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	<updated>2026-05-15T02:27:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Skills_%26_Feats&amp;diff=13940</id>
		<title>M&amp;M Star Wars:Skills &amp; Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Skills_%26_Feats&amp;diff=13940"/>
		<updated>2005-11-15T14:07:53Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M&amp;amp;M Star Wars: Additional Skills &amp;amp; Feats (2E) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;h3&amp;gt;New Skills&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Astrogate (INT)&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Trained Only&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Use this skill to plot a course through hyperspace from one star system to another using a Nav Computer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Check:&#039;&#039;&#039; A check is made to determine if a safe route has been plotted and how much time the trip will take. A failed check could mean a delayed journey or a possible hyperspace mishap that could be disastrous to everyone involved.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;Plotting a particular course can be done easily in one minute. In rushed situations, a course can be programmed in quickly, at the cost of accuracy. For each rank of Astrogate you sacrifice you may reduce the time taken by one round. So, if a character were to take a -9 penalty to his check, an Astrogate check could be made in one round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Table 1-1: Astrogation DCs and Modifiers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quality of Data	/                              Base DC/	Hazard Modifier*&amp;lt;br&amp;gt;&lt;br /&gt;
One day old or less	                         /10	     /+2&amp;lt;br&amp;gt;&lt;br /&gt;
More than one day old, up to one week old	 /15	     /+4&amp;lt;br&amp;gt;&lt;br /&gt;
More than one week old, up to one month old	 /20	     /+8&amp;lt;br&amp;gt;&lt;br /&gt;
More than one month old	                         /25	     /+16&amp;lt;br&amp;gt;&lt;br /&gt;
No data available	                         /30	     /+32&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;*To determine hazards, roll 1D20 and consult table 1-2 below. Add the modifier, if any, to the Astrogate DC.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Table 1-2: Random Hazards               &#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Hazard Roll Result	/DC Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
    10	     +2&amp;lt;br&amp;gt;&lt;br /&gt;
    15	     +4&amp;lt;br&amp;gt;&lt;br /&gt;
    20	     +6&amp;lt;br&amp;gt;&lt;br /&gt;
    25	     +8&amp;lt;br&amp;gt;&lt;br /&gt;
    30	     +10&amp;lt;br&amp;gt;&lt;br /&gt;
    35	     +15&amp;lt;br&amp;gt;&lt;br /&gt;
    40	     +20&amp;lt;br&amp;gt;&lt;br /&gt;
    45	     +25&amp;lt;br&amp;gt;&lt;br /&gt;
    50	     +30&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Table 1-3: Conditional Modifiers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Situation/ Circumstance 	                  /DC Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
No nav computer or astromech droid	              /+5&amp;lt;br&amp;gt;&lt;br /&gt;
Nav computer used 	                              /-4&amp;lt;br&amp;gt;&lt;br /&gt;
Astromech droid used (Does not apply if the ship has a nav computer also)                                    /-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyperdrive jury-rigged 	                              /+5&amp;lt;br&amp;gt;&lt;br /&gt;
Reduce check time by 1 round	                      /+1&amp;lt;br&amp;gt;&lt;br /&gt;
No holonet access (or rebellion era)	              /+5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Additional charts and travel times may be found on Pg. 205-206 of Star Wars D20.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Knowledge (INT)&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Trained Only&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Knowledge skills have been added.&amp;lt;br&amp;gt;&lt;br /&gt;
* Alien Species: Cultures, societies, attributes of species other than your own.&amp;lt;br&amp;gt;&lt;br /&gt;
* Bureaucracy: Knowledge of bureaucratic procedures.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jedi Lore: Knowledge of the traditions and powers of the Jedi.&amp;lt;br&amp;gt;&lt;br /&gt;
* Sith Lore: Knowledge of the traditions and powers of the Sith.&amp;lt;br&amp;gt;&lt;br /&gt;
* World Lore: Cultures, life, and physical makeup of specific planets in the galaxy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Feats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Jedi Knight&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;You have become an accomplished member of the Jedi Order and passed the Jedi Trials. You are now tasked with keeping peace in the galaxy.&amp;lt;br&amp;gt; &lt;br /&gt;
Prerequisites: Alter +3, Control +5, Sense +5, Must pass the Jedi Trials.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: Choose Alter, Control, or Sense. When making power checks for the chosen Force skill, you receive a +2 modifier. This modifier does not affect the potency of the skill. It only applies to the checks made to use a power under that skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Jedi Master&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;You have become an even more accomplished member of the Jedi Order and may be selected to join the council.  You are now tasked with the highest priorities and most dangerous missions in your quest to keep peace in the galaxy.&amp;lt;br&amp;gt; &lt;br /&gt;
Prerequisites: Alter +7, Control +9, Sense +9, Jedi Knight, must be deemed qualified by the Jedi Council.&amp;lt;br&amp;gt; &lt;br /&gt;
Benefit: Choose Alter, Control, or Sense. When making power checks for the chosen Force skill, you receive a +2 modifier. This modifier does not affect the potency of the skill. It only applies to the checks made to use a power under that skill. This bonus stacks with Jedi Knight if the same skill is chosen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sith Lord&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
You have been taken in by a Dark Lord of the Sith and become his apprentice. &amp;lt;br&amp;gt; &lt;br /&gt;
Prerequisites: Alter +10, Control +7, Sense +7, Must apprentice under an existing Sith Lord.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: When using any Dark Side Force power you receive a +2 modifier to the power check to activate it. You are also given the title of Darth and may be renamed by your master.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Send any questions to zelon@suscom.net&amp;lt;/h3&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Character_Creation_Guidelines&amp;diff=13939</id>
		<title>M&amp;M Star Wars:Character Creation Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Character_Creation_Guidelines&amp;diff=13939"/>
		<updated>2005-11-15T14:05:56Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Main_Page&amp;diff=13938</id>
		<title>M&amp;M Star Wars:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Main_Page&amp;diff=13938"/>
		<updated>2005-11-15T14:05:34Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Purpose=&lt;br /&gt;
&lt;br /&gt;
This wiki is for those who are interested in converting Star Wars to Green Ronin&#039;s Mutants &amp;amp; Masterminds system, or those who want to use such conversions.  Hopefully, entries will include characters from the movies (and other sources), equipment, templates for races and NPCs, ships, droids, and Force powers.&lt;br /&gt;
&lt;br /&gt;
=Sections=&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Characters]] - Guidelines for character creation, NPC and racial templates, and write-ups of the characters from the movies.&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Equipment]] - Various equipment from lightsabers to blasters to  armor.&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Creatures]] - The place for monsters, sentient, and nonsentient aliens of all sorts.&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:The_Force]] - How to use the M&amp;amp;M system to make Jedi and other Force users.&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Skills_%26_Feats&amp;diff=13936</id>
		<title>M&amp;M Star Wars:Skills &amp; Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Skills_%26_Feats&amp;diff=13936"/>
		<updated>2005-11-15T14:04:44Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M&amp;amp;M Star Wars: Additional Skills &amp;amp; Feats (2E) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;h3&amp;gt;New Skills&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Astrogate (INT)&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Trained Only&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Use this skill to plot a course through hyperspace from one star system to another using a Nav Computer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Check:&#039;&#039;&#039; A check is made to determine if a safe route has been plotted and how much time the trip will take. A failed check could mean a delayed journey or a possible hyperspace mishap that could be disastrous to everyone involved.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;Plotting a particular course can be done easily in one minute. In rushed situations, a course can be programmed in quickly, at the cost of accuracy. For each rank of Astrogate you sacrifice you may reduce the time taken by one round. So, if a character were to take a -9 penalty to his check, an Astrogate check could be made in one round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Table 1-1: Astrogation DCs and Modifiers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quality of Data	/                              Base DC/	Hazard Modifier*&amp;lt;br&amp;gt;&lt;br /&gt;
One day old or less	                         /10	     /+2&amp;lt;br&amp;gt;&lt;br /&gt;
More than one day old, up to one week old	 /15	     /+4&amp;lt;br&amp;gt;&lt;br /&gt;
More than one week old, up to one month old	 /20	     /+8&amp;lt;br&amp;gt;&lt;br /&gt;
More than one month old	                         /25	     /+16&amp;lt;br&amp;gt;&lt;br /&gt;
No data available	                         /30	     /+32&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;*To determine hazards, roll 1D20 and consult table 1-2 below. Add the modifier, if any, to the Astrogate DC.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Table 1-2: Random Hazards               &#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Hazard Roll Result	/DC Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
    10	     +2&amp;lt;br&amp;gt;&lt;br /&gt;
    15	     +4&amp;lt;br&amp;gt;&lt;br /&gt;
    20	     +6&amp;lt;br&amp;gt;&lt;br /&gt;
    25	     +8&amp;lt;br&amp;gt;&lt;br /&gt;
    30	     +10&amp;lt;br&amp;gt;&lt;br /&gt;
    35	     +15&amp;lt;br&amp;gt;&lt;br /&gt;
    40	     +20&amp;lt;br&amp;gt;&lt;br /&gt;
    45	     +25&amp;lt;br&amp;gt;&lt;br /&gt;
    50	     +30&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Table 1-3: Conditional Modifiers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Situation/ Circumstance 	                  /DC Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
No nav computer or astromech droid	              /+5&amp;lt;br&amp;gt;&lt;br /&gt;
Nav computer used 	                              /-4&amp;lt;br&amp;gt;&lt;br /&gt;
Astromech droid used (Does not apply if the ship has a nav computer also)                                    /-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyperdrive jury-rigged 	                              /+5&amp;lt;br&amp;gt;&lt;br /&gt;
Reduce check time by 1 round	                      /+1&amp;lt;br&amp;gt;&lt;br /&gt;
No holonet access (or rebellion era)	              /+5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Additional charts and travel times may be found on Pg. 205-206 of Star Wars D20.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Knowledge (INT)&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Trained Only&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Knowledge skills have been added.&amp;lt;br&amp;gt;&lt;br /&gt;
* Alien Species: Cultures, societies, attributes of species other than your own.&amp;lt;br&amp;gt;&lt;br /&gt;
* Bureaucracy: Knowledge of bureaucratic procedures.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jedi Lore: Knowledge of the traditions and powers of the Jedi.&amp;lt;br&amp;gt;&lt;br /&gt;
* Sith Lore: Knowledge of the traditions and powers of the Sith.&amp;lt;br&amp;gt;&lt;br /&gt;
* World Lore: Cultures, life, and physical makeup of specific planets in the galaxy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Feats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Jedi Knight&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;You have become an accomplished member of the Jedi Order and passed the Jedi Trials. You are now tasked with keeping peace in the galaxy.&amp;lt;br&amp;gt; &lt;br /&gt;
Prerequisites: Alter +3, Control +5, Sense +5, Must pass the Jedi Trials.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: Choose Alter, Control, or Sense. When making power checks for the chosen Force skill, you receive a +2 modifier. This modifier does not affect the potency of the skill. It only applies to the checks made to use a power under that skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Jedi Master&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;You have become an even more accomplished member of the Jedi Order and may be selected to join the council.  You are now tasked with the highest priorities and most dangerous missions in your quest to keep peace in the galaxy.&amp;lt;br&amp;gt; &lt;br /&gt;
Prerequisites: Alter +7, Control +9, Sense +9, Jedi Knight, must be deemed qualified by the Jedi Council.&amp;lt;br&amp;gt; &lt;br /&gt;
Benefit: Choose Alter, Control, or Sense. When making power checks for the chosen Force skill, you receive a +2 modifier. This modifier does not affect the potency of the skill. It only applies to the checks made to use a power under that skill. This bonus stacks with Jedi Knight if the same skill is chosen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sith Lord&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
You have been taken in by a Dark Lord of the Sith and become his apprentice. &amp;lt;br&amp;gt; &lt;br /&gt;
Prerequisites: Alter +10, Control +7, Sense +7, Must apprentice under an existing Sith Lord.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: When using any Dark Side Force power you receive a +2 modifier to the power check to activate it. You are also given the title of Darth and may be renamed by your master.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Characters&amp;diff=13935</id>
		<title>M&amp;M Star Wars:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Characters&amp;diff=13935"/>
		<updated>2005-11-15T14:04:27Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M_Star_Wars:Character_Creation_Guidelines]]: Need an idea of how to create M&amp;amp;M characters for a Star Wars game?  Go here.&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Skills &amp;amp; Feats]]: Additional skills and feats that may be used in a Star Wars game.&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Templates]]: This is for &amp;quot;character packages&amp;quot; like races and professions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Established_Characters]]: This is where to find statistics for characters from the movies, books, comics, video games, etc.&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Characters&amp;diff=13934</id>
		<title>M&amp;M Star Wars:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Characters&amp;diff=13934"/>
		<updated>2005-11-15T14:04:07Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M_Star_Wars:Character_Creation_Guidelines]]: Need an idea of how to create M&amp;amp;M characters for a Star Wars game?  Go here.&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Skills &amp;amp; Feats]] - Additional skills and feats that may be used in a Star Wars game.&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Templates]]: This is for &amp;quot;character packages&amp;quot; like races and professions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Established_Characters]]: This is where to find statistics for characters from the movies, books, comics, video games, etc.&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Characters&amp;diff=13933</id>
		<title>M&amp;M Star Wars:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Characters&amp;diff=13933"/>
		<updated>2005-11-15T14:03:51Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[M&amp;amp;M_Star_Wars:Character_Creation_Guidelines]]: Need an idea of how to create M&amp;amp;M characters for a Star Wars game?  Go here.&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Skills &amp;amp; Feats]] - Additional skills and feats that may be used in a Star Wars game.&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Templates]]: This is for &amp;quot;character packages&amp;quot; like races and professions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Established_Characters]]: This is where to find statistics for characters from the movies, books, comics, video games, etc.&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Main_Page&amp;diff=13932</id>
		<title>M&amp;M Star Wars:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Main_Page&amp;diff=13932"/>
		<updated>2005-11-15T14:01:21Z</updated>

		<summary type="html">&lt;p&gt;Zelon: /* Sections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Purpose=&lt;br /&gt;
&lt;br /&gt;
This wiki is for those who are interested in converting Star Wars to Green Ronin&#039;s Mutants &amp;amp; Masterminds system, or those who want to use such conversions.  Hopefully, entries will include characters from the movies (and other sources), equipment, templates for races and NPCs, ships, droids, and Force powers.&lt;br /&gt;
&lt;br /&gt;
=Sections=&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Characters]] - Guidelines for character creation, NPC and racial templates, and write-ups of the characters from the movies.&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Skills &amp;amp; Feats]] - Additional Skills and Feats that may be used for a Star Wars game.&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Equipment]] - Various equipment from lightsabers to blasters to  armor.&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Creatures]] - The place for monsters, sentient, and nonsentient aliens of all sorts.&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:The_Force]] - How to use the M&amp;amp;M system to make Jedi and other Force users.&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Character_Creation_Guidelines&amp;diff=13931</id>
		<title>M&amp;M Star Wars:Character Creation Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Character_Creation_Guidelines&amp;diff=13931"/>
		<updated>2005-11-15T13:57:45Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M&amp;amp;M Star Wars: Additional Skills &amp;amp; Feats (2E) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;h3&amp;gt;New Skills&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Astrogate (INT)&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Trained Only&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Use this skill to plot a course through hyperspace from one star system to another using a Nav Computer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Check:&#039;&#039;&#039; A check is made to determine if a safe route has been plotted and how much time the trip will take. A failed check could mean a delayed journey or a possible hyperspace mishap that could be disastrous to everyone involved.&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;Plotting a particular course can be done easily in one minute. In rushed situations, a course can be programmed in quickly, at the cost of accuracy. For each rank of Astrogate you sacrifice you may reduce the time taken by one round. So, if a character were to take a -9 penalty to his check, an Astrogate check could be made in one round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Table 1-1: Astrogation DCs and Modifiers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quality of Data	/                              Base DC/	Hazard Modifier*&amp;lt;br&amp;gt;&lt;br /&gt;
One day old or less	                         /10	     /+2&amp;lt;br&amp;gt;&lt;br /&gt;
More than one day old, up to one week old	 /15	     /+4&amp;lt;br&amp;gt;&lt;br /&gt;
More than one week old, up to one month old	 /20	     /+8&amp;lt;br&amp;gt;&lt;br /&gt;
More than one month old	                         /25	     /+16&amp;lt;br&amp;gt;&lt;br /&gt;
No data available	                         /30	     /+32&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;*To determine hazards, roll 1D20 and consult table 1-2 below. Add the modifier, if any, to the Astrogate DC.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Table 1-2: Random Hazards               &#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Hazard Roll Result	/DC Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
    10	     +2&amp;lt;br&amp;gt;&lt;br /&gt;
    15	     +4&amp;lt;br&amp;gt;&lt;br /&gt;
    20	     +6&amp;lt;br&amp;gt;&lt;br /&gt;
    25	     +8&amp;lt;br&amp;gt;&lt;br /&gt;
    30	     +10&amp;lt;br&amp;gt;&lt;br /&gt;
    35	     +15&amp;lt;br&amp;gt;&lt;br /&gt;
    40	     +20&amp;lt;br&amp;gt;&lt;br /&gt;
    45	     +25&amp;lt;br&amp;gt;&lt;br /&gt;
    50	     +30&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Table 1-3: Conditional Modifiers&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Situation/ Circumstance 	                  /DC Modifier&amp;lt;br&amp;gt;&lt;br /&gt;
No nav computer or astromech droid	              /+5&amp;lt;br&amp;gt;&lt;br /&gt;
Nav computer used 	                              /-4&amp;lt;br&amp;gt;&lt;br /&gt;
Astromech droid used (Does not apply if the ship has a nav computer also)                                    /-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hyperdrive jury-rigged 	                              /+5&amp;lt;br&amp;gt;&lt;br /&gt;
Reduce check time by 1 round	                      /+1&amp;lt;br&amp;gt;&lt;br /&gt;
No holonet access (or rebellion era)	              /+5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Additional charts and travel times may be found on Pg. 205-206 of Star Wars D20.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Knowledge (INT)&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Trained Only&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Knowledge skills have been added.&amp;lt;br&amp;gt;&lt;br /&gt;
* Alien Species: Cultures, societies, attributes of species other than your own.&amp;lt;br&amp;gt;&lt;br /&gt;
* Bureaucracy: Knowledge of bureaucratic procedures.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jedi Lore: Knowledge of the traditions and powers of the Jedi.&amp;lt;br&amp;gt;&lt;br /&gt;
* Sith Lore: Knowledge of the traditions and powers of the Sith.&amp;lt;br&amp;gt;&lt;br /&gt;
* World Lore: Cultures, life, and physical makeup of specific planets in the galaxy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Feats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Jedi Knight&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;You have become an accomplished member of the Jedi Order and passed the Jedi Trials. You are now tasked with keeping peace in the galaxy.&amp;lt;br&amp;gt; &lt;br /&gt;
Prerequisites: Alter +3, Control +5, Sense +5, Must pass the Jedi Trials.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: Choose Alter, Control, or Sense. When making power checks for the chosen Force skill, you receive a +2 modifier. This modifier does not affect the potency of the skill. It only applies to the checks made to use a power under that skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Jedi Master&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;You have become an even more accomplished member of the Jedi Order and may be selected to join the council.  You are now tasked with the highest priorities and most dangerous missions in your quest to keep peace in the galaxy.&amp;lt;br&amp;gt; &lt;br /&gt;
Prerequisites: Alter +7, Control +9, Sense +9, Jedi Knight, must be deemed qualified by the Jedi Council.&amp;lt;br&amp;gt; &lt;br /&gt;
Benefit: Choose Alter, Control, or Sense. When making power checks for the chosen Force skill, you receive a +2 modifier. This modifier does not affect the potency of the skill. It only applies to the checks made to use a power under that skill. This bonus stacks with Jedi Knight if the same skill is chosen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sith Lord&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
You have been taken in by a Dark Lord of the Sith and become his apprentice. &amp;lt;br&amp;gt; &lt;br /&gt;
Prerequisites: Alter +10, Control +7, Sense +7, Must apprentice under an existing Sith Lord.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: When using any Dark Side Force power you receive a +2 modifier to the power check to activate it. You are also given the title of Darth and may be renamed by your master.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Main_Page&amp;diff=13832</id>
		<title>M&amp;M Star Wars:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Main_Page&amp;diff=13832"/>
		<updated>2005-11-12T03:13:35Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Purpose=&lt;br /&gt;
&lt;br /&gt;
This wiki is for those who are interested in converting Star Wars to Green Ronin&#039;s Mutants &amp;amp; Masterminds system, or those who want to use such conversions.  Hopefully, entries will include characters from the movies (and other sources), equipment, templates for races and NPCs, ships, droids, and Force powers.&lt;br /&gt;
&lt;br /&gt;
=Sections=&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Characters]] - Guidelines for character creation, NPC and racial templates, and write-ups of the characters from the movies.&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Equipment]] - Various equipment from lightsabers to blasters to  armor.&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:Creatures]] - The place for monsters, sentient, and nonsentient aliens of all sorts.&lt;br /&gt;
&lt;br /&gt;
[[M&amp;amp;M_Star_Wars:The_Force]] - How to use the M&amp;amp;M system to make Jedi and other Force users.&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Creatures&amp;diff=13831</id>
		<title>M&amp;M Star Wars:Creatures</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Creatures&amp;diff=13831"/>
		<updated>2005-11-12T03:11:45Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M&amp;amp;M Star Wars: Creatures (2E) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;h3&amp;gt;Species&amp;lt;/h3&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Human&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Special Qualities: +2 Power Points&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Bothan&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: +2 Gather Information &amp;amp; Notice&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Cerean&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: Improved Initiative&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Duros&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: +2 Astrogate &amp;amp; Pilot&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Ewok&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: +2 Notice, Primitive&amp;lt;br&amp;gt; &lt;br /&gt;
Size: Small&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 6m&amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Gamorrean&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: +2 Base Fortitude Save, Power Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Ithorian&#039;&#039;&#039;&amp;lt;hr&amp;gt; &lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: +2 Base Will Save, +2 Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Kel Dor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: Super-Senses: Low-Light Vision, Required: Breath Mask, Required: Goggles.&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mon Calamari&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: Environmental Adaptation: Underwater, Favored Environment: Underwater (Rank 2), Immunity 1 (drowning), Super-Senses: Low-Light Vision, Weakness: Arid Environments (cumulative -1 penalty to all checks, attack rolls, and defense once per day [DC 10 Fortitude Save to resist each day]).&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m&amp;lt;br&amp;gt; &lt;br /&gt;
Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Quarren&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: Environmental Adaptation: Underwater, Favored Environment: Underwater (Rank 2), Immunity 1 (drowning).&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Rodian&#039;&#039;&#039;&amp;lt;hr&amp;gt; &lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: +2 Notice &amp;amp; Search, Track&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sullustan&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: +2 Climb &amp;amp; Notice, Super-Senses: Darkvision&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Trandoshan&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: Favored Opponent (Wookies), Super-Senses: Darkvision&amp;lt;br&amp;gt; &lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Twi’lek&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 5-20&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: +2 Base Fortitude Save, Super-Senses: Low-Light Vision&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Wookie&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 7-22&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 1-16&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: Complication: Honor (Wookies vow to never use their climbing claws as weapons), Natural Weapons (Strike Rank 2, Mighty, +2 Climb), Rage (Rank 2), Regeneration 1,  Startle.&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Zabrak&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Strength: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 3-18&amp;lt;br&amp;gt;&lt;br /&gt;
Species Qualities: +2 Base Fortitude &amp;amp; Will Saves.&amp;lt;br&amp;gt;&lt;br /&gt;
Size: Medium&amp;lt;br&amp;gt;&lt;br /&gt;
Movement: 10m &amp;lt;br&amp;gt;&lt;br /&gt;
Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Send any questions to zelon@suscom.net&amp;lt;/h1&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Equipment&amp;diff=13830</id>
		<title>M&amp;M Star Wars:Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Equipment&amp;diff=13830"/>
		<updated>2005-11-12T02:54:31Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M&amp;amp;M Star Wars: Equipment (2E) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Credits&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
     Credits will be handled through wealth checks. Keep a credit total. &amp;lt;br&amp;gt;Every 500 credits accrued will represent a +1 bonus to a character’s wealth checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Ranged Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blaster Pistol&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 21&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 30’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 100&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Blaster Pistol&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 25’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Blaster Rifle&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 24&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 90’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Blaster Carbine&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 60’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Hold-out Blaster&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 15’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 12 (Fortitude 11)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sporting Blaster Pistol&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 25’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 100&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 13 (Fortitude 11)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sporting Blaster Rifle&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 21&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 120’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Repeating Blaster&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +6&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 28&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 120’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 16&amp;lt;br&amp;gt; &lt;br /&gt;
Extras: Autofire (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Medium Repeating Blaster&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 31&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 21&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 90’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 17&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Autofire (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;E-Web Repeating Blaster&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +8&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 42&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 240’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: Unlimited&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 18&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Autofire (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Bowcaster&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 26 (36 for nonwookies)&amp;lt;br&amp;gt; &lt;br /&gt;
Equipment Cost: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Ballistic &amp;amp; Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 30’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Linked (1 save applied twice)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Ion Pistol&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: Stun 4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 25’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Alternate Save (Toughness)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: Limited (Machines Only)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Ion Rifle&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: Stun 5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 90’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Alternate Save (Toughness)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: Limited (Machines Only)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Frag Grenade&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Physical&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 10’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Reflex 15&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Area (50’ Radius Explosion)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Thrown, Triggered 2 (6 seconds or 12 seconds)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Thermal Detonator&#039;&#039;&#039;&amp;lt;hr&amp;gt; &lt;br /&gt;
Damage Bonus: +10&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Ballistic, Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 10’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Reflex 20&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Area (100’ Radius Explosion)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Thrown, Triggered 4 (6, 12, 18, or 24 seconds)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;h3&amp;gt;Melee Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Lightsaber&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Penetrating&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Duel Blade Lightsaber&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Move&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Action (Move), Penetrating&amp;lt;br&amp;gt;  &lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sword&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Slashing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 13&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None &amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Knife&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +1&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Piercing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 10’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 11&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt; &lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Club&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Bludgeoning&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 12&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt; &lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Spear&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Piercing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 20’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 13&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt; &lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Move&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Bludgeoning&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 12&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Action (Move)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Ganderffii&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Move&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Bludgeoning, Piercing, Slashing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 13&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Action (Move)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Force Pike&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 26&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Bludgeoning&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Vibrodagger&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Piercing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 10’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 12&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None &amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Vibroblade&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Slashing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None &amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Duel Vibroblade&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Move&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Slashing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Action (Move)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Vibroaxe&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +6&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Slashing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 16&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None &amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Stun Baton&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: Stun 3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Electricity&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Fortitude 13&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt; &lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Armor&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Blast Helmet, Vest&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +1&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Padded Flight Suit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +1&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 21&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Armored Flight Suit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Jumpsuit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Padded Battle Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Medium Battle Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Battle Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Armored Spacesuit&#039;&#039;&#039;&amp;lt;hr&amp;gt; &lt;br /&gt;
Toughness Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Days)&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Corellian Powersuit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Enhanced Ability (Strength) 2 (Side-Effect-If suit is powered down, -2 Strength and Dexterity)&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Stormtrooper/ Clonetrooper Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Notice checks, +2 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6)&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Snowtrooper Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Notice checks, +6 Fortitude saves to resist cold environments, Internal Comlink (Communication 6)&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sandtrooper Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Notice checks, +6 Fortitude saves to resist hot environments, Internal Comlink (Communication 6)&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Scout Trooper Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Low-Light Vision)&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Imperial Guard Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +4 (Impervious)&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Darkvision)&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 19&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Equipment&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;All-Temperature Cloak&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: +2 Fortitude saves to resist severe weather.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Aquata Breather&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Provides 2 hours of breathable air when submerged.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Bacta Tank&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: +5 Constitution checks to recover from damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Breath Mask&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Provides 1 hour of breathable atmosphere before the canister must be replaced.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 10 (Replacement Canisters 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Comlink&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Communication 6&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Datapad&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Provides the user with a +2 bonus on Intelligence checks relating to calculations or Computer checks involving information downloads. Datapads with datacards containing specific information provide a +2 bonus on related Knowledge checks.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18 (Datacard, Blank 4, Datacard, 1 Program 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Electrobinoculars&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Reduces the range penalty for Notice checks to -1 for every 50 feet of distance (instead of -1 for every 10 feet), Super-Senses (Darkvision), Super-Senses (Radiation Detection).&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Glow Rod&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Projects a beam of light 30 feet long and 15 feet across at its end.&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Grappling Spike Launcher&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Super-Movement (Swinging) or simply provides rope for climbing.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Holoprojector&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Used to view real-time or recorded three-dimensional images or to pass the information through a comlink connection.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Holorecorder&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Stores up to 200 hours of images in its internal memory system.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Jet Pack&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Flight (Levitation-Fades after 1500 feet of travel) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Macrobinoculars&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Reduces the range penalty for Notice checks to -1 for every 25 feet of distance (instead of -1 for every 10 feet), Super-Senses (Low-Light Vision)&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Medpac&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Healing 1&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Recording Rod&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Stores up to 100 hours of 2D images in its internal memory system.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Security Kit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: +2 Disable Device and Repair checks relating to security systems.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sensor Pack&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: +2 Notice and Search checks.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Tool Kit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: +2 Repair checks.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;h1&amp;gt;Send any questions to zelon@suscom.net&amp;lt;/h1&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Equipment&amp;diff=13829</id>
		<title>M&amp;M Star Wars:Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M_Star_Wars:Equipment&amp;diff=13829"/>
		<updated>2005-11-12T02:49:00Z</updated>

		<summary type="html">&lt;p&gt;Zelon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M&amp;amp;M Star Wars: Equipment (2E) ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Credits&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
     Credits will be handled through wealth checks. Keep a credit total. &amp;lt;br&amp;gt;Every 500 credits accrued will represent a +1 bonus to a character’s wealth checks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Ranged Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blaster Pistol&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 21&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 30’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 100&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Blaster Pistol&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 25’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Blaster Rifle&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 24&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 90’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Blaster Carbine&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 60’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Hold-out Blaster&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 15’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 12 (Fortitude 11)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sporting Blaster Pistol&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 25’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 100&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 13 (Fortitude 11)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sporting Blaster Rifle&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 21&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 120’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun-Ranged)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Repeating Blaster&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +6&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 28&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 120’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 16&amp;lt;br&amp;gt; &lt;br /&gt;
Extras: Autofire (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Medium Repeating Blaster&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +7&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 31&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 21&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 90’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 17&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Autofire (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;E-Web Repeating Blaster&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +8&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 42&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 32&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 240’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: Unlimited&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 18&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Autofire (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Bowcaster&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 26 (36 for nonwookies)&amp;lt;br&amp;gt; &lt;br /&gt;
Equipment Cost: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Ballistic &amp;amp; Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 30’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Linked (1 save applied twice)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Ion Pistol&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: Stun 4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 25’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Alternate Save (Toughness)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: Limited (Machines Only)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Ion Rifle&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: Stun 5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 90’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Alternate Save (Toughness)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: Limited (Machines Only)&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Frag Grenade&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 22&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Physical&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 10’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Reflex 15&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Area (50’ Radius Explosion)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Thrown, Triggered 2 (6 seconds or 12 seconds)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Thermal Detonator&#039;&#039;&#039;&amp;lt;hr&amp;gt; &lt;br /&gt;
Damage Bonus: +10&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 35&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Ballistic, Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 10’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Payload: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Reflex 20&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Area (100’ Radius Explosion)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Thrown, Triggered 4 (6, 12, 18, or 24 seconds)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;h3&amp;gt;Melee Weapons&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Lightsaber&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Penetrating&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Duel Blade Lightsaber&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Move&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Energy&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Action (Move), Penetrating&amp;lt;br&amp;gt;  &lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sword&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Slashing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 13&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None &amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Knife&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +1&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Piercing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 10’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 11&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt; &lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Club&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Bludgeoning&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 12&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt; &lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Spear&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Piercing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 20’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 13&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt; &lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Move&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Bludgeoning&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 12&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Action (Move)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Ganderffii&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Move&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Bludgeoning, Piercing, Slashing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 13&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Action (Move)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Force Pike&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +5&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 26&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Bludgeoning&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 15 (Fortitude 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: Alternate Power (Stun)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Vibrodagger&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Piercing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 10’&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 12&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None &amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Vibroblade&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Slashing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None &amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Duel Vibroblade&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Move&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Slashing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 14&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: Action (Move)&amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Vibroaxe&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: +6&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Slashing&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Toughness 16&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None &amp;lt;br&amp;gt;&lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Stun Baton&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Damage Bonus: Stun 3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Action: Standard&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Descriptor: Electricity&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Fortitude 13&amp;lt;br&amp;gt;&lt;br /&gt;
Extras: None&amp;lt;br&amp;gt; &lt;br /&gt;
Flaws: None&amp;lt;br&amp;gt;&lt;br /&gt;
Power Feats: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Armor&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Blast Helmet, Vest&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +1&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Padded Flight Suit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +1&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 21&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 11&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Armored Flight Suit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 23&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Jumpsuit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Padded Battle Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Medium Battle Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Battle Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Armored Spacesuit&#039;&#039;&#039;&amp;lt;hr&amp;gt; &lt;br /&gt;
Toughness Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Days)&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Corellian Powersuit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Enhanced Ability (Strength) 2 (Side-Effect-If suit is powered down, -2 Strength and Dexterity)&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 15&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Stormtrooper/ Clonetrooper Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Notice checks, +2 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6)&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 12&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Snowtrooper Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Notice checks, +6 Fortitude saves to resist cold environments, Internal Comlink (Communication 6)&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sandtrooper Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +2 Notice checks, +6 Fortitude saves to resist hot environments, Internal Comlink (Communication 6)&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Scout Trooper Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +3&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Low-Light Vision)&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Imperial Guard Armor&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Toughness Bonus: +4 (Impervious)&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Darkvision)&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 19&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Equipment&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;All-Temperature Cloak&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: +2 Fortitude saves to resist severe weather.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Aquata Breather&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Provides 2 hours of breathable air when submerged.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 12&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Bacta Tank&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: +5 Constitution checks to recover from damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 30&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Breath Mask&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Provides 1 hour of breathable atmosphere before the canister must be replaced.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 10 (Replacement Canisters 5)&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Comlink&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Communication 6&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 10&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Datapad&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Provides the user with a +2 bonus on Intelligence checks relating to calculations or Computer checks involving information downloads. Datapads with datacards containing specific information provide a +2 bonus on related Knowledge checks.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18 (Datacard, Blank 4, Datacard, 1 Program 12)&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Electrobinoculars&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Reduces the range penalty for Notice checks to -1 for every 50 feet of distance (instead of -1 for every 10 feet), Super-Senses (Darkvision), Super-Senses (Radiation Detection).&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Glow Rod&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Projects a beam of light 30 feet long and 15 feet across at its end.&amp;lt;br&amp;gt; &lt;br /&gt;
Purchase DC: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Grappling Spike Launcher&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Super-Movement (Swinging) or simply provides rope for climbing.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 6&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Holoprojector&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Used to view real-time or recorded three-dimensional images or to pass the information through a comlink connection.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 18&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Holorecorder&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Stores up to 200 hours of images in its internal memory system.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 25&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Jet Pack&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Flight (Levitation-Fades after 1500 feet of travel) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Macrobinoculars&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Reduces the range penalty for Notice checks to -1 for every 25 feet of distance (instead of -1 for every 10 feet), Super-Senses (Low-Light Vision)&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 14&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Medpac&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Healing 1&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 8&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Recording Rod&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: Stores up to 100 hours of 2D images in its internal memory system.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 13&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Security Kit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: +2 Disable Device and Repair checks relating to security systems.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Sensor Pack&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: +2 Notice and Search checks.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Tool Kit&#039;&#039;&#039;&amp;lt;hr&amp;gt;&lt;br /&gt;
Effects: +2 Repair checks.&amp;lt;br&amp;gt;&lt;br /&gt;
Purchase DC: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment Cost: 1&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zelon</name></author>
	</entry>
</feed>