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	<updated>2026-05-15T18:11:01Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hell_Is_For_Animals&amp;diff=297482</id>
		<title>Hell Is For Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hell_Is_For_Animals&amp;diff=297482"/>
		<updated>2016-03-04T03:49:22Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Current Tally */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Baeraad, 4LetterWord, Solaryn, Lucas Blackwolf&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Hell Is For Animals&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Current Tally ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! SAN&lt;br /&gt;
|-&lt;br /&gt;
| Gilbert Flynn&lt;br /&gt;
| 13/13&lt;br /&gt;
| 10/10&lt;br /&gt;
| 46/99&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Fitz&lt;br /&gt;
| 14/14&lt;br /&gt;
| 13/13&lt;br /&gt;
| 65/99&lt;br /&gt;
|-&lt;br /&gt;
| Wesley Morgan&lt;br /&gt;
| 10/10&lt;br /&gt;
| 15/15&lt;br /&gt;
| 75/99&lt;br /&gt;
|-&lt;br /&gt;
| Will Stratford&lt;br /&gt;
| 8/8&lt;br /&gt;
| 6/6&lt;br /&gt;
| 29/99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Dr.&amp;quot; Gilbert Flynn [Baeraad] ===&lt;br /&gt;
Age: 36&lt;br /&gt;
Occupation: Parapsychologist&lt;br /&gt;
Annual income: $75,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:	&lt;br /&gt;
Strength (STR) 10&lt;br /&gt;
Constitution (CON) 13&lt;br /&gt;
Power (POW) 10&lt;br /&gt;
Dexterity (DEX) 9&lt;br /&gt;
Appearance (APP) 14&lt;br /&gt;
Size (SIZ) 13&lt;br /&gt;
Intelligence (INT) 18&lt;br /&gt;
Education (EDU) 12&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 50&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 90&lt;br /&gt;
Luck 50&lt;br /&gt;
Know 60&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 13&lt;br /&gt;
Magic Points 10&lt;br /&gt;
Sanity Points 50&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Astronomy 31%&lt;br /&gt;
Fast Talk 65%&lt;br /&gt;
History 40%&lt;br /&gt;
Library Use 70%&lt;br /&gt;
Occult 80%&lt;br /&gt;
Other Language: Latin 41%&lt;br /&gt;
Own Language: English 60%&lt;br /&gt;
Persuade 45%&lt;br /&gt;
Photography 70%&lt;br /&gt;
Psychology 65%&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&amp;quot;Doctor&amp;quot; Gilbert Flynn (don&#039;t ask to see his diploma) is a jovial, somewhat rotund man in his mid-thirties, with thinning blonde hair and a fatherly air to him that promises that he will soon make sense of all this. He advertises himself as an expert on the occult and paranormal, and boasts of having made a number of discoveries in his illustrious career that the scientific community for reasons of close-mindedness and jealousy so far refuses to acknowledge. He&#039;s got a winning smile, a quick mouth, and a complete shamelessness that has served him well in life.&lt;br /&gt;
&lt;br /&gt;
Truth be told, Gilbert really is interested in the supernatural, he just isn&#039;t above manufacturing a haunting or two if the hidden world is uncooperative and refuses to hand him a case - he has bills to pay, after all! He is looking forward to his outing to Trackston, where he is sure that important discoveries await - and if not, well, those one-horse towns tend to have more nicely gullible rednecks and fewer smartass reporters saying things like, &amp;quot;what university did you say your degree was from, again?&amp;quot; and &amp;quot;is it true that those &#039;cold spots&#039; only appeared after you arrived at the scene?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Inspector Beauregard Lee &amp;quot;Bubba&amp;quot; Fitz-Wallace [4LetterWord] ===&lt;br /&gt;
Age: 44&lt;br /&gt;
Occupation: Senior USDA Inspector for the Southwest Region&lt;br /&gt;
Annual income: $300,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 8&lt;br /&gt;
Constitution (CON) 13&lt;br /&gt;
Power (POW) 13&lt;br /&gt;
Dexterity (DEX) 14&lt;br /&gt;
Appearance (APP) 8&lt;br /&gt;
Size (SIZ) 15&lt;br /&gt;
Intelligence (INT) 14&lt;br /&gt;
Education (EDU) 15 (12 + 3 for Age)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 65&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 70&lt;br /&gt;
Luck 65&lt;br /&gt;
Know 65&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 14&lt;br /&gt;
Magic Points 13&lt;br /&gt;
Sanity Points 65&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Accounting | 50 | (base 10, occupation + 40)&lt;br /&gt;
Bargain | 50 | (base 5, occupation +45)&lt;br /&gt;
Biology | 46 | (base 1, occupation + 45)&lt;br /&gt;
Computer Use | 51 | (base 1, occupation +30, interest + 20)&lt;br /&gt;
Drive Auto | 35 | (base 20, interest +15)&lt;br /&gt;
Fast Talk | 70 | (base 15, occupation + 55)&lt;br /&gt;
History | 50 | (base 20, interest + 30)&lt;br /&gt;
Other Language (Spanish) | 46 | (base 1, interest + 45)&lt;br /&gt;
Own Language (English) | 75 | (base 75)&lt;br /&gt;
Pharmacy | 36 | (base 1, occupation + 35)&lt;br /&gt;
Shotgun | 55 | (base 25, interest +30)&lt;br /&gt;
Spot Hidden | 75 | (base 25, occupation + 50)&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Beauregard Lee Fitz-Wallace, typically called Bubba or Mr Fitz, is the product of years of Texas breeding gone slightly off. Tall and rail thin, he is weathered beyond his years and dresses more like a frontier undertaker than a government official, but he&#039;s been an inspector with the USDA for the past 25 years, and has risen to the top of the regional hierarchy. Salt and pepper hair is usually tucked under a black stetson, an opal bolo tie around his neck (a gift from his wife on their honeymoon in Australia), and always black pants and collared shirt. He has a tendency to put people off, not least because he is a stickler for the rules.&lt;br /&gt;
&lt;br /&gt;
Despite his outmoded appearance, he has kept apace with modern developments in the factory farming field and computing, although the truth is after 25 years of inspecting slaughter houses, the lean Texan is a vegetarian. He&#039;s worked with police forces before, during the investigation of several drug rings run out of smaller farms, and assumes his arrival here is more of the same. &lt;br /&gt;
&lt;br /&gt;
=== Dr. Wesley Morgan [Solaryn] ===&lt;br /&gt;
Age: 29&lt;br /&gt;
Occupation: Archaeologist (Professor)&lt;br /&gt;
Annual income: $55,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 10&lt;br /&gt;
Constitution (CON) 9&lt;br /&gt;
Power (POW) 15&lt;br /&gt;
Dexterity (DEX) 12&lt;br /&gt;
Appearance (APP) 11&lt;br /&gt;
Size (SIZ) 10&lt;br /&gt;
Intelligence (INT) 18&lt;br /&gt;
Education (EDU) 15 (Base, none from age)&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 75&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 90&lt;br /&gt;
Luck 75&lt;br /&gt;
Know 75&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 10&lt;br /&gt;
Magic Points 15&lt;br /&gt;
Sanity Points 75&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Archaeology 81% (base 1, +80 Occupation)&lt;br /&gt;
Fast Talk 55% (base 5, +50 Personal Interest)&lt;br /&gt;
First Aid: 60% (Base 30, +30 Personal Interest)&lt;br /&gt;
Geology 61% (base 1, +60 Occupation)&lt;br /&gt;
Library Use 85% (25 base, +60 Occupation)&lt;br /&gt;
Occult 55% (base 5, +50 Personal Interest)&lt;br /&gt;
Other Langauge: Arabic 51% (base 1, Occupation +50)&lt;br /&gt;
Own Language: English 75%&lt;br /&gt;
Persuade: 65% (base 15, +50 Occupation)&lt;br /&gt;
Spot Hidden 75% (Base 25, +50 Personal Interest)&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Wesley Morgan has always been a bit of a small fry, standing at a low 5ft 4inches and with a lean, outdoorsy frame. His saving grace was a handsome face - but that didn&#039;t get hid Ph.D for him; rather it was years in the quiet, and occasionally gibbering, halls of Miskatonic University that Morgan came to his intellectual bloom. It would further come to fruition upon his first field research assignment, an endeavor that would lead him to the Middle East, among the nomadic Bedouin for a time, and into the hushed mountains of Kurdistan, where wariness constantly warred with his own insatiable curioisity. He saw things there that he could not explain, things that hearkened back to the deeper corridors of Miskatonic&#039;s libararies, and overnight a dusty academic mythology had transformed into a real mystery to be solved.&lt;br /&gt;
&lt;br /&gt;
Functional is his usual attire, trousers with more pockets than is professional, vests and thick cotton that can handle a day&#039;s work and a few scuffs in the dirt. The pockets are typically filled with files, pocket knives, brushes, tape measures, trowels and the like. He hasn&#039;t managed to kick his Massachusetts/Boston accent, and tends to sport clean shaven cheeks. &lt;br /&gt;
&lt;br /&gt;
=== Dr. William Stratford [Lucas Blackwolf] ===&lt;br /&gt;
Age: 30&lt;br /&gt;
Occupation: Doctor of Medicine (Pathology)&lt;br /&gt;
Annual income: $35,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 8&lt;br /&gt;
Constitution (CON) 7&lt;br /&gt;
Power (POW) 6&lt;br /&gt;
Dexterity (DEX) 9&lt;br /&gt;
Appearance (APP) 12&lt;br /&gt;
Size (SIZ) 11&lt;br /&gt;
Intelligence (INT) 14&lt;br /&gt;
Education (EDU) 18 (Base, none from age)&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 30&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 70&lt;br /&gt;
Luck 30&lt;br /&gt;
Know 90&lt;br /&gt;
Damage Bonus (db) -1D4&lt;br /&gt;
&lt;br /&gt;
Hit Points 8&lt;br /&gt;
Magic Points 6&lt;br /&gt;
Sanity Points 30&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Anthropology 46% (Base 1 +45 PI)&lt;br /&gt;
Biology 61% (Base 1 +60 Occ)&lt;br /&gt;
Chemistry 51% (Base 1 +50 Occ)&lt;br /&gt;
First Aid 80% (Base 30 +50 Occ)&lt;br /&gt;
Law 15% (Base 5 +10 Occ)&lt;br /&gt;
Medicine 85% (Base 5 +80 Occ)&lt;br /&gt;
Other Langauge: Latin 41% (Base 1 +30 Occ, + 10 PI)&lt;br /&gt;
Own Language: English 90%&lt;br /&gt;
Pharmacy: 61% (Base 1 +60 Occ)&lt;br /&gt;
Spot Hidden %65 (Base 25 +20 Occ +20 PI)&lt;br /&gt;
Rifle 35% (Base 25 +10 PI)&lt;br /&gt;
Sword 40% (Base 20 +20 PI)&lt;br /&gt;
&lt;br /&gt;
== Other Stuff That Matters ==&lt;br /&gt;
&lt;br /&gt;
=== All In Due Course ===&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hell_Is_For_Animals&amp;diff=296768</id>
		<title>Hell Is For Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hell_Is_For_Animals&amp;diff=296768"/>
		<updated>2016-02-19T00:10:00Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Baeraad, 4LetterWord, Solaryn, Lucas Blackwolf&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Hell Is For Animals&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Current Tally ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! HP&lt;br /&gt;
! MP&lt;br /&gt;
! SAN&lt;br /&gt;
|-&lt;br /&gt;
| Gilbert Flynn&lt;br /&gt;
| 13/13&lt;br /&gt;
| 10/10&lt;br /&gt;
| 50/99&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Fitz&lt;br /&gt;
| 14/14&lt;br /&gt;
| 13/13&lt;br /&gt;
| 65/99&lt;br /&gt;
|-&lt;br /&gt;
| Wesley Morgan&lt;br /&gt;
| 10/10&lt;br /&gt;
| 15/15&lt;br /&gt;
| 75/99&lt;br /&gt;
|-&lt;br /&gt;
| Will Stratford&lt;br /&gt;
| 8/8&lt;br /&gt;
| 6/6&lt;br /&gt;
| 29/99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Dr.&amp;quot; Gilbert Flynn [Baeraad] ===&lt;br /&gt;
Age: 36&lt;br /&gt;
Occupation: Parapsychologist&lt;br /&gt;
Annual income: $75,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:	&lt;br /&gt;
Strength (STR) 10&lt;br /&gt;
Constitution (CON) 13&lt;br /&gt;
Power (POW) 10&lt;br /&gt;
Dexterity (DEX) 9&lt;br /&gt;
Appearance (APP) 14&lt;br /&gt;
Size (SIZ) 13&lt;br /&gt;
Intelligence (INT) 18&lt;br /&gt;
Education (EDU) 12&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 50&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 90&lt;br /&gt;
Luck 50&lt;br /&gt;
Know 60&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 13&lt;br /&gt;
Magic Points 10&lt;br /&gt;
Sanity Points 50&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Astronomy 31%&lt;br /&gt;
Fast Talk 65%&lt;br /&gt;
History 40%&lt;br /&gt;
Library Use 70%&lt;br /&gt;
Occult 80%&lt;br /&gt;
Other Language: Latin 41%&lt;br /&gt;
Own Language: English 60%&lt;br /&gt;
Persuade 45%&lt;br /&gt;
Photography 70%&lt;br /&gt;
Psychology 65%&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&amp;quot;Doctor&amp;quot; Gilbert Flynn (don&#039;t ask to see his diploma) is a jovial, somewhat rotund man in his mid-thirties, with thinning blonde hair and a fatherly air to him that promises that he will soon make sense of all this. He advertises himself as an expert on the occult and paranormal, and boasts of having made a number of discoveries in his illustrious career that the scientific community for reasons of close-mindedness and jealousy so far refuses to acknowledge. He&#039;s got a winning smile, a quick mouth, and a complete shamelessness that has served him well in life.&lt;br /&gt;
&lt;br /&gt;
Truth be told, Gilbert really is interested in the supernatural, he just isn&#039;t above manufacturing a haunting or two if the hidden world is uncooperative and refuses to hand him a case - he has bills to pay, after all! He is looking forward to his outing to Trackston, where he is sure that important discoveries await - and if not, well, those one-horse towns tend to have more nicely gullible rednecks and fewer smartass reporters saying things like, &amp;quot;what university did you say your degree was from, again?&amp;quot; and &amp;quot;is it true that those &#039;cold spots&#039; only appeared after you arrived at the scene?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Inspector Beauregard Lee &amp;quot;Bubba&amp;quot; Fitz-Wallace [4LetterWord] ===&lt;br /&gt;
Age: 44&lt;br /&gt;
Occupation: Senior USDA Inspector for the Southwest Region&lt;br /&gt;
Annual income: $300,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 8&lt;br /&gt;
Constitution (CON) 13&lt;br /&gt;
Power (POW) 13&lt;br /&gt;
Dexterity (DEX) 14&lt;br /&gt;
Appearance (APP) 8&lt;br /&gt;
Size (SIZ) 15&lt;br /&gt;
Intelligence (INT) 14&lt;br /&gt;
Education (EDU) 15 (12 + 3 for Age)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 65&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 70&lt;br /&gt;
Luck 65&lt;br /&gt;
Know 65&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 14&lt;br /&gt;
Magic Points 13&lt;br /&gt;
Sanity Points 65&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Accounting | 50 | (base 10, occupation + 40)&lt;br /&gt;
Bargain | 50 | (base 5, occupation +45)&lt;br /&gt;
Biology | 46 | (base 1, occupation + 45)&lt;br /&gt;
Computer Use | 51 | (base 1, occupation +30, interest + 20)&lt;br /&gt;
Drive Auto | 35 | (base 20, interest +15)&lt;br /&gt;
Fast Talk | 70 | (base 15, occupation + 55)&lt;br /&gt;
History | 50 | (base 20, interest + 30)&lt;br /&gt;
Other Language (Spanish) | 46 | (base 1, interest + 45)&lt;br /&gt;
Own Language (English) | 75 | (base 75)&lt;br /&gt;
Pharmacy | 36 | (base 1, occupation + 35)&lt;br /&gt;
Shotgun | 55 | (base 25, interest +30)&lt;br /&gt;
Spot Hidden | 75 | (base 25, occupation + 50)&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Beauregard Lee Fitz-Wallace, typically called Bubba or Mr Fitz, is the product of years of Texas breeding gone slightly off. Tall and rail thin, he is weathered beyond his years and dresses more like a frontier undertaker than a government official, but he&#039;s been an inspector with the USDA for the past 25 years, and has risen to the top of the regional hierarchy. Salt and pepper hair is usually tucked under a black stetson, an opal bolo tie around his neck (a gift from his wife on their honeymoon in Australia), and always black pants and collared shirt. He has a tendency to put people off, not least because he is a stickler for the rules.&lt;br /&gt;
&lt;br /&gt;
Despite his outmoded appearance, he has kept apace with modern developments in the factory farming field and computing, although the truth is after 25 years of inspecting slaughter houses, the lean Texan is a vegetarian. He&#039;s worked with police forces before, during the investigation of several drug rings run out of smaller farms, and assumes his arrival here is more of the same. &lt;br /&gt;
&lt;br /&gt;
=== Dr. Wesley Morgan [Solaryn] ===&lt;br /&gt;
Age: 29&lt;br /&gt;
Occupation: Archaeologist (Professor)&lt;br /&gt;
Annual income: $55,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 10&lt;br /&gt;
Constitution (CON) 9&lt;br /&gt;
Power (POW) 15&lt;br /&gt;
Dexterity (DEX) 12&lt;br /&gt;
Appearance (APP) 11&lt;br /&gt;
Size (SIZ) 10&lt;br /&gt;
Intelligence (INT) 18&lt;br /&gt;
Education (EDU) 15 (Base, none from age)&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 75&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 90&lt;br /&gt;
Luck 75&lt;br /&gt;
Know 75&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 10&lt;br /&gt;
Magic Points 15&lt;br /&gt;
Sanity Points 75&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Archaeology 81% (base 1, +80 Occupation)&lt;br /&gt;
Fast Talk 55% (base 5, +50 Personal Interest)&lt;br /&gt;
First Aid: 60% (Base 30, +30 Personal Interest)&lt;br /&gt;
Geology 61% (base 1, +60 Occupation)&lt;br /&gt;
Library Use 85% (25 base, +60 Occupation)&lt;br /&gt;
Occult 55% (base 5, +50 Personal Interest)&lt;br /&gt;
Other Langauge: Arabic 51% (base 1, Occupation +50)&lt;br /&gt;
Own Language: English 75%&lt;br /&gt;
Persuade: 65% (base 15, +50 Occupation)&lt;br /&gt;
Spot Hidden 75% (Base 25, +50 Personal Interest)&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Wesley Morgan has always been a bit of a small fry, standing at a low 5ft 4inches and with a lean, outdoorsy frame. His saving grace was a handsome face - but that didn&#039;t get hid Ph.D for him; rather it was years in the quiet, and occasionally gibbering, halls of Miskatonic University that Morgan came to his intellectual bloom. It would further come to fruition upon his first field research assignment, an endeavor that would lead him to the Middle East, among the nomadic Bedouin for a time, and into the hushed mountains of Kurdistan, where wariness constantly warred with his own insatiable curioisity. He saw things there that he could not explain, things that hearkened back to the deeper corridors of Miskatonic&#039;s libararies, and overnight a dusty academic mythology had transformed into a real mystery to be solved.&lt;br /&gt;
&lt;br /&gt;
Functional is his usual attire, trousers with more pockets than is professional, vests and thick cotton that can handle a day&#039;s work and a few scuffs in the dirt. The pockets are typically filled with files, pocket knives, brushes, tape measures, trowels and the like. He hasn&#039;t managed to kick his Massachusetts/Boston accent, and tends to sport clean shaven cheeks. &lt;br /&gt;
&lt;br /&gt;
=== Dr. William Stratford [Lucas Blackwolf] ===&lt;br /&gt;
Age: 30&lt;br /&gt;
Occupation: Doctor of Medicine (Pathology)&lt;br /&gt;
Annual income: $35,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 8&lt;br /&gt;
Constitution (CON) 7&lt;br /&gt;
Power (POW) 6&lt;br /&gt;
Dexterity (DEX) 9&lt;br /&gt;
Appearance (APP) 12&lt;br /&gt;
Size (SIZ) 11&lt;br /&gt;
Intelligence (INT) 14&lt;br /&gt;
Education (EDU) 18 (Base, none from age)&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 30&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 70&lt;br /&gt;
Luck 30&lt;br /&gt;
Know 90&lt;br /&gt;
Damage Bonus (db) -1D4&lt;br /&gt;
&lt;br /&gt;
Hit Points 8&lt;br /&gt;
Magic Points 6&lt;br /&gt;
Sanity Points 30&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Anthropology 46% (Base 1 +45 PI)&lt;br /&gt;
Biology 61% (Base 1 +60 Occ)&lt;br /&gt;
Chemistry 51% (Base 1 +50 Occ)&lt;br /&gt;
First Aid 80% (Base 30 +50 Occ)&lt;br /&gt;
Law 15% (Base 5 +10 Occ)&lt;br /&gt;
Medicine 85% (Base 5 +80 Occ)&lt;br /&gt;
Other Langauge: Latin 41% (Base 1 +30 Occ, + 10 PI)&lt;br /&gt;
Own Language: English 90%&lt;br /&gt;
Pharmacy: 61% (Base 1 +60 Occ)&lt;br /&gt;
Spot Hidden %65 (Base 25 +20 Occ +20 PI)&lt;br /&gt;
Rifle 35% (Base 25 +10 PI)&lt;br /&gt;
Sword 40% (Base 20 +20 PI)&lt;br /&gt;
&lt;br /&gt;
== Other Stuff That Matters ==&lt;br /&gt;
&lt;br /&gt;
=== All In Due Course ===&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hell_Is_For_Animals&amp;diff=296767</id>
		<title>Hell Is For Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hell_Is_For_Animals&amp;diff=296767"/>
		<updated>2016-02-19T00:03:40Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Baeraad, 4LetterWord, Solaryn, Lucas Blackwolf&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Hell Is For Animals&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Current Tally ==&lt;br /&gt;
&lt;br /&gt;
Gilbert Flynn HP 13/13 MP 10/10 SAN 50/99&lt;br /&gt;
Mr. Fitz HP 14/14 MP 13/13 SAN 65/99&lt;br /&gt;
Wesley Morgan HP 10/10 MP 15/15 SAN 75/99&lt;br /&gt;
Will Stratford HP 8/8 MP 6/6 SAN 29/99&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Dr.&amp;quot; Gilbert Flynn [Baeraad] ===&lt;br /&gt;
Age: 36&lt;br /&gt;
Occupation: Parapsychologist&lt;br /&gt;
Annual income: $75,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:	&lt;br /&gt;
Strength (STR) 10&lt;br /&gt;
Constitution (CON) 13&lt;br /&gt;
Power (POW) 10&lt;br /&gt;
Dexterity (DEX) 9&lt;br /&gt;
Appearance (APP) 14&lt;br /&gt;
Size (SIZ) 13&lt;br /&gt;
Intelligence (INT) 18&lt;br /&gt;
Education (EDU) 12&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 50&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 90&lt;br /&gt;
Luck 50&lt;br /&gt;
Know 60&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 13&lt;br /&gt;
Magic Points 10&lt;br /&gt;
Sanity Points 50&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Astronomy 31%&lt;br /&gt;
Fast Talk 65%&lt;br /&gt;
History 40%&lt;br /&gt;
Library Use 70%&lt;br /&gt;
Occult 80%&lt;br /&gt;
Other Language: Latin 41%&lt;br /&gt;
Own Language: English 60%&lt;br /&gt;
Persuade 45%&lt;br /&gt;
Photography 70%&lt;br /&gt;
Psychology 65%&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&amp;quot;Doctor&amp;quot; Gilbert Flynn (don&#039;t ask to see his diploma) is a jovial, somewhat rotund man in his mid-thirties, with thinning blonde hair and a fatherly air to him that promises that he will soon make sense of all this. He advertises himself as an expert on the occult and paranormal, and boasts of having made a number of discoveries in his illustrious career that the scientific community for reasons of close-mindedness and jealousy so far refuses to acknowledge. He&#039;s got a winning smile, a quick mouth, and a complete shamelessness that has served him well in life.&lt;br /&gt;
&lt;br /&gt;
Truth be told, Gilbert really is interested in the supernatural, he just isn&#039;t above manufacturing a haunting or two if the hidden world is uncooperative and refuses to hand him a case - he has bills to pay, after all! He is looking forward to his outing to Trackston, where he is sure that important discoveries await - and if not, well, those one-horse towns tend to have more nicely gullible rednecks and fewer smartass reporters saying things like, &amp;quot;what university did you say your degree was from, again?&amp;quot; and &amp;quot;is it true that those &#039;cold spots&#039; only appeared after you arrived at the scene?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Inspector Beauregard Lee &amp;quot;Bubba&amp;quot; Fitz-Wallace [4LetterWord] ===&lt;br /&gt;
Age: 44&lt;br /&gt;
Occupation: Senior USDA Inspector for the Southwest Region&lt;br /&gt;
Annual income: $300,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 8&lt;br /&gt;
Constitution (CON) 13&lt;br /&gt;
Power (POW) 13&lt;br /&gt;
Dexterity (DEX) 14&lt;br /&gt;
Appearance (APP) 8&lt;br /&gt;
Size (SIZ) 15&lt;br /&gt;
Intelligence (INT) 14&lt;br /&gt;
Education (EDU) 15 (12 + 3 for Age)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 65&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 70&lt;br /&gt;
Luck 65&lt;br /&gt;
Know 65&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 14&lt;br /&gt;
Magic Points 13&lt;br /&gt;
Sanity Points 65&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Accounting | 50 | (base 10, occupation + 40)&lt;br /&gt;
Bargain | 50 | (base 5, occupation +45)&lt;br /&gt;
Biology | 46 | (base 1, occupation + 45)&lt;br /&gt;
Computer Use | 51 | (base 1, occupation +30, interest + 20)&lt;br /&gt;
Drive Auto | 35 | (base 20, interest +15)&lt;br /&gt;
Fast Talk | 70 | (base 15, occupation + 55)&lt;br /&gt;
History | 50 | (base 20, interest + 30)&lt;br /&gt;
Other Language (Spanish) | 46 | (base 1, interest + 45)&lt;br /&gt;
Own Language (English) | 75 | (base 75)&lt;br /&gt;
Pharmacy | 36 | (base 1, occupation + 35)&lt;br /&gt;
Shotgun | 55 | (base 25, interest +30)&lt;br /&gt;
Spot Hidden | 75 | (base 25, occupation + 50)&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Beauregard Lee Fitz-Wallace, typically called Bubba or Mr Fitz, is the product of years of Texas breeding gone slightly off. Tall and rail thin, he is weathered beyond his years and dresses more like a frontier undertaker than a government official, but he&#039;s been an inspector with the USDA for the past 25 years, and has risen to the top of the regional hierarchy. Salt and pepper hair is usually tucked under a black stetson, an opal bolo tie around his neck (a gift from his wife on their honeymoon in Australia), and always black pants and collared shirt. He has a tendency to put people off, not least because he is a stickler for the rules.&lt;br /&gt;
&lt;br /&gt;
Despite his outmoded appearance, he has kept apace with modern developments in the factory farming field and computing, although the truth is after 25 years of inspecting slaughter houses, the lean Texan is a vegetarian. He&#039;s worked with police forces before, during the investigation of several drug rings run out of smaller farms, and assumes his arrival here is more of the same. &lt;br /&gt;
&lt;br /&gt;
=== Dr. Wesley Morgan [Solaryn] ===&lt;br /&gt;
Age: 29&lt;br /&gt;
Occupation: Archaeologist (Professor)&lt;br /&gt;
Annual income: $55,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 10&lt;br /&gt;
Constitution (CON) 9&lt;br /&gt;
Power (POW) 15&lt;br /&gt;
Dexterity (DEX) 12&lt;br /&gt;
Appearance (APP) 11&lt;br /&gt;
Size (SIZ) 10&lt;br /&gt;
Intelligence (INT) 18&lt;br /&gt;
Education (EDU) 15 (Base, none from age)&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 75&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 90&lt;br /&gt;
Luck 75&lt;br /&gt;
Know 75&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 10&lt;br /&gt;
Magic Points 15&lt;br /&gt;
Sanity Points 75&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Archaeology 81% (base 1, +80 Occupation)&lt;br /&gt;
Fast Talk 55% (base 5, +50 Personal Interest)&lt;br /&gt;
First Aid: 60% (Base 30, +30 Personal Interest)&lt;br /&gt;
Geology 61% (base 1, +60 Occupation)&lt;br /&gt;
Library Use 85% (25 base, +60 Occupation)&lt;br /&gt;
Occult 55% (base 5, +50 Personal Interest)&lt;br /&gt;
Other Langauge: Arabic 51% (base 1, Occupation +50)&lt;br /&gt;
Own Language: English 75%&lt;br /&gt;
Persuade: 65% (base 15, +50 Occupation)&lt;br /&gt;
Spot Hidden 75% (Base 25, +50 Personal Interest)&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Wesley Morgan has always been a bit of a small fry, standing at a low 5ft 4inches and with a lean, outdoorsy frame. His saving grace was a handsome face - but that didn&#039;t get hid Ph.D for him; rather it was years in the quiet, and occasionally gibbering, halls of Miskatonic University that Morgan came to his intellectual bloom. It would further come to fruition upon his first field research assignment, an endeavor that would lead him to the Middle East, among the nomadic Bedouin for a time, and into the hushed mountains of Kurdistan, where wariness constantly warred with his own insatiable curioisity. He saw things there that he could not explain, things that hearkened back to the deeper corridors of Miskatonic&#039;s libararies, and overnight a dusty academic mythology had transformed into a real mystery to be solved.&lt;br /&gt;
&lt;br /&gt;
Functional is his usual attire, trousers with more pockets than is professional, vests and thick cotton that can handle a day&#039;s work and a few scuffs in the dirt. The pockets are typically filled with files, pocket knives, brushes, tape measures, trowels and the like. He hasn&#039;t managed to kick his Massachusetts/Boston accent, and tends to sport clean shaven cheeks. &lt;br /&gt;
&lt;br /&gt;
=== Dr. William Stratford [Lucas Blackwolf] ===&lt;br /&gt;
Age: 30&lt;br /&gt;
Occupation: Doctor of Medicine (Pathology)&lt;br /&gt;
Annual income: $35,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 8&lt;br /&gt;
Constitution (CON) 7&lt;br /&gt;
Power (POW) 6&lt;br /&gt;
Dexterity (DEX) 9&lt;br /&gt;
Appearance (APP) 12&lt;br /&gt;
Size (SIZ) 11&lt;br /&gt;
Intelligence (INT) 14&lt;br /&gt;
Education (EDU) 18 (Base, none from age)&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 30&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 70&lt;br /&gt;
Luck 30&lt;br /&gt;
Know 90&lt;br /&gt;
Damage Bonus (db) -1D4&lt;br /&gt;
&lt;br /&gt;
Hit Points 8&lt;br /&gt;
Magic Points 6&lt;br /&gt;
Sanity Points 30&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Anthropology 46% (Base 1 +45 PI)&lt;br /&gt;
Biology 61% (Base 1 +60 Occ)&lt;br /&gt;
Chemistry 51% (Base 1 +50 Occ)&lt;br /&gt;
First Aid 80% (Base 30 +50 Occ)&lt;br /&gt;
Law 15% (Base 5 +10 Occ)&lt;br /&gt;
Medicine 85% (Base 5 +80 Occ)&lt;br /&gt;
Other Langauge: Latin 41% (Base 1 +30 Occ, + 10 PI)&lt;br /&gt;
Own Language: English 90%&lt;br /&gt;
Pharmacy: 61% (Base 1 +60 Occ)&lt;br /&gt;
Spot Hidden %65 (Base 25 +20 Occ +20 PI)&lt;br /&gt;
Rifle 35% (Base 25 +10 PI)&lt;br /&gt;
Sword 40% (Base 20 +20 PI)&lt;br /&gt;
&lt;br /&gt;
== Other Stuff That Matters ==&lt;br /&gt;
&lt;br /&gt;
=== All In Due Course ===&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295621</id>
		<title>PbP Games of the Past</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PbP_Games_of_the_Past&amp;diff=295621"/>
		<updated>2016-02-01T18:28:12Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Add Links to Games You&#039;ve Run in the Past Here=&lt;br /&gt;
==Alice Sara==&lt;br /&gt;
*(There Is No Spoon [Modfied]) Million Billion Bastards Reloaded [http://forum.rpg.net/showthread.php?210352-IC-Million-Billion-Bastards-Reloaded-%28TINS-Mod%29 (IC)] [http://forum.rpg.net/showthread.php?210331-OOC-Million-Billion-Bastards-Reloaded-%28TINS-Mod%29 (OOC)] Sci-Fi badasses fighting to reclaim a MacGuffin.&lt;br /&gt;
*[[Maid_Chateau_des_deux_Pieces:Main_Page|(Maid: the RPG) Chateau des deux Pieces]] Maid comedy hijinks in the Old West. &lt;br /&gt;
*[[Magica_Mima_Umbra_Puella|(Magical Burst 0.3) Magica Mima Umbra Puella]] Dark magical girl tale where the story is about fighting the Story.&lt;br /&gt;
*[[PbP:The_Journey|(13th Age) The Journey]] A band of adventurers help an undercover princess flee to safety after her father is usurped.&lt;br /&gt;
*[[Mahou_Shoujo:Roanapur|(Badass, 1st ed.) Mahou Shoujo: Roanapur]] Dark magical girls fighting Lovecraftian demons in the setting of the Black Lagoon anime.&lt;br /&gt;
&lt;br /&gt;
==Bremen==&lt;br /&gt;
*[[Negima: High School Magical]]&lt;br /&gt;
*[[Little Horse on the Prairie: Main Page]]&lt;br /&gt;
*[[My Little Mahou Shoujo]]&lt;br /&gt;
&lt;br /&gt;
==Damian May==&lt;br /&gt;
*The Ash In Winter [http://forum.rpg.net/showthread.php?252763-IC-The-Ash-in-Winter (IC)] [http://forum.rpg.net/showthread.php?252757-OOC-The-Ash-in-Winter (OOC)]&lt;br /&gt;
*Throw Another Corpse on the Barbie [http://forum.rpg.net/showthread.php?322754-IC-Throw-another-corpse-on-the-barbie (IC)] [http://forum.rpg.net/showthread.php?322469-OOC-Throw-another-corpse-on-the-barbie (OOC)]&lt;br /&gt;
*Six Guns and Salt Wards [http://forum.rpg.net/showthread.php?345298-(IC)-Six-Guns-and-Salt-Wards (IC)] [http://forum.rpg.net/showthread.php?345303-(OOC)-Six-Guns-and-Salt-Wards (OOC)]&lt;br /&gt;
*Dragon Warriors: The Skald of Vågars Curse [http://forum.rpg.net/showthread.php?393327-(IC)Dragon-Warriors-The-Skald-of-V%E5gars-Curse (IC)] [http://forum.rpg.net/showthread.php?393313-(OOC)-Dragon-Warriors-The-Skald-of-V%E5gars-Curse (OOC)]&lt;br /&gt;
*Dragon Warriors: Shadowed Sails [http://forum.rpg.net/showthread.php?304452-(-Dragon-Warriors)-Shadowed-Sails-IC (IC)] [http://forum.rpg.net/showthread.php?304407-(Dragon-Warriors)-Shadowed-Sails-OOC (OOC)]&lt;br /&gt;
*Dragon Warriors: The Erlkings Troth [http://forum.rpg.net/showthread.php?445561-(IC)-Dragon-Warriors-The-Erlkings-Troth (IC)] [http://forum.rpg.net/showthread.php?445559-(-OOC)-Dragon-Warriors-The-Erlkings-Troth (OOC)]&lt;br /&gt;
*Dragon Warriors: The Ice in their Bones [http://forum.rpg.net/showthread.php?595502-(Dragon-Warriors)-The-Ice-in-Their-Bones (IC)] [http://forum.rpg.net/showthread.php?595459-Dragon-Warriors-(-The-Ice-in-their-Bones-) (OOC)]&lt;br /&gt;
&lt;br /&gt;
==Shawn Hagen==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?593589 DC Manga Imprint]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615467 DC Manga Imprint: The Fox&#039;s Wedding]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?658612 DC Manga Imprint: Battle On The Shoulders Of Orion]&lt;br /&gt;
&lt;br /&gt;
==thirdkingdom==&lt;br /&gt;
*[[Barrowmaze]]&lt;br /&gt;
*[[Stonehell Campaign]]&lt;br /&gt;
&lt;br /&gt;
==Waiwode==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?624516 ACKS:Outpost on the Marches]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?640654 Pendragon: The Great Pendragon Campaign]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?740075 D&amp;amp;D5e Between Shadow and Flame]&lt;br /&gt;
&lt;br /&gt;
==Walkie Talkie Noise Decoder==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?656176-Eleven-Big-Giants-Midwifery-and-the-friendship-of-a-Jolanti Giant Heroquest]&lt;br /&gt;
*[[It&#039;s dark in here]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?579799-Runequest-In-the-land-of-Nod. In the land of NOD]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?572321-The-Hill-of-Gold The Hill of Gold]&lt;br /&gt;
*[[Attack of the Pentan mummies]]&lt;br /&gt;
**[[A walk on the wild side]]&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?578260-Runequest-A-prelude-A-death-in-the-family&amp;amp;p=13977298 A Death in the Family]&lt;br /&gt;
*[[Savage Prax]]&lt;br /&gt;
*[[Five_go_mad_in_Ginijji]]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?657260-The-First-Cast-Verging-on-ViolenceThe First Cast Verging on Violence]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?652202-Where-Shadows-Dance-A-prequel Where Shadows Dance]&lt;br /&gt;
&lt;br /&gt;
**[http://rpol.net/game.cgi?gi=56812&amp;amp;date=1453120432Three Feathered Rivals: Making a bad thing good]&lt;br /&gt;
&lt;br /&gt;
== Zolock ==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?675410-Black-Crusade-No-Chains-Can-Hold-Me Warhammer 40,000 Black Crusade: No Chains Can Hold Me] [http://forum.rpg.net/showthread.php?713045-No-Chains-Can-Hold-Me-II-Out-of-the-Bowels-Into-the-Fire The Short Second Thread] [http://forum.rpg.net/showthread.php?675314-Black-Crusade-No-Chains-Can-Hold-Me The OOC]&lt;br /&gt;
&lt;br /&gt;
A run of the Broken Chains adventure that went considerably off the rails to abide happily in the ship&#039;s expansive septic system. Nurgle be praised!&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?734302-Might-and-Magic-Monsters-Under-the-Bedrock Might and Magic III: Monsters Under The Bedrock] [http://forum.rpg.net/showthread.php?734179-Might-and-Magic-Monsters-Under-the-Bedrock The OOC]&lt;br /&gt;
&lt;br /&gt;
An attempt to adapt an old PC fantasy game, with peculiar results. Features zombies, pirates, and zombie pirates. Stars a conniving mooserat, a sexy naga and a swearing pixie.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hell_Is_For_Animals&amp;diff=295616</id>
		<title>Hell Is For Animals</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hell_Is_For_Animals&amp;diff=295616"/>
		<updated>2016-02-01T16:45:10Z</updated>

		<summary type="html">&lt;p&gt;Zolock: The Wiki page for the Hell Is For Animals PbP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Baeraad, 4LetterWord, Solaryn, Lucas Blackwolf&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Hell Is For Animals&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Dr.&amp;quot; Gilbert Flynn [Baeraad] ===&lt;br /&gt;
Age: 36&lt;br /&gt;
Occupation: Parapsychologist&lt;br /&gt;
Annual income: $75,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:	&lt;br /&gt;
Strength (STR) 10&lt;br /&gt;
Constitution (CON) 13&lt;br /&gt;
Power (POW) 10&lt;br /&gt;
Dexterity (DEX) 9&lt;br /&gt;
Appearance (APP) 14&lt;br /&gt;
Size (SIZ) 13&lt;br /&gt;
Intelligence (INT) 18&lt;br /&gt;
Education (EDU) 12&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 50&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 90&lt;br /&gt;
Luck 50&lt;br /&gt;
Know 60&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 13&lt;br /&gt;
Magic Points 10&lt;br /&gt;
Sanity Points 50&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Astronomy 31%&lt;br /&gt;
Fast Talk 65%&lt;br /&gt;
History 40%&lt;br /&gt;
Library Use 70%&lt;br /&gt;
Occult 80%&lt;br /&gt;
Other Language: Latin 41%&lt;br /&gt;
Own Language: English 60%&lt;br /&gt;
Persuade 45%&lt;br /&gt;
Photography 70%&lt;br /&gt;
Psychology 65%&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&amp;quot;Doctor&amp;quot; Gilbert Flynn (don&#039;t ask to see his diploma) is a jovial, somewhat rotund man in his mid-thirties, with thinning blonde hair and a fatherly air to him that promises that he will soon make sense of all this. He advertises himself as an expert on the occult and paranormal, and boasts of having made a number of discoveries in his illustrious career that the scientific community for reasons of close-mindedness and jealousy so far refuses to acknowledge. He&#039;s got a winning smile, a quick mouth, and a complete shamelessness that has served him well in life.&lt;br /&gt;
&lt;br /&gt;
Truth be told, Gilbert really is interested in the supernatural, he just isn&#039;t above manufacturing a haunting or two if the hidden world is uncooperative and refuses to hand him a case - he has bills to pay, after all! He is looking forward to his outing to Trackston, where he is sure that important discoveries await - and if not, well, those one-horse towns tend to have more nicely gullible rednecks and fewer smartass reporters saying things like, &amp;quot;what university did you say your degree was from, again?&amp;quot; and &amp;quot;is it true that those &#039;cold spots&#039; only appeared after you arrived at the scene?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Inspector Beauregard Lee &amp;quot;Bubba&amp;quot; Fitz-Wallace [4LetterWord] ===&lt;br /&gt;
Age: 44&lt;br /&gt;
Occupation: Senior USDA Inspector for the Southwest Region&lt;br /&gt;
Annual income: $300,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 8&lt;br /&gt;
Constitution (CON) 13&lt;br /&gt;
Power (POW) 13&lt;br /&gt;
Dexterity (DEX) 14&lt;br /&gt;
Appearance (APP) 8&lt;br /&gt;
Size (SIZ) 15&lt;br /&gt;
Intelligence (INT) 14&lt;br /&gt;
Education (EDU) 15 (12 + 3 for Age)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 65&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 70&lt;br /&gt;
Luck 65&lt;br /&gt;
Know 65&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 14&lt;br /&gt;
Magic Points 13&lt;br /&gt;
Sanity Points 65&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Accounting | 50 | (base 10, occupation + 40)&lt;br /&gt;
Bargain | 50 | (base 5, occupation +45)&lt;br /&gt;
Biology | 46 | (base 1, occupation + 45)&lt;br /&gt;
Computer Use | 51 | (base 1, occupation +30, interest + 20)&lt;br /&gt;
Drive Auto | 35 | (base 20, interest +15)&lt;br /&gt;
Fast Talk | 70 | (base 15, occupation + 55)&lt;br /&gt;
History | 50 | (base 20, interest + 30)&lt;br /&gt;
Other Language (Spanish) | 46 | (base 1, interest + 45)&lt;br /&gt;
Own Language (English) | 75 | (base 75)&lt;br /&gt;
Pharmacy | 36 | (base 1, occupation + 35)&lt;br /&gt;
Shotgun | 55 | (base 25, interest +30)&lt;br /&gt;
Spot Hidden | 75 | (base 25, occupation + 50)&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Beauregard Lee Fitz-Wallace, typically called Bubba or Mr Fitz, is the product of years of Texas breeding gone slightly off. Tall and rail thin, he is weathered beyond his years and dresses more like a frontier undertaker than a government official, but he&#039;s been an inspector with the USDA for the past 25 years, and has risen to the top of the regional hierarchy. Salt and pepper hair is usually tucked under a black stetson, an opal bolo tie around his neck (a gift from his wife on their honeymoon in Australia), and always black pants and collared shirt. He has a tendency to put people off, not least because he is a stickler for the rules.&lt;br /&gt;
&lt;br /&gt;
Despite his outmoded appearance, he has kept apace with modern developments in the factory farming field and computing, although the truth is after 25 years of inspecting slaughter houses, the lean Texan is a vegetarian. He&#039;s worked with police forces before, during the investigation of several drug rings run out of smaller farms, and assumes his arrival here is more of the same. &lt;br /&gt;
&lt;br /&gt;
=== Dr. Wesley Morgan [Solaryn] ===&lt;br /&gt;
Age: 29&lt;br /&gt;
Occupation: Archaeologist (Professor)&lt;br /&gt;
Annual income: $55,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 10&lt;br /&gt;
Constitution (CON) 9&lt;br /&gt;
Power (POW) 15&lt;br /&gt;
Dexterity (DEX) 12&lt;br /&gt;
Appearance (APP) 11&lt;br /&gt;
Size (SIZ) 10&lt;br /&gt;
Intelligence (INT) 18&lt;br /&gt;
Education (EDU) 15 (Base, none from age)&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 75&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 90&lt;br /&gt;
Luck 75&lt;br /&gt;
Know 75&lt;br /&gt;
Damage Bonus (db) +0&lt;br /&gt;
&lt;br /&gt;
Hit Points 10&lt;br /&gt;
Magic Points 15&lt;br /&gt;
Sanity Points 75&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Archaeology 81% (base 1, +80 Occupation)&lt;br /&gt;
Fast Talk 55% (base 5, +50 Personal Interest)&lt;br /&gt;
First Aid: 60% (Base 30, +30 Personal Interest)&lt;br /&gt;
Geology 61% (base 1, +60 Occupation)&lt;br /&gt;
Library Use 85% (25 base, +60 Occupation)&lt;br /&gt;
Occult 55% (base 5, +50 Personal Interest)&lt;br /&gt;
Other Langauge: Arabic 51% (base 1, Occupation +50)&lt;br /&gt;
Own Language: English 75%&lt;br /&gt;
Persuade: 65% (base 15, +50 Occupation)&lt;br /&gt;
Spot Hidden 75% (Base 25, +50 Personal Interest)&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Wesley Morgan has always been a bit of a small fry, standing at a low 5ft 4inches and with a lean, outdoorsy frame. His saving grace was a handsome face - but that didn&#039;t get hid Ph.D for him; rather it was years in the quiet, and occasionally gibbering, halls of Miskatonic University that Morgan came to his intellectual bloom. It would further come to fruition upon his first field research assignment, an endeavor that would lead him to the Middle East, among the nomadic Bedouin for a time, and into the hushed mountains of Kurdistan, where wariness constantly warred with his own insatiable curioisity. He saw things there that he could not explain, things that hearkened back to the deeper corridors of Miskatonic&#039;s libararies, and overnight a dusty academic mythology had transformed into a real mystery to be solved.&lt;br /&gt;
&lt;br /&gt;
Functional is his usual attire, trousers with more pockets than is professional, vests and thick cotton that can handle a day&#039;s work and a few scuffs in the dirt. The pockets are typically filled with files, pocket knives, brushes, tape measures, trowels and the like. He hasn&#039;t managed to kick his Massachusetts/Boston accent, and tends to sport clean shaven cheeks. &lt;br /&gt;
&lt;br /&gt;
=== Dr. William Stratford [Lucas Blackwolf] ===&lt;br /&gt;
Age: 30&lt;br /&gt;
Occupation: Doctor of Medicine (Pathology)&lt;br /&gt;
Annual income: $35,000&lt;br /&gt;
&lt;br /&gt;
Characteristics:&lt;br /&gt;
Strength (STR) 8&lt;br /&gt;
Constitution (CON) 7&lt;br /&gt;
Power (POW) 6&lt;br /&gt;
Dexterity (DEX) 9&lt;br /&gt;
Appearance (APP) 12&lt;br /&gt;
Size (SIZ) 11&lt;br /&gt;
Intelligence (INT) 14&lt;br /&gt;
Education (EDU) 18 (Base, none from age)&lt;br /&gt;
&lt;br /&gt;
Sanity (SAN) 30&lt;br /&gt;
Max Sanity 99&lt;br /&gt;
&lt;br /&gt;
Idea 70&lt;br /&gt;
Luck 30&lt;br /&gt;
Know 90&lt;br /&gt;
Damage Bonus (db) -1D4&lt;br /&gt;
&lt;br /&gt;
Hit Points 8&lt;br /&gt;
Magic Points 6&lt;br /&gt;
Sanity Points 30&lt;br /&gt;
&lt;br /&gt;
Skills:&lt;br /&gt;
Anthropology 46% (Base 1 +45 PI)&lt;br /&gt;
Biology 61% (Base 1 +60 Occ)&lt;br /&gt;
Chemistry 51% (Base 1 +50 Occ)&lt;br /&gt;
First Aid 80% (Base 30 +50 Occ)&lt;br /&gt;
Law 15% (Base 5 +10 Occ)&lt;br /&gt;
Medicine 85% (Base 5 +80 Occ)&lt;br /&gt;
Other Langauge: Latin 41% (Base 1 +30 Occ, + 10 PI)&lt;br /&gt;
Own Language: English 90%&lt;br /&gt;
Pharmacy: 61% (Base 1 +60 Occ)&lt;br /&gt;
Spot Hidden %65 (Base 25 +20 Occ +20 PI)&lt;br /&gt;
Rifle 35% (Base 25 +10 PI)&lt;br /&gt;
Sword 40% (Base 20 +20 PI)&lt;br /&gt;
&lt;br /&gt;
== Other Stuff That Matters ==&lt;br /&gt;
&lt;br /&gt;
=== All In Due Course ===&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=277085</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=277085"/>
		<updated>2015-01-31T20:29:45Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;As of January 31st, 2015, this game is now concluded. May this sloppy-ass wiki page serve as a lasting testament to our accomplishments.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;Lucas Blackwolf&amp;lt;/strike&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[2 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 1 [+1 XP]&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Sword (d6) Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&amp;lt;strike&amp;gt;[2 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;There could be all kinds of stuff here.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Past ===&lt;br /&gt;
&lt;br /&gt;
In the beginning, there was Fragg, and only Fragg. Fragg, despising the formless Void, beat his steel fists together in a splash of sparks. Thus were formed the stars, and so Fragg could see.&lt;br /&gt;
&lt;br /&gt;
Still despising the Void and its lifeless chaos, Fragg formed from his own steel flesh an Egg, crafted out of his substance and infused with his divine heat. Fragg cast this into the waters below, that it might be tempered and cooled. From this Egg was hatched the Ultimate Grandsires of the ancient race that would be first to dwell within the fundament and firmament that was to compress and congeal into the planet known now as Terra.&lt;br /&gt;
&lt;br /&gt;
=== The Present ===&lt;br /&gt;
&lt;br /&gt;
Years ago, the planet Terra was inhabited solely by the eclectic gathering of creatures collectively known to outsiders as Monsters. This once peaceful world has been thrown into upheaval by the arrival of the outside races-- Humans, Elves, Dwarves, Gnomes and Orcs.&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Barbarians_of_Lemuria:_The_Breath_Of_A_Demon_God&amp;diff=277016</id>
		<title>Barbarians of Lemuria: The Breath Of A Demon God</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Barbarians_of_Lemuria:_The_Breath_Of_A_Demon_God&amp;diff=277016"/>
		<updated>2015-01-30T20:27:51Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Enok of Shamballah, played by Zolock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is a tale of a distant time, a time that may be long gone or yet to come, when the cities of Lemuria stands as bastions of rough civilisation in a world of savage wilderness, haunted by strange beasts and filled with the buried secrets of a past long fallen into ruin. It is the age of Parsool, city of high masts, its dominance of the seas challenged by the crude pirates setting sail from the hidden Port of the Sea Lords; of Lysor, where the days are filled with light and learning but the nights haunted by madness and fever dreams; of Zalut, bloated with the poisonous legacy of the Sorcerer Kings, and Tyrus, whose men are grim and vengeful and sworn to slay any magician who comes within a longbow&#039;s shot of their high walls. But greatest of them all is Satarla, the Jewel of Lemuria, with its libraries and its tall towers, whose fleet of flying silver ships soars through the sky through the sciences of the long-lost Golden Age...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Breath of a Demon God&#039;&#039; is a play-by-post campaign for &#039;&#039;Barbarians of Lemuria (Legendary Edition)&#039;&#039;, Game Mastered by Baeraad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?747731-Recruitment-Barbarians-of-Lemuria Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?748124-IC-Barbarians-of-Lemuria-The-Breath-of-a-Demon-God IC thread]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?748125-OOC-Barbarians-of-Lemuria-The-Breath-of-a-Demon-God OOC thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Neave of Valgard]], played by scorch&lt;br /&gt;
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* [[Tambourlane of Parsool]], played by Tophocles&lt;br /&gt;
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* Talathlan of Shamballah, played by Space Cowboy&lt;br /&gt;
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* Oohlot of Zalut, played by JeStor&lt;br /&gt;
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* Eadwin of Oomis, played by Dorsai&lt;br /&gt;
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&lt;br /&gt;
=== Enok of Shamballah, played by Zolock ===&lt;br /&gt;
Lifeblood 11/11, Hero Points 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility -1, Mind 1, Appeal 3&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged -1, Defence 3,&lt;br /&gt;
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Barbarian 2, Gladiator 2, Mariner 0, Mercenary 0&lt;br /&gt;
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Gear: Extremely large and elaborate two-handed sword.&lt;br /&gt;
&lt;br /&gt;
Enok, once a warrior of renown, now spends more time sitting in taverns and ranting about his exploits than producing new ones. It has been noted by those who bother to pay attention to him that many of his stories are verifiably less than true, but it is difficult to discern if he is making things up or has genuinely forgotten how things actually went. Surviving for years on the not-inconsiderable pile of gold he&#039;d accumulated throughout his splendid adventures, his gut has gone south and his once formidable pecs have lost their brazen luster. Despite his resources, he has not bothered to replace any of the gear he once used and still makes a valiant attempt to wear his old loincloth and spiked pauldrons, using generous quantities of twine to hold them in place on his skinny frame. His grey hair hangs down well over his eyes, his hooked nose poking through the fringe like a rock from the sea.&lt;br /&gt;
&lt;br /&gt;
Among those who once heard the tales of his deeds (and still believe them), he has a surprising degree of enduring celebrity. Enok keeps encounters with such people brief and taut, lest they wise up.&lt;br /&gt;
&lt;br /&gt;
== Origin summary ==&lt;br /&gt;
&lt;br /&gt;
Axos Mountains - you are one of the fair, rangy barbarians from the Axos Mountains. You are tough and hardy, but unfamiliar with life outside of your mountain home.&lt;br /&gt;
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Beshaar Desert - you are one of the fierce, wiry nomads from the Beshaar Desert, suspicious of outsiders and capable of thriving in climates that would be death to others.&lt;br /&gt;
&lt;br /&gt;
Halakh - you come from Halakh, the City of Assassins, where the night is full of secrets and blades, and only a quick wit survives.&lt;br /&gt;
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Lysor - you come from Lysor, the City of Healing, second only to Satarla in civilised refinement but haunted by madness and strange addictions.&lt;br /&gt;
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Malakut - you come from Malakut, the City of Thieves, whose people are fierce in battle but ill-regarded by other Lemurians for their dishonourable ways.&lt;br /&gt;
&lt;br /&gt;
Oomis - you come from Oomis, the City of Merchants that lies at the edge of the plains of Klaar and trades with the diverse non-human races there.&lt;br /&gt;
&lt;br /&gt;
Parsool - you come from Parsool, the City of Mariners, whose trade empire is built on the toil of hearty sailors but threatened by piracy and staggering beneath high taxes needed to pay for efforts to root out the pirate menace.&lt;br /&gt;
&lt;br /&gt;
Port of the Sea Lords - you come from the Port of the Sea Lords, hidden deep among the uncharted waters of the Pirate Isles, where every Captain is a King and savvy seamanship and strength of arms is the measure of any man.&lt;br /&gt;
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Satarla - you come from Satarla, the Jewel of Lemuria, most civilised, wealthy and powerful of cities, whose people have a reputation for being overly aware of this fact.&lt;br /&gt;
&lt;br /&gt;
Shamballah - you come from Shamballah, the savage city standing above the jungles of Qush, whose people are the most keen-eyed hunters in the world but regarded as bumpkins and near-barbarians by other city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Tyrus - you come from the city of Tyrus, that is home to the best archers in the world but currently brooding over its recent defeats in war and looking for sorcerous betrayal to explain its defeats, leading to a place of distrust and inner strife, but also to the place whose warriors are most capable of fighting off magic with steel.&lt;br /&gt;
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Urceb - you come from Urceb, the Forgotten City, built on the ruins of an older civilisation and full of treasure-hunters digging through the ruins for its spoils.&lt;br /&gt;
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Valgard - you are a barbarian of the Ice Wastes, stout of limb and artless of speech, believing beyond all things in the honest power of steel.&lt;br /&gt;
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Zalut, the City of Magicians - you come from Zalut, the City of Magicians, where sorcery is commonplace and power is everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rule summaries ==&lt;br /&gt;
&lt;br /&gt;
=== The basic system ===&lt;br /&gt;
&lt;br /&gt;
When you do most things, you roll 2d6+relevant attribute+relevant career (if any)+situational modifiers (if any). If you roll 9 or higher, you succeed. If you roll a natural 12, you always succeed, and if you roll a 12 and the roll would have succeeded even without that rule, you&#039;ve rolled a Mighty Success. If you roll a natural 2, you always fail, and if you roll a 2 and the roll would have been a failure anyway, you&#039;ve rolled a Calamitous Failure. Both of those are, obviously, fancy barbarian-talk for critical successes and botches. You can spend a Hero Point to transform a Mighty Success into a Legendary Success - see below for rules on Hero Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Calculating points ===&lt;br /&gt;
&lt;br /&gt;
There are four kinds of points in BoL that can be spent or lost in the course of adventure:&lt;br /&gt;
&lt;br /&gt;
* Every character has a number of Lifeblood (LB) points equal to 10+Strength. LB points lost to unarmed attacks (that is, ones inflicted with the Brawl ability) are regained in full with 15 minutes of rest and relaxation. For LB points lost to more serious damage, half the LB points lost (round down) are regained the first time the wounded character manages to take 15 minutes to rest. In addition, a successful Mind+Physician roll by another character can restore another number of LB points equal to the other character&#039;s ranks in Physician. The remaining points must be recovered at a page of 1 per day spent resting.&lt;br /&gt;
&lt;br /&gt;
* Every character has a number of Hero Points (HP). Most characters have a maximum of 5, though this can vary depending on what Boons they have taken - see Boons and Flaws below. Spent HP replenish to their maximum after each adventure.&lt;br /&gt;
&lt;br /&gt;
* A character with the Magician career (even if it is at rank 0) has a number of Arcane Power (AP) points equal to 10+Magician. Arcane Power points replenish differently depending on how they are spent; a sorcerer regains 4 AP spent on cantrips every noon and every midnight, and 4 AP spent on spells of the First Magnitude every noon &#039;&#039;or&#039;&#039; midnight (the sorcerer decides which one when he first takes the Magician career, and it can not be changed thereafter).&lt;br /&gt;
&lt;br /&gt;
* A character with the Priest career has a number of Fate points equal to their Priest rank. By spending 1 Fate point, the priest can aid or hinder a single die roll of another character. The aided/hindered character rolls an extra die for the task, and drops the highest (if hindered) or lowest (if aided). The assistance or hindrance must somehow be linked to the priest&#039;s god&#039;s domain - for instance, a priest of Filliana, the Goddess of the Night, might bless an attempt to stay hidden in the shadows, and a priest of Chiomalla, the Goddess of Crops, might curse the efforts of a raider to strike down a peasant defending his fields. To restore spent Fate points, the priest must visit a temple to his deity and make devotions for one hour per Fate point spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
To decide your initiative in combat, roll 1d6+Agility at the start. Highest result goes first. In the event of a tie, the character with the highest rank in the combat ability he or she is using goes first; in an event of a tie even there, the character with the highest rank in an appropriate career goes first. For simplicity, you keep the same initiative order until the combat ends. All rabble of the same kind goes on a single initiative, though standard NPCs and villains get their own.&lt;br /&gt;
&lt;br /&gt;
To hit, you roll 2d6+Agility+Brawl/Melee/Ranged (depending on the type of attack)+situational modifiers (if any) - the target&#039;s Defense. As usual, a roll of 9 or more is a success and means that you hit the enemy. Sometimes, you might also add a career to the roll - for instance, you might add Assassin when trying to stab someone in the back, or Pirate when boarding an enemy ship. This is the exception rather than the rule, though, and such bonuses rarely apply more often than once in a single battle.&lt;br /&gt;
&lt;br /&gt;
Upon hit, the attacker inflicts the weapon&#039;s damage plus their Strength rank if fighting unarmed or with a melee weapon, or weapon damage plus half their Strength (round down) if fighting with a ranged weapon. An unarmed attack does 1d2 + the attacker&#039;s Strength rank.&lt;br /&gt;
&lt;br /&gt;
If the defender is wearing armour, they may roll the armour&#039;s Protection (for example, 1d6-2 for Light Armour) and subtract the result from the damage inflicted. Negative results on the Protection roll counts as 0.&lt;br /&gt;
&lt;br /&gt;
The defender loses Lifeblood points equal to the damage taken. A character whose Lifeblood is reduced to 0 has fallen unconscious. If a character&#039;s Lifeblood is reduced below 0, they will slowly bleed out, losing 1 point of Lifeblood per turn. If Lifeblood ever sinks below -5, the character is dead. A dying character can be stabilised by someone making a Mind roll along with an appropriate career (most commonly Physician), with a penalty equal to the wounded character&#039;s current negative Lifeblood.&lt;br /&gt;
&lt;br /&gt;
A Mighty Success on an attack roll against a hero, villain or standard NPC does the maximum damage for the weapon used +1d6. When inflicting a Mighty Success against rabble (nameless, non-powered NPCs), a hero rolls damage as usual, but the result is the number of rabble that are immediately removed from the fight. The hero&#039;s player decides just how it happens - perhaps he cut them all down with a single mighty swing, he managed to cut the supports for a balcony and make it crash down on their heads, or maybe he just dispatched one of them so gruesomely that the others fled in fear.&lt;br /&gt;
&lt;br /&gt;
As usual, a Mighty Success that was achieved through a natural roll of 12 that would even otherwise have been a success can be turned into a Legendary Success. Such an epic blow deals the maximum amount of damage for the hero&#039;s weapon + 6 + 1d6 damage to a villain or standard NPC. When achieving a Legendary Success against rabble, the hero rolls damage as usual, but rolls the damage die twice. (thus, a hero of Strength 2 wielding a sword that does 1d6 damage would roll 2d6+2) The result is the number of rabble removed from battle.&lt;br /&gt;
&lt;br /&gt;
A combatant who find themselves overwhelmed can declare full defense. This precludes any action except some limited movement (like leaping behind a convenient wall, say) but gives +2 to the combatant&#039;s Defense for that round.&lt;br /&gt;
&lt;br /&gt;
Alternatively, a combatant might choose to focus on parrying one particular blow in lieu of acting themselves for that round. This is a normal Agility+Melee roll, with a penalty equal to the attacker&#039;s Melee rank. At a roll of 9 or higher, the blow is fully parried and does no damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to fight with a weapon in each hand. This allows for two attacks or two parries per round, but inflicts a -2 penalty to both of them.&lt;br /&gt;
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&lt;br /&gt;
=== Boons and Flaws ===&lt;br /&gt;
Boons and Flaws are extra strengths and weaknesses you can take. Every character automatically gets to pick 1 Boon from his origin. He can get one more Boon by also choosing a Flaw from his origin as well. You can only take one extra Flaw for one extra Boon - after that, you can&#039;t get more Boons that way. In addition, you can pay 2 permanent Hero Points per additional Boon (so in practice, you can get at most 2 extra Boons that way).&lt;br /&gt;
&lt;br /&gt;
Boons and Flaws have a variety of effects, but most commonly they describe some situation in which you &amp;quot;roll an extra die.&amp;quot; That means that you roll 3d6 instead of 2d6 when doing something in that situation, and then drop the lowest (for a Boon) or highest (for a Flaw) die.&lt;br /&gt;
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&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
&lt;br /&gt;
You can use Hero Points to affect the outcome of a battle or situation and swing the odds to your favour. The following options are available to you:&lt;br /&gt;
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&lt;br /&gt;
• A Twist of Fate&lt;br /&gt;
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• The Luck of the Gods&lt;br /&gt;
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• Mighty Success&lt;br /&gt;
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• Legendary Success&lt;br /&gt;
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• Defy death&lt;br /&gt;
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• Shake off wounds&lt;br /&gt;
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• Other&lt;br /&gt;
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&#039;&#039;&#039;A Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
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Where the narrative of a scene has not clearly defined a certain piece of information the player might suggest something that sounds reasonable and make that suggestion become fact. Use of a Hero Point in this manner should be at the discretion of the GM and shouldn’t be to effect major changes in a scene and can’t be used to change something that has already been ascertained. For example, if the characters are locked in a dungeon cell, one of them could use a Hero Point to find a loose stone in the wall, that he can pry away, maybe to use to bash the guard over the head when he comes in to serve their slops. A magician could use a Hero Point to account for one of his spell requirements in this way – for example, if the time of day hasn’t already been established, he could state “ah, the hour is perfect for my conjuration”.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;The Luck of the Gods&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can spend a point to roll the dice again whenever you make a task resolution roll (even if you roll a 2, which would otherwise be an automatic failure). If you do this you must use the result of your second roll. If you have a boon that allows you to use three dice instead of two, you use all three dice the second time as well.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Turn a success into a Mighty Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a player succeeds in combat (or even in non-combat situations), he can turn the success into a Mighty Success at the expenditure of a Hero Point. The results of a Mighty Success depend on what the character is doing.&lt;br /&gt;
&lt;br /&gt;
Note: This is effectively the same as rolling 12 on your Task roll, where 12 would normally have been a success. You can do this even if you spent a Hero Point rolling the dice again.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Turn a Mighty Success into a Legendary Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you roll a natural 12 when making your task roll that would have been a success in any event (a Mighty Success), at the expenditure of a Hero Point, you can turn that into a Legendary Success. You can do this even if you spent a Hero Point rolling the dice again (as long as you got 12 on the second roll). However, you cannot make a Legendary Success unless you roll 12 on the dice. (In other words you cannot bump up a normal success into a Mighty Success and then spend another Hero Point to make it a Legendary Success).&lt;br /&gt;
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&#039;&#039;&#039;Defy death&#039;&#039;&#039;&lt;br /&gt;
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Hero Points can always be used to keep a Hero alive where he would otherwise be killed. If you have taken sufficient damage to put you below zero LB but above -6, you may spend a point to put your LB to zero: alive but unconscious. If you have received sufficient damage to put you below –5 LB, you may spend a Hero Point to stabilize and remain alive. You are still unconscious but will recover with several days rest.&lt;br /&gt;
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&#039;&#039;&#039;Shake off wounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a hero has just suffered damage, he can take a momentary pause (using his next action) to shake off some of the effects of that wound. In other words, somehow the wound wasn’t quite as bad as it first seemed. Roll a d6 – this is the number of LB he gets back (but he cannot exceed the LB damage he just took).&lt;br /&gt;
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&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anything else your GM allows.&lt;br /&gt;
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&lt;br /&gt;
=== Sorcery ===&lt;br /&gt;
&lt;br /&gt;
Briefly, there are two kinds of magic you need to worry about - cantrips and spells of the First Magnitude. There are spells of great Magnitudes, but those require extensive preparation, so you don&#039;t need to worry about those just yet.&lt;br /&gt;
&lt;br /&gt;
Cantrips are minor special effects - flickering lights, phantom sounds, levitating coins, that sort of thing. If you have the Magician career, you are assumed to be carrying around a bunch of amulets and trinkets that you can use to cast cantrips, and they have no other Requirements. They generally cost 1 point of Arcane Power to use and do not usually require a roll. If you are trying to use a cantrip to directly affect someone else (like creating a noise in the other direction that you hope a guard will go and investigate), or you are for some reason trying to cast a cantrip without having your equipment handy, they require a roll of 2d6+Mind+Magician and cost 2 points of Arcane Power. A roll of 8 or 9 will generally be a success.&lt;br /&gt;
&lt;br /&gt;
Spells of the First Magnitude can achieve anything that a single man could achieve with the right equipment and training. They can&#039;t let you fly through the air like a bird, but they can let you levitate up a castle wall. They can&#039;t smash a wall to rubble, but they can unlock a door. They can&#039;t turn someone into your mindless slave, but they can make someone positively disposed to you that has no pressing reason not to be. This also applies in a meta sense: spells of the First Magnitude can be used to conjure simple items out of thin air, since the rules of BoL are pretty lax about what equipment a character is carrying. They can be used offensively, to fling a fireball or similar, in which case they automatically hit and do 1d6 damage. A spell of the First Magnitude requires a roll of 2d6+Mind+Magician and costs 5 points of Arcane Power. A roll of 9 or 10 will generally be a success.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the somewhat tricky bit. A spell of the First Magnitude must meet at least one Requirement - something you must do or have handy in order to cast that spell. If you meet more than one Requirement, each one after the first lowers the casting cost with 1 point of Arcane Power, to a minimum of a cost of 2 points. The possible Requirements are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Special Item: An ancient tome, heavy tablet or delicate scroll is required but is relatively easy to come by (some bartering, a short journey or a minor expenditure)&lt;br /&gt;
&lt;br /&gt;
• Line of Sight: The caster must be able to clearly see his or her intended target&lt;br /&gt;
&lt;br /&gt;
• Casting Time: The spell will take at least 1d6 x 30 minutes of meditation, chanting, dancing etc. to correctly execute&lt;br /&gt;
&lt;br /&gt;
• Intimate Materials: A personal item of the intended target (or a tile from the target building, for example) is required&lt;br /&gt;
&lt;br /&gt;
• Special Knowledge: The caster must conduct lengthy research before he or she has the necessary information to cast the spell&lt;br /&gt;
&lt;br /&gt;
• Obvious Technique: The caster must gesture, chant, dance or make strange sounds during the brief casting process&lt;br /&gt;
&lt;br /&gt;
• Hour Power: The spell may only be cast at a specific hour of the day&lt;br /&gt;
&lt;br /&gt;
• Ritual Cleansing: The caster must bathe in clean water and essential oils and shave all bodily hair from his or her body&lt;br /&gt;
&lt;br /&gt;
• Wounds: The magician suffers d3 LB of damage when the spell is cast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magic can not be used to heal wounds in living creatures, though it can be used to repair broken inanimate objects.&lt;br /&gt;
&lt;br /&gt;
Any cantrip or spell that tries to mess with someone&#039;s mind or perception, directly or indirectly, takes the target&#039;s Mind stat as a penalty to the Mind+Magician roll.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Barbarians_of_Lemuria:_The_Breath_Of_A_Demon_God&amp;diff=277015</id>
		<title>Barbarians of Lemuria: The Breath Of A Demon God</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Barbarians_of_Lemuria:_The_Breath_Of_A_Demon_God&amp;diff=277015"/>
		<updated>2015-01-30T20:25:45Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is a tale of a distant time, a time that may be long gone or yet to come, when the cities of Lemuria stands as bastions of rough civilisation in a world of savage wilderness, haunted by strange beasts and filled with the buried secrets of a past long fallen into ruin. It is the age of Parsool, city of high masts, its dominance of the seas challenged by the crude pirates setting sail from the hidden Port of the Sea Lords; of Lysor, where the days are filled with light and learning but the nights haunted by madness and fever dreams; of Zalut, bloated with the poisonous legacy of the Sorcerer Kings, and Tyrus, whose men are grim and vengeful and sworn to slay any magician who comes within a longbow&#039;s shot of their high walls. But greatest of them all is Satarla, the Jewel of Lemuria, with its libraries and its tall towers, whose fleet of flying silver ships soars through the sky through the sciences of the long-lost Golden Age...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Breath of a Demon God&#039;&#039; is a play-by-post campaign for &#039;&#039;Barbarians of Lemuria (Legendary Edition)&#039;&#039;, Game Mastered by Baeraad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?747731-Recruitment-Barbarians-of-Lemuria Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?748124-IC-Barbarians-of-Lemuria-The-Breath-of-a-Demon-God IC thread]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?748125-OOC-Barbarians-of-Lemuria-The-Breath-of-a-Demon-God OOC thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Neave of Valgard]], played by scorch&lt;br /&gt;
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* [[Tambourlane of Parsool]], played by Tophocles&lt;br /&gt;
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* Talathlan of Shamballah, played by Space Cowboy&lt;br /&gt;
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* Oohlot of Zalut, played by JeStor&lt;br /&gt;
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* Eadwin of Oomis, played by Dorsai&lt;br /&gt;
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&lt;br /&gt;
=== Enok of Shamballah, played by Zolock ===&lt;br /&gt;
Strength 1, Agility -1, Mind 1, Appeal 3&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged -1, Defence 3,&lt;br /&gt;
&lt;br /&gt;
Barbarian 2, Gladiator 2, Mariner 0, Mercenary 0&lt;br /&gt;
&lt;br /&gt;
Gear: Extremely large and elaborate two-handed sword.&lt;br /&gt;
&lt;br /&gt;
Enok, once a warrior of renown, now spends more time sitting in taverns and ranting about his exploits than producing new ones. It has been noted by those who bother to pay attention to him that many of his stories are verifiably less than true, but it is difficult to discern if he is making things up or has genuinely forgotten how things actually went. Surviving for years on the not-inconsiderable pile of gold he&#039;d accumulated throughout his splendid adventures, his gut has gone south and his once formidable pecs have lost their brazen luster. Despite his resources, he has not bothered to replace any of the gear he once used and still makes a valiant attempt to wear his old loincloth and spiked pauldrons, using generous quantities of twine to hold them in place on his skinny frame. His grey hair hangs down well over his eyes, his hooked nose poking through the fringe like a rock from the sea.&lt;br /&gt;
&lt;br /&gt;
Among those who once heard the tales of his deeds (and still believe them), he has a surprising degree of enduring celebrity. Enok keeps encounters with such people brief and taut, lest they wise up.&lt;br /&gt;
&lt;br /&gt;
== Origin summary ==&lt;br /&gt;
&lt;br /&gt;
Axos Mountains - you are one of the fair, rangy barbarians from the Axos Mountains. You are tough and hardy, but unfamiliar with life outside of your mountain home.&lt;br /&gt;
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Beshaar Desert - you are one of the fierce, wiry nomads from the Beshaar Desert, suspicious of outsiders and capable of thriving in climates that would be death to others.&lt;br /&gt;
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Halakh - you come from Halakh, the City of Assassins, where the night is full of secrets and blades, and only a quick wit survives.&lt;br /&gt;
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Lysor - you come from Lysor, the City of Healing, second only to Satarla in civilised refinement but haunted by madness and strange addictions.&lt;br /&gt;
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Malakut - you come from Malakut, the City of Thieves, whose people are fierce in battle but ill-regarded by other Lemurians for their dishonourable ways.&lt;br /&gt;
&lt;br /&gt;
Oomis - you come from Oomis, the City of Merchants that lies at the edge of the plains of Klaar and trades with the diverse non-human races there.&lt;br /&gt;
&lt;br /&gt;
Parsool - you come from Parsool, the City of Mariners, whose trade empire is built on the toil of hearty sailors but threatened by piracy and staggering beneath high taxes needed to pay for efforts to root out the pirate menace.&lt;br /&gt;
&lt;br /&gt;
Port of the Sea Lords - you come from the Port of the Sea Lords, hidden deep among the uncharted waters of the Pirate Isles, where every Captain is a King and savvy seamanship and strength of arms is the measure of any man.&lt;br /&gt;
&lt;br /&gt;
Satarla - you come from Satarla, the Jewel of Lemuria, most civilised, wealthy and powerful of cities, whose people have a reputation for being overly aware of this fact.&lt;br /&gt;
&lt;br /&gt;
Shamballah - you come from Shamballah, the savage city standing above the jungles of Qush, whose people are the most keen-eyed hunters in the world but regarded as bumpkins and near-barbarians by other city-dwellers.&lt;br /&gt;
&lt;br /&gt;
Tyrus - you come from the city of Tyrus, that is home to the best archers in the world but currently brooding over its recent defeats in war and looking for sorcerous betrayal to explain its defeats, leading to a place of distrust and inner strife, but also to the place whose warriors are most capable of fighting off magic with steel.&lt;br /&gt;
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Urceb - you come from Urceb, the Forgotten City, built on the ruins of an older civilisation and full of treasure-hunters digging through the ruins for its spoils.&lt;br /&gt;
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Valgard - you are a barbarian of the Ice Wastes, stout of limb and artless of speech, believing beyond all things in the honest power of steel.&lt;br /&gt;
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Zalut, the City of Magicians - you come from Zalut, the City of Magicians, where sorcery is commonplace and power is everything.&lt;br /&gt;
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== Rule summaries ==&lt;br /&gt;
&lt;br /&gt;
=== The basic system ===&lt;br /&gt;
&lt;br /&gt;
When you do most things, you roll 2d6+relevant attribute+relevant career (if any)+situational modifiers (if any). If you roll 9 or higher, you succeed. If you roll a natural 12, you always succeed, and if you roll a 12 and the roll would have succeeded even without that rule, you&#039;ve rolled a Mighty Success. If you roll a natural 2, you always fail, and if you roll a 2 and the roll would have been a failure anyway, you&#039;ve rolled a Calamitous Failure. Both of those are, obviously, fancy barbarian-talk for critical successes and botches. You can spend a Hero Point to transform a Mighty Success into a Legendary Success - see below for rules on Hero Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Calculating points ===&lt;br /&gt;
&lt;br /&gt;
There are four kinds of points in BoL that can be spent or lost in the course of adventure:&lt;br /&gt;
&lt;br /&gt;
* Every character has a number of Lifeblood (LB) points equal to 10+Strength. LB points lost to unarmed attacks (that is, ones inflicted with the Brawl ability) are regained in full with 15 minutes of rest and relaxation. For LB points lost to more serious damage, half the LB points lost (round down) are regained the first time the wounded character manages to take 15 minutes to rest. In addition, a successful Mind+Physician roll by another character can restore another number of LB points equal to the other character&#039;s ranks in Physician. The remaining points must be recovered at a page of 1 per day spent resting.&lt;br /&gt;
&lt;br /&gt;
* Every character has a number of Hero Points (HP). Most characters have a maximum of 5, though this can vary depending on what Boons they have taken - see Boons and Flaws below. Spent HP replenish to their maximum after each adventure.&lt;br /&gt;
&lt;br /&gt;
* A character with the Magician career (even if it is at rank 0) has a number of Arcane Power (AP) points equal to 10+Magician. Arcane Power points replenish differently depending on how they are spent; a sorcerer regains 4 AP spent on cantrips every noon and every midnight, and 4 AP spent on spells of the First Magnitude every noon &#039;&#039;or&#039;&#039; midnight (the sorcerer decides which one when he first takes the Magician career, and it can not be changed thereafter).&lt;br /&gt;
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* A character with the Priest career has a number of Fate points equal to their Priest rank. By spending 1 Fate point, the priest can aid or hinder a single die roll of another character. The aided/hindered character rolls an extra die for the task, and drops the highest (if hindered) or lowest (if aided). The assistance or hindrance must somehow be linked to the priest&#039;s god&#039;s domain - for instance, a priest of Filliana, the Goddess of the Night, might bless an attempt to stay hidden in the shadows, and a priest of Chiomalla, the Goddess of Crops, might curse the efforts of a raider to strike down a peasant defending his fields. To restore spent Fate points, the priest must visit a temple to his deity and make devotions for one hour per Fate point spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
To decide your initiative in combat, roll 1d6+Agility at the start. Highest result goes first. In the event of a tie, the character with the highest rank in the combat ability he or she is using goes first; in an event of a tie even there, the character with the highest rank in an appropriate career goes first. For simplicity, you keep the same initiative order until the combat ends. All rabble of the same kind goes on a single initiative, though standard NPCs and villains get their own.&lt;br /&gt;
&lt;br /&gt;
To hit, you roll 2d6+Agility+Brawl/Melee/Ranged (depending on the type of attack)+situational modifiers (if any) - the target&#039;s Defense. As usual, a roll of 9 or more is a success and means that you hit the enemy. Sometimes, you might also add a career to the roll - for instance, you might add Assassin when trying to stab someone in the back, or Pirate when boarding an enemy ship. This is the exception rather than the rule, though, and such bonuses rarely apply more often than once in a single battle.&lt;br /&gt;
&lt;br /&gt;
Upon hit, the attacker inflicts the weapon&#039;s damage plus their Strength rank if fighting unarmed or with a melee weapon, or weapon damage plus half their Strength (round down) if fighting with a ranged weapon. An unarmed attack does 1d2 + the attacker&#039;s Strength rank.&lt;br /&gt;
&lt;br /&gt;
If the defender is wearing armour, they may roll the armour&#039;s Protection (for example, 1d6-2 for Light Armour) and subtract the result from the damage inflicted. Negative results on the Protection roll counts as 0.&lt;br /&gt;
&lt;br /&gt;
The defender loses Lifeblood points equal to the damage taken. A character whose Lifeblood is reduced to 0 has fallen unconscious. If a character&#039;s Lifeblood is reduced below 0, they will slowly bleed out, losing 1 point of Lifeblood per turn. If Lifeblood ever sinks below -5, the character is dead. A dying character can be stabilised by someone making a Mind roll along with an appropriate career (most commonly Physician), with a penalty equal to the wounded character&#039;s current negative Lifeblood.&lt;br /&gt;
&lt;br /&gt;
A Mighty Success on an attack roll against a hero, villain or standard NPC does the maximum damage for the weapon used +1d6. When inflicting a Mighty Success against rabble (nameless, non-powered NPCs), a hero rolls damage as usual, but the result is the number of rabble that are immediately removed from the fight. The hero&#039;s player decides just how it happens - perhaps he cut them all down with a single mighty swing, he managed to cut the supports for a balcony and make it crash down on their heads, or maybe he just dispatched one of them so gruesomely that the others fled in fear.&lt;br /&gt;
&lt;br /&gt;
As usual, a Mighty Success that was achieved through a natural roll of 12 that would even otherwise have been a success can be turned into a Legendary Success. Such an epic blow deals the maximum amount of damage for the hero&#039;s weapon + 6 + 1d6 damage to a villain or standard NPC. When achieving a Legendary Success against rabble, the hero rolls damage as usual, but rolls the damage die twice. (thus, a hero of Strength 2 wielding a sword that does 1d6 damage would roll 2d6+2) The result is the number of rabble removed from battle.&lt;br /&gt;
&lt;br /&gt;
A combatant who find themselves overwhelmed can declare full defense. This precludes any action except some limited movement (like leaping behind a convenient wall, say) but gives +2 to the combatant&#039;s Defense for that round.&lt;br /&gt;
&lt;br /&gt;
Alternatively, a combatant might choose to focus on parrying one particular blow in lieu of acting themselves for that round. This is a normal Agility+Melee roll, with a penalty equal to the attacker&#039;s Melee rank. At a roll of 9 or higher, the blow is fully parried and does no damage.&lt;br /&gt;
&lt;br /&gt;
It is possible to fight with a weapon in each hand. This allows for two attacks or two parries per round, but inflicts a -2 penalty to both of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boons and Flaws ===&lt;br /&gt;
Boons and Flaws are extra strengths and weaknesses you can take. Every character automatically gets to pick 1 Boon from his origin. He can get one more Boon by also choosing a Flaw from his origin as well. You can only take one extra Flaw for one extra Boon - after that, you can&#039;t get more Boons that way. In addition, you can pay 2 permanent Hero Points per additional Boon (so in practice, you can get at most 2 extra Boons that way).&lt;br /&gt;
&lt;br /&gt;
Boons and Flaws have a variety of effects, but most commonly they describe some situation in which you &amp;quot;roll an extra die.&amp;quot; That means that you roll 3d6 instead of 2d6 when doing something in that situation, and then drop the lowest (for a Boon) or highest (for a Flaw) die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
&lt;br /&gt;
You can use Hero Points to affect the outcome of a battle or situation and swing the odds to your favour. The following options are available to you:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• A Twist of Fate&lt;br /&gt;
&lt;br /&gt;
• The Luck of the Gods&lt;br /&gt;
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• Mighty Success&lt;br /&gt;
&lt;br /&gt;
• Legendary Success&lt;br /&gt;
&lt;br /&gt;
• Defy death&lt;br /&gt;
&lt;br /&gt;
• Shake off wounds&lt;br /&gt;
&lt;br /&gt;
• Other&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Twist of Fate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where the narrative of a scene has not clearly defined a certain piece of information the player might suggest something that sounds reasonable and make that suggestion become fact. Use of a Hero Point in this manner should be at the discretion of the GM and shouldn’t be to effect major changes in a scene and can’t be used to change something that has already been ascertained. For example, if the characters are locked in a dungeon cell, one of them could use a Hero Point to find a loose stone in the wall, that he can pry away, maybe to use to bash the guard over the head when he comes in to serve their slops. A magician could use a Hero Point to account for one of his spell requirements in this way – for example, if the time of day hasn’t already been established, he could state “ah, the hour is perfect for my conjuration”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Luck of the Gods&#039;&#039;&#039;&lt;br /&gt;
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You can spend a point to roll the dice again whenever you make a task resolution roll (even if you roll a 2, which would otherwise be an automatic failure). If you do this you must use the result of your second roll. If you have a boon that allows you to use three dice instead of two, you use all three dice the second time as well.&lt;br /&gt;
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&#039;&#039;&#039;Turn a success into a Mighty Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whenever a player succeeds in combat (or even in non-combat situations), he can turn the success into a Mighty Success at the expenditure of a Hero Point. The results of a Mighty Success depend on what the character is doing.&lt;br /&gt;
&lt;br /&gt;
Note: This is effectively the same as rolling 12 on your Task roll, where 12 would normally have been a success. You can do this even if you spent a Hero Point rolling the dice again.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Turn a Mighty Success into a Legendary Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you roll a natural 12 when making your task roll that would have been a success in any event (a Mighty Success), at the expenditure of a Hero Point, you can turn that into a Legendary Success. You can do this even if you spent a Hero Point rolling the dice again (as long as you got 12 on the second roll). However, you cannot make a Legendary Success unless you roll 12 on the dice. (In other words you cannot bump up a normal success into a Mighty Success and then spend another Hero Point to make it a Legendary Success).&lt;br /&gt;
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&#039;&#039;&#039;Defy death&#039;&#039;&#039;&lt;br /&gt;
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Hero Points can always be used to keep a Hero alive where he would otherwise be killed. If you have taken sufficient damage to put you below zero LB but above -6, you may spend a point to put your LB to zero: alive but unconscious. If you have received sufficient damage to put you below –5 LB, you may spend a Hero Point to stabilize and remain alive. You are still unconscious but will recover with several days rest.&lt;br /&gt;
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&#039;&#039;&#039;Shake off wounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a hero has just suffered damage, he can take a momentary pause (using his next action) to shake off some of the effects of that wound. In other words, somehow the wound wasn’t quite as bad as it first seemed. Roll a d6 – this is the number of LB he gets back (but he cannot exceed the LB damage he just took).&lt;br /&gt;
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&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
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Anything else your GM allows.&lt;br /&gt;
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&lt;br /&gt;
=== Sorcery ===&lt;br /&gt;
&lt;br /&gt;
Briefly, there are two kinds of magic you need to worry about - cantrips and spells of the First Magnitude. There are spells of great Magnitudes, but those require extensive preparation, so you don&#039;t need to worry about those just yet.&lt;br /&gt;
&lt;br /&gt;
Cantrips are minor special effects - flickering lights, phantom sounds, levitating coins, that sort of thing. If you have the Magician career, you are assumed to be carrying around a bunch of amulets and trinkets that you can use to cast cantrips, and they have no other Requirements. They generally cost 1 point of Arcane Power to use and do not usually require a roll. If you are trying to use a cantrip to directly affect someone else (like creating a noise in the other direction that you hope a guard will go and investigate), or you are for some reason trying to cast a cantrip without having your equipment handy, they require a roll of 2d6+Mind+Magician and cost 2 points of Arcane Power. A roll of 8 or 9 will generally be a success.&lt;br /&gt;
&lt;br /&gt;
Spells of the First Magnitude can achieve anything that a single man could achieve with the right equipment and training. They can&#039;t let you fly through the air like a bird, but they can let you levitate up a castle wall. They can&#039;t smash a wall to rubble, but they can unlock a door. They can&#039;t turn someone into your mindless slave, but they can make someone positively disposed to you that has no pressing reason not to be. This also applies in a meta sense: spells of the First Magnitude can be used to conjure simple items out of thin air, since the rules of BoL are pretty lax about what equipment a character is carrying. They can be used offensively, to fling a fireball or similar, in which case they automatically hit and do 1d6 damage. A spell of the First Magnitude requires a roll of 2d6+Mind+Magician and costs 5 points of Arcane Power. A roll of 9 or 10 will generally be a success.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the somewhat tricky bit. A spell of the First Magnitude must meet at least one Requirement - something you must do or have handy in order to cast that spell. If you meet more than one Requirement, each one after the first lowers the casting cost with 1 point of Arcane Power, to a minimum of a cost of 2 points. The possible Requirements are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Special Item: An ancient tome, heavy tablet or delicate scroll is required but is relatively easy to come by (some bartering, a short journey or a minor expenditure)&lt;br /&gt;
&lt;br /&gt;
• Line of Sight: The caster must be able to clearly see his or her intended target&lt;br /&gt;
&lt;br /&gt;
• Casting Time: The spell will take at least 1d6 x 30 minutes of meditation, chanting, dancing etc. to correctly execute&lt;br /&gt;
&lt;br /&gt;
• Intimate Materials: A personal item of the intended target (or a tile from the target building, for example) is required&lt;br /&gt;
&lt;br /&gt;
• Special Knowledge: The caster must conduct lengthy research before he or she has the necessary information to cast the spell&lt;br /&gt;
&lt;br /&gt;
• Obvious Technique: The caster must gesture, chant, dance or make strange sounds during the brief casting process&lt;br /&gt;
&lt;br /&gt;
• Hour Power: The spell may only be cast at a specific hour of the day&lt;br /&gt;
&lt;br /&gt;
• Ritual Cleansing: The caster must bathe in clean water and essential oils and shave all bodily hair from his or her body&lt;br /&gt;
&lt;br /&gt;
• Wounds: The magician suffers d3 LB of damage when the spell is cast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magic can not be used to heal wounds in living creatures, though it can be used to repair broken inanimate objects.&lt;br /&gt;
&lt;br /&gt;
Any cantrip or spell that tries to mess with someone&#039;s mind or perception, directly or indirectly, takes the target&#039;s Mind stat as a penalty to the Mind+Magician roll.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=276142</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=276142"/>
		<updated>2015-01-21T08:05:08Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Baeraad - Shnish the Mooserat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;Lucas Blackwolf&amp;lt;/strike&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[2 XP Unspent]&lt;br /&gt;
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&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 1 [+1 XP]&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Sword (d6) Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&amp;lt;strike&amp;gt;[2 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;There could be all kinds of stuff here.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Past ===&lt;br /&gt;
&lt;br /&gt;
In the beginning, there was Fragg, and only Fragg. Fragg, despising the formless Void, beat his steel fists together in a splash of sparks. Thus were formed the stars, and so Fragg could see.&lt;br /&gt;
&lt;br /&gt;
Still despising the Void and its lifeless chaos, Fragg formed from his own steel flesh an Egg, crafted out of his substance and infused with his divine heat. Fragg cast this into the waters below, that it might be tempered and cooled. From this Egg was hatched the Ultimate Grandsires of the ancient race that would be first to dwell within the fundament and firmament that was to compress and congeal into the planet known now as Terra.&lt;br /&gt;
&lt;br /&gt;
=== The Present ===&lt;br /&gt;
&lt;br /&gt;
Years ago, the planet Terra was inhabited solely by the eclectic gathering of creatures collectively known to outsiders as Monsters. This once peaceful world has been thrown into upheaval by the arrival of the outside races-- Humans, Elves, Dwarves, Gnomes and Orcs.&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=275007</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=275007"/>
		<updated>2015-01-03T10:38:23Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;Lucas Blackwolf&amp;lt;/strike&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[2 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 1 [+1 XP]&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&amp;lt;strike&amp;gt;[2 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;There could be all kinds of stuff here.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Past ===&lt;br /&gt;
&lt;br /&gt;
In the beginning, there was Fragg, and only Fragg. Fragg, despising the formless Void, beat his steel fists together in a splash of sparks. Thus were formed the stars, and so Fragg could see.&lt;br /&gt;
&lt;br /&gt;
Still despising the Void and its lifeless chaos, Fragg formed from his own steel flesh an Egg, crafted out of his substance and infused with his divine heat. Fragg cast this into the waters below, that it might be tempered and cooled. From this Egg was hatched the Ultimate Grandsires of the ancient race that would be first to dwell within the fundament and firmament that was to compress and congeal into the planet known now as Terra.&lt;br /&gt;
&lt;br /&gt;
=== The Present ===&lt;br /&gt;
&lt;br /&gt;
Years ago, the planet Terra was inhabited solely by the eclectic gathering of creatures collectively known to outsiders as Monsters. This once peaceful world has been thrown into upheaval by the arrival of the outside races-- Humans, Elves, Dwarves, Gnomes and Orcs.&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=275006</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=275006"/>
		<updated>2015-01-03T10:26:46Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;Lucas Blackwolf&amp;lt;/strike&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[2 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 9/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 1 [+1 XP]&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&amp;lt;strike&amp;gt;[2 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;There could be all kinds of stuff here.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Past ===&lt;br /&gt;
&lt;br /&gt;
In the beginning, there was Fragg, and only Fragg. Fragg, despising the formless Void, beat his steel fists together in a splash of sparks. Thus were formed the stars, and so Fragg could see.&lt;br /&gt;
&lt;br /&gt;
Still despising the Void and its lifeless chaos, Fragg formed from his own steel flesh an Egg, crafted out of his substance and infused with his divine heat. Fragg cast this into the waters below, that it might be tempered and cooled. From this Egg was hatched the Ultimate Grandsires of the ancient race that would be first to dwell within the fundament and firmament that was to compress and congeal into the planet known now as Terra.&lt;br /&gt;
&lt;br /&gt;
=== The Present ===&lt;br /&gt;
&lt;br /&gt;
Years ago, the planet Terra was inhabited solely by the eclectic gathering of creatures collectively known to outsiders as Monsters. This once peaceful world has been thrown into upheaval by the arrival of the outside races-- Humans, Elves, Dwarves, Gnomes and Orcs.&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=274268</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=274268"/>
		<updated>2014-12-16T20:07:32Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Lucas Blackwolf - Briny Wits the Sprite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[2 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 9/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 1 [+1 XP]&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
[2 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=274267</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=274267"/>
		<updated>2014-12-16T20:07:15Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[2 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 9/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 1 [+1 XP]&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=274266</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=274266"/>
		<updated>2014-12-16T20:07:01Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Baeraad - Shnish the Mooserat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[1 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 9/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 1 [+1 XP]&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=274208</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=274208"/>
		<updated>2014-12-14T22:04:17Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Baeraad - Shnish the Mooserat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[1 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 9/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273975</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273975"/>
		<updated>2014-12-09T04:46:23Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[1 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 9/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273487</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273487"/>
		<updated>2014-11-30T07:44:00Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players.&lt;br /&gt;
&lt;br /&gt;
All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[1 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 10/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273486</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273486"/>
		<updated>2014-11-30T07:42:00Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Rules Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may &amp;lt;strike&amp;gt;spend a Hero Point to&amp;lt;/strike&amp;gt; do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To Hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Advancement Points ===&lt;br /&gt;
They&#039;re XP. It&#039;s not that fancy.&lt;br /&gt;
&lt;br /&gt;
Attributes (Strength, Agility, Mind and Appeal) can be increased at a rate of [Current Rank +1]. One XP can raise a Combat Abilities or Careers by one.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[1 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 10/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273485</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273485"/>
		<updated>2014-11-30T07:38:10Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Hero Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to &amp;lt;strike&amp;gt;a damage&amp;lt;/strike&amp;gt; any roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[1 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 10/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273484</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273484"/>
		<updated>2014-11-30T07:36:10Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
[1 XP Unspent]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 10/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 2 [+1 XP], Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 2 [+1 XP], Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273288</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273288"/>
		<updated>2014-11-26T07:38:34Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Lucas Blackwolf - Briny Wits the Sprite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 10/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273190</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=273190"/>
		<updated>2014-11-23T20:24:01Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 10/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=272791</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=272791"/>
		<updated>2014-11-08T22:53:09Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Lucas Blackwolf - Briny Wits the Sprite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 6/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=272581</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=272581"/>
		<updated>2014-11-03T16:47:17Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Baeraad - Shnish the Mooserat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 7/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=272193</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=272193"/>
		<updated>2014-10-23T02:25:38Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe [which is also haunted], Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=271715</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=271715"/>
		<updated>2014-10-14T20:34:13Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Lucas Blackwolf - Briny Wits the Sprite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=271714</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=271714"/>
		<updated>2014-10-14T20:34:02Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=270374</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=270374"/>
		<updated>2014-09-19T08:08:23Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Lucas Blackwolf - Briny Wits the Sprite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 7/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 4/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=269908</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=269908"/>
		<updated>2014-09-08T19:52:34Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 7/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=269293</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=269293"/>
		<updated>2014-08-28T19:20:38Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monstrous Races ===&lt;br /&gt;
&lt;br /&gt;
==== Bubbleman ====&lt;br /&gt;
You are a creature of slime. Born from the Green Ooze that spreads like a plague through cursed water, your amorphous body is naught but a wriggling mass of viscous green bubbles, two blood-red spheres forming your eyes. Many of your people have refined the skill of assuming the shape imitative of those creatures around them, if only to ease their interactions therewith. Many have dismissed your kind as nothing but puddles who think too highly of themselves. Just as many have died from drinking your home and finding their throats clogged with your young. You know neither male nor female, and look on the amative posturing of other peoples with impatient confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cyclogre ====&lt;br /&gt;
You are enormous, squat of build but taller than a cottage and bristling from head to foot with hair as black as night and stern as dried reeds. Independence is a virtue that you hold near to your dog-sized heart and one that you strive each day to hammer into the minds of your children and grandchildren, lest they ever succumb to the indignity of helplessness. You are a craftsman and a tiller of the earth, forming from dirt and rock all that you need in this life with blood and sweat and your own two hirsute hands. It is said by some that your works lack finesse or style, but what do such critics know of the practical demands of life in the harsh wilderness of the hills and valleys? Besides, it&#039;s hard to judge depth with only one eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Pegasus ====&lt;br /&gt;
The unforgiving lands of ice and snow are your home, your opalescent black coat shielding you like armor from the fierce elements, your resplendent feathered wings carrying you like an arrow on torrential winds. Your kind have lived amidst the frozen mountains since ancient times, nature&#039;s cruelty guarding you from the power-hungry sorcerers who hunt you as a prize. Too many of your people have died to such needless predations, their vital organs harvested as reagents for wicked brews. Such mysterious powers are best left up to you, and the austere wisdom you have gained in the face of generations of merciless adversity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Minotaur ====&lt;br /&gt;
Though some have disputed it to the point of war, you know in your heart that your people are among the oldest of Fragg&#039;s children, your glorious civilization the largest and most accomplished in this simple, plebian world. Your fine crimson toga proclaims your station and the gold-bound book at your neck announces your refinement. Your mighty hooves are shod with steel and your proud black horns are polished with scented oils. Your strength is matched only by giants and your intellect by none. So what if your kingdom is centered in the ever-sinking Marshlands of Melancholy, inaccessible save by armored boat? What castle-city boasts a more impressive moat than yours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mooserat ====&lt;br /&gt;
You are no mere rodent, as some might call you. You stand Trollblin-high at the shoulder, for one thing. Your shaggy coat glows with luxurious earth tones; stately antlers sprout from your hardened skull and chisel-like teeth grow from your jaw. Your long, hairless tail is more dextrous than some creatures&#039; hands, a talent you have used to your profit many times. You dwell in the dark, dank places out of sight of those who hold you in disdain, surviving on the refuse of other creatures and finding nourishment and use in what others call trash. Your brethren are to be found in every corner of the world, finding refuge and sustenance in all places where mortal beings gather together. No mortal authority commands you save the the Overlord of your kind, and he does not speak often... if he even exists anymore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Screamer ====&lt;br /&gt;
You are a floating severed head, congealed gore clumped around your tattered neck. You weren&#039;t killed, of course, as some people believe. You&#039;ve been this way since the day you hatched from one of the hundreds of translucent sacs growing in grape-like clusters in the back of an abandoned wagon in the woods. Many have asked where the wagon came from, but neither you nor anyone else has ever found an answer. Your bloodshot eyes bug from your skull, your rubbery jaw capable of frightful flexibility. Despite your lack of a body and its attendant organs, you can breathe, speak and-- most importantly-- scream. When danger accosts you, you loose your unholy ululuations with such nightmarish enthusiasm that your enemies are scoured in body and driven to gibbering madness. If your race had a proper name once, you cannot remember it now, but the one given to you by those who have to put up with you suffices at need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sprite ====&lt;br /&gt;
You are a small, spry humanoid with skin of the most euphoric cerulean in the known world. Beautiful dragonfly wings of iridescent scales spring from your back, your sparkling hair tied with twigs and your lithe body clad in a tunic of golden leaves. Your appearance is diminutive, but your voice is not. Some poor fools expect from you lilting song and playful titters. With delight do you instead deliver only fierce, bloodthirsty curses bellowed from the hating depths of the flaking, crusted knot of blasted rock that forms your Fraggdamned pixie heart. So caustic are your damnations that paint peels, cheese curdles, wood splits and children are born wrong. This power, combined with a short temper, has rendered settled life all but impossible, leaving your people wanderers and drifters across the lands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Trollblin ====&lt;br /&gt;
Your head is nearly spherical and twice the size of your body, your eyes two gleaming, sunken specks of black and your limbs like bundles of kindling. You are the color and texture of dried vomit and smell of the same, and none will allow you to forget it, even your own people. Especially your own people. Small wonder the grasslands have been trampled into wastes from your incessant wars amongst your own kind. But these constant battles have had the pleasant side effect of making your people so excellent in slaughter that few dare enter your lands for fear of those short spears and heavy arrows of chiseled stone and painted teak.&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=269249</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=269249"/>
		<updated>2014-08-27T05:16:31Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=269246</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=269246"/>
		<updated>2014-08-27T01:53:02Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 10/11, SP 7/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Ehe.&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=269144</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=269144"/>
		<updated>2014-08-23T17:43:39Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 10/11, SP 7/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268954</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268954"/>
		<updated>2014-08-22T07:06:23Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 10/11, SP 9/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268852</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268852"/>
		<updated>2014-08-20T22:29:18Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 10/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268851</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268851"/>
		<updated>2014-08-20T22:16:37Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Combat Skill, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268494</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268494"/>
		<updated>2014-08-18T03:06:56Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry, Bracers (Armor 1), Seaweed Battle Harness (Armor 1)&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268491</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268491"/>
		<updated>2014-08-17T23:40:16Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d4), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268490</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268490"/>
		<updated>2014-08-17T23:38:57Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol (d6), rapier (d6), The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268489</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268489"/>
		<updated>2014-08-17T23:37:41Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife (d4), Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol, rapier, The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268470</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268470"/>
		<updated>2014-08-17T19:20:35Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Baeraad - Shnish the Mooserat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife, Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10, Armor 2&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling (d4), Snares, Knives (d4), Filthy Leathers (Armor 2)&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol, rapier, The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268469</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268469"/>
		<updated>2014-08-17T17:35:35Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Vessiel - Kerilia the Naga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 3, Melee 0, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife, Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling, Snares, Knives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol, rapier, The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268416</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268416"/>
		<updated>2014-08-17T05:41:48Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, &amp;lt;strike&amp;gt;Aurvandil,&amp;lt;/strike&amp;gt; Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 0, Ranged 2, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife, Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling, Snares, Knives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol, rapier, The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268392</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268392"/>
		<updated>2014-08-16T22:45:37Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, Aurvandil, Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 0, Ranged 2, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife, Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling, Snares, Knives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol, rapier, The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268390</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268390"/>
		<updated>2014-08-16T19:53:43Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, Aurvandil, Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 0, Ranged 2, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife, Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling, Snares, Knives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aurvandil - Bloopob the Bubbleman ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
HP 10/10, SP 11/11, AP 13/13&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 3, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 0, Ranged 1, Defense 3&lt;br /&gt;
&lt;br /&gt;
Magician 1, Physician 0, Alchemist 3, Farmer 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Alchemy lab, 13 flasks, potions of healing and harm, fog generator, lightning gun, blow gun, paralytic poison, darts, rice paddy hat, full body cloak, magic wand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol, rapier, The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268389</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268389"/>
		<updated>2014-08-16T19:47:42Z</updated>

		<summary type="html">&lt;p&gt;Zolock: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, Aurvandil, Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&amp;lt;code&amp;gt;IN PROCESS, YOU SEE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 0, Ranged 2, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife, Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling, Snares, Knives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aurvandil - Bloopob the Bubbleman ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
HP 10/10, SP 11/11, AP 13/13&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 3, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 0, Ranged 1, Defense 3&lt;br /&gt;
&lt;br /&gt;
Magician 1, Physician 0, Alchemist 3, Farmer 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Alchemy lab, 13 flasks, potions of healing and harm, fog generator, lightning gun, blow gun, paralytic poison, darts, rice paddy hat, full body cloak, magic wand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol, rapier, The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268388</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268388"/>
		<updated>2014-08-16T19:46:42Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, Aurvandil, Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
== Rules Stuff ==&lt;br /&gt;
&lt;br /&gt;
=== Task Resolution ===&lt;br /&gt;
All tests are on 2d6, plus any relevant Attribute or Career. The target number is always 9.&lt;br /&gt;
&lt;br /&gt;
On a 2, you have failed with a focus and intensity normally seen only in successes. On a 12, you may spend a Hero Point to do something entirely bonkers.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
To hit: 2d6+Agility, -target Defense&lt;br /&gt;
Damage: Weapon Die+Strength, -target Armor&lt;br /&gt;
&lt;br /&gt;
Rolling a 12 to hit allows you to spend a Hero Point to momentarily become a terrifying killing machine.&lt;br /&gt;
&lt;br /&gt;
You may opt to go on the defensive, doubling your Defense for one turn at the cost of all other actions.&lt;br /&gt;
&lt;br /&gt;
=== Hero Points ===&lt;br /&gt;
You may spend a Hero Point for any of the following effects:&lt;br /&gt;
&lt;br /&gt;
* Add +1 to a damage roll&lt;br /&gt;
* Prevent death when below 0 HP (bringing you up to 0, alive but unconscious)&lt;br /&gt;
* ...probably more as I invent them&lt;br /&gt;
&lt;br /&gt;
Expending a Hero Point calls for the description of exceptional effort on the part of the spender, from mere physical exertion to uttering an oath to/at The Gods.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&amp;lt;code&amp;gt;IN PROCESS, YOU SEE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 0, Ranged 2, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife, Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling, Snares, Knives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aurvandil - Bloopob the Bubbleman ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
HP 10/10, SP 11/11, AP 13/13&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 3, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 0, Ranged 1, Defense 3&lt;br /&gt;
&lt;br /&gt;
Magician 1, Physician 0, Alchemist 3, Farmer 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Alchemy lab, 13 flasks, potions of healing and harm, fog generator, lightning gun, blow gun, paralytic poison, darts, rice paddy hat, full body cloak, magic wand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Knowledge is power. Words are living things and must thus be chosen carefully. Captain Briny Wits should have made it into this year&#039;s Nautical Herald&#039;s Top 5 Most Terrifying Pirate Captains (the lending of Rebuke notwithstanding).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Take revenge for the loss of Rebuke. Steal human gold and curse words. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 2, Mind 1, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 2, Ranged 1, Defense 1&lt;br /&gt;
&lt;br /&gt;
Noble 1, Pirate 2, Scribe 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Flashy Piratey Attire, black powder pistol, rapier, The Big Book of Bad Words, writing and navigational apparatus, the &#039;&#039;Rebuke&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268342</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268342"/>
		<updated>2014-08-16T07:53:18Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, Aurvandil, Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs: &#039;&#039;&#039;The best is still ahead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Adventure and Acclaim&lt;br /&gt;
&lt;br /&gt;
HP 11/11, SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 0, Ranged 2, Defense 1&lt;br /&gt;
&lt;br /&gt;
Barbarian 0, Magician 1, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife, Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling, Snares, Knives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aurvandil - Bloopob the Bubbleman ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
HP 10/10, SP 11/11, AP 13/13&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 3, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 0, Ranged 1, Defense 3&lt;br /&gt;
&lt;br /&gt;
Magician 1, Physician 0, Alchemist 3, Farmer 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Alchemy lab, 13 flasks, potions of healing and harm, fog generator, lightning gun, blow gun, paralytic poison, darts, rice paddy hat, full body cloak, magic wand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5/5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 1, Ranged 2, Defense 1&lt;br /&gt;
&lt;br /&gt;
Pirate 2, Noble 1, Thief 1, Pilot 0&lt;br /&gt;
&lt;br /&gt;
Inventory: [Something piratey, I imagine]&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268309</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268309"/>
		<updated>2014-08-15T06:26:53Z</updated>

		<summary type="html">&lt;p&gt;Zolock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, Aurvandil, Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction. Nobody panic if something isn&#039;t completely filled out yet. Some things prone to change as character concepts and outfitting are further defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
HP 11/11 SP 11/11&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5&lt;br /&gt;
&lt;br /&gt;
Strength 1, Agility 2, Mind 1, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 0, Ranged 2, Defense 1&lt;br /&gt;
&lt;br /&gt;
Magician 1, Physician 0, Pirate 2, Thief 1&lt;br /&gt;
&lt;br /&gt;
Inventory: Four-Seater Naga Canoe, Knife, Large and Heavy Jewelry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039; Survival is all that matters. Pride is foolish and makes you weak. Wealth and power in modest amounts makes you safe and are to be coveted, but in large amounts make you a target and are to be avoided. Humans are dangerous and not to be trusted; other monsters, only slightly less so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039; Survive. Acquire wealth. &lt;br /&gt;
&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 1, Melee 2, Ranged 0, Defense 1&lt;br /&gt;
&lt;br /&gt;
Assassin 1, Beggar 2, Hunter 1, Thief 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Sling, Snares, Knives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aurvandil - Bloopob the Bubbleman ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
HP 10/10, SP 11/11, AP 13/13&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 3, Appeal 0&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 0, Ranged 1, Defense 3&lt;br /&gt;
&lt;br /&gt;
Magician 1, Physician 0, Alchemist 3, Farmer 0&lt;br /&gt;
&lt;br /&gt;
Inventory: Alchemy lab, 13 flasks, potions of healing and harm, fog generator, lightning gun, blow gun, paralytic poison, darts, rice paddy hat, full body cloak, magic wand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;br /&gt;
&#039;&#039;&#039;Beliefs:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
HP 10/10&lt;br /&gt;
&lt;br /&gt;
Hero Points: 5&lt;br /&gt;
&lt;br /&gt;
Strength 0, Agility 1, Mind 2, Appeal 1&lt;br /&gt;
&lt;br /&gt;
Brawl 0, Melee 1, Ranged 2, Defense 1&lt;br /&gt;
&lt;br /&gt;
Pirate 2, Noble 1, Thief 1, Pilot 0&lt;br /&gt;
&lt;br /&gt;
Inventory: [Something piratey, I imagine]&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268308</id>
		<title>Monsters Under the Bedrock</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monsters_Under_the_Bedrock&amp;diff=268308"/>
		<updated>2014-08-15T03:30:03Z</updated>

		<summary type="html">&lt;p&gt;Zolock: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;GM: Zolock&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Confirmed Players: Vessiel, Baeraad, Aurvandil, Lucas Blackwolf&amp;#039;&amp;#039;&amp;#039;  This being the Wiki page in service to the &amp;#039;&amp;#039;&amp;#039;Might and Magic: Monsters Under the Bedr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GM: Zolock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed Players: Vessiel, Baeraad, Aurvandil, Lucas Blackwolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This being the Wiki page in service to the &#039;&#039;&#039;Might and Magic: Monsters Under the Bedrock&#039;&#039;&#039; PbP, containing pertinent information to the game and its players. All information recorded here in regards to character sheets and the like are considered the chief authority on their respective matters-- simply put, if it isn&#039;t here, it isn&#039;t there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
This is all &#039;&#039;very&#039;&#039; under construction.&lt;br /&gt;
&lt;br /&gt;
=== Vessiel - Kerilia the Naga ===&lt;br /&gt;
&lt;br /&gt;
=== Baeraad - Shnish the Mooserat ===&lt;br /&gt;
&lt;br /&gt;
=== Aurvandil - Bloopob the Bubbleman ===&lt;br /&gt;
&lt;br /&gt;
=== Lucas Blackwolf - Briny Wits the Sprite ===&lt;/div&gt;</summary>
		<author><name>Zolock</name></author>
	</entry>
</feed>