https://wiki.rpg.net/api.php?action=feedcontributions&user=173.17.82.136&feedformat=atomRPGnet - User contributions [en]2024-03-19T02:58:50ZUser contributionsMediaWiki 1.31.7https://wiki.rpg.net/index.php?title=Morwyn_of_Saim-Hann&diff=345685Morwyn of Saim-Hann2018-10-21T23:56:28Z<p>173.17.82.136: /* Psyker Powers */</p>
<hr />
<div>*Racial Package: Aeldari<br />
**+1 Agi<br />
**Outsider: +2DN to interaction with <Imperium><br />
**Intense Emotion: +1DN to Resolve Tests, failed Willpower rolls involving intense emotion grant the GM +1 Ruin.<br />
**Psychosensitive: The Tier Restriction for number of psychic powers is one higher. <br />
*Archetype Package: Warlock<br />
**Psyniscience and Smite do not count toward Tier restriction.<br />
**+2 Influence<br />
*Description: Morwyn is relatively nondescript as Eldar go, except for the grotesque scarring around his left eye, and the fact that it's been replaced with a starfield-black cybernetic orb. <br />
*Background: A former warlock, now a bondsman to an Inquisitor.<br />
*Keywords: Aeldari, Asuryani, Psyker, Saim-Hann, Inquisition<br />
*Objectives:<br />
**1. Unfavourably evaluate a facet of another species against Eldar culture, technology, or art.<br />
**2. Call upon one of the gods of the Eldar as you accomplish a difficult task or defeat an enemy.<br />
**3. Reminisce upon the traditions of an Eldar Craftworld, and compare it to the current situation.<br />
<br />
=Attributes=<br />
*Strength: 3<br />
*Agility: 4 (5)<br />
*Toughness: 4<br />
*Intellect: 4<br />
*Willpower: 5<br />
*Fellowship: 3<br />
*Initiative: 5<br />
<br />
=Traits=<br />
*Defence (Init-1): 4 / 5 Melee<br />
*Resilience (Tou+1): 5<br />
*Soak (Tou): 4<br />
*Shock (Will + Tier): 9 <br />
*Speed (Racial): 8<br />
*Wounds (Tou+Tier): 8<br />
*Conviction (Will): 5<br />
*Corruption (starts at 0): 0 <br />
*Passive Awareness (half awareness): 4 <br />
*Resolve (Will-1): 4<br />
*Influence (Fel-1): 4<br />
*Wealth (Tier): 4<br />
<br />
=Skills=<br />
*Athletics (Str) 3/6<br />
*Awareness (Int) 4/8<br />
*Ballistic Skill (Agi) 3/8 (9)<br />
*Cunning (Fel) <br />
*Deception (Fel) <br />
*Insight (Fel) 3/6<br />
*Intimidation (Wil) 3/8 <br />
*Investigation (Int) <br />
*Languages: Aeldari, High Gothic, Low Gothic, Ork, Tau.<br />
*Leadership (Wil)<br />
*Medicae (Int)<br />
*Persuasion (Fel)<br />
*Pilot (Agi) 3/8<br />
*Psychic Mastery (Wil) 5/10<br />
*Scholar (Int) 4/8<br />
*Stealth (Agi) 4/9<br />
*Survival (Wil) 3/8<br />
*Tech (Int) 1/5<br />
*Weapon Skill (Init) 4/9<br />
<br />
=Equipment=<br />
*Rune armour: 4, basically invulnerable to AP and can soak mortal wounds.<br />
*Witchblade: 12+3ED; AP 0; Force (+1/2 willpower to damage), Parry (+1 Melee defence), Warp Weapon (Damage rating can be reset to target's resilience -4.)<br />
*Shuriken pistol: 10+1ED; AP 0; Range 24m; Salvo (Gain +2 dice by spending a reload); Penetrating (Gain 3 AP if any dice are shifted to damage), Pistol<br />
*A set of wraithbone runes: +1 to Psychic Mastery tests.<br />
*Spirit stone: Only useful if my character dies I think.<br />
*Jump Pack: I assume it's an Eldar model<br />
*Eye of the Crone: +1 Ballistic Tests, not affected by darkness or fog. <br />
<br />
=Secrets=<br />
<br />
==♣==<br />
His right eye is a black orb with a sort of starfield gleam, surrounded by some serious scarring. It's an eldar cybernetic. He got the injury from a Space Marine with a chainsword who came within a tenth of a second of opening his skull up like a rotten walnut. This was a pirate incident and the Astartes was not in the wrong.<br />
<br />
==♠==<br />
Morwyn was a Corsair. a pirate. Preyed on humans - not only humans, but there's a lot of humans and their stuff is better than Ork stuff. He probably would again and wouldn't feel particularly bad about it.<br />
<br />
==♦==<br />
A hologenerator that lets him pass for human. This thing isn't perfect, but it's pretty good. It doesn't completely change his appearance, but it alters it. It can't make him look unarmed, but it can make his witchblade and pistol look like imperial tech. It doesn't make his cyber-eye or the scar tissue go away, but it makes it look like a normal cyber-eye than weird Eldar crystal tech. It can change the way it makes him look, but he's always going to be a dude with a missing eye.<br />
<br />
==♥==<br />
Merichanda, a former imperial guard soldier who has tremendous anger control problems. She was scheduled to be executed for striking an officer, but he cadged her out by using Inquisitorial influence. He's basically trying to train her in something like a human-appropriate version of being an Aspect Warrior. Specifically, the ability to take anger, rage, bloodlust, and put it away in a box, then to take it out again at need. But also realize those are healthy things to have, the same way that it's healthy for a viper to be full of poison.<br />
<br />
She sort of hates him for putting a remote controlled shock collar on her, but also, well, he's the only person who ever took a real solid look at her and how she acts and said, "There's nothing wrong with you."<br />
<br />
=Special Abilities=<br />
<br />
<br />
==Talents==<br />
<br />
<br />
==Psyker Powers==<br />
<br />
===Minor Powers===<br />
*Psyniscience: DN 2. Detects psychic phenomena. 351.<br />
*Smite: Defence. Deals Mortal Wounds. 352.<br />
<br />
<br />
===Discipline Powers===<br />
*Gout of Flame: DN 5. Medium blast. 356.<br />
*Telepathy: DN 3. 358.<br />
*Mind Probe: Willpower Opposed. 358.</div>173.17.82.136https://wiki.rpg.net/index.php?title=Morwyn_of_Saim-Hann&diff=345683Morwyn of Saim-Hann2018-10-21T23:48:49Z<p>173.17.82.136: /* ♥ */</p>
<hr />
<div>*Racial Package: Aeldari<br />
**+1 Agi<br />
**Outsider: +2DN to interaction with <Imperium><br />
**Intense Emotion: +1DN to Resolve Tests, failed Willpower rolls involving intense emotion grant the GM +1 Ruin.<br />
**Psychosensitive: The Tier Restriction for number of psychic powers is one higher. <br />
*Archetype Package: Warlock<br />
**Psyniscience and Smite do not count toward Tier restriction.<br />
**+2 Influence<br />
*Description: Morwyn is relatively nondescript as Eldar go, except for the grotesque scarring around his left eye, and the fact that it's been replaced with a starfield-black cybernetic orb. <br />
*Background: A former warlock, now a bondsman to an Inquisitor.<br />
*Keywords: Aeldari, Asuryani, Psyker, Saim-Hann, Inquisition<br />
*Objectives:<br />
**1. Unfavourably evaluate a facet of another species against Eldar culture, technology, or art.<br />
**2. Call upon one of the gods of the Eldar as you accomplish a difficult task or defeat an enemy.<br />
**3. Reminisce upon the traditions of an Eldar Craftworld, and compare it to the current situation.<br />
<br />
=Attributes=<br />
*Strength: 3<br />
*Agility: 4 (5)<br />
*Toughness: 4<br />
*Intellect: 4<br />
*Willpower: 5<br />
*Fellowship: 3<br />
*Initiative: 5<br />
<br />
=Traits=<br />
*Defence (Init-1): 4 / 5 Melee<br />
*Resilience (Tou+1): 5<br />
*Soak (Tou): 4<br />
*Shock (Will + Tier): 9 <br />
*Speed (Racial): 8<br />
*Wounds (Tou+Tier): 8<br />
*Conviction (Will): 5<br />
*Corruption (starts at 0): 0 <br />
*Passive Awareness (half awareness): 4 <br />
*Resolve (Will-1): 4<br />
*Influence (Fel-1): 4<br />
*Wealth (Tier): 4<br />
<br />
=Skills=<br />
*Athletics (Str) 3/6<br />
*Awareness (Int) 4/8<br />
*Ballistic Skill (Agi) 3/8 (9)<br />
*Cunning (Fel) <br />
*Deception (Fel) <br />
*Insight (Fel) 3/6<br />
*Intimidation (Wil) 3/8 <br />
*Investigation (Int) <br />
*Languages: Aeldari, High Gothic, Low Gothic, Ork, Tau.<br />
*Leadership (Wil)<br />
*Medicae (Int)<br />
*Persuasion (Fel)<br />
*Pilot (Agi) 3/8<br />
*Psychic Mastery (Wil) 5/10<br />
*Scholar (Int) 4/8<br />
*Stealth (Agi) 4/9<br />
*Survival (Wil) 3/8<br />
*Tech (Int) 1/5<br />
*Weapon Skill (Init) 4/9<br />
<br />
=Equipment=<br />
*Rune armour: 4, basically invulnerable to AP and can soak mortal wounds.<br />
*Witchblade: 12+3ED; AP 0; Force (+1/2 willpower to damage), Parry (+1 Melee defence), Warp Weapon (Damage rating can be reset to target's resilience -4.)<br />
*Shuriken pistol: 10+1ED; AP 0; Range 24m; Salvo (Gain +2 dice by spending a reload); Penetrating (Gain 3 AP if any dice are shifted to damage), Pistol<br />
*A set of wraithbone runes: +1 to Psychic Mastery tests.<br />
*Spirit stone: Only useful if my character dies I think.<br />
*Jump Pack: I assume it's an Eldar model<br />
*Eye of the Crone: +1 Ballistic Tests, not affected by darkness or fog. <br />
<br />
=Secrets=<br />
<br />
==♣==<br />
His right eye is a black orb with a sort of starfield gleam, surrounded by some serious scarring. It's an eldar cybernetic. He got the injury from a Space Marine with a chainsword who came within a tenth of a second of opening his skull up like a rotten walnut. This was a pirate incident and the Astartes was not in the wrong.<br />
<br />
==♠==<br />
Morwyn was a Corsair. a pirate. Preyed on humans - not only humans, but there's a lot of humans and their stuff is better than Ork stuff. He probably would again and wouldn't feel particularly bad about it.<br />
<br />
==♦==<br />
A hologenerator that lets him pass for human. This thing isn't perfect, but it's pretty good. It doesn't completely change his appearance, but it alters it. It can't make him look unarmed, but it can make his witchblade and pistol look like imperial tech. It doesn't make his cyber-eye or the scar tissue go away, but it makes it look like a normal cyber-eye than weird Eldar crystal tech. It can change the way it makes him look, but he's always going to be a dude with a missing eye.<br />
<br />
==♥==<br />
Merichanda, a former imperial guard soldier who has tremendous anger control problems. She was scheduled to be executed for striking an officer, but he cadged her out by using Inquisitorial influence. He's basically trying to train her in something like a human-appropriate version of being an Aspect Warrior. Specifically, the ability to take anger, rage, bloodlust, and put it away in a box, then to take it out again at need. But also realize those are healthy things to have, the same way that it's healthy for a viper to be full of poison.<br />
<br />
She sort of hates him for putting a remote controlled shock collar on her, but also, well, he's the only person who ever took a real solid look at her and how she acts and said, "There's nothing wrong with you."<br />
<br />
=Special Abilities=<br />
<br />
<br />
==Talents==<br />
<br />
<br />
==Psyker Powers==<br />
Smite<br />
Psyniscience<br />
Gout of Flame<br />
Telepathy<br />
Mind Probe</div>173.17.82.136https://wiki.rpg.net/index.php?title=Morwyn_of_Saim-Hann&diff=344272Morwyn of Saim-Hann2018-09-22T18:12:52Z<p>173.17.82.136: </p>
<hr />
<div>*Racial Package: Aeldari<br />
**+1 Agi<br />
**Outsider: +2DN to interaction with <Imperium><br />
**Intense Emotion: +1DN to Resolve Tests, failed Willpower rolls involving intense emotion grant the GM +1 Ruin.<br />
**Psychosensitive: The Tier Restriction for number of psychic powers is one higher. <br />
*Archetype Package: Warlock<br />
**Psyniscience and Smite do not count toward Tier restriction.<br />
**+2 Influence<br />
*Description: Morwyn is relatively nondescript as Eldar go, except for the grotesque scarring around his left eye, and the fact that it's been replaced with a starfield-black cybernetic orb. <br />
*Background: A former warlock, now a bondsman to an Inquisitor.<br />
*Keywords: Aeldari, Asuryani, Psyker, Saim-Hann, Inquisition<br />
*Objectives:<br />
**1. Unfavourably evaluate a facet of another species against Eldar culture, technology, or art.<br />
**2. Call upon one of the gods of the Eldar as you accomplish a difficult task or defeat an enemy.<br />
**3. Reminisce upon the traditions of an Eldar Craftworld, and compare it to the current situation.<br />
<br />
=Attributes=<br />
*Strength: 3<br />
*Agility: 4 (5)<br />
*Toughness: 4<br />
*Intellect: 4<br />
*Willpower: 5<br />
*Fellowship: 3<br />
*Initiative: 5<br />
<br />
=Traits=<br />
*Defence (Init-1): 4 / 5 Melee<br />
*Resilience (Tou+1): 5<br />
*Soak (Tou): 4<br />
*Shock (Will + Tier): 9 <br />
*Speed (Racial): 8<br />
*Wounds (Tou+Tier): 8<br />
*Conviction (Will): 5<br />
*Corruption (starts at 0): 0 <br />
*Passive Awareness (half awareness): 4 <br />
*Resolve (Will-1): 4<br />
*Influence (Fel-1): 4<br />
*Wealth (Tier): 4<br />
<br />
=Skills=<br />
*Athletics (Str) 3/6<br />
*Awareness (Int) 4/8<br />
*Ballistic Skill (Agi) 3/8 (9)<br />
*Cunning (Fel) <br />
*Deception (Fel) <br />
*Insight (Fel) 3/6<br />
*Intimidation (Wil) 3/8 <br />
*Investigation (Int) <br />
*Languages: Aeldari, High Gothic, Low Gothic, Ork, Tau.<br />
*Leadership (Wil)<br />
*Medicae (Int)<br />
*Persuasion (Fel)<br />
*Pilot (Agi) 3/8<br />
*Psychic Mastery (Wil) 5/10<br />
*Scholar (Int) 4/8<br />
*Stealth (Agi) 4/9<br />
*Survival (Wil) 3/8<br />
*Tech (Int) 1/5<br />
*Weapon Skill (Init) 4/9<br />
<br />
=Equipment=<br />
*Rune armour: 4, basically invulnerable to AP and can soak mortal wounds.<br />
*Witchblade: 12+3ED; AP 0; Force (+1/2 willpower to damage), Parry (+1 Melee defence), Warp Weapon (Damage rating can be reset to target's resilience -4.)<br />
*Shuriken pistol: 10+1ED; AP 0; Range 24m; Salvo (Gain +2 dice by spending a reload); Penetrating (Gain 3 AP if any dice are shifted to damage), Pistol<br />
*A set of wraithbone runes: +1 to Psychic Mastery tests.<br />
*Spirit stone: Only useful if my character dies I think.<br />
*Jump Pack: I assume it's an Eldar model<br />
*Eye of the Crone: +1 Ballistic Tests, not affected by darkness or fog. <br />
<br />
=Secrets=<br />
<br />
==♣==<br />
His right eye is a black orb with a sort of starfield gleam, surrounded by some serious scarring. It's an eldar cybernetic. He got the injury from a Space Marine with a chainsword who came within a tenth of a second of opening his skull up like a rotten walnut. This was a pirate incident and the Astartes was not in the wrong.<br />
<br />
==♠==<br />
Morwyn was a Corsair. a pirate. Preyed on humans - not only humans, but there's a lot of humans and their stuff is better than Ork stuff. He probably would again and wouldn't feel particularly bad about it.<br />
<br />
==♦==<br />
A hologenerator that lets him pass for human. This thing isn't perfect, but it's pretty good. It doesn't completely change his appearance, but it alters it. It can't make him look unarmed, but it can make his witchblade and pistol look like imperial tech. It doesn't make his cyber-eye or the scar tissue go away, but it makes it look like a normal cyber-eye than weird Eldar crystal tech. It can change the way it makes him look, but he's always going to be a dude with a missing eye.<br />
<br />
==♥==<br />
<br />
=Special Abilities=<br />
<br />
<br />
==Talents==<br />
<br />
<br />
==Psyker Powers==<br />
Smite<br />
Psyniscience<br />
Gout of Flame<br />
Telepathy<br />
Mind Probe</div>173.17.82.136https://wiki.rpg.net/index.php?title=Miserable_Heresies&diff=343634Miserable Heresies2018-09-09T04:14:11Z<p>173.17.82.136: /* Card Suits */</p>
<hr />
<div>Placeholder wiki design<br />
<br />
=Player Characters=<br />
*Character Name/Sheet <br />
*Character Name/Sheet<br />
*Character Name/Sheet<br />
<br />
=Central NPCs=<br />
<br />
<br />
=Planets=<br />
<br />
<br />
==World 1==<br />
(I need a standardized template for this, that I can copy and paste, but I think generally a planet needs some general info on what the deal is there, space for planet-specific NPCs, space for that particular planet's secrets and major plot points, locations, etc.)<br />
<br />
==World 2==<br />
<br />
<br />
==World 3==<br />
<br />
<br />
=House Rules=<br />
<br />
<br />
=Notes & Records=<br />
<br />
==Card Suits==<br />
The following unicode guide will make it easier for you to use the card suits in your text posts.<br />
<br />
{|class="wikitable"<br />
|-<br />
!U+2660!!U+2665!!U+2666!!U+2663<br />
|- style="font-size:larger;"<br />
|♠||♥||♦||♣<br />
|-<br />
|Black Spade Suit||Black Heart Suit||Black Diamond Suit||Black Club Suit<br />
|-<br />
!U+2664!!U+2661!!U+2662!!U+2667<br />
|- style="font-size:larger;"<br />
|♤||♡||♢||♧<br />
|-<br />
|White Spade Suit || White Heart Suit || White Diamond Suit || White Club Suit<br />
|}<br />
<br />
=Important Links=<br />
*[[https://forum.rpg.net/showthread.php?833164-Wrath-and-Glory-x-Miserable-Secrets-Miserable-Heresies-Investigation-system Initial Outline of Investigation System]}</div>173.17.82.136https://wiki.rpg.net/index.php?title=Miserable_Heresies&diff=343633Miserable Heresies2018-09-09T04:11:47Z<p>173.17.82.136: </p>
<hr />
<div>Placeholder wiki design<br />
<br />
=Player Characters=<br />
*Character Name/Sheet <br />
*Character Name/Sheet<br />
*Character Name/Sheet<br />
<br />
=Central NPCs=<br />
<br />
<br />
=Planets=<br />
<br />
<br />
==World 1==<br />
(I need a standardized template for this, that I can copy and paste, but I think generally a planet needs some general info on what the deal is there, space for planet-specific NPCs, space for that particular planet's secrets and major plot points, locations, etc.)<br />
<br />
==World 2==<br />
<br />
<br />
==World 3==<br />
<br />
<br />
=House Rules=<br />
<br />
<br />
=Notes & Records=<br />
<br />
==Card Suits==<br />
The following unicode guide will make it easier for you to use the card suits in your text posts.<br />
<br />
{|class="wikitable"<br />
|-<br />
!U+2660!!U+2665!!U+2666!!U+2663<br />
|- style="font-size:larger;"<br />
|♠||♥||♦||♣<br />
|-<br />
|Black Spade Suit||Black Heart Suit||Black Diamond Suit||Black Club Suit<br />
|-<br />
|&amp;spades;||&amp;hearts;||&amp;diams;||&amp;clubs;<br />
|-<br />
!U+2664!!U+2661!!U+2662!!U+2667<br />
|- style="font-size:larger;"<br />
|♤||♡||♢||♧<br />
|-<br />
|White Spade Suit || White Heart Suit || White Diamond Suit || White Club Suit<br />
|}<br />
<br />
=Important Links=<br />
*[[https://forum.rpg.net/showthread.php?833164-Wrath-and-Glory-x-Miserable-Secrets-Miserable-Heresies-Investigation-system Initial Outline of Investigation System]}</div>173.17.82.136https://wiki.rpg.net/index.php?title=Miserable_Heresies&diff=343632Miserable Heresies2018-09-09T04:11:02Z<p>173.17.82.136: /* Notes & Records */</p>
<hr />
<div>Placeholder wiki design<br />
<br />
=Player Characters=<br />
*Character Name/Sheet <br />
*Character Name/Sheet<br />
*Character Name/Sheet<br />
<br />
=Central NPCs=<br />
<br />
<br />
=Planets=<br />
<br />
<br />
==World 1==<br />
(I need a standardized template for this, that I can copy and paste, but I think generally a planet needs some general info on what the deal is there, space for planet-specific NPCs, space for that particular planet's secrets and major plot points, locations, etc.)<br />
<br />
==World 2==<br />
<br />
<br />
==World 3==<br />
<br />
<br />
=House Rules=<br />
<br />
<br />
=Notes & Records=<br />
<br />
==Card Suits==<br />
The following unicode guide will make it easier for you to use the card suits in your text posts.<br />
==Card suits==<br />
The [[Miscellaneous Symbols]] block contains the following, at U+2660–2667:<br />
<br />
{|class="wikitable"<br />
|-<br />
!U+2660!!U+2665!!U+2666!!U+2663<br />
|- style="font-size:larger;"<br />
|♠||♥||♦||♣<br />
|-<br />
|Black Spade Suit||Black Heart Suit||Black Diamond Suit||Black Club Suit<br />
|-<br />
|&amp;spades;||&amp;hearts;||&amp;diams;||&amp;clubs;<br />
|-<br />
!U+2664!!U+2661!!U+2662!!U+2667<br />
|- style="font-size:larger;"<br />
|♤||♡||♢||♧<br />
|-<br />
|White Spade Suit || White Heart Suit || White Diamond Suit || White Club Suit<br />
|}<br />
<br />
=Important Links=<br />
*[[https://forum.rpg.net/showthread.php?833164-Wrath-and-Glory-x-Miserable-Secrets-Miserable-Heresies-Investigation-system Initial Outline of Investigation System]}</div>173.17.82.136https://wiki.rpg.net/index.php?title=Miserable_Heresies&diff=343631Miserable Heresies2018-09-09T04:09:09Z<p>173.17.82.136: </p>
<hr />
<div>Placeholder wiki design<br />
<br />
=Player Characters=<br />
*Character Name/Sheet <br />
*Character Name/Sheet<br />
*Character Name/Sheet<br />
<br />
=Central NPCs=<br />
<br />
<br />
=Planets=<br />
<br />
<br />
==World 1==<br />
(I need a standardized template for this, that I can copy and paste, but I think generally a planet needs some general info on what the deal is there, space for planet-specific NPCs, space for that particular planet's secrets and major plot points, locations, etc.)<br />
<br />
==World 2==<br />
<br />
<br />
==World 3==<br />
<br />
<br />
=House Rules=<br />
<br />
<br />
=Notes & Records=<br />
<br />
<br />
<br />
=Important Links=<br />
*[[https://forum.rpg.net/showthread.php?833164-Wrath-and-Glory-x-Miserable-Secrets-Miserable-Heresies-Investigation-system Initial Outline of Investigation System]}</div>173.17.82.136https://wiki.rpg.net/index.php?title=Miserable_Heresies&diff=343630Miserable Heresies2018-09-09T04:05:16Z<p>173.17.82.136: Created page with "Placeholder wiki design"</p>
<hr />
<div>Placeholder wiki design</div>173.17.82.136https://wiki.rpg.net/index.php?title=Serendipity&diff=341115Serendipity2018-07-15T15:04:59Z<p>173.17.82.136: </p>
<hr />
<div><br />
<br />
= Overview =<br />
*Level 3<br />
*Max Effort: 5<br />
*XP: 9<br />
*Spent Dominion: 4<br />
*Current Influence: 4/4<br />
*Wealth: 0<br />
<br />
==Facts Et Cetera==<br />
*'''Origin:''' Created in the Bright Republic as an advanced android prototype, with pseudorganic components over an advanced cybernetic endoskeleton. (She's comfortable with technology, although not necessarily an expert. She's accustomed to more "modern" culture, and forms of government and corporate organization. Her brain does computer-type stuff.)<br />
*'''Career:''' She adopted the name Serendipity and worked as an adventurer for a few years, delving into ancient ruins and hiring out her sword along with a band of like-minded misfits. She retired out of low-grade dungeon diving as her powers more fully manifested. (She knows how to do D&D-adventurer-stuff. Find a secret door, pack a backpack correctly, tell a real gem from a fake, play cards and get rumors in a tavern.)<br />
*'''Relationship:''' One of the adventurers she became close friends with, a rogue and assassin named Caterina, was later revealed to be a Vissian aristocrat slumming it. She returned to her life of wealth and power, but the two still exchange letters. (Uses: Plot hooks, knows stuff about Vissio specifically, speaks the language, would have allies and sanctuary if she went there.)<br />
*'''Goal:''' Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic construct doesn't give you Dominion, or the ability to influence minds and weather patterns.<br />
*'''L2 Fact:''' Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance. <br />
*'''L3 Fact:'''<br />
*'''Description:''' Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.<br />
<br />
= Attributes =<br />
{| class="wikitable"<br />
! style="text-align:left;"| Attribute<br />
! Score<br />
! Mod<br />
! Check<br />
|-<br />
|Str<br />
|16<br />
| +<br />
|5+<br />
|-<br />
|Dex<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Con<br />
|14<br />
| +1<br />
|7+<br />
|-<br />
|Int<br />
|19<br />
| +4<br />
|2+<br />
|-<br />
|Wis<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|Cha<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|}<br />
<br />
= Combat =<br />
*AC: 0<br />
*HP: 22<br />
*Movement: 30 Run/60 Fly<br />
*Attacks:<br />
**Conventional Melee Attack: Rapier: +6, 1d6+3<br />
**Super Melee Attack: Concussion Punch, Monoblade Spur: +6, 1d10+3<br />
**Conventional Ranged Attack: Magnetic Rifle: +6, 1d8+3, 200ft range.<br />
**Super Ranged Attack: Optical Lasers, Plasma Emitter: +6, 1d10+3, 200ft range.<br />
*Saves:<br />
**Hardiness: 11+<br />
**Evasion: 9+<br />
**Spirit: 11+<br />
<br />
= Possessions =<br />
*Magnetic Rifle, hardened to work outside the Bright Republic (these are *expensive*)<br />
*Silver-chased leather armor (doesn't affect her AC, still looks good.)<br />
*Rapier made by a Vissian master swordsmith, a gift from Caterina.<br />
*Backpack, belt pouch, sturdy and well-crafted traveling clothes, survival knife, waterskin, flint & steel/tinderbox, small steel mirror, hammer and spikes, 50 feet silk rope, roll of twine, pack of colored chalk.<br />
*A fair amount of assorted money and gemstones. Not enough to count as Wealth, but enough to roll around like a successful low-level adventurer.<br />
<br />
= Advancement & Influence =<br />
*Dominion Gained: 5<br />
*Dominion Spent: 4<br />
*Current Unspent Dominion: 1<br />
**Project Name: Alad Weather Optimization (2 Dominion)<br />
***Project Scope: City<br />
***Project Effects: Implausible <br />
**Project Name: Friends Everywhere (Alad)<br />
***Project Scope: City<br />
***Project Effects: Plausible<br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
<br />
= Words & Gifts =<br />
<br />
== Artificial Intelligence ==<br />
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. Constitution increased from 16 to 18.<br />
*Warbot: Your robotic body is built for military conflicts. You gain a natural AC of 3, integral magical weaponry that does 1d10 damage out to 200 feet, and an immunity to any weapons that are neither magical nor suitable for disabling armored vehicles. You are not immune to environmental damage or other sources of injury that would harm a vehicle, but lesser hazards can be ignored. Your maximum hit points increase by 1 per level.<br />
*Upgraded Armature: Your body has been improved, gaining a flight speed equal to your ground movement, an integral polymorphic toolkit that can substitute as any man-portable equipment or object you may require as an On Turn action, and one physical attribute of your choice increased to 16. The armature cannot emulate equipment the Word of Engineering could not easily conjure.<br />
<br />
== Passion ==<br />
*Inherent: You are a super-intelligent artificial mind. Your Intelligence score becomes 19, granting a +4 attribute bonus. Your physical attributes and hit points represent the body or device your mind inhabits, whatever shape it may possess; if robotic, this body requires neither sustenance nor rest. You cannot transfer your intelligence from this body or survive its destruction without appropriate gifts. Your body is automatically wirelessly connected to any local computing network or device that lacks divine-level computer security<br />
*Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.<br />
*Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.<br />
*Effort of the Word: Serendipity is full of feelings and draws power from them.<br />
<br />
== Sky ==<br />
*Inherent: Never harmed by falling, need not breathe, invincible defense against cold, electricity, and injurious sounds. <br />
*Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.<br />
*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.<br />
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.<br />
*Windsinger: Commit Effort. Control weather within a mile, from still air to rainstorms strong enough to knock down fragile structures and make mundane archery impossible, Weather changes occur instantly on use of this gift and last as long as Effort remains committed. When released, the weather rapidly returns to its normal condition.</div>173.17.82.136https://wiki.rpg.net/index.php?title=Serendipity&diff=341114Serendipity2018-07-15T14:57:31Z<p>173.17.82.136: /* Advancement & Influence */</p>
<hr />
<div><br />
<br />
= Overview =<br />
*Level 2<br />
*Max Effort: 3<br />
*XP: 9<br />
*Spent Dominion: 2<br />
*Current Influence: 2/3<br />
*Wealth: 0<br />
<br />
==Facts Et Cetera==<br />
*'''Origin:''' Created in the Bright Republic as an advanced android prototype, with pseudorganic components over an advanced cybernetic endoskeleton. (She's comfortable with technology, although not necessarily an expert. She's accustomed to more "modern" culture, and forms of government and corporate organization. Her brain does computer-type stuff.)<br />
*'''Career:''' She adopted the name Serendipity and worked as an adventurer for a few years, delving into ancient ruins and hiring out her sword along with a band of like-minded misfits. She retired out of low-grade dungeon diving as her powers more fully manifested. (She knows how to do D&D-adventurer-stuff. Find a secret door, pack a backpack correctly, tell a real gem from a fake, play cards and get rumors in a tavern.)<br />
*'''Relationship:''' One of the adventurers she became close friends with, a rogue and assassin named Caterina, was later revealed to be a Vissian aristocrat slumming it. She returned to her life of wealth and power, but the two still exchange letters. (Uses: Plot hooks, knows stuff about Vissio specifically, speaks the language, would have allies and sanctuary if she went there.)<br />
*'''Goal:''' Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic construct doesn't give you Dominion, or the ability to influence minds and weather patterns.<br />
*'''L2 Fact:''' Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance. <br />
*'''Description:''' Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.<br />
<br />
= Attributes =<br />
{| class="wikitable"<br />
! style="text-align:left;"| Attribute<br />
! Score<br />
! Mod<br />
! Check<br />
|-<br />
|Str<br />
|16<br />
| +<br />
|5+<br />
|-<br />
|Dex<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Con<br />
|14<br />
| +1<br />
|7+<br />
|-<br />
|Int<br />
|19<br />
| +4<br />
|2+<br />
|-<br />
|Wis<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|Cha<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|}<br />
<br />
= Combat =<br />
*AC: 0<br />
*HP: 16<br />
*Movement: 30 Run/60 Fly<br />
*Attacks:<br />
**Conventional Melee Attack: Rapier: +5, 1d6+3<br />
**Super Melee Attack: Concussion Punch, Monoblade Spur: +5, 1d10+3<br />
**Conventional Ranged Attack: Magnetic Rifle: +5, 1d8+3, 200ft range.<br />
**Super Ranged Attack: Optical Lasers, Plasma Emitter: +5, 1d10+3, 200ft range.<br />
*Saves:<br />
**Hardiness: 12+<br />
**Evasion: 10+<br />
**Spirit: 12+<br />
<br />
= Possessions =<br />
*Magnetic Rifle, hardened to work outside the Bright Republic (these are *expensive*)<br />
*Silver-chased leather armor (doesn't affect her AC, still looks good.)<br />
*Rapier made by a Vissian master swordsmith, a gift from Caterina.<br />
*Backpack, belt pouch, sturdy and well-crafted traveling clothes, survival knife, waterskin, flint & steel/tinderbox, small steel mirror, hammer and spikes, 50 feet silk rope, roll of twine, pack of colored chalk.<br />
*A fair amount of assorted money and gemstones. Not enough to count as Wealth, but enough to roll around like a successful low-level adventurer.<br />
<br />
= Advancement & Influence =<br />
*Dominion Gained: 5<br />
*Dominion Spent: 4<br />
*Current Unspent Dominion: 1<br />
**Project Name: Alad Weather Optimization (2 Dominion)<br />
***Project Scope: City<br />
***Project Effects: Implausible <br />
**Project Name: Friends Everywhere (Alad)<br />
***Project Scope: City<br />
***Project Effects: Plausible<br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
<br />
= Words & Gifts =<br />
<br />
== Artificial Intelligence ==<br />
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. Constitution increased from 16 to 18.<br />
*Warbot: Your robotic body is built for military conflicts. You gain a natural AC of 3, integral magical weaponry that does 1d10 damage out to 200 feet, and an immunity to any weapons that are neither magical nor suitable for disabling armored vehicles. You are not immune to environmental damage or other sources of injury that would harm a vehicle, but lesser hazards can be ignored. Your maximum hit points increase by 1 per level.<br />
*Upgraded Armature: Your body has been improved, gaining a flight speed equal to your ground movement, an integral polymorphic toolkit that can substitute as any man-portable equipment or object you may require as an On Turn action, and one physical attribute of your choice increased to 16. The armature cannot emulate equipment the Word of Engineering could not easily conjure.<br />
<br />
== Passion ==<br />
*Inherent: You are a super-intelligent artificial mind. Your Intelligence score becomes 19, granting a +4 attribute bonus. Your physical attributes and hit points represent the body or device your mind inhabits, whatever shape it may possess; if robotic, this body requires neither sustenance nor rest. You cannot transfer your intelligence from this body or survive its destruction without appropriate gifts. Your body is automatically wirelessly connected to any local computing network or device that lacks divine-level computer security<br />
*Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.<br />
*Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.<br />
<br />
== Sky ==<br />
*Inherent: Never harmed by falling, need not breathe, invincible defense against cold, electricity, and injurious sounds. <br />
*Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.<br />
*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.<br />
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.</div>173.17.82.136https://wiki.rpg.net/index.php?title=Serendipity&diff=341113Serendipity2018-07-15T14:55:22Z<p>173.17.82.136: /* Overview */</p>
<hr />
<div><br />
<br />
= Overview =<br />
*Level 2<br />
*Max Effort: 3<br />
*XP: 9<br />
*Spent Dominion: 2<br />
*Current Influence: 2/3<br />
*Wealth: 0<br />
<br />
==Facts Et Cetera==<br />
*'''Origin:''' Created in the Bright Republic as an advanced android prototype, with pseudorganic components over an advanced cybernetic endoskeleton. (She's comfortable with technology, although not necessarily an expert. She's accustomed to more "modern" culture, and forms of government and corporate organization. Her brain does computer-type stuff.)<br />
*'''Career:''' She adopted the name Serendipity and worked as an adventurer for a few years, delving into ancient ruins and hiring out her sword along with a band of like-minded misfits. She retired out of low-grade dungeon diving as her powers more fully manifested. (She knows how to do D&D-adventurer-stuff. Find a secret door, pack a backpack correctly, tell a real gem from a fake, play cards and get rumors in a tavern.)<br />
*'''Relationship:''' One of the adventurers she became close friends with, a rogue and assassin named Caterina, was later revealed to be a Vissian aristocrat slumming it. She returned to her life of wealth and power, but the two still exchange letters. (Uses: Plot hooks, knows stuff about Vissio specifically, speaks the language, would have allies and sanctuary if she went there.)<br />
*'''Goal:''' Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic construct doesn't give you Dominion, or the ability to influence minds and weather patterns.<br />
*'''L2 Fact:''' Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance. <br />
*'''Description:''' Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.<br />
<br />
= Attributes =<br />
{| class="wikitable"<br />
! style="text-align:left;"| Attribute<br />
! Score<br />
! Mod<br />
! Check<br />
|-<br />
|Str<br />
|16<br />
| +<br />
|5+<br />
|-<br />
|Dex<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Con<br />
|14<br />
| +1<br />
|7+<br />
|-<br />
|Int<br />
|19<br />
| +4<br />
|2+<br />
|-<br />
|Wis<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|Cha<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|}<br />
<br />
= Combat =<br />
*AC: 0<br />
*HP: 16<br />
*Movement: 30 Run/60 Fly<br />
*Attacks:<br />
**Conventional Melee Attack: Rapier: +5, 1d6+3<br />
**Super Melee Attack: Concussion Punch, Monoblade Spur: +5, 1d10+3<br />
**Conventional Ranged Attack: Magnetic Rifle: +5, 1d8+3, 200ft range.<br />
**Super Ranged Attack: Optical Lasers, Plasma Emitter: +5, 1d10+3, 200ft range.<br />
*Saves:<br />
**Hardiness: 12+<br />
**Evasion: 10+<br />
**Spirit: 12+<br />
<br />
= Possessions =<br />
*Magnetic Rifle, hardened to work outside the Bright Republic (these are *expensive*)<br />
*Silver-chased leather armor (doesn't affect her AC, still looks good.)<br />
*Rapier made by a Vissian master swordsmith, a gift from Caterina.<br />
*Backpack, belt pouch, sturdy and well-crafted traveling clothes, survival knife, waterskin, flint & steel/tinderbox, small steel mirror, hammer and spikes, 50 feet silk rope, roll of twine, pack of colored chalk.<br />
*A fair amount of assorted money and gemstones. Not enough to count as Wealth, but enough to roll around like a successful low-level adventurer.<br />
<br />
= Advancement & Influence =<br />
*Dominion Gained: 2<br />
*Dominion Spent: 2<br />
*Current Unspent Dominion: 0<br />
**Project Name: Alad Weather Optimization (2 Dominion)<br />
***Project Scope: City<br />
***Project Effects: Implausible <br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
<br />
= Words & Gifts =<br />
<br />
== Artificial Intelligence ==<br />
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. Constitution increased from 16 to 18.<br />
*Warbot: Your robotic body is built for military conflicts. You gain a natural AC of 3, integral magical weaponry that does 1d10 damage out to 200 feet, and an immunity to any weapons that are neither magical nor suitable for disabling armored vehicles. You are not immune to environmental damage or other sources of injury that would harm a vehicle, but lesser hazards can be ignored. Your maximum hit points increase by 1 per level.<br />
*Upgraded Armature: Your body has been improved, gaining a flight speed equal to your ground movement, an integral polymorphic toolkit that can substitute as any man-portable equipment or object you may require as an On Turn action, and one physical attribute of your choice increased to 16. The armature cannot emulate equipment the Word of Engineering could not easily conjure.<br />
<br />
== Passion ==<br />
*Inherent: You are a super-intelligent artificial mind. Your Intelligence score becomes 19, granting a +4 attribute bonus. Your physical attributes and hit points represent the body or device your mind inhabits, whatever shape it may possess; if robotic, this body requires neither sustenance nor rest. You cannot transfer your intelligence from this body or survive its destruction without appropriate gifts. Your body is automatically wirelessly connected to any local computing network or device that lacks divine-level computer security<br />
*Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.<br />
*Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.<br />
<br />
== Sky ==<br />
*Inherent: Never harmed by falling, need not breathe, invincible defense against cold, electricity, and injurious sounds. <br />
*Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.<br />
*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.<br />
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.</div>173.17.82.136https://wiki.rpg.net/index.php?title=Serendipity&diff=341112Serendipity2018-07-15T14:52:32Z<p>173.17.82.136: /* Overview */</p>
<hr />
<div><br />
<br />
= Overview =<br />
*Level 2<br />
*Max Effort: 3<br />
*XP: 5<br />
*Spent Dominion: 2<br />
*Current Influence: 2/3<br />
*Wealth: 0<br />
<br />
==Facts Et Cetera==<br />
*'''Origin:''' Created in the Bright Republic as an advanced android prototype, with pseudorganic components over an advanced cybernetic endoskeleton. (She's comfortable with technology, although not necessarily an expert. She's accustomed to more "modern" culture, and forms of government and corporate organization. Her brain does computer-type stuff.)<br />
*'''Career:''' She adopted the name Serendipity and worked as an adventurer for a few years, delving into ancient ruins and hiring out her sword along with a band of like-minded misfits. She retired out of low-grade dungeon diving as her powers more fully manifested. (She knows how to do D&D-adventurer-stuff. Find a secret door, pack a backpack correctly, tell a real gem from a fake, play cards and get rumors in a tavern.)<br />
*'''Relationship:''' One of the adventurers she became close friends with, a rogue and assassin named Caterina, was later revealed to be a Vissian aristocrat slumming it. She returned to her life of wealth and power, but the two still exchange letters. (Uses: Plot hooks, knows stuff about Vissio specifically, speaks the language, would have allies and sanctuary if she went there.)<br />
*'''Goal:''' Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic construct doesn't give you Dominion, or the ability to influence minds and weather patterns.<br />
*'''L2 Fact:''' Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance. <br />
*'''Description:''' Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.<br />
<br />
= Attributes =<br />
{| class="wikitable"<br />
! style="text-align:left;"| Attribute<br />
! Score<br />
! Mod<br />
! Check<br />
|-<br />
|Str<br />
|16<br />
| +<br />
|5+<br />
|-<br />
|Dex<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Con<br />
|14<br />
| +1<br />
|7+<br />
|-<br />
|Int<br />
|19<br />
| +4<br />
|2+<br />
|-<br />
|Wis<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|Cha<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|}<br />
<br />
= Combat =<br />
*AC: 0<br />
*HP: 16<br />
*Movement: 30 Run/60 Fly<br />
*Attacks:<br />
**Conventional Melee Attack: Rapier: +5, 1d6+3<br />
**Super Melee Attack: Concussion Punch, Monoblade Spur: +5, 1d10+3<br />
**Conventional Ranged Attack: Magnetic Rifle: +5, 1d8+3, 200ft range.<br />
**Super Ranged Attack: Optical Lasers, Plasma Emitter: +5, 1d10+3, 200ft range.<br />
*Saves:<br />
**Hardiness: 12+<br />
**Evasion: 10+<br />
**Spirit: 12+<br />
<br />
= Possessions =<br />
*Magnetic Rifle, hardened to work outside the Bright Republic (these are *expensive*)<br />
*Silver-chased leather armor (doesn't affect her AC, still looks good.)<br />
*Rapier made by a Vissian master swordsmith, a gift from Caterina.<br />
*Backpack, belt pouch, sturdy and well-crafted traveling clothes, survival knife, waterskin, flint & steel/tinderbox, small steel mirror, hammer and spikes, 50 feet silk rope, roll of twine, pack of colored chalk.<br />
*A fair amount of assorted money and gemstones. Not enough to count as Wealth, but enough to roll around like a successful low-level adventurer.<br />
<br />
= Advancement & Influence =<br />
*Dominion Gained: 2<br />
*Dominion Spent: 2<br />
*Current Unspent Dominion: 0<br />
**Project Name: Alad Weather Optimization (2 Dominion)<br />
***Project Scope: City<br />
***Project Effects: Implausible <br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
<br />
= Words & Gifts =<br />
<br />
== Artificial Intelligence ==<br />
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. Constitution increased from 16 to 18.<br />
*Warbot: Your robotic body is built for military conflicts. You gain a natural AC of 3, integral magical weaponry that does 1d10 damage out to 200 feet, and an immunity to any weapons that are neither magical nor suitable for disabling armored vehicles. You are not immune to environmental damage or other sources of injury that would harm a vehicle, but lesser hazards can be ignored. Your maximum hit points increase by 1 per level.<br />
*Upgraded Armature: Your body has been improved, gaining a flight speed equal to your ground movement, an integral polymorphic toolkit that can substitute as any man-portable equipment or object you may require as an On Turn action, and one physical attribute of your choice increased to 16. The armature cannot emulate equipment the Word of Engineering could not easily conjure.<br />
<br />
== Passion ==<br />
*Inherent: You are a super-intelligent artificial mind. Your Intelligence score becomes 19, granting a +4 attribute bonus. Your physical attributes and hit points represent the body or device your mind inhabits, whatever shape it may possess; if robotic, this body requires neither sustenance nor rest. You cannot transfer your intelligence from this body or survive its destruction without appropriate gifts. Your body is automatically wirelessly connected to any local computing network or device that lacks divine-level computer security<br />
*Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.<br />
*Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.<br />
<br />
== Sky ==<br />
*Inherent: Never harmed by falling, need not breathe, invincible defense against cold, electricity, and injurious sounds. <br />
*Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.<br />
*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.<br />
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.</div>173.17.82.136https://wiki.rpg.net/index.php?title=Serendipity&diff=341111Serendipity2018-07-15T14:52:12Z<p>173.17.82.136: </p>
<hr />
<div><br />
<br />
= Overview =<br />
*Level 2<br />
*Max Effort: 4<br />
*XP: 5<br />
*Spent Dominion: 2<br />
*Current Influence: 2/3<br />
*Wealth: 0<br />
<br />
==Facts Et Cetera==<br />
*'''Origin:''' Created in the Bright Republic as an advanced android prototype, with pseudorganic components over an advanced cybernetic endoskeleton. (She's comfortable with technology, although not necessarily an expert. She's accustomed to more "modern" culture, and forms of government and corporate organization. Her brain does computer-type stuff.)<br />
*'''Career:''' She adopted the name Serendipity and worked as an adventurer for a few years, delving into ancient ruins and hiring out her sword along with a band of like-minded misfits. She retired out of low-grade dungeon diving as her powers more fully manifested. (She knows how to do D&D-adventurer-stuff. Find a secret door, pack a backpack correctly, tell a real gem from a fake, play cards and get rumors in a tavern.)<br />
*'''Relationship:''' One of the adventurers she became close friends with, a rogue and assassin named Caterina, was later revealed to be a Vissian aristocrat slumming it. She returned to her life of wealth and power, but the two still exchange letters. (Uses: Plot hooks, knows stuff about Vissio specifically, speaks the language, would have allies and sanctuary if she went there.)<br />
*'''Goal:''' Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic construct doesn't give you Dominion, or the ability to influence minds and weather patterns.<br />
*'''L2 Fact:''' Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance. <br />
*'''Description:''' Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.<br />
<br />
= Attributes =<br />
{| class="wikitable"<br />
! style="text-align:left;"| Attribute<br />
! Score<br />
! Mod<br />
! Check<br />
|-<br />
|Str<br />
|16<br />
| +<br />
|5+<br />
|-<br />
|Dex<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Con<br />
|14<br />
| +1<br />
|7+<br />
|-<br />
|Int<br />
|19<br />
| +4<br />
|2+<br />
|-<br />
|Wis<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|Cha<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|}<br />
<br />
= Combat =<br />
*AC: 0<br />
*HP: 16<br />
*Movement: 30 Run/60 Fly<br />
*Attacks:<br />
**Conventional Melee Attack: Rapier: +5, 1d6+3<br />
**Super Melee Attack: Concussion Punch, Monoblade Spur: +5, 1d10+3<br />
**Conventional Ranged Attack: Magnetic Rifle: +5, 1d8+3, 200ft range.<br />
**Super Ranged Attack: Optical Lasers, Plasma Emitter: +5, 1d10+3, 200ft range.<br />
*Saves:<br />
**Hardiness: 12+<br />
**Evasion: 10+<br />
**Spirit: 12+<br />
<br />
= Possessions =<br />
*Magnetic Rifle, hardened to work outside the Bright Republic (these are *expensive*)<br />
*Silver-chased leather armor (doesn't affect her AC, still looks good.)<br />
*Rapier made by a Vissian master swordsmith, a gift from Caterina.<br />
*Backpack, belt pouch, sturdy and well-crafted traveling clothes, survival knife, waterskin, flint & steel/tinderbox, small steel mirror, hammer and spikes, 50 feet silk rope, roll of twine, pack of colored chalk.<br />
*A fair amount of assorted money and gemstones. Not enough to count as Wealth, but enough to roll around like a successful low-level adventurer.<br />
<br />
= Advancement & Influence =<br />
*Dominion Gained: 2<br />
*Dominion Spent: 2<br />
*Current Unspent Dominion: 0<br />
**Project Name: Alad Weather Optimization (2 Dominion)<br />
***Project Scope: City<br />
***Project Effects: Implausible <br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
<br />
= Words & Gifts =<br />
<br />
== Artificial Intelligence ==<br />
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. Constitution increased from 16 to 18.<br />
*Warbot: Your robotic body is built for military conflicts. You gain a natural AC of 3, integral magical weaponry that does 1d10 damage out to 200 feet, and an immunity to any weapons that are neither magical nor suitable for disabling armored vehicles. You are not immune to environmental damage or other sources of injury that would harm a vehicle, but lesser hazards can be ignored. Your maximum hit points increase by 1 per level.<br />
*Upgraded Armature: Your body has been improved, gaining a flight speed equal to your ground movement, an integral polymorphic toolkit that can substitute as any man-portable equipment or object you may require as an On Turn action, and one physical attribute of your choice increased to 16. The armature cannot emulate equipment the Word of Engineering could not easily conjure.<br />
<br />
== Passion ==<br />
*Inherent: You are a super-intelligent artificial mind. Your Intelligence score becomes 19, granting a +4 attribute bonus. Your physical attributes and hit points represent the body or device your mind inhabits, whatever shape it may possess; if robotic, this body requires neither sustenance nor rest. You cannot transfer your intelligence from this body or survive its destruction without appropriate gifts. Your body is automatically wirelessly connected to any local computing network or device that lacks divine-level computer security<br />
*Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.<br />
*Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.<br />
<br />
== Sky ==<br />
*Inherent: Never harmed by falling, need not breathe, invincible defense against cold, electricity, and injurious sounds. <br />
*Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.<br />
*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.<br />
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.</div>173.17.82.136https://wiki.rpg.net/index.php?title=DDD_Konrad&diff=340672DDD Konrad2018-07-08T01:50:04Z<p>173.17.82.136: /* Combat */</p>
<hr />
<div>[[Dwellers in Dark Dungeons]]<br />
== Konrad, Full PC ==<br />
*Human Fighter 3<br />
*XP: 5994/8000<br />
*Neutral<br />
<br />
== Attributes ==<br />
*STR 16<br />
*INT 10<br />
*WIS 4<br />
*DEX 17<br />
*CON 15<br />
*CHA 8<br />
<br />
== Background/Languages/Knacks ==<br />
<br />
===Background===<br />
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.<br />
===Languages===<br />
*Common<br />
<br />
<br />
===Knacks===<br />
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. <br />
Combat Maneuvers: Wrestle, Stun, Disarm<br />
Crafty: <br />
*Sneak: 11+<br />
*Climb Walls: 11+<br />
*Hear Noise: 11+<br />
<br />
== Combat ==<br />
*AC 19<br />
*HP 21<br />
*Movement Rate 90<br />
*Initiative Modifier +2<br />
*Attacks <br />
**Primary Melee Attack: Flaming Sword +5, 1d8+4.<br />
**Secondary Melee Attack:<br />
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.<br />
*Saves:<br />
**Petrification & Paralysis 13<br />
**Poison & Death 11<br />
**Breath 16<br />
**Staves & Wands 14<br />
**Spells 17<br />
<br />
== Equipment ==<br />
*Money:<br />
**2700k GP, probably in gems or banked or something. <br />
*Ready<br />
**Mastercrafted Plate Mail (4 items)<br />
**Probably Flaming Sword <br />
**Shortbow (20) (+3, 1d8+1 damage.)<br />
**Backpack<br />
<br />
*Packed<br />
**4 days trail rations<br />
**Waterskin<br />
**6 Torches<br />
**Flint & Steel<br />
<br />
*Beasts<br />
**Riding Horse & equippage</div>173.17.82.136https://wiki.rpg.net/index.php?title=Dwellers_in_Dark_Dungeons&diff=340671Dwellers in Dark Dungeons2018-07-08T01:49:28Z<p>173.17.82.136: /* Player Characters */</p>
<hr />
<div>Threads: [https://forum.rpg.net/showthread.php?822866-Closed-Recruitment-Playtesting-OSR Recruitment] | [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC] | [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]<br />
<br />
[[File:Adventuring.jpg|800px]]<br />
<br />
=A Campaign Run by thirdkingdom to Playtest New Rules=<br />
<br />
*[https://docs.google.com/document/d/1cIVOsCLOPFbioTvBemc_OdFdwj441AeZbYfk0R47a0g/edit?usp=sharing Playtest Document]<br />
<br />
==Player Characters==<br />
<br />
*Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage<br />
*[[DDD_Jacques|Jacques]], Thief 3, 21/21 HP, AC 12, Init 0, Longsword +5 for 1d8+3, Longbow +2 for 1d8+2<br />
*[[DDD_Konrad|Konrad]], Fighter 3, 21/21 HP, AC 19, Init +2, Flaming Sword +5, 1d8+4, Shortbow +4 for 1d6+1<br />
*[[DDD_MIshka|Mishka]], Fighter 3, 15/20 HP, AC 14, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1<br />
*[[DDD_Everiat|Everiat Grim]], Thief 3, 9/9 HP, AC 12, Init +0, Handaxe +3 to hit for 1d6 melee and thrown<br />
*[[DDD_Cyr|Cyr]], Fighter 3 | 16/16 HP | AC 18 | Init +2 | Longbow +4, 1d8+2 damage | Long sword +3, 1d8+2 damage<br />
*[[DDD_Malgrim|Malgrim]], Cleric 3, 9/9 HP, AC 14, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6<br />
*[[Nyssa the Enchantress]] Magic-user 2, 14/14 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4<br />
**[[Brugar]], Halfling, / HP, AC , Init , weapon <br />
*[[Dwellers Blank Character Sheet]]<br />
<br />
==Maps==<br />
<br />
*[[DDD Player's Map -- Initial]]<br />
**[[DDD Hex 41.23]]<br />
<br />
==Encumbrance and Movement / Treasure==<br />
*1000 electrum coins, of ancient and unrecognizable mint<br />
*2000 gold coins, of the same<br />
*6 gems, five of which are worth 500 gold apiece, the sixth being worth 5,000 gold<br />
<br />
<br />
{| class="wikitable"<br />
! style="text-alignment:left";" | Character !! Readied <br/> Items !! Limits !! Packed <br/> Items !! Limits !! Movement !! Treasure<br />
|-<br />
| Jacques || 5 || 4 / '''8''' / 11 / 14 || 10 || 8 / '''16''' / 22 / 28 || 90' || <br />
|-<br />
| Konrad || 7 || 4 / '''8''' / 11 / 14 || 7+5 || 8 / '''16''' / 22 /28 || 90' || <br />
|-<br />
| Mishka || 11 || 4 / 8 / '''11''' / 14 || 18+2 || 8 / 17 / '''23''' / 29 || 60' || 3 polished quartzes (10 gp each), four whitish onyxes (75 gold each)<br />
|-<br />
| Everiat || 5 || 2 / '''5''' / 8 / 11 || 11+4 || 6 / 11 / '''17''' / 23 || 90' || a small velvet bag, containing ten topazes, each worth 500 gold apiece <br/> a small vial of iron, stoppered and unlabeled.<br />
|-<br />
| Cyr || 9 || 3 / 7 / '''10''' / 13 || 12 || 7 / '''14'''' / 20 / 26 || 60' ||<br />
|-<br />
| Malgrim || 6 || 2 / 5 / '''8''' / 11 || 8+2 || 5 / '''10''' / 16 / 22 || 60' || a small book, bound in greenish leather. The writing inside is in Common, and at a quick glance looks to be a prayer book or something similar. <br/> a set of pan pipes, fashioned from bone. A scroll case containing a scroll of CLW<br />
|}<br />
<br />
<br />
''When assigning treasure to be carried by a hero, add the treasure's encumbrance after the base encumbrance with a + sign.''<br />
<br />
===But What About the Horses===<br />
{| class="wikitable"<br />
! style="text-alignment:left";" | Animal !! Tack & Harness !! Limits !! Packed <br/> Items !! Limits !! Movement !! Inventory<br />
|-<br />
| Pack Mule #1 || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| Konrad's Horse || Saddle, Bridle, 2x Saddle Bags || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|}<br />
<br />
==House Rules==<br />
*A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.<br />
<br />
==XP Awards==<br />
*Fane of Vidmar ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21968556#post21968556 OOC 335])<br />
*Fane of Vidmar 2 ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21978721#post21978721 OOC 349])<br />
<br />
==Rumours==<br />
*Post #1 IC<br />
**The Fane of of Vidmar is rumored to hold the burial treasures of a long-forgotten bandit chieftain, to the north of Junction in hex 43.23.<br />
**The Shrine of Sabeth has been abandoned since the middle of the last Cycle, on the road east to Rhea's Ford, and held several holy relics before all contact with it was lost. It lies in hex 39.25.<br />
**To the south of Junction, on the banks of the River Sarn, a group of fishermen spied a curious round door set into the western bank, exposed from erosion caused by snowmelt. It is found in hex 42.28<br />
**The few travelers who've made their way west from Rhea's Ford have reported attacks by a band of goblins, preying on those foolhardy individuals who make the trip through the thick woods. From the tales, it sounds like most of the attacks have occured in hexes 46.27 and 47.27.<br />
**A small village to the west, Cyndun, is reported to have been taken over by bandits. If true, surely it is but a matter of time before the bandits venture east to raid the larger and wealthier village of Junction. Cyndun is a day's walk west, across the Sarn.<br />
<br />
*Post 767 IC<br />
**The previous day a spring caravan from the larger city of Rhea's Ford, to the east, was attacked by goblins and several merchants and a number of guards slain. The surviving merchant is offering a 500 gold reward for the return of her trade goods and the extermination of the goblins.<br />
**Fishermen on the Sarn have seen suspicious looking individuals eyeing them from the undergrowth on the wester shores of the river. Thus far nothing has happened.<br />
**An adventuring party found a wondrous circlet of thorns in a shrine to the east, hidden in a pool of water that fronted the abandoned temple. The adventurers are selling them as Sabeth's Crown, an artifact from the olden days.<br />
**Several boats from the village of Hob, a mining community to the south, have made their way upstream bearing iron ore. They are seeking adventurers willing to head south to aid them in fighting off a tribe of gnolls that has been harassing their community the past month or so.<br />
<br />
*Sabeth's holy book - [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons&p=21868716#post21868716]<br />
<br />
==Threads==<br />
*[https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC]<br />
*[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]</div>173.17.82.136https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&diff=340653Retro Phaze: Chaos, Chaos2018-07-07T23:03:49Z<p>173.17.82.136: /* NPCs */</p>
<hr />
<div>A campaign of Retro Phaze, run by The Wyzard<br />
<br />
<br />
= The Heroes =<br />
<br />
<br />
<br />
==Bastian==<br />
[[File:bastian.png]]Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.<br />
*Class: Rogue<br />
*Level: 2<br />
*XP: 21/60<br />
*DF: 8<br />
*Resistance: 0<br />
*HP: 16/16<br />
*Initiative: +1<br />
<br/><br />
*Strength: 6 (0)<br />
*Dexterity: 9 (+1)<br />
*Intelligence: 9 (+1)<br />
*Willpower: 6 (0)<br />
<br/><br />
'''Skills'''<br />
* Mechanics 2<br />
* Perception 3<br />
* Thievery 2<br />
* Stealth 2<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: Dagger. +0, 1D. <br />
*Ranged: Fenrir. +1, 1D. Range 8 <br />
<br/><br />
'''Equipment'''<br />
*Armor: Leather (+7 DF)<br />
*R. Hand: Fenrir<br />
*L. Hand: Fenrir<br />
*<br />
*<br />
*Gold: 28g<br />
<br/><br />
'''Items'''<br />
* Ammo<br />
* Dagger<br />
* Lantern<br />
* Healing potion<br />
* Healing potion<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
* Lands criticals on 11 - 12<br />
* Marksman(+1 range)<br />
*<br />
*<br />
<br />
==Congee==<br />
[[File:Congee.gif]]<br />
Congee was found at the gates of the local monastery as a baby. He enjoys cooking and meditating!<br />
*Class: Monk<br />
*Level: 2<br />
*XP: 20/20<br />
*DF: 7<br />
*Resistance: +1<br />
*HP: 12/12<br />
*Initiative: +0<br />
<br/><br />
*Strength: 7<br />
*Dexterity: 6<br />
*Intelligence: 6<br />
*Willpower: 11<br />
<br/><br />
'''Skills'''<br />
* Knowledge 2<br />
* Entertainment 2 -- carved wooden flute<br />
* Athletics 2<br />
* Medicine 2<br />
*Languages: Common<br />
<br/><br />
'''Attacks:'''<br />
*Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)<br />
*Ranged: Sling. +0, 1D, Range 3"<br />
<br/><br />
'''Equipment'''<br />
*Armor: Leather<br />
*R. Hand Flail<br />
*L. Hand Flail<br />
*Relic Antidote Potion<br />
*Relic<br />
*Gold: 0<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
* Sling and bullets<br />
* <br />
*<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1: 2<br />
Cure<br />
*Level 2<br />
**<br />
<br />
==Eilowyn==<br />
[[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother's footsteps.<br />
<br/><br />
*Class: Wizard<br />
*Level: 2<br />
*XP: 22/60<br />
*DF: 7<br />
*Resistance: +0<br />
*HP: 8/12<br />
*Initiative: +0<br />
<br/><br />
*Strength: 6 (+0)<br />
*Dexterity: 6 (+0)<br />
*Intelligence: 12 (+2)<br />
*Willpower: 6 (+0)<br />
<br/><br />
'''Skills'''<br />
*Civics 3<br />
*Diplomacy 3 (fine clothing)<br />
*Knowledge 2<br />
*Perception 2<br />
*Languages: Common, ?, ?<br />
<br/><br />
'''Attacks:'''<br />
*Melee: thunder staff. +0, 1D, two-handed<br />
*Ranged: thunder staff, 5" range, +0, 1D lightning, two-handed<br />
<br/><br />
'''Equipment'''<br />
*Armor: leather<br />
*R. Hand: thunder staff<br />
*L. Hand: thunder staff<br />
*Relic<br />
*Relic<br />
*Gold: 75G<br />
<br/><br />
'''Items'''<br />
*lantern<br />
*thunder staff recharge crystal<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**Pain<br />
**(empty slot)<br />
<br />
==Lothario==<br />
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.<br />
<br />
*Class: Wizard<br />
*Level: 1<br />
*XP: 21/60<br />
*DF: 7<br />
*Resistance: +0<br />
*HP: 6/6<br />
*Initiative: +1<br />
<br/><br />
*Strength: 4 (-1)<br />
*Dexterity: 9 (+1)<br />
*Intelligence: 11 (+1)<br />
*Willpower: 6<br />
<br/><br />
'''Skills'''<br />
*Diplomacy 2<br />
*Knowledge 2<br />
*Occult 2<br />
*Stealth 2<br />
*Trade 2<br />
<br />
*Languages: Common<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: Sling, +1, 1D, full ammo<br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*lantern <br />
*sling<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*4 slots<br />
*Healing potion. Heals 2K1 damage<br />
*Freeze Scroll. Deals 2D damage<br />
*<br />
'''Gold'''<br />
*20 gold coins<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
** Sleep<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Triss==<br />
*Class: Fighter<br />
*Level: 2<br />
*XP: 21/60<br />
*DF: 8<br />
*Resistance: +0<br />
*HP: 25/25<br />
*Initiative: +1<br />
<br/><br />
*Strength: 11 (+1)<br />
*Dexterity: 9 (+1)<br />
*Intelligence: 4 (-1)<br />
*Willpower: 6<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
* Outdoors 2 (Tent, Pack, Flint, Mirror, minishovel, ball of twine, pot)<br />
* Athletics 2 (rope)<br />
* Perception 2 (spy glass)<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: Sword and Axe. +1, 2K1. <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Leather Armor<br />
*R. Hand Sword<br />
*L. Hand Axe<br />
*Relic<br />
*Relic<br />
*Gold: 118<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
* Healing Potion<br />
* Lantern<br />
*<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
* Smash Dice x2 1d6<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Blank Character Form==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
= NPCs =<br />
<br />
==Coral Beach==<br />
*Count Gustav, the ruler of the county. Is rich enough to have a retinue of abhumans. Count Gustav is a largely distant ruler, and the people are mostly satisfied with his reticence to micromanage them.<br />
*Mayor Weathering, the unusually young woman elected to lead civic affairs. She's dedicated and competent, but doesn't always have the resources to back up her plans.<br />
*Sir Ash, the knight and champion. He's fairly elderly, and at this juncture of his life is not the swordsman he once was. The office is largely ceremonial in any case.<br />
*Sister Carissa, the white magician. A monk of accomplishment in her younger days, her powers too have faded somewhat through time and disuse. She is still considered a great asset to the community due to her work as a healer, even without those grades of spells she can no longer channel.<br />
*Magus Quarl, the black magician. No one has any great sense of how powerful he is, nor is anyone volunteering to help make the determination. Quarl is reputed to know many secrets and lore apart from his accomplishment with offensive magics, a situation which is not always the case. <br />
*Winda Flowers lives near the graveyard, and is reputed to be a bit of a Seer, or Sir Ash believes she is. They don't let her play cards at Jack's Lantern Tavern anymore, certainly.<br />
*Delvene is a Neko abhuman who serves Count Gustav. She wears an oilskin greatcoat and has an arch and precise manner of speech. On one occasion a rowdy cowboy took offense to one of the Count's announcements and threw his beer on her. She perforated his spleen before the glass hit the floor. <br />
*Gerhart is the city's Chief Engineer. He would like for the infrastructure that he inherited to still be working when he passes it on, but is cynically prepared for the alternative.<br />
<br />
==Travelers==<br />
*Captain Naevia, captain of the Emerald, which sails out of Port Nanto.<br />
<br />
= Game Notes & Quests =<br />
*<del>Fix the lighthouse: 25XP</del><br />
*Explore lighthouse basemment: 25XP<br />
*Retrieve signet ring: 25XP<br />
*Find and install a replacement for the lighthouse: 25XP<br />
*Visit Port Nanto: 50XP<br />
<br />
= The Setting & Maps =<br />
<br />
<br />
= House Rules =<br />
<br />
<br />
= Important Threads =<br />
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]<br />
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]<br />
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread]<br />
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]<br />
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map]</div>173.17.82.136https://wiki.rpg.net/index.php?title=DDD_Konrad&diff=340649DDD Konrad2018-07-07T21:23:37Z<p>173.17.82.136: /* Equipment */</p>
<hr />
<div>[[Dwellers in Dark Dungeons]]<br />
== Konrad, Full PC ==<br />
*Human Fighter 3<br />
*XP: 5994/8000<br />
*Neutral<br />
<br />
== Attributes ==<br />
*STR 16<br />
*INT 10<br />
*WIS 4<br />
*DEX 17<br />
*CON 15<br />
*CHA 8<br />
<br />
== Background/Languages/Knacks ==<br />
<br />
===Background===<br />
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.<br />
===Languages===<br />
*Common<br />
<br />
<br />
===Knacks===<br />
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. <br />
Combat Maneuvers: Wrestle, Stun, Disarm<br />
Crafty: <br />
*Sneak: 11+<br />
*Climb Walls: 11+<br />
*Hear Noise: 11+<br />
<br />
== Combat ==<br />
*AC 19<br />
*HP 21<br />
*Movement Rate 90<br />
*Initiative Modifier +2<br />
*Attacks <br />
**Primary Melee Attack: Flaming Sword ???.<br />
**Secondary Melee Attack:<br />
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.<br />
*Saves:<br />
**Petrification & Paralysis 13<br />
**Poison & Death 11<br />
**Breath 16<br />
**Staves & Wands 14<br />
**Spells 17<br />
<br />
== Equipment ==<br />
*Money:<br />
**2700k GP, probably in gems or banked or something. <br />
*Ready<br />
**Mastercrafted Plate Mail (4 items)<br />
**Probably Flaming Sword <br />
**Shortbow (20) (+3, 1d8+1 damage.)<br />
**Backpack<br />
<br />
*Packed<br />
**4 days trail rations<br />
**Waterskin<br />
**6 Torches<br />
**Flint & Steel<br />
<br />
*Beasts<br />
**Riding Horse & equippage</div>173.17.82.136https://wiki.rpg.net/index.php?title=DDD_Konrad&diff=340648DDD Konrad2018-07-07T21:22:56Z<p>173.17.82.136: /* Konrad, Full PC */</p>
<hr />
<div>[[Dwellers in Dark Dungeons]]<br />
== Konrad, Full PC ==<br />
*Human Fighter 3<br />
*XP: 5994/8000<br />
*Neutral<br />
<br />
== Attributes ==<br />
*STR 16<br />
*INT 10<br />
*WIS 4<br />
*DEX 17<br />
*CON 15<br />
*CHA 8<br />
<br />
== Background/Languages/Knacks ==<br />
<br />
===Background===<br />
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.<br />
===Languages===<br />
*Common<br />
<br />
<br />
===Knacks===<br />
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. <br />
Combat Maneuvers: Wrestle, Stun, Disarm<br />
Crafty: <br />
*Sneak: 11+<br />
*Climb Walls: 11+<br />
*Hear Noise: 11+<br />
<br />
== Combat ==<br />
*AC 19<br />
*HP 21<br />
*Movement Rate 90<br />
*Initiative Modifier +2<br />
*Attacks <br />
**Primary Melee Attack: Flaming Sword ???.<br />
**Secondary Melee Attack:<br />
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.<br />
*Saves:<br />
**Petrification & Paralysis 13<br />
**Poison & Death 11<br />
**Breath 16<br />
**Staves & Wands 14<br />
**Spells 17<br />
<br />
== Equipment ==<br />
*Money:<br />
**1700k GP, probably in gems or banked or something. <br />
*Ready<br />
**Mastercrafted Plate Mail (4 items)<br />
**Probably Flaming Sword <br />
**Shortbow (20) (+3, 1d8+1 damage.)<br />
**Backpack<br />
<br />
*Packed<br />
**4 days trail rations<br />
**Waterskin<br />
**6 Torches<br />
**Flint & Steel<br />
<br />
*Beasts<br />
**Riding Horse & equippage</div>173.17.82.136https://wiki.rpg.net/index.php?title=DDD_Konrad&diff=340647DDD Konrad2018-07-07T21:21:49Z<p>173.17.82.136: /* Konrad, Full PC */</p>
<hr />
<div>[[Dwellers in Dark Dungeons]]<br />
== Konrad, Full PC ==<br />
*Human Fighter 3<br />
*XP: 5114/8000<br />
*Neutral<br />
<br />
== Attributes ==<br />
*STR 16<br />
*INT 10<br />
*WIS 4<br />
*DEX 17<br />
*CON 15<br />
*CHA 8<br />
<br />
== Background/Languages/Knacks ==<br />
<br />
===Background===<br />
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.<br />
===Languages===<br />
*Common<br />
<br />
<br />
===Knacks===<br />
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. <br />
Combat Maneuvers: Wrestle, Stun, Disarm<br />
Crafty: <br />
*Sneak: 11+<br />
*Climb Walls: 11+<br />
*Hear Noise: 11+<br />
<br />
== Combat ==<br />
*AC 19<br />
*HP 21<br />
*Movement Rate 90<br />
*Initiative Modifier +2<br />
*Attacks <br />
**Primary Melee Attack: Flaming Sword ???.<br />
**Secondary Melee Attack:<br />
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.<br />
*Saves:<br />
**Petrification & Paralysis 13<br />
**Poison & Death 11<br />
**Breath 16<br />
**Staves & Wands 14<br />
**Spells 17<br />
<br />
== Equipment ==<br />
*Money:<br />
**1700k GP, probably in gems or banked or something. <br />
*Ready<br />
**Mastercrafted Plate Mail (4 items)<br />
**Probably Flaming Sword <br />
**Shortbow (20) (+3, 1d8+1 damage.)<br />
**Backpack<br />
<br />
*Packed<br />
**4 days trail rations<br />
**Waterskin<br />
**6 Torches<br />
**Flint & Steel<br />
<br />
*Beasts<br />
**Riding Horse & equippage</div>173.17.82.136https://wiki.rpg.net/index.php?title=Dwellers_in_Dark_Dungeons&diff=340646Dwellers in Dark Dungeons2018-07-07T21:07:52Z<p>173.17.82.136: /* Player Characters */</p>
<hr />
<div>Threads: [https://forum.rpg.net/showthread.php?822866-Closed-Recruitment-Playtesting-OSR Recruitment] | [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC] | [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]<br />
<br />
[[File:Adventuring.jpg|800px]]<br />
<br />
=A Campaign Run by thirdkingdom to Playtest New Rules=<br />
<br />
*[https://docs.google.com/document/d/1cIVOsCLOPFbioTvBemc_OdFdwj441AeZbYfk0R47a0g/edit?usp=sharing Playtest Document]<br />
<br />
==Player Characters==<br />
<br />
*Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage<br />
*[[DDD_Jacques|Jacques]], Thief 3, 21/21 HP, AC 12, Init 0, Longsword +5 for 1d8+3, Longbow +2 for 1d8+2<br />
*[[DDD_Konrad|Konrad]], Fighter 3, 21/21 HP, AC 19, Init +2, Flaming Sword ???, Shortbow +4 for 1d6+1<br />
*[[DDD_MIshka|Mishka]], Fighter 3, 15/20 HP, AC 14, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1<br />
*[[DDD_Everiat|Everiat Grim]], Thief 3, 9/9 HP, AC 12, Init +0, Handaxe +3 to hit for 1d6 melee and thrown<br />
*[[DDD_Cyr|Cyr]], Fighter 3 | 16/16 HP | AC 18 | Init +2 | Longbow +4, 1d8+2 damage | Long sword +3, 1d8+2 damage<br />
*[[DDD_Malgrim|Malgrim]], Cleric 3, 9/9 HP, AC 14, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6<br />
*[[Nyssa the Enchantress]] Magic-user 2, 14/14 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4<br />
**[[Brugar]], Halfling, / HP, AC , Init , weapon <br />
*[[Dwellers Blank Character Sheet]]<br />
<br />
==Maps==<br />
<br />
*[[DDD Player's Map -- Initial]]<br />
**[[DDD Hex 41.23]]<br />
<br />
==Encumbrance and Movement / Treasure==<br />
*1000 electrum coins, of ancient and unrecognizable mint<br />
*2000 gold coins, of the same<br />
*6 gems, five of which are worth 500 gold apiece, the sixth being worth 5,000 gold<br />
<br />
<br />
{| class="wikitable"<br />
! style="text-alignment:left";" | Character !! Readied <br/> Items !! Limits !! Packed <br/> Items !! Limits !! Movement !! Treasure<br />
|-<br />
| Jacques || 5 || 4 / '''8''' / 11 / 14 || 10 || 8 / '''16''' / 22 / 28 || 90' || <br />
|-<br />
| Konrad || 7 || 4 / '''8''' / 11 / 14 || 7+5 || 8 / '''16''' / 22 /28 || 90' || <br />
|-<br />
| Mishka || 11 || 4 / 8 / '''11''' / 14 || 18+2 || 8 / 17 / '''23''' / 29 || 60' || 3 polished quartzes (10 gp each), four whitish onyxes (75 gold each)<br />
|-<br />
| Everiat || 5 || 2 / '''5''' / 8 / 11 || 11+4 || 6 / 11 / '''17''' / 23 || 90' || a small velvet bag, containing ten topazes, each worth 500 gold apiece <br/> a small vial of iron, stoppered and unlabeled.<br />
|-<br />
| Cyr || 9 || 3 / 7 / '''10''' / 13 || 12 || 7 / '''14'''' / 20 / 26 || 60' ||<br />
|-<br />
| Malgrim || 6 || 2 / 5 / '''8''' / 11 || 8+2 || 5 / '''10''' / 16 / 22 || 60' || a small book, bound in greenish leather. The writing inside is in Common, and at a quick glance looks to be a prayer book or something similar. <br/> a set of pan pipes, fashioned from bone. A scroll case containing a scroll of CLW<br />
|}<br />
<br />
<br />
''When assigning treasure to be carried by a hero, add the treasure's encumbrance after the base encumbrance with a + sign.''<br />
<br />
===But What About the Horses===<br />
{| class="wikitable"<br />
! style="text-alignment:left";" | Animal !! Tack & Harness !! Limits !! Packed <br/> Items !! Limits !! Movement !! Inventory<br />
|-<br />
| Pack Mule #1 || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| Konrad's Horse || Saddle, Bridle, 2x Saddle Bags || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|}<br />
<br />
==House Rules==<br />
*A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.<br />
<br />
==XP Awards==<br />
*Fane of Vidmar ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21968556#post21968556 OOC 335])<br />
*Fane of Vidmar 2 ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21978721#post21978721 OOC 349])<br />
<br />
==Rumours==<br />
*Post #1 IC<br />
**The Fane of of Vidmar is rumored to hold the burial treasures of a long-forgotten bandit chieftain, to the north of Junction in hex 43.23.<br />
**The Shrine of Sabeth has been abandoned since the middle of the last Cycle, on the road east to Rhea's Ford, and held several holy relics before all contact with it was lost. It lies in hex 39.25.<br />
**To the south of Junction, on the banks of the River Sarn, a group of fishermen spied a curious round door set into the western bank, exposed from erosion caused by snowmelt. It is found in hex 42.28<br />
**The few travelers who've made their way west from Rhea's Ford have reported attacks by a band of goblins, preying on those foolhardy individuals who make the trip through the thick woods. From the tales, it sounds like most of the attacks have occured in hexes 46.27 and 47.27.<br />
**A small village to the west, Cyndun, is reported to have been taken over by bandits. If true, surely it is but a matter of time before the bandits venture east to raid the larger and wealthier village of Junction. Cyndun is a day's walk west, across the Sarn.<br />
<br />
*Post 767 IC<br />
**The previous day a spring caravan from the larger city of Rhea's Ford, to the east, was attacked by goblins and several merchants and a number of guards slain. The surviving merchant is offering a 500 gold reward for the return of her trade goods and the extermination of the goblins.<br />
**Fishermen on the Sarn have seen suspicious looking individuals eyeing them from the undergrowth on the wester shores of the river. Thus far nothing has happened.<br />
**An adventuring party found a wondrous circlet of thorns in a shrine to the east, hidden in a pool of water that fronted the abandoned temple. The adventurers are selling them as Sabeth's Crown, an artifact from the olden days.<br />
**Several boats from the village of Hob, a mining community to the south, have made their way upstream bearing iron ore. They are seeking adventurers willing to head south to aid them in fighting off a tribe of gnolls that has been harassing their community the past month or so.<br />
<br />
*Sabeth's holy book - [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons&p=21868716#post21868716]<br />
<br />
==Threads==<br />
*[https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC]<br />
*[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]</div>173.17.82.136https://wiki.rpg.net/index.php?title=DDD_Konrad&diff=340645DDD Konrad2018-07-07T21:05:00Z<p>173.17.82.136: /* Combat */</p>
<hr />
<div>[[Dwellers in Dark Dungeons]]<br />
== Konrad, Full PC ==<br />
*Human Fighter 3<br />
*XP: 4000/8000<br />
*Neutral<br />
<br />
<br />
== Attributes ==<br />
*STR 16<br />
*INT 10<br />
*WIS 4<br />
*DEX 17<br />
*CON 15<br />
*CHA 8<br />
<br />
== Background/Languages/Knacks ==<br />
<br />
===Background===<br />
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.<br />
===Languages===<br />
*Common<br />
<br />
<br />
===Knacks===<br />
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. <br />
Combat Maneuvers: Wrestle, Stun, Disarm<br />
Crafty: <br />
*Sneak: 11+<br />
*Climb Walls: 11+<br />
*Hear Noise: 11+<br />
<br />
== Combat ==<br />
*AC 19<br />
*HP 21<br />
*Movement Rate 90<br />
*Initiative Modifier +2<br />
*Attacks <br />
**Primary Melee Attack: Flaming Sword ???.<br />
**Secondary Melee Attack:<br />
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.<br />
*Saves:<br />
**Petrification & Paralysis 13<br />
**Poison & Death 11<br />
**Breath 16<br />
**Staves & Wands 14<br />
**Spells 17<br />
<br />
== Equipment ==<br />
*Money:<br />
**1700k GP, probably in gems or banked or something. <br />
*Ready<br />
**Mastercrafted Plate Mail (4 items)<br />
**Probably Flaming Sword <br />
**Shortbow (20) (+3, 1d8+1 damage.)<br />
**Backpack<br />
<br />
*Packed<br />
**4 days trail rations<br />
**Waterskin<br />
**6 Torches<br />
**Flint & Steel<br />
<br />
*Beasts<br />
**Riding Horse & equippage</div>173.17.82.136https://wiki.rpg.net/index.php?title=Dwellers_in_Dark_Dungeons&diff=340644Dwellers in Dark Dungeons2018-07-07T20:58:40Z<p>173.17.82.136: /* Encumbrance and Movement / Treasure */</p>
<hr />
<div>Threads: [https://forum.rpg.net/showthread.php?822866-Closed-Recruitment-Playtesting-OSR Recruitment] | [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC] | [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]<br />
<br />
[[File:Adventuring.jpg|800px]]<br />
<br />
=A Campaign Run by thirdkingdom to Playtest New Rules=<br />
<br />
*[https://docs.google.com/document/d/1cIVOsCLOPFbioTvBemc_OdFdwj441AeZbYfk0R47a0g/edit?usp=sharing Playtest Document]<br />
<br />
==Player Characters==<br />
<br />
*Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage<br />
*[[DDD_Jacques|Jacques]], Thief 3, 21/21 HP, AC 12, Init 0, Longsword +5 for 1d8+3, Longbow +2 for 1d8+2<br />
*[[DDD_Konrad|Konrad]], Fighter 3, 21/21 HP, AC 17, Init +2, Battle Axe +4 for 1d8+3, Shortbow +4 for 1d6+1<br />
*[[DDD_MIshka|Mishka]], Fighter 3, 15/20 HP, AC 14, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1<br />
*[[DDD_Everiat|Everiat Grim]], Thief 3, 9/9 HP, AC 12, Init +0, Handaxe +3 to hit for 1d6 melee and thrown<br />
*[[DDD_Cyr|Cyr]], Fighter 3 | 16/16 HP | AC 18 | Init +2 | Longbow +4, 1d8+2 damage | Long sword +3, 1d8+2 damage<br />
*[[DDD_Malgrim|Malgrim]], Cleric 3, 9/9 HP, AC 14, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6<br />
*[[Nyssa the Enchantress]] Magic-user 2, 14/14 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4<br />
**[[Brugar]], Halfling, / HP, AC , Init , weapon <br />
*[[Dwellers Blank Character Sheet]]<br />
<br />
==Maps==<br />
<br />
*[[DDD Player's Map -- Initial]]<br />
**[[DDD Hex 41.23]]<br />
<br />
==Encumbrance and Movement / Treasure==<br />
*1000 electrum coins, of ancient and unrecognizable mint<br />
*2000 gold coins, of the same<br />
*6 gems, five of which are worth 500 gold apiece, the sixth being worth 5,000 gold<br />
<br />
<br />
{| class="wikitable"<br />
! style="text-alignment:left";" | Character !! Readied <br/> Items !! Limits !! Packed <br/> Items !! Limits !! Movement !! Treasure<br />
|-<br />
| Jacques || 5 || 4 / '''8''' / 11 / 14 || 10 || 8 / '''16''' / 22 / 28 || 90' || <br />
|-<br />
| Konrad || 7 || 4 / '''8''' / 11 / 14 || 7+5 || 8 / '''16''' / 22 /28 || 90' || <br />
|-<br />
| Mishka || 11 || 4 / 8 / '''11''' / 14 || 18+2 || 8 / 17 / '''23''' / 29 || 60' || 3 polished quartzes (10 gp each), four whitish onyxes (75 gold each)<br />
|-<br />
| Everiat || 5 || 2 / '''5''' / 8 / 11 || 11+4 || 6 / 11 / '''17''' / 23 || 90' || a small velvet bag, containing ten topazes, each worth 500 gold apiece <br/> a small vial of iron, stoppered and unlabeled.<br />
|-<br />
| Cyr || 9 || 3 / 7 / '''10''' / 13 || 12 || 7 / '''14'''' / 20 / 26 || 60' ||<br />
|-<br />
| Malgrim || 6 || 2 / 5 / '''8''' / 11 || 8+2 || 5 / '''10''' / 16 / 22 || 60' || a small book, bound in greenish leather. The writing inside is in Common, and at a quick glance looks to be a prayer book or something similar. <br/> a set of pan pipes, fashioned from bone. A scroll case containing a scroll of CLW<br />
|}<br />
<br />
<br />
''When assigning treasure to be carried by a hero, add the treasure's encumbrance after the base encumbrance with a + sign.''<br />
<br />
===But What About the Horses===<br />
{| class="wikitable"<br />
! style="text-alignment:left";" | Animal !! Tack & Harness !! Limits !! Packed <br/> Items !! Limits !! Movement !! Inventory<br />
|-<br />
| Pack Mule #1 || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| Konrad's Horse || Saddle, Bridle, 2x Saddle Bags || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|-<br />
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? ||<br />
|}<br />
<br />
==House Rules==<br />
*A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.<br />
<br />
==XP Awards==<br />
*Fane of Vidmar ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21968556#post21968556 OOC 335])<br />
*Fane of Vidmar 2 ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21978721#post21978721 OOC 349])<br />
<br />
==Rumours==<br />
*Post #1 IC<br />
**The Fane of of Vidmar is rumored to hold the burial treasures of a long-forgotten bandit chieftain, to the north of Junction in hex 43.23.<br />
**The Shrine of Sabeth has been abandoned since the middle of the last Cycle, on the road east to Rhea's Ford, and held several holy relics before all contact with it was lost. It lies in hex 39.25.<br />
**To the south of Junction, on the banks of the River Sarn, a group of fishermen spied a curious round door set into the western bank, exposed from erosion caused by snowmelt. It is found in hex 42.28<br />
**The few travelers who've made their way west from Rhea's Ford have reported attacks by a band of goblins, preying on those foolhardy individuals who make the trip through the thick woods. From the tales, it sounds like most of the attacks have occured in hexes 46.27 and 47.27.<br />
**A small village to the west, Cyndun, is reported to have been taken over by bandits. If true, surely it is but a matter of time before the bandits venture east to raid the larger and wealthier village of Junction. Cyndun is a day's walk west, across the Sarn.<br />
<br />
*Post 767 IC<br />
**The previous day a spring caravan from the larger city of Rhea's Ford, to the east, was attacked by goblins and several merchants and a number of guards slain. The surviving merchant is offering a 500 gold reward for the return of her trade goods and the extermination of the goblins.<br />
**Fishermen on the Sarn have seen suspicious looking individuals eyeing them from the undergrowth on the wester shores of the river. Thus far nothing has happened.<br />
**An adventuring party found a wondrous circlet of thorns in a shrine to the east, hidden in a pool of water that fronted the abandoned temple. The adventurers are selling them as Sabeth's Crown, an artifact from the olden days.<br />
**Several boats from the village of Hob, a mining community to the south, have made their way upstream bearing iron ore. They are seeking adventurers willing to head south to aid them in fighting off a tribe of gnolls that has been harassing their community the past month or so.<br />
<br />
*Sabeth's holy book - [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons&p=21868716#post21868716]<br />
<br />
==Threads==<br />
*[https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC]<br />
*[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]</div>173.17.82.136https://wiki.rpg.net/index.php?title=DDD_Konrad&diff=340643DDD Konrad2018-07-07T20:45:29Z<p>173.17.82.136: /* Combat */</p>
<hr />
<div>[[Dwellers in Dark Dungeons]]<br />
== Konrad, Full PC ==<br />
*Human Fighter 3<br />
*XP: 4000/8000<br />
*Neutral<br />
<br />
<br />
== Attributes ==<br />
*STR 16<br />
*INT 10<br />
*WIS 4<br />
*DEX 17<br />
*CON 15<br />
*CHA 8<br />
<br />
== Background/Languages/Knacks ==<br />
<br />
===Background===<br />
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.<br />
===Languages===<br />
*Common<br />
<br />
<br />
===Knacks===<br />
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. <br />
Combat Maneuvers: Wrestle, Stun, Disarm<br />
Crafty: <br />
*Sneak: 11+<br />
*Climb Walls: 11+<br />
*Hear Noise: 11+<br />
<br />
== Combat ==<br />
*AC 19<br />
*HP 21<br />
*Movement Rate 90<br />
*Initiative Modifier +2<br />
*Attacks <br />
**Primary Melee Attack: Flaming Sword ???.<br />
**Secondary Melee Attack:<br />
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.<br />
*Saves:<br />
**Petrification & Paralysis<br />
**Poison & Death<br />
**Breath<br />
**Staves & Wands<br />
**Spells<br />
<br />
== Equipment ==<br />
*Money:<br />
**1700k GP, probably in gems or banked or something. <br />
*Ready<br />
**Mastercrafted Plate Mail (4 items)<br />
**Probably Flaming Sword <br />
**Shortbow (20) (+3, 1d8+1 damage.)<br />
**Backpack<br />
<br />
*Packed<br />
**4 days trail rations<br />
**Waterskin<br />
**6 Torches<br />
**Flint & Steel<br />
<br />
*Beasts<br />
**Riding Horse & equippage</div>173.17.82.136https://wiki.rpg.net/index.php?title=DDD_Konrad&diff=340642DDD Konrad2018-07-07T20:44:29Z<p>173.17.82.136: /* Equipment */</p>
<hr />
<div>[[Dwellers in Dark Dungeons]]<br />
== Konrad, Full PC ==<br />
*Human Fighter 3<br />
*XP: 4000/8000<br />
*Neutral<br />
<br />
<br />
== Attributes ==<br />
*STR 16<br />
*INT 10<br />
*WIS 4<br />
*DEX 17<br />
*CON 15<br />
*CHA 8<br />
<br />
== Background/Languages/Knacks ==<br />
<br />
===Background===<br />
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.<br />
===Languages===<br />
*Common<br />
<br />
<br />
===Knacks===<br />
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. <br />
Combat Maneuvers: Wrestle, Stun, Disarm<br />
Crafty: <br />
*Sneak: 11+<br />
*Climb Walls: 11+<br />
*Hear Noise: 11+<br />
<br />
== Combat ==<br />
*AC 17<br />
*HP 21<br />
*Movement Rate 90<br />
*Initiative Modifier +2<br />
*Attacks <br />
**Primary Melee Attack: Battle-Axe +4, 1d8+3 damage.<br />
**Secondary Melee Attack:<br />
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.<br />
*Saves:<br />
**Petrification & Paralysis<br />
**Poison & Death<br />
**Breath<br />
**Staves & Wands<br />
**Spells<br />
<br />
<br />
<br />
== Equipment ==<br />
*Money:<br />
**1700k GP, probably in gems or banked or something. <br />
*Ready<br />
**Mastercrafted Plate Mail (4 items)<br />
**Probably Flaming Sword <br />
**Shortbow (20) (+3, 1d8+1 damage.)<br />
**Backpack<br />
<br />
*Packed<br />
**4 days trail rations<br />
**Waterskin<br />
**6 Torches<br />
**Flint & Steel<br />
<br />
*Beasts<br />
**Riding Horse & equippage</div>173.17.82.136https://wiki.rpg.net/index.php?title=Dwellers_in_Dark_Dungeons&diff=340639Dwellers in Dark Dungeons2018-07-07T20:30:49Z<p>173.17.82.136: /* Encumbrance and Movement / Treasure */</p>
<hr />
<div>Threads: [https://forum.rpg.net/showthread.php?822866-Closed-Recruitment-Playtesting-OSR Recruitment] | [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC] | [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]<br />
<br />
[[File:Adventuring.jpg|800px]]<br />
<br />
=A Campaign Run by thirdkingdom to Playtest New Rules=<br />
<br />
*[https://docs.google.com/document/d/1cIVOsCLOPFbioTvBemc_OdFdwj441AeZbYfk0R47a0g/edit?usp=sharing Playtest Document]<br />
<br />
==Player Characters==<br />
<br />
*Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage<br />
*[[DDD_Jacques|Jacques]], Thief 3, 21/21 HP, AC 12, Init 0, Longsword +5 for 1d8+3, Longbow +2 for 1d8+2<br />
*[[DDD_Konrad|Konrad]], Fighter 3, 21/21 HP, AC 17, Init +2, Battle Axe +4 for 1d8+3, Shortbow +4 for 1d6+1<br />
*[[DDD_MIshka|Mishka]], Fighter 3, 15/20 HP, AC 14, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1<br />
*[[DDD_Everiat|Everiat Grim]], Thief 3, 9/9 HP, AC 12, Init +0, Handaxe +3 to hit for 1d6 melee and thrown<br />
*[[DDD_Cyr|Cyr]], Fighter 3 | 16/16 HP | AC 18 | Init +2 | Longbow +4, 1d8+2 damage | Long sword +3, 1d8+2 damage<br />
*[[DDD_Malgrim|Malgrim]], Cleric 3, 9/9 HP, AC 14, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6<br />
*[[Nyssa the Enchantress]] Magic-user 2, 14/14 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4<br />
**[[Brugar]], Halfling, / HP, AC , Init , weapon <br />
*[[Dwellers Blank Character Sheet]]<br />
<br />
==Maps==<br />
<br />
*[[DDD Player's Map -- Initial]]<br />
**[[DDD Hex 41.23]]<br />
<br />
==Encumbrance and Movement / Treasure==<br />
*1000 electrum coins, of ancient and unrecognizable mint<br />
*2000 gold coins, of the same<br />
*6 gems, five of which are worth 500 gold apiece, the sixth being worth 5,000 gold<br />
<br />
<br />
{| class="wikitable"<br />
! style="text-alignment:left";" | Character !! Readied <br/> Items !! Limits !! Packed <br/> Items !! Limits !! Movement !! Treasure<br />
|-<br />
| Jacques || 5 || 4 / '''8''' / 11 / 14 || 10 || 8 / '''16''' / 22 / 28 || 90' || <br />
|-<br />
| Konrad || 7 || 4 / '''8''' / 11 / 14 || 7+5 || 8 / '''16''' / 22 /28 || 90' || <br />
|-<br />
| Mishka || 11 || 4 / 8 / '''11''' / 14 || 18+2 || 8 / 17 / '''23''' / 29 || 60' || 3 polished quartzes (10 gp each), four whitish onyxes (75 gold each)<br />
|-<br />
| Everiat || 5 || 2 / '''5''' / 8 / 11 || 11+4 || 6 / 11 / '''17''' / 23 || 90' || a small velvet bag, containing ten topazes, each worth 500 gold apiece <br/> a small vial of iron, stoppered and unlabeled.<br />
|-<br />
| Cyr || 9 || 3 / 7 / '''10''' / 13 || 12 || 7 / '''14'''' / 20 / 26 || 60' ||<br />
|-<br />
| Malgrim || 6 || 2 / 5 / '''8''' / 11 || 8+2 || 5 / '''10''' / 16 / 22 || 60' || a small book, bound in greenish leather. The writing inside is in Common, and at a quick glance looks to be a prayer book or something similar. <br/> a set of pan pipes, fashioned from bone. A scroll case containing a scroll of CLW<br />
|}<br />
<br />
<br />
''When assigning treasure to be carried by a hero, add the treasure's encumbrance after the base encumbrance with a + sign.''<br />
<br />
==House Rules==<br />
*A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.<br />
<br />
==XP Awards==<br />
*Fane of Vidmar ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21968556#post21968556 OOC 335])<br />
*Fane of Vidmar 2 ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21978721#post21978721 OOC 349])<br />
<br />
==Rumours==<br />
*Post #1 IC<br />
**The Fane of of Vidmar is rumored to hold the burial treasures of a long-forgotten bandit chieftain, to the north of Junction in hex 43.23.<br />
**The Shrine of Sabeth has been abandoned since the middle of the last Cycle, on the road east to Rhea's Ford, and held several holy relics before all contact with it was lost. It lies in hex 39.25.<br />
**To the south of Junction, on the banks of the River Sarn, a group of fishermen spied a curious round door set into the western bank, exposed from erosion caused by snowmelt. It is found in hex 42.28<br />
**The few travelers who've made their way west from Rhea's Ford have reported attacks by a band of goblins, preying on those foolhardy individuals who make the trip through the thick woods. From the tales, it sounds like most of the attacks have occured in hexes 46.27 and 47.27.<br />
**A small village to the west, Cyndun, is reported to have been taken over by bandits. If true, surely it is but a matter of time before the bandits venture east to raid the larger and wealthier village of Junction. Cyndun is a day's walk west, across the Sarn.<br />
<br />
*Post 767 IC<br />
**The previous day a spring caravan from the larger city of Rhea's Ford, to the east, was attacked by goblins and several merchants and a number of guards slain. The surviving merchant is offering a 500 gold reward for the return of her trade goods and the extermination of the goblins.<br />
**Fishermen on the Sarn have seen suspicious looking individuals eyeing them from the undergrowth on the wester shores of the river. Thus far nothing has happened.<br />
**An adventuring party found a wondrous circlet of thorns in a shrine to the east, hidden in a pool of water that fronted the abandoned temple. The adventurers are selling them as Sabeth's Crown, an artifact from the olden days.<br />
**Several boats from the village of Hob, a mining community to the south, have made their way upstream bearing iron ore. They are seeking adventurers willing to head south to aid them in fighting off a tribe of gnolls that has been harassing their community the past month or so.<br />
<br />
*Sabeth's holy book - [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons&p=21868716#post21868716]<br />
<br />
==Threads==<br />
*[https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC]<br />
*[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]</div>173.17.82.136https://wiki.rpg.net/index.php?title=DDD_Konrad&diff=340638DDD Konrad2018-07-07T20:30:25Z<p>173.17.82.136: /* Equipment */</p>
<hr />
<div>[[Dwellers in Dark Dungeons]]<br />
== Konrad, Full PC ==<br />
*Human Fighter 3<br />
*XP: 4000/8000<br />
*Neutral<br />
<br />
<br />
== Attributes ==<br />
*STR 16<br />
*INT 10<br />
*WIS 4<br />
*DEX 17<br />
*CON 15<br />
*CHA 8<br />
<br />
== Background/Languages/Knacks ==<br />
<br />
===Background===<br />
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.<br />
===Languages===<br />
*Common<br />
<br />
<br />
===Knacks===<br />
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. <br />
Combat Maneuvers: Wrestle, Stun, Disarm<br />
Crafty: <br />
*Sneak: 11+<br />
*Climb Walls: 11+<br />
*Hear Noise: 11+<br />
<br />
== Combat ==<br />
*AC 17<br />
*HP 21<br />
*Movement Rate 90<br />
*Initiative Modifier +2<br />
*Attacks <br />
**Primary Melee Attack: Battle-Axe +4, 1d8+3 damage.<br />
**Secondary Melee Attack:<br />
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.<br />
*Saves:<br />
**Petrification & Paralysis<br />
**Poison & Death<br />
**Breath<br />
**Staves & Wands<br />
**Spells<br />
<br />
<br />
<br />
== Equipment ==<br />
*Money:<br />
**around 2k GP, probably in gems or banked or something. <br />
*Ready<br />
**Mastercrafted Plate Mail (4 items)<br />
**Probably Flaming Sword <br />
**Shortbow (20) (+3, 1d8+1 damage.)<br />
**Backpack<br />
<br />
*Packed<br />
**4 days trail rations<br />
**Waterskin<br />
**6 Torches<br />
**Flint & Steel</div>173.17.82.136https://wiki.rpg.net/index.php?title=Serendipity&diff=339584Serendipity2018-06-14T01:12:57Z<p>173.17.82.136: /* Sky */</p>
<hr />
<div><br />
<br />
= Overview =<br />
*Level 2<br />
*Max Effort: 4<br />
*XP: 5<br />
*Spent Dominion: 2<br />
*Current Influence: 2/3<br />
*Wealth: 0<br />
<br />
==Facts Et Cetera==<br />
*'''Origin:''' Created in the Bright Republic as an advanced prototype, melding sorcerous engineered biology and cybernetic enhancements. She escaped, and sought freedom on the road. (Uses: She's not human, and has lot of Bright Republic electronics built into her. The gem in her forehead can act as a high-powered LED-esque flashlight, and she's got the equivalent of a built-in smartphone and high-powered laptop. So she can take photos and "view" them later, or do the party's bookkeeping in her head, but she doesn't have a printer or screen to display those things to others. Also, outside the reach of the etheric nodes, she's not going to actually be able to make calls or use the compass/GPS stuff.)<br />
*'''Career:''' She adopted the name Serendipity and worked as an adventurer for a few years, delving into ancient ruins and hiring out her sword along with a band of like-minded misfits. She retired out of low-grade dungeon diving as her powers more fully manifested. (She knows how to do D&D-adventurer-stuff. Find a secret door, pack a backpack correctly, tell a real gem from a fake, play cards and get rumors in a tavern.)<br />
*'''Relationship:''' One of the adventurers she became close friends with, a rogue and assassin named Caterina, was later revealed to be a Vissian aristocrat slumming it. She returned to her life of wealth and power, but the two still exchange letters. (Uses: Plot hooks, knows stuff about Vissio specifically, probably speaks the language, would have allies and sanctuary if she went there.)<br />
*'''Goal:''' Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic android doesn't give you Dominion, or the ability to influence minds.<br />
*'''L2 Fact:''' Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance. <br />
*'''Description:''' Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.<br />
<br />
= Attributes =<br />
{| class="wikitable"<br />
! style="text-align:left;"| Attribute<br />
! Score<br />
! Mod<br />
! Check<br />
|-<br />
|Str<br />
|13<br />
| +1<br />
|8+<br />
|-<br />
|Dex<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Con<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Int<br />
|13<br />
| +1<br />
|8+<br />
|-<br />
|Wis<br />
|14<br />
| +1<br />
|7+<br />
|-<br />
|Cha<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|}<br />
<br />
= Combat =<br />
*AC: 0<br />
*HP: 17<br />
*Movement: 30 Run/60 Fly<br />
*Attacks:<br />
**Melee: Rapier +4, 1d6+3<br />
**Ranged: Mag Rifle +4, 1d8+3<br />
**Magical: Stormsword +4, 1d10+3, Range 200, minimum damage 1 against wet or metal<br />
*Saves:<br />
**Hardiness: 11+<br />
**Evasion: 11+<br />
**Spirit: 12+<br />
<br />
= Possessions =<br />
*Magnetic Rifle, hardened to work outside the Bright Republic (these are *expensive*)<br />
*Silver-chased leather armor (doesn't affect her AC, still looks good.)<br />
*Rapier made by a Vissian master swordsmith, a gift from Caterina.<br />
*Backpack, belt pouch, sturdy and well-crafted traveling clothes, survival knife, waterskin, flint & steel/tinderbox, small steel mirror, hammer and spikes, 50 feet silk rope, roll of twine, pack of colored chalk.<br />
*A fair amount of assorted money and gemstones. Not enough to count as Wealth, but enough to roll around like a successful low-level adventurer.<br />
<br />
= Advancement & Influence =<br />
*Dominion Gained: 2<br />
*Dominion Spent: 2<br />
*Current Unspent Dominion: 0<br />
**Project Name: Alad Weather Optimization (2 Dominion)<br />
***Project Scope: City<br />
***Project Effects: Implausible <br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
<br />
= Words & Gifts =<br />
<br />
== Endurance ==<br />
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. Constitution increased from 16 to 18.<br />
*Body of Iron Will: Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally. Armor or shields don't benefit this base AC.<br />
*Effort of the Word: Serendipity is tireless and has an extra point of Effort.<br />
<br />
== Passion ==<br />
*Inherent: Heroes with the Word of Passion are blessed with grace and an understanding of the heart. Charisma is set to 16.<br />
*Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.<br />
*Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.<br />
<br />
== Sky ==<br />
*Inherent: Never harmed by falling, need not breathe, invincible defense against cold, electricity, and injurious sounds. <br />
*Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.<br />
*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.<br />
*Stormsword: Commit effort to use electricity as a weapon. See above.<br />
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.</div>173.17.82.136https://wiki.rpg.net/index.php?title=Serendipity&diff=339583Serendipity2018-06-14T01:12:38Z<p>173.17.82.136: /* Facts Et Cetera */</p>
<hr />
<div><br />
<br />
= Overview =<br />
*Level 2<br />
*Max Effort: 4<br />
*XP: 5<br />
*Spent Dominion: 2<br />
*Current Influence: 2/3<br />
*Wealth: 0<br />
<br />
==Facts Et Cetera==<br />
*'''Origin:''' Created in the Bright Republic as an advanced prototype, melding sorcerous engineered biology and cybernetic enhancements. She escaped, and sought freedom on the road. (Uses: She's not human, and has lot of Bright Republic electronics built into her. The gem in her forehead can act as a high-powered LED-esque flashlight, and she's got the equivalent of a built-in smartphone and high-powered laptop. So she can take photos and "view" them later, or do the party's bookkeeping in her head, but she doesn't have a printer or screen to display those things to others. Also, outside the reach of the etheric nodes, she's not going to actually be able to make calls or use the compass/GPS stuff.)<br />
*'''Career:''' She adopted the name Serendipity and worked as an adventurer for a few years, delving into ancient ruins and hiring out her sword along with a band of like-minded misfits. She retired out of low-grade dungeon diving as her powers more fully manifested. (She knows how to do D&D-adventurer-stuff. Find a secret door, pack a backpack correctly, tell a real gem from a fake, play cards and get rumors in a tavern.)<br />
*'''Relationship:''' One of the adventurers she became close friends with, a rogue and assassin named Caterina, was later revealed to be a Vissian aristocrat slumming it. She returned to her life of wealth and power, but the two still exchange letters. (Uses: Plot hooks, knows stuff about Vissio specifically, probably speaks the language, would have allies and sanctuary if she went there.)<br />
*'''Goal:''' Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic android doesn't give you Dominion, or the ability to influence minds.<br />
*'''L2 Fact:''' Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance. <br />
*'''Description:''' Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.<br />
<br />
= Attributes =<br />
{| class="wikitable"<br />
! style="text-align:left;"| Attribute<br />
! Score<br />
! Mod<br />
! Check<br />
|-<br />
|Str<br />
|13<br />
| +1<br />
|8+<br />
|-<br />
|Dex<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Con<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Int<br />
|13<br />
| +1<br />
|8+<br />
|-<br />
|Wis<br />
|14<br />
| +1<br />
|7+<br />
|-<br />
|Cha<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|}<br />
<br />
= Combat =<br />
*AC: 0<br />
*HP: 17<br />
*Movement: 30 Run/60 Fly<br />
*Attacks:<br />
**Melee: Rapier +4, 1d6+3<br />
**Ranged: Mag Rifle +4, 1d8+3<br />
**Magical: Stormsword +4, 1d10+3, Range 200, minimum damage 1 against wet or metal<br />
*Saves:<br />
**Hardiness: 11+<br />
**Evasion: 11+<br />
**Spirit: 12+<br />
<br />
= Possessions =<br />
*Magnetic Rifle, hardened to work outside the Bright Republic (these are *expensive*)<br />
*Silver-chased leather armor (doesn't affect her AC, still looks good.)<br />
*Rapier made by a Vissian master swordsmith, a gift from Caterina.<br />
*Backpack, belt pouch, sturdy and well-crafted traveling clothes, survival knife, waterskin, flint & steel/tinderbox, small steel mirror, hammer and spikes, 50 feet silk rope, roll of twine, pack of colored chalk.<br />
*A fair amount of assorted money and gemstones. Not enough to count as Wealth, but enough to roll around like a successful low-level adventurer.<br />
<br />
= Advancement & Influence =<br />
*Dominion Gained: 2<br />
*Dominion Spent: 2<br />
*Current Unspent Dominion: 0<br />
**Project Name: Alad Weather Optimization (2 Dominion)<br />
***Project Scope: City<br />
***Project Effects: Implausible <br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
<br />
= Words & Gifts =<br />
<br />
== Endurance ==<br />
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. Constitution increased from 16 to 18.<br />
*Body of Iron Will: Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally. Armor or shields don't benefit this base AC.<br />
*Effort of the Word: Serendipity is tireless and has an extra point of Effort.<br />
<br />
== Passion ==<br />
*Inherent: Heroes with the Word of Passion are blessed with grace and an understanding of the heart. Charisma is set to 16.<br />
*Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.<br />
*Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.<br />
<br />
== Sky ==<br />
*Inherent: Never harmed by falling, need not breathe, invincible defense against cold, electricity, and injurious sounds. <br />
*Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.<br />
*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.<br />
*Stormsword: Commit effort to use electricity as a weapon. See above.<br />
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5<br />
points of fire damage they take each round.</div>173.17.82.136https://wiki.rpg.net/index.php?title=Serendipity&diff=339582Serendipity2018-06-14T01:11:34Z<p>173.17.82.136: </p>
<hr />
<div><br />
<br />
= Overview =<br />
*Level 2<br />
*Max Effort: 4<br />
*XP: 5<br />
*Spent Dominion: 2<br />
*Current Influence: 2/3<br />
*Wealth: 0<br />
<br />
==Facts Et Cetera==<br />
'''*Origin:''' Created in the Bright Republic as an advanced prototype, melding sorcerous engineered biology and cybernetic enhancements. She escaped, and sought freedom on the road. (Uses: She's not human, and has lot of Bright Republic electronics built into her. The gem in her forehead can act as a high-powered LED-esque flashlight, and she's got the equivalent of a built-in smartphone and high-powered laptop. So she can take photos and "view" them later, or do the party's bookkeeping in her head, but she doesn't have a printer or screen to display those things to others. Also, outside the reach of the etheric nodes, she's not going to actually be able to make calls or use the compass/GPS stuff.)<br />
'''*Career:''' She adopted the name Serendipity and worked as an adventurer for a few years, delving into ancient ruins and hiring out her sword along with a band of like-minded misfits. She retired out of low-grade dungeon diving as her powers more fully manifested. (She knows how to do D&D-adventurer-stuff. Find a secret door, pack a backpack correctly, tell a real gem from a fake, play cards and get rumors in a tavern.)<br />
'''*Relationship:''' One of the adventurers she became close friends with, a rogue and assassin named Caterina, was later revealed to be a Vissian aristocrat slumming it. She returned to her life of wealth and power, but the two still exchange letters. (Uses: Plot hooks, knows stuff about Vissio specifically, probably speaks the language, would have allies and sanctuary if she went there.)<br />
'''*Goal:''' Figure out why she has powers. She's never heard the term "Godbound" and doesn't know what that is or where they come from. She initially thought her abilities were things that had been built into her - but being a technorganic android doesn't give you Dominion, or the ability to influence minds.<br />
'''*L2 Fact:''' Political Animal. Serendipity has dove straight into intrigue and practical political concerns when given the chance. <br />
'''*Description:''' Serendipity appears to be a woman in her early 20s, pale with dark hair. On closer examination, the gemstone in the center of her forehead isn't an item of jewelry, but is instead a part of her body. Her eyes are also too jewel-like in their clarity to be natural. She normally dresses in dark blue or purple clothing and favors silver or platinum jewelry. She's kind, generous, and brave, but also loves money.<br />
<br />
= Attributes =<br />
{| class="wikitable"<br />
! style="text-align:left;"| Attribute<br />
! Score<br />
! Mod<br />
! Check<br />
|-<br />
|Str<br />
|13<br />
| +1<br />
|8+<br />
|-<br />
|Dex<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Con<br />
|18<br />
| +3<br />
|3+<br />
|-<br />
|Int<br />
|13<br />
| +1<br />
|8+<br />
|-<br />
|Wis<br />
|14<br />
| +1<br />
|7+<br />
|-<br />
|Cha<br />
|16<br />
| +2<br />
|5+<br />
|-<br />
|}<br />
<br />
= Combat =<br />
*AC: 0<br />
*HP: 17<br />
*Movement: 30 Run/60 Fly<br />
*Attacks:<br />
**Melee: Rapier +4, 1d6+3<br />
**Ranged: Mag Rifle +4, 1d8+3<br />
**Magical: Stormsword +4, 1d10+3, Range 200, minimum damage 1 against wet or metal<br />
*Saves:<br />
**Hardiness: 11+<br />
**Evasion: 11+<br />
**Spirit: 12+<br />
<br />
= Possessions =<br />
*Magnetic Rifle, hardened to work outside the Bright Republic (these are *expensive*)<br />
*Silver-chased leather armor (doesn't affect her AC, still looks good.)<br />
*Rapier made by a Vissian master swordsmith, a gift from Caterina.<br />
*Backpack, belt pouch, sturdy and well-crafted traveling clothes, survival knife, waterskin, flint & steel/tinderbox, small steel mirror, hammer and spikes, 50 feet silk rope, roll of twine, pack of colored chalk.<br />
*A fair amount of assorted money and gemstones. Not enough to count as Wealth, but enough to roll around like a successful low-level adventurer.<br />
<br />
= Advancement & Influence =<br />
*Dominion Gained: 2<br />
*Dominion Spent: 2<br />
*Current Unspent Dominion: 0<br />
**Project Name: Alad Weather Optimization (2 Dominion)<br />
***Project Scope: City<br />
***Project Effects: Implausible <br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
<br />
= Words & Gifts =<br />
<br />
== Endurance ==<br />
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. Constitution increased from 16 to 18.<br />
*Body of Iron Will: Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally. Armor or shields don't benefit this base AC.<br />
*Effort of the Word: Serendipity is tireless and has an extra point of Effort.<br />
<br />
== Passion ==<br />
*Inherent: Heroes with the Word of Passion are blessed with grace and an understanding of the heart. Charisma is set to 16.<br />
*Heart of the Lion: You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.<br />
*Follow the Threads: You may study a target for one action to identify the half-dozen people most emotionally significant to them, learning their appearance, the name the target knows them as, and a few words of description of the bond between them. Lesser foes cannot resist this, while worthy foes can save versus Spirit to maintain their secrets.<br />
<br />
== Sky ==<br />
*Inherent: Never harmed by falling, need not breathe, invincible defense against cold, electricity, and injurious sounds. <br />
*Sapphire Wings: Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.<br />
*Excellence of the Word: Serendipity is as swift and sure as the wind. Her Dexterity is 18.<br />
*Stormsword: Commit effort to use electricity as a weapon. See above.<br />
*Clouds Below: Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5<br />
points of fire damage they take each round.</div>173.17.82.136https://wiki.rpg.net/index.php?title=Serendipity&diff=339581Serendipity2018-06-14T00:52:19Z<p>173.17.82.136: Created page with " = Effort = *Max: *Instant Commitment: *Scene-Long Commitment: *Day-Long Commitment: = Attributes = {| class="wikitable" ! style="text-align:left;"| Attribute ! Score ! Mod..."</p>
<hr />
<div><br />
<br />
= Effort =<br />
*Max: <br />
*Instant Commitment:<br />
*Scene-Long Commitment:<br />
*Day-Long Commitment:<br />
<br />
= Attributes =<br />
{| class="wikitable"<br />
! style="text-align:left;"| Attribute<br />
! Score<br />
! Mod<br />
! Check<br />
|-<br />
|Str<br />
|<br />
|<br />
|<br />
|-<br />
|Dex<br />
|<br />
|<br />
|<br />
|-<br />
|Con<br />
|<br />
|<br />
|<br />
|-<br />
|Int<br />
|<br />
|<br />
|<br />
|-<br />
|Wis<br />
|<br />
| <br />
|<br />
|-<br />
|Cha<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
= Combat =<br />
*AC: <br />
*HP: <br />
*Movement: 30 Run<br />
*Attacks:<br />
**Melee: <br />
**Ranged:<br />
*Saves:<br />
**Hardiness: <br />
**Evasion: <br />
**Spirit: <br />
<br />
= Facts =<br />
*Origin: <br />
*Training: <br />
*Relationship: <br />
*Goal:<br />
<br />
= Possessions =<br />
*<br />
*<br />
*<br />
<br />
= Advancement & Influence =<br />
*XP: <br />
*Current Uncommitted Influence: 2/3<br />
*Dominion Gained: <br />
*Dominion Spent: <br />
*Current Unspent Dominion: 0<br />
**Project Name<br />
***Project Scope: <br />
***Project Effects: <br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
<br />
= Words & Gifts =<br />
<br />
== Word ==<br />
*Inherent: <br />
*Gift<br />
*Gift<br />
<br />
<br />
== Word ==<br />
*Inherent: <br />
*Gift<br />
*Gift<br />
<br />
== Word ==<br />
*Inherent: <br />
*Gift<br />
*Gift</div>173.17.82.136https://wiki.rpg.net/index.php?title=We_Who_Are_About_to_Live_Salute_You&diff=339580We Who Are About to Live Salute You2018-06-14T00:48:08Z<p>173.17.82.136: /* Player Characters */</p>
<hr />
<div>A campaign of Godbound, run by Numanoid<br />
<br />
<br />
=Player Characters=<br />
* [[Leonello Caloprara]]<br />
* [[Zhou Quan]]<br />
*<br />
*<br />
*<br />
*<br />
* [[Serendipity]]<br />
*[[Blank Godbound Character Sheet]]<br />
<br />
=Realms Visited=<br />
<br />
==Ancalia==<br />
<br />
=== Quests ===<br />
<br />
=== Notes ===<br />
<br />
=== Important NPCs ===<br />
<br />
<br />
=House Rules=<br />
<br />
<br />
=Important Links=</div>173.17.82.136https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&diff=339356Retro Phaze: Chaos, Chaos2018-06-07T19:01:14Z<p>173.17.82.136: /* Important Threads */</p>
<hr />
<div>A campaign of Retro Phaze, run by The Wyzard<br />
<br />
<br />
= The Heroes =<br />
<br />
==Bastian==<br />
*Class: Rogue<br />
*Level: 1<br />
*XP: 0/20<br />
*DF: 8<br />
*Resistance: 0<br />
*HP: 12/12<br />
*Initiative:<br />
<br/><br />
*Strength: 6 (0)<br />
*Dexterity: 9 (+1)<br />
*Intelligence: 9 (+1)<br />
*Willpower: 6 (0)<br />
<br/><br />
'''Skills'''<br />
* Mechanics 2<br />
* Perception 3<br />
* Thievery 2<br />
* Stealth 2<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: Dagger. +0, 1D. <br />
*Ranged: Fenrir. +1, 1D. Range 8 <br />
<br/><br />
'''Equipment'''<br />
*Armor: Leather (+7 DF)<br />
*R. Hand: Fenrir<br />
*L. Hand: Fenrir<br />
*<br />
*<br />
*Gold: 10g<br />
<br/><br />
'''Items'''<br />
* Ammo<br />
* Dagger<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
* Lands criticals on 11 - 12<br />
* Marksman(+1 range)<br />
*<br />
*<br />
<br />
==Congee==<br />
*Class: Monk<br />
*Level: 1<br />
*XP: 0/20<br />
*DF: 7<br />
*Resistance: +0<br />
*HP: 12/12<br />
*Initiative: +0<br />
<br/><br />
*Strength: 7<br />
*Dexterity: 6<br />
*Intelligence: 6<br />
*Willpower: 11<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
* Knowledge 2<br />
* Entertainment 2 -- carved wooden flute<br />
* Athletics 2<br />
* Medicine 2<br />
*Languages: Common<br />
<br/><br />
'''Attacks:'''<br />
*Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)<br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor: Leather<br />
*R. Hand Flail<br />
*L. Hand Flail<br />
*Relic Antidote Potion<br />
*Relic<br />
*Gold: 10<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
Cure<br />
*Level 2<br />
**<br />
<br />
==Eilowyn==<br />
[[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother's footsteps.<br />
<br/><br />
*Class: Wizard<br />
*Level: 1<br />
*XP: 0/20<br />
*DF: 7<br />
*Resistance: +0<br />
*HP: 8/8<br />
*Initiative: +0<br />
<br/><br />
*Strength: 6 (+0)<br />
*Dexterity: 6 (+0)<br />
*Intelligence: 12 (+2)<br />
*Willpower: 6 (+0)<br />
<br/><br />
'''Skills'''<br />
*Civics 3<br />
*Diplomacy 3 (fine clothing)<br />
*Knowledge 2<br />
*Perception 2<br />
*Languages: Common, ?, ?<br />
<br/><br />
'''Attacks:'''<br />
*Melee: quarterstaff. +0, 1D. two-handed<br />
<br/><br />
'''Equipment'''<br />
*Armor: leather<br />
*R. Hand: quarterstaff<br />
*L. Hand: quarterstaff<br />
*Relic<br />
*Relic<br />
*Gold: 70G<br />
<br/><br />
'''Items'''<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**Pain<br />
<br />
==Lothario==<br />
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.<br />
<br />
*Class: Wizard<br />
*Level: 1<br />
*XP: 0/20<br />
*DF: 7<br />
*Resistance: +0<br />
*HP: 6/6<br />
*Initiative: +1<br />
<br/><br />
*Strength: 4 (-1)<br />
*Dexterity: 9 (+1)<br />
*Intelligence: 11 (+1)<br />
*Willpower: 6<br />
<br/><br />
'''Skills'''<br />
*Diplomacy 2<br />
*Knowledge 2<br />
*Occult 2<br />
*Stealth 2<br />
*Trade 2<br />
<br />
*Languages: Common<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: Sling, +1, 1D, full ammo<br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*sling<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*4 slots<br />
*Healing potion. Heals 2K1 damage<br />
*Freeze Scroll. Deals 2D damage<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
** Sleep<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Triss==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Blank Character Form==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
<br />
= NPCs =<br />
<br />
<br />
= Game Notes & Quests =<br />
*Fix the lighthouse: 25XP<br />
*Visit Port Nanto: 50XP<br />
<br />
= The Setting & Maps =<br />
<br />
<br />
= House Rules =<br />
<br />
<br />
= Important Threads =<br />
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]<br />
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]<br />
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread]<br />
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]<br />
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map]</div>173.17.82.136https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&diff=339294Retro Phaze: Chaos, Chaos2018-06-06T03:41:58Z<p>173.17.82.136: /* Important Threads */</p>
<hr />
<div>A campaign of Retro Phaze, run by The Wyzard<br />
<br />
<br />
= The Heroes =<br />
<br />
==Bastian==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Congee==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Eilowyn==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Lothario==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Triss==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Blank Character Form==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
<br />
= NPCs =<br />
<br />
<br />
= Game Notes & Quests =<br />
<br />
<br />
= The Setting & Maps =<br />
<br />
<br />
= House Rules =<br />
<br />
<br />
= Important Threads =<br />
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]<br />
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]<br />
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]</div>173.17.82.136https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&diff=339293Retro Phaze: Chaos, Chaos2018-06-06T03:39:33Z<p>173.17.82.136: /* Important Threads */</p>
<hr />
<div>A campaign of Retro Phaze, run by The Wyzard<br />
<br />
<br />
= The Heroes =<br />
<br />
==Bastian==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Congee==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Eilowyn==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Lothario==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Triss==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Blank Character Form==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
<br />
= NPCs =<br />
<br />
<br />
= Game Notes & Quests =<br />
<br />
<br />
= The Setting & Maps =<br />
<br />
<br />
= House Rules =<br />
<br />
<br />
= Important Threads =<br />
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]<br />
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]</div>173.17.82.136https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&diff=339292Retro Phaze: Chaos, Chaos2018-06-06T03:36:40Z<p>173.17.82.136: </p>
<hr />
<div>A campaign of Retro Phaze, run by The Wyzard<br />
<br />
<br />
= The Heroes =<br />
<br />
==Bastian==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Congee==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Eilowyn==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Lothario==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Triss==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
==Blank Character Form==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
<br />
= NPCs =<br />
<br />
<br />
= Game Notes & Quests =<br />
<br />
<br />
= The Setting & Maps =<br />
<br />
<br />
= House Rules =<br />
<br />
<br />
= Important Threads =<br />
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]</div>173.17.82.136https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&diff=339291Retro Phaze: Chaos, Chaos2018-06-06T03:35:08Z<p>173.17.82.136: </p>
<hr />
<div>A campaign of Retro Phaze, run by The Wyzard<br />
<br />
<br />
= The Heroes =<br />
<br />
==Bastian==<br />
<br />
<br />
==Congee==<br />
<br />
<br />
==Eilowyn==<br />
<br />
<br />
==Lothario==<br />
<br />
<br />
==Triss==<br />
<br />
<br />
==Blank Character Form==<br />
*Class:<br />
*Level:<br />
*XP: X/Y<br />
*DF:<br />
*Resistance:<br />
*HP: X/Y<br />
*Initiative:<br />
<br/><br />
*Strength: <br />
*Dexterity:<br />
*Intelligence:<br />
*Willpower:<br />
<br/><br />
'''Skills'''<br />
*(List skill name, rank, and any associated equipment<br />
*<br />
*<br />
*<br />
*<br />
*Languages:<br />
<br/><br />
'''Attacks:'''<br />
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) <br />
<br/><br />
'''Equipment'''<br />
*Armor<br />
*R. Hand<br />
*L. Hand<br />
*Relic<br />
*Relic<br />
*Gold:<br />
<br/><br />
'''Items'''<br />
*(You have a number of item slots equal to your strength score.)<br />
*<br />
*<br />
*<br />
<br/><br />
'''Class Abilities'''<br />
*<br />
*<br />
*<br />
*<br />
<br/><br />
'''Spells'''<br />
*Level 1<br />
**<br />
**<br />
**<br />
**<br />
*Level 2<br />
**<br />
**<br />
**<br />
**<br />
<br />
<br />
= NPCs =<br />
<br />
<br />
= Game Notes & Quests =<br />
<br />
<br />
= The Setting & Maps =<br />
<br />
<br />
= House Rules =<br />
<br />
<br />
= Important Threads =</div>173.17.82.136https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&diff=339287Retro Phaze: Chaos, Chaos2018-06-06T02:42:02Z<p>173.17.82.136: Created page with "Placeholder"</p>
<hr />
<div>Placeholder</div>173.17.82.136https://wiki.rpg.net/index.php?title=We_Who_Are_About_to_Live_Salute_You&diff=339284We Who Are About to Live Salute You2018-06-06T02:04:10Z<p>173.17.82.136: </p>
<hr />
<div>A campaign of Godbound, run by Numanoid<br />
<br />
<br />
=Player Characters=<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*[[Blank Godbound Character Sheet]]<br />
<br />
=Realms Visited=<br />
<br />
==Ancalia==<br />
<br />
=== Quests ===<br />
<br />
=== Notes ===<br />
<br />
=== Important NPCs ===<br />
<br />
<br />
=House Rules=<br />
<br />
<br />
=Important Links=</div>173.17.82.136https://wiki.rpg.net/index.php?title=Blank_Godbound_Character_Sheet&diff=339283Blank Godbound Character Sheet2018-06-06T02:03:02Z<p>173.17.82.136: Created page with " = Effort = *Max: *Instant Commitment: *Scene-Long Commitment: *Day-Long Commitment: = Attributes = {| class="wikitable" ! style="text-align:left;"| Attribute ! Score ! Mod..."</p>
<hr />
<div><br />
<br />
= Effort =<br />
*Max: <br />
*Instant Commitment:<br />
*Scene-Long Commitment:<br />
*Day-Long Commitment:<br />
<br />
= Attributes =<br />
{| class="wikitable"<br />
! style="text-align:left;"| Attribute<br />
! Score<br />
! Mod<br />
! Check<br />
|-<br />
|Str<br />
|<br />
|<br />
|<br />
|-<br />
|Dex<br />
|<br />
|<br />
|<br />
|-<br />
|Con<br />
|<br />
|<br />
|<br />
|-<br />
|Int<br />
|<br />
|<br />
|<br />
|-<br />
|Wis<br />
|<br />
| <br />
|<br />
|-<br />
|Cha<br />
|<br />
|<br />
|<br />
|-<br />
|}<br />
<br />
= Combat =<br />
*AC: <br />
*HP: <br />
*Movement: 30 Run<br />
*Attacks:<br />
**Melee: <br />
**Ranged:<br />
*Saves:<br />
**Hardiness: <br />
**Evasion: <br />
**Spirit: <br />
<br />
= Facts =<br />
*Origin: <br />
*Training: <br />
*Relationship: <br />
*Goal:<br />
<br />
= Possessions =<br />
*<br />
*<br />
*<br />
<br />
= Advancement & Influence =<br />
*XP: <br />
*Current Uncommitted Influence: 2/3<br />
*Dominion Gained: <br />
*Dominion Spent: <br />
*Current Unspent Dominion: 0<br />
**Project Name<br />
***Project Scope: <br />
***Project Effects: <br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
**Project Name:<br />
***Project Scope:<br />
***Project Effects:<br />
<br />
= Words & Gifts =<br />
<br />
== Word ==<br />
*Inherent: <br />
*Gift<br />
*Gift<br />
<br />
<br />
== Word ==<br />
*Inherent: <br />
*Gift<br />
*Gift<br />
<br />
== Word ==<br />
*Inherent: <br />
*Gift<br />
*Gift</div>173.17.82.136https://wiki.rpg.net/index.php?title=We_Who_Are_About_to_Live_Salute_You&diff=339282We Who Are About to Live Salute You2018-06-06T01:56:21Z<p>173.17.82.136: </p>
<hr />
<div>A campaign of Godbound, run by Numanoid<br />
<br />
<br />
=Player Characters=<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*[[Blank Godbound Character Sheet]]</div>173.17.82.136https://wiki.rpg.net/index.php?title=We_Who_Are_About_to_Live_Salute_You&diff=339203We Who Are About to Live Salute You2018-06-05T03:33:11Z<p>173.17.82.136: /* Player Characters */</p>
<hr />
<div>A campaign of Godbound, run by Numanoid<br />
<br />
<br />
=Player Characters=<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*[Blank Godbound Character Sheet]</div>173.17.82.136https://wiki.rpg.net/index.php?title=We_Who_Are_About_to_Live_Salute_You&diff=339202We Who Are About to Live Salute You2018-06-05T03:32:53Z<p>173.17.82.136: Created page with "A campaign of Godbound, run by Numanoid =Player Characters= * * * * * * *[Blank_Godbound_Character_Sheet]"</p>
<hr />
<div>A campaign of Godbound, run by Numanoid<br />
<br />
<br />
=Player Characters=<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*<br />
*[Blank_Godbound_Character_Sheet]</div>173.17.82.136https://wiki.rpg.net/index.php?title=DDD_Konrad&diff=339109DDD Konrad2018-06-02T15:49:54Z<p>173.17.82.136: /* Equipment */</p>
<hr />
<div>[[Dwellers in Dark Dungeons]]<br />
== Konrad, Full PC ==<br />
*Human Fighter 3<br />
*XP: 4000/8000<br />
*Neutral<br />
<br />
<br />
== Attributes ==<br />
*STR 16<br />
*INT 10<br />
*WIS 4<br />
*DEX 17<br />
*CON 15<br />
*CHA 8<br />
<br />
== Background/Languages/Knacks ==<br />
<br />
===Background===<br />
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.<br />
===Languages===<br />
*Common<br />
<br />
<br />
===Knacks===<br />
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. <br />
Combat Maneuvers: Wrestle, Stun, Disarm<br />
Crafty: <br />
*Sneak: 11+<br />
*Climb Walls: 11+<br />
*Hear Noise: 11+<br />
<br />
== Combat ==<br />
*AC 17<br />
*HP 21<br />
*Movement Rate 90<br />
*Initiative Modifier +2<br />
*Attacks <br />
**Primary Melee Attack: Battle-Axe +4, 1d8+3 damage.<br />
**Secondary Melee Attack:<br />
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.<br />
*Saves:<br />
**Petrification & Paralysis<br />
**Poison & Death<br />
**Breath<br />
**Staves & Wands<br />
**Spells<br />
<br />
<br />
<br />
== Equipment ==<br />
*Money:<br />
**around 2k GP, probably in gems or banked or something. <br />
*Ready<br />
**Chain Armor<br />
**Battle Axe (+3, 1d8+3 damage.)<br />
**Shortbow (20) (+3, 1d8+1 damage.)<br />
**Backpack<br />
<br />
*Packed<br />
**4 days trail rations<br />
**Waterskin<br />
**8 Torches<br />
**Flint & Steel</div>173.17.82.136https://wiki.rpg.net/index.php?title=DDD_Konrad&diff=339107DDD Konrad2018-06-02T15:48:46Z<p>173.17.82.136: </p>
<hr />
<div>[[Dwellers in Dark Dungeons]]<br />
== Konrad, Full PC ==<br />
*Human Fighter 3<br />
*XP: 4000/8000<br />
*Neutral<br />
<br />
<br />
== Attributes ==<br />
*STR 16<br />
*INT 10<br />
*WIS 4<br />
*DEX 17<br />
*CON 15<br />
*CHA 8<br />
<br />
== Background/Languages/Knacks ==<br />
<br />
===Background===<br />
Outdoorsman. The character has spent much of their life outdoors, and as such is proficient at foraging for food, following tracks, setting snares and the like. They succeed in such endeavors with a roll or 16 or higher, adding her Hit Dice to the roll.<br />
===Languages===<br />
*Common<br />
<br />
<br />
===Knacks===<br />
Defender. The fighter gains a +1 bonus to their AC. This increases to a +2 bonus at 7th level. <br />
Combat Maneuvers: Wrestle, Stun, Disarm<br />
Crafty: <br />
*Sneak: 11+<br />
*Climb Walls: 11+<br />
*Hear Noise: 11+<br />
<br />
== Combat ==<br />
*AC 17<br />
*HP 21<br />
*Movement Rate 90<br />
*Initiative Modifier +2<br />
*Attacks <br />
**Primary Melee Attack: Battle-Axe +4, 1d8+3 damage.<br />
**Secondary Melee Attack:<br />
**Primary Ranged Attack: Shortbow +4, 1d6+1 damage.<br />
*Saves:<br />
**Petrification & Paralysis<br />
**Poison & Death<br />
**Breath<br />
**Staves & Wands<br />
**Spells<br />
<br />
<br />
<br />
== Equipment ==<br />
*Money:<br />
**6GP<br />
*Ready<br />
**Chain Armor<br />
**Battle Axe (+3, 1d8+3 damage.)<br />
**Shortbow (20) (+3, 1d8+1 damage.)<br />
**Backpack<br />
<br />
*Packed<br />
**4 days trail rations<br />
**Waterskin<br />
**8 Torches<br />
**Flint & Steel</div>173.17.82.136https://wiki.rpg.net/index.php?title=Dwellers_in_Dark_Dungeons&diff=339106Dwellers in Dark Dungeons2018-06-02T15:47:16Z<p>173.17.82.136: /* Player Characters */</p>
<hr />
<div>Threads: [https://forum.rpg.net/showthread.php?822866-Closed-Recruitment-Playtesting-OSR Recruitment] | [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC] | [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]<br />
<br />
[[File:Adventuring.jpg|800px]]<br />
<br />
=A Campaign Run by thirdkingdom to Playtest New Rules=<br />
<br />
*[https://docs.google.com/document/d/1cIVOsCLOPFbioTvBemc_OdFdwj441AeZbYfk0R47a0g/edit?usp=sharing Playtest Document]<br />
<br />
==Player Characters==<br />
<br />
*Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage<br />
*[[DDD_Jacques|Jacques]], Thief 3, 21/21 HP, AC 12, Init 0, Longsword +5 for 1d8+3, Longbow +2 for 1d8+2<br />
*[[DDD_Konrad|Konrad]], Fighter 3, 21/21 HP, AC 17, Init +2, Battle Axe +4 for 1d8+3, Shortbow +4 for 1d6+1<br />
*[[DDD_MIshka|Mishka]], Fighter 1, 5/13 HP, AC 14, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1<br />
*[[DDD_Everiat|Everiat Grim]], Thief 3, 9/9 HP, AC 12, Init +0, Handaxe +3 to hit for 1d6 melee and thrown<br />
*[[DDD_Cyr|Cyr]], Fighter 3 | 16/16 HP | AC 13 | Init +2 | Longbow +4, 1d8+2 damage | Long sword +3, 1d8+2 damage<br />
*[[DDD_Malgrim|Malgrim]], Cleric 3, 4/9 HP, AC 14, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6<br />
*[[Nyssa the Enchantress]] Magic-user 2, 14/14 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4<br />
**[[Brugar]]<br />
*[[Dwellers Blank Character Sheet]]<br />
<br />
==Maps==<br />
<br />
*[[DDD Player's Map -- Initial]]<br />
<br />
==Encumbrance and Movement / Treasure==<br />
*1000 electrum coins, of ancient and unrecognizable mint<br />
*2000 gold coins, of the same<br />
*6 gems, five of which are worth 500 gold apiece, the sixth being worth 5,000 gold<br />
<br />
<br />
{| class="wikitable"<br />
! style="text-alignment:left";" | Character !! Readied <br/> Items !! Limits !! Packed <br/> Items !! Limits !! Movement !! Treasure<br />
|-<br />
| Jacques || 5 || 4 / '''8''' / 11 / 14 || 10 || 8 / '''16''' / 22 / 28 || 90' || <br />
|-<br />
| Konrad || 6 || 4 / '''8''' / 11 / 14 || 7+5 || 8 / '''16''' / 22 /28 || 90' || short spear made out of a silverish metal <br/> spoon and bowl made out of a silverish metal<br/>3 short bows<br />
|-<br />
| Mishka || 11 || 4 / 8 / '''11''' / 14 || 18+2 || 8 / 17 / '''23''' / 29 || 60' || 3 polished quartzes (10 gp each), four whitish onyxes (75 gold each)<br />
|-<br />
| Everiat || 5 || 2 / '''5''' / 8 / 11 || 11+4 || 6 / 11 / '''17''' / 23 || 90' || a small velvet bag, containing ten topazes, each worth 500 gold apiece <br/> a small vial of iron, stoppered and unlabeled.<br />
|-<br />
| Cyr || 9 || 3 / 7 / '''10''' / 13 || 12 || 7 / '''14'''' / 20 / 26 || 60' ||<br />
|-<br />
| Malgrim || 6 || 2 / 5 / '''8''' / 11 || 8+2 || 5 / '''10''' / 16 / 22 || 60' || a small book, bound in greenish leather. The writing inside is in Common, and at a quick glance looks to be a prayer book or something similar. <br/> a set of pan pipes, fashioned from bone. A scroll case containing a scroll of CLW<br />
|}<br />
<br />
<br />
''When assigning treasure to be carried by a hero, add the treasure's encumbrance after the base encumbrance with a + sign.''<br />
<br />
==House Rules==<br />
*A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.<br />
<br />
==Rumours==<br />
*Post #1 IC<br />
**The Fane of of Vidmar is rumored to hold the burial treasures of a long-forgotten bandit chieftain, to the north of Junction in hex 43.23.<br />
**The Shrine of Sabeth has been abandoned since the middle of the last Cycle, on the road east to Rhea's Ford, and held several holy relics before all contact with it was lost. It lies in hex 39.25.<br />
**To the south of Junction, on the banks of the River Sarn, a group of fishermen spied a curious round door set into the western bank, exposed from erosion caused by snowmelt. It is found in hex 42.28<br />
**The few travelers who've made their way west from Rhea's Ford have reported attacks by a band of goblins, preying on those foolhardy individuals who make the trip through the thick woods. From the tales, it sounds like most of the attacks have occured in hexes 46.27 and 47.27.<br />
**A small village to the west, Cyndun, is reported to have been taken over by bandits. If true, surely it is but a matter of time before the bandits venture east to raid the larger and wealthier village of Junction. Cyndun is a day's walk west, across the Sarn.<br />
<br />
*Post 767 IC<br />
**The previous day a spring caravan from the larger city of Rhea's Ford, to the east, was attacked by goblins and several merchants and a number of guards slain. The surviving merchant is offering a 500 gold reward for the return of her trade goods and the extermination of the goblins.<br />
**Fishermen on the Sarn have seen suspicious looking individuals eyeing them from the undergrowth on the wester shores of the river. Thus far nothing has happened.<br />
**An adventuring party found a wondrous circlet of thorns in a shrine to the east, hidden in a pool of water that fronted the abandoned temple. The adventurers are selling them as Sabeth's Crown, an artifact from the olden days.<br />
**Several boats from the village of Hob, a mining community to the south, have made their way upstream bearing iron ore. They are seeking adventurers willing to head south to aid them in fighting off a tribe of gnolls that has been harassing their community the past month or so.<br />
<br />
*Sabeth's holy book - [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons&p=21868716#post21868716]<br />
<br />
==Threads==<br />
*[https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC]<br />
*[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]</div>173.17.82.136https://wiki.rpg.net/index.php?title=Dwellers_in_Dark_Dungeons&diff=339105Dwellers in Dark Dungeons2018-06-02T15:45:24Z<p>173.17.82.136: /* Player Characters */</p>
<hr />
<div>Threads: [https://forum.rpg.net/showthread.php?822866-Closed-Recruitment-Playtesting-OSR Recruitment] | [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC] | [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]<br />
<br />
[[File:Adventuring.jpg|800px]]<br />
<br />
=A Campaign Run by thirdkingdom to Playtest New Rules=<br />
<br />
*[https://docs.google.com/document/d/1cIVOsCLOPFbioTvBemc_OdFdwj441AeZbYfk0R47a0g/edit?usp=sharing Playtest Document]<br />
<br />
==Player Characters==<br />
<br />
*Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage<br />
*[[DDD_Jacques|Jacques]], Thief 3, 21/21 HP, AC 12, Init 0, Longsword +5 for 1d8+3, Longbow +2 for 1d8+2<br />
*[[DDD_Konrad|Konrad]], Fighter 2, 21/21 HP, AC 17, Init +2, Battle Axe +4 for 1d8+3, Shortbow +4 for 1d6+1<br />
*[[DDD_MIshka|Mishka]], Fighter 1, 5/13 HP, AC 14, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1<br />
*[[DDD_Everiat|Everiat Grim]], Thief 3, 9/9 HP, AC 12, Init +0, Handaxe +3 to hit for 1d6 melee and thrown<br />
*[[DDD_Cyr|Cyr]], Fighter 3 | 16/16 HP | AC 13 | Init +2 | Longbow +4, 1d8+2 damage | Long sword +3, 1d8+2 damage<br />
*[[DDD_Malgrim|Malgrim]], Cleric 3, 4/9 HP, AC 14, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6<br />
*[[Nyssa the Enchantress]] Magic-user 2, 14/14 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4<br />
**[[Brugar]]<br />
*[[Dwellers Blank Character Sheet]]<br />
<br />
==Maps==<br />
<br />
*[[DDD Player's Map -- Initial]]<br />
<br />
==Encumbrance and Movement / Treasure==<br />
*1000 electrum coins, of ancient and unrecognizable mint<br />
*2000 gold coins, of the same<br />
*6 gems, five of which are worth 500 gold apiece, the sixth being worth 5,000 gold<br />
<br />
<br />
{| class="wikitable"<br />
! style="text-alignment:left";" | Character !! Readied <br/> Items !! Limits !! Packed <br/> Items !! Limits !! Movement !! Treasure<br />
|-<br />
| Jacques || 5 || 4 / '''8''' / 11 / 14 || 10 || 8 / '''16''' / 22 / 28 || 90' || <br />
|-<br />
| Konrad || 6 || 4 / '''8''' / 11 / 14 || 7+5 || 8 / '''16''' / 22 /28 || 90' || short spear made out of a silverish metal <br/> spoon and bowl made out of a silverish metal<br/>3 short bows<br />
|-<br />
| Mishka || 11 || 4 / 8 / '''11''' / 14 || 18+2 || 8 / 17 / '''23''' / 29 || 60' || 3 polished quartzes (10 gp each), four whitish onyxes (75 gold each)<br />
|-<br />
| Everiat || 5 || 2 / '''5''' / 8 / 11 || 11+4 || 6 / 11 / '''17''' / 23 || 90' || a small velvet bag, containing ten topazes, each worth 500 gold apiece <br/> a small vial of iron, stoppered and unlabeled.<br />
|-<br />
| Cyr || 9 || 3 / 7 / '''10''' / 13 || 12 || 7 / '''14'''' / 20 / 26 || 60' ||<br />
|-<br />
| Malgrim || 6 || 2 / 5 / '''8''' / 11 || 8+2 || 5 / '''10''' / 16 / 22 || 60' || a small book, bound in greenish leather. The writing inside is in Common, and at a quick glance looks to be a prayer book or something similar. <br/> a set of pan pipes, fashioned from bone. A scroll case containing a scroll of CLW<br />
|}<br />
<br />
<br />
''When assigning treasure to be carried by a hero, add the treasure's encumbrance after the base encumbrance with a + sign.''<br />
<br />
==House Rules==<br />
*A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.<br />
<br />
==Rumours==<br />
*Post #1 IC<br />
**The Fane of of Vidmar is rumored to hold the burial treasures of a long-forgotten bandit chieftain, to the north of Junction in hex 43.23.<br />
**The Shrine of Sabeth has been abandoned since the middle of the last Cycle, on the road east to Rhea's Ford, and held several holy relics before all contact with it was lost. It lies in hex 39.25.<br />
**To the south of Junction, on the banks of the River Sarn, a group of fishermen spied a curious round door set into the western bank, exposed from erosion caused by snowmelt. It is found in hex 42.28<br />
**The few travelers who've made their way west from Rhea's Ford have reported attacks by a band of goblins, preying on those foolhardy individuals who make the trip through the thick woods. From the tales, it sounds like most of the attacks have occured in hexes 46.27 and 47.27.<br />
**A small village to the west, Cyndun, is reported to have been taken over by bandits. If true, surely it is but a matter of time before the bandits venture east to raid the larger and wealthier village of Junction. Cyndun is a day's walk west, across the Sarn.<br />
<br />
*Post 767 IC<br />
**The previous day a spring caravan from the larger city of Rhea's Ford, to the east, was attacked by goblins and several merchants and a number of guards slain. The surviving merchant is offering a 500 gold reward for the return of her trade goods and the extermination of the goblins.<br />
**Fishermen on the Sarn have seen suspicious looking individuals eyeing them from the undergrowth on the wester shores of the river. Thus far nothing has happened.<br />
**An adventuring party found a wondrous circlet of thorns in a shrine to the east, hidden in a pool of water that fronted the abandoned temple. The adventurers are selling them as Sabeth's Crown, an artifact from the olden days.<br />
**Several boats from the village of Hob, a mining community to the south, have made their way upstream bearing iron ore. They are seeking adventurers willing to head south to aid them in fighting off a tribe of gnolls that has been harassing their community the past month or so.<br />
<br />
*Sabeth's holy book - [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons&p=21868716#post21868716]<br />
<br />
==Threads==<br />
*[https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC]<br />
*[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC]</div>173.17.82.136https://wiki.rpg.net/index.php?title=Tunnels_%26_Trolls_Deluxe:_That_Flighty_Temptress,_Adventure&diff=332162Tunnels & Trolls Deluxe: That Flighty Temptress, Adventure2018-01-20T23:22:58Z<p>173.17.82.136: Created page with "Placeholder"</p>
<hr />
<div>Placeholder</div>173.17.82.136