#039;&#039;Calling:&#039;&#039;&#039; Wanderer &#039;&#039;&#039;Shadow weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
: &#039;&#039;&#039;Specialties:&#039;&#039;&#039; Folk-lore, Mountaineer&lt;br /&gt;
: &#039;&#039;&#039;Distinctive features:&#039;&#039;&#039; Curious, Hardy, Cunning&lt;br /&gt;
: &#039;&#039;&#039;Body:&#039;&#039;&#039; 6 &#039;&#039;&#039;Heart:&#039;&#039;&#039; 4 &#039;&#039;&#039;Wits:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Body (favoured):&#039;&#039;&#039; 8 &#039;&#039;&#039;Heart (favoured)&#039;&#039;&#039;: 7 &#039;&#039;&#039;Wits (favoured):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
==Common Skills==&lt;br /&gt;
;Personality &lt;br /&gt;
: * Awe: 3 &lt;br /&gt;
: * Inspire: 1 &lt;br /&gt;
: * Persuade: 1&lt;br /&gt;
;Movement &lt;br /&gt;
: * &#039;&#039;Athletics:&#039;&#039; 3 &lt;br /&gt;
: * Travel: 2 &lt;br /&gt;
: * Stealth: 2&lt;br /&gt;
;Perception &lt;br /&gt;
: * &#039;&#039;Awareness:&#039;&#039; 2 &lt;br /&gt;
: * Insight: 3 &lt;br /&gt;
: * Search: 1&lt;br /&gt;
;Survival &lt;br /&gt;
: * Explore: 0 &lt;br /&gt;
: * Healing: 1 &lt;br /&gt;
: * &#039;&#039;Hunting:&#039;&#039; 3&lt;br /&gt;
;Custom •&lt;br /&gt;
: * &#039;&#039;Song:&#039;&#039; 3 &lt;br /&gt;
: * &#039;&#039;Courtesy:&#039;&#039; 3 &lt;br /&gt;
: * Riddle: 1&lt;br /&gt;
;Vocation&lt;br /&gt;
: * Craft: 1&lt;br /&gt;
: * Battle: 3 &lt;br /&gt;
: * Lore: 0&lt;br /&gt;
&lt;br /&gt;
==Weapon Skills==&lt;br /&gt;
* &#039;&#039;Great Spear:&#039;&#039; 4&lt;br /&gt;
* Dagger: 1&lt;br /&gt;
* Axe: 1&lt;br /&gt;
&lt;br /&gt;
==Rewards== &lt;br /&gt;
* Noble Armour (One free Bonus Die for Encounters, +3 to Valour/Wisdom for calculating Tolerance)&lt;br /&gt;
&lt;br /&gt;
==Virtues== &lt;br /&gt;
* Twice-Baked Honey Cakes (This ridiculously OP virtue provides -Wisdom to all Travel Tests and +1 to the FP. Rumours of world peace are still being investigated)&lt;br /&gt;
* Expertise (Song)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Great Spear &#039;&#039;&#039;damage:&#039;&#039;&#039; 9 &#039;&#039;&#039;edge:&#039;&#039;&#039; 9 &#039;&#039;&#039;injury:&#039;&#039;&#039; 16 &#039;&#039;&#039;enc:&#039;&#039;&#039; 4&lt;br /&gt;
* Dagger &#039;&#039;&#039;damage:&#039;&#039;&#039; 3 &#039;&#039;&#039;edge:&#039;&#039;&#039; G &#039;&#039;&#039;injury:&#039;&#039;&#039; 12 &#039;&#039;&#039;enc:&#039;&#039;&#039; 0&lt;br /&gt;
* Leather corslet &#039;&#039;&#039;protection:&#039;&#039;&#039; 2d &#039;&#039;&#039;enc:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
==Fatigue &amp;amp; Endurance==&lt;br /&gt;
:&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 28 &#039;&#039;&#039;Starting Endurance:&#039;&#039;&#039; 28&lt;br /&gt;
:&#039;&#039;&#039;Fatigue from Encumbrance:&#039;&#039;&#039; 12 &#039;&#039;&#039;Fatigue from Travel:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Fatigue:&#039;&#039;&#039; 12  &lt;br /&gt;
:&#039;&#039;&#039;Default Journey Role:&#039;&#039;&#039; Hunter&lt;br /&gt;
&lt;br /&gt;
==Hope &amp;amp; Shadow==&lt;br /&gt;
: &#039;&#039;&#039;Hope:&#039;&#039;&#039; 11 &#039;&#039;&#039;Starting Hope:&#039;&#039;&#039; 12 &lt;br /&gt;
: &#039;&#039;&#039;Temporary Shadow:&#039;&#039;&#039; 4 &#039;&#039;&#039;Permanent Shadow:&#039;&#039;&#039; 0 &#039;&#039;&#039;Total Shadow:&#039;&#039;&#039; 4 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; Dhuoda&lt;br /&gt;
&lt;br /&gt;
==Protection &amp;amp; Damage==&lt;br /&gt;
: &#039;&#039;&#039;Armour:&#039;&#039;&#039; 2d &#039;&#039;&#039;Headgear:&#039;&#039;&#039; 0&lt;br /&gt;
: &#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 9 (+6) &#039;&#039;&#039;Ranged:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
==Experience &amp;amp; Advancement==&lt;br /&gt;
: &#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 3 &#039;&#039;&#039;Valour:&#039;&#039;&#039; 2 &lt;br /&gt;
: &#039;&#039;&#039;Experience:&#039;&#039;&#039; 5 &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 32 &lt;br /&gt;
: &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; 8 &#039;&#039;&#039;Advancement:&#039;&#039;&#039; 4 &#039;&#039;&#039;Treasure:&#039;&#039;&#039; 27 (7 on hand, 20 stored at Erebor, &amp;amp; Jewelry worth 60T)  &#039;&#039;&#039;Standing:&#039;&#039;&#039; 1&lt;br /&gt;
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==Background==&lt;br /&gt;
Beran&#039;s family came from Mountain Hall, but allied itself with Beorn when the skinchanger became protector over western Anduin lands. Due to Beran and his father&#039;s familiarity with the mountains, they often led Beornings on personal quests, guiding them only to a point when they (he or his father) were asked to wait for the thane&#039;s return. What happened to the Beorning after this was a mystery, but they often came back changed, with a new calling, and perhaps a power along with an idiosyncratic personal taboo (a geas). It is rumoured that it was on such a quest in the mountains many years ago that Beorn himself gained power over beasts and his calling in life.&lt;br /&gt;
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During one of these journeys, a pilgrimage of sorts, Beran led Euric through the Misty Mountains to where Euric asked to continue alone. In every case, Beran and his father had respected these wishes, but for some reason Beran felt uneasy. He waited for nearly two days, and when Euric did not return, Beran decided to track him, against the unwritten rules of the quest. It was a good thing he did, for Beran found Euric alive but in a stupor, and nearly frozen to death. What happened there on the mountain Beran does not know, but after Euric recovered he did not have the same changes come over him that other thanes had. Nevertheless, in gratefulness for saving his life, Euric gifted Beran a fine leather armor, with designs of knots and patterns carved and studded into it. Most incredibly, the armor was dyed crimson and purple, in just a few places to highlight the design&#039;s intricacies. It was more than a gift - it was also a title - Thane. Euric was granting lands to Beran&#039;s family, and in return the family pledged to serve Euric.&lt;br /&gt;
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==Connection to the Company==&lt;br /&gt;
About a year ago Beran met a young lady of Dale, visiting Beorn with a company sent by Bard. Her name was Miriel, and she was the daughter of one of Bard&#039;s advisers. Beran was quickly impressed by her - humble yet articulate - beautiful yet down to earth - eager for adventure yet gentle. And though but an &amp;quot;uncultured&amp;quot; Beorning, Beran caught Miriel&#039;s attention as well - she took note of his ability to tell stories of his travels - of the mountains, the strange folk and things he&#039;d seen (being only 23 she&#039;d never traveled west of Mirkwood), and how well he seemed to know when to listen rather than to speak - he seemed like an unusual man. Most men she knew were wealthy or soldiers - and were either stoic and serious and never spoke, or were talkative and full of themselves, and only listened to those with riches or power. Beran too seemed to be able to read people unusually well. Though her company&#039;s time with Beorn was a mere week, it was enough for Beran and Miriel. They continued to visit one another - journeying across the Elf Path or north of Mirkwood to meet one another in Laketown, until just three months ago, when they decided they would be wed. Unfortunately, considering Miriel&#039;s position, it was not an easy matter for the two of them. They decided that Beran would not ask her father&#039;s permission until he had a proper dowry...and the fastest way to get that, figured Beran, was to find it, perhaps in a Goblin horde. The two see one another when they can, but know their time is not yet come.&lt;br /&gt;
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One month ago, Beran&#039;s father led Euric over the Misty Mountains; Euric was sent by Beorn as his personal representative for a meeting with Bilbo in the Shire, to receive news, pipeweed, and deliver tidings and twice-baked honeycakes made by Beorn himself. Berangar only traveled as far as the Western side of the mountains, leaving Euric to continue to the Shire alone. He was to meet Euric again in 3 months, to accompany him home. Berangar turned back over the mountains and planned to come home for a time, but was captured by Orcs and perhaps even evil Men, and has not been seen since. Beran still believes he is alive, and has received permission from Beorn to temporarily step aside from his duties as a Thane and to seek his father, but with the expectation that he must go and meet Euric in two months in place of his father.&lt;/div&gt;</summary>
		<author><name>Zedturtle</name></author>
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